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|
/* $Id: xmesa1.c,v 1.1.1.10 2001/03/19 17:45:30 dawes Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.4
*
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Mesa/X11 interface, part 1.
*
* This file contains the implementations of all the XMesa* functions.
*
*
* NOTES:
*
* The window coordinate system origin (0,0) is in the lower-left corner
* of the window. X11's window coordinate origin is in the upper-left
* corner of the window. Therefore, most drawing functions in this
* file have to flip Y coordinates.
*
* Define USE_XSHM in the Makefile with -DUSE_XSHM if you want to compile
* in support for the MIT Shared Memory extension. If enabled, when you
* use an Ximage for the back buffer in double buffered mode, the "swap"
* operation will be faster. You must also link with -lXext.
*
* Byte swapping: If the Mesa host and the X display use a different
* byte order then there's some trickiness to be aware of when using
* XImages. The byte ordering used for the XImage is that of the X
* display, not the Mesa host.
* The color-to-pixel encoding for True/DirectColor must be done
* according to the display's visual red_mask, green_mask, and blue_mask.
* If XPutPixel is used to put a pixel into an XImage then XPutPixel will
* do byte swapping if needed. If one wants to directly "poke" the pixel
* into the XImage's buffer then the pixel must be byte swapped first. In
* Mesa, when byte swapping is needed we use the PF_TRUECOLOR pixel format
* and use XPutPixel everywhere except in the implementation of
* glClear(GL_COLOR_BUFFER_BIT). We want this function to be fast so
* instead of using XPutPixel we "poke" our values after byte-swapping
* the clear pixel value if needed.
*
*/
#ifdef __CYGWIN__
#undef WIN32
#undef __WIN32__
#endif
#include "glxheader.h"
#include "GL/xmesa.h"
#include "xmesaP.h"
#include "context.h"
#include "extensions.h"
#include "glthread.h"
#include "matrix.h"
#include "mem.h"
#include "types.h"
#ifdef HAVE_CONFIG_H
#include "conf.h"
#endif
#ifndef GLX_NONE_EXT
#define GLX_NONE_EXT 0x8000
#endif
/*
* Global X driver lock
*/
_glthread_Mutex _xmesa_lock;
/*
* Lookup tables for HPCR pixel format:
*/
static short hpcr_rgbTbl[3][256] = {
{
16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, 23, 23,
24, 24, 25, 25, 26, 26, 27, 27, 28, 28, 29, 29, 30, 30, 31, 31,
32, 32, 33, 33, 34, 34, 35, 35, 36, 36, 37, 37, 38, 38, 39, 39,
32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47,
48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63,
64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79,
80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95,
96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111,
112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127,
128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143,
144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175,
176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191,
192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207,
208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223,
224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239
},
{
16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22, 23, 23,
24, 24, 25, 25, 26, 26, 27, 27, 28, 28, 29, 29, 30, 30, 31, 31,
32, 32, 33, 33, 34, 34, 35, 35, 36, 36, 37, 37, 38, 38, 39, 39,
32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47,
48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63,
64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79,
80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95,
96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111,
112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127,
128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143,
144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175,
176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191,
192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207,
208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223,
224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239
},
{
32, 32, 33, 33, 34, 34, 35, 35, 36, 36, 37, 37, 38, 38, 39, 39,
40, 40, 41, 41, 42, 42, 43, 43, 44, 44, 45, 45, 46, 46, 47, 47,
48, 48, 49, 49, 50, 50, 51, 51, 52, 52, 53, 53, 54, 54, 55, 55,
56, 56, 57, 57, 58, 58, 59, 59, 60, 60, 61, 61, 62, 62, 63, 63,
64, 64, 65, 65, 66, 66, 67, 67, 68, 68, 69, 69, 70, 70, 71, 71,
72, 72, 73, 73, 74, 74, 75, 75, 76, 76, 77, 77, 78, 78, 79, 79,
80, 80, 81, 81, 82, 82, 83, 83, 84, 84, 85, 85, 86, 86, 87, 87,
80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95,
96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111,
112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127,
128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143,
144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175,
176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191,
192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207,
208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223
}
};
/**********************************************************************/
/***** X Utility Functions *****/
/**********************************************************************/
/*
* X/Mesa error reporting function:
*/
static void error( const char *msg )
{
if (getenv("MESA_DEBUG"))
fprintf( stderr, "X/Mesa error: %s\n", msg );
}
/*
* Return the host's byte order as LSBFirst or MSBFirst ala X.
*/
#ifndef XFree86Server
static int host_byte_order( void )
{
int i = 1;
char *cptr = (char *) &i;
return (*cptr==1) ? LSBFirst : MSBFirst;
}
#endif
/*
* Error handling.
*/
#ifndef XFree86Server
static int mesaXErrorFlag = 0;
static int mesaHandleXError( XMesaDisplay *dpy, XErrorEvent *event )
{
(void) dpy;
(void) event;
mesaXErrorFlag = 1;
return 0;
}
#endif
/*
* Check if the X Shared Memory extension is available.
* Return: 0 = not available
* 1 = shared XImage support available
* 2 = shared Pixmap support available also
*/
#ifndef XFree86Server
static int check_for_xshm( XMesaDisplay *display )
{
#ifdef USE_XSHM
int major, minor, ignore;
Bool pixmaps;
if (XQueryExtension( display, "MIT-SHM", &ignore, &ignore, &ignore )) {
if (XShmQueryVersion( display, &major, &minor, &pixmaps )==True) {
return (pixmaps==True) ? 2 : 1;
}
else {
return 0;
}
}
else {
return 0;
}
#else
/* Can't compile XSHM support */
return 0;
#endif
}
#endif
/*
* Return the width and height of the given drawable.
*/
static void get_drawable_size( XMesaDisplay *dpy, XMesaDrawable d,
unsigned int *width, unsigned int *height)
{
#ifdef XFree86Server
(void) dpy;
*width = d->width;
*height = d->height;
#else
Window root;
int x, y;
unsigned int bw, depth;
_glthread_LOCK_MUTEX(_xmesa_lock);
XGetGeometry( dpy, d, &root, &x, &y, width, height, &bw, &depth );
_glthread_UNLOCK_MUTEX(_xmesa_lock);
#endif
}
/*
* Apply gamma correction to an intensity value in [0..max]. Return the
* new intensity value.
*/
static GLint gamma_adjust( GLfloat gamma, GLint value, GLint max )
{
if (gamma == 1.0) {
return value;
}
else {
double x = (double) value / (double) max;
return (GLint) ((GLfloat) max * pow( x, 1.0F/gamma ) + 0.5F);
}
}
/*
* Return the true number of bits per pixel for XImages.
* For example, if we request a 24-bit deep visual we may actually need/get
* 32bpp XImages. This function returns the appropriate bpp.
* Input: dpy - the X display
* visinfo - desribes the visual to be used for XImages
* Return: true number of bits per pixel for XImages
*/
#define GET_BITS_PER_PIXEL(xmv) bits_per_pixel(xmv)
#ifdef XFree86Server
static int bits_per_pixel( XMesaVisual xmv )
{
XMesaVisualInfo visinfo = xmv->visinfo;
const int depth = visinfo->nplanes;
int i;
for (i = 0; i < screenInfo.numPixmapFormats; i++) {
if (screenInfo.formats[i].depth == depth)
return screenInfo.formats[i].bitsPerPixel;
}
return depth; /* should never get here, but this should be safe */
}
#else
static int bits_per_pixel( XMesaVisual xmv )
{
XMesaDisplay *dpy = xmv->display;
XMesaVisualInfo visinfo = xmv->visinfo;
XMesaImage *img;
int bitsPerPixel;
/* Create a temporary XImage */
img = XCreateImage( dpy, visinfo->visual, visinfo->depth,
ZPixmap, 0, /*format, offset*/
(char*) MALLOC(8), /*data*/
1, 1, /*width, height*/
32, /*bitmap_pad*/
0 /*bytes_per_line*/
);
assert(img);
/* grab the bits/pixel value */
bitsPerPixel = img->bits_per_pixel;
/* free the XImage */
FREE( img->data );
img->data = NULL;
XMesaDestroyImage( img );
return bitsPerPixel;
}
#endif
/*
* Determine if a given X window ID is valid (window exists).
* Do this by calling XGetIconName() for the window and
* checking if we catch an X error.
* Input: dpy - the display
* win - the window to check for existance
* Return: GL_TRUE - window exists
* GL_FALSE - window doesn't exist
*/
#ifndef XFree86Server
static GLboolean WindowExistsFlag;
static int window_exists_err_handler( XMesaDisplay* dpy, XErrorEvent* xerr )
{
(void) dpy;
if (xerr->error_code == BadWindow) {
WindowExistsFlag = GL_FALSE;
}
return 0;
}
static GLboolean window_exists( XMesaDisplay *dpy, Window win )
{
char *name;
int (*old_handler)( XMesaDisplay*, XErrorEvent* );
WindowExistsFlag = GL_TRUE;
old_handler = XSetErrorHandler(window_exists_err_handler);
XGetIconName(dpy, win, &name); /* dummy request */
XSetErrorHandler(old_handler);
if (name)
XFree(name);
return WindowExistsFlag;
}
#endif
/**********************************************************************/
/***** Linked list of XMesaBuffers *****/
/**********************************************************************/
static XMesaBuffer XMesaBufferList = NULL;
/* Allocate a new XMesaBuffer, add to linked list */
static XMesaBuffer alloc_xmesa_buffer(void)
{
XMesaBuffer b = (XMesaBuffer) CALLOC_STRUCT(xmesa_buffer);
if (b) {
b->Next = XMesaBufferList;
XMesaBufferList = b;
}
return b;
}
/*
* Find an XMesaBuffer by matching X display and colormap but NOT matching
* the notThis buffer.
*/
static XMesaBuffer find_xmesa_buffer(XMesaDisplay *dpy,
XMesaColormap cmap,
XMesaBuffer notThis)
{
XMesaBuffer b;
for (b=XMesaBufferList; b; b=b->Next) {
if (b->display==dpy && b->cmap==cmap && b!=notThis) {
return b;
}
}
return NULL;
}
/*
* Free an XMesaBuffer, remove from linked list, perhaps free X colormap
* entries.
