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-rw-r--r--xc/extras/Mesa/src/FX/fxapi.c205
-rw-r--r--xc/extras/Mesa/src/FX/fxdd.c664
-rw-r--r--xc/extras/Mesa/src/FX/fxddspan.c1709
-rw-r--r--xc/extras/Mesa/src/FX/fxddtex.c1620
-rw-r--r--xc/extras/Mesa/src/FX/fxdrv.h93
-rw-r--r--xc/extras/Mesa/src/FX/fxglidew.c46
-rw-r--r--xc/extras/Mesa/src/FX/fxglidew.h110
-rw-r--r--xc/extras/Mesa/src/FX/fxsetup.c363
-rw-r--r--xc/extras/Mesa/src/FX/fxtexman.c27
-rw-r--r--xc/extras/Mesa/src/FX/fxtritmp.h66
-rw-r--r--xc/extras/Mesa/src/OSmesa/osmesa.c1637
-rw-r--r--xc/extras/Mesa/src/X/fakeglx.c162
-rw-r--r--xc/extras/Mesa/src/X/xfonts.c8
-rw-r--r--xc/extras/Mesa/src/X/xmesa1.c103
-rw-r--r--xc/extras/Mesa/src/X/xmesa2.c251
-rw-r--r--xc/extras/Mesa/src/X/xmesa3.c15
-rw-r--r--xc/extras/Mesa/src/X/xmesa4.c35
-rw-r--r--xc/extras/Mesa/src/X/xmesaP.h6
-rw-r--r--xc/extras/Mesa/src/X86/glapi_x86.S3862
-rw-r--r--xc/extras/Mesa/src/X86/vertex_3dnow.S2
-rw-r--r--xc/extras/Mesa/src/X86/x86.c19
-rw-r--r--xc/extras/Mesa/src/alphabuf.c48
-rw-r--r--xc/extras/Mesa/src/attrib.c53
-rw-r--r--xc/extras/Mesa/src/bitmap.c16
-rw-r--r--xc/extras/Mesa/src/colortab.c946
-rw-r--r--xc/extras/Mesa/src/config.h43
-rw-r--r--xc/extras/Mesa/src/context.c672
-rw-r--r--xc/extras/Mesa/src/context.h163
-rw-r--r--xc/extras/Mesa/src/copypix.c109
-rw-r--r--xc/extras/Mesa/src/dd.h416
-rw-r--r--xc/extras/Mesa/src/ddsample.c46
-rw-r--r--xc/extras/Mesa/src/dlist.c925
-rw-r--r--xc/extras/Mesa/src/dlist.h11
-rw-r--r--xc/extras/Mesa/src/drawpix.c108
-rw-r--r--xc/extras/Mesa/src/enable.c134
-rw-r--r--xc/extras/Mesa/src/extensions.c82
-rw-r--r--xc/extras/Mesa/src/feedback.c22
-rw-r--r--xc/extras/Mesa/src/fog.c86
-rw-r--r--xc/extras/Mesa/src/get.c816
-rw-r--r--xc/extras/Mesa/src/glapi.c1467
-rw-r--r--xc/extras/Mesa/src/glapioffsets.h10
-rw-r--r--xc/extras/Mesa/src/glapitable.h12
-rw-r--r--xc/extras/Mesa/src/glapitemp.h531
-rw-r--r--xc/extras/Mesa/src/glheader.h91
-rw-r--r--xc/extras/Mesa/src/hint.c157
-rw-r--r--xc/extras/Mesa/src/image.c1199
-rw-r--r--xc/extras/Mesa/src/image.h77
-rw-r--r--xc/extras/Mesa/src/imaging.c1699
-rw-r--r--xc/extras/Mesa/src/imaging.h36
-rw-r--r--xc/extras/Mesa/src/lines.c99
-rw-r--r--xc/extras/Mesa/src/lnaatemp.h160
-rw-r--r--xc/extras/Mesa/src/mem.h19
-rw-r--r--xc/extras/Mesa/src/pb.c105
-rw-r--r--xc/extras/Mesa/src/pb.h247
-rw-r--r--xc/extras/Mesa/src/pixel.c413
-rw-r--r--xc/extras/Mesa/src/points.c418
-rw-r--r--xc/extras/Mesa/src/readpix.c132
-rw-r--r--xc/extras/Mesa/src/span.c120
-rw-r--r--xc/extras/Mesa/src/state.c209
-rw-r--r--xc/extras/Mesa/src/state.h7
-rw-r--r--xc/extras/Mesa/src/teximage.c2031
-rw-r--r--xc/extras/Mesa/src/teximage.h69
-rw-r--r--xc/extras/Mesa/src/texobj.c164
-rw-r--r--xc/extras/Mesa/src/texobj.h7
-rw-r--r--xc/extras/Mesa/src/texstate.c271
-rw-r--r--xc/extras/Mesa/src/texture.c301
-rw-r--r--xc/extras/Mesa/src/texture.h3
-rw-r--r--xc/extras/Mesa/src/types.h1635
-rw-r--r--xc/extras/Mesa/src/vb.c6
-rw-r--r--xc/extras/Mesa/src/vbrender.c124
70 files changed, 19286 insertions, 8232 deletions
diff --git a/xc/extras/Mesa/src/FX/fxapi.c b/xc/extras/Mesa/src/FX/fxapi.c
index 0b96cf439..6d680bcb9 100644
--- a/xc/extras/Mesa/src/FX/fxapi.c
+++ b/xc/extras/Mesa/src/FX/fxapi.c
@@ -623,7 +623,7 @@
#if defined(FX)
#include "fxdrv.h"
-fxMesaContext fxMesaCurrentCtx=NULL;
+static fxMesaContext fxMesaCurrentCtx=NULL;
/*
* Status of 3Dfx hardware initialization
@@ -694,22 +694,11 @@ void GLAPIENTRY fxMesaSetNearFar(GLfloat n, GLfloat f)
/*
- * The extension GL_FXMESA_global_texture_lod_bias
- */
-void GLAPIENTRY glGlobalTextureLODBiasFXMESA(GLfloat biasVal)
-{
- grTexLodBiasValue(GR_TMU0,biasVal);
-
- if(fxMesaCurrentCtx->haveTwoTMUs)
- grTexLodBiasValue(GR_TMU1,biasVal);
-}
-
-
-/*
* The 3Dfx Global Palette extension for GLQuake.
* More a trick than a real extesion, use the shared global
* palette extension.
*/
+extern void GLAPIENTRY gl3DfxSetPaletteEXT(GLuint *pal); /* silence warning */
void GLAPIENTRY gl3DfxSetPaletteEXT(GLuint *pal)
{
fxMesaContext fxMesa =fxMesaCurrentCtx;
@@ -866,6 +855,8 @@ fxMesaContext GLAPIENTRY fxMesaCreateContext(GLuint win,
GLcontext *ctx = 0;
/*FX_GrContext_t glideContext = 0;*/
char *errorstr;
+ GLboolean useBGR;
+ char *system = NULL;
if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxMesaCreateContext() Start\n");
@@ -890,8 +881,10 @@ fxMesaContext GLAPIENTRY fxMesaCreateContext(GLuint win,
case FXMESA_DEPTH_SIZE:
i++;
depthSize=attribList[i];
- if(depthSize)
+ if(depthSize) {
aux=1;
+ depthSize = 16;
+ }
break;
case FXMESA_STENCIL_SIZE:
i++;
@@ -924,10 +917,7 @@ fxMesaContext GLAPIENTRY fxMesaCreateContext(GLuint win,
if(depthSize && alphaBuffer)
alphaBuffer=0;
- if(verbose)
- fprintf(stderr,"Mesa fx Voodoo Device Driver v0.30\nWritten by David Bucciarelli (davibu@tin.it.it)\n");
-
- if((type=fxQueryHardware()) < 0) {
+ if ((type=fxQueryHardware()) < 0) {
fprintf(stderr,"fx Driver: ERROR no Voodoo1/2 Graphics or Voodoo Rush !\n");
return NULL;
}
@@ -950,10 +940,8 @@ fxMesaContext GLAPIENTRY fxMesaCreateContext(GLuint win,
else
fxMesa->haveTwoTMUs=GL_FALSE;
- fxMesa->haveDoubleBuffer=doubleBuffer;
fxMesa->haveAlphaBuffer=alphaBuffer;
fxMesa->haveGlobalPaletteTexture=GL_FALSE;
- fxMesa->haveZBuffer=depthSize ? 1 : 0;
fxMesa->verbose=verbose;
fxMesa->board=glbCurrentBoard;
@@ -971,28 +959,83 @@ fxMesaContext GLAPIENTRY fxMesaCreateContext(GLuint win,
goto errorhandler;
}
- /* Pixel tables are use during pixel read-back */
+ /*
+ * Pixel tables are use during pixel read-back
+ * Either initialize them for RGB or BGR order.
+ */
#if FXMESA_USE_ARGB
- fxInitPixelTables(fxMesa, GL_FALSE); /* Force RGB pixel order */
+ useBGR = GL_FALSE; /* Force RGB pixel order */
+ system = "FXMESA_USE_ARGB";
#else
if (glbHWConfig.SSTs[glbCurrentBoard].type == GR_SSTTYPE_VOODOO) {
- /* jk991130 - GROSS HACK!!! - Voodoo 3s don't use BGR!!
- * the only way to tell if it's a Voodoo 3 at this stage of the
- * ballgame (no Glide 3.x for linux *yet*) is to query the # of TMUs
+ /* jk991130 - Voodoo 3s don't use BGR. Query the # of TMUs
* as Voodoo3s have 2 TMUs on board, Banshee has only 1
- * Thanks to Joseph Kain for that one
+ * bk000413 - another suggestion from Joseph Kain is using
+ * VendorID 0x121a for all 3dfx boards
+ * DeviceID VG 1/V2 2/VB 3/V3 5
+ * For now we cehck for known BGR devices, and presume
+ * everything else to be a V3/RGB.
*/
- if (glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.nTexelfx == 2) {
- fxInitPixelTables(fxMesa, GL_FALSE); /* use RGB pixel order (Voodoo3) */
+ GrVoodooConfig_t *voodoo;
+ voodoo = &glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig;
+
+ if (voodoo->nTexelfx == 1) {
+ /* Voodoo1 or Banshee */
+ useBGR = GL_TRUE;
+ system = "Voodoo1";
+ }
+ else if (voodoo->nTexelfx == 2 &&
+ voodoo->fbiRev == 260 &&
+ voodoo->tmuConfig[0].tmuRev == 4 &&
+ (voodoo->tmuConfig[0].tmuRam == 2 ||
+ voodoo->tmuConfig[0].tmuRam == 4)) {
+ /* Voodoo 2 */
+ useBGR = GL_TRUE;
+ system = "Voodoo2";
+ }
+ else if (voodoo->nTexelfx == 2 &&
+ voodoo->fbiRev == 2 &&
+ voodoo->tmuConfig[0].tmuRev == 1 &&
+ voodoo->tmuConfig[0].tmuRam == 4) {
+ /* Quantum3D Obsidian 50/100 */
+ useBGR = GL_TRUE;
+ system = "Quantum3D Obsidian";
+ }
+ else
+ /* Brian
+ * (voodoo->nTexelfx == 2 &&
+ * voodoo->fbiRev == 0 &&
+ * voodoo->tmuConfig[0].tmuRev == 148441048 &&
+ * voodoo->tmuConfig[0].tmuRam == 3)
+ * Bernd
+ * (voodoo->nTexelfx == 2 &&
+ * voodoo->fbiRev == 69634 &&
+ * voodoo->tmuConfig[0].tmuRev == 69634 &&
+ * voodoo->tmuConfig[0].tmuRam == 2 )
+ */
+ {
+ /* Presumed Voodoo3 */
+ useBGR = GL_FALSE;
+ system = "Voodoo3";
}
- else {
- fxInitPixelTables(fxMesa, GL_TRUE); /* use BGR pixel order on Voodoo1/2 */
+ if (getenv("MESA_FX_INFO")) {
+ printf("Voodoo: Texelfx: %d / FBI Rev.: %d / TMU Rev.: %d / TMU RAM: %d\n",
+ voodoo->nTexelfx,
+ voodoo->fbiRev,
+ voodoo->tmuConfig[0].tmuRev,
+ voodoo->tmuConfig[0].tmuRam );
}
}
else {
- fxInitPixelTables(fxMesa, GL_FALSE); /* use RGB pixel order otherwise */
+ useBGR = GL_FALSE; /* use RGB pixel order otherwise */
+ system = "non-voodoo";
}
-#endif
+#endif /*FXMESA_USE_ARGB*/
+
+ if (getenv("MESA_FX_INFO"))
+ printf("Voodoo pixel order: %s (%s)\n", useBGR ? "BGR" : "RGB", system);
+
+ fxInitPixelTables(fxMesa, useBGR);
fxMesa->width=FX_grSstScreenWidth();
fxMesa->height=FX_grSstScreenHeight();
@@ -1011,7 +1054,7 @@ fxMesaContext GLAPIENTRY fxMesaCreateContext(GLuint win,
fxMesa->needClip = 0;
if(verbose)
- fprintf(stderr,"Glide screen size: %dx%d\n",
+ fprintf(stderr,"Voodoo Glide screen size: %dx%d\n",
(int)FX_grSstScreenWidth(),(int)FX_grSstScreenHeight());
fxMesa->glVis=gl_create_visual(GL_TRUE, /* RGB mode */
@@ -1046,7 +1089,7 @@ fxMesaContext GLAPIENTRY fxMesaCreateContext(GLuint win,
fxMesa->glBuffer=gl_create_framebuffer(fxMesa->glVis,
GL_FALSE, /* no software depth */
fxMesa->glVis->StencilBits > 0,
- fxMesa->glVis->AccumBits > 0,
+ fxMesa->glVis->AccumRedBits > 0,
fxMesa->glVis->AlphaBits > 0 );
if (!fxMesa->glBuffer) {
errorstr = "gl_create_framebuffer";
@@ -1221,6 +1264,25 @@ void GLAPIENTRY fxMesaMakeCurrent(fxMesaContext fxMesa)
}
+#if 0
+static void QueryCounters(void)
+{
+ static GLuint prevPassed = 0;
+ static GLuint prevFailed = 0;
+ GLuint failed, passed;
+ GrSstPerfStats_t st;
+
+ FX_grSstPerfStats(&st);
+ failed = st.zFuncFail - st.aFuncFail - st.chromaFail;
+ passed = st.pixelsIn - failed;
+ printf("failed: %d passed: %d\n", failed - prevFailed, passed - prevPassed);
+
+ prevPassed = passed;
+ prevFailed = failed;
+}
+#endif
+
+
/*
* Swap front/back buffers for current context if double buffered.
*/
@@ -1233,7 +1295,7 @@ void GLAPIENTRY fxMesaSwapBuffers(void)
if(fxMesaCurrentCtx) {
FLUSH_VB( fxMesaCurrentCtx->glCtx, "swap buffers" );
- if(fxMesaCurrentCtx->haveDoubleBuffer) {
+ if (fxMesaCurrentCtx->glVis->DBflag) {
grBufferSwap(fxMesaCurrentCtx->swapInterval);
@@ -1263,40 +1325,45 @@ int GLAPIENTRY fxQueryHardware(void)
fprintf(stderr,"fxmesa: fxQueryHardware() Start\n");
}
- if(!glbGlideInitialized) {
+ if (!glbGlideInitialized) {
grGlideInit();
- if(FX_grSstQueryHardware(&glbHWConfig)) {
+ if (FX_grSstQueryHardware(&glbHWConfig)) {
grSstSelect(glbCurrentBoard);
- glb3DfxPresent=1;
+ glb3DfxPresent = 1;
- if(getenv("MESA_FX_INFO")) {
+ if (getenv("MESA_FX_INFO")) {
char buf[80];
FX_grGlideGetVersion(buf);
- fprintf(stderr,"Using Glide V%s\n","");
- fprintf(stderr,"Number of boards: %d\n",glbHWConfig.num_sst);
-
- if(glbHWConfig.SSTs[glbCurrentBoard].type==GR_SSTTYPE_VOODOO) {
- fprintf(stderr,"Framebuffer RAM: %d\n",
- glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.sliDetect ?
- (glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.fbRam*2) :
- glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.fbRam);
- fprintf(stderr,"Number of TMUs: %d\n",
- glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.nTexelfx);
- fprintf(stderr,"SLI detected: %d\n",
- glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.sliDetect);
- } else if(glbHWConfig.SSTs[glbCurrentBoard].type==GR_SSTTYPE_SST96) {
- fprintf(stderr,"Framebuffer RAM: %d\n",
- glbHWConfig.SSTs[glbCurrentBoard].sstBoard.SST96Config.fbRam);
- fprintf(stderr,"Number of TMUs: %d\n",
- glbHWConfig.SSTs[glbCurrentBoard].sstBoard.SST96Config.nTexelfx);
+ fprintf(stderr, "Voodoo Using Glide V%s\n", buf);
+ fprintf(stderr, "Voodoo Number of boards: %d\n", glbHWConfig.num_sst);
+
+ if (glbHWConfig.SSTs[glbCurrentBoard].type == GR_SSTTYPE_VOODOO) {
+ GrVoodooConfig_t *voodoo;
+ voodoo = &glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig;
+
+ fprintf(stderr, "Voodoo Framebuffer RAM: %d\n",
+ voodoo->sliDetect ? (voodoo->fbRam*2) : voodoo->fbRam);
+ fprintf(stderr, "Voodoo Number of TMUs: %d\n", voodoo->nTexelfx);
+ fprintf(stderr, "Voodoo fbRam: %d\n", voodoo->fbRam);
+ fprintf(stderr, "Voodoo fbiRev: %d\n", voodoo->fbiRev);
+
+ fprintf(stderr,"Voodoo SLI detected: %d\n", voodoo->sliDetect);
+ }
+ else if (glbHWConfig.SSTs[glbCurrentBoard].type == GR_SSTTYPE_SST96) {
+ GrSst96Config_t *sst96;
+ sst96 = &glbHWConfig.SSTs[glbCurrentBoard].sstBoard.SST96Config;
+ fprintf(stderr, "Voodoo Framebuffer RAM: %d\n", sst96->fbRam);
+ fprintf(stderr, "Voodoo Number of TMUs: %d\n", sst96->nTexelfx);
}
}
- } else
- glb3DfxPresent=0;
+ }
+ else {
+ glb3DfxPresent = 0;
+ }
- glbGlideInitialized=1;
+ glbGlideInitialized = 1;
#if defined(__WIN32__)
onexit((_onexit_t)cleangraphics);
@@ -1308,17 +1375,11 @@ int GLAPIENTRY fxQueryHardware(void)
#endif
}
- if(!glb3DfxPresent) {
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxQueryHardware() End (-1)\n");
- }
- return(-1);
- }
-
if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxQueryHardware() End (voodooo)\n");
}
- return(glbHWConfig.SSTs[glbCurrentBoard].type);
+
+ return glbHWConfig.SSTs[glbCurrentBoard].type;
}
@@ -1327,8 +1388,8 @@ int GLAPIENTRY fxQueryHardware(void)
*/
void GLAPIENTRY fxCloseHardware(void)
{
- if(glbGlideInitialized) {
- if(getenv("MESA_FX_INFO")) {
+ if (glbGlideInitialized) {
+ if (getenv("MESA_FX_INFO")) {
GrSstPerfStats_t st;
FX_grSstPerfStats(&st);
@@ -1340,9 +1401,9 @@ void GLAPIENTRY fxCloseHardware(void)
fprintf(stderr," # pixels drawn (including buffer clears and LFB writes): %u\n",(unsigned)st.pixelsOut);
}
- if(glbTotNumCtx==0) {
+ if (glbTotNumCtx == 0) {
grGlideShutdown();
- glbGlideInitialized=0;
+ glbGlideInitialized = 0;
}
}
}
@@ -1354,7 +1415,7 @@ void GLAPIENTRY fxCloseHardware(void)
/*
* Need this to provide at least one external definition.
*/
-
+extern int gl_fx_dummy_function_api(void);
int gl_fx_dummy_function_api(void)
{
return 0;
diff --git a/xc/extras/Mesa/src/FX/fxdd.c b/xc/extras/Mesa/src/FX/fxdd.c
index b44ec4dbe..59a4bec93 100644
--- a/xc/extras/Mesa/src/FX/fxdd.c
+++ b/xc/extras/Mesa/src/FX/fxdd.c
@@ -52,6 +52,7 @@
#if defined(FX)
+#include <dlfcn.h>
#include "image.h"
#include "types.h"
#include "fxdrv.h"
@@ -102,34 +103,20 @@ void fxInitPixelTables(fxMesaContext fxMesa, GLboolean bgrOrder)
/***** Miscellaneous functions *****/
/**********************************************************************/
-/* Enalbe/Disable dithering */
-static void fxDDDither(GLcontext *ctx, GLboolean enable)
-{
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxDDDither()\n");
- }
-
- if (enable) {
- FX_grDitherMode(GR_DITHER_4x4);
- } else {
- FX_grDitherMode(GR_DITHER_DISABLE);
- }
-}
-
/* Return buffer size information */
static void fxDDBufferSize(GLcontext *ctx, GLuint *width, GLuint *height)
{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxDDBufferSize(...) Start\n");
}
- *width=fxMesa->width;
- *height=fxMesa->height;
+ *width = fxMesa->width;
+ *height = fxMesa->height;
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxDDBufferSize(...) End\n");
}
}
@@ -139,15 +126,13 @@ static void fxDDBufferSize(GLcontext *ctx, GLuint *width, GLuint *height)
static void fxDDSetColor(GLcontext *ctx, GLubyte red, GLubyte green,
GLubyte blue, GLubyte alpha )
{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
GLubyte col[4];
ASSIGN_4V( col, red, green, blue, alpha );
-
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxDDSetColor(%d,%d,%d,%d)\n",red,green,blue,alpha);
}
-
- fxMesa->color=FXCOLOR4(col);
+ fxMesa->color = FXCOLOR4(col);
}
@@ -155,19 +140,14 @@ static void fxDDSetColor(GLcontext *ctx, GLubyte red, GLubyte green,
static void fxDDClearColor(GLcontext *ctx, GLubyte red, GLubyte green,
GLubyte blue, GLubyte alpha )
{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
GLubyte col[4];
-
-
-
ASSIGN_4V( col, red, green, blue, 255 );
-
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxDDClearColor(%d,%d,%d,%d)\n",red,green,blue,alpha);
}
-
- fxMesa->clearC=FXCOLOR4( col );
- fxMesa->clearA=alpha;
+ fxMesa->clearC = FXCOLOR4( col );
+ fxMesa->clearA = alpha;
}
@@ -177,8 +157,18 @@ static GLbitfield fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all,
{
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
- const FxU16 clearD = (FxU16) (ctx->Depth.Clear * 0xffff);
- GLbitfield softwareMask = mask & (DD_STENCIL_BIT | DD_ACCUM_BIT);
+ const FxU32 clearD = (FxU32) (ctx->Depth.Clear * fxMesa->depthClear);
+ const FxU32 clearS = (FxU32) (ctx->Stencil.Clear);
+ GLbitfield softwareMask = mask & (DD_ACCUM_BIT);
+
+ /* we can't clear accum buffers */
+ mask &= ~(DD_ACCUM_BIT);
+
+ if ((mask & DD_STENCIL_BIT) && !fxMesa->haveHwStencil) {
+ /* software stencil buffer */
+ mask &= ~(DD_STENCIL_BIT);
+ softwareMask |= DD_STENCIL_BIT;
+ }
if (MESA_VERBOSE & VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxDDClear(%d,%d,%d,%d)\n", (int) x, (int) y,
@@ -186,21 +176,40 @@ static GLbitfield fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all,
}
if (colorMask != 0xffffffff) {
- /* do color buffer clears in software */
+ /* do masked color buffer clears in software */
softwareMask |= (mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT));
mask &= ~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT);
}
+
+ /* disable stencil ops if enabled (it screws up clearing) */
+ if (ctx->Stencil.Enabled)
+ FX_grDisable(GR_STENCIL_MODE_EXT);
+
+ if (fxMesa->haveHwStencil) {
+ if (mask & DD_STENCIL_BIT) {
+ FX_grStencilMask(0xff);
+ /* set stencil ref value = desired clear value */
+ FX_grStencilFunc(GR_CMP_ALWAYS, ctx->Stencil.Clear, 0xff);
+ }
+ else {
+ FX_grStencilMask(0x00);
+ }
+ }
+
/*
* This could probably be done fancier but doing each possible case
* explicitly is less error prone.
*/
- switch (mask) {
+ switch (mask & ~DD_STENCIL_BIT) {
case DD_BACK_LEFT_BIT | DD_DEPTH_BIT:
/* back buffer & depth */
FX_grDepthMask(FXTRUE);
FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
- FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
+ if (mask & DD_STENCIL_BIT)
+ FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS);
+ else
+ FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
if (!ctx->Depth.Mask) {
FX_grDepthMask(FXFALSE);
}
@@ -211,75 +220,114 @@ static GLbitfield fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all,
* This is a work-around/
*/
/* clear depth */
+ FX_grDepthMask(FXTRUE);
FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
FX_grColorMask(FXFALSE,FXFALSE);
- FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
+ if (mask & DD_STENCIL_BIT)
+ FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS);
+ else
+ FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
/* clear front */
FX_grColorMask(FXTRUE, ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer);
FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
- FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
+ if (mask & DD_STENCIL_BIT)
+ FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS);
+ else
+ FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
break;
case DD_BACK_LEFT_BIT:
/* back buffer only */
FX_grDepthMask(FXFALSE);
FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
- FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
- if (!ctx->Depth.Mask) {
- FX_grDepthMask(FXFALSE);
+ if (mask & DD_STENCIL_BIT)
+ FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS);
+ else
+ FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
+ if (ctx->Depth.Mask) {
+ FX_grDepthMask(FXTRUE);
}
break;
case DD_FRONT_LEFT_BIT:
/* front buffer only */
FX_grDepthMask(FXFALSE);
FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
- FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
- if (!ctx->Depth.Mask) {
- FX_grDepthMask(FXFALSE);
+ if (mask & DD_STENCIL_BIT)
+ FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS);
+ else
+ FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
+ if (ctx->Depth.Mask) {
+ FX_grDepthMask(FXTRUE);
}
break;
case DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT:
/* front and back */
FX_grDepthMask(FXFALSE);
FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
- FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
+ if (mask & DD_STENCIL_BIT)
+ FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS);
+ else
+ FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
- FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
- if (!ctx->Depth.Mask) {
- FX_grDepthMask(FXFALSE);
+ if (mask & DD_STENCIL_BIT)
+ FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS);
+ else
+ FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
+ if (ctx->Depth.Mask) {
+ FX_grDepthMask(FXTRUE);
}
break;
case DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT | DD_DEPTH_BIT:
/* clear front */
FX_grDepthMask(FXFALSE);
FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
- FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
+ if (mask & DD_STENCIL_BIT)
+ FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS);
+ else
+ FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
/* clear back and depth */
FX_grDepthMask(FXTRUE);
FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
- FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
+ if (mask & DD_STENCIL_BIT)
+ FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS);
+ else
+ FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
if (!ctx->Depth.Mask) {
FX_grDepthMask(FXFALSE);
}
break;
case DD_DEPTH_BIT:
/* just the depth buffer */
+ FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
FX_grColorMask(FXFALSE,FXFALSE);
- FX_grBufferClear(fxMesa->clearC, fxMesa->clearA,
- (FxU16)(ctx->Depth.Clear*0xffff));
+ FX_grDepthMask(FXTRUE);
+ if (mask & DD_STENCIL_BIT)
+ FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS);
+ else
+ FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
FX_grColorMask(FXTRUE, ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer);
+ if (ctx->Color.DrawDestMask & FRONT_LEFT_BIT)
+ FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
break;
default:
/* error */
;
}
+ if (ctx->Stencil.Enabled) {
+ /* restore stencil state to as it was before the clear */
+ FX_grEnable(GR_STENCIL_MODE_EXT);
+ FX_grStencilMask(ctx->Stencil.WriteMask);
+ FX_grStencilFunc(ctx->Stencil.Function - GL_NEVER,
+ ctx->Stencil.Ref, ctx->Stencil.ValueMask);
+ }
+
return softwareMask;
}
/* Set the buffer used for drawing */
/* XXX support for separate read/draw buffers hasn't been tested */
-static GLboolean fxDDSetDrawBuffer(GLcontext *ctx, GLenum mode )
+static GLboolean fxDDSetDrawBuffer(GLcontext *ctx, GLenum mode)
{
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
@@ -297,6 +345,10 @@ static GLboolean fxDDSetDrawBuffer(GLcontext *ctx, GLenum mode )
FX_grRenderBuffer(fxMesa->currentFB);
return GL_TRUE;
}
+ else if (mode == GL_NONE) {
+ FX_grColorMask(FXFALSE,FXFALSE);
+ return GL_TRUE;
+ }
else {
return GL_FALSE;
}
@@ -326,6 +378,58 @@ static void fxDDSetReadBuffer(GLcontext *ctx, GLframebuffer *buffer,
}
+/*
+ * These functions just set new-state flags. The exact state
+ * values will be evaluated later.
+ */
+static void
+fxDDStencilFunc(GLcontext *ctx, GLenum func, GLint ref, GLuint mask)
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ (void) func; (void) ref; (void) mask;
+ fxMesa->new_state |= FX_NEW_STENCIL;
+ ctx->Driver.RenderStart = fxSetupFXUnits;
+}
+
+static void
+fxDDStencilMask(GLcontext *ctx, GLuint mask)
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ (void) mask;
+ fxMesa->new_state |= FX_NEW_STENCIL;
+ ctx->Driver.RenderStart = fxSetupFXUnits;
+}
+
+static void
+fxDDStencilOp(GLcontext *ctx, GLenum sfail, GLenum zfail, GLenum zpass)
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ (void) sfail; (void) zfail; (void) zpass;
+ fxMesa->new_state |= FX_NEW_STENCIL;
+ ctx->Driver.RenderStart = fxSetupFXUnits;
+}
+
+static void
+fxDDDepthFunc(GLcontext *ctx, GLenum func)
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ (void) func;
+ fxMesa->new_state |= FX_NEW_DEPTH;
+ ctx->Driver.RenderStart = fxSetupFXUnits;
+}
+
+static void
+fxDDDepthMask(GLcontext *ctx, GLboolean mask)
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ (void) mask;
+ fxMesa->new_state |= FX_NEW_DEPTH;
+ ctx->Driver.RenderStart = fxSetupFXUnits;
+}
+
+
+
+
#ifdef XF86DRI
/* test if window coord (px,py) is visible */
static GLboolean inClipRects(fxMesaContext fxMesa, int px, int py)
@@ -342,10 +446,12 @@ static GLboolean inClipRects(fxMesaContext fxMesa, int px, int py)
#endif
-static GLboolean fxDDDrawBitMap(GLcontext *ctx, GLint px, GLint py,
- GLsizei width, GLsizei height,
- const struct gl_pixelstore_attrib *unpack,
- const GLubyte *bitmap)
+
+static GLboolean
+bitmap_R5G6B5(GLcontext *ctx, GLint px, GLint py,
+ GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap)
{
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
GrLfbInfo_t info;
@@ -463,7 +569,7 @@ static GLboolean fxDDDrawBitMap(GLcontext *ctx, GLint px, GLint py,
+ (winX + px);
for (row = 0; row < height; row++) {
- const GLubyte *src = (const GLubyte *) gl_pixel_addr_in_image( finalUnpack,
+ const GLubyte *src = (const GLubyte *) _mesa_image_address( finalUnpack,
bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, 0, row, 0 );
if (finalUnpack->LsbFirst) {
/* least significan bit first */
@@ -515,6 +621,303 @@ static GLboolean fxDDDrawBitMap(GLcontext *ctx, GLint px, GLint py,
return GL_TRUE;
}
+
+static GLboolean
+bitmap_R8G8B8A8(GLcontext *ctx, GLint px, GLint py,
+ GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap)
+{
+ fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ GrLfbInfo_t info;
+ GrLfbWriteMode_t mode;
+ /*FxU16 color;*/
+ GLuint color;
+ const struct gl_pixelstore_attrib *finalUnpack;
+ struct gl_pixelstore_attrib scissoredUnpack;
+
+ /* check if there's any raster operations enabled which we can't handle */
+ if (ctx->RasterMask & (ALPHATEST_BIT |
+ BLEND_BIT |
+ DEPTH_BIT |
+ FOG_BIT |
+ LOGIC_OP_BIT |
+ SCISSOR_BIT |
+ STENCIL_BIT |
+ MASKING_BIT |
+ ALPHABUF_BIT |
+ MULTI_DRAW_BIT))
+ return GL_FALSE;
+
+ if (ctx->Scissor.Enabled) {
+ /* This is a bit tricky, but by carefully adjusting the px, py,
+ * width, height, skipPixels and skipRows values we can do
+ * scissoring without special code in the rendering loop.
+ */
+
+ /* we'll construct a new pixelstore struct */
+ finalUnpack = &scissoredUnpack;
+ scissoredUnpack = *unpack;
+ if (scissoredUnpack.RowLength == 0)
+ scissoredUnpack.RowLength = width;
+
+ /* clip left */
+ if (px < ctx->Scissor.X) {
+ scissoredUnpack.SkipPixels += (ctx->Scissor.X - px);
+ width -= (ctx->Scissor.X - px);
+ px = ctx->Scissor.X;
+ }
+ /* clip right */
+ if (px + width >= ctx->Scissor.X + ctx->Scissor.Width) {
+ width -= (px + width - (ctx->Scissor.X + ctx->Scissor.Width));
+ }
+ /* clip bottom */
+ if (py < ctx->Scissor.Y) {
+ scissoredUnpack.SkipRows += (ctx->Scissor.Y - py);
+ height -= (ctx->Scissor.Y - py);
+ py = ctx->Scissor.Y;
+ }
+ /* clip top */
+ if (py + height >= ctx->Scissor.Y + ctx->Scissor.Height) {
+ height -= (py + height - (ctx->Scissor.Y + ctx->Scissor.Height));
+ }
+
+ if (width <= 0 || height <= 0)
+ return GL_TRUE; /* totally scissored away */
+ }
+ else {
+ finalUnpack = unpack;
+ }
+
+ /* compute pixel value */
+ {
+ GLint r = (GLint) (ctx->Current.RasterColor[0] * 255.0f);
+ GLint g = (GLint) (ctx->Current.RasterColor[1] * 255.0f);
+ GLint b = (GLint) (ctx->Current.RasterColor[2] * 255.0f);
+ GLint a = (GLint) (ctx->Current.RasterColor[3] * 255.0f);
+ if (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT)
+ color = PACK_BGRA32(r, g, b, a);
+ else
+ color = PACK_RGBA32(r, g, b, a);
+ }
+
+ if (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT)
+ mode = GR_LFBWRITEMODE_8888;
+ else
+ mode = GR_LFBWRITEMODE_888;
+
+ info.size = sizeof(info);
+ if (!FX_grLfbLock(GR_LFB_WRITE_ONLY,
+ fxMesa->currentFB,
+ mode,
+ GR_ORIGIN_UPPER_LEFT,
+ FXFALSE,
+ &info)) {
+#ifndef FX_SILENT
+ fprintf(stderr,"fx Driver: error locking the linear frame buffer\n");
+#endif
+ return GL_TRUE;
+ }
+
+#ifdef XF86DRI
+#define INSIDE(c, x, y) inClipRects((c), (x), (y))
+#else
+#define INSIDE(c, x, y) (1)
+#endif
+
+ {
+ const GLint winX = fxMesa->x_offset;
+ const GLint winY = fxMesa->y_offset + fxMesa->height - 1;
+ GLint dstStride;
+ GLuint *dst;
+ GLint row;
+
+ if (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT) {
+ dstStride = fxMesa->screen_width;
+ dst = (GLuint *) info.lfbPtr + (winY - py) * dstStride + (winX + px);
+ }
+ else {
+ dstStride = info.strideInBytes / 4;
+ dst = (GLuint *) info.lfbPtr + (winY - py) * dstStride + (winX + px);
+ }
+
+ /* compute dest address of bottom-left pixel in bitmap */
+ for (row = 0; row < height; row++) {
+ const GLubyte *src = (const GLubyte *) _mesa_image_address( finalUnpack,
+ bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, 0, row, 0 );
+ if (finalUnpack->LsbFirst) {
+ /* least significan bit first */
+ GLubyte mask = 1U << (finalUnpack->SkipPixels & 0x7);
+ GLint col;
+ for (col=0; col<width; col++) {
+ if (*src & mask) {
+ if (INSIDE(fxMesa, winX + px + col, winY - py - row))
+ dst[col] = color;
+ }
+ if (mask == 128U) {
+ src++;
+ mask = 1U;
+ }
+ else {
+ mask = mask << 1;
+ }
+ }
+ if (mask != 1)
+ src++;
+ }
+ else {
+ /* most significan bit first */
+ GLubyte mask = 128U >> (finalUnpack->SkipPixels & 0x7);
+ GLint col;
+ for (col=0; col<width; col++) {
+ if (*src & mask) {
+ if (INSIDE(fxMesa, winX + px + col, winY - py - row))
+ dst[col] = color;
+ }
+ if (mask == 1U) {
+ src++;
+ mask = 128U;
+ }
+ else {
+ mask = mask >> 1;
+ }
+ }
+ if (mask != 128)
+ src++;
+ }
+ dst -= dstStride;
+ }
+ }
+
+#undef INSIDE
+
+ FX_grLfbUnlock(GR_LFB_WRITE_ONLY,fxMesa->currentFB);
+ return GL_TRUE;
+}
+
+
+static GLboolean
+readpixels_R5G6B5( GLcontext *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *packing,
+ GLvoid *dstImage )
+{
+ if (ctx->Pixel.ScaleOrBiasRGBA || ctx->Pixel.MapColorFlag) {
+ return GL_FALSE; /* can't do this */
+ }
+ else {
+ fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ GrLfbInfo_t info;
+ GLboolean result = GL_FALSE;
+
+ BEGIN_BOARD_LOCK();
+ info.size=sizeof(info);
+ if (grLfbLock(GR_LFB_READ_ONLY,
+ fxMesa->currentFB,
+ GR_LFBWRITEMODE_ANY,
+ GR_ORIGIN_UPPER_LEFT,
+ FXFALSE,
+ &info)) {
+ const GLint winX = fxMesa->x_offset;
+ const GLint winY = fxMesa->y_offset + fxMesa->height - 1;
+#ifdef XF86DRI
+ const GLint srcStride = (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT)
+ ? (fxMesa->screen_width) : (info.strideInBytes / 2);
+#else
+ const GLint srcStride = info.strideInBytes / 2; /* stride in GLushorts */
+#endif
+ const GLushort *src = (const GLushort *) info.lfbPtr
+ + (winY - y) * srcStride + (winX + x);
+ GLubyte *dst = (GLubyte *) _mesa_image_address(packing, dstImage,
+ width, height, format, type, 0, 0, 0);
+ GLint dstStride = _mesa_image_row_stride(packing, width, format, type);
+
+ if (format == GL_RGB && type == GL_UNSIGNED_BYTE) {
+ /* convert 5R6G5B into 8R8G8B */
+ GLint row, col;
+ const GLint halfWidth = width >> 1;
+ const GLint extraPixel = (width & 1);
+ for (row = 0; row < height; row++) {
+ GLubyte *d = dst;
+ for (col = 0; col < halfWidth; col++) {
+ const GLuint pixel = ((const GLuint *) src)[col];
+ const GLint pixel0 = pixel & 0xffff;
+ const GLint pixel1 = pixel >> 16;
+ *d++ = FX_PixelToR[pixel0];
+ *d++ = FX_PixelToG[pixel0];
+ *d++ = FX_PixelToB[pixel0];
+ *d++ = FX_PixelToR[pixel1];
+ *d++ = FX_PixelToG[pixel1];
+ *d++ = FX_PixelToB[pixel1];
+ }
+ if (extraPixel) {
+ GLushort pixel = src[width-1];
+ *d++ = FX_PixelToR[pixel];
+ *d++ = FX_PixelToG[pixel];
+ *d++ = FX_PixelToB[pixel];
+ }
+ dst += dstStride;
+ src -= srcStride;
+ }
+ result = GL_TRUE;
+ }
+ else if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
+ /* convert 5R6G5B into 8R8G8B8A */
+ GLint row, col;
+ const GLint halfWidth = width >> 1;
+ const GLint extraPixel = (width & 1);
+ for (row = 0; row < height; row++) {
+ GLubyte *d = dst;
+ for (col = 0; col < halfWidth; col++) {
+ const GLuint pixel = ((const GLuint *) src)[col];
+ const GLint pixel0 = pixel & 0xffff;
+ const GLint pixel1 = pixel >> 16;
+ *d++ = FX_PixelToR[pixel0];
+ *d++ = FX_PixelToG[pixel0];
+ *d++ = FX_PixelToB[pixel0];
+ *d++ = 255;
+ *d++ = FX_PixelToR[pixel1];
+ *d++ = FX_PixelToG[pixel1];
+ *d++ = FX_PixelToB[pixel1];
+ *d++ = 255;
+ }
+ if (extraPixel) {
+ const GLushort pixel = src[width-1];
+ *d++ = FX_PixelToR[pixel];
+ *d++ = FX_PixelToG[pixel];
+ *d++ = FX_PixelToB[pixel];
+ *d++ = 255;
+ }
+ dst += dstStride;
+ src -= srcStride;
+ }
+ result = GL_TRUE;
+ }
+ else if (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) {
+ /* directly memcpy 5R6G5B pixels into client's buffer */
+ const GLint widthInBytes = width * 2;
+ GLint row;
+ for (row = 0; row < height; row++) {
+ MEMCPY(dst, src, widthInBytes);
+ dst += dstStride;
+ src -= srcStride;
+ }
+ result = GL_TRUE;
+ }
+ else {
+ result = GL_FALSE;
+ }
+
+ grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB);
+ }
+ END_BOARD_LOCK();
+ return result;
+ }
+}
+
+
+
static void fxDDFinish(GLcontext *ctx)
{
FX_grFlush();
@@ -568,7 +971,7 @@ static const GLubyte *fxDDGetString(GLcontext *ctx, GLenum name)
}
}
/* now make the GL_RENDERER string */
- sprintf(buffer, "Mesa DRI %s 20000224", hardware);
+ sprintf(buffer, "Mesa DRI %s 20000608", hardware);
return buffer;
}
case GL_VENDOR:
@@ -625,6 +1028,19 @@ static const GLubyte *fxDDGetString(GLcontext *ctx, GLenum name)
int fxDDInitFxMesaContext( fxMesaContext fxMesa )
{
+ /* Get Glide3vn function pointers */
+ {
+ void *handle;
+ handle = dlopen(NULL, RTLD_NOW | RTLD_GLOBAL);
+ if (!handle)
+ return 0;
+ grStencilFuncPtr = dlsym(handle, "grStencilFunc");
+ grStencilMaskPtr = dlsym(handle, "grStencilMask");
+ grStencilOpPtr = dlsym(handle, "grStencilOp");
+ grBufferClearExtPtr = dlsym(handle, "grBufferClearExt");
+ /* call dlclose()? */
+ }
+
FX_setupGrVertexLayout();
@@ -651,6 +1067,8 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa )
else
fxMesa->verbose=GL_FALSE;
+ fxMesa->depthClear = FX_grGetInteger(FX_ZDEPTH_MAX);
+
fxMesa->color=0xffffffff;
fxMesa->clearC=0;
fxMesa->clearA=0;
@@ -661,7 +1079,6 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa )
fxMesa->stats.memTexUpload=0;
fxMesa->tmuSrc=FX_TMU_NONE;
- fxMesa->lastUnitsMode=FX_UM_NONE;
fxTMInit(fxMesa);
/* FX units setup */
@@ -676,16 +1093,19 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa )
fxMesa->unitsState.blendSrcFuncAlpha=GR_BLEND_ONE;
fxMesa->unitsState.blendDstFuncAlpha=GR_BLEND_ZERO;
+ /*
fxMesa->unitsState.depthTestEnabled =GL_FALSE;
fxMesa->unitsState.depthMask =GL_TRUE;
fxMesa->unitsState.depthTestFunc =GR_CMP_LESS;
+ */
FX_grColorMask(FXTRUE, fxMesa->haveAlphaBuffer ? FXTRUE : FXFALSE);
- if(fxMesa->haveDoubleBuffer) {
- fxMesa->currentFB=GR_BUFFER_BACKBUFFER;
+ if (fxMesa->glVis->DBflag) {
+ fxMesa->currentFB = GR_BUFFER_BACKBUFFER;
FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
- } else {
- fxMesa->currentFB=GR_BUFFER_FRONTBUFFER;
+ }
+ else {
+ fxMesa->currentFB = GR_BUFFER_FRONTBUFFER;
FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
}
@@ -701,7 +1121,7 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa )
return 0;
}
- if(fxMesa->haveZBuffer)
+ if (fxMesa->glVis->DepthBits > 0)
FX_grDepthBufferMode(GR_DEPTHBUFFER_ZBUFFER);
#if (!FXMESA_USE_ARGB)
@@ -714,7 +1134,7 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa )
fxMesa->glCtx->Const.MaxTextureUnits=fxMesa->emulateTwoTMUs ? 2 : 1;
fxMesa->glCtx->NewState|=NEW_DRVSTATE1;
fxMesa->new_state = NEW_ALL;
-
+
fxDDSetupInit();
fxDDCvaInit();
fxDDClipInit();
@@ -744,6 +1164,10 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa )
fxMesa->glCtx->PipelineStage,
fxMesa->glCtx->NrPipelineStages);
+ /* this little bit ensures that all Glide state gets initialized */
+ fxMesa->new_state = NEW_ALL;
+ fxMesa->glCtx->Driver.RenderStart = fxSetupFXUnits;
+
/* Run the config file */
gl_context_initialize( fxMesa->glCtx );
@@ -768,10 +1192,8 @@ void fxDDInitExtensions( GLcontext *ctx )
gl_extensions_disable(ctx, "GL_EXT_blend_minmax");
gl_extensions_disable(ctx, "GL_EXT_blend_subtract");
gl_extensions_disable(ctx, "GL_EXT_blend_color");
- gl_extensions_disable(ctx, "GL_EXT_paletted_texture");
gl_extensions_add(ctx, DEFAULT_ON, "3DFX_set_global_palette", 0);
- gl_extensions_add(ctx, DEFAULT_ON, "GL_FXMESA_global_texture_lod_bias", 0);
if (!fxMesa->haveTwoTMUs)
gl_extensions_disable(ctx, "GL_EXT_texture_env_add");
@@ -816,8 +1238,7 @@ static GLboolean fxIsInHardware(GLcontext *ctx)
if (!ctx->Hint.AllowDrawMem)
return GL_TRUE; /* you'll take it and like it */
- if((ctx->RasterMask & STENCIL_BIT) ||
- ((ctx->Color.BlendEnabled) && (ctx->Color.BlendEquation!=GL_FUNC_ADD_EXT)) ||
+ if(((ctx->Color.BlendEnabled) && (ctx->Color.BlendEquation!=GL_FUNC_ADD_EXT)) ||
((ctx->Color.ColorLogicOpEnabled) && (ctx->Color.LogicOp!=GL_COPY)) ||
(ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) ||
(!((ctx->Color.ColorMask[RCOMP]==ctx->Color.ColorMask[GCOMP]) &&
@@ -838,17 +1259,26 @@ static GLboolean fxIsInHardware(GLcontext *ctx)
return GL_FALSE;
}
- if((ctx->Texture.ReallyEnabled & TEXTURE0_2D) &&
- (ctx->Texture.Unit[0].EnvMode==GL_BLEND)) {
- return GL_FALSE;
+ if (ctx->Texture.ReallyEnabled & TEXTURE0_2D) {
+ if (ctx->Texture.Unit[0].EnvMode == GL_BLEND &&
+ (ctx->Texture.ReallyEnabled & TEXTURE1_2D ||
+ ctx->Texture.Unit[0].EnvColor[0] != 0 ||
+ ctx->Texture.Unit[0].EnvColor[1] != 0 ||
+ ctx->Texture.Unit[0].EnvColor[2] != 0 ||
+ ctx->Texture.Unit[0].EnvColor[3] != 1)) {
+ return GL_FALSE;
+ }
+ if (ctx->Texture.Unit[0].Current->Image[0]->Border > 0)
+ return GL_FALSE;
}
- if((ctx->Texture.ReallyEnabled & TEXTURE1_2D) &&
- (ctx->Texture.Unit[1].EnvMode==GL_BLEND)) {
- return GL_FALSE;
+ if (ctx->Texture.ReallyEnabled & TEXTURE1_2D) {
+ if (ctx->Texture.Unit[1].EnvMode == GL_BLEND)
+ return GL_FALSE;
+ if (ctx->Texture.Unit[0].Current->Image[0]->Border > 0)
+ return GL_FALSE;
}
-
if (MESA_VERBOSE & (VERBOSE_DRIVER|VERBOSE_TEXTURE))
fprintf(stderr, "fxMesa: fxIsInHardware, envmode is %s/%s\n",
gl_lookup_enum_by_nr(ctx->Texture.Unit[0].EnvMode),
@@ -892,6 +1322,9 @@ static GLboolean fxIsInHardware(GLcontext *ctx)
}
}
+ if (ctx->Stencil.Enabled && !fxMesa->haveHwStencil)
+ return GL_FALSE;
+
return GL_TRUE;
}
@@ -943,58 +1376,68 @@ static void fxDDReducedPrimitiveChange(GLcontext *ctx, GLenum prim)
}
}
+
void fxSetupDDPointers(GLcontext *ctx)
{
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxSetupDDPointers()\n");
- }
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
- ctx->Driver.UpdateState=fxDDUpdateDDPointers;
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
+ fprintf(stderr, "fxmesa: fxSetupDDPointers()\n");
+ }
+ ctx->Driver.UpdateState = fxDDUpdateDDPointers;
+ ctx->Driver.ClearIndex = NULL;
+ ctx->Driver.ClearColor = fxDDClearColor;
+ ctx->Driver.Clear = fxDDClear;
+ ctx->Driver.Index = NULL;
+ ctx->Driver.Color = fxDDSetColor;
+ ctx->Driver.SetDrawBuffer = fxDDSetDrawBuffer;
+ ctx->Driver.SetReadBuffer = fxDDSetReadBuffer;
+ ctx->Driver.GetBufferSize = fxDDBufferSize;
+ ctx->Driver.Finish = fxDDFinish;
+ ctx->Driver.Flush = NULL;
+ ctx->Driver.GetString = fxDDGetString;
+ ctx->Driver.NearFar = fxDDSetNearFar;
+ ctx->Driver.GetParameteri = fxDDGetParameteri;
ctx->Driver.WriteDepthSpan=fxDDWriteDepthSpan;
ctx->Driver.WriteDepthPixels=fxDDWriteDepthPixels;
ctx->Driver.ReadDepthSpan=fxDDReadDepthSpan;
ctx->Driver.ReadDepthPixels=fxDDReadDepthPixels;
- ctx->Driver.GetString=fxDDGetString;
-
- ctx->Driver.Dither=fxDDDither;
-
- ctx->Driver.NearFar=fxDDSetNearFar;
-
- ctx->Driver.GetParameteri=fxDDGetParameteri;
-
- ctx->Driver.ClearIndex=NULL;
- ctx->Driver.ClearColor=fxDDClearColor;
- ctx->Driver.Clear=fxDDClear;
-
- ctx->Driver.Index=NULL;
- ctx->Driver.Color=fxDDSetColor;
-
- ctx->Driver.SetDrawBuffer=fxDDSetDrawBuffer;
- ctx->Driver.SetReadBuffer=fxDDSetReadBuffer;
- ctx->Driver.GetBufferSize=fxDDBufferSize;
-
- ctx->Driver.Bitmap=fxDDDrawBitMap;
- ctx->Driver.DrawPixels=NULL;
-
- ctx->Driver.Finish=fxDDFinish;
- ctx->Driver.Flush=NULL;
+ if (ctx->Visual->RedBits == 8 &&
+ ctx->Visual->GreenBits == 8 &&
+ ctx->Visual->BlueBits == 8 &&
+ ctx->Visual->AlphaBits == 8) {
+ ctx->Driver.Bitmap = bitmap_R8G8B8A8;
+ ctx->Driver.DrawPixels = NULL;
+ ctx->Driver.ReadPixels = NULL;
+ }
+ else {
+ ctx->Driver.Bitmap = bitmap_R5G6B5;
+ ctx->Driver.DrawPixels = NULL;
+ ctx->Driver.ReadPixels = readpixels_R5G6B5;
+ }
ctx->Driver.RenderStart=NULL;
ctx->Driver.RenderFinish=NULL;
+ ctx->Driver.TexImage2D = fxDDTexImage2D;
+ ctx->Driver.TexSubImage2D = fxDDTexSubImage2D;
+ ctx->Driver.GetTexImage = fxDDGetTexImage;
ctx->Driver.TexEnv=fxDDTexEnv;
- ctx->Driver.TexImage=fxDDTexImg;
- ctx->Driver.TexSubImage=fxDDTexSubImg;
ctx->Driver.TexParameter=fxDDTexParam;
ctx->Driver.BindTexture=fxDDTexBind;
ctx->Driver.DeleteTexture=fxDDTexDel;
ctx->Driver.UpdateTexturePalette=fxDDTexPalette;
- ctx->Driver.UseGlobalTexturePalette=fxDDTexUseGlbPalette;
ctx->Driver.RectFunc=NULL;
+ if (fxMesa->haveHwStencil) {
+ ctx->Driver.StencilFunc = fxDDStencilFunc;
+ ctx->Driver.StencilMask = fxDDStencilMask;
+ ctx->Driver.StencilOp = fxDDStencilOp;
+ }
+
ctx->Driver.AlphaFunc=fxDDAlphaFunc;
ctx->Driver.BlendFunc=fxDDBlendFunc;
ctx->Driver.DepthFunc=fxDDDepthFunc;
@@ -1031,6 +1474,7 @@ void fxSetupDDPointers(GLcontext *ctx)
}
+
#else
diff --git a/xc/extras/Mesa/src/FX/fxddspan.c b/xc/extras/Mesa/src/FX/fxddspan.c
index ec5513480..2c53da8d3 100644
--- a/xc/extras/Mesa/src/FX/fxddspan.c
+++ b/xc/extras/Mesa/src/FX/fxddspan.c
@@ -46,33 +46,193 @@
/* fxdd.c - 3Dfx VooDoo Mesa span and pixel functions */
-#ifdef HAVE_CONFIG_H
-#include "conf.h"
-#endif
+#include "fxdrv.h"
-#if defined(FX)
-#include "fxdrv.h"
-#ifdef _MSC_VER
-#ifdef _WIN32
-#pragma warning( disable : 4090 4022 )
-/* 4101 : "different 'const' qualifier"
- * 4022 : "pointer mistmatch for actual parameter 'n'
+/*
+ * Examine the cliprects to generate an array of flags to indicate
+ * which pixels in a span are visible. Note: (x,y) is a screen
+ * coordinate.
*/
-#endif
-#endif
+static void
+generate_vismask(const fxMesaContext fxMesa, GLint x, GLint y, GLint n,
+ GLubyte vismask[])
+{
+ GLboolean initialized = GL_FALSE;
+ GLint i, j;
+
+ /* turn on flags for all visible pixels */
+ for (i = 0; i < fxMesa->numClipRects; i++) {
+ const XF86DRIClipRectPtr rect = &fxMesa->pClipRects[i];
+
+ if (y >= rect->y1 && y < rect->y2) {
+ if (x >= rect->x1 && x + n <= rect->x2) {
+ /* common case, whole span inside cliprect */
+ MEMSET(vismask, 1, n);
+ return;
+ }
+ if (x < rect->x2 && x + n >= rect->x1) {
+ /* some of the span is inside the rect */
+ GLint start, end;
+ if (!initialized) {
+ MEMSET(vismask, 0, n);
+ initialized = GL_TRUE;
+ }
+ if (x < rect->x1)
+ start = rect->x1 - x;
+ else
+ start = 0;
+ if (x + n > rect->x2)
+ end = rect->x2 - x;
+ else
+ end = n;
+ assert(start >= 0);
+ assert(end <= n);
+ for (j = start; j < end; j++)
+ vismask[j] = 1;
+ }
+ }
+ }
+}
-#if !defined(FXMESA_USE_ARGB)
+/*
+ * Examine cliprects and determine if the given screen pixel is visible.
+ */
+static GLboolean
+visible_pixel(const fxMesaContext fxMesa, int scrX, int scrY)
+{
+ int i;
+ for (i = 0; i < fxMesa->numClipRects; i++) {
+ const XF86DRIClipRectPtr rect = &fxMesa->pClipRects[i];
+ if (scrX >= rect->x1 &&
+ scrX < rect->x2 &&
+ scrY >= rect->y1 &&
+ scrY < rect->y2)
+ return GL_TRUE;
+ }
+ return GL_FALSE;
+}
-#if defined(FX_GLIDE3) && defined(XF86DRI)
+
+typedef enum { FBS_READ, FBS_WRITE } FBS_DIRECTION;
+/*
+ * Read or write a single span from the frame buffer.
+ * Input Parameters:
+ * fxMesa: The context
+ * target_buffer: Which buffer to read from.
+ * xpos, ypos: Starting Coordinates.
+ * xlength: Length of the span.
+ * data_size: Size of data elements: 1, 2, or 4.
+ * buffer: Pointer to the buffer to read
+ * to or write from. This needs
+ * to be turned into a pointer.
+ * direction: Read or Write.
+ */
+static void
+rw_fb_span(fxMesaContext fxMesa,
+ GrBuffer_t target_buffer,
+ FxU32 xpos,
+ FxU32 ypos,
+ FxU32 xlength,
+ FxU32 data_size,
+ void *buffer,
+ FBS_DIRECTION direction)
+{
+ GrLfbInfo_t info;
+ BEGIN_BOARD_LOCK();
+ info.size=sizeof(info);
+
+ if (grLfbLock(direction == FBS_READ ? GR_LFB_READ_ONLY : GR_LFB_WRITE_ONLY,
+ target_buffer,
+ GR_LFBWRITEMODE_ANY,
+ GR_ORIGIN_UPPER_LEFT,
+ FXFALSE,
+ &info)) {
+ const GLint winX = fxMesa->x_offset;
+ const GLint winY = fxMesa->y_offset + fxMesa->height - 1;
+#ifdef XF86DRI
+ /* stride in data elements */
+ const GLint srcStride =
+ (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT)
+ ? (fxMesa->screen_width)
+ : (info.strideInBytes / data_size);
+#else
+ /* stride in data elements */
+ const GLint srcStride = info.strideInBytes / data_size;
+#endif
+ GLushort *data16 = (GLushort *) info.lfbPtr
+ + (winY - ypos) * srcStride
+ + (winX + xpos);
+ GLubyte *target16 = (GLubyte *) buffer;
+ GLubyte *data8 = (GLubyte *) data16;
+ GLubyte *target8 = (GLubyte *) buffer;
+ GLuint *data32 = (GLuint *) data16;
+ GLuint *target32 = (GLuint *) buffer;
+ GLuint i, j;
+
+ for (i = j = 0; i < xlength; i += 1, j += 1) {
+ switch (data_size) {
+ case 1:
+ switch (direction) {
+ case FBS_READ:
+ *target8++ = *data8++;
+ break;
+ case FBS_WRITE:
+ *data8++ = *target8++;
+ break;
+ }
+ break;
+ case 2:
+ switch (direction) {
+ case FBS_READ:
+ *target16++ = *data16++;
+ break;
+ case FBS_WRITE:
+ *data16++ = *target16++;
+ break;
+ }
+ break;
+ case 4:
+ switch (direction) {
+ case FBS_READ:
+ *target32++ = *data32++;
+ break;
+ case FBS_WRITE:
+ *data32++ = *target32++;
+ break;
+ }
+ break;
+ }
+ }
+ grLfbUnlock(direction == FBS_READ ? GR_LFB_READ_ONLY : GR_LFB_WRITE_ONLY,
+ target_buffer);
+ }
+ END_BOARD_LOCK();
+}
+
+static FxBool
+fb_point_is_clipped(fxMesaContext fxMesa,
+ FxU32 dst_x, FxU32 dst_y)
+{
+ int i;
+ for (i=0; i<fxMesa->numClipRects; i++) {
+ if ((dst_x>=fxMesa->pClipRects[i].x1) &&
+ (dst_x<fxMesa->pClipRects[i].x2) &&
+ (dst_y>=fxMesa->pClipRects[i].y1) &&
+ (dst_y<fxMesa->pClipRects[i].y2)) {
+ return GL_FALSE;
+ }
+ }
+ return GL_TRUE;
+}
static FxBool writeRegionClipped(fxMesaContext fxMesa, GrBuffer_t dst_buffer,
- FxU32 dst_x, FxU32 dst_y, GrLfbSrcFmt_t src_format,
- FxU32 src_width, FxU32 src_height, FxI32 src_stride,
- void *src_data)
+ FxU32 dst_x, FxU32 dst_y, GrLfbSrcFmt_t src_format,
+ FxU32 src_width, FxU32 src_height, FxI32 src_stride,
+ void *src_data)
{
int i, x, w, srcElt;
void *data;
@@ -80,12 +240,12 @@ static FxBool writeRegionClipped(fxMesaContext fxMesa, GrBuffer_t dst_buffer,
if (src_width==1 && src_height==1) { /* Easy case writing a point */
for (i=0; i<fxMesa->numClipRects; i++) {
if ((dst_x>=fxMesa->pClipRects[i].x1) &&
- (dst_x<fxMesa->pClipRects[i].x2) &&
- (dst_y>=fxMesa->pClipRects[i].y1) &&
- (dst_y<fxMesa->pClipRects[i].y2)) {
- FX_grLfbWriteRegion(dst_buffer, dst_x, dst_y, src_format,
- 1, 1, src_stride, src_data);
- return GL_TRUE;
+ (dst_x<fxMesa->pClipRects[i].x2) &&
+ (dst_y>=fxMesa->pClipRects[i].y1) &&
+ (dst_y<fxMesa->pClipRects[i].y2)) {
+ FX_grLfbWriteRegion(dst_buffer, dst_x, dst_y, src_format,
+ 1, 1, src_stride, src_data);
+ return GL_TRUE;
}
}
} else if (src_height==1) { /* Writing a span */
@@ -97,20 +257,20 @@ static FxBool writeRegionClipped(fxMesaContext fxMesa, GrBuffer_t dst_buffer,
}
for (i=0; i<fxMesa->numClipRects; i++) {
if (dst_y>=fxMesa->pClipRects[i].y1 && dst_y<fxMesa->pClipRects[i].y2) {
- if (dst_x<fxMesa->pClipRects[i].x1) {
- x=fxMesa->pClipRects[i].x1;
- data=((char*)src_data)+srcElt*(dst_x-x);
- w=src_width-(x-dst_x);
- } else {
- x=dst_x;
- data=src_data;
- w=src_width;
- }
- if (x+w>fxMesa->pClipRects[i].x2) {
- w=fxMesa->pClipRects[i].x2-x;
- }
- FX_grLfbWriteRegion(dst_buffer, x, dst_y, src_format, w, 1,
- src_stride, data);
+ if (dst_x<fxMesa->pClipRects[i].x1) {
+ x=fxMesa->pClipRects[i].x1;
+ data=((char*)src_data)+srcElt*(x - dst_x);
+ w=src_width-(x-dst_x);
+ } else {
+ x=dst_x;
+ data=src_data;
+ w=src_width;
+ }
+ if (x+w>fxMesa->pClipRects[i].x2) {
+ w=fxMesa->pClipRects[i].x2-x;
+ }
+ FX_grLfbWriteRegion(dst_buffer, x, dst_y, src_format, w, 1,
+ src_stride, data);
}
}
} else { /* Punt on the case of arbitrary rectangles */
@@ -119,88 +279,42 @@ static FxBool writeRegionClipped(fxMesaContext fxMesa, GrBuffer_t dst_buffer,
return GL_TRUE;
}
-#else
-
-#define writeRegionClipped(fxm,dst_buffer,dst_x,dst_y,src_format,src_width,src_height,src_stride,src_data) \
- FX_grLfbWriteRegion(dst_buffer,dst_x,dst_y,src_format,src_width,src_height,src_stride,src_data)
-
-#endif
/* KW: Rearranged the args in the call to grLfbWriteRegion().
*/
-#define LFB_WRITE_SPAN_MESA(dst_buffer, \
- dst_x, \
- dst_y, \
- src_width, \
- src_stride, \
- src_data) \
- writeRegionClipped(fxMesa, dst_buffer, \
- dst_x, \
- dst_y, \
- GR_LFB_SRC_FMT_8888, \
- src_width, \
- 1, \
- src_stride, \
- src_data) \
-
-
-#else /* !defined(FXMESA_USE_RGBA) */
-
-#define writeRegionClipped(fxm,dst_buffer,dst_x,dst_y,src_format,src_width,src_height,src_stride,src_data) \
- FX_grLfbWriteRegion(dst_buffer,dst_x,dst_y,src_format,src_width,src_height,src_stride,src_data)
-
-
-#define MESACOLOR_TO_ARGB(c) ( \
- ( ((unsigned int)(c[ACOMP]))<<24 ) | \
- ( ((unsigned int)(c[RCOMP]))<<16 ) | \
- ( ((unsigned int)(c[GCOMP]))<<8 ) | \
- ( (unsigned int)(c[BCOMP])) )
-
-inline void LFB_WRITE_SPAN_MESA(GrBuffer_t dst_buffer,
- FxU32 dst_x,
- FxU32 dst_y,
- FxU32 src_width,
- FxI32 src_stride,
- void *src_data )
-{
- /* Covert to ARGB */
- GLubyte (*rgba)[4] = src_data;
- GLuint argb[MAX_WIDTH];
- int i;
-
- for (i = 0; i < src_width; i++)
- {
- argb[i] = MESACOLOR_TO_ARGB(rgba[i]);
- }
- writeRegionClipped( /*fxMesa,*/ NULL, dst_buffer,
- dst_x,
- dst_y,
- GR_LFB_SRC_FMT_8888,
- src_width,
- 1,
- src_stride,
- (void*)argb);
-}
-
-#endif /* !defined(FXMESA_USE_RGBA) */
+#define LFB_WRITE_SPAN_MESA(dst_buffer, \
+ dst_x, \
+ dst_y, \
+ src_width, \
+ src_stride, \
+ src_data) \
+ writeRegionClipped(fxMesa, dst_buffer, \
+ dst_x, \
+ dst_y, \
+ GR_LFB_SRC_FMT_8888, \
+ src_width, \
+ 1, \
+ src_stride, \
+ src_data) \
-/************************************************************************/
-/***** Span functions *****/
-/************************************************************************/
-static void fxDDWriteRGBASpan(const GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- const GLubyte rgba[][4], const GLubyte mask[])
+/*
+ * 16bpp span/pixel functions
+ */
+
+static void
+write_R5G6B5_rgba_span(const GLcontext *ctx, GLuint n, GLint x, GLint y,
+ const GLubyte rgba[][4], const GLubyte mask[])
{
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
GLuint i;
GLint bottom=fxMesa->height+fxMesa->y_offset-1;
if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxDDWriteRGBASpan(...)\n");
+ fprintf(stderr,"fxmesa: fxDDWriteRGBASpan(...)\n");
}
x+=fxMesa->x_offset;
@@ -213,7 +327,7 @@ static void fxDDWriteRGBASpan(const GLcontext *ctx,
} else {
if (span > 0) {
LFB_WRITE_SPAN_MESA( fxMesa->currentFB, x+i-span, bottom-y,
- /* GR_LFB_SRC_FMT_8888,*/ span, /*1,*/ 0, (void *) rgba[i-span] );
+ /* GR_LFB_SRC_FMT_8888,*/ span, /*1,*/ 0, (void *) rgba[i-span] );
span = 0;
}
}
@@ -221,16 +335,16 @@ static void fxDDWriteRGBASpan(const GLcontext *ctx,
if (span > 0)
LFB_WRITE_SPAN_MESA( fxMesa->currentFB, x+n-span, bottom-y,
- /* GR_LFB_SRC_FMT_8888, */ span, /*1,*/ 0, (void *) rgba[n-span] );
+ /* GR_LFB_SRC_FMT_8888, */ span, /*1,*/ 0, (void *) rgba[n-span] );
} else
LFB_WRITE_SPAN_MESA( fxMesa->currentFB, x, bottom-y,/* GR_LFB_SRC_FMT_8888,*/
- n,/* 1,*/ 0, (void *) rgba );
+ n,/* 1,*/ 0, (void *) rgba );
}
-static void fxDDWriteRGBSpan(const GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- const GLubyte rgb[][3], const GLubyte mask[])
+static void
+write_R5G6B5_rgb_span(const GLcontext *ctx, GLuint n, GLint x, GLint y,
+ const GLubyte rgb[][3], const GLubyte mask[])
{
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
GLuint i;
@@ -238,7 +352,7 @@ static void fxDDWriteRGBSpan(const GLcontext *ctx,
GLubyte rgba[MAX_WIDTH][4];
if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxDDWriteRGBSpan()\n");
+ fprintf(stderr,"fxmesa: fxDDWriteRGBSpan()\n");
}
x+=fxMesa->x_offset;
@@ -255,7 +369,7 @@ static void fxDDWriteRGBSpan(const GLcontext *ctx,
} else {
if (span > 0) {
LFB_WRITE_SPAN_MESA( fxMesa->currentFB, x+i-span, bottom-y,
- /*GR_LFB_SRC_FMT_8888,*/ span,/* 1,*/ 0, (void *) rgba );
+ /*GR_LFB_SRC_FMT_8888,*/ span,/* 1,*/ 0, (void *) rgba );
span = 0;
}
}
@@ -263,7 +377,7 @@ static void fxDDWriteRGBSpan(const GLcontext *ctx,
if (span > 0)
LFB_WRITE_SPAN_MESA( fxMesa->currentFB, x+n-span, bottom-y,
- /*GR_LFB_SRC_FMT_8888,*/ span,/* 1,*/ 0, (void *) rgba );
+ /*GR_LFB_SRC_FMT_8888,*/ span,/* 1,*/ 0, (void *) rgba );
} else {
for (i=0;i<n;i++) {
rgba[i][RCOMP]=rgb[i][0];
@@ -273,14 +387,14 @@ static void fxDDWriteRGBSpan(const GLcontext *ctx,
}
LFB_WRITE_SPAN_MESA( fxMesa->currentFB, x, bottom-y,/* GR_LFB_SRC_FMT_8888,*/
- n,/* 1,*/ 0, (void *) rgba );
+ n,/* 1,*/ 0, (void *) rgba );
}
}
-static void fxDDWriteMonoRGBASpan(const GLcontext *ctx,
- GLuint n, GLint x, GLint y,
- const GLubyte mask[])
+static void
+write_R5G6B5_mono_span(const GLcontext *ctx, GLuint n, GLint x, GLint y,
+ const GLubyte mask[])
{
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
GLuint i;
@@ -288,7 +402,7 @@ static void fxDDWriteMonoRGBASpan(const GLcontext *ctx,
GLuint data[MAX_WIDTH];
if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxDDWriteMonoRGBASpan(...)\n");
+ fprintf(stderr,"fxmesa: fxDDWriteMonoRGBASpan(...)\n");
}
x+=fxMesa->x_offset;
@@ -302,8 +416,8 @@ static void fxDDWriteMonoRGBASpan(const GLcontext *ctx,
} else {
if (span > 0) {
writeRegionClipped(fxMesa, fxMesa->currentFB, x+i-span, bottom-y,
- GR_LFB_SRC_FMT_8888, span, 1, 0,
- (void *) data );
+ GR_LFB_SRC_FMT_8888, span, 1, 0,
+ (void *) data );
span = 0;
}
}
@@ -311,95 +425,129 @@ static void fxDDWriteMonoRGBASpan(const GLcontext *ctx,
if (span > 0)
writeRegionClipped(fxMesa, fxMesa->currentFB, x+n-span, bottom-y,
- GR_LFB_SRC_FMT_8888, span, 1, 0,
- (void *) data );
+ GR_LFB_SRC_FMT_8888, span, 1, 0,
+ (void *) data );
} else {
for (i=0;i<n;i++) {
data[i]=(GLuint) fxMesa->color;
}
writeRegionClipped(fxMesa, fxMesa->currentFB, x, bottom-y, GR_LFB_SRC_FMT_8888,
- n, 1, 0, (void *) data );
+ n, 1, 0, (void *) data );
}
}
-static void fxDDReadRGBASpan(const GLcontext *ctx,
- GLuint n, GLint x, GLint y, GLubyte rgba[][4])
+/*
+ * Read a span of 16-bit RGB pixels. Note, we don't worry about cliprects
+ * since OpenGL says obscured pixels have undefined values.
+ */
+static void
+read_R5G6B5_span(const GLcontext *ctx, GLuint n, GLint x, GLint y,
+ GLubyte rgba[][4])
{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
- GLushort data[MAX_WIDTH];
- GLuint i;
- GLint bottom=fxMesa->height+fxMesa->y_offset-1;
-
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxDDReadRGBASpan(...)\n");
- }
-
- assert(n < MAX_WIDTH);
-
- x+=fxMesa->x_offset;
- FX_grLfbReadRegion( fxMesa->currentFB, x, bottom-y, n, 1, 0, data);
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ GrLfbInfo_t info;
+ BEGIN_BOARD_LOCK();
+ info.size=sizeof(info);
+ if (grLfbLock(GR_LFB_READ_ONLY,
+ fxMesa->currentFB,
+ GR_LFBWRITEMODE_ANY,
+ GR_ORIGIN_UPPER_LEFT,
+ FXFALSE,
+ &info)) {
+ const GLint winX = fxMesa->x_offset;
+ const GLint winY = fxMesa->y_offset + fxMesa->height - 1;
+#ifdef XF86DRI
+ const GLint srcStride = (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT)
+ ? (fxMesa->screen_width) : (info.strideInBytes / 2);
+#else
+ const GLint srcStride = info.strideInBytes / 2; /* stride in GLushorts */
+#endif
+ const GLushort *data16 = (const GLushort *) info.lfbPtr
+ + (winY - y) * srcStride
+ + (winX + x);
+ const GLuint *data32 = (const GLuint *) data16;
+ GLuint i, j;
+ GLuint extraPixel = (n & 1);
+ n -= extraPixel;
+ for (i = j = 0; i < n; i += 2, j++) {
+ GLuint pixel = data32[j];
+ GLuint pixel0 = pixel & 0xffff;
+ GLuint pixel1 = pixel >> 16;
+ rgba[i][RCOMP] = FX_PixelToR[pixel0];
+ rgba[i][GCOMP] = FX_PixelToG[pixel0];
+ rgba[i][BCOMP] = FX_PixelToB[pixel0];
+ rgba[i][ACOMP] = 255;
+ rgba[i+1][RCOMP] = FX_PixelToR[pixel1];
+ rgba[i+1][GCOMP] = FX_PixelToG[pixel1];
+ rgba[i+1][BCOMP] = FX_PixelToB[pixel1];
+ rgba[i+1][ACOMP] = 255;
+ }
+ if (extraPixel) {
+ GLushort pixel = data16[n];
+ rgba[n][RCOMP] = FX_PixelToR[pixel];
+ rgba[n][GCOMP] = FX_PixelToG[pixel];
+ rgba[n][BCOMP] = FX_PixelToB[pixel];
+ rgba[n][ACOMP] = 255;
+ }
- for (i=0;i<n;i++) {
- GLushort pixel = data[i];
- rgba[i][RCOMP] = FX_PixelToR[pixel];
- rgba[i][GCOMP] = FX_PixelToG[pixel];
- rgba[i][BCOMP] = FX_PixelToB[pixel];
- rgba[i][ACOMP] = 255;
+ grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB);
}
+ END_BOARD_LOCK();
}
-/************************************************************************/
-/***** Pixel functions *****/
-/************************************************************************/
-static void fxDDWriteRGBAPixels(const GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- CONST GLubyte rgba[][4], const GLubyte mask[])
+static void
+write_R5G6B5_pixels(const GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ CONST GLubyte rgba[][4], const GLubyte mask[])
{
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
GLuint i;
GLint bottom=fxMesa->height+fxMesa->y_offset-1;
if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxDDWriteRGBAPixels(...)\n");
+ fprintf(stderr,"fxmesa: fxDDWriteRGBAPixels(...)\n");
}
for(i=0;i<n;i++)
if(mask[i])
- LFB_WRITE_SPAN_MESA(fxMesa->currentFB, x[i]+fxMesa->x_offset, bottom-y[i],
- 1, 1, (void *)rgba[i]);
+ LFB_WRITE_SPAN_MESA(fxMesa->currentFB, x[i]+fxMesa->x_offset, bottom-y[i],
+ 1, 1, (void *)rgba[i]);
}
-static void fxDDWriteMonoRGBAPixels(const GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- const GLubyte mask[])
+
+static void
+write_R5G6B5_mono_pixels(const GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLubyte mask[])
{
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
GLuint i;
GLint bottom=fxMesa->height+fxMesa->y_offset-1;
if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxDDWriteMonoRGBAPixels(...)\n");
+ fprintf(stderr,"fxmesa: fxDDWriteMonoRGBAPixels(...)\n");
}
for(i=0;i<n;i++)
if(mask[i])
writeRegionClipped(fxMesa, fxMesa->currentFB,x[i]+fxMesa->x_offset,bottom-y[i],
- GR_LFB_SRC_FMT_8888,1,1,0,(void *) &fxMesa->color);
+ GR_LFB_SRC_FMT_8888,1,1,0,(void *) &fxMesa->color);
}
-static void fxDDReadRGBAPixels(const GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- GLubyte rgba[][4], const GLubyte mask[])
+static void
+read_R5G6B5_pixels(const GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ GLubyte rgba[][4], const GLubyte mask[])
{
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
GLuint i;
- GLint bottom=fxMesa->y_delta-1;
+ GLint bottom=fxMesa->height+fxMesa->y_offset-1;
if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxDDReadRGBAPixels(...)\n");
+ fprintf(stderr,"fxmesa: fxDDReadRGBAPixels(...)\n");
}
for(i=0;i<n;i++) {
@@ -415,19 +563,663 @@ static void fxDDReadRGBAPixels(const GLcontext *ctx,
}
-/************************************************************************/
-/***** Depth functions *****/
-/************************************************************************/
+/*
+ * 24bpp span/pixel functions
+ */
+
+static void
+write_R8G8B8_rgb_span(const GLcontext *ctx, GLuint n, GLint x, GLint y,
+ const GLubyte rgb[][3], const GLubyte mask[])
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ GrLfbWriteMode_t mode;
+ GrLfbInfo_t info;
+
+ if (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT)
+ mode = GR_LFBWRITEMODE_888;
+ else
+ mode = GR_LFBWRITEMODE_888;
+
+ BEGIN_BOARD_LOCK();
+ info.size = sizeof(info);
+ if (grLfbLock(GR_LFB_WRITE_ONLY,
+ fxMesa->currentFB,
+ mode,
+ GR_ORIGIN_UPPER_LEFT,
+ FXFALSE,
+ &info)) {
+ const GLint winY = fxMesa->y_offset + fxMesa->height - 1;
+ const GLint winX = fxMesa->x_offset;
+ const GLint scrX = winX + x;
+ const GLint scrY = winY - y;
+
+ if (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT) {
+ /*GLint dstStride = fxMesa->screen_width * 3;*/
+ GLint dstStride = info.strideInBytes / 1;
+ GLubyte *dst = (GLubyte *) info.lfbPtr
+ + (winY - y) * dstStride + (winX + x) * 1;
+ GLuint *dst32 = (GLuint *) dst;
+ GLubyte visMask[MAX_WIDTH];
+ GLuint i;
+ generate_vismask(fxMesa, scrX, scrY, n, visMask);
+ for (i = 0; i < n; i++) {
+ if (visMask[i] && (!mask || mask[i])) {
+ dst32[i] = PACK_BGRA32(rgb[i][0], rgb[i][1], rgb[i][2], 255);
+ }
+ }
+ }
+ else {
+ /* back buffer */
+ GLint dstStride = info.strideInBytes;
+ GLubyte *dst = (GLubyte *) info.lfbPtr
+ + (winY - y) * dstStride + (winX + x) * 4;
+ GLuint *dst32 = (GLuint *) dst;
+ if (mask) {
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ if (mask[i]) {
+ dst32[i] = PACK_RGBA32(rgb[i][0], rgb[i][1], rgb[i][2], 255);
+ }
+ }
+ }
+ else {
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst32[i] = PACK_RGBA32(rgb[i][2], rgb[i][1], rgb[i][0], 255);
+ }
+ }
+ }
+ grLfbUnlock(GR_LFB_WRITE_ONLY, fxMesa->currentFB);
+ }
+ END_BOARD_LOCK();
+}
+
+
+
+static void
+write_R8G8B8_rgba_span(const GLcontext *ctx, GLuint n, GLint x, GLint y,
+ const GLubyte rgba[][4], const GLubyte mask[])
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ GrLfbWriteMode_t mode;
+ GrLfbInfo_t info;
+
+ if (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT)
+ mode = GR_LFBWRITEMODE_8888;
+ else
+ mode = GR_LFBWRITEMODE_888 /*565*/;
+
+ BEGIN_BOARD_LOCK();
+ info.size = sizeof(info);
+ if (grLfbLock(GR_LFB_WRITE_ONLY,
+ fxMesa->currentFB,
+ mode,
+ GR_ORIGIN_UPPER_LEFT,
+ FXFALSE,
+ &info)) {
+ const GLint winY = fxMesa->y_offset + fxMesa->height - 1;
+ const GLint winX = fxMesa->x_offset;
+ const GLint scrX = winX + x;
+ const GLint scrY = winY - y;
+
+ if (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT) {
+ /* XXX have to do cliprect clipping! */
+ GLint dstStride = fxMesa->screen_width * 4;
+ GLubyte *dst = (GLubyte *) info.lfbPtr
+ + (winY - y) * dstStride + (winX + x) * 4;
+ GLuint *dst32 = (GLuint *) dst;
+ GLubyte visMask[MAX_WIDTH];
+ GLuint i;
+ generate_vismask(fxMesa, scrX, scrY, n, visMask);
+ for (i = 0; i < n; i++) {
+ if (visMask[i] && (!mask || mask[i])) {
+ dst32[i] = PACK_BGRA32(rgba[i][0], rgba[i][1], rgba[i][2], rgba[i][3]);
+ }
+ }
+ }
+ else {
+ /* back buffer */
+ GLint dstStride = info.strideInBytes;
+ GLubyte *dst = (GLubyte *) info.lfbPtr
+ + (winY - y) * dstStride + (winX + x) * 4;
+ if (mask) {
+ const GLuint *src32 = (const GLuint *) rgba;
+ GLuint *dst32 = (GLuint *) dst;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ if (mask[i]) {
+ dst32[i] = src32[i];
+ }
+ }
+ }
+ else {
+ /* no mask, write all pixels */
+ MEMCPY(dst, rgba, 4 * n);
+ }
+ }
+ grLfbUnlock(GR_LFB_WRITE_ONLY, fxMesa->currentFB);
+ }
+ END_BOARD_LOCK();
+}
+
+
+static void
+write_R8G8B8_mono_span(const GLcontext *ctx, GLuint n, GLint x, GLint y,
+ const GLubyte mask[])
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ GLubyte rgba[MAX_WIDTH][4];
+ GLuint *data = (GLuint *) rgba;
+ GLuint i;
+
+ /* XXX this is a simple-minded implementation but good enough for now */
+ for (i = 0; i < n; i++) {
+ data[i] = (GLuint) fxMesa->color;
+ }
+ write_R8G8B8_rgba_span(ctx, n, x, y, (const GLubyte (*)[4]) rgba, mask);
+}
+
+
+static void
+read_R8G8B8_span(const GLcontext *ctx, GLuint n, GLint x, GLint y,
+ GLubyte rgba[][4])
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ GrLfbWriteMode_t mode;
+ GrLfbInfo_t info;
+
+ if (1 || fxMesa->glCtx->Color.DrawBuffer == GL_FRONT) {
+ mode = GR_LFBWRITEMODE_8888;
+ }
+ else {
+ mode = GR_LFBWRITEMODE_565; /*888*/ /*565*/;
+ }
+
+ BEGIN_BOARD_LOCK();
+ info.size = sizeof(info);
+ if (grLfbLock(GR_LFB_READ_ONLY,
+ fxMesa->currentFB,
+ mode, /*GR_LFBWRITEMODE_ANY,*/
+ GR_ORIGIN_UPPER_LEFT,
+ FXFALSE,
+ &info)) {
+ const GLint winY = fxMesa->y_offset + fxMesa->height - 1;
+ const GLint winX = fxMesa->x_offset;
+
+ if (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT) {
+ GLint srcStride = fxMesa->screen_width * 4;
+ const GLubyte *src = (const GLubyte *) info.lfbPtr
+ + (winY - y) * srcStride + (winX + x) * 4;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ rgba[i][0] = src[i * 4 + 2];
+ rgba[i][1] = src[i * 4 + 1];
+ rgba[i][2] = src[i * 4 + 0];
+ rgba[i][3] = src[i * 4 + 3];
+ }
+ }
+ else {
+ /* back buffer */
+ GLint srcStride = /*info.strideInBytes;*/ 8192 / 2; /* XXX a hack! */
+ const GLubyte *src = (const GLubyte *) info.lfbPtr
+ + (winY - y) * srcStride + (winX + x) * 4;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ rgba[i][0] = src[i * 4 + 2];
+ rgba[i][1] = src[i * 4 + 1];
+ rgba[i][2] = src[i * 4 + 0];
+ rgba[i][3] = src[i * 4 + 3];
+ }
+ }
+ grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB);
+ }
+ END_BOARD_LOCK();
+}
+
+
+static void
+write_R8G8B8_pixels(const GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ CONST GLubyte rgba[][4], const GLubyte mask[])
+{
+#if 00
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ write_R8G8B8_rgba_span(ctx, 1, x[i], y[i], rgba + i, mask + i);
+ }
+
+#else
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ GrLfbWriteMode_t mode;
+ GrLfbInfo_t info;
+
+ if (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT)
+ mode = GR_LFBWRITEMODE_8888;
+ else
+ mode = GR_LFBWRITEMODE_888 /*565*/;
+
+ BEGIN_BOARD_LOCK();
+ info.size = sizeof(info);
+ if (grLfbLock(GR_LFB_WRITE_ONLY,
+ fxMesa->currentFB,
+ mode,
+ GR_ORIGIN_UPPER_LEFT,
+ FXFALSE,
+ &info)) {
+ if (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT) {
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ const GLint winY = fxMesa->y_offset + fxMesa->height - 1;
+ const GLint winX = fxMesa->x_offset;
+ const GLint scrX = winX + x[i];
+ const GLint scrY = winY - y[i];
+ if (mask[i] && visible_pixel(fxMesa, scrX, scrY)) {
+ GLint dstStride = fxMesa->screen_width * 4;
+ GLubyte *dst = (GLubyte *) info.lfbPtr + scrY * dstStride + scrX * 4;
+ GLuint *dst32 = (GLuint *) dst;
+ *dst32 = PACK_BGRA32(rgba[i][0], rgba[i][1],
+ rgba[i][2], rgba[i][3]);
+ }
+ }
+ }
+ else {
+ /* back buffer */
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ const GLint winY = fxMesa->y_offset + fxMesa->height - 1;
+ const GLint winX = fxMesa->x_offset;
+ const GLint scrX = winX + x[i];
+ const GLint scrY = winY - y[i];
+ if (mask[i] && visible_pixel(fxMesa, scrX, scrY)) {
+ GLint dstStride = info.strideInBytes;
+ GLubyte *dst = (GLubyte *) info.lfbPtr + scrY * dstStride + scrX * 4;
+ GLuint *dst32 = (GLuint *) dst;
+ const GLuint *src32 = (const GLuint *) rgba;
+ *dst32 = src32[i];
+ }
+ }
+ }
+ grLfbUnlock(GR_LFB_WRITE_ONLY, fxMesa->currentFB);
+ }
+ END_BOARD_LOCK();
+#endif
+}
+
+
+static void
+write_R8G8B8_mono_pixels(const GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLubyte mask[])
+{
+}
+
+
+static void
+read_R8G8B8_pixels(const GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ GLubyte rgba[][4], const GLubyte mask[])
+{
+ printf("read_R8G8B8_pixels %d\n", n);
+}
+
+
+
+/*
+ * 32bpp span/pixel functions
+ */
+
+static void
+write_R8G8B8A8_rgb_span(const GLcontext *ctx, GLuint n, GLint x, GLint y,
+ const GLubyte rgb[][3], const GLubyte mask[])
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ GrLfbWriteMode_t mode;
+ GrLfbInfo_t info;
+
+ if (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT)
+ mode = GR_LFBWRITEMODE_8888;
+ else
+ mode = GR_LFBWRITEMODE_888 /*565*/;
+
+ BEGIN_BOARD_LOCK();
+ info.size = sizeof(info);
+ if (grLfbLock(GR_LFB_WRITE_ONLY,
+ fxMesa->currentFB,
+ mode,
+ GR_ORIGIN_UPPER_LEFT,
+ FXFALSE,
+ &info)) {
+ const GLint winY = fxMesa->y_offset + fxMesa->height - 1;
+ const GLint winX = fxMesa->x_offset;
+ const GLint scrX = winX + x;
+ const GLint scrY = winY - y;
+
+ if (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT) {
+ GLint dstStride = fxMesa->screen_width * 4;
+ GLubyte * dst = (GLubyte *) info.lfbPtr
+ + (winY - y) * dstStride + (winX + x) * 4;
+ GLuint *dst32 = (GLuint *) dst;
+ GLubyte visMask[MAX_WIDTH];
+ GLuint i;
+ generate_vismask(fxMesa, scrX, scrY, n, visMask);
+ for (i = 0; i < n; i++) {
+ if (visMask[i] && (!mask || mask[i])) {
+ dst32[i] = PACK_BGRA32(rgb[i][0], rgb[i][1], rgb[i][2], 255);
+ }
+ }
+ }
+ else {
+ /* back buffer */
+ GLint dstStride = info.strideInBytes;
+ GLubyte *dst = (GLubyte *) info.lfbPtr
+ + (winY - y) * dstStride + (winX + x) * 4;
+ if (mask) {
+ GLuint *dst32 = (GLuint *) dst;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ if (mask[i]) {
+ dst32[i] = PACK_RGBA32(rgb[i][0], rgb[i][1], rgb[i][2], 255);
+ }
+ }
+ }
+ else {
+ GLuint *dst32 = (GLuint *) dst;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst32[i] = PACK_RGBA32(rgb[i][0], rgb[i][1], rgb[i][2], 255);
+ }
+ }
+ }
+ grLfbUnlock(GR_LFB_WRITE_ONLY, fxMesa->currentFB);
+ }
+ END_BOARD_LOCK();
+}
+
+
+/*
+ *XXX test of grLfbWriteRegion in 32bpp mode. Doesn't seem to work!
+ */
+#if 0
+static void
+write_R8G8B8A8_rgb_span2(const GLcontext *ctx, GLuint n, GLint x, GLint y,
+ const GLubyte rgb[][3], const GLubyte mask[])
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ GLint bottom = fxMesa->height + fxMesa->y_offset - 1;
+ GLint x2 = fxMesa->x_offset +x;
+ GLint y2 = bottom - y;
+
+ FX_grLfbWriteRegion(fxMesa->currentFB, x2, y2, GR_LFB_SRC_FMT_888,
+ n, 1, 0, rgb);
+}
+#endif
+
+
+static void
+write_R8G8B8A8_rgba_span(const GLcontext *ctx, GLuint n, GLint x, GLint y,
+ const GLubyte rgba[][4], const GLubyte mask[])
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ GrLfbWriteMode_t mode;
+ GrLfbInfo_t info;
+
+ if (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT)
+ mode = GR_LFBWRITEMODE_8888;
+ else
+ mode = GR_LFBWRITEMODE_888 /*565*/;
+
+ BEGIN_BOARD_LOCK();
+ info.size = sizeof(info);
+ if (grLfbLock(GR_LFB_WRITE_ONLY,
+ fxMesa->currentFB,
+ mode,
+ GR_ORIGIN_UPPER_LEFT,
+ FXFALSE,
+ &info)) {
+ const GLint winY = fxMesa->y_offset + fxMesa->height - 1;
+ const GLint winX = fxMesa->x_offset;
+ const GLint scrX = winX + x;
+ const GLint scrY = winY - y;
+
+ if (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT) {
+ GLint dstStride = fxMesa->screen_width * 4;
+ GLubyte *dst = (GLubyte *) info.lfbPtr
+ + (winY - y) * dstStride + (winX + x) * 4;
+ GLuint *dst32 = (GLuint *) dst;
+ GLubyte visMask[MAX_WIDTH];
+ GLuint i;
+ generate_vismask(fxMesa, scrX, scrY, n, visMask);
+ for (i = 0; i < n; i++) {
+ if (visMask[i] && (!mask || mask[i])) {
+ dst32[i] = PACK_BGRA32(rgba[i][0], rgba[i][1], rgba[i][2], rgba[i][3]);
+ }
+ }
+ }
+ else {
+ /* back buffer */
+ GLint dstStride = 8192; /* XXX a hack info.strideInBytes; */
+ GLubyte *dst = (GLubyte *) info.lfbPtr
+ + (winY - y) * dstStride + (winX + x) * 4;
+ if (mask) {
+ const GLuint *src32 = (const GLuint *) rgba;
+ GLuint *dst32 = (GLuint *) dst;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ if (mask[i]) {
+ dst32[i] = src32[i];
+ }
+ }
+ }
+ else {
+ /* no mask, write all pixels */
+ MEMCPY(dst, rgba, 4 * n);
+ }
+ }
+ grLfbUnlock(GR_LFB_WRITE_ONLY, fxMesa->currentFB);
+ }
+ else {
+ info.strideInBytes = -1;
+ }
+ END_BOARD_LOCK();
+}
+
+
+static void
+write_R8G8B8A8_mono_span(const GLcontext *ctx, GLuint n, GLint x, GLint y,
+ const GLubyte mask[])
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ GLubyte rgba[MAX_WIDTH][4];
+ GLuint *data = (GLuint *) rgba;
+ GLuint i;
+
+ /* XXX this is a simple-minded implementation but good enough for now */
+ for (i = 0; i < n; i++) {
+ data[i] = (GLuint) fxMesa->color;
+ }
+ write_R8G8B8A8_rgba_span(ctx, n, x, y, (const GLubyte (*)[4]) rgba, mask);
+}
+
+
+static void
+read_R8G8B8A8_span(const GLcontext *ctx, GLuint n, GLint x, GLint y,
+ GLubyte rgba[][4])
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ GrLfbWriteMode_t mode;
+ GrLfbInfo_t info;
+
+ if (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT) {
+ mode = GR_LFBWRITEMODE_8888;
+ }
+ else {
+ mode = GR_LFBWRITEMODE_8888; /*565;*/
+ }
+
+ BEGIN_BOARD_LOCK();
+ info.size = sizeof(info);
+ if (grLfbLock(GR_LFB_READ_ONLY,
+ fxMesa->currentFB,
+ mode,
+ GR_ORIGIN_UPPER_LEFT,
+ FXFALSE,
+ &info)) {
+ const GLint winY = fxMesa->y_offset + fxMesa->height - 1;
+ const GLint winX = fxMesa->x_offset;
+
+ if (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT) {
+ GLint srcStride = fxMesa->screen_width;
+ const GLuint *src32 = (const GLuint *) info.lfbPtr
+ + (winY - y) * srcStride + (winX + x);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ const GLuint p = src32[i];
+ rgba[i][0] = (p >> 16) & 0xff;
+ rgba[i][1] = (p >> 8) & 0xff;
+ rgba[i][2] = (p >> 0) & 0xff;
+ rgba[i][3] = (p >> 24) & 0xff;
+ }
+ }
+ else {
+ /* back buffer */
+ GLint srcStride = 1024; /* XXX a hack */
+ const GLuint *src32 = (const GLuint *) info.lfbPtr
+ + (winY - y) * srcStride + (winX + x);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLuint p = src32[i];
+ rgba[i][0] = (p >> 16) & 0xff;
+ rgba[i][1] = (p >> 8) & 0xff;
+ rgba[i][2] = (p >> 0) & 0xff;
+ rgba[i][3] = (p >> 24) & 0xff;
+ }
+ }
+ grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB);
+ }
+ else
+ info.strideInBytes = -1;
+ END_BOARD_LOCK();
+}
+
+
+static void
+write_R8G8B8A8_pixels(const GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ CONST GLubyte rgba[][4], const GLubyte mask[])
+{
+#if 00
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ write_R8G8B8A8_rgba_span(ctx, 1, x[i], y[i], rgba + i, mask + i);
+ }
+
+#else
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ GrLfbWriteMode_t mode;
+ GrLfbInfo_t info;
+
+ if (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT)
+ mode = GR_LFBWRITEMODE_8888;
+ else
+ mode = GR_LFBWRITEMODE_888 /*565*/;
+
+ BEGIN_BOARD_LOCK();
+ info.size = sizeof(info);
+ if (grLfbLock(GR_LFB_WRITE_ONLY,
+ fxMesa->currentFB,
+ mode,
+ GR_ORIGIN_UPPER_LEFT,
+ FXFALSE,
+ &info)) {
+ if (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT) {
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ const GLint winY = fxMesa->y_offset + fxMesa->height - 1;
+ const GLint winX = fxMesa->x_offset;
+ const GLint scrX = winX + x[i];
+ const GLint scrY = winY - y[i];
+ if (mask[i] && visible_pixel(fxMesa, scrX, scrY)) {
+ GLint dstStride = fxMesa->screen_width * 4;
+ GLubyte *dst = (GLubyte *) info.lfbPtr + scrY * dstStride + scrX * 4;
+ GLuint *dst32 = (GLuint *) dst;
+ *dst32 = PACK_BGRA32(rgba[i][0], rgba[i][1],
+ rgba[i][2], rgba[i][3]);
+ }
+ }
+ }
+ else {
+ /* back buffer */
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ const GLint winY = fxMesa->y_offset + fxMesa->height - 1;
+ const GLint winX = fxMesa->x_offset;
+ const GLint scrX = winX + x[i];
+ const GLint scrY = winY - y[i];
+ if (mask[i] && visible_pixel(fxMesa, scrX, scrY)) {
+ GLint dstStride = info.strideInBytes;
+ GLubyte *dst = (GLubyte *) info.lfbPtr + scrY * dstStride + scrX * 4;
+ GLuint *dst32 = (GLuint *) dst;
+ const GLuint *src32 = (const GLuint *) rgba;
+ *dst32 = src32[i];
+ }
+ }
+ }
+ grLfbUnlock(GR_LFB_WRITE_ONLY, fxMesa->currentFB);
+ }
+ END_BOARD_LOCK();
+#endif
+}
+
+
+static void
+write_R8G8B8A8_mono_pixels(const GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLubyte mask[])
+{
+ fxMesaContext fxMesa = (fxMesaContext)ctx->DriverCtx;
+ GLuint i;
+ GLuint color = fxMesa->color;
+ for (i = 0; i < n; i++) {
+ if (mask[i]) {
+ write_R8G8B8A8_rgba_span(ctx, 1, x[i], y[i],
+ (const GLubyte (*)[4]) &color, mask + i);
+ }
+ }
+}
+
+
+
+static void
+read_R8G8B8A8_pixels(const GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ GLubyte rgba[][4], const GLubyte mask[])
+{
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ if (mask[i]) {
+ read_R8G8B8A8_span(ctx, 1, x[i], y[i], rgba + i);
+ }
+ }
+ printf("read_R8G8B8A8_pixels %d\n", n);
+}
+
+
+
+/*
+ * Depth buffer read/write functions.
