/* * Mesa 3-D graphics library * Version: 3.3 * * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifdef PC_HEADER #include "all.h" #else #include "glheader.h" #include "accum.h" #include "attrib.h" #include "bitmap.h" #include "bbox.h" #include "blend.h" #include "buffers.h" #include "clip.h" #include "colortab.h" #include "context.h" #include "copypix.h" #include "cva.h" #include "depth.h" #include "enable.h" #include "enums.h" #include "eval.h" #include "extensions.h" #include "feedback.h" #include "get.h" #include "glapi.h" #include "hash.h" #include "image.h" #include "imaging.h" #include "light.h" #include "lines.h" #include "dlist.h" #include "macros.h" #include "matrix.h" #include "mem.h" #include "pipeline.h" #include "pixel.h" #include "points.h" #include "polygon.h" #include "readpix.h" #include "rect.h" #include "state.h" #include "texobj.h" #include "teximage.h" #include "texstate.h" #include "types.h" #include "varray.h" #include "vb.h" #include "vbfill.h" #include "vbxform.h" #include "xform.h" #endif /* Functions which aren't compiled but executed immediately: glIsList glGenLists glDeleteLists glEndList glFeedbackBuffer glSelectBuffer glRenderMode glReadPixels glPixelStore glFlush glFinish glIsEnabled glGet* Functions which cause errors if called while compiling a display list: glNewList */ /* * Display list instructions are stored as sequences of "nodes". Nodes * are allocated in blocks. Each block has BLOCK_SIZE nodes. Blocks * are linked together with a pointer. */ /* How many nodes to allocate at a time: * - reduced now that we hold vertices etc. elsewhere. */ #define BLOCK_SIZE 64 /* * Display list opcodes. * * The fact that these identifiers are assigned consecutive * integer values starting at 0 is very important, see InstSize array usage) * * KW: Commented out opcodes now handled by vertex-cassettes. */ typedef enum { OPCODE_ACCUM, OPCODE_ALPHA_FUNC, OPCODE_BIND_TEXTURE, OPCODE_BITMAP, OPCODE_BLEND_COLOR, OPCODE_BLEND_EQUATION, OPCODE_BLEND_FUNC, OPCODE_BLEND_FUNC_SEPARATE, OPCODE_CALL_LIST, OPCODE_CALL_LIST_OFFSET, OPCODE_CLEAR, OPCODE_CLEAR_ACCUM, OPCODE_CLEAR_COLOR, OPCODE_CLEAR_DEPTH, OPCODE_CLEAR_INDEX, OPCODE_CLEAR_STENCIL, OPCODE_CLIP_PLANE, OPCODE_COLOR_MASK, OPCODE_COLOR_MATERIAL, OPCODE_COLOR_TABLE, OPCODE_COLOR_SUB_TABLE, OPCODE_COPY_PIXELS, OPCODE_COPY_TEX_IMAGE1D, OPCODE_COPY_TEX_IMAGE2D, OPCODE_COPY_TEX_SUB_IMAGE1D, OPCODE_COPY_TEX_SUB_IMAGE2D, OPCODE_COPY_TEX_SUB_IMAGE3D, OPCODE_CULL_FACE, OPCODE_DEPTH_FUNC, OPCODE_DEPTH_MASK, OPCODE_DEPTH_RANGE, OPCODE_DISABLE, OPCODE_DRAW_BUFFER, OPCODE_DRAW_PIXELS, OPCODE_ENABLE, OPCODE_EVALCOORD1, OPCODE_EVALCOORD2, OPCODE_EVALMESH1, OPCODE_EVALMESH2, OPCODE_EVALPOINT1, OPCODE_EVALPOINT2, OPCODE_FOG, OPCODE_FRONT_FACE, OPCODE_FRUSTUM, OPCODE_HINT, OPCODE_HINT_PGI, OPCODE_INDEX_MASK, OPCODE_INIT_NAMES, OPCODE_LIGHT, OPCODE_LIGHT_MODEL, OPCODE_LINE_STIPPLE, OPCODE_LINE_WIDTH, OPCODE_LIST_BASE, OPCODE_LOAD_IDENTITY, OPCODE_LOAD_MATRIX, OPCODE_LOAD_NAME, OPCODE_LOGIC_OP, OPCODE_MAP1, OPCODE_MAP2, OPCODE_MAPGRID1, OPCODE_MAPGRID2, OPCODE_MATRIX_MODE, OPCODE_MULT_MATRIX, OPCODE_ORTHO, OPCODE_PASSTHROUGH, OPCODE_PIXEL_MAP, OPCODE_PIXEL_TRANSFER, OPCODE_PIXEL_ZOOM, OPCODE_POINT_SIZE, OPCODE_POINT_PARAMETERS, OPCODE_POLYGON_MODE, OPCODE_POLYGON_STIPPLE, OPCODE_POLYGON_OFFSET, OPCODE_POP_ATTRIB, OPCODE_POP_MATRIX, OPCODE_POP_NAME, OPCODE_PRIORITIZE_TEXTURE, OPCODE_PUSH_ATTRIB, OPCODE_PUSH_MATRIX, OPCODE_PUSH_NAME, OPCODE_RASTER_POS, OPCODE_RECTF, OPCODE_READ_BUFFER, OPCODE_SCALE, OPCODE_SCISSOR, OPCODE_SELECT_TEXTURE_SGIS, OPCODE_SELECT_TEXTURE_COORD_SET, OPCODE_SHADE_MODEL, OPCODE_STENCIL_FUNC, OPCODE_STENCIL_MASK, OPCODE_STENCIL_OP, OPCODE_TEXENV, OPCODE_TEXGEN, OPCODE_TEXPARAMETER, OPCODE_TEX_IMAGE1D, OPCODE_TEX_IMAGE2D, OPCODE_TEX_IMAGE3D, OPCODE_TEX_SUB_IMAGE1D, OPCODE_TEX_SUB_IMAGE2D, OPCODE_TEX_SUB_IMAGE3D, OPCODE_TRANSLATE, OPCODE_VIEWPORT, OPCODE_WINDOW_POS, /* GL_ARB_multitexture */ OPCODE_ACTIVE_TEXTURE, OPCODE_CLIENT_ACTIVE_TEXTURE, /* The following three are meta instructions */ OPCODE_ERROR, /* raise compiled-in error */ OPCODE_VERTEX_CASSETTE, /* render prebuilt vertex buffer */ OPCODE_CONTINUE, OPCODE_END_OF_LIST } OpCode; /* * Each instruction in the display list is stored as a sequence of * contiguous nodes in memory. * Each node is the union of a variety of datatypes. */ union node { OpCode opcode; GLboolean b; GLbitfield bf; GLubyte ub; GLshort s; GLushort us; GLint i; GLuint ui; GLenum e; GLfloat f; GLvoid *data; void *next; /* If prev node's opcode==OPCODE_CONTINUE */ }; /* Number of nodes of storage needed for each instruction: */ static GLuint InstSize[ OPCODE_END_OF_LIST+1 ]; void mesa_print_display_list( GLuint list ); /**********************************************************************/ /***** Private *****/ /**********************************************************************/ /* * Allocate space for a display list instruction. * Input: opcode - type of instruction * argcount - number of arguments following the instruction * Return: pointer to first node in the instruction */ static Node *alloc_instruction( GLcontext *ctx, OpCode opcode, GLint argcount ) { Node *n, *newblock; GLuint count = InstSize[opcode]; assert( (GLint) count == argcount+1 ); if (ctx->CurrentPos + count + 2 > BLOCK_SIZE) { /* This block is full. Allocate a new block and chain to it */ n = ctx->CurrentBlock + ctx->CurrentPos; n[0].opcode = OPCODE_CONTINUE; newblock = (Node *) MALLOC( sizeof(Node) * BLOCK_SIZE ); if (!newblock) { gl_error( ctx, GL_OUT_OF_MEMORY, "Building display list" ); return NULL; } n[1].next = (Node *) newblock; ctx->CurrentBlock = newblock; ctx->CurrentPos = 0; } n = ctx->CurrentBlock + ctx->CurrentPos; ctx->CurrentPos += count; n[0].opcode = opcode; return n; } /* * Make an empty display list. This is used by glGenLists() to * reserver display list IDs. */ static Node *make_empty_list( void ) { Node *n = (Node *) MALLOC( sizeof(Node) ); n[0].opcode = OPCODE_END_OF_LIST; return n; } /* * Destroy all nodes in a display list. * Input: list - display list number */ void gl_destroy_list( GLcontext *ctx, GLuint list ) { Node *n, *block; GLboolean done; if (list==0) return; block = (Node *) _mesa_HashLookup(ctx->Shared->DisplayList, list); n = block; done = block ? GL_FALSE : GL_TRUE; while (!done) { switch (n[0].opcode) { /* special cases first */ case OPCODE_VERTEX_CASSETTE: if ( ! -- ((struct immediate *) n[1].data)->ref_count ) gl_immediate_free( (struct immediate *) n[1].data ); n += InstSize[n[0].opcode]; break; case OPCODE_MAP1: FREE(n[6].data); n += InstSize[n[0].opcode]; break; case OPCODE_MAP2: FREE(n[10].data); n += InstSize[n[0].opcode]; break; case OPCODE_DRAW_PIXELS: FREE( n[5].data ); n += InstSize[n[0].opcode]; break; case OPCODE_BITMAP: FREE( n[7].data ); n += InstSize[n[0].opcode]; break; case OPCODE_COLOR_TABLE: FREE( n[6].data ); n += InstSize[n[0].opcode]; break; case OPCODE_COLOR_SUB_TABLE: FREE( n[6].data ); n += InstSize[n[0].opcode]; break; case OPCODE_POLYGON_STIPPLE: FREE( n[1].data ); n += InstSize[n[0].opcode]; break; case OPCODE_TEX_IMAGE1D: FREE(n[8].data); n += InstSize[n[0].opcode]; break; case OPCODE_TEX_IMAGE2D: FREE( n[9]. data ); n += InstSize[n[0].opcode]; break; case OPCODE_TEX_IMAGE3D: FREE( n[10]. data ); n += InstSize[n[0].opcode]; break; case OPCODE_TEX_SUB_IMAGE1D: FREE(n[7].data); n += InstSize[n[0].opcode]; break; case OPCODE_TEX_SUB_IMAGE2D: FREE(n[9].data); n += InstSize[n[0].opcode]; break; case OPCODE_TEX_SUB_IMAGE3D: FREE(n[11].data); n += InstSize[n[0].opcode]; break; case OPCODE_CONTINUE: n = (Node *) n[1].next; FREE( block ); block = n; break; case OPCODE_END_OF_LIST: FREE( block ); done = GL_TRUE; break; default: /* Most frequent case */ n += InstSize[n[0].opcode]; break; } } _mesa_HashRemove(ctx->Shared->DisplayList, list); } /* * Translate the nth element of list from type to GLuint. */ static GLuint translate_id( GLsizei n, GLenum type, const GLvoid *list ) { GLbyte *bptr; GLubyte *ubptr; GLshort *sptr; GLushort *usptr; GLint *iptr; GLuint *uiptr; GLfloat *fptr; switch (type) { case GL_BYTE: bptr = (GLbyte *) list; return (GLuint) *(bptr+n); case GL_UNSIGNED_BYTE: ubptr = (GLubyte *) list; return (GLuint) *(ubptr+n); case GL_SHORT: sptr = (GLshort *) list; return (GLuint) *(sptr+n); case GL_UNSIGNED_SHORT: usptr = (GLushort *) list; return (GLuint) *(usptr+n); case GL_INT: iptr = (GLint *) list; return (GLuint) *(iptr+n); case GL_UNSIGNED_INT: uiptr = (GLuint *) list; return (GLuint) *(uiptr+n); case GL_FLOAT: fptr = (GLfloat *) list; return (GLuint) *(fptr+n); case GL_2_BYTES: ubptr = ((GLubyte *) list) + 2*n; return (GLuint) *ubptr * 256 + (GLuint) *(ubptr+1); case GL_3_BYTES: ubptr = ((GLubyte *) list) + 3*n; return (GLuint) *ubptr * 65536 + (GLuint) *(ubptr+1) * 256 + (GLuint) *(ubptr+2); case GL_4_BYTES: ubptr = ((GLubyte *) list) + 4*n; return (GLuint) *ubptr * 16777216 + (GLuint) *(ubptr+1) * 65536 + (GLuint) *(ubptr+2) * 256 + (GLuint) *(ubptr+3); default: return 0; } } /**********************************************************************/ /***** Public *****/ /**********************************************************************/ void gl_init_lists( void ) { static int init_flag = 0; if (init_flag==0) { InstSize[OPCODE_ACCUM] = 3; InstSize[OPCODE_ALPHA_FUNC] = 3; InstSize[OPCODE_BIND_TEXTURE] = 3; InstSize[OPCODE_BITMAP] = 8; InstSize[OPCODE_BLEND_COLOR] = 5; InstSize[OPCODE_BLEND_EQUATION] = 2; InstSize[OPCODE_BLEND_FUNC] = 3; InstSize[OPCODE_BLEND_FUNC_SEPARATE] = 5; InstSize[OPCODE_CALL_LIST] = 2; InstSize[OPCODE_CALL_LIST_OFFSET] = 2; InstSize[OPCODE_CLEAR] = 2; InstSize[OPCODE_CLEAR_ACCUM] = 5; InstSize[OPCODE_CLEAR_COLOR] = 5; InstSize[OPCODE_CLEAR_DEPTH] = 2; InstSize[OPCODE_CLEAR_INDEX] = 2; InstSize[OPCODE_CLEAR_STENCIL] = 2; InstSize[OPCODE_CLIP_PLANE] = 6; InstSize[OPCODE_COLOR_MASK] = 5; InstSize[OPCODE_COLOR_MATERIAL] = 3; InstSize[OPCODE_COLOR_TABLE] = 7; InstSize[OPCODE_COLOR_SUB_TABLE] = 7; InstSize[OPCODE_COPY_PIXELS] = 6; InstSize[OPCODE_COPY_TEX_IMAGE1D] = 8; InstSize[OPCODE_COPY_TEX_IMAGE2D] = 9; InstSize[OPCODE_COPY_TEX_SUB_IMAGE1D] = 7; InstSize[OPCODE_COPY_TEX_SUB_IMAGE2D] = 9; InstSize[OPCODE_COPY_TEX_SUB_IMAGE3D] = 10; InstSize[OPCODE_CULL_FACE] = 2; InstSize[OPCODE_DEPTH_FUNC] = 2; InstSize[OPCODE_DEPTH_MASK] = 2; InstSize[OPCODE_DEPTH_RANGE] = 3; InstSize[OPCODE_DISABLE] = 2; InstSize[OPCODE_DRAW_BUFFER] = 2; InstSize[OPCODE_DRAW_PIXELS] = 6; InstSize[OPCODE_ENABLE] = 2; InstSize[OPCODE_EVALCOORD1] = 2; InstSize[OPCODE_EVALCOORD2] = 3; InstSize[OPCODE_EVALMESH1] = 4; InstSize[OPCODE_EVALMESH2] = 6; InstSize[OPCODE_EVALPOINT1] = 2; InstSize[OPCODE_EVALPOINT2] = 3; InstSize[OPCODE_FOG] = 6; InstSize[OPCODE_FRONT_FACE] = 2; InstSize[OPCODE_FRUSTUM] = 7; InstSize[OPCODE_HINT] = 3; InstSize[OPCODE_HINT_PGI] = 3; InstSize[OPCODE_INDEX_MASK] = 2; InstSize[OPCODE_INIT_NAMES] = 1; InstSize[OPCODE_LIGHT] = 7; InstSize[OPCODE_LIGHT_MODEL] = 6; InstSize[OPCODE_LINE_STIPPLE] = 3; InstSize[OPCODE_LINE_WIDTH] = 2; InstSize[OPCODE_LIST_BASE] = 2; InstSize[OPCODE_LOAD_IDENTITY] = 1; InstSize[OPCODE_LOAD_MATRIX] = 17; InstSize[OPCODE_LOAD_NAME] = 2; InstSize[OPCODE_LOGIC_OP] = 2; InstSize[OPCODE_MAP1] = 7; InstSize[OPCODE_MAP2] = 11; InstSize[OPCODE_MAPGRID1] = 4; InstSize[OPCODE_MAPGRID2] = 7; InstSize[OPCODE_MATRIX_MODE] = 2; InstSize[OPCODE_MULT_MATRIX] = 17; InstSize[OPCODE_ORTHO] = 7; InstSize[OPCODE_PASSTHROUGH] = 2; InstSize[OPCODE_PIXEL_MAP] = 4; InstSize[OPCODE_PIXEL_TRANSFER] = 3; InstSize[OPCODE_PIXEL_ZOOM] = 3; InstSize[OPCODE_POINT_SIZE] = 2; InstSize[OPCODE_POINT_PARAMETERS] = 5; InstSize[OPCODE_POLYGON_MODE] = 3; InstSize[OPCODE_POLYGON_STIPPLE] = 2; InstSize[OPCODE_POLYGON_OFFSET] = 3; InstSize[OPCODE_POP_ATTRIB] = 1; InstSize[OPCODE_POP_MATRIX] = 1; InstSize[OPCODE_POP_NAME] = 1; InstSize[OPCODE_PRIORITIZE_TEXTURE] = 3; InstSize[OPCODE_PUSH_ATTRIB] = 2; InstSize[OPCODE_PUSH_MATRIX] = 1; InstSize[OPCODE_PUSH_NAME] = 2; InstSize[OPCODE_RASTER_POS] = 5; InstSize[OPCODE_RECTF] = 5; InstSize[OPCODE_READ_BUFFER] = 2; InstSize[OPCODE_SCALE] = 4; InstSize[OPCODE_SCISSOR] = 5; InstSize[OPCODE_STENCIL_FUNC] = 4; InstSize[OPCODE_STENCIL_MASK] = 2; InstSize[OPCODE_STENCIL_OP] = 4; InstSize[OPCODE_SHADE_MODEL] = 2; InstSize[OPCODE_TEXENV] = 7; InstSize[OPCODE_TEXGEN] = 7; InstSize[OPCODE_TEXPARAMETER] = 7; InstSize[OPCODE_TEX_IMAGE1D] = 9; InstSize[OPCODE_TEX_IMAGE2D] = 10; InstSize[OPCODE_TEX_IMAGE3D] = 