/* * Mesa 3-D graphics library * Version: 3.1 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef SHADE_H #define SHADE_H #include "types.h" extern void gl_update_lighting_function( GLcontext *ctx ); extern void gl_init_shade( void ); extern gl_shade_func gl_shade_tab[0x10]; extern gl_shade_func gl_shade_fast_tab[0x10]; extern gl_shade_func gl_shade_fast_single_tab[0x10]; extern gl_shade_func gl_shade_spec_tab[0x10]; extern gl_shade_func gl_shade_ci_tab[0x10]; void gl_shade_rastpos( GLcontext *ctx, GLfloat vertex[4], GLfloat normal[3], GLfloat Rcolor[4], GLuint *index ); #endif