+ */
void fxDDWriteDepthSpan(GLcontext *ctx,
GLuint n, GLint x, GLint y, const GLdepth depth[],
const GLubyte mask[])
{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
- GLint bottom=fxMesa->height+fxMesa->y_offset-1;
+ fxMesaContext fxMesa = (fxMesaContext)ctx->DriverCtx;
+ GLint bottom = fxMesa->height + fxMesa->y_offset - 1;
+ GLuint depth_size = fxMesa->glVis->DepthBits;
+ GLuint stencil_size = fxMesa->glVis->StencilBits;
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxDDReadDepthSpanInt(...)\n");
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
+ fprintf(stderr, "fxmesa: fxDDWriteDepthSpan(...)\n");
}
x += fxMesa->x_offset;
@@ -436,14 +1228,77 @@ void fxDDWriteDepthSpan(GLcontext *ctx,
GLint i;
for (i = 0; i < n; i++) {
if (mask[i]) {
- writeRegionClipped(fxMesa, GR_BUFFER_AUXBUFFER, x + i, bottom-y,
- GR_LFB_SRC_FMT_ZA16, 1, 1, 0, (void *) &depth[i]);
+ GLshort d16;
+ GLuint d32;
+ switch (depth_size) {
+ case 16:
+ d16 = depth[i];
+ writeRegionClipped(fxMesa, GR_BUFFER_AUXBUFFER, x + i, bottom - y,
+ GR_LFB_SRC_FMT_ZA16, 1, 1, 0, (void *) &d16);
+ break;
+ case 32:
+ if (!fb_point_is_clipped(fxMesa, x+i, bottom-y)) {
+ if (stencil_size > 0) {
+ rw_fb_span(fxMesa,
+ GR_BUFFER_AUXBUFFER,
+ x + i, bottom - y,
+ 1,
+ sizeof(GLdepth),
+ &d32,
+ FBS_READ);
+ d32 = depth[i] & 0xFF000000;
+ break;
+ } else {
+ d32 = depth[i];
+ }
+ rw_fb_span(fxMesa,
+ GR_BUFFER_AUXBUFFER,
+ x + i, bottom - y,
+ 1,
+ sizeof(GLdepth),
+ &d32,
+ FBS_WRITE);
+ }
+ }
}
}
- }
- else {
- writeRegionClipped(fxMesa, GR_BUFFER_AUXBUFFER, x, bottom-y,
- GR_LFB_SRC_FMT_ZA16, n, 1, 0, (void *) depth);
+ } else {
+ GLushort depth16[MAX_WIDTH];
+ GLint i;
+ GLuint d32;
+ switch (depth_size) {
+ case 16:
+ for (i = 0; i < n; i++) {
+ depth16[i] = depth[i];
+ }
+ writeRegionClipped(fxMesa, GR_BUFFER_AUXBUFFER, x, bottom - y,
+ GR_LFB_SRC_FMT_ZA16, n, 1, 0, (void *) depth16);
+ break;
+ case 32:
+ for (i = 0; i < n; i++) {
+ if (fb_point_is_clipped(fxMesa, x+i, bottom-y)) {
+ if (stencil_size > 0) {
+ rw_fb_span(fxMesa,
+ GR_BUFFER_AUXBUFFER,
+ x + i, bottom - y,
+ 1,
+ sizeof(GLdepth),
+ &d32,
+ FBS_READ);
+ d32 = (d32 & 0xFF0000) | (depth[i] & 0x00FFFFFF);
+ } else {
+ d32 = depth[i];
+ }
+ rw_fb_span(fxMesa,
+ GR_BUFFER_AUXBUFFER,
+ x + i, bottom - y,
+ 1,
+ sizeof(GLdepth),
+ &d32,
+ FBS_WRITE);
+ }
+ }
+ }
}
}
@@ -451,15 +1306,39 @@ void fxDDWriteDepthSpan(GLcontext *ctx,
void fxDDReadDepthSpan(GLcontext *ctx,
GLuint n, GLint x, GLint y, GLdepth depth[])
{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
- GLint bottom=fxMesa->height+fxMesa->y_offset-1;
+ fxMesaContext fxMesa = (fxMesaContext)ctx->DriverCtx;
+ GLint bottom = fxMesa->height + fxMesa->y_offset - 1;
+ GLushort depth16[MAX_WIDTH];
+ GLuint i;
+ GLuint depth_size = fxMesa->glVis->DepthBits;
+ GLuint stencil_size = fxMesa->glVis->StencilBits;
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxDDReadDepthSpanInt(...)\n");
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
+ fprintf(stderr, "fxmesa: fxDDReadDepthSpan(...)\n");
}
- x+=fxMesa->x_offset;
- FX_grLfbReadRegion(GR_BUFFER_AUXBUFFER,x,bottom-y,n,1,0,depth);
+ x += fxMesa->x_offset;
+ switch (depth_size) {
+ case 16:
+ FX_grLfbReadRegion(GR_BUFFER_AUXBUFFER, x, bottom - y, n, 1, 0, depth16);
+ for (i = 0; i < n; i++) {
+ depth[i] = depth16[i];
+ }
+ break;
+ case 32:
+ rw_fb_span(fxMesa,
+ GR_BUFFER_AUXBUFFER,
+ x, bottom - y,
+ n,
+ sizeof(GLdepth),
+ depth,
+ FBS_READ);
+ if (stencil_size > 0) {
+ for (i = 0; i < n; i++) {
+ depth[i] &= 0xFFFFFF;
+ }
+ }
+ }
}
@@ -468,20 +1347,56 @@ void fxDDWriteDepthPixels(GLcontext *ctx,
GLuint n, const GLint x[], const GLint y[],
const GLdepth depth[], const GLubyte mask[])
{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
- GLint bottom=fxMesa->height+fxMesa->y_offset-1;
+ fxMesaContext fxMesa = (fxMesaContext)ctx->DriverCtx;
+ GLint bottom = fxMesa->height + fxMesa->y_offset - 1;
GLuint i;
+ GLuint d32;
+ GLuint depth_size = fxMesa->glVis->DepthBits;
+ GLuint stencil_size = fxMesa->glVis->StencilBits;
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxDDReadDepthSpanInt(...)\n");
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
+ fprintf(stderr, "fxmesa: fxDDWriteDepthPixels(...)\n");
}
for (i = 0; i < n; i++) {
if (mask[i]) {
int xpos = x[i] + fxMesa->x_offset;
int ypos = bottom - y[i];
- writeRegionClipped(fxMesa, GR_BUFFER_AUXBUFFER, xpos, ypos,
- GR_LFB_SRC_FMT_ZA16, 1, 1, 0, (void *) &depth[i]);
+ GLushort d16 = depth[i];
+ switch (depth_size) {
+ case 16:
+ writeRegionClipped(fxMesa, GR_BUFFER_AUXBUFFER, xpos, ypos,
+ GR_LFB_SRC_FMT_ZA16, 1, 1, 0,
+ (void *) &d16);
+ break;
+ case 32:
+ if (!fb_point_is_clipped(fxMesa, xpos, ypos)) {
+ if (stencil_size > 0) {
+ /*
+ * Should I sign extend this? I don't
+ * believe so, since GLdepth is unsigned.
+ */
+ rw_fb_span(fxMesa,
+ GR_BUFFER_AUXBUFFER,
+ xpos, ypos,
+ 1,
+ sizeof(GLdepth),
+ &d32,
+ FBS_READ);
+ d32 = (d32 &~ 0xFF000000) | (depth[i] & 0x00FFFFFF);
+ } else {
+ d32 = depth[i];
+ }
+ rw_fb_span(fxMesa,
+ GR_BUFFER_AUXBUFFER,
+ xpos, ypos,
+ 1,
+ sizeof(GLdepth),
+ &d32,
+ FBS_WRITE);
+ }
+ break;
+ }
}
}
}
@@ -490,60 +1405,420 @@ void fxDDWriteDepthPixels(GLcontext *ctx,
void fxDDReadDepthPixels(GLcontext *ctx, GLuint n,
const GLint x[], const GLint y[], GLdepth depth[])
{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
- GLint bottom=fxMesa->height+fxMesa->y_offset-1;
+ fxMesaContext fxMesa = (fxMesaContext)ctx->DriverCtx;
+ GLint bottom = fxMesa->height + fxMesa->y_offset - 1;
GLuint i;
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxDDReadDepthSpanInt(...)\n");
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
+ fprintf(stderr, "fxmesa: fxDDReadDepthPixels(...)\n");
}
-
for (i = 0; i < n; i++) {
int xpos = x[i] + fxMesa->x_offset;
int ypos = bottom - y[i];
- FX_grLfbReadRegion(GR_BUFFER_AUXBUFFER,xpos,ypos,1,1,0,&depth[i]);
+ GLushort d16;
+ GLuint d32;
+ GLuint depth_size = fxMesa->glVis->DepthBits;
+ GLuint stencil_size = fxMesa->glVis->StencilBits;
+
+ assert((depth_size == 16) || (depth_size == 32));
+ switch (depth_size) {
+ case 16:
+ FX_grLfbReadRegion(GR_BUFFER_AUXBUFFER, xpos, ypos, 1, 1, 0, &d16);
+ depth[i] = d16;
+ break;
+ case 32:
+ rw_fb_span(fxMesa,
+ GR_BUFFER_AUXBUFFER,
+ xpos, ypos,
+ 1,
+ depth_size/8,
+ &d32,
+ FBS_READ);
+ /*
+ * Get rid of the stencil bits. Should I sign
+ * extend this? I don't believe so, since GLdepth
+ * is unsigned.
+ */
+ if (stencil_size > 0) {
+ d32 &= 0xFFFFFF;
+ }
+ depth[i] = d32;
+ break;
+ default:
+ assert(0);
+ }
}
}
+/*
+ * Stencil buffer read/write functions.
+ */
+#define DEPTH_VALUE_TO_STENCIL_VALUE(d) (((d) >> 24) & 0xFF)
+#define STENCIL_VALUE_TO_DEPTH_VALUE(s,d) \
+ ((((s) & 0xFF) << 24) | ((d) & 0xFFFFFF))
+#define ASSEMBLE_STENCIL_VALUE(os, ns, mask) \
+ (((os) &~ (mask)) | ((ns) & (mask)))
-/************************************************************************/
+#if 00
+/*
+ * Read a horizontal span of stencil values from the stencil buffer.
+ */
+void
+fxDDReadStencilSpan( GLcontext *ctx,
+ GLuint n,
+ GLint x,
+ GLint y,
+ GLstencil stencil[] )
+{
+ fxMesaContext fxMesa = (fxMesaContext)ctx->DriverCtx;
+ GLint bottom = fxMesa->height + fxMesa->y_offset - 1;
+ GLuint i;
+ int xpos = x + fxMesa->x_offset;
+ int ypos = bottom - y;
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
+ fprintf(stderr, "fxmesa: fxDDReadStencilSpan(...)\n");
+ }
-void fxSetupDDSpanPointers(GLcontext *ctx)
-{
- ctx->Driver.WriteRGBASpan =fxDDWriteRGBASpan;
- ctx->Driver.WriteRGBSpan =fxDDWriteRGBSpan;
- ctx->Driver.WriteMonoRGBASpan =fxDDWriteMonoRGBASpan;
- ctx->Driver.WriteRGBAPixels =fxDDWriteRGBAPixels;
- ctx->Driver.WriteMonoRGBAPixels =fxDDWriteMonoRGBAPixels;
+ for (i = 0; i < n; i++, ypos += 1) {
+ GLuint d;
+ rw_fb_span(fxMesa,
+ GR_BUFFER_AUXBUFFER,
+ xpos, ypos,
+ 1,
+ sizeof(GLdepth),
+ &d,
+ FBS_READ);
+ stencil[i] = DEPTH_VALUE_TO_STENCIL_VALUE(d);
+ }
+}
- ctx->Driver.WriteCI8Span =NULL;
- ctx->Driver.WriteCI32Span =NULL;
- ctx->Driver.WriteMonoCISpan =NULL;
- ctx->Driver.WriteCI32Pixels =NULL;
- ctx->Driver.WriteMonoCIPixels =NULL;
+/*
+ * Write a horizontal span of stencil values into the stencil buffer.
+ * If mask is NULL, write all stencil values.
+ * Else, only write stencil[i] if mask[i] is non-zero.
+ */
+void
+fxDDWriteStencilSpan( GLcontext *ctx,
+ GLuint n,
+ GLint x,
+ GLint y,
+ const GLstencil stencil[],
+ const GLubyte mask[] )
+{
+ fxMesaContext fxMesa = (fxMesaContext)ctx->DriverCtx;
+ GLint bottom = fxMesa->height + fxMesa->y_offset - 1;
+ GLuint i;
+ int xpos = x + fxMesa->x_offset;
+ int ypos = bottom - y;
- ctx->Driver.ReadRGBASpan =fxDDReadRGBASpan;
- ctx->Driver.ReadRGBAPixels =fxDDReadRGBAPixels;
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
+ fprintf(stderr, "fxmesa: fxDDWriteStencilSpan(...)\n");
+ }
- ctx->Driver.ReadCI32Span =NULL;
- ctx->Driver.ReadCI32Pixels =NULL;
+ for (i = 0; i < n; i++, ypos += 1) {
+ GLdepth d;
+ GLstencil ns;
+ rw_fb_span(fxMesa,
+ GR_BUFFER_AUXBUFFER,
+ xpos, ypos,
+ 1,
+ sizeof(GLdepth),
+ &d,
+ FBS_READ);
+ /*
+ * Find the old stencil value, and strip off the bits
+ * we are going to write.
+ */
+ ns = ASSEMBLE_STENCIL_VALUE(DEPTH_VALUE_TO_STENCIL_VALUE(d),
+ stencil[i],
+ mask[i]);
+ /*
+ * Now, assemble the new StenDepth value, with the old
+ * depth value, the old stencil value in the bits
+ * where mask is 0, and the new stencil value in the bits
+ * where mask is 1.
+ */
+ d = STENCIL_VALUE_TO_DEPTH_VALUE(ns, d);
+ rw_fb_span(fxMesa,
+ GR_BUFFER_AUXBUFFER,
+ xpos, ypos,
+ 1,
+ sizeof(GLdepth),
+ &d,
+ FBS_WRITE);
+ }
}
+/* Write an array of stencil values into the stencil buffer.
+ * If mask is NULL, write all stencil values.
+ * Else, only write stencil[i] if mask[i] is non-zero.
+ */
+void
+fxDDReadStencilPixels( GLcontext *ctx,
+ GLuint n,
+ const GLint x[],
+ const GLint y[],
+ GLstencil stencil[])
+{
+ fxMesaContext fxMesa = (fxMesaContext)ctx->DriverCtx;
+ GLint bottom = fxMesa->height + fxMesa->y_offset - 1;
+ GLuint i;
-#else
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
+ fprintf(stderr, "fxmesa: fxDDReadStencilPixels(...)\n");
+ }
+ for (i = 0; i < n; i++) {
+ int xpos = x[i] + fxMesa->x_offset;
+ int ypos = bottom - y[i];
+ GLuint d;
+ rw_fb_span(fxMesa,
+ GR_BUFFER_AUXBUFFER,
+ xpos, ypos,
+ 1,
+ sizeof(GLdepth),
+ &d,
+ FBS_READ);
+ stencil[i] = DEPTH_VALUE_TO_STENCIL_VALUE(d);
+ }
+}
/*
- * Need this to provide at least one external definition.
+ * Read an array of stencil values from the stencil buffer.
*/
+void
+fxDDWriteStencilPixels( GLcontext *ctx,
+ GLuint n,
+ const GLint x[],
+ const GLint y[],
+ const GLstencil stencil[],
+ const GLstencil mask[])
+{
+ fxMesaContext fxMesa = (fxMesaContext)ctx->DriverCtx;
+ GLint bottom = fxMesa->height + fxMesa->y_offset - 1;
+ GLuint i;
+
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
+ fprintf(stderr, "fxmesa: fxDDWriteStencilPixels(...)\n");
+ }
+
+ for (i = 0; i < n; i++) {
+ int xpos = x[i] + fxMesa->x_offset;
+ int ypos = bottom - y[i];
+ GLuint d;
+ rw_fb_span(fxMesa,
+ GR_BUFFER_AUXBUFFER,
+ xpos, ypos,
+ 1,
+ sizeof(GLdepth),
+ &d,
+ FBS_READ);
+ d = STENCIL_VALUE_TO_DEPTH_VALUE(stencil[i], d);
+ rw_fb_span(fxMesa,
+ GR_BUFFER_AUXBUFFER,
+ xpos, ypos,
+ 1,
+ sizeof(GLdepth),
+ &d,
+ FBS_WRITE);
+ }
+}
+#endif /* disable fxddStencil* funcs */
+
+
+#define EXTRACT_S_FROM_ZS(zs) (((zs) >> 24) & 0xFF)
+#define EXTRACT_Z_FROM_ZS(zs) ((zs) & 0xffffff)
+#define BUILD_ZS(z, s) (((s) << 24) | (z))
+
+static void write_stencil_span(GLcontext *ctx, GLuint n, GLint x, GLint y,
+ const GLstencil stencil[],
+ const GLubyte mask[] )
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ GrLfbInfo_t info;
+ int s;
+ void *d;
+
+ BEGIN_BOARD_LOCK();
+ info.size = sizeof(info);
+ if (grLfbLock(GR_LFB_WRITE_ONLY,
+ GR_BUFFER_AUXBUFFER,
+ GR_LFBWRITEMODE_Z32,
+ GR_ORIGIN_UPPER_LEFT,
+ FXFALSE,
+ &info)) {
+ const GLint winY = fxMesa->y_offset + fxMesa->height - 1;
+ const GLint winX = fxMesa->x_offset;
+ const GLint scrX = winX + x;
+ const GLint scrY = winY - y;
+
+ GLint dstStride = info.strideInBytes;
+ GLubyte *dst = (GLubyte *) info.lfbPtr
+ + (winY - y) * dstStride + (winX + x) * 4;
+ GLuint *dst32 = (GLuint *) dst;
+ GLubyte visMask[MAX_WIDTH];
+ GLuint i;
+ generate_vismask(fxMesa, scrX, scrY, n, visMask);
+ s = dstStride;
+ d = dst32;
+ for (i = 0; i < n; i++) {
+ if (visMask[i] && (!mask || mask[i])) {
+ GLuint zs = dst32[i];
+ GLuint z = EXTRACT_Z_FROM_ZS(zs);
+ zs = BUILD_ZS(z, stencil[i]);
+ dst32[i] = /*zs;*/ stencil[i];
+ }
+ }
+ grLfbUnlock(GR_LFB_WRITE_ONLY, GR_BUFFER_AUXBUFFER);
+ }
+ else {
+ s = -1;
+ d = 0;
+ }
+ END_BOARD_LOCK();
+ /*
+ printf("write stencil span %d %p\n", s, d);
+ printf("info: size=%d lfbPtr=%p stride=%x writeMode=%x origin=%x\n",
+ info.size, info.lfbPtr, info.strideInBytes, info.writeMode, info.origin);
+ */
+}
+
+
+static void
+read_stencil_span(GLcontext *ctx, GLuint n, GLint x, GLint y,
+ GLstencil stencil[])
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ GrLfbInfo_t info;
+ /*
+ int s;
+ void *d;
+ */
+
+ BEGIN_BOARD_LOCK();
+ info.size = sizeof(info);
+ if (grLfbLock(GR_LFB_READ_ONLY,
+ GR_BUFFER_AUXBUFFER,
+ GR_LFBWRITEMODE_Z32,
+ GR_ORIGIN_UPPER_LEFT,
+ FXFALSE,
+ &info)) {
+ const GLint winY = fxMesa->y_offset + fxMesa->height - 1;
+ const GLint winX = fxMesa->x_offset;
+ GLint srcStride = /*info.strideInBytes;*/ 8192 ; /* XXX a hack! */
+ const GLubyte *src = (const GLubyte *) info.lfbPtr
+ + (winY - y) * srcStride + (winX + x) * 4;
+ const GLuint *src32 = (const GLuint *) src;
+ GLuint i;
+ /*
+ s = srcStride;
+ d = src32;
+ */
+ for (i = 0; i < n; i++) {
+ stencil[i] = EXTRACT_S_FROM_ZS(src32[i]);
+ }
+ grLfbUnlock(GR_LFB_READ_ONLY, GR_BUFFER_AUXBUFFER);
+ }
+ END_BOARD_LOCK();
+ /*
+ printf("read stencil span %d %p\n", s, d);
+ printf("info: size=%d lfbPtr=%p stride=%x writeMode=%x origin=%x\n",
+ info.size, info.lfbPtr, info.strideInBytes, info.writeMode, info.origin);
+ */
+}
+
+
+static void
+write_stencil_pixels( GLcontext *ctx, GLuint n,
+ const GLint x[], const GLint y[],
+ const GLstencil stencil[], const GLubyte mask[])
+{
+ /* XXX optimize this */
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ if (mask[i]) {
+ write_stencil_span(ctx, 1, x[i], y[i], stencil + i, mask + i);
+ }
+ }
+}
-int gl_fx_dummy_function_span(void)
+
+static void
+read_stencil_pixels(GLcontext *ctx, GLuint n, const GLint x[], const GLint y[],
+ GLstencil stencil[])
{
- return 0;
+ /* XXX optimize this */
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ read_stencil_span(ctx, 1, x[i], y[i], stencil + i);
+ }
}
-#endif /* FX */
+
+
+void fxSetupDDSpanPointers(GLcontext *ctx)
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+
+ if (ctx->Visual->RedBits == 5 &&
+ ctx->Visual->GreenBits == 6 &&
+ ctx->Visual->BlueBits == 5 &&
+ ctx->Visual->AlphaBits == 0) {
+ /* 16bpp mode */
+ ctx->Driver.WriteRGBASpan = write_R5G6B5_rgba_span;
+ ctx->Driver.WriteRGBSpan = write_R5G6B5_rgb_span;
+ ctx->Driver.WriteMonoRGBASpan = write_R5G6B5_mono_span;
+ ctx->Driver.WriteRGBAPixels = write_R5G6B5_pixels;
+ ctx->Driver.WriteMonoRGBAPixels = write_R5G6B5_mono_pixels;
+ ctx->Driver.ReadRGBASpan = read_R5G6B5_span;
+ ctx->Driver.ReadRGBAPixels = read_R5G6B5_pixels;
+ }
+ else if (ctx->Visual->RedBits == 8 &&
+ ctx->Visual->GreenBits == 8 &&
+ ctx->Visual->BlueBits == 8 &&
+ ctx->Visual->AlphaBits == 0) {
+ /* 24bpp mode */
+ ctx->Driver.WriteRGBASpan = write_R8G8B8_rgba_span;
+ ctx->Driver.WriteRGBSpan = write_R8G8B8_rgb_span;
+ ctx->Driver.WriteMonoRGBASpan = write_R8G8B8_mono_span;
+ ctx->Driver.WriteRGBAPixels = write_R8G8B8_pixels;
+ ctx->Driver.WriteMonoRGBAPixels = write_R8G8B8_mono_pixels;
+ ctx->Driver.ReadRGBASpan = read_R8G8B8_span;
+ ctx->Driver.ReadRGBAPixels = read_R8G8B8_pixels;
+ }
+ else if (ctx->Visual->RedBits == 8 &&
+ ctx->Visual->GreenBits == 8 &&
+ ctx->Visual->BlueBits == 8 &&
+ ctx->Visual->AlphaBits == 8) {
+ /* 32bpp mode */
+ ctx->Driver.WriteRGBASpan = write_R8G8B8A8_rgba_span;
+ ctx->Driver.WriteRGBSpan = write_R8G8B8A8_rgb_span;
+ ctx->Driver.WriteMonoRGBASpan = write_R8G8B8A8_mono_span;
+ ctx->Driver.WriteRGBAPixels = write_R8G8B8A8_pixels;
+ ctx->Driver.WriteMonoRGBAPixels = write_R8G8B8A8_mono_pixels;
+ ctx->Driver.ReadRGBASpan = read_R8G8B8A8_span;
+ ctx->Driver.ReadRGBAPixels = read_R8G8B8A8_pixels;
+ }
+ else {
+ abort();
+ }
+
+ if (fxMesa->haveHwStencil) {
+ ctx->Driver.WriteStencilSpan = write_stencil_span;
+ ctx->Driver.ReadStencilSpan = read_stencil_span;
+ ctx->Driver.WriteStencilPixels = write_stencil_pixels;
+ ctx->Driver.ReadStencilPixels = read_stencil_pixels;
+ }
+
+ ctx->Driver.WriteCI8Span = NULL;
+ ctx->Driver.WriteCI32Span = NULL;
+ ctx->Driver.WriteMonoCISpan = NULL;
+ ctx->Driver.WriteCI32Pixels = NULL;
+ ctx->Driver.WriteMonoCIPixels = NULL;
+ ctx->Driver.ReadCI32Span = NULL;
+ ctx->Driver.ReadCI32Pixels = NULL;
+}
diff --git a/xc/extras/Mesa/src/FX/fxddtex.c b/xc/extras/Mesa/src/FX/fxddtex.c
index 71d1e97ad..69ceebaa9 100644
--- a/xc/extras/Mesa/src/FX/fxddtex.c
+++ b/xc/extras/Mesa/src/FX/fxddtex.c
@@ -50,6 +50,9 @@
#if defined(FX)
#include "fxdrv.h"
+#include "image.h"
+#include "texutil.h"
+
void fxPrintTextureData(tfxTexInfo *ti)
{
@@ -63,17 +66,18 @@ void fxPrintTextureData(tfxTexInfo *ti)
} else
fprintf(stderr, "\tName: UNNAMED\n");
fprintf(stderr, "\tLast used: %d\n", ti->lastTimeUsed);
- fprintf(stderr, "\tTMU: %d\n", ti->whichTMU);
+ fprintf(stderr, "\tTMU: %ld\n", ti->whichTMU);
fprintf(stderr, "\t%s\n", (ti->isInTM)?"In TMU":"Not in TMU");
if (ti->tm[0])
- fprintf(stderr, "\tMem0: %x-%x\n", ti->tm[0]->startAddr,
- ti->tm[0]->endAddr);
+ fprintf(stderr, "\tMem0: %x-%x\n", (unsigned) ti->tm[0]->startAddr,
+ (unsigned) ti->tm[0]->endAddr);
if (ti->tm[1])
- fprintf(stderr, "\tMem1: %x-%x\n", ti->tm[1]->startAddr,
- ti->tm[1]->endAddr);
+ fprintf(stderr, "\tMem1: %x-%x\n", (unsigned) ti->tm[1]->startAddr,
+ (unsigned) ti->tm[1]->endAddr);
fprintf(stderr, "\tMipmaps: %d-%d\n", ti->minLevel, ti->maxLevel);
- fprintf(stderr, "\tFilters: min %d min %d\n", ti->minFilt, ti->maxFilt);
- fprintf(stderr, "\tClamps: s %d t %d\n", ti->sClamp, ti->tClamp);
+ fprintf(stderr, "\tFilters: min %d min %d\n",
+ (int) ti->minFilt, (int) ti->maxFilt);
+ fprintf(stderr, "\tClamps: s %d t %d\n", (int) ti->sClamp, (int) ti->tClamp);
fprintf(stderr, "\tScales: s %f t %f\n", ti->sScale, ti->tScale);
fprintf(stderr, "\tInt Scales: s %d t %d\n",
ti->int_sScale/0x800000, ti->int_tScale/0x800000);
@@ -86,14 +90,14 @@ void fxPrintTextureData(tfxTexInfo *ti)
/*************************** Texture Mapping ****************************/
/************************************************************************/
-void fxTexInvalidate(GLcontext *ctx, struct gl_texture_object *tObj)
+static void fxTexInvalidate(GLcontext *ctx, struct gl_texture_object *tObj)
{
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
tfxTexInfo *ti;
- fxTMMoveOutTM(fxMesa,tObj); /* TO DO: SLOW but easy to write */
-
ti=fxTMGetTexInfo(tObj);
+ if (ti->isInTM) fxTMMoveOutTM(fxMesa,tObj); /* TO DO: SLOW but easy to write */
+
ti->validated=GL_FALSE;
fxMesa->new_state|=FX_NEW_TEXTURING;
ctx->Driver.RenderStart = fxSetupFXUnits;
@@ -128,7 +132,6 @@ static tfxTexInfo *fxAllocTexObjData(fxMesaContext fxMesa)
ti->LODblend=FXFALSE;
for(i=0;i<MAX_TEXTURE_LEVELS;i++) {
- ti->mipmapLevel[i].used=GL_FALSE;
ti->mipmapLevel[i].data=NULL;
}
@@ -160,7 +163,7 @@ void fxDDTexBind(GLcontext *ctx, GLenum target, struct gl_texture_object *tObj)
ctx->Driver.RenderStart = fxSetupFXUnits;
}
-void fxDDTexEnv(GLcontext *ctx, GLenum pname, const GLfloat *param)
+void fxDDTexEnv(GLcontext *ctx, GLenum target, GLenum pname, const GLfloat *param)
{
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
@@ -171,6 +174,16 @@ void fxDDTexEnv(GLcontext *ctx, GLenum pname, const GLfloat *param)
fprintf(stderr,"fxmesa: texenv(%x)\n",pname);
}
+ /* apply any lod biasing right now */
+ if (pname==GL_TEXTURE_LOD_BIAS_EXT) {
+ FX_grTexLodBiasValue(GR_TMU0,*param);
+
+ if(fxMesa->haveTwoTMUs) {
+ FX_grTexLodBiasValue(GR_TMU1,*param);
+ }
+
+ }
+
fxMesa->new_state|=FX_NEW_TEXTURING;
ctx->Driver.RenderStart = fxSetupFXUnits;
}
@@ -312,124 +325,154 @@ void fxDDTexParam(GLcontext *ctx, GLenum target, struct gl_texture_object *tObj,
void fxDDTexDel(GLcontext *ctx, struct gl_texture_object *tObj)
{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
- tfxTexInfo *ti=fxTMGetTexInfo(tObj);
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ tfxTexInfo *ti = fxTMGetTexInfo(tObj);
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxDDTexDel(%d,%x)\n",tObj->Name,(GLuint)ti);
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
+ fprintf(stderr, "fxmesa: fxDDTexDel(%d,%p)\n", tObj->Name, ti);
}
- if(!ti)
+ if (!ti)
return;
- fxTMFreeTexture(fxMesa,tObj);
+ fxTMFreeTexture(fxMesa, tObj);
FREE(ti);
- tObj->DriverData=NULL;
+ tObj->DriverData = NULL;
- ctx->NewState|=NEW_TEXTURING;
+ ctx->NewState |= NEW_TEXTURING;
}
-void fxDDTexPalette(GLcontext *ctx, struct gl_texture_object *tObj)
-{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
- int i;
- FxU32 r,g,b,a;
- tfxTexInfo *ti;
- if(tObj) {
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxDDTexPalette(%d,%x)\n",tObj->Name,(GLuint)tObj->DriverData);
- }
- if(tObj->Palette.Format!=GL_RGBA) {
-#ifndef FX_SILENT
- fprintf(stderr,"fx Driver: unsupported palette format in texpalette()\n");
-#endif
- return;
- }
-
- if(tObj->Palette.Size>256) {
-#ifndef FX_SILENT
- fprintf(stderr,"fx Driver: unsupported palette size in texpalette()\n");
-#endif
- return;
- }
-
- if (!tObj->DriverData)
- tObj->DriverData=fxAllocTexObjData(fxMesa);
-
- ti=fxTMGetTexInfo(tObj);
-
- for(i=0;i<tObj->Palette.Size;i++) {
- r=tObj->Palette.Table[i*4];
- g=tObj->Palette.Table[i*4+1];
- b=tObj->Palette.Table[i*4+2];
- a=tObj->Palette.Table[i*4+3];
- ti->palette.data[i]=(a<<24)|(r<<16)|(g<<8)|b;
- }
+/*
+ * Convert a gl_color_table texture palette to Glide's format.
+ */
+static void
+convertPalette(FxU32 data[256], const struct gl_color_table *table)
+{
+ const GLubyte *tableUB = (const GLubyte *) table->Table;
+ GLint width = table->Size;
+ FxU32 r, g, b, a;
+ GLint i;
+
+ ASSERT(table->TableType == GL_UNSIGNED_BYTE);
+
+ switch (table->Format) {
+ case GL_INTENSITY:
+ for (i = 0; i < width; i++) {
+ r = tableUB[i];
+ g = tableUB[i];
+ b = tableUB[i];
+ a = tableUB[i];
+ data[i] = (a << 24) | (r << 16) | (g << 8) | b;
+ }
+ break;
+ case GL_LUMINANCE:
+ for (i = 0; i < width; i++) {
+ r = tableUB[i];
+ g = tableUB[i];
+ b = tableUB[i];
+ a = 255;
+ data[i] = (a << 24) | (r << 16) | (g << 8) | b;
+ }
+ break;
+ case GL_ALPHA:
+ for (i = 0; i < width; i++) {
+ r = g = b = 255;
+ a = tableUB[i];
+ data[i] = (a << 24) | (r << 16) | (g << 8) | b;
+ }
+ break;
+ case GL_LUMINANCE_ALPHA:
+ for (i = 0; i < width; i++) {
+ r = g = b = tableUB[i*2+0];
+ a = tableUB[i*2+1];
+ data[i] = (a << 24) | (r << 16) | (g << 8) | b;
+ }
+ break;
+ case GL_RGB:
+ for (i = 0; i < width; i++) {
+ r = tableUB[i*3+0];
+ g = tableUB[i*3+1];
+ b = tableUB[i*3+2];
+ a = 255;
+ data[i] = (a << 24) | (r << 16) | (g << 8) | b;
+ }
+ break;
+ case GL_RGBA:
+ for (i = 0; i < width; i++) {
+ r = tableUB[i*4+0];
+ g = tableUB[i*4+1];
+ b = tableUB[i*4+2];
+ a = tableUB[i*4+3];
+ data[i] = (a << 24) | (r << 16) | (g << 8) | b;
+ }
+ break;
+ }
+}
- fxTexInvalidate(ctx,tObj);
- } else {
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxDDTexPalette(global)\n");
- }
- if(ctx->Texture.Palette.Format!=GL_RGBA) {
-#ifndef FX_SILENT
- fprintf(stderr,"fx Driver: unsupported palette format in texpalette()\n");
-#endif
- return;
- }
- if(ctx->Texture.Palette.Size>256) {
-#ifndef FX_SILENT
- fprintf(stderr,"fx Driver: unsupported palette size in texpalette()\n");
-#endif
- return;
+void fxDDTexPalette(GLcontext *ctx, struct gl_texture_object *tObj)
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+
+ if (tObj) {
+ /* per-texture palette */
+ tfxTexInfo *ti;
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
+ fprintf(stderr, "fxmesa: fxDDTexPalette(%d,%x)\n",
+ tObj->Name, (GLuint) tObj->DriverData);
}
-
- for(i=0;i<ctx->Texture.Palette.Size;i++) {
- r=ctx->Texture.Palette.Table[i*4];
- g=ctx->Texture.Palette.Table[i*4+1];
- b=ctx->Texture.Palette.Table[i*4+2];
- a=ctx->Texture.Palette.Table[i*4+3];
- fxMesa->glbPalette.data[i]=(a<<24)|(r<<16)|(g<<8)|b;
+ if (!tObj->DriverData)
+ tObj->DriverData = fxAllocTexObjData(fxMesa);
+ ti = fxTMGetTexInfo(tObj);
+ convertPalette(ti->palette.data, &tObj->Palette);
+ fxTexInvalidate(ctx, tObj);
+ }
+ else {
+ /* global texture palette */
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
+ fprintf(stderr, "fxmesa: fxDDTexPalette(global)\n");
}
-
- fxMesa->new_state|=FX_NEW_TEXTURING;
+ convertPalette(fxMesa->glbPalette.data, &ctx->Texture.Palette);
+ fxMesa->new_state |= FX_NEW_TEXTURING;
ctx->Driver.RenderStart = fxSetupFXUnits;
}
}
+
void fxDDTexUseGlbPalette(GLcontext *ctx, GLboolean state)
{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxDDTexUseGlbPalette(%d)\n",state);
}
- if(state) {
- fxMesa->haveGlobalPaletteTexture=1;
+ if (state) {
+ fxMesa->haveGlobalPaletteTexture = 1;
- FX_grTexDownloadTable(GR_TMU0,GR_TEXTABLE_PALETTE,&(fxMesa->glbPalette));
+ FX_grTexDownloadTable(GR_TMU0,GR_TEXTABLE_PALETTE, &(fxMesa->glbPalette));
if (fxMesa->haveTwoTMUs)
- FX_grTexDownloadTable(GR_TMU1,GR_TEXTABLE_PALETTE,&(fxMesa->glbPalette));
- } else {
- fxMesa->haveGlobalPaletteTexture=0;
+ FX_grTexDownloadTable(GR_TMU1, GR_TEXTABLE_PALETTE, &(fxMesa->glbPalette));
+ }
+ else {
+ fxMesa->haveGlobalPaletteTexture = 0;
- if((ctx->Texture.Unit[0].Current==ctx->Texture.Unit[0].CurrentD[2]) &&
- (ctx->Texture.Unit[0].Current!=NULL)) {
- struct gl_texture_object *tObj=ctx->Texture.Unit[0].Current;
+ if ((ctx->Texture.Unit[0].Current == ctx->Texture.Unit[0].CurrentD[2]) &&
+ (ctx->Texture.Unit[0].Current != NULL)) {
+ struct gl_texture_object *tObj = ctx->Texture.Unit[0].Current;
if (!tObj->DriverData)
- tObj->DriverData=fxAllocTexObjData(fxMesa);
+ tObj->DriverData = fxAllocTexObjData(fxMesa);
- fxTexInvalidate(ctx,tObj);
+ fxTexInvalidate(ctx, tObj);
}
}
}
+
static int logbase2(int n)
{
GLint i = 1;
@@ -453,209 +496,68 @@ static int logbase2(int n)
/* Need different versions for different cpus.
*/
-#define INT_TRICK(l2) (0x800000 * l2)
-
-
-int fxTexGetInfo(int w, int h, GrLOD_t *lodlevel, GrAspectRatio_t *ar,
+#define INT_TRICK(l2) (0x800000 * (l2))
+int fxTexGetInfo(int w, int h, GrLOD_t *lodlevel,
+ GrAspectRatio_t *aspectratio,
float *sscale, float *tscale,
int *i_sscale, int *i_tscale,
int *wscale, int *hscale)
{
-
- static GrLOD_t lod[9]={GR_LOD_256,GR_LOD_128,GR_LOD_64,GR_LOD_32,
- GR_LOD_16,GR_LOD_8,GR_LOD_4,GR_LOD_2,GR_LOD_1};
-
- int logw,logh,ws,hs;
- GrLOD_t l;
- GrAspectRatio_t aspectratio;
- float s,t;
- int is,it;
+ int logw, logh, ar, l, is, it, ws, hs;
+ float s, t;
logw=logbase2(w);
logh=logbase2(h);
-
- switch(logw-logh) {
- case 0:
- aspectratio=GR_ASPECT_1x1;
- l=lod[8-logw];
- s=t=256.0f;
- is=it=INT_TRICK(8);
- ws=hs=1;
- break;
- case 1:
- aspectratio=GR_ASPECT_2x1;
- l=lod[8-logw];
- s=256.0f;
- t=128.0f;
- is=INT_TRICK(8);it=INT_TRICK(7);
- ws=1;
- hs=1;
- break;
- case 2:
- aspectratio=GR_ASPECT_4x1;
- l=lod[8-logw];
- s=256.0f;
- t=64.0f;
- is=INT_TRICK(8);it=INT_TRICK(6);
- ws=1;
- hs=1;
- break;
- case 3:
- aspectratio=GR_ASPECT_8x1;
- l=lod[8-logw];
- s=256.0f;
- t=32.0f;
- is=INT_TRICK(8);it=INT_TRICK(5);
- ws=1;
- hs=1;
- break;
- case 4:
- aspectratio=GR_ASPECT_8x1;
- l=lod[8-logw];
- s=256.0f;
- t=32.0f;
- is=INT_TRICK(8);it=INT_TRICK(5);
- ws=1;
- hs=2;
- break;
- case 5:
- aspectratio=GR_ASPECT_8x1;
- l=lod[8-logw];
- s=256.0f;
- t=32.0f;
- is=INT_TRICK(8);it=INT_TRICK(5);
+ ar=logw-logh;
+ /* Hardware only allows a maximum aspect ratio of 8x1, so handle
+ |ar|>3 by scaling the image and using an 8x1 aspect ratio */
+ if (ar>=0) {
+ l=logw;
+ s=256.0;
+ is=INT_TRICK(8);
ws=1;
- hs=4;
- break;
- case 6:
- aspectratio=GR_ASPECT_8x1;
- l=lod[8-logw];
- s=256.0f;
- t=32.0f;
- is=INT_TRICK(8);it=INT_TRICK(5);
- ws=1;
- hs=8;
- break;
- case 7:
- aspectratio=GR_ASPECT_8x1;
- l=lod[8-logw];
- s=256.0f;
- t=32.0f;
- is=INT_TRICK(8);it=INT_TRICK(5);
- ws=1;
- hs=16;
- break;
- case 8:
- aspectratio=GR_ASPECT_8x1;
- l=lod[8-logw];
- s=256.0f;
- t=32.0f;
- is=INT_TRICK(8);it=INT_TRICK(5);
- ws=1;
- hs=32;
- break;
- case -1:
- aspectratio=GR_ASPECT_1x2;
- l=lod[8-logh];
- s=128.0f;
- t=256.0f;
- is=INT_TRICK(7);it=INT_TRICK(8);
- ws=1;
- hs=1;
- break;
- case -2:
- aspectratio=GR_ASPECT_1x4;
- l=lod[8-logh];
- s=64.0f;
- t=256.0f;
- is=INT_TRICK(6);it=INT_TRICK(8);
- ws=1;
- hs=1;
- break;
- case -3:
- aspectratio=GR_ASPECT_1x8;
- l=lod[8-logh];
- s=32.0f;
- t=256.0f;
- is=INT_TRICK(5);it=INT_TRICK(8);
- ws=1;
- hs=1;
- break;
- case -4:
- aspectratio=GR_ASPECT_1x8;
- l=lod[8-logh];
- s=32.0f;
- t=256.0f;
- is=INT_TRICK(5);it=INT_TRICK(8);
- ws=2;
- hs=1;
- break;
- case -5:
- aspectratio=GR_ASPECT_1x8;
- l=lod[8-logh];
- s=32.0f;
- t=256.0f;
- is=INT_TRICK(5);it=INT_TRICK(8);
- ws=4;
- hs=1;
- break;
- case -6:
- aspectratio=GR_ASPECT_1x8;
- l=lod[8-logh];
- s=32.0f;
- t=256.0f;
- is=INT_TRICK(5);it=INT_TRICK(8);
- ws=8;
- hs=1;
- break;
- case -7:
- aspectratio=GR_ASPECT_1x8;
- l=lod[8-logh];
- s=32.0f;
- t=256.0f;
- is=INT_TRICK(5);it=INT_TRICK(8);
- ws=16;
- hs=1;
- break;
- case -8:
- aspectratio=GR_ASPECT_1x8;
- l=lod[8-logh];
- s=32.0f;
- t=256.0f;
- is=INT_TRICK(5);it=INT_TRICK(8);
- ws=32;
+ if (ar<3) {
+ t=256>>ar;
+ it=INT_TRICK(8-ar);
+ hs=1;
+ } else {
+ t=32.0;
+ it=INT_TRICK(5);
+ hs=1<<(ar-3);
+ }
+ } else {
+ l=logh;
+ t=256.0;
+ it=INT_TRICK(8);
hs=1;
- break;
- default:
- return 0;
- break;
+ if (-ar<3) {
+ s=256>>-ar;
+ is=INT_TRICK(8+ar);
+ ws=1;
+ } else {
+ s=32.0;
+ is=INT_TRICK(5);
+ ws=1<<(-ar-3);
+ }
}
-
- if(lodlevel)
- (*lodlevel)=l;
-
- if(ar)
- (*ar)=aspectratio;
-
- if(sscale)
- (*sscale)=s;
-
- if(tscale)
- (*tscale)=t;
-
- if(wscale)
- (*wscale)=ws;
-
- if(hscale)
- (*hscale)=hs;
-
- if (i_sscale)
- *i_sscale = is;
-
- if (i_tscale)
- *i_tscale = it;
-
-
+ if (ar<-3) ar=-3;
+ if (ar>3) ar=3;
+
+ /* The above numbers are calculated sensibly and work for Glide3, but
+ we change them to the whacky glide2 values if needed. */
+#ifdef FX_GLIDE3
+ if (lodlevel) *lodlevel=l;
+ if (aspectratio) *aspectratio=ar;
+#else
+ if (lodlevel) *lodlevel=8-l;
+ if (aspectratio) *aspectratio=3-ar;
+#endif
+ if (sscale) *sscale=s;
+ if (tscale) *tscale=t;
+ if (wscale) *wscale=ws;
+ if (hscale) *hscale=hs;
+ if (i_sscale) *i_sscale = is;
+ if (i_tscale) *i_tscale = it;
return 1;
}
@@ -666,752 +568,506 @@ int fxTexGetInfo(int w, int h, GrLOD_t *lodlevel, GrAspectRatio_t *ar,
void fxTexGetFormat(GLenum glformat, GrTextureFormat_t *tfmt, GLint *ifmt)
{
switch(glformat) {
- case 1:
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- if(tfmt)
- (*tfmt)=GR_TEXFMT_INTENSITY_8;
- if(ifmt)
- (*ifmt)=GL_LUMINANCE;
- break;
- case 2:
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE4_ALPHA4:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- if(tfmt)
- (*tfmt)=GR_TEXFMT_ALPHA_INTENSITY_88;
- if(ifmt)
- (*ifmt)=GL_LUMINANCE_ALPHA;
- break;
- case GL_INTENSITY:
- case GL_INTENSITY4:
- case GL_INTENSITY8:
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- if(tfmt)
- (*tfmt)=GR_TEXFMT_ALPHA_8;
- if(ifmt)
- (*ifmt)=GL_INTENSITY;
- break;
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
- if(tfmt)
- (*tfmt)=GR_TEXFMT_ALPHA_8;
- if(ifmt)
- (*ifmt)=GL_ALPHA;
- break;
- case 3:
- case GL_RGB:
- case GL_R3_G3_B2:
- case GL_RGB4:
- case GL_RGB5:
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- if(tfmt)
- (*tfmt)=GR_TEXFMT_RGB_565;
- if(ifmt)
- (*ifmt)=GL_RGB;
- break;
- case 4:
- case GL_RGBA:
- case GL_RGBA2:
- case GL_RGBA4:
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- if(tfmt)
- (*tfmt)=GR_TEXFMT_ARGB_4444;
- if(ifmt)
- (*ifmt)=GL_RGBA;
- break;
- case GL_RGB5_A1:
- if(tfmt)
- (*tfmt)=GR_TEXFMT_ARGB_1555;
- if(ifmt)
- (*ifmt)=GL_RGBA;
- break;
- case GL_COLOR_INDEX:
- case GL_COLOR_INDEX1_EXT:
- case GL_COLOR_INDEX2_EXT:
- case GL_COLOR_INDEX4_EXT:
- case GL_COLOR_INDEX8_EXT:
- case GL_COLOR_INDEX12_EXT:
- case GL_COLOR_INDEX16_EXT:
- if(tfmt)
- (*tfmt)=GR_TEXFMT_P_8;
- if(ifmt)
- (*ifmt)=GL_RGBA;
- break;
- default:
- fprintf(stderr,"fx Driver: unsupported internalFormat in fxTexGetFormat()\n");
- fxCloseHardware();
- exit(-1);
- break;
+ case 1:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ if(tfmt)
+ (*tfmt)=GR_TEXFMT_INTENSITY_8;
+ if(ifmt)
+ (*ifmt)=GL_LUMINANCE;
+ break;
+ case 2:
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE4_ALPHA4:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ if(tfmt)
+ (*tfmt)=GR_TEXFMT_ALPHA_INTENSITY_88;
+ if(ifmt)
+ (*ifmt)=GL_LUMINANCE_ALPHA;
+ break;
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ if(tfmt)
+ (*tfmt)=GR_TEXFMT_ALPHA_8;
+ if(ifmt)
+ (*ifmt)=GL_INTENSITY;
+ break;
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ if(tfmt)
+ (*tfmt)=GR_TEXFMT_ALPHA_8;
+ if(ifmt)
+ (*ifmt)=GL_ALPHA;
+ break;
+ case 3:
+ case GL_RGB:
+ case GL_R3_G3_B2:
+ case GL_RGB4:
+ case GL_RGB5:
+ if(tfmt)
+ (*tfmt)=GR_TEXFMT_RGB_565;
+ if(ifmt)
+ (*ifmt)=GL_RGB;
+ break;
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ if(tfmt)
+ (*tfmt)=GR_TEXFMT_ARGB_8888;
+ if(ifmt)
+ (*ifmt)=GL_RGB;
+ break;
+ case 4:
+ case GL_RGBA:
+ case GL_RGBA2:
+ case GL_RGBA4:
+ if(tfmt)
+ (*tfmt)=GR_TEXFMT_ARGB_4444;
+ if(ifmt)
+ (*ifmt)=GL_RGBA;
+ break;
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ if(tfmt)
+ (*tfmt)=GR_TEXFMT_ARGB_8888;
+ if(ifmt)
+ (*ifmt)=GL_RGBA;
+ break;
+ case GL_RGB5_A1:
+ if(tfmt)
+ (*tfmt)=GR_TEXFMT_ARGB_1555;
+ if(ifmt)
+ (*ifmt)=GL_RGBA;
+ break;
+ case GL_COLOR_INDEX:
+ case GL_COLOR_INDEX1_EXT:
+ case GL_COLOR_INDEX2_EXT:
+ case GL_COLOR_INDEX4_EXT:
+ case GL_COLOR_INDEX8_EXT:
+ case GL_COLOR_INDEX12_EXT:
+ case GL_COLOR_INDEX16_EXT:
+ if(tfmt)
+ (*tfmt)=GR_TEXFMT_P_8;
+ if(ifmt)
+ (*ifmt)=GL_RGBA; /* XXX why is this RGBA? */
+ break;
+ default:
+ fprintf(stderr,
+ "fx Driver: unsupported internalFormat in fxTexGetFormat()\n");
+ fxCloseHardware();
+ exit(-1);
+ break;
}
}
-static int fxIsTexSupported(GLenum target, GLint internalFormat,
- const struct gl_texture_image *image)
+static GLboolean fxIsTexSupported(GLenum target, GLint internalFormat,
+ const struct gl_texture_image *image)
{
- if(target!=GL_TEXTURE_2D)
- return GL_FALSE;
-
- switch(internalFormat) {
- case GL_INTENSITY:
- case GL_INTENSITY4:
- case GL_INTENSITY8:
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- case 1:
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- case 2:
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE4_ALPHA4:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
- case 3:
- case GL_RGB:
- case GL_R3_G3_B2:
- case GL_RGB4:
- case GL_RGB5:
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- case 4:
- case GL_RGBA:
- case GL_RGBA2:
- case GL_RGBA4:
- case GL_RGB5_A1:
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- case GL_COLOR_INDEX:
- case GL_COLOR_INDEX1_EXT:
- case GL_COLOR_INDEX2_EXT:
- case GL_COLOR_INDEX4_EXT:
- case GL_COLOR_INDEX8_EXT:
- case GL_COLOR_INDEX12_EXT:
- case GL_COLOR_INDEX16_EXT:
- break;
- default:
- return GL_FALSE;
- }
-
- if(image->Width>256)
- return GL_FALSE;
-
- if(image->Height>256)
+ if(target != GL_TEXTURE_2D)
return GL_FALSE;
if(!fxTexGetInfo(image->Width,image->Height,NULL,NULL,NULL,NULL,NULL,NULL,
NULL,NULL))
return GL_FALSE;
+ if (image->Border > 0)
+ return GL_FALSE;
+
return GL_TRUE;
}
-static void fxTexBuildImageMap(const struct gl_texture_image *image,
- GLint internalFormat, unsigned short **dest,
- GLboolean *istranslate)
-{
- unsigned short *src;
- unsigned char *data;
- int x,y,w,h,wscale,hscale,idx;
-
- fxTexGetInfo(image->Width,image->Height,NULL,NULL,NULL,NULL,NULL,NULL,
- &wscale,&hscale);
- w=image->Width*wscale;
- h=image->Height*hscale;
-
- data=image->Data;
- switch(internalFormat) {
- case GL_INTENSITY:
- case GL_INTENSITY4:
- case GL_INTENSITY8:
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- case 1:
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
- case GL_COLOR_INDEX:
- case GL_COLOR_INDEX1_EXT:
- case GL_COLOR_INDEX2_EXT:
- case GL_COLOR_INDEX4_EXT:
- case GL_COLOR_INDEX8_EXT:
- case GL_COLOR_INDEX12_EXT:
- case GL_COLOR_INDEX16_EXT:
- /* Optimized for GLQuake */
-
- if(wscale==hscale==1) {
- (*istranslate)=GL_FALSE;
-
- (*dest)=(unsigned short *)data;
- } else {
- unsigned char *srcb;
-
- (*istranslate)=GL_TRUE;
-
- if(!(*dest)) {
- if(!((*dest)=src=(unsigned short *)MALLOC(sizeof(unsigned char)*w*h))) {
- fprintf(stderr,"fx Driver: out of memory !\n");
- fxCloseHardware();
- exit(-1);
- }
- } else
- src=(*dest);
-
- srcb=(unsigned char *)src;
-
- for(y=0;y<h;y++)
- for(x=0;x<w;x++) {
- idx=(x/wscale+(y/hscale)*(w/wscale));
- srcb[x+y*w]=data[idx];
- }
- }
- break;
- case 2:
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE4_ALPHA4:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- (*istranslate)=GL_TRUE;
-
- if(!(*dest)) {
- if(!((*dest)=src=(unsigned short *)MALLOC(sizeof(unsigned short)*w*h))) {
- fprintf(stderr,"fx Driver: out of memory !\n");
- fxCloseHardware();
- exit(-1);
- }
- } else
- src=(*dest);
-
- if(wscale==hscale==1) {
- int i=0;
- int lenght=h*w;
- unsigned short a,l;
-
- while(i++<lenght) {
- l=*data++;
- a=*data++;
-
- *src++=(a << 8) | l;
- }
- } else {
- unsigned short a,l;
- for(y=0;y<h;y++)
- for(x=0;x<w;x++) {
- idx=(x/wscale+(y/hscale)*(w/wscale))*2;
- l=data[idx];
- a=data[idx+1];
-
- src[x+y*w]=(a << 8) | l;
- }
- }
- break;
- case 3:
- case GL_RGB:
- case GL_R3_G3_B2:
- case GL_RGB4:
- case GL_RGB5:
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- (*istranslate)=GL_TRUE;
-
- if(!(*dest)) {
- if(!((*dest)=src=(unsigned short *)MALLOC(sizeof(unsigned short)*w*h))) {
- fprintf(stderr,"fx Driver: out of memory !\n");
- fxCloseHardware();
- exit(-1);
- }
- } else
- src=(*dest);
-
- if(wscale==hscale==1) {
- int i=0;
- int lenght=h*w;
- unsigned int r,g,b;
-
- while(i++<lenght) {
- r=*data++;
- g=*data++;
- b=*data++;
-
- *src++=((0xf8 & r) << (11-3)) |
- ((0xfc & g) << (5-3+1)) |
- ((0xf8 & b) >> 3);
- }
- } else {
- unsigned int r,g,b;
-
- for(y=0;y<h;y++)
- for(x=0;x<w;x++) {
- idx=(x/wscale+(y/hscale)*(w/wscale))*3;
- r=data[idx];
- g=data[idx+1];
- b=data[idx+2];
-
- src[x+y*w]=((0xf8 & r) << (11-3)) |
- ((0xfc & g) << (5-3+1)) |
- ((0xf8 & b) >> 3);
- }
- }
- break;
- case 4:
- case GL_RGBA:
- case GL_RGBA2:
- case GL_RGBA4:
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- (*istranslate)=GL_TRUE;
-
- if(!(*dest)) {
- if(!((*dest)=src=(unsigned short *)MALLOC(sizeof(unsigned short)*w*h))) {
- fprintf(stderr,"fx Driver: out of memory !\n");
- fxCloseHardware();
- exit(-1);
- }
- } else
- src=(*dest);
-
- if(wscale==hscale==1) {
- int i=0;
- int lenght=h*w;
- unsigned int r,g,b,a;
-
- while(i++<lenght) {
- r=*data++;
- g=*data++;
- b=*data++;
- a=*data++;
-
- *src++=((0xf0 & a) << 8) |
- ((0xf0 & r) << 4) |
- (0xf0 & g) |
- ((0xf0 & b) >> 4);
- }
- } else {
- unsigned int r,g,b,a;
-
- for(y=0;y<h;y++)
- for(x=0;x<w;x++) {
- idx=(x/wscale+(y/hscale)*(w/wscale))*4;
- r=data[idx];
- g=data[idx+1];
- b=data[idx+2];
- a=data[idx+3];
-
- src[x+y*w]=((0xf0 & a) << 8) |
- ((0xf0 & r) << 4) |
- (0xf0 & g) |
- ((0xf0 & b) >> 4);
- }
- }
- break;
- case GL_RGB5_A1:
- (*istranslate)=GL_TRUE;
-
- if(!(*dest)) {
- if(!((*dest)=src=(unsigned short *)malloc(sizeof(unsigned short)*w*h))) {
- fprintf(stderr,"fx Driver: out of memory !\n");
- fxCloseHardware();
- exit(-1);
- }
- } else
- src=(*dest);
-
- if(wscale==hscale==1) {
- int i=0;
- int lenght=h*w;
- unsigned r,g,b,a;
-
- while(i++<lenght) {
- r=*data++;
- g=*data++;
- b=*data++;
- a=*data++;
- *src++=((0x80 & a) << 8) |
- ((0xf8 & r) << 7) |
- ((0xf8 & g) << 2) |
- ((0xf8 & b) >> 3);
- }
- } else {
- unsigned r,g,b,a;
-
- for(y=0;y<h;y++)
- for(x=0;x<w;x++) {
- idx=(x/wscale+(y/hscale)*(w/wscale))*4;
- r=data[idx];
- g=data[idx+1];
- b=data[idx+2];
- a=data[idx+3];
-
- src[x+y*w]=((0x80 & a) << 8) |
- ((0xf8 & r) << 7) |
- ((0xf8 & g) << 2) |
- ((0xf8 & b) >> 3);
- }
- }
- break;
- default:
- fprintf(stderr,"fx Driver: wrong internalFormat in texbuildimagemap()\n");
- fxCloseHardware();
- exit(-1);
- break;
- }
-}
+/**********************************************************************/
+/**** NEW TEXTURE IMAGE FUNCTIONS ****/
+/**********************************************************************/
-void fxDDTexImg(GLcontext *ctx, GLenum target,
- struct gl_texture_object *tObj, GLint level, GLint internalFormat,
- const struct gl_texture_image *image)
+GLboolean fxDDTexImage2D(GLcontext *ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage,
+ GLboolean *retainInternalCopy)
{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
- tfxTexInfo *ti;
+ fxMesaContext fxMesa = (fxMesaContext)ctx->DriverCtx;
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,
- "fxmesa: (%d) fxDDTexImg(...,level=%d,target=%d,format=%x,width=%d,height=%d...)\n",
- tObj->Name, level, target, internalFormat, image->Width,
- image->Height);
- }
-
- if(target!=GL_TEXTURE_2D)
- return;
+ if (target != GL_TEXTURE_2D)
+ return GL_FALSE;
- if (!tObj->DriverData)
- tObj->DriverData=fxAllocTexObjData(fxMesa);
+ if (!texObj->DriverData)
+ texObj->DriverData = fxAllocTexObjData(fxMesa);
- ti=fxTMGetTexInfo(tObj);
-
- if(fxIsTexSupported(target,internalFormat,image)) {
+ if (fxIsTexSupported(target, texImage->IntFormat, texImage)) {
GrTextureFormat_t gldformat;
- tfxMipMapLevel *mml=&ti->mipmapLevel[level];
+ tfxTexInfo *ti = fxTMGetTexInfo(texObj);
+ tfxMipMapLevel *mml = &ti->mipmapLevel[level];
+ GLint dstWidth, dstHeight, wScale, hScale, texelSize, dstStride;
+ MesaIntTexFormat intFormat;
+
+ fxTexGetFormat(texImage->IntFormat, &gldformat, NULL);
- fxTexGetFormat(internalFormat,&gldformat,NULL);
+ fxTexGetInfo(texImage->Width, texImage->Height, NULL,NULL,NULL,NULL,
+ NULL,NULL, &wScale, &hScale);
- if(mml->used) {
- if((mml->glideFormat==gldformat) &&
- (mml->width==image->Width) &&
- (mml->height==image->Height)) {
- fxTexBuildImageMap(image,internalFormat,&(mml->data),
- &(mml->translated));
-
- if(ti->validated && ti->isInTM)
- fxTMReloadMipMapLevel(fxMesa,tObj,level);
- else
- fxTexInvalidate(ctx,tObj);
-
- return;
- } else {
- if(mml->translated)
- FREE(mml->data);
- mml->data=NULL;
- }
+ dstWidth = texImage->Width * wScale;
+ dstHeight = texImage->Height * hScale;
+
+ switch (texImage->IntFormat) {
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ texelSize = 1;
+ intFormat = MESA_I8;
+ break;
+ case 1:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ texelSize = 1;
+ intFormat = MESA_L8;
+ break;
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ texelSize = 1;
+ intFormat = MESA_A8;
+ break;
+ case GL_COLOR_INDEX:
+ case GL_COLOR_INDEX1_EXT:
+ case GL_COLOR_INDEX2_EXT:
+ case GL_COLOR_INDEX4_EXT:
+ case GL_COLOR_INDEX8_EXT:
+ case GL_COLOR_INDEX12_EXT:
+ case GL_COLOR_INDEX16_EXT:
+ texelSize = 1;
+ intFormat = MESA_C8;
+ break;
+ case 2:
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE4_ALPHA4:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ texelSize = 2;
+ intFormat = MESA_A8_L8;
+ break;
+ case 3:
+ case GL_RGB:
+ case GL_R3_G3_B2:
+ case GL_RGB4:
+ case GL_RGB5:
+ texelSize = 2;
+ intFormat = MESA_R5_G6_B5;
+ break;
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ texelSize = 4;
+ intFormat = MESA_A8_R8_G8_B8;
+ break;
+ case 4:
+ case GL_RGBA:
+ case GL_RGBA2:
+ case GL_RGBA4:
+ texelSize = 2;
+ intFormat = MESA_A4_R4_G4_B4;
+ break;
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ texelSize = 4;
+ intFormat = MESA_A8_R8_G8_B8;
+ break;
+ case GL_RGB5_A1:
+ texelSize = 2;
+ intFormat = MESA_A1_R5_G5_B5;
+ break;
+ default:
+ gl_problem(NULL, "tdfx driver: texbuildimagemap() bad format");
+ return GL_FALSE;
}
- mml->glideFormat=gldformat;
- mml->width=image->Width;
- mml->height=image->Height;
- mml->used=GL_TRUE;
-
- fxTexBuildImageMap(image,internalFormat,&(mml->data),
- &(mml->translated));
+ _mesa_set_teximage_component_sizes(intFormat, texImage);
+
+ /*printf("teximage:\n");*/
+ /* allocate new storage for texture image, if needed */
+ if (!mml->data || mml->glideFormat != gldformat ||
+ mml->width != dstWidth || mml->height != dstHeight) {
+ if (mml->data)
+ FREE(mml->data);
+ mml->data = MALLOC(dstWidth * dstHeight * texelSize);
+ if (!mml->data)
+ return GL_FALSE;
+ mml->texelSize = texelSize;
+ mml->glideFormat = gldformat;
+ mml->width = dstWidth;
+ mml->height = dstHeight;
+ fxTexInvalidate(ctx, texObj);
+ }
- fxTexInvalidate(ctx,tObj);
- }
-#ifndef FX_SILENT
- else
- fprintf(stderr,"fx Driver: unsupported texture in fxDDTexImg()\n");
-#endif
-}
+ dstStride = dstWidth * texelSize;
-static void fxTexBuildSubImageMap(const struct gl_texture_image *image,
- GLint internalFormat,
- GLint xoffset, GLint yoffset, GLint width, GLint height,
- unsigned short *destimg)
-{
- fxTexGetInfo(image->Width,image->Height,NULL,NULL,NULL,NULL,NULL,NULL,
- NULL,NULL);
-
- switch(internalFormat) {
- case GL_INTENSITY:
- case GL_INTENSITY4:
- case GL_INTENSITY8:
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- case 1:
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
- case GL_COLOR_INDEX:
- case GL_COLOR_INDEX1_EXT:
- case GL_COLOR_INDEX2_EXT:
- case GL_COLOR_INDEX4_EXT:
- case GL_COLOR_INDEX8_EXT:
- case GL_COLOR_INDEX12_EXT:
- case GL_COLOR_INDEX16_EXT:
- {
-
- int y;
- unsigned char *bsrc,*bdst;
-
- bsrc=(unsigned char *)(image->Data+(yoffset*image->Width+xoffset));
- bdst=((unsigned char *)destimg)+(yoffset*image->Width+xoffset);
-
- for(y=0;y<height;y++) {
- MEMCPY(bdst,bsrc,width);
- bsrc += image->Width;
- bdst += image->Width;
- }
- }
- break;
- case 2:
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE4_ALPHA4:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- {
- int x,y;
- unsigned char *src;
- unsigned short *dst,a,l;
- int simgw,dimgw;
-
- src=(unsigned char *)(image->Data+(yoffset*image->Width+xoffset)*2);
- dst=destimg+(yoffset*image->Width+xoffset);
-
- simgw=(image->Width-width)*2;
- dimgw=image->Width-width;
- for(y=0;y<height;y++) {
- for(x=0;x<width;x++) {
- l=*src++;
- a=*src++;
- *dst++=(a << 8) | l;
- }
-
- src += simgw;
- dst += dimgw;
- }
+ /* store the texture image */
+ if (!_mesa_convert_teximage(intFormat, dstWidth, dstHeight, mml->data,
+ dstStride,
+ texImage->Width, texImage->Height,
+ format, type, pixels, packing)) {
+ return GL_FALSE;
}
- break;
- case 3:
- case GL_RGB:
- case GL_R3_G3_B2:
- case GL_RGB4:
- case GL_RGB5:
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- {
- int x,y;
- unsigned char *src;
- unsigned short *dst,r,g,b;
- int simgw,dimgw;
-
- src=(unsigned char *)(image->Data+(yoffset*image->Width+xoffset)*3);
- dst=destimg+(yoffset*image->Width+xoffset);
- simgw=(image->Width-width)*3;
- dimgw=image->Width-width;
- for(y=0;y<height;y++) {
- for(x=0;x<width;x++) {
- r=*src++;
- g=*src++;
- b=*src++;
- *dst++=((0xf8 & r) << (11-3)) |
- ((0xfc & g) << (5-3+1)) |
- ((0xf8 & b) >> 3);
- }
-
- src += simgw;
- dst += dimgw;
- }
+ if (ti->validated && ti->isInTM) {
+ /*printf("reloadmipmaplevels\n");*/
+ fxTMReloadMipMapLevel(fxMesa, texObj, level);
}
- break;
- case 4:
- case GL_RGBA:
- case GL_RGBA2:
- case GL_RGBA4:
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- {
- int x,y;
- unsigned char *src;
- unsigned short *dst,r,g,b,a;
- int simgw,dimgw;
-
- src=(unsigned char *)(image->Data+(yoffset*image->Width+xoffset)*4);
- dst=destimg+(yoffset*image->Width+xoffset);
-
- simgw=(image->Width-width)*4;
- dimgw=image->Width-width;
- for(y=0;y<height;y++) {
- for(x=0;x<width;x++) {
- r=*src++;
- g=*src++;
- b=*src++;
- a=*src++;
- *dst++=((0xf0 & a) << 8) |
- ((0xf0 & r) << 4) |
- (0xf0 & g) |
- ((0xf0 & b) >> 4);
- }
-
- src += simgw;
- dst += dimgw;
- }
+ else {
+ /*printf("invalidate2\n");*/
+ fxTexInvalidate(ctx,texObj);
}
- break;
- case GL_RGB5_A1:
- {
- int x,y;
- unsigned char *src;
- unsigned short *dst,r,g,b,a;
- int simgw,dimgw;
-
- src=(unsigned char *)(image->Data+(yoffset*image->Width+xoffset)*4);
- dst=destimg+(yoffset*image->Width+xoffset);
-
- simgw=(image->Width-width)*4;
- dimgw=image->Width-width;
- for(y=0;y<height;y++) {
- for(x=0;x<width;x++) {
- r=*src++;
- g=*src++;
- b=*src++;
- a=*src++;
- *dst++=
- ((0x80 & a) << 8) |
- ((0xf8 & r) << 7) |
- ((0xf8 & g) << 2) |
- ((0xf8 & b) >> 3);
- }
-
- src += simgw;
- dst += dimgw;
- }
- }
- break;
- default:
- fprintf(stderr,"fx Driver: wrong internalFormat in fxTexBuildSubImageMap()\n");
- fxCloseHardware();
- exit(-1);
- break;
+
+ *retainInternalCopy = GL_FALSE;
+ return GL_TRUE;
+ }
+ else {
+ gl_problem(NULL, "fx Driver: unsupported texture in fxDDTexImg()\n");
+ return GL_FALSE;
}
}
-
-void fxDDTexSubImg(GLcontext *ctx, GLenum target,
- struct gl_texture_object *tObj, GLint level,
- GLint xoffset, GLint yoffset, GLint width, GLint height,
- GLint internalFormat, const struct gl_texture_image *image)
+
+GLboolean fxDDTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
tfxTexInfo *ti;
- GrTextureFormat_t gldformat;
- int wscale,hscale;
+ GLint wscale, hscale, dstStride;
tfxMipMapLevel *mml;
+ GLboolean result;
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,
- "fxmesa: (%d) fxDDTexSubImg(level=%d,target=%d,format=%x,width=%d,height=%d)\n",
- tObj->Name, level, target, internalFormat, image->Width,
- image->Height);
- }
+ if (target != GL_TEXTURE_2D)
+ return GL_FALSE;
- if(target!=GL_TEXTURE_2D)
- return;
+ if (!texObj->DriverData)
+ return GL_FALSE;
- if (!tObj->DriverData)
- return;
+ ti = fxTMGetTexInfo(texObj);
+ mml = &ti->mipmapLevel[level];
- ti=fxTMGetTexInfo(tObj);
- mml=&ti->mipmapLevel[level];
+ fxTexGetInfo( texImage->Width, texImage->Height, NULL,NULL,NULL,NULL,
+ NULL,NULL, &wscale, &hscale);
- fxTexGetFormat(internalFormat,&gldformat,NULL);
+ assert(mml->data); /* must have an existing texture image! */
- if(mml->glideFormat!=gldformat) {
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: ti->info.format!=format in fxDDTexSubImg()\n");
- }
- fxDDTexImg(ctx,target,tObj,level,internalFormat,image);
+ switch (mml->glideFormat) {
+ case GR_TEXFMT_INTENSITY_8:
+ dstStride = mml->width;
+ result = _mesa_convert_texsubimage(MESA_I8, xoffset, yoffset,
+ mml->width, mml->height, mml->data,
+ dstStride, width, height,
+ texImage->Width, texImage->Height,
+ format, type, pixels, packing);
+ break;
+ case GR_TEXFMT_ALPHA_8:
+ dstStride = mml->width;
+ result = _mesa_convert_texsubimage(MESA_A8, xoffset, yoffset,
+ mml->width, mml->height, mml->data,
+ dstStride, width, height,
+ texImage->Width, texImage->Height,
+ format, type, pixels, packing);
+ break;
+ case GR_TEXFMT_P_8:
+ dstStride = mml->width;
+ result = _mesa_convert_texsubimage(MESA_C8, xoffset, yoffset,
+ mml->width, mml->height, mml->data,
+ dstStride, width, height,
+ texImage->Width, texImage->Height,
+ format, type, pixels, packing);
+ break;
+ case GR_TEXFMT_ALPHA_INTENSITY_88:
+ dstStride = mml->width * 2;
+ result = _mesa_convert_texsubimage(MESA_A8_L8, xoffset, yoffset,
+ mml->width, mml->height, mml->data,
+ dstStride, width, height,
+ texImage->Width, texImage->Height,
+ format, type, pixels, packing);
+ break;
+ case GR_TEXFMT_RGB_565:
+ dstStride = mml->width * 2;
+ result = _mesa_convert_texsubimage(MESA_R5_G6_B5, xoffset, yoffset,
+ mml->width, mml->height, mml->data,
+ dstStride, width, height,
+ texImage->Width, texImage->Height,
+ format, type, pixels, packing);
+ break;
+ case GR_TEXFMT_ARGB_4444:
+ dstStride = mml->width * 2;
+ result = _mesa_convert_texsubimage(MESA_A4_R4_G4_B4, xoffset, yoffset,
+ mml->width, mml->height, mml->data,
+ dstStride, width, height,
+ texImage->Width, texImage->Height,
+ format, type, pixels, packing);
+ break;
+ case GR_TEXFMT_ARGB_8888:
+ dstStride = mml->width * 4;
+ result = _mesa_convert_texsubimage(MESA_A8_R8_G8_B8, xoffset, yoffset,
+ mml->width, mml->height, mml->data,
+ dstStride, width, height,
+ texImage->Width, texImage->Height,
+ format, type, pixels, packing);
+ break;
+ case GR_TEXFMT_ARGB_1555:
+ dstStride = mml->width * 2;
+ result = _mesa_convert_texsubimage(MESA_A1_R5_G5_B5, xoffset, yoffset,
+ mml->width, mml->height, mml->data,
+ dstStride, width, height,
+ texImage->Width, texImage->Height,
+ format, type, pixels, packing);
+ break;
+ default:
+ gl_problem(NULL, "tdfx driver: fxTexBuildSubImageMap() bad format");
+ result = GL_FALSE;
+ }
- return;
+ if (!result) {
+ return GL_FALSE;
}
- fxTexGetInfo(image->Width,image->Height,NULL,NULL,NULL,NULL,NULL,NULL,&wscale,&hscale);
+ if (ti->validated && ti->isInTM)
+ fxTMReloadSubMipMapLevel(fxMesa, texObj, level, yoffset, height);
+ else
+ fxTexInvalidate(ctx, texObj);
- if((wscale!=1) || (hscale!=1)) {
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: (wscale!=1) || (hscale!=1) in fxDDTexSubImg()\n");
- }
- fxDDTexImg(ctx,target,tObj,level,internalFormat,image);
+ return GL_TRUE;
+}
- return;
+
+static void PrintTexture(int w, int h, int c, const GLubyte *data)
+{
+ int i, j;
+ for (i = 0; i < h; i++) {
+ for (j = 0; j < w; j++) {
+ if (c==2)
+ printf("%02x %02x ", data[0], data[1]);
+ else if (c==3)
+ printf("%02x %02x %02x ", data[0], data[1], data[2]);
+ data += c;
+ }
+ printf("\n");
}
+}
- if(mml->translated)
- fxTexBuildSubImageMap(image,internalFormat,xoffset,yoffset,
- width,height,mml->data);
- if(ti->validated && ti->isInTM)
- fxTMReloadSubMipMapLevel(fxMesa,tObj,level,yoffset,height);
- else
- fxTexInvalidate(ctx,tObj);
+GLvoid *fxDDGetTexImage(GLcontext *ctx, GLenum target, GLint level,
+ const struct gl_texture_object *texObj,
+ GLenum *formatOut, GLenum *typeOut,
+ GLboolean *freeImageOut )
+{
+ tfxTexInfo *ti;
+ tfxMipMapLevel *mml;
+
+ if (target != GL_TEXTURE_2D)
+ return NULL;
+
+ if (!texObj->DriverData)
+ return NULL;
+
+ ti = fxTMGetTexInfo(texObj);
+ mml = &ti->mipmapLevel[level];
+ if (mml->data) {
+ MesaIntTexFormat mesaFormat;
+ GLenum glFormat;
+ struct gl_texture_image *texImage = texObj->Image[level];
+ GLint srcStride;
+
+ GLubyte *data = (GLubyte *) MALLOC(texImage->Width * texImage->Height * 4);
+ if (!data)
+ return NULL;
+
+ switch (mml->glideFormat) {
+ case GR_TEXFMT_INTENSITY_8:
+ mesaFormat = MESA_I8;
+ glFormat = GL_INTENSITY;
+ srcStride = mml->width;
+ break;
+ case GR_TEXFMT_ALPHA_INTENSITY_88:
+ mesaFormat = MESA_A8_L8;
+ glFormat = GL_LUMINANCE_ALPHA;
+ srcStride = mml->width;
+ break;
+ case GR_TEXFMT_ALPHA_8:
+ mesaFormat = MESA_A8;
+ glFormat = GL_ALPHA;
+ srcStride = mml->width;
+ break;
+ case GR_TEXFMT_RGB_565:
+ mesaFormat = MESA_R5_G6_B5;
+ glFormat = GL_RGB;
+ srcStride = mml->width * 2;
+ break;
+ case GR_TEXFMT_ARGB_8888:
+ mesaFormat = MESA_A8_R8_G8_B8;
+ glFormat = GL_RGBA;
+ srcStride = mml->width * 4;
+ break;
+ case GR_TEXFMT_ARGB_4444:
+ mesaFormat = MESA_A4_R4_G4_B4;
+ glFormat = GL_RGBA;
+ srcStride = mml->width * 2;
+ break;
+ case GR_TEXFMT_ARGB_1555:
+ mesaFormat = MESA_A1_R5_G5_B5;
+ glFormat = GL_RGBA;
+ srcStride = mml->width * 2;
+ break;
+ case GR_TEXFMT_P_8:
+ mesaFormat = MESA_C8;
+ glFormat = GL_COLOR_INDEX;
+ srcStride = mml->width;
+ break;
+ default:
+ gl_problem(NULL, "Bad glideFormat in fxDDGetTexImage");
+ return NULL;
+ }
+ _mesa_unconvert_teximage(mesaFormat, mml->width, mml->height, mml->data,
+ srcStride, texImage->Width, texImage->Height,
+ glFormat, data);
+ *formatOut = glFormat;
+ *typeOut = GL_UNSIGNED_BYTE;
+ *freeImageOut = GL_TRUE;
+ return data;
+ }
+ else {
+ return NULL;
+ }
}
diff --git a/xc/extras/Mesa/src/FX/fxdrv.h b/xc/extras/Mesa/src/FX/fxdrv.h
index e12a3244f..eea75fc56 100644
--- a/xc/extras/Mesa/src/FX/fxdrv.h
+++ b/xc/extras/Mesa/src/FX/fxdrv.h
@@ -50,14 +50,10 @@
* you turn debugging on/off from the debugger.
*/
-#ifndef XFree86Server
-#include <math.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <limits.h>
-#include <assert.h>
-#else
+#ifdef XFree86Server
#include "GL/xf86glx.h"
+#else
+#include "glheader.h"
#endif
@@ -87,8 +83,8 @@ typedef struct tfxMesaContext *fxMesaContext;
-#if defined(MESA_DEBUG) && 0
extern void fx_sanity_triangle( GrVertex *, GrVertex *, GrVertex * );
+#if defined(MESA_DEBUG) && 0
#define grDrawTriangle fx_sanity_triangle
#endif
@@ -166,6 +162,7 @@ typedef struct {
#endif
#endif
+
#define FX_VB_COLOR(fxm, color) \
do { \
if (sizeof(GLint) == 4*sizeof(GLubyte)) { \
@@ -187,9 +184,9 @@ typedef struct {
}
#if FX_USE_PARGB
-#define GOURAUD2(v, c) { \
- GLubyte *col = c; \
- v->argb=MESACOLOR2PARGB(col); \
+#define GOURAUD2(v, c) { \
+ GLubyte *col = c; \
+ v->argb=MESACOLOR2PARGB(col); \
}
#else
#define GOURAUD2(v, c) { \
@@ -230,13 +227,13 @@ typedef struct {
#define FX_UM_E0_MODULATE 0x00000002
#define FX_UM_E0_DECAL 0x00000004
#define FX_UM_E0_BLEND 0x00000008
-#define FX_UM_E0_ADD 0x00000010
+#define FX_UM_E0_ADD 0x00000010
#define FX_UM_E1_REPLACE 0x00000020
#define FX_UM_E1_MODULATE 0x00000040
#define FX_UM_E1_DECAL 0x00000080
#define FX_UM_E1_BLEND 0x00000100
-#define FX_UM_E1_ADD 0x00000200
+#define FX_UM_E1_ADD 0x00000200
#define FX_UM_E_ENVMODE 0x000003ff
@@ -261,6 +258,20 @@ typedef struct {
#define FX_UM_ALPHA_ITERATED 0x04000000
#define FX_UM_ALPHA_CONSTANT 0x08000000
+
+#define PACK_BGRA32(R, G, B, A) \
+ ( (((GLuint) (R)) << 16) | \
+ (((GLuint) (G)) << 8) | \
+ (((GLuint) (B)) ) | \
+ (((GLuint) (A)) << 24) )
+
+#define PACK_RGBA32(R, G, B, A) \
+ ( (((GLuint) (R)) ) | \
+ (((GLuint) (G)) << 8) | \
+ (((GLuint) (B)) << 16) | \
+ (((GLuint) (A)) << 24) )
+
+
typedef void (*tfxRenderVBFunc)(GLcontext *);
/*
@@ -272,11 +283,10 @@ typedef struct MemRange_t {
} MemRange;
typedef struct {
- GLsizei width, height;
- GLint glideFormat;
-
- unsigned short *data;
- GLboolean translated, used;
+ GLsizei width, height; /* image size */
+ GLint texelSize; /* How many bytes to a texel */
+ GrTextureFormat_t glideFormat; /* Glide image format */
+ unsigned short *data; /* Glide-formated texture image */
} tfxMipMapLevel;
typedef struct tfxTexInfo_t {
@@ -345,27 +355,20 @@ extern tfxLineClipFunc fxLineClipTab[0x8];
typedef struct {
/* Alpha test */
-
GLboolean alphaTestEnabled;
GrCmpFnc_t alphaTestFunc;
GrAlpha_t alphaTestRefValue;
/* Blend function */
-
GLboolean blendEnabled;
GrAlphaBlendFnc_t blendSrcFuncRGB;
GrAlphaBlendFnc_t blendDstFuncRGB;
GrAlphaBlendFnc_t blendSrcFuncAlpha;
GrAlphaBlendFnc_t blendDstFuncAlpha;
-
- /* Depth test */
-
- GLboolean depthTestEnabled;
- GLboolean depthMask;
- GrCmpFnc_t depthTestFunc;
} tfxUnitsState;
+
/* Flags for render_index.
*/
#define FX_OFFSET 0x1
@@ -386,6 +389,7 @@ typedef struct {
#define FX_NEW_SCISSOR 0x20
#define FX_NEW_COLOR_MASK 0x40
#define FX_NEW_CULL 0x80
+#define FX_NEW_STENCIL 0x100
/* FX struct stored in VB->driver_data.
*/
@@ -427,8 +431,6 @@ extern GLubyte FX_PixelToB[0x10000];
struct tfxMesaContext {
- GuTexPalette glbPalette;
-
GLcontext *glCtx; /* the core Mesa context */
GLvisual *glVis; /* describes the color buffer */
GLframebuffer *glBuffer; /* the ancillary buffers */
@@ -439,6 +441,7 @@ struct tfxMesaContext {
GrBuffer_t currentFB;
GLboolean bgrOrder;
+ GLuint depthClear;
GrColor_t color;
GrColor_t clearC;
GrAlpha_t clearA;
@@ -448,6 +451,8 @@ struct tfxMesaContext {
tfxUnitsState unitsState;
tfxUnitsState restoreUnitsState; /* saved during multipass */
+ GuTexPalette glbPalette;
+
GLuint tmu_source[FX_NUM_TMU];
GLuint tex_dest[MAX_TEXTURE_UNITS];
GLuint setupindex;
@@ -471,7 +476,6 @@ struct tfxMesaContext {
GLuint texBindNumber;
GLint tmuSrc;
- GLuint lastUnitsMode;
GLuint freeTexMem[FX_NUM_TMU];
MemRange *tmPool;
MemRange *tmFree[FX_NUM_TMU];
@@ -506,8 +510,7 @@ struct tfxMesaContext {
GLboolean haveTwoTMUs; /* True if we really have 2 tmu's */
GLboolean emulateTwoTMUs; /* True if we present 2 tmu's to mesa. */
GLboolean haveAlphaBuffer;
- GLboolean haveZBuffer;
- GLboolean haveDoubleBuffer;
+ GLboolean haveHwStencil;
GLboolean haveGlobalPaletteTexture;
GLint swapInterval;
GLint maxPendingSwapBuffers;
@@ -534,6 +537,7 @@ typedef void (*tfxSetupFunc)(struct vertex_buffer *, GLuint, GLuint);
extern GrHwConfiguration glbHWConfig;
extern int glbCurrentBoard;
+extern void fxPrintSetupFlags( const char *msg, GLuint flags );
extern void fxSetupFXUnits(GLcontext *);
extern void fxSetupDDPointers(GLcontext *);
extern void fxDDSetNearFar(GLcontext *, GLfloat, GLfloat);
@@ -567,24 +571,34 @@ extern void fxUpdateDDSpanPointers(GLcontext *);
extern void fxSetupDDSpanPointers(GLcontext *);
extern void fxPrintTextureData(tfxTexInfo *ti);
-extern void fxDDTexEnv(GLcontext *, GLenum, const GLfloat *);
-extern void fxDDTexImg(GLcontext *, GLenum, struct gl_texture_object *,
- GLint, GLint, const struct gl_texture_image *);
+extern GLboolean fxDDTexImage2D(GLcontext *ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage,
+ GLboolean *retainInternalCopy);
+extern GLboolean fxDDTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage);
+extern GLvoid *fxDDGetTexImage(GLcontext *ctx, GLenum target, GLint level,
+ const struct gl_texture_object *texObj,
+ GLenum *formatOut, GLenum *typeOut,
+ GLboolean *freeImageOut );
+extern void fxDDTexEnv(GLcontext *, GLenum, GLenum, const GLfloat *);
extern void fxDDTexParam(GLcontext *, GLenum, struct gl_texture_object *,
GLenum, const GLfloat *);
extern void fxDDTexBind(GLcontext *, GLenum, struct gl_texture_object *);
extern void fxDDTexDel(GLcontext *, struct gl_texture_object *);
extern void fxDDTexPalette(GLcontext *, struct gl_texture_object *);
-extern void fxDDTexuseGlbPalette(GLcontext *, GLboolean);
-extern void fxDDTexSubImg(GLcontext *, GLenum, struct gl_texture_object *, GLint,
- GLint, GLint, GLint, GLint, GLint, const struct gl_texture_image *);
extern void fxDDTexUseGlbPalette(GLcontext *, GLboolean);
extern void fxDDEnable(GLcontext *, GLenum, GLboolean);
extern void fxDDAlphaFunc(GLcontext *, GLenum, GLclampf);
extern void fxDDBlendFunc(GLcontext *, GLenum, GLenum);
-extern void fxDDDepthMask(GLcontext *, GLboolean);
-extern void fxDDDepthFunc(GLcontext *, GLenum);
extern void fxDDRegisterVB( struct vertex_buffer *VB );
extern void fxDDUnregisterVB( struct vertex_buffer *VB );
@@ -619,6 +633,7 @@ extern void fxDDInitExtensions( GLcontext *ctx );
#define fxTMGetTexInfo(o) ((tfxTexInfo*)((o)->DriverData))
extern void fxTMInit(fxMesaContext ctx);
extern void fxTMClose(fxMesaContext ctx);
+extern void fxTMRestoreTextures_NoLock(fxMesaContext ctx);
extern void fxTMMoveInTM(fxMesaContext, struct gl_texture_object *, GLint);
extern void fxTMMoveOutTM(fxMesaContext, struct gl_texture_object *);
#define fxTMMoveOutTM_NoLock fxTMMoveOutTM
diff --git a/xc/extras/Mesa/src/FX/fxglidew.c b/xc/extras/Mesa/src/FX/fxglidew.c
index 790e5c923..f01644a60 100644
--- a/xc/extras/Mesa/src/FX/fxglidew.c
+++ b/xc/extras/Mesa/src/FX/fxglidew.c
@@ -55,6 +55,13 @@
#include <stdlib.h>
#include <string.h>
+
+grStencilFunc_t grStencilFuncPtr = NULL;
+grStencilMask_t grStencilMaskPtr = NULL;
+grStencilOp_t grStencilOpPtr = NULL;
+grBufferClearExt_t grBufferClearExtPtr = NULL;
+
+
FxI32 FX_grGetInteger_NoLock(FxU32 pname)
{
#if !defined(FX_GLIDE3)
@@ -71,6 +78,8 @@ FxI32 FX_grGetInteger_NoLock(FxU32 pname)
case FX_TEXTURE_ALIGN:
/* This is a guess from reading the glide3 docs */
return 8;
+ case FX_ZDEPTH_MAX:
+ return 0xFFFF;
default:
if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"Wrong parameter in FX_grGetInteger!\n");
@@ -90,6 +99,12 @@ FxI32 FX_grGetInteger_NoLock(FxU32 pname)
case FX_TEXTURE_ALIGN:
grname = pname;
break;
+ case FX_ZDEPTH_MAX: {
+ int zvals[2];
+
+ grGet(GR_ZDEPTH_MIN_MAX, 8, zvals);
+ return zvals[0];
+ }
default:
if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"Wrong parameter in FX_grGetInteger!\n");
@@ -154,7 +169,17 @@ extern FxU32 FX_grTexMaxAddress(GrChipID_t tmu) {
FxBool FX_grSstControl(FxU32 code)
{
#if defined(FX_GLIDE3)
- (void) code;
+ /* The glide 3 sources call for grEnable/grDisable to be called in exchange
+ * for grSstControl. */
+ switch(code) {
+ case GR_CONTROL_ACTIVATE:
+ grEnable(GR_PASSTHRU);
+ break;
+ case GR_CONTROL_DEACTIVATE:
+ grDisable(GR_PASSTHRU);
+ break;
+ }
+ /* Appearently GR_CONTROL_RESIZE can be ignored. */
return 1; /* OK? */
#else
FxU32 result;
@@ -225,12 +250,12 @@ void FX_grGlideGetVersion(char *buf)
void FX_grSstPerfStats(GrSstPerfStats_t *st)
{
- /* ToDo */
- st->pixelsIn = 0;
- st->chromaFail = 0;
- st->zFuncFail = 0;
- st->aFuncFail = 0;
- st->pixelsOut = 0;
+ FxI32 n;
+ grGet(GR_STATS_PIXELS_IN, 4, &n); st->pixelsIn = n;
+ grGet(GR_STATS_PIXELS_CHROMA_FAIL, 4, &n); st->chromaFail = n;
+ grGet(GR_STATS_PIXELS_DEPTHFUNC_FAIL, 4, &n); st->zFuncFail = n;
+ grGet(GR_STATS_PIXELS_AFUNC_FAIL, 4, &n); st->aFuncFail = n;
+ grGet(GR_STATS_PIXELS_OUT, 4, &n); st->pixelsOut = n;
}
void FX_grAADrawLine(GrVertex *a,GrVertex *b)
@@ -385,6 +410,10 @@ int FX_grSstQueryHardware(GrHwConfiguration *c)
return i;
}
+
+#endif /* FX_GLIDE3 */
+
+/* It appears to me that this function is needed either way. */
FX_GrContext_t FX_grSstWinOpen( FxU32 hWnd,
GrScreenResolution_t screen_resolution,
GrScreenRefresh_t refresh_rate,
@@ -403,6 +432,7 @@ FX_GrContext_t FX_grSstWinOpen( FxU32 hWnd,
nColBuffers,
nAuxBuffers );
+ /*
fprintf(stderr,
"grSstWinOpen( win %d res %d ref %d fmt %d\n"
" org %d ncol %d naux %d )\n"
@@ -415,13 +445,13 @@ FX_GrContext_t FX_grSstWinOpen( FxU32 hWnd,
nColBuffers,
nAuxBuffers,
i);
+ */
END_BOARD_LOCK();
return i;
}
-#endif
#else
/*
diff --git a/xc/extras/Mesa/src/FX/fxglidew.h b/xc/extras/Mesa/src/FX/fxglidew.h
index 28556d8c5..4ad2942af 100644
--- a/xc/extras/Mesa/src/FX/fxglidew.h
+++ b/xc/extras/Mesa/src/FX/fxglidew.h
@@ -47,7 +47,51 @@
#define __FX_GLIDE_WARPER__
#include <glide.h>
+#include <g3ext.h>
+/*
+ * These are glide extension definitions. These are not
+ * defined in glide.h. They should really be defined in
+ * g3ext.h, but they are not.