*/
static void free_xmesa_buffer(int client, XMesaBuffer buffer)
{
XMesaBuffer prev = NULL, b;
(void) client;
for (b=XMesaBufferList; b; b=b->Next) {
if (b==buffer) {
/* unlink bufer from list */
if (prev)
prev->Next = buffer->Next;
else
XMesaBufferList = buffer->Next;
/* Check to free X colors */
if (buffer->num_alloced>0) {
/* If no other buffer uses this X colormap then free the colors. */
if (!find_xmesa_buffer(buffer->display, buffer->cmap, buffer)) {
#ifdef XFree86Server
(void)FreeColors(buffer->cmap, client,
buffer->num_alloced, buffer->alloced_colors,
0);
#else
XFreeColors(buffer->display, buffer->cmap,
buffer->alloced_colors, buffer->num_alloced, 0);
#endif
}
}
FREE(buffer);
return;
}
/* continue search */
prev = b;
}
/* buffer not found in XMesaBufferList */
gl_problem(NULL,"free_xmesa_buffer() - buffer not found\n");
}
/* Copy X color table stuff from one XMesaBuffer to another. */
static void copy_colortable_info(XMesaBuffer dst, const XMesaBuffer src)
{
MEMCPY(dst->color_table, src->color_table, sizeof(src->color_table));
MEMCPY(dst->pixel_to_r, src->pixel_to_r, sizeof(src->pixel_to_r));
MEMCPY(dst->pixel_to_g, src->pixel_to_g, sizeof(src->pixel_to_g));
MEMCPY(dst->pixel_to_b, src->pixel_to_b, sizeof(src->pixel_to_b));
dst->num_alloced = src->num_alloced;
MEMCPY(dst->alloced_colors, src->alloced_colors,
sizeof(src->alloced_colors));
}
/**********************************************************************/
/***** Misc Private Functions *****/
/**********************************************************************/
/*
* Return number of bits set in n.
*/
static int bitcount( unsigned long n )
{
int bits;
for (bits=0; n>0; n=n>>1) {
if (n&1) {
bits++;
}
}
return bits;
}
/*
* Allocate a shared memory XImage back buffer for the given XMesaBuffer.
* Return: GL_TRUE if success, GL_FALSE if error
*/
#ifndef XFree86Server
static GLboolean alloc_shm_back_buffer( XMesaBuffer b )
{
#ifdef USE_XSHM
/*
* We have to do a _lot_ of error checking here to be sure we can
* really use the XSHM extension. It seems different servers trigger
* errors at different points if the extension won't work. Therefore
* we have to be very careful...
*/
GC gc;
int (*old_handler)( XMesaDisplay *, XErrorEvent * );
b->backimage = XShmCreateImage( b->xm_visual->display,
b->xm_visual->visinfo->visual,
b->xm_visual->visinfo->depth,
ZPixmap, NULL, &b->shminfo,
b->width, b->height );
if (b->backimage == NULL) {
error("alloc_back_buffer: Shared memory error (XShmCreateImage), disabling.");
b->shm = 0;
return GL_FALSE;
}
b->shminfo.shmid = shmget( IPC_PRIVATE, b->backimage->bytes_per_line
* b->backimage->height, IPC_CREAT|0777 );
if (b->shminfo.shmid < 0) {
if (getenv("MESA_DEBUG"))
perror("alloc_back_buffer");
XDestroyImage( b->backimage );
b->backimage = NULL;
error("alloc_back_buffer: Shared memory error (shmget), disabling.");
b->shm = 0;
return GL_FALSE;
}
b->shminfo.shmaddr = b->backimage->data
= (char*)shmat( b->shminfo.shmid, 0, 0 );
if (b->shminfo.shmaddr == (char *) -1) {
if (getenv("MESA_DEBUG"))
perror("alloc_back_buffer");
XDestroyImage( b->backimage );
shmctl( b->shminfo.shmid, IPC_RMID, 0 );
b->backimage = NULL;
error("alloc_back_buffer: Shared memory error (shmat), disabling.");
b->shm = 0;
return GL_FALSE;
}
b->shminfo.readOnly = False;
mesaXErrorFlag = 0;
old_handler = XSetErrorHandler( mesaHandleXError );
/* This may trigger the X protocol error we're ready to catch: */
XShmAttach( b->xm_visual->display, &b->shminfo );
XSync( b->xm_visual->display, False );
if (mesaXErrorFlag) {
/* we are on a remote display, this error is normal, don't print it */
XFlush( b->xm_visual->display );
mesaXErrorFlag = 0;
XDestroyImage( b->backimage );
shmdt( b->shminfo.shmaddr );
shmctl( b->shminfo.shmid, IPC_RMID, 0 );
b->backimage = NULL;
b->shm = 0;
(void) XSetErrorHandler( old_handler );
return GL_FALSE;
}
shmctl( b->shminfo.shmid, IPC_RMID, 0 ); /* nobody else needs it */
/* Finally, try an XShmPutImage to be really sure the extension works */
gc = XCreateGC( b->xm_visual->display, b->frontbuffer, 0, NULL );
XShmPutImage( b->xm_visual->display, b->frontbuffer, gc,
b->backimage, 0, 0, 0, 0, 1, 1 /*one pixel*/, False );
XSync( b->xm_visual->display, False );
XFreeGC( b->xm_visual->display, gc );
(void) XSetErrorHandler( old_handler );
if (mesaXErrorFlag) {
XFlush( b->xm_visual->display );
mesaXErrorFlag = 0;
XDestroyImage( b->backimage );
shmdt( b->shminfo.shmaddr );
shmctl( b->shminfo.shmid, IPC_RMID, 0 );
b->backimage = NULL;
b->shm = 0;
return GL_FALSE;
}
if (b->backimage) {
int height = b->backimage->height;
/* Needed by PIXELADDR1 macro */
b->ximage_width1 = b->backimage->bytes_per_line;
b->ximage_origin1 = (GLubyte *) b->backimage->data
+ b->ximage_width1 * (height-1);
/* Needed by PIXELADDR2 macro */
b->ximage_width2 = b->backimage->bytes_per_line / 2;
b->ximage_origin2 = (GLushort *) b->backimage->data
+ b->ximage_width2 * (height-1);
/* Needed by PIXELADDR3 macro */
b->ximage_width3 = b->backimage->bytes_per_line;
b->ximage_origin3 = (GLubyte *) b->backimage->data
+ b->ximage_width3 * (height-1);
/* Needed by PIXELADDR4 macro */
b->ximage_width4 = b->backimage->width;
b->ximage_origin4 = (GLuint *) b->backimage->data
+ b->ximage_width4 * (height-1);
}
return GL_TRUE;
#else
/* Can't compile XSHM support */
return GL_FALSE;
#endif
}
#endif
/*
* Setup an off-screen pixmap or Ximage to use as the back buffer.
* Input: b - the X/Mesa buffer
*/
void xmesa_alloc_back_buffer( XMesaBuffer b )
{
if (b->db_state==BACK_XIMAGE) {
/* Deallocate the old backimage, if any */
if (b->backimage) {
#if defined(USE_XSHM) && !defined(XFree86Server)
if (b->shm) {
XShmDetach( b->xm_visual->display, &b->shminfo );
XDestroyImage( b->backimage );
shmdt( b->shminfo.shmaddr );
}
else
#endif
XMesaDestroyImage( b->backimage );
b->backimage = NULL;
}
/* Allocate new back buffer */
#ifdef XFree86Server
{
/* Allocate a regular XImage for the back buffer. */
b->backimage = XMesaCreateImage(b->xm_visual->BitsPerPixel,
b->width, b->height, NULL);
#else
if (b->shm==0
|| alloc_shm_back_buffer(b)==GL_FALSE
) {
/* Allocate a regular XImage for the back buffer. */
b->backimage = XCreateImage( b->xm_visual->display,
b->xm_visual->visinfo->visual,
GET_VISUAL_DEPTH(b->xm_visual),
ZPixmap, 0, /* format, offset */
NULL, b->width, b->height,
8, 0 ); /* pad, bytes_per_line */
#endif
if (!b->backimage) {
error("alloc_back_buffer: XCreateImage failed.");
}
b->backimage->data = (char *) MALLOC( b->backimage->height
* b->backimage->bytes_per_line );
if (!b->backimage->data) {
error("alloc_back_buffer: MALLOC failed.");
XMesaDestroyImage( b->backimage );
b->backimage = NULL;
}
}
b->backpixmap = None;
}
else if (b->db_state==BACK_PIXMAP) {
XMesaPixmap old_pixmap = b->backpixmap;
/* Free the old back pixmap */
if (b->backpixmap) {
XMesaFreePixmap( b->xm_visual->display, b->backpixmap );
}
/* Allocate new back pixmap */
b->backpixmap = XMesaCreatePixmap( b->xm_visual->display, b->frontbuffer,
b->width, b->height,
GET_VISUAL_DEPTH(b->xm_visual) );
b->backimage = NULL;
/* update other references to backpixmap */
if (b->buffer==(XMesaDrawable)old_pixmap) {
b->buffer = (XMesaDrawable)b->backpixmap;
}
}
}
/*
* A replacement for XAllocColor. This function should never
* fail to allocate a color. When XAllocColor fails, we return
* the nearest matching color. If we have to allocate many colors
* this function isn't too efficient; the XQueryColors() could be
* done just once.
