/* * Mesa 3-D graphics library * Version: 3.5 * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef _GLAPI_H #define _GLAPI_H #include "GL/gl.h" struct _glapi_table; extern void *_glapi_Context; extern struct _glapi_table *_glapi_Dispatch; extern void _glapi_noop_enable_warnings(GLboolean enable); extern void _glapi_check_multithread(void); extern void _glapi_set_context(void *context); extern void * _glapi_get_context(void); extern void _glapi_set_dispatch(struct _glapi_table *dispatch); extern struct _glapi_table * _glapi_get_dispatch(void); extern int _glapi_begin_dispatch_override(struct _glapi_table *override); extern void _glapi_end_dispatch_override(int layer); struct _glapi_table * _glapi_get_override_dispatch(int layer); extern GLuint _glapi_get_dispatch_table_size(void); extern const char * _glapi_get_version(void); extern void _glapi_check_table(const struct _glapi_table *table); extern GLboolean _glapi_add_entrypoint(const char *funcName, GLuint offset); extern GLint _glapi_get_proc_offset(const char *funcName); extern const GLvoid * _glapi_get_proc_address(const char *funcName); extern const char * _glapi_get_proc_name(GLuint offset); #endif