+ */
+#if 0
+FX_ENTRY void FX_CALL
+grStencilFunc(GrCmpFnc_t fnc, GrStencil_t ref, GrStencil_t mask);
+
+FX_ENTRY void FX_CALL
+grStencilMask(GrStencil_t write_mask);
+
+FX_ENTRY void FX_CALL
+grStencilOp(
+ GrStencilOp_t stencil_fail,
+ GrStencilOp_t depth_fail,
+ GrStencilOp_t depth_pass);
+
+FX_ENTRY void FX_CALL
+grBufferClearExt(
+ GrColor_t color,
+ GrAlpha_t alpha,
+ FxU32 depth,
+ GrStencil_t stencil);
+#endif
+
+
+typedef void (*grStencilFunc_t)(GrCmpFnc_t fnc, GrStencil_t ref, GrStencil_t mask);
+typedef void (*grStencilMask_t)(GrStencil_t write_mask);
+typedef void (*grStencilOp_t)(GrStencilOp_t stencil_fail, GrStencilOp_t depth_fail, GrStencilOp_t depth_pass);
+typedef void (*grBufferClearExt_t)(GrColor_t color, GrAlpha_t alpha, FxU32 depth, GrStencil_t stencil);
+
+extern grStencilFunc_t grStencilFuncPtr;
+extern grStencilMask_t grStencilMaskPtr;
+extern grStencilOp_t grStencilOpPtr;
+extern grBufferClearExt_t grBufferClearExtPtr;
+
+
+FX_ENTRY void FX_CALL
+grEnable(GrEnableMode_t mode);
+
+FX_ENTRY void FX_CALL
+grEnable(GrEnableMode_t mode);
/*
* General context:
*/
@@ -74,12 +118,13 @@
#define FX_PENDING_BUFFERSWAPS GR_PENDING_BUFFERSWAPS
#define FX_TEXTURE_ALIGN GR_TEXTURE_ALIGN
#endif
+#define FX_ZDEPTH_MAX 0x100
/*
* Genral warper functions for Glide2/Glide3:
*/
-extern FxI32 FX_grGetInteger(FxU32 pname);
extern FxI32 FX_grGetInteger_NoLock(FxU32 pname);
+extern FxI32 FX_grGetInteger(FxU32 pname);
/*
* Glide2 emulation on Glide3:
@@ -253,7 +298,6 @@ typedef struct
#endif
-
/*
* Glide2 functions for Glide3
*/
@@ -567,6 +611,55 @@ extern void FX_grDrawPolygonVertexList(int n, GrVertex *v);
END_CLIP_LOOP(); \
} while (0)
+#define FX_grBufferClearExt(c, a, d, s) \
+ do { \
+ BEGIN_CLIP_LOOP(); \
+ (*grBufferClearExtPtr)(c, a, d, s); \
+ END_CLIP_LOOP(); \
+ } while (0)
+
+/*
+ * Enable/Disable
+ */
+#define FX_grEnable(m) \
+ do { \
+ BEGIN_BOARD_LOCK(); \
+ grEnable(m); \
+ END_BOARD_LOCK(); \
+ } while (0)
+
+#define FX_grDisable(m) \
+ do { \
+ BEGIN_BOARD_LOCK(); \
+ grDisable(m); \
+ END_BOARD_LOCK(); \
+ } while (0)
+
+/*
+ * Stencil operations.
+ */
+#define FX_grStencilFunc(fnc, ref, mask) \
+ do { \
+ BEGIN_BOARD_LOCK(); \
+ (*grStencilFuncPtr)((fnc), (ref), (mask)); \
+ END_BOARD_LOCK(); \
+ } while (0)
+
+#define FX_grStencilMask(write_mask) \
+ do { \
+ BEGIN_BOARD_LOCK(); \
+ (*grStencilMaskPtr)(write_mask); \
+ END_BOARD_LOCK(); \
+ } while (0)
+
+
+#define FX_grStencilOp(stencil_fail, depth_fail, depth_pass) \
+ do { \
+ BEGIN_BOARD_LOCK(); \
+ (*grStencilOpPtr)((stencil_fail), (depth_fail), (depth_pass)); \
+ END_BOARD_LOCK(); \
+ } while (0)
+
#define FX_grDepthMask(m) \
do { \
BEGIN_BOARD_LOCK(); \
@@ -821,9 +914,18 @@ extern FxU32 FX_grTexTextureMemRequired(FxU32 evenOdd, GrTexInfo *info);
#define FX_grGlideShutdown() \
do { \
- BEGIN_CLIP_LOOP(); \
+ BEGIN_BOARD_LOCK(); \
grGlideShutdown(); \
- END_CLIP_LOOP(); \
+ END_BOARD_LOCK(); \
+ } while (0)
+
+#define FX_grTexLodBiasValue_NoLock(t, v) grTexLodBiasValue(t, v)
+
+#define FX_grTexLodBiasValue(t, v) \
+ do { \
+ BEGIN_BOARD_LOCK(); \
+ grTexLodBiasValue(t, v); \
+ END_BOARD_LOCK(); \
} while (0)
#define FX_grGlideInit_NoLock grGlideInit
diff --git a/xc/extras/Mesa/src/FX/fxsetup.c b/xc/extras/Mesa/src/FX/fxsetup.c
index 8707aed1d..f07a2ecec 100644
--- a/xc/extras/Mesa/src/FX/fxsetup.c
+++ b/xc/extras/Mesa/src/FX/fxsetup.c
@@ -62,16 +62,11 @@ static void fxSetupTextureSingleTMU_NoLock(GLcontext *ctx, GLuint textureset);
static void fxSetupDoubleTMU_NoLock(fxMesaContext fxMesa,
struct gl_texture_object *tObj0,
struct gl_texture_object *tObj1);
-static void fxSetupTexture_NoLock(GLcontext *ctx);
-static void fxSetupTexture(GLcontext *ctx);
-static void fxSetupBlend(GLcontext *ctx);
-static void fxSetupDepthTest(GLcontext *ctx);
-static void fxSetupScissor(GLcontext *ctx);
-static void fxSetupCull(GLcontext *ctx);
static void gl_print_fx_state_flags( const char *msg, GLuint flags);
-static GLboolean fxMultipassBlend(struct vertex_buffer *, GLuint);
static GLboolean fxMultipassTexture( struct vertex_buffer *, GLuint );
+
+
static void fxTexValidate(GLcontext *ctx, struct gl_texture_object *tObj)
{
tfxTexInfo *ti=fxTMGetTexInfo(tObj);
@@ -183,7 +178,7 @@ static GLuint fxGetTexSetConfiguration(GLcontext *ctx,
GLuint envmode=0;
GLuint ifmt=0;
- if((ctx->Light.ShadeModel==GL_SMOOTH) ||
+ if((ctx->Light.ShadeModel==GL_SMOOTH) || 1 ||
(ctx->Point.SmoothFlag) ||
(ctx->Line.SmoothFlag) ||
(ctx->Polygon.SmoothFlag))
@@ -191,11 +186,13 @@ static GLuint fxGetTexSetConfiguration(GLcontext *ctx,
else
unitsmode|=FX_UM_ALPHA_CONSTANT;
- if(ctx->Light.ShadeModel==GL_SMOOTH)
+ if(ctx->Light.ShadeModel==GL_SMOOTH || 1)
unitsmode|=FX_UM_COLOR_ITERATED;
else
unitsmode|=FX_UM_COLOR_CONSTANT;
+
+
/*
OpenGL Feeds Texture 0 into Texture 1
Glide Feeds Texture 1 into Texture 0
@@ -476,11 +473,6 @@ static void fxSetupTextureSingleTMU_NoLock(GLcontext *ctx, GLuint textureset)
else
unitsmode=fxGetTexSetConfiguration(ctx,NULL,tObj);
- if(fxMesa->lastUnitsMode==unitsmode)
- return;
-
- fxMesa->lastUnitsMode=unitsmode;
-
fxMesa->stw_hint_state = 0;
FX_grHints_NoLock(GR_HINT_STWHINT,0);
@@ -555,9 +547,8 @@ static void fxSetupTextureSingleTMU_NoLock(GLcontext *ctx, GLuint textureset)
FXTRUE);
ctx->Driver.MultipassFunc = fxMultipassBlend;
#else
-#ifndef FX_SILENT
- fprintf(stderr,"fx Driver: GL_BLEND not yet supported\n");
-#endif
+ if (MESA_VERBOSE&VERBOSE_DRIVER)
+ fprintf(stderr,"fx Driver: GL_BLEND not yet supported\n");
#endif
break;
case GL_REPLACE:
@@ -588,9 +579,9 @@ static void fxSetupTextureSingleTMU_NoLock(GLcontext *ctx, GLuint textureset)
FXFALSE);
break;
default:
-#ifndef FX_SILENT
- fprintf(stderr,"fx Driver: %x Texture.EnvMode not yet supported\n",ctx->Texture.Unit[textureset].EnvMode);
-#endif
+ if (MESA_VERBOSE&VERBOSE_DRIVER)
+ fprintf(stderr, "fx Driver: %x Texture.EnvMode not yet supported\n",
+ ctx->Texture.Unit[textureset].EnvMode);
break;
}
@@ -599,7 +590,8 @@ static void fxSetupTextureSingleTMU_NoLock(GLcontext *ctx, GLuint textureset)
}
}
-static void fxSetupTextureSingleTMU(GLcontext *ctx, GLuint textureset) {
+static void fxSetupTextureSingleTMU(GLcontext *ctx, GLuint textureset)
+{
BEGIN_BOARD_LOCK();
fxSetupTextureSingleTMU_NoLock(ctx, textureset);
END_BOARD_LOCK();
@@ -764,11 +756,6 @@ static void fxSetupTextureDoubleTMU_NoLock(GLcontext *ctx)
unitsmode=fxGetTexSetConfiguration(ctx,tObj0,tObj1);
- if(fxMesa->lastUnitsMode==unitsmode)
- return;
-
- fxMesa->lastUnitsMode=unitsmode;
-
fxMesa->stw_hint_state |= GR_STWHINT_ST_DIFF_TMU1;
FX_grHints_NoLock(GR_HINT_STWHINT, fxMesa->stw_hint_state);
@@ -1030,7 +1017,7 @@ static void fxSetupTextureNone_NoLock(GLcontext *ctx)
fprintf(stderr,"fxmesa: fxSetupTextureNone(...)\n");
}
- if((ctx->Light.ShadeModel==GL_SMOOTH) ||
+ if((ctx->Light.ShadeModel==GL_SMOOTH) || 1 ||
(ctx->Point.SmoothFlag) ||
(ctx->Line.SmoothFlag) ||
(ctx->Polygon.SmoothFlag))
@@ -1038,7 +1025,7 @@ static void fxSetupTextureNone_NoLock(GLcontext *ctx)
else
locala=GR_COMBINE_LOCAL_CONSTANT;
- if(ctx->Light.ShadeModel==GL_SMOOTH)
+ if(ctx->Light.ShadeModel==GL_SMOOTH || 1)
localc=GR_COMBINE_LOCAL_ITERATED;
else
localc=GR_COMBINE_LOCAL_CONSTANT;
@@ -1054,8 +1041,6 @@ static void fxSetupTextureNone_NoLock(GLcontext *ctx)
localc,
GR_COMBINE_OTHER_NONE,
FXFALSE);
-
- fxMesa->lastUnitsMode=FX_UM_NONE;
}
/************************************************************************/
@@ -1106,7 +1091,8 @@ static void fxSetupTexture_NoLock(GLcontext *ctx)
}
}
-static void fxSetupTexture(GLcontext *ctx) {
+static void fxSetupTexture(GLcontext *ctx)
+{
BEGIN_BOARD_LOCK();
fxSetupTexture_NoLock(ctx);
END_BOARD_LOCK();
@@ -1239,15 +1225,19 @@ void fxDDBlendFunc(GLcontext *ctx, GLenum sfactor, GLenum dfactor)
static void fxSetupBlend(GLcontext *ctx)
{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
- tfxUnitsState *us=&fxMesa->unitsState;
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ tfxUnitsState *us = &fxMesa->unitsState;
- if(us->blendEnabled)
- FX_grAlphaBlendFunction(us->blendSrcFuncRGB,us->blendDstFuncRGB,
- us->blendSrcFuncAlpha,us->blendDstFuncAlpha);
+ assert(us->blendEnabled == ctx->Color.BlendEnabled);
+
+ if (us->blendEnabled)
+ FX_grAlphaBlendFunction(us->blendSrcFuncRGB, us->blendDstFuncRGB,
+ us->blendSrcFuncAlpha, us->blendDstFuncAlpha);
else
- FX_grAlphaBlendFunction(GR_BLEND_ONE,GR_BLEND_ZERO,GR_BLEND_ONE,GR_BLEND_ZERO);
+ FX_grAlphaBlendFunction(GR_BLEND_ONE, GR_BLEND_ZERO,
+ GR_BLEND_ONE, GR_BLEND_ZERO);
}
+
/************************************************************************/
/************************** Alpha Test SetUp ****************************/
@@ -1255,8 +1245,8 @@ static void fxSetupBlend(GLcontext *ctx)
void fxDDAlphaFunc(GLcontext *ctx, GLenum func, GLclampf ref)
{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
- tfxUnitsState *us=&fxMesa->unitsState;
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ tfxUnitsState *us = &fxMesa->unitsState;
GrCmpFnc_t newfunc;
switch(func) {
@@ -1316,81 +1306,118 @@ static void fxSetupAlphaTest(GLcontext *ctx)
FX_grAlphaTestFunction(GR_CMP_ALWAYS);
}
-/************************************************************************/
-/************************** Depth Test SetUp ****************************/
-/************************************************************************/
-void fxDDDepthFunc(GLcontext *ctx, GLenum func)
+/*
+ * Evaluate all depth-test state and make the Glide calls.
+ */
+static void
+fxSetupDepthTest(GLcontext *ctx)
{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
- tfxUnitsState *us=&fxMesa->unitsState;
- GrCmpFnc_t dfunc;
-
- switch(func) {
- case GL_NEVER:
- dfunc=GR_CMP_NEVER;
- break;
- case GL_LESS:
- dfunc=GR_CMP_LESS;
- break;
- case GL_GEQUAL:
- dfunc=GR_CMP_GEQUAL;
- break;
- case GL_LEQUAL:
- dfunc=GR_CMP_LEQUAL;
- break;
- case GL_GREATER:
- dfunc=GR_CMP_GREATER;
- break;
- case GL_NOTEQUAL:
- dfunc=GR_CMP_NOTEQUAL;
- break;
- case GL_EQUAL:
- dfunc=GR_CMP_EQUAL;
- break;
- case GL_ALWAYS:
- dfunc=GR_CMP_ALWAYS;
- break;
- default:
- fprintf(stderr,"fx Driver: internal error in fxDDDepthFunc()\n");
- fxCloseHardware();
- exit(-1);
- break;
+ if (ctx->Depth.Test) {
+ GrCmpFnc_t dfunc;
+ switch (ctx->Depth.Func) {
+ case GL_NEVER:
+ dfunc = GR_CMP_NEVER;
+ break;
+ case GL_LESS:
+ dfunc = GR_CMP_LESS;
+ break;
+ case GL_GEQUAL:
+ dfunc = GR_CMP_GEQUAL;
+ break;
+ case GL_LEQUAL:
+ dfunc = GR_CMP_LEQUAL;
+ break;
+ case GL_GREATER:
+ dfunc = GR_CMP_GREATER;
+ break;
+ case GL_NOTEQUAL:
+ dfunc = GR_CMP_NOTEQUAL;
+ break;
+ case GL_EQUAL:
+ dfunc = GR_CMP_EQUAL;
+ break;
+ case GL_ALWAYS:
+ dfunc = GR_CMP_ALWAYS;
+ break;
+ default:
+ gl_problem(ctx, "bad depth mode in fxSetupDepthTest");
+ dfunc = GR_CMP_ALWAYS;
+ }
+ FX_grDepthBufferFunction(dfunc);
+ FX_grDepthMask(ctx->Depth.Mask);
}
-
- if(dfunc!=us->depthTestFunc) {
- us->depthTestFunc=dfunc;
- fxMesa->new_state |= FX_NEW_DEPTH;
- ctx->Driver.RenderStart = fxSetupFXUnits;
+ else {
+ /* depth test always passes, don't update Z buffer */
+ FX_grDepthBufferFunction(GR_CMP_ALWAYS);
+ FX_grDepthMask(FXFALSE);
}
-
}
-void fxDDDepthMask(GLcontext *ctx, GLboolean flag)
-{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
- tfxUnitsState *us=&fxMesa->unitsState;
- if(flag!=us->depthMask) {
- us->depthMask=flag;
- fxMesa->new_state |= FX_NEW_DEPTH;
- ctx->Driver.RenderStart = fxSetupFXUnits;
+/*
+ * Evaluate all stencil state and make the Glide calls.
+ */
+static GrStencil_t
+fxConvertGLStencilOp(GLenum op)
+{
+ switch (op) {
+ case GL_KEEP:
+ return GR_STENCILOP_KEEP;
+ case GL_ZERO:
+ return GR_STENCILOP_ZERO;
+ case GL_REPLACE:
+ return GR_STENCILOP_REPLACE;
+ case GL_INCR:
+ return GR_STENCILOP_INCR_CLAMP;
+ case GL_DECR:
+ return GR_STENCILOP_DECR_CLAMP;
+ case GL_INVERT:
+ return GR_STENCILOP_INVERT;
+ default:
+ gl_problem(NULL, "bad stencil op in fxConvertGLStencilOp");
}
+ return GR_STENCILOP_KEEP; /* never get, silence compiler warning */
}
-static void fxSetupDepthTest(GLcontext *ctx)
+/*
+ * This function is called just before any rendering is done.
+ * It will validate the stencil parameters.
+ */
+static void
+fxSetupStencilTest(GLcontext *ctx)
{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
- tfxUnitsState *us=&fxMesa->unitsState;
+ if (ctx->Stencil.Enabled) {
+ GrStencil_t sfail = fxConvertGLStencilOp(ctx->Stencil.FailFunc);
+ GrStencil_t zfail = fxConvertGLStencilOp(ctx->Stencil.ZFailFunc);
+ GrStencil_t zpass = fxConvertGLStencilOp(ctx->Stencil.ZPassFunc);
+ FX_grStencilOp(sfail, zfail, zpass);
+ FX_grStencilFunc(ctx->Stencil.Function - GL_NEVER,
+ ctx->Stencil.Ref, ctx->Stencil.ValueMask);
+ FX_grStencilMask(ctx->Stencil.WriteMask);
+ FX_grEnable(GR_STENCIL_MODE_EXT);
+ }
+ else {
+ FX_grDisable(GR_STENCIL_MODE_EXT);
+ }
+}
- if(us->depthTestEnabled)
- FX_grDepthBufferFunction(us->depthTestFunc);
- else
- FX_grDepthBufferFunction(GR_CMP_ALWAYS);
- FX_grDepthMask(us->depthMask);
+/*
+ * Set the state so that stencil is either enabled or disabled.
+ * This is called from Mesa only. Glide is invoked at
+ * setup time, not now.
+ */
+static void
+fxDDEnableStencil(GLcontext *ctx, GLboolean state)
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ (void) state;
+ fxMesa->new_state |= FX_NEW_STENCIL;
+ ctx->Driver.RenderStart = fxSetupFXUnits;
}
+
/************************************************************************/
/**************************** Color Mask SetUp **************************/
/************************************************************************/
@@ -1410,14 +1437,20 @@ static void fxSetupColorMask(GLcontext *ctx)
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
- FX_grColorMask(ctx->Color.ColorMask[RCOMP] ||
- ctx->Color.ColorMask[GCOMP] ||
- ctx->Color.ColorMask[BCOMP],
- ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer);
+ if (ctx->Color.DrawBuffer == GL_NONE) {
+ FX_grColorMask(FXFALSE, FXFALSE);
+ }
+ else {
+ FX_grColorMask(ctx->Color.ColorMask[RCOMP] ||
+ ctx->Color.ColorMask[GCOMP] ||
+ ctx->Color.ColorMask[BCOMP],
+ ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer);
+ }
}
+
/************************************************************************/
/**************************** Fog Mode SetUp ****************************/
/************************************************************************/
@@ -1582,59 +1615,71 @@ static void fxSetupCull(GLcontext *ctx)
void fxDDEnable(GLcontext *ctx, GLenum cap, GLboolean state)
{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
- tfxUnitsState *us=&fxMesa->unitsState;
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ tfxUnitsState *us = &fxMesa->unitsState;
if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxDDEnable(...)\n");
+ fprintf(stderr,"fxmesa: fxDDEnable(...)\n");
}
switch(cap) {
- case GL_ALPHA_TEST:
- if(state!=us->alphaTestEnabled) {
- us->alphaTestEnabled=state;
- fxMesa->new_state |= FX_NEW_ALPHA;
+ case GL_ALPHA_TEST:
+ if(state!=us->alphaTestEnabled) {
+ us->alphaTestEnabled=state;
+ fxMesa->new_state |= FX_NEW_ALPHA;
+ ctx->Driver.RenderStart = fxSetupFXUnits;
+ }
+ break;
+ case GL_BLEND:
+ if(state!=us->blendEnabled) {
+ us->blendEnabled=state;
+ fxMesa->new_state |= FX_NEW_BLEND;
+ ctx->Driver.RenderStart = fxSetupFXUnits;
+ }
+ break;
+ case GL_DEPTH_TEST:
+ fxMesa->new_state |= FX_NEW_DEPTH;
ctx->Driver.RenderStart = fxSetupFXUnits;
- }
- break;
- case GL_BLEND:
- if(state!=us->blendEnabled) {
- us->blendEnabled=state;
- fxMesa->new_state |= FX_NEW_BLEND;
+ break;
+ case GL_DITHER:
+ if (state)
+ FX_grDitherMode(GR_DITHER_4x4);
+ else
+ FX_grDitherMode(GR_DITHER_DISABLE);
+ break;
+ case GL_SCISSOR_TEST:
+ fxMesa->new_state |= FX_NEW_SCISSOR;
ctx->Driver.RenderStart = fxSetupFXUnits;
- }
- break;
- case GL_DEPTH_TEST:
- if(state!=us->depthTestEnabled) {
- us->depthTestEnabled=state;
- fxMesa->new_state |= FX_NEW_DEPTH;
+ break;
+ case GL_SHARED_TEXTURE_PALETTE_EXT:
+ fxDDTexUseGlbPalette(ctx, state);
+ break;
+ case GL_FOG:
+ fxMesa->new_state |= FX_NEW_FOG;
ctx->Driver.RenderStart = fxSetupFXUnits;
- }
- break;
- case GL_SCISSOR_TEST:
- fxMesa->new_state |= FX_NEW_SCISSOR;
- ctx->Driver.RenderStart = fxSetupFXUnits;
- break;
- case GL_FOG:
- fxMesa->new_state |= FX_NEW_FOG;
- ctx->Driver.RenderStart = fxSetupFXUnits;
- break;
- case GL_CULL_FACE:
- fxMesa->new_state |= FX_NEW_CULL;
- ctx->Driver.RenderStart = fxSetupFXUnits;
- break;
- case GL_LINE_SMOOTH:
- case GL_POINT_SMOOTH:
- case GL_POLYGON_SMOOTH:
- case GL_TEXTURE_2D:
+ break;
+ case GL_CULL_FACE:
+ fxMesa->new_state |= FX_NEW_CULL;
+ ctx->Driver.RenderStart = fxSetupFXUnits;
+ break;
+ case GL_LINE_SMOOTH:
+ case GL_LINE_STIPPLE:
+ case GL_POINT_SMOOTH:
+ case GL_POLYGON_SMOOTH:
+ case GL_TEXTURE_2D:
fxMesa->new_state |= FX_NEW_TEXTURING;
ctx->Driver.RenderStart = fxSetupFXUnits;
break;
- default:
- ; /* XXX no-op??? */
+ case GL_STENCIL_TEST:
+ fxMesa->new_state |= FX_NEW_STENCIL;
+ ctx->Driver.RenderStart = fxSetupFXUnits;
+ break;
+ default:
+ ; /* no-op */
}
}
+
#if 0
/*
Multipass to do GL_BLEND texture functions
@@ -1663,11 +1708,17 @@ static GLboolean fxMultipassBlend(struct vertex_buffer *VB, GLuint pass)
}
fxDDDepthMask(ctx, FALSE);
}
+ /*
+ * Disable stencil as well.
+ */
+ if (ctx->Stencil.Enabled) {
+ fxDDEnableStencil(ctx, GL_FALSE);
+ }
/* Enable Cc*Ct mode */
- /* ??? Set the Constant Color ??? */
+ /* XXX Set the Constant Color ? */
fxDDEnable(ctx, GL_BLEND, GL_TRUE);
- fxDDBlendFunc(ctx, ???, ???);
- fxSetupTextureSingleTMU(ctx, ???);
+ fxDDBlendFunc(ctx, XXX, XXX);
+ fxSetupTextureSingleTMU(ctx, XXX);
fxSetupBlend(ctx);
fxSetupDepthTest(ctx);
break;
@@ -1675,10 +1726,11 @@ static GLboolean fxMultipassBlend(struct vertex_buffer *VB, GLuint pass)
case 2:
/* Reset everything back to normal */
fxMesa->unitsState = fxMesa->restoreUnitsState;
- fxMesa->setupdone &= ???;
- fxSetupTextureSingleTMU(ctx, ???);
+ fxMesa->setupdone &= XXX;
+ fxSetupTextureSingleTMU(ctx, XXX);
fxSetupBlend(ctx);
fxSetupDepthTest(ctx);
+ fxSetupStencilText(ctx);
break;
}
@@ -1724,13 +1776,15 @@ static GLboolean fxMultipassTexture( struct vertex_buffer *VB, GLuint pass )
case GL_ALWAYS:
break;
default:
- fxDDDepthFunc( ctx, GL_EQUAL );
+ /*fxDDDepthFunc( ctx, GL_EQUAL );*/
+ FX_grDepthBufferFunction(GR_CMP_EQUAL);
break;
}
- fxDDDepthMask( ctx, GL_FALSE );
+ /*fxDDDepthMask( ctx, GL_FALSE ); */
+ FX_grDepthMask(FXFALSE);
}
-
+ fxDDEnableStencil(ctx, GL_FALSE);
if (ctx->Texture.Unit[1].EnvMode == GL_MODULATE) {
fxDDEnable( ctx, GL_BLEND, GL_TRUE );
fxDDBlendFunc( ctx, GL_DST_COLOR, GL_ZERO );
@@ -1750,6 +1804,7 @@ static GLboolean fxMultipassTexture( struct vertex_buffer *VB, GLuint pass )
fxSetupTextureSingleTMU( ctx, 0 );
fxSetupBlend( ctx );
fxSetupDepthTest( ctx );
+ fxSetupStencilTest( ctx );
break;
}
@@ -1807,10 +1862,13 @@ void fxSetupFXUnits( GLcontext *ctx )
if (newstate & FX_NEW_ALPHA)
fxSetupAlphaTest(ctx);
-
+
if (newstate & FX_NEW_DEPTH)
fxSetupDepthTest(ctx);
+ if (newstate & FX_NEW_STENCIL)
+ fxSetupStencilTest(ctx);
+
if (newstate & FX_NEW_FOG)
fxSetupFog(ctx);
@@ -1822,14 +1880,11 @@ void fxSetupFXUnits( GLcontext *ctx )
if (newstate & FX_NEW_CULL)
fxSetupCull(ctx);
-
fxMesa->new_state = 0;
/* ctx->Driver.RenderStart = 0; */
}
}
-
-
#else
diff --git a/xc/extras/Mesa/src/FX/fxtexman.c b/xc/extras/Mesa/src/FX/fxtexman.c
index 87f309adc..5066efa55 100644
--- a/xc/extras/Mesa/src/FX/fxtexman.c
+++ b/xc/extras/Mesa/src/FX/fxtexman.c
@@ -146,10 +146,10 @@ static void fxTMUInit(fxMesaContext fxMesa, int tmu)
end=FX_grTexMaxAddress(tmu);
if(fxMesa->verbose) {
- fprintf(stderr,"%s configuration:",(tmu==FX_TMU0) ? "TMU0" : "TMU1");
- fprintf(stderr," Lower texture memory address (%u)\n",(unsigned int)start);
- fprintf(stderr," Higher texture memory address (%u)\n",(unsigned int)end);
- fprintf(stderr," Splitting Texture memory in 2b blocks:\n");
+ fprintf(stderr,"Voodoo %s configuration:",(tmu==FX_TMU0) ? "TMU0" : "TMU1");
+ fprintf(stderr,"Voodoo Lower texture memory address (%u)\n",(unsigned int)start);
+ fprintf(stderr,"Voodoo Higher texture memory address (%u)\n",(unsigned int)end);
+ fprintf(stderr,"Voodoo Splitting Texture memory in 2b blocks:\n");
}
fxMesa->freeTexMem[tmu]=end-start;
@@ -162,7 +162,7 @@ static void fxTMUInit(fxMesaContext fxMesa, int tmu)
else blockend=blockstart+FX_2MB_SPLIT;
if(fxMesa->verbose)
- fprintf(stderr," %07u-%07u\n",
+ fprintf(stderr,"Voodoo %07u-%07u\n",
(unsigned int)blockstart,(unsigned int)blockend);
tmn=fxTMNewRangeNode(fxMesa, blockstart, blockend);
@@ -545,12 +545,8 @@ void fxTMReloadSubMipMapLevel(fxMesaContext fxMesa,
fxTexGetInfo(ti->mipmapLevel[0].width, ti->mipmapLevel[0].height,
&lodlevel, NULL, NULL, NULL, NULL, NULL, NULL, NULL);
- if((ti->info.format==GR_TEXFMT_INTENSITY_8) ||
- (ti->info.format==GR_TEXFMT_P_8) ||
- (ti->info.format==GR_TEXFMT_ALPHA_8))
- data=ti->mipmapLevel[level].data+((yoffset*ti->mipmapLevel[level].width)>>1);
- else
- data=ti->mipmapLevel[level].data+yoffset*ti->mipmapLevel[level].width;
+ data=ti->mipmapLevel[level].data +
+ yoffset*ti->mipmapLevel[level].width*ti->mipmapLevel[level].texelSize;
switch(tmu) {
case FX_TMU0:
@@ -651,12 +647,11 @@ void fxTMFreeTexture(fxMesaContext fxMesa, struct gl_texture_object *tObj)
fxTMMoveOutTM(fxMesa, tObj);
- for(i=0; i<MAX_TEXTURE_LEVELS; i++) {
- if (ti->mipmapLevel[i].used &&
- ti->mipmapLevel[i].translated)
+ for (i=0; i<MAX_TEXTURE_LEVELS; i++) {
+ if (ti->mipmapLevel[i].data) {
FREE(ti->mipmapLevel[i].data);
-
- (void)ti->mipmapLevel[i].data;
+ ti->mipmapLevel[i].data = NULL;
+ }
}
switch (ti->whichTMU) {
case FX_TMU0:
diff --git a/xc/extras/Mesa/src/FX/fxtritmp.h b/xc/extras/Mesa/src/FX/fxtritmp.h
index 06df4dcd0..6411d167a 100644
--- a/xc/extras/Mesa/src/FX/fxtritmp.h
+++ b/xc/extras/Mesa/src/FX/fxtritmp.h
@@ -66,7 +66,9 @@ static void TAG(fx_tri)(GLcontext *ctx, GLuint e1, GLuint e2, GLuint e3, GLuint
GLuint facing = (c<0.0) ^ ctx->Polygon.FrontBit;
GLubyte (*color)[4] = VB->Color[facing]->data;
if (IND & FX_FLAT) {
- FX_VB_COLOR(fxMesa, color[pv]);
+ GOURAUD2(v1,color[pv]);
+ GOURAUD2(v2,color[pv]);
+ GOURAUD2(v3,color[pv]);
} else {
GOURAUD2(v1,color[e1]);
GOURAUD2(v2,color[e2]);
@@ -103,7 +105,9 @@ static void TAG(fx_tri)(GLcontext *ctx, GLuint e1, GLuint e2, GLuint e3, GLuint
}
else if (IND & FX_FLAT) {
GLubyte (*color)[4] = VB->Color[0]->data;
- FX_VB_COLOR(fxMesa, color[pv]);
+ GOURAUD2(v1,color[pv]);
+ GOURAUD2(v2,color[pv]);
+ GOURAUD2(v3,color[pv]);
}
if (IND & FX_FRONT_BACK) {
@@ -168,7 +172,10 @@ static void TAG(fx_quad)(GLcontext *ctx, GLuint e1, GLuint e2, GLuint e3,
GLuint facing = (c<0.0) ^ ctx->Polygon.FrontBit;
GLubyte (*color)[4] = VB->Color[facing]->data;
if (IND & FX_FLAT) {
- FX_VB_COLOR(fxMesa, color[pv]);
+ GOURAUD2(v1,color[pv]);
+ GOURAUD2(v2,color[pv]);
+ GOURAUD2(v3,color[pv]);
+ GOURAUD2(v4,color[pv]);
} else {
GOURAUD2(v1,color[e1]);
GOURAUD2(v2,color[e2]);
@@ -206,7 +213,10 @@ static void TAG(fx_quad)(GLcontext *ctx, GLuint e1, GLuint e2, GLuint e3,
}
else if (IND & FX_FLAT) {
GLubyte (*color)[4] = VB->Color[0]->data;
- FX_VB_COLOR(fxMesa, color[pv]);
+ GOURAUD2(v1,color[pv]);
+ GOURAUD2(v2,color[pv]);
+ GOURAUD2(v3,color[pv]);
+ GOURAUD2(v4,color[pv]);
}
if (IND & FX_FRONT_BACK) {
@@ -249,9 +259,10 @@ static void TAG(fx_quad)(GLcontext *ctx, GLuint e1, GLuint e2, GLuint e3,
}
}
-#define DRAW_LINE(tmp0, tmp1, width) \
- do { \
- GrVertex verts[4]; \
+#define DRAW_LINE(tmp0, tmp1, width) \
+ do { \
+ const float xoff = 0.125, yoff = 0.125; \
+ GrVertex verts[4]; \
float dx, dy, wx, wy; \
\
dx = tmp0->x - tmp1->x; \
@@ -270,17 +281,17 @@ static void TAG(fx_quad)(GLcontext *ctx, GLuint e1, GLuint e2, GLuint e3,
verts[2] = *tmp1; \
verts[3] = *tmp1; \
\
- verts[0].x = tmp0->x - wx; \
- verts[0].y = tmp0->y - wy; \
+ verts[0].x = tmp0->x - wx + xoff; \
+ verts[0].y = tmp0->y - wy + yoff; \
\
- verts[1].x = tmp0->x + wx; \
- verts[1].y = tmp0->y + wy; \
+ verts[1].x = tmp0->x + wx + xoff; \
+ verts[1].y = tmp0->y + wy + yoff; \
\
- verts[2].x = tmp1->x + wx; \
- verts[2].y = tmp1->y + wy; \
+ verts[2].x = tmp1->x + wx + xoff; \
+ verts[2].y = tmp1->y + wy + yoff; \
\
- verts[3].x = tmp1->x - wx; \
- verts[3].y = tmp1->y - wy; \
+ verts[3].x = tmp1->x - wx + xoff; \
+ verts[3].y = tmp1->y - wy + yoff; \
\
FX_grDrawPolygonVertexList(4, verts); \
} while (0)
@@ -291,28 +302,20 @@ static void TAG(fx_line)(GLcontext *ctx, GLuint e1, GLuint e2, GLuint pv)
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
struct vertex_buffer *VB=ctx->VB;
fxVertex *gWin = FX_DRIVER_DATA(VB)->verts;
- GLubyte (* const color)[4] = VB->Color[0]->data;
+ GLubyte (* const color)[4] = VB->ColorPtr->data;
GrVertex *v1 = (GrVertex *)gWin[e1].f;
GrVertex *v2 = (GrVertex *)gWin[e2].f;
GLfloat w = ctx->Line.Width*.5;
- if (IND & FX_FLAT)
- {
- FX_VB_COLOR(fxMesa, color[pv]);
- if (IND & FX_ANTIALIAS)
-#if FX_USE_PARGB
- {
- GLuint v1argb = v1->argb;
- GLuint v2argb = v2->argb;
- v1->argb = (color[pv][ACOMP] << 24) | (v1argb & 0x00FFFFFF);
- v2->argb = (color[pv][ACOMP] << 24) | (v2argb & 0x00FFFFFF);
- }
-#else
- v1->a = v2->a = UBYTE_COLOR_TO_FLOAT_255_COLOR(color[pv][3]);
-#endif
+ if (IND & FX_FLAT) {
+ v1->r = v2->r = UBYTE_COLOR_TO_FLOAT_255_COLOR(color[pv][0]);
+ v1->g = v2->g = UBYTE_COLOR_TO_FLOAT_255_COLOR(color[pv][1]);
+ v1->b = v2->b = UBYTE_COLOR_TO_FLOAT_255_COLOR(color[pv][2]);
+ v1->a = v2->a = UBYTE_COLOR_TO_FLOAT_255_COLOR(color[pv][3]);
}
else if (IND & FX_TWOSIDE)
{
+ /* XXX use signed area of the polygon to determine front/back color choice */
GOURAUD2(v1,color[e1]);
GOURAUD2(v2,color[e2]);
}
@@ -331,8 +334,7 @@ static void TAG(fx_line)(GLcontext *ctx, GLuint e1, GLuint e2, GLuint pv)
else
DRAW_LINE(v1,v2,w);
- if (IND & FX_FRONT_BACK)
- {
+ if (IND & FX_FRONT_BACK) {
FX_grColorMask(ctx->Color.ColorMask[RCOMP] ||
ctx->Color.ColorMask[GCOMP] ||
ctx->Color.ColorMask[BCOMP],
diff --git a/xc/extras/Mesa/src/OSmesa/osmesa.c b/xc/extras/Mesa/src/OSmesa/osmesa.c
new file mode 100644
index 000000000..62b18f9e6
--- /dev/null
+++ b/xc/extras/Mesa/src/OSmesa/osmesa.c
@@ -0,0 +1,1637 @@
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.3
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * Off-Screen Mesa rendering / Rendering into client memory space
+ *
+ * Note on thread safety: this driver is thread safe. All
+ * functions are reentrant. The notion of current context is
+ * managed by the core gl_make_current() and gl_get_current_context()
+ * functions. Those functions are thread-safe.
+ */
+
+
+#ifdef PC_HEADER
+#include "all.h"
+#else
+#include "glheader.h"
+#include "GL/osmesa.h"
+#include "context.h"
+#include "depth.h"
+#include "mem.h"
+#include "matrix.h"
+#include "types.h"
+#include "vb.h"
+#include "extensions.h"
+#endif
+
+
+/*
+ * This is the OS/Mesa context struct.
+ * Notice how it includes a GLcontext. By doing this we're mimicking
+ * C++ inheritance/derivation.
+ * Later, we can cast a GLcontext pointer into an OSMesaContext pointer
+ * or vice versa.
+ */
+struct osmesa_context {
+ GLcontext gl_ctx; /* The core GL/Mesa context */
+ GLvisual *gl_visual; /* Describes the buffers */
+ GLframebuffer *gl_buffer; /* Depth, stencil, accum, etc buffers */
+ GLenum format; /* either GL_RGBA or GL_COLOR_INDEX */
+ void *buffer; /* the image buffer */
+ GLint width, height; /* size of image buffer */
+ GLuint pixel; /* current color index or RGBA pixel value */
+ GLuint clearpixel; /* pixel for clearing the color buffer */
+ GLint rowlength; /* number of pixels per row */
+ GLint userRowLength; /* user-specified number of pixels per row */
+ GLint rshift, gshift; /* bit shifts for RGBA formats */
+ GLint bshift, ashift;
+ GLint rind, gind, bind; /* index offsets for RGBA formats */
+ void *rowaddr[MAX_HEIGHT]; /* address of first pixel in each image row */
+ GLboolean yup; /* TRUE -> Y increases upward */
+ /* FALSE -> Y increases downward */
+};
+
+
+
+/* A forward declaration: */
+static void osmesa_update_state( GLcontext *ctx );
+
+
+
+/**********************************************************************/
+/***** Public Functions *****/
+/**********************************************************************/
+
+
+/*
+ * Create an Off-Screen Mesa rendering context. The only attribute needed is
+ * an RGBA vs Color-Index mode flag.
+ *
+ * Input: format - either GL_RGBA or GL_COLOR_INDEX
+ * sharelist - specifies another OSMesaContext with which to share
+ * display lists. NULL indicates no sharing.
+ * Return: an OSMesaContext or 0 if error
+ */
+OSMesaContext GLAPIENTRY
+OSMesaCreateContext( GLenum format, OSMesaContext sharelist )
+{
+ OSMesaContext osmesa;
+ GLint rshift, gshift, bshift, ashift;
+ GLint rind, gind, bind;
+ GLint indexBits, alphaBits;
+ GLboolean rgbmode;
+ GLboolean swalpha;
+ GLuint i4 = 1;
+ GLubyte *i1 = (GLubyte *) &i4;
+ GLint little_endian = *i1;
+
+ swalpha = GL_FALSE;
+ rind = gind = bind = 0;
+ if (format==OSMESA_COLOR_INDEX) {
+ indexBits = 8;
+ rshift = gshift = bshift = ashift = 0;
+ rgbmode = GL_FALSE;
+ }
+ else if (format==OSMESA_RGBA) {
+ indexBits = 0;
+ alphaBits = 8;
+ if (little_endian) {
+ rshift = 0;
+ gshift = 8;
+ bshift = 16;
+ ashift = 24;
+ }
+ else {
+ rshift = 24;
+ gshift = 16;
+ bshift = 8;
+ ashift = 0;
+ }
+ rgbmode = GL_TRUE;
+ }
+ else if (format==OSMESA_BGRA) {
+ indexBits = 0;
+ alphaBits = 8;
+ if (little_endian) {
+ ashift = 0;
+ rshift = 8;
+ gshift = 16;
+ bshift = 24;
+ }
+ else {
+ bshift = 24;
+ gshift = 16;
+ rshift = 8;
+ ashift = 0;
+ }
+ rgbmode = GL_TRUE;
+ }
+ else if (format==OSMESA_ARGB) {
+ indexBits = 0;
+ alphaBits = 8;
+ if (little_endian) {
+ bshift = 0;
+ gshift = 8;
+ rshift = 16;
+ ashift = 24;
+ }
+ else {
+ ashift = 24;
+ rshift = 16;
+ gshift = 8;
+ bshift = 0;
+ }
+ rgbmode = GL_TRUE;
+ }
+ else if (format==OSMESA_RGB) {
+ indexBits = 0;
+ alphaBits = 0;
+ bshift = 0;
+ gshift = 8;
+ rshift = 16;
+ ashift = 24;
+ bind = 2;
+ gind = 1;
+ rind = 0;
+ rgbmode = GL_TRUE;
+ swalpha = GL_TRUE;
+ }
+ else if (format==OSMESA_BGR) {
+ indexBits = 0;
+ alphaBits = 0;
+ bshift = 0;
+ gshift = 8;
+ rshift = 16;
+ ashift = 24;
+ bind = 0;
+ gind = 1;
+ rind = 2;
+ rgbmode = GL_TRUE;
+ swalpha = GL_TRUE;
+ }
+ else {
+ return NULL;
+ }
+
+
+ osmesa = (OSMesaContext) CALLOC_STRUCT(osmesa_context);
+ if (osmesa) {
+ osmesa->gl_visual = gl_create_visual( rgbmode,
+ swalpha, /* software alpha */
+ GL_FALSE, /* double buffer */
+ GL_FALSE, /* stereo */
+ DEFAULT_SOFTWARE_DEPTH_BITS,
+ STENCIL_BITS,
+ rgbmode ? ACCUM_BITS : 0,
+ indexBits,
+ 8, 8, 8, alphaBits );
+ if (!osmesa->gl_visual) {
+ FREE(osmesa);
+ return NULL;
+ }
+
+ if (!_mesa_initialize_context(&osmesa->gl_ctx,
+ osmesa->gl_visual,
+ sharelist ? &sharelist->gl_ctx
+ : (GLcontext *) NULL,
+ (void *) osmesa, GL_TRUE )) {
+ _mesa_destroy_visual( osmesa->gl_visual );
+ FREE(osmesa);
+ return NULL;
+ }
+ gl_extensions_enable(&(osmesa->gl_ctx),"GL_HP_occlusion_test");
+ gl_extensions_enable(&(osmesa->gl_ctx), "GL_ARB_texture_cube_map");
+
+ osmesa->gl_buffer = gl_create_framebuffer( osmesa->gl_visual,
+ osmesa->gl_visual->DepthBits > 0,
+ osmesa->gl_visual->StencilBits > 0,
+ osmesa->gl_visual->AccumRedBits > 0,
+ osmesa->gl_visual->AlphaBits > 0 );
+
+ if (!osmesa->gl_buffer) {
+ gl_destroy_visual( osmesa->gl_visual );
+ gl_free_context_data( &osmesa->gl_ctx );
+ FREE(osmesa);
+ return NULL;
+ }
+ osmesa->format = format;
+ osmesa->buffer = NULL;
+ osmesa->width = 0;
+ osmesa->height = 0;
+ osmesa->pixel = 0;
+ osmesa->clearpixel = 0;
+ osmesa->userRowLength = 0;
+ osmesa->rowlength = 0;
+ osmesa->yup = GL_TRUE;
+ osmesa->rshift = rshift;
+ osmesa->gshift = gshift;
+ osmesa->bshift = bshift;
+ osmesa->ashift = ashift;
+ osmesa->rind = rind;
+ osmesa->gind = gind;
+ osmesa->bind = bind;
+ }
+ return osmesa;
+}
+
+
+
+/*
+ * Destroy an Off-Screen Mesa rendering context.
+ *
+ * Input: ctx - the context to destroy
+ */
+void GLAPIENTRY OSMesaDestroyContext( OSMesaContext ctx )
+{
+ if (ctx) {
+ gl_destroy_visual( ctx->gl_visual );
+ gl_destroy_framebuffer( ctx->gl_buffer );
+ gl_free_context_data( &ctx->gl_ctx );
+ FREE( ctx );
+ }
+}
+
+
+
+/*
+ * Recompute the values of the context's rowaddr array.
+ */
+static void compute_row_addresses( OSMesaContext ctx )
+{
+ GLint i;
+
+ if (ctx->yup) {
+ /* Y=0 is bottom line of window */
+ if (ctx->format==OSMESA_COLOR_INDEX) {
+ /* 1-byte CI mode */
+ GLubyte *origin = (GLubyte *) ctx->buffer;
+ for (i=0;i<MAX_HEIGHT;i++) {
+ ctx->rowaddr[i] = origin + i * ctx->rowlength;
+ }
+ }
+ else {
+ if ((ctx->format==OSMESA_RGB) || (ctx->format==OSMESA_BGR)) {
+ /* 3-byte RGB mode */
+ GLubyte *origin = (GLubyte *) ctx->buffer;
+ for (i=0;i<MAX_HEIGHT;i++) {
+ ctx->rowaddr[i] = origin + (i * (ctx->rowlength*3));
+ }
+ } else {
+ /* 4-byte RGBA mode */
+ GLuint *origin = (GLuint *) ctx->buffer;
+ for (i=0;i<MAX_HEIGHT;i++) {
+ ctx->rowaddr[i] = origin + i * ctx->rowlength;
+ }
+ }
+ }
+ }
+ else {
+ /* Y=0 is top line of window */
+ if (ctx->format==OSMESA_COLOR_INDEX) {
+ /* 1-byte CI mode */
+ GLubyte *origin = (GLubyte *) ctx->buffer;
+ for (i=0;i<MAX_HEIGHT;i++) {
+ ctx->rowaddr[i] = origin + (ctx->height-i-1) * ctx->rowlength;
+ }
+ }
+ else {
+ if ((ctx->format==OSMESA_RGB) || (ctx->format==OSMESA_BGR)) {
+ /* 3-byte RGB mode */
+ GLubyte *origin = (GLubyte *) ctx->buffer;
+ for (i=0;i<MAX_HEIGHT;i++) {
+ ctx->rowaddr[i] = origin + ((ctx->height-i-1) * (ctx->rowlength*3));
+ }
+ } else {
+ /* 4-byte RGBA mode */
+ GLuint *origin = (GLuint *) ctx->buffer;
+ for (i=0;i<MAX_HEIGHT;i++) {
+ ctx->rowaddr[i] = origin + (ctx->height-i-1) * ctx->rowlength;
+ }
+ }
+ }
+ }
+}
+
+
+/*
+ * Bind an OSMesaContext to an image buffer. The image buffer is just a
+ * block of memory which the client provides. Its size must be at least
+ * as large as width*height*sizeof(type). Its address should be a multiple
+ * of 4 if using RGBA mode.
+ *
+ * Image data is stored in the order of glDrawPixels: row-major order
+ * with the lower-left image pixel stored in the first array position
+ * (ie. bottom-to-top).
+ *
+ * Since the only type initially supported is GL_UNSIGNED_BYTE, if the
+ * context is in RGBA mode, each pixel will be stored as a 4-byte RGBA
+ * value. If the context is in color indexed mode, each pixel will be
+ * stored as a 1-byte value.
+ *
+ * If the context's viewport hasn't been initialized yet, it will now be
+ * initialized to (0,0,width,height).
+ *
+ * Input: ctx - the rendering context
+ * buffer - the image buffer memory
+ * type - data type for pixel components, only GL_UNSIGNED_BYTE
+ * supported now
+ * width, height - size of image buffer in pixels, at least 1
+ * Return: GL_TRUE if success, GL_FALSE if error because of invalid ctx,
+ * invalid buffer address, type!=GL_UNSIGNED_BYTE, width<1, height<1,
+ * width>internal limit or height>internal limit.
+ */
+GLboolean GLAPIENTRY
+OSMesaMakeCurrent( OSMesaContext ctx, void *buffer, GLenum type,
+ GLsizei width, GLsizei height )
+{
+ if (!ctx || !buffer || type!=GL_UNSIGNED_BYTE
+ || width<1 || height<1 || width>MAX_WIDTH || height>MAX_HEIGHT) {
+ return GL_FALSE;
+ }
+
+ osmesa_update_state( &ctx->gl_ctx );
+ gl_make_current( &ctx->gl_ctx, ctx->gl_buffer );
+
+ ctx->buffer = buffer;
+ ctx->width = width;
+ ctx->height = height;
+ if (ctx->userRowLength)
+ ctx->rowlength = ctx->userRowLength;
+ else
+ ctx->rowlength = width;
+
+ compute_row_addresses( ctx );
+
+ /* init viewport */
+ if (ctx->gl_ctx.Viewport.Width==0) {
+ /* initialize viewport and scissor box to buffer size */
+ _mesa_Viewport( 0, 0, width, height );
+ ctx->gl_ctx.Scissor.Width = width;
+ ctx->gl_ctx.Scissor.Height = height;
+ }
+
+ return GL_TRUE;
+}
+
+
+
+OSMesaContext GLAPIENTRY OSMesaGetCurrentContext( void )
+{
+ GLcontext *ctx = gl_get_current_context();
+ if (ctx)
+ return (OSMesaContext) ctx;
+ else
+ return NULL;
+}
+
+
+
+void GLAPIENTRY OSMesaPixelStore( GLint pname, GLint value )
+{
+ OSMesaContext ctx = OSMesaGetCurrentContext();
+
+ switch (pname) {
+ case OSMESA_ROW_LENGTH:
+ if (value<0) {
+ gl_error( &ctx->gl_ctx, GL_INVALID_VALUE,
+ "OSMesaPixelStore(value)" );
+ return;
+ }
+ ctx->userRowLength = value;
+ ctx->rowlength = value;
+ break;
+ case OSMESA_Y_UP:
+ ctx->yup = value ? GL_TRUE : GL_FALSE;
+ break;
+ default:
+ gl_error( &ctx->gl_ctx, GL_INVALID_ENUM, "OSMesaPixelStore(pname)" );
+ return;
+ }
+
+ compute_row_addresses( ctx );
+}
+
+
+void GLAPIENTRY OSMesaGetIntegerv( GLint pname, GLint *value )
+{
+ OSMesaContext ctx = OSMesaGetCurrentContext();
+
+ switch (pname) {
+ case OSMESA_WIDTH:
+ *value = ctx->width;
+ return;
+ case OSMESA_HEIGHT:
+ *value = ctx->height;
+ return;
+ case OSMESA_FORMAT:
+ *value = ctx->format;
+ return;
+ case OSMESA_TYPE:
+ *value = GL_UNSIGNED_BYTE;
+ return;
+ case OSMESA_ROW_LENGTH:
+ *value = ctx->rowlength;
+ return;
+ case OSMESA_Y_UP:
+ *value = ctx->yup;
+ return;
+ default:
+ gl_error(&ctx->gl_ctx, GL_INVALID_ENUM, "OSMesaGetIntergerv(pname)");
+ return;
+ }
+}
+
+/*
+ * Return the depth buffer associated with an OSMesa context.
+ * Input: c - the OSMesa context
+ * Output: width, height - size of buffer in pixels
+ * bytesPerValue - bytes per depth value (2 or 4)
+ * buffer - pointer to depth buffer values
+ * Return: GL_TRUE or GL_FALSE to indicate success or failure.
+ */
+GLboolean GLAPIENTRY
+OSMesaGetDepthBuffer( OSMesaContext c, GLint *width, GLint *height,
+ GLint *bytesPerValue, void **buffer )
+{
+ if ((!c->gl_buffer) || (!c->gl_buffer->DepthBuffer)) {
+ *width = 0;
+ *height = 0;
+ *bytesPerValue = 0;
+ *buffer = 0;
+ return GL_FALSE;
+ }
+ else {
+ *width = c->gl_buffer->Width;
+ *height = c->gl_buffer->Height;
+ *bytesPerValue = sizeof(GLdepth);
+ *buffer = c->gl_buffer->DepthBuffer;
+ return GL_TRUE;
+ }
+}
+
+/*
+ * Return the color buffer associated with an OSMesa context.
+ * Input: c - the OSMesa context
+ * Output: width, height - size of buffer in pixels
+ * format - the pixel format (OSMESA_FORMAT)
+ * buffer - pointer to color buffer values
+ * Return: GL_TRUE or GL_FALSE to indicate success or failure.
+ */
+GLboolean GLAPIENTRY
+OSMesaGetColorBuffer( OSMesaContext c, GLint *width,
+ GLint *height, GLint *format, void **buffer )
+{
+ if (!c->buffer) {
+ *width = 0;
+ *height = 0;
+ *format = 0;
+ *buffer = 0;
+ return GL_FALSE;
+ }
+ else {
+ *width = c->width;
+ *height = c->height;
+ *format = c->format;
+ *buffer = c->buffer;
+ return GL_TRUE;
+ }
+}
+
+/**********************************************************************/
+/*** Device Driver Functions ***/
+/**********************************************************************/
+
+
+/*
+ * Useful macros:
+ */
+#define PACK_RGBA(R,G,B,A) ( ((R) << osmesa->rshift) \
+ | ((G) << osmesa->gshift) \
+ | ((B) << osmesa->bshift) \
+ | ((A) << osmesa->ashift) )
+
+#define PACK_RGBA2(R,G,B,A) ( ((R) << rshift) \
+ | ((G) << gshift) \
+ | ((B) << bshift) \
+ | ((A) << ashift) )
+
+#define UNPACK_RED(P) (((P) >> osmesa->rshift) & 0xff)
+#define UNPACK_GREEN(P) (((P) >> osmesa->gshift) & 0xff)
+#define UNPACK_BLUE(P) (((P) >> osmesa->bshift) & 0xff)
+#define UNPACK_ALPHA(P) (((P) >> osmesa->ashift) & 0xff)
+
+#define PIXELADDR1(X,Y) ((GLubyte *) osmesa->rowaddr[Y] + (X))
+#define PIXELADDR3(X,Y) ((GLubyte *) osmesa->rowaddr[Y] + ((X)*3))
+#define PIXELADDR4(X,Y) ((GLuint *) osmesa->rowaddr[Y] + (X))
+
+
+
+
+static GLboolean set_draw_buffer( GLcontext *ctx, GLenum mode )
+{
+ (void) ctx;
+ if (mode==GL_FRONT_LEFT) {
+ return GL_TRUE;
+ }
+ else {
+ return GL_FALSE;
+ }
+}
+
+
+static void set_read_buffer( GLcontext *ctx, GLframebuffer *buffer, GLenum mode )
+{
+ /* separate read buffer not supported */
+ ASSERT(buffer == ctx->DrawBuffer);
+ ASSERT(mode == GL_FRONT_LEFT);
+}
+
+
+static void clear_index( GLcontext *ctx, GLuint index )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx;
+ osmesa->clearpixel = index;
+}
+
+
+
+static void clear_color( GLcontext *ctx,
+ GLubyte r, GLubyte g, GLubyte b, GLubyte a )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx;
+ osmesa->clearpixel = PACK_RGBA( r, g, b, a );
+}
+
+
+
+static GLbitfield clear( GLcontext *ctx, GLbitfield mask, GLboolean all,
+ GLint x, GLint y, GLint width, GLint height )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx;
+ const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask;
+
+ /* we can't handle color or index masking */
+ if (*colorMask != 0xffffffff || ctx->Color.IndexMask != 0xffffffff)
+ return mask;
+
+ /* sanity check - we only have a front-left buffer */
+ ASSERT((mask & (DD_FRONT_RIGHT_BIT | DD_BACK_LEFT_BIT | DD_BACK_RIGHT_BIT)) == 0);
+
+ if (mask & DD_FRONT_LEFT_BIT) {
+ if (osmesa->format==OSMESA_COLOR_INDEX) {
+ if (all) {
+ /* Clear whole CI buffer */
+ MEMSET(osmesa->buffer, osmesa->clearpixel,
+ osmesa->rowlength * osmesa->height);
+ }
+ else {
+ /* Clear part of CI buffer */
+ GLint i, j;
+ for (i=0;i<height;i++) {
+ GLubyte *ptr1 = PIXELADDR1( x, (y+i) );
+ for (j=0;j<width;j++) {
+ *ptr1++ = osmesa->clearpixel;
+ }
+ }
+ }
+ }
+ else if ((osmesa->format==OSMESA_RGB)||(osmesa->format==OSMESA_BGR)) {
+ GLubyte rval = UNPACK_RED(osmesa->clearpixel);
+ GLubyte gval = UNPACK_GREEN(osmesa->clearpixel);
+ GLubyte bval = UNPACK_BLUE(osmesa->clearpixel);
+ GLint rind = osmesa->rind;
+ GLint gind = osmesa->gind;
+ GLint bind = osmesa->bind;
+ if (all) {
+ GLuint i, n;
+ GLubyte *ptr3 = (GLubyte *) osmesa->buffer;
+ /* Clear whole RGB buffer */
+ n = osmesa->rowlength * osmesa->height;
+ for (i=0;i<n;i++) {
+ ptr3[rind] = rval;
+ ptr3[gind] = gval;
+ ptr3[bind] = bval;
+ ptr3 += 3;
+ }
+ }
+ else {
+ /* Clear part of RGB buffer */
+ GLint i, j;
+ for (i=0;i<height;i++) {
+ GLubyte *ptr3 = PIXELADDR3( x, (y+i) );
+ for (j=0;j<width;j++) {
+ ptr3[rind] = rval;
+ ptr3[gind] = gval;
+ ptr3[bind] = bval;
+ ptr3 += 3;
+ }
+ }
+ }
+ }
+ else {
+ if (all) {
+ /* Clear whole RGBA buffer */
+ GLuint i, n, *ptr4;
+ n = osmesa->rowlength * osmesa->height;
+ ptr4 = (GLuint *) osmesa->buffer;
+ if (osmesa->clearpixel) {
+ for (i=0;i<n;i++) {
+ *ptr4++ = osmesa->clearpixel;
+ }
+ }
+ else {
+ BZERO(ptr4, n * sizeof(GLuint));
+ }
+ }
+ else {
+ /* Clear part of RGBA buffer */
+ GLint i, j;
+ for (i=0;i<height;i++) {
+ GLuint *ptr4 = PIXELADDR4( x, (y+i) );
+ for (j=0;j<width;j++) {
+ *ptr4++ = osmesa->clearpixel;
+ }
+ }
+ }
+ }
+ }
+ /* have Mesa clear all other buffers */
+ return mask & (~DD_FRONT_LEFT_BIT);
+}
+
+
+
+static void set_index( GLcontext *ctx, GLuint index )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx;
+ osmesa->pixel = index;
+}
+
+
+
+static void set_color( GLcontext *ctx,
+ GLubyte r, GLubyte g, GLubyte b, GLubyte a )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx;
+ osmesa->pixel = PACK_RGBA( r, g, b, a );
+}
+
+
+
+static void buffer_size( GLcontext *ctx, GLuint *width, GLuint *height )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx;
+ *width = osmesa->width;
+ *height = osmesa->height;
+}
+
+
+/**********************************************************************/
+/***** Read/write spans/arrays of RGBA pixels *****/
+/**********************************************************************/
+
+/* Write RGBA pixels to an RGBA (or permuted) buffer. */
+static void write_rgba_span( const GLcontext *ctx,
+ GLuint n, GLint x, GLint y,
+ CONST GLubyte rgba[][4], const GLubyte mask[] )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx;
+ GLuint *ptr4 = PIXELADDR4( x, y );
+ GLuint i;
+ GLint rshift = osmesa->rshift;
+ GLint gshift = osmesa->gshift;
+ GLint bshift = osmesa->bshift;
+ GLint ashift = osmesa->ashift;
+ if (mask) {
+ for (i=0;i<n;i++,ptr4++) {
+ if (mask[i]) {
+ *ptr4 = PACK_RGBA2( rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP], rgba[i][ACOMP] );
+ }
+ }
+ }
+ else {
+ for (i=0;i<n;i++,ptr4++) {
+ *ptr4 = PACK_RGBA2( rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP], rgba[i][ACOMP] );
+ }
+ }
+}
+
+
+/* Write RGBA pixels to an RGBA buffer. This is the fastest span-writer. */
+static void write_rgba_span_rgba( const GLcontext *ctx,
+ GLuint n, GLint x, GLint y,
+ CONST GLubyte rgba[][4],
+ const GLubyte mask[] )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx;
+ GLuint *ptr4 = PIXELADDR4( x, y );
+ const GLuint *rgba4 = (const GLuint *) rgba;
+ GLuint i;
+ if (mask) {
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ ptr4[i] = rgba4[i];
+ }
+ }
+ }
+ else {
+ MEMCPY( ptr4, rgba4, n * 4 );
+ }
+}
+
+
+/* Write RGB pixels to an RGBA (or permuted) buffer. */
+static void write_rgb_span( const GLcontext *ctx,
+ GLuint n, GLint x, GLint y,
+ CONST GLubyte rgb[][3], const GLubyte mask[] )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx;
+ GLuint *ptr4 = PIXELADDR4( x, y );
+ GLuint i;
+ GLint rshift = osmesa->rshift;
+ GLint gshift = osmesa->gshift;
+ GLint bshift = osmesa->bshift;
+ GLint ashift = osmesa->ashift;
+ if (mask) {
+ for (i=0;i<n;i++,ptr4++) {
+ if (mask[i]) {
+ *ptr4 = PACK_RGBA2( rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP], 255 );
+ }
+ }
+ }
+ else {
+ for (i=0;i<n;i++,ptr4++) {
+ *ptr4 = PACK_RGBA2( rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP], 255);
+ }
+ }
+}
+
+
+
+static void write_monocolor_span( const GLcontext *ctx,
+ GLuint n, GLint x, GLint y,
+ const GLubyte mask[] )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx;
+ GLuint *ptr4 = PIXELADDR4(x,y);
+ GLuint i;
+ for (i=0;i<n;i++,ptr4++) {
+ if (mask[i]) {
+ *ptr4 = osmesa->pixel;
+ }
+ }
+}
+
+
+
+static void write_rgba_pixels( const GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ CONST GLubyte rgba[][4], const GLubyte mask[] )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx;
+ GLuint i;
+ GLint rshift = osmesa->rshift;
+ GLint gshift = osmesa->gshift;
+ GLint bshift = osmesa->bshift;
+ GLint ashift = osmesa->ashift;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ GLuint *ptr4 = PIXELADDR4(x[i],y[i]);
+ *ptr4 = PACK_RGBA2( rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP], rgba[i][ACOMP] );
+ }
+ }
+}
+
+
+
+static void write_monocolor_pixels( const GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLubyte mask[] )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx;
+ GLuint i;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ GLuint *ptr4 = PIXELADDR4(x[i],y[i]);
+ *ptr4 = osmesa->pixel;
+ }
+ }
+}
+
+
+static void read_rgba_span( const GLcontext *ctx, GLuint n, GLint x, GLint y,
+ GLubyte rgba[][4] )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx;
+ GLuint i;
+ GLuint *ptr4 = PIXELADDR4(x,y);
+ for (i=0;i<n;i++) {
+ GLuint pixel = *ptr4++;
+ rgba[i][RCOMP] = UNPACK_RED(pixel);
+ rgba[i][GCOMP] = UNPACK_GREEN(pixel);
+ rgba[i][BCOMP] = UNPACK_BLUE(pixel);
+ rgba[i][ACOMP] = UNPACK_ALPHA(pixel);
+ }
+}
+
+
+/* Read RGBA pixels from an RGBA buffer */
+static void read_rgba_span_rgba( const GLcontext *ctx,
+ GLuint n, GLint x, GLint y,
+ GLubyte rgba[][4] )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx;
+ GLuint *ptr4 = PIXELADDR4(x,y);
+ MEMCPY( rgba, ptr4, n * 4 * sizeof(GLubyte) );
+}
+
+
+static void read_rgba_pixels( const GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ GLubyte rgba[][4], const GLubyte mask[] )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx;
+ GLuint i;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ GLuint *ptr4 = PIXELADDR4(x[i],y[i]);
+ GLuint pixel = *ptr4;
+ rgba[i][RCOMP] = UNPACK_RED(pixel);
+ rgba[i][GCOMP] = UNPACK_GREEN(pixel);
+ rgba[i][BCOMP] = UNPACK_BLUE(pixel);
+ rgba[i][ACOMP] = UNPACK_ALPHA(pixel);
+ }
+ }
+}
+
+/**********************************************************************/
+/***** 3 byte RGB pixel support funcs *****/
+/**********************************************************************/
+
+/* Write RGBA pixels to an RGB or BGR buffer. */
+static void write_rgba_span3( const GLcontext *ctx,
+ GLuint n, GLint x, GLint y,
+ CONST GLubyte rgba[][4], const GLubyte mask[] )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx;
+ GLubyte *ptr3 = PIXELADDR3( x, y);
+ GLuint i;
+ GLint rind = osmesa->rind;
+ GLint gind = osmesa->gind;
+ GLint bind = osmesa->bind;
+ if (mask) {
+ for (i=0;i<n;i++,ptr3+=3) {
+ if (mask[i]) {
+ ptr3[rind] = rgba[i][RCOMP];
+ ptr3[gind] = rgba[i][GCOMP];
+ ptr3[bind] = rgba[i][BCOMP];
+ }
+ }
+ }
+ else {
+ for (i=0;i<n;i++,ptr3+=3) {
+ ptr3[rind] = rgba[i][RCOMP];
+ ptr3[gind] = rgba[i][GCOMP];
+ ptr3[bind] = rgba[i][BCOMP];
+ }
+ }
+}
+
+/* Write RGB pixels to an RGB or BGR buffer. */
+static void write_rgb_span3( const GLcontext *ctx,
+ GLuint n, GLint x, GLint y,
+ CONST GLubyte rgb[][3], const GLubyte mask[] )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx;
+ GLubyte *ptr3 = PIXELADDR3( x, y);
+ GLuint i;
+ GLint rind = osmesa->rind;
+ GLint gind = osmesa->gind;
+ GLint bind = osmesa->bind;
+ if (mask) {
+ for (i=0;i<n;i++,ptr3+=3) {
+ if (mask[i]) {
+ ptr3[rind] = rgb[i][RCOMP];
+ ptr3[gind] = rgb[i][GCOMP];
+ ptr3[bind] = rgb[i][BCOMP];
+ }
+ }
+ }
+ else {
+ for (i=0;i<n;i++,ptr3+=3) {
+ ptr3[rind] = rgb[i][RCOMP];
+ ptr3[gind] = rgb[i][GCOMP];
+ ptr3[bind] = rgb[i][BCOMP];
+ }
+ }
+}
+
+
+static void write_monocolor_span3( const GLcontext *ctx,
+ GLuint n, GLint x, GLint y,
+ const GLubyte mask[] )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx;
+
+ GLubyte rval = UNPACK_RED(osmesa->pixel);
+ GLubyte gval = UNPACK_GREEN(osmesa->pixel);
+ GLubyte bval = UNPACK_BLUE(osmesa->pixel);
+ GLint rind = osmesa->rind;
+ GLint gind = osmesa->gind;
+ GLint bind = osmesa->bind;
+ GLubyte *ptr3 = PIXELADDR3( x, y);
+ GLuint i;
+ for (i=0;i<n;i++,ptr3+=3) {
+ if (mask[i]) {
+ ptr3[rind] = rval;
+ ptr3[gind] = gval;
+ ptr3[bind] = bval;
+ }
+ }
+}
+
+static void write_rgba_pixels3( const GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ CONST GLubyte rgba[][4], const GLubyte mask[] )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx;
+ GLuint i;
+ GLint rind = osmesa->rind;
+ GLint gind = osmesa->gind;
+ GLint bind = osmesa->bind;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ GLubyte *ptr3 = PIXELADDR3(x[i],y[i]);
+ ptr3[rind] = rgba[i][RCOMP];
+ ptr3[gind] = rgba[i][GCOMP];
+ ptr3[bind] = rgba[i][BCOMP];
+ }
+ }
+}
+
+static void write_monocolor_pixels3( const GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLubyte mask[] )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx;
+ GLuint i;
+ GLint rind = osmesa->rind;
+ GLint gind = osmesa->gind;
+ GLint bind = osmesa->bind;
+ GLubyte rval = UNPACK_RED(osmesa->pixel);
+ GLubyte gval = UNPACK_GREEN(osmesa->pixel);
+ GLubyte bval = UNPACK_BLUE(osmesa->pixel);
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ GLubyte *ptr3 = PIXELADDR3(x[i],y[i]);
+ ptr3[rind] = rval;
+ ptr3[gind] = gval;
+ ptr3[bind] = bval;
+ }
+ }
+}
+
+static void read_rgba_span3( const GLcontext *ctx,
+ GLuint n, GLint x, GLint y,
+ GLubyte rgba[][4] )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx;
+ GLuint i;
+ GLint rind = osmesa->rind;
+ GLint gind = osmesa->gind;
+ GLint bind = osmesa->bind;
+ const GLubyte *ptr3 = PIXELADDR3( x, y);
+ for (i=0;i<n;i++,ptr3+=3) {
+ rgba[i][RCOMP] = ptr3[rind];
+ rgba[i][GCOMP] = ptr3[gind];
+ rgba[i][BCOMP] = ptr3[bind];
+ rgba[i][ACOMP] = 0;
+ }
+}
+
+static void read_rgba_pixels3( const GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ GLubyte rgba[][4], const GLubyte mask[] )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx;
+ GLuint i;
+ GLint rind = osmesa->rind;
+ GLint gind = osmesa->gind;
+ GLint bind = osmesa->bind;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ const GLubyte *ptr3 = PIXELADDR3(x[i],y[i]);
+ rgba[i][RCOMP] = ptr3[rind];
+ rgba[i][GCOMP] = ptr3[gind];
+ rgba[i][BCOMP] = ptr3[bind];
+ rgba[i][ACOMP] = 0;
+ }
+ }
+}
+
+
+/**********************************************************************/
+/***** Read/write spans/arrays of CI pixels *****/
+/**********************************************************************/
+
+/* Write 32-bit color index to buffer */
+static void write_index32_span( const GLcontext *ctx,
+ GLuint n, GLint x, GLint y,
+ const GLuint index[], const GLubyte mask[] )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx;
+ GLubyte *ptr1 = PIXELADDR1(x,y);
+ GLuint i;
+ if (mask) {
+ for (i=0;i<n;i++,ptr1++) {
+ if (mask[i]) {
+ *ptr1 = (GLubyte) index[i];
+ }
+ }
+ }
+ else {
+ for (i=0;i<n;i++,ptr1++) {
+ *ptr1 = (GLubyte) index[i];
+ }
+ }
+}
+
+
+/* Write 8-bit color index to buffer */
+static void write_index8_span( const GLcontext *ctx,
+ GLuint n, GLint x, GLint y,
+ const GLubyte index[], const GLubyte mask[] )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx;
+ GLubyte *ptr1 = PIXELADDR1(x,y);
+ GLuint i;
+ if (mask) {
+ for (i=0;i<n;i++,ptr1++) {
+ if (mask[i]) {
+ *ptr1 = (GLubyte) index[i];
+ }
+ }
+ }
+ else {
+ MEMCPY( ptr1, index, n );
+ }
+}
+
+
+static void write_monoindex_span( const GLcontext *ctx,
+ GLuint n, GLint x, GLint y,
+ const GLubyte mask[] )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx;
+ GLubyte *ptr1 = PIXELADDR1(x,y);
+ GLuint i;
+ for (i=0;i<n;i++,ptr1++) {
+ if (mask[i]) {
+ *ptr1 = (GLubyte) osmesa->pixel;
+ }
+ }
+}
+
+
+static void write_index_pixels( const GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLuint index[], const GLubyte mask[] )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx;
+ GLuint i;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ GLubyte *ptr1 = PIXELADDR1(x[i],y[i]);
+ *ptr1 = (GLubyte) index[i];
+ }
+ }
+}
+
+
+static void write_monoindex_pixels( const GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ const GLubyte mask[] )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx;
+ GLuint i;
+ for (i=0;i<n;i++) {
+ if (mask[i]) {
+ GLubyte *ptr1 = PIXELADDR1(x[i],y[i]);
+ *ptr1 = (GLubyte) osmesa->pixel;
+ }
+ }
+}
+
+
+static void read_index_span( const GLcontext *ctx,
+ GLuint n, GLint x, GLint y, GLuint index[] )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx;
+ GLuint i;
+ const GLubyte *ptr1 = PIXELADDR1(x,y);
+ for (i=0;i<n;i++,ptr1++) {
+ index[i] = (GLuint) *ptr1;
+ }
+}
+
+
+static void read_index_pixels( const GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ GLuint index[], const GLubyte mask[] )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx;
+ GLuint i;
+ for (i=0;i<n;i++) {
+ if (mask[i] ) {
+ const GLubyte *ptr1 = PIXELADDR1(x[i],y[i]);
+ index[i] = (GLuint) *ptr1;
+ }
+ }
+}
+
+
+
+/**********************************************************************/
+/***** Optimized line rendering *****/
+/**********************************************************************/
+
+
+/*
+ * Draw a flat-shaded, RGB line into an osmesa buffer.
+ */
+static void flat_rgba_line( GLcontext *ctx,
+ GLuint vert0, GLuint vert1, GLuint pvert )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx;
+ GLubyte *color = ctx->VB->ColorPtr->data[pvert];
+ unsigned long pixel = PACK_RGBA( color[0], color[1], color[2], color[3] );
+
+#define INTERP_XY 1
+#define CLIP_HACK 1
+#define PLOT(X,Y) { GLuint *ptr4 = PIXELADDR4(X,Y); *ptr4 = pixel; }
+
+#ifdef WIN32
+#include "..\linetemp.h"
+#else
+#include "linetemp.h"
+#endif
+}
+
+
+/*
+ * Draw a flat-shaded, Z-less, RGB line into an osmesa buffer.
+ */
+static void flat_rgba_z_line( GLcontext *ctx,
+ GLuint vert0, GLuint vert1, GLuint pvert )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx;
+ GLubyte *color = ctx->VB->ColorPtr->data[pvert];
+ unsigned long pixel = PACK_RGBA( color[0], color[1], color[2], color[3] );
+
+#define INTERP_XY 1
+#define INTERP_Z 1
+#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
+#define CLIP_HACK 1
+#define PLOT(X,Y) \
+ if (Z < *zPtr) { \
+ GLuint *ptr4 = PIXELADDR4(X,Y); \
+ *ptr4 = pixel; \
+ *zPtr = Z; \
+ }
+
+#ifdef WIN32
+#include "..\linetemp.h"
+#else
+#include "linetemp.h"
+#endif
+}
+
+
+/*
+ * Draw a flat-shaded, alpha-blended, RGB line into an osmesa buffer.
+ */
+static void flat_blend_rgba_line( GLcontext *ctx,
+ GLuint vert0, GLuint vert1, GLuint pvert )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx;
+ struct vertex_buffer *VB = ctx->VB;
+ GLint rshift = osmesa->rshift;
+ GLint gshift = osmesa->gshift;
+ GLint bshift = osmesa->bshift;
+ GLint avalue = VB->ColorPtr->data[pvert][3];
+ GLint msavalue = 255 - avalue;
+ GLint rvalue = VB->ColorPtr->data[pvert][0]*avalue;
+ GLint gvalue = VB->ColorPtr->data[pvert][1]*avalue;
+ GLint bvalue = VB->ColorPtr->data[pvert][2]*avalue;
+
+#define INTERP_XY 1
+#define CLIP_HACK 1
+#define PLOT(X,Y) \
+ { GLuint *ptr4 = PIXELADDR4(X,Y); \
+ GLuint pixel = 0; \
+ pixel |=((((((*ptr4) >> rshift) & 0xff)*msavalue+rvalue)>>8) << rshift);\
+ pixel |=((((((*ptr4) >> gshift) & 0xff)*msavalue+gvalue)>>8) << gshift);\
+ pixel |=((((((*ptr4) >> bshift) & 0xff)*msavalue+bvalue)>>8) << bshift);\
+ *ptr4 = pixel; \
+ }
+
+#ifdef WIN32
+#include "..\linetemp.h"
+#else
+#include "linetemp.h"
+#endif
+}
+
+
+/*
+ * Draw a flat-shaded, Z-less, alpha-blended, RGB line into an osmesa buffer.
+ */
+static void flat_blend_rgba_z_line( GLcontext *ctx,
+ GLuint vert0, GLuint vert1, GLuint pvert )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx;
+ struct vertex_buffer *VB = ctx->VB;
+ GLint rshift = osmesa->rshift;
+ GLint gshift = osmesa->gshift;
+ GLint bshift = osmesa->bshift;
+ GLint avalue = VB->ColorPtr->data[pvert][3];
+ GLint msavalue = 256 - avalue;
+ GLint rvalue = VB->ColorPtr->data[pvert][0]*avalue;
+ GLint gvalue = VB->ColorPtr->data[pvert][1]*avalue;
+ GLint bvalue = VB->ColorPtr->data[pvert][2]*avalue;
+
+#define INTERP_XY 1
+#define INTERP_Z 1
+#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
+#define CLIP_HACK 1
+#define PLOT(X,Y) \
+ if (Z < *zPtr) { \
+ GLuint *ptr4 = PIXELADDR4(X,Y); \
+ GLuint pixel = 0; \
+ pixel |=((((((*ptr4) >> rshift) & 0xff)*msavalue+rvalue)>>8) << rshift); \
+ pixel |=((((((*ptr4) >> gshift) & 0xff)*msavalue+gvalue)>>8) << gshift); \
+ pixel |=((((((*ptr4) >> bshift) & 0xff)*msavalue+bvalue)>>8) << bshift); \
+ *ptr4 = pixel; \
+ }
+
+#ifdef WIN32
+#include "..\linetemp.h"
+#else
+#include "linetemp.h"
+#endif
+}
+
+
+/*
+ * Draw a flat-shaded, Z-less, alpha-blended, RGB line into an osmesa buffer.
+ */
+static void flat_blend_rgba_z_line_write( GLcontext *ctx,
+ GLuint vert0, GLuint vert1, GLuint pvert )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx;
+ struct vertex_buffer *VB = ctx->VB;
+ GLint rshift = osmesa->rshift;
+ GLint gshift = osmesa->gshift;
+ GLint bshift = osmesa->bshift;
+ GLint avalue = VB->ColorPtr->data[pvert][3];
+ GLint msavalue = 256 - avalue;
+ GLint rvalue = VB->ColorPtr->data[pvert][0]*avalue;
+ GLint gvalue = VB->ColorPtr->data[pvert][1]*avalue;
+ GLint bvalue = VB->ColorPtr->data[pvert][2]*avalue;
+
+#define INTERP_XY 1
+#define INTERP_Z 1
+#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
+#define CLIP_HACK 1
+#define PLOT(X,Y) \
+ if (Z < *zPtr) { \
+ GLuint *ptr4 = PIXELADDR4(X,Y); \
+ GLuint pixel = 0; \
+ pixel |=((((((*ptr4) >> rshift) & 0xff)*msavalue+rvalue)>>8) << rshift); \
+ pixel |=((((((*ptr4) >> gshift) & 0xff)*msavalue+gvalue)>>8) << gshift); \
+ pixel |=((((((*ptr4) >> bshift) & 0xff)*msavalue+bvalue)>>8) << bshift); \
+ *ptr4 = pixel; \
+ *zPtr = Z; \
+ }
+
+#ifdef WIN32
+#include "..\linetemp.h"
+#else
+#include "linetemp.h"
+#endif
+}
+
+
+/*
+ * Analyze context state to see if we can provide a fast line drawing
+ * function, like those in lines.c. Otherwise, return NULL.
+ */
+static line_func choose_line_function( GLcontext *ctx )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx;
+
+ if (ctx->Line.SmoothFlag) return NULL;
+ if (ctx->Texture.Enabled) return NULL;
+ if (ctx->Light.ShadeModel!=GL_FLAT) return NULL;
+
+ if (ctx->Line.Width==1.0F
+ && ctx->Line.StippleFlag==GL_FALSE) {
+
+ if (ctx->RasterMask==DEPTH_BIT
+ && ctx->Depth.Func==GL_LESS
+ && ctx->Depth.Mask==GL_TRUE
+ && ctx->Visual->DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
+ switch(osmesa->format) {
+ case OSMESA_RGBA:
+ case OSMESA_BGRA:
+ case OSMESA_ARGB:
+ return flat_rgba_z_line;
+ default:
+ return NULL;
+ }
+ }
+
+ if (ctx->RasterMask==0) {
+ switch(osmesa->format) {
+ case OSMESA_RGBA:
+ case OSMESA_BGRA:
+ case OSMESA_ARGB:
+ return flat_rgba_line;
+ default:
+ return NULL;
+ }
+ }
+
+ if (ctx->RasterMask==(DEPTH_BIT|BLEND_BIT)
+ && ctx->Depth.Func==GL_LESS
+ && ctx->Depth.Mask==GL_TRUE
+ && ctx->Visual->DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS
+ && ctx->Color.BlendSrcRGB==GL_SRC_ALPHA
+ && ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA
+ && ctx->Color.BlendSrcA==GL_SRC_ALPHA
+ && ctx->Color.BlendDstA==GL_ONE_MINUS_SRC_ALPHA
+ && ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
+ switch(osmesa->format) {
+ case OSMESA_RGBA:
+ case OSMESA_BGRA:
+ case OSMESA_ARGB:
+ return flat_blend_rgba_z_line_write;
+ default:
+ return NULL;
+ }
+ }
+
+ if (ctx->RasterMask==(DEPTH_BIT|BLEND_BIT)
+ && ctx->Depth.Func==GL_LESS
+ && ctx->Depth.Mask==GL_FALSE
+ && ctx->Visual->DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS
+ && ctx->Color.BlendSrcRGB==GL_SRC_ALPHA
+ && ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA
+ && ctx->Color.BlendSrcA==GL_SRC_ALPHA
+ && ctx->Color.BlendDstA==GL_ONE_MINUS_SRC_ALPHA
+ && ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
+ switch(osmesa->format) {
+ case OSMESA_RGBA:
+ case OSMESA_BGRA:
+ case OSMESA_ARGB:
+ return flat_blend_rgba_z_line;
+ default:
+ return NULL;
+ }
+ }
+
+ if (ctx->RasterMask==BLEND_BIT
+ && ctx->Color.BlendSrcRGB==GL_SRC_ALPHA
+ && ctx->Color.BlendDstRGB==GL_ONE_MINUS_SRC_ALPHA
+ && ctx->Color.BlendSrcA==GL_SRC_ALPHA
+ && ctx->Color.BlendDstA==GL_ONE_MINUS_SRC_ALPHA
+ && ctx->Color.BlendEquation==GL_FUNC_ADD_EXT) {
+ switch(osmesa->format) {
+ case OSMESA_RGBA:
+ case OSMESA_BGRA:
+ case OSMESA_ARGB:
+ return flat_blend_rgba_line;
+ default:
+ return NULL;
+ }
+ }
+
+ }
+ return NULL;
+}
+
+
+/**********************************************************************/
+/***** Optimized triangle rendering *****/
+/**********************************************************************/
+
+
+/*
+ * Smooth-shaded, z-less triangle, RGBA color.
+ */
+static void smooth_rgba_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+ GLuint v2, GLuint pv )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx;
+ GLint rshift = osmesa->rshift;
+ GLint gshift = osmesa->gshift;
+ GLint bshift = osmesa->bshift;
+ GLint ashift = osmesa->ashift;
+ (void) pv;
+
+#define INTERP_Z 1
+#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
+#define INTERP_RGB 1
+#define INTERP_ALPHA 1
+#define INNER_LOOP( LEFT, RIGHT, Y ) \
+{ \
+ GLint i, len = RIGHT-LEFT; \
+ GLuint *img = PIXELADDR4(LEFT,Y); \
+ for (i=0;i<len;i++,img++) { \
+ GLdepth z = FixedToDepth(ffz); \
+ if (z < zRow[i]) { \
+ *img = PACK_RGBA2( FixedToInt(ffr), FixedToInt(ffg), \
+ FixedToInt(ffb), FixedToInt(ffa) ); \
+ zRow[i] = z; \
+ } \
+ ffr += fdrdx; ffg += fdgdx; ffb += fdbdx; ffa += fdadx;\
+ ffz += fdzdx; \
+ } \
+}
+#ifdef WIN32
+#include "..\tritemp.h"
+#else
+#include "tritemp.h"
+#endif
+}
+
+
+
+
+/*
+ * Flat-shaded, z-less triangle, RGBA color.
+ */
+static void flat_rgba_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
+ GLuint v2, GLuint pv )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx;
+#define INTERP_Z 1
+#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
+#define SETUP_CODE \
+ GLubyte r = VB->ColorPtr->data[pv][0]; \
+ GLubyte g = VB->ColorPtr->data[pv][1]; \
+ GLubyte b = VB->ColorPtr->data[pv][2]; \
+ GLubyte a = VB->ColorPtr->data[pv][3]; \
+ GLuint pixel = PACK_RGBA(r,g,b,a);
+
+#define INNER_LOOP( LEFT, RIGHT, Y ) \
+{ \
+ GLint i, len = RIGHT-LEFT; \
+ GLuint *img = PIXELADDR4(LEFT,Y); \
+ for (i=0;i<len;i++,img++) { \
+ GLdepth z = FixedToDepth(ffz); \
+ if (z < zRow[i]) { \
+ *img = pixel; \
+ zRow[i] = z; \
+ } \
+ ffz += fdzdx; \
+ } \
+}
+#ifdef WIN32
+#include "..\tritemp.h"
+#else
+#include "tritemp.h"
+#endif
+}
+
+
+
+/*
+ * Return pointer to an accelerated triangle function if possible.
+ */
+static triangle_func choose_triangle_function( GLcontext *ctx )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx;
+
+ if ((osmesa->format==OSMESA_RGB)||(osmesa->format==OSMESA_BGR)) return NULL;
+
+ if (ctx->Polygon.SmoothFlag) return NULL;
+ if (ctx->Polygon.StippleFlag) return NULL;
+ if (ctx->Texture.Enabled) return NULL;
+
+ if (ctx->RasterMask==DEPTH_BIT
+ && ctx->Depth.Func==GL_LESS
+ && ctx->Depth.Mask==GL_TRUE
+ && ctx->Visual->DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS
+ && osmesa->format!=OSMESA_COLOR_INDEX) {
+ if (ctx->Light.ShadeModel==GL_SMOOTH) {
+ return smooth_rgba_z_triangle;
+ }
+ else {
+ return flat_rgba_z_triangle;
+ }
+ }
+ return NULL;
+}
+
+
+
+static const GLubyte *get_string( GLcontext *ctx, GLenum name )
+{
+ (void) ctx;
+ switch (name) {
+ case GL_RENDERER:
+ return (const GLubyte *) "Mesa OffScreen";
+ default:
+ return NULL;
+ }
+}
+
+
+static void osmesa_update_state( GLcontext *ctx )
+{
+ OSMesaContext osmesa = (OSMesaContext) ctx;
+
+ ASSERT((void *) osmesa == (void *) ctx->DriverCtx);
+
+ ctx->Driver.GetString = get_string;
+ ctx->Driver.UpdateState = osmesa_update_state;
+
+ ctx->Driver.SetDrawBuffer = set_draw_buffer;
+ ctx->Driver.SetReadBuffer = set_read_buffer;
+ ctx->Driver.Color = set_color;
+ ctx->Driver.Index = set_index;
+ ctx->Driver.ClearIndex = clear_index;
+ ctx->Driver.ClearColor = clear_color;
+ ctx->Driver.Clear = clear;
+
+ ctx->Driver.GetBufferSize = buffer_size;
+
+ ctx->Driver.PointsFunc = NULL;
+ ctx->Driver.LineFunc = choose_line_function( ctx );
+ ctx->Driver.TriangleFunc = choose_triangle_function( ctx );
+
+
+ /* RGB(A) span/pixel functions */
+ if ((osmesa->format==OSMESA_RGB) || (osmesa->format==OSMESA_BGR)) {
+ /* 3 bytes / pixel in frame buffer */
+ ctx->Driver.WriteRGBASpan = write_rgba_span3;
+ ctx->Driver.WriteRGBSpan = write_rgb_span3;
+ ctx->Driver.WriteRGBAPixels = write_rgba_pixels3;
+ ctx->Driver.WriteMonoRGBASpan = write_monocolor_span3;
+ ctx->Driver.WriteMonoRGBAPixels = write_monocolor_pixels3;
+ ctx->Driver.ReadRGBASpan = read_rgba_span3;
+ ctx->Driver.ReadRGBAPixels = read_rgba_pixels3;
+ }
+ else {
+ /* 4 bytes / pixel in frame buffer */
+ if (osmesa->format==OSMESA_RGBA
+ && RCOMP==0 && GCOMP==1 && BCOMP==2 && ACOMP==3)
+ ctx->Driver.WriteRGBASpan = write_rgba_span_rgba;
+ else
+ ctx->Driver.WriteRGBASpan = write_rgba_span;
+ ctx->Driver.WriteRGBSpan = write_rgb_span;
+ ctx->Driver.WriteRGBAPixels = write_rgba_pixels;
+ ctx->Driver.WriteMonoRGBASpan = write_monocolor_span;
+ ctx->Driver.WriteMonoRGBAPixels = write_monocolor_pixels;
+ if (osmesa->format==OSMESA_RGBA
+ && RCOMP==0 && GCOMP==1 && BCOMP==2 && ACOMP==3)
+ ctx->Driver.ReadRGBASpan = read_rgba_span_rgba;
+ else
+ ctx->Driver.ReadRGBASpan = read_rgba_span;
+ ctx->Driver.ReadRGBAPixels = read_rgba_pixels;
+ }
+
+ /* CI span/pixel functions */
+ ctx->Driver.WriteCI32Span = write_index32_span;
+ ctx->Driver.WriteCI8Span = write_index8_span;
+ ctx->Driver.WriteMonoCISpan = write_monoindex_span;
+ ctx->Driver.WriteCI32Pixels = write_index_pixels;
+ ctx->Driver.WriteMonoCIPixels = write_monoindex_pixels;
+ ctx->Driver.ReadCI32Span = read_index_span;
+ ctx->Driver.ReadCI32Pixels = read_index_pixels;
+}
diff --git a/xc/extras/Mesa/src/X/fakeglx.c b/xc/extras/Mesa/src/X/fakeglx.c
index 16fb2f622..d613c0a83 100644
--- a/xc/extras/Mesa/src/X/fakeglx.c
+++ b/xc/extras/Mesa/src/X/fakeglx.c
@@ -47,7 +47,9 @@
#include "context.h"
#include "config.h"
#include "macros.h"
+#include "mmath.h"
#include "types.h"
+#include "xfonts.h"
#include "xmesaP.h"
@@ -70,6 +72,7 @@
/* Silence compiler warnings */
+extern void Fake_glXDummyFunc( void );
void Fake_glXDummyFunc( void )
{
(void) kernel8;
@@ -226,7 +229,9 @@ save_glx_visual( Display *dpy, XVisualInfo *vinfo,
GLboolean rgbFlag, GLboolean alphaFlag, GLboolean dbFlag,
GLboolean stereoFlag,
GLint depth_size, GLint stencil_size,
- GLint accum_size, GLint level )
+ GLint accumRedSize, GLint accumGreenSize,
+ GLint accumBlueSize, GLint accumAlphaSize,
+ GLint level )
{
GLboolean ximageFlag = GL_TRUE;
XMesaVisual xmvis;
@@ -269,7 +274,10 @@ save_glx_visual( Display *dpy, XVisualInfo *vinfo,
&& (v->gl_visual->AlphaBits > 0) == alphaFlag
&& (v->gl_visual->DepthBits >= depth_size || depth_size == 0)
&& (v->gl_visual->StencilBits >= stencil_size || stencil_size == 0)
- && (v->gl_visual->AccumBits >= accum_size || accum_size == 0)) {
+ && (v->gl_visual->AccumRedBits >= accumRedSize || accumRedSize == 0)
+ && (v->gl_visual->AccumGreenBits >= accumGreenSize || accumGreenSize == 0)
+ && (v->gl_visual->AccumBlueBits >= accumBlueSize || accumBlueSize == 0)
+ && (v->gl_visual->AccumAlphaBits >= accumAlphaSize || accumAlphaSize == 0)) {
/* now either compare XVisualInfo pointers or visual IDs */
if ((!comparePointers && v->visinfo->visualid == vinfo->visualid)
|| (comparePointers && v->vishandle == vinfo)) {
@@ -287,7 +295,10 @@ save_glx_visual( Display *dpy, XVisualInfo *vinfo,
xmvis = XMesaCreateVisual( dpy, vinfo, rgbFlag, alphaFlag, dbFlag,
stereoFlag, ximageFlag,
- depth_size, stencil_size, accum_size, level );
+ depth_size, stencil_size,
+ accumRedSize, accumBlueSize,
+ accumBlueSize, accumAlphaSize, 0, level,
+ GLX_NONE_EXT );
if (xmvis) {
VisualTable[NumVisuals] = xmvis;
NumVisuals++;
@@ -299,6 +310,11 @@ save_glx_visual( Display *dpy, XVisualInfo *vinfo,
/*
* Create a GLX visual from a regular XVisualInfo.
+ * This is called when Fake GLX is given an XVisualInfo which wasn't
+ * returned by glXChooseVisual. Since this is the first time we're
+ * considering this visual we'll take a guess at reasonable values
+ * for depth buffer size, stencil size, accum size, etc.
+ * This is the best we can do with a client-side emulation of GLX.
*/
static XMesaVisual
create_glx_visual( Display *dpy, XVisualInfo *visinfo )
@@ -315,7 +331,7 @@ create_glx_visual( Display *dpy, XVisualInfo *visinfo )
GL_FALSE, /* stereo */
0, /* depth bits */
0, /* stencil bits */
- 0, /* accum bits */
+ 0,0,0,0, /* accum bits */
vislevel /* level */
);
}
@@ -328,9 +344,12 @@ create_glx_visual( Display *dpy, XVisualInfo *visinfo )
GL_FALSE, /* alpha */
GL_TRUE, /* double */
GL_FALSE, /* stereo */
- 8*sizeof(GLdepth),
- 8*sizeof(GLstencil),
- 8*sizeof(GLaccum),
+ DEFAULT_SOFTWARE_DEPTH_BITS,
+ 8 * sizeof(GLstencil),
+ 8 * sizeof(GLaccum), /* r */
+ 8 * sizeof(GLaccum), /* g */
+ 8 * sizeof(GLaccum), /* b */
+ 8 * sizeof(GLaccum), /* a */
0 /* level */
);
}
@@ -436,21 +455,6 @@ static int transparent_pixel( XMesaVisual glxvis )
/*
- * Return number of bits set in n.
- */
-static int bitcount( unsigned long n )
-{
- int bits;
- for (bits=0; n>0; n=n>>1) {
- if (n&1) {
- bits++;
- }
- }
- return bits;
-}
-
-
-/*
* Try to get an X visual which matches the given arguments.
*/
static XVisualInfo *get_visual( Display *dpy, int scr,
@@ -483,9 +487,9 @@ static XVisualInfo *get_visual( Display *dpy, int scr,
* 10 bits per color channel. Mesa's limited to a max of 8 bits/channel.
*/
if (vis && depth > 24 && (xclass==TrueColor || xclass==DirectColor)) {
- if (bitcount(vis->red_mask) <= 8
- && bitcount(vis->green_mask) <= 8
- && bitcount(vis->blue_mask) <= 8) {
+ if (_mesa_bitcount((GLuint) vis->red_mask ) <= 8 &&
+ _mesa_bitcount((GLuint) vis->green_mask) <= 8 &&
+ _mesa_bitcount((GLuint) vis->blue_mask ) <= 8) {
return vis;
}
else {
@@ -860,11 +864,15 @@ Fake_glXChooseVisual( Display *dpy, int screen, int *list )
GLboolean stereo_flag = GL_FALSE;
GLint depth_size = 0;
GLint stencil_size = 0;
- GLint accum_size = 0;
+ GLint accumRedSize = 0;
+ GLint accumGreenSize = 0;
+ GLint accumBlueSize = 0;
+ GLint accumAlphaSize = 0;
int level = 0;
int visual_type = DONT_CARE;
int trans_type = DONT_CARE;
int trans_value = DONT_CARE;
+ GLint caveat = DONT_CARE;
parselist = list;
@@ -927,13 +935,31 @@ Fake_glXChooseVisual( Display *dpy, int screen, int *list )
stencil_size = *parselist++;
break;
case GLX_ACCUM_RED_SIZE:
+ parselist++;
+ {
+ GLint size = *parselist++;
+ accumRedSize = MAX2( accumRedSize, size );
+ }
+ break;
case GLX_ACCUM_GREEN_SIZE:
+ parselist++;
+ {
+ GLint size = *parselist++;
+ accumGreenSize = MAX2( accumGreenSize, size );
+ }
+ break;
case GLX_ACCUM_BLUE_SIZE:
+ parselist++;
+ {
+ GLint size = *parselist++;
+ accumBlueSize = MAX2( accumBlueSize, size );
+ }
+ break;
case GLX_ACCUM_ALPHA_SIZE:
parselist++;
{
GLint size = *parselist++;
- accum_size = MAX2( accum_size, size );
+ accumAlphaSize = MAX2( accumAlphaSize, size );
}
break;
@@ -961,6 +987,14 @@ Fake_glXChooseVisual( Display *dpy, int screen, int *list )
parselist++;
break;
+ /*
+ * GLX_EXT_visual_info extension
+ */
+ case GLX_VISUAL_CAVEAT_EXT:
+ parselist++;
+ caveat = *parselist++; /* ignored for now */
+ break;
+
case None:
break;
default:
@@ -990,7 +1024,7 @@ Fake_glXChooseVisual( Display *dpy, int screen, int *list )
else {
/* Get a color index visual */
vis = choose_x_visual( dpy, screen, rgb_flag, min_ci, visual_type );
- accum_size = 0;
+ accumRedSize = accumGreenSize = accumBlueSize = accumAlphaSize = 0;
}
}
else {
@@ -1013,9 +1047,33 @@ Fake_glXChooseVisual( Display *dpy, int screen, int *list )
}
if (vis) {
+ /* Note: we're not exactly obeying the glXChooseVisual rules here.