* Written by Michael Pichler, Brian Paul, Mark Kilgard
* Input: dpy - X display
* cmap - X colormap
* cmapSize - size of colormap
* In/Out: color - the XColor struct
* Output: exact - 1=exact color match, 0=closest match
* alloced - 1=XAlloc worked, 0=XAlloc failed
*/
static void
noFaultXAllocColor( int client,
XMesaDisplay *dpy,
XMesaColormap cmap,
int cmapSize,
XMesaColor *color,
int *exact, int *alloced )
{
#ifdef XFree86Server
Pixel *ppixIn;
xrgb *ctable;
#else
/* we'll try to cache ctable for better remote display performance */
static Display *prevDisplay = NULL;
static XMesaColormap prevCmap = 0;
static int prevCmapSize = 0;
static XMesaColor *ctable = NULL;
#endif
XMesaColor subColor;
int i, bestmatch;
double mindist; /* 3*2^16^2 exceeds long int precision. */
(void) client;
/* First try just using XAllocColor. */
#ifdef XFree86Server
if (AllocColor(cmap,
&color->red, &color->green, &color->blue,
&color->pixel,
client) == Success) {
#else
if (XAllocColor(dpy, cmap, color)) {
#endif
*exact = 1;
*alloced = 1;
return;
}
/* Alloc failed, search for closest match */
/* Retrieve color table entries. */
/* XXX alloca candidate. */
#ifdef XFree86Server
ppixIn = (Pixel *) MALLOC(cmapSize * sizeof(Pixel));
ctable = (xrgb *) MALLOC(cmapSize * sizeof(xrgb));
for (i = 0; i < cmapSize; i++) {
ppixIn[i] = i;
}
QueryColors(cmap, cmapSize, ppixIn, ctable);
#else
if (prevDisplay != dpy || prevCmap != cmap
|| prevCmapSize != cmapSize || !ctable) {
/* free previously cached color table */
if (ctable)
FREE(ctable);
/* Get the color table from X */
ctable = (XMesaColor *) MALLOC(cmapSize * sizeof(XMesaColor));
assert(ctable);
for (i = 0; i < cmapSize; i++) {
ctable[i].pixel = i;
}
XQueryColors(dpy, cmap, ctable, cmapSize);
prevDisplay = dpy;
prevCmap = cmap;
prevCmapSize = cmapSize;
}
#endif
/* Find best match. */
bestmatch = -1;
mindist = 0.0;
for (i = 0; i < cmapSize; i++) {
double dr = 0.30 * ((double) color->red - (double) ctable[i].red);
double dg = 0.59 * ((double) color->green - (double) ctable[i].green);
double db = 0.11 * ((double) color->blue - (double) ctable[i].blue);
double dist = dr * dr + dg * dg + db * db;
if (bestmatch < 0 || dist < mindist) {
bestmatch = i;
mindist = dist;
}
}
/* Return result. */
subColor.red = ctable[bestmatch].red;
subColor.green = ctable[bestmatch].green;
subColor.blue = ctable[bestmatch].blue;
/* Try to allocate the closest match color. This should only
* fail if the cell is read/write. Otherwise, we're incrementing
* the cell's reference count.
*/
#ifdef XFree86Server
if (AllocColor(cmap,
&subColor.red, &subColor.green, &subColor.blue,
&subColor.pixel,
client) == Success) {
#else
if (XAllocColor(dpy, cmap, &subColor)) {
#endif
*alloced = 1;
}
else {
/* do this to work around a problem reported by Frank Ortega */
subColor.pixel = (unsigned long) bestmatch;
subColor.red = ctable[bestmatch].red;
subColor.green = ctable[bestmatch].green;
subColor.blue = ctable[bestmatch].blue;
subColor.flags = DoRed | DoGreen | DoBlue;
*alloced = 0;
}
#ifdef XFree86Server
FREE(ppixIn);
FREE(ctable);
#else
/* don't free table, save it for next time */
#endif
*color = subColor;
*exact = 0;
}
/*
* Do setup for PF_GRAYSCALE pixel format.
* Note that buffer may be NULL.
*/
static GLboolean setup_grayscale( int client, XMesaVisual v,
XMesaBuffer buffer, XMesaColormap cmap )
{
if (GET_VISUAL_DEPTH(v)<4 || GET_VISUAL_DEPTH(v)>16) {
return GL_FALSE;
}
if (buffer) {
XMesaBuffer prevBuffer;
if (!cmap) {
return GL_FALSE;
}
prevBuffer = find_xmesa_buffer(v->display, cmap, buffer);
if (prevBuffer &&
(buffer->xm_visual->gl_visual->RGBAflag ==
prevBuffer->xm_visual->gl_visual->RGBAflag)) {
/* Copy colormap stuff from previous XMesaBuffer which uses same
* X colormap. Do this to avoid time spent in noFaultXAllocColor.
*/
copy_colortable_info(buffer, prevBuffer);
}
else {
/* Allocate 256 shades of gray */
int gray;
int colorsfailed = 0;
for (gray=0;gray<256;gray++) {
GLint r = gamma_adjust( v->RedGamma, gray, 255 );
GLint g = gamma_adjust( v->GreenGamma, gray, 255 );
GLint b = gamma_adjust( v->BlueGamma, gray, 255 );
int exact, alloced;
XMesaColor xcol;
xcol.red = (r << 8) | r;
xcol.green = (g << 8) | g;
xcol.blue = (b << 8) | b;
noFaultXAllocColor( client, v->display,
cmap, GET_COLORMAP_SIZE(v),
&xcol, &exact, &alloced );
if (!exact) {
colorsfailed++;
}
if (alloced) {
assert(buffer->num_alloced<256);
buffer->alloced_colors[buffer->num_alloced] = xcol.pixel;
buffer->num_alloced++;
}
/*OLD
assert(gray < 576);
buffer->color_table[gray*3+0] = xcol.pixel;
buffer->color_table[gray*3+1] = xcol.pixel;
buffer->color_table[gray*3+2] = xcol.pixel;
assert(xcol.pixel < 65536);
buffer->pixel_to_r[xcol.pixel] = gray * 30 / 100;
buffer->pixel_to_g[xcol.pixel] = gray * 59 / 100;
buffer->pixel_to_b[xcol.pixel] = gray * 11 / 100;
*/
buffer->color_table[gray] = xcol.pixel;
assert(xcol.pixel < 65536);
buffer->pixel_to_r[xcol.pixel] = gray;
buffer->pixel_to_g[xcol.pixel] = gray;
buffer->pixel_to_b[xcol.pixel] = gray;
}
if (colorsfailed && getenv("MESA_DEBUG")) {
fprintf( stderr,
"Note: %d out of 256 needed colors do not match exactly.\n",
colorsfailed );
}
}
}
v->dithered_pf = PF_GRAYSCALE;
v->undithered_pf = PF_GRAYSCALE;
return GL_TRUE;
}
/*
* Setup RGB rendering for a window with a PseudoColor, StaticColor,
* or 8-bit TrueColor visual visual. We try to allocate a palette of 225
* colors (5 red, 9 green, 5 blue) and dither to approximate a 24-bit RGB
* color. While this function was originally designed just for 8-bit
* visuals, it has also proven to work from 4-bit up to 16-bit visuals.
* Dithering code contributed by Bob Mercier.
*/
static GLboolean setup_dithered_color( int client, XMesaVisual v,
XMesaBuffer buffer, XMesaColormap cmap )
{
if (GET_VISUAL_DEPTH(v)<4 || GET_VISUAL_DEPTH(v)>16) {
return GL_FALSE;
}
if (buffer) {
XMesaBuffer prevBuffer;
if (!cmap) {
return GL_FALSE;
}
prevBuffer = find_xmesa_buffer(v->display, cmap, buffer);
if (prevBuffer &&
(buffer->xm_visual->gl_visual->RGBAflag ==
prevBuffer->xm_visual->gl_visual->RGBAflag)) {
/* Copy colormap stuff from previous, matching XMesaBuffer.
* Do this to avoid time spent in noFaultXAllocColor.
*/
copy_colortable_info(buffer, prevBuffer);
}
else {
/* Allocate X colors and initialize color_table[], red_table[], etc */
int r, g, b, i;
int colorsfailed = 0;
for (r = 0; r < _R; r++) {
for (g = 0; g < _G; g++) {
for (b = 0; b < _B; b++) {
XMesaColor xcol;
int exact, alloced;
xcol.red =gamma_adjust(v->RedGamma, r*65535/(_R-1),65535);
xcol.green=gamma_adjust(v->GreenGamma, g*65535/(_G-1),65535);
xcol.blue =gamma_adjust(v->BlueGamma, b*65535/(_B-1),65535);
noFaultXAllocColor( client, v->display,
cmap, GET_COLORMAP_SIZE(v),
&xcol, &exact, &alloced );
if (!exact) {
colorsfailed++;
}
if (alloced) {
assert(buffer->num_alloced<256);
buffer->alloced_colors[buffer->num_alloced] = xcol.pixel;
buffer->num_alloced++;
}
i = _MIX( r, g, b );
assert(i < 576);
buffer->color_table[i] = xcol.pixel;
assert(xcol.pixel < 65536);
buffer->pixel_to_r[xcol.pixel] = r * 255 / (_R-1);
buffer->pixel_to_g[xcol.pixel] = g * 255 / (_G-1);
buffer->pixel_to_b[xcol.pixel] = b * 255 / (_B-1);
}
}
}
if (colorsfailed && getenv("MESA_DEBUG")) {
fprintf( stderr,
"Note: %d out of %d needed colors do not match exactly.\n",
colorsfailed, _R*_G*_B );
}
}
}
v->dithered_pf = PF_DITHER;
v->undithered_pf = PF_LOOKUP;
return GL_TRUE;
}
/*
* Setup for Hewlett Packard Color Recovery 8-bit TrueColor mode.
* HPCR simulates 24-bit color fidelity with an 8-bit frame buffer.
* Special dithering tables have to be initialized.
*/
static void setup_8bit_hpcr( XMesaVisual v )
{
/* HP Color Recovery contributed by: Alex De Bruyn (ad@lms.be)
* To work properly, the atom _HP_RGB_SMOOTH_MAP_LIST must be defined
* on the root window AND the colormap obtainable by XGetRGBColormaps
* for that atom must be set on the window. (see also tkInitWindow)
* If that colormap is not set, the output will look stripy.
