#ifndef __gl_h_ #define __gl_h_ #ifdef __cplusplus extern "C" { #endif /* $XFree86: xc/include/GL/gl.h,v 1.2 1999/06/14 07:23:27 dawes Exp $ */ /* ** The contents of this file are subject to the GLX Public License Version 1.0 ** (the "License"). You may not use this file except in compliance with the ** License. You may obtain a copy of the License at Silicon Graphics, Inc., ** attn: Legal Services, 2011 N. Shoreline Blvd., Mountain View, CA 94043 ** or at http://www.sgi.com/software/opensource/glx/license.html. ** ** Software distributed under the License is distributed on an "AS IS" ** basis. ALL WARRANTIES ARE DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY ** IMPLIED WARRANTIES OF MERCHANTABILITY, OF FITNESS FOR A PARTICULAR ** PURPOSE OR OF NON- INFRINGEMENT. See the License for the specific ** language governing rights and limitations under the License. ** ** The Original Software is GLX version 1.2 source code, released February, ** 1999. The developer of the Original Software is Silicon Graphics, Inc. ** Those portions of the Subject Software created by Silicon Graphics, Inc. ** are Copyright (c) 1991-9 Silicon Graphics, Inc. All Rights Reserved. ** ** $SGI$ */ typedef unsigned long GLenum; typedef unsigned char GLboolean; typedef unsigned long GLbitfield; typedef signed char GLbyte; typedef short GLshort; typedef long GLint; typedef long GLsizei; typedef unsigned char GLubyte; typedef unsigned short GLushort; typedef unsigned long GLuint; typedef float GLfloat; typedef float GLclampf; typedef double GLdouble; typedef double GLclampd; typedef void GLvoid; /*************************************************************/ /* Version */ #define GL_VERSION_1_1 1 #define GL_VERSION_1_2 1 /* AccumOp */ #define GL_ACCUM 0x0100 #define GL_LOAD 0x0101 #define GL_RETURN 0x0102 #define GL_MULT 0x0103 #define GL_ADD 0x0104 /* AlphaFunction */ #define GL_NEVER 0x0200 #define GL_LESS 0x0201 #define GL_EQUAL 0x0202 #define GL_LEQUAL 0x0203 #define GL_GREATER 0x0204 #define GL_NOTEQUAL 0x0205 #define GL_GEQUAL 0x0206 #define GL_ALWAYS 0x0207 /* AttribMask */ #define GL_CURRENT_BIT 0x00000001 #define GL_POINT_BIT 0x00000002 #define GL_LINE_BIT 0x00000004 #define GL_POLYGON_BIT 0x00000008 #define GL_POLYGON_STIPPLE_BIT 0x00000010 #define GL_PIXEL_MODE_BIT 0x00000020 #define GL_LIGHTING_BIT 0x00000040 #define GL_FOG_BIT 0x00000080 #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_ACCUM_BUFFER_BIT 0x00000200 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_VIEWPORT_BIT 0x00000800 #define GL_TRANSFORM_BIT 0x00001000 #define GL_ENABLE_BIT 0x00002000 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_HINT_BIT 0x00008000 #define GL_EVAL_BIT 0x00010000 #define GL_LIST_BIT 0x00020000 #define GL_TEXTURE_BIT 0x00040000 #define GL_SCISSOR_BIT 0x00080000 #define GL_ALL_ATTRIB_BITS 0x000fffff /* BeginMode */ #define GL_POINTS 0x0000 #define GL_LINES 0x0001 #define GL_LINE_LOOP 0x0002 #define GL_LINE_STRIP 0x0003 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_FAN 0x0006 #define GL_QUADS 0x0007 #define GL_QUAD_STRIP 0x0008 #define GL_POLYGON 0x0009 /* BlendEquationMode */ /* GL_LOGIC_OP */ /* GL_FUNC_ADD */ /* GL_MIN */ /* GL_MAX */ /* GL_FUNC_SUBTRACT */ /* GL_FUNC_REVERSE_SUBTRACT */ /* BlendingFactorDest */ #define GL_ZERO 0 #define GL_ONE 1 #define GL_SRC_COLOR 0x0300 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 /* GL_CONSTANT_COLOR */ /* GL_ONE_MINUS_CONSTANT_COLOR */ /* GL_CONSTANT_ALPHA */ /* GL_ONE_MINUS_CONSTANT_ALPHA */ /* BlendingFactorSrc */ /* GL_ZERO */ /* GL_ONE */ #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_SRC_ALPHA_SATURATE 0x0308 /* GL_SRC_ALPHA */ /* GL_ONE_MINUS_SRC_ALPHA */ /* GL_DST_ALPHA */ /* GL_ONE_MINUS_DST_ALPHA */ /* GL_CONSTANT_COLOR */ /* GL_ONE_MINUS_CONSTANT_COLOR */ /* GL_CONSTANT_ALPHA */ /* GL_ONE_MINUS_CONSTANT_ALPHA */ /* Boolean */ #define GL_TRUE 1 #define GL_FALSE 0 /* ClearBufferMask */ /* GL_COLOR_BUFFER_BIT */ /* GL_ACCUM_BUFFER_BIT */ /* GL_STENCIL_BUFFER_BIT */ /* GL_DEPTH_BUFFER_BIT */ /* ClientArrayType */ /* GL_VERTEX_ARRAY */ /* GL_NORMAL_ARRAY */ /* GL_COLOR_ARRAY */ /* GL_INDEX_ARRAY */ /* GL_TEXTURE_COORD_ARRAY */ /* GL_EDGE_FLAG_ARRAY */ /* ClipPlaneName */ #define GL_CLIP_PLANE0 0x3000 #define GL_CLIP_PLANE1 0x3001 #define GL_CLIP_PLANE2 0x3002 #define GL_CLIP_PLANE3 0x3003 #define GL_CLIP_PLANE4 0x3004 #define GL_CLIP_PLANE5 0x3005 /* ColorMaterialFace */ /* GL_FRONT */ /* GL_BACK */ /* GL_FRONT_AND_BACK */ /* ColorMaterialParameter */ /* GL_AMBIENT */ /* GL_DIFFUSE */ /* GL_SPECULAR */ /* GL_EMISSION */ /* GL_AMBIENT_AND_DIFFUSE */ /* ColorPointerType */ /* GL_BYTE */ /* GL_UNSIGNED_BYTE */ /* GL_SHORT */ /* GL_UNSIGNED_SHORT */ /* GL_INT */ /* GL_UNSIGNED_INT */ /* GL_FLOAT */ /* GL_DOUBLE */ /* ColorTableParameterPName */ /* GL_COLOR_TABLE_SCALE */ /* GL_COLOR_TABLE_BIAS */ /* ColorTableTarget */ /* GL_COLOR_TABLE */ /* GL_POST_CONVOLUTION_COLOR_TABLE */ /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ /* GL_PROXY_COLOR_TABLE */ /* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ /* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ /* ConvolutionBorderMode */ /* GL_REDUCE */ /* GL_IGNORE_BORDER */ /* GL_CONSTANT_BORDER */ /* ConvolutionParameter */ /* GL_CONVOLUTION_BORDER_MODE */ /* GL_CONVOLUTION_FILTER_SCALE */ /* GL_CONVOLUTION_FILTER_BIAS */ /* ConvolutionTarget */ /* GL_CONVOLUTION_1D */ /* GL_CONVOLUTION_2D */ /* CullFaceMode */ /* GL_FRONT */ /* GL_BACK */ /* GL_FRONT_AND_BACK */ /* DataType */ #define GL_BYTE 0x1400 #define GL_UNSIGNED_BYTE 0x1401 #define GL_SHORT 0x1402 #define GL_UNSIGNED_SHORT 0x1403 #define GL_INT 0x1404 #define GL_UNSIGNED_INT 0x1405 #define GL_FLOAT 0x1406 #define GL_2_BYTES 0x1407 #define GL_3_BYTES 0x1408 #define GL_4_BYTES 0x1409 #define GL_DOUBLE 0x140A /* DepthFunction */ /* GL_NEVER */ /* GL_LESS */ /* GL_EQUAL */ /* GL_LEQUAL */ /* GL_GREATER */ /* GL_NOTEQUAL */ /* GL_GEQUAL */ /* GL_ALWAYS */ /* DrawBufferMode */ #define GL_NONE 0 #define GL_FRONT_LEFT 0x0400 #define GL_FRONT_RIGHT 0x0401 #define GL_BACK_LEFT 0x0402 #define GL_BACK_RIGHT 0x0403 #define GL_FRONT 0x0404 #define GL_BACK 0x0405 #define GL_LEFT 0x0406 #define GL_RIGHT 0x0407 #define GL_FRONT_AND_BACK 0x0408 #define GL_AUX0 0x0409 #define GL_AUX1 0x040A #define GL_AUX2 0x040B #define GL_AUX3 0x040C /* Enable */ /* GL_FOG */ /* GL_LIGHTING */ /* GL_TEXTURE_1D */ /* GL_TEXTURE_2D */ /* GL_LINE_STIPPLE */ /* GL_POLYGON_STIPPLE */ /* GL_CULL_FACE */ /* GL_ALPHA_TEST */ /* GL_BLEND */ /* GL_INDEX_LOGIC_OP */ /* GL_COLOR_LOGIC_OP */ /* GL_DITHER */ /* GL_STENCIL_TEST */ /* GL_DEPTH_TEST */ /* GL_CLIP_PLANE0 */ /* GL_CLIP_PLANE1 */ /* GL_CLIP_PLANE2 */ /* GL_CLIP_PLANE3 */ /* GL_CLIP_PLANE4 */ /* GL_CLIP_PLANE5 */ /* GL_LIGHT0 */ /* GL_LIGHT1 */ /* GL_LIGHT2 */ /* GL_LIGHT3 */ /* GL_LIGHT4 */ /* GL_LIGHT5 */ /* GL_LIGHT6 */ /* GL_LIGHT7 */ /* GL_TEXTURE_GEN_S */ /* GL_TEXTURE_GEN_T */ /* GL_TEXTURE_GEN_R */ /* GL_TEXTURE_GEN_Q */ /* GL_MAP1_VERTEX_3 */ /* GL_MAP1_VERTEX_4 */ /* GL_MAP1_COLOR_4 */ /* GL_MAP1_INDEX */ /* GL_MAP1_NORMAL */ /* GL_MAP1_TEXTURE_COORD_1 */ /* GL_MAP1_TEXTURE_COORD_2 */ /* GL_MAP1_TEXTURE_COORD_3 */ /* GL_MAP1_TEXTURE_COORD_4 */ /* GL_MAP2_VERTEX_3 */ /* GL_MAP2_VERTEX_4 */ /* GL_MAP2_COLOR_4 */ /* GL_MAP2_INDEX */ /* GL_MAP2_NORMAL */ /* GL_MAP2_TEXTURE_COORD_1 */ /* GL_MAP2_TEXTURE_COORD_2 */ /* GL_MAP2_TEXTURE_COORD_3 */ /* GL_MAP2_TEXTURE_COORD_4 */ /* GL_POINT_SMOOTH */ /* GL_LINE_SMOOTH */ /* GL_POLYGON_SMOOTH */ /* GL_SCISSOR_TEST */ /* GL_COLOR_MATERIAL */ /* GL_NORMALIZE */ /* GL_AUTO_NORMAL */ /* GL_VERTEX_ARRAY */ /* GL_NORMAL_ARRAY */ /* GL_COLOR_ARRAY */ /* GL_INDEX_ARRAY */ /* GL_TEXTURE_COORD_ARRAY */ /* GL_EDGE_FLAG_ARRAY */ /* GL_POLYGON_OFFSET_POINT */ /* GL_POLYGON_OFFSET_LINE */ /* GL_POLYGON_OFFSET_FILL */ /* GL_COLOR_TABLE */ /* GL_POST_CONVOLUTION_COLOR_TABLE */ /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ /* GL_CONVOLUTION_1D */ /* GL_CONVOLUTION_2D */ /* GL_SEPARABLE_2D */ /* GL_HISTOGRAM */ /* GL_MINMAX */ /* GL_RESCALE_NORMAL */ /* GL_TEXTURE_3D */ /* ErrorCode */ #define GL_NO_ERROR 0 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_VALUE 0x0501 #define GL_INVALID_OPERATION 0x0502 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_OUT_OF_MEMORY 0x0505 /* GL_TABLE_TOO_LARGE */ /* FeedBackMode */ #define GL_2D 0x0600 #define GL_3D 0x0601 #define GL_3D_COLOR 0x0602 #define GL_3D_COLOR_TEXTURE 0x0603 #define GL_4D_COLOR_TEXTURE 0x0604 /* FeedBackToken */ #define GL_PASS_THROUGH_TOKEN 0x0700 #define GL_POINT_TOKEN 0x0701 #define GL_LINE_TOKEN 0x0702 #define GL_POLYGON_TOKEN 0x0703 #define GL_BITMAP_TOKEN 0x0704 #define GL_DRAW_PIXEL_TOKEN 0x0705 #define GL_COPY_PIXEL_TOKEN 0x0706 #define GL_LINE_RESET_TOKEN 0x0707 /* FogMode */ /* GL_LINEAR */ #define GL_EXP 0x0800 #define GL_EXP2 0x0801 /* FogParameter */ /* GL_FOG_COLOR */ /* GL_FOG_DENSITY */ /* GL_FOG_END */ /* GL_FOG_INDEX */ /* GL_FOG_MODE */ /* GL_FOG_START */ /* FrontFaceDirection */ #define GL_CW 0x0900 #define GL_CCW 0x0901 /* GetColorTableParameterPName */ /* GL_COLOR_TABLE_SCALE */ /* GL_COLOR_TABLE_BIAS */ /* GL_COLOR_TABLE_FORMAT */ /* GL_COLOR_TABLE_WIDTH */ /* GL_COLOR_TABLE_RED_SIZE */ /* GL_COLOR_TABLE_GREEN_SIZE */ /* GL_COLOR_TABLE_BLUE_SIZE */ /* GL_COLOR_TABLE_ALPHA_SIZE */ /* GL_COLOR_TABLE_LUMINANCE_SIZE */ /* GL_COLOR_TABLE_INTENSITY_SIZE */ /* GetConvolutionParameter */ /* GL_CONVOLUTION_BORDER_COLOR */ /* GL_CONVOLUTION_BORDER_MODE */ /* GL_CONVOLUTION_FILTER_SCALE */ /* GL_CONVOLUTION_FILTER_BIAS */ /* GL_CONVOLUTION_FORMAT */ /* GL_CONVOLUTION_WIDTH */ /* GL_CONVOLUTION_HEIGHT */ /* GL_MAX_CONVOLUTION_WIDTH */ /* GL_MAX_CONVOLUTION_HEIGHT */ /* GetHistogramParameterPName */ /* GL_HISTOGRAM_WIDTH */ /* GL_HISTOGRAM_FORMAT */ /* GL_HISTOGRAM_RED_SIZE */ /* GL_HISTOGRAM_GREEN_SIZE */ /* GL_HISTOGRAM_BLUE_SIZE */ /* GL_HISTOGRAM_ALPHA_SIZE */ /* GL_HISTOGRAM_LUMINANCE_SIZE */ /* GL_HISTOGRAM_SINK */ /* GetMapTarget */ #define GL_COEFF 0x0A00 #define GL_ORDER 0x0A01 #define GL_DOMAIN 0x0A02 /* GetMinmaxParameterPName */ /* GL_MINMAX_FORMAT */ /* GL_MINMAX_SINK */ /* GetPixelMap */ /* GL_PIXEL_MAP_I_TO_I */ /* GL_PIXEL_MAP_S_TO_S */ /* GL_PIXEL_MAP_I_TO_R */ /* GL_PIXEL_MAP_I_TO_G */ /* GL_PIXEL_MAP_I_TO_B */ /* GL_PIXEL_MAP_I_TO_A */ /* GL_PIXEL_MAP_R_TO_R */ /* GL_PIXEL_MAP_G_TO_G */ /* GL_PIXEL_MAP_B_TO_B */ /* GL_PIXEL_MAP_A_TO_A */ /* GetPointerTarget */ /* GL_VERTEX_ARRAY_POINTER */ /* GL_NORMAL_ARRAY_POINTER */ /* GL_COLOR_ARRAY_POINTER */ /* GL_INDEX_ARRAY_POINTER */ /* GL_TEXTURE_COORD_ARRAY_POINTER */ /* GL_EDGE_FLAG_ARRAY_POINTER */ /* GetTarget */ #define GL_CURRENT_COLOR 0x0B00 #define GL_CURRENT_INDEX 0x0B01 #define GL_CURRENT_NORMAL 0x0B02 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 #define GL_CURRENT_RASTER_COLOR 0x0B04 #define GL_CURRENT_RASTER_INDEX 0x0B05 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 #define GL_CURRENT_RASTER_POSITION 0x0B07 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 #define GL_POINT_SMOOTH 0x0B10 #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_RANGE 0x0B12 #define GL_POINT_SIZE_GRANULARITY 0x0B13 #define GL_LINE_SMOOTH 0x0B20 #define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH_RANGE 0x0B22 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_LINE_STIPPLE 0x0B24 #define GL_LINE_STIPPLE_PATTERN 0x0B25 #define GL_LINE_STIPPLE_REPEAT 0x0B26 #define GL_LIST_MODE 0x0B30 #define GL_MAX_LIST_NESTING 0x0B31 #define GL_LIST_BASE 0x0B32 #define GL_LIST_INDEX 0x0B33 #define GL_POLYGON_MODE 0x0B40 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_POLYGON_STIPPLE 0x0B42 #define GL_EDGE_FLAG 0x0B43 #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 #define GL_FRONT_FACE 0x0B46 #define GL_LIGHTING 0x0B50 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 #define GL_SHADE_MODEL 0x0B54 #define GL_COLOR_MATERIAL_FACE 0x0B55 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 #define GL_COLOR_MATERIAL 0x0B57 #define GL_FOG 0x0B60 #define GL_FOG_INDEX 0x0B61 #define GL_FOG_DENSITY 0x0B62 #define GL_FOG_START 0x0B63 #define GL_FOG_END 0x0B64 #define GL_FOG_MODE 0x0B65 #define GL_FOG_COLOR 0x0B66 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_FUNC 0x0B74 #define GL_ACCUM_CLEAR_VALUE 0x0B80 #define GL_STENCIL_TEST 0x0B90 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_MATRIX_MODE 0x0BA0 #define GL_NORMALIZE 0x0BA1 #define GL_VIEWPORT 0x0BA2 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 #define GL_MODELVIEW_MATRIX 0x0BA6 #define GL_PROJECTION_MATRIX 0x0BA7 #define GL_TEXTURE_MATRIX 0x0BA8 #define GL_ATTRIB_STACK_DEPTH 0x0BB0 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 #define GL_ALPHA_TEST 0x0BC0 #define GL_ALPHA_TEST_FUNC 0x0BC1 #define GL_ALPHA_TEST_REF 0x0BC2 #define GL_DITHER 0x0BD0 #define GL_BLEND_DST 0x0BE0 #define GL_BLEND_SRC 0x0BE1 #define GL_BLEND 0x0BE2 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_INDEX_LOGIC_OP 0x0BF1 #define GL_COLOR_LOGIC_OP 0x0BF2 #define GL_AUX_BUFFERS 0x0C00 #define GL_DRAW_BUFFER 0x0C01 #define GL_READ_BUFFER 0x0C02 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 #define GL_INDEX_CLEAR_VALUE 0x0C20 #define GL_INDEX_WRITEMASK 0x0C21 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_INDEX_MODE 0x0C30 #define GL_RGBA_MODE 0x0C31 #define GL_DOUBLEBUFFER 0x0C32 #define GL_STEREO 0x0C33 #define GL_RENDER_MODE 0x0C40 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 #define GL_POINT_SMOOTH_HINT 0x0C51 #define GL_LINE_SMOOTH_HINT 0x0C52 #define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_FOG_HINT 0x0C54 #define GL_TEXTURE_GEN_S 0x0C60 #define GL_TEXTURE_GEN_T 0x0C61 #define GL_TEXTURE_GEN_R 0x0C62 #define GL_TEXTURE_GEN_Q 0x0C63 #define GL_PIXEL_MAP_I_TO_I 0x0C70 #define GL_PIXEL_MAP_S_TO_S 0x0C71 #define GL_PIXEL_MAP_I_TO_R 0x0C72 #define GL_PIXEL_MAP_I_TO_G 0x0C73 #define GL_PIXEL_MAP_I_TO_B 0x0C74 #define GL_PIXEL_MAP_I_TO_A 0x0C75 #define GL_PIXEL_MAP_R_TO_R 0x0C76 #define GL_PIXEL_MAP_G_TO_G 0x0C77 #define GL_PIXEL_MAP_B_TO_B 0x0C78 #define GL_PIXEL_MAP_A_TO_A 0x0C79 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 #define GL_UNPACK_SWAP_BYTES 0x0CF0 #define GL_UNPACK_LSB_FIRST 0x0CF1 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_PACK_SWAP_BYTES 