+ * When GLX_DEPTH_SIZE = 1 is specified we're supposed to choose the
+ * largest depth buffer size, which is 32bits/value. However, we
+ * return 16 to maintain performance with earlier versions of Mesa.
+ */
+ if (depth_size == 1)
+ depth_size = DEFAULT_SOFTWARE_DEPTH_BITS;
+ else if (depth_size > 24)
+ depth_size = 31;
+ else if (depth_size > 16)
+ depth_size = 24;
+ /* we only support one size of stencil and accum buffers. */
+ if (stencil_size > 0)
+ stencil_size = STENCIL_BITS;
+ if (accumRedSize > 0)
+ accumRedSize = ACCUM_BITS;
+ if (accumGreenSize > 0)
+ accumGreenSize = ACCUM_BITS;
+ if (accumBlueSize > 0)
+ accumBlueSize = ACCUM_BITS;
+ if (accumAlphaSize > 0)
+ accumAlphaSize = ACCUM_BITS;
if (!save_glx_visual( dpy, vis, rgb_flag, alpha_flag, double_flag,
- stereo_flag,
- depth_size, stencil_size, accum_size, level ))
+ stereo_flag, depth_size, stencil_size,
+ accumRedSize, accumGreenSize,
+ accumBlueSize, accumAlphaSize,
+ level ))
return NULL;
}
@@ -1227,6 +1285,7 @@ Fake_glXQueryExtension( Display *dpy, int *errorb, int *event )
}
+extern void _kw_ungrab_all( Display *dpy );
void _kw_ungrab_all( Display *dpy )
{
XUngrabPointer( dpy, CurrentTime );
@@ -1372,15 +1431,16 @@ Fake_glXGetConfig( Display *dpy, XVisualInfo *visinfo,
*value = glxvis->gl_visual->StencilBits;
return 0;
case GLX_ACCUM_RED_SIZE:
+ *value = glxvis->gl_visual->AccumRedBits;
+ return 0;
case GLX_ACCUM_GREEN_SIZE:
+ *value = glxvis->gl_visual->AccumGreenBits;
+ return 0;
case GLX_ACCUM_BLUE_SIZE:
- *value = glxvis->gl_visual->AccumBits;
+ *value = glxvis->gl_visual->AccumBlueBits;
return 0;
case GLX_ACCUM_ALPHA_SIZE:
- if (glxvis->gl_visual->AlphaBits > 0)
- *value = glxvis->gl_visual->AccumBits;
- else
- *value = 0;
+ *value = glxvis->gl_visual->AccumAlphaBits;
return 0;
/*
@@ -1438,6 +1498,17 @@ Fake_glXGetConfig( Display *dpy, XVisualInfo *visinfo,
return 0;
/*
+ * GLX_EXT_visual_info extension
+ */
+ case GLX_VISUAL_CAVEAT_EXT:
+ /* test for zero, just in case */
+ if (glxvis->VisualCaveat > 0)
+ *value = glxvis->VisualCaveat;
+ else
+ *value = GLX_NONE_EXT;
+ return 0;
+
+ /*
* Extensions
*/
default:
@@ -1472,10 +1543,10 @@ static const char *get_extensions( void )
#ifdef FX
const char *fx = getenv("MESA_GLX_FX");
if (fx && fx[0] != 'd') {
- return "GLX_MESA_pixmap_colormap GLX_EXT_visual_info GLX_MESA_release_buffers GLX_MESA_copy_sub_buffer GLX_SGI_video_sync GLX_MESA_set_3dfx_mode GLX_ARB_get_proc_address";
+ return "GLX_MESA_pixmap_colormap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_release_buffers GLX_MESA_copy_sub_buffer GLX_SGI_video_sync GLX_MESA_set_3dfx_mode GLX_ARB_get_proc_address";
}
#endif
- return "GLX_MESA_pixmap_colormap GLX_EXT_visual_info GLX_MESA_release_buffers GLX_MESA_copy_sub_buffer GLX_SGI_video_sync GLX_ARB_get_proc_address";
+ return "GLX_MESA_pixmap_colormap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_release_buffers GLX_MESA_copy_sub_buffer GLX_SGI_video_sync GLX_ARB_get_proc_address";
}
@@ -1544,7 +1615,7 @@ Fake_glXGetClientString( Display *dpy, int name )
* GLX 1.3 and later
*/
-static GLXFBConfig
+static GLXFBConfig *
Fake_glXChooseFBConfig( Display *dpy, int screen,
const int *attribList, int *nitems )
{
@@ -1568,6 +1639,16 @@ Fake_glXGetFBConfigAttrib( Display *dpy, GLXFBConfig config,
}
+static GLXFBConfig *
+Fake_glXGetFBConfigs( Display *dpy, int screen, int *nelements )
+{
+ (void) dpy;
+ (void) screen;
+ (void) nelements;
+ return 0;
+}
+
+
static XVisualInfo *
Fake_glXGetVisualFromFBConfig( Display *dpy, GLXFBConfig config )
{
@@ -1742,9 +1823,7 @@ Fake_glXWaitVideoSyncSGI(int divisor, int remainder, unsigned int *count)
-extern void Fake_glXUseXFont( Font font, int first, int count, int listbase );
-
-
+extern struct _glxapi_table *_mesa_GetGLXDispatchTable(void);
struct _glxapi_table *_mesa_GetGLXDispatchTable(void)
{
static struct _glxapi_table glx;
@@ -1799,6 +1878,7 @@ struct _glxapi_table *_mesa_GetGLXDispatchTable(void)
glx.DestroyWindow = Fake_glXDestroyWindow;
/*glx.GetCurrentReadDrawable = Fake_glXGetCurrentReadDrawable;*/
glx.GetFBConfigAttrib = Fake_glXGetFBConfigAttrib;
+ glx.GetFBConfigs = Fake_glXGetFBConfigs;
glx.GetSelectedEvent = Fake_glXGetSelectedEvent;
glx.GetVisualFromFBConfig = Fake_glXGetVisualFromFBConfig;
glx.MakeContextCurrent = Fake_glXMakeContextCurrent;
diff --git a/xc/extras/Mesa/src/X/xfonts.c b/xc/extras/Mesa/src/X/xfonts.c
index c71e65324..2a1aca33c 100644
--- a/xc/extras/Mesa/src/X/xfonts.c
+++ b/xc/extras/Mesa/src/X/xfonts.c
@@ -3,7 +3,7 @@
* Mesa 3-D graphics library
* Version: 3.3
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -43,8 +43,10 @@
#include "GL/xmesa.h"
#include "context.h"
#include "mem.h"
+#include "xfonts.h"
#include "xmesaP.h"
+
/* Some debugging info. */
#ifdef DEBUG
@@ -372,7 +374,7 @@ bm_height);
glEndList ();
}
- free (bm);
+ FREE(bm);
XFreeFontInfo( NULL, fs, 0 );
XFreeGC (dpy, gc);
@@ -385,6 +387,8 @@ bm_height);
glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
}
+
+extern void xmesa_xfonts_dummy( void );
void xmesa_xfonts_dummy( void )
{
/* silence unused var warnings */
diff --git a/xc/extras/Mesa/src/X/xmesa1.c b/xc/extras/Mesa/src/X/xmesa1.c
index 56e6fcad7..92aad010c 100644
--- a/xc/extras/Mesa/src/X/xmesa1.c
+++ b/xc/extras/Mesa/src/X/xmesa1.c
@@ -64,6 +64,7 @@
#include "GL/xmesa.h"
#include "xmesaP.h"
#include "context.h"
+#include "extensions.h"
#include "matrix.h"
#include "mem.h"
#include "types.h"
@@ -72,6 +73,11 @@
#endif
+#ifndef GLX_NONE_EXT
+#define GLX_NONE_EXT 0x8000
+#endif
+
+
/*
* Current X/Mesa context pointer:
*/
@@ -418,7 +424,7 @@ static void free_xmesa_buffer(int client, XMesaBuffer buffer)
}
-/* Copy X color table stuff from on XMesaBuffer to another. */
+/* Copy X color table stuff from one XMesaBuffer to another. */
static void copy_colortable_info(XMesaBuffer dst, const XMesaBuffer src)
{
MEMCPY(dst->color_table, src->color_table, sizeof(src->color_table));
@@ -1349,10 +1355,11 @@ static GLboolean initialize_visual_and_buffer( int client,
/*
* Convert an RGBA color to a pixel value.
*/
-unsigned long xmesa_color_to_pixel( XMesaContext xmesa,
- GLubyte r, GLubyte g, GLubyte b, GLubyte a)
+unsigned long
+xmesa_color_to_pixel( XMesaContext xmesa, GLubyte r, GLubyte g, GLubyte b, GLubyte a,
+ GLuint pixelFormat)
{
- switch (xmesa->pixelformat) {
+ switch (pixelFormat) {
case PF_INDEX:
return 0;
case PF_TRUECOLOR:
@@ -1408,21 +1415,29 @@ unsigned long xmesa_color_to_pixel( XMesaContext xmesa,
/*
* Create a new X/Mesa visual.
- * Input: display - the X display
- * visinfo - the XVisualInfo
- * rgb_flag - TRUE=RGB(A) mode, FALSE=CI mode
- * alpha_flag - need alpha planes?
- * db_flag - TRUE=double bufferd, FALSE=single
- * stereo_flag - true/false
- * ximage_flag - TRUE=use XImage for back buffer, FALSE=use Pixmap
- * depth_size - requested min bits per depth buffer value
- * stencil_size - requested min bits per stencil buffer value
- * accum_size - requested min bits per accum buffer value (per channel)
- * level - 0=normal, 1=overaly, -1=underlay, etc.
- * Return: New XMesaVisual or NULL if something goes wrong
+ * Input: display - X11 display
+ * visinfo - an XVisualInfo pointer
+ * rgb_flag - GL_TRUE = RGB mode,
+ * GL_FALSE = color index mode
+ * alpha_flag - alpha buffer requested?
+ * db_flag - GL_TRUE = double-buffered,
+ * GL_FALSE = single buffered
+ * stereo_flag - stereo visual?
+ * ximage_flag - GL_TRUE = use an XImage for back buffer,
+ * GL_FALSE = use an off-screen pixmap for back buffer
+ * depth_size - requested bits/depth values, or zero
+ * stencil_size - requested bits/stencil values, or zero
+ * accum_red_size - requested bits/red accum values, or zero
+ * accum_green_size - requested bits/green accum values, or zero
+ * accum_blue_size - requested bits/blue accum values, or zero
+ * accum_alpha_size - requested bits/alpha accum values, or zero
+ * num_samples - number of samples/pixel if multisampling, or zero
+ * level - visual level, usually 0
+ * visualCaveat - ala the GLX extension, usually GLX_NONE_EXT
+ * Return; a new XMesaVisual or 0 if error.
*/
XMesaVisual XMesaCreateVisual( XMesaDisplay *display,
- XMesaVisualInfo visinfo,
+ XMesaVisualInfo visinfo,
GLboolean rgb_flag,
GLboolean alpha_flag,
GLboolean db_flag,
@@ -1430,8 +1445,13 @@ XMesaVisual XMesaCreateVisual( XMesaDisplay *display,
GLboolean ximage_flag,
GLint depth_size,
GLint stencil_size,
- GLint accum_size,
- GLint level )
+ GLint accum_red_size,
+ GLint accum_green_size,
+ GLint accum_blue_size,
+ GLint accum_alpha_size,
+ GLint num_samples,
+ GLint level,
+ GLint visualCaveat )
{
char *gamma;
XMesaVisual v;
@@ -1506,6 +1526,7 @@ XMesaVisual XMesaCreateVisual( XMesaDisplay *display,
v->ximage_flag = ximage_flag;
v->level = level;
+ v->VisualCaveat = visualCaveat;
(void) initialize_visual_and_buffer( 0, v, NULL, rgb_flag, 0, 0 );
@@ -1532,11 +1553,15 @@ XMesaVisual XMesaCreateVisual( XMesaDisplay *display,
}
}
- v->gl_visual = gl_create_visual( rgb_flag, alpha_flag, db_flag, stereo_flag,
- depth_size, stencil_size, accum_size,
- v->index_bits,
- red_bits, green_bits,
- blue_bits, alpha_bits );
+ v->gl_visual = _mesa_create_visual( rgb_flag, db_flag, stereo_flag,
+ red_bits, green_bits,
+ blue_bits, alpha_bits,
+ v->index_bits,
+ depth_size,
+ stencil_size,
+ accum_red_size, accum_green_size,
+ accum_blue_size, accum_alpha_size,
+ 0 );
if (!v->gl_visual) {
#ifndef XFree86Server
FREE(v->visinfo);
@@ -1557,7 +1582,7 @@ void XMesaSetVisualDisplay( XMesaDisplay *dpy, XMesaVisual v )
void XMesaDestroyVisual( XMesaVisual v )
{
- gl_destroy_visual( v->gl_visual );
+ _mesa_destroy_visual( v->gl_visual );
#ifndef XFree86Server
FREE(v->visinfo);
#endif
@@ -1594,6 +1619,9 @@ XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list
return NULL;
}
+ gl_extensions_enable(c->gl_ctx, "GL_HP_occlusion_test");
+ gl_extensions_enable(c->gl_ctx, "GL_ARB_texture_cube_map");
+
if (CHECK_BYTE_ORDER(v)) {
c->swapbytes = GL_FALSE;
}
@@ -1750,7 +1778,7 @@ XMesaBuffer XMesaCreateWindowBuffer2( XMesaVisual v,
b->gl_buffer = gl_create_framebuffer( v->gl_visual,
v->gl_visual->DepthBits > 0,
v->gl_visual->StencilBits > 0,
- v->gl_visual->AccumBits > 0,
+ v->gl_visual->AccumRedBits > 0,
v->gl_visual->AlphaBits > 0 );
if (!b->gl_buffer) {
free_xmesa_buffer(client, b);
@@ -1778,9 +1806,9 @@ XMesaBuffer XMesaCreateWindowBuffer2( XMesaVisual v,
if (v->gl_visual->DBflag) {
attribs[numAttribs++] = FXMESA_DOUBLEBUFFER;
}
- if (v->gl_visual->AccumBits > 0) {
+ if (v->gl_visual->AccumRedBits > 0) {
attribs[numAttribs++] = FXMESA_ACCUM_SIZE;
- attribs[numAttribs++] = v->gl_visual->AccumBits;
+ attribs[numAttribs++] = v->gl_visual->AccumRedBits;
}
if (v->gl_visual->StencilBits > 0) {
attribs[numAttribs++] = FXMESA_STENCIL_SIZE;
@@ -1897,7 +1925,9 @@ XMesaBuffer XMesaCreatePixmapBuffer( XMesaVisual v,
b->gl_buffer = gl_create_framebuffer( v->gl_visual,
v->gl_visual->DepthBits > 0,
v->gl_visual->StencilBits > 0,
- v->gl_visual->AccumBits > 0,
+ v->gl_visual->AccumRedBits +
+ v->gl_visual->AccumGreenBits +
+ v->gl_visual->AccumBlueBits > 0,
v->gl_visual->AlphaBits > 0 );
if (!b->gl_buffer) {
free_xmesa_buffer(client, b);
@@ -2041,13 +2071,14 @@ GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer,
* can be different for different windows.
*/
c->pixel = xmesa_color_to_pixel( c, c->red, c->green,
- c->blue, c->alpha );
+ c->blue, c->alpha, c->pixelformat );
XMesaSetForeground( c->display, c->xm_buffer->gc1, c->pixel );
c->clearpixel = xmesa_color_to_pixel( c,
c->clearcolor[0],
c->clearcolor[1],
c->clearcolor[2],
- c->clearcolor[3] );
+ c->clearcolor[3],
+ c->xm_visual->undithered_pf);
XMesaSetForeground(c->display, c->xm_buffer->cleargc, c->clearpixel);
}
@@ -2147,13 +2178,13 @@ GLboolean XMesaSetFXmode( GLint mode )
if (XMesa) {
if (mode == XMESA_FX_WINDOW) {
if (XMesa->xm_buffer->FXisHackUsable) {
- grSstControl(GR_CONTROL_DEACTIVATE);
+ FX_grSstControl(GR_CONTROL_DEACTIVATE);
XMesa->xm_buffer->FXwindowHack = GL_TRUE;
return GL_TRUE;
}
}
else if (mode == XMESA_FX_FULLSCREEN) {
- grSstControl(GR_CONTROL_ACTIVATE);
+ FX_grSstControl(GR_CONTROL_ACTIVATE);
XMesa->xm_buffer->FXwindowHack = GL_FALSE;
return GL_TRUE;
}
@@ -2253,7 +2284,7 @@ static void FXgetImage( XMesaBuffer b )
(pixbuf[x] & 0xf800) >> 8,
(pixbuf[x] & 0x07e0) >> 3,
(pixbuf[x] & 0x001f) << 3,
- 0xff));
+ 0xff, XMesa->pixelformat));
}
}
}
@@ -2435,7 +2466,7 @@ GLboolean XMesaGetBackBuffer( XMesaBuffer b,
GLboolean XMesaGetDepthBuffer( XMesaBuffer b, GLint *width, GLint *height,
GLint *bytesPerValue, void **buffer )
{
- if ((!b->gl_buffer) || (!b->gl_buffer->Depth)) {
+ if ((!b->gl_buffer) || (!b->gl_buffer->DepthBuffer)) {
*width = 0;
*height = 0;
*bytesPerValue = 0;
@@ -2446,7 +2477,7 @@ GLboolean XMesaGetDepthBuffer( XMesaBuffer b, GLint *width, GLint *height,
*width = b->gl_buffer->Width;
*height = b->gl_buffer->Height;
*bytesPerValue = sizeof(GLdepth);
- *buffer = b->gl_buffer->Depth;
+ *buffer = b->gl_buffer->DepthBuffer;
return GL_TRUE;
}
}
diff --git a/xc/extras/Mesa/src/X/xmesa2.c b/xc/extras/Mesa/src/X/xmesa2.c
index 75340eb43..77b8d4b05 100644
--- a/xc/extras/Mesa/src/X/xmesa2.c
+++ b/xc/extras/Mesa/src/X/xmesa2.c
@@ -36,8 +36,12 @@
#include "drawpix.h"
#include "mem.h"
#include "state.h"
+#include "depth.h"
+#include "macros.h"
+#include "vb.h"
#include "types.h"
#include "xmesaP.h"
+#include "extensions.h"
@@ -347,7 +351,8 @@ static void clear_color( GLcontext *ctx,
xmesa->clearcolor[1] = g;
xmesa->clearcolor[2] = b;
xmesa->clearcolor[3] = a;
- xmesa->clearpixel = xmesa_color_to_pixel( xmesa, r, g, b, a );
+ xmesa->clearpixel = xmesa_color_to_pixel( xmesa, r, g, b, a,
+ xmesa->xm_visual->undithered_pf );
XMesaSetForeground( xmesa->display, xmesa->xm_buffer->cleargc,
xmesa->clearpixel );
}
@@ -430,7 +435,7 @@ static void set_color( GLcontext *ctx,
xmesa->green = g;
xmesa->blue = b;
xmesa->alpha = a;
- xmesa->pixel = xmesa_color_to_pixel( xmesa, r, g, b, a );;
+ xmesa->pixel = xmesa_color_to_pixel( xmesa, r, g, b, a, xmesa->pixelformat );;
XMesaSetForeground( xmesa->display, xmesa->xm_buffer->gc1, xmesa->pixel );
}
@@ -713,7 +718,7 @@ clear_16bit_ximage( GLcontext *ctx, GLboolean all,
}
-/* Optimized code provided by Nozomi Ytow <nozomi@biol.tsukuba.ac.jp> */
+/* Optimized code provided by Nozomi Ytow <noz@xfree86.org> */
static void
clear_24bit_ximage( GLcontext *ctx, GLboolean all,
GLint x, GLint y, GLint width, GLint height )
@@ -731,14 +736,31 @@ clear_24bit_ximage( GLcontext *ctx, GLboolean all,
}
if (all) {
- register GLint n = xmesa->xm_buffer->width * xmesa->xm_buffer->height;
- register bgr_t *ptr3 = (bgr_t *) xmesa->xm_buffer->backimage->data;
if (r==g && g==b) {
/* same value for all three components (gray) */
- MEMSET(ptr3, r, 3 * n);
+ const GLint w3 = xmesa->xm_buffer->width * 3;
+ const GLint h = xmesa->xm_buffer->height;
+ GLint i;
+ for (i = 0; i < h; i++) {
+ bgr_t *ptr3 = PIXELADDR3(xmesa->xm_buffer, 0, i);
+ MEMSET(ptr3, r, w3);
+ }
}
else {
/* the usual case */
+ const GLint w = xmesa->xm_buffer->width;
+ const GLint h = xmesa->xm_buffer->height;
+ GLint i, j;
+ for (i = 0; i < h; i++) {
+ bgr_t *ptr3 = PIXELADDR3(xmesa->xm_buffer, 0, i);
+ for (j = 0; j < w; j++) {
+ ptr3->r = r;
+ ptr3->g = g;
+ ptr3->b = b;
+ ptr3++;
+ }
+ }
+#if 0 /* this code doesn't work for all window widths */
register GLuint *ptr4 = (GLuint *) ptr3;
register GLuint px;
GLuint pixel4[3];
@@ -805,6 +827,7 @@ clear_24bit_ximage( GLcontext *ctx, GLboolean all,
case 0:
break;
}
+#endif
}
}
else {
@@ -819,6 +842,17 @@ clear_24bit_ximage( GLcontext *ctx, GLboolean all,
}
else {
/* non-gray clear color */
+ GLint i, j;
+ for (j = 0; j < height; j++) {
+ bgr_t *ptr3 = PIXELADDR3( xmesa->xm_buffer, x, y+j );
+ for (i = 0; i < width; i++) {
+ ptr3->r = r;
+ ptr3->g = g;
+ ptr3->b = b;
+ ptr3++;
+ }
+ }
+#if 0 /* this code might not always (seems ptr3 always == ptr4) */
GLint j;
GLuint pixel4[3];
pixel4[0] = clearPixel | (clearPixel << 24);
@@ -889,6 +923,7 @@ clear_24bit_ximage( GLcontext *ctx, GLboolean all,
break;
}
}
+#endif
}
}
}
@@ -2342,9 +2377,24 @@ static void write_span_5R6G5B_ximage( RGBA_SPAN_ARGS )
}
else {
/* draw all pixels */
- for (i=0;i<n;i++) {
- ptr[i] = PACK_5R6G5B( rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP] );
+#if defined(__i386__) /* word stores don't have to be on 4-byte boundaries */
+ GLuint *ptr32 = (GLuint *) ptr;
+ GLuint extraPixel = (n & 1);
+ n -= extraPixel;
+ for (i = 0; i < n; i += 2) {
+ GLuint p0, p1;
+ p0 = PACK_5R6G5B(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
+ p1 = PACK_5R6G5B(rgba[i+1][RCOMP], rgba[i+1][GCOMP], rgba[i+1][BCOMP]);
+ *ptr32++ = (p1 << 16) | p0;
+ }
+ if (extraPixel) {
+ ptr[n] = PACK_5R6G5B(rgba[n][RCOMP], rgba[n][GCOMP], rgba[n][BCOMP]);
+ }
+#else
+ for (i = 0; i < n; i++) {
+ ptr[i] = PACK_5R6G5B(rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
}
+#endif
}
}
@@ -2366,9 +2416,24 @@ static void write_span_DITHER_5R6G5B_ximage( RGBA_SPAN_ARGS )
}
else {
/* draw all pixels */
- for (i=0;i<n;i++,x++) {
- PACK_TRUEDITHER( ptr[i], x, y, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP] );
+#if defined(__i386__) /* word stores don't have to be on 4-byte boundaries */
+ GLuint *ptr32 = (GLuint *) ptr;
+ GLuint extraPixel = (n & 1);
+ n -= extraPixel;
+ for (i = 0; i < n; i += 2, x += 2) {
+ GLuint p0, p1;
+ PACK_TRUEDITHER( p0, x, y, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP] );
+ PACK_TRUEDITHER( p1, x+1, y, rgba[i+1][RCOMP], rgba[i+1][GCOMP], rgba[i+1][BCOMP] );
+ *ptr32++ = (p1 << 16) | p0;
+ }
+ if (extraPixel) {
+ PACK_TRUEDITHER( ptr[n], x+n, y, rgba[n][RCOMP], rgba[n][GCOMP], rgba[n][BCOMP]);
}
+#else
+ for (i = 0; i < n; i++, x++) {
+ PACK_TRUEDITHER( ptr[i], x, y, rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
+ }
+#endif
}
}
@@ -2390,9 +2455,24 @@ static void write_span_rgb_5R6G5B_ximage( RGB_SPAN_ARGS )
}
else {
/* draw all pixels */
+#if defined(__i386__) /* word stores don't have to be on 4-byte boundaries */
+ GLuint *ptr32 = (GLuint *) ptr;
+ GLuint extraPixel = (n & 1);
+ n -= extraPixel;
+ for (i = 0; i < n; i += 2) {
+ GLuint p0, p1;
+ p0 = PACK_5R6G5B(rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]);
+ p1 = PACK_5R6G5B(rgb[i+1][RCOMP], rgb[i+1][GCOMP], rgb[i+1][BCOMP]);
+ *ptr32++ = (p1 << 16) | p0;
+ }
+ if (extraPixel) {
+ ptr[n] = PACK_5R6G5B(rgb[n][RCOMP], rgb[n][GCOMP], rgb[n][BCOMP]);
+ }
+#else
for (i=0;i<n;i++) {
ptr[i] = PACK_5R6G5B( rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP] );
}
+#endif
}
}
@@ -2414,9 +2494,24 @@ static void write_span_rgb_DITHER_5R6G5B_ximage( RGB_SPAN_ARGS )
}
else {
/* draw all pixels */
+#if defined(__i386__) /* word stores don't have to be on 4-byte boundaries */
+ GLuint *ptr32 = (GLuint *) ptr;
+ GLuint extraPixel = (n & 1);
+ n -= extraPixel;
+ for (i = 0; i < n; i += 2, x += 2) {
+ GLuint p0, p1;
+ PACK_TRUEDITHER( p0, x, y, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP] );
+ PACK_TRUEDITHER( p1, x+1, y, rgb[i+1][RCOMP], rgb[i+1][GCOMP], rgb[i+1][BCOMP] );
+ *ptr32++ = (p1 << 16) | p0;
+ }
+ if (extraPixel) {
+ PACK_TRUEDITHER( ptr[n], x+n, y, rgb[n][RCOMP], rgb[n][GCOMP], rgb[n][BCOMP]);
+ }
+#else
for (i=0;i<n;i++,x++) {
PACK_TRUEDITHER( ptr[i], x, y, rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP] );
}
+#endif
}
}
@@ -4280,7 +4375,6 @@ static void read_color_span( const GLcontext *ctx,
{
const XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
XMesaBuffer source;
- register GLuint i;
if (xmesa->use_read_buffer)
source = xmesa->xm_read_buffer;
@@ -4288,10 +4382,11 @@ static void read_color_span( const GLcontext *ctx,
source = xmesa->xm_buffer;
if (source->buffer) {
+ /* Read from Pixmap or Window */
XMesaImage *span = NULL;
int error;
#ifdef XFree86Server
- span = XMesaCreateImage(GET_VISUAL_DEPTH(xmesa->xm_visual), n, 1, NULL);
+ span = XMesaCreateImage(xmesa->xm_visual->BitsPerPixel, n, 1, NULL);
span->data = (char *)MALLOC(span->height * span->bytes_per_line);
error = (!span->data);
(*xmesa->display->GetImage)(source->buffer,
@@ -4307,18 +4402,17 @@ static void read_color_span( const GLcontext *ctx,
switch (xmesa->pixelformat) {
case PF_TRUECOLOR:
case PF_TRUEDITHER:
- case PF_5R6G5B:
- case PF_DITHER_5R6G5B:
{
+ const GLubyte *pixelToR = xmesa->xm_visual->PixelToR;
+ const GLubyte *pixelToG = xmesa->xm_visual->PixelToG;
+ const GLubyte *pixelToB = xmesa->xm_visual->PixelToB;
unsigned long rMask = GET_REDMASK(xmesa->xm_visual);
unsigned long gMask = GET_GREENMASK(xmesa->xm_visual);
unsigned long bMask = GET_BLUEMASK(xmesa->xm_visual);
- GLubyte *pixelToR = xmesa->xm_visual->PixelToR;
- GLubyte *pixelToG = xmesa->xm_visual->PixelToG;
- GLubyte *pixelToB = xmesa->xm_visual->PixelToB;
GLint rShift = xmesa->xm_visual->rshift;
GLint gShift = xmesa->xm_visual->gshift;
GLint bShift = xmesa->xm_visual->bshift;
+ GLuint i;
for (i=0;i<n;i++) {
unsigned long p;
p = XMesaGetPixel( span, i, 0 );
@@ -4329,9 +4423,31 @@ static void read_color_span( const GLcontext *ctx,
}
}
break;
+ case PF_5R6G5B:
+ case PF_DITHER_5R6G5B:
+ {
+ const GLubyte *pixelToR = xmesa->xm_visual->PixelToR;
+ const GLubyte *pixelToG = xmesa->xm_visual->PixelToG;
+ const GLubyte *pixelToB = xmesa->xm_visual->PixelToB;
+ GLuint i;
+ for (i=0;i<n;i++) {
+ unsigned long p = XMesaGetPixel( span, i, 0 );
+ /* fast, but not quite accurate
+ rgba[i][RCOMP] = ((p >> 8) & 0xf8);
+ rgba[i][GCOMP] = ((p >> 3) & 0xfc);
+ rgba[i][BCOMP] = ((p << 3) & 0xff);
+ */
+ rgba[i][RCOMP] = pixelToR[p >> 11];
+ rgba[i][GCOMP] = pixelToG[(p >> 5) & 0x3f];
+ rgba[i][BCOMP] = pixelToB[p & 0x1f];
+ rgba[i][ACOMP] = 255;
+ }
+ }
+ break;
case PF_8A8B8G8R:
{
- GLuint *ptr4 = (GLuint *) span->data;
+ const GLuint *ptr4 = (GLuint *) span->data;
+ GLuint i;
for (i=0;i<n;i++) {
GLuint p4 = *ptr4++;
rgba[i][RCOMP] = (GLubyte) ( p4 & 0xff);
@@ -4343,7 +4459,8 @@ static void read_color_span( const GLcontext *ctx,
break;
case PF_8R8G8B:
{
- GLuint *ptr4 = (GLuint *) span->data;
+ const GLuint *ptr4 = (GLuint *) span->data;
+ GLuint i;
for (i=0;i<n;i++) {
GLuint p4 = *ptr4++;
rgba[i][RCOMP] = (GLubyte) ((p4 >> 16) & 0xff);
@@ -4355,7 +4472,8 @@ static void read_color_span( const GLcontext *ctx,
break;
case PF_8R8G8B24:
{
- bgr_t *ptr3 = (bgr_t *) span->data;
+ const bgr_t *ptr3 = (bgr_t *) span->data;
+ GLuint i;
for (i=0;i<n;i++) {
rgba[i][RCOMP] = ptr3[i].r;
rgba[i][GCOMP] = ptr3[i].g;
@@ -4367,6 +4485,7 @@ static void read_color_span( const GLcontext *ctx,
case PF_HPCR:
{
GLubyte *ptr1 = (GLubyte *) span->data;
+ GLuint i;
for (i=0;i<n;i++) {
GLubyte p = *ptr1++;
rgba[i][RCOMP] = p & 0xE0;
@@ -4384,7 +4503,8 @@ static void read_color_span( const GLcontext *ctx,
GLubyte *gTable = source->pixel_to_g;
GLubyte *bTable = source->pixel_to_b;
if (GET_VISUAL_DEPTH(xmesa->xm_visual)==8) {
- GLubyte *ptr1 = (GLubyte *) span->data;
+ const GLubyte *ptr1 = (GLubyte *) span->data;
+ GLuint i;
for (i=0;i<n;i++) {
unsigned long p = *ptr1++;
rgba[i][RCOMP] = rTable[p];
@@ -4394,9 +4514,9 @@ static void read_color_span( const GLcontext *ctx,
}
}
else {
+ GLuint i;
for (i=0;i<n;i++) {
- unsigned long p;
- p = XMesaGetPixel( span, i, 0 );
+ unsigned long p = XMesaGetPixel( span, i, 0 );
rgba[i][RCOMP] = rTable[p];
rgba[i][GCOMP] = gTable[p];
rgba[i][BCOMP] = bTable[p];
@@ -4408,6 +4528,7 @@ static void read_color_span( const GLcontext *ctx,
case PF_1BIT:
{
int bitFlip = xmesa->xm_visual->bitFlip;
+ GLuint i;
for (i=0;i<n;i++) {
unsigned long p;
p = XMesaGetPixel( span, i, 0 ) ^ bitFlip;
@@ -4425,6 +4546,7 @@ static void read_color_span( const GLcontext *ctx,
}
else {
/* return black pixels */
+ GLuint i;
for (i=0;i<n;i++) {
rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = rgba[i][ACOMP] = 0;
}
@@ -4434,22 +4556,22 @@ static void read_color_span( const GLcontext *ctx,
}
}
else if (source->backimage) {
+ /* Read from XImage back buffer */
switch (xmesa->pixelformat) {
case PF_TRUECOLOR:
case PF_TRUEDITHER:
- case PF_5R6G5B:
- case PF_DITHER_5R6G5B:
{
+ const GLubyte *pixelToR = xmesa->xm_visual->PixelToR;
+ const GLubyte *pixelToG = xmesa->xm_visual->PixelToG;
+ const GLubyte *pixelToB = xmesa->xm_visual->PixelToB;
unsigned long rMask = GET_REDMASK(xmesa->xm_visual);
unsigned long gMask = GET_GREENMASK(xmesa->xm_visual);
unsigned long bMask = GET_BLUEMASK(xmesa->xm_visual);
- GLubyte *pixelToR = xmesa->xm_visual->PixelToR;
- GLubyte *pixelToG = xmesa->xm_visual->PixelToG;
- GLubyte *pixelToB = xmesa->xm_visual->PixelToB;
GLint rShift = xmesa->xm_visual->rshift;
GLint gShift = xmesa->xm_visual->gshift;
GLint bShift = xmesa->xm_visual->bshift;
XMesaImage *img = source->backimage;
+ GLuint i;
y = FLIP(source, y);
for (i=0;i<n;i++) {
unsigned long p;
@@ -4461,9 +4583,58 @@ static void read_color_span( const GLcontext *ctx,
}
}
break;
+ case PF_5R6G5B:
+ case PF_DITHER_5R6G5B:
+ {
+ const GLubyte *pixelToR = xmesa->xm_visual->PixelToR;
+ const GLubyte *pixelToG = xmesa->xm_visual->PixelToG;
+ const GLubyte *pixelToB = xmesa->xm_visual->PixelToB;
+ const GLushort *ptr2 = PIXELADDR2( source, x, y );
+ const GLuint *ptr4 = (const GLuint *) ptr2;
+ GLuint i;
+#if defined(__i386__) /* word stores don't have to be on 4-byte boundaries */
+ GLuint extraPixel = (n & 1);
+ n -= extraPixel;
+ for (i = 0; i < n; i += 2) {
+ const GLuint p = *ptr4++;
+ const GLuint p0 = p & 0xffff;
+ const GLuint p1 = p >> 16;
+ /* fast, but not quite accurate
+ rgba[i][RCOMP] = ((p >> 8) & 0xf8);
+ rgba[i][GCOMP] = ((p >> 3) & 0xfc);
+ rgba[i][BCOMP] = ((p << 3) & 0xff);
+ */
+ rgba[i][RCOMP] = pixelToR[p0 >> 11];
+ rgba[i][GCOMP] = pixelToG[(p0 >> 5) & 0x3f];
+ rgba[i][BCOMP] = pixelToB[p0 & 0x1f];
+ rgba[i][ACOMP] = 255;
+ rgba[i+1][RCOMP] = pixelToR[p1 >> 11];
+ rgba[i+1][GCOMP] = pixelToG[(p1 >> 5) & 0x3f];
+ rgba[i+1][BCOMP] = pixelToB[p1 & 0x1f];
+ rgba[i+1][ACOMP] = 255;
+ }
+ if (extraPixel) {
+ GLushort p = ptr2[n];
+ rgba[n][RCOMP] = pixelToR[p >> 11];
+ rgba[n][GCOMP] = pixelToG[(p >> 5) & 0x3f];
+ rgba[n][BCOMP] = pixelToB[p & 0x1f];
+ rgba[n][ACOMP] = 255;
+ }
+#else
+ for (i = 0; i < n; i++) {
+ const GLushort p = ptr2[i];
+ rgba[i][RCOMP] = pixelToR[p >> 11];
+ rgba[i][GCOMP] = pixelToG[(p >> 5) & 0x3f];
+ rgba[i][BCOMP] = pixelToB[p & 0x1f];
+ rgba[i][ACOMP] = 255;
+ }
+#endif
+ }
+ break;
case PF_8A8B8G8R:
{
- GLuint *ptr4 = PIXELADDR4( source, x, y );
+ const GLuint *ptr4 = PIXELADDR4( source, x, y );
+ GLuint i;
for (i=0;i<n;i++) {
GLuint p4 = *ptr4++;
rgba[i][RCOMP] = (GLubyte) ( p4 & 0xff);
@@ -4475,7 +4646,8 @@ static void read_color_span( const GLcontext *ctx,
break;
case PF_8R8G8B:
{
- GLuint *ptr4 = PIXELADDR4( source, x, y );
+ const GLuint *ptr4 = PIXELADDR4( source, x, y );
+ GLuint i;
for (i=0;i<n;i++) {
GLuint p4 = *ptr4++;
rgba[i][RCOMP] = (GLubyte) ((p4 >> 16) & 0xff);
@@ -4487,7 +4659,8 @@ static void read_color_span( const GLcontext *ctx,
break;
case PF_8R8G8B24:
{
- bgr_t *ptr3 = PIXELADDR3( source, x, y );
+ const bgr_t *ptr3 = PIXELADDR3( source, x, y );
+ GLuint i;
for (i=0;i<n;i++) {
rgba[i][RCOMP] = ptr3[i].r;
rgba[i][GCOMP] = ptr3[i].g;
@@ -4498,7 +4671,8 @@ static void read_color_span( const GLcontext *ctx,
break;
case PF_HPCR:
{
- GLubyte *ptr1 = PIXELADDR1( source, x, y );
+ const GLubyte *ptr1 = PIXELADDR1( source, x, y );
+ GLuint i;
for (i=0;i<n;i++) {
GLubyte p = *ptr1++;
rgba[i][RCOMP] = p & 0xE0;
@@ -4512,11 +4686,12 @@ static void read_color_span( const GLcontext *ctx,
case PF_LOOKUP:
case PF_GRAYSCALE:
{
- GLubyte *rTable = source->pixel_to_r;
- GLubyte *gTable = source->pixel_to_g;
- GLubyte *bTable = source->pixel_to_b;
+ const GLubyte *rTable = source->pixel_to_r;
+ const GLubyte *gTable = source->pixel_to_g;
+ const GLubyte *bTable = source->pixel_to_b;
if (GET_VISUAL_DEPTH(xmesa->xm_visual)==8) {
GLubyte *ptr1 = PIXELADDR1( source, x, y );
+ GLuint i;
for (i=0;i<n;i++) {
unsigned long p = *ptr1++;
rgba[i][RCOMP] = rTable[p];
@@ -4527,10 +4702,10 @@ static void read_color_span( const GLcontext *ctx,
}
else {
XMesaImage *img = source->backimage;
+ GLuint i;
y = FLIP(source, y);
for (i=0;i<n;i++,x++) {
- unsigned long p;
- p = XMesaGetPixel( img, x, y );
+ unsigned long p = XMesaGetPixel( img, x, y );
rgba[i][RCOMP] = rTable[p];
rgba[i][GCOMP] = gTable[p];
rgba[i][BCOMP] = bTable[p];
@@ -4543,6 +4718,7 @@ static void read_color_span( const GLcontext *ctx,
{
XMesaImage *img = source->backimage;
int bitFlip = xmesa->xm_visual->bitFlip;
+ GLuint i;
y = FLIP(source, y);
for (i=0;i<n;i++,x++) {
unsigned long p;
@@ -4936,7 +5112,6 @@ static const GLubyte *get_string( GLcontext *ctx, GLenum name )
}
-
static void update_span_funcs( GLcontext *ctx )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
diff --git a/xc/extras/Mesa/src/X/xmesa3.c b/xc/extras/Mesa/src/X/xmesa3.c
index ba98c5e1d..c7e4c21c8 100644
--- a/xc/extras/Mesa/src/X/xmesa3.c
+++ b/xc/extras/Mesa/src/X/xmesa3.c
@@ -66,7 +66,7 @@ static void draw_points_ANY_pixmap( GLcontext *ctx, GLuint first, GLuint last )
register int x, y;
const GLubyte *color = VB->ColorPtr->data[i];
unsigned long pixel = xmesa_color_to_pixel( xmesa,
- color[0], color[1], color[2], color[3] );
+ color[0], color[1], color[2], color[3], xmesa->pixelformat);
XMesaSetForeground( dpy, gc, pixel );
x = (GLint) VB->Win.data[i][0];
y = FLIP( xmesa->xm_buffer, (GLint) VB->Win.data[i][1] );
@@ -131,7 +131,8 @@ static void flat_pixmap_line( GLcontext *ctx,
unsigned long pixel;
if (xmesa->xm_visual->gl_visual->RGBAflag) {
const GLubyte *color = VB->ColorPtr->data[pv];
- pixel = xmesa_color_to_pixel( xmesa, color[0], color[1], color[2], color[3] );
+ pixel = xmesa_color_to_pixel( xmesa, color[0], color[1], color[2], color[3],
+ xmesa->pixelformat );
}
else {
pixel = VB->IndexPtr->data[pv];
@@ -353,6 +354,7 @@ static void flat_TRUECOLOR_z_line( GLcontext *ctx,
#define INTERP_XY 1
#define INTERP_Z 1
+#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define CLIP_HACK 1
#define PLOT(X,Y) \
if (Z < *zPtr) { \
@@ -375,6 +377,7 @@ static void flat_8A8B8G8R_z_line( GLcontext *ctx,
GLuint pixel = PACK_8B8G8R( color[0], color[1], color[2] );
#define INTERP_Z 1
+#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define PIXEL_TYPE GLuint
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y)
@@ -400,6 +403,7 @@ static void flat_8R8G8B_z_line( GLcontext *ctx,
GLuint pixel = PACK_8R8G8B( color[0], color[1], color[2] );
#define INTERP_Z 1
+#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define PIXEL_TYPE GLuint
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y)
@@ -424,6 +428,7 @@ static void flat_8R8G8B24_z_line( GLcontext *ctx,
const GLubyte *color = ctx->VB->ColorPtr->data[pv];
#define INTERP_Z 1
+#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define PIXEL_TYPE bgr_t
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y)
@@ -451,6 +456,7 @@ static void flat_5R6G5B_z_line( GLcontext *ctx,
GLushort pixel = PACK_5R6G5B( color[0], color[1], color[2] );
#define INTERP_Z 1
+#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define PIXEL_TYPE GLushort
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
@@ -474,6 +480,7 @@ static void flat_DITHER_5R6G5B_z_line( GLcontext *ctx,
const GLubyte *color = ctx->VB->ColorPtr->data[pv];
#define INTERP_Z 1
+#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define PIXEL_TYPE GLushort
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
@@ -500,6 +507,7 @@ static void flat_DITHER8_z_line( GLcontext *ctx,
#define INTERP_XY 1
#define INTERP_Z 1
+#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define PIXEL_TYPE GLubyte
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
@@ -526,6 +534,7 @@ static void flat_LOOKUP8_z_line( GLcontext *ctx,
pixel = (GLubyte) LOOKUP( color[0], color[1], color[2] );
#define INTERP_Z 1
+#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define PIXEL_TYPE GLubyte
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
@@ -552,6 +561,7 @@ static void flat_HPCR_z_line( GLcontext *ctx,
#define INTERP_XY 1
#define INTERP_Z 1
+#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define PIXEL_TYPE GLubyte
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
@@ -670,6 +680,7 @@ line_func xmesa_get_line_func( GLcontext *ctx )
&& ctx->RasterMask==DEPTH_BIT
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_TRUE
+ && ctx->Visual->DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS
&& ctx->Line.Width==1.0F) {
switch (xmesa->pixelformat) {
case PF_TRUECOLOR:
diff --git a/xc/extras/Mesa/src/X/xmesa4.c b/xc/extras/Mesa/src/X/xmesa4.c
index 844447595..195a531f0 100644
--- a/xc/extras/Mesa/src/X/xmesa4.c
+++ b/xc/extras/Mesa/src/X/xmesa4.c
@@ -66,8 +66,9 @@ static void flat_pixmap_triangle( GLcontext *ctx,
unsigned long pixel;
if (xmesa->xm_visual->gl_visual->RGBAflag) {
pixel = xmesa_color_to_pixel( xmesa,
- VB->ColorPtr->data[pv][0], VB->ColorPtr->data[pv][1],
- VB->ColorPtr->data[pv][2], VB->ColorPtr->data[pv][3] );
+ VB->ColorPtr->data[pv][0], VB->ColorPtr->data[pv][1],
+ VB->ColorPtr->data[pv][2], VB->ColorPtr->data[pv][3],
+ xmesa->pixelformat );
}
else {
pixel = VB->IndexPtr->data[pv];
@@ -97,6 +98,7 @@ static void smooth_TRUECOLOR_z_triangle( GLcontext *ctx,
XMesaImage *img = xmesa->xm_buffer->backimage;
(void) pv;
#define INTERP_Z 1
+#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
@@ -129,6 +131,7 @@ static void smooth_8A8B8G8R_z_triangle( GLcontext *ctx,
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
(void) pv;
#define INTERP_Z 1
+#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLuint
@@ -161,6 +164,7 @@ static void smooth_8R8G8B_z_triangle( GLcontext *ctx,
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
(void) pv;
#define INTERP_Z 1
+#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLuint
@@ -193,6 +197,7 @@ static void smooth_8R8G8B24_z_triangle( GLcontext *ctx,
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
(void) pv;
#define INTERP_Z 1
+#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
#define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE bgr_t
@@ -228,6 +233,7 @@ static void smooth_TRUEDITHER_z_triangle( GLcontext *ctx,
XMesaImage *img = xmesa->xm_buffer->backimage;
(void) pv;
#define INTERP_Z 1
+#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
@@ -259,6 +265,7 @@ static void smooth_5R6G5B_z_triangle( GLcontext *ctx,
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
(void) pv;
#define INTERP_Z 1
+#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLushort
@@ -267,7 +274,7 @@ static void smooth_5R6G5B_z_triangle( GLcontext *ctx,
{ \
GLint i, len = RIGHT-LEFT; \
for (i=0;i<len;i++) { \
- GLdepth z = FixedToDepth(ffz); \
+ DEPTH_TYPE z = FixedToDepth(ffz); \
if (z < zRow[i]) { \
pRow[i] = PACK_5R6G5B( FixedToInt(ffr), FixedToInt(ffg), \
FixedToInt(ffb) ); \
@@ -291,6 +298,7 @@ static void smooth_DITHER_5R6G5B_z_triangle( GLcontext *ctx,
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
(void) pv;
#define INTERP_Z 1
+#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLushort
@@ -323,6 +331,7 @@ static void smooth_DITHER8_z_triangle( GLcontext *ctx,
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
(void) pv;
#define INTERP_Z 1
+#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLubyte
@@ -357,6 +366,7 @@ static void smooth_DITHER_z_triangle( GLcontext *ctx,
XMesaImage *img = xmesa->xm_buffer->backimage;
(void) pv;
#define INTERP_Z 1
+#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLubyte
@@ -390,6 +400,7 @@ static void smooth_LOOKUP8_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
(void) pv;
#define INTERP_Z 1
+#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLubyte
@@ -423,6 +434,7 @@ static void smooth_HPCR_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
(void) pv;
#define INTERP_Z 1
+#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INTERP_RGB 1
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLubyte
@@ -455,6 +467,7 @@ static void flat_TRUECOLOR_z_triangle( GLcontext *ctx,
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
XMesaImage *img = xmesa->xm_buffer->backimage;
#define INTERP_Z 1
+#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define SETUP_CODE \
unsigned long pixel; \
PACK_TRUECOLOR(pixel, VB->ColorPtr->data[pv][0], VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2]);
@@ -483,6 +496,7 @@ static void flat_8A8B8G8R_z_triangle( GLcontext *ctx, GLuint v0,
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
#define INTERP_Z 1
+#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLuint
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
@@ -513,6 +527,7 @@ static void flat_8R8G8B_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
#define INTERP_Z 1
+#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLuint
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
@@ -544,6 +559,7 @@ static void flat_8R8G8B24_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = ctx->VB->ColorPtr->data[pv];
#define INTERP_Z 1
+#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE bgr_t
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
@@ -575,6 +591,7 @@ static void flat_TRUEDITHER_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
XMesaImage *img = xmesa->xm_buffer->backimage;
#define INTERP_Z 1
+#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define INNER_LOOP( LEFT, RIGHT, Y ) \
{ \
GLint i, xx = LEFT, yy = FLIP(xmesa->xm_buffer,Y), len = RIGHT-LEFT; \
@@ -602,6 +619,7 @@ static void flat_5R6G5B_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
#define INTERP_Z 1
+#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLushort
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
@@ -612,7 +630,7 @@ static void flat_5R6G5B_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
{ \
GLint i, len = RIGHT-LEFT; \
for (i=0;i<len;i++) { \
- GLdepth z = FixedToDepth(ffz); \
+ DEPTH_TYPE z = FixedToDepth(ffz); \
if (z < zRow[i]) { \
pRow[i] = (PIXEL_TYPE) p; \
zRow[i] = z; \
@@ -633,6 +651,7 @@ static void flat_DITHER_5R6G5B_z_triangle( GLcontext *ctx, GLuint v0,
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = ctx->VB->ColorPtr->data[pv];
#define INTERP_Z 1
+#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLushort
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
@@ -640,7 +659,7 @@ static void flat_DITHER_5R6G5B_z_triangle( GLcontext *ctx, GLuint v0,
{ \
GLint i, len = RIGHT-LEFT; \
for (i=0;i<len;i++) { \
- GLdepth z = FixedToDepth(ffz); \
+ DEPTH_TYPE z = FixedToDepth(ffz); \
if (z < zRow[i]) { \
PACK_TRUEDITHER(pRow[i], LEFT+i, Y, color[RCOMP], \
color[GCOMP], color[BCOMP]); \
@@ -661,6 +680,7 @@ static void flat_DITHER8_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
#define INTERP_Z 1
+#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLubyte
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
@@ -693,6 +713,7 @@ static void flat_DITHER_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
XMesaImage *img = xmesa->xm_buffer->backimage;
#define INTERP_Z 1
+#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define SETUP_CODE \
FLAT_DITHER_SETUP( VB->ColorPtr->data[pv][0], VB->ColorPtr->data[pv][1], VB->ColorPtr->data[pv][2] );
@@ -722,6 +743,7 @@ static void flat_HPCR_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
#define INTERP_Z 1
+#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLubyte
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
@@ -753,6 +775,7 @@ static void flat_LOOKUP8_z_triangle( GLcontext *ctx, GLuint v0, GLuint v1,
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
#define INTERP_Z 1
+#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
#define PIXEL_TYPE GLubyte
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
@@ -1432,6 +1455,7 @@ triangle_func xmesa_get_triangle_func( GLcontext *ctx )
&& ctx->RasterMask==DEPTH_BIT
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_TRUE
+ && ctx->Visual->DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS
&& ctx->Polygon.StippleFlag==GL_FALSE) {
switch (xmesa->pixelformat) {
case PF_TRUECOLOR:
@@ -1463,6 +1487,7 @@ triangle_func xmesa_get_triangle_func( GLcontext *ctx )
&& ctx->RasterMask==DEPTH_BIT
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_TRUE
+ && ctx->Visual->DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS
&& ctx->Polygon.StippleFlag==GL_FALSE) {
switch (xmesa->pixelformat) {
case PF_TRUECOLOR:
diff --git a/xc/extras/Mesa/src/X/xmesaP.h b/xc/extras/Mesa/src/X/xmesaP.h
index 9b79f4314..987877509 100644
--- a/xc/extras/Mesa/src/X/xmesaP.h
+++ b/xc/extras/Mesa/src/X/xmesaP.h
@@ -85,6 +85,7 @@ struct xmesa_visual {
GLint BitsPerPixel; /* True bits per pixel for XImages */
GLint level; /* 0=normal, 1=overlay, etc */
+ GLint VisualCaveat; /* for GLX_EXT_visual_rating extension */
GLboolean ximage_flag; /* Use XImage for back buffer (not pixmap)? */
@@ -510,8 +511,9 @@ static int const kernel1[16] = {
* External functions:
*/
-extern unsigned long xmesa_color_to_pixel( XMesaContext xmesa,
- GLubyte r, GLubyte g, GLubyte b, GLubyte a );
+extern unsigned long
+xmesa_color_to_pixel( XMesaContext xmesa, GLubyte r, GLubyte g, GLubyte b, GLubyte a,
+ GLuint pixelFormat );
extern void xmesa_alloc_back_buffer( XMesaBuffer b );
diff --git a/xc/extras/Mesa/src/X86/glapi_x86.S b/xc/extras/Mesa/src/X86/glapi_x86.S
index a9566ea46..3afd50e0a 100644
--- a/xc/extras/Mesa/src/X86/glapi_x86.S
+++ b/xc/extras/Mesa/src/X86/glapi_x86.S
@@ -1,37 +1,4 @@
-
-/*
- * Mesa 3-D graphics library
- * Version: 3.3
- *
- * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-/*
- * X86-optimized dispatch code contibuted by Josh Vanderhoof
- *
- * This file will be machine-generated from the gl.spec file at some point
- * in the future.
- */
-
-
+/* DO NOT EDIT - This file generated automatically with glx86asm.py script */
#include "assyntax.h"
#include "glapioffsets.h"
@@ -51,45 +18,22 @@
#define GLOBL_FN(x) GLOBL x
#endif
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Accum))
-GL_PREFIX(Accum):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Accum))
- JMP(GL_OFFSET(_gloffset_Accum))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(AlphaFunc))
-GL_PREFIX(AlphaFunc):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_AlphaFunc))
- JMP(GL_OFFSET(_gloffset_AlphaFunc))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Begin))
-GL_PREFIX(Begin):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Begin))
- JMP(GL_OFFSET(_gloffset_Begin))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Bitmap))
-GL_PREFIX(Bitmap):
+GLOBL_FN(GL_PREFIX(NewList))
+GL_PREFIX(NewList):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Bitmap))
- JMP(GL_OFFSET(_gloffset_Bitmap))
+ JZ(GLNAME(_glapi_fallback_NewList))
+ JMP(GL_OFFSET(_gloffset_NewList))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(BlendFunc))
-GL_PREFIX(BlendFunc):
+GLOBL_FN(GL_PREFIX(EndList))
+GL_PREFIX(EndList):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_BlendFunc))
- JMP(GL_OFFSET(_gloffset_BlendFunc))
+ JZ(GLNAME(_glapi_fallback_EndList))
+ JMP(GL_OFFSET(_gloffset_EndList))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CallList))
@@ -108,60 +52,44 @@ GL_PREFIX(CallLists):
JMP(GL_OFFSET(_gloffset_CallLists))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Clear))
-GL_PREFIX(Clear):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Clear))
- JMP(GL_OFFSET(_gloffset_Clear))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ClearAccum))
-GL_PREFIX(ClearAccum):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ClearAccum))
- JMP(GL_OFFSET(_gloffset_ClearAccum))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ClearColor))
-GL_PREFIX(ClearColor):
+GLOBL_FN(GL_PREFIX(DeleteLists))
+GL_PREFIX(DeleteLists):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ClearColor))
- JMP(GL_OFFSET(_gloffset_ClearColor))
+ JZ(GLNAME(_glapi_fallback_DeleteLists))
+ JMP(GL_OFFSET(_gloffset_DeleteLists))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ClearDepth))
-GL_PREFIX(ClearDepth):
+GLOBL_FN(GL_PREFIX(GenLists))
+GL_PREFIX(GenLists):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ClearDepth))
- JMP(GL_OFFSET(_gloffset_ClearDepth))
+ JZ(GLNAME(_glapi_fallback_GenLists))
+ JMP(GL_OFFSET(_gloffset_GenLists))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ClearIndex))
-GL_PREFIX(ClearIndex):
+GLOBL_FN(GL_PREFIX(ListBase))
+GL_PREFIX(ListBase):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ClearIndex))
- JMP(GL_OFFSET(_gloffset_ClearIndex))
+ JZ(GLNAME(_glapi_fallback_ListBase))
+ JMP(GL_OFFSET(_gloffset_ListBase))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ClearStencil))
-GL_PREFIX(ClearStencil):
+GLOBL_FN(GL_PREFIX(Begin))
+GL_PREFIX(Begin):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ClearStencil))
- JMP(GL_OFFSET(_gloffset_ClearStencil))
+ JZ(GLNAME(_glapi_fallback_Begin))
+ JMP(GL_OFFSET(_gloffset_Begin))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ClipPlane))
-GL_PREFIX(ClipPlane):
+GLOBL_FN(GL_PREFIX(Bitmap))
+GL_PREFIX(Bitmap):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ClipPlane))
- JMP(GL_OFFSET(_gloffset_ClipPlane))
+ JZ(GLNAME(_glapi_fallback_Bitmap))
+ JMP(GL_OFFSET(_gloffset_Bitmap))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color3b))
@@ -172,6 +100,14 @@ GL_PREFIX(Color3b):
JMP(GL_OFFSET(_gloffset_Color3b))
ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color3bv))
+GL_PREFIX(Color3bv):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_Color3bv))
+ JMP(GL_OFFSET(_gloffset_Color3bv))
+
+ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color3d))
GL_PREFIX(Color3d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
@@ -180,6 +116,14 @@ GL_PREFIX(Color3d):
JMP(GL_OFFSET(_gloffset_Color3d))
ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color3dv))
+GL_PREFIX(Color3dv):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_Color3dv))
+ JMP(GL_OFFSET(_gloffset_Color3dv))
+
+ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color3f))
GL_PREFIX(Color3f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
@@ -188,6 +132,14 @@ GL_PREFIX(Color3f):
JMP(GL_OFFSET(_gloffset_Color3f))
ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color3fv))
+GL_PREFIX(Color3fv):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_Color3fv))
+ JMP(GL_OFFSET(_gloffset_Color3fv))
+
+ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color3i))
GL_PREFIX(Color3i):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
@@ -196,6 +148,14 @@ GL_PREFIX(Color3i):
JMP(GL_OFFSET(_gloffset_Color3i))
ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color3iv))
+GL_PREFIX(Color3iv):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_Color3iv))
+ JMP(GL_OFFSET(_gloffset_Color3iv))
+
+ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color3s))
GL_PREFIX(Color3s):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
@@ -204,6 +164,14 @@ GL_PREFIX(Color3s):
JMP(GL_OFFSET(_gloffset_Color3s))
ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color3sv))
+GL_PREFIX(Color3sv):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_Color3sv))
+ JMP(GL_OFFSET(_gloffset_Color3sv))
+
+ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color3ub))
GL_PREFIX(Color3ub):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
@@ -212,6 +180,14 @@ GL_PREFIX(Color3ub):
JMP(GL_OFFSET(_gloffset_Color3ub))
ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color3ubv))
+GL_PREFIX(Color3ubv):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_Color3ubv))
+ JMP(GL_OFFSET(_gloffset_Color3ubv))
+
+ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color3ui))
GL_PREFIX(Color3ui):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
@@ -220,6 +196,14 @@ GL_PREFIX(Color3ui):
JMP(GL_OFFSET(_gloffset_Color3ui))
ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color3uiv))
+GL_PREFIX(Color3uiv):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_Color3uiv))
+ JMP(GL_OFFSET(_gloffset_Color3uiv))
+
+ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color3us))
GL_PREFIX(Color3us):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
@@ -228,6 +212,14 @@ GL_PREFIX(Color3us):
JMP(GL_OFFSET(_gloffset_Color3us))
ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color3usv))
+GL_PREFIX(Color3usv):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_Color3usv))
+ JMP(GL_OFFSET(_gloffset_Color3usv))
+
+ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color4b))
GL_PREFIX(Color4b):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
@@ -236,6 +228,14 @@ GL_PREFIX(Color4b):
JMP(GL_OFFSET(_gloffset_Color4b))
ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color4bv))
+GL_PREFIX(Color4bv):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_Color4bv))
+ JMP(GL_OFFSET(_gloffset_Color4bv))
+
+ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color4d))
GL_PREFIX(Color4d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
@@ -244,6 +244,14 @@ GL_PREFIX(Color4d):
JMP(GL_OFFSET(_gloffset_Color4d))
ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color4dv))
+GL_PREFIX(Color4dv):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_Color4dv))
+ JMP(GL_OFFSET(_gloffset_Color4dv))
+
+ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color4f))
GL_PREFIX(Color4f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
@@ -252,6 +260,14 @@ GL_PREFIX(Color4f):
JMP(GL_OFFSET(_gloffset_Color4f))
ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color4fv))
+GL_PREFIX(Color4fv):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_Color4fv))
+ JMP(GL_OFFSET(_gloffset_Color4fv))
+
+ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color4i))
GL_PREFIX(Color4i):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
@@ -260,6 +276,14 @@ GL_PREFIX(Color4i):
JMP(GL_OFFSET(_gloffset_Color4i))
ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color4iv))
+GL_PREFIX(Color4iv):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_Color4iv))
+ JMP(GL_OFFSET(_gloffset_Color4iv))
+
+ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color4s))
GL_PREFIX(Color4s):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
@@ -268,6 +292,14 @@ GL_PREFIX(Color4s):
JMP(GL_OFFSET(_gloffset_Color4s))
ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color4sv))
+GL_PREFIX(Color4sv):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_Color4sv))
+ JMP(GL_OFFSET(_gloffset_Color4sv))
+
+ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color4ub))
GL_PREFIX(Color4ub):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
@@ -276,6 +308,14 @@ GL_PREFIX(Color4ub):
JMP(GL_OFFSET(_gloffset_Color4ub))
ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(Color4ubv))
+GL_PREFIX(Color4ubv):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_Color4ubv))
+ JMP(GL_OFFSET(_gloffset_Color4ubv))
+
+ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Color4ui))
GL_PREFIX(Color4ui):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
@@ -284,2260 +324,2260 @@ GL_PREFIX(Color4ui):
JMP(GL_OFFSET(_gloffset_Color4ui))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color4us))
-GL_PREFIX(Color4us):
+GLOBL_FN(GL_PREFIX(Color4uiv))
+GL_PREFIX(Color4uiv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color4us))
- JMP(GL_OFFSET(_gloffset_Color4us))
+ JZ(GLNAME(_glapi_fallback_Color4uiv))
+ JMP(GL_OFFSET(_gloffset_Color4uiv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color3bv))
-GL_PREFIX(Color3bv):
+GLOBL_FN(GL_PREFIX(Color4us))
+GL_PREFIX(Color4us):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color3bv))
- JMP(GL_OFFSET(_gloffset_Color3bv))
+ JZ(GLNAME(_glapi_fallback_Color4us))
+ JMP(GL_OFFSET(_gloffset_Color4us))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color3dv))
-GL_PREFIX(Color3dv):
+GLOBL_FN(GL_PREFIX(Color4usv))
+GL_PREFIX(Color4usv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color3dv))
- JMP(GL_OFFSET(_gloffset_Color3dv))
+ JZ(GLNAME(_glapi_fallback_Color4usv))
+ JMP(GL_OFFSET(_gloffset_Color4usv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color3fv))
-GL_PREFIX(Color3fv):
+GLOBL_FN(GL_PREFIX(EdgeFlag))
+GL_PREFIX(EdgeFlag):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color3fv))
- JMP(GL_OFFSET(_gloffset_Color3fv))
+ JZ(GLNAME(_glapi_fallback_EdgeFlag))
+ JMP(GL_OFFSET(_gloffset_EdgeFlag))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color3iv))
-GL_PREFIX(Color3iv):
+GLOBL_FN(GL_PREFIX(EdgeFlagv))
+GL_PREFIX(EdgeFlagv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color3iv))
- JMP(GL_OFFSET(_gloffset_Color3iv))
+ JZ(GLNAME(_glapi_fallback_EdgeFlagv))
+ JMP(GL_OFFSET(_gloffset_EdgeFlagv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color3sv))
-GL_PREFIX(Color3sv):
+GLOBL_FN(GL_PREFIX(End))
+GL_PREFIX(End):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color3sv))
- JMP(GL_OFFSET(_gloffset_Color3sv))
+ JZ(GLNAME(_glapi_fallback_End))
+ JMP(GL_OFFSET(_gloffset_End))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color3ubv))
-GL_PREFIX(Color3ubv):
+GLOBL_FN(GL_PREFIX(Indexd))
+GL_PREFIX(Indexd):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color3ubv))
- JMP(GL_OFFSET(_gloffset_Color3ubv))
+ JZ(GLNAME(_glapi_fallback_Indexd))
+ JMP(GL_OFFSET(_gloffset_Indexd))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color3uiv))
-GL_PREFIX(Color3uiv):
+GLOBL_FN(GL_PREFIX(Indexdv))
+GL_PREFIX(Indexdv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color3uiv))
- JMP(GL_OFFSET(_gloffset_Color3uiv))
+ JZ(GLNAME(_glapi_fallback_Indexdv))
+ JMP(GL_OFFSET(_gloffset_Indexdv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color3usv))
-GL_PREFIX(Color3usv):
+GLOBL_FN(GL_PREFIX(Indexf))
+GL_PREFIX(Indexf):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color3usv))
- JMP(GL_OFFSET(_gloffset_Color3usv))
+ JZ(GLNAME(_glapi_fallback_Indexf))
+ JMP(GL_OFFSET(_gloffset_Indexf))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color4bv))
-GL_PREFIX(Color4bv):
+GLOBL_FN(GL_PREFIX(Indexfv))
+GL_PREFIX(Indexfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color4bv))
- JMP(GL_OFFSET(_gloffset_Color4bv))
+ JZ(GLNAME(_glapi_fallback_Indexfv))
+ JMP(GL_OFFSET(_gloffset_Indexfv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color4dv))
-GL_PREFIX(Color4dv):
+GLOBL_FN(GL_PREFIX(Indexi))
+GL_PREFIX(Indexi):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color4dv))
- JMP(GL_OFFSET(_gloffset_Color4dv))
+ JZ(GLNAME(_glapi_fallback_Indexi))
+ JMP(GL_OFFSET(_gloffset_Indexi))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color4fv))
-GL_PREFIX(Color4fv):
+GLOBL_FN(GL_PREFIX(Indexiv))
+GL_PREFIX(Indexiv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color4fv))
- JMP(GL_OFFSET(_gloffset_Color4fv))
+ JZ(GLNAME(_glapi_fallback_Indexiv))
+ JMP(GL_OFFSET(_gloffset_Indexiv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color4iv))
-GL_PREFIX(Color4iv):
+GLOBL_FN(GL_PREFIX(Indexs))
+GL_PREFIX(Indexs):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color4iv))
- JMP(GL_OFFSET(_gloffset_Color4iv))
+ JZ(GLNAME(_glapi_fallback_Indexs))
+ JMP(GL_OFFSET(_gloffset_Indexs))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color4sv))
-GL_PREFIX(Color4sv):
+GLOBL_FN(GL_PREFIX(Indexsv))
+GL_PREFIX(Indexsv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color4sv))
- JMP(GL_OFFSET(_gloffset_Color4sv))
+ JZ(GLNAME(_glapi_fallback_Indexsv))
+ JMP(GL_OFFSET(_gloffset_Indexsv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color4ubv))
-GL_PREFIX(Color4ubv):
+GLOBL_FN(GL_PREFIX(Normal3b))
+GL_PREFIX(Normal3b):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color4ubv))
- JMP(GL_OFFSET(_gloffset_Color4ubv))
+ JZ(GLNAME(_glapi_fallback_Normal3b))
+ JMP(GL_OFFSET(_gloffset_Normal3b))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color4uiv))
-GL_PREFIX(Color4uiv):
+GLOBL_FN(GL_PREFIX(Normal3bv))
+GL_PREFIX(Normal3bv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color4uiv))
- JMP(GL_OFFSET(_gloffset_Color4uiv))
+ JZ(GLNAME(_glapi_fallback_Normal3bv))
+ JMP(GL_OFFSET(_gloffset_Normal3bv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Color4usv))
-GL_PREFIX(Color4usv):
+GLOBL_FN(GL_PREFIX(Normal3d))
+GL_PREFIX(Normal3d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Color4usv))
- JMP(GL_OFFSET(_gloffset_Color4usv))
+ JZ(GLNAME(_glapi_fallback_Normal3d))
+ JMP(GL_OFFSET(_gloffset_Normal3d))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ColorMask))
-GL_PREFIX(ColorMask):
+GLOBL_FN(GL_PREFIX(Normal3dv))
+GL_PREFIX(Normal3dv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ColorMask))
- JMP(GL_OFFSET(_gloffset_ColorMask))
+ JZ(GLNAME(_glapi_fallback_Normal3dv))
+ JMP(GL_OFFSET(_gloffset_Normal3dv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ColorMaterial))
-GL_PREFIX(ColorMaterial):
+GLOBL_FN(GL_PREFIX(Normal3f))
+GL_PREFIX(Normal3f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ColorMaterial))
- JMP(GL_OFFSET(_gloffset_ColorMaterial))
+ JZ(GLNAME(_glapi_fallback_Normal3f))
+ JMP(GL_OFFSET(_gloffset_Normal3f))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CopyPixels))
-GL_PREFIX(CopyPixels):
+GLOBL_FN(GL_PREFIX(Normal3fv))
+GL_PREFIX(Normal3fv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CopyPixels))
- JMP(GL_OFFSET(_gloffset_CopyPixels))
+ JZ(GLNAME(_glapi_fallback_Normal3fv))
+ JMP(GL_OFFSET(_gloffset_Normal3fv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CullFace))
-GL_PREFIX(CullFace):
+GLOBL_FN(GL_PREFIX(Normal3i))
+GL_PREFIX(Normal3i):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CullFace))
- JMP(GL_OFFSET(_gloffset_CullFace))
+ JZ(GLNAME(_glapi_fallback_Normal3i))
+ JMP(GL_OFFSET(_gloffset_Normal3i))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DepthFunc))
-GL_PREFIX(DepthFunc):
+GLOBL_FN(GL_PREFIX(Normal3iv))
+GL_PREFIX(Normal3iv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_DepthFunc))
- JMP(GL_OFFSET(_gloffset_DepthFunc))
+ JZ(GLNAME(_glapi_fallback_Normal3iv))
+ JMP(GL_OFFSET(_gloffset_Normal3iv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DepthMask))
-GL_PREFIX(DepthMask):
+GLOBL_FN(GL_PREFIX(Normal3s))
+GL_PREFIX(Normal3s):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_DepthMask))
- JMP(GL_OFFSET(_gloffset_DepthMask))
+ JZ(GLNAME(_glapi_fallback_Normal3s))
+ JMP(GL_OFFSET(_gloffset_Normal3s))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DepthRange))
-GL_PREFIX(DepthRange):
+GLOBL_FN(GL_PREFIX(Normal3sv))
+GL_PREFIX(Normal3sv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_DepthRange))
- JMP(GL_OFFSET(_gloffset_DepthRange))
+ JZ(GLNAME(_glapi_fallback_Normal3sv))
+ JMP(GL_OFFSET(_gloffset_Normal3sv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DeleteLists))
-GL_PREFIX(DeleteLists):
+GLOBL_FN(GL_PREFIX(RasterPos2d))
+GL_PREFIX(RasterPos2d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_DeleteLists))
- JMP(GL_OFFSET(_gloffset_DeleteLists))
+ JZ(GLNAME(_glapi_fallback_RasterPos2d))
+ JMP(GL_OFFSET(_gloffset_RasterPos2d))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Disable))
-GL_PREFIX(Disable):
+GLOBL_FN(GL_PREFIX(RasterPos2dv))
+GL_PREFIX(RasterPos2dv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Disable))
- JMP(GL_OFFSET(_gloffset_Disable))
+ JZ(GLNAME(_glapi_fallback_RasterPos2dv))
+ JMP(GL_OFFSET(_gloffset_RasterPos2dv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DrawBuffer))
-GL_PREFIX(DrawBuffer):
+GLOBL_FN(GL_PREFIX(RasterPos2f))
+GL_PREFIX(RasterPos2f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_DrawBuffer))
- JMP(GL_OFFSET(_gloffset_DrawBuffer))
+ JZ(GLNAME(_glapi_fallback_RasterPos2f))
+ JMP(GL_OFFSET(_gloffset_RasterPos2f))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DrawElements))
-GL_PREFIX(DrawElements):
+GLOBL_FN(GL_PREFIX(RasterPos2fv))
+GL_PREFIX(RasterPos2fv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_DrawElements))
- JMP(GL_OFFSET(_gloffset_DrawElements))
+ JZ(GLNAME(_glapi_fallback_RasterPos2fv))
+ JMP(GL_OFFSET(_gloffset_RasterPos2fv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DrawPixels))
-GL_PREFIX(DrawPixels):
+GLOBL_FN(GL_PREFIX(RasterPos2i))
+GL_PREFIX(RasterPos2i):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_DrawPixels))
- JMP(GL_OFFSET(_gloffset_DrawPixels))
+ JZ(GLNAME(_glapi_fallback_RasterPos2i))
+ JMP(GL_OFFSET(_gloffset_RasterPos2i))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Enable))
-GL_PREFIX(Enable):
+GLOBL_FN(GL_PREFIX(RasterPos2iv))
+GL_PREFIX(RasterPos2iv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Enable))
- JMP(GL_OFFSET(_gloffset_Enable))
+ JZ(GLNAME(_glapi_fallback_RasterPos2iv))
+ JMP(GL_OFFSET(_gloffset_RasterPos2iv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(End))
-GL_PREFIX(End):
+GLOBL_FN(GL_PREFIX(RasterPos2s))
+GL_PREFIX(RasterPos2s):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_End))
- JMP(GL_OFFSET(_gloffset_End))
+ JZ(GLNAME(_glapi_fallback_RasterPos2s))
+ JMP(GL_OFFSET(_gloffset_RasterPos2s))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EndList))
-GL_PREFIX(EndList):
+GLOBL_FN(GL_PREFIX(RasterPos2sv))
+GL_PREFIX(RasterPos2sv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EndList))
- JMP(GL_OFFSET(_gloffset_EndList))
+ JZ(GLNAME(_glapi_fallback_RasterPos2sv))
+ JMP(GL_OFFSET(_gloffset_RasterPos2sv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EvalCoord1d))
-GL_PREFIX(EvalCoord1d):
+GLOBL_FN(GL_PREFIX(RasterPos3d))
+GL_PREFIX(RasterPos3d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EvalCoord1d))
- JMP(GL_OFFSET(_gloffset_EvalCoord1d))
+ JZ(GLNAME(_glapi_fallback_RasterPos3d))
+ JMP(GL_OFFSET(_gloffset_RasterPos3d))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EvalCoord1f))
-GL_PREFIX(EvalCoord1f):
+GLOBL_FN(GL_PREFIX(RasterPos3dv))
+GL_PREFIX(RasterPos3dv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EvalCoord1f))
- JMP(GL_OFFSET(_gloffset_EvalCoord1f))
+ JZ(GLNAME(_glapi_fallback_RasterPos3dv))
+ JMP(GL_OFFSET(_gloffset_RasterPos3dv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EvalCoord1dv))
-GL_PREFIX(EvalCoord1dv):
+GLOBL_FN(GL_PREFIX(RasterPos3f))
+GL_PREFIX(RasterPos3f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EvalCoord1dv))
- JMP(GL_OFFSET(_gloffset_EvalCoord1dv))
+ JZ(GLNAME(_glapi_fallback_RasterPos3f))
+ JMP(GL_OFFSET(_gloffset_RasterPos3f))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EvalCoord1fv))
-GL_PREFIX(EvalCoord1fv):
+GLOBL_FN(GL_PREFIX(RasterPos3fv))
+GL_PREFIX(RasterPos3fv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EvalCoord1fv))
- JMP(GL_OFFSET(_gloffset_EvalCoord1fv))
+ JZ(GLNAME(_glapi_fallback_RasterPos3fv))
+ JMP(GL_OFFSET(_gloffset_RasterPos3fv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EvalCoord2d))
-GL_PREFIX(EvalCoord2d):
+GLOBL_FN(GL_PREFIX(RasterPos3i))
+GL_PREFIX(RasterPos3i):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EvalCoord2d))
- JMP(GL_OFFSET(_gloffset_EvalCoord2d))
+ JZ(GLNAME(_glapi_fallback_RasterPos3i))
+ JMP(GL_OFFSET(_gloffset_RasterPos3i))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EvalCoord2f))
-GL_PREFIX(EvalCoord2f):
+GLOBL_FN(GL_PREFIX(RasterPos3iv))
+GL_PREFIX(RasterPos3iv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EvalCoord2f))
- JMP(GL_OFFSET(_gloffset_EvalCoord2f))
+ JZ(GLNAME(_glapi_fallback_RasterPos3iv))
+ JMP(GL_OFFSET(_gloffset_RasterPos3iv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EvalCoord2dv))
-GL_PREFIX(EvalCoord2dv):
+GLOBL_FN(GL_PREFIX(RasterPos3s))
+GL_PREFIX(RasterPos3s):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EvalCoord2dv))
- JMP(GL_OFFSET(_gloffset_EvalCoord2dv))
+ JZ(GLNAME(_glapi_fallback_RasterPos3s))
+ JMP(GL_OFFSET(_gloffset_RasterPos3s))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EvalCoord2fv))
-GL_PREFIX(EvalCoord2fv):
+GLOBL_FN(GL_PREFIX(RasterPos3sv))
+GL_PREFIX(RasterPos3sv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EvalCoord2fv))
- JMP(GL_OFFSET(_gloffset_EvalCoord2fv))
+ JZ(GLNAME(_glapi_fallback_RasterPos3sv))
+ JMP(GL_OFFSET(_gloffset_RasterPos3sv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EvalPoint1))
-GL_PREFIX(EvalPoint1):
+GLOBL_FN(GL_PREFIX(RasterPos4d))
+GL_PREFIX(RasterPos4d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EvalPoint1))
- JMP(GL_OFFSET(_gloffset_EvalPoint1))
+ JZ(GLNAME(_glapi_fallback_RasterPos4d))
+ JMP(GL_OFFSET(_gloffset_RasterPos4d))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EvalPoint2))
-GL_PREFIX(EvalPoint2):
+GLOBL_FN(GL_PREFIX(RasterPos4dv))
+GL_PREFIX(RasterPos4dv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EvalPoint2))
- JMP(GL_OFFSET(_gloffset_EvalPoint2))
+ JZ(GLNAME(_glapi_fallback_RasterPos4dv))
+ JMP(GL_OFFSET(_gloffset_RasterPos4dv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EvalMesh1))
-GL_PREFIX(EvalMesh1):
+GLOBL_FN(GL_PREFIX(RasterPos4f))
+GL_PREFIX(RasterPos4f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EvalMesh1))
- JMP(GL_OFFSET(_gloffset_EvalMesh1))
+ JZ(GLNAME(_glapi_fallback_RasterPos4f))
+ JMP(GL_OFFSET(_gloffset_RasterPos4f))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EdgeFlag))
-GL_PREFIX(EdgeFlag):
+GLOBL_FN(GL_PREFIX(RasterPos4fv))
+GL_PREFIX(RasterPos4fv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EdgeFlag))
- JMP(GL_OFFSET(_gloffset_EdgeFlag))
+ JZ(GLNAME(_glapi_fallback_RasterPos4fv))
+ JMP(GL_OFFSET(_gloffset_RasterPos4fv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EdgeFlagv))
-GL_PREFIX(EdgeFlagv):
+GLOBL_FN(GL_PREFIX(RasterPos4i))
+GL_PREFIX(RasterPos4i):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EdgeFlagv))
- JMP(GL_OFFSET(_gloffset_EdgeFlagv))
+ JZ(GLNAME(_glapi_fallback_RasterPos4i))
+ JMP(GL_OFFSET(_gloffset_RasterPos4i))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EvalMesh2))
-GL_PREFIX(EvalMesh2):
+GLOBL_FN(GL_PREFIX(RasterPos4iv))
+GL_PREFIX(RasterPos4iv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EvalMesh2))
- JMP(GL_OFFSET(_gloffset_EvalMesh2))
+ JZ(GLNAME(_glapi_fallback_RasterPos4iv))
+ JMP(GL_OFFSET(_gloffset_RasterPos4iv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(FeedbackBuffer))
-GL_PREFIX(FeedbackBuffer):
+GLOBL_FN(GL_PREFIX(RasterPos4s))
+GL_PREFIX(RasterPos4s):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_FeedbackBuffer))
- JMP(GL_OFFSET(_gloffset_FeedbackBuffer))
+ JZ(GLNAME(_glapi_fallback_RasterPos4s))
+ JMP(GL_OFFSET(_gloffset_RasterPos4s))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Finish))
-GL_PREFIX(Finish):
+GLOBL_FN(GL_PREFIX(RasterPos4sv))
+GL_PREFIX(RasterPos4sv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Finish))
- JMP(GL_OFFSET(_gloffset_Finish))
+ JZ(GLNAME(_glapi_fallback_RasterPos4sv))
+ JMP(GL_OFFSET(_gloffset_RasterPos4sv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Flush))
-GL_PREFIX(Flush):
+GLOBL_FN(GL_PREFIX(Rectd))
+GL_PREFIX(Rectd):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Flush))
- JMP(GL_OFFSET(_gloffset_Flush))
+ JZ(GLNAME(_glapi_fallback_Rectd))
+ JMP(GL_OFFSET(_gloffset_Rectd))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Fogf))
-GL_PREFIX(Fogf):
+GLOBL_FN(GL_PREFIX(Rectdv))
+GL_PREFIX(Rectdv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Fogf))
- JMP(GL_OFFSET(_gloffset_Fogf))
+ JZ(GLNAME(_glapi_fallback_Rectdv))
+ JMP(GL_OFFSET(_gloffset_Rectdv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Fogi))
-GL_PREFIX(Fogi):
+GLOBL_FN(GL_PREFIX(Rectf))
+GL_PREFIX(Rectf):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Fogi))
- JMP(GL_OFFSET(_gloffset_Fogi))
+ JZ(GLNAME(_glapi_fallback_Rectf))
+ JMP(GL_OFFSET(_gloffset_Rectf))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Fogfv))
-GL_PREFIX(Fogfv):
+GLOBL_FN(GL_PREFIX(Rectfv))
+GL_PREFIX(Rectfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Fogfv))
- JMP(GL_OFFSET(_gloffset_Fogfv))
+ JZ(GLNAME(_glapi_fallback_Rectfv))
+ JMP(GL_OFFSET(_gloffset_Rectfv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Fogiv))
-GL_PREFIX(Fogiv):
+GLOBL_FN(GL_PREFIX(Recti))
+GL_PREFIX(Recti):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Fogiv))
- JMP(GL_OFFSET(_gloffset_Fogiv))
+ JZ(GLNAME(_glapi_fallback_Recti))
+ JMP(GL_OFFSET(_gloffset_Recti))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(FrontFace))
-GL_PREFIX(FrontFace):
+GLOBL_FN(GL_PREFIX(Rectiv))
+GL_PREFIX(Rectiv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_FrontFace))
- JMP(GL_OFFSET(_gloffset_FrontFace))
+ JZ(GLNAME(_glapi_fallback_Rectiv))
+ JMP(GL_OFFSET(_gloffset_Rectiv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Frustum))
-GL_PREFIX(Frustum):
+GLOBL_FN(GL_PREFIX(Rects))
+GL_PREFIX(Rects):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Frustum))
- JMP(GL_OFFSET(_gloffset_Frustum))
+ JZ(GLNAME(_glapi_fallback_Rects))
+ JMP(GL_OFFSET(_gloffset_Rects))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GenLists))
-GL_PREFIX(GenLists):
+GLOBL_FN(GL_PREFIX(Rectsv))
+GL_PREFIX(Rectsv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GenLists))
- JMP(GL_OFFSET(_gloffset_GenLists))
+ JZ(GLNAME(_glapi_fallback_Rectsv))
+ JMP(GL_OFFSET(_gloffset_Rectsv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetBooleanv))
-GL_PREFIX(GetBooleanv):
+GLOBL_FN(GL_PREFIX(TexCoord1d))
+GL_PREFIX(TexCoord1d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetBooleanv))
- JMP(GL_OFFSET(_gloffset_GetBooleanv))
+ JZ(GLNAME(_glapi_fallback_TexCoord1d))
+ JMP(GL_OFFSET(_gloffset_TexCoord1d))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetClipPlane))
-GL_PREFIX(GetClipPlane):
+GLOBL_FN(GL_PREFIX(TexCoord1dv))
+GL_PREFIX(TexCoord1dv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetClipPlane))
- JMP(GL_OFFSET(_gloffset_GetClipPlane))
+ JZ(GLNAME(_glapi_fallback_TexCoord1dv))
+ JMP(GL_OFFSET(_gloffset_TexCoord1dv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetDoublev))
-GL_PREFIX(GetDoublev):
+GLOBL_FN(GL_PREFIX(TexCoord1f))
+GL_PREFIX(TexCoord1f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetDoublev))
- JMP(GL_OFFSET(_gloffset_GetDoublev))
+ JZ(GLNAME(_glapi_fallback_TexCoord1f))
+ JMP(GL_OFFSET(_gloffset_TexCoord1f))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetError))
-GL_PREFIX(GetError):
+GLOBL_FN(GL_PREFIX(TexCoord1fv))
+GL_PREFIX(TexCoord1fv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetError))
- JMP(GL_OFFSET(_gloffset_GetError))
+ JZ(GLNAME(_glapi_fallback_TexCoord1fv))
+ JMP(GL_OFFSET(_gloffset_TexCoord1fv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetFloatv))
-GL_PREFIX(GetFloatv):
+GLOBL_FN(GL_PREFIX(TexCoord1i))
+GL_PREFIX(TexCoord1i):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetFloatv))
- JMP(GL_OFFSET(_gloffset_GetFloatv))
+ JZ(GLNAME(_glapi_fallback_TexCoord1i))
+ JMP(GL_OFFSET(_gloffset_TexCoord1i))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetIntegerv))
-GL_PREFIX(GetIntegerv):
+GLOBL_FN(GL_PREFIX(TexCoord1iv))
+GL_PREFIX(TexCoord1iv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetIntegerv))
- JMP(GL_OFFSET(_gloffset_GetIntegerv))
+ JZ(GLNAME(_glapi_fallback_TexCoord1iv))
+ JMP(GL_OFFSET(_gloffset_TexCoord1iv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetLightfv))
-GL_PREFIX(GetLightfv):
+GLOBL_FN(GL_PREFIX(TexCoord1s))
+GL_PREFIX(TexCoord1s):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetLightfv))
- JMP(GL_OFFSET(_gloffset_GetLightfv))
+ JZ(GLNAME(_glapi_fallback_TexCoord1s))
+ JMP(GL_OFFSET(_gloffset_TexCoord1s))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetLightiv))
-GL_PREFIX(GetLightiv):
+GLOBL_FN(GL_PREFIX(TexCoord1sv))
+GL_PREFIX(TexCoord1sv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetLightiv))
- JMP(GL_OFFSET(_gloffset_GetLightiv))
+ JZ(GLNAME(_glapi_fallback_TexCoord1sv))
+ JMP(GL_OFFSET(_gloffset_TexCoord1sv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetMapdv))
-GL_PREFIX(GetMapdv):
+GLOBL_FN(GL_PREFIX(TexCoord2d))
+GL_PREFIX(TexCoord2d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetMapdv))
- JMP(GL_OFFSET(_gloffset_GetMapdv))
+ JZ(GLNAME(_glapi_fallback_TexCoord2d))
+ JMP(GL_OFFSET(_gloffset_TexCoord2d))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetMapfv))
-GL_PREFIX(GetMapfv):
+GLOBL_FN(GL_PREFIX(TexCoord2dv))
+GL_PREFIX(TexCoord2dv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetMapfv))
- JMP(GL_OFFSET(_gloffset_GetMapfv))
+ JZ(GLNAME(_glapi_fallback_TexCoord2dv))
+ JMP(GL_OFFSET(_gloffset_TexCoord2dv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetMapiv))
-GL_PREFIX(GetMapiv):
+GLOBL_FN(GL_PREFIX(TexCoord2f))
+GL_PREFIX(TexCoord2f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetMapiv))
- JMP(GL_OFFSET(_gloffset_GetMapiv))
+ JZ(GLNAME(_glapi_fallback_TexCoord2f))
+ JMP(GL_OFFSET(_gloffset_TexCoord2f))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetMaterialfv))
-GL_PREFIX(GetMaterialfv):
+GLOBL_FN(GL_PREFIX(TexCoord2fv))
+GL_PREFIX(TexCoord2fv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetMaterialfv))
- JMP(GL_OFFSET(_gloffset_GetMaterialfv))
+ JZ(GLNAME(_glapi_fallback_TexCoord2fv))
+ JMP(GL_OFFSET(_gloffset_TexCoord2fv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetMaterialiv))
-GL_PREFIX(GetMaterialiv):
+GLOBL_FN(GL_PREFIX(TexCoord2i))
+GL_PREFIX(TexCoord2i):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetMaterialiv))
- JMP(GL_OFFSET(_gloffset_GetMaterialiv))
+ JZ(GLNAME(_glapi_fallback_TexCoord2i))
+ JMP(GL_OFFSET(_gloffset_TexCoord2i))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetPixelMapfv))
-GL_PREFIX(GetPixelMapfv):
+GLOBL_FN(GL_PREFIX(TexCoord2iv))
+GL_PREFIX(TexCoord2iv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetPixelMapfv))
- JMP(GL_OFFSET(_gloffset_GetPixelMapfv))
+ JZ(GLNAME(_glapi_fallback_TexCoord2iv))
+ JMP(GL_OFFSET(_gloffset_TexCoord2iv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetPixelMapuiv))
-GL_PREFIX(GetPixelMapuiv):
+GLOBL_FN(GL_PREFIX(TexCoord2s))
+GL_PREFIX(TexCoord2s):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetPixelMapuiv))
- JMP(GL_OFFSET(_gloffset_GetPixelMapuiv))
+ JZ(GLNAME(_glapi_fallback_TexCoord2s))
+ JMP(GL_OFFSET(_gloffset_TexCoord2s))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetPixelMapusv))
-GL_PREFIX(GetPixelMapusv):
+GLOBL_FN(GL_PREFIX(TexCoord2sv))
+GL_PREFIX(TexCoord2sv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetPixelMapusv))
- JMP(GL_OFFSET(_gloffset_GetPixelMapusv))
+ JZ(GLNAME(_glapi_fallback_TexCoord2sv))
+ JMP(GL_OFFSET(_gloffset_TexCoord2sv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetPolygonStipple))
-GL_PREFIX(GetPolygonStipple):
+GLOBL_FN(GL_PREFIX(TexCoord3d))
+GL_PREFIX(TexCoord3d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetPolygonStipple))
- JMP(GL_OFFSET(_gloffset_GetPolygonStipple))
+ JZ(GLNAME(_glapi_fallback_TexCoord3d))
+ JMP(GL_OFFSET(_gloffset_TexCoord3d))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetString))
-GL_PREFIX(GetString):
+GLOBL_FN(GL_PREFIX(TexCoord3dv))
+GL_PREFIX(TexCoord3dv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetString))
- JMP(GL_OFFSET(_gloffset_GetString))
+ JZ(GLNAME(_glapi_fallback_TexCoord3dv))
+ JMP(GL_OFFSET(_gloffset_TexCoord3dv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetTexEnvfv))
-GL_PREFIX(GetTexEnvfv):
+GLOBL_FN(GL_PREFIX(TexCoord3f))
+GL_PREFIX(TexCoord3f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetTexEnvfv))
- JMP(GL_OFFSET(_gloffset_GetTexEnvfv))
+ JZ(GLNAME(_glapi_fallback_TexCoord3f))
+ JMP(GL_OFFSET(_gloffset_TexCoord3f))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetTexEnviv))
-GL_PREFIX(GetTexEnviv):
+GLOBL_FN(GL_PREFIX(TexCoord3fv))
+GL_PREFIX(TexCoord3fv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetTexEnviv))
- JMP(GL_OFFSET(_gloffset_GetTexEnviv))
+ JZ(GLNAME(_glapi_fallback_TexCoord3fv))
+ JMP(GL_OFFSET(_gloffset_TexCoord3fv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetTexGeniv))
-GL_PREFIX(GetTexGeniv):
+GLOBL_FN(GL_PREFIX(TexCoord3i))
+GL_PREFIX(TexCoord3i):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetTexGeniv))
- JMP(GL_OFFSET(_gloffset_GetTexGeniv))
+ JZ(GLNAME(_glapi_fallback_TexCoord3i))
+ JMP(GL_OFFSET(_gloffset_TexCoord3i))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetTexGendv))
-GL_PREFIX(GetTexGendv):
+GLOBL_FN(GL_PREFIX(TexCoord3iv))
+GL_PREFIX(TexCoord3iv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetTexGendv))
- JMP(GL_OFFSET(_gloffset_GetTexGendv))
+ JZ(GLNAME(_glapi_fallback_TexCoord3iv))
+ JMP(GL_OFFSET(_gloffset_TexCoord3iv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetTexGenfv))
-GL_PREFIX(GetTexGenfv):
+GLOBL_FN(GL_PREFIX(TexCoord3s))
+GL_PREFIX(TexCoord3s):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetTexGenfv))
- JMP(GL_OFFSET(_gloffset_GetTexGenfv))
+ JZ(GLNAME(_glapi_fallback_TexCoord3s))
+ JMP(GL_OFFSET(_gloffset_TexCoord3s))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetTexImage))
-GL_PREFIX(GetTexImage):
+GLOBL_FN(GL_PREFIX(TexCoord3sv))
+GL_PREFIX(TexCoord3sv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetTexImage))
- JMP(GL_OFFSET(_gloffset_GetTexImage))
+ JZ(GLNAME(_glapi_fallback_TexCoord3sv))
+ JMP(GL_OFFSET(_gloffset_TexCoord3sv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetTexLevelParameterfv))
-GL_PREFIX(GetTexLevelParameterfv):
+GLOBL_FN(GL_PREFIX(TexCoord4d))
+GL_PREFIX(TexCoord4d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetTexLevelParameterfv))
- JMP(GL_OFFSET(_gloffset_GetTexLevelParameterfv))
+ JZ(GLNAME(_glapi_fallback_TexCoord4d))
+ JMP(GL_OFFSET(_gloffset_TexCoord4d))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetTexLevelParameteriv))
-GL_PREFIX(GetTexLevelParameteriv):
+GLOBL_FN(GL_PREFIX(TexCoord4dv))
+GL_PREFIX(TexCoord4dv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetTexLevelParameteriv))
- JMP(GL_OFFSET(_gloffset_GetTexLevelParameteriv))
+ JZ(GLNAME(_glapi_fallback_TexCoord4dv))
+ JMP(GL_OFFSET(_gloffset_TexCoord4dv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetTexParameterfv))
-GL_PREFIX(GetTexParameterfv):
+GLOBL_FN(GL_PREFIX(TexCoord4f))
+GL_PREFIX(TexCoord4f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetTexParameterfv))
- JMP(GL_OFFSET(_gloffset_GetTexParameterfv))
+ JZ(GLNAME(_glapi_fallback_TexCoord4f))
+ JMP(GL_OFFSET(_gloffset_TexCoord4f))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetTexParameteriv))
-GL_PREFIX(GetTexParameteriv):
+GLOBL_FN(GL_PREFIX(TexCoord4fv))
+GL_PREFIX(TexCoord4fv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetTexParameteriv))
- JMP(GL_OFFSET(_gloffset_GetTexParameteriv))
+ JZ(GLNAME(_glapi_fallback_TexCoord4fv))
+ JMP(GL_OFFSET(_gloffset_TexCoord4fv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Hint))
-GL_PREFIX(Hint):
+GLOBL_FN(GL_PREFIX(TexCoord4i))
+GL_PREFIX(TexCoord4i):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Hint))
- JMP(GL_OFFSET(_gloffset_Hint))
+ JZ(GLNAME(_glapi_fallback_TexCoord4i))
+ JMP(GL_OFFSET(_gloffset_TexCoord4i))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Indexd))
-GL_PREFIX(Indexd):
+GLOBL_FN(GL_PREFIX(TexCoord4iv))
+GL_PREFIX(TexCoord4iv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Indexd))
- JMP(GL_OFFSET(_gloffset_Indexd))
+ JZ(GLNAME(_glapi_fallback_TexCoord4iv))
+ JMP(GL_OFFSET(_gloffset_TexCoord4iv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Indexdv))
-GL_PREFIX(Indexdv):
+GLOBL_FN(GL_PREFIX(TexCoord4s))
+GL_PREFIX(TexCoord4s):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Indexdv))
- JMP(GL_OFFSET(_gloffset_Indexdv))
+ JZ(GLNAME(_glapi_fallback_TexCoord4s))
+ JMP(GL_OFFSET(_gloffset_TexCoord4s))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Indexf))
-GL_PREFIX(Indexf):
+GLOBL_FN(GL_PREFIX(TexCoord4sv))
+GL_PREFIX(TexCoord4sv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Indexf))
- JMP(GL_OFFSET(_gloffset_Indexf))
+ JZ(GLNAME(_glapi_fallback_TexCoord4sv))
+ JMP(GL_OFFSET(_gloffset_TexCoord4sv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Indexfv))
-GL_PREFIX(Indexfv):
+GLOBL_FN(GL_PREFIX(Vertex2d))
+GL_PREFIX(Vertex2d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Indexfv))
- JMP(GL_OFFSET(_gloffset_Indexfv))
+ JZ(GLNAME(_glapi_fallback_Vertex2d))
+ JMP(GL_OFFSET(_gloffset_Vertex2d))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Indexi))
-GL_PREFIX(Indexi):
+GLOBL_FN(GL_PREFIX(Vertex2dv))
+GL_PREFIX(Vertex2dv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Indexi))
- JMP(GL_OFFSET(_gloffset_Indexi))
+ JZ(GLNAME(_glapi_fallback_Vertex2dv))
+ JMP(GL_OFFSET(_gloffset_Vertex2dv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Indexiv))
-GL_PREFIX(Indexiv):
+GLOBL_FN(GL_PREFIX(Vertex2f))
+GL_PREFIX(Vertex2f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Indexiv))
- JMP(GL_OFFSET(_gloffset_Indexiv))
+ JZ(GLNAME(_glapi_fallback_Vertex2f))
+ JMP(GL_OFFSET(_gloffset_Vertex2f))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Indexs))
-GL_PREFIX(Indexs):
+GLOBL_FN(GL_PREFIX(Vertex2fv))
+GL_PREFIX(Vertex2fv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Indexs))
- JMP(GL_OFFSET(_gloffset_Indexs))
+ JZ(GLNAME(_glapi_fallback_Vertex2fv))
+ JMP(GL_OFFSET(_gloffset_Vertex2fv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Indexsv))
-GL_PREFIX(Indexsv):
+GLOBL_FN(GL_PREFIX(Vertex2i))
+GL_PREFIX(Vertex2i):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Indexsv))
- JMP(GL_OFFSET(_gloffset_Indexsv))
+ JZ(GLNAME(_glapi_fallback_Vertex2i))
+ JMP(GL_OFFSET(_gloffset_Vertex2i))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(IndexMask))
-GL_PREFIX(IndexMask):
+GLOBL_FN(GL_PREFIX(Vertex2iv))
+GL_PREFIX(Vertex2iv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_IndexMask))
- JMP(GL_OFFSET(_gloffset_IndexMask))
+ JZ(GLNAME(_glapi_fallback_Vertex2iv))
+ JMP(GL_OFFSET(_gloffset_Vertex2iv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(InitNames))
-GL_PREFIX(InitNames):
+GLOBL_FN(GL_PREFIX(Vertex2s))
+GL_PREFIX(Vertex2s):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_InitNames))
- JMP(GL_OFFSET(_gloffset_InitNames))
+ JZ(GLNAME(_glapi_fallback_Vertex2s))
+ JMP(GL_OFFSET(_gloffset_Vertex2s))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(IsEnabled))
-GL_PREFIX(IsEnabled):
+GLOBL_FN(GL_PREFIX(Vertex2sv))
+GL_PREFIX(Vertex2sv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_IsEnabled))
- JMP(GL_OFFSET(_gloffset_IsEnabled))
+ JZ(GLNAME(_glapi_fallback_Vertex2sv))
+ JMP(GL_OFFSET(_gloffset_Vertex2sv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(IsList))
-GL_PREFIX(IsList):
+GLOBL_FN(GL_PREFIX(Vertex3d))
+GL_PREFIX(Vertex3d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_IsList))
- JMP(GL_OFFSET(_gloffset_IsList))
+ JZ(GLNAME(_glapi_fallback_Vertex3d))
+ JMP(GL_OFFSET(_gloffset_Vertex3d))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Lightf))
-GL_PREFIX(Lightf):
+GLOBL_FN(GL_PREFIX(Vertex3dv))
+GL_PREFIX(Vertex3dv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Lightf))
- JMP(GL_OFFSET(_gloffset_Lightf))
+ JZ(GLNAME(_glapi_fallback_Vertex3dv))
+ JMP(GL_OFFSET(_gloffset_Vertex3dv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Lighti))
-GL_PREFIX(Lighti):
+GLOBL_FN(GL_PREFIX(Vertex3f))
+GL_PREFIX(Vertex3f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Lighti))
- JMP(GL_OFFSET(_gloffset_Lighti))
+ JZ(GLNAME(_glapi_fallback_Vertex3f))
