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/*
* Mesa 3-D graphics library
* Version: 3.3
*
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* The purpose of this file is to collect all the header files that Mesa
* uses into a single header so that we can get new compilers that support
* pre-compiled headers to compile much faster.
* All we do is list all the internal headers used by Mesa in this one
* main header file, and most compilers will pre-compile all these headers
* and use them over and over again for each source module. This makes a
* big difference for Win32 support, because the <windows.h> headers take
* a *long* time to compile.
*/
#ifndef SRC_ALL_H
#define SRC_ALL_H
#ifndef PC_HEADER
This is an error. all.h should be included only if PC_HEADER is defined.
#endif
#include "glheader.h"
#include "accum.h"
#include "alpha.h"
#include "alphabuf.h"
#include "attrib.h"
#include "bbox.h"
#include "bitmap.h"
#include "blend.h"
#include "buffers.h"
#include "clip.h"
#include "colortab.h"
#include "config.h"
#include "context.h"
#include "copypix.h"
#include "cva.h"
#include "dd.h"
#include "debug_xform.h"
#include "depth.h"
#include "dlist.h"
#include "drawpix.h"
#include "enable.h"
#include "enums.h"
#include "eval.h"
#include "extensions.h"
#include "feedback.h"
#include "fixed.h"
#include "fog.h"
#include "get.h"
#include "glapi.h"
#include "glapinoop.h"
#include "glthread.h"
#include "hash.h"
#include "hint.h"
#include "image.h"
#include "imaging.h"
#include "light.h"
#include "lines.h"
#include "logic.h"
#include "macros.h"
#include "masking.h"
#include "matrix.h"
#include "mem.h"
#include "mmath.h"
#include "pb.h"
#include "pixel.h"
#include "pipeline.h"
#include "points.h"
#include "polygon.h"
#include "quads.h"
#include "rastpos.h"
#include "readpix.h"
#include "rect.h"
#include "scissor.h"
#include "shade.h"
#include "span.h"
#include "stages.h"
#include "state.h"
#include "stencil.h"
#include "teximage.h"
#include "texobj.h"
#include "texstate.h"
#include "texture.h"
#include "translate.h"
#include "triangle.h"
#include "types.h"
#include "varray.h"
#include "vb.h"
#include "vbcull.h"
#include "vbfill.h"
#include "vbindirect.h"
#include "vbrender.h"
#include "vbxform.h"
#include "vector.h"
#include "vertices.h"
#include "winpos.h"
#include "xform.h"
#include "zoom.h"
#endif /*SRC_ALL_H*/
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