11; InstSize[OPCODE_TEX_SUB_IMAGE1D] = 8; InstSize[OPCODE_TEX_SUB_IMAGE2D] = 10; InstSize[OPCODE_TEX_SUB_IMAGE3D] = 12; InstSize[OPCODE_TRANSLATE] = 4; InstSize[OPCODE_VIEWPORT] = 5; InstSize[OPCODE_WINDOW_POS] = 5; InstSize[OPCODE_CONTINUE] = 2; InstSize[OPCODE_ERROR] = 3; InstSize[OPCODE_VERTEX_CASSETTE] = 9; InstSize[OPCODE_END_OF_LIST] = 1; /* GL_ARB_multitexture */ InstSize[OPCODE_ACTIVE_TEXTURE] = 2; InstSize[OPCODE_CLIENT_ACTIVE_TEXTURE] = 2; } init_flag = 1; } /* * Display List compilation functions */ static void save_Accum( GLenum op, GLfloat value ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_ACCUM, 2 ); if (n) { n[1].e = op; n[2].f = value; } if (ctx->ExecuteFlag) { (*ctx->Exec->Accum)( op, value ); } } static void save_AlphaFunc( GLenum func, GLclampf ref ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_ALPHA_FUNC, 2 ); if (n) { n[1].e = func; n[2].f = (GLfloat) ref; } if (ctx->ExecuteFlag) { (*ctx->Exec->AlphaFunc)( func, ref ); } } static void save_Begin( GLenum mode ) { _mesa_Begin(mode); /* special case */ } static void save_BindTexture( GLenum target, GLuint texture ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_BIND_TEXTURE, 2 ); if (n) { n[1].e = target; n[2].ui = texture; } if (ctx->ExecuteFlag) { (*ctx->Exec->BindTexture)( target, texture ); } } static void save_Bitmap( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *pixels ) { GET_CURRENT_CONTEXT(ctx); GLvoid *image = _mesa_unpack_bitmap( width, height, pixels, &ctx->Unpack ); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_BITMAP, 7 ); if (n) { n[1].i = (GLint) width; n[2].i = (GLint) height; n[3].f = xorig; n[4].f = yorig; n[5].f = xmove; n[6].f = ymove; n[7].data = image; } else if (image) { FREE(image); } if (ctx->ExecuteFlag) { (*ctx->Exec->Bitmap)( width, height, xorig, yorig, xmove, ymove, pixels ); } } static void save_BlendEquation( GLenum mode ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_BLEND_EQUATION, 1 ); if (n) { n[1].e = mode; } if (ctx->ExecuteFlag) { (*ctx->Exec->BlendEquation)( mode ); } } static void save_BlendFunc( GLenum sfactor, GLenum dfactor ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_BLEND_FUNC, 2 ); if (n) { n[1].e = sfactor; n[2].e = dfactor; } if (ctx->ExecuteFlag) { (*ctx->Exec->BlendFunc)( sfactor, dfactor ); } } static void save_BlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_BLEND_FUNC_SEPARATE, 4 ); if (n) { n[1].e = sfactorRGB; n[2].e = dfactorRGB; n[3].e = sfactorA; n[4].e = dfactorA; } if (ctx->ExecuteFlag) { (*ctx->Exec->BlendFuncSeparateEXT)( sfactorRGB, dfactorRGB, sfactorA, dfactorA); } } static void save_BlendColor( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_BLEND_COLOR, 4 ); if (n) { n[1].f = red; n[2].f = green; n[3].f = blue; n[4].f = alpha; } if (ctx->ExecuteFlag) { (*ctx->Exec->BlendColor)( red, green, blue, alpha ); } } static void save_CallList( GLuint list ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_CALL_LIST, 1 ); if (n) { n[1].ui = list; } if (ctx->ExecuteFlag) { (*ctx->Exec->CallList)( list ); } } static void save_CallLists( GLsizei n, GLenum type, const GLvoid *lists ) { GET_CURRENT_CONTEXT(ctx); GLint i; FLUSH_VB(ctx, "dlist"); for (i=0;iExecuteFlag) { (*ctx->Exec->CallLists)( n, type, lists ); } } static void save_Clear( GLbitfield mask ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_CLEAR, 1 ); if (n) { n[1].bf = mask; } if (ctx->ExecuteFlag) { (*ctx->Exec->Clear)( mask ); } } static void save_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_CLEAR_ACCUM, 4 ); if (n) { n[1].f = red; n[2].f = green; n[3].f = blue; n[4].f = alpha; } if (ctx->ExecuteFlag) { (*ctx->Exec->ClearAccum)( red, green, blue, alpha ); } } static void save_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_CLEAR_COLOR, 4 ); if (n) { n[1].f = red; n[2].f = green; n[3].f = blue; n[4].f = alpha; } if (ctx->ExecuteFlag) { (*ctx->Exec->ClearColor)( red, green, blue, alpha ); } } static void save_ClearDepth( GLclampd depth ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_CLEAR_DEPTH, 1 ); if (n) { n[1].f = (GLfloat) depth; } if (ctx->ExecuteFlag) { (*ctx->Exec->ClearDepth)( depth ); } } static void save_ClearIndex( GLfloat c ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_CLEAR_INDEX, 1 ); if (n) { n[1].f = c; } if (ctx->ExecuteFlag) { (*ctx->Exec->ClearIndex)( c ); } } static void save_ClearStencil( GLint s ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_CLEAR_STENCIL, 1 ); if (n) { n[1].i = s; } if (ctx->ExecuteFlag) { (*ctx->Exec->ClearStencil)( s ); } } static void save_ClipPlane( GLenum plane, const GLdouble *equ ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_CLIP_PLANE, 5 ); if (n) { n[1].e = plane; n[2].f = equ[0]; n[3].f = equ[1]; n[4].f = equ[2]; n[5].f = equ[3]; } if (ctx->ExecuteFlag) { (*ctx->Exec->ClipPlane)( plane, equ ); } } static void save_ColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_COLOR_MASK, 4 ); if (n) { n[1].b = red; n[2].b = green; n[3].b = blue; n[4].b = alpha; } if (ctx->ExecuteFlag) { (*ctx->Exec->ColorMask)( red, green, blue, alpha ); } } static void save_ColorMaterial( GLenum face, GLenum mode ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_COLOR_MATERIAL, 2 ); if (n) { n[1].e = face; n[2].e = mode; } if (ctx->ExecuteFlag) { (*ctx->Exec->ColorMaterial)( face, mode ); } } static void save_ColorTable( GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table ) { GET_CURRENT_CONTEXT(ctx); if (target == GL_PROXY_TEXTURE_1D || target == GL_PROXY_TEXTURE_2D || target == GL_PROXY_TEXTURE_3D) { /* execute immediately */ (*ctx->Exec->ColorTable)( target, internalFormat, width, format, type, table ); } else { GLvoid *image = _mesa_unpack_image(width, 1, 1, format, type, table, &ctx->Unpack); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_COLOR_TABLE, 6 ); if (n) { n[1].e = target; n[2].e = internalFormat; n[3].i = width; n[4].e = format; n[5].e = type; n[6].data = image; } else if (image) { FREE(image); } if (ctx->ExecuteFlag) { (*ctx->Exec->ColorTable)( target, internalFormat, width, format, type, table ); } } } static void save_ColorSubTable( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *table) { GET_CURRENT_CONTEXT(ctx); GLvoid *image = _mesa_unpack_image(count, 1, 1, format, type, table, &ctx->Unpack); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_COLOR_SUB_TABLE, 6 ); if (n) { n[1].e = target; n[2].i = start; n[3].i = count; n[4].e = format; n[5].e = type; n[6].data = image; } else if (image) { FREE(image); } if (ctx->ExecuteFlag) { (*ctx->Exec->ColorSubTable)(target, start, count, format, type, table); } } static void save_CopyPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_COPY_PIXELS, 5 ); if (n) { n[1].i = x; n[2].i = y; n[3].i = (GLint) width; n[4].i = (GLint) height; n[5].e = type; } if (ctx->ExecuteFlag) { (*ctx->Exec->CopyPixels)( x, y, width, height, type ); } } static void save_CopyTexImage1D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_COPY_TEX_IMAGE1D, 7 ); if (n) { n[1].e = target; n[2].i = level; n[3].e = internalformat; n[4].i = x; n[5].i = y; n[6].i = width; n[7].i = border; } if (ctx->ExecuteFlag) { (*ctx->Exec->CopyTexImage1D)( target, level, internalformat, x, y, width, border ); } } static void save_CopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_COPY_TEX_IMAGE2D, 8 ); if (n) { n[1].e = target; n[2].i = level; n[3].e = internalformat; n[4].i = x; n[5].i = y; n[6].i = width; n[7].i = height; n[8].i = border; } if (ctx->ExecuteFlag) { (*ctx->Exec->CopyTexImage2D)( target, level, internalformat, x, y, width, height, border ); } } static void save_CopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_COPY_TEX_SUB_IMAGE1D, 6 ); if (n) { n[1].e = target; n[2].i = level; n[3].i = xoffset; n[4].i = x; n[5].i = y; n[6].i = width; } if (ctx->ExecuteFlag) { (*ctx->Exec->CopyTexSubImage1D)( target, level, xoffset, x, y, width ); } } static void save_CopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLint height ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_COPY_TEX_SUB_IMAGE2D, 8 ); if (n) { n[1].e = target; n[2].i = level; n[3].i = xoffset; n[4].i = yoffset; n[5].i = x; n[6].i = y; n[7].i = width; n[8].i = height; } if (ctx->ExecuteFlag) { (*ctx->Exec->CopyTexSubImage2D)( target, level, xoffset, yoffset, x, y, width, height ); } } static void save_CopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLint height ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_COPY_TEX_SUB_IMAGE3D, 9 ); if (n) { n[1].e = target; n[2].i = level; n[3].i = xoffset; n[4].i = yoffset; n[5].i = zoffset; n[6].i = x; n[7].i = y; n[8].i = width; n[9].i = height; } if (ctx->ExecuteFlag) { (*ctx->Exec->CopyTexSubImage3D)( target, level, xoffset, yoffset, zoffset, x, y, width, height ); } } static void save_CullFace( GLenum mode ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_CULL_FACE, 1 ); if (n) { n[1].e = mode; } if (ctx->ExecuteFlag) { (*ctx->Exec->CullFace)( mode ); } } static void save_DepthFunc( GLenum func ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_DEPTH_FUNC, 1 ); if (n) { n[1].e = func; } if (ctx->ExecuteFlag) { (*ctx->Exec->DepthFunc)( func ); } } static void save_DepthMask( GLboolean mask ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_DEPTH_MASK, 1 ); if (n) { n[1].b = mask; } if (ctx->ExecuteFlag) { (*ctx->Exec->DepthMask)( mask ); } } static void save_DepthRange( GLclampd nearval, GLclampd farval ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_DEPTH_RANGE, 2 ); if (n) { n[1].f = (GLfloat) nearval; n[2].f = (GLfloat) farval; } if (ctx->ExecuteFlag) { (*ctx->Exec->DepthRange)( nearval, farval ); } } static void save_Disable( GLenum cap ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_DISABLE, 1 ); if (n) { n[1].e = cap; } if (ctx->ExecuteFlag) { (*ctx->Exec->Disable)( cap ); } } static void save_DrawBuffer( GLenum mode ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_DRAW_BUFFER, 1 ); if (n) { n[1].e = mode; } if (ctx->ExecuteFlag) { (*ctx->Exec->DrawBuffer)( mode ); } } static void save_DrawPixels( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) { GET_CURRENT_CONTEXT(ctx); GLvoid *image = _mesa_unpack_image(width, height, 1, format, type, pixels, &ctx->Unpack); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_DRAW_PIXELS, 5 ); if (n) { n[1].i = width; n[2].i = height; n[3].e = format; n[4].e = type; n[5].data = image; } else if (image) { FREE(image); } if (ctx->ExecuteFlag) { (*ctx->Exec->DrawPixels)( width, height, format, type, pixels ); } } static void save_Enable( GLenum cap ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_ENABLE, 1 ); if (n) { n[1].e = cap; } if (ctx->ExecuteFlag) { (*ctx->Exec->Enable)( cap ); } } static void save_EvalMesh1( GLenum mode, GLint i1, GLint i2 ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_EVALMESH1, 3 ); if (n) { n[1].e = mode; n[2].i = i1; n[3].i = i2; } if (ctx->ExecuteFlag) { (*ctx->Exec->EvalMesh1)( mode, i1, i2 ); } } static void save_EvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_EVALMESH2, 5 ); if (n) { n[1].e = mode; n[2].i = i1; n[3].i = i2; n[4].i = j1; n[5].i = j2; } if (ctx->ExecuteFlag) { (*ctx->Exec->EvalMesh2)( mode, i1, i2, j1, j2 ); } } static void save_Fogfv( GLenum pname, const GLfloat *params ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_FOG, 5 ); if (n) { n[1].e = pname; n[2].f = params[0]; n[3].f = params[1]; n[4].f = params[2]; n[5].f = params[3]; } if (ctx->ExecuteFlag) { (*ctx->Exec->Fogfv)( pname, params ); } } static void save_Fogf( GLenum pname, GLfloat param ) { save_Fogfv(pname, ¶m); } static void save_Fogiv(GLenum pname, const GLint *params ) { GLfloat p[4]; switch (pname) { case GL_FOG_MODE: case GL_FOG_DENSITY: case GL_FOG_START: case GL_FOG_END: case GL_FOG_INDEX: p[0] = (GLfloat) *params; break; case GL_FOG_COLOR: p[0] = INT_TO_FLOAT( params[0] ); p[1] = INT_TO_FLOAT( params[1] ); p[2] = INT_TO_FLOAT( params[2] ); p[3] = INT_TO_FLOAT( params[3] ); break; default: /* Error will be caught later in gl_Fogfv */ ; } save_Fogfv(pname, p); } static void save_Fogi(GLenum pname, GLint param ) { save_Fogiv(pname, ¶m); } static void save_FrontFace( GLenum mode ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_FRONT_FACE, 1 ); if (n) { n[1].e = mode; } if (ctx->ExecuteFlag) { (*ctx->Exec->FrontFace)( mode ); } } static void save_Frustum( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_FRUSTUM, 6 ); if (n) { n[1].f = left; n[2].f = right; n[3].f = bottom; n[4].f = top; n[5].f = nearval; n[6].f = farval; } if (ctx->ExecuteFlag) { (*ctx->Exec->Frustum)( left, right, bottom, top, nearval, farval ); } } static void save_Hint( GLenum target, GLenum mode ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_HINT, 2 ); if (n) { n[1].e = target; n[2].e = mode; } if (ctx->ExecuteFlag) { (*ctx->Exec->Hint)( target, mode ); } } /* GL_PGI_misc_hints*/ static void save_HintPGI( GLenum target, GLint mode ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_HINT_PGI, 2 ); if (n) { n[1].e = target; n[2].i = mode; } if (ctx->ExecuteFlag) { (*ctx->Exec->HintPGI)( target, mode ); } } static void save_IndexMask( GLuint mask ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_INDEX_MASK, 1 ); if (n) { n[1].ui = mask; } if (ctx->ExecuteFlag) { (*ctx->Exec->IndexMask)( mask ); } } static void save_InitNames( void ) { GET_CURRENT_CONTEXT(ctx); FLUSH_VB(ctx, "dlist"); (void) alloc_instruction( ctx, OPCODE_INIT_NAMES, 0 ); if (ctx->ExecuteFlag) { (*ctx->Exec->InitNames)(); } } static void save_Lightfv( GLenum light, GLenum pname, const GLfloat *params ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_LIGHT, 6 ); if (OPCODE_LIGHT) { GLint i, nParams; n[1].e = light; n[2].e = pname; switch (pname) { case GL_AMBIENT: nParams = 4; break; case GL_DIFFUSE: nParams = 4; break; case GL_SPECULAR: nParams = 4; break; case GL_POSITION: nParams = 4; break; case GL_SPOT_DIRECTION: nParams = 3; break; case GL_SPOT_EXPONENT: nParams = 1; break; case GL_SPOT_CUTOFF: nParams = 1; break; case GL_CONSTANT_ATTENUATION: nParams = 1; break; case GL_LINEAR_ATTENUATION: nParams = 1; break; case GL_QUADRATIC_ATTENUATION: nParams = 1; break; default: nParams = 0; } for (i = 0; i < nParams; i++) { n[3+i].f = params[i]; } } if (ctx->ExecuteFlag) { (*ctx->Exec->Lightfv)( light, pname, params ); } } static void save_Lightf( GLenum light, GLenum pname, GLfloat params ) { save_Lightfv(light, pname, ¶ms); } static void save_Lightiv( GLenum light, GLenum pname, const GLint *params ) { GLfloat fparam[4]; switch (pname) { case GL_AMBIENT: case GL_DIFFUSE: case GL_SPECULAR: fparam[0] = INT_TO_FLOAT( params[0] ); fparam[1] = INT_TO_FLOAT( params[1] ); fparam[2] = INT_TO_FLOAT( params[2] ); fparam[3] = INT_TO_FLOAT( params[3] ); break; case GL_POSITION: fparam[0] = (GLfloat) params[0]; fparam[1] = (GLfloat) params[1]; fparam[2] = (GLfloat) params[2]; fparam[3] = (GLfloat) params[3]; break; case GL_SPOT_DIRECTION: fparam[0] = (GLfloat) params[0]; fparam[1] = (GLfloat) params[1]; fparam[2] = (GLfloat) params[2]; break; case GL_SPOT_EXPONENT: case GL_SPOT_CUTOFF: case GL_CONSTANT_ATTENUATION: case GL_LINEAR_ATTENUATION: case GL_QUADRATIC_ATTENUATION: fparam[0] = (GLfloat) params[0]; break; default: /* error will be caught later in gl_Lightfv */ ; } save_Lightfv( light, pname, fparam ); } static void save_Lighti( GLenum light, GLenum pname, GLint param ) { save_Lightiv( light, pname, ¶m ); } static void save_LightModelfv( GLenum pname, const GLfloat *params ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_LIGHT_MODEL, 5 ); if (n) { n[1].e = pname; n[2].f = params[0]; n[3].f = params[1]; n[4].f = params[2]; n[5].f = params[3]; } if (ctx->ExecuteFlag) { (*ctx->Exec->LightModelfv)( pname, params ); } } static void save_LightModelf( GLenum pname, GLfloat param ) { save_LightModelfv(pname, ¶m); } static void save_LightModeliv( GLenum pname, const GLint *params ) { GLfloat fparam[4]; switch (pname) { case GL_LIGHT_MODEL_AMBIENT: fparam[0] = INT_TO_FLOAT( params[0] ); fparam[1] = INT_TO_FLOAT( params[1] ); fparam[2] = INT_TO_FLOAT( params[2] ); fparam[3] = INT_TO_FLOAT( params[3] ); break; case GL_LIGHT_MODEL_LOCAL_VIEWER: case GL_LIGHT_MODEL_TWO_SIDE: case GL_LIGHT_MODEL_COLOR_CONTROL: fparam[0] = (GLfloat) params[0]; break; default: /* Error will be caught later in gl_LightModelfv */ ; } save_LightModelfv(pname, fparam); } static void save_LightModeli( GLenum pname, GLint param ) { save_LightModeliv(pname, ¶m); } static void save_LineStipple( GLint factor, GLushort pattern ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_LINE_STIPPLE, 2 ); if (n) { n[1].i = factor; n[2].us = pattern; } if (ctx->ExecuteFlag) { (*ctx->Exec->LineStipple)( factor, pattern ); } } static void save_LineWidth( GLfloat width ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_LINE_WIDTH, 1 ); if (n) { n[1].f = width; } if (ctx->ExecuteFlag) { (*ctx->Exec->LineWidth)( width ); } } static void save_ListBase( GLuint base ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_LIST_BASE, 1 ); if (n) { n[1].ui = base; } if (ctx->ExecuteFlag) { (*ctx->Exec->ListBase)( base ); } } static void save_LoadIdentity( void ) { GET_CURRENT_CONTEXT(ctx); FLUSH_VB(ctx, "dlist"); (void) alloc_instruction( ctx, OPCODE_LOAD_IDENTITY, 0 ); if (ctx->ExecuteFlag) { (*ctx->Exec->LoadIdentity)(); } } static void save_LoadMatrixf( const GLfloat *m ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_LOAD_MATRIX, 16 ); if (n) { GLuint i; for (i=0;i<16;i++) { n[1+i].f = m[i]; } } if (ctx->ExecuteFlag) { (*ctx->Exec->LoadMatrixf)( m ); } } static void save_LoadMatrixd( const GLdouble *m ) { GLfloat f[16]; GLint i; for (i = 0; i < 16; i++) { f[i] = m[i]; } save_LoadMatrixf(f); } static void save_LoadName( GLuint name ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_LOAD_NAME, 1 ); if (n) { n[1].ui = name; } if (ctx->ExecuteFlag) { (*ctx->Exec->LoadName)( name ); } } static void save_LogicOp( GLenum opcode ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_LOGIC_OP, 1 ); if (n) { n[1].e = opcode; } if (ctx->ExecuteFlag) { (*ctx->Exec->LogicOp)( opcode ); } } static void save_Map1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_MAP1, 6 ); if (n) { GLfloat *pnts = gl_copy_map_points1d( target, stride, order, points ); n[1].e = target; n[2].f = u1; n[3].f = u2; n[4].i = _mesa_evaluator_components(target); /* stride */ n[5].i = order; n[6].data = (void *) pnts; } if (ctx->ExecuteFlag) { (*ctx->Exec->Map1d)( target, u1, u2, stride, order, points ); } } static void save_Map1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_MAP1, 6 ); if (n) { GLfloat *pnts = gl_copy_map_points1f( target, stride, order, points ); n[1].e = target; n[2].f = u1; n[3].f = u2; n[4].i = _mesa_evaluator_components(target); /* stride */ n[5].i = order; n[6].data = (void *) pnts; } if (ctx->ExecuteFlag) { (*ctx->Exec->Map1f)( target, u1, u2, stride, order, points ); } } static void save_Map2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_MAP2, 10 ); if (n) { GLfloat *pnts = gl_copy_map_points2d( target, ustride, uorder, vstride, vorder, points ); n[1].e = target; n[2].f = u1; n[3].f = u2; n[4].f = v1; n[5].f = v2; /* XXX verify these strides are correct */ n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride*/ n[7].i = _mesa_evaluator_components(target); /*vstride*/ n[8].i = uorder; n[9].i = vorder; n[10].data = (void *) pnts; } if (ctx->ExecuteFlag) { (*ctx->Exec->Map2d)( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ); } } static void save_Map2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_MAP2, 10 ); if (n) { GLfloat *pnts = gl_copy_map_points2f( target, ustride, uorder, vstride, vorder, points ); n[1].e = target; n[2].f = u1; n[3].f = u2; n[4].f = v1; n[5].f = v2; /* XXX verify these strides are correct */ n[6].i = _mesa_evaluator_components(target) * vorder; /*ustride*/ n[7].i = _mesa_evaluator_components(target); /*vstride*/ n[8].i = uorder; n[9].i = vorder; n[10].data = (void *) pnts; } if (ctx->ExecuteFlag) { (*ctx->Exec->Map2f)( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ); } } static void save_MapGrid1f( GLint un, GLfloat u1, GLfloat u2 ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_MAPGRID1, 3 ); if (n) { n[1].i = un; n[2].f = u1; n[3].f = u2; } if (ctx->ExecuteFlag) { (*ctx->Exec->MapGrid1f)( un, u1, u2 ); } } static void save_MapGrid1d( GLint un, GLdouble u1, GLdouble u2 ) { save_MapGrid1f(un, u1, u2); } static void save_MapGrid2f( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_MAPGRID2, 6 ); if (n) { n[1].i = un; n[2].f = u1; n[3].f = u2; n[4].i = vn; n[5].f = v1; n[6].f = v2; } if (ctx->ExecuteFlag) { (*ctx->Exec->MapGrid2f)( un, u1, u2, vn, v1, v2 ); } } static void save_MapGrid2d( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ) { save_MapGrid2f(un, u1, u2, vn, v1, v2); } static void save_MatrixMode( GLenum mode ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_MATRIX_MODE, 1 ); if (n) { n[1].e = mode; } if (ctx->ExecuteFlag) { (*ctx->Exec->MatrixMode)( mode ); } } static void save_MultMatrixf( const GLfloat *m ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_MULT_MATRIX, 16 ); if (n) { GLuint i; for (i=0;i<16;i++) { n[1+i].f = m[i]; } } if (ctx->ExecuteFlag) { (*ctx->Exec->MultMatrixf)( m ); } } static void save_MultMatrixd( const GLdouble *m ) { GLfloat f[16]; GLint i; for (i = 0; i < 16; i++) { f[i] = m[i]; } save_MultMatrixf(f); } static void save_NewList( GLuint list, GLenum mode ) { GET_CURRENT_CONTEXT(ctx); /* It's an error to call this function while building a display list */ gl_error( ctx, GL_INVALID_OPERATION, "glNewList" ); (void) list; (void) mode; } static void save_Ortho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_ORTHO, 6 ); if (n) { n[1].f = left; n[2].f = right; n[3].f = bottom; n[4].f = top; n[5].f = nearval; n[6].f = farval; } if (ctx->ExecuteFlag) { (*ctx->Exec->Ortho)( left, right, bottom, top, nearval, farval ); } } static void save_PixelMapfv( GLenum map, GLint mapsize, const GLfloat *values ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_PIXEL_MAP, 3 ); if (n) { n[1].e = map; n[2].i = mapsize; n[3].data = (void *) MALLOC( mapsize * sizeof(GLfloat) ); MEMCPY( n[3].data, (void *) values, mapsize * sizeof(GLfloat) ); } if (ctx->ExecuteFlag) { (*ctx->Exec->PixelMapfv)( map, mapsize, values ); } } static void save_PixelMapuiv(GLenum map, GLint mapsize, const GLuint *values ) { GLfloat fvalues[MAX_PIXEL_MAP_TABLE]; GLint i; if (map==GL_PIXEL_MAP_I_TO_I || map==GL_PIXEL_MAP_S_TO_S) { for (i=0;iExecuteFlag) { (*ctx->Exec->PixelTransferf)( pname, param ); } } static void save_PixelTransferi( GLenum pname, GLint param ) { save_PixelTransferf( pname, (GLfloat) param ); } static void save_PixelZoom( GLfloat xfactor, GLfloat yfactor ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_PIXEL_ZOOM, 2 ); if (n) { n[1].f = xfactor; n[2].f = yfactor; } if (ctx->ExecuteFlag) { (*ctx->Exec->PixelZoom)( xfactor, yfactor ); } } static void save_PointParameterfvEXT( GLenum pname, const GLfloat *params ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_POINT_PARAMETERS, 4 ); if (n) { n[1].e = pname; n[2].f = params[0]; n[3].f = params[1]; n[4].f = params[2]; } if (ctx->ExecuteFlag) { (*ctx->Exec->PointParameterfvEXT)( pname, params ); } } static void save_PointParameterfEXT( GLenum pname, GLfloat param ) { save_PointParameterfvEXT(pname, ¶m); } static void save_PointSize( GLfloat size ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_POINT_SIZE, 1 ); if (n) { n[1].f = size; } if (ctx->ExecuteFlag) { (*ctx->Exec->PointSize)( size ); } } static void save_PolygonMode( GLenum face, GLenum mode ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_POLYGON_MODE, 2 ); if (n) { n[1].e = face; n[2].e = mode; } if (ctx->ExecuteFlag) { (*ctx->Exec->PolygonMode)( face, mode ); } } /* * Polygon stipple must have been upacked already! */ static void save_PolygonStipple( const GLubyte *pattern ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_POLYGON_STIPPLE, 1 ); if (n) { void *data; n[1].data = MALLOC( 32 * 4 ); data = n[1].data; /* This needed for Acorn compiler */ MEMCPY( data, pattern, 32 * 4 ); } if (ctx->ExecuteFlag) { (*ctx->Exec->PolygonStipple)( (GLubyte*) pattern ); } } static void save_PolygonOffset( GLfloat factor, GLfloat units ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_POLYGON_OFFSET, 2 ); if (n) { n[1].f = factor; n[2].f = units; } if (ctx->ExecuteFlag) { (*ctx->Exec->PolygonOffset)( factor, units ); } } static void save_PolygonOffsetEXT( GLfloat factor, GLfloat bias ) { GET_CURRENT_CONTEXT(ctx); save_PolygonOffset(factor, ctx->Visual->DepthMaxF * bias); } static void save_PopAttrib( void ) { GET_CURRENT_CONTEXT(ctx); FLUSH_VB(ctx, "dlist"); (void) alloc_instruction( ctx, OPCODE_POP_ATTRIB, 0 ); if (ctx->ExecuteFlag) { (*ctx->Exec->PopAttrib)(); } } static void save_PopMatrix( void ) { GET_CURRENT_CONTEXT(ctx); FLUSH_VB(ctx, "dlist"); (void) alloc_instruction( ctx, OPCODE_POP_MATRIX, 0 ); if (ctx->ExecuteFlag) { (*ctx->Exec->PopMatrix)(); } } static void save_PopName( void ) { GET_CURRENT_CONTEXT(ctx); FLUSH_VB(ctx, "dlist"); (void) alloc_instruction( ctx, OPCODE_POP_NAME, 0 ); if (ctx->ExecuteFlag) { (*ctx->Exec->PopName)(); } } static void save_PrioritizeTextures( GLsizei num, const GLuint *textures, const GLclampf *priorities ) { GET_CURRENT_CONTEXT(ctx); GLint i; FLUSH_VB(ctx, "dlist"); for (i=0;iExecuteFlag) { (*ctx->Exec->PrioritizeTextures)( num, textures, priorities ); } } static void save_PushAttrib( GLbitfield mask ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_PUSH_ATTRIB, 1 ); if (n) { n[1].bf = mask; } if (ctx->ExecuteFlag) { (*ctx->Exec->PushAttrib)( mask ); } } static void save_PushMatrix( void ) { GET_CURRENT_CONTEXT(ctx); FLUSH_VB(ctx, "dlist"); (void) alloc_instruction( ctx, OPCODE_PUSH_MATRIX, 0 ); if (ctx->ExecuteFlag) { (*ctx->Exec->PushMatrix)(); } } static void save_PushName( GLuint name ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_PUSH_NAME, 1 ); if (n) { n[1].ui = name; } if (ctx->ExecuteFlag) { (*ctx->Exec->PushName)( name ); } } static void save_RasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_RASTER_POS, 4 ); if (n) { n[1].f = x; n[2].f = y; n[3].f = z; n[4].f = w; } if (ctx->ExecuteFlag) { (*ctx->Exec->RasterPos4f)( x, y, z, w ); } } static void save_RasterPos2d(GLdouble x, GLdouble y) { save_RasterPos4f(x, y, 0.0F, 1.0F); } static void save_RasterPos2f(GLfloat x, GLfloat y) { save_RasterPos4f(x, y, 0.0F, 1.0F); } static void save_RasterPos2i(GLint x, GLint y) { save_RasterPos4f(x, y, 0.0F, 1.0F); } static void save_RasterPos2s(GLshort x, GLshort y) { save_RasterPos4f(x, y, 0.0F, 1.0F); } static void save_RasterPos3d(GLdouble x, GLdouble y, GLdouble z) { save_RasterPos4f(x, y, z, 1.0F); } static void save_RasterPos3f(GLfloat x, GLfloat y, GLfloat z) { save_RasterPos4f(x, y, z, 1.0F); } static void save_RasterPos3i(GLint x, GLint y, GLint z) { save_RasterPos4f(x, y, z, 1.0F); } static void save_RasterPos3s(GLshort x, GLshort y, GLshort z) { save_RasterPos4f(x, y, z, 1.0F); } static void save_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { save_RasterPos4f(x, y, z, w); } static void save_RasterPos4i(GLint x, GLint y, GLint z, GLint w) { save_RasterPos4f(x, y, z, w); } static void save_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) { save_RasterPos4f(x, y, z, w); } static void save_RasterPos2dv(const GLdouble *v) { save_RasterPos4f(v[0], v[1], 0.0F, 1.0F); } static void save_RasterPos2fv(const GLfloat *v) { save_RasterPos4f(v[0], v[1], 0.0F, 1.0F); } static void save_RasterPos2iv(const GLint *v) { save_RasterPos4f(v[0], v[1], 0.0F, 1.0F); } static void save_RasterPos2sv(const GLshort *v) { save_RasterPos4f(v[0], v[1], 0.0F, 1.0F); } static void save_RasterPos3dv(const GLdouble *v) { save_RasterPos4f(v[0], v[1], v[2], 1.0F); } static void save_RasterPos3fv(const GLfloat *v) { save_RasterPos4f(v[0], v[1], v[2], 1.0F); } static void save_RasterPos3iv(const GLint *v) { save_RasterPos4f(v[0], v[1], v[2], 1.0F); } static void save_RasterPos3sv(const GLshort *v) { save_RasterPos4f(v[0], v[1], v[2], 1.0F); } static void save_RasterPos4dv(const GLdouble *v) { save_RasterPos4f(v[0], v[1], v[2], v[3]); } static void save_RasterPos4fv(const GLfloat *v) { save_RasterPos4f(v[0], v[1], v[2], v[3]); } static void save_RasterPos4iv(const GLint *v) { save_RasterPos4f(v[0], v[1], v[2], v[3]); } static void save_RasterPos4sv(const GLshort *v) { save_RasterPos4f(v[0], v[1], v[2], v[3]); } static void save_PassThrough( GLfloat token ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_PASSTHROUGH, 1 ); if (n) { n[1].f = token; } if (ctx->ExecuteFlag) { (*ctx->Exec->PassThrough)( token ); } } static void save_ReadBuffer( GLenum mode ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_READ_BUFFER, 1 ); if (n) { n[1].e = mode; } if (ctx->ExecuteFlag) { (*ctx->Exec->ReadBuffer)( mode ); } } static void save_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_RECTF, 4 ); if (n) { n[1].f = x1; n[2].f = y1; n[3].f = x2; n[4].f = y2; } if (ctx->ExecuteFlag) { (*ctx->Exec->Rectf)( x1, y1, x2, y2 ); } } static void save_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) { save_Rectf(x1, y1, x2, y2); } static void save_Rectdv(const GLdouble *v1, const GLdouble *v2) { save_Rectf(v1[0], v1[1], v2[0], v2[1]); } static void save_Rectfv( const GLfloat *v1, const GLfloat *v2 ) { save_Rectf(v1[0], v1[1], v2[0], v2[1]); } static void save_Recti(GLint x1, GLint y1, GLint x2, GLint y2) { save_Rectf(x1, y1, x2, y2); } static void save_Rectiv(const GLint *v1, const GLint *v2) { save_Rectf(v1[0], v1[1], v2[0], v2[1]); } static void save_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) { save_Rectf(x1, y1, x2, y2); } static void save_Rectsv(const GLshort *v1, const GLshort *v2) { save_Rectf(v1[0], v1[1], v2[0], v2[1]); } static void save_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) { GLfloat m[16]; gl_rotation_matrix( angle, x, y, z, m ); save_MultMatrixf( m ); /* save and maybe execute */ } static void save_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) { save_Rotatef(angle, x, y, z); } static void save_Scalef( GLfloat x, GLfloat y, GLfloat z ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_SCALE, 3 ); if (n) { n[1].f = x; n[2].f = y; n[3].f = z; } if (ctx->ExecuteFlag) { (*ctx->Exec->Scalef)( x, y, z ); } } static void save_Scaled( GLdouble x, GLdouble y, GLdouble z ) { save_Scalef(x, y, z); } static void save_Scissor( GLint x, GLint y, GLsizei width, GLsizei height ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_SCISSOR, 4 ); if (n) { n[1].i = x; n[2].i = y; n[3].i = width; n[4].i = height; } if (ctx->ExecuteFlag) { (*ctx->Exec->Scissor)( x, y, width, height ); } } static void save_ShadeModel( GLenum mode ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_SHADE_MODEL, 1 ); if (n) { n[1].e = mode; } if (ctx->ExecuteFlag) { (*ctx->Exec->ShadeModel)( mode ); } } static void save_StencilFunc( GLenum func, GLint ref, GLuint mask ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_STENCIL_FUNC, 3 ); if (n) { n[1].e = func; n[2].i = ref; n[3].ui = mask; } if (ctx->ExecuteFlag) { (*ctx->Exec->StencilFunc)( func, ref, mask ); } } static void save_StencilMask( GLuint mask ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_STENCIL_MASK, 1 ); if (n) { n[1].ui = mask; } if (ctx->ExecuteFlag) { (*ctx->Exec->StencilMask)( mask ); } } static void save_StencilOp( GLenum fail, GLenum zfail, GLenum zpass ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_STENCIL_OP, 3 ); if (n) { n[1].e = fail; n[2].e = zfail; n[3].e = zpass; } if (ctx->ExecuteFlag) { (*ctx->Exec->StencilOp)( fail, zfail, zpass ); } } static void save_TexEnvfv( GLenum target, GLenum pname, const GLfloat *params ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_TEXENV, 6 ); if (n) { n[1].e = target; n[2].e = pname; n[3].f = params[0]; n[4].f = params[1]; n[5].f = params[2]; n[6].f = params[3]; } if (ctx->ExecuteFlag) { (*ctx->Exec->TexEnvfv)( target, pname, params ); } } static void save_TexEnvf( GLenum target, GLenum pname, GLfloat param ) { save_TexEnvfv( target, pname, ¶m ); } static void save_TexEnvi( GLenum target, GLenum pname, GLint param ) { GLfloat p[4]; p[0] = (GLfloat) param; p[1] = p[2] = p[3] = 0.0; save_TexEnvfv( target, pname, p ); } static void save_TexEnviv( GLenum target, GLenum pname, const GLint *param ) { GLfloat p[4]; p[0] = INT_TO_FLOAT( param[0] ); p[1] = INT_TO_FLOAT( param[1] ); p[2] = INT_TO_FLOAT( param[2] ); p[3] = INT_TO_FLOAT( param[3] ); save_TexEnvfv( target, pname, p ); } static void save_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_TEXGEN, 6 ); if (n) { n[1].e = coord; n[2].e = pname; n[3].f = params[0]; n[4].f = params[1]; n[5].f = params[2]; n[6].f = params[3]; } if (ctx->ExecuteFlag) { (*ctx->Exec->TexGenfv)( coord, pname, params ); } } static void save_TexGeniv(GLenum coord, GLenum pname, const GLint *params ) { GLfloat p[4]; p[0] = params[0]; p[1] = params[1]; p[2] = params[2]; p[3] = params[3]; save_TexGenfv(coord, pname, p); } static void save_TexGend(GLenum coord, GLenum pname, GLdouble param ) { GLfloat p = (GLfloat) param; save_TexGenfv( coord, pname, &p ); } static void save_TexGendv(GLenum coord, GLenum pname, const GLdouble *params ) { GLfloat p[4]; p[0] = params[0]; p[1] = params[1]; p[2] = params[2]; p[3] = params[3]; save_TexGenfv( coord, pname, p ); } static void save_TexGenf( GLenum coord, GLenum pname, GLfloat param ) { save_TexGenfv(coord, pname, ¶m); } static void save_TexGeni( GLenum coord, GLenum pname, GLint param ) { save_TexGeniv( coord, pname, ¶m ); } static void save_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_TEXPARAMETER, 6 ); if (n) { n[1].e = target; n[2].e = pname; n[3].f = params[0]; n[4].f = params[1]; n[5].f = params[2]; n[6].f = params[3]; } if (ctx->ExecuteFlag) { (*ctx->Exec->TexParameterfv)( target, pname, params ); } } static void save_TexParameterf( GLenum target, GLenum pname, GLfloat param ) { save_TexParameterfv(target, pname, ¶m); } static void save_TexParameteri( GLenum target, GLenum pname, const GLint param ) { GLfloat fparam[4]; fparam[0] = (GLfloat) param; fparam[1] = fparam[2] = fparam[3] = 0.0; save_TexParameterfv(target, pname, fparam); } static void save_TexParameteriv( GLenum target, GLenum pname, const GLint *params ) { GLfloat fparam[4]; fparam[0] = (GLfloat) params[0]; fparam[1] = fparam[2] = fparam[3] = 0.0; save_TexParameterfv(target, pname, fparam); } static void save_TexImage1D( GLenum target, GLint level, GLint components, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) { GET_CURRENT_CONTEXT(ctx); if (target == GL_PROXY_TEXTURE_1D) { /* don't compile, execute immediately */ (*ctx->Exec->TexImage1D)( target, level, components, width, border, format, type, pixels ); } else { GLvoid *image = _mesa_unpack_image(width, 1, 1, format, type, pixels, &ctx->Unpack); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_TEX_IMAGE1D, 8 ); if (n) { n[1].e = target; n[2].i = level; n[3].i = components; n[4].i = (GLint) width; n[5].i = border; n[6].e = format; n[7].e = type; n[8].data = image; } else if (image) { FREE(image); } if (ctx->ExecuteFlag) { (*ctx->Exec->TexImage1D)( target, level, components, width, border, format, type, pixels ); } } } static void save_TexImage2D( GLenum target, GLint level, GLint components, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { GET_CURRENT_CONTEXT(ctx); if (target == GL_PROXY_TEXTURE_2D) { /* don't compile, execute immediately */ (*ctx->Exec->TexImage2D)( target, level, components, width, height, border, format, type, pixels ); } else { GLvoid *image = _mesa_unpack_image(width, height, 1, format, type, pixels, &ctx->Unpack); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_TEX_IMAGE2D, 9 ); if (n) { n[1].e = target; n[2].i = level; n[3].i = components; n[4].i = (GLint) width; n[5].i = (GLint) height; n[6].i = border; n[7].e = format; n[8].e = type; n[9].data = image; } else if (image) { FREE(image); } if (ctx->ExecuteFlag) { (*ctx->Exec->TexImage2D)( target, level, components, width, height, border, format, type, pixels ); } } } static void save_TexImage3D( GLenum target, GLint level, GLint components, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) { GET_CURRENT_CONTEXT(ctx); if (target == GL_PROXY_TEXTURE_3D) { /* don't compile, execute immediately */ (*ctx->Exec->TexImage3D)( target, level, components, width, height, depth, border, format, type, pixels ); } else { Node *n; GLvoid *image = _mesa_unpack_image(width, height, depth, format, type, pixels, &ctx->Unpack); FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_TEX_IMAGE3D, 10 ); if (n) { n[1].e = target; n[2].i = level; n[3].i = components; n[4].i = (GLint) width; n[5].i = (GLint) height; n[6].i = (GLint) depth; n[7].i = border; n[8].e = format; n[9].e = type; n[10].data = image; } else if (image) { FREE(image); } if (ctx->ExecuteFlag) { (*ctx->Exec->TexImage3D)( target, level, components, width, height, depth, border, format, type, pixels ); } } } static void save_TexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels ) { GET_CURRENT_CONTEXT(ctx); Node *n; GLvoid *image = _mesa_unpack_image(width, 1, 1, format, type, pixels, &ctx->Unpack); FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_TEX_SUB_IMAGE1D, 