/* * Mesa 3-D graphics library * Version: 3.1 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * New (3.1) transformation code written by Keith Whitwell. */ #ifndef POSTFIX #define POSTFIX #endif #ifndef INIT #define INIT(x) #endif #ifndef NEED_EDGEFLAG_SETUP #define NEED_EDGEFLAG_SETUP 0 #define EDGEFLAG_TRI(a,b,c,d,e) #define EDGEFLAG_POLY_TRI_PRE(a,b,c,d) #define EDGEFLAG_POLY_TRI_POST(a,b,c,d) #define EDGEFLAG_QUAD(a,b,c,d,e) #endif #ifndef RESET_STIPPLE #define RESET_STIPPLE #endif static void TAG(render_vb_points)( struct vertex_buffer *VB, GLuint start, GLuint count, GLuint parity ) { LOCAL_VARS; (void) parity; INIT(GL_POINTS); RENDER_POINTS( start, count ); POSTFIX; } static void TAG(render_vb_lines)( struct vertex_buffer *VB, GLuint start, GLuint count, GLuint parity ) { GLuint j; LOCAL_VARS; (void) parity; INIT(GL_LINES); for (j=start+1; jFlag[count] & VERT_END) { RESET_STIPPLE; } POSTFIX; } static void TAG(render_vb_line_loop)( struct vertex_buffer *VB, GLuint start, GLuint count, GLuint parity ) { GLuint i = start < VB->Start ? VB->Start : start + 1; LOCAL_VARS; (void) parity; INIT(GL_LINES); for ( ; i < count ; i++) { RENDER_LINE( i-1, i ); } if (VB->Flag[count] & VERT_END) { RENDER_LINE( i-1, start ); RESET_STIPPLE; } POSTFIX; } static void TAG(render_vb_triangles)( struct vertex_buffer *VB, GLuint start, GLuint count, GLuint parity ) { GLuint j; LOCAL_VARS; (void) parity; INIT(GL_POLYGON); for (j=start+2; j