0x0D00 #define GL_PACK_LSB_FIRST 0x0D01 #define GL_PACK_ROW_LENGTH 0x0D02 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_MAP_COLOR 0x0D10 #define GL_MAP_STENCIL 0x0D11 #define GL_INDEX_SHIFT 0x0D12 #define GL_INDEX_OFFSET 0x0D13 #define GL_RED_SCALE 0x0D14 #define GL_RED_BIAS 0x0D15 #define GL_ZOOM_X 0x0D16 #define GL_ZOOM_Y 0x0D17 #define GL_GREEN_SCALE 0x0D18 #define GL_GREEN_BIAS 0x0D19 #define GL_BLUE_SCALE 0x0D1A #define GL_BLUE_BIAS 0x0D1B #define GL_ALPHA_SCALE 0x0D1C #define GL_ALPHA_BIAS 0x0D1D #define GL_DEPTH_SCALE 0x0D1E #define GL_DEPTH_BIAS 0x0D1F #define GL_MAX_EVAL_ORDER 0x0D30 #define GL_MAX_LIGHTS 0x0D31 #define GL_MAX_CLIP_PLANES 0x0D32 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B #define GL_SUBPIXEL_BITS 0x0D50 #define GL_INDEX_BITS 0x0D51 #define GL_RED_BITS 0x0D52 #define GL_GREEN_BITS 0x0D53 #define GL_BLUE_BITS 0x0D54 #define GL_ALPHA_BITS 0x0D55 #define GL_DEPTH_BITS 0x0D56 #define GL_STENCIL_BITS 0x0D57 #define GL_ACCUM_RED_BITS 0x0D58 #define GL_ACCUM_GREEN_BITS 0x0D59 #define GL_ACCUM_BLUE_BITS 0x0D5A #define GL_ACCUM_ALPHA_BITS 0x0D5B #define GL_NAME_STACK_DEPTH 0x0D70 #define GL_AUTO_NORMAL 0x0D80 #define GL_MAP1_COLOR_4 0x0D90 #define GL_MAP1_INDEX 0x0D91 #define GL_MAP1_NORMAL 0x0D92 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 #define GL_MAP1_VERTEX_3 0x0D97 #define GL_MAP1_VERTEX_4 0x0D98 #define GL_MAP2_COLOR_4 0x0DB0 #define GL_MAP2_INDEX 0x0DB1 #define GL_MAP2_NORMAL 0x0DB2 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 #define GL_MAP2_VERTEX_3 0x0DB7 #define GL_MAP2_VERTEX_4 0x0DB8 #define GL_MAP1_GRID_DOMAIN 0x0DD0 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 #define GL_MAP2_GRID_DOMAIN 0x0DD2 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_2D 0x0DE1 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 #define GL_SELECTION_BUFFER_POINTER 0x0DF3 #define GL_SELECTION_BUFFER_SIZE 0x0DF4 /* GL_TEXTURE_BINDING_1D */ /* GL_TEXTURE_BINDING_2D */ /* GL_TEXTURE_BINDING_3D */ /* GL_VERTEX_ARRAY */ /* GL_NORMAL_ARRAY */ /* GL_COLOR_ARRAY */ /* GL_INDEX_ARRAY */ /* GL_TEXTURE_COORD_ARRAY */ /* GL_EDGE_FLAG_ARRAY */ /* GL_VERTEX_ARRAY_SIZE */ /* GL_VERTEX_ARRAY_TYPE */ /* GL_VERTEX_ARRAY_STRIDE */ /* GL_NORMAL_ARRAY_TYPE */ /* GL_NORMAL_ARRAY_STRIDE */ /* GL_COLOR_ARRAY_SIZE */ /* GL_COLOR_ARRAY_TYPE */ /* GL_COLOR_ARRAY_STRIDE */ /* GL_INDEX_ARRAY_TYPE */ /* GL_INDEX_ARRAY_STRIDE */ /* GL_TEXTURE_COORD_ARRAY_SIZE */ /* GL_TEXTURE_COORD_ARRAY_TYPE */ /* GL_TEXTURE_COORD_ARRAY_STRIDE */ /* GL_EDGE_FLAG_ARRAY_STRIDE */ /* GL_POLYGON_OFFSET_FACTOR */ /* GL_POLYGON_OFFSET_UNITS */ /* GL_COLOR_TABLE */ /* GL_POST_CONVOLUTION_COLOR_TABLE */ /* GL_POST_COLOR_MATRIX_COLOR_TABLE */ /* GL_CONVOLUTION_1D */ /* GL_CONVOLUTION_2D */ /* GL_SEPARABLE_2D */ /* GL_POST_CONVOLUTION_RED_SCALE */ /* GL_POST_CONVOLUTION_GREEN_SCALE */ /* GL_POST_CONVOLUTION_BLUE_SCALE */ /* GL_POST_CONVOLUTION_ALPHA_SCALE */ /* GL_POST_CONVOLUTION_RED_BIAS */ /* GL_POST_CONVOLUTION_GREEN_BIAS */ /* GL_POST_CONVOLUTION_BLUE_BIAS */ /* GL_POST_CONVOLUTION_ALPHA_BIAS */ /* GL_COLOR_MATRIX */ /* GL_COLOR_MATRIX_STACK_DEPTH */ /* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ /* GL_POST_COLOR_MATRIX_RED_SCALE */ /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ /* GL_POST_COLOR_MATRIX_RED_BIAS */ /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ /* GL_HISTOGRAM */ /* GL_MINMAX */ /* GL_MAX_ELEMENTS_VERTICES */ /* GL_MAX_ELEMENTS_INDICES */ /* GL_RESCALE_NORMAL */ /* GL_LIGHT_MODEL_COLOR_CONTROL */ /* GL_PACK_SKIP_IMAGES */ /* GL_PACK_IMAGE_HEIGHT */ /* GL_UNPACK_SKIP_IMAGES */ /* GL_UNPACK_IMAGE_HEIGHT */ /* GL_TEXTURE_3D */ /* GL_MAX_3D_TEXTURE_SIZE */ /* GL_BLEND_COLOR */ /* GL_BLEND_EQUATION */ /* GL_ACTIVE_TEXTURE_ARB */ /* GL_CLIENT_ACTIVE_TEXTURE_ARB */ /* GL_MAX_TEXTURE_UNITS_ARB */ /* GetTextureParameter */ /* GL_TEXTURE_MAG_FILTER */ /* GL_TEXTURE_MIN_FILTER */ /* GL_TEXTURE_WRAP_S */ /* GL_TEXTURE_WRAP_T */ #define GL_TEXTURE_WIDTH 0x1000 #define GL_TEXTURE_HEIGHT 0x1001 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_TEXTURE_BORDER 0x1005 /* GL_TEXTURE_RED_SIZE */ /* GL_TEXTURE_GREEN_SIZE */ /* GL_TEXTURE_BLUE_SIZE */ /* GL_TEXTURE_ALPHA_SIZE */ /* GL_TEXTURE_LUMINANCE_SIZE */ /* GL_TEXTURE_INTENSITY_SIZE */ /* GL_TEXTURE_PRIORITY */ /* GL_TEXTURE_RESIDENT */ /* GL_TEXTURE_DEPTH */ /* GL_TEXTURE_WRAP_R */ /* GL_TEXTURE_MIN_LOD */ /* GL_TEXTURE_MAX_LOD */ /* GL_TEXTURE_BASE_LEVEL */ /* GL_TEXTURE_MAX_LEVEL */ /* HintMode */ #define GL_DONT_CARE 0x1100 #define GL_FASTEST 0x1101 #define GL_NICEST 0x1102 /* HintTarget */ /* GL_PERSPECTIVE_CORRECTION_HINT */ /* GL_POINT_SMOOTH_HINT */ /* GL_LINE_SMOOTH_HINT */ /* GL_POLYGON_SMOOTH_HINT */ /* GL_FOG_HINT */ /* HistogramTarget */ /* GL_HISTOGRAM */ /* GL_PROXY_HISTOGRAM */ /* IndexPointerType */ /* GL_SHORT */ /* GL_INT */ /* GL_FLOAT */ /* GL_DOUBLE */ /* LightModelColorControl */ /* GL_SINGLE_COLOR */ /* GL_SEPARATE_SPECULAR_COLOR */ /* LightModelParameter */ /* GL_LIGHT_MODEL_AMBIENT */ /* GL_LIGHT_MODEL_LOCAL_VIEWER */ /* GL_LIGHT_MODEL_TWO_SIDE */ /* GL_LIGHT_MODEL_COLOR_CONTROL */ /* LightName */ #define GL_LIGHT0 0x4000 #define GL_LIGHT1 0x4001 #define GL_LIGHT2 0x4002 #define GL_LIGHT3 0x4003 #define GL_LIGHT4 0x4004 #define GL_LIGHT5 0x4005 #define GL_LIGHT6 0x4006 #define GL_LIGHT7 0x4007 /* LightParameter */ #define GL_AMBIENT 0x1200 #define GL_DIFFUSE 0x1201 #define GL_SPECULAR 0x1202 #define GL_POSITION 0x1203 #define GL_SPOT_DIRECTION 0x1204 #define GL_SPOT_EXPONENT 0x1205 #define GL_SPOT_CUTOFF 0x1206 #define GL_CONSTANT_ATTENUATION 0x1207 #define GL_LINEAR_ATTENUATION 0x1208 #define GL_QUADRATIC_ATTENUATION 0x1209 /* InterleavedArrays */ /* GL_V2F */ /* GL_V3F */ /* GL_C4UB_V2F */ /* GL_C4UB_V3F */ /* GL_C3F_V3F */ /* GL_N3F_V3F */ /* GL_C4F_N3F_V3F */ /* GL_T2F_V3F */ /* GL_T4F_V4F */ /* GL_T2F_C4UB_V3F */ /* GL_T2F_C3F_V3F */ /* GL_T2F_N3F_V3F */ /* GL_T2F_C4F_N3F_V3F */ /* GL_T4F_C4F_N3F_V4F */ /* ListMode */ #define GL_COMPILE 0x1300 #define GL_COMPILE_AND_EXECUTE 0x1301 /* ListNameType */ /* GL_BYTE */ /* GL_UNSIGNED_BYTE */ /* GL_SHORT */ /* GL_UNSIGNED_SHORT */ /* GL_INT */ /* GL_UNSIGNED_INT */ /* GL_FLOAT */ /* GL_2_BYTES */ /* GL_3_BYTES */ /* GL_4_BYTES */ /* LogicOp */ #define GL_CLEAR 0x1500 #define GL_AND 0x1501 #define GL_AND_REVERSE 0x1502 #define GL_COPY 0x1503 #define GL_AND_INVERTED 0x1504 #define GL_NOOP 0x1505 #define GL_XOR 0x1506 #define GL_OR 0x1507 #define GL_NOR 0x1508 #define GL_EQUIV 0x1509 #define GL_INVERT 0x150A #define GL_OR_REVERSE 0x150B #define GL_COPY_INVERTED 0x150C #define GL_OR_INVERTED 0x150D #define GL_NAND 0x150E #define GL_SET 0x150F /* MapTarget */ /* GL_MAP1_COLOR_4 */ /* GL_MAP1_INDEX */ /* GL_MAP1_NORMAL */ /* GL_MAP1_TEXTURE_COORD_1 */ /* GL_MAP1_TEXTURE_COORD_2 */ /* GL_MAP1_TEXTURE_COORD_3 */ /* GL_MAP1_TEXTURE_COORD_4 */ /* GL_MAP1_VERTEX_3 */ /* GL_MAP1_VERTEX_4 */ /* GL_MAP2_COLOR_4 */ /* GL_MAP2_INDEX */ /* GL_MAP2_NORMAL */ /* GL_MAP2_TEXTURE_COORD_1 */ /* GL_MAP2_TEXTURE_COORD_2 */ /* GL_MAP2_TEXTURE_COORD_3 */ /* GL_MAP2_TEXTURE_COORD_4 */ /* GL_MAP2_VERTEX_3 */ /* GL_MAP2_VERTEX_4 */ /* MaterialFace */ /* GL_FRONT */ /* GL_BACK */ /* GL_FRONT_AND_BACK */ /* MaterialParameter */ #define GL_EMISSION 0x1600 #define GL_SHININESS 0x1601 #define GL_AMBIENT_AND_DIFFUSE 0x1602 #define GL_COLOR_INDEXES 0x1603 /* GL_AMBIENT */ /* GL_DIFFUSE */ /* GL_SPECULAR */ /* MatrixMode */ #define GL_MODELVIEW 0x1700 #define GL_PROJECTION 0x1701 #define GL_TEXTURE 0x1702 /* MeshMode1 */ /* GL_POINT */ /* GL_LINE */ /* MeshMode2 */ /* GL_POINT */ /* GL_LINE */ /* GL_FILL */ /* MinmaxTarget */ /* GL_MINMAX */ /* NormalPointerType */ /* GL_BYTE */ /* GL_SHORT */ /* GL_INT */ /* GL_FLOAT */ /* GL_DOUBLE */ /* PixelCopyType */ #define GL_COLOR 0x1800 #define GL_DEPTH 0x1801 #define GL_STENCIL 0x1802 /* PixelFormat */ #define GL_COLOR_INDEX 0x1900 #define GL_STENCIL_INDEX 0x1901 #define GL_DEPTH_COMPONENT 0x1902 #define GL_RED 0x1903 #define GL_GREEN 0x1904 #define GL_BLUE 0x1905 #define GL_ALPHA 0x1906 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE_ALPHA 0x190A /* GL_ABGR */ /* PixelInternalFormat */ /* GL_ALPHA4 */ /* GL_ALPHA8 */ /* GL_ALPHA12 */ /* GL_ALPHA16 */ /* GL_LUMINANCE4 */ /* GL_LUMINANCE8 */ /* GL_LUMINANCE12 */ /* GL_LUMINANCE16 */ /* GL_LUMINANCE4_ALPHA4 */ /* GL_LUMINANCE6_ALPHA2 */ /* GL_LUMINANCE8_ALPHA8 */ /* GL_LUMINANCE12_ALPHA4 */ /* GL_LUMINANCE12_ALPHA12 */ /* GL_LUMINANCE16_ALPHA16 */ /* GL_INTENSITY */ /* GL_INTENSITY4 */ /* GL_INTENSITY8 */ /* GL_INTENSITY12 */ /* GL_INTENSITY16 */ /* GL_R3_G3_B2 */ /* GL_RGB4 */ /* GL_RGB5 */ /* GL_RGB8 */ /* GL_RGB10 */ /* GL_RGB12 */ /* GL_RGB16 */ /* GL_RGBA2 */ /* GL_RGBA4 */ /* GL_RGB5_A1 */ /* GL_RGBA8 */ /* GL_RGB10_A2 */ /* GL_RGBA12 */ /* GL_RGBA16 */ /* PixelMap */ /* GL_PIXEL_MAP_I_TO_I */ /* GL_PIXEL_MAP_S_TO_S */ /* GL_PIXEL_MAP_I_TO_R */ /* GL_PIXEL_MAP_I_TO_G */ /* GL_PIXEL_MAP_I_TO_B */ /* GL_PIXEL_MAP_I_TO_A */ /* GL_PIXEL_MAP_R_TO_R */ /* GL_PIXEL_MAP_G_TO_G */ /* GL_PIXEL_MAP_B_TO_B */ /* GL_PIXEL_MAP_A_TO_A */ /* PixelStore */ /* GL_UNPACK_SWAP_BYTES */ /* GL_UNPACK_LSB_FIRST */ /* GL_UNPACK_ROW_LENGTH */ /* GL_UNPACK_SKIP_ROWS */ /* GL_UNPACK_SKIP_PIXELS */ /* GL_UNPACK_ALIGNMENT */ /* GL_PACK_SWAP_BYTES */ /* GL_PACK_LSB_FIRST */ /* GL_PACK_ROW_LENGTH */ /* GL_PACK_SKIP_ROWS */ /* GL_PACK_SKIP_PIXELS */ /* GL_PACK_ALIGNMENT */ /* GL_PACK_SKIP_IMAGES */ /* GL_PACK_IMAGE_HEIGHT */ /* GL_UNPACK_SKIP_IMAGES */ /* GL_UNPACK_IMAGE_HEIGHT */ /* PixelTransfer */ /* GL_MAP_COLOR */ /* GL_MAP_STENCIL */ /* GL_INDEX_SHIFT */ /* GL_INDEX_OFFSET */ /* GL_RED_SCALE */ /* GL_RED_BIAS */ /* GL_GREEN_SCALE */ /* GL_GREEN_BIAS */ /* GL_BLUE_SCALE */ /* GL_BLUE_BIAS */ /* GL_ALPHA_SCALE */ /* GL_ALPHA_BIAS */ /* GL_DEPTH_SCALE */ /* GL_DEPTH_BIAS */ /* GL_POST_CONVOLUTION_RED_SCALE */ /* GL_POST_CONVOLUTION_GREEN_SCALE */ /* GL_POST_CONVOLUTION_BLUE_SCALE */ /* GL_POST_CONVOLUTION_ALPHA_SCALE */ /* GL_POST_CONVOLUTION_RED_BIAS */ /* GL_POST_CONVOLUTION_GREEN_BIAS */ /* GL_POST_CONVOLUTION_BLUE_BIAS */ /* GL_POST_CONVOLUTION_ALPHA_BIAS */ /* GL_POST_COLOR_MATRIX_RED_SCALE */ /* GL_POST_COLOR_MATRIX_GREEN_SCALE */ /* GL_POST_COLOR_MATRIX_BLUE_SCALE */ /* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ /* GL_POST_COLOR_MATRIX_RED_BIAS */ /* GL_POST_COLOR_MATRIX_GREEN_BIAS */ /* GL_POST_COLOR_MATRIX_BLUE_BIAS */ /* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ /* PixelType */ #define GL_BITMAP 0x1A00 /* GL_BYTE */ /* GL_UNSIGNED_BYTE */ /* GL_SHORT */ /* GL_UNSIGNED_SHORT */ /* GL_INT */ /* GL_UNSIGNED_INT */ /* GL_FLOAT */ /* GL_BGR */ /* GL_BGRA */ /* GL_UNSIGNED_BYTE_3_3_2 */ /* GL_UNSIGNED_SHORT_4_4_4_4 */ /* GL_UNSIGNED_SHORT_5_5_5_1 */ /* GL_UNSIGNED_INT_8_8_8_8 */ /* GL_UNSIGNED_INT_10_10_10_2 */ /* GL_UNSIGNED_SHORT_5_6_5 */ /* GL_UNSIGNED_BYTE_2_3_3_REV */ /* GL_UNSIGNED_SHORT_5_6_5_REV */ /* GL_UNSIGNED_SHORT_4_4_4_4_REV */ /* GL_UNSIGNED_SHORT_1_5_5_5_REV */ /* GL_UNSIGNED_INT_8_8_8_8_REV */ /* GL_UNSIGNED_INT_2_10_10_10_REV */ /* PolygonMode */ #define GL_POINT 0x1B00 #define GL_LINE 0x1B01 #define GL_FILL 0x1B02 /* ReadBufferMode */ /* GL_FRONT_LEFT */ /* GL_FRONT_RIGHT */ /* GL_BACK_LEFT */ /* GL_BACK_RIGHT */ /* GL_FRONT */ /* GL_BACK */ /* GL_LEFT */ /* GL_RIGHT */ /* GL_AUX0 */ /* GL_AUX1 */ /* GL_AUX2 */ /* GL_AUX3 */ /* RenderingMode */ #define GL_RENDER 0x1C00 #define GL_FEEDBACK 0x1C01 #define GL_SELECT 0x1C02 /* SeparableTarget */ /* GL_SEPARABLE_2D */ /* ShadingModel */ #define GL_FLAT 0x1D00 #define GL_SMOOTH 0x1D01 /* StencilFunction */ /* GL_NEVER */ /* GL_LESS */ /* GL_EQUAL */ /* GL_LEQUAL */ /* GL_GREATER */ /* GL_NOTEQUAL */ /* GL_GEQUAL */ /* GL_ALWAYS */ /* StencilOp */ /* GL_ZERO */ #define GL_KEEP 0x1E00 #define GL_REPLACE 0x1E01 #define GL_INCR 0x1E02 #define GL_DECR 0x1E03 /* GL_INVERT */ /* StringName */ #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 #define GL_VERSION 0x1F02 #define GL_EXTENSIONS 0x1F03 /* TextureCoordName */ #define GL_S 0x2000 #define GL_T 0x2001 #define GL_R 0x2002 #define GL_Q 0x2003 /* TexCoordPointerType */ /* GL_SHORT */ /* GL_INT */ /* GL_FLOAT */ /* GL_DOUBLE */ /* TextureEnvMode */ #define GL_MODULATE 0x2100 #define GL_DECAL 0x2101 /* GL_BLEND */ /* GL_REPLACE */ /* TextureEnvParameter */ #define GL_TEXTURE_ENV_MODE 0x2200 #define GL_TEXTURE_ENV_COLOR 0x2201 /* TextureEnvTarget */ #define GL_TEXTURE_ENV 0x2300 /* TextureGenMode */ #define GL_EYE_LINEAR 0x2400 #define GL_OBJECT_LINEAR 0x2401 #define GL_SPHERE_MAP 0x2402 /* TextureGenParameter */ #define GL_TEXTURE_GEN_MODE 0x2500 #define GL_OBJECT_PLANE 0x2501 #define GL_EYE_PLANE 0x2502 /* TextureMagFilter */ #define GL_NEAREST 0x2600 #define GL_LINEAR 0x2601 /* TextureMinFilter */ /* GL_NEAREST */ /* GL_LINEAR */ #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 /* TextureParameterName */ #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 /* GL_TEXTURE_BORDER_COLOR */ /* GL_TEXTURE_PRIORITY */ /* GL_TEXTURE_WRAP_R */ /* TextureTarget */ /* GL_TEXTURE_1D */ /* GL_TEXTURE_2D */ /* GL_PROXY_TEXTURE_1D */ /* GL_PROXY_TEXTURE_2D */ /* GL_TEXTURE_3D */ /* GL_PROXY_TEXTURE_3D */ /* GL_TEXTURE_MIN_LOD */ /* GL_TEXTURE_MAX_LOD */ /* GL_TEXTURE_BASE_LEVEL */ /* GL_TEXTURE_MAX_LEVEL */ /* TextureUnit */ /* GL_TEXTURE0_ARB */ /* GL_TEXTURE1_ARB */ /* GL_TEXTURE2_ARB */ /* GL_TEXTURE3_ARB */ /* GL_TEXTURE4_ARB */ /* GL_TEXTURE5_ARB */ /* GL_TEXTURE6_ARB */ /* GL_TEXTURE7_ARB */ /* GL_TEXTURE8_ARB */ /* GL_TEXTURE9_ARB */ /* GL_TEXTURE10_ARB */ /* GL_TEXTURE11_ARB */ /* GL_TEXTURE12_ARB */ /* GL_TEXTURE13_ARB */ /* GL_TEXTURE14_ARB */ /* GL_TEXTURE15_ARB */ /* GL_TEXTURE16_ARB */ /* GL_TEXTURE17_ARB */ /* GL_TEXTURE18_ARB */ /* GL_TEXTURE19_ARB */ /* GL_TEXTURE20_ARB */ /* GL_TEXTURE21_ARB */ /* GL_TEXTURE22_ARB */ /* GL_TEXTURE23_ARB */ /* GL_TEXTURE24_ARB */ /* GL_TEXTURE25_ARB */ /* GL_TEXTURE26_ARB */ /* GL_TEXTURE27_ARB */ /* GL_TEXTURE28_ARB */ /* GL_TEXTURE29_ARB */ /* GL_TEXTURE30_ARB */ /* GL_TEXTURE31_ARB */ /* TextureWrapMode */ #define GL_CLAMP 0x2900 #define GL_REPEAT 0x2901 /* GL_CLAMP_TO_EDGE */ /* VertexPointerType */ /* GL_SHORT */ /* GL_INT */ /* GL_FLOAT */ /* GL_DOUBLE */ /* ClientAttribMask */ #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff /* polygon_offset */ #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_OFFSET_POINT 0x2A01 #define GL_POLYGON_OFFSET_LINE 0x2A02 #define GL_POLYGON_OFFSET_FILL 0x8037 /* texture */ #define GL_ALPHA4 0x803B #define GL_ALPHA8 0x803C #define GL_ALPHA12 0x803D #define GL_ALPHA16 0x803E #define GL_LUMINANCE4 0x803F #define GL_LUMINANCE8 0x8040 #define GL_LUMINANCE12 0x8041 #define GL_LUMINANCE16 0x8042 #define GL_LUMINANCE4_ALPHA4 0x8043 #define GL_LUMINANCE6_ALPHA2 0x8044 #define GL_LUMINANCE8_ALPHA8 0x8045 #define GL_LUMINANCE12_ALPHA4 0x8046 #define GL_LUMINANCE12_ALPHA12 0x8047 #define GL_LUMINANCE16_ALPHA16 0x8048 #define GL_INTENSITY 0x8049 #define GL_INTENSITY4 0x804A #define GL_INTENSITY8 0x804B #define GL_INTENSITY12 0x804C #define GL_INTENSITY16 0x804D #define GL_R3_G3_B2 0x2A10 #define GL_RGB4 0x804F #define GL_RGB5 0x8050 #define GL_RGB8 0x8051 #define GL_RGB10 0x8052 #define GL_RGB12 0x8053 #define GL_RGB16 0x8054 #define GL_RGBA2 0x8055 #define GL_RGBA4 0x8056 #define GL_RGB5_A1 0x8057 #define GL_RGBA8 0x8058 #define GL_RGB10_A2 0x8059 #define GL_RGBA12 0x805A #define GL_RGBA16 0x805B #define GL_TEXTURE_RED_SIZE 0x805C #define GL_TEXTURE_GREEN_SIZE 0x805D #define GL_TEXTURE_BLUE_SIZE 0x805E #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 #define GL_TEXTURE_INTENSITY_SIZE 0x8061 #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_2D 0x8064 /* texture_object */ #define GL_TEXTURE_PRIORITY 0x8066 #define GL_TEXTURE_RESIDENT 0x8067 #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_TEXTURE_BINDING_3D 0x806A /* vertex_array */ #define GL_VERTEX_ARRAY 0x8074 #define GL_NORMAL_ARRAY 0x8075 #define GL_COLOR_ARRAY 0x8076 #define GL_INDEX_ARRAY 0x8077 #define GL_TEXTURE_COORD_ARRAY 0x8078 #define GL_EDGE_FLAG_ARRAY 0x8079 #define GL_VERTEX_ARRAY_SIZE 0x807A #define GL_VERTEX_ARRAY_TYPE 0x807B #define GL_VERTEX_ARRAY_STRIDE 0x807C #define GL_NORMAL_ARRAY_TYPE 0x807E #define GL_NORMAL_ARRAY_STRIDE 0x807F #define GL_COLOR_ARRAY_SIZE 0x8081 #define GL_COLOR_ARRAY_TYPE 0x8082 #define GL_COLOR_ARRAY_STRIDE 0x8083 #define GL_INDEX_ARRAY_TYPE 0x8085 #define GL_INDEX_ARRAY_STRIDE 0x8086 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C #define GL_VERTEX_ARRAY_POINTER 0x808E #define GL_NORMAL_ARRAY_POINTER 0x808F #define GL_COLOR_ARRAY_POINTER 0x8090 #define GL_INDEX_ARRAY_POINTER 0x8091 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 #define GL_V2F 0x2A20 #define GL_V3F 0x2A21 #define GL_C4UB_V2F 0x2A22 #define GL_C4UB_V3F 0x2A23 #define GL_C3F_V3F 0x2A24 #define GL_N3F_V3F 0x2A25 #define GL_C4F_N3F_V3F 0x2A26 #define GL_T2F_V3F 0x2A27 #define GL_T4F_V4F 0x2A28 #define GL_T2F_C4UB_V3F 0x2A29 #define GL_T2F_C3F_V3F 0x2A2A #define GL_T2F_N3F_V3F 0x2A2B #define GL_T2F_C4F_N3F_V3F 0x2A2C #define GL_T4F_C4F_N3F_V4F 0x2A2D /* bgra */ #define GL_BGR 0x80E0 #define GL_BGRA 0x80E1 /* blend_color */ #define GL_CONSTANT_COLOR 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_CONSTANT_ALPHA 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_BLEND_COLOR 0x8005 /* blend_minmax */ #define GL_FUNC_ADD 0x8006 #define GL_MIN 0x8007 #define GL_MAX 0x8008 #define GL_BLEND_EQUATION 0x8009 /* blend_subtract */ #define GL_FUNC_SUBTRACT 0x800A #define GL_FUNC_REVERSE_SUBTRACT 0x800B /* color_matrix */ #define GL_COLOR_MATRIX 0x80B1 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB /* color_table */ #define GL_COLOR_TABLE 0x80D0 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 #define GL_PROXY_COLOR_TABLE 0x80D3 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 #define GL_COLOR_TABLE_SCALE 0x80D6 #define GL_COLOR_TABLE_BIAS 0x80D7 #define GL_COLOR_TABLE_FORMAT 0x80D8 #define GL_COLOR_TABLE_WIDTH 0x80D9 #define GL_COLOR_TABLE_RED_SIZE 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF /* convolution */ #define GL_CONVOLUTION_1D 0x8010 #define GL_CONVOLUTION_2D 0x8011 #define GL_SEPARABLE_2D 0x8012 #define GL_CONVOLUTION_BORDER_MODE 0x8013 #define GL_CONVOLUTION_FILTER_SCALE 0x8014 #define GL_CONVOLUTION_FILTER_BIAS 0x8015 #define GL_REDUCE 0x8016 #define GL_CONVOLUTION_FORMAT 0x8017 #define GL_CONVOLUTION_WIDTH 0x8018 #define GL_CONVOLUTION_HEIGHT 0x8019 #define GL_MAX_CONVOLUTION_WIDTH 0x801A #define GL_MAX_CONVOLUTION_HEIGHT 0x801B #define GL_POST_CONVOLUTION_RED_SCALE 0x801C #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 #define GL_CONSTANT_BORDER 0x8151 #define GL_REPLICATE_BORDER 0x8153 #define GL_CONVOLUTION_BORDER_COLOR 0x8154 /* draw_range_elements */ #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #define GL_MAX_ELEMENTS_INDICES 0x80E9 /* histogram */ #define GL_HISTOGRAM 0x8024 #define GL_PROXY_HISTOGRAM 0x8025 #define GL_HISTOGRAM_WIDTH 0x8026 #define GL_HISTOGRAM_FORMAT 0x8027 #define GL_HISTOGRAM_RED_SIZE 0x8028 #define GL_HISTOGRAM_GREEN_SIZE 0x8029 #define GL_HISTOGRAM_BLUE_SIZE 0x802A #define GL_HISTOGRAM_ALPHA_SIZE 0x802B #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C #define GL_HISTOGRAM_SINK 0x802D #define GL_MINMAX 0x802E #define GL_MINMAX_FORMAT 0x802F #define GL_MINMAX_SINK 0x8030 #define GL_TABLE_TOO_LARGE 0x8031 /* packed_pixels */ #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 /* rescale_normal */ #define GL_RESCALE_NORMAL 0x803A /* separate_specular_color */ #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 #define GL_SINGLE_COLOR 0x81F9 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA /* texture3D */ #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_TEXTURE_3D 0x806F #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_WRAP_R 0x8072 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 /* texture_edge_clamp */ #define GL_CLAMP_TO_EDGE 0x812F /* texture_lod */ #define GL_TEXTURE_MIN_LOD 0x813A #define GL_TEXTURE_MAX_LOD 0x813B #define GL_TEXTURE_BASE_LEVEL 0x813C #define GL_TEXTURE_MAX_LEVEL 0x813D /* multitexture */ #define GL_TEXTURE0_ARB 0x84C0 #define GL_TEXTURE1_ARB 0x84C1 #define GL_TEXTURE2_ARB 0x84C2 #define GL_TEXTURE3_ARB 0x84C3 #define GL_TEXTURE4_ARB 0x84C4 #define GL_TEXTURE5_ARB 0x84C5 #define GL_TEXTURE6_ARB 0x84C6 #define GL_TEXTURE7_ARB 0x84C7 #define GL_TEXTURE8_ARB 0x84C8 #define GL_TEXTURE9_ARB 0x84C9 #define GL_TEXTURE10_ARB 0x84CA #define GL_TEXTURE11_ARB 0x84CB #define GL_TEXTURE12_ARB 0x84CC #define GL_TEXTURE13_ARB 0x84CD #define GL_TEXTURE14_ARB 0x84CE #define GL_TEXTURE15_ARB 0x84CF #define GL_TEXTURE16_ARB 0x84D0 #define GL_TEXTURE17_ARB 0x84D1 #define GL_TEXTURE18_ARB 0x84D2 #define GL_TEXTURE19_ARB 0x84D3 #define GL_TEXTURE20_ARB 0x84D4 #define GL_TEXTURE21_ARB 0x84D5 #define GL_TEXTURE22_ARB 0x84D6 #define GL_TEXTURE23_ARB 0x84D7 #define GL_TEXTURE24_ARB 0x84D8 #define GL_TEXTURE25_ARB 0x84D9 #define GL_TEXTURE26_ARB 0x84DA #define GL_TEXTURE27_ARB 0x84DB #define GL_TEXTURE28_ARB 0x84DC #define GL_TEXTURE29_ARB 0x84DD #define GL_TEXTURE30_ARB 0x84DE #define GL_TEXTURE31_ARB 0x84DF #define GL_ACTIVE_TEXTURE_ARB 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 /* Extensions */ #define GL_EXT_abgr 1 #define GL_EXT_blend_color 1 #define GL_EXT_blend_minmax 1 #define GL_EXT_blend_subtract 1 /* EXT_abgr */ #define GL_ABGR_EXT 0x8000 /* EXT_blend_color */ #define GL_CONSTANT_COLOR_EXT 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 #define GL_CONSTANT_ALPHA_EXT 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 #define GL_BLEND_COLOR_EXT 0x8005 /* EXT_blend_minmax */ #define GL_FUNC_ADD_EXT 0x8006 #define GL_MIN_EXT 0x8007 #define GL_MAX_EXT 0x8008 #define GL_BLEND_EQUATION_EXT 0x8009 /* EXT_blend_subtract */ #define GL_FUNC_SUBTRACT_EXT 0x800A #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B /* For compatibility with OpenGL v1.0 */ #define GL_LOGIC_OP GL_INDEX_LOGIC_OP #define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT /* GL_EXT_paletted_texture */ #define GL_TABLE_TOO_LARGE_EXT 0x8031 #define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 #define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 #define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA #define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB #define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC #define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD #define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE #define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED #define GL_COLOR_INDEX1_EXT 0x80E2 #define GL_COLOR_INDEX2_EXT 0x80E3 #define GL_COLOR_INDEX4_EXT 0x80E4 #define GL_COLOR_INDEX8_EXT 0x80E5 #define GL_COLOR_INDEX12_EXT 0x80E6 #define GL_COLOR_INDEX16_EXT 0x80E7 /*************************************************************/ extern void glAccum (GLenum op, GLfloat value); extern void glAlphaFunc (GLenum func, GLclampf ref); extern GLboolean glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); extern void glArrayElement (GLint i); extern void glArrayElementEXT (GLint i); extern void glBegin (GLenum mode); extern void glBindTexture (GLenum target, GLuint texture); extern void glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); extern void glBlendColorEXT (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); extern void glBlendEquationEXT (GLenum mode); extern void glBlendFunc (GLenum sfactor, GLenum dfactor); extern void glCallList (GLuint list); extern void glCallLists (GLsizei n, GLenum type, const GLvoid *lists); extern void glClear (GLbitfield mask); extern void glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); extern void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); extern void glClearDepth (GLclampd depth); extern void glClearIndex (GLfloat c); extern void glClearStencil (GLint s); extern void glClipPlane (GLenum plane, const GLdouble *equation); extern void glColor3b (GLbyte red, GLbyte green, GLbyte blue); extern void glColor3bv (const GLbyte *v); extern void glColor3d (GLdouble red, GLdouble green, GLdouble blue); extern void glColor3dv (const GLdouble *v); extern void glColor3f (GLfloat red, GLfloat green, GLfloat blue); extern void glColor3fv (const GLfloat *v); extern void glColor3i (GLint red, GLint green, GLint blue); extern void glColor3iv (const GLint *v); extern void glColor3s (GLshort red, GLshort green, GLshort blue); extern void glColor3sv (const GLshort *v); extern void glColor3ub (GLubyte red, GLubyte green, GLubyte blue); extern void glColor3ubv (const GLubyte *v); extern void glColor3ui (GLuint red, GLuint green, GLuint blue); extern void glColor3uiv (const GLuint *v); extern void glColor3us (GLushort red, GLushort green, GLushort blue); extern void glColor3usv (const GLushort *v); extern void glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); extern void glColor4bv (const GLbyte *v); extern void glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); extern void glColor4dv (const GLdouble *v); extern void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); extern void glColor4fv (const GLfloat *v); extern void glColor4i (GLint red, GLint green, GLint blue, GLint alpha); extern void glColor4iv (const GLint *v); extern void glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); extern void glColor4sv (const GLshort *v); extern void glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); extern void glColor4ubv (const GLubyte *v); extern void glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); extern void glColor4uiv (const GLuint *v); extern void glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); extern void glColor4usv (const GLushort *v); extern void glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); extern void glColorMaterial (GLenum face, GLenum mode); extern void glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); extern void glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); extern void glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); extern void glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); extern void glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); extern void glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); extern void glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); extern void glCopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ); extern void glCullFace (GLenum mode); extern void glDeleteLists (GLuint list, GLsizei range); extern void glDeleteTextures (GLsizei n, const GLuint *textures); extern void glDepthFunc (GLenum func); extern void glDepthMask (GLboolean flag); extern void glDepthRange (GLclampd zNear, GLclampd zFar); extern void glDisable (GLenum cap); extern void glDisableClientState (GLenum array); extern void glDrawArrays (GLenum mode, GLint first, GLsizei count); extern void glDrawBuffer (GLenum mode); extern void glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); extern void glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); extern void glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); extern void glEdgeFlag (GLboolean flag); extern void glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer); extern void glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer); extern void glEdgeFlagv (const GLboolean *flag); extern void glEnable (GLenum cap); extern void glEnableClientState (GLenum array); extern void glEnd (void); extern void glEndList (void); extern void glEvalCoord1d (GLdouble u); extern void glEvalCoord1dv (const GLdouble *u); extern void glEvalCoord1f (GLfloat u); extern void glEvalCoord1fv (const GLfloat *u); extern void glEvalCoord2d (GLdouble u, GLdouble v); extern void glEvalCoord2dv (const GLdouble *u); extern void glEvalCoord2f (GLfloat u, GLfloat v); extern void glEvalCoord2fv (const GLfloat *u); extern void glEvalMesh1 (GLenum mode, GLint i1, GLint i2); extern void glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); extern void glEvalPoint1 (GLint i); extern void glEvalPoint2 (GLint i, GLint j); extern void glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); extern void glFinish (void); extern void glFlush (void); extern void glFogf (GLenum pname, GLfloat param); extern void glFogfv (GLenum pname, const GLfloat *params); extern void glFogi (GLenum pname, GLint param); extern void glFogiv (GLenum pname, const GLint *params); extern void glFrontFace (GLenum mode); extern void glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); extern GLuint glGenLists (GLsizei range); extern void glGenTextures (GLsizei n, GLuint *textures); extern void glGetBooleanv (GLenum pname, GLboolean *params); extern void glGetClipPlane (GLenum plane, GLdouble *equation); extern void glGetDoublev (GLenum pname, GLdouble *params); extern GLenum glGetError (void); extern void glGetFloatv (GLenum pname, GLfloat *params); extern void glGetIntegerv (GLenum pname, GLint *params); extern void glGetLightfv (GLenum light, GLenum pname, GLfloat *params); extern void glGetLightiv (GLenum light, GLenum pname, GLint *params); extern void glGetMapdv (GLenum target, GLenum query, GLdouble *v); extern void glGetMapfv (GLenum target, GLenum query, GLfloat *v); extern void glGetMapiv (GLenum target, GLenum query, GLint *v); extern void glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); extern void glGetMaterialiv (GLenum face, GLenum pname, GLint *params); extern void glGetPixelMapfv (GLenum map, GLfloat *values); extern void glGetPixelMapuiv (GLenum map, GLuint *values); extern void glGetPixelMapusv (GLenum map, GLushort *values); extern void glGetPointerv (GLenum pname, GLvoid* *params); extern void glGetPointervEXT (GLenum pname, GLvoid* *params); extern void glGetPolygonStipple (GLubyte *mask); extern const GLubyte * glGetString (GLenum name); extern void glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); extern void glGetTexEnviv (GLenum target, GLenum pname, GLint *params); extern void glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); extern void glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); extern void glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); extern void glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); extern void glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); extern void glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); extern void glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); extern void glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); extern void glHint (GLenum target, GLenum mode); extern void glIndexMask (GLuint mask); extern void glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer); extern void glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); extern void glIndexd (GLdouble c); extern void glIndexdv (const GLdouble *c); extern void glIndexf (GLfloat c); extern void glIndexfv (const GLfloat *c); extern void glIndexi (GLint c); extern void glIndexiv (const GLint *c); extern void glIndexs (GLshort c); extern void glIndexsv (const GLshort *c); extern void glIndexub (GLubyte c); extern void glIndexubv (const GLubyte *c); extern void glInitNames (void); extern void glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer); extern GLboolean glIsEnabled (GLenum cap); extern GLboolean glIsList (GLuint list); extern GLboolean glIsTexture (GLuint texture); extern void glLightModelf (GLenum pname, GLfloat param); extern void glLightModelfv (GLenum pname, const GLfloat *params); extern void glLightModeli (GLenum pname, GLint param); extern void glLightModeliv (GLenum pname, const GLint *params); extern void glLightf (GLenum light, GLenum pname, GLfloat param); extern void glLightfv (GLenum light, GLenum pname, const GLfloat *params); extern void glLighti (GLenum light, GLenum pname, GLint param); extern void glLightiv (GLenum light, GLenum pname, const GLint *params); extern void glLineStipple (GLint factor, GLushort pattern); extern void glLineWidth (GLfloat width); extern void glListBase (GLuint base); extern void glLoadIdentity (void); extern void glLoadMatrixd (const GLdouble *m); extern void glLoadMatrixf (const GLfloat *m); extern void glLoadName (GLuint name); extern void glLockArraysEXT (GLint first, GLsizei count); extern void glLogicOp (GLenum opcode); extern void glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); extern void glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); extern void glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); extern void glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); extern void glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); extern void glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); extern void glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); extern void glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); extern void glMaterialf (GLenum face, GLenum pname, GLfloat param); extern void glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); extern void glMateriali (GLenum face, GLenum pname, GLint param); extern void glMaterialiv (GLenum face, GLenum pname, const GLint *params); extern void glMatrixMode (GLenum mode); extern void glMultMatrixd (const GLdouble *m); extern void glMultMatrixf (const GLfloat *m); extern void glNewList (GLuint list, GLenum mode); extern void glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); extern void glNormal3bv (const GLbyte *v); extern void glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); extern void glNormal3dv (const GLdouble *v); extern void glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); extern void glNormal3fv (const GLfloat *v); extern void glNormal3i (GLint nx, GLint ny, GLint nz); extern void glNormal3iv (const GLint *v); extern void glNormal3s (GLshort nx, GLshort ny, GLshort nz); extern void glNormal3sv (const GLshort *v); extern void glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); extern void glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); extern void glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); extern void glPassThrough (GLfloat token); extern void glPixelMapfv (GLenum map, GLint mapsize, const GLfloat *values); extern void glPixelMapuiv (GLenum map, GLint mapsize, const GLuint *values); extern void glPixelMapusv (GLenum map, GLint mapsize, const GLushort *values); extern void glPixelStoref (GLenum pname, GLfloat param); extern void glPixelStorei (GLenum pname, GLint param); extern void glPixelTransferf (GLenum pname, GLfloat param); extern void glPixelTransferi (GLenum pname, GLint param); extern void glPixelZoom (GLfloat xfactor, GLfloat yfactor); extern void glPointSize (GLfloat size); extern void glPolygonMode (GLenum face, GLenum mode); extern void glPolygonOffset (GLfloat factor, GLfloat units); extern void glPolygonStipple (const GLubyte *mask); extern void glPopAttrib (void); extern void glPopClientAttrib (void); extern void glPopMatrix (void); extern void glPopName (void); extern void glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); extern void glPushAttrib (GLbitfield mask); extern void glPushClientAttrib (GLbitfield mask); extern void glPushMatrix (void); extern void glPushName (GLuint name); extern void glRasterPos2d (GLdouble x, GLdouble y); extern void glRasterPos2dv (const GLdouble *v); extern void glRasterPos2f (GLfloat x, GLfloat y); extern void glRasterPos2fv (const GLfloat *v); extern void glRasterPos2i (GLint x, GLint y); extern void glRasterPos2iv (const GLint *v); extern void glRasterPos2s (GLshort x, GLshort y); extern void