/* * Mesa 3-D graphics library * Version: 3.1 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef SPAN_H #define SPAN_H #include "types.h" extern void gl_write_index_span( GLcontext *ctx, GLuint n, GLint x, GLint y, const GLdepth z[], GLuint index[], GLenum primitive ); extern void gl_write_monoindex_span( GLcontext *ctx, GLuint n, GLint x, GLint y, const GLdepth z[], GLuint index, GLenum primitive ); extern void gl_write_rgba_span( GLcontext *ctx, GLuint n, GLint x, GLint y, const GLdepth z[], GLubyte rgba[][4], GLenum primitive ); extern void gl_write_monocolor_span( GLcontext *ctx, GLuint n, GLint x, GLint y, const GLdepth z[], const GLubyte color[4], GLenum primitive ); extern void gl_write_texture_span( GLcontext *ctx, GLuint n, GLint x, GLint y, const GLdepth z[], const GLfloat s[], const GLfloat t[], const GLfloat u[], GLfloat lambda[], GLubyte rgba[][4], CONST GLubyte spec[][4], GLenum primitive ); extern void gl_write_multitexture_span( GLcontext *ctx, GLuint texSets, GLuint n, GLint x, GLint y, const GLdepth z[], CONST GLfloat s[MAX_TEXTURE_UNITS][MAX_WIDTH], CONST GLfloat t[MAX_TEXTURE_UNITS][MAX_WIDTH], CONST GLfloat u[MAX_TEXTURE_UNITS][MAX_WIDTH], GLfloat lambda[MAX_TEXTURE_UNITS][MAX_WIDTH], GLubyte rgba[][4], CONST GLubyte spec[][4], GLenum primitive ); extern void gl_read_rgba_span( GLcontext *ctx, GLframebuffer *buffer, GLuint n, GLint x, GLint y, GLubyte rgba[][4] ); extern void gl_read_index_span( GLcontext *ctx, GLframebuffer *buffer, GLuint n, GLint x, GLint y, GLuint indx[] ); #endif