/* Id: vb.c,v 1.3 1999/02/26 08:52:39 martin Exp $ */ /* * Mesa 3-D graphics library * Version: 3.1 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * Log: vb.c,v $ * Revision 1.3 1999/02/26 08:52:39 martin * Updated Mesa to the official version checked into the Mesa cvs archive * Cleaned up the XMesa interface * Fixed support for standalone Mesa * Removed several unused files in the lib/GL/mesa/src subdirectory * Moved glcore.h back to include/GL/internal/glcore.h * * Revision 3.6 1999/02/24 22:48:08 jens * Added header file to get XMesa to compile standalone and inside XFree86 * * Revision 3.5 1999/02/14 03:46:34 brianp * new copyright * * Revision 3.4 1998/10/31 17:06:15 brianp * variety of multi-texture changes * * Revision 3.3 1998/10/29 03:57:11 brianp * misc clean-up of new vertex transformation code * * Revision 3.2 1998/10/29 02:28:13 brianp * incorporated Keith Whitwell's transformation optimizations * * Revision 3.1 1998/02/20 04:53:07 brianp * implemented GL_SGIS_multitexture * * Revision 3.0 1998/01/31 21:06:45 brianp * initial rev * */ /* $XFree86: xc/lib/GL/mesa/src/vb.c,v 1.3 1999/04/04 00:20:34 dawes Exp $ */ #ifdef PC_HEADER #include "all.h" #else #ifndef XFree86Server #include #else #include "GL/xf86glx.h" #endif #include "types.h" #include "vb.h" #endif /* * Allocate and initialize a vertex buffer. */ struct vertex_buffer *gl_alloc_vb(void) { struct vertex_buffer *vb; vb = (struct vertex_buffer *) calloc(sizeof(struct vertex_buffer), 1); if (vb) { /* set non-zero fields */ GLuint i, j; for (i=0;iClipMask[i] = 0; vb->Obj[i][3] = 1.0F; for (j=0;jMultiTexCoord[j][i][2] = 0.0F; vb->MultiTexCoord[j][i][3] = 1.0F; } } vb->LastMaterial = 0; vb->NextMaterial[0] = 0; vb->MaterialMask[0] = 0; vb->TexCoord = vb->MultiTexCoord[0]; vb->VertexSizeMask = VERTEX3_BIT; vb->TexCoordSize = 2; vb->MonoColor = GL_TRUE; vb->MonoNormal = GL_TRUE; vb->ClipOrMask = 0; vb->ClipAndMask = CLIP_ALL_BITS; /* Indirection for vertex array shortcuts */ vb->ObjPtr = (GLfloat *)vb->Obj; vb->ObjCoordSize = 4; vb->ObjStride = 4; vb->NormalPtr = (GLfloat *)vb->Normal; vb->NormalStride = 3; } return vb; }