/* * Mesa 3-D graphics library * Version: 3.3 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifdef PC_HEADER #include "all.h" #else #include "glheader.h" #include "bitmap.h" #include "context.h" #include "feedback.h" #include "image.h" #include "macros.h" #include "pb.h" #include "pixel.h" #include "state.h" #include "types.h" #include "vbrender.h" #endif /* * Render a bitmap. */ static void render_bitmap( GLcontext *ctx, GLint px, GLint py, GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap ) { struct pixel_buffer *PB = ctx->PB; GLint row, col; GLdepth fragZ; ASSERT(ctx->RenderMode == GL_RENDER); if (!bitmap) { return; /* NULL bitmap is legal, a no-op */ } /* Set bitmap drawing color */ if (ctx->Visual->RGBAflag) { GLint r, g, b, a; r = (GLint) (ctx->Current.RasterColor[0] * 255.0F); g = (GLint) (ctx->Current.RasterColor[1] * 255.0F); b = (GLint) (ctx->Current.RasterColor[2] * 255.0F); a = (GLint) (ctx->Current.RasterColor[3] * 255.0F); PB_SET_COLOR( ctx, PB, r, g, b, a ); } else { PB_SET_INDEX( ctx, PB, ctx->Current.RasterIndex ); } fragZ = (GLdepth) ( ctx->Current.RasterPos[2] * ctx->Visual->DepthMaxF); for (row=0; rowLsbFirst) { /* Lsb first */ GLubyte mask = 1U << (unpack->SkipPixels & 0x7); for (col=0; col> (unpack->SkipPixels & 0x7); for (col=0; col> 1; } } PB_CHECK_FLUSH( ctx, PB ); /* get ready for next row */ if (mask != 128) src++; } } gl_flush_pb(ctx); } /* * Execute a glBitmap command. */ void _mesa_Bitmap( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glBitmap"); /* Error checking */ if (width < 0 || height < 0) { gl_error( ctx, GL_INVALID_VALUE, "glBitmap" ); return; } if (ctx->Current.RasterPosValid == GL_FALSE) { return; /* do nothing */ } if (ctx->RenderMode==GL_RENDER) { if (bitmap) { GLint x = (GLint) ( (ctx->Current.RasterPos[0] - xorig) + 0.0F ); GLint y = (GLint) ( (ctx->Current.RasterPos[1] - yorig) + 0.0F ); GLboolean completed = GL_FALSE; if (ctx->NewState) { gl_update_state(ctx); gl_reduced_prim_change( ctx, GL_BITMAP ); } if (ctx->PB->primitive!=GL_BITMAP) { /* A.W. 1.1.2000 */ gl_reduced_prim_change( ctx, GL_BITMAP ); } if (ctx->Driver.Bitmap) { /* let device driver try to render the bitmap */ completed = (*ctx->Driver.Bitmap)( ctx, x, y, width, height, &ctx->Unpack, bitmap ); } if (!completed) { /* use generic function */ render_bitmap( ctx, x, y, width, height, &ctx->Unpack, bitmap ); } } } else if (ctx->RenderMode==GL_FEEDBACK) { GLfloat color[4], texcoord[4], invq; color[0] = ctx->Current.RasterColor[0]; color[1] = ctx->Current.RasterColor[1]; color[2] = ctx->Current.RasterColor[2]; color[3] = ctx->Current.RasterColor[3]; if (ctx->Current.Texcoord[0][3] == 0.0) invq = 1.0F; else invq = 1.0F / ctx->Current.RasterTexCoord[3]; texcoord[0] = ctx->Current.RasterTexCoord[0] * invq; texcoord[1] = ctx->Current.RasterTexCoord[1] * invq; texcoord[2] = ctx->Current.RasterTexCoord[2] * invq; texcoord[3] = ctx->Current.RasterTexCoord[3]; FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_BITMAP_TOKEN ); gl_feedback_vertex( ctx, ctx->Current.RasterPos, color, ctx->Current.RasterIndex, texcoord ); } else if (ctx->RenderMode==GL_SELECT) { /* Bitmaps don't generate selection hits. See appendix B of 1.1 spec. */ } /* update raster position */ ctx->Current.RasterPos[0] += xmove; ctx->Current.RasterPos[1] += ymove; }