/* $XFree86: xc/programs/Xserver/GL/glx/g_disptab_EXT.c,v 1.2 1999/06/14 07:31:22 dawes Exp $ */ /* DO NOT EDIT - THIS FILE IS AUTOMATICALLY GENERATED */ /* ** The contents of this file are subject to the GLX Public License Version 1.0 ** (the "License"). You may not use this file except in compliance with the ** License. You may obtain a copy of the License at Silicon Graphics, Inc., ** attn: Legal Services, 2011 N. Shoreline Blvd., Mountain View, CA 94043 ** or at http://www.sgi.com/software/opensource/glx/license.html. ** ** Software distributed under the License is distributed on an "AS IS" ** basis. ALL WARRANTIES ARE DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY ** IMPLIED WARRANTIES OF MERCHANTABILITY, OF FITNESS FOR A PARTICULAR ** PURPOSE OR OF NON- INFRINGEMENT. See the License for the specific ** language governing rights and limitations under the License. ** ** The Original Software is GLX version 1.2 source code, released February, ** 1999. The developer of the Original Software is Silicon Graphics, Inc. ** Those portions of the Subject Software created by Silicon Graphics, Inc. ** are Copyright (c) 1991-9 Silicon Graphics, Inc. All Rights Reserved. */ #include "glxserver.h" #include "glxext.h" #include "g_disptab_EXT.h" __GLXdispatchRenderProcPtr __glXRenderTable_EXT[] = { __glXDisp_PolygonOffset, __glXDisp_TexSubImage1D, __glXDisp_TexSubImage2D, __glXNoSuchRenderOpcode, __glXNoSuchRenderOpcode, __glXNoSuchRenderOpcode, __glXNoSuchRenderOpcode, __glXNoSuchRenderOpcode, __glXNoSuchRenderOpcode, __glXNoSuchRenderOpcode, __glXNoSuchRenderOpcode, __glXNoSuchRenderOpcode, __glXNoSuchRenderOpcode, __glXNoSuchRenderOpcode, __glXNoSuchRenderOpcode, __glXNoSuchRenderOpcode, __glXNoSuchRenderOpcode, __glXNoSuchRenderOpcode, __glXDisp_DrawArrays, __glXDisp_BindTexture, __glXDisp_PrioritizeTextures, __glXDisp_CopyTexImage1D, __glXDisp_CopyTexImage2D, __glXDisp_CopyTexSubImage1D, __glXDisp_CopyTexSubImage2D, }; __GLXdispatchVendorPrivProcPtr __glXVendorPrivTable_EXT[] = { __glXDisp_AreTexturesResident, __glXDisp_DeleteTextures, __glXDisp_GenTextures, __glXDisp_IsTexture, }; __GLXdispatchRenderProcPtr __glXSwapRenderTable_EXT[] = { __glXDispSwap_PolygonOffset, __glXDispSwap_TexSubImage1D, __glXDispSwap_TexSubImage2D, __glXNoSuchRenderOpcode, __glXNoSuchRenderOpcode, __glXNoSuchRenderOpcode, __glXNoSuchRenderOpcode, __glXNoSuchRenderOpcode, __glXNoSuchRenderOpcode, __glXNoSuchRenderOpcode, __glXNoSuchRenderOpcode, __glXNoSuchRenderOpcode, __glXNoSuchRenderOpcode, __glXNoSuchRenderOpcode, __glXNoSuchRenderOpcode, __glXNoSuchRenderOpcode, __glXNoSuchRenderOpcode, __glXNoSuchRenderOpcode, __glXDispSwap_DrawArrays, __glXDispSwap_BindTexture, __glXDispSwap_PrioritizeTextures, __glXDispSwap_CopyTexImage1D, __glXDispSwap_CopyTexImage2D, __glXDispSwap_CopyTexSubImage1D, __glXDispSwap_CopyTexSubImage2D, }; __GLXdispatchVendorPrivProcPtr __glXSwapVendorPrivTable_EXT[] = { __glXDispSwap_AreTexturesResident, __glXDispSwap_DeleteTextures, __glXDispSwap_GenTextures, __glXDispSwap_IsTexture, };