+ JMP(GL_OFFSET(_gloffset_Vertex3f))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Lightfv))
-GL_PREFIX(Lightfv):
+GLOBL_FN(GL_PREFIX(Vertex3fv))
+GL_PREFIX(Vertex3fv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Lightfv))
- JMP(GL_OFFSET(_gloffset_Lightfv))
+ JZ(GLNAME(_glapi_fallback_Vertex3fv))
+ JMP(GL_OFFSET(_gloffset_Vertex3fv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Lightiv))
-GL_PREFIX(Lightiv):
+GLOBL_FN(GL_PREFIX(Vertex3i))
+GL_PREFIX(Vertex3i):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Lightiv))
- JMP(GL_OFFSET(_gloffset_Lightiv))
+ JZ(GLNAME(_glapi_fallback_Vertex3i))
+ JMP(GL_OFFSET(_gloffset_Vertex3i))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LightModelf))
-GL_PREFIX(LightModelf):
+GLOBL_FN(GL_PREFIX(Vertex3iv))
+GL_PREFIX(Vertex3iv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_LightModelf))
- JMP(GL_OFFSET(_gloffset_LightModelf))
+ JZ(GLNAME(_glapi_fallback_Vertex3iv))
+ JMP(GL_OFFSET(_gloffset_Vertex3iv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LightModeli))
-GL_PREFIX(LightModeli):
+GLOBL_FN(GL_PREFIX(Vertex3s))
+GL_PREFIX(Vertex3s):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_LightModeli))
- JMP(GL_OFFSET(_gloffset_LightModeli))
+ JZ(GLNAME(_glapi_fallback_Vertex3s))
+ JMP(GL_OFFSET(_gloffset_Vertex3s))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LightModelfv))
-GL_PREFIX(LightModelfv):
+GLOBL_FN(GL_PREFIX(Vertex3sv))
+GL_PREFIX(Vertex3sv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_LightModelfv))
- JMP(GL_OFFSET(_gloffset_LightModelfv))
+ JZ(GLNAME(_glapi_fallback_Vertex3sv))
+ JMP(GL_OFFSET(_gloffset_Vertex3sv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LightModeliv))
-GL_PREFIX(LightModeliv):
+GLOBL_FN(GL_PREFIX(Vertex4d))
+GL_PREFIX(Vertex4d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_LightModeliv))
- JMP(GL_OFFSET(_gloffset_LightModeliv))
+ JZ(GLNAME(_glapi_fallback_Vertex4d))
+ JMP(GL_OFFSET(_gloffset_Vertex4d))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LineWidth))
-GL_PREFIX(LineWidth):
+GLOBL_FN(GL_PREFIX(Vertex4dv))
+GL_PREFIX(Vertex4dv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_LineWidth))
- JMP(GL_OFFSET(_gloffset_LineWidth))
+ JZ(GLNAME(_glapi_fallback_Vertex4dv))
+ JMP(GL_OFFSET(_gloffset_Vertex4dv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LineStipple))
-GL_PREFIX(LineStipple):
+GLOBL_FN(GL_PREFIX(Vertex4f))
+GL_PREFIX(Vertex4f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_LineStipple))
- JMP(GL_OFFSET(_gloffset_LineStipple))
+ JZ(GLNAME(_glapi_fallback_Vertex4f))
+ JMP(GL_OFFSET(_gloffset_Vertex4f))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ListBase))
-GL_PREFIX(ListBase):
+GLOBL_FN(GL_PREFIX(Vertex4fv))
+GL_PREFIX(Vertex4fv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ListBase))
- JMP(GL_OFFSET(_gloffset_ListBase))
+ JZ(GLNAME(_glapi_fallback_Vertex4fv))
+ JMP(GL_OFFSET(_gloffset_Vertex4fv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LoadIdentity))
-GL_PREFIX(LoadIdentity):
+GLOBL_FN(GL_PREFIX(Vertex4i))
+GL_PREFIX(Vertex4i):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_LoadIdentity))
- JMP(GL_OFFSET(_gloffset_LoadIdentity))
+ JZ(GLNAME(_glapi_fallback_Vertex4i))
+ JMP(GL_OFFSET(_gloffset_Vertex4i))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LoadMatrixd))
-GL_PREFIX(LoadMatrixd):
+GLOBL_FN(GL_PREFIX(Vertex4iv))
+GL_PREFIX(Vertex4iv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_LoadMatrixd))
- JMP(GL_OFFSET(_gloffset_LoadMatrixd))
+ JZ(GLNAME(_glapi_fallback_Vertex4iv))
+ JMP(GL_OFFSET(_gloffset_Vertex4iv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LoadMatrixf))
-GL_PREFIX(LoadMatrixf):
+GLOBL_FN(GL_PREFIX(Vertex4s))
+GL_PREFIX(Vertex4s):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_LoadMatrixf))
- JMP(GL_OFFSET(_gloffset_LoadMatrixf))
+ JZ(GLNAME(_glapi_fallback_Vertex4s))
+ JMP(GL_OFFSET(_gloffset_Vertex4s))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LoadName))
-GL_PREFIX(LoadName):
+GLOBL_FN(GL_PREFIX(Vertex4sv))
+GL_PREFIX(Vertex4sv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_LoadName))
- JMP(GL_OFFSET(_gloffset_LoadName))
+ JZ(GLNAME(_glapi_fallback_Vertex4sv))
+ JMP(GL_OFFSET(_gloffset_Vertex4sv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LogicOp))
-GL_PREFIX(LogicOp):
+GLOBL_FN(GL_PREFIX(ClipPlane))
+GL_PREFIX(ClipPlane):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_LogicOp))
- JMP(GL_OFFSET(_gloffset_LogicOp))
+ JZ(GLNAME(_glapi_fallback_ClipPlane))
+ JMP(GL_OFFSET(_gloffset_ClipPlane))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Map1d))
-GL_PREFIX(Map1d):
+GLOBL_FN(GL_PREFIX(ColorMaterial))
+GL_PREFIX(ColorMaterial):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Map1d))
- JMP(GL_OFFSET(_gloffset_Map1d))
+ JZ(GLNAME(_glapi_fallback_ColorMaterial))
+ JMP(GL_OFFSET(_gloffset_ColorMaterial))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Map1f))
-GL_PREFIX(Map1f):
+GLOBL_FN(GL_PREFIX(CullFace))
+GL_PREFIX(CullFace):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Map1f))
- JMP(GL_OFFSET(_gloffset_Map1f))
+ JZ(GLNAME(_glapi_fallback_CullFace))
+ JMP(GL_OFFSET(_gloffset_CullFace))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Map2d))
-GL_PREFIX(Map2d):
+GLOBL_FN(GL_PREFIX(Fogf))
+GL_PREFIX(Fogf):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Map2d))
- JMP(GL_OFFSET(_gloffset_Map2d))
+ JZ(GLNAME(_glapi_fallback_Fogf))
+ JMP(GL_OFFSET(_gloffset_Fogf))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Map2f))
-GL_PREFIX(Map2f):
+GLOBL_FN(GL_PREFIX(Fogfv))
+GL_PREFIX(Fogfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Map2f))
- JMP(GL_OFFSET(_gloffset_Map2f))
+ JZ(GLNAME(_glapi_fallback_Fogfv))
+ JMP(GL_OFFSET(_gloffset_Fogfv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MapGrid1d))
-GL_PREFIX(MapGrid1d):
+GLOBL_FN(GL_PREFIX(Fogi))
+GL_PREFIX(Fogi):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MapGrid1d))
- JMP(GL_OFFSET(_gloffset_MapGrid1d))
+ JZ(GLNAME(_glapi_fallback_Fogi))
+ JMP(GL_OFFSET(_gloffset_Fogi))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MapGrid1f))
-GL_PREFIX(MapGrid1f):
+GLOBL_FN(GL_PREFIX(Fogiv))
+GL_PREFIX(Fogiv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MapGrid1f))
- JMP(GL_OFFSET(_gloffset_MapGrid1f))
+ JZ(GLNAME(_glapi_fallback_Fogiv))
+ JMP(GL_OFFSET(_gloffset_Fogiv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MapGrid2d))
-GL_PREFIX(MapGrid2d):
+GLOBL_FN(GL_PREFIX(FrontFace))
+GL_PREFIX(FrontFace):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MapGrid2d))
- JMP(GL_OFFSET(_gloffset_MapGrid2d))
+ JZ(GLNAME(_glapi_fallback_FrontFace))
+ JMP(GL_OFFSET(_gloffset_FrontFace))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MapGrid2f))
-GL_PREFIX(MapGrid2f):
+GLOBL_FN(GL_PREFIX(Hint))
+GL_PREFIX(Hint):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MapGrid2f))
- JMP(GL_OFFSET(_gloffset_MapGrid2f))
+ JZ(GLNAME(_glapi_fallback_Hint))
+ JMP(GL_OFFSET(_gloffset_Hint))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Materialf))
-GL_PREFIX(Materialf):
+GLOBL_FN(GL_PREFIX(Lightf))
+GL_PREFIX(Lightf):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Materialf))
- JMP(GL_OFFSET(_gloffset_Materialf))
+ JZ(GLNAME(_glapi_fallback_Lightf))
+ JMP(GL_OFFSET(_gloffset_Lightf))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Materiali))
-GL_PREFIX(Materiali):
+GLOBL_FN(GL_PREFIX(Lightfv))
+GL_PREFIX(Lightfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Materiali))
- JMP(GL_OFFSET(_gloffset_Materiali))
+ JZ(GLNAME(_glapi_fallback_Lightfv))
+ JMP(GL_OFFSET(_gloffset_Lightfv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Materialfv))
-GL_PREFIX(Materialfv):
+GLOBL_FN(GL_PREFIX(Lighti))
+GL_PREFIX(Lighti):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Materialfv))
- JMP(GL_OFFSET(_gloffset_Materialfv))
+ JZ(GLNAME(_glapi_fallback_Lighti))
+ JMP(GL_OFFSET(_gloffset_Lighti))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Materialiv))
-GL_PREFIX(Materialiv):
+GLOBL_FN(GL_PREFIX(Lightiv))
+GL_PREFIX(Lightiv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Materialiv))
- JMP(GL_OFFSET(_gloffset_Materialiv))
+ JZ(GLNAME(_glapi_fallback_Lightiv))
+ JMP(GL_OFFSET(_gloffset_Lightiv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MatrixMode))
-GL_PREFIX(MatrixMode):
+GLOBL_FN(GL_PREFIX(LightModelf))
+GL_PREFIX(LightModelf):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MatrixMode))
- JMP(GL_OFFSET(_gloffset_MatrixMode))
+ JZ(GLNAME(_glapi_fallback_LightModelf))
+ JMP(GL_OFFSET(_gloffset_LightModelf))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultMatrixd))
-GL_PREFIX(MultMatrixd):
+GLOBL_FN(GL_PREFIX(LightModelfv))
+GL_PREFIX(LightModelfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MultMatrixd))
- JMP(GL_OFFSET(_gloffset_MultMatrixd))
+ JZ(GLNAME(_glapi_fallback_LightModelfv))
+ JMP(GL_OFFSET(_gloffset_LightModelfv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultMatrixf))
-GL_PREFIX(MultMatrixf):
+GLOBL_FN(GL_PREFIX(LightModeli))
+GL_PREFIX(LightModeli):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MultMatrixf))
- JMP(GL_OFFSET(_gloffset_MultMatrixf))
+ JZ(GLNAME(_glapi_fallback_LightModeli))
+ JMP(GL_OFFSET(_gloffset_LightModeli))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(NewList))
-GL_PREFIX(NewList):
+GLOBL_FN(GL_PREFIX(LightModeliv))
+GL_PREFIX(LightModeliv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_NewList))
- JMP(GL_OFFSET(_gloffset_NewList))
+ JZ(GLNAME(_glapi_fallback_LightModeliv))
+ JMP(GL_OFFSET(_gloffset_LightModeliv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Normal3b))
-GL_PREFIX(Normal3b):
+GLOBL_FN(GL_PREFIX(LineStipple))
+GL_PREFIX(LineStipple):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Normal3b))
- JMP(GL_OFFSET(_gloffset_Normal3b))
+ JZ(GLNAME(_glapi_fallback_LineStipple))
+ JMP(GL_OFFSET(_gloffset_LineStipple))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Normal3bv))
-GL_PREFIX(Normal3bv):
+GLOBL_FN(GL_PREFIX(LineWidth))
+GL_PREFIX(LineWidth):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Normal3bv))
- JMP(GL_OFFSET(_gloffset_Normal3bv))
+ JZ(GLNAME(_glapi_fallback_LineWidth))
+ JMP(GL_OFFSET(_gloffset_LineWidth))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Normal3d))
-GL_PREFIX(Normal3d):
+GLOBL_FN(GL_PREFIX(Materialf))
+GL_PREFIX(Materialf):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Normal3d))
- JMP(GL_OFFSET(_gloffset_Normal3d))
+ JZ(GLNAME(_glapi_fallback_Materialf))
+ JMP(GL_OFFSET(_gloffset_Materialf))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Normal3dv))
-GL_PREFIX(Normal3dv):
+GLOBL_FN(GL_PREFIX(Materialfv))
+GL_PREFIX(Materialfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Normal3dv))
- JMP(GL_OFFSET(_gloffset_Normal3dv))
+ JZ(GLNAME(_glapi_fallback_Materialfv))
+ JMP(GL_OFFSET(_gloffset_Materialfv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Normal3f))
-GL_PREFIX(Normal3f):
+GLOBL_FN(GL_PREFIX(Materiali))
+GL_PREFIX(Materiali):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Normal3f))
- JMP(GL_OFFSET(_gloffset_Normal3f))
+ JZ(GLNAME(_glapi_fallback_Materiali))
+ JMP(GL_OFFSET(_gloffset_Materiali))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Normal3fv))
-GL_PREFIX(Normal3fv):
+GLOBL_FN(GL_PREFIX(Materialiv))
+GL_PREFIX(Materialiv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Normal3fv))
- JMP(GL_OFFSET(_gloffset_Normal3fv))
+ JZ(GLNAME(_glapi_fallback_Materialiv))
+ JMP(GL_OFFSET(_gloffset_Materialiv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Normal3i))
-GL_PREFIX(Normal3i):
+GLOBL_FN(GL_PREFIX(PointSize))
+GL_PREFIX(PointSize):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Normal3i))
- JMP(GL_OFFSET(_gloffset_Normal3i))
+ JZ(GLNAME(_glapi_fallback_PointSize))
+ JMP(GL_OFFSET(_gloffset_PointSize))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Normal3iv))
-GL_PREFIX(Normal3iv):
+GLOBL_FN(GL_PREFIX(PolygonMode))
+GL_PREFIX(PolygonMode):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Normal3iv))
- JMP(GL_OFFSET(_gloffset_Normal3iv))
+ JZ(GLNAME(_glapi_fallback_PolygonMode))
+ JMP(GL_OFFSET(_gloffset_PolygonMode))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Normal3s))
-GL_PREFIX(Normal3s):
+GLOBL_FN(GL_PREFIX(PolygonStipple))
+GL_PREFIX(PolygonStipple):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Normal3s))
- JMP(GL_OFFSET(_gloffset_Normal3s))
+ JZ(GLNAME(_glapi_fallback_PolygonStipple))
+ JMP(GL_OFFSET(_gloffset_PolygonStipple))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Normal3sv))
-GL_PREFIX(Normal3sv):
+GLOBL_FN(GL_PREFIX(Scissor))
+GL_PREFIX(Scissor):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Normal3sv))
- JMP(GL_OFFSET(_gloffset_Normal3sv))
+ JZ(GLNAME(_glapi_fallback_Scissor))
+ JMP(GL_OFFSET(_gloffset_Scissor))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Ortho))
-GL_PREFIX(Ortho):
+GLOBL_FN(GL_PREFIX(ShadeModel))
+GL_PREFIX(ShadeModel):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Ortho))
- JMP(GL_OFFSET(_gloffset_Ortho))
+ JZ(GLNAME(_glapi_fallback_ShadeModel))
+ JMP(GL_OFFSET(_gloffset_ShadeModel))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PassThrough))
-GL_PREFIX(PassThrough):
+GLOBL_FN(GL_PREFIX(TexParameterf))
+GL_PREFIX(TexParameterf):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PassThrough))
- JMP(GL_OFFSET(_gloffset_PassThrough))
+ JZ(GLNAME(_glapi_fallback_TexParameterf))
+ JMP(GL_OFFSET(_gloffset_TexParameterf))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PixelMapfv))
-GL_PREFIX(PixelMapfv):
+GLOBL_FN(GL_PREFIX(TexParameterfv))
+GL_PREFIX(TexParameterfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PixelMapfv))
- JMP(GL_OFFSET(_gloffset_PixelMapfv))
+ JZ(GLNAME(_glapi_fallback_TexParameterfv))
+ JMP(GL_OFFSET(_gloffset_TexParameterfv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PixelMapuiv))
-GL_PREFIX(PixelMapuiv):
+GLOBL_FN(GL_PREFIX(TexParameteri))
+GL_PREFIX(TexParameteri):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PixelMapuiv))
- JMP(GL_OFFSET(_gloffset_PixelMapuiv))
+ JZ(GLNAME(_glapi_fallback_TexParameteri))
+ JMP(GL_OFFSET(_gloffset_TexParameteri))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PixelMapusv))
-GL_PREFIX(PixelMapusv):
+GLOBL_FN(GL_PREFIX(TexParameteriv))
+GL_PREFIX(TexParameteriv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PixelMapusv))
- JMP(GL_OFFSET(_gloffset_PixelMapusv))
+ JZ(GLNAME(_glapi_fallback_TexParameteriv))
+ JMP(GL_OFFSET(_gloffset_TexParameteriv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PixelStoref))
-GL_PREFIX(PixelStoref):
+GLOBL_FN(GL_PREFIX(TexImage1D))
+GL_PREFIX(TexImage1D):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PixelStoref))
- JMP(GL_OFFSET(_gloffset_PixelStoref))
+ JZ(GLNAME(_glapi_fallback_TexImage1D))
+ JMP(GL_OFFSET(_gloffset_TexImage1D))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PixelStorei))
-GL_PREFIX(PixelStorei):
+GLOBL_FN(GL_PREFIX(TexImage2D))
+GL_PREFIX(TexImage2D):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PixelStorei))
- JMP(GL_OFFSET(_gloffset_PixelStorei))
+ JZ(GLNAME(_glapi_fallback_TexImage2D))
+ JMP(GL_OFFSET(_gloffset_TexImage2D))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PixelTransferf))
-GL_PREFIX(PixelTransferf):
+GLOBL_FN(GL_PREFIX(TexEnvf))
+GL_PREFIX(TexEnvf):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PixelTransferf))
- JMP(GL_OFFSET(_gloffset_PixelTransferf))
+ JZ(GLNAME(_glapi_fallback_TexEnvf))
+ JMP(GL_OFFSET(_gloffset_TexEnvf))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PixelTransferi))
-GL_PREFIX(PixelTransferi):
+GLOBL_FN(GL_PREFIX(TexEnvfv))
+GL_PREFIX(TexEnvfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PixelTransferi))
- JMP(GL_OFFSET(_gloffset_PixelTransferi))
+ JZ(GLNAME(_glapi_fallback_TexEnvfv))
+ JMP(GL_OFFSET(_gloffset_TexEnvfv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PixelZoom))
-GL_PREFIX(PixelZoom):
+GLOBL_FN(GL_PREFIX(TexEnvi))
+GL_PREFIX(TexEnvi):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PixelZoom))
- JMP(GL_OFFSET(_gloffset_PixelZoom))
+ JZ(GLNAME(_glapi_fallback_TexEnvi))
+ JMP(GL_OFFSET(_gloffset_TexEnvi))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PointSize))
-GL_PREFIX(PointSize):
+GLOBL_FN(GL_PREFIX(TexEnviv))
+GL_PREFIX(TexEnviv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PointSize))
- JMP(GL_OFFSET(_gloffset_PointSize))
+ JZ(GLNAME(_glapi_fallback_TexEnviv))
+ JMP(GL_OFFSET(_gloffset_TexEnviv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PolygonMode))
-GL_PREFIX(PolygonMode):
+GLOBL_FN(GL_PREFIX(TexGend))
+GL_PREFIX(TexGend):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PolygonMode))
- JMP(GL_OFFSET(_gloffset_PolygonMode))
+ JZ(GLNAME(_glapi_fallback_TexGend))
+ JMP(GL_OFFSET(_gloffset_TexGend))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PolygonStipple))
-GL_PREFIX(PolygonStipple):
+GLOBL_FN(GL_PREFIX(TexGendv))
+GL_PREFIX(TexGendv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PolygonStipple))
- JMP(GL_OFFSET(_gloffset_PolygonStipple))
+ JZ(GLNAME(_glapi_fallback_TexGendv))
+ JMP(GL_OFFSET(_gloffset_TexGendv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PopAttrib))
-GL_PREFIX(PopAttrib):
+GLOBL_FN(GL_PREFIX(TexGenf))
+GL_PREFIX(TexGenf):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PopAttrib))
- JMP(GL_OFFSET(_gloffset_PopAttrib))
+ JZ(GLNAME(_glapi_fallback_TexGenf))
+ JMP(GL_OFFSET(_gloffset_TexGenf))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PopMatrix))
-GL_PREFIX(PopMatrix):
+GLOBL_FN(GL_PREFIX(TexGenfv))
+GL_PREFIX(TexGenfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PopMatrix))
- JMP(GL_OFFSET(_gloffset_PopMatrix))
+ JZ(GLNAME(_glapi_fallback_TexGenfv))
+ JMP(GL_OFFSET(_gloffset_TexGenfv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PopName))
-GL_PREFIX(PopName):
+GLOBL_FN(GL_PREFIX(TexGeni))
+GL_PREFIX(TexGeni):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PopName))
- JMP(GL_OFFSET(_gloffset_PopName))
+ JZ(GLNAME(_glapi_fallback_TexGeni))
+ JMP(GL_OFFSET(_gloffset_TexGeni))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PushAttrib))
-GL_PREFIX(PushAttrib):
+GLOBL_FN(GL_PREFIX(TexGeniv))
+GL_PREFIX(TexGeniv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PushAttrib))
- JMP(GL_OFFSET(_gloffset_PushAttrib))
+ JZ(GLNAME(_glapi_fallback_TexGeniv))
+ JMP(GL_OFFSET(_gloffset_TexGeniv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PushMatrix))
-GL_PREFIX(PushMatrix):
+GLOBL_FN(GL_PREFIX(FeedbackBuffer))
+GL_PREFIX(FeedbackBuffer):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PushMatrix))
- JMP(GL_OFFSET(_gloffset_PushMatrix))
+ JZ(GLNAME(_glapi_fallback_FeedbackBuffer))
+ JMP(GL_OFFSET(_gloffset_FeedbackBuffer))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PushName))
-GL_PREFIX(PushName):
+GLOBL_FN(GL_PREFIX(SelectBuffer))
+GL_PREFIX(SelectBuffer):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PushName))
- JMP(GL_OFFSET(_gloffset_PushName))
+ JZ(GLNAME(_glapi_fallback_SelectBuffer))
+ JMP(GL_OFFSET(_gloffset_SelectBuffer))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos2d))
-GL_PREFIX(RasterPos2d):
+GLOBL_FN(GL_PREFIX(RenderMode))
+GL_PREFIX(RenderMode):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos2d))
- JMP(GL_OFFSET(_gloffset_RasterPos2d))
+ JZ(GLNAME(_glapi_fallback_RenderMode))
+ JMP(GL_OFFSET(_gloffset_RenderMode))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos2f))
-GL_PREFIX(RasterPos2f):
+GLOBL_FN(GL_PREFIX(InitNames))
+GL_PREFIX(InitNames):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos2f))
- JMP(GL_OFFSET(_gloffset_RasterPos2f))
+ JZ(GLNAME(_glapi_fallback_InitNames))
+ JMP(GL_OFFSET(_gloffset_InitNames))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos2i))
-GL_PREFIX(RasterPos2i):
+GLOBL_FN(GL_PREFIX(LoadName))
+GL_PREFIX(LoadName):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos2i))
- JMP(GL_OFFSET(_gloffset_RasterPos2i))
+ JZ(GLNAME(_glapi_fallback_LoadName))
+ JMP(GL_OFFSET(_gloffset_LoadName))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos2s))
-GL_PREFIX(RasterPos2s):
+GLOBL_FN(GL_PREFIX(PassThrough))
+GL_PREFIX(PassThrough):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos2s))
- JMP(GL_OFFSET(_gloffset_RasterPos2s))
+ JZ(GLNAME(_glapi_fallback_PassThrough))
+ JMP(GL_OFFSET(_gloffset_PassThrough))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos3d))
-GL_PREFIX(RasterPos3d):
+GLOBL_FN(GL_PREFIX(PopName))
+GL_PREFIX(PopName):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos3d))
- JMP(GL_OFFSET(_gloffset_RasterPos3d))
+ JZ(GLNAME(_glapi_fallback_PopName))
+ JMP(GL_OFFSET(_gloffset_PopName))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos3f))
-GL_PREFIX(RasterPos3f):
+GLOBL_FN(GL_PREFIX(PushName))
+GL_PREFIX(PushName):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos3f))
- JMP(GL_OFFSET(_gloffset_RasterPos3f))
+ JZ(GLNAME(_glapi_fallback_PushName))
+ JMP(GL_OFFSET(_gloffset_PushName))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos3i))
-GL_PREFIX(RasterPos3i):
+GLOBL_FN(GL_PREFIX(DrawBuffer))
+GL_PREFIX(DrawBuffer):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos3i))
- JMP(GL_OFFSET(_gloffset_RasterPos3i))
+ JZ(GLNAME(_glapi_fallback_DrawBuffer))
+ JMP(GL_OFFSET(_gloffset_DrawBuffer))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos3s))
-GL_PREFIX(RasterPos3s):
+GLOBL_FN(GL_PREFIX(Clear))
+GL_PREFIX(Clear):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos3s))
- JMP(GL_OFFSET(_gloffset_RasterPos3s))
+ JZ(GLNAME(_glapi_fallback_Clear))
+ JMP(GL_OFFSET(_gloffset_Clear))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos4d))
-GL_PREFIX(RasterPos4d):
+GLOBL_FN(GL_PREFIX(ClearAccum))
+GL_PREFIX(ClearAccum):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos4d))
- JMP(GL_OFFSET(_gloffset_RasterPos4d))
+ JZ(GLNAME(_glapi_fallback_ClearAccum))
+ JMP(GL_OFFSET(_gloffset_ClearAccum))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos4f))
-GL_PREFIX(RasterPos4f):
+GLOBL_FN(GL_PREFIX(ClearIndex))
+GL_PREFIX(ClearIndex):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos4f))
- JMP(GL_OFFSET(_gloffset_RasterPos4f))
+ JZ(GLNAME(_glapi_fallback_ClearIndex))
+ JMP(GL_OFFSET(_gloffset_ClearIndex))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos4i))
-GL_PREFIX(RasterPos4i):
+GLOBL_FN(GL_PREFIX(ClearColor))
+GL_PREFIX(ClearColor):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos4i))
- JMP(GL_OFFSET(_gloffset_RasterPos4i))
+ JZ(GLNAME(_glapi_fallback_ClearColor))
+ JMP(GL_OFFSET(_gloffset_ClearColor))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos4s))
-GL_PREFIX(RasterPos4s):
+GLOBL_FN(GL_PREFIX(ClearStencil))
+GL_PREFIX(ClearStencil):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos4s))
- JMP(GL_OFFSET(_gloffset_RasterPos4s))
+ JZ(GLNAME(_glapi_fallback_ClearStencil))
+ JMP(GL_OFFSET(_gloffset_ClearStencil))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos2dv))
-GL_PREFIX(RasterPos2dv):
+GLOBL_FN(GL_PREFIX(ClearDepth))
+GL_PREFIX(ClearDepth):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos2dv))
- JMP(GL_OFFSET(_gloffset_RasterPos2dv))
+ JZ(GLNAME(_glapi_fallback_ClearDepth))
+ JMP(GL_OFFSET(_gloffset_ClearDepth))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos2fv))
-GL_PREFIX(RasterPos2fv):
+GLOBL_FN(GL_PREFIX(StencilMask))
+GL_PREFIX(StencilMask):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos2fv))
- JMP(GL_OFFSET(_gloffset_RasterPos2fv))
+ JZ(GLNAME(_glapi_fallback_StencilMask))
+ JMP(GL_OFFSET(_gloffset_StencilMask))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos2iv))
-GL_PREFIX(RasterPos2iv):
+GLOBL_FN(GL_PREFIX(ColorMask))
+GL_PREFIX(ColorMask):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos2iv))
- JMP(GL_OFFSET(_gloffset_RasterPos2iv))
+ JZ(GLNAME(_glapi_fallback_ColorMask))
+ JMP(GL_OFFSET(_gloffset_ColorMask))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos2sv))
-GL_PREFIX(RasterPos2sv):
+GLOBL_FN(GL_PREFIX(DepthMask))
+GL_PREFIX(DepthMask):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos2sv))
- JMP(GL_OFFSET(_gloffset_RasterPos2sv))
+ JZ(GLNAME(_glapi_fallback_DepthMask))
+ JMP(GL_OFFSET(_gloffset_DepthMask))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos3dv))
-GL_PREFIX(RasterPos3dv):
+GLOBL_FN(GL_PREFIX(IndexMask))
+GL_PREFIX(IndexMask):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos3dv))
- JMP(GL_OFFSET(_gloffset_RasterPos3dv))
+ JZ(GLNAME(_glapi_fallback_IndexMask))
+ JMP(GL_OFFSET(_gloffset_IndexMask))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos3fv))
-GL_PREFIX(RasterPos3fv):
+GLOBL_FN(GL_PREFIX(Accum))
+GL_PREFIX(Accum):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos3fv))
- JMP(GL_OFFSET(_gloffset_RasterPos3fv))
+ JZ(GLNAME(_glapi_fallback_Accum))
+ JMP(GL_OFFSET(_gloffset_Accum))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos3iv))
-GL_PREFIX(RasterPos3iv):
+GLOBL_FN(GL_PREFIX(Disable))
+GL_PREFIX(Disable):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos3iv))
- JMP(GL_OFFSET(_gloffset_RasterPos3iv))
+ JZ(GLNAME(_glapi_fallback_Disable))
+ JMP(GL_OFFSET(_gloffset_Disable))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos3sv))
-GL_PREFIX(RasterPos3sv):
+GLOBL_FN(GL_PREFIX(Enable))
+GL_PREFIX(Enable):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos3sv))
- JMP(GL_OFFSET(_gloffset_RasterPos3sv))
+ JZ(GLNAME(_glapi_fallback_Enable))
+ JMP(GL_OFFSET(_gloffset_Enable))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos4dv))
-GL_PREFIX(RasterPos4dv):
+GLOBL_FN(GL_PREFIX(Finish))
+GL_PREFIX(Finish):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos4dv))
- JMP(GL_OFFSET(_gloffset_RasterPos4dv))
+ JZ(GLNAME(_glapi_fallback_Finish))
+ JMP(GL_OFFSET(_gloffset_Finish))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos4fv))
-GL_PREFIX(RasterPos4fv):
+GLOBL_FN(GL_PREFIX(Flush))
+GL_PREFIX(Flush):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos4fv))
- JMP(GL_OFFSET(_gloffset_RasterPos4fv))
+ JZ(GLNAME(_glapi_fallback_Flush))
+ JMP(GL_OFFSET(_gloffset_Flush))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos4iv))
-GL_PREFIX(RasterPos4iv):
+GLOBL_FN(GL_PREFIX(PopAttrib))
+GL_PREFIX(PopAttrib):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos4iv))
- JMP(GL_OFFSET(_gloffset_RasterPos4iv))
+ JZ(GLNAME(_glapi_fallback_PopAttrib))
+ JMP(GL_OFFSET(_gloffset_PopAttrib))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RasterPos4sv))
-GL_PREFIX(RasterPos4sv):
+GLOBL_FN(GL_PREFIX(PushAttrib))
+GL_PREFIX(PushAttrib):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RasterPos4sv))
- JMP(GL_OFFSET(_gloffset_RasterPos4sv))
+ JZ(GLNAME(_glapi_fallback_PushAttrib))
+ JMP(GL_OFFSET(_gloffset_PushAttrib))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ReadBuffer))
-GL_PREFIX(ReadBuffer):
+GLOBL_FN(GL_PREFIX(Map1d))
+GL_PREFIX(Map1d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ReadBuffer))
- JMP(GL_OFFSET(_gloffset_ReadBuffer))
+ JZ(GLNAME(_glapi_fallback_Map1d))
+ JMP(GL_OFFSET(_gloffset_Map1d))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ReadPixels))
-GL_PREFIX(ReadPixels):
+GLOBL_FN(GL_PREFIX(Map1f))
+GL_PREFIX(Map1f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ReadPixels))
- JMP(GL_OFFSET(_gloffset_ReadPixels))
+ JZ(GLNAME(_glapi_fallback_Map1f))
+ JMP(GL_OFFSET(_gloffset_Map1f))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Rectd))
-GL_PREFIX(Rectd):
+GLOBL_FN(GL_PREFIX(Map2d))
+GL_PREFIX(Map2d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Rectd))
- JMP(GL_OFFSET(_gloffset_Rectd))
+ JZ(GLNAME(_glapi_fallback_Map2d))
+ JMP(GL_OFFSET(_gloffset_Map2d))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Rectdv))
-GL_PREFIX(Rectdv):
+GLOBL_FN(GL_PREFIX(Map2f))
+GL_PREFIX(Map2f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Rectdv))
- JMP(GL_OFFSET(_gloffset_Rectdv))
+ JZ(GLNAME(_glapi_fallback_Map2f))
+ JMP(GL_OFFSET(_gloffset_Map2f))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Rectf))
-GL_PREFIX(Rectf):
+GLOBL_FN(GL_PREFIX(MapGrid1d))
+GL_PREFIX(MapGrid1d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Rectf))
- JMP(GL_OFFSET(_gloffset_Rectf))
+ JZ(GLNAME(_glapi_fallback_MapGrid1d))
+ JMP(GL_OFFSET(_gloffset_MapGrid1d))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Rectfv))
-GL_PREFIX(Rectfv):
+GLOBL_FN(GL_PREFIX(MapGrid1f))
+GL_PREFIX(MapGrid1f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Rectfv))
- JMP(GL_OFFSET(_gloffset_Rectfv))
+ JZ(GLNAME(_glapi_fallback_MapGrid1f))
+ JMP(GL_OFFSET(_gloffset_MapGrid1f))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Recti))
-GL_PREFIX(Recti):
+GLOBL_FN(GL_PREFIX(MapGrid2d))
+GL_PREFIX(MapGrid2d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Recti))
- JMP(GL_OFFSET(_gloffset_Recti))
+ JZ(GLNAME(_glapi_fallback_MapGrid2d))
+ JMP(GL_OFFSET(_gloffset_MapGrid2d))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Rectiv))
-GL_PREFIX(Rectiv):
+GLOBL_FN(GL_PREFIX(MapGrid2f))
+GL_PREFIX(MapGrid2f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Rectiv))
- JMP(GL_OFFSET(_gloffset_Rectiv))
+ JZ(GLNAME(_glapi_fallback_MapGrid2f))
+ JMP(GL_OFFSET(_gloffset_MapGrid2f))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Rects))
-GL_PREFIX(Rects):
+GLOBL_FN(GL_PREFIX(EvalCoord1d))
+GL_PREFIX(EvalCoord1d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Rects))
- JMP(GL_OFFSET(_gloffset_Rects))
+ JZ(GLNAME(_glapi_fallback_EvalCoord1d))
+ JMP(GL_OFFSET(_gloffset_EvalCoord1d))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Rectsv))
-GL_PREFIX(Rectsv):
+GLOBL_FN(GL_PREFIX(EvalCoord1dv))
+GL_PREFIX(EvalCoord1dv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Rectsv))
- JMP(GL_OFFSET(_gloffset_Rectsv))
+ JZ(GLNAME(_glapi_fallback_EvalCoord1dv))
+ JMP(GL_OFFSET(_gloffset_EvalCoord1dv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(RenderMode))
-GL_PREFIX(RenderMode):
+GLOBL_FN(GL_PREFIX(EvalCoord1f))
+GL_PREFIX(EvalCoord1f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_RenderMode))
- JMP(GL_OFFSET(_gloffset_RenderMode))
+ JZ(GLNAME(_glapi_fallback_EvalCoord1f))
+ JMP(GL_OFFSET(_gloffset_EvalCoord1f))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Rotated))
-GL_PREFIX(Rotated):
+GLOBL_FN(GL_PREFIX(EvalCoord1fv))
+GL_PREFIX(EvalCoord1fv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Rotated))
- JMP(GL_OFFSET(_gloffset_Rotated))
+ JZ(GLNAME(_glapi_fallback_EvalCoord1fv))
+ JMP(GL_OFFSET(_gloffset_EvalCoord1fv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Rotatef))
-GL_PREFIX(Rotatef):
+GLOBL_FN(GL_PREFIX(EvalCoord2d))
+GL_PREFIX(EvalCoord2d):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Rotatef))
- JMP(GL_OFFSET(_gloffset_Rotatef))
+ JZ(GLNAME(_glapi_fallback_EvalCoord2d))
+ JMP(GL_OFFSET(_gloffset_EvalCoord2d))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SelectBuffer))
-GL_PREFIX(SelectBuffer):
+GLOBL_FN(GL_PREFIX(EvalCoord2dv))
+GL_PREFIX(EvalCoord2dv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SelectBuffer))
- JMP(GL_OFFSET(_gloffset_SelectBuffer))
+ JZ(GLNAME(_glapi_fallback_EvalCoord2dv))
+ JMP(GL_OFFSET(_gloffset_EvalCoord2dv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Scaled))
-GL_PREFIX(Scaled):
+GLOBL_FN(GL_PREFIX(EvalCoord2f))
+GL_PREFIX(EvalCoord2f):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Scaled))
- JMP(GL_OFFSET(_gloffset_Scaled))
+ JZ(GLNAME(_glapi_fallback_EvalCoord2f))
+ JMP(GL_OFFSET(_gloffset_EvalCoord2f))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Scalef))
-GL_PREFIX(Scalef):
+GLOBL_FN(GL_PREFIX(EvalCoord2fv))
+GL_PREFIX(EvalCoord2fv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Scalef))
- JMP(GL_OFFSET(_gloffset_Scalef))
+ JZ(GLNAME(_glapi_fallback_EvalCoord2fv))
+ JMP(GL_OFFSET(_gloffset_EvalCoord2fv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Scissor))
-GL_PREFIX(Scissor):
+GLOBL_FN(GL_PREFIX(EvalMesh1))
+GL_PREFIX(EvalMesh1):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Scissor))
- JMP(GL_OFFSET(_gloffset_Scissor))
+ JZ(GLNAME(_glapi_fallback_EvalMesh1))
+ JMP(GL_OFFSET(_gloffset_EvalMesh1))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ShadeModel))
-GL_PREFIX(ShadeModel):
+GLOBL_FN(GL_PREFIX(EvalPoint1))
+GL_PREFIX(EvalPoint1):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ShadeModel))
- JMP(GL_OFFSET(_gloffset_ShadeModel))
+ JZ(GLNAME(_glapi_fallback_EvalPoint1))
+ JMP(GL_OFFSET(_gloffset_EvalPoint1))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(StencilFunc))
-GL_PREFIX(StencilFunc):
+GLOBL_FN(GL_PREFIX(EvalMesh2))
+GL_PREFIX(EvalMesh2):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_StencilFunc))
- JMP(GL_OFFSET(_gloffset_StencilFunc))
+ JZ(GLNAME(_glapi_fallback_EvalMesh2))
+ JMP(GL_OFFSET(_gloffset_EvalMesh2))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(StencilMask))
-GL_PREFIX(StencilMask):
+GLOBL_FN(GL_PREFIX(EvalPoint2))
+GL_PREFIX(EvalPoint2):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_StencilMask))
- JMP(GL_OFFSET(_gloffset_StencilMask))
+ JZ(GLNAME(_glapi_fallback_EvalPoint2))
+ JMP(GL_OFFSET(_gloffset_EvalPoint2))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(StencilOp))
-GL_PREFIX(StencilOp):
+GLOBL_FN(GL_PREFIX(AlphaFunc))
+GL_PREFIX(AlphaFunc):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_StencilOp))
- JMP(GL_OFFSET(_gloffset_StencilOp))
+ JZ(GLNAME(_glapi_fallback_AlphaFunc))
+ JMP(GL_OFFSET(_gloffset_AlphaFunc))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord1d))
-GL_PREFIX(TexCoord1d):
+GLOBL_FN(GL_PREFIX(BlendFunc))
+GL_PREFIX(BlendFunc):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord1d))
- JMP(GL_OFFSET(_gloffset_TexCoord1d))
+ JZ(GLNAME(_glapi_fallback_BlendFunc))
+ JMP(GL_OFFSET(_gloffset_BlendFunc))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord1f))
-GL_PREFIX(TexCoord1f):
+GLOBL_FN(GL_PREFIX(LogicOp))
+GL_PREFIX(LogicOp):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord1f))
- JMP(GL_OFFSET(_gloffset_TexCoord1f))
+ JZ(GLNAME(_glapi_fallback_LogicOp))
+ JMP(GL_OFFSET(_gloffset_LogicOp))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord1i))
-GL_PREFIX(TexCoord1i):
+GLOBL_FN(GL_PREFIX(StencilFunc))
+GL_PREFIX(StencilFunc):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord1i))
- JMP(GL_OFFSET(_gloffset_TexCoord1i))
+ JZ(GLNAME(_glapi_fallback_StencilFunc))
+ JMP(GL_OFFSET(_gloffset_StencilFunc))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord1s))
-GL_PREFIX(TexCoord1s):
+GLOBL_FN(GL_PREFIX(StencilOp))
+GL_PREFIX(StencilOp):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord1s))
- JMP(GL_OFFSET(_gloffset_TexCoord1s))
+ JZ(GLNAME(_glapi_fallback_StencilOp))
+ JMP(GL_OFFSET(_gloffset_StencilOp))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord2d))
-GL_PREFIX(TexCoord2d):
+GLOBL_FN(GL_PREFIX(DepthFunc))
+GL_PREFIX(DepthFunc):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord2d))
- JMP(GL_OFFSET(_gloffset_TexCoord2d))
+ JZ(GLNAME(_glapi_fallback_DepthFunc))
+ JMP(GL_OFFSET(_gloffset_DepthFunc))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord2f))
-GL_PREFIX(TexCoord2f):
+GLOBL_FN(GL_PREFIX(PixelZoom))
+GL_PREFIX(PixelZoom):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord2f))
- JMP(GL_OFFSET(_gloffset_TexCoord2f))
+ JZ(GLNAME(_glapi_fallback_PixelZoom))
+ JMP(GL_OFFSET(_gloffset_PixelZoom))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord2s))
-GL_PREFIX(TexCoord2s):
+GLOBL_FN(GL_PREFIX(PixelTransferf))
+GL_PREFIX(PixelTransferf):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord2s))
- JMP(GL_OFFSET(_gloffset_TexCoord2s))
+ JZ(GLNAME(_glapi_fallback_PixelTransferf))
+ JMP(GL_OFFSET(_gloffset_PixelTransferf))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord2i))
-GL_PREFIX(TexCoord2i):
+GLOBL_FN(GL_PREFIX(PixelTransferi))
+GL_PREFIX(PixelTransferi):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord2i))
- JMP(GL_OFFSET(_gloffset_TexCoord2i))
+ JZ(GLNAME(_glapi_fallback_PixelTransferi))
+ JMP(GL_OFFSET(_gloffset_PixelTransferi))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord3d))
-GL_PREFIX(TexCoord3d):
+GLOBL_FN(GL_PREFIX(PixelStoref))
+GL_PREFIX(PixelStoref):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord3d))
- JMP(GL_OFFSET(_gloffset_TexCoord3d))
+ JZ(GLNAME(_glapi_fallback_PixelStoref))
+ JMP(GL_OFFSET(_gloffset_PixelStoref))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord3f))
-GL_PREFIX(TexCoord3f):
+GLOBL_FN(GL_PREFIX(PixelStorei))
+GL_PREFIX(PixelStorei):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord3f))
- JMP(GL_OFFSET(_gloffset_TexCoord3f))
+ JZ(GLNAME(_glapi_fallback_PixelStorei))
+ JMP(GL_OFFSET(_gloffset_PixelStorei))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord3i))
-GL_PREFIX(TexCoord3i):
+GLOBL_FN(GL_PREFIX(PixelMapfv))
+GL_PREFIX(PixelMapfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord3i))
- JMP(GL_OFFSET(_gloffset_TexCoord3i))
+ JZ(GLNAME(_glapi_fallback_PixelMapfv))
+ JMP(GL_OFFSET(_gloffset_PixelMapfv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord3s))
-GL_PREFIX(TexCoord3s):
+GLOBL_FN(GL_PREFIX(PixelMapuiv))
+GL_PREFIX(PixelMapuiv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord3s))
- JMP(GL_OFFSET(_gloffset_TexCoord3s))
+ JZ(GLNAME(_glapi_fallback_PixelMapuiv))
+ JMP(GL_OFFSET(_gloffset_PixelMapuiv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord4d))
-GL_PREFIX(TexCoord4d):
+GLOBL_FN(GL_PREFIX(PixelMapusv))
+GL_PREFIX(PixelMapusv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord4d))
- JMP(GL_OFFSET(_gloffset_TexCoord4d))
+ JZ(GLNAME(_glapi_fallback_PixelMapusv))
+ JMP(GL_OFFSET(_gloffset_PixelMapusv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord4f))
-GL_PREFIX(TexCoord4f):
+GLOBL_FN(GL_PREFIX(ReadBuffer))
+GL_PREFIX(ReadBuffer):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord4f))
- JMP(GL_OFFSET(_gloffset_TexCoord4f))
+ JZ(GLNAME(_glapi_fallback_ReadBuffer))
+ JMP(GL_OFFSET(_gloffset_ReadBuffer))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord4i))
-GL_PREFIX(TexCoord4i):
+GLOBL_FN(GL_PREFIX(CopyPixels))
+GL_PREFIX(CopyPixels):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord4i))
- JMP(GL_OFFSET(_gloffset_TexCoord4i))
+ JZ(GLNAME(_glapi_fallback_CopyPixels))
+ JMP(GL_OFFSET(_gloffset_CopyPixels))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord4s))
-GL_PREFIX(TexCoord4s):
+GLOBL_FN(GL_PREFIX(ReadPixels))
+GL_PREFIX(ReadPixels):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord4s))
- JMP(GL_OFFSET(_gloffset_TexCoord4s))
+ JZ(GLNAME(_glapi_fallback_ReadPixels))
+ JMP(GL_OFFSET(_gloffset_ReadPixels))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord1dv))
-GL_PREFIX(TexCoord1dv):
+GLOBL_FN(GL_PREFIX(DrawPixels))
+GL_PREFIX(DrawPixels):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord1dv))
- JMP(GL_OFFSET(_gloffset_TexCoord1dv))
+ JZ(GLNAME(_glapi_fallback_DrawPixels))
+ JMP(GL_OFFSET(_gloffset_DrawPixels))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord1fv))
-GL_PREFIX(TexCoord1fv):
+GLOBL_FN(GL_PREFIX(GetBooleanv))
+GL_PREFIX(GetBooleanv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord1fv))
- JMP(GL_OFFSET(_gloffset_TexCoord1fv))
+ JZ(GLNAME(_glapi_fallback_GetBooleanv))
+ JMP(GL_OFFSET(_gloffset_GetBooleanv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord1iv))
-GL_PREFIX(TexCoord1iv):
+GLOBL_FN(GL_PREFIX(GetClipPlane))
+GL_PREFIX(GetClipPlane):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord1iv))
- JMP(GL_OFFSET(_gloffset_TexCoord1iv))
+ JZ(GLNAME(_glapi_fallback_GetClipPlane))
+ JMP(GL_OFFSET(_gloffset_GetClipPlane))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord1sv))
-GL_PREFIX(TexCoord1sv):
+GLOBL_FN(GL_PREFIX(GetDoublev))
+GL_PREFIX(GetDoublev):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord1sv))
- JMP(GL_OFFSET(_gloffset_TexCoord1sv))
+ JZ(GLNAME(_glapi_fallback_GetDoublev))
+ JMP(GL_OFFSET(_gloffset_GetDoublev))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord2dv))
-GL_PREFIX(TexCoord2dv):
+GLOBL_FN(GL_PREFIX(GetError))
+GL_PREFIX(GetError):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord2dv))
- JMP(GL_OFFSET(_gloffset_TexCoord2dv))
+ JZ(GLNAME(_glapi_fallback_GetError))
+ JMP(GL_OFFSET(_gloffset_GetError))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord2fv))
-GL_PREFIX(TexCoord2fv):
+GLOBL_FN(GL_PREFIX(GetFloatv))
+GL_PREFIX(GetFloatv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord2fv))
- JMP(GL_OFFSET(_gloffset_TexCoord2fv))
+ JZ(GLNAME(_glapi_fallback_GetFloatv))
+ JMP(GL_OFFSET(_gloffset_GetFloatv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord2iv))
-GL_PREFIX(TexCoord2iv):
+GLOBL_FN(GL_PREFIX(GetIntegerv))
+GL_PREFIX(GetIntegerv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord2iv))
- JMP(GL_OFFSET(_gloffset_TexCoord2iv))
+ JZ(GLNAME(_glapi_fallback_GetIntegerv))
+ JMP(GL_OFFSET(_gloffset_GetIntegerv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord2sv))
-GL_PREFIX(TexCoord2sv):
+GLOBL_FN(GL_PREFIX(GetLightfv))
+GL_PREFIX(GetLightfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord2sv))
- JMP(GL_OFFSET(_gloffset_TexCoord2sv))
+ JZ(GLNAME(_glapi_fallback_GetLightfv))
+ JMP(GL_OFFSET(_gloffset_GetLightfv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord3dv))
-GL_PREFIX(TexCoord3dv):
+GLOBL_FN(GL_PREFIX(GetLightiv))
+GL_PREFIX(GetLightiv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord3dv))
- JMP(GL_OFFSET(_gloffset_TexCoord3dv))
+ JZ(GLNAME(_glapi_fallback_GetLightiv))
+ JMP(GL_OFFSET(_gloffset_GetLightiv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord3fv))
-GL_PREFIX(TexCoord3fv):
+GLOBL_FN(GL_PREFIX(GetMapdv))
+GL_PREFIX(GetMapdv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord3fv))
- JMP(GL_OFFSET(_gloffset_TexCoord3fv))
+ JZ(GLNAME(_glapi_fallback_GetMapdv))
+ JMP(GL_OFFSET(_gloffset_GetMapdv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord3iv))
-GL_PREFIX(TexCoord3iv):
+GLOBL_FN(GL_PREFIX(GetMapfv))
+GL_PREFIX(GetMapfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord3iv))
- JMP(GL_OFFSET(_gloffset_TexCoord3iv))
+ JZ(GLNAME(_glapi_fallback_GetMapfv))
+ JMP(GL_OFFSET(_gloffset_GetMapfv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord3sv))
-GL_PREFIX(TexCoord3sv):
+GLOBL_FN(GL_PREFIX(GetMapiv))
+GL_PREFIX(GetMapiv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord3sv))
- JMP(GL_OFFSET(_gloffset_TexCoord3sv))
+ JZ(GLNAME(_glapi_fallback_GetMapiv))
+ JMP(GL_OFFSET(_gloffset_GetMapiv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord4dv))
-GL_PREFIX(TexCoord4dv):
+GLOBL_FN(GL_PREFIX(GetMaterialfv))
+GL_PREFIX(GetMaterialfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord4dv))
- JMP(GL_OFFSET(_gloffset_TexCoord4dv))
+ JZ(GLNAME(_glapi_fallback_GetMaterialfv))
+ JMP(GL_OFFSET(_gloffset_GetMaterialfv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord4fv))
-GL_PREFIX(TexCoord4fv):
+GLOBL_FN(GL_PREFIX(GetMaterialiv))
+GL_PREFIX(GetMaterialiv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord4fv))
- JMP(GL_OFFSET(_gloffset_TexCoord4fv))
+ JZ(GLNAME(_glapi_fallback_GetMaterialiv))
+ JMP(GL_OFFSET(_gloffset_GetMaterialiv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord4iv))
-GL_PREFIX(TexCoord4iv):
+GLOBL_FN(GL_PREFIX(GetPixelMapfv))
+GL_PREFIX(GetPixelMapfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord4iv))
- JMP(GL_OFFSET(_gloffset_TexCoord4iv))
+ JZ(GLNAME(_glapi_fallback_GetPixelMapfv))
+ JMP(GL_OFFSET(_gloffset_GetPixelMapfv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoord4sv))
-GL_PREFIX(TexCoord4sv):
+GLOBL_FN(GL_PREFIX(GetPixelMapuiv))
+GL_PREFIX(GetPixelMapuiv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoord4sv))
- JMP(GL_OFFSET(_gloffset_TexCoord4sv))
+ JZ(GLNAME(_glapi_fallback_GetPixelMapuiv))
+ JMP(GL_OFFSET(_gloffset_GetPixelMapuiv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexGend))
-GL_PREFIX(TexGend):
+GLOBL_FN(GL_PREFIX(GetPixelMapusv))
+GL_PREFIX(GetPixelMapusv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexGend))
- JMP(GL_OFFSET(_gloffset_TexGend))
+ JZ(GLNAME(_glapi_fallback_GetPixelMapusv))
+ JMP(GL_OFFSET(_gloffset_GetPixelMapusv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexGendv))
-GL_PREFIX(TexGendv):
+GLOBL_FN(GL_PREFIX(GetPolygonStipple))
+GL_PREFIX(GetPolygonStipple):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexGendv))
- JMP(GL_OFFSET(_gloffset_TexGendv))
+ JZ(GLNAME(_glapi_fallback_GetPolygonStipple))
+ JMP(GL_OFFSET(_gloffset_GetPolygonStipple))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexGenf))
-GL_PREFIX(TexGenf):
+GLOBL_FN(GL_PREFIX(GetString))
+GL_PREFIX(GetString):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexGenf))
- JMP(GL_OFFSET(_gloffset_TexGenf))
+ JZ(GLNAME(_glapi_fallback_GetString))
+ JMP(GL_OFFSET(_gloffset_GetString))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexGenfv))
-GL_PREFIX(TexGenfv):
+GLOBL_FN(GL_PREFIX(GetTexEnvfv))
+GL_PREFIX(GetTexEnvfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexGenfv))
- JMP(GL_OFFSET(_gloffset_TexGenfv))
+ JZ(GLNAME(_glapi_fallback_GetTexEnvfv))
+ JMP(GL_OFFSET(_gloffset_GetTexEnvfv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexGeni))
-GL_PREFIX(TexGeni):
+GLOBL_FN(GL_PREFIX(GetTexEnviv))
+GL_PREFIX(GetTexEnviv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexGeni))
- JMP(GL_OFFSET(_gloffset_TexGeni))
+ JZ(GLNAME(_glapi_fallback_GetTexEnviv))
+ JMP(GL_OFFSET(_gloffset_GetTexEnviv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexGeniv))
-GL_PREFIX(TexGeniv):
+GLOBL_FN(GL_PREFIX(GetTexGendv))
+GL_PREFIX(GetTexGendv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexGeniv))
- JMP(GL_OFFSET(_gloffset_TexGeniv))
+ JZ(GLNAME(_glapi_fallback_GetTexGendv))
+ JMP(GL_OFFSET(_gloffset_GetTexGendv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexEnvf))
-GL_PREFIX(TexEnvf):
+GLOBL_FN(GL_PREFIX(GetTexGenfv))
+GL_PREFIX(GetTexGenfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexEnvf))
- JMP(GL_OFFSET(_gloffset_TexEnvf))
+ JZ(GLNAME(_glapi_fallback_GetTexGenfv))
+ JMP(GL_OFFSET(_gloffset_GetTexGenfv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexEnvfv))
-GL_PREFIX(TexEnvfv):
+GLOBL_FN(GL_PREFIX(GetTexGeniv))
+GL_PREFIX(GetTexGeniv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexEnvfv))
- JMP(GL_OFFSET(_gloffset_TexEnvfv))
+ JZ(GLNAME(_glapi_fallback_GetTexGeniv))
+ JMP(GL_OFFSET(_gloffset_GetTexGeniv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexEnvi))
-GL_PREFIX(TexEnvi):
+GLOBL_FN(GL_PREFIX(GetTexImage))
+GL_PREFIX(GetTexImage):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexEnvi))
- JMP(GL_OFFSET(_gloffset_TexEnvi))
+ JZ(GLNAME(_glapi_fallback_GetTexImage))
+ JMP(GL_OFFSET(_gloffset_GetTexImage))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexEnviv))
-GL_PREFIX(TexEnviv):
+GLOBL_FN(GL_PREFIX(GetTexParameterfv))
+GL_PREFIX(GetTexParameterfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexEnviv))
- JMP(GL_OFFSET(_gloffset_TexEnviv))
+ JZ(GLNAME(_glapi_fallback_GetTexParameterfv))
+ JMP(GL_OFFSET(_gloffset_GetTexParameterfv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexImage1D))
-GL_PREFIX(TexImage1D):
+GLOBL_FN(GL_PREFIX(GetTexParameteriv))
+GL_PREFIX(GetTexParameteriv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexImage1D))
- JMP(GL_OFFSET(_gloffset_TexImage1D))
+ JZ(GLNAME(_glapi_fallback_GetTexParameteriv))
+ JMP(GL_OFFSET(_gloffset_GetTexParameteriv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexImage2D))
-GL_PREFIX(TexImage2D):
+GLOBL_FN(GL_PREFIX(GetTexLevelParameterfv))
+GL_PREFIX(GetTexLevelParameterfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexImage2D))
- JMP(GL_OFFSET(_gloffset_TexImage2D))
+ JZ(GLNAME(_glapi_fallback_GetTexLevelParameterfv))
+ JMP(GL_OFFSET(_gloffset_GetTexLevelParameterfv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexParameterf))
-GL_PREFIX(TexParameterf):
+GLOBL_FN(GL_PREFIX(GetTexLevelParameteriv))
+GL_PREFIX(GetTexLevelParameteriv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexParameterf))
- JMP(GL_OFFSET(_gloffset_TexParameterf))
+ JZ(GLNAME(_glapi_fallback_GetTexLevelParameteriv))
+ JMP(GL_OFFSET(_gloffset_GetTexLevelParameteriv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexParameterfv))
-GL_PREFIX(TexParameterfv):
+GLOBL_FN(GL_PREFIX(IsEnabled))
+GL_PREFIX(IsEnabled):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexParameterfv))
- JMP(GL_OFFSET(_gloffset_TexParameterfv))
+ JZ(GLNAME(_glapi_fallback_IsEnabled))
+ JMP(GL_OFFSET(_gloffset_IsEnabled))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexParameteri))
-GL_PREFIX(TexParameteri):
+GLOBL_FN(GL_PREFIX(IsList))
+GL_PREFIX(IsList):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexParameteri))
- JMP(GL_OFFSET(_gloffset_TexParameteri))
+ JZ(GLNAME(_glapi_fallback_IsList))
+ JMP(GL_OFFSET(_gloffset_IsList))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexParameteriv))
-GL_PREFIX(TexParameteriv):
+GLOBL_FN(GL_PREFIX(DepthRange))
+GL_PREFIX(DepthRange):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexParameteriv))
- JMP(GL_OFFSET(_gloffset_TexParameteriv))
+ JZ(GLNAME(_glapi_fallback_DepthRange))
+ JMP(GL_OFFSET(_gloffset_DepthRange))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Translated))
-GL_PREFIX(Translated):
+GLOBL_FN(GL_PREFIX(Frustum))
+GL_PREFIX(Frustum):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Translated))
- JMP(GL_OFFSET(_gloffset_Translated))
+ JZ(GLNAME(_glapi_fallback_Frustum))
+ JMP(GL_OFFSET(_gloffset_Frustum))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Translatef))
-GL_PREFIX(Translatef):
+GLOBL_FN(GL_PREFIX(LoadIdentity))
+GL_PREFIX(LoadIdentity):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Translatef))
- JMP(GL_OFFSET(_gloffset_Translatef))
+ JZ(GLNAME(_glapi_fallback_LoadIdentity))
+ JMP(GL_OFFSET(_gloffset_LoadIdentity))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex2d))
-GL_PREFIX(Vertex2d):
+GLOBL_FN(GL_PREFIX(LoadMatrixf))
+GL_PREFIX(LoadMatrixf):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex2d))
- JMP(GL_OFFSET(_gloffset_Vertex2d))
+ JZ(GLNAME(_glapi_fallback_LoadMatrixf))
+ JMP(GL_OFFSET(_gloffset_LoadMatrixf))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex2dv))
-GL_PREFIX(Vertex2dv):
+GLOBL_FN(GL_PREFIX(LoadMatrixd))
+GL_PREFIX(LoadMatrixd):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex2dv))
- JMP(GL_OFFSET(_gloffset_Vertex2dv))
+ JZ(GLNAME(_glapi_fallback_LoadMatrixd))
+ JMP(GL_OFFSET(_gloffset_LoadMatrixd))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex2f))
-GL_PREFIX(Vertex2f):
+GLOBL_FN(GL_PREFIX(MatrixMode))
+GL_PREFIX(MatrixMode):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex2f))
- JMP(GL_OFFSET(_gloffset_Vertex2f))
+ JZ(GLNAME(_glapi_fallback_MatrixMode))
+ JMP(GL_OFFSET(_gloffset_MatrixMode))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex2fv))
-GL_PREFIX(Vertex2fv):
+GLOBL_FN(GL_PREFIX(MultMatrixf))
+GL_PREFIX(MultMatrixf):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex2fv))
- JMP(GL_OFFSET(_gloffset_Vertex2fv))
+ JZ(GLNAME(_glapi_fallback_MultMatrixf))
+ JMP(GL_OFFSET(_gloffset_MultMatrixf))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex2i))
-GL_PREFIX(Vertex2i):
+GLOBL_FN(GL_PREFIX(MultMatrixd))
+GL_PREFIX(MultMatrixd):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex2i))
- JMP(GL_OFFSET(_gloffset_Vertex2i))
+ JZ(GLNAME(_glapi_fallback_MultMatrixd))
+ JMP(GL_OFFSET(_gloffset_MultMatrixd))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex2iv))
-GL_PREFIX(Vertex2iv):
+GLOBL_FN(GL_PREFIX(Ortho))
+GL_PREFIX(Ortho):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex2iv))
- JMP(GL_OFFSET(_gloffset_Vertex2iv))
+ JZ(GLNAME(_glapi_fallback_Ortho))
+ JMP(GL_OFFSET(_gloffset_Ortho))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex2s))
-GL_PREFIX(Vertex2s):
+GLOBL_FN(GL_PREFIX(PopMatrix))
+GL_PREFIX(PopMatrix):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex2s))
- JMP(GL_OFFSET(_gloffset_Vertex2s))
+ JZ(GLNAME(_glapi_fallback_PopMatrix))
+ JMP(GL_OFFSET(_gloffset_PopMatrix))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex2sv))
-GL_PREFIX(Vertex2sv):
+GLOBL_FN(GL_PREFIX(PushMatrix))
+GL_PREFIX(PushMatrix):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex2sv))
- JMP(GL_OFFSET(_gloffset_Vertex2sv))
+ JZ(GLNAME(_glapi_fallback_PushMatrix))
+ JMP(GL_OFFSET(_gloffset_PushMatrix))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex3d))
-GL_PREFIX(Vertex3d):
+GLOBL_FN(GL_PREFIX(Rotated))
+GL_PREFIX(Rotated):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex3d))
- JMP(GL_OFFSET(_gloffset_Vertex3d))
+ JZ(GLNAME(_glapi_fallback_Rotated))
+ JMP(GL_OFFSET(_gloffset_Rotated))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex3dv))
-GL_PREFIX(Vertex3dv):
+GLOBL_FN(GL_PREFIX(Rotatef))
+GL_PREFIX(Rotatef):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex3dv))
- JMP(GL_OFFSET(_gloffset_Vertex3dv))
+ JZ(GLNAME(_glapi_fallback_Rotatef))
+ JMP(GL_OFFSET(_gloffset_Rotatef))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex3f))
-GL_PREFIX(Vertex3f):
+GLOBL_FN(GL_PREFIX(Scaled))
+GL_PREFIX(Scaled):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex3f))
- JMP(GL_OFFSET(_gloffset_Vertex3f))
+ JZ(GLNAME(_glapi_fallback_Scaled))
+ JMP(GL_OFFSET(_gloffset_Scaled))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex3fv))
-GL_PREFIX(Vertex3fv):
+GLOBL_FN(GL_PREFIX(Scalef))
+GL_PREFIX(Scalef):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex3fv))
- JMP(GL_OFFSET(_gloffset_Vertex3fv))
+ JZ(GLNAME(_glapi_fallback_Scalef))
+ JMP(GL_OFFSET(_gloffset_Scalef))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex3i))
-GL_PREFIX(Vertex3i):
+GLOBL_FN(GL_PREFIX(Translated))
+GL_PREFIX(Translated):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex3i))
- JMP(GL_OFFSET(_gloffset_Vertex3i))
+ JZ(GLNAME(_glapi_fallback_Translated))
+ JMP(GL_OFFSET(_gloffset_Translated))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex3iv))
-GL_PREFIX(Vertex3iv):
+GLOBL_FN(GL_PREFIX(Translatef))
+GL_PREFIX(Translatef):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex3iv))
- JMP(GL_OFFSET(_gloffset_Vertex3iv))
+ JZ(GLNAME(_glapi_fallback_Translatef))
+ JMP(GL_OFFSET(_gloffset_Translatef))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex3s))
-GL_PREFIX(Vertex3s):
+GLOBL_FN(GL_PREFIX(Viewport))
+GL_PREFIX(Viewport):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex3s))
- JMP(GL_OFFSET(_gloffset_Vertex3s))
+ JZ(GLNAME(_glapi_fallback_Viewport))
+ JMP(GL_OFFSET(_gloffset_Viewport))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex3sv))
-GL_PREFIX(Vertex3sv):
+GLOBL_FN(GL_PREFIX(ArrayElement))
+GL_PREFIX(ArrayElement):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex3sv))
- JMP(GL_OFFSET(_gloffset_Vertex3sv))
+ JZ(GLNAME(_glapi_fallback_ArrayElement))
+ JMP(GL_OFFSET(_gloffset_ArrayElement))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex4d))
-GL_PREFIX(Vertex4d):
+GLOBL_FN(GL_PREFIX(ColorPointer))
+GL_PREFIX(ColorPointer):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex4d))
- JMP(GL_OFFSET(_gloffset_Vertex4d))
+ JZ(GLNAME(_glapi_fallback_ColorPointer))
+ JMP(GL_OFFSET(_gloffset_ColorPointer))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex4dv))
-GL_PREFIX(Vertex4dv):
+GLOBL_FN(GL_PREFIX(DisableClientState))
+GL_PREFIX(DisableClientState):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex4dv))
- JMP(GL_OFFSET(_gloffset_Vertex4dv))
+ JZ(GLNAME(_glapi_fallback_DisableClientState))
+ JMP(GL_OFFSET(_gloffset_DisableClientState))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex4f))
-GL_PREFIX(Vertex4f):
+GLOBL_FN(GL_PREFIX(DrawArrays))
+GL_PREFIX(DrawArrays):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex4f))
- JMP(GL_OFFSET(_gloffset_Vertex4f))
+ JZ(GLNAME(_glapi_fallback_DrawArrays))
+ JMP(GL_OFFSET(_gloffset_DrawArrays))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex4fv))
-GL_PREFIX(Vertex4fv):
+GLOBL_FN(GL_PREFIX(DrawElements))
+GL_PREFIX(DrawElements):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex4fv))
- JMP(GL_OFFSET(_gloffset_Vertex4fv))
+ JZ(GLNAME(_glapi_fallback_DrawElements))
+ JMP(GL_OFFSET(_gloffset_DrawElements))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex4i))
-GL_PREFIX(Vertex4i):
+GLOBL_FN(GL_PREFIX(EdgeFlagPointer))
+GL_PREFIX(EdgeFlagPointer):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex4i))
- JMP(GL_OFFSET(_gloffset_Vertex4i))
+ JZ(GLNAME(_glapi_fallback_EdgeFlagPointer))
+ JMP(GL_OFFSET(_gloffset_EdgeFlagPointer))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex4iv))
-GL_PREFIX(Vertex4iv):
+GLOBL_FN(GL_PREFIX(EnableClientState))
+GL_PREFIX(EnableClientState):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex4iv))
- JMP(GL_OFFSET(_gloffset_Vertex4iv))
+ JZ(GLNAME(_glapi_fallback_EnableClientState))
+ JMP(GL_OFFSET(_gloffset_EnableClientState))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex4s))
-GL_PREFIX(Vertex4s):
+GLOBL_FN(GL_PREFIX(GetPointerv))
+GL_PREFIX(GetPointerv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex4s))
- JMP(GL_OFFSET(_gloffset_Vertex4s))
+ JZ(GLNAME(_glapi_fallback_GetPointerv))
+ JMP(GL_OFFSET(_gloffset_GetPointerv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Vertex4sv))
-GL_PREFIX(Vertex4sv):
+GLOBL_FN(GL_PREFIX(IndexPointer))
+GL_PREFIX(IndexPointer):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Vertex4sv))
- JMP(GL_OFFSET(_gloffset_Vertex4sv))
+ JZ(GLNAME(_glapi_fallback_IndexPointer))
+ JMP(GL_OFFSET(_gloffset_IndexPointer))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(Viewport))
-GL_PREFIX(Viewport):
+GLOBL_FN(GL_PREFIX(InterleavedArrays))
+GL_PREFIX(InterleavedArrays):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Viewport))
- JMP(GL_OFFSET(_gloffset_Viewport))
+ JZ(GLNAME(_glapi_fallback_InterleavedArrays))
+ JMP(GL_OFFSET(_gloffset_InterleavedArrays))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(AreTexturesResident))
-GL_PREFIX(AreTexturesResident):
+GLOBL_FN(GL_PREFIX(NormalPointer))
+GL_PREFIX(NormalPointer):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_AreTexturesResident))
- JMP(GL_OFFSET(_gloffset_AreTexturesResident))
+ JZ(GLNAME(_glapi_fallback_NormalPointer))
+ JMP(GL_OFFSET(_gloffset_NormalPointer))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ArrayElement))
-GL_PREFIX(ArrayElement):
+GLOBL_FN(GL_PREFIX(TexCoordPointer))
+GL_PREFIX(TexCoordPointer):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ArrayElement))
- JMP(GL_OFFSET(_gloffset_ArrayElement))
+ JZ(GLNAME(_glapi_fallback_TexCoordPointer))
+ JMP(GL_OFFSET(_gloffset_TexCoordPointer))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(BindTexture))
-GL_PREFIX(BindTexture):
+GLOBL_FN(GL_PREFIX(VertexPointer))
+GL_PREFIX(VertexPointer):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_BindTexture))
- JMP(GL_OFFSET(_gloffset_BindTexture))
+ JZ(GLNAME(_glapi_fallback_VertexPointer))
+ JMP(GL_OFFSET(_gloffset_VertexPointer))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ColorPointer))
-GL_PREFIX(ColorPointer):
+GLOBL_FN(GL_PREFIX(PolygonOffset))
+GL_PREFIX(PolygonOffset):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ColorPointer))
- JMP(GL_OFFSET(_gloffset_ColorPointer))
+ JZ(GLNAME(_glapi_fallback_PolygonOffset))
+ JMP(GL_OFFSET(_gloffset_PolygonOffset))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CopyTexImage1D))
@@ -2572,44 +2612,44 @@ GL_PREFIX(CopyTexSubImage2D):
JMP(GL_OFFSET(_gloffset_CopyTexSubImage2D))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DeleteTextures))
-GL_PREFIX(DeleteTextures):
+GLOBL_FN(GL_PREFIX(TexSubImage1D))
+GL_PREFIX(TexSubImage1D):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_DeleteTextures))
- JMP(GL_OFFSET(_gloffset_DeleteTextures))
+ JZ(GLNAME(_glapi_fallback_TexSubImage1D))
+ JMP(GL_OFFSET(_gloffset_TexSubImage1D))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DisableClientState))
-GL_PREFIX(DisableClientState):
+GLOBL_FN(GL_PREFIX(TexSubImage2D))
+GL_PREFIX(TexSubImage2D):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_DisableClientState))
- JMP(GL_OFFSET(_gloffset_DisableClientState))
+ JZ(GLNAME(_glapi_fallback_TexSubImage2D))
+ JMP(GL_OFFSET(_gloffset_TexSubImage2D))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DrawArrays))
-GL_PREFIX(DrawArrays):
+GLOBL_FN(GL_PREFIX(AreTexturesResident))
+GL_PREFIX(AreTexturesResident):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_DrawArrays))
- JMP(GL_OFFSET(_gloffset_DrawArrays))
+ JZ(GLNAME(_glapi_fallback_AreTexturesResident))
+ JMP(GL_OFFSET(_gloffset_AreTexturesResident))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EdgeFlagPointer))
-GL_PREFIX(EdgeFlagPointer):
+GLOBL_FN(GL_PREFIX(BindTexture))
+GL_PREFIX(BindTexture):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EdgeFlagPointer))
- JMP(GL_OFFSET(_gloffset_EdgeFlagPointer))
+ JZ(GLNAME(_glapi_fallback_BindTexture))
+ JMP(GL_OFFSET(_gloffset_BindTexture))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EnableClientState))
-GL_PREFIX(EnableClientState):
+GLOBL_FN(GL_PREFIX(DeleteTextures))
+GL_PREFIX(DeleteTextures):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_EnableClientState))
- JMP(GL_OFFSET(_gloffset_EnableClientState))
+ JZ(GLNAME(_glapi_fallback_DeleteTextures))
+ JMP(GL_OFFSET(_gloffset_DeleteTextures))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GenTextures))
@@ -2620,20 +2660,20 @@ GL_PREFIX(GenTextures):
JMP(GL_OFFSET(_gloffset_GenTextures))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetPointerv))
-GL_PREFIX(GetPointerv):
+GLOBL_FN(GL_PREFIX(IsTexture))
+GL_PREFIX(IsTexture):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetPointerv))
- JMP(GL_OFFSET(_gloffset_GetPointerv))
+ JZ(GLNAME(_glapi_fallback_IsTexture))
+ JMP(GL_OFFSET(_gloffset_IsTexture))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(IndexPointer))
-GL_PREFIX(IndexPointer):
+GLOBL_FN(GL_PREFIX(PrioritizeTextures))
+GL_PREFIX(PrioritizeTextures):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_IndexPointer))
- JMP(GL_OFFSET(_gloffset_IndexPointer))
+ JZ(GLNAME(_glapi_fallback_PrioritizeTextures))
+ JMP(GL_OFFSET(_gloffset_PrioritizeTextures))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Indexub))
@@ -2652,38 +2692,6 @@ GL_PREFIX(Indexubv):
JMP(GL_OFFSET(_gloffset_Indexubv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(InterleavedArrays))
-GL_PREFIX(InterleavedArrays):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_InterleavedArrays))
- JMP(GL_OFFSET(_gloffset_InterleavedArrays))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(IsTexture))
-GL_PREFIX(IsTexture):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_IsTexture))
- JMP(GL_OFFSET(_gloffset_IsTexture))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(NormalPointer))
-GL_PREFIX(NormalPointer):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_NormalPointer))
- JMP(GL_OFFSET(_gloffset_NormalPointer))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PolygonOffset))
-GL_PREFIX(PolygonOffset):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PolygonOffset))
- JMP(GL_OFFSET(_gloffset_PolygonOffset))
-
-ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PopClientAttrib))
GL_PREFIX(PopClientAttrib):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
@@ -2692,14 +2700,6 @@ GL_PREFIX(PopClientAttrib):
JMP(GL_OFFSET(_gloffset_PopClientAttrib))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PrioritizeTextures))
-GL_PREFIX(PrioritizeTextures):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PrioritizeTextures))
- JMP(GL_OFFSET(_gloffset_PrioritizeTextures))
-
-ALIGNTEXT16
GLOBL_FN(GL_PREFIX(PushClientAttrib))
GL_PREFIX(PushClientAttrib):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
@@ -2708,84 +2708,84 @@ GL_PREFIX(PushClientAttrib):
JMP(GL_OFFSET(_gloffset_PushClientAttrib))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoordPointer))
-GL_PREFIX(TexCoordPointer):
+GLOBL_FN(GL_PREFIX(BlendColor))
+GL_PREFIX(BlendColor):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexCoordPointer))
- JMP(GL_OFFSET(_gloffset_TexCoordPointer))
+ JZ(GLNAME(_glapi_fallback_BlendColor))
+ JMP(GL_OFFSET(_gloffset_BlendColor))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexSubImage1D))
-GL_PREFIX(TexSubImage1D):
+GLOBL_FN(GL_PREFIX(BlendEquation))
+GL_PREFIX(BlendEquation):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexSubImage1D))
- JMP(GL_OFFSET(_gloffset_TexSubImage1D))
+ JZ(GLNAME(_glapi_fallback_BlendEquation))
+ JMP(GL_OFFSET(_gloffset_BlendEquation))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexSubImage2D))
-GL_PREFIX(TexSubImage2D):
+GLOBL_FN(GL_PREFIX(DrawRangeElements))
+GL_PREFIX(DrawRangeElements):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexSubImage2D))
- JMP(GL_OFFSET(_gloffset_TexSubImage2D))
+ JZ(GLNAME(_glapi_fallback_DrawRangeElements))
+ JMP(GL_OFFSET(_gloffset_DrawRangeElements))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexPointer))
-GL_PREFIX(VertexPointer):
+GLOBL_FN(GL_PREFIX(ColorTable))
+GL_PREFIX(ColorTable):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_VertexPointer))
- JMP(GL_OFFSET(_gloffset_VertexPointer))
+ JZ(GLNAME(_glapi_fallback_ColorTable))
+ JMP(GL_OFFSET(_gloffset_ColorTable))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CopyTexSubImage3D))
-GL_PREFIX(CopyTexSubImage3D):
+GLOBL_FN(GL_PREFIX(ColorTableParameterfv))
+GL_PREFIX(ColorTableParameterfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CopyTexSubImage3D))
- JMP(GL_OFFSET(_gloffset_CopyTexSubImage3D))
+ JZ(GLNAME(_glapi_fallback_ColorTableParameterfv))
+ JMP(GL_OFFSET(_gloffset_ColorTableParameterfv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DrawRangeElements))
-GL_PREFIX(DrawRangeElements):
+GLOBL_FN(GL_PREFIX(ColorTableParameteriv))
+GL_PREFIX(ColorTableParameteriv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_DrawRangeElements))
- JMP(GL_OFFSET(_gloffset_DrawRangeElements))
+ JZ(GLNAME(_glapi_fallback_ColorTableParameteriv))
+ JMP(GL_OFFSET(_gloffset_ColorTableParameteriv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexImage3D))
-GL_PREFIX(TexImage3D):
+GLOBL_FN(GL_PREFIX(CopyColorTable))
+GL_PREFIX(CopyColorTable):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexImage3D))
- JMP(GL_OFFSET(_gloffset_TexImage3D))
+ JZ(GLNAME(_glapi_fallback_CopyColorTable))
+ JMP(GL_OFFSET(_gloffset_CopyColorTable))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexSubImage3D))
-GL_PREFIX(TexSubImage3D):
+GLOBL_FN(GL_PREFIX(GetColorTable))
+GL_PREFIX(GetColorTable):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexSubImage3D))
- JMP(GL_OFFSET(_gloffset_TexSubImage3D))
+ JZ(GLNAME(_glapi_fallback_GetColorTable))
+ JMP(GL_OFFSET(_gloffset_GetColorTable))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(BlendColor))
-GL_PREFIX(BlendColor):
+GLOBL_FN(GL_PREFIX(GetColorTableParameterfv))
+GL_PREFIX(GetColorTableParameterfv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_BlendColor))
- JMP(GL_OFFSET(_gloffset_BlendColor))
+ JZ(GLNAME(_glapi_fallback_GetColorTableParameterfv))
+ JMP(GL_OFFSET(_gloffset_GetColorTableParameterfv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(BlendEquation))
-GL_PREFIX(BlendEquation):
+GLOBL_FN(GL_PREFIX(GetColorTableParameteriv))
+GL_PREFIX(GetColorTableParameteriv):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_BlendEquation))
- JMP(GL_OFFSET(_gloffset_BlendEquation))
+ JZ(GLNAME(_glapi_fallback_GetColorTableParameteriv))
+ JMP(GL_OFFSET(_gloffset_GetColorTableParameteriv))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ColorSubTable))
@@ -2796,28 +2796,12 @@ GL_PREFIX(ColorSubTable):
JMP(GL_OFFSET(_gloffset_ColorSubTable))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ColorTable))
-GL_PREFIX(ColorTable):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ColorTable))
- JMP(GL_OFFSET(_gloffset_ColorTable))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ColorTableParameterfv))
-GL_PREFIX(ColorTableParameterfv):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ColorTableParameterfv))
- JMP(GL_OFFSET(_gloffset_ColorTableParameterfv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ColorTableParameteriv))
-GL_PREFIX(ColorTableParameteriv):
+GLOBL_FN(GL_PREFIX(CopyColorSubTable))
+GL_PREFIX(CopyColorSubTable):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ColorTableParameteriv))
- JMP(GL_OFFSET(_gloffset_ColorTableParameteriv))
+ JZ(GLNAME(_glapi_fallback_CopyColorSubTable))
+ JMP(GL_OFFSET(_gloffset_CopyColorSubTable))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ConvolutionFilter1D))
@@ -2868,22 +2852,6 @@ GL_PREFIX(ConvolutionParameteriv):
JMP(GL_OFFSET(_gloffset_ConvolutionParameteriv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CopyColorSubTable))
-GL_PREFIX(CopyColorSubTable):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CopyColorSubTable))
- JMP(GL_OFFSET(_gloffset_CopyColorSubTable))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CopyColorTable))
-GL_PREFIX(CopyColorTable):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CopyColorTable))
- JMP(GL_OFFSET(_gloffset_CopyColorTable))
-
-ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CopyConvolutionFilter1D))
GL_PREFIX(CopyConvolutionFilter1D):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
@@ -2900,30 +2868,6 @@ GL_PREFIX(CopyConvolutionFilter2D):
JMP(GL_OFFSET(_gloffset_CopyConvolutionFilter2D))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetColorTable))
-GL_PREFIX(GetColorTable):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetColorTable))
- JMP(GL_OFFSET(_gloffset_GetColorTable))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetColorTableParameterfv))
-GL_PREFIX(GetColorTableParameterfv):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetColorTableParameterfv))
- JMP(GL_OFFSET(_gloffset_GetColorTableParameterfv))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetColorTableParameteriv))
-GL_PREFIX(GetColorTableParameteriv):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetColorTableParameteriv))
- JMP(GL_OFFSET(_gloffset_GetColorTableParameteriv))
-
-ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetConvolutionFilter))
GL_PREFIX(GetConvolutionFilter):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
@@ -2948,6 +2892,22 @@ GL_PREFIX(GetConvolutionParameteriv):
JMP(GL_OFFSET(_gloffset_GetConvolutionParameteriv))
ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetSeparableFilter))
+GL_PREFIX(GetSeparableFilter):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_GetSeparableFilter))
+ JMP(GL_OFFSET(_gloffset_GetSeparableFilter))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(SeparableFilter2D))
+GL_PREFIX(SeparableFilter2D):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_SeparableFilter2D))
+ JMP(GL_OFFSET(_gloffset_SeparableFilter2D))
+
+ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetHistogram))
GL_PREFIX(GetHistogram):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
@@ -2996,14 +2956,6 @@ GL_PREFIX(GetMinmaxParameteriv):
JMP(GL_OFFSET(_gloffset_GetMinmaxParameteriv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetSeparableFilter))
-GL_PREFIX(GetSeparableFilter):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetSeparableFilter))
- JMP(GL_OFFSET(_gloffset_GetSeparableFilter))
-
-ALIGNTEXT16
GLOBL_FN(GL_PREFIX(Histogram))
GL_PREFIX(Histogram):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
@@ -3020,6 +2972,14 @@ GL_PREFIX(Minmax):
JMP(GL_OFFSET(_gloffset_Minmax))
ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ResetHistogram))
+GL_PREFIX(ResetHistogram):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_ResetHistogram))
+ JMP(GL_OFFSET(_gloffset_ResetHistogram))
+
+ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ResetMinmax))
GL_PREFIX(ResetMinmax):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
@@ -3028,20 +2988,28 @@ GL_PREFIX(ResetMinmax):
JMP(GL_OFFSET(_gloffset_ResetMinmax))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ResetHistogram))
-GL_PREFIX(ResetHistogram):
+GLOBL_FN(GL_PREFIX(TexImage3D))
+GL_PREFIX(TexImage3D):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ResetHistogram))
- JMP(GL_OFFSET(_gloffset_ResetHistogram))
+ JZ(GLNAME(_glapi_fallback_TexImage3D))
+ JMP(GL_OFFSET(_gloffset_TexImage3D))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SeparableFilter2D))
-GL_PREFIX(SeparableFilter2D):
+GLOBL_FN(GL_PREFIX(TexSubImage3D))
+GL_PREFIX(TexSubImage3D):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SeparableFilter2D))
- JMP(GL_OFFSET(_gloffset_SeparableFilter2D))
+ JZ(GLNAME(_glapi_fallback_TexSubImage3D))
+ JMP(GL_OFFSET(_gloffset_TexSubImage3D))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(CopyTexSubImage3D))
+GL_PREFIX(CopyTexSubImage3D):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_CopyTexSubImage3D))
+ JMP(GL_OFFSET(_gloffset_CopyTexSubImage3D))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ActiveTextureARB))
@@ -3316,11 +3284,115 @@ GL_PREFIX(MultiTexCoord4svARB):
JMP(GL_OFFSET(_gloffset_MultiTexCoord4svARB))
ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(LoadTransposeMatrixfARB))
+GL_PREFIX(LoadTransposeMatrixfARB):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_LoadTransposeMatrixfARB))
+ JMP(GL_OFFSET(_gloffset_LoadTransposeMatrixfARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(LoadTransposeMatrixdARB))
+GL_PREFIX(LoadTransposeMatrixdARB):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_LoadTransposeMatrixdARB))
+ JMP(GL_OFFSET(_gloffset_LoadTransposeMatrixdARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(MultTransposeMatrixfARB))
+GL_PREFIX(MultTransposeMatrixfARB):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_MultTransposeMatrixfARB))
+ JMP(GL_OFFSET(_gloffset_MultTransposeMatrixfARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(MultTransposeMatrixdARB))
+GL_PREFIX(MultTransposeMatrixdARB):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_MultTransposeMatrixdARB))
+ JMP(GL_OFFSET(_gloffset_MultTransposeMatrixdARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(SampleCoverageARB))
+GL_PREFIX(SampleCoverageARB):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_SampleCoverageARB))
+ JMP(GL_OFFSET(_gloffset_SampleCoverageARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(SamplePassARB))
+GL_PREFIX(SamplePassARB):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_SamplePassARB))
+ JMP(GL_OFFSET(_gloffset_SamplePassARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(CompressedTexImage3DARB))
+GL_PREFIX(CompressedTexImage3DARB):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_CompressedTexImage3DARB))
+ JMP(GL_OFFSET(_gloffset_CompressedTexImage3DARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(CompressedTexImage2DARB))
+GL_PREFIX(CompressedTexImage2DARB):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_CompressedTexImage2DARB))
+ JMP(GL_OFFSET(_gloffset_CompressedTexImage2DARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(CompressedTexImage1DARB))
+GL_PREFIX(CompressedTexImage1DARB):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_CompressedTexImage1DARB))
+ JMP(GL_OFFSET(_gloffset_CompressedTexImage1DARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(CompressedTexSubImage3DARB))
+GL_PREFIX(CompressedTexSubImage3DARB):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_CompressedTexSubImage3DARB))
+ JMP(GL_OFFSET(_gloffset_CompressedTexSubImage3DARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(CompressedTexSubImage2DARB))
+GL_PREFIX(CompressedTexSubImage2DARB):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_CompressedTexSubImage2DARB))
+ JMP(GL_OFFSET(_gloffset_CompressedTexSubImage2DARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(CompressedTexSubImage1DARB))
+GL_PREFIX(CompressedTexSubImage1DARB):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_CompressedTexSubImage1DARB))
+ JMP(GL_OFFSET(_gloffset_CompressedTexSubImage1DARB))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetCompressedTexImageARB))
+GL_PREFIX(GetCompressedTexImageARB):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_GetCompressedTexImageARB))
+ JMP(GL_OFFSET(_gloffset_GetCompressedTexImageARB))
+
+ALIGNTEXT16
GLOBL_FN(GL_PREFIX(BlendColorEXT))
GL_PREFIX(BlendColorEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_BlendColor))
+ JZ(GLNAME(_glapi_fallback_BlendColorEXT))
JMP(GL_OFFSET(_gloffset_BlendColor))
ALIGNTEXT16
@@ -3336,7 +3408,7 @@ GLOBL_FN(GL_PREFIX(TexImage3DEXT))
GL_PREFIX(TexImage3DEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexImage3D))
+ JZ(GLNAME(_glapi_fallback_TexImage3DEXT))
JMP(GL_OFFSET(_gloffset_TexImage3D))
ALIGNTEXT16
@@ -3344,18 +3416,10 @@ GLOBL_FN(GL_PREFIX(TexSubImage3DEXT))
GL_PREFIX(TexSubImage3DEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexSubImage3D))
+ JZ(GLNAME(_glapi_fallback_TexSubImage3DEXT))
JMP(GL_OFFSET(_gloffset_TexSubImage3D))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CopyTexSubImage3DEXT))
-GL_PREFIX(CopyTexSubImage3DEXT):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CopyTexSubImage3D))
- JMP(GL_OFFSET(_gloffset_CopyTexSubImage3D))
-
-ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetTexFilterFuncSGIS))
GL_PREFIX(GetTexFilterFuncSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
@@ -3372,19 +3436,11 @@ GL_PREFIX(TexFilterFuncSGIS):
JMP(GL_OFFSET(_gloffset_TexFilterFuncSGIS))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CopyTexSubImage1DEXT))
-GL_PREFIX(CopyTexSubImage1DEXT):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CopyTexSubImage1D))
- JMP(GL_OFFSET(_gloffset_CopyTexSubImage1D))
-
-ALIGNTEXT16
GLOBL_FN(GL_PREFIX(TexSubImage1DEXT))
GL_PREFIX(TexSubImage1DEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexSubImage1D))
+ JZ(GLNAME(_glapi_fallback_TexSubImage1DEXT))
JMP(GL_OFFSET(_gloffset_TexSubImage1D))
ALIGNTEXT16
@@ -3392,7 +3448,7 @@ GLOBL_FN(GL_PREFIX(TexSubImage2DEXT))
GL_PREFIX(TexSubImage2DEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexSubImage2D))
+ JZ(GLNAME(_glapi_fallback_TexSubImage2DEXT))
JMP(GL_OFFSET(_gloffset_TexSubImage2D))
ALIGNTEXT16
@@ -3400,7 +3456,7 @@ GLOBL_FN(GL_PREFIX(CopyTexImage1DEXT))
GL_PREFIX(CopyTexImage1DEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CopyTexImage1D))
+ JZ(GLNAME(_glapi_fallback_CopyTexImage1DEXT))
JMP(GL_OFFSET(_gloffset_CopyTexImage1D))
ALIGNTEXT16
@@ -3408,18 +3464,34 @@ GLOBL_FN(GL_PREFIX(CopyTexImage2DEXT))
GL_PREFIX(CopyTexImage2DEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CopyTexImage2D))
+ JZ(GLNAME(_glapi_fallback_CopyTexImage2DEXT))
JMP(GL_OFFSET(_gloffset_CopyTexImage2D))
ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(CopyTexSubImage1DEXT))
+GL_PREFIX(CopyTexSubImage1DEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_CopyTexSubImage1DEXT))
+ JMP(GL_OFFSET(_gloffset_CopyTexSubImage1D))
+
+ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CopyTexSubImage2DEXT))
GL_PREFIX(CopyTexSubImage2DEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CopyTexSubImage2D))
+ JZ(GLNAME(_glapi_fallback_CopyTexSubImage2DEXT))
JMP(GL_OFFSET(_gloffset_CopyTexSubImage2D))
ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(CopyTexSubImage3DEXT))
+GL_PREFIX(CopyTexSubImage3DEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_CopyTexSubImage3DEXT))
+ JMP(GL_OFFSET(_gloffset_CopyTexSubImage3D))
+
+ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetHistogramEXT))
GL_PREFIX(GetHistogramEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
@@ -3472,7 +3544,7 @@ GLOBL_FN(GL_PREFIX(HistogramEXT))
GL_PREFIX(HistogramEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Histogram))
+ JZ(GLNAME(_glapi_fallback_HistogramEXT))
JMP(GL_OFFSET(_gloffset_Histogram))
ALIGNTEXT16
@@ -3480,7 +3552,7 @@ GLOBL_FN(GL_PREFIX(MinmaxEXT))
GL_PREFIX(MinmaxEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_Minmax))
+ JZ(GLNAME(_glapi_fallback_MinmaxEXT))
JMP(GL_OFFSET(_gloffset_Minmax))
ALIGNTEXT16
@@ -3488,7 +3560,7 @@ GLOBL_FN(GL_PREFIX(ResetHistogramEXT))
GL_PREFIX(ResetHistogramEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ResetHistogram))
+ JZ(GLNAME(_glapi_fallback_ResetHistogramEXT))
JMP(GL_OFFSET(_gloffset_ResetHistogram))
ALIGNTEXT16
@@ -3496,7 +3568,7 @@ GLOBL_FN(GL_PREFIX(ResetMinmaxEXT))
GL_PREFIX(ResetMinmaxEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ResetMinmax))
+ JZ(GLNAME(_glapi_fallback_ResetMinmaxEXT))
JMP(GL_OFFSET(_gloffset_ResetMinmax))
ALIGNTEXT16
@@ -3504,7 +3576,7 @@ GLOBL_FN(GL_PREFIX(ConvolutionFilter1DEXT))
GL_PREFIX(ConvolutionFilter1DEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ConvolutionFilter1D))
+ JZ(GLNAME(_glapi_fallback_ConvolutionFilter1DEXT))
JMP(GL_OFFSET(_gloffset_ConvolutionFilter1D))
ALIGNTEXT16
@@ -3512,7 +3584,7 @@ GLOBL_FN(GL_PREFIX(ConvolutionFilter2DEXT))
GL_PREFIX(ConvolutionFilter2DEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ConvolutionFilter2D))
+ JZ(GLNAME(_glapi_fallback_ConvolutionFilter2DEXT))
JMP(GL_OFFSET(_gloffset_ConvolutionFilter2D))
ALIGNTEXT16
@@ -3520,7 +3592,7 @@ GLOBL_FN(GL_PREFIX(ConvolutionParameterfEXT))
GL_PREFIX(ConvolutionParameterfEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ConvolutionParameterf))
+ JZ(GLNAME(_glapi_fallback_ConvolutionParameterfEXT))
JMP(GL_OFFSET(_gloffset_ConvolutionParameterf))
ALIGNTEXT16
@@ -3528,7 +3600,7 @@ GLOBL_FN(GL_PREFIX(ConvolutionParameterfvEXT))
GL_PREFIX(ConvolutionParameterfvEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ConvolutionParameterfv))
+ JZ(GLNAME(_glapi_fallback_ConvolutionParameterfvEXT))
JMP(GL_OFFSET(_gloffset_ConvolutionParameterfv))
ALIGNTEXT16
@@ -3536,7 +3608,7 @@ GLOBL_FN(GL_PREFIX(ConvolutionParameteriEXT))
GL_PREFIX(ConvolutionParameteriEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ConvolutionParameteri))
+ JZ(GLNAME(_glapi_fallback_ConvolutionParameteriEXT))
JMP(GL_OFFSET(_gloffset_ConvolutionParameteri))
ALIGNTEXT16
@@ -3544,7 +3616,7 @@ GLOBL_FN(GL_PREFIX(ConvolutionParameterivEXT))
GL_PREFIX(ConvolutionParameterivEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ConvolutionParameteriv))
+ JZ(GLNAME(_glapi_fallback_ConvolutionParameterivEXT))
JMP(GL_OFFSET(_gloffset_ConvolutionParameteriv))
ALIGNTEXT16
@@ -3552,7 +3624,7 @@ GLOBL_FN(GL_PREFIX(CopyConvolutionFilter1DEXT))
GL_PREFIX(CopyConvolutionFilter1DEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CopyConvolutionFilter1D))
+ JZ(GLNAME(_glapi_fallback_CopyConvolutionFilter1DEXT))
JMP(GL_OFFSET(_gloffset_CopyConvolutionFilter1D))
ALIGNTEXT16
@@ -3560,7 +3632,7 @@ GLOBL_FN(GL_PREFIX(CopyConvolutionFilter2DEXT))
GL_PREFIX(CopyConvolutionFilter2DEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CopyConvolutionFilter2D))
+ JZ(GLNAME(_glapi_fallback_CopyConvolutionFilter2DEXT))
JMP(GL_OFFSET(_gloffset_CopyConvolutionFilter2D))
ALIGNTEXT16
@@ -3600,15 +3672,23 @@ GLOBL_FN(GL_PREFIX(SeparableFilter2DEXT))
GL_PREFIX(SeparableFilter2DEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SeparableFilter2D))