*/
/* Setup color tables with gamma correction */
int i;
double g;
g = 1.0 / v->RedGamma;
for (i=0; i<256; i++) {
GLint red = (GLint) (255.0 * pow( hpcr_rgbTbl[0][i]/255.0, g ) + 0.5);
v->hpcr_rgbTbl[0][i] = CLAMP( red, 16, 239 );
}
g = 1.0 / v->GreenGamma;
for (i=0; i<256; i++) {
GLint green = (GLint) (255.0 * pow( hpcr_rgbTbl[1][i]/255.0, g ) + 0.5);
v->hpcr_rgbTbl[1][i] = CLAMP( green, 16, 239 );
}
g = 1.0 / v->BlueGamma;
for (i=0; i<256; i++) {
GLint blue = (GLint) (255.0 * pow( hpcr_rgbTbl[2][i]/255.0, g ) + 0.5);
v->hpcr_rgbTbl[2][i] = CLAMP( blue, 32, 223 );
}
v->undithered_pf = PF_HPCR; /* can't really disable dithering for now */
v->dithered_pf = PF_HPCR;
/* which method should I use to clear */
/* GL_FALSE: keep the ordinary method */
/* GL_TRUE : clear with dither pattern */
v->hpcr_clear_flag = getenv("MESA_HPCR_CLEAR") ? GL_TRUE : GL_FALSE;
if (v->hpcr_clear_flag) {
v->hpcr_clear_pixmap = XMesaCreatePixmap(v->display,
DefaultRootWindow(v->display),
16, 2, 8);
#ifndef XFree86Server
v->hpcr_clear_ximage = XGetImage(v->display, v->hpcr_clear_pixmap,
0, 0, 16, 2, AllPlanes, ZPixmap);
#endif
}
}
/*
* Setup RGB rendering for a window with a True/DirectColor visual.
*/
static void setup_truecolor( XMesaVisual v, XMesaBuffer buffer,
XMesaWindow window, XMesaColormap cmap )
{
unsigned long rmask, gmask, bmask;
(void) buffer;
(void) window;
(void) cmap;
/* Compute red multiplier (mask) and bit shift */
v->rshift = 0;
rmask = GET_REDMASK(v);
while ((rmask & 1)==0) {
v->rshift++;
rmask = rmask >> 1;
}
/* Compute green multiplier (mask) and bit shift */
v->gshift = 0;
gmask = GET_GREENMASK(v);
while ((gmask & 1)==0) {
v->gshift++;
gmask = gmask >> 1;
}
/* Compute blue multiplier (mask) and bit shift */
v->bshift = 0;
bmask = GET_BLUEMASK(v);
while ((bmask & 1)==0) {
v->bshift++;
bmask = bmask >> 1;
}
/*
* Compute component-to-pixel lookup tables and dithering kernel
*/
{
static GLubyte kernel[16] = {
0*16, 8*16, 2*16, 10*16,
12*16, 4*16, 14*16, 6*16,
3*16, 11*16, 1*16, 9*16,
15*16, 7*16, 13*16, 5*16,
};
GLint rBits = bitcount(rmask);
GLint gBits = bitcount(gmask);
GLint bBits = bitcount(bmask);
GLint minBits;
GLuint i;
/* convert pixel components in [0,_mask] to RGB values in [0,255] */
for (i=0; i<=rmask; i++)
v->PixelToR[i] = (unsigned char) ((i * 255) / rmask);
for (i=0; i<=gmask; i++)
v->PixelToG[i] = (unsigned char) ((i * 255) / gmask);
for (i=0; i<=bmask; i++)
v->PixelToB[i] = (unsigned char) ((i * 255) / bmask);
/* convert RGB values from [0,255] to pixel components */
for (i=0;i<256;i++) {
GLint r = gamma_adjust(v->RedGamma, i, 255);
GLint g = gamma_adjust(v->GreenGamma, i, 255);
GLint b = gamma_adjust(v->BlueGamma, i, 255);
v->RtoPixel[i] = (r >> (8-rBits)) << v->rshift;
v->GtoPixel[i] = (g >> (8-gBits)) << v->gshift;
v->BtoPixel[i] = (b >> (8-bBits)) << v->bshift;
}
/* overflow protection */
for (i=256;i<512;i++) {
v->RtoPixel[i] = v->RtoPixel[255];
v->GtoPixel[i] = v->GtoPixel[255];
v->BtoPixel[i] = v->BtoPixel[255];
}
/* setup dithering kernel */
minBits = rBits;
if (gBits < minBits) minBits = gBits;
if (bBits < minBits) minBits = bBits;
for (i=0;i<16;i++) {
v->Kernel[i] = kernel[i] >> minBits;
}
v->undithered_pf = PF_TRUECOLOR;
v->dithered_pf = (GET_VISUAL_DEPTH(v)<24) ? PF_TRUEDITHER : PF_TRUECOLOR;
}
/*
* Now check for TrueColor visuals which we can optimize.
*/
if ( GET_REDMASK(v) ==0x0000ff
&& GET_GREENMASK(v)==0x00ff00
&& GET_BLUEMASK(v) ==0xff0000
&& CHECK_BYTE_ORDER(v)
&& v->BitsPerPixel==32
&& sizeof(GLuint)==4
&& v->RedGamma==1.0 && v->GreenGamma==1.0 && v->BlueGamma==1.0) {
/* common 32 bpp config used on SGI, Sun */
v->undithered_pf = v->dithered_pf = PF_8A8B8G8R;
}
else if (GET_REDMASK(v) ==0xff0000
&& GET_GREENMASK(v)==0x00ff00
&& GET_BLUEMASK(v) ==0x0000ff
&& CHECK_BYTE_ORDER(v)
&& v->BitsPerPixel==32
&& sizeof(GLuint)==4
&& v->RedGamma==1.0 && v->GreenGamma==1.0 && v->BlueGamma==1.0) {
/* common 32 bpp config used on Linux, HP, IBM */
v->undithered_pf = v->dithered_pf = PF_8R8G8B;
}
else if (GET_REDMASK(v) ==0xff0000
&& GET_GREENMASK(v)==0x00ff00
&& GET_BLUEMASK(v) ==0x0000ff
&& CHECK_BYTE_ORDER(v)
&& v->BitsPerPixel==24
&& sizeof(GLuint)==4
&& v->RedGamma==1.0 && v->GreenGamma==1.0 && v->BlueGamma==1.0) {
/* common packed 24 bpp config used on Linux */
v->undithered_pf = v->dithered_pf = PF_8R8G8B24;
}
else if (GET_REDMASK(v) ==0xf800
&& GET_GREENMASK(v)==0x07e0
&& GET_BLUEMASK(v) ==0x001f
&& CHECK_BYTE_ORDER(v)
&& v->BitsPerPixel==16
&& sizeof(GLushort)==2
&& v->RedGamma==1.0 && v->GreenGamma==1.0 && v->BlueGamma==1.0) {
/* 5-6-5 color weight on common PC VGA boards */
v->undithered_pf = PF_5R6G5B;
v->dithered_pf = PF_DITHER_5R6G5B;
}
else if (GET_REDMASK(v) ==0xe0
&& GET_GREENMASK(v)==0x1c
&& GET_BLUEMASK(v) ==0x03
&& CHECK_FOR_HPCR(v)) {
setup_8bit_hpcr( v );
}
}
/*
* Setup RGB rendering for a window with a monochrome visual.
*/
static void setup_monochrome( XMesaVisual v, XMesaBuffer b )
{
(void) b;
v->dithered_pf = v->undithered_pf = PF_1BIT;
/* if black=1 then we must flip pixel values */
v->bitFlip = (GET_BLACK_PIXEL(v) != 0);
}
/*
* When a context is "made current" for the first time, we can finally
* finish initializing the context's visual and buffer information.
* Input: v - the XMesaVisual to initialize
* b - the XMesaBuffer to initialize (may be NULL)
* rgb_flag - TRUE = RGBA mode, FALSE = color index mode
* window - the window/pixmap we're rendering into
* cmap - the colormap associated with the window/pixmap
* Return: GL_TRUE=success, GL_FALSE=failure
*/
static GLboolean initialize_visual_and_buffer( int client,
XMesaVisual v,
XMesaBuffer b,
GLboolean rgb_flag,
XMesaDrawable window,
XMesaColormap cmap
)
{
#ifndef XFree86Server
XGCValues gcvalues;
#endif
if (b) {
assert(b->xm_visual == v);
}
/* Save true bits/pixel */
v->BitsPerPixel = GET_BITS_PER_PIXEL(v);
assert(v->BitsPerPixel > 0);
if (rgb_flag==GL_FALSE) {
/* COLOR-INDEXED WINDOW:
* Even if the visual is TrueColor or DirectColor we treat it as
* being color indexed. This is weird but might be useful to someone.
*/
v->dithered_pf = v->undithered_pf = PF_INDEX;
v->index_bits = GET_VISUAL_DEPTH(v);
}
else {
/* RGB WINDOW:
* We support RGB rendering into almost any kind of visual.
*/
int xclass;
xclass = GET_VISUAL_CLASS(v);
if (xclass==TrueColor || xclass==DirectColor) {
setup_truecolor( v, b, (XMesaWindow)window, cmap );
}
else if (xclass==StaticGray && GET_VISUAL_DEPTH(v)==1) {
setup_monochrome( v, b );
}
else if (xclass==GrayScale || xclass==StaticGray) {
if (!setup_grayscale( client, v, b, cmap )) {
return GL_FALSE;
}
}
else if ((xclass==PseudoColor || xclass==StaticColor)
&& GET_VISUAL_DEPTH(v)>=4 && GET_VISUAL_DEPTH(v)<=16) {
if (!setup_dithered_color( client, v, b, cmap )) {
return GL_FALSE;
}
}
else {
error("XMesa: RGB mode rendering not supported in given visual.");
return GL_FALSE;
}
v->index_bits = 0;
if (getenv("MESA_NO_DITHER")) {
v->dithered_pf = v->undithered_pf;
}
}
/*
* If MESA_INFO env var is set print out some debugging info
* which can help Brian figure out what's going on when a user
* reports bugs.
