/* * Mesa 3-D graphics library * Version: 3.5 * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifdef PC_HEADER #include "all.h" #else #include "glheader.h" #include "colormac.h" #include "context.h" #include "enums.h" #include "feedback.h" #include "macros.h" #include "mmath.h" #include "mtypes.h" #endif #define FB_3D 0x01 #define FB_4D 0x02 #define FB_INDEX 0x04 #define FB_COLOR 0x08 #define FB_TEXTURE 0X10 void _mesa_FeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (ctx->RenderMode==GL_FEEDBACK) { _mesa_error( ctx, GL_INVALID_OPERATION, "glFeedbackBuffer" ); return; } if (size<0) { _mesa_error( ctx, GL_INVALID_VALUE, "glFeedbackBuffer(size<0)" ); return; } if (!buffer) { _mesa_error( ctx, GL_INVALID_VALUE, "glFeedbackBuffer(buffer==NULL)" ); ctx->Feedback.BufferSize = 0; return; } switch (type) { case GL_2D: ctx->Feedback._Mask = 0; break; case GL_3D: ctx->Feedback._Mask = FB_3D; break; case GL_3D_COLOR: ctx->Feedback._Mask = (FB_3D | (ctx->Visual.rgbMode ? FB_COLOR : FB_INDEX)); break; case GL_3D_COLOR_TEXTURE: ctx->Feedback._Mask = (FB_3D | (ctx->Visual.rgbMode ? FB_COLOR : FB_INDEX) | FB_TEXTURE); break; case GL_4D_COLOR_TEXTURE: ctx->Feedback._Mask = (FB_3D | FB_4D | (ctx->Visual.rgbMode ? FB_COLOR : FB_INDEX) | FB_TEXTURE); break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glFeedbackBuffer" ); return; } FLUSH_VERTICES(ctx, _NEW_RENDERMODE); /* Always flush */ ctx->Feedback.Type = type; ctx->Feedback.BufferSize = size; ctx->Feedback.Buffer = buffer; ctx->Feedback.Count = 0; /* Becaues of this. */ } void _mesa_PassThrough( GLfloat token ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (ctx->RenderMode==GL_FEEDBACK) { FLUSH_VERTICES(ctx, 0); FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_PASS_THROUGH_TOKEN ); FEEDBACK_TOKEN( ctx, token ); } } /* * Put a vertex into the feedback buffer. */ void _mesa_feedback_vertex( GLcontext *ctx, const GLfloat win[4], const GLfloat color[4], GLuint index, const GLfloat texcoord[4] ) { FEEDBACK_TOKEN( ctx, win[0] ); FEEDBACK_TOKEN( ctx, win[1] ); if (ctx->Feedback._Mask & FB_3D) { FEEDBACK_TOKEN( ctx, win[2] ); } if (ctx->Feedback._Mask & FB_4D) { FEEDBACK_TOKEN( ctx, win[3] ); } if (ctx->Feedback._Mask & FB_INDEX) { FEEDBACK_TOKEN( ctx, (GLfloat) index ); } if (ctx->Feedback._Mask & FB_COLOR) { FEEDBACK_TOKEN( ctx, color[0] ); FEEDBACK_TOKEN( ctx, color[1] ); FEEDBACK_TOKEN( ctx, color[2] ); FEEDBACK_TOKEN( ctx, color[3] ); } if (ctx->Feedback._Mask & FB_TEXTURE) { FEEDBACK_TOKEN( ctx, texcoord[0] ); FEEDBACK_TOKEN( ctx, texcoord[1] ); FEEDBACK_TOKEN( ctx, texcoord[2] ); FEEDBACK_TOKEN( ctx, texcoord[3] ); } } /**********************************************************************/ /* Selection */ /**********************************************************************/ /* * NOTE: this function can't be put in a display list. */ void _mesa_SelectBuffer( GLsizei size, GLuint *buffer ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (ctx->RenderMode==GL_SELECT) { _mesa_error( ctx, GL_INVALID_OPERATION, "glSelectBuffer" ); return; /* KW: added return */ } FLUSH_VERTICES(ctx, _NEW_RENDERMODE); /* why bother? */ ctx->Select.Buffer = buffer; ctx->Select.BufferSize = size; ctx->Select.BufferCount = 0; ctx->Select.HitFlag = GL_FALSE; ctx->Select.HitMinZ = 1.0; ctx->Select.HitMaxZ = 0.0; } #define WRITE_RECORD( CTX, V ) \ if (CTX->Select.BufferCount < CTX->Select.BufferSize) { \ CTX->Select.Buffer[CTX->Select.BufferCount] = (V); \ } \ CTX->Select.BufferCount++; void _mesa_update_hitflag( GLcontext *ctx, GLfloat z ) { ctx->Select.HitFlag = GL_TRUE; if (z < ctx->Select.HitMinZ) { ctx->Select.HitMinZ = z; } if (z > ctx->Select.HitMaxZ) { ctx->Select.HitMaxZ = z; } } static void write_hit_record( GLcontext *ctx ) { GLuint i; GLuint zmin, zmax, zscale = (~0u); /* HitMinZ and HitMaxZ are in [0,1]. Multiply these values by */ /* 2^32-1 and round to