+ JZ(GLNAME(_glapi_fallback_SeparableFilter2DEXT))
JMP(GL_OFFSET(_gloffset_SeparableFilter2D))
ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ColorTableSGI))
+GL_PREFIX(ColorTableSGI):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_ColorTableSGI))
+ JMP(GL_OFFSET(_gloffset_ColorTable))
+
+ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ColorTableParameterfvSGI))
GL_PREFIX(ColorTableParameterfvSGI):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ColorTableParameterfv))
+ JZ(GLNAME(_glapi_fallback_ColorTableParameterfvSGI))
JMP(GL_OFFSET(_gloffset_ColorTableParameterfv))
ALIGNTEXT16
@@ -3616,23 +3696,15 @@ GLOBL_FN(GL_PREFIX(ColorTableParameterivSGI))
GL_PREFIX(ColorTableParameterivSGI):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ColorTableParameteriv))
+ JZ(GLNAME(_glapi_fallback_ColorTableParameterivSGI))
JMP(GL_OFFSET(_gloffset_ColorTableParameteriv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ColorTableSGI))
-GL_PREFIX(ColorTableSGI):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ColorTable))
- JMP(GL_OFFSET(_gloffset_ColorTable))
-
-ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CopyColorTableSGI))
GL_PREFIX(CopyColorTableSGI):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CopyColorTable))
+ JZ(GLNAME(_glapi_fallback_CopyColorTableSGI))
JMP(GL_OFFSET(_gloffset_CopyColorTable))
ALIGNTEXT16
@@ -3660,493 +3732,324 @@ GL_PREFIX(GetColorTableParameterivSGI):
JMP(GL_OFFSET(_gloffset_GetColorTableParameterivSGI))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GenTexturesEXT))
-GL_PREFIX(GenTexturesEXT):
+GLOBL_FN(GL_PREFIX(PixelTexGenSGIX))
+GL_PREFIX(PixelTexGenSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GenTexturesEXT))
- JMP(GL_OFFSET(_gloffset_GenTexturesEXT))
+ JZ(GLNAME(_glapi_fallback_PixelTexGenSGIX))
+ JMP(GL_OFFSET(_gloffset_PixelTexGenSGIX))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DeleteTexturesEXT))
-GL_PREFIX(DeleteTexturesEXT):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_DeleteTextures))
- JMP(GL_OFFSET(_gloffset_DeleteTextures))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(BindTextureEXT))
-GL_PREFIX(BindTextureEXT):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_BindTexture))
- JMP(GL_OFFSET(_gloffset_BindTexture))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PrioritizeTexturesEXT))
-GL_PREFIX(PrioritizeTexturesEXT):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PrioritizeTextures))
- JMP(GL_OFFSET(_gloffset_PrioritizeTextures))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(AreTexturesResidentEXT))
-GL_PREFIX(AreTexturesResidentEXT):
+GLOBL_FN(GL_PREFIX(PixelTexGenParameteriSGIS))
+GL_PREFIX(PixelTexGenParameteriSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_AreTexturesResidentEXT))
- JMP(GL_OFFSET(_gloffset_AreTexturesResidentEXT))
+ JZ(GLNAME(_glapi_fallback_PixelTexGenParameteriSGIS))
+ JMP(GL_OFFSET(_gloffset_PixelTexGenParameteriSGIS))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(IsTextureEXT))
-GL_PREFIX(IsTextureEXT):
+GLOBL_FN(GL_PREFIX(PixelTexGenParameterivSGIS))
+GL_PREFIX(PixelTexGenParameterivSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_IsTextureEXT))
- JMP(GL_OFFSET(_gloffset_IsTextureEXT))
+ JZ(GLNAME(_glapi_fallback_PixelTexGenParameterivSGIS))
+ JMP(GL_OFFSET(_gloffset_PixelTexGenParameterivSGIS))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(BlendEquationEXT))
-GL_PREFIX(BlendEquationEXT):
+GLOBL_FN(GL_PREFIX(PixelTexGenParameterfSGIS))
+GL_PREFIX(PixelTexGenParameterfSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_BlendEquation))
- JMP(GL_OFFSET(_gloffset_BlendEquation))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexPointerEXT))
-GL_PREFIX(VertexPointerEXT):
- JMP(GLNAME(_glapi_fallback_VertexPointerEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(NormalPointerEXT))
-GL_PREFIX(NormalPointerEXT):
- JMP(GLNAME(_glapi_fallback_NormalPointerEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ColorPointerEXT))
-GL_PREFIX(ColorPointerEXT):
- JMP(GLNAME(_glapi_fallback_ColorPointerEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(IndexPointerEXT))
-GL_PREFIX(IndexPointerEXT):
- JMP(GLNAME(_glapi_fallback_IndexPointerEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexCoordPointerEXT))
-GL_PREFIX(TexCoordPointerEXT):
- JMP(GLNAME(_glapi_fallback_TexCoordPointerEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(EdgeFlagPointerEXT))
-GL_PREFIX(EdgeFlagPointerEXT):
- JMP(GLNAME(_glapi_fallback_EdgeFlagPointerEXT))
+ JZ(GLNAME(_glapi_fallback_PixelTexGenParameterfSGIS))
+ JMP(GL_OFFSET(_gloffset_PixelTexGenParameterfSGIS))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetPointervEXT))
-GL_PREFIX(GetPointervEXT):
+GLOBL_FN(GL_PREFIX(PixelTexGenParameterfvSGIS))
+GL_PREFIX(PixelTexGenParameterfvSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetPointerv))
- JMP(GL_OFFSET(_gloffset_GetPointerv))
+ JZ(GLNAME(_glapi_fallback_PixelTexGenParameterfvSGIS))
+ JMP(GL_OFFSET(_gloffset_PixelTexGenParameterfvSGIS))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ArrayElementEXT))
-GL_PREFIX(ArrayElementEXT):
+GLOBL_FN(GL_PREFIX(GetPixelTexGenParameterivSGIS))
+GL_PREFIX(GetPixelTexGenParameterivSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ArrayElement))
- JMP(GL_OFFSET(_gloffset_ArrayElement))
+ JZ(GLNAME(_glapi_fallback_GetPixelTexGenParameterivSGIS))
+ JMP(GL_OFFSET(_gloffset_GetPixelTexGenParameterivSGIS))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DrawArraysEXT))
-GL_PREFIX(DrawArraysEXT):
+GLOBL_FN(GL_PREFIX(GetPixelTexGenParameterfvSGIS))
+GL_PREFIX(GetPixelTexGenParameterfvSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_DrawArrays))
- JMP(GL_OFFSET(_gloffset_DrawArrays))
+ JZ(GLNAME(_glapi_fallback_GetPixelTexGenParameterfvSGIS))
+ JMP(GL_OFFSET(_gloffset_GetPixelTexGenParameterfvSGIS))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PointParameterfEXT))
-GL_PREFIX(PointParameterfEXT):
+GLOBL_FN(GL_PREFIX(TexImage4DSGIS))
+GL_PREFIX(TexImage4DSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PointParameterfEXT))
- JMP(GL_OFFSET(_gloffset_PointParameterfEXT))
+ JZ(GLNAME(_glapi_fallback_TexImage4DSGIS))
+ JMP(GL_OFFSET(_gloffset_TexImage4DSGIS))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PointParameterfvEXT))
-GL_PREFIX(PointParameterfvEXT):
+GLOBL_FN(GL_PREFIX(TexSubImage4DSGIS))
+GL_PREFIX(TexSubImage4DSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PointParameterfvEXT))
- JMP(GL_OFFSET(_gloffset_PointParameterfvEXT))
+ JZ(GLNAME(_glapi_fallback_TexSubImage4DSGIS))
+ JMP(GL_OFFSET(_gloffset_TexSubImage4DSGIS))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(HintPGI))
-GL_PREFIX(HintPGI):
+GLOBL_FN(GL_PREFIX(AreTexturesResidentEXT))
+GL_PREFIX(AreTexturesResidentEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_HintPGI))
- JMP(GL_OFFSET(_gloffset_HintPGI))
+ JZ(GLNAME(_glapi_fallback_AreTexturesResidentEXT))
+ JMP(GL_OFFSET(_gloffset_AreTexturesResidentEXT))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ColorTableEXT))
-GL_PREFIX(ColorTableEXT):
+GLOBL_FN(GL_PREFIX(BindTextureEXT))
+GL_PREFIX(BindTextureEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ColorTable))
- JMP(GL_OFFSET(_gloffset_ColorTable))
+ JZ(GLNAME(_glapi_fallback_BindTextureEXT))
+ JMP(GL_OFFSET(_gloffset_BindTexture))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ColorSubTableEXT))
-GL_PREFIX(ColorSubTableEXT):
+GLOBL_FN(GL_PREFIX(DeleteTexturesEXT))
+GL_PREFIX(DeleteTexturesEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ColorSubTable))
- JMP(GL_OFFSET(_gloffset_ColorSubTable))
+ JZ(GLNAME(_glapi_fallback_DeleteTexturesEXT))
+ JMP(GL_OFFSET(_gloffset_DeleteTextures))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetColorTableEXT))
-GL_PREFIX(GetColorTableEXT):
+GLOBL_FN(GL_PREFIX(GenTexturesEXT))
+GL_PREFIX(GenTexturesEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetColorTableEXT))
- JMP(GL_OFFSET(_gloffset_GetColorTableEXT))
+ JZ(GLNAME(_glapi_fallback_GenTexturesEXT))
+ JMP(GL_OFFSET(_gloffset_GenTexturesEXT))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetColorTableParameterfvEXT))
-GL_PREFIX(GetColorTableParameterfvEXT):
+GLOBL_FN(GL_PREFIX(IsTextureEXT))
+GL_PREFIX(IsTextureEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetColorTableParameterfvEXT))
- JMP(GL_OFFSET(_gloffset_GetColorTableParameterfvEXT))
+ JZ(GLNAME(_glapi_fallback_IsTextureEXT))
+ JMP(GL_OFFSET(_gloffset_IsTextureEXT))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetColorTableParameterivEXT))
-GL_PREFIX(GetColorTableParameterivEXT):
+GLOBL_FN(GL_PREFIX(PrioritizeTexturesEXT))
+GL_PREFIX(PrioritizeTexturesEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetColorTableParameterivEXT))
- JMP(GL_OFFSET(_gloffset_GetColorTableParameterivEXT))
+ JZ(GLNAME(_glapi_fallback_PrioritizeTexturesEXT))
+ JMP(GL_OFFSET(_gloffset_PrioritizeTextures))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LockArraysEXT))
-GL_PREFIX(LockArraysEXT):
+GLOBL_FN(GL_PREFIX(DetailTexFuncSGIS))
+GL_PREFIX(DetailTexFuncSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_LockArraysEXT))
- JMP(GL_OFFSET(_gloffset_LockArraysEXT))
+ JZ(GLNAME(_glapi_fallback_DetailTexFuncSGIS))
+ JMP(GL_OFFSET(_gloffset_DetailTexFuncSGIS))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(UnlockArraysEXT))
-GL_PREFIX(UnlockArraysEXT):
+GLOBL_FN(GL_PREFIX(GetDetailTexFuncSGIS))
+GL_PREFIX(GetDetailTexFuncSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_UnlockArraysEXT))
- JMP(GL_OFFSET(_gloffset_UnlockArraysEXT))
+ JZ(GLNAME(_glapi_fallback_GetDetailTexFuncSGIS))
+ JMP(GL_OFFSET(_gloffset_GetDetailTexFuncSGIS))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(BlendFuncSeparateINGR))
-GL_PREFIX(BlendFuncSeparateINGR):
+GLOBL_FN(GL_PREFIX(SharpenTexFuncSGIS))
+GL_PREFIX(SharpenTexFuncSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_BlendFuncSeparateEXT))
- JMP(GL_OFFSET(_gloffset_BlendFuncSeparateEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos2iMESA))
-GL_PREFIX(WindowPos2iMESA):
- JMP(GLNAME(_glapi_fallback_WindowPos2iMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos2sMESA))
-GL_PREFIX(WindowPos2sMESA):
- JMP(GLNAME(_glapi_fallback_WindowPos2sMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos2fMESA))
-GL_PREFIX(WindowPos2fMESA):
- JMP(GLNAME(_glapi_fallback_WindowPos2fMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos2dMESA))
-GL_PREFIX(WindowPos2dMESA):
- JMP(GLNAME(_glapi_fallback_WindowPos2dMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos2ivMESA))
-GL_PREFIX(WindowPos2ivMESA):
- JMP(GLNAME(_glapi_fallback_WindowPos2ivMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos2svMESA))
-GL_PREFIX(WindowPos2svMESA):
- JMP(GLNAME(_glapi_fallback_WindowPos2svMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos2fvMESA))
-GL_PREFIX(WindowPos2fvMESA):
- JMP(GLNAME(_glapi_fallback_WindowPos2fvMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos2dvMESA))
-GL_PREFIX(WindowPos2dvMESA):
- JMP(GLNAME(_glapi_fallback_WindowPos2dvMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos3iMESA))
-GL_PREFIX(WindowPos3iMESA):
- JMP(GLNAME(_glapi_fallback_WindowPos3iMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos3sMESA))
-GL_PREFIX(WindowPos3sMESA):
- JMP(GLNAME(_glapi_fallback_WindowPos3sMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos3fMESA))
-GL_PREFIX(WindowPos3fMESA):
- JMP(GLNAME(_glapi_fallback_WindowPos3fMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos3dMESA))
-GL_PREFIX(WindowPos3dMESA):
- JMP(GLNAME(_glapi_fallback_WindowPos3dMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos3ivMESA))
-GL_PREFIX(WindowPos3ivMESA):
- JMP(GLNAME(_glapi_fallback_WindowPos3ivMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos3svMESA))
-GL_PREFIX(WindowPos3svMESA):
- JMP(GLNAME(_glapi_fallback_WindowPos3svMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos3fvMESA))
-GL_PREFIX(WindowPos3fvMESA):
- JMP(GLNAME(_glapi_fallback_WindowPos3fvMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos3dvMESA))
-GL_PREFIX(WindowPos3dvMESA):
- JMP(GLNAME(_glapi_fallback_WindowPos3dvMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos4iMESA))
-GL_PREFIX(WindowPos4iMESA):
- JMP(GLNAME(_glapi_fallback_WindowPos4iMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos4sMESA))
-GL_PREFIX(WindowPos4sMESA):
- JMP(GLNAME(_glapi_fallback_WindowPos4sMESA))
+ JZ(GLNAME(_glapi_fallback_SharpenTexFuncSGIS))
+ JMP(GL_OFFSET(_gloffset_SharpenTexFuncSGIS))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos4fMESA))
-GL_PREFIX(WindowPos4fMESA):
+GLOBL_FN(GL_PREFIX(GetSharpenTexFuncSGIS))
+GL_PREFIX(GetSharpenTexFuncSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_WindowPos4fMESA))
- JMP(GL_OFFSET(_gloffset_WindowPos4fMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos4dMESA))
-GL_PREFIX(WindowPos4dMESA):
- JMP(GLNAME(_glapi_fallback_WindowPos4dMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos4ivMESA))
-GL_PREFIX(WindowPos4ivMESA):
- JMP(GLNAME(_glapi_fallback_WindowPos4ivMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos4svMESA))
-GL_PREFIX(WindowPos4svMESA):
- JMP(GLNAME(_glapi_fallback_WindowPos4svMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos4fvMESA))
-GL_PREFIX(WindowPos4fvMESA):
- JMP(GLNAME(_glapi_fallback_WindowPos4fvMESA))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(WindowPos4dvMESA))
-GL_PREFIX(WindowPos4dvMESA):
- JMP(GLNAME(_glapi_fallback_WindowPos4dvMESA))
+ JZ(GLNAME(_glapi_fallback_GetSharpenTexFuncSGIS))
+ JMP(GL_OFFSET(_gloffset_GetSharpenTexFuncSGIS))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(ResizeBuffersMESA))
-GL_PREFIX(ResizeBuffersMESA):
+GLOBL_FN(GL_PREFIX(SampleMaskSGIS))
+GL_PREFIX(SampleMaskSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_ResizeBuffersMESA))
- JMP(GL_OFFSET(_gloffset_ResizeBuffersMESA))
+ JZ(GLNAME(_glapi_fallback_SampleMaskSGIS))
+ JMP(GL_OFFSET(_gloffset_SampleMaskSGIS))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LoadTransposeMatrixdARB))
-GL_PREFIX(LoadTransposeMatrixdARB):
+GLOBL_FN(GL_PREFIX(SamplePatternSGIS))
+GL_PREFIX(SamplePatternSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_LoadTransposeMatrixdARB))
- JMP(GL_OFFSET(_gloffset_LoadTransposeMatrixdARB))
+ JZ(GLNAME(_glapi_fallback_SamplePatternSGIS))
+ JMP(GL_OFFSET(_gloffset_SamplePatternSGIS))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(LoadTransposeMatrixfARB))
-GL_PREFIX(LoadTransposeMatrixfARB):
+GLOBL_FN(GL_PREFIX(ArrayElementEXT))
+GL_PREFIX(ArrayElementEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_LoadTransposeMatrixfARB))
- JMP(GL_OFFSET(_gloffset_LoadTransposeMatrixfARB))
+ JZ(GLNAME(_glapi_fallback_ArrayElementEXT))
+ JMP(GL_OFFSET(_gloffset_ArrayElement))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultTransposeMatrixdARB))
-GL_PREFIX(MultTransposeMatrixdARB):
+GLOBL_FN(GL_PREFIX(ColorPointerEXT))
+GL_PREFIX(ColorPointerEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MultTransposeMatrixdARB))
- JMP(GL_OFFSET(_gloffset_MultTransposeMatrixdARB))
+ JZ(GLNAME(_glapi_fallback_ColorPointerEXT))
+ JMP(GL_OFFSET(_gloffset_ColorPointerEXT))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(MultTransposeMatrixfARB))
-GL_PREFIX(MultTransposeMatrixfARB):
+GLOBL_FN(GL_PREFIX(DrawArraysEXT))
+GL_PREFIX(DrawArraysEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_MultTransposeMatrixfARB))
- JMP(GL_OFFSET(_gloffset_MultTransposeMatrixfARB))
+ JZ(GLNAME(_glapi_fallback_DrawArraysEXT))
+ JMP(GL_OFFSET(_gloffset_DrawArrays))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PixelTexGenParameterfSGIS))
-GL_PREFIX(PixelTexGenParameterfSGIS):
+GLOBL_FN(GL_PREFIX(EdgeFlagPointerEXT))
+GL_PREFIX(EdgeFlagPointerEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PixelTexGenParameterfSGIS))
- JMP(GL_OFFSET(_gloffset_PixelTexGenParameterfSGIS))
+ JZ(GLNAME(_glapi_fallback_EdgeFlagPointerEXT))
+ JMP(GL_OFFSET(_gloffset_EdgeFlagPointerEXT))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PixelTexGenParameteriSGIS))
-GL_PREFIX(PixelTexGenParameteriSGIS):
+GLOBL_FN(GL_PREFIX(GetPointervEXT))
+GL_PREFIX(GetPointervEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PixelTexGenParameteriSGIS))
- JMP(GL_OFFSET(_gloffset_PixelTexGenParameteriSGIS))
+ JZ(GLNAME(_glapi_fallback_GetPointervEXT))
+ JMP(GL_OFFSET(_gloffset_GetPointerv))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetPixelTexGenParameterfvSGIS))
-GL_PREFIX(GetPixelTexGenParameterfvSGIS):
+GLOBL_FN(GL_PREFIX(IndexPointerEXT))
+GL_PREFIX(IndexPointerEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetPixelTexGenParameterfvSGIS))
- JMP(GL_OFFSET(_gloffset_GetPixelTexGenParameterfvSGIS))
+ JZ(GLNAME(_glapi_fallback_IndexPointerEXT))
+ JMP(GL_OFFSET(_gloffset_IndexPointerEXT))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetPixelTexGenParameterivSGIS))
-GL_PREFIX(GetPixelTexGenParameterivSGIS):
+GLOBL_FN(GL_PREFIX(NormalPointerEXT))
+GL_PREFIX(NormalPointerEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetPixelTexGenParameterivSGIS))
- JMP(GL_OFFSET(_gloffset_GetPixelTexGenParameterivSGIS))
+ JZ(GLNAME(_glapi_fallback_NormalPointerEXT))
+ JMP(GL_OFFSET(_gloffset_NormalPointerEXT))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexImage4DSGIS))
-GL_PREFIX(TexImage4DSGIS):
+GLOBL_FN(GL_PREFIX(TexCoordPointerEXT))
+GL_PREFIX(TexCoordPointerEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexImage4DSGIS))
- JMP(GL_OFFSET(_gloffset_TexImage4DSGIS))
+ JZ(GLNAME(_glapi_fallback_TexCoordPointerEXT))
+ JMP(GL_OFFSET(_gloffset_TexCoordPointerEXT))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TexSubImage4DSGIS))
-GL_PREFIX(TexSubImage4DSGIS):
+GLOBL_FN(GL_PREFIX(VertexPointerEXT))
+GL_PREFIX(VertexPointerEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TexSubImage4DSGIS))
- JMP(GL_OFFSET(_gloffset_TexSubImage4DSGIS))
+ JZ(GLNAME(_glapi_fallback_VertexPointerEXT))
+ JMP(GL_OFFSET(_gloffset_VertexPointerEXT))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(DetailTexFuncSGIS))
-GL_PREFIX(DetailTexFuncSGIS):
+GLOBL_FN(GL_PREFIX(BlendEquationEXT))
+GL_PREFIX(BlendEquationEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_DetailTexFuncSGIS))
- JMP(GL_OFFSET(_gloffset_DetailTexFuncSGIS))
+ JZ(GLNAME(_glapi_fallback_BlendEquationEXT))
+ JMP(GL_OFFSET(_gloffset_BlendEquation))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetDetailTexFuncSGIS))
-GL_PREFIX(GetDetailTexFuncSGIS):
+GLOBL_FN(GL_PREFIX(SpriteParameterfSGIX))
+GL_PREFIX(SpriteParameterfSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetDetailTexFuncSGIS))
- JMP(GL_OFFSET(_gloffset_GetDetailTexFuncSGIS))
+ JZ(GLNAME(_glapi_fallback_SpriteParameterfSGIX))
+ JMP(GL_OFFSET(_gloffset_SpriteParameterfSGIX))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetSharpenTexFuncSGIS))
-GL_PREFIX(GetSharpenTexFuncSGIS):
+GLOBL_FN(GL_PREFIX(SpriteParameterfvSGIX))
+GL_PREFIX(SpriteParameterfvSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetSharpenTexFuncSGIS))
- JMP(GL_OFFSET(_gloffset_GetSharpenTexFuncSGIS))
+ JZ(GLNAME(_glapi_fallback_SpriteParameterfvSGIX))
+ JMP(GL_OFFSET(_gloffset_SpriteParameterfvSGIX))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SharpenTexFuncSGIS))
-GL_PREFIX(SharpenTexFuncSGIS):
+GLOBL_FN(GL_PREFIX(SpriteParameteriSGIX))
+GL_PREFIX(SpriteParameteriSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SharpenTexFuncSGIS))
- JMP(GL_OFFSET(_gloffset_SharpenTexFuncSGIS))
+ JZ(GLNAME(_glapi_fallback_SpriteParameteriSGIX))
+ JMP(GL_OFFSET(_gloffset_SpriteParameteriSGIX))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SampleMaskSGIS))
-GL_PREFIX(SampleMaskSGIS):
+GLOBL_FN(GL_PREFIX(SpriteParameterivSGIX))
+GL_PREFIX(SpriteParameterivSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SampleMaskSGIS))
- JMP(GL_OFFSET(_gloffset_SampleMaskSGIS))
+ JZ(GLNAME(_glapi_fallback_SpriteParameterivSGIX))
+ JMP(GL_OFFSET(_gloffset_SpriteParameterivSGIX))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SamplePatternSGIS))
-GL_PREFIX(SamplePatternSGIS):
+GLOBL_FN(GL_PREFIX(PointParameterfEXT))
+GL_PREFIX(PointParameterfEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SamplePatternSGIS))
- JMP(GL_OFFSET(_gloffset_SamplePatternSGIS))
+ JZ(GLNAME(_glapi_fallback_PointParameterfEXT))
+ JMP(GL_OFFSET(_gloffset_PointParameterfEXT))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SpriteParameterfSGIX))
-GL_PREFIX(SpriteParameterfSGIX):
+GLOBL_FN(GL_PREFIX(PointParameterfvEXT))
+GL_PREFIX(PointParameterfvEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SpriteParameterfSGIX))
- JMP(GL_OFFSET(_gloffset_SpriteParameterfSGIX))
+ JZ(GLNAME(_glapi_fallback_PointParameterfvEXT))
+ JMP(GL_OFFSET(_gloffset_PointParameterfvEXT))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SpriteParameteriSGIX))
-GL_PREFIX(SpriteParameteriSGIX):
+GLOBL_FN(GL_PREFIX(PointParameterfSGIS))
+GL_PREFIX(PointParameterfSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SpriteParameteriSGIX))
- JMP(GL_OFFSET(_gloffset_SpriteParameteriSGIX))
+ JZ(GLNAME(_glapi_fallback_PointParameterfSGIS))
+ JMP(GL_OFFSET(_gloffset_PointParameterfEXT))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SpriteParameterfvSGIX))
-GL_PREFIX(SpriteParameterfvSGIX):
+GLOBL_FN(GL_PREFIX(PointParameterfvSGIS))
+GL_PREFIX(PointParameterfvSGIS):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SpriteParameterfvSGIX))
- JMP(GL_OFFSET(_gloffset_SpriteParameterfvSGIX))
+ JZ(GLNAME(_glapi_fallback_PointParameterfvSGIS))
+ JMP(GL_OFFSET(_gloffset_PointParameterfvEXT))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SpriteParameterivSGIX))
-GL_PREFIX(SpriteParameterivSGIX):
+GLOBL_FN(GL_PREFIX(GetInstrumentsSGIX))
+GL_PREFIX(GetInstrumentsSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SpriteParameterivSGIX))
- JMP(GL_OFFSET(_gloffset_SpriteParameterivSGIX))
+ JZ(GLNAME(_glapi_fallback_GetInstrumentsSGIX))
+ JMP(GL_OFFSET(_gloffset_GetInstrumentsSGIX))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(InstrumentsBufferSGIX))
@@ -4157,20 +4060,12 @@ GL_PREFIX(InstrumentsBufferSGIX):
JMP(GL_OFFSET(_gloffset_InstrumentsBufferSGIX))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(StartInstrumentsSGIX))
-GL_PREFIX(StartInstrumentsSGIX):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_StartInstrumentsSGIX))
- JMP(GL_OFFSET(_gloffset_StartInstrumentsSGIX))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(StopInstrumentsSGIX))
-GL_PREFIX(StopInstrumentsSGIX):
+GLOBL_FN(GL_PREFIX(PollInstrumentsSGIX))
+GL_PREFIX(PollInstrumentsSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_StopInstrumentsSGIX))
- JMP(GL_OFFSET(_gloffset_StopInstrumentsSGIX))
+ JZ(GLNAME(_glapi_fallback_PollInstrumentsSGIX))
+ JMP(GL_OFFSET(_gloffset_PollInstrumentsSGIX))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ReadInstrumentsSGIX))
@@ -4181,20 +4076,20 @@ GL_PREFIX(ReadInstrumentsSGIX):
JMP(GL_OFFSET(_gloffset_ReadInstrumentsSGIX))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(PollInstrumentsSGIX))
-GL_PREFIX(PollInstrumentsSGIX):
+GLOBL_FN(GL_PREFIX(StartInstrumentsSGIX))
+GL_PREFIX(StartInstrumentsSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_PollInstrumentsSGIX))
- JMP(GL_OFFSET(_gloffset_PollInstrumentsSGIX))
+ JZ(GLNAME(_glapi_fallback_StartInstrumentsSGIX))
+ JMP(GL_OFFSET(_gloffset_StartInstrumentsSGIX))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(GetInstrumentsSGIX))
-GL_PREFIX(GetInstrumentsSGIX):
+GLOBL_FN(GL_PREFIX(StopInstrumentsSGIX))
+GL_PREFIX(StopInstrumentsSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_GetInstrumentsSGIX))
- JMP(GL_OFFSET(_gloffset_GetInstrumentsSGIX))
+ JZ(GLNAME(_glapi_fallback_StopInstrumentsSGIX))
+ JMP(GL_OFFSET(_gloffset_StopInstrumentsSGIX))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(FrameZoomSGIX))
@@ -4205,6 +4100,14 @@ GL_PREFIX(FrameZoomSGIX):
JMP(GL_OFFSET(_gloffset_FrameZoomSGIX))
ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TagSampleBufferSGIX))
+GL_PREFIX(TagSampleBufferSGIX):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_TagSampleBufferSGIX))
+ JMP(GL_OFFSET(_gloffset_TagSampleBufferSGIX))
+
+ALIGNTEXT16
GLOBL_FN(GL_PREFIX(ReferencePlaneSGIX))
GL_PREFIX(ReferencePlaneSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
@@ -4221,14 +4124,62 @@ GL_PREFIX(FlushRasterSGIX):
JMP(GL_OFFSET(_gloffset_FlushRasterSGIX))
ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ColorSubTableEXT))
+GL_PREFIX(ColorSubTableEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_ColorSubTableEXT))
+ JMP(GL_OFFSET(_gloffset_ColorSubTable))
+
+ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CopyColorSubTableEXT))
GL_PREFIX(CopyColorSubTableEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CopyColorSubTable))
+ JZ(GLNAME(_glapi_fallback_CopyColorSubTableEXT))
JMP(GL_OFFSET(_gloffset_CopyColorSubTable))
ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(HintPGI))
+GL_PREFIX(HintPGI):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_HintPGI))
+ JMP(GL_OFFSET(_gloffset_HintPGI))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ColorTableEXT))
+GL_PREFIX(ColorTableEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_ColorTableEXT))
+ JMP(GL_OFFSET(_gloffset_ColorTable))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetColorTableEXT))
+GL_PREFIX(GetColorTableEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_GetColorTableEXT))
+ JMP(GL_OFFSET(_gloffset_GetColorTableEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetColorTableParameterivEXT))
+GL_PREFIX(GetColorTableParameterivEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_GetColorTableParameterivEXT))
+ JMP(GL_OFFSET(_gloffset_GetColorTableParameterivEXT))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(GetColorTableParameterfvEXT))
+GL_PREFIX(GetColorTableParameterfvEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_GetColorTableParameterfvEXT))
+ JMP(GL_OFFSET(_gloffset_GetColorTableParameterfvEXT))
+
+ALIGNTEXT16
GLOBL_FN(GL_PREFIX(GetListParameterfvSGIX))
GL_PREFIX(GetListParameterfvSGIX):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
@@ -4293,44 +4244,36 @@ GL_PREFIX(IndexFuncEXT):
JMP(GL_OFFSET(_gloffset_IndexFuncEXT))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CullParameterdvEXT))
-GL_PREFIX(CullParameterdvEXT):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CullParameterdvEXT))
- JMP(GL_OFFSET(_gloffset_CullParameterdvEXT))
-
-ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(CullParameterfvEXT))
-GL_PREFIX(CullParameterfvEXT):
+GLOBL_FN(GL_PREFIX(LockArraysEXT))
+GL_PREFIX(LockArraysEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_CullParameterfvEXT))
- JMP(GL_OFFSET(_gloffset_CullParameterfvEXT))
+ JZ(GLNAME(_glapi_fallback_LockArraysEXT))
+ JMP(GL_OFFSET(_gloffset_LockArraysEXT))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SampleCoverageARB))
-GL_PREFIX(SampleCoverageARB):
+GLOBL_FN(GL_PREFIX(UnlockArraysEXT))
+GL_PREFIX(UnlockArraysEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SampleCoverageARB))
- JMP(GL_OFFSET(_gloffset_SampleCoverageARB))
+ JZ(GLNAME(_glapi_fallback_UnlockArraysEXT))
+ JMP(GL_OFFSET(_gloffset_UnlockArraysEXT))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(SamplePassARB))
-GL_PREFIX(SamplePassARB):
+GLOBL_FN(GL_PREFIX(CullParameterdvEXT))
+GL_PREFIX(CullParameterdvEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_SamplePassARB))
- JMP(GL_OFFSET(_gloffset_SamplePassARB))
+ JZ(GLNAME(_glapi_fallback_CullParameterdvEXT))
+ JMP(GL_OFFSET(_gloffset_CullParameterdvEXT))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(TagSampleBufferSGIX))
-GL_PREFIX(TagSampleBufferSGIX):
+GLOBL_FN(GL_PREFIX(CullParameterfvEXT))
+GL_PREFIX(CullParameterfvEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_TagSampleBufferSGIX))
- JMP(GL_OFFSET(_gloffset_TagSampleBufferSGIX))
+ JZ(GLNAME(_glapi_fallback_CullParameterfvEXT))
+ JMP(GL_OFFSET(_gloffset_CullParameterfvEXT))
ALIGNTEXT16
GLOBL_FN(GL_PREFIX(FragmentColorMaterialSGIX))
@@ -4477,6 +4420,14 @@ GL_PREFIX(LightEnviSGIX):
JMP(GL_OFFSET(_gloffset_LightEnviSGIX))
ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(DrawRangeElementsEXT))
+GL_PREFIX(DrawRangeElementsEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_DrawRangeElementsEXT))
+ JMP(GL_OFFSET(_gloffset_DrawRangeElements))
+
+ALIGNTEXT16
GLOBL_FN(GL_PREFIX(FogCoordfEXT))
GL_PREFIX(FogCoordfEXT):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
@@ -4549,14 +4500,6 @@ GL_PREFIX(VertexWeightPointerEXT):
JMP(GL_OFFSET(_gloffset_VertexWeightPointerEXT))
ALIGNTEXT16
-GLOBL_FN(GL_PREFIX(VertexArrayRangeNV))
-GL_PREFIX(VertexArrayRangeNV):
- MOV_L(GLNAME(_glapi_Dispatch), EAX)
- TEST_L(EAX, EAX)
- JZ(GLNAME(_glapi_fallback_VertexArrayRangeNV))
- JMP(GL_OFFSET(_gloffset_VertexArrayRangeNV))
-
-ALIGNTEXT16
GLOBL_FN(GL_PREFIX(FlushVertexArrayRangeNV))
GL_PREFIX(FlushVertexArrayRangeNV):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
@@ -4565,6 +4508,14 @@ GL_PREFIX(FlushVertexArrayRangeNV):
JMP(GL_OFFSET(_gloffset_FlushVertexArrayRangeNV))
ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(VertexArrayRangeNV))
+GL_PREFIX(VertexArrayRangeNV):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_VertexArrayRangeNV))
+ JMP(GL_OFFSET(_gloffset_VertexArrayRangeNV))
+
+ALIGNTEXT16
GLOBL_FN(GL_PREFIX(CombinerParameterfvNV))
GL_PREFIX(CombinerParameterfvNV):
MOV_L(GLNAME(_glapi_Dispatch), EAX)
@@ -4668,4 +4619,229 @@ GL_PREFIX(GetFinalCombinerInputParameterivNV):
JZ(GLNAME(_glapi_fallback_GetFinalCombinerInputParameterivNV))
JMP(GL_OFFSET(_gloffset_GetFinalCombinerInputParameterivNV))
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(ResizeBuffersMESA))
+GL_PREFIX(ResizeBuffersMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_ResizeBuffersMESA))
+ JMP(GL_OFFSET(_gloffset_ResizeBuffersMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos2dMESA))
+GL_PREFIX(WindowPos2dMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_WindowPos2dMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos2dMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos2dvMESA))
+GL_PREFIX(WindowPos2dvMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_WindowPos2dvMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos2dvMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos2fMESA))
+GL_PREFIX(WindowPos2fMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_WindowPos2fMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos2fMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos2fvMESA))
+GL_PREFIX(WindowPos2fvMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_WindowPos2fvMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos2fvMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos2iMESA))
+GL_PREFIX(WindowPos2iMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_WindowPos2iMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos2iMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos2ivMESA))
+GL_PREFIX(WindowPos2ivMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_WindowPos2ivMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos2ivMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos2sMESA))
+GL_PREFIX(WindowPos2sMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_WindowPos2sMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos2sMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos2svMESA))
+GL_PREFIX(WindowPos2svMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_WindowPos2svMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos2svMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos3dMESA))
+GL_PREFIX(WindowPos3dMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_WindowPos3dMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos3dMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos3dvMESA))
+GL_PREFIX(WindowPos3dvMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_WindowPos3dvMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos3dvMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos3fMESA))
+GL_PREFIX(WindowPos3fMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_WindowPos3fMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos3fMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos3fvMESA))
+GL_PREFIX(WindowPos3fvMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_WindowPos3fvMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos3fvMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos3iMESA))
+GL_PREFIX(WindowPos3iMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_WindowPos3iMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos3iMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos3ivMESA))
+GL_PREFIX(WindowPos3ivMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_WindowPos3ivMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos3ivMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos3sMESA))
+GL_PREFIX(WindowPos3sMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_WindowPos3sMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos3sMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos3svMESA))
+GL_PREFIX(WindowPos3svMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_WindowPos3svMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos3svMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos4dMESA))
+GL_PREFIX(WindowPos4dMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_WindowPos4dMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos4dMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos4dvMESA))
+GL_PREFIX(WindowPos4dvMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_WindowPos4dvMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos4dvMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos4fMESA))
+GL_PREFIX(WindowPos4fMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_WindowPos4fMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos4fMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos4fvMESA))
+GL_PREFIX(WindowPos4fvMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_WindowPos4fvMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos4fvMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos4iMESA))
+GL_PREFIX(WindowPos4iMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_WindowPos4iMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos4iMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos4ivMESA))
+GL_PREFIX(WindowPos4ivMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_WindowPos4ivMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos4ivMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos4sMESA))
+GL_PREFIX(WindowPos4sMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_WindowPos4sMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos4sMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(WindowPos4svMESA))
+GL_PREFIX(WindowPos4svMESA):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_WindowPos4svMESA))
+ JMP(GL_OFFSET(_gloffset_WindowPos4svMESA))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(TbufferMask3DFX))
+GL_PREFIX(TbufferMask3DFX):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_TbufferMask3DFX))
+ JMP(GL_OFFSET(_gloffset_TbufferMask3DFX))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(SampleMaskEXT))
+GL_PREFIX(SampleMaskEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_SampleMaskEXT))
+ JMP(GL_OFFSET(_gloffset_SampleMaskSGIS))
+
+ALIGNTEXT16
+GLOBL_FN(GL_PREFIX(SamplePatternEXT))
+GL_PREFIX(SamplePatternEXT):
+ MOV_L(GLNAME(_glapi_Dispatch), EAX)
+ TEST_L(EAX, EAX)
+ JZ(GLNAME(_glapi_fallback_SamplePatternEXT))
+ JMP(GL_OFFSET(_gloffset_SamplePatternSGIS))
+
+
#endif /* __WIN32__ */
diff --git a/xc/extras/Mesa/src/X86/vertex_3dnow.S b/xc/extras/Mesa/src/X86/vertex_3dnow.S
index f93db21c1..2c0060362 100644
--- a/xc/extras/Mesa/src/X86/vertex_3dnow.S
+++ b/xc/extras/Mesa/src/X86/vertex_3dnow.S
@@ -11,7 +11,7 @@
-/*#define MAT_SX 0 /* accessed by REGIND !! */
+/*#define MAT_SX 0 accessed by REGIND !! */
#define MAT_SY 20
#define MAT_SZ 40
#define MAT_TX 48
diff --git a/xc/extras/Mesa/src/X86/x86.c b/xc/extras/Mesa/src/X86/x86.c
index 223cf61c8..1b24811d4 100644
--- a/xc/extras/Mesa/src/X86/x86.c
+++ b/xc/extras/Mesa/src/X86/x86.c
@@ -28,17 +28,14 @@
*/
-#include <limits.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-
+#include "glheader.h"
#include "context.h"
#include "types.h"
#include "vertices.h"
#include "xform.h"
#include "x86.h"
+#ifdef USE_X86_ASM
extern void _ASMAPI gl_v16_x86_cliptest_points4(GLfloat *first_vert,
GLfloat *last_vert,
GLubyte *or_mask,
@@ -51,7 +48,7 @@ extern void _ASMAPI gl_v16_x86_general_xform(GLfloat *dest,
const GLfloat *src,
GLuint src_stride,
GLuint count);
-
+#endif
#define XFORM_ARGS GLvector4f *to_vec, \
@@ -85,8 +82,7 @@ extern void _ASMAPI gl_v16_x86_general_xform(GLfloat *dest,
gl_transform_tab[cma][vsize][MATRIX_3D] \
= gl_##pfx##_transform_points##vsize##_3d_##masked;
-void gl_init_x86_asm_transforms( void )
-{
+
#ifdef USE_X86_ASM
DECLARE_XFORM_GROUP( x86, 2, raw )
DECLARE_XFORM_GROUP( x86, 3, raw )
@@ -100,8 +96,12 @@ void gl_init_x86_asm_transforms( void )
GLubyte clipMask[],
GLubyte *orMask,
GLubyte *andMask );
+#endif
+
-
+void gl_init_x86_asm_transforms( void )
+{
+#ifdef USE_X86_ASM
ASSIGN_XFORM_GROUP( x86, 0, 2, raw )
ASSIGN_XFORM_GROUP( x86, 0, 3, raw )
ASSIGN_XFORM_GROUP( x86, 0, 4, raw )
@@ -110,6 +110,7 @@ void gl_init_x86_asm_transforms( void )
ASSIGN_XFORM_GROUP( x86, CULL_MASK_ACTIVE, 3, masked )
ASSIGN_XFORM_GROUP( x86, CULL_MASK_ACTIVE, 4, masked )
+ /* XXX this function has been found to cause FP overflow exceptions */
gl_clip_tab[4] = gl_x86_cliptest_points4;
#ifdef DEBUG
diff --git a/xc/extras/Mesa/src/alphabuf.c b/xc/extras/Mesa/src/alphabuf.c
index 50bc80d4b..6f2332407 100644
--- a/xc/extras/Mesa/src/alphabuf.c
+++ b/xc/extras/Mesa/src/alphabuf.c
@@ -3,7 +3,7 @@
* Mesa 3-D graphics library
* Version: 3.3
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -60,7 +60,7 @@ alloc_alpha_buffers( GLcontext *ctx, GLframebuffer *buf )
{
GLint bytes = buf->Width * buf->Height * sizeof(GLubyte);
- ASSERT(ctx->Visual->SoftwareAlpha);
+ ASSERT(ctx->DrawBuffer->UseSoftwareAlphaBuffers);
if (buf->FrontLeftAlpha) {
FREE( buf->FrontLeftAlpha );
@@ -122,7 +122,8 @@ alloc_alpha_buffers( GLcontext *ctx, GLframebuffer *buf )
/*
* Allocate a new front and back alpha buffer.
*/
-void gl_alloc_alpha_buffers( GLcontext *ctx )
+void
+_mesa_alloc_alpha_buffers( GLcontext *ctx )
{
alloc_alpha_buffers( ctx, ctx->DrawBuffer );
if (ctx->ReadBuffer != ctx->DrawBuffer) {
@@ -134,12 +135,13 @@ void gl_alloc_alpha_buffers( GLcontext *ctx )
/*
* Clear all the alpha buffers
*/
-void gl_clear_alpha_buffers( GLcontext *ctx )
+void
+_mesa_clear_alpha_buffers( GLcontext *ctx )
{
const GLubyte aclear = (GLint) (ctx->Color.ClearColor[3] * 255.0F);
GLuint bufferBit;
- ASSERT(ctx->Visual->SoftwareAlpha);
+ ASSERT(ctx->DrawBuffer->UseSoftwareAlphaBuffers);
ASSERT(ctx->Color.ColorMask[ACOMP]);
/* loop over four possible alpha buffers */
@@ -183,8 +185,9 @@ void gl_clear_alpha_buffers( GLcontext *ctx )
-void gl_write_alpha_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
- CONST GLubyte rgba[][4], const GLubyte mask[] )
+void
+_mesa_write_alpha_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
+ CONST GLubyte rgba[][4], const GLubyte mask[] )
{
GLubyte *aptr = ALPHA_DRAW_ADDR( x, y );
GLuint i;
@@ -205,8 +208,9 @@ void gl_write_alpha_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
}
-void gl_write_mono_alpha_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
- GLubyte alpha, const GLubyte mask[] )
+void
+_mesa_write_mono_alpha_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
+ GLubyte alpha, const GLubyte mask[] )
{
GLubyte *aptr = ALPHA_DRAW_ADDR( x, y );
GLuint i;
@@ -227,9 +231,10 @@ void gl_write_mono_alpha_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
}
-void gl_write_alpha_pixels( GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- CONST GLubyte rgba[][4], const GLubyte mask[] )
+void
+_mesa_write_alpha_pixels( GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ CONST GLubyte rgba[][4], const GLubyte mask[] )
{
GLuint i;
@@ -250,9 +255,10 @@ void gl_write_alpha_pixels( GLcontext *ctx,
}
-void gl_write_mono_alpha_pixels( GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- GLubyte alpha, const GLubyte mask[] )
+void
+_mesa_write_mono_alpha_pixels( GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ GLubyte alpha, const GLubyte mask[] )
{
GLuint i;
@@ -274,8 +280,9 @@ void gl_write_mono_alpha_pixels( GLcontext *ctx,
-void gl_read_alpha_span( GLcontext *ctx,
- GLuint n, GLint x, GLint y, GLubyte rgba[][4] )
+void
+_mesa_read_alpha_span( GLcontext *ctx,
+ GLuint n, GLint x, GLint y, GLubyte rgba[][4] )
{
GLubyte *aptr = ALPHA_READ_ADDR( x, y );
GLuint i;
@@ -285,9 +292,10 @@ void gl_read_alpha_span( GLcontext *ctx,
}
-void gl_read_alpha_pixels( GLcontext *ctx,
- GLuint n, const GLint x[], const GLint y[],
- GLubyte rgba[][4], const GLubyte mask[] )
+void
+_mesa_read_alpha_pixels( GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ GLubyte rgba[][4], const GLubyte mask[] )
{
GLuint i;
for (i=0;i<n;i++) {
diff --git a/xc/extras/Mesa/src/attrib.c b/xc/extras/Mesa/src/attrib.c
index 53f59765d..2e750ffdb 100644
--- a/xc/extras/Mesa/src/attrib.c
+++ b/xc/extras/Mesa/src/attrib.c
@@ -103,7 +103,7 @@ _mesa_PushAttrib(GLbitfield mask)
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPushAttrib");
if (MESA_VERBOSE&VERBOSE_API)
- fprintf(stderr, "glPushAttrib %x\n", mask);
+ fprintf(stderr, "glPushAttrib %x\n", (int)mask);
if (ctx->AttribStackDepth>=MAX_ATTRIB_STACK_DEPTH) {
gl_error( ctx, GL_STACK_OVERFLOW, "glPushAttrib" );
@@ -166,6 +166,9 @@ _mesa_PushAttrib(GLbitfield mask)
attr->ClipPlane[i] = ctx->Transform.ClipEnabled[i];
}
attr->ColorMaterial = ctx->Light.ColorMaterialEnabled;
+ attr->Convolution1D = ctx->Pixel.Convolution1DEnabled;
+ attr->Convolution2D = ctx->Pixel.Convolution2DEnabled;
+ attr->Separable2D = ctx->Pixel.Separable2DEnabled;
attr->CullFace = ctx->Polygon.CullFlag;
attr->DepthTest = ctx->Depth.Test;
attr->Dither = ctx->Color.DitherFlag;
@@ -176,6 +179,8 @@ _mesa_PushAttrib(GLbitfield mask)
attr->Lighting = ctx->Light.Enabled;
attr->LineSmooth = ctx->Line.SmoothFlag;
attr->LineStipple = ctx->Line.StippleFlag;
+ attr->Histogram = ctx->Pixel.HistogramEnabled;
+ attr->MinMax = ctx->Pixel.MinMaxEnabled;
attr->IndexLogicOp = ctx->Color.IndexLogicOpEnabled;
attr->ColorLogicOp = ctx->Color.ColorLogicOpEnabled;
attr->Map1Color4 = ctx->Eval.Map1Color4;
@@ -197,6 +202,7 @@ _mesa_PushAttrib(GLbitfield mask)
attr->Map2Vertex3 = ctx->Eval.Map2Vertex3;
attr->Map2Vertex4 = ctx->Eval.Map2Vertex4;
attr->Normalize = ctx->Transform.Normalize;
+ attr->PixelTexture = ctx->Pixel.PixelTextureEnabled;
attr->PointSmooth = ctx->Point.SmoothFlag;
attr->PolygonOffsetPoint = ctx->Polygon.OffsetPoint;
attr->PolygonOffsetLine = ctx->Polygon.OffsetLine;
@@ -422,21 +428,43 @@ _mesa_PopAttrib(void)
GLubyte oldAlphaRef = ctx->Color.AlphaRef;
GLenum oldBlendSrc = ctx->Color.BlendSrcRGB;
GLenum oldBlendDst = ctx->Color.BlendDstRGB;
+ GLenum oldLogicOp = ctx->Color.LogicOp;
MEMCPY( &ctx->Color, attr->data,
sizeof(struct gl_colorbuffer_attrib) );
if (ctx->Color.DrawBuffer != oldDrawBuffer) {
_mesa_DrawBuffer( ctx->Color.DrawBuffer);
}
- if ((ctx->Color.AlphaFunc != oldAlphaFunc ||
- ctx->Color.AlphaRef != oldAlphaRef) &&
- ctx->Driver.AlphaFunc)
- (*ctx->Driver.AlphaFunc)( ctx, ctx->Color.AlphaFunc,
- ctx->Color.AlphaRef / 255.0F);
if ((ctx->Color.BlendSrcRGB != oldBlendSrc ||
- ctx->Color.BlendSrcRGB != oldBlendDst) &&
+ ctx->Color.BlendDstRGB != oldBlendDst) &&
ctx->Driver.BlendFunc)
(*ctx->Driver.BlendFunc)( ctx, ctx->Color.BlendSrcRGB,
ctx->Color.BlendDstRGB);
+ if (ctx->Color.LogicOp != oldLogicOp &&
+ ctx->Driver.LogicOpcode) {
+ ctx->Driver.LogicOpcode( ctx, ctx->Color.LogicOp );
+ }
+ if (ctx->Visual->RGBAflag) {
+ GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F);
+ GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F);
+ GLubyte b = (GLint) (ctx->Color.ClearColor[2] * 255.0F);
+ GLubyte a = (GLint) (ctx->Color.ClearColor[3] * 255.0F);
+ (*ctx->Driver.ClearColor)( ctx, r, g, b, a );
+ if ((ctx->Color.AlphaFunc != oldAlphaFunc ||
+ ctx->Color.AlphaRef != oldAlphaRef) &&
+ ctx->Driver.AlphaFunc)
+ (*ctx->Driver.AlphaFunc)( ctx, ctx->Color.AlphaFunc,
+ ctx->Color.AlphaRef / 255.0F);
+ if (ctx->Driver.ColorMask) {
+ (*ctx->Driver.ColorMask)(ctx,
+ ctx->Color.ColorMask[0],
+ ctx->Color.ColorMask[1],
+ ctx->Color.ColorMask[2],
+ ctx->Color.ColorMask[3]);
+ }
+ }
+ else {
+ (*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex);
+ }
}
break;
case GL_CURRENT_BIT:
@@ -482,6 +510,9 @@ _mesa_PopAttrib(void)
TEST_AND_UPDATE(ctx->Polygon.CullFlag, enable->CullFace, GL_CULL_FACE);
TEST_AND_UPDATE(ctx->Depth.Test, enable->DepthTest, GL_DEPTH_TEST);
TEST_AND_UPDATE(ctx->Color.DitherFlag, enable->Dither, GL_DITHER);
+ TEST_AND_UPDATE(ctx->Pixel.Convolution1DEnabled, enable->Convolution1D, GL_CONVOLUTION_1D);
+ TEST_AND_UPDATE(ctx->Pixel.Convolution2DEnabled, enable->Convolution2D, GL_CONVOLUTION_2D);
+ TEST_AND_UPDATE(ctx->Pixel.Separable2DEnabled, enable->Separable2D, GL_SEPARABLE_2D);
TEST_AND_UPDATE(ctx->Fog.Enabled, enable->Fog, GL_FOG);
TEST_AND_UPDATE(ctx->Light.Enabled, enable->Lighting, GL_LIGHTING);
TEST_AND_UPDATE(ctx->Line.SmoothFlag, enable->LineSmooth, GL_LINE_SMOOTH);
@@ -508,6 +539,7 @@ _mesa_PopAttrib(void)
TEST_AND_UPDATE(ctx->Eval.Map2Vertex4, enable->Map2Vertex4, GL_MAP2_VERTEX_4);
TEST_AND_UPDATE(ctx->Transform.Normalize, enable->Normalize, GL_NORMALIZE);
TEST_AND_UPDATE(ctx->Transform.RescaleNormals, enable->RescaleNormals, GL_RESCALE_NORMAL_EXT);
+ TEST_AND_UPDATE(ctx->Pixel.PixelTextureEnabled, enable->PixelTexture, GL_POINT_SMOOTH);
TEST_AND_UPDATE(ctx->Point.SmoothFlag, enable->PointSmooth, GL_POINT_SMOOTH);
TEST_AND_UPDATE(ctx->Polygon.OffsetPoint, enable->PolygonOffsetPoint, GL_POLYGON_OFFSET_POINT);
TEST_AND_UPDATE(ctx->Polygon.OffsetLine, enable->PolygonOffsetLine, GL_POLYGON_OFFSET_LINE);
@@ -634,6 +666,11 @@ _mesa_PopAttrib(void)
(*ctx->Driver.Enable)( ctx, GL_LINE_SMOOTH, ctx->Line.SmoothFlag );
(*ctx->Driver.Enable)( ctx, GL_LINE_STIPPLE, ctx->Line.StippleFlag );
}
+ if (ctx->Driver.LineStipple)
+ (*ctx->Driver.LineStipple)(ctx, ctx->Line.StippleFactor,
+ ctx->Line.StipplePattern);
+ if (ctx->Driver.LineWidth)
+ (*ctx->Driver.LineWidth)(ctx, ctx->Line.Width);
break;
case GL_LIST_BIT:
MEMCPY( &ctx->List, attr->data, sizeof(struct gl_list_attrib) );
@@ -670,6 +707,8 @@ _mesa_PopAttrib(void)
break;
case GL_POLYGON_STIPPLE_BIT:
MEMCPY( ctx->PolygonStipple, attr->data, 32*sizeof(GLuint) );
+ if (ctx->Driver.PolygonStipple)
+ ctx->Driver.PolygonStipple( ctx, (const GLubyte *) attr->data );
break;
case GL_SCISSOR_BIT:
MEMCPY( &ctx->Scissor, attr->data,
diff --git a/xc/extras/Mesa/src/bitmap.c b/xc/extras/Mesa/src/bitmap.c
index 563dff9af..eefee932f 100644
--- a/xc/extras/Mesa/src/bitmap.c
+++ b/xc/extras/Mesa/src/bitmap.c
@@ -53,7 +53,7 @@ render_bitmap( GLcontext *ctx, GLint px, GLint py,
{
struct pixel_buffer *PB = ctx->PB;
GLint row, col;
- GLint pz;
+ GLdepth fragZ;
ASSERT(ctx->RenderMode == GL_RENDER);
@@ -68,16 +68,16 @@ render_bitmap( GLcontext *ctx, GLint px, GLint py,
g = (GLint) (ctx->Current.RasterColor[1] * 255.0F);
b = (GLint) (ctx->Current.RasterColor[2] * 255.0F);
a = (GLint) (ctx->Current.RasterColor[3] * 255.0F);
- PB_SET_COLOR( ctx, PB, r, g, b, a );
+ PB_SET_COLOR( PB, r, g, b, a );
}
else {
- PB_SET_INDEX( ctx, PB, ctx->Current.RasterIndex );
+ PB_SET_INDEX( PB, ctx->Current.RasterIndex );
}
- pz = (GLint) ( ctx->Current.RasterPos[2] * DEPTH_SCALE );
+ fragZ = (GLdepth) ( ctx->Current.RasterPos[2] * ctx->Visual->DepthMaxF);
for (row=0; row<height; row++) {
- const GLubyte *src = (const GLubyte *) gl_pixel_addr_in_image( unpack,
+ const GLubyte *src = (const GLubyte *) _mesa_image_address( unpack,
bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, 0, row, 0 );
if (unpack->LsbFirst) {
@@ -85,7 +85,7 @@ render_bitmap( GLcontext *ctx, GLint px, GLint py,
GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
for (col=0; col<width; col++) {
if (*src & mask) {
- PB_WRITE_PIXEL( PB, px+col, py+row, pz );
+ PB_WRITE_PIXEL( PB, px+col, py+row, fragZ );
}
if (mask == 128U) {
src++;
@@ -107,7 +107,7 @@ render_bitmap( GLcontext *ctx, GLint px, GLint py,
GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
for (col=0; col<width; col++) {
if (*src & mask) {
- PB_WRITE_PIXEL( PB, px+col, py+row, pz );
+ PB_WRITE_PIXEL( PB, px+col, py+row, fragZ );
}
if (mask == 1U) {
src++;
@@ -167,6 +167,8 @@ _mesa_Bitmap( GLsizei width, GLsizei height,
gl_reduced_prim_change( ctx, GL_BITMAP );
}
+ ctx->OcclusionResult = GL_TRUE;
+
if (ctx->Driver.Bitmap) {
/* let device driver try to render the bitmap */
completed = (*ctx->Driver.Bitmap)( ctx, x, y, width, height,
diff --git a/xc/extras/Mesa/src/colortab.c b/xc/extras/Mesa/src/colortab.c
index 63b93435a..e15014dfe 100644
--- a/xc/extras/Mesa/src/colortab.c
+++ b/xc/extras/Mesa/src/colortab.c
@@ -32,28 +32,20 @@
#include "context.h"
#include "image.h"
#include "macros.h"
+#include "mem.h"
+#include "mmath.h"
+#include "span.h"
#endif
/*
- * Return GL_TRUE if k is a power of two, else return GL_FALSE.
+ * Given an internalFormat token passed to glColorTable,
+ * return the corresponding base format.
+ * Return -1 if invalid token.
*/
-static GLboolean
-power_of_two( GLint k )
-{
- GLint i, m = 1;
- for (i=0; i<32; i++) {
- if (k == m)
- return GL_TRUE;
- m = m << 1;
- }
- return GL_FALSE;
-}
-
-
static GLint
-decode_internal_format( GLint format )
+base_colortab_format( GLenum format )
{
switch (format) {
case GL_ALPHA:
@@ -62,14 +54,12 @@ decode_internal_format( GLint format )
case GL_ALPHA12:
case GL_ALPHA16:
return GL_ALPHA;
- case 1:
case GL_LUMINANCE:
case GL_LUMINANCE4:
case GL_LUMINANCE8:
case GL_LUMINANCE12:
case GL_LUMINANCE16:
return GL_LUMINANCE;
- case 2:
case GL_LUMINANCE_ALPHA:
case GL_LUMINANCE4_ALPHA4:
case GL_LUMINANCE6_ALPHA2:
@@ -84,7 +74,6 @@ decode_internal_format( GLint format )
case GL_INTENSITY12:
case GL_INTENSITY16:
return GL_INTENSITY;
- case 3:
case GL_RGB:
case GL_R3_G3_B2:
case GL_RGB4:
@@ -94,7 +83,6 @@ decode_internal_format( GLint format )
case GL_RGB12:
case GL_RGB16:
return GL_RGB;
- case 4:
case GL_RGBA:
case GL_RGBA2:
case GL_RGBA4:
@@ -110,97 +98,333 @@ decode_internal_format( GLint format )
}
+void
+_mesa_init_colortable( struct gl_color_table *p )
+{
+ p->TableType = GL_UNSIGNED_BYTE;
+ /* allocate a width=1 table by default */
+ p->Table = CALLOC(4 * sizeof(GLubyte));
+ if (p->Table) {
+ GLubyte *t = (GLubyte *) p->Table;
+ t[0] = 255;
+ t[1] = 255;
+ t[2] = 255;
+ t[3] = 255;
+ }
+ p->Size = 1;
+ p->IntFormat = GL_RGBA;
+ p->Format = GL_RGBA;
+ p->RedSize = 8;
+ p->GreenSize = 8;
+ p->BlueSize = 8;
+ p->AlphaSize = 8;
+ p->IntensitySize = 0;
+ p->LuminanceSize = 0;
+}
+
+
+
+void
+_mesa_free_colortable_data( struct gl_color_table *p )
+{
+ if (p->Table) {
+ FREE(p->Table);
+ p->Table = NULL;
+ }
+}
+
+
+/*
+ * Examine table's format and set the component sizes accordingly.
+ */
+static void
+set_component_sizes( struct gl_color_table *table )
+{
+ switch (table->Format) {
+ case GL_ALPHA:
+ table->RedSize = 0;
+ table->GreenSize = 0;
+ table->BlueSize = 0;
+ table->AlphaSize = 8;
+ table->IntensitySize = 0;
+ table->LuminanceSize = 0;
+ break;
+ case GL_LUMINANCE:
+ table->RedSize = 0;
+ table->GreenSize = 0;
+ table->BlueSize = 0;
+ table->AlphaSize = 0;
+ table->IntensitySize = 0;
+ table->LuminanceSize = 8;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ table->RedSize = 0;
+ table->GreenSize = 0;
+ table->BlueSize = 0;
+ table->AlphaSize = 8;
+ table->IntensitySize = 0;
+ table->LuminanceSize = 8;
+ break;
+ case GL_INTENSITY:
+ table->RedSize = 0;
+ table->GreenSize = 0;
+ table->BlueSize = 0;
+ table->AlphaSize = 0;
+ table->IntensitySize = 8;
+ table->LuminanceSize = 0;
+ break;
+ case GL_RGB:
+ table->RedSize = 8;
+ table->GreenSize = 8;
+ table->BlueSize = 8;
+ table->AlphaSize = 0;
+ table->IntensitySize = 0;
+ table->LuminanceSize = 0;
+ break;
+ case GL_RGBA:
+ table->RedSize = 8;
+ table->GreenSize = 8;
+ table->BlueSize = 8;
+ table->AlphaSize = 8;
+ table->IntensitySize = 0;
+ table->LuminanceSize = 0;
+ break;
+ default:
+ gl_problem(NULL, "unexpected format in set_component_sizes");
+ }
+}
+
+
+
void
_mesa_ColorTable( GLenum target, GLenum internalFormat,
GLsizei width, GLenum format, GLenum type,
- const GLvoid *table )
+ const GLvoid *data )
{
GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- struct gl_texture_object *texObj;
- struct gl_color_table *palette;
+ struct gl_texture_object *texObj = NULL;
+ struct gl_color_table *table = NULL;
GLboolean proxy = GL_FALSE;
+ GLint baseFormat;
+ GLfloat rScale = 1.0, gScale = 1.0, bScale = 1.0, aScale = 1.0;
+ GLfloat rBias = 0.0, gBias = 0.0, bBias = 0.0, aBias = 0.0;
+ GLboolean floatTable = GL_FALSE;
+ GLint comps;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glColorTable");
switch (target) {
case GL_TEXTURE_1D:
texObj = texUnit->CurrentD[1];
- palette = &texObj->Palette;
+ table = &texObj->Palette;
break;
case GL_TEXTURE_2D:
texObj = texUnit->CurrentD[2];
- palette = &texObj->Palette;
+ table = &texObj->Palette;
break;
case GL_TEXTURE_3D:
texObj = texUnit->CurrentD[3];
- palette = &texObj->Palette;
+ table = &texObj->Palette;
break;
case GL_PROXY_TEXTURE_1D:
texObj = ctx->Texture.Proxy1D;
- palette = &texObj->Palette;
+ table = &texObj->Palette;
proxy = GL_TRUE;
break;
case GL_PROXY_TEXTURE_2D:
texObj = ctx->Texture.Proxy2D;
- palette = &texObj->Palette;
+ table = &texObj->Palette;
proxy = GL_TRUE;
break;
case GL_PROXY_TEXTURE_3D:
texObj = ctx->Texture.Proxy3D;
- palette = &texObj->Palette;
+ table = &texObj->Palette;
proxy = GL_TRUE;
break;
case GL_SHARED_TEXTURE_PALETTE_EXT:
- texObj = NULL;
- palette = &ctx->Texture.Palette;
+ table = &ctx->Texture.Palette;
+ break;
+ case GL_COLOR_TABLE:
+ table = &ctx->ColorTable;
+ floatTable = GL_TRUE;
+ rScale = ctx->Pixel.ColorTableScale[0];
+ gScale = ctx->Pixel.ColorTableScale[1];
+ bScale = ctx->Pixel.ColorTableScale[2];
+ aScale = ctx->Pixel.ColorTableScale[3];
+ rBias = ctx->Pixel.ColorTableBias[0];
+ gBias = ctx->Pixel.ColorTableBias[1];
+ bBias = ctx->Pixel.ColorTableBias[2];
+ aBias = ctx->Pixel.ColorTableBias[3];
+ break;
+ case GL_PROXY_COLOR_TABLE:
+ table = &ctx->ProxyColorTable;
+ proxy = GL_TRUE;
+ break;
+ case GL_POST_CONVOLUTION_COLOR_TABLE:
+ table = &ctx->PostConvolutionColorTable;
+ floatTable = GL_TRUE;
+ rScale = ctx->Pixel.PCCTscale[0];
+ gScale = ctx->Pixel.PCCTscale[1];
+ bScale = ctx->Pixel.PCCTscale[2];
+ aScale = ctx->Pixel.PCCTscale[3];
+ rBias = ctx->Pixel.PCCTbias[0];
+ gBias = ctx->Pixel.PCCTbias[1];
+ bBias = ctx->Pixel.PCCTbias[2];
+ aBias = ctx->Pixel.PCCTbias[3];
+ break;
+ case GL_PROXY_POST_CONVOLUTION_COLOR_TABLE:
+ table = &ctx->ProxyPostConvolutionColorTable;
+ proxy = GL_TRUE;
+ break;
+ case GL_POST_COLOR_MATRIX_COLOR_TABLE:
+ table = &ctx->PostColorMatrixColorTable;
+ floatTable = GL_TRUE;
+ rScale = ctx->Pixel.PCMCTscale[0];
+ gScale = ctx->Pixel.PCMCTscale[1];
+ bScale = ctx->Pixel.PCMCTscale[2];
+ aScale = ctx->Pixel.PCMCTscale[3];
+ rBias = ctx->Pixel.PCMCTbias[0];
+ gBias = ctx->Pixel.PCMCTbias[1];
+ bBias = ctx->Pixel.PCMCTbias[2];
+ aBias = ctx->Pixel.PCMCTbias[3];
+ break;
+ case GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE:
+ table = &ctx->ProxyPostColorMatrixColorTable;
+ proxy = GL_TRUE;
break;
default:
gl_error(ctx, GL_INVALID_ENUM, "glColorTable(target)");
return;
}
- assert(palette);
+ assert(table);
- if (!gl_is_legal_format_and_type(format, type)) {
+ if (!_mesa_is_legal_format_and_type(format, type)) {
gl_error(ctx, GL_INVALID_ENUM, "glColorTable(format or type)");
return;
}
- if (decode_internal_format(internalFormat) < 0) {
- gl_error( ctx, GL_INVALID_ENUM, "glColorTable(internalFormat)" );
+ baseFormat = base_colortab_format(internalFormat);
+ if (baseFormat < 0 || baseFormat == GL_COLOR_INDEX) {
+ gl_error(ctx, GL_INVALID_ENUM, "glColorTable(internalFormat)");
return;
}
- if (width < 1 || width > MAX_TEXTURE_PALETTE_SIZE || !power_of_two(width)) {
- gl_error(ctx, GL_INVALID_VALUE, "glColorTable(width)");
+ if (width < 1 || width > ctx->Const.MaxColorTableSize
+ || _mesa_bitcount(width) != 1) {
+ if (width > ctx->Const.MaxColorTableSize)
+ gl_error(ctx, GL_TABLE_TOO_LARGE, "glColorTable(width)");
+ else
+ gl_error(ctx, GL_INVALID_VALUE, "glColorTable(width)");
if (proxy) {
- palette->Size = 0;
- palette->IntFormat = (GLenum) 0;
- palette->Format = (GLenum) 0;
+ table->Size = 0;
+ table->IntFormat = (GLenum) 0;
+ table->Format = (GLenum) 0;
}
return;
}
- palette->Size = width;
- palette->IntFormat = internalFormat;
- palette->Format = (GLenum) decode_internal_format(internalFormat);
+ table->Size = width;
+ table->IntFormat = internalFormat;
+ table->Format = (GLenum) baseFormat;
+ set_component_sizes(table);
+
+ comps = _mesa_components_in_format(table->Format);
+ assert(comps > 0); /* error should have been caught sooner */
+
if (!proxy) {
- _mesa_unpack_ubyte_color_span(ctx, width, palette->Format,
- palette->Table, /* dest */
- format, type, table,
- &ctx->Unpack, GL_FALSE);
- }
- if (texObj) {
- /* per-texture object palette */
- if (ctx->Driver.UpdateTexturePalette) {
- (*ctx->Driver.UpdateTexturePalette)( ctx, texObj );
+ /* free old table, if any */
+ if (table->Table) {
+ FREE(table->Table);
}
- }
- else {
- /* shared texture palette */
+ if (floatTable) {
+ GLubyte tableUB[MAX_COLOR_TABLE_SIZE * 4];
+ GLfloat *tableF;
+ GLuint i;
+
+ _mesa_unpack_ubyte_color_span(ctx, width, table->Format,
+ tableUB, /* dest */
+ format, type, data,
+ &ctx->Unpack, GL_TRUE);
+
+ table->TableType = GL_FLOAT;
+ table->Table = MALLOC(comps * width * sizeof(GLfloat));
+ if (!table->Table) {
+ gl_error(ctx, GL_OUT_OF_MEMORY, "glColorTable");
+ return;
+ }
+
+ /* Apply scale and bias and convert GLubyte values to GLfloats
+ * in [0, 1]. Store results in the tableF[].
+ */
+ rScale /= 255.0;
+ gScale /= 255.0;
+ bScale /= 255.0;
+ aScale /= 255.0;
+ tableF = (GLfloat *) table->Table;
+
+ switch (table->Format) {
+ case GL_INTENSITY:
+ for (i = 0; i < width; i++) {
+ tableF[i] = tableUB[i] * rScale + rBias;
+ }
+ break;
+ case GL_LUMINANCE:
+ for (i = 0; i < width; i++) {
+ tableF[i] = tableUB[i] * rScale + rBias;
+ }
+ break;
+ case GL_ALPHA:
+ for (i = 0; i < width; i++) {
+ tableF[i] = tableUB[i] * aScale + aBias;
+ }
+ break;
+ case GL_LUMINANCE_ALPHA:
+ for (i = 0; i < width; i++) {
+ tableF[i*2+0] = tableUB[i*2+0] * rScale + rBias;
+ tableF[i*2+1] = tableUB[i*2+1] * aScale + aBias;
+ }
+ break;
+ case GL_RGB:
+ for (i = 0; i < width; i++) {
+ tableF[i*3+0] = tableUB[i*3+0] * rScale + rBias;
+ tableF[i*3+1] = tableUB[i*3+1] * gScale + gBias;
+ tableF[i*3+2] = tableUB[i*3+2] * bScale + bBias;
+ }
+ break;
+ case GL_RGBA:
+ for (i = 0; i < width; i++) {
+ tableF[i*4+0] = tableUB[i*4+0] * rScale + rBias;
+ tableF[i*4+1] = tableUB[i*4+1] * gScale + gBias;
+ tableF[i*4+2] = tableUB[i*4+2] * bScale + bBias;
+ tableF[i*4+3] = tableUB[i*4+3] * aScale + aBias;
+ }
+ break;
+ default:
+ gl_problem(ctx, "Bad format in _mesa_ColorTable");
+ return;
+ }
+ }
+ else {
+ /* store GLubyte table */
+ table->TableType = GL_UNSIGNED_BYTE;
+ table->Table = MALLOC(comps * width * sizeof(GLubyte));
+ if (!table->Table) {
+ gl_error(ctx, GL_OUT_OF_MEMORY, "glColorTable");
+ return;
+ }
+ _mesa_unpack_ubyte_color_span(ctx, width, table->Format,
+ table->Table, /* dest */
+ format, type, data,
+ &ctx->Unpack, GL_TRUE);
+ } /* floatTable */
+ } /* proxy */
+
+ if (texObj || target == GL_SHARED_TEXTURE_PALETTE_EXT) {
+ /* texture object palette, texObj==NULL means the shared palette */
if (ctx->Driver.UpdateTexturePalette) {
- (*ctx->Driver.UpdateTexturePalette)( ctx, NULL );
+ (*ctx->Driver.UpdateTexturePalette)( ctx, texObj );
}
}
}
@@ -210,42 +434,49 @@ _mesa_ColorTable( GLenum target, GLenum internalFormat,
void
_mesa_ColorSubTable( GLenum target, GLsizei start,
GLsizei count, GLenum format, GLenum type,
- const GLvoid *table )
+ const GLvoid *data )
{
GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- struct gl_texture_object *texObj;
- struct gl_color_table *palette;
+ struct gl_texture_object *texObj = NULL;
+ struct gl_color_table *table = NULL;
GLint comps;
- GLubyte *dest;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glColorSubTable");
switch (target) {
case GL_TEXTURE_1D:
texObj = texUnit->CurrentD[1];
- palette = &texObj->Palette;
+ table = &texObj->Palette;
break;
case GL_TEXTURE_2D:
texObj = texUnit->CurrentD[2];
- palette = &texObj->Palette;
+ table = &texObj->Palette;
break;
case GL_TEXTURE_3D:
texObj = texUnit->CurrentD[3];
- palette = &texObj->Palette;
+ table = &texObj->Palette;
break;
case GL_SHARED_TEXTURE_PALETTE_EXT:
- texObj = NULL;
- palette = &ctx->Texture.Palette;
+ table = &ctx->Texture.Palette;
+ break;
+ case GL_COLOR_TABLE:
+ table = &ctx->ColorTable;
+ break;
+ case GL_POST_CONVOLUTION_COLOR_TABLE:
+ table = &ctx->PostConvolutionColorTable;
+ break;
+ case GL_POST_COLOR_MATRIX_COLOR_TABLE:
+ table = &ctx->PostColorMatrixColorTable;
break;
default:
gl_error(ctx, GL_INVALID_ENUM, "glColorSubTable(target)");
return;
}
- assert(palette);
+ assert(table);
- if (!gl_is_legal_format_and_type(format, type)) {
+ if (!_mesa_is_legal_format_and_type(format, type)) {
gl_error(ctx, GL_INVALID_ENUM, "glColorSubTable(format or type)");
return;
}
@@ -255,196 +486,619 @@ _mesa_ColorSubTable( GLenum target, GLsizei start,
return;
}
- comps = gl_components_in_format(format);
- assert(comps > 0); /* error should be caught sooner */
+ comps = _mesa_components_in_format(table->Format);
+ assert(comps > 0); /* error should have been caught sooner */
- if (start + count > palette->Size) {
+ if (start + count > table->Size) {
gl_error(ctx, GL_INVALID_VALUE, "glColorSubTable(count)");
return;
}
- dest = palette->Table + start * comps * sizeof(GLubyte);
- _mesa_unpack_ubyte_color_span(ctx, count, palette->Format, dest,
- format, type, table,
- &ctx->Unpack, GL_FALSE);
- if (texObj) {
- /* per-texture object palette */
- if (ctx->Driver.UpdateTexturePalette) {
- (*ctx->Driver.UpdateTexturePalette)( ctx, texObj );
- }
+ if (!table->Table) {
+ gl_error(ctx, GL_OUT_OF_MEMORY, "glColorSubTable");
+ return;
+ }
+
+ if (table->TableType == GL_UNSIGNED_BYTE) {
+ GLubyte *dest = (GLubyte *) table->Table + start * comps * sizeof(GLubyte);
+ _mesa_unpack_ubyte_color_span(ctx, count, table->Format, dest,
+ format, type, data, &ctx->Unpack, GL_TRUE);
}
else {
- /* shared texture palette */
+ GLfloat *dest = (GLfloat *) table->Table + start * comps * sizeof(GLfloat);
+ ASSERT(table->TableType == GL_FLOAT);
+ _mesa_unpack_float_color_span(ctx, count, table->Format, dest,
+ format, type, data, &ctx->Unpack,
+ GL_FALSE, GL_TRUE);
+ }
+
+ if (texObj || target == GL_SHARED_TEXTURE_PALETTE_EXT) {
+ /* per-texture object palette */
if (ctx->Driver.UpdateTexturePalette) {
- (*ctx->Driver.UpdateTexturePalette)( ctx, NULL );
+ (*ctx->Driver.UpdateTexturePalette)( ctx, texObj );
}
}
}
+/* XXX not tested */
+void
+_mesa_CopyColorTable(GLenum target, GLenum internalformat,
+ GLint x, GLint y, GLsizei width)
+{
+ GLubyte data[MAX_WIDTH][4];
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyColorTable");
+
+ /* Select buffer to read from */
+ (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
+ ctx->Pixel.DriverReadBuffer );
+
+ if (width > MAX_WIDTH)
+ width = MAX_WIDTH;
+
+ /* read the data from framebuffer */
+ gl_read_rgba_span( ctx, ctx->ReadBuffer, width, x, y, data );
+
+ /* Restore reading from draw buffer (the default) */
+ (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
+ ctx->Color.DriverDrawBuffer );
+
+ _mesa_ColorTable(target, internalformat, width,
+ GL_RGBA, GL_UNSIGNED_BYTE, data);
+}
+
+
+
+/* XXX not tested */
+void
+_mesa_CopyColorSubTable(GLenum target, GLsizei start,
+ GLint x, GLint y, GLsizei width)
+{
+ GLubyte data[MAX_WIDTH][4];
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyColorSubTable");
+
+ /* Select buffer to read from */
+ (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
+ ctx->Pixel.DriverReadBuffer );
+
+ if (width > MAX_WIDTH)
+ width = MAX_WIDTH;
+
+ /* read the data from framebuffer */
+ gl_read_rgba_span( ctx, ctx->ReadBuffer, width, x, y, data );
+
+ /* Restore reading from draw buffer (the default) */
+ (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
+ ctx->Color.DriverDrawBuffer );
+
+ _mesa_ColorSubTable(target, start, width, GL_RGBA, GL_UNSIGNED_BYTE, data);
+}
+
+
+
void
_mesa_GetColorTable( GLenum target, GLenum format,
- GLenum type, GLvoid *table )
+ GLenum type, GLvoid *data )
{
GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- struct gl_color_table *palette;
- GLubyte rgba[MAX_TEXTURE_PALETTE_SIZE][4];
+ struct gl_color_table *table = NULL;
+ GLubyte rgba[MAX_COLOR_TABLE_SIZE][4];
GLint i;
ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetColorTable");
switch (target) {
case GL_TEXTURE_1D:
- palette = &texUnit->CurrentD[1]->Palette;
+ table = &texUnit->CurrentD[1]->Palette;
break;
case GL_TEXTURE_2D:
- palette = &texUnit->CurrentD[2]->Palette;
+ table = &texUnit->CurrentD[2]->Palette;
break;
case GL_TEXTURE_3D:
- palette = &texUnit->CurrentD[3]->Palette;
+ table = &texUnit->CurrentD[3]->Palette;
break;
case GL_SHARED_TEXTURE_PALETTE_EXT:
- palette = &ctx->Texture.Palette;
+ table = &ctx->Texture.Palette;
+ break;
+ case GL_COLOR_TABLE:
+ table = &ctx->ColorTable;
+ break;
+ case GL_POST_CONVOLUTION_COLOR_TABLE:
+ table = &ctx->PostConvolutionColorTable;
+ break;
+ case GL_POST_COLOR_MATRIX_COLOR_TABLE:
+ table = &ctx->PostColorMatrixColorTable;
break;
default:
gl_error(ctx, GL_INVALID_ENUM, "glGetColorTable(target)");
return;
}
- assert(palette);
+ assert(table);
- switch (palette->Format) {
+ switch (table->Format) {
case GL_ALPHA:
- for (i = 0; i < palette->Size; i++) {
- rgba[i][RCOMP] = 0;
- rgba[i][GCOMP] = 0;
- rgba[i][BCOMP] = 0;
- rgba[i][ACOMP] = palette->Table[i];
+ if (table->TableType == GL_FLOAT) {
+ const GLfloat *tableF = (const GLfloat *) table->Table;
+ for (i = 0; i < table->Size; i++) {
+ rgba[i][RCOMP] = 0;
+ rgba[i][GCOMP] = 0;
+ rgba[i][BCOMP] = 0;
+ rgba[i][ACOMP] = (GLint) (tableF[i] * 255.0F);
+ }
+ }
+ else {
+ const GLubyte *tableUB = (const GLubyte *) table->Table;
+ for (i = 0; i < table->Size; i++) {
+ rgba[i][RCOMP] = 0;
+ rgba[i][GCOMP] = 0;
+ rgba[i][BCOMP] = 0;
+ rgba[i][ACOMP] = tableUB[i];
+ }
}
break;
case GL_LUMINANCE:
- for (i = 0; i < palette->Size; i++) {
- rgba[i][RCOMP] = palette->Table[i];
- rgba[i][GCOMP] = palette->Table[i];
- rgba[i][BCOMP] = palette->Table[i];
- rgba[i][ACOMP] = 255;
+ if (table->TableType == GL_FLOAT) {
+ const GLfloat *tableF = (const GLfloat *) table->Table;
+ for (i = 0; i < table->Size; i++) {
+ rgba[i][RCOMP] = (GLint) (tableF[i] * 255.0F);
+ rgba[i][GCOMP] = (GLint) (tableF[i] * 255.0F);
+ rgba[i][BCOMP] = (GLint) (tableF[i] * 255.0F);
+ rgba[i][ACOMP] = 255;
+ }
+ }
+ else {
+ const GLubyte *tableUB = (const GLubyte *) table->Table;
+ for (i = 0; i < table->Size; i++) {
+ rgba[i][RCOMP] = tableUB[i];
+ rgba[i][GCOMP] = tableUB[i];
+ rgba[i][BCOMP] = tableUB[i];
+ rgba[i][ACOMP] = 255;
+ }
}
break;
case GL_LUMINANCE_ALPHA:
- for (i = 0; i < palette->Size; i++) {
- rgba[i][RCOMP] = palette->Table[i*2+0];
- rgba[i][GCOMP] = palette->Table[i*2+0];
- rgba[i][BCOMP] = palette->Table[i*2+0];
- rgba[i][ACOMP] = palette->Table[i*2+1];
+ if (table->TableType == GL_FLOAT) {
+ const GLfloat *tableF = (const GLfloat *) table->Table;
+ for (i = 0; i < table->Size; i++) {
+ rgba[i][RCOMP] = (GLint) (tableF[i*2+0] * 255.0F);
+ rgba[i][GCOMP] = (GLint) (tableF[i*2+0] * 255.0F);
+ rgba[i][BCOMP] = (GLint) (tableF[i*2+0] * 255.0F);
+ rgba[i][ACOMP] = (GLint) (tableF[i*2+1] * 255.0F);
+ }
+ }
+ else {
+ const GLubyte *tableUB = (const GLubyte *) table->Table;
+ for (i = 0; i < table->Size; i++) {
+ rgba[i][RCOMP] = tableUB[i*2+0];
+ rgba[i][GCOMP] = tableUB[i*2+0];
+ rgba[i][BCOMP] = tableUB[i*2+0];
+ rgba[i][ACOMP] = tableUB[i*2+1];
+ }
}
break;
case GL_INTENSITY:
- for (i = 0; i < palette->Size; i++) {
- rgba[i][RCOMP] = palette->Table[i];
- rgba[i][GCOMP] = palette->Table[i];
- rgba[i][BCOMP] = palette->Table[i];
- rgba[i][ACOMP] = 255;
+ if (table->TableType == GL_FLOAT) {
+ const GLfloat *tableF = (const GLfloat *) table->Table;
+ for (i = 0; i < table->Size; i++) {
+ rgba[i][RCOMP] = (GLint) (tableF[i] * 255.0F);
+ rgba[i][GCOMP] = (GLint) (tableF[i] * 255.0F);
+ rgba[i][BCOMP] = (GLint) (tableF[i] * 255.0F);
+ rgba[i][ACOMP] = (GLint) (tableF[i] * 255.0F);
+ }
+ }
+ else {
+ const GLubyte *tableUB = (const GLubyte *) table->Table;
+ for (i = 0; i < table->Size; i++) {
+ rgba[i][RCOMP] = tableUB[i];
+ rgba[i][GCOMP] = tableUB[i];
+ rgba[i][BCOMP] = tableUB[i];
+ rgba[i][ACOMP] = tableUB[i];
+ }
}
break;
case GL_RGB:
- for (i = 0; i < palette->Size; i++) {
- rgba[i][RCOMP] = palette->Table[i*3+0];
- rgba[i][GCOMP] = palette->Table[i*3+1];
- rgba[i][BCOMP] = palette->Table[i*3+2];
- rgba[i][ACOMP] = 255;
+ if (table->TableType == GL_FLOAT) {
+ const GLfloat *tableF = (const GLfloat *) table->Table;
+ for (i = 0; i < table->Size; i++) {
+ rgba[i][RCOMP] = (GLint) (tableF[i*3+0] * 255.0F);
+ rgba[i][GCOMP] = (GLint) (tableF[i*3+1] * 255.0F);
+ rgba[i][BCOMP] = (GLint) (tableF[i*3+2] * 255.0F);
+ rgba[i][ACOMP] = 255;
+ }
+ }
+ else {
+ const GLubyte *tableUB = (const GLubyte *) table->Table;
+ for (i = 0; i < table->Size; i++) {
+ rgba[i][RCOMP] = tableUB[i*3+0];
+ rgba[i][GCOMP] = tableUB[i*3+1];
+ rgba[i][BCOMP] = tableUB[i*3+2];
+ rgba[i][ACOMP] = 255;
+ }
}
break;
case GL_RGBA:
- for (i = 0; i < palette->Size; i++) {
- rgba[i][RCOMP] = palette->Table[i*4+0];
- rgba[i][GCOMP] = palette->Table[i*4+1];
- rgba[i][BCOMP] = palette->Table[i*4+2];
- rgba[i][ACOMP] = palette->Table[i*4+3];
+ if (table->TableType == GL_FLOAT) {
+ const GLfloat *tableF = (const GLfloat *) table->Table;
+ for (i = 0; i < table->Size; i++) {
+ rgba[i][RCOMP] = (GLint) (tableF[i*4+0] * 255.0F);
+ rgba[i][GCOMP] = (GLint) (tableF[i*4+1] * 255.0F);
+ rgba[i][BCOMP] = (GLint) (tableF[i*4+2] * 255.0F);
+ rgba[i][ACOMP] = (GLint) (tableF[i*4+3] * 255.0F);
+ }
+ }
+ else {
+ const GLubyte *tableUB = (const GLubyte *) table->Table;
+ for (i = 0; i < table->Size; i++) {
+ rgba[i][RCOMP] = tableUB[i*4+0];
+ rgba[i][GCOMP] = tableUB[i*4+1];
+ rgba[i][BCOMP] = tableUB[i*4+2];
+ rgba[i][ACOMP] = tableUB[i*4+3];
+ }
}
break;
default:
- gl_problem(ctx, "bad palette format in glGetColorTable");
+ gl_problem(ctx, "bad table format in glGetColorTable");
return;
}
- gl_pack_rgba_span(ctx, palette->Size, (const GLubyte (*)[]) rgba,
- format, type, table, &ctx->Pack, GL_FALSE);
+ _mesa_pack_rgba_span(ctx, table->Size, (const GLubyte (*)[]) rgba,
+ format, type, data, &ctx->Pack, GL_FALSE);
+}
+
+
+
+void
+_mesa_ColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END(ctx, "glColorTableParameterfv");
- (void) format;
- (void) type;
- (void) table;
+ switch (target) {
+ case GL_COLOR_TABLE_SGI:
+ if (pname == GL_COLOR_TABLE_SCALE_SGI) {
+ ctx->Pixel.ColorTableScale[0] = params[0];
+ ctx->Pixel.ColorTableScale[1] = params[1];
+ ctx->Pixel.ColorTableScale[2] = params[2];
+ ctx->Pixel.ColorTableScale[3] = params[3];
+ }
+ else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
+ ctx->Pixel.ColorTableBias[0] = params[0];
+ ctx->Pixel.ColorTableBias[1] = params[1];
+ ctx->Pixel.ColorTableBias[2] = params[2];
+ ctx->Pixel.ColorTableBias[3] = params[3];
+ }
+ else {
+ gl_error(ctx, GL_INVALID_ENUM, "glColorTableParameterfv(pname)");
+ return;
+ }
+ break;
+ case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
+ if (pname == GL_COLOR_TABLE_SCALE_SGI) {
+ ctx->Pixel.PCCTscale[0] = params[0];
+ ctx->Pixel.PCCTscale[1] = params[1];
+ ctx->Pixel.PCCTscale[2] = params[2];
+ ctx->Pixel.PCCTscale[3] = params[3];
+ }
+ else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
+ ctx->Pixel.PCCTbias[0] = params[0];
+ ctx->Pixel.PCCTbias[1] = params[1];
+ ctx->Pixel.PCCTbias[2] = params[2];
+ ctx->Pixel.PCCTbias[3] = params[3];
+ }
+ else {
+ gl_error(ctx, GL_INVALID_ENUM, "glColorTableParameterfv(pname)");
+ return;
+ }
+ break;
+ case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
+ if (pname == GL_COLOR_TABLE_SCALE_SGI) {
+ ctx->Pixel.PCMCTscale[0] = params[0];
+ ctx->Pixel.PCMCTscale[1] = params[1];
+ ctx->Pixel.PCMCTscale[2] = params[2];
+ ctx->Pixel.PCMCTscale[3] = params[3];
+ }
+ else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
+ ctx->Pixel.PCMCTbias[0] = params[0];
+ ctx->Pixel.PCMCTbias[1] = params[1];
+ ctx->Pixel.PCMCTbias[2] = params[2];
+ ctx->Pixel.PCMCTbias[3] = params[3];
+ }
+ else {
+ gl_error(ctx, GL_INVALID_ENUM, "glColorTableParameterfv(pname)");
+ return;
+ }
+ break;
+ default:
+ gl_error(ctx, GL_INVALID_ENUM, "glColorTableParameter(target)");
+ return;
+ }
}
void
-_mesa_GetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params )
+_mesa_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- GLint iparams[10];
- _mesa_GetColorTableParameteriv( target, pname, iparams );
- *params = (GLfloat) iparams[0];
+ GLfloat fparams[4];
+ if (pname == GL_COLOR_TABLE_SGI ||
+ pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI ||
+ pname == GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI) {
+ /* four values */
+ fparams[0] = (GLfloat) params[0];
+ fparams[1] = (GLfloat) params[1];
+ fparams[2] = (GLfloat) params[2];
+ fparams[3] = (GLfloat) params[3];
+ }
+ else {
+ /* one values */
+ fparams[0] = (GLfloat) params[0];
+ }
+ _mesa_ColorTableParameterfv(target, pname, fparams);
}
void
-_mesa_GetColorTableParameteriv( GLenum target, GLenum pname, GLint *params )
+_mesa_GetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- struct gl_color_table *palette;
+ struct gl_color_table *table = NULL;
- ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetColorTableParameter");
+ ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetColorTableParameterfv");
switch (target) {
case GL_TEXTURE_1D:
- palette = &texUnit->CurrentD[1]->Palette;
+ table = &texUnit->CurrentD[1]->Palette;
break;
case GL_TEXTURE_2D:
- palette = &texUnit->CurrentD[2]->Palette;
+ table = &texUnit->CurrentD[2]->Palette;
break;
case GL_TEXTURE_3D:
- palette = &texUnit->CurrentD[3]->Palette;
+ table = &texUnit->CurrentD[3]->Palette;
+ break;
+ case GL_PROXY_TEXTURE_1D:
+ table = &ctx->Texture.Proxy1D->Palette;
+ break;
+ case GL_PROXY_TEXTURE_2D:
+ table = &ctx->Texture.Proxy2D->Palette;
+ break;
+ case GL_PROXY_TEXTURE_3D:
+ table = &ctx->Texture.Proxy3D->Palette;
break;
case GL_SHARED_TEXTURE_PALETTE_EXT:
- palette = &ctx->Texture.Palette;
+ table = &ctx->Texture.Palette;
+ break;
+ case GL_COLOR_TABLE:
+ table = &ctx->ColorTable;
+ if (pname == GL_COLOR_TABLE_SCALE_SGI) {
+ params[0] = ctx->Pixel.ColorTableScale[0];
+ params[1] = ctx->Pixel.ColorTableScale[1];
+ params[2] = ctx->Pixel.ColorTableScale[2];
+ params[3] = ctx->Pixel.ColorTableScale[3];
+ return;
+ }
+ else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
+ params[0] = ctx->Pixel.ColorTableBias[0];
+ params[1] = ctx->Pixel.ColorTableBias[1];
+ params[2] = ctx->Pixel.ColorTableBias[2];
+ params[3] = ctx->Pixel.ColorTableBias[3];
+ return;
+ }
+ break;
+ case GL_PROXY_COLOR_TABLE:
+ table = &ctx->ProxyColorTable;
+ break;
+ case GL_POST_CONVOLUTION_COLOR_TABLE:
+ table = &ctx->PostConvolutionColorTable;
+ if (pname == GL_COLOR_TABLE_SCALE_SGI) {
+ params[0] = ctx->Pixel.PCCTscale[0];
+ params[1] = ctx->Pixel.PCCTscale[1];
+ params[2] = ctx->Pixel.PCCTscale[2];
+ params[3] = ctx->Pixel.PCCTscale[3];
+ return;
+ }
+ else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
+ params[0] = ctx->Pixel.PCCTbias[0];
+ params[1] = ctx->Pixel.PCCTbias[1];
+ params[2] = ctx->Pixel.PCCTbias[2];
+ params[3] = ctx->Pixel.PCCTbias[3];
+ return;
+ }
+ break;
+ case GL_PROXY_POST_CONVOLUTION_COLOR_TABLE:
+ table = &ctx->ProxyPostConvolutionColorTable;
+ break;
+ case GL_POST_COLOR_MATRIX_COLOR_TABLE:
+ table = &ctx->PostColorMatrixColorTable;
+ if (pname == GL_COLOR_TABLE_SCALE_SGI) {
+ params[0] = ctx->Pixel.PCMCTscale[0];
+ params[1] = ctx->Pixel.PCMCTscale[1];
+ params[2] = ctx->Pixel.PCMCTscale[2];
+ params[3] = ctx->Pixel.PCMCTscale[3];
+ return;
+ }
+ else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
+ params[0] = ctx->Pixel.PCMCTbias[0];
+ params[1] = ctx->Pixel.PCMCTbias[1];
+ params[2] = ctx->Pixel.PCMCTbias[2];
+ params[3] = ctx->Pixel.PCMCTbias[3];
+ return;
+ }
+ break;
+ case GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE:
+ table = &ctx->ProxyPostColorMatrixColorTable;
break;
default:
- gl_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameter(target)");
+ gl_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameterfv(target)");
return;
}
+ assert(table);
+
switch (pname) {
case GL_COLOR_TABLE_FORMAT:
- *params = palette->IntFormat;
+ *params = table->IntFormat;
break;
case GL_COLOR_TABLE_WIDTH:
- *params = palette->Size;
+ *params = table->Size;
break;
case GL_COLOR_TABLE_RED_SIZE:
- *params = 8;
+ *params = table->RedSize;
break;
case GL_COLOR_TABLE_GREEN_SIZE:
- *params = 8;
+ *params = table->GreenSize;
break;
case GL_COLOR_TABLE_BLUE_SIZE:
- *params = 8;
+ *params = table->BlueSize;
break;
case GL_COLOR_TABLE_ALPHA_SIZE:
- *params = 8;
+ *params = table->AlphaSize;
break;
case GL_COLOR_TABLE_LUMINANCE_SIZE:
- *params = 8;
+ *params = table->LuminanceSize;
break;
case GL_COLOR_TABLE_INTENSITY_SIZE:
- *params = 8;
+ *params = table->IntensitySize;
break;
default:
- gl_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameter" );
+ gl_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameterfv(pname)" );
return;
}
}
+
+void
+_mesa_GetColorTableParameteriv( GLenum target, GLenum pname, GLint *params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ struct gl_color_table *table = NULL;
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx, "glGetColorTableParameteriv");
+
+ switch (target) {
+ case GL_TEXTURE_1D:
+ table = &texUnit->CurrentD[1]->Palette;
+ break;
+ case GL_TEXTURE_2D:
+ table = &texUnit->CurrentD[2]->Palette;
+ break;
+ case GL_TEXTURE_3D:
+ table = &texUnit->CurrentD[3]->Palette;
+ break;
+ case GL_PROXY_TEXTURE_1D:
+ table = &ctx->Texture.Proxy1D->Palette;
+ break;
+ case GL_PROXY_TEXTURE_2D:
+ table = &ctx->Texture.Proxy2D->Palette;
+ break;
+ case GL_PROXY_TEXTURE_3D:
+ table = &ctx->Texture.Proxy3D->Palette;
+ break;
+ case GL_SHARED_TEXTURE_PALETTE_EXT:
+ table = &ctx->Texture.Palette;
+ break;
+ case GL_COLOR_TABLE:
+ table = &ctx->ColorTable;
+ if (pname == GL_COLOR_TABLE_SCALE_SGI) {
+ params[0] = (GLint) ctx->Pixel.ColorTableScale[0];
+ params[1] = (GLint) ctx->Pixel.ColorTableScale[1];
+ params[2] = (GLint) ctx->Pixel.ColorTableScale[2];
+ params[3] = (GLint) ctx->Pixel.ColorTableScale[3];
+ return;
+ }
+ else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
+ params[0] = (GLint) ctx->Pixel.ColorTableBias[0];
+ params[1] = (GLint) ctx->Pixel.ColorTableBias[1];
+ params[2] = (GLint) ctx->Pixel.ColorTableBias[2];
+ params[3] = (GLint) ctx->Pixel.ColorTableBias[3];
+ return;
+ }
+ break;
+ case GL_PROXY_COLOR_TABLE:
+ table = &ctx->ProxyColorTable;
+ break;
+ case GL_POST_CONVOLUTION_COLOR_TABLE:
+ table = &ctx->PostConvolutionColorTable;
+ if (pname == GL_COLOR_TABLE_SCALE_SGI) {
+ params[0] = (GLint) ctx->Pixel.PCCTscale[0];
+ params[1] = (GLint) ctx->Pixel.PCCTscale[1];
+ params[2] = (GLint) ctx->Pixel.PCCTscale[2];
+ params[3] = (GLint) ctx->Pixel.PCCTscale[3];
+ return;
+ }
+ else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
+ params[0] = (GLint) ctx->Pixel.PCCTbias[0];
+ params[1] = (GLint) ctx->Pixel.PCCTbias[1];
+ params[2] = (GLint) ctx->Pixel.PCCTbias[2];
+ params[3] = (GLint) ctx->Pixel.PCCTbias[3];
+ return;
+ }
+ break;
+ case GL_PROXY_POST_CONVOLUTION_COLOR_TABLE:
+ table = &ctx->ProxyPostConvolutionColorTable;
+ break;
+ case GL_POST_COLOR_MATRIX_COLOR_TABLE:
+ table = &ctx->PostColorMatrixColorTable;
+ if (pname == GL_COLOR_TABLE_SCALE_SGI) {
+ params[0] = (GLint) ctx->Pixel.PCMCTscale[0];
+ params[1] = (GLint) ctx->Pixel.PCMCTscale[1];
+ params[2] = (GLint) ctx->Pixel.PCMCTscale[2];
+ params[3] = (GLint) ctx->Pixel.PCMCTscale[3];
+ return;
+ }
+ else if (pname == GL_COLOR_TABLE_BIAS_SGI) {
+ params[0] = (GLint) ctx->Pixel.PCMCTbias[0];
+ params[1] = (GLint) ctx->Pixel.PCMCTbias[1];
+ params[2] = (GLint) ctx->Pixel.PCMCTbias[2];
+ params[3] = (GLint) ctx->Pixel.PCMCTbias[3];
+ return;
+ }
+ break;
+ case GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE:
+ table = &ctx->ProxyPostColorMatrixColorTable;
+ break;
+ default:
+ gl_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameteriv(target)");
+ return;
+ }
+
+ assert(table);
+
+ switch (pname) {
+ case GL_COLOR_TABLE_FORMAT:
+ *params = table->IntFormat;
+ break;
+ case GL_COLOR_TABLE_WIDTH:
+ *params = table->Size;
+ break;
+ case GL_COLOR_TABLE_RED_SIZE:
+ *params = table->RedSize;
+ break;
+ case GL_COLOR_TABLE_GREEN_SIZE:
+ *params = table->GreenSize;
+ break;
+ case GL_COLOR_TABLE_BLUE_SIZE:
+ *params = table->BlueSize;
+ break;
+ case GL_COLOR_TABLE_ALPHA_SIZE:
+ *params = table->AlphaSize;
+ break;
+ case GL_COLOR_TABLE_LUMINANCE_SIZE:
+ *params = table->LuminanceSize;
+ break;
+ case GL_COLOR_TABLE_INTENSITY_SIZE:
+ *params = table->IntensitySize;
+ break;
+ default:
+ gl_error(ctx, GL_INVALID_ENUM, "glGetColorTableParameteriv(pname)" );
+ return;
+ }
+}
diff --git a/xc/extras/Mesa/src/config.h b/xc/extras/Mesa/src/config.h
index 595f02830..3ff5e5f78 100644
--- a/xc/extras/Mesa/src/config.h
+++ b/xc/extras/Mesa/src/config.h
@@ -51,6 +51,9 @@
/* Maximum texture matrix stack depth: */
#define MAX_TEXTURE_STACK_DEPTH 10
+/* Maximum color matrix stack depth: */
+#define MAX_COLOR_STACK_DEPTH 4
+
/* Maximum attribute stack depth: */
#define MAX_ATTRIB_STACK_DEPTH 16
@@ -92,8 +95,8 @@
#define MAX_LINE_WIDTH 10.0
#define LINE_WIDTH_GRANULARITY 0.1
-/* Max texture palette size */
-#define MAX_TEXTURE_PALETTE_SIZE 256
+/* Max texture palette / color table size */
+#define MAX_COLOR_TABLE_SIZE 256
/* Number of texture levels */
#define MAX_TEXTURE_LEVELS 12
@@ -111,6 +114,16 @@
/* Subpixel precision for antialiasing, window coordinate snapping */
#define SUB_PIXEL_BITS 4
+/* Size of histogram tables */
+#define HISTOGRAM_TABLE_SIZE 256
+
+/* Max convolution filter sizes */
+#define MAX_CONVOLUTION_WIDTH 5
+#define MAX_CONVOLUTION_HEIGHT 5
+
+/* GL_ARB_texture_compression */
+#define MAX_COMPRESSED_TEXTURE_FORMATS 25
+
/*
@@ -125,26 +138,12 @@
/*
- * Bits per depth buffer value: 16 or 32
+ * Bits per depth buffer value: 16 or 32 (GLushort or GLuint)
+ * gl_create_visual() can select any depth in [0, 32].