*/
if (getenv("MESA_INFO")) {
fprintf(stderr, "X/Mesa visual = %p\n", v);
fprintf(stderr, "X/Mesa dithered pf = %u\n", v->dithered_pf);
fprintf(stderr, "X/Mesa undithered pf = %u\n", v->undithered_pf);
fprintf(stderr, "X/Mesa level = %d\n", v->level);
fprintf(stderr, "X/Mesa depth = %d\n", GET_VISUAL_DEPTH(v));
fprintf(stderr, "X/Mesa bits per pixel = %d\n", v->BitsPerPixel);
}
if (b && window) {
/* Do window-specific initializations */
/* Window dimensions */
unsigned int w, h;
get_drawable_size( v->display, window, &w, &h );
b->width = w;
b->height = h;
b->frontbuffer = window;
assert( v->gl_visual );
/* Setup for single/double buffering */
if (v->gl_visual->DBflag) {
/* Double buffered */
#ifndef XFree86Server
b->shm = check_for_xshm( v->display );
#endif
xmesa_alloc_back_buffer( b );
if (b->db_state==BACK_PIXMAP) {
b->buffer = (XMesaDrawable)b->backpixmap;
}
else {
b->buffer = XIMAGE;
}
}
else {
/* Single Buffered */
b->buffer = b->frontbuffer;
}
/* X11 graphics contexts */
#ifdef XFree86Server
b->gc1 = CreateScratchGC(v->display, window->depth);
b->gc2 = CreateScratchGC(v->display, window->depth);
#else
b->gc1 = XCreateGC( v->display, window, 0, NULL );
b->gc2 = XCreateGC( v->display, window, 0, NULL );
#endif
XMesaSetFunction( v->display, b->gc1, GXcopy );
XMesaSetFunction( v->display, b->gc2, GXcopy );
/*
* Don't generate Graphics Expose/NoExpose events in swapbuffers().
* Patch contributed by Michael Pichler May 15, 1995.
*/
#ifdef XFree86Server
b->cleargc = CreateScratchGC(v->display, window->depth);
{
CARD32 v[1];
v[0] = FALSE;
dixChangeGC(NullClient, b->cleargc, GCGraphicsExposures, v, NULL);
}
#else
gcvalues.graphics_exposures = False;
b->cleargc = XCreateGC( v->display, window,
GCGraphicsExposures, &gcvalues);
#endif
XMesaSetFunction( v->display, b->cleargc, GXcopy );
/*
* Set fill style and tile pixmap once for all for HPCR stuff
* (instead of doing it each time in clear_color_HPCR_pixmap())
* Initialize whole stuff
* Patch contributed by Jacques Leroy March 8, 1998.
*/
if (v->hpcr_clear_flag && b->buffer!=XIMAGE) {
int i;
for (i=0; i<16; i++)
{
XMesaPutPixel(v->hpcr_clear_ximage, i, 0, 0);
XMesaPutPixel(v->hpcr_clear_ximage, i, 1, 0);
}
XMesaPutImage(b->display, (XMesaDrawable)v->hpcr_clear_pixmap,
b->cleargc, v->hpcr_clear_ximage, 0, 0, 0, 0, 16, 2);
XMesaSetFillStyle( v->display, b->cleargc, FillTiled);
XMesaSetTile( v->display, b->cleargc, v->hpcr_clear_pixmap );
}
/* Initialize the row buffer XImage for use in write_color_span() */
#ifdef XFree86Server
b->rowimage = XMesaCreateImage(GET_VISUAL_DEPTH(v), MAX_WIDTH, 1,
(char *)MALLOC(MAX_WIDTH*4));
#else
b->rowimage = XCreateImage( v->display,
v->visinfo->visual,
v->visinfo->depth,
ZPixmap, 0, /*format, offset*/
(char*) MALLOC(MAX_WIDTH*4), /*data*/
MAX_WIDTH, 1, /*width, height*/
32, /*bitmap_pad*/
0 /*bytes_per_line*/ );
#endif
}
return GL_TRUE;
}
/*
* Convert an RGBA color to a pixel value.
*/
unsigned long
xmesa_color_to_pixel( XMesaContext xmesa, GLubyte r, GLubyte g, GLubyte b, GLubyte a,
GLuint pixelFormat)
{
switch (pixelFormat) {
case PF_INDEX:
return 0;
case PF_TRUECOLOR:
{
unsigned long p;
PACK_TRUECOLOR( p, r, g, b );
return p;
}
case PF_8A8B8G8R:
return PACK_8A8B8G8R( r, g, b, a );
case PF_8R8G8B:
/* fall through */
case PF_8R8G8B24:
return PACK_8R8G8B( r, g, b );
case PF_5R6G5B:
return PACK_5R6G5B( r, g, b );
case PF_DITHER:
{
DITHER_SETUP;
return DITHER( 1, 0, r, g, b );
}
case PF_1BIT:
/* 382 = (3*255)/2 */
return ((r+g+b) > 382) ^ xmesa->xm_visual->bitFlip;
case PF_HPCR:
return DITHER_HPCR(1, 1, r, g, b);
case PF_LOOKUP:
{
LOOKUP_SETUP;
return LOOKUP( r, g, b );
}
case PF_GRAYSCALE:
return GRAY_RGB( r, g, b );
case PF_TRUEDITHER:
/* fall through */
case PF_DITHER_5R6G5B:
{
unsigned long p;
PACK_TRUEDITHER(p, 1, 0, r, g, b);
return p;
}
default:
gl_problem(NULL, "Bad pixel format in xmesa_color_to_pixel");
}
return 0;
}
/**********************************************************************/
/***** Public Functions *****/
/**********************************************************************/
/*
* Create a new X/Mesa visual.
* Input: display - X11 display
* visinfo - an XVisualInfo pointer
* rgb_flag - GL_TRUE = RGB mode,
* GL_FALSE = color index mode
* alpha_flag - alpha buffer requested?
* db_flag - GL_TRUE = double-buffered,
* GL_FALSE = single buffered
* stereo_flag - stereo visual?
* ximage_flag - GL_TRUE = use an XImage for back buffer,
* GL_FALSE = use an off-screen pixmap for back buffer
* depth_size - requested bits/depth values, or zero
* stencil_size - requested bits/stencil values, or zero
* accum_red_size - requested bits/red accum values, or zero
* accum_green_size - requested bits/green accum values, or zero
* accum_blue_size - requested bits/blue accum values, or zero
* accum_alpha_size - requested bits/alpha accum values, or zero
* num_samples - number of samples/pixel if multisampling, or zero
* level - visual level, usually 0
* visualCaveat - ala the GLX extension, usually GLX_NONE_EXT
* Return; a new XMesaVisual or 0 if error.
*/
XMesaVisual XMesaCreateVisual( XMesaDisplay *display,
XMesaVisualInfo visinfo,
GLboolean rgb_flag,
GLboolean alpha_flag,
GLboolean db_flag,
GLboolean stereo_flag,
GLboolean ximage_flag,
GLint depth_size,
GLint stencil_size,
GLint accum_red_size,
GLint accum_green_size,
GLint accum_blue_size,
GLint accum_alpha_size,
GLint num_samples,
GLint level,
GLint visualCaveat )
{
char *gamma;
XMesaVisual v;
GLint red_bits, green_bits, blue_bits, alpha_bits;
/* For debugging only */
if (getenv("MESA_XSYNC")) {
/* This makes debugging X easier.
* In your debugger, set a breakpoint on _XError to stop when an
* X protocol error is generated.
*/
#ifdef XFree86Server
/* NOT_NEEDED */
#else
XSynchronize( display, 1 );
#endif
}
v = (XMesaVisual) CALLOC_STRUCT(xmesa_visual);
if (!v) {
return NULL;
}
/*
* In the X server, NULL is passed in for the display. It will have
* to be set before using this visual. See XMesaSetVisualDisplay()
* below.
*/
v->display = display;
/* Save a copy of the XVisualInfo struct because the user may XFREE()
* the struct but we may need some of the information contained in it
* at a later time.
*/
#ifdef XFree86Server
v->visinfo = visinfo;
#else
v->visinfo = (XVisualInfo *) MALLOC(sizeof(*visinfo));
if(!v->visinfo) {
FREE(v);
return NULL;
}
MEMCPY(v->visinfo, visinfo, sizeof(*visinfo));
/* Save a copy of the pointer now so we can find this visual again
* if we need to search for it in find_glx_visual().
*/
v->vishandle = visinfo;
#endif
#ifdef XFree86Server
/* Initialize the depth of the screen */
{
PixmapFormatRec *format;
for (format = screenInfo.formats;
format->depth != display->rootDepth;
format++)
;
v->screen_depth = format->bitsPerPixel;
}
#endif
/* check for MESA_GAMMA environment variable */
gamma = getenv("MESA_GAMMA");
if (gamma) {
v->RedGamma = v->GreenGamma = v->BlueGamma = 0.0;
sscanf( gamma, "%f %f %f", &v->RedGamma, &v->GreenGamma, &v->BlueGamma );
if (v->RedGamma<=0.0) v->RedGamma = 1.0;
if (v->GreenGamma<=0.0) v->GreenGamma = v->RedGamma;
if (v->BlueGamma<=0.0) v->BlueGamma = v->RedGamma;
}
else {
v->RedGamma = v->GreenGamma = v->BlueGamma = 1.0;
}
v->ximage_flag = ximage_flag;
v->level = level;
v->VisualCaveat = visualCaveat;
(void) initialize_visual_and_buffer( 0, v, NULL, rgb_flag, 0, 0 );
{
int xclass;
xclass = GET_VISUAL_CLASS(v);
if (xclass==TrueColor || xclass==DirectColor) {
red_bits = bitcount(GET_REDMASK(v));
green_bits = bitcount(GET_GREENMASK(v));
blue_bits = bitcount(GET_BLUEMASK(v));
alpha_bits = 0;
}
else {
/* this is an approximation */
int depth;
depth = GET_VISUAL_DEPTH(v);
red_bits = depth / 3;
depth -= red_bits;
green_bits = depth / 2;
depth -= green_bits;
blue_bits = depth;
alpha_bits = 0;
assert( red_bits + green_bits + blue_bits == GET_VISUAL_DEPTH(v) );
}
}
if (alpha_flag && alpha_bits == 0)
alpha_bits = 8;
v->gl_visual = _mesa_create_visual( rgb_flag, db_flag, stereo_flag,
red_bits, green_bits,
blue_bits, alpha_bits,
v->index_bits,
depth_size,
stencil_size,
accum_red_size, accum_green_size,
accum_blue_size, accum_alpha_size,
0 );
if (!v->gl_visual) {
#ifndef XFree86Server
FREE(v->visinfo);
#endif
FREE(v);
return NULL;
}
return v;
}
void XMesaSetVisualDisplay( XMesaDisplay *dpy, XMesaVisual v )
{
v->display = dpy;
}
void XMesaDestroyVisual( XMesaVisual v )
{
_mesa_destroy_visual( v->gl_visual );
#ifndef XFree86Server
FREE(v->visinfo);
#endif
FREE(v);
}
/*
* Create a new XMesaContext.
