/* * Mesa 3-D graphics library * Version: 3.3 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * New (3.1) transformation code written by Keith Whitwell. */ #ifndef _CVA_H_ #define _CVA_H_ extern void gl_merge_cva( struct vertex_buffer *VB, struct vertex_buffer *cvaVB ); extern void gl_prepare_arrays_cva( struct vertex_buffer *cvaVB ); extern void gl_cva_compile_cassette( GLcontext *ctx, struct immediate *IM ); extern void gl_cva_init( GLcontext *ctx ); extern void gl_alloc_cva_store( struct gl_cva *cva, GLuint size ); extern void gl_free_cva_store( struct gl_cva *cva ); extern void gl_rescue_cva( GLcontext *ctx, struct immediate *IM ); extern void gl_cva_force_precalc( GLcontext *ctx ); extern void _mesa_LockArraysEXT(GLint first, GLsizei count); extern void _mesa_UnlockArraysEXT( void ); #endif