/* Id: varray.h,v 1.2 1999/02/26 08:52:39 martin Exp $ */ /* * Mesa 3-D graphics library * Version: 3.1 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * Log: varray.h,v $ * Revision 1.2 1999/02/26 08:52:39 martin * Updated Mesa to the official version checked into the Mesa cvs archive * Cleaned up the XMesa interface * Fixed support for standalone Mesa * Removed several unused files in the lib/GL/mesa/src subdirectory * Moved glcore.h back to include/GL/internal/glcore.h * * Revision 3.4 1999/02/14 03:46:34 brianp * new copyright * * Revision 3.3 1998/06/07 22:18:52 brianp * implemented GL_EXT_multitexture extension * * Revision 3.2 1998/02/20 04:53:07 brianp * implemented GL_SGIS_multitexture * * Revision 3.1 1998/02/01 20:05:10 brianp * added glDrawRangeElements() * * Revision 3.0 1998/01/31 21:06:45 brianp * initial rev * */ #ifndef VARRAY_H #define VARRAY_H #include "types.h" extern void gl_VertexPointer( GLcontext *ctx, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ); extern void gl_NormalPointer( GLcontext *ctx, GLenum type, GLsizei stride, const GLvoid *ptr ); extern void gl_ColorPointer( GLcontext *ctx, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ); extern void gl_IndexPointer( GLcontext *ctx, GLenum type, GLsizei stride, const GLvoid *ptr ); extern void gl_TexCoordPointer( GLcontext *ctx, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ); /* GL_SGIS_multitexture */ extern void gl_MultiTexCoordPointer( GLcontext *ctx, GLenum target, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ); /* GL_EXT_multitexture */ extern void gl_InterleavedTextureCoordSets( GLcontext *ctx, GLint ); extern void gl_EdgeFlagPointer( GLcontext *ctx, GLsizei stride, const GLboolean *ptr ); extern void gl_GetPointerv( GLcontext *ctx, GLenum pname, GLvoid **params ); extern void gl_ArrayElement( GLcontext *ctx, GLint i ); extern void gl_save_ArrayElement( GLcontext *ctx, GLint i ); extern void gl_DrawArrays( GLcontext *ctx, GLenum mode, GLint first, GLsizei count ); extern void gl_save_DrawArrays( GLcontext *ctx, GLenum mode, GLint first, GLsizei count ); extern void gl_DrawElements( GLcontext *ctx, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ); extern void gl_save_DrawElements( GLcontext *ctx, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ); extern void gl_InterleavedArrays( GLcontext *ctx, GLenum format, GLsizei stride, const GLvoid *pointer ); extern void gl_save_InterleavedArrays( GLcontext *ctx, GLenum format, GLsizei stride, const GLvoid *pointer ); extern void gl_DrawRangeElements( GLcontext *ctx, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); extern void gl_save_DrawRangeElements( GLcontext *ctx, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); #endif