nearest unsigned integer. */ assert( ctx != NULL ); /* this line magically fixes a SunOS 5.x/gcc bug */ zmin = (GLuint) ((GLfloat) zscale * ctx->Select.HitMinZ); zmax = (GLuint) ((GLfloat) zscale * ctx->Select.HitMaxZ); WRITE_RECORD( ctx, ctx->Select.NameStackDepth ); WRITE_RECORD( ctx, zmin ); WRITE_RECORD( ctx, zmax ); for (i = 0; i < ctx->Select.NameStackDepth; i++) { WRITE_RECORD( ctx, ctx->Select.NameStack[i] ); } ctx->Select.Hits++; ctx->Select.HitFlag = GL_FALSE; ctx->Select.HitMinZ = 1.0; ctx->Select.HitMaxZ = -1.0; } void _mesa_InitNames( void ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* Record the hit before the HitFlag is wiped out again. */ if (ctx->RenderMode == GL_SELECT) { if (ctx->Select.HitFlag) { write_hit_record( ctx ); } } ctx->Select.NameStackDepth = 0; ctx->Select.HitFlag = GL_FALSE; ctx->Select.HitMinZ = 1.0; ctx->Select.HitMaxZ = 0.0; ctx->NewState |= _NEW_RENDERMODE; } void _mesa_LoadName( GLuint name ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (ctx->RenderMode != GL_SELECT) { return; } if (ctx->Select.NameStackDepth == 0) { _mesa_error( ctx, GL_INVALID_OPERATION, "glLoadName" ); return; } FLUSH_VERTICES(ctx, _NEW_RENDERMODE); if (ctx->Select.HitFlag) { write_hit_record( ctx ); } if (ctx->Select.NameStackDepth < MAX_NAME_STACK_DEPTH) { ctx->Select.NameStack[ctx->Select.NameStackDepth-1] = name; } else { ctx->Select.NameStack[MAX_NAME_STACK_DEPTH-1] = name; } } void _mesa_PushName( GLuint name ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (ctx->RenderMode != GL_SELECT) { return; } FLUSH_VERTICES(ctx, _NEW_RENDERMODE); if (ctx->Select.HitFlag) { write_hit_record( ctx ); } if (ctx->Select.NameStackDepth >= MAX_NAME_STACK_DEPTH) { _mesa_error( ctx, GL_STACK_OVERFLOW, "glPushName" ); } else ctx->Select.NameStack[ctx->Select.NameStackDepth++] = name; } void _mesa_PopName( void ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (ctx->RenderMode != GL_SELECT) { return; } FLUSH_VERTICES(ctx, _NEW_RENDERMODE); if (ctx->Select.HitFlag) { write_hit_record( ctx ); } if (ctx->Select.NameStackDepth == 0) { _mesa_error( ctx, GL_STACK_UNDERFLOW, "glPopName" ); } else ctx->Select.NameStackDepth--; } /**********************************************************************/ /* Render Mode */ /**********************************************************************/ /* * NOTE: this function can't be put in a display list. */ GLint _mesa_RenderMode( GLenum mode ) { GET_CURRENT_CONTEXT(ctx); GLint result; ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); if (MESA_VERBOSE & VERBOSE_API) fprintf(stderr, "glRenderMode %s\n", _mesa_lookup_enum_by_nr(mode)); FLUSH_VERTICES(ctx, _NEW_RENDERMODE); switch (ctx->RenderMode) { case GL_RENDER: result = 0; break; case GL_SELECT: if (ctx->Select.HitFlag) { write_hit_record( ctx ); } if (ctx->Select.BufferCount > ctx->Select.BufferSize) { /* overflow */ #ifdef DEBUG _mesa_warning(ctx, "Feedback buffer overflow"); #endif result = -1; } else { result = ctx->Select.Hits; } ctx->Select.BufferCount = 0; ctx->Select.Hits = 0; ctx->Select.NameStackDepth = 0; break; case GL_FEEDBACK: if (ctx->Feedback.Count > ctx->Feedback.BufferSize) { /* overflow */ result = -1; } else { result = ctx->Feedback.Count; } ctx->Feedback.Count = 0; break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glRenderMode" ); return 0; } switch (mode) { case GL_RENDER: break; case GL_SELECT: if (ctx->Select.BufferSize==0) { /* haven't called glSelectBuffer yet */ _mesa_error( ctx, GL_INVALID_OPERATION, "glRenderMode" ); } break; case GL_FEEDBACK: if (ctx->Feedback.BufferSize==0) { /* haven't called glFeedbackBuffer yet */ _mesa_error( ctx, GL_INVALID_OPERATION, "glRenderMode" ); } break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glRenderMode" ); return 0; } ctx->RenderMode = mode; if (ctx->Driver.RenderMode) ctx->Driver.RenderMode( ctx, mode ); return result; }