7 ); if (n) { n[1].e = target; n[2].i = level; n[3].i = xoffset; n[4].i = (GLint) width; n[5].e = format; n[6].e = type; n[7].data = image; } else if (image) { FREE(image); } if (ctx->ExecuteFlag) { (*ctx->Exec->TexSubImage1D)( target, level, xoffset, width, format, type, pixels ); } } static void save_TexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) { GET_CURRENT_CONTEXT(ctx); Node *n; GLvoid *image = _mesa_unpack_image(width, height, 1, format, type, pixels, &ctx->Unpack); FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_TEX_SUB_IMAGE2D, 9 ); if (n) { n[1].e = target; n[2].i = level; n[3].i = xoffset; n[4].i = yoffset; n[5].i = (GLint) width; n[6].i = (GLint) height; n[7].e = format; n[8].e = type; n[9].data = image; } else if (image) { FREE(image); } if (ctx->ExecuteFlag) { (*ctx->Exec->TexSubImage2D)( target, level, xoffset, yoffset, width, height, format, type, pixels ); } } static void save_TexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset,GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels ) { GET_CURRENT_CONTEXT(ctx); Node *n; GLvoid *image = _mesa_unpack_image(width, height, depth, format, type, pixels, &ctx->Unpack); FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_TEX_SUB_IMAGE3D, 11 ); if (n) { n[1].e = target; n[2].i = level; n[3].i = xoffset; n[4].i = yoffset; n[5].i = zoffset; n[6].i = (GLint) width; n[7].i = (GLint) height; n[8].i = (GLint) depth; n[9].e = format; n[10].e = type; n[11].data = image; } else if (image) { FREE(image); } if (ctx->ExecuteFlag) { (*ctx->Exec->TexSubImage3D)( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels ); } } static void save_Translatef( GLfloat x, GLfloat y, GLfloat z ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_TRANSLATE, 3 ); if (n) { n[1].f = x; n[2].f = y; n[3].f = z; } if (ctx->ExecuteFlag) { (*ctx->Exec->Translatef)( x, y, z ); } } static void save_Translated( GLdouble x, GLdouble y, GLdouble z ) { save_Translatef(x, y, z); } static void save_Viewport( GLint x, GLint y, GLsizei width, GLsizei height ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_VIEWPORT, 4 ); if (n) { n[1].i = x; n[2].i = y; n[3].i = (GLint) width; n[4].i = (GLint) height; } if (ctx->ExecuteFlag) { (*ctx->Exec->Viewport)( x, y, width, height ); } } static void save_WindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_WINDOW_POS, 4 ); if (n) { n[1].f = x; n[2].f = y; n[3].f = z; n[4].f = w; } if (ctx->ExecuteFlag) { (*ctx->Exec->WindowPos4fMESA)( x, y, z, w ); } } static void save_WindowPos2dMESA(GLdouble x, GLdouble y) { save_WindowPos4fMESA(x, y, 0.0F, 1.0F); } static void save_WindowPos2fMESA(GLfloat x, GLfloat y) { save_WindowPos4fMESA(x, y, 0.0F, 1.0F); } static void save_WindowPos2iMESA(GLint x, GLint y) { save_WindowPos4fMESA(x, y, 0.0F, 1.0F); } static void save_WindowPos2sMESA(GLshort x, GLshort y) { save_WindowPos4fMESA(x, y, 0.0F, 1.0F); } static void save_WindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z) { save_WindowPos4fMESA(x, y, z, 1.0F); } static void save_WindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z) { save_WindowPos4fMESA(x, y, z, 1.0F); } static void save_WindowPos3iMESA(GLint x, GLint y, GLint z) { save_WindowPos4fMESA(x, y, z, 1.0F); } static void save_WindowPos3sMESA(GLshort x, GLshort y, GLshort z) { save_WindowPos4fMESA(x, y, z, 1.0F); } static void save_WindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w) { save_WindowPos4fMESA(x, y, z, w); } static void save_WindowPos4iMESA(GLint x, GLint y, GLint z, GLint w) { save_WindowPos4fMESA(x, y, z, w); } static void save_WindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w) { save_WindowPos4fMESA(x, y, z, w); } static void save_WindowPos2dvMESA(const GLdouble *v) { save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F); } static void save_WindowPos2fvMESA(const GLfloat *v) { save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F); } static void save_WindowPos2ivMESA(const GLint *v) { save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F); } static void save_WindowPos2svMESA(const GLshort *v) { save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F); } static void save_WindowPos3dvMESA(const GLdouble *v) { save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F); } static void save_WindowPos3fvMESA(const GLfloat *v) { save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F); } static void save_WindowPos3ivMESA(const GLint *v) { save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F); } static void save_WindowPos3svMESA(const GLshort *v) { save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F); } static void save_WindowPos4dvMESA(const GLdouble *v) { save_WindowPos4fMESA(v[0], v[1], v[2], v[3]); } static void save_WindowPos4fvMESA(const GLfloat *v) { save_WindowPos4fMESA(v[0], v[1], v[2], v[3]); } static void save_WindowPos4ivMESA(const GLint *v) { save_WindowPos4fMESA(v[0], v[1], v[2], v[3]); } static void save_WindowPos4svMESA(const GLshort *v) { save_WindowPos4fMESA(v[0], v[1], v[2], v[3]); } /* GL_ARB_multitexture */ static void save_ActiveTextureARB( GLenum target ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_ACTIVE_TEXTURE, 1 ); if (n) { n[1].e = target; } if (ctx->ExecuteFlag) { (*ctx->Exec->ActiveTextureARB)( target ); } } /* GL_ARB_multitexture */ static void save_ClientActiveTextureARB( GLenum target ) { GET_CURRENT_CONTEXT(ctx); Node *n; FLUSH_VB(ctx, "dlist"); n = alloc_instruction( ctx, OPCODE_CLIENT_ACTIVE_TEXTURE, 1 ); if (n) { n[1].e = target; } if (ctx->ExecuteFlag) { (*ctx->Exec->ClientActiveTextureARB)( target ); } } static void save_LoadTransposeMatrixdARB( const GLdouble m[16] ) { GLdouble tm[16]; gl_matrix_transposed(tm, m); save_LoadMatrixd(tm); } static void save_LoadTransposeMatrixfARB( const GLfloat m[16] ) { GLfloat tm[16]; gl_matrix_transposef(tm, m); save_LoadMatrixf(tm); } static void save_MultTransposeMatrixdARB( const GLdouble m[16] ) { GLdouble tm[16]; gl_matrix_transposed(tm, m); save_MultMatrixd(tm); } static void save_MultTransposeMatrixfARB( const GLfloat m[16] ) { GLfloat tm[16]; gl_matrix_transposef(tm, m); save_MultMatrixf(tm); } void gl_compile_cassette( GLcontext *ctx ) { Node *n = alloc_instruction( ctx, OPCODE_VERTEX_CASSETTE, 8 ); struct immediate *im = ctx->input; if (!n) return; /* Do some easy optimizations of the cassette. */ #if 0 if (0 && im->v.Obj.size < 4 && im->Count > 15) { im->Bounds = (GLfloat (*)[3]) MALLOC(6 * sizeof(GLfloat)); (gl_calc_bound_tab[im->v.Obj.size])( im->Bounds, &im->v.Obj ); } #endif n[1].data = (void *)im; n[2].ui = im->Start; n[3].ui = im->Count; n[4].ui = im->BeginState; n[5].ui = im->OrFlag; n[6].ui = im->AndFlag; n[7].ui = im->LastData; n[8].ui = im->LastPrimitive; if (im->Count > VB_MAX - 4) { struct immediate *new_im = gl_immediate_alloc(ctx); if (!new_im) return; SET_IMMEDIATE( ctx, new_im ); gl_reset_input( ctx ); } else { im->Count++;; im->Start = im->Count; /* don't clear anything in reset_input */ im->ref_count++; im->Primitive[im->Start] = ctx->Current.Primitive; im->LastPrimitive = im->Start; im->BeginState = VERT_BEGIN_0; im->OrFlag = 0; im->AndFlag = ~0; if (0) fprintf(stderr, "in compile_cassette, BeginState is %x\n", im->BeginState); } } /* KW: Compile commands * * Will appear in the list before the vertex buffer containing the * command that provoked the error. I don't see this as a problem. */ void gl_save_error( GLcontext *ctx, GLenum error, const char *s ) { Node *n; n = alloc_instruction( ctx, OPCODE_ERROR, 2 ); if (n) { n[1].e = error; n[2].data = (void *) s; } /* execute already done */ } static GLboolean islist(GLcontext *ctx, GLuint list) { if (list > 0 && _mesa_HashLookup(ctx->Shared->DisplayList, list)) { return GL_TRUE; } else { return GL_FALSE; } } /**********************************************************************/ /* Display list execution */ /**********************************************************************/ /* * Execute a display list. Note that the ListBase offset must have already * been added before calling this function. I.e. the list argument is * the absolute list number, not relative to ListBase. * Input: list - display list number */ static void execute_list( GLcontext *ctx, GLuint list ) { Node *n; GLboolean done; OpCode opcode; if (!islist(ctx,list)) return; /* mesa_print_display_list( list ); */ ctx->CallDepth++; n = (Node *) _mesa_HashLookup(ctx->Shared->DisplayList, list); done = GL_FALSE; while (!done) { opcode = n[0].opcode; switch (opcode) { case OPCODE_ERROR: gl_error( ctx, n[1].e, (const char *) n[2].data ); break; case OPCODE_VERTEX_CASSETTE: { struct immediate *IM; if (ctx->NewState) gl_update_state(ctx); if (ctx->CompileCVAFlag) { ctx->CompileCVAFlag = 0; ctx->CVA.elt.pipeline_valid = 0; } if (!ctx->CVA.elt.pipeline_valid) gl_build_immediate_pipeline( ctx ); IM = (struct immediate *) n[1].data; IM->Start = n[2].ui; IM->Count = n[3].ui; IM->BeginState = n[4].ui; IM->OrFlag = n[5].ui; IM->AndFlag = n[6].ui; IM->LastData = n[7].ui; IM->LastPrimitive = n[8].ui; if ((MESA_VERBOSE & VERBOSE_DISPLAY_LIST) && (MESA_VERBOSE & VERBOSE_IMMEDIATE)) gl_print_cassette( (struct immediate *) n[1].data ); if (MESA_VERBOSE & VERBOSE_DISPLAY_LIST) { fprintf(stderr, "Run cassette %d, rows %d..%d, beginstate %x ", IM->id, IM->Start, IM->Count, IM->BeginState); gl_print_vert_flags("orflag", IM->OrFlag); } gl_fixup_cassette( ctx, (struct immediate *) n[1].data ); gl_execute_cassette( ctx, (struct immediate *) n[1].data ); break; } case OPCODE_ACCUM: (*ctx->Exec->Accum)( n[1].e, n[2].f ); break; case OPCODE_ALPHA_FUNC: (*ctx->Exec->AlphaFunc)( n[1].e, n[2].f ); break; case OPCODE_BIND_TEXTURE: (*ctx->Exec->BindTexture)( n[1].e, n[2].ui ); break; case OPCODE_BITMAP: { struct gl_pixelstore_attrib save = ctx->Unpack; ctx->Unpack = _mesa_native_packing; (*ctx->Exec->Bitmap)( (GLsizei) n[1].i, (GLsizei) n[2].i, n[3].f, n[4].f, n[5].f, n[6].f, (const GLubyte *) n[7].data ); ctx->Unpack = save; /* restore */ } break; case OPCODE_BLEND_COLOR: (*ctx->Exec->BlendColor)( n[1].f, n[2].f, n[3].f, n[4].f ); break; case OPCODE_BLEND_EQUATION: (*ctx->Exec->BlendEquation)( n[1].e ); break; case OPCODE_BLEND_FUNC: (*ctx->Exec->BlendFunc)( n[1].e, n[2].e ); break; case OPCODE_BLEND_FUNC_SEPARATE: (*ctx->Exec->BlendFuncSeparateEXT)(n[1].e, n[2].e, n[3].e, n[4].e); break; case OPCODE_CALL_LIST: /* Generated by glCallList(), don't add ListBase */ if (ctx->CallDepthCallDepthList.ListBase + n[1].ui ); } break; case OPCODE_CLEAR: (*ctx->Exec->Clear)( n[1].bf ); break; case OPCODE_CLEAR_COLOR: (*ctx->Exec->ClearColor)( n[1].f, n[2].f, n[3].f, n[4].f ); break; case OPCODE_CLEAR_ACCUM: (*ctx->Exec->ClearAccum)( n[1].f, n[2].f, n[3].f, n[4].f ); break; case OPCODE_CLEAR_DEPTH: (*ctx->Exec->ClearDepth)( (GLclampd) n[1].f ); break; case OPCODE_CLEAR_INDEX: (*ctx->Exec->ClearIndex)( n[1].ui ); break; case OPCODE_CLEAR_STENCIL: (*ctx->Exec->ClearStencil)( n[1].i ); break; case OPCODE_CLIP_PLANE: { GLdouble eq[4]; eq[0] = n[2].f; eq[1] = n[3].f; eq[2] = n[4].f; eq[3] = n[5].f; (*ctx->Exec->ClipPlane)( n[1].e, eq ); } break; case OPCODE_COLOR_MASK: (*ctx->Exec->ColorMask)( n[1].b, n[2].b, n[3].b, n[4].b ); break; case OPCODE_COLOR_MATERIAL: (*ctx->Exec->ColorMaterial)( n[1].e, n[2].e ); break; case OPCODE_COLOR_TABLE: { struct gl_pixelstore_attrib save = ctx->Unpack; ctx->Unpack = _mesa_native_packing; (*ctx->Exec->ColorTable)( n[1].e, n[2].e, n[3].i, n[4].e, n[5].e, n[6].data ); ctx->Unpack = save; /* restore */ } break; case OPCODE_COLOR_SUB_TABLE: { struct gl_pixelstore_attrib save = ctx->Unpack; ctx->Unpack = _mesa_native_packing; (*ctx->Exec->ColorSubTable)( n[1].e, n[2].i, n[3].i, n[4].e, n[5].e, n[6].data ); ctx->Unpack = save; /* restore */ } break; case OPCODE_COPY_PIXELS: (*ctx->Exec->CopyPixels)( n[1].i, n[2].i, (GLsizei) n[3].i, (GLsizei) n[4].i, n[5].e ); break; case OPCODE_COPY_TEX_IMAGE1D: (*ctx->Exec->CopyTexImage1D)( n[1].e, n[2].i, n[3].e, n[4].i, n[5].i, n[6].i, n[7].i ); break; case OPCODE_COPY_TEX_IMAGE2D: (*ctx->Exec->CopyTexImage2D)( n[1].e, n[2].i, n[3].e, n[4].i, n[5].i, n[6].i, n[7].i, n[8].i ); break; case OPCODE_COPY_TEX_SUB_IMAGE1D: (*ctx->Exec->CopyTexSubImage1D)( n[1].e, n[2].i, n[3].i, n[4].i, n[5].i, n[6].i ); break; case OPCODE_COPY_TEX_SUB_IMAGE2D: (*ctx->Exec->CopyTexSubImage2D)( n[1].e, n[2].i, n[3].i, n[4].i, n[5].i, n[6].i, n[7].i, n[8].i ); break; case OPCODE_COPY_TEX_SUB_IMAGE3D: (*ctx->Exec->CopyTexSubImage3D)( n[1].e, n[2].i, n[3].i, n[4].i, n[5].i, n[6].i, n[7].i, n[8].i , n[9].i); break; case OPCODE_CULL_FACE: (*ctx->Exec->CullFace)( n[1].e ); break; case OPCODE_DEPTH_FUNC: (*ctx->Exec->DepthFunc)( n[1].e ); break; case OPCODE_DEPTH_MASK: (*ctx->Exec->DepthMask)( n[1].b ); break; case OPCODE_DEPTH_RANGE: (*ctx->Exec->DepthRange)( (GLclampd) n[1].f, (GLclampd) n[2].f ); break; case OPCODE_DISABLE: (*ctx->Exec->Disable)( n[1].e ); break; case OPCODE_DRAW_BUFFER: (*ctx->Exec->DrawBuffer)( n[1].e ); break; case OPCODE_DRAW_PIXELS: { struct gl_pixelstore_attrib save = ctx->Unpack; ctx->Unpack = _mesa_native_packing; (*ctx->Exec->DrawPixels)( n[1].i, n[2].i, n[3].e, n[4].e, n[5].data ); ctx->Unpack = save; /* restore */ } break; case OPCODE_ENABLE: (*ctx->Exec->Enable)( n[1].e ); break; case OPCODE_EVALMESH1: (*ctx->Exec->EvalMesh1)( n[1].e, n[2].i, n[3].i ); break; case OPCODE_EVALMESH2: (*ctx->Exec->EvalMesh2)( n[1].e, n[2].i, n[3].i, n[4].i, n[5].i ); break; case OPCODE_FOG: { GLfloat p[4]; p[0] = n[2].f; p[1] = n[3].f; p[2] = n[4].f; p[3] = n[5].f; (*ctx->Exec->Fogfv)( n[1].e, p ); } break; case OPCODE_FRONT_FACE: (*ctx->Exec->FrontFace)( n[1].e ); break; case OPCODE_FRUSTUM: (*ctx->Exec->Frustum)( n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f ); break; case OPCODE_HINT: (*ctx->Exec->Hint)( n[1].e, n[2].e ); break; case OPCODE_HINT_PGI: (*ctx->Exec->HintPGI)( n[1].e, n[2].i ); break; case OPCODE_INDEX_MASK: (*ctx->Exec->IndexMask)( n[1].ui ); break; case OPCODE_INIT_NAMES: (*ctx->Exec->InitNames)(); break; case OPCODE_LIGHT: { GLfloat p[4]; p[0] = n[3].f; p[1] = n[4].f; p[2] = n[5].f; p[3] = n[6].f; (*ctx->Exec->Lightfv)( n[1].e, n[2].e, p ); } break; case OPCODE_LIGHT_MODEL: { GLfloat p[4]; p[0] = n[2].f; p[1] = n[3].f; p[2] = n[4].f; p[3] = n[5].f; (*ctx->Exec->LightModelfv)( n[1].e, p ); } break; case OPCODE_LINE_STIPPLE: (*ctx->Exec->LineStipple)( n[1].i, n[2].us ); break; case OPCODE_LINE_WIDTH: (*ctx->Exec->LineWidth)( n[1].f ); break; case OPCODE_LIST_BASE: (*ctx->Exec->ListBase)( n[1].ui ); break; case OPCODE_LOAD_IDENTITY: (*ctx->Exec->LoadIdentity)(); break; case OPCODE_LOAD_MATRIX: if (sizeof(Node)==sizeof(GLfloat)) { (*ctx->Exec->LoadMatrixf)( &n[1].f ); } else { GLfloat m[16]; GLuint i; for (i=0;i<16;i++) { m[i] = n[1+i].f; } (*ctx->Exec->LoadMatrixf)( m ); } break; case OPCODE_LOAD_NAME: (*ctx->Exec->LoadName)( n[1].ui ); break; case OPCODE_LOGIC_OP: (*ctx->Exec->LogicOp)( n[1].e ); break; case OPCODE_MAP1: { GLenum target = n[1].e; GLint ustride = _mesa_evaluator_components(target); GLint uorder = n[5].i; GLfloat u1 = n[2].f; GLfloat u2 = n[3].f; (*ctx->Exec->Map1f)( target, u1, u2, ustride, uorder, (GLfloat *) n[6].data ); } break; case OPCODE_MAP2: { GLenum target = n[1].e; GLfloat u1 = n[2].f; GLfloat u2 = n[3].f; GLfloat v1 = n[4].f; GLfloat v2 = n[5].f; GLint ustride = n[6].i; GLint vstride = n[7].i; GLint uorder = n[8].i; GLint vorder = n[9].i; (*ctx->Exec->Map2f)( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (GLfloat *) n[10].data ); } break; case OPCODE_MAPGRID1: (*ctx->Exec->MapGrid1f)( n[1].i, n[2].f, n[3].f ); break; case OPCODE_MAPGRID2: (*ctx->Exec->MapGrid2f)( n[1].i, n[2].f, n[3].f, n[4].i, n[5].f, n[6].f); break; case OPCODE_MATRIX_MODE: (*ctx->Exec->MatrixMode)( n[1].e ); break; case OPCODE_MULT_MATRIX: if (sizeof(Node)==sizeof(GLfloat)) { (*ctx->Exec->MultMatrixf)( &n[1].f ); } else { GLfloat m[16]; GLuint i; for (i=0;i<16;i++) { m[i] = n[1+i].f; } (*ctx->Exec->MultMatrixf)( m ); } break; case OPCODE_ORTHO: (*ctx->Exec->Ortho)( n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f ); break; case OPCODE_PASSTHROUGH: (*ctx->Exec->PassThrough)( n[1].f ); break; case OPCODE_PIXEL_MAP: (*ctx->Exec->PixelMapfv)( n[1].e, n[2].i, (GLfloat *) n[3].data ); break; case OPCODE_PIXEL_TRANSFER: (*ctx->Exec->PixelTransferf)( n[1].e, n[2].f ); break; case OPCODE_PIXEL_ZOOM: (*ctx->Exec->PixelZoom)( n[1].f, n[2].f ); break; case OPCODE_POINT_SIZE: (*ctx->Exec->PointSize)( n[1].f ); break; case OPCODE_POINT_PARAMETERS: { GLfloat params[3]; params[0] = n[2].f; params[1] = n[3].f; params[2] = n[4].f; (*ctx->Exec->PointParameterfvEXT)( n[1].e, params ); } break; case OPCODE_POLYGON_MODE: (*ctx->Exec->PolygonMode)( n[1].e, n[2].e ); break; case OPCODE_POLYGON_STIPPLE: (*ctx->Exec->PolygonStipple)( (GLubyte *) n[1].data ); break; case OPCODE_POLYGON_OFFSET: (*ctx->Exec->PolygonOffset)( n[1].f, n[2].f ); break; case OPCODE_POP_ATTRIB: (*ctx->Exec->PopAttrib)(); break; case OPCODE_POP_MATRIX: (*ctx->Exec->PopMatrix)(); break; case OPCODE_POP_NAME: (*ctx->Exec->PopName)(); break; case OPCODE_PRIORITIZE_TEXTURE: (*ctx->Exec->PrioritizeTextures)( 1, &n[1].ui, &n[2].f ); break; case OPCODE_PUSH_ATTRIB: (*ctx->Exec->PushAttrib)( n[1].bf ); break; case OPCODE_PUSH_MATRIX: (*ctx->Exec->PushMatrix)(); break; case OPCODE_PUSH_NAME: (*ctx->Exec->PushName)( n[1].ui ); break; case OPCODE_RASTER_POS: (*ctx->Exec->RasterPos4f)( n[1].f, n[2].f, n[3].f, n[4].f ); break; case OPCODE_READ_BUFFER: (*ctx->Exec->ReadBuffer)( n[1].e ); break; case OPCODE_RECTF: (*ctx->Exec->Rectf)( n[1].f, n[2].f, n[3].f, n[4].f ); break; case OPCODE_SCALE: (*ctx->Exec->Scalef)( n[1].f, n[2].f, n[3].f ); break; case OPCODE_SCISSOR: (*ctx->Exec->Scissor)( n[1].i, n[2].i, n[3].i, n[4].i ); break; case OPCODE_SHADE_MODEL: (*ctx->Exec->ShadeModel)( n[1].e ); break; case OPCODE_STENCIL_FUNC: (*ctx->Exec->StencilFunc)( n[1].e, n[2].i, n[3].ui ); break; case OPCODE_STENCIL_MASK: (*ctx->Exec->StencilMask)( n[1].ui ); break; case OPCODE_STENCIL_OP: (*ctx->Exec->StencilOp)( n[1].e, n[2].e, n[3].e ); break; case OPCODE_TEXENV: { GLfloat params[4]; params[0] = n[3].f; params[1] = n[4].f; params[2] = n[5].f; params[3] = n[6].f; (*ctx->Exec->TexEnvfv)( n[1].e, n[2].e, params ); } break; case OPCODE_TEXGEN: { GLfloat params[4]; params[0] = n[3].f; params[1] = n[4].f; params[2] = n[5].f; params[3] = n[6].f; (*ctx->Exec->TexGenfv)( n[1].e, n[2].e, params ); } break; case OPCODE_TEXPARAMETER: { GLfloat params[4]; params[0] = n[3].f; params[1] = n[4].f; params[2] = n[5].f; params[3] = n[6].f; (*ctx->Exec->TexParameterfv)( n[1].e, n[2].e, params ); } break; case OPCODE_TEX_IMAGE1D: { struct gl_pixelstore_attrib save = ctx->Unpack; ctx->Unpack = _mesa_native_packing; (*ctx->Exec->TexImage1D)( n[1].e, /* target */ n[2].i, /* level */ n[3].i, /* components */ n[4].i, /* width */ n[5].e, /* border */ n[6].e, /* format */ n[7].e, /* type */ n[8].data ); ctx->Unpack = save; /* restore */ } break; case OPCODE_TEX_IMAGE2D: { struct gl_pixelstore_attrib save = ctx->Unpack; ctx->Unpack = _mesa_native_packing; (*ctx->Exec->TexImage2D)( n[1].e, /* target */ n[2].i, /* level */ n[3].i, /* components */ n[4].i, /* width */ n[5].i, /* height */ n[6].e, /* border */ n[7].e, /* format */ n[8].e, /* type */ n[9].data ); ctx->Unpack = save; /* restore */ } break; case OPCODE_TEX_IMAGE3D: { struct gl_pixelstore_attrib save = ctx->Unpack; ctx->Unpack = _mesa_native_packing; (*ctx->Exec->TexImage3D)( n[1].e, /* target */ n[2].i, /* level */ n[3].i, /* components */ n[4].i, /* width */ n[5].i, /* height */ n[6].i, /* depth */ n[7].e, /* border */ n[8].e, /* format */ n[9].e, /* type */ n[10].data ); ctx->Unpack = save; /* restore */ } break; case OPCODE_TEX_SUB_IMAGE1D: { struct gl_pixelstore_attrib save = ctx->Unpack; ctx->Unpack = _mesa_native_packing; (*ctx->Exec->TexSubImage1D)( n[1].e, n[2].i, n[3].i, n[4].i, n[5].e, n[6].e, n[7].data ); ctx->Unpack = save; /* restore */ } break; case OPCODE_TEX_SUB_IMAGE2D: { struct gl_pixelstore_attrib save = ctx->Unpack; ctx->Unpack = _mesa_native_packing; (*ctx->Exec->TexSubImage2D)( n[1].e, n[2].i, n[3].i, n[4].i, n[5].e, n[6].i, n[7].e, n[8].e, n[9].data ); ctx->Unpack = save; /* restore */ } break; case OPCODE_TEX_SUB_IMAGE3D: { struct gl_pixelstore_attrib save = ctx->Unpack; ctx->Unpack = _mesa_native_packing; (*ctx->Exec->TexSubImage3D)( n[1].e, n[2].i, n[3].i, n[4].i, n[5].i, n[6].i, n[7].i, n[8].i, n[9].e, n[10].e, n[11].data ); ctx->Unpack = save; /* restore */ } break; case OPCODE_TRANSLATE: (*ctx->Exec->Translatef)( n[1].f, n[2].f, n[3].f ); break; case OPCODE_VIEWPORT: (*ctx->Exec->Viewport)(n[1].i, n[2].i, (GLsizei) n[3].i, (GLsizei) n[4].i); break; case OPCODE_WINDOW_POS: (*ctx->Exec->WindowPos4fMESA)( n[1].f, n[2].f, n[3].f, n[4].f ); break; case OPCODE_ACTIVE_TEXTURE: /* GL_ARB_multitexture */ (*ctx->Exec->ActiveTextureARB)( n[1].e ); break; case OPCODE_CLIENT_ACTIVE_TEXTURE: /* GL_ARB_multitexture */ (*ctx->Exec->ClientActiveTextureARB)( n[1].e ); break; case OPCODE_CONTINUE: n = (Node *) n[1].next; break; case OPCODE_END_OF_LIST: done = GL_TRUE; break; default: { char msg[1000]; sprintf(msg, "Error in execute_list: opcode=%d", (int) opcode); gl_problem( ctx, msg ); } done = GL_TRUE; } /* increment n to point to next compiled command */ if (opcode!=OPCODE_CONTINUE) { n += InstSize[opcode]; } } ctx->CallDepth--; } /**********************************************************************/ /* GL functions */ /**********************************************************************/ /* * Test if a display list number is valid. */ GLboolean _mesa_IsList( GLuint list ) { GET_CURRENT_CONTEXT(ctx); return islist(ctx, list); } /* * Delete a sequence of consecutive display lists. */ void _mesa_DeleteLists( GLuint list, GLsizei range ) { GET_CURRENT_CONTEXT(ctx); GLuint i; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDeleteLists"); if (range<0) { gl_error( ctx, GL_INVALID_VALUE, "glDeleteLists" ); return; } for (i=list;iShared->Mutex); base = _mesa_HashFindFreeKeyBlock(ctx->Shared->DisplayList, range); if (base) { /* reserve the list IDs by with empty/dummy lists */ GLint i; for (i=0; iShared->DisplayList, base+i, make_empty_list()); } } _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); return base; } /* * Begin a new display list. */ void _mesa_NewList( GLuint list, GLenum mode ) { GET_CURRENT_CONTEXT(ctx); struct immediate *IM; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glNewList"); if (MESA_VERBOSE&VERBOSE_API) fprintf(stderr, "glNewList %u %s\n", list, gl_lookup_enum_by_nr(mode)); if (list==0) { gl_error( ctx, GL_INVALID_VALUE, "glNewList" ); return; } if (mode!=GL_COMPILE && mode!=GL_COMPILE_AND_EXECUTE) { gl_error( ctx, GL_INVALID_ENUM, "glNewList" ); return; } if (ctx->CurrentListPtr) { /* already compiling a display list */ gl_error( ctx, GL_INVALID_OPERATION, "glNewList" ); return; } /* Allocate new display list */ ctx->CurrentListNum = list; ctx->CurrentBlock = (Node *) MALLOC( sizeof(Node) * BLOCK_SIZE ); ctx->CurrentListPtr = ctx->CurrentBlock; ctx->CurrentPos = 0; IM = gl_immediate_alloc( ctx ); SET_IMMEDIATE( ctx, IM ); gl_reset_input( ctx ); ctx->CompileFlag = GL_TRUE; ctx->CompileCVAFlag = GL_FALSE; ctx->ExecuteFlag = (mode == GL_COMPILE_AND_EXECUTE); ctx->CurrentDispatch = ctx->Save; _glapi_set_dispatch( ctx->CurrentDispatch ); } /* * End definition of current display list. */ void _mesa_EndList( void ) { GET_CURRENT_CONTEXT(ctx); if (MESA_VERBOSE&VERBOSE_API) fprintf(stderr, "glEndList\n"); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, "glEndList" ); /* Check that a list is under construction */ if (!ctx->CurrentListPtr) { gl_error( ctx, GL_INVALID_OPERATION, "glEndList" ); return; } (void) alloc_instruction( ctx, OPCODE_END_OF_LIST, 0 ); /* Destroy old list, if any */ gl_destroy_list(ctx, ctx->CurrentListNum); /* Install the list */ _mesa_HashInsert(ctx->Shared->DisplayList, ctx->CurrentListNum, ctx->CurrentListPtr); if (MESA_VERBOSE & VERBOSE_DISPLAY_LIST) mesa_print_display_list(ctx->CurrentListNum); ctx->CurrentListNum = 0; ctx->CurrentListPtr = NULL; ctx->ExecuteFlag = GL_TRUE; ctx->CompileFlag = GL_FALSE; /* ctx->CompileCVAFlag = ...; */ /* KW: Put back the old input pointer. */ if (--ctx->input->ref_count == 0) gl_immediate_free( ctx->input ); SET_IMMEDIATE( ctx, ctx->VB->IM ); gl_reset_input( ctx ); /* Haven't tracked down why this is needed. */ ctx->NewState = ~0; ctx->CurrentDispatch = ctx->Exec; _glapi_set_dispatch( ctx->CurrentDispatch ); } void _mesa_CallList( GLuint list ) { GET_CURRENT_CONTEXT(ctx); /* VERY IMPORTANT: Save the CompileFlag status, turn it off, */ /* execute the display list, and restore the CompileFlag. */ GLboolean save_compile_flag; if (MESA_VERBOSE&VERBOSE_API) { fprintf(stderr, "glCallList %u\n", list); mesa_print_display_list( list ); } save_compile_flag = ctx->CompileFlag; ctx->CompileFlag = GL_FALSE; FLUSH_VB( ctx, "call list" ); execute_list( ctx, list ); ctx->CompileFlag = save_compile_flag; /* also restore API function pointers to point to "save" versions */ if (save_compile_flag) { ctx->CurrentDispatch = ctx->Save; _glapi_set_dispatch( ctx->CurrentDispatch ); } } /* * Execute glCallLists: call multiple display lists. */ void _mesa_CallLists( GLsizei n, GLenum type, const GLvoid *lists ) { GET_CURRENT_CONTEXT(ctx); GLuint list; GLint i; GLboolean save_compile_flag; /* Save the CompileFlag status, turn it off, execute display list, * and restore the CompileFlag. */ save_compile_flag = ctx->CompileFlag; ctx->CompileFlag = GL_FALSE; FLUSH_VB( ctx, "call lists" ); for (i=0;iList.ListBase + list ); } ctx->CompileFlag = save_compile_flag; /* also restore API function pointers to point to "save" versions */ if (save_compile_flag) { ctx->CurrentDispatch = ctx->Save; _glapi_set_dispatch( ctx->CurrentDispatch ); } /* RESET_IMMEDIATE( ctx ); */ } /* * Set the offset added to list numbers in glCallLists. */ void _mesa_ListBase( GLuint base ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glListBase"); ctx->List.ListBase = base; } /* * Assign all the pointers in 'table' to point to Mesa's display list * building functions. */ void _mesa_init_dlist_table( struct _glapi_table *table ) { _mesa_init_no_op_table(table); /* GL 1.0 */ table->Accum = save_Accum; table->AlphaFunc = save_AlphaFunc; table->Begin = save_Begin; table->Bitmap = save_Bitmap; table->BlendFunc = save_BlendFunc; table->CallList = save_CallList; table->CallLists = save_CallLists; table->Clear = save_Clear; table->ClearAccum = save_ClearAccum; table->ClearColor = save_ClearColor; table->ClearDepth = save_ClearDepth; table->ClearIndex = save_ClearIndex; table->ClearStencil = save_ClearStencil; table->ClipPlane = save_ClipPlane; table->Color3b = _mesa_Color3b; table->Color3bv = _mesa_Color3bv; table->Color3d = _mesa_Color3d; table->Color3dv = _mesa_Color3dv; table->Color3f = _mesa_Color3f; table->Color3fv = _mesa_Color3fv; table->Color3i = _mesa_Color3i; table->Color3iv = _mesa_Color3iv; table->Color3s = _mesa_Color3s; table->Color3sv = _mesa_Color3sv; table->Color3ub = _mesa_Color3ub; table->Color3ubv = _mesa_Color3ubv; table->Color3ui = _mesa_Color3ui; table->Color3uiv = _mesa_Color3uiv; table->Color3us = _mesa_Color3us; table->Color3usv = _mesa_Color3usv; table->Color4b = _mesa_Color4b; table->Color4bv = _mesa_Color4bv; table->Color4d = _mesa_Color4d; table->Color4dv = _mesa_Color4dv; table->Color4f = _mesa_Color4f; table->Color4fv = _mesa_Color4fv; table->Color4i = _mesa_Color4i; table->Color4iv = _mesa_Color4iv; table->Color4s = _mesa_Color4s; table->Color4sv = _mesa_Color4sv; table->Color4ub = _mesa_Color4ub; table->Color4ubv = _mesa_Color4ubv; table->Color4ui = _mesa_Color4ui; table->Color4uiv = _mesa_Color4uiv; table->Color4us = _mesa_Color4us; table->Color4usv = _mesa_Color4usv; table->ColorMask = save_ColorMask; table->ColorMaterial = save_ColorMaterial; table->CopyPixels = save_CopyPixels; table->CullFace = save_CullFace; table->DeleteLists = _mesa_DeleteLists; table->DepthFunc = save_DepthFunc; table->DepthMask = save_DepthMask; table->DepthRange = save_DepthRange; table->Disable = save_Disable; table->DrawBuffer = save_DrawBuffer; table->DrawPixels = save_DrawPixels; table->EdgeFlag = _mesa_EdgeFlag; table->EdgeFlagv = _mesa_EdgeFlagv; table->Enable = save_Enable; table->End = _mesa_End; table->EndList = _mesa_EndList; table->EvalCoord1d = _mesa_EvalCoord1d; table->EvalCoord1dv = _mesa_EvalCoord1dv; table->EvalCoord1f = _mesa_EvalCoord1f; table->EvalCoord1fv = _mesa_EvalCoord1fv; table->EvalCoord2d = _mesa_EvalCoord2d; table->EvalCoord2dv = _mesa_EvalCoord2dv; table->EvalCoord2f = _mesa_EvalCoord2f; table->EvalCoord2fv = _mesa_EvalCoord2fv; table->EvalMesh1 = save_EvalMesh1; table->EvalMesh2 = save_EvalMesh2; table->EvalPoint1 = _mesa_EvalPoint1; table->EvalPoint2 = _mesa_EvalPoint2; table->FeedbackBuffer = _mesa_FeedbackBuffer; table->Finish = _mesa_Finish; table->Flush = _mesa_Flush; table->Fogf = save_Fogf; table->Fogfv = save_Fogfv; table->Fogi = save_Fogi; table->Fogiv = save_Fogiv; table->FrontFace = save_FrontFace; table->Frustum = save_Frustum; table->GenLists = _mesa_GenLists; table->GetBooleanv = _mesa_GetBooleanv; table->GetClipPlane = _mesa_GetClipPlane; table->GetDoublev = _mesa_GetDoublev; table->GetError = _mesa_GetError; table->GetFloatv = _mesa_GetFloatv; table->GetIntegerv = _mesa_GetIntegerv; table->GetLightfv = _mesa_GetLightfv; table->GetLightiv = _mesa_GetLightiv; table->GetMapdv = _mesa_GetMapdv; table->GetMapfv = _mesa_GetMapfv; table->GetMapiv = _mesa_GetMapiv; table->GetMaterialfv = _mesa_GetMaterialfv; table->GetMaterialiv = _mesa_GetMaterialiv; table->GetPixelMapfv = _mesa_GetPixelMapfv; table->GetPixelMapuiv = _mesa_GetPixelMapuiv; table->GetPixelMapusv = _mesa_GetPixelMapusv; table->GetPolygonStipple = _mesa_GetPolygonStipple; table->GetString = _mesa_GetString; table->GetTexEnvfv = _mesa_GetTexEnvfv; table->GetTexEnviv = _mesa_GetTexEnviv; table->GetTexGendv = _mesa_GetTexGendv; table->GetTexGenfv = _mesa_GetTexGenfv; table->GetTexGeniv = _mesa_GetTexGeniv; table->GetTexImage = _mesa_GetTexImage; table->GetTexLevelParameterfv = _mesa_GetTexLevelParameterfv; table->GetTexLevelParameteriv = _mesa_GetTexLevelParameteriv; table->GetTexParameterfv = _mesa_GetTexParameterfv; table->GetTexParameteriv = _mesa_GetTexParameteriv; table->Hint = save_Hint; table->IndexMask = save_IndexMask; table->Indexd = _mesa_Indexd; table->Indexdv = _mesa_Indexdv; table->Indexf = _mesa_Indexf; table->Indexfv = _mesa_Indexfv; table->Indexi = _mesa_Indexi; table->Indexiv = _mesa_Indexiv; table->Indexs = _mesa_Indexs; table->Indexsv = _mesa_Indexsv; table->InitNames = save_InitNames; table->IsEnabled = _mesa_IsEnabled; table->IsList = _mesa_IsList; table->LightModelf = save_LightModelf; table->LightModelfv = save_LightModelfv; table->LightModeli = save_LightModeli; table->LightModeliv = save_LightModeliv; table->Lightf = save_Lightf; table->Lightfv = save_Lightfv; table->Lighti = save_Lighti; table->Lightiv = save_Lightiv; table->LineStipple = save_LineStipple; table->LineWidth = save_LineWidth; table->ListBase = save_ListBase; table->LoadIdentity = save_LoadIdentity; table->LoadMatrixd = save_LoadMatrixd; table->LoadMatrixf = save_LoadMatrixf; table->LoadName = save_LoadName; table->LogicOp = save_LogicOp; table->Map1d = save_Map1d; table->Map1f = save_Map1f; table->Map2d = save_Map2d; table->Map2f = save_Map2f; table->MapGrid1d = save_MapGrid1d; table->MapGrid1f = save_MapGrid1f; table->MapGrid2d = save_MapGrid2d; table->MapGrid2f = save_MapGrid2f; table->Materialf = _mesa_Materialf; table->Materialfv = _mesa_Materialfv; table->Materiali = _mesa_Materiali; table->Materialiv = _mesa_Materialiv; table->MatrixMode = save_MatrixMode; table->MultMatrixd = save_MultMatrixd; table->MultMatrixf = save_MultMatrixf; table->NewList = save_NewList; table->Normal3b = _mesa_Normal3b; table->Normal3bv = _mesa_Normal3bv; table->Normal3d = _mesa_Normal3d; table->Normal3dv = _mesa_Normal3dv; table->Normal3f = _mesa_Normal3f; table->Normal3fv = _mesa_Normal3fv; table->Normal3i = _mesa_Normal3i; table->Normal3iv = _mesa_Normal3iv; table->Normal3s = _mesa_Normal3s; table->Normal3sv = _mesa_Normal3sv; table->Ortho = save_Ortho; table->PassThrough = save_PassThrough; table->PixelMapfv = save_PixelMapfv; table->PixelMapuiv = save_PixelMapuiv; table->PixelMapusv = save_PixelMapusv; table->PixelStoref = _mesa_PixelStoref; table->PixelStorei = _mesa_PixelStorei; table->PixelTransferf = save_PixelTransferf; table->PixelTransferi = save_PixelTransferi; table->PixelZoom = save_PixelZoom; table->PointSize = save_PointSize; table->PolygonMode = save_PolygonMode; table->PolygonOffset = save_PolygonOffset; table->PolygonStipple = save_PolygonStipple; table->PopAttrib = save_PopAttrib; table->PopMatrix = save_PopMatrix; table->PopName = save_PopName; table->PushAttrib = save_PushAttrib; table->PushMatrix = save_PushMatrix; table->PushName = save_PushName; table->RasterPos2d = save_RasterPos2d; table->RasterPos2dv = save_RasterPos2dv; table->RasterPos2f = save_RasterPos2f; table->RasterPos2fv = save_RasterPos2fv; table->RasterPos2i = save_RasterPos2i; table->RasterPos2iv = save_RasterPos2iv; table->RasterPos2s = save_RasterPos2s; table->RasterPos2sv = save_RasterPos2sv; table->RasterPos3d = save_RasterPos3d; table->RasterPos3dv = save_RasterPos3dv; table->RasterPos3f = save_RasterPos3f; table->RasterPos3fv = save_RasterPos3fv; table->RasterPos3i = save_RasterPos3i; table->RasterPos3iv = save_RasterPos3iv; table->RasterPos3s = save_RasterPos3s; table->RasterPos3sv = save_RasterPos3sv; table->RasterPos4d = save_RasterPos4d; table->RasterPos4dv = save_RasterPos4dv; table->RasterPos4f = save_RasterPos4f; table->RasterPos4fv = save_RasterPos4fv; table->RasterPos4i = save_RasterPos4i; table->RasterPos4iv = save_RasterPos4iv; table->RasterPos4s = save_RasterPos4s; table->RasterPos4sv = save_RasterPos4sv; table->ReadBuffer = save_ReadBuffer; table->ReadPixels = _mesa_ReadPixels; table->Rectd = save_Rectd; table->Rectdv = save_Rectdv; table->Rectf = save_Rectf; table->Rectfv = save_Rectfv; table->Recti = save_Recti; table->Rectiv = save_Rectiv; table->Rects = save_Rects; table->Rectsv = save_Rectsv; table->RenderMode = _mesa_RenderMode; table->Rotated = save_Rotated; table->Rotatef = save_Rotatef; table->Scaled = save_Scaled; table->Scalef = save_Scalef; table->Scissor = save_Scissor; table->SelectBuffer = _mesa_SelectBuffer; table->ShadeModel = save_ShadeModel; table->StencilFunc = save_StencilFunc; table->StencilMask = save_StencilMask; table->StencilOp = save_StencilOp; table->TexCoord1d = _mesa_TexCoord1d; table->TexCoord1dv = _mesa_TexCoord1dv; table->TexCoord1f = _mesa_TexCoord1f; table->TexCoord1fv = _mesa_TexCoord1fv; table->TexCoord1i = _mesa_TexCoord1i; table->TexCoord1iv = _mesa_TexCoord1iv; table->TexCoord1s = _mesa_TexCoord1s; table->TexCoord1sv = _mesa_TexCoord1sv; table->TexCoord2d = _mesa_TexCoord2d; table->TexCoord2dv = _mesa_TexCoord2dv; table->TexCoord2f = _mesa_TexCoord2f; table->TexCoord2fv = _mesa_TexCoord2fv; table->TexCoord2i = _mesa_TexCoord2i; table->TexCoord2iv = _mesa_TexCoord2iv; table->TexCoord2s = _mesa_TexCoord2s; table->TexCoord2sv = _mesa_TexCoord2sv; table->TexCoord3d = _mesa_TexCoord3d; table->TexCoord3dv = _mesa_TexCoord3dv; table->TexCoord3f = _mesa_TexCoord3f; table->TexCoord3fv = _mesa_TexCoord3fv; table->TexCoord3i = _mesa_TexCoord3i; table->TexCoord3iv = _mesa_TexCoord3iv; table->TexCoord3s = _mesa_TexCoord3s; table->TexCoord3sv = _mesa_TexCoord3sv; table->TexCoord4d = _mesa_TexCoord4d; table->TexCoord4dv = _mesa_TexCoord4dv; table->TexCoord4f = _mesa_TexCoord4f; table->TexCoord4fv = _mesa_TexCoord4fv; table->TexCoord4i = _mesa_TexCoord4i; table->TexCoord4iv = _mesa_TexCoord4iv; table->TexCoord4s = _mesa_TexCoord4s; table->TexCoord4sv = _mesa_TexCoord4sv; table->TexEnvf = save_TexEnvf; table->TexEnvfv = save_TexEnvfv; table->TexEnvi = save_TexEnvi; table->TexEnviv = save_TexEnviv; table->TexGend = save_TexGend; table->TexGendv = save_TexGendv; table->TexGenf = save_TexGenf; table->TexGenfv = save_TexGenfv; table->TexGeni = save_TexGeni; table->TexGeniv = save_TexGeniv; table->TexImage1D = save_TexImage1D; table->TexImage2D = save_TexImage2D; table->TexParameterf = save_TexParameterf; table->TexParameterfv = save_TexParameterfv; table->TexParameteri = save_TexParameteri; table->TexParameteriv = save_TexParameteriv; table->Translated = save_Translated; table->Translatef = save_Translatef; table->Vertex2d = _mesa_Vertex2d; table->Vertex2dv = _mesa_Vertex2dv; table->Vertex2f = _mesa_Vertex2f; table->Vertex2fv = _mesa_Vertex2fv; table->Vertex2i = _mesa_Vertex2i; table->Vertex2iv = _mesa_Vertex2iv; table->Vertex2s = _mesa_Vertex2s; table->Vertex2sv = _mesa_Vertex2sv; table->Vertex3d = _mesa_Vertex3d; table->Vertex3dv = _mesa_Vertex3dv; table->Vertex3f = _mesa_Vertex3f; table->Vertex3fv = _mesa_Vertex3fv; table->Vertex3i = _mesa_Vertex3i; table->Vertex3iv = _mesa_Vertex3iv; table->Vertex3s = _mesa_Vertex3s; table->Vertex3sv = _mesa_Vertex3sv; table->Vertex4d = _mesa_Vertex4d; table->Vertex4dv = _mesa_Vertex4dv; table->Vertex4f = _mesa_Vertex4f; table->Vertex4fv = _mesa_Vertex4fv; table->Vertex4i = _mesa_Vertex4i; table->Vertex4iv = _mesa_Vertex4iv; table->Vertex4s = _mesa_Vertex4s; table->Vertex4sv = _mesa_Vertex4sv; table->Viewport = save_Viewport; /* GL 1.1 */ table->AreTexturesResident = _mesa_AreTexturesResident; table->ArrayElement = _mesa_ArrayElement; table->BindTexture = save_BindTexture; table->ColorPointer = _mesa_ColorPointer; table->CopyTexImage1D = save_CopyTexImage1D; table->CopyTexImage2D = save_CopyTexImage2D; table->CopyTexSubImage1D = save_CopyTexSubImage1D; table->CopyTexSubImage2D = save_CopyTexSubImage2D; table->DeleteTextures = _mesa_DeleteTextures; table->DisableClientState = _mesa_DisableClientState; table->DrawArrays = _mesa_DrawArrays; table->DrawElements = _mesa_DrawElements; table->EdgeFlagPointer = _mesa_EdgeFlagPointer; table->EnableClientState = _mesa_EnableClientState; table->GenTextures = _mesa_GenTextures; table->GetPointerv = _mesa_GetPointerv; table->IndexPointer = _mesa_IndexPointer; table->Indexub = _mesa_Indexub; table->Indexubv = _mesa_Indexubv; table->InterleavedArrays = _mesa_InterleavedArrays; table->IsTexture = _mesa_IsTexture; table->NormalPointer = _mesa_NormalPointer; table->PopClientAttrib = _mesa_PopClientAttrib; table->PrioritizeTextures = save_PrioritizeTextures; table->PushClientAttrib = _mesa_PushClientAttrib; table->TexCoordPointer = _mesa_TexCoordPointer; table->TexSubImage1D = save_TexSubImage1D; table->TexSubImage2D = save_TexSubImage2D; table->VertexPointer = _mesa_VertexPointer; /* GL 1.2 */ table->CopyTexSubImage3D = save_CopyTexSubImage3D; table->DrawRangeElements = _mesa_DrawRangeElements; table->TexImage3D = save_TexImage3D; table->TexSubImage3D = save_TexSubImage3D; /* GL_ARB_imaging */ /* Not all are supported */ table->BlendColor = save_BlendColor; table->BlendEquation = save_BlendEquation; table->ColorSubTable = save_ColorSubTable; table->ColorTable = save_ColorTable; table->ColorTableParameterfv = _mesa_ColorTableParameterfv; table->ColorTableParameteriv = _mesa_ColorTableParameteriv; table->ConvolutionFilter1D = _mesa_ConvolutionFilter1D; table->ConvolutionFilter2D = _mesa_ConvolutionFilter2D; table->ConvolutionParameterf = _mesa_ConvolutionParameterf; table->ConvolutionParameterfv = _mesa_ConvolutionParameterfv; table->ConvolutionParameteri = _mesa_ConvolutionParameteri; table->ConvolutionParameteriv = _mesa_ConvolutionParameteriv; table->CopyColorSubTable = _mesa_CopyColorSubTable; table->CopyColorTable = _mesa_CopyColorTable; table->CopyConvolutionFilter1D = _mesa_CopyConvolutionFilter1D; table->CopyConvolutionFilter2D = _mesa_CopyConvolutionFilter2D; table->GetColorTable = _mesa_GetColorTable; table->GetColorTableParameterfv = _mesa_GetColorTableParameterfv; table->GetColorTableParameteriv = _mesa_GetColorTableParameteriv; table->GetConvolutionFilter = _mesa_GetConvolutionFilter; table->GetConvolutionParameterfv = _mesa_GetConvolutionParameterfv; table->GetConvolutionParameteriv = _mesa_GetConvolutionParameteriv; table->GetHistogram = _mesa_GetHistogram; table->GetHistogramParameterfv = _mesa_GetHistogramParameterfv; table->GetHistogramParameteriv = _mesa_GetHistogramParameteriv; table->GetMinmax = _mesa_GetMinmax; table->GetMinmaxParameterfv = _mesa_GetMinmaxParameterfv; table->GetMinmaxParameteriv = _mesa_GetMinmaxParameteriv; table->GetSeparableFilter = _mesa_GetSeparableFilter; table->Histogram = _mesa_Histogram; table->Minmax = _mesa_Minmax; table->ResetHistogram = _mesa_ResetHistogram; table->ResetMinmax = _mesa_ResetMinmax; table->SeparableFilter2D = _mesa_SeparableFilter2D; /* GL_EXT_texture3d */ #if 0 table->CopyTexSubImage3DEXT = save_CopyTexSubImage3D; table->TexImage3DEXT = save_TexImage3DEXT; table->TexSubImage3DEXT = save_TexSubImage3D; #endif /* GL_EXT_paletted_texture */ #if 0 table->ColorTableEXT = save_ColorTable; table->ColorSubTableEXT = save_ColorSubTable; #endif table->GetColorTableEXT = _mesa_GetColorTable; table->GetColorTableParameterfvEXT = _mesa_GetColorTableParameterfv; table->GetColorTableParameterivEXT = _mesa_GetColorTableParameteriv; /* GL_EXT_compiled_vertex_array */ table->LockArraysEXT = _mesa_LockArraysEXT; table->UnlockArraysEXT = _mesa_UnlockArraysEXT; /* GL_EXT_point_parameters */ table->PointParameterfEXT = save_PointParameterfEXT; table->PointParameterfvEXT = save_PointParameterfvEXT; /* GL_PGI_misc_hints */ table->HintPGI = save_HintPGI; /* GL_EXT_polygon_offset */ table->PolygonOffsetEXT = save_PolygonOffsetEXT; /* GL_EXT_blend_minmax */ #if 0 table->BlendEquationEXT = save_BlendEquationEXT; #endif /* GL_EXT_blend_color */ #if 0 table->BlendColorEXT = save_BlendColorEXT; #endif /* GL_ARB_multitexture */ table->ActiveTextureARB = save_ActiveTextureARB; table->ClientActiveTextureARB = save_ClientActiveTextureARB; table->MultiTexCoord1dARB = _mesa_MultiTexCoord1dARB; table->MultiTexCoord1dvARB = _mesa_MultiTexCoord1dvARB; table->MultiTexCoord1fARB = _mesa_MultiTexCoord1fARB; table->MultiTexCoord1fvARB = _mesa_MultiTexCoord1fvARB; table->MultiTexCoord1iARB = _mesa_MultiTexCoord1iARB; table->MultiTexCoord1ivARB = _mesa_MultiTexCoord1ivARB; table->MultiTexCoord1sARB = _mesa_MultiTexCoord1sARB; table->MultiTexCoord1svARB = _mesa_MultiTexCoord1svARB; table->MultiTexCoord2dARB = _mesa_MultiTexCoord2dARB; table->MultiTexCoord2dvARB = _mesa_MultiTexCoord2dvARB; table->MultiTexCoord2fARB = _mesa_MultiTexCoord2fARB; table->MultiTexCoord2fvARB = _mesa_MultiTexCoord2fvARB; table->MultiTexCoord2iARB = _mesa_MultiTexCoord2iARB; table->MultiTexCoord2ivARB = _mesa_MultiTexCoord2ivARB; table->MultiTexCoord2sARB = _mesa_MultiTexCoord2sARB; table->MultiTexCoord2svARB = _mesa_MultiTexCoord2svARB; table->MultiTexCoord3dARB = _mesa_MultiTexCoord3dARB; table->MultiTexCoord3dvARB = _mesa_MultiTexCoord3dvARB; table->MultiTexCoord3fARB = _mesa_MultiTexCoord3fARB; table->MultiTexCoord3fvARB = _mesa_MultiTexCoord3fvARB; table->MultiTexCoord3iARB = _mesa_MultiTexCoord3iARB; table->MultiTexCoord3ivARB = _mesa_MultiTexCoord3ivARB; table->MultiTexCoord3sARB = _mesa_MultiTexCoord3sARB; table->MultiTexCoord3svARB = _mesa_MultiTexCoord3svARB; table->MultiTexCoord4dARB = _mesa_MultiTexCoord4dARB; table->MultiTexCoord4dvARB = _mesa_MultiTexCoord4dvARB; table->MultiTexCoord4fARB = _mesa_MultiTexCoord4fARB; table->MultiTexCoord4fvARB = _mesa_MultiTexCoord4fvARB; table->MultiTexCoord4iARB = _mesa_MultiTexCoord4iARB; table->MultiTexCoord4ivARB = _mesa_MultiTexCoord4ivARB; table->MultiTexCoord4sARB = _mesa_MultiTexCoord4sARB; table->MultiTexCoord4svARB = _mesa_MultiTexCoord4svARB; /* GL_EXT_blend_func_separate */ table->BlendFuncSeparateEXT = save_BlendFuncSeparateEXT; /* GL_MESA_window_pos */ table->WindowPos2dMESA = save_WindowPos2dMESA; table->WindowPos2dvMESA = save_WindowPos2dvMESA; table->WindowPos2fMESA = save_WindowPos2fMESA; table->WindowPos2fvMESA = save_WindowPos2fvMESA; table->WindowPos2iMESA = save_WindowPos2iMESA; table->WindowPos2ivMESA = save_WindowPos2ivMESA; table->WindowPos2sMESA = save_WindowPos2sMESA; table->WindowPos2svMESA = save_WindowPos2svMESA; table->WindowPos3dMESA = save_WindowPos3dMESA; table->WindowPos3dvMESA = save_WindowPos3dvMESA; table->WindowPos3fMESA = save_WindowPos3fMESA; table->WindowPos3fvMESA = save_WindowPos3fvMESA; table->WindowPos3iMESA = save_WindowPos3iMESA; table->WindowPos3ivMESA = save_WindowPos3ivMESA; table->WindowPos3sMESA = save_WindowPos3sMESA; table->WindowPos3svMESA = save_WindowPos3svMESA; table->WindowPos4dMESA = save_WindowPos4dMESA; table->WindowPos4dvMESA = save_WindowPos4dvMESA; table->WindowPos4fMESA = save_WindowPos4fMESA; table->WindowPos4fvMESA = save_WindowPos4fvMESA; table->WindowPos4iMESA = save_WindowPos4iMESA; table->WindowPos4ivMESA = save_WindowPos4ivMESA; table->WindowPos4sMESA = save_WindowPos4sMESA; table->WindowPos4svMESA = save_WindowPos4svMESA; /* GL_MESA_resize_buffers */ table->ResizeBuffersMESA = _mesa_ResizeBuffersMESA; /* GL_ARB_transpose_matrix */ table->LoadTransposeMatrixdARB = save_LoadTransposeMatrixdARB; table->LoadTransposeMatrixfARB = save_LoadTransposeMatrixfARB; table->MultTransposeMatrixdARB = save_MultTransposeMatrixdARB; table->MultTransposeMatrixfARB = save_MultTransposeMatrixfARB; } /*** *** Debugging code ***/ static const char *enum_string( GLenum k ) { return gl_lookup_enum_by_nr( k ); } /* * Print the commands in a display list. For debugging only. * TODO: many commands aren't handled yet. */ static void print_list( GLcontext *ctx, FILE *f, GLuint list ) { Node *n; GLboolean done; OpCode opcode; if (!glIsList(list)) { fprintf(f,"%u is not a display list ID\n",list); return; } n = (Node *) _mesa_HashLookup(ctx->Shared->DisplayList, list); fprintf( f, "START-LIST %u, address %p\n", list, (void*)n ); done = n ? GL_FALSE : GL_TRUE; while (!done) { opcode = n[0].opcode; switch (opcode) { case OPCODE_ACCUM: fprintf(f,"accum %s %g\n", enum_string(n[1].e), n[2].f ); break; case OPCODE_BITMAP: fprintf(f,"Bitmap %d %d %g %g %g %g %p\n", n[1].i, n[2].i, n[3].f, n[4].f, n[5].f, n[6].f, (void *) n[7].data ); break; case OPCODE_CALL_LIST: fprintf(f,"CallList %d\n", (int) n[1].ui ); break; case OPCODE_CALL_LIST_OFFSET: fprintf(f,"CallList %d + offset %u = %u\n", (int) n[1].ui, ctx->List.ListBase, ctx->List.ListBase + n[1].ui ); break; case OPCODE_DISABLE: fprintf(f,"Disable %s\n", enum_string(n[1].e)); break; case OPCODE_ENABLE: fprintf(f,"Enable %s\n", enum_string(n[1].e)); break; case OPCODE_FRUSTUM: fprintf(f,"Frustum %g %g %g %g %g %g\n", n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f ); break; case OPCODE_LINE_STIPPLE: fprintf(f,"LineStipple %d %x\n", n[1].i, (int) n[2].us ); break; case OPCODE_LOAD_IDENTITY: fprintf(f,"LoadIdentity\n"); break; case OPCODE_LOAD_MATRIX: fprintf(f,"LoadMatrix\n"); fprintf(f," %8f %8f %8f %8f\n", n[1].f, n[5].f, n[9].f, n[13].f); fprintf(f," %8f %8f %8f %8f\n", n[2].f, n[6].f, n[10].f, n[14].f); fprintf(f," %8f %8f %8f %8f\n", n[3].f, n[7].f, n[11].f, n[15].f); fprintf(f," %8f %8f %8f %8f\n", n[4].f, n[8].f, n[12].f, n[16].f); break; case OPCODE_MULT_MATRIX: fprintf(f,"MultMatrix (or Rotate)\n"); fprintf(f," %8f %8f %8f %8f\n", n[1].f, n[5].f, n[9].f, n[13].f); fprintf(f," %8f %8f %8f %8f\n", n[2].f, n[6].f, n[10].f, n[14].f); fprintf(f," %8f %8f %8f %8f\n", n[3].f, n[7].f, n[11].f, n[15].f); fprintf(f," %8f %8f %8f %8f\n", n[4].f, n[8].f, n[12].f, n[16].f); break; case OPCODE_ORTHO: fprintf(f,"Ortho %g %g %g %g %g %g\n", n[1].f, n[2].f, n[3].f, n[4].f, n[5].f, n[6].f ); break; case OPCODE_POP_ATTRIB: fprintf(f,"PopAttrib\n"); break; case OPCODE_POP_MATRIX: fprintf(f,"PopMatrix\n"); break; case OPCODE_POP_NAME: fprintf(f,"PopName\n"); break; case OPCODE_PUSH_ATTRIB: fprintf(f,"PushAttrib %x\n", n[1].bf ); break; case OPCODE_PUSH_MATRIX: fprintf(f,"PushMatrix\n"); break; case OPCODE_PUSH_NAME: fprintf(f,"PushName %d\n", (int) n[1].ui ); break; case OPCODE_RASTER_POS: fprintf(f,"RasterPos %g %g %g %g\n", n[1].f, n[2].f,n[3].f,n[4].f); break; case OPCODE_RECTF: fprintf( f, "Rectf %g %g %g %g\n", n[1].f, n[2].f, n[3].f, n[4].f); break; case OPCODE_SCALE: fprintf(f,"Scale %g %g %g\n", n[1].f, n[2].f, n[3].f ); break; case OPCODE_TRANSLATE: fprintf(f,"Translate %g %g %g\n", n[1].f, n[2].f, n[3].f ); break; case OPCODE_BIND_TEXTURE: fprintf(f,"BindTexture %s %d\n", gl_lookup_enum_by_nr(n[1].ui), n[2].ui); break; case OPCODE_SHADE_MODEL: fprintf(f,"ShadeModel %s\n", gl_lookup_enum_by_nr(n[1].ui)); break; /* * meta opcodes/commands */ case OPCODE_ERROR: fprintf(f,"Error: %s %s\n", enum_string(n[1].e), (const char *)n[2].data ); break; case OPCODE_VERTEX_CASSETTE: fprintf(f,"VERTEX-CASSETTE, id %u, rows %u..%u\n", ((struct immediate *) n[1].data)->id, n[2].ui, n[3].ui); gl_print_cassette( (struct immediate *) n[1].data ); break; case OPCODE_CONTINUE: fprintf(f,"DISPLAY-LIST-CONTINUE\n"); n = (Node *) n[1].next; break; case OPCODE_END_OF_LIST: fprintf(f,"END-LIST %u\n", list); done = GL_TRUE; break; default: if (opcode < 0 || opcode > OPCODE_END_OF_LIST) { fprintf(f,"ERROR IN DISPLAY LIST: opcode = %d, address = %p\n", opcode, (void*) n); return; } else { fprintf(f,"command %d, %u operands\n",opcode,InstSize[opcode]); } } /* increment n to point to next compiled command */ if (opcode!=OPCODE_CONTINUE) { n += InstSize[opcode]; } } } /* * Clients may call this function to help debug display list problems. * This function is _ONLY_FOR_DEBUGGING_PURPOSES_. It may be removed, * changed, or break in the future without notice. */ void mesa_print_display_list( GLuint list ) { GET_CURRENT_CONTEXT(ctx); print_list( ctx, stderr, list ); }