/* Id: winpos.c,v 1.3 1999/02/26 08:52:40 martin Exp $ */ /* * Mesa 3-D graphics library * Version: 3.1 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* $XFree86: xc/lib/GL/mesa/src/winpos.c,v 1.2 1999/04/04 00:20:36 dawes Exp $ */ /* * Log: winpos.c,v $ * Revision 1.3 1999/02/26 08:52:40 martin * Updated Mesa to the official version checked into the Mesa cvs archive * Cleaned up the XMesa interface * Fixed support for standalone Mesa * Removed several unused files in the lib/GL/mesa/src subdirectory * Moved glcore.h back to include/GL/internal/glcore.h * * Revision 3.2 1999/02/24 22:48:08 jens * Added header file to get XMesa to compile standalone and inside XFree86 * * Revision 3.1 1999/02/14 03:46:34 brianp * new copyright * * Revision 3.0 1998/01/31 21:07:51 brianp * initial rev * */ /* * GL_MESA_window_pos extension * * This extension offers a set of functions named glWindowPos*MESA() which * directly set the current raster position to the given window coordinate. * glWindowPos*MESA() are similar to glRasterPos*() but bypass the * modelview, projection and viewport transformations. * * These functions should be very handy in conjunction with glDrawPixels() * and glCopyPixels(). * * If your application uses glWindowPos*MESA() and may be compiled with * a real OpenGL instead of Mesa you can simply copy the winpos.[ch] files * into your source tree and compile them with the rest of your code * since glWindowPos*MESA() can, and is, implemented in terms of standard * OpenGL commands when not using Mesa. In your source files which use * glWindowPos*MESA() just #include "winpos.h". */ #ifdef PC_HEADER #include "all.h" #else #include "GL/gl.h" #endif #ifdef GL_MESA_window_pos #ifndef PC_HEADER #ifdef XFree86Server #include "GL/xf86glx.h" #endif #include "rastpos.h" #include "winpos.h" #endif /* * Mesa implementation of glWindowPos*MESA() */ void gl_WindowPos4fMESA( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { gl_windowpos( ctx, x, y, z, w ); } #else /* * OpenGL implementation of glWindowPos*MESA() */ void glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { GLfloat fx, fy; /* Push current matrix mode and viewport attributes */ glPushAttrib( GL_TRANSFORM_BIT | GL_VIEWPORT_BIT ); /* Setup projection parameters */ glMatrixMode( GL_PROJECTION ); glPushMatrix(); glLoadIdentity(); glMatrixMode( GL_MODELVIEW ); glPushMatrix(); glLoadIdentity(); glDepthRange( z, z ); glViewport( (int) x - 1, (int) y - 1, 2, 2 ); /* set the raster (window) position */ fx = x - (int) x; fy = y - (int) y; glRasterPos4f( fx, fy, 0.0, w ); /* restore matrices, viewport and matrix mode */ glPopMatrix(); glMatrixMode( GL_PROJECTION ); glPopMatrix(); glPopAttrib(); } #endif