*/
-#ifdef MESAD3D
- /* Mesa / Direct3D driver only */
- extern float g_DepthScale, g_MaxDepth;
-# define DEPTH_BITS 32
-# define DEPTH_SCALE g_DepthScale
-# define MAX_DEPTH g_MaxDepth
-#else
-# define DEPTH_BITS 16
-# if DEPTH_BITS==16
-# define MAX_DEPTH 0xffff
-# define DEPTH_SCALE 65535.0F
-# elif DEPTH_BITS==32
-# define MAX_DEPTH 0x3fffffff
-# define DEPTH_SCALE ((GLfloat) MAX_DEPTH)
-# else
-# error "illegal number of depth bits"
-# endif
-#endif
+#define DEFAULT_SOFTWARE_DEPTH_BITS 16
+#define DEFAULT_SOFTWARE_DEPTH_TYPE GLushort
+
/*
@@ -190,7 +189,7 @@
* VB_MAX vertices. (This only happens when mixed primitives are
* sharing the vb).
*/
-#define VB_MAX_CLIPPED_VERTS (2 * (6 + MAX_CLIP_PLANES))
+#define VB_MAX_CLIPPED_VERTS ((2 * (6 + MAX_CLIP_PLANES))+1)
#define VB_SIZE (VB_MAX + VB_MAX_CLIPPED_VERTS)
diff --git a/xc/extras/Mesa/src/context.c b/xc/extras/Mesa/src/context.c
index 48e92df60..0138ae6b3 100644
--- a/xc/extras/Mesa/src/context.c
+++ b/xc/extras/Mesa/src/context.c
@@ -31,6 +31,7 @@
#include "accum.h"
#include "alphabuf.h"
#include "clip.h"
+#include "colortab.h"
#include "context.h"
#include "cva.h"
#include "depth.h"
@@ -85,215 +86,110 @@ struct immediate *_mesa_CurrentInput = NULL;
#endif
-
-
/**********************************************************************/
-/***** Profiling functions *****/
+/***** GL Visual allocation/destruction *****/
/**********************************************************************/
-#ifdef PROFILE
-
-#include <sys/times.h>
-#include <sys/param.h>
-
/*
- * Return system time in seconds.
- * NOTE: this implementation may not be very portable!
+ * Allocate a new GLvisual object.
+ * Input: rgbFlag - GL_TRUE=RGB(A) mode, GL_FALSE=Color Index mode
+ * dbFlag - double buffering?
+ * stereoFlag - stereo buffer?
+ * depthBits - requested bits per depth buffer value
+ * Any value in [0, 32] is acceptable but the actual
+ * depth type will be GLushort or GLuint as needed.
+ * stencilBits - requested minimum bits per stencil buffer value
+ * accumBits - requested minimum bits per accum buffer component
+ * indexBits - number of bits per pixel if rgbFlag==GL_FALSE
+ * red/green/blue/alphaBits - number of bits per color component
+ * in frame buffer for RGB(A) mode.
+ * We always use 8 in core Mesa though.
+ * Return: pointer to new GLvisual or NULL if requested parameters can't
+ * be met.
*/
-GLdouble gl_time( void )
+GLvisual *
+_mesa_create_visual( GLboolean rgbFlag,
+ GLboolean dbFlag,
+ GLboolean stereoFlag,
+ GLint redBits,
+ GLint greenBits,
+ GLint blueBits,
+ GLint alphaBits,
+ GLint indexBits,
+ GLint depthBits,
+ GLint stencilBits,
+ GLint accumRedBits,
+ GLint accumGreenBits,
+ GLint accumBlueBits,
+ GLint accumAlphaBits,
+ GLint numSamples )
{
- static GLdouble prev_time = 0.0;
- static GLdouble time;
- struct tms tm;
- clock_t clk;
-
- clk = times(&tm);
-
-#ifdef CLK_TCK
- time = (double)clk / (double)CLK_TCK;
-#else
- time = (double)clk / (double)HZ;
-#endif
-
- if (time>prev_time) {
- prev_time = time;
- return time;
- }
- else {
- return prev_time;
+ GLvisual *vis = (GLvisual *) CALLOC( sizeof(GLvisual) );
+ if (vis) {
+ if (!_mesa_initialize_visual(vis, rgbFlag, dbFlag, stereoFlag,
+ redBits, greenBits, blueBits, alphaBits,
+ indexBits, depthBits, stencilBits,
+ accumRedBits, accumGreenBits,
+ accumBlueBits, accumAlphaBits,
+ numSamples )) {
+ FREE(vis);
+ return NULL;
+ }
}
+ return vis;
}
+
/*
- * Reset the timing/profiling counters
+ * Initialize the fields of the given GLvisual.
+ * Input: see _mesa_create_visual() above.
+ * Return: GL_TRUE = success
+ * GL_FALSE = failure.
*/
-static void init_timings( GLcontext *ctx )
+GLboolean
+_mesa_initialize_visual( GLvisual *vis,
+ GLboolean rgbFlag,
+ GLboolean dbFlag,
+ GLboolean stereoFlag,
+ GLint redBits,
+ GLint greenBits,
+ GLint blueBits,
+ GLint alphaBits,
+ GLint indexBits,
+ GLint depthBits,
+ GLint stencilBits,
+ GLint accumRedBits,
+ GLint accumGreenBits,
+ GLint accumBlueBits,
+ GLint accumAlphaBits,
+ GLint numSamples )
{
- ctx->BeginEndCount = 0;
- ctx->BeginEndTime = 0.0;
- ctx->VertexCount = 0;
- ctx->VertexTime = 0.0;
- ctx->PointCount = 0;
- ctx->PointTime = 0.0;
- ctx->LineCount = 0;
- ctx->LineTime = 0.0;
- ctx->PolygonCount = 0;
- ctx->PolygonTime = 0.0;
- ctx->ClearCount = 0;
- ctx->ClearTime = 0.0;
- ctx->SwapCount = 0;
- ctx->SwapTime = 0.0;
-}
+ assert(vis);
+ /* This is to catch bad values from device drivers not updated for
+ * Mesa 3.3. Some device drivers just passed 1. That's a REALLY
+ * bad value now (a 1-bit depth buffer!?!).
+ */
+ assert(depthBits == 0 || depthBits > 1);
-/*
- * Print the accumulated timing/profiling data.
- */
-static void print_timings( GLcontext *ctx )
-{
- GLdouble beginendrate;
- GLdouble vertexrate;
- GLdouble pointrate;
- GLdouble linerate;
- GLdouble polygonrate;
- GLdouble overhead;
- GLdouble clearrate;
- GLdouble swaprate;
- GLdouble avgvertices;
-
- if (ctx->BeginEndTime>0.0) {
- beginendrate = ctx->BeginEndCount / ctx->BeginEndTime;
- }
- else {
- beginendrate = 0.0;
- }
- if (ctx->VertexTime>0.0) {
- vertexrate = ctx->VertexCount / ctx->VertexTime;
- }
- else {
- vertexrate = 0.0;
- }
- if (ctx->PointTime>0.0) {
- pointrate = ctx->PointCount / ctx->PointTime;
- }
- else {
- pointrate = 0.0;
- }
- if (ctx->LineTime>0.0) {
- linerate = ctx->LineCount / ctx->LineTime;
- }
- else {
- linerate = 0.0;
- }
- if (ctx->PolygonTime>0.0) {
- polygonrate = ctx->PolygonCount / ctx->PolygonTime;
- }
- else {
- polygonrate = 0.0;
- }
- if (ctx->ClearTime>0.0) {
- clearrate = ctx->ClearCount / ctx->ClearTime;
- }
- else {
- clearrate = 0.0;
- }
- if (ctx->SwapTime>0.0) {
- swaprate = ctx->SwapCount / ctx->SwapTime;
- }
- else {
- swaprate = 0.0;
+ if (depthBits < 0 || depthBits > 32) {
+ return GL_FALSE;
}
-
- if (ctx->BeginEndCount>0) {
- avgvertices = (GLdouble) ctx->VertexCount / (GLdouble) ctx->BeginEndCount;
+ if (stencilBits < 0 || stencilBits > (GLint) (8 * sizeof(GLstencil))) {
+ return GL_FALSE;
}
- else {
- avgvertices = 0.0;
- }
-
- overhead = ctx->BeginEndTime - ctx->VertexTime - ctx->PointTime
- - ctx->LineTime - ctx->PolygonTime;
-
-
- printf(" Count Time (s) Rate (/s) \n");
- printf("--------------------------------------------------------\n");
- printf("glBegin/glEnd %7d %8.3f %10.3f\n",
- ctx->BeginEndCount, ctx->BeginEndTime, beginendrate);
- printf(" vertexes transformed %7d %8.3f %10.3f\n",
- ctx->VertexCount, ctx->VertexTime, vertexrate );
- printf(" points rasterized %7d %8.3f %10.3f\n",
- ctx->PointCount, ctx->PointTime, pointrate );
- printf(" lines rasterized %7d %8.3f %10.3f\n",
- ctx->LineCount, ctx->LineTime, linerate );
- printf(" polygons rasterized %7d %8.3f %10.3f\n",
- ctx->PolygonCount, ctx->PolygonTime, polygonrate );
- printf(" overhead %8.3f\n", overhead );
- printf("glClear %7d %8.3f %10.3f\n",
- ctx->ClearCount, ctx->ClearTime, clearrate );
- printf("SwapBuffers %7d %8.3f %10.3f\n",
- ctx->SwapCount, ctx->SwapTime, swaprate );
- printf("\n");
-
- printf("Average number of vertices per begin/end: %8.3f\n", avgvertices );
-}
-#endif
-
-
-
-
-
-/**********************************************************************/
-/***** GL Visual allocation/destruction *****/
-/**********************************************************************/
-
-
-/*
- * Allocate a new GLvisual object.
- * Input: rgbFlag - GL_TRUE=RGB(A) mode, GL_FALSE=Color Index mode
- * alphaFlag - alloc software alpha buffers?
- * dbFlag - double buffering?
- * stereoFlag - stereo buffer?
- * depthFits - requested minimum bits per depth buffer value
- * stencilFits - requested minimum bits per stencil buffer value
- * accumFits - requested minimum bits per accum buffer component
- * indexFits - number of bits per pixel if rgbFlag==GL_FALSE
- * red/green/blue/alphaFits - number of bits per color component
- * in frame buffer for RGB(A) mode.
- * Return: pointer to new GLvisual or NULL if requested parameters can't
- * be met.
- */
-GLvisual *gl_create_visual( GLboolean rgbFlag,
- GLboolean alphaFlag,
- GLboolean dbFlag,
- GLboolean stereoFlag,
- GLint depthBits,
- GLint stencilBits,
- GLint accumBits,
- GLint indexBits,
- GLint redBits,
- GLint greenBits,
- GLint blueBits,
- GLint alphaBits )
-{
- GLvisual *vis;
-
- if (depthBits > (GLint) (8*sizeof(GLdepth))) {
- /* can't meet depth buffer requirements */
- return NULL;
+ if (accumRedBits < 0 || accumRedBits > (GLint) (8 * sizeof(GLaccum))) {
+ return GL_FALSE;
}
- if (stencilBits > (GLint) (8*sizeof(GLstencil))) {
- /* can't meet stencil buffer requirements */
- return NULL;
+ if (accumGreenBits < 0 || accumGreenBits > (GLint) (8 * sizeof(GLaccum))) {
+ return GL_FALSE;
}
- if (accumBits > (GLint) (8*sizeof(GLaccum))) {
- /* can't meet accum buffer requirements */
- return NULL;
+ if (accumBlueBits < 0 || accumBlueBits > (GLint) (8 * sizeof(GLaccum))) {
+ return GL_FALSE;
}
-
- vis = (GLvisual *) CALLOC( sizeof(GLvisual) );
- if (!vis) {
- return NULL;
+ if (accumAlphaBits < 0 || accumAlphaBits > (GLint) (8 * sizeof(GLaccum))) {
+ return GL_FALSE;
}
vis->RGBAflag = rgbFlag;
@@ -302,23 +198,75 @@ GLvisual *gl_create_visual( GLboolean rgbFlag,
vis->RedBits = redBits;
vis->GreenBits = greenBits;
vis->BlueBits = blueBits;
- vis->AlphaBits = alphaFlag ? 8*sizeof(GLubyte) : alphaBits;
+ vis->AlphaBits = alphaBits;
+
+ vis->IndexBits = indexBits;
+ vis->DepthBits = depthBits;
+ vis->AccumRedBits = (accumRedBits > 0) ? (8 * sizeof(GLaccum)) : 0;
+ vis->AccumGreenBits = (accumGreenBits > 0) ? (8 * sizeof(GLaccum)) : 0;
+ vis->AccumBlueBits = (accumBlueBits > 0) ? (8 * sizeof(GLaccum)) : 0;
+ vis->AccumAlphaBits = (accumAlphaBits > 0) ? (8 * sizeof(GLaccum)) : 0;
+ vis->StencilBits = (stencilBits > 0) ? (8 * sizeof(GLstencil)) : 0;
+
+ if (depthBits == 0) {
+ /* Special case. Even if we don't have a depth buffer we need
+ * good values for DepthMax for Z vertex transformation purposes.
+ */
+ vis->DepthMax = 1;
+ vis->DepthMaxF = 1.0F;
+ }
+ else if (depthBits < 32) {
+ vis->DepthMax = (1 << depthBits) - 1;
+ vis->DepthMaxF = (GLfloat) vis->DepthMax;
+ }
+ else {
+ /* Special case since shift values greater than or equal to the
+ * number of bits in the left hand expression's type are
+ * undefined.
+ */
+ vis->DepthMax = 0xffffffff;
+ vis->DepthMaxF = (GLfloat) vis->DepthMax;
+ }
- vis->IndexBits = indexBits;
- vis->DepthBits = (depthBits>0) ? 8*sizeof(GLdepth) : 0;
- vis->AccumBits = (accumBits>0) ? 8*sizeof(GLaccum) : 0;
- vis->StencilBits = (stencilBits>0) ? 8*sizeof(GLstencil) : 0;
+ return GL_TRUE;
+}
- vis->SoftwareAlpha = alphaFlag;
- return vis;
+/* This function should no longer be used. Use _mesa_create_visual() instead */
+GLvisual *
+gl_create_visual( GLboolean rgbFlag,
+ GLboolean alphaFlag,
+ GLboolean dbFlag,
+ GLboolean stereoFlag,
+ GLint depthBits,
+ GLint stencilBits,
+ GLint accumBits,
+ GLint indexBits,
+ GLint redBits,
+ GLint greenBits,
+ GLint blueBits,
+ GLint alphaBits )
+{
+ (void) alphaFlag;
+ return _mesa_create_visual(rgbFlag, dbFlag, stereoFlag,
+ redBits, greenBits, blueBits, alphaBits,
+ indexBits, depthBits, stencilBits,
+ accumBits, accumBits, accumBits, accumBits, 0);
}
+void
+_mesa_destroy_visual( GLvisual *vis )
+{
+ FREE(vis);
+}
-void gl_destroy_visual( GLvisual *vis )
+
+/* obsolete */
+void
+gl_destroy_visual( GLvisual *vis )
{
- FREE( vis );
+ _mesa_destroy_visual(vis);
}
@@ -340,18 +288,38 @@ void gl_destroy_visual( GLvisual *vis )
* Return: pointer to new GLframebuffer struct or NULL if error.
*/
-GLframebuffer *gl_create_framebuffer( GLvisual *visual,
- GLboolean softwareDepth,
- GLboolean softwareStencil,
- GLboolean softwareAccum,
- GLboolean softwareAlpha )
+GLframebuffer *
+gl_create_framebuffer( GLvisual *visual,
+ GLboolean softwareDepth,
+ GLboolean softwareStencil,
+ GLboolean softwareAccum,
+ GLboolean softwareAlpha )
{
- GLframebuffer *buffer;
-
- buffer = CALLOC_STRUCT(gl_frame_buffer);
- if (!buffer) {
- return NULL;
+ GLframebuffer *buffer = CALLOC_STRUCT(gl_frame_buffer);
+ assert(visual);
+ if (buffer) {
+ _mesa_initialize_framebuffer(buffer, visual,
+ softwareDepth, softwareStencil,
+ softwareAccum, softwareAlpha );
}
+ return buffer;
+}
+
+
+/*
+ * Initialize a GLframebuffer object.
+ * Input: See gl_create_framebuffer() above.
+ */
+void
+_mesa_initialize_framebuffer( GLframebuffer *buffer,
+ GLvisual *visual,
+ GLboolean softwareDepth,
+ GLboolean softwareStencil,
+ GLboolean softwareAccum,
+ GLboolean softwareAlpha )
+{
+ assert(buffer);
+ assert(visual);
/* sanity checks */
if (softwareDepth ) {
@@ -362,7 +330,9 @@ GLframebuffer *gl_create_framebuffer( GLvisual *visual,
}
if (softwareAccum) {
assert(visual->RGBAflag);
- assert(visual->AccumBits > 0);
+ assert(visual->AccumRedBits > 0);
+ assert(visual->AccumGreenBits > 0);
+ assert(visual->AccumBlueBits > 0);
}
if (softwareAlpha) {
assert(visual->RGBAflag);
@@ -374,20 +344,18 @@ GLframebuffer *gl_create_framebuffer( GLvisual *visual,
buffer->UseSoftwareStencilBuffer = softwareStencil;
buffer->UseSoftwareAccumBuffer = softwareAccum;
buffer->UseSoftwareAlphaBuffers = softwareAlpha;
-
- return buffer;
}
-
/*
* Free a framebuffer struct and its buffers.
*/
-void gl_destroy_framebuffer( GLframebuffer *buffer )
+void
+gl_destroy_framebuffer( GLframebuffer *buffer )
{
if (buffer) {
- if (buffer->Depth) {
- FREE( buffer->Depth );
+ if (buffer->DepthBuffer) {
+ FREE( buffer->DepthBuffer );
}
if (buffer->Accum) {
FREE( buffer->Accum );
@@ -424,7 +392,8 @@ _glthread_DECLARE_STATIC_MUTEX(OneTimeLock);
/*
* This function just calls all the various one-time-init functions in Mesa.
*/
-static void one_time_init( void )
+static void
+one_time_init( void )
{
static GLboolean alreadyCalled = GL_FALSE;
_glthread_LOCK_MUTEX(OneTimeLock);
@@ -440,7 +409,7 @@ static void one_time_init( void )
gl_init_clip();
gl_init_eval();
_mesa_init_fog();
- gl_init_math();
+ _mesa_init_math();
gl_init_lists();
gl_init_shade();
gl_init_texture();
@@ -471,7 +440,8 @@ static void one_time_init( void )
/*
* Allocate and initialize a shared context state structure.
*/
-static struct gl_shared_state *alloc_shared_state( void )
+static struct gl_shared_state *
+alloc_shared_state( void )
{
GLuint d;
struct gl_shared_state *ss;
@@ -496,6 +466,14 @@ static struct gl_shared_state *alloc_shared_state( void )
ss->DefaultD[d]->RefCount++; /* don't free if not in use */
}
+ ss->DefaultCubeMap = gl_alloc_texture_object(ss, 0, 6);
+ if (!ss->DefaultCubeMap) {
+ outOfMemory = GL_TRUE;
+ }
+ else {
+ ss->DefaultCubeMap->RefCount++;
+ }
+
if (!ss->DisplayList || !ss->TexObjects || outOfMemory) {
/* Ran out of memory at some point. Free everything and return NULL */
if (ss->DisplayList)
@@ -508,6 +486,8 @@ static struct gl_shared_state *alloc_shared_state( void )
gl_free_texture_object(ss, ss->DefaultD[2]);
if (ss->DefaultD[3])
gl_free_texture_object(ss, ss->DefaultD[3]);
+ if (ss->DefaultCubeMap)
+ gl_free_texture_object(ss, ss->DefaultCubeMap);
FREE(ss);
return NULL;
}
@@ -520,7 +500,8 @@ static struct gl_shared_state *alloc_shared_state( void )
/*
* Deallocate a shared state context and all children structures.
*/
-static void free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
+static void
+free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
{
/* Free display lists */
while (1) {
@@ -553,7 +534,8 @@ static void free_shared_state( GLcontext *ctx, struct gl_shared_state *ss )
* Initialize the nth light. Note that the defaults for light 0 are
* different than the other lights.
*/
-static void init_light( struct gl_light *l, GLuint n )
+static void
+init_light( struct gl_light *l, GLuint n )
{
make_empty_list( l );
@@ -580,7 +562,8 @@ static void init_light( struct gl_light *l, GLuint n )
-static void init_lightmodel( struct gl_lightmodel *lm )
+static void
+init_lightmodel( struct gl_lightmodel *lm )
{
ASSIGN_4V( lm->Ambient, 0.2, 0.2, 0.2, 1.0 );
lm->LocalViewer = GL_FALSE;
@@ -589,7 +572,8 @@ static void init_lightmodel( struct gl_lightmodel *lm )
}
-static void init_material( struct gl_material *m )
+static void
+init_material( struct gl_material *m )
{
ASSIGN_4V( m->Ambient, 0.2, 0.2, 0.2, 1.0 );
ASSIGN_4V( m->Diffuse, 0.8, 0.8, 0.8, 1.0 );
@@ -603,7 +587,8 @@ static void init_material( struct gl_material *m )
-static void init_texture_unit( GLcontext *ctx, GLuint unit )
+static void
+init_texture_unit( GLcontext *ctx, GLuint unit )
{
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
@@ -627,10 +612,12 @@ static void init_texture_unit( GLcontext *ctx, GLuint unit )
texUnit->CurrentD[1] = ctx->Shared->DefaultD[1];
texUnit->CurrentD[2] = ctx->Shared->DefaultD[2];
texUnit->CurrentD[3] = ctx->Shared->DefaultD[3];
+ texUnit->CurrentCubeMap = ctx->Shared->DefaultCubeMap;
}
-static void init_fallback_arrays( GLcontext *ctx )
+static void
+init_fallback_arrays( GLcontext *ctx )
{
struct gl_client_array *cl;
GLuint i;
@@ -680,7 +667,8 @@ static void init_fallback_arrays( GLcontext *ctx )
/* Initialize a 1-D evaluator map */
-static void init_1d_map( struct gl_1d_map *map, int n, const float *initial )
+static void
+init_1d_map( struct gl_1d_map *map, int n, const float *initial )
{
map->Order = 1;
map->u1 = 0.0;
@@ -695,7 +683,8 @@ static void init_1d_map( struct gl_1d_map *map, int n, const float *initial )
/* Initialize a 2-D evaluator map */
-static void init_2d_map( struct gl_2d_map *map, int n, const float *initial )
+static void
+init_2d_map( struct gl_2d_map *map, int n, const float *initial )
{
map->Uorder = 1;
map->Vorder = 1;
@@ -712,22 +701,11 @@ static void init_2d_map( struct gl_2d_map *map, int n, const float *initial )
}
-static void init_color_table( struct gl_color_table *p )
-{
- p->Table[0] = 255;
- p->Table[1] = 255;
- p->Table[2] = 255;
- p->Table[3] = 255;
- p->Size = 1;
- p->IntFormat = GL_RGBA;
- p->Format = GL_RGBA;
-}
-
-
/*
* Initialize the attribute groups in a GLcontext.
*/
-static void init_attrib_groups( GLcontext *ctx )
+static void
+init_attrib_groups( GLcontext *ctx )
{
GLuint i, j;
@@ -736,6 +714,7 @@ static void init_attrib_groups( GLcontext *ctx )
/* Constants, may be overriden by device drivers */
ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
ctx->Const.MaxTextureSize = 1 << (MAX_TEXTURE_LEVELS - 1);
+ ctx->Const.MaxCubeTextureSize = ctx->Const.MaxTextureSize;
ctx->Const.MaxTextureUnits = MAX_TEXTURE_UNITS;
ctx->Const.MaxArrayLockSize = MAX_ARRAY_LOCK_SIZE;
ctx->Const.SubPixelBits = SUB_PIXEL_BITS;
@@ -750,13 +729,17 @@ static void init_attrib_groups( GLcontext *ctx )
ctx->Const.MaxLineWidthAA = MAX_LINE_WIDTH;
ctx->Const.LineWidthGranularity = LINE_WIDTH_GRANULARITY;
ctx->Const.NumAuxBuffers = NUM_AUX_BUFFERS;
+ ctx->Const.MaxColorTableSize = MAX_COLOR_TABLE_SIZE;
+ ctx->Const.MaxConvolutionWidth = MAX_CONVOLUTION_WIDTH;
+ ctx->Const.MaxConvolutionHeight = MAX_CONVOLUTION_HEIGHT;
+ ctx->Const.NumCompressedTextureFormats = 0;
/* Modelview matrix */
gl_matrix_ctr( &ctx->ModelView );
gl_matrix_alloc_inv( &ctx->ModelView );
ctx->ModelViewStackDepth = 0;
- for (i = 0 ; i < MAX_MODELVIEW_STACK_DEPTH ; i++) {
+ for (i = 0; i < MAX_MODELVIEW_STACK_DEPTH - 1; i++) {
gl_matrix_ctr( &ctx->ModelViewStack[i] );
gl_matrix_alloc_inv( &ctx->ModelViewStack[i] );
}
@@ -773,7 +756,7 @@ static void init_attrib_groups( GLcontext *ctx )
ctx->NearFarStack[0][0] = 1.0; /* These values seem weird by make */
ctx->NearFarStack[0][1] = 0.0; /* sense mathematically. */
- for (i = 0 ; i < MAX_PROJECTION_STACK_DEPTH ; i++) {
+ for (i = 0; i < MAX_PROJECTION_STACK_DEPTH - 1; i++) {
gl_matrix_ctr( &ctx->ProjectionStack[i] );
gl_matrix_alloc_inv( &ctx->ProjectionStack[i] );
}
@@ -782,11 +765,18 @@ static void init_attrib_groups( GLcontext *ctx )
for (i=0; i<MAX_TEXTURE_UNITS; i++) {
gl_matrix_ctr( &ctx->TextureMatrix[i] );
ctx->TextureStackDepth[i] = 0;
- for (j = 0 ; j < MAX_TEXTURE_STACK_DEPTH ; j++) {
+ for (j = 0; j < MAX_TEXTURE_STACK_DEPTH - 1; j++) {
ctx->TextureStack[i][j].inv = 0;
}
}
+ /* Color matrix */
+ gl_matrix_ctr(&ctx->ColorMatrix);
+ ctx->ColorStackDepth = 0;
+ for (j = 0; j < MAX_COLOR_STACK_DEPTH - 1; j++) {
+ gl_matrix_ctr(&ctx->ColorStack[j]);
+ }
+
/* Accumulate buffer group */
ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 );
@@ -845,6 +835,7 @@ static void init_attrib_groups( GLcontext *ctx )
ctx->Depth.Clear = 1.0;
ctx->Depth.Func = GL_LESS;
ctx->Depth.Mask = GL_TRUE;
+ ctx->Depth.OcclusionTest = GL_FALSE;
/* Evaluators group */
ctx->Eval.Map1Color4 = GL_FALSE;
@@ -920,11 +911,38 @@ static void init_attrib_groups( GLcontext *ctx )
ctx->Hint.LineSmooth = GL_DONT_CARE;
ctx->Hint.PolygonSmooth = GL_DONT_CARE;
ctx->Hint.Fog = GL_DONT_CARE;
-
ctx->Hint.AllowDrawWin = GL_TRUE;
- ctx->Hint.AllowDrawSpn = GL_TRUE;
+ ctx->Hint.AllowDrawFrg = GL_TRUE;
ctx->Hint.AllowDrawMem = GL_TRUE;
ctx->Hint.StrictLighting = GL_TRUE;
+ ctx->Hint.ClipVolumeClipping = GL_DONT_CARE;
+ ctx->Hint.TextureCompression = GL_DONT_CARE;
+
+ /* Histogram group */
+ ctx->Histogram.Width = 0;
+ ctx->Histogram.Format = GL_RGBA;
+ ctx->Histogram.Sink = GL_FALSE;
+ ctx->Histogram.RedSize = 0xffffffff;
+ ctx->Histogram.GreenSize = 0xffffffff;
+ ctx->Histogram.BlueSize = 0xffffffff;
+ ctx->Histogram.AlphaSize = 0xffffffff;
+ ctx->Histogram.LuminanceSize = 0xffffffff;
+ for (i = 0; i < HISTOGRAM_TABLE_SIZE; i++) {
+ ctx->Histogram.Count[i][0] = 0;
+ ctx->Histogram.Count[i][1] = 0;
+ ctx->Histogram.Count[i][2] = 0;
+ ctx->Histogram.Count[i][3] = 0;
+ }
+
+ /* Min/Max group */
+ ctx->MinMax.Format = GL_RGBA;
+ ctx->MinMax.Sink = GL_FALSE;
+ ctx->MinMax.Min[RCOMP] = 1000; ctx->MinMax.Max[RCOMP] = -1000;
+ ctx->MinMax.Min[GCOMP] = 1000; ctx->MinMax.Max[GCOMP] = -1000;
+ ctx->MinMax.Min[BCOMP] = 1000; ctx->MinMax.Max[BCOMP] = -1000;
+ ctx->MinMax.Min[ACOMP] = 1000; ctx->MinMax.Max[ACOMP] = -1000;
+
+
/* Pipeline */
gl_pipeline_init( ctx );
@@ -1022,6 +1040,29 @@ static void init_attrib_groups( GLcontext *ctx )
ctx->Pixel.MapGtoG[0] = 0.0;
ctx->Pixel.MapBtoB[0] = 0.0;
ctx->Pixel.MapAtoA[0] = 0.0;
+ ctx->Pixel.HistogramEnabled = GL_FALSE;
+ ctx->Pixel.MinMaxEnabled = GL_FALSE;
+ ctx->Pixel.PixelTextureEnabled = GL_FALSE;
+ ctx->Pixel.FragmentRgbSource = GL_PIXEL_GROUP_COLOR_SGIS;
+ ctx->Pixel.FragmentAlphaSource = GL_PIXEL_GROUP_COLOR_SGIS;
+ ASSIGN_4V(ctx->Pixel.PostColorMatrixScale, 1.0, 1.0, 1.0, 1.0);
+ ASSIGN_4V(ctx->Pixel.PostColorMatrixBias, 0.0, 0.0, 0.0, 0.0);
+ ASSIGN_4V(ctx->Pixel.ColorTableScale, 1.0, 1.0, 1.0, 1.0);
+ ASSIGN_4V(ctx->Pixel.ColorTableBias, 0.0, 0.0, 0.0, 0.0);
+ ctx->Pixel.ColorTableEnabled = GL_FALSE;
+ ctx->Pixel.PostConvolutionColorTableEnabled = GL_FALSE;
+ ctx->Pixel.PostColorMatrixColorTableEnabled = GL_FALSE;
+ ctx->Pixel.Convolution1DEnabled = GL_FALSE;
+ ctx->Pixel.Convolution2DEnabled = GL_FALSE;
+ ctx->Pixel.Separable2DEnabled = GL_FALSE;
+ for (i = 0; i < 3; i++) {
+ ASSIGN_4V(ctx->Pixel.ConvolutionBorderColor[i], 0.0, 0.0, 0.0, 0.0);
+ ctx->Pixel.ConvolutionBorderMode[i] = GL_REDUCE;
+ ASSIGN_4V(ctx->Pixel.ConvolutionFilterScale[i], 1.0, 1.0, 1.0, 1.0);
+ ASSIGN_4V(ctx->Pixel.ConvolutionFilterBias[i], 0.0, 0.0, 0.0, 0.0);
+ }
+ ASSIGN_4V(ctx->Pixel.PostConvolutionScale, 1.0, 1.0, 1.0, 1.0);
+ ASSIGN_4V(ctx->Pixel.PostConvolutionBias, 0.0, 0.0, 0.0, 0.0);
/* Point group */
ctx->Point.SmoothFlag = GL_FALSE;
@@ -1077,7 +1118,7 @@ static void init_attrib_groups( GLcontext *ctx )
ctx->Texture.Enabled = 0;
for (i=0; i<MAX_TEXTURE_UNITS; i++)
init_texture_unit( ctx, i );
- init_color_table(&ctx->Texture.Palette);
+ _mesa_init_colortable(&ctx->Texture.Palette);
/* Transformation group */
ctx->Transform.MatrixMode = GL_MODELVIEW;
@@ -1100,8 +1141,8 @@ static void init_attrib_groups( GLcontext *ctx )
#define Sz 10
#define Tz 14
- ctx->Viewport.WindowMap.m[Sz] = 0.5 * DEPTH_SCALE;
- ctx->Viewport.WindowMap.m[Tz] = 0.5 * DEPTH_SCALE;
+ ctx->Viewport.WindowMap.m[Sz] = 0.5 * ctx->Visual->DepthMaxF;
+ ctx->Viewport.WindowMap.m[Tz] = 0.5 * ctx->Visual->DepthMaxF;
#undef Sz
#undef Tz
@@ -1185,6 +1226,23 @@ static void init_attrib_groups( GLcontext *ctx )
ctx->AttribStackDepth = 0;
ctx->ClientAttribStackDepth = 0;
+ /* Display list */
+ ctx->CallDepth = 0;
+ ctx->ExecuteFlag = GL_TRUE;
+ ctx->CompileFlag = GL_FALSE;
+ ctx->CurrentListPtr = NULL;
+ ctx->CurrentBlock = NULL;
+ ctx->CurrentListNum = 0;
+ ctx->CurrentPos = 0;
+
+ /* Color tables */
+ _mesa_init_colortable(&ctx->ColorTable);
+ _mesa_init_colortable(&ctx->ProxyColorTable);
+ _mesa_init_colortable(&ctx->PostConvolutionColorTable);
+ _mesa_init_colortable(&ctx->ProxyPostConvolutionColorTable);
+ _mesa_init_colortable(&ctx->PostColorMatrixColorTable);
+ _mesa_init_colortable(&ctx->ProxyPostColorMatrixColorTable);
+
/* Miscellaneous */
ctx->NewState = NEW_ALL;
ctx->RenderMode = GL_RENDER;
@@ -1196,18 +1254,11 @@ static void init_attrib_groups( GLcontext *ctx )
ctx->NeedEyeNormals = GL_FALSE;
ctx->vb_proj_matrix = &ctx->ModelProjectMatrix;
- /* Display list */
- ctx->CallDepth = 0;
- ctx->ExecuteFlag = GL_TRUE;
- ctx->CompileFlag = GL_FALSE;
- ctx->CurrentListPtr = NULL;
- ctx->CurrentBlock = NULL;
- ctx->CurrentListNum = 0;
- ctx->CurrentPos = 0;
-
ctx->ErrorValue = (GLenum) GL_NO_ERROR;
ctx->CatchSignals = GL_TRUE;
+ ctx->OcclusionResult = GL_FALSE;
+ ctx->OcclusionResultSaved = GL_FALSE;
/* For debug/development only */
ctx->NoRaster = getenv("MESA_NO_RASTER") ? GL_TRUE : GL_FALSE;
@@ -1231,7 +1282,8 @@ static void init_attrib_groups( GLcontext *ctx )
* the allocations clean up and return GL_FALSE.
* Return: GL_TRUE=success, GL_FALSE=failure
*/
-static GLboolean alloc_proxy_textures( GLcontext *ctx )
+static GLboolean
+alloc_proxy_textures( GLcontext *ctx )
{
GLboolean out_of_memory;
GLint i;
@@ -1256,9 +1308,9 @@ static GLboolean alloc_proxy_textures( GLcontext *ctx )
out_of_memory = GL_FALSE;
for (i=0;i<MAX_TEXTURE_LEVELS;i++) {
- ctx->Texture.Proxy1D->Image[i] = gl_alloc_texture_image();
- ctx->Texture.Proxy2D->Image[i] = gl_alloc_texture_image();
- ctx->Texture.Proxy3D->Image[i] = gl_alloc_texture_image();
+ ctx->Texture.Proxy1D->Image[i] = _mesa_alloc_texture_image();
+ ctx->Texture.Proxy2D->Image[i] = _mesa_alloc_texture_image();
+ ctx->Texture.Proxy3D->Image[i] = _mesa_alloc_texture_image();
if (!ctx->Texture.Proxy1D->Image[i]
|| !ctx->Texture.Proxy2D->Image[i]
|| !ctx->Texture.Proxy3D->Image[i]) {
@@ -1268,13 +1320,13 @@ static GLboolean alloc_proxy_textures( GLcontext *ctx )
if (out_of_memory) {
for (i=0;i<MAX_TEXTURE_LEVELS;i++) {
if (ctx->Texture.Proxy1D->Image[i]) {
- gl_free_texture_image(ctx->Texture.Proxy1D->Image[i]);
+ _mesa_free_texture_image(ctx->Texture.Proxy1D->Image[i]);
}
if (ctx->Texture.Proxy2D->Image[i]) {
- gl_free_texture_image(ctx->Texture.Proxy2D->Image[i]);
+ _mesa_free_texture_image(ctx->Texture.Proxy2D->Image[i]);
}
if (ctx->Texture.Proxy3D->Image[i]) {
- gl_free_texture_image(ctx->Texture.Proxy3D->Image[i]);
+ _mesa_free_texture_image(ctx->Texture.Proxy3D->Image[i]);
}
}
gl_free_texture_object(NULL, ctx->Texture.Proxy1D);
@@ -1292,12 +1344,15 @@ static GLboolean alloc_proxy_textures( GLcontext *ctx )
/*
* Initialize a GLcontext struct.
*/
-GLboolean gl_initialize_context_data( GLcontext *ctx,
- GLvisual *visual,
- GLcontext *share_list,
- void *driver_ctx,
- GLboolean direct )
+GLboolean
+_mesa_initialize_context( GLcontext *ctx,
+ GLvisual *visual,
+ GLcontext *share_list,
+ void *driver_ctx,
+ GLboolean direct )
{
+ GLuint dispatchSize;
+
(void) direct; /* not used */
/* misc one-time initializations */
@@ -1360,10 +1415,6 @@ GLboolean gl_initialize_context_data( GLcontext *ctx,
ctx->Pixel.DriverReadBuffer = GL_FRONT_LEFT;
}
-#ifdef PROFILE
- init_timings( ctx );
-#endif
-
if (!alloc_proxy_textures(ctx)) {
free_shared_state(ctx, ctx->Shared);
FREE(ctx->VB);
@@ -1372,9 +1423,27 @@ GLboolean gl_initialize_context_data( GLcontext *ctx,
return GL_FALSE;
}
+ /* register the most recent extension functions with libGL */
+ _glapi_add_entrypoint("glTbufferMask3DFX", 553);
+ _glapi_add_entrypoint("glCompressedTexImage3DARB", 554);
+ _glapi_add_entrypoint("glCompressedTexImage2DARB", 555);
+ _glapi_add_entrypoint("glCompressedTexImage1DARB", 556);
+ _glapi_add_entrypoint("glCompressedTexSubImage3DARB", 557);
+ _glapi_add_entrypoint("glCompressedTexSubImage2DARB", 558);
+ _glapi_add_entrypoint("glCompressedTexSubImage1DARB", 559);
+ _glapi_add_entrypoint("glGetCompressedTexImageARB", 560);
+
+ /* Find the larger of Mesa's dispatch table and libGL's dispatch table.
+ * In practice, this'll be the same for stand-alone Mesa. But for DRI
+ * Mesa we do this to accomodate different versions of libGL and various
+ * DRI drivers.
+ */
+ dispatchSize = MAX2(_glapi_get_dispatch_table_size(),
+ sizeof(struct _glapi_table) / sizeof(void *));
+
/* setup API dispatch tables */
- ctx->Exec = CALLOC(_glapi_get_dispatch_table_size() * sizeof(void *));
- ctx->Save = CALLOC(_glapi_get_dispatch_table_size() * sizeof(void *));
+ ctx->Exec = (struct _glapi_table *) CALLOC(dispatchSize * sizeof(void*));
+ ctx->Save = (struct _glapi_table *) CALLOC(dispatchSize * sizeof(void*));
if (!ctx->Exec || !ctx->Save) {
free_shared_state(ctx, ctx->Shared);
FREE(ctx->VB);
@@ -1383,8 +1452,8 @@ GLboolean gl_initialize_context_data( GLcontext *ctx,
FREE(ctx->Exec);
FREE(ctx);
}
- _mesa_init_exec_table( ctx->Exec );
- _mesa_init_dlist_table( ctx->Save );
+ _mesa_init_exec_table(ctx->Exec, dispatchSize);
+ _mesa_init_dlist_table(ctx->Save, dispatchSize);
ctx->CurrentDispatch = ctx->Exec;
return GL_TRUE;
@@ -1399,18 +1468,18 @@ GLboolean gl_initialize_context_data( GLcontext *ctx,
* driver_ctx - pointer to device driver's context state struct
* Return: pointer to a new gl_context struct or NULL if error.
*/
-GLcontext *gl_create_context( GLvisual *visual,
- GLcontext *share_list,
- void *driver_ctx,
- GLboolean direct )
+GLcontext *
+gl_create_context( GLvisual *visual,
+ GLcontext *share_list,
+ void *driver_ctx,
+ GLboolean direct )
{
GLcontext *ctx = (GLcontext *) CALLOC( sizeof(GLcontext) );
if (!ctx) {
return NULL;
}
- if (gl_initialize_context_data(ctx, visual, share_list,
- driver_ctx, direct)) {
+ if (_mesa_initialize_context(ctx, visual, share_list, driver_ctx, direct)) {
return ctx;
}
else {
@@ -1425,34 +1494,35 @@ GLcontext *gl_create_context( GLvisual *visual,
* Free the data associated with the given context.
* But don't free() the GLcontext struct itself!
*/
-void gl_free_context_data( GLcontext *ctx )
+void
+gl_free_context_data( GLcontext *ctx )
{
- GLuint i;
struct gl_shine_tab *s, *tmps;
+ GLuint i, j;
/* if we're destroying the current context, unbind it first */
if (ctx == gl_get_current_context()) {
gl_make_current(NULL, NULL);
}
-#ifdef PROFILE
- if (getenv("MESA_PROFILE")) {
- print_timings( ctx );
- }
-#endif
-
gl_matrix_dtr( &ctx->ModelView );
- for (i = 0 ; i < MAX_MODELVIEW_STACK_DEPTH ; i++) {
+ for (i = 0; i < MAX_MODELVIEW_STACK_DEPTH - 1; i++) {
gl_matrix_dtr( &ctx->ModelViewStack[i] );
}
gl_matrix_dtr( &ctx->ProjectionMatrix );
- for (i = 0 ; i < MAX_PROJECTION_STACK_DEPTH ; i++) {
+ for (i = 0; i < MAX_PROJECTION_STACK_DEPTH - 1; i++) {
gl_matrix_dtr( &ctx->ProjectionStack[i] );
}
+ for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
+ gl_matrix_dtr( &ctx->TextureMatrix[i] );
+ for (j = 0; j < MAX_TEXTURE_STACK_DEPTH - 1; j++) {
+ gl_matrix_dtr( &ctx->TextureStack[i][j] );
+ }
+ }
FREE( ctx->PB );
- if(ctx->input != ctx->VB->IM)
+ if (ctx->input != ctx->VB->IM)
gl_immediate_free( ctx->input );
gl_vb_free( ctx->VB );
@@ -1515,6 +1585,11 @@ void gl_free_context_data( GLcontext *ctx )
if (ctx->EvalMap.Map2Texture4.Points)
FREE( ctx->EvalMap.Map2Texture4.Points );
+ _mesa_free_colortable_data( &ctx->ColorTable );
+ _mesa_free_colortable_data( &ctx->PostConvolutionColorTable );
+ _mesa_free_colortable_data( &ctx->PostColorMatrixColorTable );
+ _mesa_free_colortable_data( &ctx->Texture.Palette );
+
/* Free cache of immediate buffers. */
while (ctx->nr_im_queued-- > 0) {
struct immediate * next = ctx->freed_im_queue->next;
@@ -1532,7 +1607,8 @@ void gl_free_context_data( GLcontext *ctx )
/*
* Destroy a GLcontext structure.
*/
-void gl_destroy_context( GLcontext *ctx )
+void
+gl_destroy_context( GLcontext *ctx )
{
if (ctx) {
gl_free_context_data(ctx);
@@ -1546,7 +1622,8 @@ void gl_destroy_context( GLcontext *ctx )
* Called by the driver after both the context and driver are fully
* initialized. Currently just reads the config file.
*/
-void gl_context_initialize( GLcontext *ctx )
+void
+gl_context_initialize( GLcontext *ctx )
{
gl_read_config_file( ctx );
}
@@ -1559,7 +1636,8 @@ void gl_context_initialize( GLcontext *ctx )
* dst - destination context
* mask - bitwise OR of GL_*_BIT flags
*/
-void gl_copy_context( const GLcontext *src, GLcontext *dst, GLuint mask )
+void
+gl_copy_context( const GLcontext *src, GLcontext *dst, GLuint mask )
{
if (mask & GL_ACCUM_BUFFER_BIT) {
MEMCPY( &dst->Accum, &src->Accum, sizeof(struct gl_accum_attrib) );
@@ -1767,7 +1845,7 @@ _mesa_get_dispatch(GLcontext *ctx)
void gl_problem( const GLcontext *ctx, const char *s )
{
fprintf( stderr, "Mesa implementation error: %s\n", s );
- fprintf( stderr, "Report to mesa-bugs@mesa3d.org\n" );
+ fprintf( stderr, "Report to Mesa bug database at www.mesa3d.org\n" );
(void) ctx;
}
diff --git a/xc/extras/Mesa/src/context.h b/xc/extras/Mesa/src/context.h
index 535ac238e..51c4aaba3 100644
--- a/xc/extras/Mesa/src/context.h
+++ b/xc/extras/Mesa/src/context.h
@@ -56,20 +56,62 @@
* the colorbuffer, depth buffer, stencil buffer and accum buffer which will
* be used by the GL context and framebuffer.
*/
-extern GLvisual *gl_create_visual( GLboolean rgbFlag,
- GLboolean alphaFlag,
- GLboolean dbFlag,
- GLboolean stereoFlag,
- GLint depthBits,
- GLint stencilBits,
- GLint accumBits,
- GLint indexBits,
- GLint redBits,
- GLint greenBits,
- GLint blueBits,
- GLint alphaBits );
-
-extern void gl_destroy_visual( GLvisual *vis );
+extern GLvisual *
+_mesa_create_visual( GLboolean rgbFlag,
+ GLboolean dbFlag,
+ GLboolean stereoFlag,
+ GLint redBits,
+ GLint greenBits,
+ GLint blueBits,
+ GLint alphaBits,
+ GLint indexBits,
+ GLint depthBits,
+ GLint stencilBits,
+ GLint accumRedBits,
+ GLint accumGreenBits,
+ GLint accumBlueBits,
+ GLint accumAlphaBits,
+ GLint numSamples );
+
+extern GLboolean
+_mesa_initialize_visual( GLvisual *v,
+ GLboolean rgbFlag,
+ GLboolean dbFlag,
+ GLboolean stereoFlag,
+ GLint redBits,
+ GLint greenBits,
+ GLint blueBits,
+ GLint alphaBits,
+ GLint indexBits,
+ GLint depthBits,
+ GLint stencilBits,
+ GLint accumRedBits,
+ GLint accumGreenBits,
+ GLint accumBlueBits,
+ GLint accumAlphaBits,
+ GLint numSamples );
+
+/* this function is obsolete */
+extern GLvisual *
+gl_create_visual( GLboolean rgbFlag,
+ GLboolean alphaFlag,
+ GLboolean dbFlag,
+ GLboolean stereoFlag,
+ GLint depthBits,
+ GLint stencilBits,
+ GLint accumBits,
+ GLint indexBits,
+ GLint redBits,
+ GLint greenBits,
+ GLint blueBits,
+ GLint alphaBits );
+
+
+extern void
+_mesa_destroy_visual( GLvisual *vis );
+
+/*obsolete */ extern void gl_destroy_visual( GLvisual *vis );
+
/*
@@ -77,13 +119,23 @@ extern void gl_destroy_visual( GLvisual *vis );
* It bundles up the depth buffer, stencil buffer and accum buffers into a
* single entity.
*/
-extern GLframebuffer *gl_create_framebuffer( GLvisual *visual,
- GLboolean softwareDepth,
- GLboolean softwareStencil,
- GLboolean softwareAccum,
- GLboolean softwareAlpha );
+extern GLframebuffer *
+gl_create_framebuffer( GLvisual *visual,
+ GLboolean softwareDepth,
+ GLboolean softwareStencil,
+ GLboolean softwareAccum,
+ GLboolean softwareAlpha );
+
+extern void
+_mesa_initialize_framebuffer( GLframebuffer *fb,
+ GLvisual *visual,
+ GLboolean softwareDepth,
+ GLboolean softwareStencil,
+ GLboolean softwareAccum,
+ GLboolean softwareAlpha );
-extern void gl_destroy_framebuffer( GLframebuffer *buffer );
+extern void
+gl_destroy_framebuffer( GLframebuffer *buffer );
@@ -91,36 +143,46 @@ extern void gl_destroy_framebuffer( GLframebuffer *buffer );
* Create/destroy a GLcontext. A GLcontext is like a GLX context. It
* contains the rendering state.
*/
-extern GLcontext *gl_create_context( GLvisual *visual,
- GLcontext *share_list,
- void *driver_ctx,
- GLboolean direct);
+extern GLcontext *
+gl_create_context( GLvisual *visual,
+ GLcontext *share_list,
+ void *driver_ctx,
+ GLboolean direct);
+
+extern GLboolean
+_mesa_initialize_context( GLcontext *ctx,
+ GLvisual *visual,
+ GLcontext *share_list,
+ void *driver_ctx,
+ GLboolean direct );
-extern GLboolean gl_initialize_context_data( GLcontext *ctx,
- GLvisual *visual,
- GLcontext *share_list,
- void *driver_ctx,
- GLboolean direct );
+extern void
+gl_free_context_data( GLcontext *ctx );
-extern void gl_free_context_data( GLcontext *ctx );
+extern void
+gl_destroy_context( GLcontext *ctx );
-extern void gl_destroy_context( GLcontext *ctx );
+extern void
+gl_context_initialize( GLcontext *ctx );
-extern void gl_context_initialize( GLcontext *ctx );
+extern void
+gl_copy_context(const GLcontext *src, GLcontext *dst, GLuint mask);
-extern void gl_copy_context(const GLcontext *src, GLcontext *dst, GLuint mask);
+extern void
+gl_make_current( GLcontext *ctx, GLframebuffer *buffer );
-extern void gl_make_current( GLcontext *ctx, GLframebuffer *buffer );
+extern void
+gl_make_current2( GLcontext *ctx, GLframebuffer *drawBuffer,
+ GLframebuffer *readBuffer );
-extern void gl_make_current2( GLcontext *ctx, GLframebuffer *drawBuffer,
- GLframebuffer *readBuffer );
+extern GLcontext *
+gl_get_current_context(void);
-extern GLcontext *gl_get_current_context(void);
/*
@@ -141,7 +203,7 @@ do { \
extern struct immediate *_mesa_CurrentInput;
-#define GET_CURRENT_CONTEXT(C) GLcontext *C = _glapi_Context
+#define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) _glapi_Context
#define GET_IMMEDIATE struct immediate *IM = _mesa_CurrentInput
@@ -168,35 +230,26 @@ _mesa_get_dispatch(GLcontext *ctx);
* Miscellaneous
*/
-extern void gl_problem( const GLcontext *ctx, const char *s );
-
-extern void gl_warning( const GLcontext *ctx, const char *s );
-
-extern void gl_error( GLcontext *ctx, GLenum error, const char *s );
-
-extern void gl_compile_error( GLcontext *ctx, GLenum error, const char *s );
-
+extern void
+gl_problem( const GLcontext *ctx, const char *s );
+extern void
+gl_warning( const GLcontext *ctx, const char *s );
extern void
-_mesa_Finish( void );
+gl_error( GLcontext *ctx, GLenum error, const char *s );
extern void
-_mesa_Flush( void );
+gl_compile_error( GLcontext *ctx, GLenum error, const char *s );
extern void
-_mesa_init_no_op_table(struct _glapi_table *exec);
+_mesa_Finish( void );
extern void
-_mesa_init_exec_table(struct _glapi_table *exec);
-
-
+_mesa_Flush( void );
-#ifdef PROFILE
-extern GLdouble gl_time( void );
-#endif
#endif
diff --git a/xc/extras/Mesa/src/copypix.c b/xc/extras/Mesa/src/copypix.c
index a77086ccf..e76c170f6 100644
--- a/xc/extras/Mesa/src/copypix.c
+++ b/xc/extras/Mesa/src/copypix.c
@@ -32,13 +32,16 @@
#include "copypix.h"
#include "depth.h"
#include "feedback.h"
+#include "imaging.h"
#include "macros.h"
#include "mem.h"
#include "mmath.h"
#include "pixel.h"
+#include "pixeltex.h"
#include "span.h"
#include "state.h"
#include "stencil.h"
+#include "texture.h"
#include "types.h"
#include "zoom.h"
#endif
@@ -83,6 +86,7 @@ static void copy_rgba_pixels( GLcontext *ctx,
GLubyte *saveReadAlpha;
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
GLint overlapping;
+ GLboolean applyTransferOps;
/* Determine if copy should be done bottom-to-top or top-to-bottom */
if (srcy < desty) {
@@ -103,7 +107,7 @@ static void copy_rgba_pixels( GLcontext *ctx,
if (ctx->Depth.Test || ctx->Fog.Enabled) {
/* fill in array of z values */
- GLint z = (GLint) (ctx->Current.RasterPos[2] * DEPTH_SCALE);
+ GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual->DepthMax);
for (i=0;i<width;i++) {
zspan[i] = z;
}
@@ -156,6 +160,15 @@ static void copy_rgba_pixels( GLcontext *ctx,
p = NULL;
}
+ applyTransferOps = ctx->Pixel.ScaleOrBiasRGBA ||
+ ctx->Pixel.MapColorFlag ||
+ ctx->ColorMatrix.type != MATRIX_IDENTITY ||
+ ctx->Pixel.ScaleOrBiasRGBApcm ||
+ ctx->Pixel.ColorTableEnabled ||
+ ctx->Pixel.PostColorMatrixColorTableEnabled ||
+ ctx->Pixel.MinMaxEnabled ||
+ ctx->Pixel.HistogramEnabled;
+
for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
if (overlapping) {
MEMCPY(rgba, p, width * sizeof(GLubyte) * 4);
@@ -188,12 +201,70 @@ static void copy_rgba_pixels( GLcontext *ctx,
ctx->ReadBuffer->Alpha = saveReadAlpha;
}
- if (ctx->Pixel.ScaleOrBiasRGBA) {
- gl_scale_and_bias_rgba( ctx, width, rgba );
+ if (applyTransferOps) {
+ const GLfloat scale = (1.0F / 255.0F);
+ GLfloat rgbaFloat[MAX_WIDTH][4];
+ GLuint k;
+ /* convert ubyte to float */
+ for (k = 0; k < width; k++) {
+ rgbaFloat[k][RCOMP] = (GLfloat) rgba[k][RCOMP] * scale;
+ rgbaFloat[k][GCOMP] = (GLfloat) rgba[k][GCOMP] * scale;
+ rgbaFloat[k][BCOMP] = (GLfloat) rgba[k][BCOMP] * scale;
+ rgbaFloat[k][ACOMP] = (GLfloat) rgba[k][ACOMP] * scale;
+ }
+ /* scale & bias */
+ if (ctx->Pixel.ScaleOrBiasRGBA) {
+ _mesa_scale_and_bias_rgba(ctx, width, rgbaFloat);
+ }
+ /* color map lookup */
+ if (ctx->Pixel.MapColorFlag) {
+ _mesa_map_rgba(ctx, width, rgbaFloat);
+ }
+ /* GL_COLOR_TABLE lookup */
+ if (ctx->Pixel.ColorTableEnabled) {
+ _mesa_lookup_rgba(&ctx->ColorTable, width, rgbaFloat);
+ }
+ /* color matrix */
+ if (ctx->ColorMatrix.type != MATRIX_IDENTITY ||
+ ctx->Pixel.ScaleOrBiasRGBApcm) {
+ _mesa_transform_rgba(ctx, width, rgbaFloat);
+ }
+ /* GL_POST_COLOR_MATRIX_COLOR_TABLE lookup */
+ if (ctx->Pixel.PostColorMatrixColorTableEnabled) {
+ _mesa_lookup_rgba(&ctx->PostColorMatrixColorTable, width, rgbaFloat);
+ }
+ /* update histogram count */
+ if (ctx->Pixel.HistogramEnabled) {
+ _mesa_update_histogram(ctx, width, (CONST GLfloat (*)[4]) rgbaFloat);
+ }
+ /* update min/max */
+ if (ctx->Pixel.MinMaxEnabled) {
+ _mesa_update_minmax(ctx, width, (CONST GLfloat (*)[4]) rgbaFloat);
+ }
+ /* clamp to [0,1] and convert float back to ubyte */
+ for (k = 0; k < width; k++) {
+ GLint r = (GLint) (rgbaFloat[k][RCOMP] * 255.0F);
+ GLint g = (GLint) (rgbaFloat[k][GCOMP] * 255.0F);
+ GLint b = (GLint) (rgbaFloat[k][BCOMP] * 255.0F);
+ GLint a = (GLint) (rgbaFloat[k][ACOMP] * 255.0F);
+ rgba[k][RCOMP] = (GLubyte) CLAMP(r, 0, 255);
+ rgba[k][GCOMP] = (GLubyte) CLAMP(g, 0, 255);
+ rgba[k][BCOMP] = (GLubyte) CLAMP(b, 0, 255);
+ rgba[k][ACOMP] = (GLubyte) CLAMP(a, 0, 255);
+ }
}
- if (ctx->Pixel.MapColorFlag) {
- gl_map_rgba( ctx, width, rgba );
+
+ if (ctx->Texture.ReallyEnabled && ctx->Pixel.PixelTextureEnabled) {
+ GLfloat s[MAX_WIDTH], t[MAX_WIDTH], r[MAX_WIDTH], q[MAX_WIDTH];
+ GLuint unit;
+ /* XXX not sure how multitexture is supposed to work here */
+ for (unit = 0; unit < MAX_TEXTURE_UNITS; unit++) {
+ _mesa_pixeltexgen(ctx, width, (const GLubyte (*)[4]) rgba,
+ s, t, r, q);
+ gl_texture_pixels(ctx, unit, width, s, t, r, NULL, rgba);
+ }
}
+
if (quick_draw && dy >= 0 && dy < ctx->DrawBuffer->Height) {
(*ctx->Driver.WriteRGBASpan)( ctx, width, destx, dy,
(const GLubyte (*)[4])rgba, NULL );
@@ -244,7 +315,7 @@ static void copy_ci_pixels( GLcontext *ctx,
if (ctx->Depth.Test || ctx->Fog.Enabled) {
/* fill in array of z values */
- GLint z = (GLint) (ctx->Current.RasterPos[2] * DEPTH_SCALE);
+ GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual->DepthMax);
for (i=0;i<width;i++) {
zspan[i] = z;
}
@@ -298,10 +369,10 @@ static void copy_ci_pixels( GLcontext *ctx,
}
if (shift_or_offset) {
- gl_shift_and_offset_ci( ctx, width, indexes );
+ _mesa_shift_and_offset_ci( ctx, width, indexes );
}
if (ctx->Pixel.MapColorFlag) {
- gl_map_ci( ctx, width, indexes );
+ _mesa_map_ci( ctx, width, indexes );
}
if (zoom) {
@@ -335,7 +406,7 @@ static void copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
GLint overlapping;
- if (!ctx->ReadBuffer->Depth || !ctx->DrawBuffer->Depth) {
+ if (!ctx->ReadBuffer->DepthBuffer || !ctx->DrawBuffer->DepthBuffer) {
gl_error( ctx, GL_INVALID_OPERATION, "glCopyPixels" );
return;
}
@@ -401,7 +472,7 @@ static void copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
for (i = 0; i < width; i++) {
GLfloat d = depth[i] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias;
- zspan[i] = (GLint) (CLAMP( d, 0.0F, 1.0F ) * DEPTH_SCALE);
+ zspan[i] = (GLdepth) (CLAMP(d, 0.0F, 1.0F) * ctx->Visual->DepthMax);
}
if (ctx->Visual->RGBAflag) {
@@ -473,7 +544,7 @@ static void copy_stencil_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
}
p = psten;
for (j = 0; j < height; j++, ssy += stepy) {
- gl_read_stencil_span( ctx, width, srcx, ssy, p );
+ _mesa_read_stencil_span( ctx, width, srcx, ssy, p );
p += width;
}
p = psten;
@@ -491,21 +562,21 @@ static void copy_stencil_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
p += width;
}
else {
- gl_read_stencil_span( ctx, width, srcx, sy, stencil );
+ _mesa_read_stencil_span( ctx, width, srcx, sy, stencil );
}
if (shift_or_offset) {
- gl_shift_and_offset_stencil( ctx, width, stencil );
+ _mesa_shift_and_offset_stencil( ctx, width, stencil );
}
if (ctx->Pixel.MapStencilFlag) {
- gl_map_stencil( ctx, width, stencil );
+ _mesa_map_stencil( ctx, width, stencil );
}
if (zoom) {
gl_write_zoomed_stencil_span( ctx, width, destx, dy, stencil, desty );
}
else {
- gl_write_stencil_span( ctx, width, destx, dy, stencil );
+ _mesa_write_stencil_span( ctx, width, destx, dy, stencil );
}
}
@@ -542,6 +613,14 @@ _mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height,
destx = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
desty = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
+ ctx->OcclusionResult = GL_TRUE;
+
+ if (ctx->Driver.CopyPixels &&
+ (*ctx->Driver.CopyPixels)( ctx, srcx, srcy, width, height,
+ destx, desty, type )) {
+ return;
+ }
+
if (type == GL_COLOR && ctx->Visual->RGBAflag) {
copy_rgba_pixels( ctx, srcx, srcy, width, height, destx, desty );
}
diff --git a/xc/extras/Mesa/src/dd.h b/xc/extras/Mesa/src/dd.h
index 25a82a546..ad389df4a 100644
--- a/xc/extras/Mesa/src/dd.h
+++ b/xc/extras/Mesa/src/dd.h
@@ -3,7 +3,7 @@
* Mesa 3-D graphics library
* Version: 3.3
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -390,6 +390,8 @@ struct dd_function_table {
/***
*** For supporting hardware Z buffers:
*** Either ALL or NONE of these functions must be implemented!
+ *** NOTE that Each depth value is a 32-bit GLuint. If the depth
+ *** buffer is less than 32 bits deep then the extra upperbits are zero.
***/
void (*WriteDepthSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y,
@@ -431,13 +433,11 @@ struct dd_function_table {
* Else, only write stencil[i] if mask[i] is non-zero.
*/
-
void (*ReadStencilSpan)( GLcontext *ctx, GLuint n, GLint x, GLint y,
GLstencil stencil[] );
/* Read a horizontal span of stencil values from the stencil buffer.
*/
-
void (*WriteStencilPixels)( GLcontext *ctx, GLuint n,
const GLint x[], const GLint y[],
const GLstencil stencil[],
@@ -454,18 +454,10 @@ struct dd_function_table {
*/
-
/***
- *** Accelerated point, line, polygon, glDrawPixels and glBitmap functions:
+ *** glDraw/Read/CopyPixels and glBitmap functions:
***/
- points_func PointsFunc;
- line_func LineFunc;
- triangle_func TriangleFunc;
- quad_func QuadFunc;
- rect_func RectFunc;
-
-
GLboolean (*DrawPixels)( GLcontext *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
@@ -477,6 +469,25 @@ struct dd_function_table {
* must do the job.
*/
+ GLboolean (*ReadPixels)( GLcontext *ctx,
+ GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *unpack,
+ GLvoid *dest );
+ /* Called by glReadPixels.
+ * Return GL_TRUE if operation completed, else return GL_FALSE.
+ * This function must respect all glPixelTransfer settings.
+ */
+
+ GLboolean (*CopyPixels)( GLcontext *ctx,
+ GLint srcx, GLint srcy,
+ GLsizei width, GLsizei height,
+ GLint dstx, GLint dsty, GLenum type );
+ /* Do a glCopyPixels. Return GL_TRUE if operation completed, else
+ * return GL_FALSE. This function must respect all rasterization
+ * state, glPixelTransfer, glPixelZoom, etc.
+ */
+
GLboolean (*Bitmap)( GLcontext *ctx,
GLint x, GLint y, GLsizei width, GLsizei height,
const struct gl_pixelstore_attrib *unpack,
@@ -484,78 +495,17 @@ struct dd_function_table {
/* This is called by glBitmap. Works the same as DrawPixels, above.
*/
- void (*RenderStart)( GLcontext *ctx );
- void (*RenderFinish)( GLcontext *ctx );
- /* KW: These replace Begin and End, and have more relaxed semantics.
- * They are called prior-to and after one or more vb flush, and are
- * thus decoupled from the gl_begin/gl_end pairs, which are possibly
- * more frequent. If a begin/end pair covers >1 vertex buffer, these
- * are called at most once for the pair. (a bit broken at present)
- */
-
- void (*RasterSetup)( struct vertex_buffer *VB, GLuint start, GLuint end );
- /* This function, if not NULL, is called whenever new window coordinates
- * are put in the vertex buffer. The vertices in question are those n
- * such that start <= n < end.
- * The device driver can convert the window coords to its own specialized
- * format. The 3Dfx driver uses this.
- *
- * Note: Deprecated in favour of RegisterPipelineStages, below.
- */
-
-
- render_func *RenderVBClippedTab;
- render_func *RenderVBCulledTab;
- render_func *RenderVBRawTab;
- /* These function tables allow the device driver to rasterize an
- * entire begin/end group of primitives at once. See the
- * gl_render_vb() function in vbrender.c for more details.
- */
-
-
- void (*ReducedPrimitiveChange)( GLcontext *ctx, GLenum primitive );
- /* If registered, this will be called when rendering transitions between
- * points, lines and triangles. It is not called on transitions between
- * primtives such as GL_TRIANGLES and GL_TRIANGLE_STRIPS, or between
- * triangles and quads or triangles and polygons.
- */
-
- GLuint TriangleCaps;
- /* Holds a list of the reasons why we might normally want to call
- * render_triangle, but which are in fact implemented by the
- * driver. The FX driver sets this to DD_TRI_CULL, and will soon
- * implement DD_TRI_OFFSET.
- */
-
-
- GLboolean (*MultipassFunc)( struct vertex_buffer *VB, GLuint passno );
- /* Driver may request additional render passes by returning GL_TRUE
- * when this function is called. This function will be called
- * after the first pass, and passes will be made until the function
- * returns GL_FALSE. If no function is registered, only one pass
- * is made.
- *
- * This function will be first invoked with passno == 1.
- */
/***
*** Texture mapping functions:
***/
- void (*TexEnv)( GLcontext *ctx, GLenum pname, const GLfloat *param );
- /*
- * Called whenever glTexEnv*() is called.
- * Pname will be one of GL_TEXTURE_ENV_MODE or GL_TEXTURE_ENV_COLOR.
- * If pname is GL_TEXTURE_ENV_MODE then param will be one
- * of GL_MODULATE, GL_BLEND, GL_DECAL, or GL_REPLACE.
- */
-
void (*TexImage)( GLcontext *ctx, GLenum target,
struct gl_texture_object *tObj, GLint level,
GLint internalFormat,
const struct gl_texture_image *image );
- /*
- * Called whenever a texture object's image is changed.
+ /* XXX this function is obsolete */
+ /* Called whenever a texture object's image is changed.
* texObject is the number of the texture object being changed.
* level indicates the mipmap level.
* internalFormat is the format in which the texture is to be stored.
@@ -569,70 +519,310 @@ struct dd_function_table {
GLsizei width, GLsizei height,
GLint internalFormat,
const struct gl_texture_image *image );
- /*
- * Called from glTexSubImage() to define a sub-region of a texture.
+ /* XXX this function is obsolete */
+ /* Called from glTexSubImage() to define a sub-region of a texture.
+ */
+
+
+ GLboolean (*TexImage1D)( GLcontext *ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage,
+ GLboolean *retainInternalCopy );
+ GLboolean (*TexImage2D)( GLcontext *ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage,
+ GLboolean *retainInternalCopy );
+ GLboolean (*TexImage3D)( GLcontext *ctx, GLenum target, GLint level,
+ GLenum format, GLenum type, const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage,
+ GLboolean *retainInternalCopy );
+ /* Called by glTexImage1/2/3D.
+ * Will not be called if any glPixelTransfer operations are enabled.
+ * Arguments:
+ * <target>, <level>, <format>, <type> and <pixels> are user specified.
+ * <packing> indicates the image packing of pixels.
+ * <texObj> is the target texture object.
+ * <texImage> is the target texture image. It will have the texture
+ * width, height, depth, border and internalFormat information.
+ * <retainInternalCopy> is returned by this function and indicates whether
+ * core Mesa should keep an internal copy of the texture image.
+ * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
+ * should do the job. If GL_FALSE is returned, this function will be
+ * called a second time after the texture image has been unpacked into
+ * GLubytes. It may be easier for the driver to handle then.
+ */
+
+ GLboolean (*TexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLsizei width,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage );
+ GLboolean (*TexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage );
+ GLboolean (*TexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLsizei width, GLsizei height, GLint depth,
+ GLenum format, GLenum type,
+ const GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage );
+ /* Called by glTexSubImage1/2/3D.
+ * Will not be called if any glPixelTransfer operations are enabled.
+ * Arguments:
+ * <target>, <level>, <xoffset>, <yoffset>, <zoffset>, <width>, <height>,
+ * <depth>, <format>, <type> and <pixels> are user specified.
+ * <packing> indicates the image packing of pixels.
+ * <texObj> is the target texture object.
+ * <texImage> is the target texture image. It will have the texture
+ * width, height, border and internalFormat information.
+ * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
+ * should do the job. If GL_FALSE is returned, then TexImage1/2/3D will
+ * be called with the complete texture image.
+ */
+
+ GLboolean (*CopyTexImage1D)( GLcontext *ctx, GLenum target, GLint level,
+ GLenum internalFormat, GLint x, GLint y,
+ GLsizei width, GLint border );
+ GLboolean (*CopyTexImage2D)( GLcontext *ctx, GLenum target, GLint level,
+ GLenum internalFormat, GLint x, GLint y,
+ GLsizei width, GLsizei height, GLint border );
+ /* Called by glCopyTexImage1D and glCopyTexImage2D.
+ * Will not be called if any glPixelTransfer operations are enabled.
+ * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
+ * should do the job.
+ */
+
+ GLboolean (*CopyTexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset,
+ GLint x, GLint y, GLsizei width );
+ GLboolean (*CopyTexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height );
+ GLboolean (*CopyTexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
+ GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height );
+ /* Called by glCopyTexSubImage1/2/3D.
+ * Will not be called if any glPixelTransfer operations are enabled.
+ * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
+ * should do the job.
+ */
+
+ GLvoid *(*GetTexImage)( GLcontext *ctx, GLenum target, GLint level,
+ const struct gl_texture_object *texObj,
+ GLenum *formatOut, GLenum *typeOut,
+ GLboolean *freeImageOut );
+ /* Called by glGetTexImage or by core Mesa when a texture image
+ * is needed for software fallback rendering.
+ * Return the address of the texture image or NULL if failure.
+ * The image must be tightly packed (i.e. row stride = image width)
+ * Return the image's format and type in formatOut and typeOut.
+ * The format and type must be values which are accepted by glTexImage.
+ * Set the freeImageOut flag if the returned image should be deallocated
+ * with FREE() when finished.
+ * The size of the image can be deduced from the target and level.
+ * Core Mesa will perform any image format/type conversions that are needed.
+ */
+
+ GLboolean (*CompressedTexImage1D)( GLcontext *ctx, GLenum target,
+ GLint level, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage,
+ GLboolean *retainInternalCopy);
+ GLboolean (*CompressedTexImage2D)( GLcontext *ctx, GLenum target,
+ GLint level, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage,
+ GLboolean *retainInternalCopy);
+ GLboolean (*CompressedTexImage3D)( GLcontext *ctx, GLenum target,
+ GLint level, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage,
+ GLboolean *retainInternalCopy);
+ /* Called by glCompressedTexImage1/2/3D.
+ * Arguments:
+ * <target>, <level>, <internalFormat>, <data> are user specified.
+ * <texObj> is the target texture object.
+ * <texImage> is the target texture image. It will have the texture
+ * width, height, depth, border and internalFormat information.
+ * <retainInternalCopy> is returned by this function and indicates whether
+ * core Mesa should keep an internal copy of the texture image.
+ * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
+ * should do the job.
+ */
+
+ GLboolean (*CompressedTexSubImage1D)( GLcontext *ctx, GLenum target,
+ GLint level, GLint xoffset,
+ GLsizei width, GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage );
+ GLboolean (*CompressedTexSubImage2D)( GLcontext *ctx, GLenum target,
+ GLint level, GLint xoffset,
+ GLint yoffset, GLsizei width,
+ GLint height, GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage );
+ GLboolean (*CompressedTexSubImage3D)( GLcontext *ctx, GLenum target,
+ GLint level, GLint xoffset,
+ GLint yoffset, GLint zoffset,
+ GLsizei width, GLint height,
+ GLint depth, GLenum format,
+ GLsizei imageSize, const GLvoid *data,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage );
+ /* Called by glCompressedTexSubImage1/2/3D.
+ * Arguments:
+ * <target>, <level>, <x/z/zoffset>, <width>, <height>, <depth>,
+ * <imageSize>, and <data> are user specified.
+ * <texObj> is the target texture object.
+ * <texImage> is the target texture image. It will have the texture
+ * width, height, depth, border and internalFormat information.
+ * Return GL_TRUE if operation completed, return GL_FALSE if core Mesa
+ * should do the job.
+ */
+
+ void (*GetCompressedTexImage)( GLcontext *ctx, GLenum target,
+ GLint lod, void *image,
+ const struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage );
+ /* Called by glGetCompressedTexImageARB.
+ * <target>, <lod>, <image> are specified by user.
+ * <texObj> is the source texture object.
+ * <texImage> is the source texture image.
+ */
+
+ void (*TexEnv)( GLcontext *ctx, GLenum target, GLenum pname,
+ const GLfloat *param );
+ /* Called by glTexEnv*().
*/
void (*TexParameter)( GLcontext *ctx, GLenum target,
- struct gl_texture_object *tObj,
+ struct gl_texture_object *texObj,
GLenum pname, const GLfloat *params );
- /*
- * Called whenever glTexParameter*() is called.
- * target is GL_TEXTURE_1D or GL_TEXTURE_2D
- * texObject is the texture object to modify
- * pname is one of GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER,
- * GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, or GL_TEXTURE_BORDER_COLOR.
- * params is dependant on pname. See man glTexParameter.
+ /* Called by glTexParameter*().
+ * <target> is user specified
+ * <texObj> the texture object to modify
+ * <pname> is one of GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER,
+ * GL_TEXTURE_WRAP_[STR], or GL_TEXTURE_BORDER_COLOR.
+ * <params> is user specified.
*/
void (*BindTexture)( GLcontext *ctx, GLenum target,
struct gl_texture_object *tObj );
- /*
- * Called whenever glBindTexture() is called. This specifies which
- * texture is to be the current one. No dirty flags will be set.
+ /* Called by glBindTexture().
*/
void (*DeleteTexture)( GLcontext *ctx, struct gl_texture_object *tObj );
- /*
- * Called when a texture object is about to be deallocated. Driver
+ /* Called when a texture object is about to be deallocated. Driver
* should free anything attached to the DriverData pointers.
*/
- void (*UpdateTexturePalette)( GLcontext *ctx,
- struct gl_texture_object *tObj );
- /*
- * Called when the texture's color lookup table is changed.
- * If tObj is NULL then the shared texture palette ctx->Texture.Palette
- * was changed.
+ GLboolean (*IsTextureResident)( GLcontext *ctx,
+ struct gl_texture_object *t );
+ /* Called by glAreTextureResident().
*/
- void (*UseGlobalTexturePalette)( GLcontext *ctx, GLboolean state );
- /*
- * Called via glEnable/Disable(GL_SHARED_TEXTURE_PALETTE_EXT)
+ void (*PrioritizeTexture)( GLcontext *ctx, struct gl_texture_object *t,
+ GLclampf priority );
+ /* Called by glPrioritizeTextures().
*/
void (*ActiveTexture)( GLcontext *ctx, GLuint texUnitNumber );
- /*
- * Called by glActiveTextureARB to set current texture unit.
+ /* Called by glActiveTextureARB to set current texture unit.
*/
+ void (*UpdateTexturePalette)( GLcontext *ctx,
+ struct gl_texture_object *tObj );
+ /* Called when the texture's color lookup table is changed.
+ * If tObj is NULL then the shared texture palette ctx->Texture.Palette
+ * is to be updated.
+ */
- GLboolean (*IsTextureResident)( GLcontext *ctx,
- struct gl_texture_object *t );
- /*
- * Allows the driver to implement the AreTexturesResident tests without
- * knowing about Mesa's internal hash tables for textures.
+
+
+ /***
+ *** Accelerated point, line, polygon, glDrawPixels and glBitmap functions:
+ ***/
+
+ points_func PointsFunc;
+ line_func LineFunc;
+ triangle_func TriangleFunc;
+ quad_func QuadFunc;
+ rect_func RectFunc;
+
+
+ /***
+ *** Transformation/Rendering functions
+ ***/
+
+ void (*RenderStart)( GLcontext *ctx );
+ void (*RenderFinish)( GLcontext *ctx );
+ /* KW: These replace Begin and End, and have more relaxed semantics.
+ * They are called prior-to and after one or more vb flush, and are
+ * thus decoupled from the gl_begin/gl_end pairs, which are possibly
+ * more frequent. If a begin/end pair covers >1 vertex buffer, these
+ * are called at most once for the pair. (a bit broken at present)
+ */
+
+ void (*RasterSetup)( struct vertex_buffer *VB, GLuint start, GLuint end );
+ /* This function, if not NULL, is called whenever new window coordinates
+ * are put in the vertex buffer. The vertices in question are those n
+ * such that start <= n < end.
+ * The device driver can convert the window coords to its own specialized
+ * format. The 3Dfx driver uses this.
+ *
+ * Note: Deprecated in favour of RegisterPipelineStages, below.
*/
- void (*PrioritizeTexture)( GLcontext *ctx,
- struct gl_texture_object *t,
- GLclampf priority );
- /*
- * Notify driver of priority change for a texture.
+ render_func *RenderVBClippedTab;
+ render_func *RenderVBCulledTab;
+ render_func *RenderVBRawTab;
+ /* These function tables allow the device driver to rasterize an
+ * entire begin/end group of primitives at once. See the
+ * gl_render_vb() function in vbrender.c for more details.
*/
+ void (*ReducedPrimitiveChange)( GLcontext *ctx, GLenum primitive );
+ /* If registered, this will be called when rendering transitions between
+ * points, lines and triangles. It is not called on transitions between
+ * primtives such as GL_TRIANGLES and GL_TRIANGLE_STRIPS, or between
+ * triangles and quads or triangles and polygons.
+ */
+ GLuint TriangleCaps;
+ /* Holds a list of the reasons why we might normally want to call
+ * render_triangle, but which are in fact implemented by the
+ * driver. The FX driver sets this to DD_TRI_CULL, and will soon
+ * implement DD_TRI_OFFSET.
+ */
+ GLboolean (*MultipassFunc)( struct vertex_buffer *VB, GLuint passno );
+ /* Driver may request additional render passes by returning GL_TRUE
+ * when this function is called. This function will be called
+ * after the first pass, and passes will be made until the function
+ * returns GL_FALSE. If no function is registered, only one pass
+ * is made.
+ *
+ * This function will be first invoked with passno == 1.
+ */
/***
*** NEW in Mesa 3.x
@@ -704,7 +894,11 @@ struct dd_function_table {
void (*Lightfv)(GLcontext *ctx, GLenum light,
GLenum pname, const GLfloat *params, GLint nparams );
void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
+ void (*LineStipple)(GLcontext *ctx, GLint factor, GLushort pattern );
+ void (*LineWidth)(GLcontext *ctx, GLfloat width);
+ void (*LogicOpcode)(GLcontext *ctx, GLenum opcode);
void (*PolygonMode)(GLcontext *ctx, GLenum face, GLenum mode);
+ void (*PolygonStipple)(GLcontext *ctx, const GLubyte *mask );
void (*Scissor)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
void (*ShadeModel)(GLcontext *ctx, GLenum mode);
void (*ClearStencil)(GLcontext *ctx, GLint s);
diff --git a/xc/extras/Mesa/src/ddsample.c b/xc/extras/Mesa/src/ddsample.c
index 364b091eb..31e4811b1 100644
--- a/xc/extras/Mesa/src/ddsample.c
+++ b/xc/extras/Mesa/src/ddsample.c
@@ -51,6 +51,13 @@
* the core Mesa library.
*/
+/*
+ * XXX XXX
+ * THIS FILE IS VERY OUT OF DATE! LOOK AT OSmesa/osmesa.c FOR A BETTER
+ * EXAMPLE DRIVER!
+ */
+
+
#ifdef PC_HEADER
#include "all.h"
@@ -240,10 +247,20 @@ static void dither( GLcontext *ctx, GLboolean enable )
/*
- * Set the current drawing/reading buffer, return GL_TRUE or GL_FALSE
- * for success/failure.
+ * Set the current reading buffer.
+ */
+static void set_read_buffer( GLcontext *ctx, GLframebuffer *bufer,
+ GLenum mode )
+{
+ struct foo_mesa_context *foo = (struct foo_mesa_context *) ctx->DriverCtx;
+ setup_DD_pointers( ctx );
+}
+
+
+/*
+ * Set the destination/draw buffer.