* Input: v - XMesaVisual
* share_list - another XMesaContext with which to share display
* lists or NULL if no sharing is wanted.
* Return: an XMesaContext or NULL if error.
*/
XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list )
{
XMesaContext c;
GLboolean direct = GL_TRUE; /* XXXX */
/* NOT_DONE: should this be GL_FALSE??? */
static GLboolean firstTime = GL_TRUE;
if (firstTime) {
_glthread_INIT_MUTEX(_xmesa_lock);
firstTime = GL_FALSE;
}
c = (XMesaContext) CALLOC_STRUCT(xmesa_context);
if (!c) {
return NULL;
}
c->gl_ctx = gl_create_context( v->gl_visual,
share_list ? share_list->gl_ctx : (GLcontext *) NULL,
(void *) c, direct );
if (!c->gl_ctx) {
FREE(c);
return NULL;
}
gl_extensions_enable(c->gl_ctx, "GL_HP_occlusion_test");
gl_extensions_enable(c->gl_ctx, "GL_ARB_texture_cube_map");
gl_extensions_enable(c->gl_ctx, "GL_EXT_texture_env_combine");
gl_extensions_enable(c->gl_ctx, "GL_EXT_texture_env_dot3");
if (CHECK_BYTE_ORDER(v)) {
c->swapbytes = GL_FALSE;
}
else {
c->swapbytes = GL_TRUE;
}
c->xm_visual = v;
c->xm_buffer = NULL; /* set later by XMesaMakeCurrent */
c->display = v->display;
c->pixelformat = v->dithered_pf; /* Dithering is enabled by default */
c->gl_ctx->Driver.UpdateState = xmesa_update_state;
#if defined(GLX_DIRECT_RENDERING) && !defined(XFree86Server)
c->driContextPriv = driContextPriv;
#endif
/* Run the config file */
gl_context_initialize( c->gl_ctx );
return c;
}
void XMesaDestroyContext( XMesaContext c )
{
#ifdef FX
if (c->xm_buffer && c->xm_buffer->FXctx)
fxMesaDestroyContext(c->xm_buffer->FXctx);
#endif
if (c->gl_ctx)
gl_destroy_context( c->gl_ctx );
/* Disassociate old buffer with this context */
if (c->xm_buffer)
c->xm_buffer->xm_context = NULL;
/* Destroy any buffers which are using this context. If we don't
* we may have dangling references. Hmm, maybe we should just
* set the buffer's context pointer to NULL instead of deleting it?
* Let's see if we get any bug reports...
* This contributed by Doug Rabson <dfr@calcaphon.com>
*/
{
XMesaBuffer b, next;
for (b = XMesaBufferList; b; b = next) {
next = b->Next;
if (!b->pixmap_flag) {
#ifndef XFree86Server
XSync(b->display, False);
#endif
if (b->xm_context == c) {
/* found a context created for this context */
XMesaDestroyBuffer( b );
}
}
}
}
FREE( c );
}
/*
* XXX this isn't a public function! It's a hack for the 3Dfx driver.
* Create a new XMesaBuffer from an X window.
* Input: v - the XMesaVisual
* w - the window
* c - the context
* Return: new XMesaBuffer or NULL if error
*/
XMesaBuffer XMesaCreateWindowBuffer2( XMesaVisual v, XMesaWindow w,
XMesaContext c )
{
#ifndef XFree86Server
XWindowAttributes attr;
#endif
#ifdef FX
char *fxEnvVar;
#endif
int client = 0;
XMesaBuffer b = alloc_xmesa_buffer();
if (!b) {
return NULL;
}
(void) c;
#ifdef XFree86Server
client = CLIENT_ID(((XMesaDrawable)w)->id);
#endif
assert(v);
#ifdef XFree86Server
if (GET_VISUAL_DEPTH(v) != ((XMesaDrawable)w)->depth) {
#else
XGetWindowAttributes( v->display, w, &attr );
if (GET_VISUAL_DEPTH(v) != attr.depth) {
#endif
if (getenv("MESA_DEBUG")) {
fprintf(stderr, "XMesaCreateWindowBuffer: depth mismatch between visual and window!\n");
}
return NULL;
}
b->xm_context = NULL; /* Associate no context with this buffer */
b->xm_visual = v;
b->pixmap_flag = GL_FALSE;
b->display = v->display;
#ifdef XFree86Server
b->cmap = (ColormapPtr)LookupIDByType(wColormap(w), RT_COLORMAP);
#else
if (attr.colormap) {
b->cmap = attr.colormap;
}
else {
if (getenv("MESA_DEBUG")) {
fprintf(stderr, "Window %u has no colormap!\n", (unsigned int) w);
}
/* this is weird, a window w/out a colormap!? */
/* OK, let's just allocate a new one and hope for the best */
b->cmap = XCreateColormap(v->display, w, attr.visual, AllocNone);
}
#endif
/* determine back buffer implementation */
if (v->gl_visual->DBflag) {
if (v->ximage_flag) {
b->db_state = BACK_XIMAGE;
}
else {
b->db_state = BACK_PIXMAP;
}
}
else {
b->db_state = 0;
}
b->gl_buffer = gl_create_framebuffer( v->gl_visual,
v->gl_visual->DepthBits > 0,
v->gl_visual->StencilBits > 0,
v->gl_visual->AccumRedBits > 0,
v->gl_visual->AlphaBits > 0 );
if (!b->gl_buffer) {
free_xmesa_buffer(client, b);
return NULL;
}
if (!initialize_visual_and_buffer( client, v, b, v->gl_visual->RGBAflag,
(XMesaDrawable)w, b->cmap )) {
gl_destroy_framebuffer( b->gl_buffer );
free_xmesa_buffer(client, b);
return NULL;
}
#ifdef FX
fxEnvVar = getenv("MESA_GLX_FX");
if (fxEnvVar) {
if (fxEnvVar[0]!='d') {
int attribs[100];
int numAttribs = 0;
int hw;
if (v->gl_visual->DepthBits > 0) {
attribs[numAttribs++] = FXMESA_DEPTH_SIZE;
attribs[numAttribs++] = 1;
}
if (v->gl_visual->DBflag) {
attribs[numAttribs++] = FXMESA_DOUBLEBUFFER;
}
if (v->gl_visual->AccumRedBits > 0) {
attribs[numAttribs++] = FXMESA_ACCUM_SIZE;
attribs[numAttribs++] = v->gl_visual->AccumRedBits;
}
if (v->gl_visual->StencilBits > 0) {
attribs[numAttribs++] = FXMESA_STENCIL_SIZE;
attribs[numAttribs++] = v->gl_visual->StencilBits;
}
if (v->gl_visual->AlphaBits > 0) {
attribs[numAttribs++] = FXMESA_ALPHA_SIZE;
attribs[numAttribs++] = 1;
}
if (c->gl_ctx) {
#define FXMESA_SHARE_CONTEXT 990099 /* keep in sync with fxapi.c! */
attribs[numAttribs++] = FXMESA_SHARE_CONTEXT;
attribs[numAttribs++] = (int) c->gl_ctx;
}
attribs[numAttribs++] = FXMESA_NONE;
if ((hw = fxQueryHardware())==GR_SSTTYPE_VOODOO) {
b->FXctx = fxMesaCreateBestContext(0, b->width, b->height, attribs);
if ((v->undithered_pf!=PF_INDEX) && (b->backimage)) {
b->FXisHackUsable = b->FXctx ? GL_TRUE : GL_FALSE;
if (fxEnvVar[0]=='w' || fxEnvVar[0]=='W')
b->FXwindowHack = b->FXctx ? GL_TRUE : GL_FALSE;
else
b->FXwindowHack = GL_FALSE;
}
}
else {
if (fxEnvVar[0]=='w' || fxEnvVar[0]=='W')
b->FXctx = fxMesaCreateContext(w, GR_RESOLUTION_NONE,
GR_REFRESH_75Hz, attribs);
else
b->FXctx = fxMesaCreateBestContext(0, b->width, b->height, attribs);
b->FXisHackUsable = GL_FALSE;
b->FXwindowHack = GL_FALSE;
}
/*
fprintf(stderr,
"voodoo %d, wid %d height %d hack: usable %d active %d\n",
hw, b->width, b->height, b->FXisHackUsable, b->FXwindowHack);
*/
}
}
else {
fprintf(stderr,"WARNING: This Mesa Library includes the Glide driver but\n");
fprintf(stderr," you have not defined the MESA_GLX_FX env. var.\n");
fprintf(stderr," (check the README.3DFX file for more information).\n\n");
fprintf(stderr," you can disable this message with a 'export MESA_GLX_FX=disable'.\n");
}
#endif
#if defined(GLX_DIRECT_RENDERING) && !defined(XFree86Server)
b->driDrawPriv = driDrawPriv;
#endif
return b;
}
XMesaBuffer XMesaCreateWindowBuffer( XMesaVisual v, XMesaWindow w )
{
return XMesaCreateWindowBuffer2( v, w, NULL );
}
/*
* Create a new XMesaBuffer from an X pixmap.