glRasterPos2sv (const GLshort *v); extern void glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); extern void glRasterPos3dv (const GLdouble *v); extern void glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); extern void glRasterPos3fv (const GLfloat *v); extern void glRasterPos3i (GLint x, GLint y, GLint z); extern void glRasterPos3iv (const GLint *v); extern void glRasterPos3s (GLshort x, GLshort y, GLshort z); extern void glRasterPos3sv (const GLshort *v); extern void glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern void glRasterPos4dv (const GLdouble *v); extern void glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void glRasterPos4fv (const GLfloat *v); extern void glRasterPos4i (GLint x, GLint y, GLint z, GLint w); extern void glRasterPos4iv (const GLint *v); extern void glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); extern void glRasterPos4sv (const GLshort *v); extern void glReadBuffer (GLenum mode); extern void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); extern void glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); extern void glRectdv (const GLdouble *v1, const GLdouble *v2); extern void glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); extern void glRectfv (const GLfloat *v1, const GLfloat *v2); extern void glRecti (GLint x1, GLint y1, GLint x2, GLint y2); extern void glRectiv (const GLint *v1, const GLint *v2); extern void glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); extern void glRectsv (const GLshort *v1, const GLshort *v2); extern GLint glRenderMode (GLenum mode); extern void glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); extern void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); extern void glScaled (GLdouble x, GLdouble y, GLdouble z); extern void glScalef (GLfloat x, GLfloat y, GLfloat z); extern void glScissor (GLint x, GLint y, GLsizei width, GLsizei height); extern void glSelectBuffer (GLsizei size, GLuint *buffer); extern void glShadeModel (GLenum mode); extern void glStencilFunc (GLenum func, GLint ref, GLuint mask); extern void glStencilMask (GLuint mask); extern void glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); extern void glTexCoord1d (GLdouble s); extern void glTexCoord1dv (const GLdouble *v); extern void glTexCoord1f (GLfloat s); extern void glTexCoord1fv (const GLfloat *v); extern void glTexCoord1i (GLint s); extern void glTexCoord1iv (const GLint *v); extern void glTexCoord1s (GLshort s); extern void glTexCoord1sv (const GLshort *v); extern void glTexCoord2d (GLdouble s, GLdouble t); extern void glTexCoord2dv (const GLdouble *v); extern void glTexCoord2f (GLfloat s, GLfloat t); extern void glTexCoord2fv (const GLfloat *v); extern void glTexCoord2i (GLint s, GLint t); extern void glTexCoord2iv (const GLint *v); extern void glTexCoord2s (GLshort s, GLshort t); extern void glTexCoord2sv (const GLshort *v); extern void glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); extern void glTexCoord3dv (const GLdouble *v); extern void glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); extern void glTexCoord3fv (const GLfloat *v); extern void glTexCoord3i (GLint s, GLint t, GLint r); extern void glTexCoord3iv (const GLint *v); extern void glTexCoord3s (GLshort s, GLshort t, GLshort r); extern void glTexCoord3sv (const GLshort *v); extern void glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); extern void glTexCoord4dv (const GLdouble *v); extern void glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); extern void glTexCoord4fv (const GLfloat *v); extern void glTexCoord4i (GLint s, GLint t, GLint r, GLint q); extern void glTexCoord4iv (const GLint *v); extern void glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); extern void glTexCoord4sv (const GLshort *v); extern void glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); extern void glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); extern void glTexEnvf (GLenum target, GLenum pname, GLfloat param); extern void glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); extern void glTexEnvi (GLenum target, GLenum pname, GLint param); extern void glTexEnviv (GLenum target, GLenum pname, const GLint *params); extern void glTexGend (GLenum coord, GLenum pname, GLdouble param); extern void glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); extern void glTexGenf (GLenum coord, GLenum pname, GLfloat param); extern void glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); extern void glTexGeni (GLenum coord, GLenum pname, GLint param); extern void glTexGeniv (GLenum coord, GLenum pname, const GLint *params); extern void glTexImage1D (GLenum target, GLint level, GLint components, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); extern void glTexImage2D (GLenum target, GLint level, GLint components, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); extern void glTexImage3D (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); extern void glTexParameterf (GLenum target, GLenum pname, GLfloat param); extern void glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); extern void glTexParameteri (GLenum target, GLenum pname, GLint param); extern void glTexParameteriv (GLenum target, GLenum pname, const GLint *params); extern void glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); extern void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); extern void glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); extern void glTranslated (GLdouble x, GLdouble y, GLdouble z); extern void glTranslatef (GLfloat x, GLfloat y, GLfloat z); extern void glUnlockArraysEXT (void); extern void glVertex2d (GLdouble x, GLdouble y); extern void glVertex2dv (const GLdouble *v); extern void glVertex2f (GLfloat x, GLfloat y); extern void glVertex2fv (const GLfloat *v); extern void glVertex2i (GLint x, GLint y); extern void glVertex2iv (const GLint *v); extern void glVertex2s (GLshort x, GLshort y); extern void glVertex2sv (const GLshort *v); extern void glVertex3d (GLdouble x, GLdouble y, GLdouble z); extern void glVertex3dv (const GLdouble *v); extern void glVertex3f (GLfloat x, GLfloat y, GLfloat z); extern void glVertex3fv (const GLfloat *v); extern void glVertex3i (GLint x, GLint y, GLint z); extern void glVertex3iv (const GLint *v); extern void glVertex3s (GLshort x, GLshort y, GLshort z); extern void glVertex3sv (const GLshort *v); extern void glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); extern void glVertex4dv (const GLdouble *v); extern void glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); extern void glVertex4fv (const GLfloat *v); extern void glVertex4i (GLint x, GLint y, GLint z, GLint w); extern void glVertex4iv (const GLint *v); extern void glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); extern void glVertex4sv (const GLshort *v); extern void glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); extern void glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); extern void glViewport (GLint x, GLint y, GLsizei width, GLsizei height); #ifdef __cplusplus } #endif #endif /* __gl_h_ */