/* * Mesa 3-D graphics library * Version: 3.1 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef VBXFORM_H #define VBXFORM_H extern void gl_internal_flush( GLcontext *ctx ); extern void gl_maybe_transform_vb( struct immediate *IM ); extern void gl_compute_orflag( struct immediate *IM ); extern void gl_reset_vb( struct vertex_buffer *VB ); extern void gl_fixup_input( GLcontext *ctx, struct immediate *IM ); extern void gl_fixup_cassette( GLcontext *ctx, struct immediate *IM ); extern void gl_copy_prev_vertices( struct vertex_buffer *VB, struct immediate *prev, struct immediate *next ); extern void gl_execute_cassette( GLcontext *ctx, struct immediate *IM ); extern void gl_reset_input( GLcontext *ctx ); extern void gl_execute_vb( GLcontext *ctx ); extern void gl_copy_to_current( GLcontext *ctx, struct immediate *IM ); extern void gl_copy_all_to_current( GLcontext *ctx, struct immediate *IM ); extern struct immediate *gl_purge_immediate( GLcontext *ctx, struct immediate *IM, GLuint flag ); extern void gl_print_cassette( struct immediate *IM ); extern void gl_print_cassette_flags( struct immediate *IM, GLuint *flags ); extern GLuint gl_texcoord_size( GLuint flag, GLuint unit ); #endif