* Input: v - the XMesaVisual
* p - the pixmap
* cmap - the colormap, may be 0 if using a TrueColor or DirectColor
* visual for the pixmap
* Return: new XMesaBuffer or NULL if error
*/
XMesaBuffer XMesaCreatePixmapBuffer( XMesaVisual v,
XMesaPixmap p, XMesaColormap cmap )
{
int client = 0;
XMesaBuffer b = alloc_xmesa_buffer();
if (!b) {
return NULL;
}
#ifdef XFree86Server
client = CLIENT_ID(((XMesaDrawable)p)->id);
#endif
assert(v);
b->xm_context = NULL; /* Associate no context with this buffer */
b->xm_visual = v;
b->pixmap_flag = GL_TRUE;
b->display = v->display;
b->cmap = cmap;
/* determine back buffer implementation */
if (v->gl_visual->DBflag) {
if (v->ximage_flag) {
b->db_state = BACK_XIMAGE;
}
else {
b->db_state = BACK_PIXMAP;
}
}
else {
b->db_state = 0;
}
b->gl_buffer = gl_create_framebuffer( v->gl_visual,
v->gl_visual->DepthBits > 0,
v->gl_visual->StencilBits > 0,
v->gl_visual->AccumRedBits +
v->gl_visual->AccumGreenBits +
v->gl_visual->AccumBlueBits > 0,
v->gl_visual->AlphaBits > 0 );
if (!b->gl_buffer) {
free_xmesa_buffer(client, b);
return NULL;
}
if (!initialize_visual_and_buffer(client, v, b, v->gl_visual->RGBAflag,
(XMesaDrawable)p, cmap)) {
gl_destroy_framebuffer( b->gl_buffer );
free_xmesa_buffer(client, b);
return NULL;
}
#if defined(GLX_DIRECT_RENDERING) && !defined(XFree86Server)
b->driDrawPriv = driDrawPriv;
#endif
return b;
}
/*
* Deallocate an XMesaBuffer structure and all related info.
*/
void XMesaDestroyBuffer( XMesaBuffer b )
{
int client = 0;
#ifdef XFree86Server
if (b->frontbuffer)
client = CLIENT_ID(b->frontbuffer->id);
#endif
if (b->gc1) XMesaFreeGC( b->xm_visual->display, b->gc1 );
if (b->gc2) XMesaFreeGC( b->xm_visual->display, b->gc2 );
if (b->cleargc) XMesaFreeGC( b->xm_visual->display, b->cleargc );
if (b->backimage) {
#if defined(USE_XSHM) && !defined(XFree86Server)
if (b->shm) {
XShmDetach( b->xm_visual->display, &b->shminfo );
XDestroyImage( b->backimage );
shmdt( b->shminfo.shmaddr );
}
else
#endif
XMesaDestroyImage( b->backimage );
}
if (b->backpixmap) {
XMesaFreePixmap( b->xm_visual->display, b->backpixmap );
if (b->xm_visual->hpcr_clear_flag) {
XMesaFreePixmap( b->xm_visual->display,
b->xm_visual->hpcr_clear_pixmap );
XMesaDestroyImage( b->xm_visual->hpcr_clear_ximage );
}
}
if (b->rowimage) {
FREE( b->rowimage->data );
b->rowimage->data = NULL;
XMesaDestroyImage( b->rowimage );
}
if (b->xm_context)
b->xm_context->xm_buffer = NULL;
gl_destroy_framebuffer( b->gl_buffer );
free_xmesa_buffer(client, b);
}
/*
* Bind buffer b to context c and make c the current rendering context.
*/
GLboolean XMesaMakeCurrent( XMesaContext c, XMesaBuffer b )
{
return XMesaMakeCurrent2( c, b, b );
}
/*
* Bind buffer b to context c and make c the current rendering context.
*/
GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer,
XMesaBuffer readBuffer )
{
if (c) {
if (!drawBuffer || !readBuffer)
return GL_FALSE; /* must specify buffers! */
#ifdef FX
if (drawBuffer->FXctx) {
fxMesaMakeCurrent(drawBuffer->FXctx);
/* Disassociate old buffer from this context */
if (c->xm_buffer)
c->xm_buffer->xm_context = NULL;
/* Associate the context with this buffer */
drawBuffer->xm_context = c;
c->xm_buffer = drawBuffer;
c->xm_read_buffer = readBuffer;
c->use_read_buffer = (drawBuffer != readBuffer);
return GL_TRUE;
}
#endif
if (c->gl_ctx == gl_get_current_context()
&& c->xm_buffer == drawBuffer
&& c->xm_read_buffer == readBuffer
&& c->xm_buffer->wasCurrent) {
/* same context and buffer, do nothing */
return GL_TRUE;
}
/* Disassociate old buffer with this context */
if (c->xm_buffer)
c->xm_buffer->xm_context = NULL;
drawBuffer->xm_context = c; /* Associate the context with this buffer */
c->xm_buffer = drawBuffer;
c->xm_read_buffer = readBuffer;
c->use_read_buffer = (drawBuffer != readBuffer);
gl_make_current2(c->gl_ctx, drawBuffer->gl_buffer, readBuffer->gl_buffer);
if (c->gl_ctx->Viewport.Width == 0) {
/* initialize viewport to window size */
_mesa_Viewport( 0, 0, drawBuffer->width, drawBuffer->height );
c->gl_ctx->Scissor.Width = drawBuffer->width;
c->gl_ctx->Scissor.Height = drawBuffer->height;
}
if (c->xm_visual->gl_visual->RGBAflag) {
/*
* Must recompute and set these pixel values because colormap
* can be different for different windows.
*/
c->pixel = xmesa_color_to_pixel( c, c->red, c->green,
c->blue, c->alpha, c->pixelformat );
XMesaSetForeground( c->display, c->xm_buffer->gc1, c->pixel );
c->clearpixel = xmesa_color_to_pixel( c,
c->clearcolor[0],
c->clearcolor[1],
c->clearcolor[2],
c->clearcolor[3],
c->xm_visual->undithered_pf);
XMesaSetForeground(c->display, c->xm_buffer->cleargc, c->clearpixel);
}
/* Solution to Stephane Rehel's problem with glXReleaseBuffersMESA(): */
c->xm_buffer->wasCurrent = GL_TRUE;
}
else {
/* Detach */
gl_make_current2( NULL, NULL, NULL );
}
return GL_TRUE;
}
/*
* Unbind the context c from its buffer.
*/
GLboolean XMesaUnbindContext( XMesaContext c )
{
/* A no-op for XFree86 integration purposes */
return GL_TRUE;
}
XMesaContext XMesaGetCurrentContext( void )
{
GET_CURRENT_CONTEXT(ctx);
if (ctx) {
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
return xmesa;
}
else {
return 0;
}
}
XMesaBuffer XMesaGetCurrentBuffer( void )
{
GET_CURRENT_CONTEXT(ctx);
if (ctx) {
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
return xmesa->xm_buffer;
}
else {
return 0;
}
}
/* New in Mesa 3.1 */
XMesaBuffer XMesaGetCurrentReadBuffer( void )
{
GET_CURRENT_CONTEXT(ctx);
if (ctx) {
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
return xmesa->xm_buffer;
}
else {
return 0;
}
}
GLboolean XMesaForceCurrent(XMesaContext c)
{
if (c) {
if (c->gl_ctx != gl_get_current_context()) {
gl_make_current(c->gl_ctx, c->xm_buffer->gl_buffer);
}
}
else {
gl_make_current(NULL, NULL);
}
return GL_TRUE;
}
GLboolean XMesaLoseCurrent(XMesaContext c)
{
(void) c;
gl_make_current(NULL, NULL);
return GL_TRUE;
}
/*
* Switch 3Dfx support hack between window and full-screen mode.
*/
GLboolean XMesaSetFXmode( GLint mode )
{
#ifdef FX
const char *fx = getenv("MESA_GLX_FX");
if (fx && fx[0] != 'd') {
GET_CURRENT_CONTEXT(ctx);
GrHwConfiguration hw;
if (!FX_grSstQueryHardware(&hw)) {
/*fprintf(stderr, "!grSstQueryHardware\n");*/
return GL_FALSE;
}
if (hw.num_sst < 1) {
/*fprintf(stderr, "hw.num_sst < 1\n");*/
return GL_FALSE;
}
if (ctx) {
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
if (mode == XMESA_FX_WINDOW) {
if (xmesa->xm_buffer->FXisHackUsable) {
FX_grSstControl(GR_CONTROL_DEACTIVATE);
xmesa->xm_buffer->FXwindowHack = GL_TRUE;
return GL_TRUE;
}
}
else if (mode == XMESA_FX_FULLSCREEN) {
FX_grSstControl(GR_CONTROL_ACTIVATE);
xmesa->xm_buffer->FXwindowHack = GL_FALSE;
return GL_TRUE;
}
else {
/* Error: Bad mode value */
}
}
}
/*fprintf(stderr, "fallthrough\n");*/
#else
(void) mode;
#endif
return GL_FALSE;
}
#ifdef FX
/*
* Read image from VooDoo frame buffer into X/Mesa's back XImage.
*/
static void FXgetImage( XMesaBuffer b )
{
static unsigned short pixbuf[MAX_WIDTH];
int x, y;
XMesaWindow root;
unsigned int bw, depth, width, height;
XMesaContext xmesa = (XMesaContext) b->xm_context->gl_ctx->DriverCtx;
assert(xmesa->xm_buffer->FXctx);
#ifdef XFree86Server
x = b->frontbuffer->x;
y = b->frontbuffer->y;
width = b->frontbuffer->width;
height = b->frontbuffer->height;
depth = b->frontbuffer->depth;
#else
XGetGeometry( xmesa->xm_visual->display, b->frontbuffer,
&root, &x, &y, &width, &height, &bw, &depth);
#endif
if (b->width != width || b->height != height) {
b->width = MIN2((int)width, xmesa->xm_buffer->FXctx->width);
b->height = MIN2((int)height, xmesa->xm_buffer->FXctx->height);
if (b->width & 1)
b->width--; /* prevent odd width */
xmesa_alloc_back_buffer( b );
}
grLfbWriteColorFormat(GR_COLORFORMAT_ARGB);
if (xmesa->xm_visual->undithered_pf==PF_5R6G5B) {
/* Special case: 16bpp RGB */
grLfbReadRegion( GR_BUFFER_FRONTBUFFER, /* src buffer */
0, xmesa->xm_buffer->FXctx->height - b->height, /*pos*/
b->width, b->height, /* size */
b->width * sizeof(GLushort), /* stride */
b->backimage->data); /* dest buffer */
}
else if (xmesa->xm_visual->dithered_pf==PF_DITHER
&& GET_VISUAL_DEPTH(xmesa->xm_visual)==8) {
/* Special case: 8bpp RGB */
for (y=0;y<b->height;y++) {
GLubyte *ptr = (GLubyte*) xmesa->xm_buffer->backimage->data
+ xmesa->xm_buffer->backimage->bytes_per_line * y;
XDITHER_SETUP(y);
/* read row from 3Dfx frame buffer */
grLfbReadRegion( GR_BUFFER_FRONTBUFFER,
0, xmesa->xm_buffer->FXctx->height-(b->height-y),
b->width, 1,
0,
pixbuf );
/* write to XImage back buffer */
for (x=0;x<b->width;x++) {
GLubyte r = (pixbuf[x] & 0xf800) >> 8;
GLubyte g = (pixbuf[x] & 0x07e0) >> 3;
GLubyte b = (pixbuf[x] & 0x001f) << 3;
*ptr++ = XDITHER( x, r, g, b);
}
}
}
else {
/* General case: slow! */
for (y=0;y<b->height;y++) {
/* read row from 3Dfx frame buffer */
grLfbReadRegion( GR_BUFFER_FRONTBUFFER,
0, xmesa->xm_buffer->FXctx->height-(b->height-y),
b->width, 1,
0,
pixbuf );
/* write to XImage back buffer */
for (x=0;x<b->width;x++) {
XMesaPutPixel(b->backimage,x,y,
xmesa_color_to_pixel(xmesa,
(pixbuf[x] & 0xf800) >> 8,
(pixbuf[x] & 0x07e0) >> 3,
(pixbuf[x] & 0x001f) << 3,
0xff, xmesa->pixelformat));
}
}
}
grLfbWriteColorFormat(GR_COLORFORMAT_ABGR);
}
#endif
/*
* Copy the back buffer to the front buffer. If there's no back buffer
* this is a no-op.
*/
void XMesaSwapBuffers( XMesaBuffer b )
{
GET_CURRENT_CONTEXT(ctx);
/* If we're swapping the buffer associated with the current context
* we have to flush any pending rendering commands first.
*/
if (b->xm_context && b->xm_context->gl_ctx == ctx)
_mesa_swapbuffers(ctx);
if (b->db_state) {
#ifdef FX
if (b->FXctx) {
fxMesaSwapBuffers();
if (b->FXwindowHack)
FXgetImage(b);
else
return;
}
#endif
if (b->backimage) {
/* Copy Ximage from host's memory to server's window */
#if defined(USE_XSHM) && !defined(XFree86Server)
if (b->shm) {
/*_glthread_LOCK_MUTEX(_xmesa_lock);*/
XShmPutImage( b->xm_visual->display, b->frontbuffer,
b->cleargc,
b->backimage, 0, 0,
0, 0, b->width, b->height, False );
/*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
}
else
#endif
{
#if defined(GLX_DIRECT_RENDERING) && !defined(XFree86Server)
XMesaDriSwapBuffers( b );
#else
/*_glthread_LOCK_MUTEX(_xmesa_lock);*/
XMesaPutImage( b->xm_visual->display, b->frontbuffer,
b->cleargc,
b->backimage, 0, 0,
0, 0, b->width, b->height );
/*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
#endif
}
}
else {
/* Copy pixmap to window on server */
/*_glthread_LOCK_MUTEX(_xmesa_lock);*/
XMesaCopyArea( b->xm_visual->display,
b->backpixmap, /* source drawable */
b->frontbuffer, /* dest. drawable */
b->cleargc,
0, 0, b->width, b->height, /* source region */
0, 0 /* dest region */
);
/*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
}
}
#if !defined(GLX_DIRECT_RENDERING) && !defined(XFree86Server)
XSync( b->xm_visual->display, False );
#endif
}
/*
* Copy sub-region of back buffer to front buffer
*/
void XMesaCopySubBuffer( XMesaBuffer b, int x, int y, int width, int height )
{
GET_CURRENT_CONTEXT(ctx);
/* If we're swapping the buffer associated with the current context
* we have to flush any pending rendering commands first.
*/
if (b->xm_context->gl_ctx == ctx)
_mesa_swapbuffers(ctx);
if (b->db_state) {
int yTop = b->height - y - height;
#ifdef FX
if (b->FXctx) {
fxMesaSwapBuffers();
if (b->FXwindowHack)
FXgetImage(b);
else
return;
}
#endif
if (b->backimage) {
/* Copy Ximage from host's memory to server's window */
#if defined(USE_XSHM) && !defined(XFree86Server)
if (b->shm) {
/* XXX assuming width and height aren't too large! */
XShmPutImage( b->xm_visual->display, b->frontbuffer,
b->cleargc,
b->backimage, x, yTop,
x, yTop, width, height, False );
/* wait for finished event??? */
}
else
#endif
{
/* XXX assuming width and height aren't too large! */
XMesaPutImage( b->xm_visual->display, b->frontbuffer,
b->cleargc,
b->backimage, x, yTop,
x, yTop, width, height );
}
}
else {
/* Copy pixmap to window on server */
XMesaCopyArea( b->xm_visual->display,
b->backpixmap, /* source drawable */
b->frontbuffer, /* dest. drawable */
b->cleargc,
x, yTop, width, height, /* source region */
x, yTop /* dest region */
);
}
}
}
/*
* Return a pointer to the XMesa backbuffer Pixmap or XImage. This function
* is a way to get "under the hood" of X/Mesa so one can manipulate the
* back buffer directly.
* Output: pixmap - pointer to back buffer's Pixmap, or 0
* ximage - pointer to back buffer's XImage, or NULL
* Return: GL_TRUE = context is double buffered
* GL_FALSE = context is single buffered
*/
GLboolean XMesaGetBackBuffer( XMesaBuffer b,
XMesaPixmap *pixmap,
XMesaImage **ximage )
{
if (b->db_state) {
if (pixmap) *pixmap = b->backpixmap;
if (ximage) *ximage = b->backimage;
return GL_TRUE;
}
else {
*pixmap = 0;
*ximage = NULL;
return GL_FALSE;
}
}
/*
* Return the depth buffer associated with an XMesaBuffer.
* Input: b - the XMesa buffer handle
* Output: width, height - size of buffer in pixels
* bytesPerValue - bytes per depth value (2 or 4)
* buffer - pointer to depth buffer values
* Return: GL_TRUE or GL_FALSE to indicate success or failure.
*/
GLboolean XMesaGetDepthBuffer( XMesaBuffer b, GLint *width, GLint *height,
GLint *bytesPerValue, void **buffer )
{
if ((!b->gl_buffer) || (!b->gl_buffer->DepthBuffer)) {
*width = 0;
*height = 0;
*bytesPerValue = 0;
*buffer = 0;
return GL_FALSE;
}
else {
*width = b->gl_buffer->Width;
*height = b->gl_buffer->Height;
*bytesPerValue = sizeof(GLdepth);
*buffer = b->gl_buffer->DepthBuffer;
return GL_TRUE;
}
}
void XMesaFlush( XMesaContext c )
{
if (c && c->xm_visual) {
#ifdef XFree86Server
/* NOT_NEEDED */
#else
XSync( c->xm_visual->display, False );
#endif
}
}
const char *XMesaGetString( XMesaContext c, int name )
{
(void) c;
if (name==XMESA_VERSION) {
return "3.4";
}
else if (name==XMESA_EXTENSIONS) {
return "";
}
else {
return NULL;
}
}
XMesaBuffer XMesaFindBuffer( XMesaDisplay *dpy, XMesaDrawable d )
{
XMesaBuffer b;
for (b=XMesaBufferList; b; b=b->Next) {
if (b->frontbuffer==d && b->display==dpy) {
return b;
}
}
return NULL;
}
/*
* Look for XMesaBuffers whose X window has been destroyed.
* Deallocate any such XMesaBuffers.
*/
void XMesaGarbageCollect( void )
{
XMesaBuffer b, next;
for (b=XMesaBufferList; b; b=next) {
next = b->Next;
if (!b->pixmap_flag) {
#ifdef XFree86Server
/* NOT_NEEDED */
#else
XSync(b->display, False);
if (!window_exists( b->display, b->frontbuffer )) {
/* found a dead window, free the ancillary info */
XMesaDestroyBuffer( b );
}
#endif
}
}
}
void XMesaReset( void )
{
while (XMesaBufferList)
XMesaDestroyBuffer(XMesaBufferList);
XMesaBufferList = NULL;
}
unsigned long XMesaDitherColor( XMesaContext xmesa, GLint x, GLint y,
GLfloat red, GLfloat green,
GLfloat blue, GLfloat alpha )
{
GLint r = (GLint) (red * 255.0F);
GLint g = (GLint) (green * 255.0F);
GLint b = (GLint) (blue * 255.0F);
GLint a = (GLint) (alpha * 255.0F);
switch (xmesa->pixelformat) {
case PF_INDEX:
return 0;
case PF_TRUECOLOR:
{
unsigned long p;
PACK_TRUECOLOR( p, r, g, b );
return p;
}
case PF_8A8B8G8R:
return PACK_8A8B8G8R( r, g, b, a );
case PF_8R8G8B:
return PACK_8R8G8B( r, g, b );
case PF_5R6G5B:
return PACK_5R6G5B( r, g, b );
case PF_DITHER:
{
DITHER_SETUP;
return DITHER( x, y, r, g, b );
}
case PF_1BIT:
/* 382 = (3*255)/2 */
return ((r+g+b) > 382) ^ xmesa->xm_visual->bitFlip;
case PF_HPCR:
return DITHER_HPCR(x, y, r, g, b);
case PF_LOOKUP:
{
LOOKUP_SETUP;
return LOOKUP( r, g, b );
}
case PF_GRAYSCALE:
return GRAY_RGB( r, g, b );
case PF_DITHER_5R6G5B:
/* fall through */
case PF_TRUEDITHER:
{
unsigned long p;
PACK_TRUEDITHER(p, x, y, r, g, b);
return p;
}
default:
gl_problem(NULL, "Bad pixel format in XMesaDitherColor");
}
return 0;
}
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