*/
-static GLboolean set_buffer( GLcontext *ctx, GLenum mode )
+static GLboolean set_draw_buffer( GLcontext *ctx, GLenum mode )
{
struct foo_mesa_context *foo = (struct foo_mesa_context *) ctx->DriverCtx;
setup_DD_pointers( ctx );
@@ -311,8 +328,8 @@ static void fast_points_function( GLcontext *ctx, GLuint first, GLuint last )
for (i=first;i<=last;i++) {
if (VB->ClipMask[i]==0) {
int x, y;
- x = (GLint) VB->Win[i][0];
- y = FLIP( (GLint) VB->Win[i][1] );
+ x = (GLint) VB->Win.data[i][0];
+ y = FLIP( (GLint) VB->Win.data[i][1] );
WriteRGBAPixel( x, y, VB->ColorPtr->data[i] );
}
}
@@ -332,10 +349,10 @@ static void fast_line_function( GLcontext *ctx, GLuint v0, GLuint v1, GLuint pv
pixel = VB->ColorPtr->data[pv];
- x0 = (int) VB->Win[v0][0];
- y0 = FLIP( (int) VB->Win[v0][1] );
- x1 = (int) VB->Win[v1][0];
- y1 = FLIP( (int) VB->Win[v1][1] );
+ x0 = (int) VB->Win.data[v0][0];
+ y0 = FLIP( (int) VB->Win.data[v0][1] );
+ x1 = (int) VB->Win.data[v1][0];
+ y1 = FLIP( (int) VB->Win.data[v1][1] );
/* Draw line from (x0,y0) to (x1,y1) with current pixel color/index */
}
@@ -615,7 +632,8 @@ static void setup_DD_pointers( GLcontext *ctx )
ctx->Driver.Index = set_index;
ctx->Driver.Color = set_color;
- ctx->Driver.SetBuffer = set_buffer;
+ ctx->Driver.SetDrawBuffer = set_draw_buffer;
+ ctx->Driver.SetReadBuffer = set_read_buffer;
ctx->Driver.GetBufferSize = get_buffer_size;
ctx->Driver.PointsFunc = fast_points_function;
@@ -730,7 +748,11 @@ FooMesaBuffer FooMesaCreateBuffer( FooMesaVisual visual,
return NULL;
}
- b->gl_buffer = gl_create_framebuffer( visual->gl_visual );
+ b->gl_buffer = gl_create_framebuffer( visual->gl_visual,
+ visual->gl_visual->DepthBits > 0,
+ visual->gl_visual->StencilBits > 0,
+ visual->gl_visual->AccumBits > 0,
+ visual->gl_visual->AlphaBits > 0 );
b->the_window = your_window_id;
/* other stuff */
@@ -769,7 +791,7 @@ FooMesaContext FooMesaCreateContext( FooMesaVisual visual,
/* and then, finally let the context examine your initializations */
- gl_context_initialize( c->gl_ctx );
+ _mesa_initialize_context( c->gl_ctx );
return c;
diff --git a/xc/extras/Mesa/src/dlist.c b/xc/extras/Mesa/src/dlist.c
index d491db47c..f9fc902f2 100644
--- a/xc/extras/Mesa/src/dlist.c
+++ b/xc/extras/Mesa/src/dlist.c
@@ -1,3 +1,4 @@
+/* $Id: dlist.c,v 1.10.12.1 2000/06/13 15:33:05 dfr Exp $ */
/*
* Mesa 3-D graphics library
@@ -58,6 +59,7 @@
#include "mem.h"
#include "pipeline.h"
#include "pixel.h"
+#include "pixeltex.h"
#include "points.h"
#include "polygon.h"
#include "readpix.h"
@@ -140,7 +142,17 @@ typedef enum {
OPCODE_COLOR_MASK,
OPCODE_COLOR_MATERIAL,
OPCODE_COLOR_TABLE,
+ OPCODE_COLOR_TABLE_PARAMETER_FV,
+ OPCODE_COLOR_TABLE_PARAMETER_IV,
OPCODE_COLOR_SUB_TABLE,
+ OPCODE_CONVOLUTION_FILTER_1D,
+ OPCODE_CONVOLUTION_FILTER_2D,
+ OPCODE_CONVOLUTION_PARAMETER_I,
+ OPCODE_CONVOLUTION_PARAMETER_IV,
+ OPCODE_CONVOLUTION_PARAMETER_F,
+ OPCODE_CONVOLUTION_PARAMETER_FV,
+ OPCODE_COPY_COLOR_SUB_TABLE,
+ OPCODE_COPY_COLOR_TABLE,
OPCODE_COPY_PIXELS,
OPCODE_COPY_TEX_IMAGE1D,
OPCODE_COPY_TEX_IMAGE2D,
@@ -166,6 +178,7 @@ typedef enum {
OPCODE_FRUSTUM,
OPCODE_HINT,
OPCODE_HINT_PGI,
+ OPCODE_HISTOGRAM,
OPCODE_INDEX_MASK,
OPCODE_INIT_NAMES,
OPCODE_LIGHT,
@@ -182,6 +195,7 @@ typedef enum {
OPCODE_MAPGRID1,
OPCODE_MAPGRID2,
OPCODE_MATRIX_MODE,
+ OPCODE_MIN_MAX,
OPCODE_MULT_MATRIX,
OPCODE_ORTHO,
OPCODE_PASSTHROUGH,
@@ -203,6 +217,8 @@ typedef enum {
OPCODE_RASTER_POS,
OPCODE_RECTF,
OPCODE_READ_BUFFER,
+ OPCODE_RESET_HISTOGRAM,
+ OPCODE_RESET_MIN_MAX,
OPCODE_SCALE,
OPCODE_SCISSOR,
OPCODE_SELECT_TEXTURE_SGIS,
@@ -226,6 +242,16 @@ typedef enum {
/* GL_ARB_multitexture */
OPCODE_ACTIVE_TEXTURE,
OPCODE_CLIENT_ACTIVE_TEXTURE,
+ /* GL_SGIX/SGIS_pixel_texture */
+ OPCODE_PIXEL_TEXGEN_SGIX,
+ OPCODE_PIXEL_TEXGEN_PARAMETER_SGIS,
+ /* GL_ARB_texture_compression */
+ OPCODE_COMPRESSED_TEX_IMAGE_1D,
+ OPCODE_COMPRESSED_TEX_IMAGE_2D,
+ OPCODE_COMPRESSED_TEX_IMAGE_3D,
+ OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D,
+ OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D,
+ OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D,
/* The following three are meta instructions */
OPCODE_ERROR, /* raise compiled-in error */
OPCODE_VERTEX_CASSETTE, /* render prebuilt vertex buffer */
@@ -365,6 +391,14 @@ void gl_destroy_list( GLcontext *ctx, GLuint list )
FREE( n[6].data );
n += InstSize[n[0].opcode];
break;
+ case OPCODE_CONVOLUTION_FILTER_1D:
+ FREE( n[6].data );
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_CONVOLUTION_FILTER_2D:
+ FREE( n[7].data );
+ n += InstSize[n[0].opcode];
+ break;
case OPCODE_POLYGON_STIPPLE:
FREE( n[1].data );
n += InstSize[n[0].opcode];
@@ -393,6 +427,30 @@ void gl_destroy_list( GLcontext *ctx, GLuint list )
FREE(n[11].data);
n += InstSize[n[0].opcode];
break;
+ case OPCODE_COMPRESSED_TEX_IMAGE_1D:
+ FREE(n[7].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_COMPRESSED_TEX_IMAGE_2D:
+ FREE(n[8].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_COMPRESSED_TEX_IMAGE_3D:
+ FREE(n[9].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D:
+ FREE(n[7].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D:
+ FREE(n[9].data);
+ n += InstSize[n[0].opcode];
+ break;
+ case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D:
+ FREE(n[11].data);
+ n += InstSize[n[0].opcode];
+ break;
case OPCODE_CONTINUE:
n = (Node *) n[1].next;
FREE( block );
@@ -500,8 +558,18 @@ void gl_init_lists( void )
InstSize[OPCODE_COLOR_MASK] = 5;
InstSize[OPCODE_COLOR_MATERIAL] = 3;
InstSize[OPCODE_COLOR_TABLE] = 7;
+ InstSize[OPCODE_COLOR_TABLE_PARAMETER_FV] = 7;
+ InstSize[OPCODE_COLOR_TABLE_PARAMETER_IV] = 7;
InstSize[OPCODE_COLOR_SUB_TABLE] = 7;
+ InstSize[OPCODE_CONVOLUTION_FILTER_1D] = 7;
+ InstSize[OPCODE_CONVOLUTION_FILTER_2D] = 8;
+ InstSize[OPCODE_CONVOLUTION_PARAMETER_I] = 4;
+ InstSize[OPCODE_CONVOLUTION_PARAMETER_IV] = 7;
+ InstSize[OPCODE_CONVOLUTION_PARAMETER_F] = 4;
+ InstSize[OPCODE_CONVOLUTION_PARAMETER_FV] = 7;
InstSize[OPCODE_COPY_PIXELS] = 6;
+ InstSize[OPCODE_COPY_COLOR_SUB_TABLE] = 6;
+ InstSize[OPCODE_COPY_COLOR_TABLE] = 6;
InstSize[OPCODE_COPY_TEX_IMAGE1D] = 8;
InstSize[OPCODE_COPY_TEX_IMAGE2D] = 9;
InstSize[OPCODE_COPY_TEX_SUB_IMAGE1D] = 7;
@@ -526,6 +594,7 @@ void gl_init_lists( void )
InstSize[OPCODE_FRUSTUM] = 7;
InstSize[OPCODE_HINT] = 3;
InstSize[OPCODE_HINT_PGI] = 3;
+ InstSize[OPCODE_HISTOGRAM] = 5;
InstSize[OPCODE_INDEX_MASK] = 2;
InstSize[OPCODE_INIT_NAMES] = 1;
InstSize[OPCODE_LIGHT] = 7;
@@ -542,6 +611,7 @@ void gl_init_lists( void )
InstSize[OPCODE_MAPGRID1] = 4;
InstSize[OPCODE_MAPGRID2] = 7;
InstSize[OPCODE_MATRIX_MODE] = 2;
+ InstSize[OPCODE_MIN_MAX] = 4;
InstSize[OPCODE_MULT_MATRIX] = 17;
InstSize[OPCODE_ORTHO] = 7;
InstSize[OPCODE_PASSTHROUGH] = 2;
@@ -563,6 +633,8 @@ void gl_init_lists( void )
InstSize[OPCODE_RASTER_POS] = 5;
InstSize[OPCODE_RECTF] = 5;
InstSize[OPCODE_READ_BUFFER] = 2;
+ InstSize[OPCODE_RESET_HISTOGRAM] = 2;
+ InstSize[OPCODE_RESET_MIN_MAX] = 2;
InstSize[OPCODE_SCALE] = 4;
InstSize[OPCODE_SCISSOR] = 5;
InstSize[OPCODE_STENCIL_FUNC] = 4;
@@ -585,6 +657,16 @@ void gl_init_lists( void )
InstSize[OPCODE_ERROR] = 3;
InstSize[OPCODE_VERTEX_CASSETTE] = 9;
InstSize[OPCODE_END_OF_LIST] = 1;
+ /* GL_SGIX/SGIS_pixel_texture */
+ InstSize[OPCODE_PIXEL_TEXGEN_SGIX] = 2;
+ InstSize[OPCODE_PIXEL_TEXGEN_PARAMETER_SGIS] = 3;
+ /* GL_ARB_texture_compression */
+ InstSize[OPCODE_COMPRESSED_TEX_IMAGE_1D] = 8;
+ InstSize[OPCODE_COMPRESSED_TEX_IMAGE_2D] = 9;
+ InstSize[OPCODE_COMPRESSED_TEX_IMAGE_3D] = 10;
+ InstSize[OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D] = 8;
+ InstSize[OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D] = 10;
+ InstSize[OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D] = 12;
/* GL_ARB_multitexture */
InstSize[OPCODE_ACTIVE_TEXTURE] = 2;
InstSize[OPCODE_CLIENT_ACTIVE_TEXTURE] = 2;
@@ -976,6 +1058,66 @@ static void save_ColorTable( GLenum target, GLenum internalFormat,
}
+
+static void
+save_ColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx, "glColorTableParameterfv");
+ FLUSH_VB(ctx, "dlist");
+
+ n = alloc_instruction( ctx, OPCODE_COLOR_TABLE_PARAMETER_FV, 6 );
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].f = params[0];
+ if (pname == GL_COLOR_TABLE_SGI ||
+ pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI ||
+ pname == GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI) {
+ n[4].f = params[1];
+ n[5].f = params[2];
+ n[6].f = params[3];
+ }
+ }
+
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->ColorTableParameterfv)( target, pname, params );
+ }
+}
+
+
+static void
+save_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx, "glColorTableParameterfv");
+ FLUSH_VB(ctx, "dlist");
+
+ n = alloc_instruction( ctx, OPCODE_COLOR_TABLE_PARAMETER_IV, 6 );
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].i = params[0];
+ if (pname == GL_COLOR_TABLE_SGI ||
+ pname == GL_POST_CONVOLUTION_COLOR_TABLE_SGI ||
+ pname == GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI) {
+ n[4].i = params[1];
+ n[5].i = params[2];
+ n[6].i = params[3];
+ }
+ }
+
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->ColorTableParameteriv)( target, pname, params );
+ }
+}
+
+
+
static void save_ColorSubTable( GLenum target, GLsizei start, GLsizei count,
GLenum format, GLenum type,
const GLvoid *table)
@@ -1003,6 +1145,199 @@ static void save_ColorSubTable( GLenum target, GLsizei start, GLsizei count,
}
+static void
+save_CopyColorSubTable(GLenum target, GLsizei start,
+ GLint x, GLint y, GLsizei width)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ FLUSH_VB(ctx, "dlist");
+ n = alloc_instruction( ctx, OPCODE_COPY_COLOR_SUB_TABLE, 6 );
+ if (n) {
+ n[1].e = target;
+ n[2].i = start;
+ n[3].i = x;
+ n[4].i = y;
+ n[5].i = width;
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->CopyColorSubTable)(target, start, x, y, width);
+ }
+}
+
+
+static void
+save_CopyColorTable(GLenum target, GLenum internalformat,
+ GLint x, GLint y, GLsizei width)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ FLUSH_VB(ctx, "dlist");
+ n = alloc_instruction( ctx, OPCODE_COPY_COLOR_TABLE, 6 );
+ if (n) {
+ n[1].e = target;
+ n[2].e = internalformat;
+ n[3].i = x;
+ n[4].i = y;
+ n[5].i = width;
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->CopyColorTable)(target, internalformat, x, y, width);
+ }
+}
+
+
+static void
+save_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width,
+ GLenum format, GLenum type, const GLvoid *filter)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLvoid *image = _mesa_unpack_image(width, 1, 1, format, type, filter,
+ &ctx->Unpack);
+ Node *n;
+ FLUSH_VB(ctx, "dlist");
+ n = alloc_instruction( ctx, OPCODE_CONVOLUTION_FILTER_1D, 6 );
+ if (n) {
+ n[1].e = target;
+ n[2].e = internalFormat;
+ n[3].i = width;
+ n[4].e = format;
+ n[5].e = type;
+ n[6].data = image;
+ }
+ else if (image) {
+ FREE(image);
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->ConvolutionFilter1D)( target, internalFormat, width,
+ format, type, filter );
+ }
+}
+
+
+static void
+save_ConvolutionFilter2D(GLenum target, GLenum internalFormat,
+ GLsizei width, GLsizei height, GLenum format,
+ GLenum type, const GLvoid *filter)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLvoid *image = _mesa_unpack_image(width, height, 1, format, type, filter,
+ &ctx->Unpack);
+ Node *n;
+ FLUSH_VB(ctx, "dlist");
+ n = alloc_instruction( ctx, OPCODE_CONVOLUTION_FILTER_2D, 7 );
+ if (n) {
+ n[1].e = target;
+ n[2].e = internalFormat;
+ n[3].i = width;
+ n[4].i = height;
+ n[5].e = format;
+ n[6].e = type;
+ n[7].data = image;
+ }
+ else if (image) {
+ FREE(image);
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->ConvolutionFilter2D)( target, internalFormat, width, height,
+ format, type, filter );
+ }
+}
+
+
+static void
+save_ConvolutionParameteri(GLenum target, GLenum pname, GLint param)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ FLUSH_VB(ctx, "dlist");
+ n = alloc_instruction( ctx, OPCODE_CONVOLUTION_PARAMETER_I, 3 );
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].i = param;
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->ConvolutionParameteri)( target, pname, param );
+ }
+}
+
+
+static void
+save_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ FLUSH_VB(ctx, "dlist");
+ n = alloc_instruction( ctx, OPCODE_CONVOLUTION_PARAMETER_IV, 6 );
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].i = params[0];
+ if (pname == GL_CONVOLUTION_BORDER_COLOR ||
+ pname == GL_CONVOLUTION_FILTER_SCALE ||
+ pname == GL_CONVOLUTION_FILTER_BIAS) {
+ n[4].i = params[1];
+ n[5].i = params[2];
+ n[6].i = params[3];
+ }
+ else {
+ n[4].i = n[5].i = n[6].i = 0;
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->ConvolutionParameteriv)( target, pname, params );
+ }
+}
+
+
+static void
+save_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ FLUSH_VB(ctx, "dlist");
+ n = alloc_instruction( ctx, OPCODE_CONVOLUTION_PARAMETER_F, 3 );
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].f = param;
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->ConvolutionParameterf)( target, pname, param );
+ }
+}
+
+
+static void
+save_ConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ FLUSH_VB(ctx, "dlist");
+ n = alloc_instruction( ctx, OPCODE_CONVOLUTION_PARAMETER_IV, 6 );
+ if (n) {
+ n[1].e = target;
+ n[2].e = pname;
+ n[3].f = params[0];
+ if (pname == GL_CONVOLUTION_BORDER_COLOR ||
+ pname == GL_CONVOLUTION_FILTER_SCALE ||
+ pname == GL_CONVOLUTION_FILTER_BIAS) {
+ n[4].f = params[1];
+ n[5].f = params[2];
+ n[6].f = params[3];
+ }
+ else {
+ n[4].f = n[5].f = n[6].f = 0.0F;
+ }
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->ConvolutionParameterfv)( target, pname, params );
+ }
+}
+
static void save_CopyPixels( GLint x, GLint y,
GLsizei width, GLsizei height, GLenum type )
@@ -1455,6 +1790,26 @@ static void save_HintPGI( GLenum target, GLint mode )
}
+static void
+save_Histogram(GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ FLUSH_VB(ctx, "dlist");
+ n = alloc_instruction( ctx, OPCODE_HISTOGRAM, 4 );
+ if (n) {
+ n[1].e = target;
+ n[2].i = width;
+ n[3].e = internalFormat;
+ n[4].b = sink;
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->Histogram)( target, width, internalFormat, sink );
+ }
+}
+
+
static void save_IndexMask( GLuint mask )
{
GET_CURRENT_CONTEXT(ctx);
@@ -1928,6 +2283,25 @@ static void save_MatrixMode( GLenum mode )
}
+static void
+save_Minmax(GLenum target, GLenum internalFormat, GLboolean sink)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+
+ FLUSH_VB(ctx, "dlist");
+ n = alloc_instruction( ctx, OPCODE_MIN_MAX, 3 );
+ if (n) {
+ n[1].e = target;
+ n[2].e = internalFormat;
+ n[3].b = sink;
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->Minmax)( target, internalFormat, sink );
+ }
+}
+
+
static void save_MultMatrixf( const GLfloat *m )
{
GET_CURRENT_CONTEXT(ctx);
@@ -2176,7 +2550,8 @@ static void save_PolygonOffset( GLfloat factor, GLfloat units )
static void save_PolygonOffsetEXT( GLfloat factor, GLfloat bias )
{
- save_PolygonOffset(factor, DEPTH_SCALE * bias);
+ GET_CURRENT_CONTEXT(ctx);
+ save_PolygonOffset(factor, ctx->Visual->DepthMaxF * bias);
}
@@ -2491,6 +2866,38 @@ static void save_Rectsv(const GLshort *v1, const GLshort *v2)
}
+static void
+save_ResetHistogram(GLenum target)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ FLUSH_VB(ctx, "dlist");
+ n = alloc_instruction( ctx, OPCODE_RESET_HISTOGRAM, 1 );
+ if (n) {
+ n[1].e = target;
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->ResetHistogram)( target );
+ }
+}
+
+
+static void
+save_ResetMinmax(GLenum target)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ FLUSH_VB(ctx, "dlist");
+ n = alloc_instruction( ctx, OPCODE_RESET_MIN_MAX, 1 );
+ if (n) {
+ n[1].e = target;
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->ResetMinmax)( target );
+ }
+}
+
+
static void save_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
{
GLfloat m[16];
@@ -2842,7 +3249,7 @@ static void save_TexImage2D( GLenum target,
static void save_TexImage3D( GLenum target,
- GLint level, GLint components,
+ GLint level, GLint internalFormat,
GLsizei width, GLsizei height, GLsizei depth,
GLint border,
GLenum format, GLenum type,
@@ -2851,7 +3258,7 @@ static void save_TexImage3D( GLenum target,
GET_CURRENT_CONTEXT(ctx);
if (target == GL_PROXY_TEXTURE_3D) {
/* don't compile, execute immediately */
- (*ctx->Exec->TexImage3D)( target, level, components, width,
+ (*ctx->Exec->TexImage3D)( target, level, internalFormat, width,
height, depth, border, format, type, pixels );
}
else {
@@ -2863,7 +3270,7 @@ static void save_TexImage3D( GLenum target,
if (n) {
n[1].e = target;
n[2].i = level;
- n[3].i = components;
+ n[3].i = internalFormat;
n[4].i = (GLint) width;
n[5].i = (GLint) height;
n[6].i = (GLint) depth;
@@ -2876,7 +3283,7 @@ static void save_TexImage3D( GLenum target,
FREE(image);
}
if (ctx->ExecuteFlag) {
- (*ctx->Exec->TexImage3D)( target, level, components, width,
+ (*ctx->Exec->TexImage3D)( target, level, internalFormat, width,
height, depth, border, format, type, pixels );
}
}
@@ -3190,6 +3597,8 @@ static void save_ClientActiveTextureARB( GLenum target )
+/* GL_ARB_transpose_matrix */
+
static void save_LoadTransposeMatrixdARB( const GLdouble m[16] )
{
GLdouble tm[16];
@@ -3222,6 +3631,313 @@ static void save_MultTransposeMatrixfARB( const GLfloat m[16] )
}
+static void save_PixelTexGenSGIX(GLenum mode)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ FLUSH_VB(ctx, "dlist");
+ n = alloc_instruction( ctx, OPCODE_PIXEL_TEXGEN_SGIX, 1 );
+ if (n) {
+ n[1].e = mode;
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->PixelTexGenSGIX)( mode );
+ }
+}
+
+
+/* GL_ARB_texture_compression */
+static void
+save_CompressedTexImage1DARB(GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLint border, GLsizei imageSize,
+ const GLvoid *data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_1D) {
+ /* don't compile, execute immediately */
+ (*ctx->Exec->CompressedTexImage1DARB)(target, level, internalFormat,
+ width, border, imageSize, data);
+ }
+ else {
+ Node *n;
+ GLvoid *image;
+ FLUSH_VB(ctx, "dlist");
+ /* make copy of image */
+ image = MALLOC(imageSize);
+ if (!image) {
+ gl_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1DARB");
+ return;
+ }
+ MEMCPY(image, data, imageSize);
+ n = alloc_instruction( ctx, OPCODE_COMPRESSED_TEX_IMAGE_1D, 8 );
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].e = internalFormat;
+ n[4].i = (GLint) width;
+ n[5].i = border;
+ n[6].i = imageSize;
+ n[7].data = image;
+ }
+ else if (image) {
+ FREE(image);
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->CompressedTexImage1DARB)(target, level, internalFormat,
+ width, border, imageSize, data);
+ }
+ }
+}
+
+
+static void
+save_CompressedTexImage2DARB(GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLint border, GLsizei imageSize,
+ const GLvoid *data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_2D) {
+ /* don't compile, execute immediately */
+ (*ctx->Exec->CompressedTexImage2DARB)(target, level, internalFormat,
+ width, height, border, imageSize, data);
+ }
+ else {
+ Node *n;
+ GLvoid *image;
+ FLUSH_VB(ctx, "dlist");
+ /* make copy of image */
+ image = MALLOC(imageSize);
+ if (!image) {
+ gl_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB");
+ return;
+ }
+ MEMCPY(image, data, imageSize);
+ n = alloc_instruction( ctx, OPCODE_COMPRESSED_TEX_IMAGE_2D, 9 );
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].e = internalFormat;
+ n[4].i = (GLint) width;
+ n[5].i = (GLint) height;
+ n[6].i = border;
+ n[7].i = imageSize;
+ n[8].data = image;
+ }
+ else if (image) {
+ FREE(image);
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->CompressedTexImage2DARB)(target, level, internalFormat,
+ width, height, border, imageSize, data);
+ }
+ }
+}
+
+
+static void
+save_CompressedTexImage3DARB(GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLsizei depth, GLint border,
+ GLsizei imageSize, const GLvoid *data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ if (target == GL_PROXY_TEXTURE_3D) {
+ /* don't compile, execute immediately */
+ (*ctx->Exec->CompressedTexImage3DARB)(target, level, internalFormat,
+ width, height, depth, border, imageSize, data);
+ }
+ else {
+ Node *n;
+ GLvoid *image;
+ FLUSH_VB(ctx, "dlist");
+ /* make copy of image */
+ image = MALLOC(imageSize);
+ if (!image) {
+ gl_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3DARB");
+ return;
+ }
+ MEMCPY(image, data, imageSize);
+ n = alloc_instruction( ctx, OPCODE_COMPRESSED_TEX_IMAGE_3D, 10 );
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].e = internalFormat;
+ n[4].i = (GLint) width;
+ n[5].i = (GLint) height;
+ n[6].i = (GLint) depth;
+ n[7].i = border;
+ n[8].i = imageSize;
+ n[9].data = image;
+ }
+ else if (image) {
+ FREE(image);
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->CompressedTexImage3DARB)(target, level, internalFormat,
+ width, height, depth, border, imageSize, data);
+ }
+ }
+}
+
+
+static void
+save_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
+ GLsizei width, GLenum format,
+ GLsizei imageSize, const GLvoid *data)
+{
+ Node *n;
+ GLvoid *image;
+
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VB(ctx, "dlist");
+
+ /* make copy of image */
+ image = MALLOC(imageSize);
+ if (!image) {
+ gl_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage1DARB");
+ return;
+ }
+ MEMCPY(image, data, imageSize);
+ n = alloc_instruction( ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D, 8 );
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = xoffset;
+ n[4].i = (GLint) width;
+ n[5].e = format;
+ n[6].i = imageSize;
+ n[7].data = image;
+ }
+ else if (image) {
+ FREE(image);
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->CompressedTexSubImage1DARB)(target, level, xoffset,
+ width, format, imageSize, data);
+ }
+}
+
+
+static void
+save_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLsizei imageSize,
+ const GLvoid *data)
+{
+ Node *n;
+ GLvoid *image;
+
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VB(ctx, "dlist");
+
+ /* make copy of image */
+ image = MALLOC(imageSize);
+ if (!image) {
+ gl_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage2DARB");
+ return;
+ }
+ MEMCPY(image, data, imageSize);
+ n = alloc_instruction( ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D, 10 );
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = xoffset;
+ n[4].i = yoffset;
+ n[5].i = (GLint) width;
+ n[6].i = (GLint) height;
+ n[7].e = format;
+ n[8].i = imageSize;
+ n[9].data = image;
+ }
+ else if (image) {
+ FREE(image);
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->CompressedTexSubImage2DARB)(target, level, xoffset, yoffset,
+ width, height, format, imageSize, data);
+ }
+}
+
+
+static void
+save_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLint zoffset, GLsizei width,
+ GLsizei height, GLsizei depth, GLenum format,
+ GLsizei imageSize, const GLvoid *data)
+{
+ Node *n;
+ GLvoid *image;
+
+ GET_CURRENT_CONTEXT(ctx);
+ FLUSH_VB(ctx, "dlist");
+
+ /* make copy of image */
+ image = MALLOC(imageSize);
+ if (!image) {
+ gl_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage3DARB");
+ return;
+ }
+ MEMCPY(image, data, imageSize);
+ n = alloc_instruction( ctx, OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D, 12 );
+ if (n) {
+ n[1].e = target;
+ n[2].i = level;
+ n[3].i = xoffset;
+ n[4].i = yoffset;
+ n[5].i = zoffset;
+ n[6].i = (GLint) width;
+ n[7].i = (GLint) height;
+ n[8].i = (GLint) depth;
+ n[9].e = format;
+ n[10].i = imageSize;
+ n[11].data = image;
+ }
+ else if (image) {
+ FREE(image);
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->CompressedTexSubImage3DARB)(target, level, xoffset, yoffset,
+ zoffset, width, height, depth, format, imageSize, data);
+ }
+}
+
+
+/* GL_SGIS_pixel_texture */
+
+static void save_PixelTexGenParameteriSGIS(GLenum target, GLint value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ Node *n;
+ FLUSH_VB(ctx, "dlist");
+ n = alloc_instruction( ctx, OPCODE_PIXEL_TEXGEN_PARAMETER_SGIS, 2 );
+ if (n) {
+ n[1].e = target;
+ n[2].i = value;
+ }
+ if (ctx->ExecuteFlag) {
+ (*ctx->Exec->PixelTexGenParameteriSGIS)( target, value );
+ }
+}
+
+
+static void save_PixelTexGenParameterfSGIS(GLenum target, GLfloat value)
+{
+ save_PixelTexGenParameteriSGIS(target, (GLint) value);
+}
+
+
+static void save_PixelTexGenParameterivSGIS(GLenum target, const GLint *value)
+{
+ save_PixelTexGenParameteriSGIS(target, *value);
+}
+
+
+static void save_PixelTexGenParameterfvSGIS(GLenum target, const GLfloat *value)
+{
+ save_PixelTexGenParameteriSGIS(target, (GLint) *value);
+}
void gl_compile_cassette( GLcontext *ctx )
{
@@ -3364,10 +4080,12 @@ static void execute_list( GLcontext *ctx, GLuint list )
(MESA_VERBOSE & VERBOSE_IMMEDIATE))
gl_print_cassette( (struct immediate *) n[1].data );
- if (0)
- fprintf(stderr, "Run cassette %d, rows %d..%d, beginstate %x\n",
+ if (MESA_VERBOSE & VERBOSE_DISPLAY_LIST) {
+ fprintf(stderr, "Run cassette %d, rows %d..%d, beginstate %x ",
IM->id,
IM->Start, IM->Count, IM->BeginState);
+ gl_print_vert_flags("orflag", IM->OrFlag);
+ }
gl_fixup_cassette( ctx, (struct immediate *) n[1].data );
gl_execute_cassette( ctx, (struct immediate *) n[1].data );
@@ -3387,7 +4105,7 @@ static void execute_list( GLcontext *ctx, GLuint list )
struct gl_pixelstore_attrib save = ctx->Unpack;
ctx->Unpack = _mesa_native_packing;
(*ctx->Exec->Bitmap)( (GLsizei) n[1].i, (GLsizei) n[2].i,
- n[3].f, n[4].f, n[5].f, n[6].f, n[7].data );
+ n[3].f, n[4].f, n[5].f, n[6].f, (const GLubyte *) n[7].data );
ctx->Unpack = save; /* restore */
}
break;
@@ -3458,6 +4176,26 @@ static void execute_list( GLcontext *ctx, GLuint list )
ctx->Unpack = save; /* restore */
}
break;
+ case OPCODE_COLOR_TABLE_PARAMETER_FV:
+ {
+ GLfloat params[4];
+ params[0] = n[3].f;
+ params[1] = n[4].f;
+ params[2] = n[5].f;
+ params[3] = n[6].f;
+ (*ctx->Exec->ColorTableParameterfv)( n[1].e, n[2].e, params );
+ }
+ break;
+ case OPCODE_COLOR_TABLE_PARAMETER_IV:
+ {
+ GLint params[4];
+ params[0] = n[3].i;
+ params[1] = n[4].i;
+ params[2] = n[5].i;
+ params[3] = n[6].i;
+ (*ctx->Exec->ColorTableParameteriv)( n[1].e, n[2].e, params );
+ }
+ break;
case OPCODE_COLOR_SUB_TABLE:
{
struct gl_pixelstore_attrib save = ctx->Unpack;
@@ -3467,6 +4205,58 @@ static void execute_list( GLcontext *ctx, GLuint list )
ctx->Unpack = save; /* restore */
}
break;
+ case OPCODE_CONVOLUTION_FILTER_1D:
+ {
+ struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = _mesa_native_packing;
+ (*ctx->Exec->ConvolutionFilter1D)( n[1].e, n[2].i, n[3].i,
+ n[4].e, n[5].e, n[6].data );
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_CONVOLUTION_FILTER_2D:
+ {
+ struct gl_pixelstore_attrib save = ctx->Unpack;
+ ctx->Unpack = _mesa_native_packing;
+ (*ctx->Exec->ConvolutionFilter2D)( n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].e, n[6].e, n[7].data );
+ ctx->Unpack = save; /* restore */
+ }
+ break;
+ case OPCODE_CONVOLUTION_PARAMETER_I:
+ (*ctx->Exec->ConvolutionParameteri)( n[1].e, n[2].e, n[3].i );
+ break;
+ case OPCODE_CONVOLUTION_PARAMETER_IV:
+ {
+ GLint params[4];
+ params[0] = n[3].i;
+ params[1] = n[4].i;
+ params[2] = n[5].i;
+ params[3] = n[6].i;
+ (*ctx->Exec->ConvolutionParameteriv)( n[1].e, n[2].e, params );
+ }
+ break;
+ case OPCODE_CONVOLUTION_PARAMETER_F:
+ (*ctx->Exec->ConvolutionParameterf)( n[1].e, n[2].e, n[3].f );
+ break;
+ case OPCODE_CONVOLUTION_PARAMETER_FV:
+ {
+ GLfloat params[4];
+ params[0] = n[3].f;
+ params[1] = n[4].f;
+ params[2] = n[5].f;
+ params[3] = n[6].f;
+ (*ctx->Exec->ConvolutionParameterfv)( n[1].e, n[2].e, params );
+ }
+ break;
+ case OPCODE_COPY_COLOR_SUB_TABLE:
+ (*ctx->Exec->CopyColorSubTable)( n[1].e, n[2].i,
+ n[3].i, n[4].i, n[5].i );
+ break;
+ case OPCODE_COPY_COLOR_TABLE:
+ (*ctx->Exec->CopyColorSubTable)( n[1].e, n[2].i,
+ n[3].i, n[4].i, n[5].i );
+ break;
case OPCODE_COPY_PIXELS:
(*ctx->Exec->CopyPixels)( n[1].i, n[2].i,
(GLsizei) n[3].i, (GLsizei) n[4].i, n[5].e );
@@ -3549,6 +4339,9 @@ static void execute_list( GLcontext *ctx, GLuint list )
case OPCODE_HINT_PGI:
(*ctx->Exec->HintPGI)( n[1].e, n[2].i );
break;
+ case OPCODE_HISTOGRAM:
+ (*ctx->Exec->Histogram)( n[1].e, n[2].i, n[3].e, n[4].b );
+ break;
case OPCODE_INDEX_MASK:
(*ctx->Exec->IndexMask)( n[1].ui );
break;
@@ -3642,6 +4435,9 @@ static void execute_list( GLcontext *ctx, GLuint list )
case OPCODE_MATRIX_MODE:
(*ctx->Exec->MatrixMode)( n[1].e );
break;
+ case OPCODE_MIN_MAX:
+ (*ctx->Exec->Minmax)(n[1].e, n[2].e, n[3].b);
+ break;
case OPCODE_MULT_MATRIX:
if (sizeof(Node)==sizeof(GLfloat)) {
(*ctx->Exec->MultMatrixf)( &n[1].f );
@@ -3721,6 +4517,12 @@ static void execute_list( GLcontext *ctx, GLuint list )
case OPCODE_RECTF:
(*ctx->Exec->Rectf)( n[1].f, n[2].f, n[3].f, n[4].f );
break;
+ case OPCODE_RESET_HISTOGRAM:
+ (*ctx->Exec->ResetHistogram)( n[1].e );
+ break;
+ case OPCODE_RESET_MIN_MAX:
+ (*ctx->Exec->ResetMinmax)( n[1].e );
+ break;
case OPCODE_SCALE:
(*ctx->Exec->Scalef)( n[1].f, n[2].f, n[3].f );
break;
@@ -3867,6 +4669,37 @@ static void execute_list( GLcontext *ctx, GLuint list )
case OPCODE_CLIENT_ACTIVE_TEXTURE: /* GL_ARB_multitexture */
(*ctx->Exec->ClientActiveTextureARB)( n[1].e );
break;
+ case OPCODE_PIXEL_TEXGEN_SGIX: /* GL_SGIX_pixel_texture */
+ (*ctx->Exec->PixelTexGenSGIX)( n[1].e );
+ break;
+ case OPCODE_PIXEL_TEXGEN_PARAMETER_SGIS: /* GL_SGIS_pixel_texture */
+ (*ctx->Exec->PixelTexGenParameteriSGIS)( n[1].e, n[2].i );
+ break;
+ case OPCODE_COMPRESSED_TEX_IMAGE_1D: /* GL_ARB_texture_compression */
+ (*ctx->Exec->CompressedTexImage1DARB)(n[1].e, n[2].i, n[3].e,
+ n[4].i, n[5].i, n[6].i, n[7].data);
+ break;
+ case OPCODE_COMPRESSED_TEX_IMAGE_2D: /* GL_ARB_texture_compression */
+ (*ctx->Exec->CompressedTexImage2DARB)(n[1].e, n[2].i, n[3].e,
+ n[4].i, n[5].i, n[6].i, n[7].i, n[8].data);
+ break;
+ case OPCODE_COMPRESSED_TEX_IMAGE_3D: /* GL_ARB_texture_compression */
+ (*ctx->Exec->CompressedTexImage3DARB)(n[1].e, n[2].i, n[3].e,
+ n[4].i, n[5].i, n[6].i, n[7].i, n[8].i, n[9].data);
+ break;
+ case OPCODE_COMPRESSED_TEX_SUB_IMAGE_1D: /* GL_ARB_texture_compress */
+ (*ctx->Exec->CompressedTexSubImage1DARB)(n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].e, n[6].i, n[7].data);
+ break;
+ case OPCODE_COMPRESSED_TEX_SUB_IMAGE_2D: /* GL_ARB_texture_compress */
+ (*ctx->Exec->CompressedTexSubImage2DARB)(n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].i, n[6].i, n[7].e, n[8].i, n[9].data);
+ break;
+ case OPCODE_COMPRESSED_TEX_SUB_IMAGE_3D: /* GL_ARB_texture_compress */
+ (*ctx->Exec->CompressedTexSubImage3DARB)(n[1].e, n[2].i, n[3].i,
+ n[4].i, n[5].i, n[6].i, n[7].i, n[8].i,
+ n[9].e, n[10].i, n[11].data);
+ break;
case OPCODE_CONTINUE:
n = (Node *) n[1].next;
break;
@@ -3953,6 +4786,11 @@ _mesa_GenLists(GLsizei range )
return 0;
}
+ /*
+ * Make this an atomic operation
+ */
+ _glthread_LOCK_MUTEX(ctx->Shared->Mutex);
+
base = _mesa_HashFindFreeKeyBlock(ctx->Shared->DisplayList, range);
if (base) {
/* reserve the list IDs by with empty/dummy lists */
@@ -3961,6 +4799,9 @@ _mesa_GenLists(GLsizei range )
_mesa_HashInsert(ctx->Shared->DisplayList, base+i, make_empty_list());
}
}
+
+ _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
+
return base;
}
@@ -4149,13 +4990,13 @@ _mesa_ListBase( GLuint base )
/*
- * Assign all the pointers in 'table' to point to Mesa's display list
+ * Assign all the pointers in <table> to point to Mesa's display list
* building functions.
*/
void
-_mesa_init_dlist_table( struct _glapi_table *table )
+_mesa_init_dlist_table( struct _glapi_table *table, GLuint tableSize )
{
- _mesa_init_no_op_table(table);
+ _mesa_init_no_op_table(table, tableSize);
/* GL 1.0 */
table->Accum = save_Accum;
@@ -4507,18 +5348,18 @@ _mesa_init_dlist_table( struct _glapi_table *table )
/* Not all are supported */
table->BlendColor = save_BlendColor;
table->BlendEquation = save_BlendEquation;
- table->ColorSubTable = _mesa_ColorSubTable;
- table->ColorTable = _mesa_ColorTable;
- table->ColorTableParameterfv = _mesa_ColorTableParameterfv;
- table->ColorTableParameteriv = _mesa_ColorTableParameteriv;
- table->ConvolutionFilter1D = _mesa_ConvolutionFilter1D;
- table->ConvolutionFilter2D = _mesa_ConvolutionFilter2D;
- table->ConvolutionParameterf = _mesa_ConvolutionParameterf;
- table->ConvolutionParameterfv = _mesa_ConvolutionParameterfv;
- table->ConvolutionParameteri = _mesa_ConvolutionParameteri;
- table->ConvolutionParameteriv = _mesa_ConvolutionParameteriv;
- table->CopyColorSubTable = _mesa_CopyColorSubTable;
- table->CopyColorTable = _mesa_CopyColorTable;
+ table->ColorSubTable = save_ColorSubTable;
+ table->ColorTable = save_ColorTable;
+ table->ColorTableParameterfv = save_ColorTableParameterfv;
+ table->ColorTableParameteriv = save_ColorTableParameteriv;
+ table->ConvolutionFilter1D = save_ConvolutionFilter1D;
+ table->ConvolutionFilter2D = save_ConvolutionFilter2D;
+ table->ConvolutionParameterf = save_ConvolutionParameterf;
+ table->ConvolutionParameterfv = save_ConvolutionParameterfv;
+ table->ConvolutionParameteri = save_ConvolutionParameteri;
+ table->ConvolutionParameteriv = save_ConvolutionParameteriv;
+ table->CopyColorSubTable = save_CopyColorSubTable;
+ table->CopyColorTable = save_CopyColorTable;
table->CopyConvolutionFilter1D = _mesa_CopyConvolutionFilter1D;
table->CopyConvolutionFilter2D = _mesa_CopyConvolutionFilter2D;
table->GetColorTable = _mesa_GetColorTable;
@@ -4534,10 +5375,10 @@ _mesa_init_dlist_table( struct _glapi_table *table )
table->GetMinmaxParameterfv = _mesa_GetMinmaxParameterfv;
table->GetMinmaxParameteriv = _mesa_GetMinmaxParameteriv;
table->GetSeparableFilter = _mesa_GetSeparableFilter;
- table->Histogram = _mesa_Histogram;
- table->Minmax = _mesa_Minmax;
- table->ResetHistogram = _mesa_ResetHistogram;
- table->ResetMinmax = _mesa_ResetMinmax;
+ table->Histogram = save_Histogram;
+ table->Minmax = save_Minmax;
+ table->ResetHistogram = save_ResetHistogram;
+ table->ResetMinmax = save_ResetMinmax;
table->SeparableFilter2D = _mesa_SeparableFilter2D;
/* GL_EXT_texture3d */
@@ -4556,6 +5397,17 @@ _mesa_init_dlist_table( struct _glapi_table *table )
table->GetColorTableParameterfvEXT = _mesa_GetColorTableParameterfv;
table->GetColorTableParameterivEXT = _mesa_GetColorTableParameteriv;
+ /* 15. GL_SGIX_pixel_texture */
+ table->PixelTexGenSGIX = save_PixelTexGenSGIX;
+
+ /* 15. GL_SGIS_pixel_texture */
+ table->PixelTexGenParameteriSGIS = save_PixelTexGenParameteriSGIS;
+ table->PixelTexGenParameterfSGIS = save_PixelTexGenParameterfSGIS;
+ table->PixelTexGenParameterivSGIS = save_PixelTexGenParameterivSGIS;
+ table->PixelTexGenParameterfvSGIS = save_PixelTexGenParameterfvSGIS;
+ table->GetPixelTexGenParameterivSGIS = _mesa_GetPixelTexGenParameterivSGIS;
+ table->GetPixelTexGenParameterfvSGIS = _mesa_GetPixelTexGenParameterfvSGIS;
+
/* GL_EXT_compiled_vertex_array */
table->LockArraysEXT = _mesa_LockArraysEXT;
table->UnlockArraysEXT = _mesa_UnlockArraysEXT;
@@ -4654,6 +5506,14 @@ _mesa_init_dlist_table( struct _glapi_table *table )
table->MultTransposeMatrixdARB = save_MultTransposeMatrixdARB;
table->MultTransposeMatrixfARB = save_MultTransposeMatrixfARB;
+ /* ARB 12. GL_ARB_texture_compression */
+ table->CompressedTexImage3DARB = save_CompressedTexImage3DARB;
+ table->CompressedTexImage2DARB = save_CompressedTexImage2DARB;
+ table->CompressedTexImage1DARB = save_CompressedTexImage1DARB;
+ table->CompressedTexSubImage3DARB = save_CompressedTexSubImage3DARB;
+ table->CompressedTexSubImage2DARB = save_CompressedTexSubImage2DARB;
+ table->CompressedTexSubImage1DARB = save_CompressedTexSubImage1DARB;
+ table->GetCompressedTexImageARB = _mesa_GetCompressedTexImageARB;
}
@@ -4705,6 +5565,16 @@ static void print_list( GLcontext *ctx, FILE *f, GLuint list )
fprintf(f,"CallList %d + offset %u = %u\n", (int) n[1].ui,
ctx->List.ListBase, ctx->List.ListBase + n[1].ui );
break;
+ case OPCODE_COLOR_TABLE_PARAMETER_FV:
+ fprintf(f,"ColorTableParameterfv %s %s %f %f %f %f\n",
+ enum_string(n[1].e), enum_string(n[2].e),
+ n[3].f, n[4].f, n[5].f, n[6].f);
+ break;
+ case OPCODE_COLOR_TABLE_PARAMETER_IV:
+ fprintf(f,"ColorTableParameteriv %s %s %d %d %d %d\n",
+ enum_string(n[1].e), enum_string(n[2].e),
+ n[3].i, n[4].i, n[5].i, n[6].i);
+ break;
case OPCODE_DISABLE:
fprintf(f,"Disable %s\n", enum_string(n[1].e));
break;
@@ -4788,6 +5658,7 @@ static void print_list( GLcontext *ctx, FILE *f, GLuint list )
((struct immediate *) n[1].data)->id,
n[2].ui,
n[3].ui);
+ gl_print_cassette( (struct immediate *) n[1].data );
break;
case OPCODE_CONTINUE:
fprintf(f,"DISPLAY-LIST-CONTINUE\n");
diff --git a/xc/extras/Mesa/src/dlist.h b/xc/extras/Mesa/src/dlist.h
index a5233e50c..b2aaa64c7 100644
--- a/xc/extras/Mesa/src/dlist.h
+++ b/xc/extras/Mesa/src/dlist.h
@@ -1,9 +1,9 @@
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -24,15 +24,13 @@
*/
-
-
-
#ifndef DLIST_H
#define DLIST_H
#include "types.h"
+
struct display_list {
union node *nodes;
GLuint OrFlag;
@@ -66,8 +64,7 @@ extern void _mesa_ListBase( GLuint base );
extern void _mesa_NewList( GLuint list, GLenum mode );
-extern void _mesa_init_dlist_table( struct _glapi_table *table );
-
+extern void _mesa_init_dlist_table( struct _glapi_table *table, GLuint tableSize );
extern void gl_compile_cassette( GLcontext *ctx );
diff --git a/xc/extras/Mesa/src/drawpix.c b/xc/extras/Mesa/src/drawpix.c
index f89d80a70..7fb93abcc 100644
--- a/xc/extras/Mesa/src/drawpix.c
+++ b/xc/extras/Mesa/src/drawpix.c
@@ -33,11 +33,14 @@
#include "feedback.h"
#include "image.h"
#include "macros.h"
+#include "mem.h"
#include "mmath.h"
#include "pixel.h"
+#include "pixeltex.h"
#include "span.h"
#include "state.h"
#include "stencil.h"
+#include "texture.h"
#include "types.h"
#include "zoom.h"
#endif
@@ -112,24 +115,17 @@ simple_DrawPixels( GLcontext *ctx, GLint x, GLint y,
return GL_TRUE;
}
- if (ctx->NewState) {
- gl_update_state(ctx);
- }
-
- /* see if device driver can do the drawpix */
- if (ctx->Driver.DrawPixels
- && (*ctx->Driver.DrawPixels)(ctx, x, y, width, height, format, type,
- unpack, pixels)) {
- return GL_TRUE;
- }
-
if ((ctx->RasterMask&(~(SCISSOR_BIT|WINCLIP_BIT)))==0
- && ctx->Pixel.RedBias==0.0 && ctx->Pixel.RedScale==1.0
- && ctx->Pixel.GreenBias==0.0 && ctx->Pixel.GreenScale==1.0
- && ctx->Pixel.BlueBias==0.0 && ctx->Pixel.BlueScale==1.0
- && ctx->Pixel.AlphaBias==0.0 && ctx->Pixel.AlphaScale==1.0
+ && !ctx->Pixel.ScaleOrBiasRGBA
+ && !ctx->Pixel.ScaleOrBiasRGBApcm
+ && ctx->ColorMatrix.type == MATRIX_IDENTITY
+ && !ctx->Pixel.ColorTableEnabled
+ && !ctx->Pixel.PostColorMatrixColorTableEnabled
+ && !ctx->Pixel.MinMaxEnabled
+ && !ctx->Pixel.HistogramEnabled
&& ctx->Pixel.IndexShift==0 && ctx->Pixel.IndexOffset==0
&& ctx->Pixel.MapColorFlag==0
+ && ctx->Texture.ReallyEnabled == 0
&& unpack->Alignment==1
&& !unpack->SwapBytes
&& !unpack->LsbFirst) {
@@ -180,7 +176,7 @@ simple_DrawPixels( GLcontext *ctx, GLint x, GLint y,
}
else {
/* setup array of fragment Z value to pass to zoom function */
- GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE);
+ GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual->DepthMaxF);
GLint i;
assert(drawWidth < MAX_WIDTH);
for (i=0; i<drawWidth; i++)
@@ -347,7 +343,7 @@ simple_DrawPixels( GLcontext *ctx, GLint x, GLint y,
GLint row;
for (row=0; row<drawHeight; row++) {
assert(drawWidth < MAX_WIDTH);
- gl_map_ci8_to_rgba(ctx, drawWidth, src, rgba);
+ _mesa_map_ci8_to_rgba(ctx, drawWidth, src, rgba);
(*ctx->Driver.WriteRGBASpan)(ctx, drawWidth, destX, destY,
(const GLubyte (*)[4])rgba,
NULL);
@@ -361,7 +357,7 @@ simple_DrawPixels( GLcontext *ctx, GLint x, GLint y,
GLint row;
for (row=0; row<drawHeight; row++) {
assert(drawWidth < MAX_WIDTH);
- gl_map_ci8_to_rgba(ctx, drawWidth, src, rgba);
+ _mesa_map_ci8_to_rgba(ctx, drawWidth, src, rgba);
gl_write_zoomed_rgba_span(ctx, drawWidth, destX, destY,
zSpan, (void *) rgba, zoomY0);
src += rowLength;
@@ -418,7 +414,7 @@ draw_index_pixels( GLcontext *ctx, GLint x, GLint y,
/* Fragment depth values */
if (ctx->Depth.Test || ctx->Fog.Enabled) {
- GLdepth zval = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE);
+ GLdepth zval = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual->DepthMaxF);
GLint i;
for (i = 0; i < drawWidth; i++) {
zspan[i] = zval;
@@ -430,7 +426,7 @@ draw_index_pixels( GLcontext *ctx, GLint x, GLint y,
*/
for (row = 0; row < height; row++, y++) {
GLuint indexes[MAX_WIDTH];
- const GLvoid *source = gl_pixel_addr_in_image(&ctx->Unpack,
+ const GLvoid *source = _mesa_image_address(&ctx->Unpack,
pixels, width, height, GL_COLOR_INDEX, type, 0, row, 0);
_mesa_unpack_index_span(ctx, drawWidth, GL_UNSIGNED_INT, indexes,
type, source, &ctx->Unpack, GL_TRUE);
@@ -455,6 +451,7 @@ draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y,
GLenum type, const GLvoid *pixels )
{
const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
+ const GLboolean shift_or_offset = ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset;
const GLint desty = y;
GLint row, drawWidth;
@@ -476,17 +473,23 @@ draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y,
GLstencil values[MAX_WIDTH];
GLenum destType = (sizeof(GLstencil) == sizeof(GLubyte))
? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT;
- const GLvoid *source = gl_pixel_addr_in_image(&ctx->Unpack,
+ const GLvoid *source = _mesa_image_address(&ctx->Unpack,
pixels, width, height, GL_COLOR_INDEX, type, 0, row, 0);
_mesa_unpack_index_span(ctx, drawWidth, destType, values,
- type, source, &ctx->Unpack, GL_TRUE);
+ type, source, &ctx->Unpack, GL_FALSE);
+ if (shift_or_offset) {
+ _mesa_shift_and_offset_stencil( ctx, drawWidth, values );
+ }
+ if (ctx->Pixel.MapStencilFlag) {
+ _mesa_map_stencil( ctx, drawWidth, values );
+ }
if (zoom) {
gl_write_zoomed_stencil_span( ctx, (GLuint) drawWidth, x, y,
values, desty );
}
else {
- gl_write_stencil_span( ctx, (GLuint) drawWidth, x, y, values );
+ _mesa_write_stencil_span( ctx, (GLuint) drawWidth, x, y, values );
}
}
}
@@ -545,30 +548,23 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
/* Special case: directly write 16-bit depth values */
GLint row;
for (row = 0; row < height; row++, y++) {
- const GLdepth *zptr = gl_pixel_addr_in_image(&ctx->Unpack,
+ GLdepth zspan[MAX_WIDTH];
+ const GLushort *zptr = _mesa_image_address(&ctx->Unpack,
pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0);
- gl_write_rgba_span( ctx, width, x, y, zptr, rgba, GL_BITMAP );
+ GLint i;
+ for (i = 0; i < width; i++)
+ zspan[i] = zptr[i];
+ gl_write_rgba_span( ctx, width, x, y, zspan, rgba, GL_BITMAP );
}
}
- else if (type==GL_UNSIGNED_INT && sizeof(GLdepth)==sizeof(GLuint)
+ else if (type==GL_UNSIGNED_INT && ctx->Visual->DepthBits == 32
&& !bias_or_scale && !zoom && ctx->Visual->RGBAflag) {
/* Special case: directly write 32-bit depth values */
- GLint i, row;
- /* Compute shift value to scale 32-bit uints down to depth values. */
- GLuint shift = 0;
- GLuint max = MAX_DEPTH;
- while ((max & 0x80000000) == 0) {
- max = max << 1;
- shift++;
- }
+ GLint row;
for (row = 0; row < height; row++, y++) {
- GLdepth zspan[MAX_WIDTH];
- const GLdepth *zptr = gl_pixel_addr_in_image(&ctx->Unpack,
+ const GLuint *zptr = _mesa_image_address(&ctx->Unpack,
pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0);
- for (i=0;i<width;i++) {
- zspan[i] = zptr[i] >> shift;
- }
- gl_write_rgba_span( ctx, width, x, y, zspan, rgba, GL_BITMAP );
+ gl_write_rgba_span( ctx, width, x, y, zptr, rgba, GL_BITMAP );
}
}
else {
@@ -576,7 +572,7 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
GLint row;
for (row = 0; row < height; row++, y++) {
GLdepth zspan[MAX_WIDTH];
- const GLvoid *src = gl_pixel_addr_in_image(&ctx->Unpack,
+ const GLvoid *src = _mesa_image_address(&ctx->Unpack,
pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0);
_mesa_unpack_depth_span( ctx, drawWidth, zspan, type, src,
&ctx->Unpack, GL_TRUE );
@@ -625,7 +621,7 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
/* Fragment depth values */
if (ctx->Depth.Test || ctx->Fog.Enabled) {
/* fill in array of z values */
- GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE);
+ GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * ctx->Visual->DepthMaxF);
GLint i;
for (i=0;i<width;i++) {
zspan[i] = z;
@@ -652,10 +648,23 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
if (width > MAX_WIDTH)
width = MAX_WIDTH;
for (row = 0; row < height; row++, y++) {
- const GLvoid *source = gl_pixel_addr_in_image(unpack,
+ const GLvoid *source = _mesa_image_address(unpack,
pixels, width, height, format, type, 0, row, 0);
_mesa_unpack_ubyte_color_span(ctx, width, GL_RGBA, (void*) rgba,
format, type, source, unpack, GL_TRUE);
+ if (ctx->Pixel.MinMaxEnabled && ctx->MinMax.Sink)
+ continue;
+
+ if (ctx->Texture.ReallyEnabled && ctx->Pixel.PixelTextureEnabled) {
+ GLfloat s[MAX_WIDTH], t[MAX_WIDTH], r[MAX_WIDTH], q[MAX_WIDTH];
+ GLuint unit;
+ /* XXX not sure how multitexture is supposed to work here */
+ for (unit = 0; unit < MAX_TEXTURE_UNITS; unit++) {
+ _mesa_pixeltexgen(ctx, width, (const GLubyte (*)[4]) rgba,
+ s, t, r, q);
+ gl_texture_pixels(ctx, unit, width, s, t, r, NULL, rgba);
+ }
+ }
if (quickDraw) {
(*ctx->Driver.WriteRGBASpan)( ctx, width, x, y,
@@ -690,9 +699,22 @@ _mesa_DrawPixels( GLsizei width, GLsizei height,
return;
}
+ if (ctx->NewState) {
+ gl_update_state(ctx);
+ }
+
x = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
y = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
+ ctx->OcclusionResult = GL_TRUE;
+
+ /* see if device driver can do the drawpix */
+ if (ctx->Driver.DrawPixels
+ && (*ctx->Driver.DrawPixels)(ctx, x, y, width, height, format, type,
+ &ctx->Unpack, pixels)) {
+ return;
+ }
+
switch (format) {
case GL_STENCIL_INDEX:
draw_stencil_pixels( ctx, x, y, width, height, type, pixels );
diff --git a/xc/extras/Mesa/src/enable.c b/xc/extras/Mesa/src/enable.c
index aff6cbb50..97554430e 100644
--- a/xc/extras/Mesa/src/enable.c
+++ b/xc/extras/Mesa/src/enable.c
@@ -153,6 +153,9 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
ctx->NewState |= NEW_FOG|NEW_RASTER_OPS;
}
break;
+ case GL_HISTOGRAM:
+ ctx->Pixel.HistogramEnabled = state;
+ break;
case GL_LIGHT0:
case GL_LIGHT1:
case GL_LIGHT2:
@@ -191,6 +194,7 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
case GL_LINE_SMOOTH:
if (ctx->Line.SmoothFlag!=state) {
ctx->Line.SmoothFlag = state;
+ ctx->TriangleCaps ^= DD_LINE_SMOOTH;
ctx->NewState |= NEW_RASTER_OPS;
}
break;
@@ -267,6 +271,9 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
case GL_MAP2_VERTEX_4:
ctx->Eval.Map2Vertex4 = state;
break;
+ case GL_MINMAX:
+ ctx->Pixel.MinMaxEnabled = state;
+ break;
case GL_NORMALIZE:
if (ctx->Transform.Normalize != state) {
ctx->Transform.Normalize = state;
@@ -327,8 +334,6 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
break;
case GL_SHARED_TEXTURE_PALETTE_EXT:
ctx->Texture.SharedPalette = state;
- if (ctx->Driver.UseGlobalTexturePalette)
- (*ctx->Driver.UseGlobalTexturePalette)( ctx, state );
break;
case GL_STENCIL_TEST:
if (state && ctx->Visual->StencilBits==0) {
@@ -452,6 +457,81 @@ void _mesa_set_enable( GLcontext *ctx, GLenum cap, GLboolean state )
ctx->Array.EdgeFlag.Enabled = state;
break;
+ /* GL_HP_occlusion_test */
+ case GL_OCCLUSION_TEST_HP:
+ if (ctx->Extensions.HaveHpOcclusionTest) {
+ ctx->Depth.OcclusionTest = state;
+ if (state)
+ ctx->OcclusionResult = ctx->OcclusionResultSaved;
+ else
+ ctx->OcclusionResultSaved = ctx->OcclusionResult;
+ ctx->NewState |= NEW_RASTER_OPS;
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, state ? "glEnable": "glDisable" );
+ return;
+ }
+ break;
+
+ /* GL_SGIS_pixel_texture */
+ case GL_PIXEL_TEXTURE_SGIS:
+ ctx->Pixel.PixelTextureEnabled = state;
+ break;
+
+ /* GL_SGIX_pixel_texture */
+ case GL_PIXEL_TEX_GEN_SGIX:
+ ctx->Pixel.PixelTextureEnabled = state;
+ break;
+
+ /* GL_SGI_color_table */
+ case GL_COLOR_TABLE_SGI:
+ ctx->Pixel.ColorTableEnabled = state;
+ break;
+ case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
+ ctx->Pixel.PostConvolutionColorTableEnabled = state;
+ break;
+ case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
+ ctx->Pixel.PostColorMatrixColorTableEnabled = state;
+ break;
+
+ /* GL_EXT_convolution */
+ case GL_CONVOLUTION_1D:
+ ctx->Pixel.Convolution1DEnabled = state;
+ break;
+ case GL_CONVOLUTION_2D:
+ ctx->Pixel.Convolution2DEnabled = state;
+ break;
+ case GL_SEPARABLE_2D:
+ ctx->Pixel.Separable2DEnabled = state;
+ break;
+
+ /* GL_ARB_texture_cube_map */
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ if (ctx->Extensions.HaveTextureCubeMap) {
+ if (ctx->Visual->RGBAflag) {
+ const GLuint curr = ctx->Texture.CurrentUnit;
+ const GLuint flag = TEXTURE0_CUBE << (curr * 4);
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[curr];
+ ctx->NewState |= NEW_TEXTURE_ENABLE;
+ if (state) {
+ texUnit->Enabled |= TEXTURE0_CUBE;
+ ctx->Enabled |= flag;
+ }
+ else {
+ texUnit->Enabled &= ~TEXTURE0_CUBE;
+ ctx->Enabled &= ~flag;
+ }
+ }
+ }
+ else {
+ if (state)
+ gl_error(ctx, GL_INVALID_ENUM, "glEnable");
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glDisable");
+ return;
+ }
+ break;
+
default:
if (state) {
gl_error( ctx, GL_INVALID_ENUM, "glEnable" );
@@ -516,6 +596,8 @@ _mesa_IsEnabled( GLenum cap )
return ctx->Color.DitherFlag;
case GL_FOG:
return ctx->Fog.Enabled;
+ case GL_HISTOGRAM:
+ return ctx->Pixel.HistogramEnabled;
case GL_LIGHTING:
return ctx->Light.Enabled;
case GL_LIGHT0:
@@ -571,6 +653,8 @@ _mesa_IsEnabled( GLenum cap )
return ctx->Eval.Map2Vertex3;
case GL_MAP2_VERTEX_4:
return ctx->Eval.Map2Vertex4;
+ case GL_MINMAX:
+ return ctx->Pixel.MinMaxEnabled;
case GL_NORMALIZE:
return ctx->Transform.Normalize;
case GL_POINT_SMOOTH:
@@ -645,6 +729,52 @@ _mesa_IsEnabled( GLenum cap )
return ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled;
case GL_EDGE_FLAG_ARRAY:
return ctx->Array.EdgeFlag.Enabled;
+
+ /* GL_HP_occlusion_test */
+ case GL_OCCLUSION_TEST_HP:
+ if (ctx->Extensions.HaveHpOcclusionTest) {
+ return ctx->Depth.OcclusionTest;
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, "glIsEnabled" );
+ return GL_FALSE;
+ }
+
+ /* GL_SGIS_pixel_texture */
+ case GL_PIXEL_TEXTURE_SGIS:
+ return ctx->Pixel.PixelTextureEnabled;
+
+ /* GL_SGIX_pixel_texture */
+ case GL_PIXEL_TEX_GEN_SGIX:
+ return ctx->Pixel.PixelTextureEnabled;
+
+ /* GL_SGI_color_table */
+ case GL_COLOR_TABLE_SGI:
+ return ctx->Pixel.ColorTableEnabled;
+ case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
+ return ctx->Pixel.PostConvolutionColorTableEnabled;
+ case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
+ return ctx->Pixel.PostColorMatrixColorTableEnabled;
+
+ /* GL_EXT_convolution */
+ case GL_CONVOLUTION_1D:
+ return ctx->Pixel.Convolution1DEnabled;
+ case GL_CONVOLUTION_2D:
+ return ctx->Pixel.Convolution2DEnabled;
+ case GL_SEPARABLE_2D:
+ return ctx->Pixel.Separable2DEnabled;
+
+ /* GL_ARB_texture_cube_map */
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ if (ctx->Extensions.HaveTextureCubeMap) {
+ const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ return (texUnit->Enabled & TEXTURE0_CUBE) ? GL_TRUE : GL_FALSE;
+ }
+ else {
+ gl_error(ctx, GL_INVALID_ENUM, "glIsEnabled");
+ return GL_FALSE;
+ }
+
default:
gl_error( ctx, GL_INVALID_ENUM, "glIsEnabled" );
return GL_FALSE;
diff --git a/xc/extras/Mesa/src/extensions.c b/xc/extras/Mesa/src/extensions.c
index 82ad25208..18ff0c0cf 100644
--- a/xc/extras/Mesa/src/extensions.c
+++ b/xc/extras/Mesa/src/extensions.c
@@ -3,7 +3,7 @@
* Mesa 3-D graphics library
* Version: 3.3
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -40,7 +40,7 @@
struct extension {
struct extension *next, *prev;
- int enabled;
+ GLint enabled;
char name[MAX_EXT_NAMELEN+1];
void (*notify)( GLcontext *, GLboolean );
};
@@ -48,36 +48,68 @@ struct extension {
static struct { int enabled; const char *name; } default_extensions[] = {
+ { DEFAULT_OFF, "GL_ARB_imaging" }, /* in progress */
+ { DEFAULT_ON, "GL_ARB_multitexture" },
+ { DEFAULT_OFF, "GL_ARB_texture_compression" }, /* in progress */
+ { DEFAULT_OFF, "GL_ARB_texture_cube_map" }, /* in progress */
+ { ALWAYS_ENABLED, "GL_ARB_tranpose_matrix" },
+ { ALWAYS_ENABLED, "GL_EXT_abgr" },
{ DEFAULT_ON, "GL_EXT_blend_color" },
- { DEFAULT_OFF, "ARB_imaging" },
- { DEFAULT_ON, "GL_EXT_blend_minmax" },
+ { DEFAULT_ON, "GL_EXT_blend_func_separate" },
{ DEFAULT_ON, "GL_EXT_blend_logic_op" },
+ { DEFAULT_ON, "GL_EXT_blend_minmax" },
{ DEFAULT_ON, "GL_EXT_blend_subtract" },
+ { DEFAULT_ON, "GL_EXT_clip_volume_hint" },
+ { DEFAULT_OFF, "GL_EXT_convolution" }, /* in progress */
+ { DEFAULT_ON, "GL_EXT_compiled_vertex_array" },
+ { DEFAULT_ON, "GL_EXT_histogram" },
{ DEFAULT_ON, "GL_EXT_paletted_texture" },
{ DEFAULT_ON, "GL_EXT_point_parameters" },
{ ALWAYS_ENABLED, "GL_EXT_polygon_offset" },
- { ALWAYS_ENABLED, "GL_EXT_vertex_array" },
- { ALWAYS_ENABLED, "GL_EXT_texture_object" },
- { DEFAULT_ON, "GL_EXT_texture3D" },
- { ALWAYS_ENABLED, "GL_MESA_window_pos" },
- { ALWAYS_ENABLED, "GL_MESA_resize_buffers" },
- { ALWAYS_ENABLED, "GL_EXT_shared_texture_palette" },
{ ALWAYS_ENABLED, "GL_EXT_rescale_normal" },
- { ALWAYS_ENABLED, "GL_EXT_abgr" },
- { ALWAYS_ENABLED, "GL_SGIS_texture_edge_clamp" },
+ { DEFAULT_ON, "GL_EXT_shared_texture_palette" },
{ ALWAYS_ENABLED, "GL_EXT_stencil_wrap" },
+ { DEFAULT_ON, "GL_EXT_texture3D" },
+ { DEFAULT_OFF, "GL_EXT_texture_compression_s3tc" },
+ { DEFAULT_OFF, "GL_EXT_texture_env" },
+ { DEFAULT_ON, "GL_EXT_texture_env_add" },
+ { ALWAYS_ENABLED, "GL_EXT_texture_object" },
+ { DEFAULT_ON, "GL_EXT_texture_lod_bias" },
+ { ALWAYS_ENABLED, "GL_EXT_vertex_array" },
+ { DEFAULT_OFF, "GL_EXT_vertex_array_set" },
+ { DEFAULT_OFF, "GL_HP_occlusion_test" },
{ DEFAULT_ON, "GL_INGR_blend_func_separate" },
- { DEFAULT_ON, "GL_ARB_multitexture" },
+ { ALWAYS_ENABLED, "GL_MESA_window_pos" },
+ { ALWAYS_ENABLED, "GL_MESA_resize_buffers" },
{ ALWAYS_ENABLED, "GL_NV_texgen_reflection" },
{ DEFAULT_ON, "GL_PGI_misc_hints" },
- { DEFAULT_ON, "GL_EXT_compiled_vertex_array" },
- { DEFAULT_OFF, "GL_EXT_vertex_array_set" },
- { DEFAULT_ON, "GL_EXT_clip_volume_hint" },
- { DEFAULT_ON, "GL_EXT_texture_env_add" },
- { ALWAYS_ENABLED, "GL_ARB_tranpose_matrix" },
+ { DEFAULT_ON, "GL_SGI_color_matrix" },
+ { DEFAULT_ON, "GL_SGI_color_table" },
+ { DEFAULT_ON, "GL_SGIS_pixel_texture" },
+ { DEFAULT_ON, "GL_SGIS_texture_edge_clamp" },
+ { DEFAULT_ON, "GL_SGIX_pixel_texture" },
+ { DEFAULT_OFF, "GL_3DFX_texture_compression_FXT1" }
};
+/*
+ * Update the boolean convenience flags in the Extensions struct.
+ */
+static void
+update_extension_flags( GLcontext *ctx )
+{
+ /* Update flags */
+ ctx->Extensions.HaveTextureEnvAdd = gl_extension_is_enabled(ctx, "GL_EXT_texture_env_add");
+ ctx->Extensions.HaveTextureLodBias = gl_extension_is_enabled(ctx, "GL_EXT_texture_lod_bias");
+ ctx->Extensions.HaveHpOcclusionTest = gl_extension_is_enabled(ctx, "GL_HP_occlusion_test");
+ ctx->Extensions.HaveTextureCubeMap = gl_extension_is_enabled(ctx, "GL_ARB_texture_cube_map");
+ ctx->Extensions.HaveTextureCompression = gl_extension_is_enabled(ctx, "GL_ARB_texture_compression");
+ ctx->Extensions.HaveTextureCompressionS3TC = gl_extension_is_enabled(ctx, "GL_EXT_texture_compression_s3tc");
+ ctx->Extensions.HaveTextureCompressionFXT1 = gl_extension_is_enabled(ctx, "GL_3DFX_texture_compression_FXT1");
+}
+
+
+
int gl_extensions_add( GLcontext *ctx,
int state,
const char *name,
@@ -99,21 +131,26 @@ int gl_extensions_add( GLcontext *ctx,
}
-static int set_extension( GLcontext *ctx, const char *name, GLuint state )
+/*
+ * Either enable or disable the named extension.
+ */
+static int set_extension( GLcontext *ctx, const char *name, GLint state )
{
struct extension *i;
foreach( i, ctx->Extensions.ext_list )
if (strncmp(i->name, name, MAX_EXT_NAMELEN) == 0)
break;
- if (i == ctx->Extensions.ext_list) return 1;
+ if (i == ctx->Extensions.ext_list)
+ return 1;
- if (i->enabled && !(i->enabled & ALWAYS_ENABLED))
- {
+ if (!(i->enabled & ALWAYS_ENABLED)) {
if (i->notify) i->notify( ctx, state );
i->enabled = state;
}
+ update_extension_flags(ctx);
+
return 0;
}
@@ -187,6 +224,7 @@ void gl_extensions_ctr( GLcontext *ctx )
default_extensions[i].name,
0 );
}
+ update_extension_flags(ctx);
}
diff --git a/xc/extras/Mesa/src/feedback.c b/xc/extras/Mesa/src/feedback.c
index 12565b105..5d14e892e 100644
--- a/xc/extras/Mesa/src/feedback.c
+++ b/xc/extras/Mesa/src/feedback.c
@@ -167,7 +167,7 @@ static void feedback_vertex( GLcontext *ctx, GLuint v, GLuint pv )
win[0] = VB->Win.data[v][0];
win[1] = VB->Win.data[v][1];
- win[2] = VB->Win.data[v][2] / DEPTH_SCALE;
+ win[2] = VB->Win.data[v][2] / ctx->Visual->DepthMaxF;
win[3] = 1.0 / VB->Win.data[v][3];
if (ctx->Light.ShadeModel == GL_SMOOTH)
@@ -298,12 +298,13 @@ void gl_update_hitflag( GLcontext *ctx, GLfloat z )
void gl_select_triangle( GLcontext *ctx,
GLuint v0, GLuint v1, GLuint v2, GLuint pv )
{
- struct vertex_buffer *VB = ctx->VB;
+ const struct vertex_buffer *VB = ctx->VB;
if (gl_cull_triangle( ctx, v0, v1, v2, 0 )) {
- gl_update_hitflag( ctx, VB->Win.data[v0][2] / DEPTH_SCALE );
- gl_update_hitflag( ctx, VB->Win.data[v1][2] / DEPTH_SCALE );
- gl_update_hitflag( ctx, VB->Win.data[v2][2] / DEPTH_SCALE );
+ const GLfloat zs = 1.0F / ctx->Visual->DepthMaxF;
+ gl_update_hitflag( ctx, VB->Win.data[v0][2] * zs );
+ gl_update_hitflag( ctx, VB->Win.data[v1][2] * zs );
+ gl_update_hitflag( ctx, VB->Win.data[v2][2] * zs );
}
}
@@ -311,21 +312,22 @@ void gl_select_triangle( GLcontext *ctx,
void gl_select_line( GLcontext *ctx,
GLuint v0, GLuint v1, GLuint pv )
{
- struct vertex_buffer *VB = ctx->VB;
-
- gl_update_hitflag( ctx, VB->Win.data[v0][2] / DEPTH_SCALE );
- gl_update_hitflag( ctx, VB->Win.data[v1][2] / DEPTH_SCALE );
+ const struct vertex_buffer *VB = ctx->VB;
+ const GLfloat zs = 1.0F / ctx->Visual->DepthMaxF;
+ gl_update_hitflag( ctx, VB->Win.data[v0][2] * zs );
+ gl_update_hitflag( ctx, VB->Win.data[v1][2] * zs );
}
void gl_select_points( GLcontext *ctx, GLuint first, GLuint last )
{
struct vertex_buffer *VB = ctx->VB;
+ const GLfloat zs = 1.0F / ctx->Visual->DepthMaxF;
GLuint i;
for (i=first;i<=last;i++) {
if (VB->ClipMask[i]==0) {
- gl_update_hitflag( ctx, VB->Win.data[i][2] / DEPTH_SCALE);
+ gl_update_hitflag( ctx, VB->Win.data[i][2] * zs );
}
}
}
diff --git a/xc/extras/Mesa/src/fog.c b/xc/extras/Mesa/src/fog.c
index 1aff751c4..d21711805 100644
--- a/xc/extras/Mesa/src/fog.c
+++ b/xc/extras/Mesa/src/fog.c
@@ -33,6 +33,7 @@
#include "macros.h"
#include "mmath.h"
#include "types.h"
+#include "xform.h"
#endif
@@ -84,6 +85,8 @@ _mesa_Fogfv( GLenum pname, const GLfloat *params )
GET_CURRENT_CONTEXT(ctx);
GLenum m;
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glFog");
+
switch (pname) {
case GL_FOG_MODE:
m = (GLenum) (GLint) *params;
@@ -105,23 +108,9 @@ _mesa_Fogfv( GLenum pname, const GLfloat *params )
}
break;
case GL_FOG_START:
-#if 0
- /* Prior to OpenGL 1.1, this was an error */
- if (*params<0.0F) {
- gl_error( ctx, GL_INVALID_VALUE, "glFog(GL_FOG_START)" );
- return;
- }
-#endif
ctx->Fog.Start = *params;
break;
case GL_FOG_END:
-#if 0
- /* Prior to OpenGL 1.1, this was an error */
- if (*params<0.0F) {
- gl_error( ctx, GL_INVALID_VALUE, "glFog(GL_FOG_END)" );
- return;
- }
-#endif
ctx->Fog.End = *params;
break;
case GL_FOG_INDEX:
@@ -149,9 +138,13 @@ _mesa_Fogfv( GLenum pname, const GLfloat *params )
typedef void (*fog_func)( struct vertex_buffer *VB, GLuint side,
GLubyte flag );
+typedef void (*fog_coord_func)( struct vertex_buffer *VB,
+ const GLvector4f *from,
+ GLubyte flag );
static fog_func fog_ci_tab[2];
static fog_func fog_rgba_tab[2];
+static fog_coord_func make_fog_coord_tab[2];
/*
* Compute the fogged color for an array of vertices.
@@ -209,6 +202,71 @@ _mesa_fog_vertices( struct vertex_buffer *VB )
}
}
+
+static void check_fog_coords( GLcontext *ctx, struct gl_pipeline_stage *d )
+{
+ d->type = 0;
+
+ if (ctx->FogMode==FOG_FRAGMENT)
+ {
+ d->type = PIPE_IMMEDIATE|PIPE_PRECALC;
+ d->inputs = VERT_OBJ_ANY;
+ d->outputs = VERT_FOG_COORD;
+ }
+}
+
+
+static void gl_make_fog_coords( struct vertex_buffer *VB )
+{
+ GLcontext *ctx = VB->ctx;
+
+ /* If full eye coords weren't required, just calculate the eye Z
+ * values.
+ */
+ if (!ctx->NeedEyeCoords) {
+ GLfloat *m = ctx->ModelView.m;
+ GLfloat plane[4];
+
+ plane[0] = m[2];
+ plane[1] = m[6];
+ plane[2] = m[10];
+ plane[3] = m[14];
+
+ gl_dotprod_tab[0][VB->ObjPtr->size](&VB->Eye,
+ 2, /* fill z coordinates */
+ VB->ObjPtr,
+ plane,
+ 0 );
+
+ make_fog_coord_tab[0]( VB, &VB->Eye, 0 );
+ }
+ else
+ {
+ make_fog_coord_tab[0]( VB, VB->EyePtr, 0 );
+ }
+}
+
+
+/* Drivers that want fog coordinates in VB->Spec[0] alpha, can substitute this
+ * stage for the default PIPE_OP_FOG pipeline stage.
+ */
+struct gl_pipeline_stage gl_fog_coord_stage = {
+ "build fog coordinates",
+ PIPE_OP_FOG,
+ PIPE_PRECALC|PIPE_IMMEDIATE,
+ 0,
+ NEW_FOG,
+ NEW_LIGHTING|NEW_RASTER_OPS|NEW_FOG|NEW_MODELVIEW,
+ 0, 0,
+ 0, 0, 0,
+ check_fog_coords,
+ gl_make_fog_coords
+};
+
+
+
+
+
/*
* Apply fog to an array of RGBA pixels.
* Input: n - number of pixels
diff --git a/xc/extras/Mesa/src/get.c b/xc/extras/Mesa/src/get.c
index 6c5f3ef9f..21b5b639a 100644
--- a/xc/extras/Mesa/src/get.c
+++ b/xc/extras/Mesa/src/get.c
@@ -57,6 +57,28 @@
#endif
+static GLenum
+pixel_texgen_mode(const GLcontext *ctx)
+{
+ if (ctx->Pixel.FragmentRgbSource == GL_CURRENT_RASTER_POSITION) {
+ if (ctx->Pixel.FragmentAlphaSource == GL_CURRENT_RASTER_POSITION) {
+ return GL_RGBA;
+ }
+ else {
+ return GL_RGB;
+ }
+ }
+ else {
+ if (ctx->Pixel.FragmentAlphaSource == GL_CURRENT_RASTER_POSITION) {
+ return GL_ALPHA;
+ }
+ else {
+ return GL_NONE;
+ }
+ }
+}
+
+
void
_mesa_GetBooleanv( GLenum pname, GLboolean *params )
@@ -74,10 +96,16 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
switch (pname) {
case GL_ACCUM_RED_BITS:
+ *params = INT_TO_BOOL(ctx->Visual->AccumRedBits);
+ break;
case GL_ACCUM_GREEN_BITS:
+ *params = INT_TO_BOOL(ctx->Visual->AccumGreenBits);
+ break;
case GL_ACCUM_BLUE_BITS:
+ *params = INT_TO_BOOL(ctx->Visual->AccumBlueBits);
+ break;
case GL_ACCUM_ALPHA_BITS:
- *params = INT_TO_BOOL(ctx->Visual->AccumBits);
+ *params = INT_TO_BOOL(ctx->Visual->AccumAlphaBits);
break;
case GL_ACCUM_CLEAR_VALUE:
params[0] = FLOAT_TO_BOOL(ctx->Accum.ClearColor[0]);
@@ -318,6 +346,9 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
case GL_GREEN_SCALE:
*params = FLOAT_TO_BOOL(ctx->Pixel.GreenScale);
break;
+ case GL_HISTOGRAM:
+ *params = ctx->Pixel.HistogramEnabled;
+ break;
case GL_INDEX_BITS:
*params = INT_TO_BOOL( ctx->Visual->IndexBits );
break;
@@ -539,6 +570,9 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
params[0] = INT_TO_BOOL(MAX_WIDTH);
params[1] = INT_TO_BOOL(MAX_HEIGHT);
break;
+ case GL_MINMAX:
+ *params = ctx->Pixel.MinMaxEnabled;
+ break;
case GL_MODELVIEW_MATRIX:
for (i=0;i<16;i++) {
params[i] = FLOAT_TO_BOOL(ctx->ModelView.m[i]);
@@ -611,7 +645,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
*params = INT_TO_BOOL(ctx->Pixel.MapStoSsize);
break;
case GL_POINT_SIZE:
- *params = FLOAT_TO_BOOL(ctx->Point.Size );
+ *params = FLOAT_TO_BOOL(ctx->Point.UserSize);
break;
case GL_POINT_SIZE_GRANULARITY:
*params = FLOAT_TO_BOOL(ctx->Const.PointSizeGranularity );
@@ -747,13 +781,13 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
*params = INT_TO_BOOL(ctx->Const.SubPixelBits);
break;
case GL_TEXTURE_1D:
- *params = _mesa_IsEnabled(GL_TEXTURE_1D );
+ *params = _mesa_IsEnabled(GL_TEXTURE_1D);
break;
case GL_TEXTURE_2D:
- *params = _mesa_IsEnabled(GL_TEXTURE_2D );
+ *params = _mesa_IsEnabled(GL_TEXTURE_2D);
break;
case GL_TEXTURE_3D:
- *params = _mesa_IsEnabled(GL_TEXTURE_3D );
+ *params = _mesa_IsEnabled(GL_TEXTURE_3D);
break;
case GL_TEXTURE_BINDING_1D:
*params = INT_TO_BOOL(textureUnit->CurrentD[1]->Name);
@@ -763,7 +797,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
break;
case GL_TEXTURE_BINDING_3D:
*params = INT_TO_BOOL(textureUnit->CurrentD[3]->Name);
- break;
+ break;
case GL_TEXTURE_ENV_COLOR:
{
params[0] = FLOAT_TO_BOOL(textureUnit->EnvColor[0]);
@@ -908,6 +942,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
*params = INT_TO_BOOL(ctx->Array.EdgeFlag.Stride);
break;
+ /* GL_ARB_multitexture */
case GL_MAX_TEXTURE_UNITS_ARB:
*params = ctx->Const.MaxTextureUnits;
break;
@@ -918,6 +953,51 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
*params = INT_TO_BOOL(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture);
break;
+ /* GL_ARB_texture_cube_map */
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ if (ctx->Extensions.HaveTextureCubeMap)
+ *params = _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
+ return;
+ case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
+ if (ctx->Extensions.HaveTextureCubeMap)
+ *params = INT_TO_BOOL(textureUnit->CurrentCubeMap->Name);
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
+ return;
+ case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
+ if (ctx->Extensions.HaveTextureCubeMap)
+ *params = INT_TO_BOOL(ctx->Const.MaxCubeTextureSize);
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
+ break;
+
+ /* GL_ARB_texture_compression */
+ case GL_TEXTURE_COMPRESSION_HINT_ARB:
+ if (ctx->Extensions.HaveTextureCompression) {
+ *params = INT_TO_BOOL(ctx->Hint.TextureCompression);
+ }
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
+ break;
+ case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
+ if (ctx->Extensions.HaveTextureCompression) {
+ *params = INT_TO_BOOL(ctx->Const.NumCompressedTextureFormats);
+ }
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
+ break;
+ case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
+ if (ctx->Extensions.HaveTextureCompression) {
+ GLuint i;
+ for (i = 0; i < ctx->Const.NumCompressedTextureFormats; i++)
+ params[i] = INT_TO_BOOL(ctx->Const.CompressedTextureFormats[i]);
+ }
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
+ break;
+
/* GL_PGI_misc_hints */
case GL_STRICT_DEPTHFUNC_HINT_PGI:
*params = ENUM_TO_BOOL(GL_NICEST);
@@ -934,12 +1014,12 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
break;
case GL_ALWAYS_FAST_HINT_PGI:
*params = (GLboolean) (ctx->Hint.AllowDrawWin == GL_TRUE &&
- ctx->Hint.AllowDrawSpn == GL_FALSE &&
+ ctx->Hint.AllowDrawFrg == GL_FALSE &&
ctx->Hint.AllowDrawMem == GL_FALSE);
break;
case GL_ALWAYS_SOFT_HINT_PGI:
*params = (GLboolean) (ctx->Hint.AllowDrawWin == GL_TRUE &&
- ctx->Hint.AllowDrawSpn == GL_TRUE &&
+ ctx->Hint.AllowDrawFrg == GL_TRUE &&
ctx->Hint.AllowDrawMem == GL_TRUE);
break;
case GL_ALLOW_DRAW_OBJ_HINT_PGI:
@@ -948,8 +1028,8 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
case GL_ALLOW_DRAW_WIN_HINT_PGI:
*params = (GLboolean) ctx->Hint.AllowDrawWin;
break;
- case GL_ALLOW_DRAW_SPN_HINT_PGI:
- *params = (GLboolean) ctx->Hint.AllowDrawSpn;
+ case GL_ALLOW_DRAW_FRG_HINT_PGI:
+ *params = (GLboolean) ctx->Hint.AllowDrawFrg;
break;
case GL_ALLOW_DRAW_MEM_HINT_PGI:
*params = (GLboolean) ctx->Hint.AllowDrawMem;
@@ -978,7 +1058,14 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
/* GL_ARB_transpose_matrix */
case GL_TRANSPOSE_COLOR_MATRIX_ARB:
- /* don't have a color matrix */
+ {
+ GLfloat tm[16];
+ GLuint i;
+ gl_matrix_transposef(tm, ctx->ColorMatrix.m);
+ for (i=0;i<16;i++) {
+ params[i] = FLOAT_TO_BOOL(tm[i]);
+ }
+ }
break;
case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
{
@@ -1011,8 +1098,124 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
}
break;
+ /* GL_HP_occlusion_test */
+ case GL_OCCLUSION_TEST_HP:
+ if (ctx->Extensions.HaveHpOcclusionTest) {
+ *params = ctx->Depth.OcclusionTest;
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, "glGetBooleanv" );
+ }
+ return;
+ case GL_OCCLUSION_TEST_RESULT_HP:
+ if (ctx->Extensions.HaveHpOcclusionTest) {
+ if (ctx->Depth.OcclusionTest)
+ *params = ctx->OcclusionResult;
+ else
+ *params = ctx->OcclusionResultSaved;
+ /* reset flag now */
+ ctx->OcclusionResult = GL_FALSE;
+ ctx->OcclusionResultSaved = GL_FALSE;
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, "glGetBooleanv" );
+ }
+ return;
+
+ /* GL_SGIS_pixel_texture */
+ case GL_PIXEL_TEXTURE_SGIS:
+ *params = ctx->Pixel.PixelTextureEnabled;
+ break;
+
+ /* GL_SGIX_pixel_texture */
+ case GL_PIXEL_TEX_GEN_SGIX:
+ *params = ctx->Pixel.PixelTextureEnabled;
+ break;
+ case GL_PIXEL_TEX_GEN_MODE_SGIX:
+ *params = (GLboolean) pixel_texgen_mode(ctx);
+ break;
+
+ /* GL_SGI_color_matrix (also in 1.2 imaging) */
+ case GL_COLOR_MATRIX_SGI:
+ for (i=0;i<16;i++) {
+ params[i] = FLOAT_TO_BOOL(ctx->ColorMatrix.m[i]);
+ }
+ break;
+ case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
+ *params = INT_TO_BOOL(ctx->ColorStackDepth + 1);
+ break;
+ case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
+ *params = FLOAT_TO_BOOL(MAX_COLOR_STACK_DEPTH);
+ break;
+ case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
+ *params = FLOAT_TO_BOOL(ctx->Pixel.PostColorMatrixScale[0]);
+ break;
+ case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
+ *params = FLOAT_TO_BOOL(ctx->Pixel.PostColorMatrixScale[1]);
+ break;
+ case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
+ *params = FLOAT_TO_BOOL(ctx->Pixel.PostColorMatrixScale[2]);
+ break;
+ case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
+ *params = FLOAT_TO_BOOL(ctx->Pixel.PostColorMatrixScale[3]);
+ break;
+ case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
+ *params = FLOAT_TO_BOOL(ctx->Pixel.PostColorMatrixBias[0]);
+ break;
+ case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
+ *params = FLOAT_TO_BOOL(ctx->Pixel.PostColorMatrixBias[1]);
+ break;
+ case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
+ *params = FLOAT_TO_BOOL(ctx->Pixel.PostColorMatrixBias[2]);
+ break;
+ case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
+ *params = FLOAT_TO_BOOL(ctx->Pixel.PostColorMatrixBias[3]);
+ break;
+
+ /* GL_EXT_convolution (also in 1.2 imaging) */
+ case GL_MAX_CONVOLUTION_WIDTH:
+ *params = INT_TO_BOOL(ctx->Const.MaxConvolutionWidth);
+ break;
+ case GL_MAX_CONVOLUTION_HEIGHT:
+ *params = INT_TO_BOOL(ctx->Const.MaxConvolutionHeight);
+ break;
+ case GL_POST_CONVOLUTION_RED_SCALE_EXT:
+ *params = FLOAT_TO_BOOL(ctx->Pixel.PostConvolutionScale[0]);
+ break;
+ case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
+ *params = FLOAT_TO_BOOL(ctx->Pixel.PostConvolutionScale[1]);
+ break;
+ case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
+ *params = FLOAT_TO_BOOL(ctx->Pixel.PostConvolutionScale[2]);
+ break;
+ case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
+ *params = FLOAT_TO_BOOL(ctx->Pixel.PostConvolutionScale[3]);
+ break;
+ case GL_POST_CONVOLUTION_RED_BIAS_EXT:
+ *params = FLOAT_TO_BOOL(ctx->Pixel.PostConvolutionBias[0]);
+ break;
+ case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
+ *params = FLOAT_TO_BOOL(ctx->Pixel.PostConvolutionBias[1]);
+ break;
+ case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
+ *params = FLOAT_TO_BOOL(ctx->Pixel.PostConvolutionBias[2]);
+ break;
+ case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
+ *params = FLOAT_TO_BOOL(ctx->Pixel.PostConvolutionBias[2]);
+ break;
+
+ /* GL_SGI_color_table (also in 1.2 imaging */
+ case GL_COLOR_TABLE_SGI:
+ *params = ctx->Pixel.ColorTableEnabled;
+ break;
+ case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
+ *params = ctx->Pixel.PostConvolutionColorTableEnabled;
+ break;
+ case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
+ *params = ctx->Pixel.PostColorMatrixColorTableEnabled;
+ break;
+
default:
- printf("invalid enum: %x\n", pname);
gl_error( ctx, GL_INVALID_ENUM, "glGetBooleanv" );
}
}
@@ -1036,10 +1239,16 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
switch (pname) {
case GL_ACCUM_RED_BITS:
+ *params = (GLdouble) ctx->Visual->AccumRedBits;
+ break;
case GL_ACCUM_GREEN_BITS:
+ *params = (GLdouble) ctx->Visual->AccumGreenBits;
+ break;
case GL_ACCUM_BLUE_BITS:
+ *params = (GLdouble) ctx->Visual->AccumBlueBits;
+ break;
case GL_ACCUM_ALPHA_BITS:
- *params = (GLdouble) ctx->Visual->AccumBits;
+ *params = (GLdouble) ctx->Visual->AccumAlphaBits;
break;
case GL_ACCUM_CLEAR_VALUE:
params[0] = (GLdouble) ctx->Accum.ClearColor[0];
@@ -1280,6 +1489,9 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
case GL_GREEN_SCALE:
*params = (GLdouble) ctx->Pixel.GreenScale;
break;
+ case GL_HISTOGRAM:
+ *params = (GLdouble) ctx->Pixel.HistogramEnabled;
+ break;
case GL_INDEX_BITS:
*params = (GLdouble) ctx->Visual->IndexBits;
break;
@@ -1501,6 +1713,9 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
params[0] = (GLdouble) MAX_WIDTH;
params[1] = (GLdouble) MAX_HEIGHT;
break;
+ case GL_MINMAX:
+ *params = (GLdouble) ctx->Pixel.MinMaxEnabled;
+ break;
case GL_MODELVIEW_MATRIX:
for (i=0;i<16;i++) {
params[i] = (GLdouble) ctx->ModelView.m[i];
@@ -1573,7 +1788,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
*params = (GLdouble) ctx->Pixel.MapStoSsize;
break;
case GL_POINT_SIZE:
- *params = (GLdouble) ctx->Point.Size;
+ *params = (GLdouble) ctx->Point.UserSize;
break;
case GL_POINT_SIZE_GRANULARITY:
*params = (GLdouble) ctx->Const.PointSizeGranularity;
@@ -1870,6 +2085,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
*params = 0.0;
break;
+ /* GL_ARB_multitexture */
case GL_MAX_TEXTURE_UNITS_ARB:
*params = (GLdouble) ctx->Const.MaxTextureUnits;
break;
@@ -1880,6 +2096,50 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
*params = (GLdouble) (GL_TEXTURE0_ARB + ctx->Array.ActiveTexture);
break;
+ /* GL_ARB_texture_cube_map */
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ if (ctx->Extensions.HaveTextureCubeMap)
+ *params = (GLdouble) _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetDoublev");
+ return;
+ case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
+ if (ctx->Extensions.HaveTextureCubeMap)
+ *params = (GLdouble) textureUnit->CurrentCubeMap->Name;
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetDoublev");
+ return;
+ case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
+ if (ctx->Extensions.HaveTextureCubeMap)
+ *params = (GLdouble) ctx->Const.MaxCubeTextureSize;
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetDoublev");
+ return;
+
+ /* GL_ARB_texture_compression */
+ case GL_TEXTURE_COMPRESSION_HINT_ARB:
+ if (ctx->Extensions.HaveTextureCompression) {
+ *params = (GLdouble) ctx->Hint.TextureCompression;
+ }
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetDoublev");
+ break;
+ case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
+ if (ctx->Extensions.HaveTextureCompression) {
+ *params = (GLdouble) ctx->Const.NumCompressedTextureFormats;
+ }
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetDoublev");
+ break;
+ case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
+ if (ctx->Extensions.HaveTextureCompression) {
+ GLuint i;
+ for (i = 0; i < ctx->Const.NumCompressedTextureFormats; i++)
+ params[i] = (GLdouble) ctx->Const.CompressedTextureFormats[i];
+ }
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetDoublev");
+ break;
/* GL_PGI_misc_hints */
case GL_STRICT_DEPTHFUNC_HINT_PGI:
@@ -1897,12 +2157,12 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
break;
case GL_ALWAYS_FAST_HINT_PGI:
*params = (GLdouble) (ctx->Hint.AllowDrawWin == GL_TRUE &&
- ctx->Hint.AllowDrawSpn == GL_FALSE &&
+ ctx->Hint.AllowDrawFrg == GL_FALSE &&
ctx->Hint.AllowDrawMem == GL_FALSE);
break;
case GL_ALWAYS_SOFT_HINT_PGI:
*params = (GLdouble) (ctx->Hint.AllowDrawWin == GL_TRUE &&
- ctx->Hint.AllowDrawSpn == GL_TRUE &&
+ ctx->Hint.AllowDrawFrg == GL_TRUE &&
ctx->Hint.AllowDrawMem == GL_TRUE);
break;
case GL_ALLOW_DRAW_OBJ_HINT_PGI:
@@ -1911,8 +2171,8 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
case GL_ALLOW_DRAW_WIN_HINT_PGI:
*params = (GLdouble) ctx->Hint.AllowDrawWin;
break;
- case GL_ALLOW_DRAW_SPN_HINT_PGI:
- *params = (GLdouble) ctx->Hint.AllowDrawSpn;
+ case GL_ALLOW_DRAW_FRG_HINT_PGI:
+ *params = (GLdouble) ctx->Hint.AllowDrawFrg;
break;
case GL_ALLOW_DRAW_MEM_HINT_PGI:
*params = (GLdouble) ctx->Hint.AllowDrawMem;
@@ -1941,7 +2201,14 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
/* GL_ARB_transpose_matrix */
case GL_TRANSPOSE_COLOR_MATRIX_ARB:
- /* don't have a color matrix */
+ {
+ GLfloat tm[16];
+ GLuint i;
+ gl_matrix_transposef(tm, ctx->ColorMatrix.m);
+ for (i=0;i<16;i++) {
+ params[i] = (GLdouble) tm[i];
+ }
+ }
break;
case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
{
@@ -1974,8 +2241,124 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
}
break;
+ /* GL_HP_occlusion_test */
+ case GL_OCCLUSION_TEST_HP:
+ if (ctx->Extensions.HaveHpOcclusionTest) {
+ *params = (GLdouble) ctx->Depth.OcclusionTest;
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, "glGetDoublev" );
+ }
+ return;
+ case GL_OCCLUSION_TEST_RESULT_HP:
+ if (ctx->Extensions.HaveHpOcclusionTest) {
+ if (ctx->Depth.OcclusionTest)
+ *params = (GLdouble) ctx->OcclusionResult;
+ else
+ *params = (GLdouble) ctx->OcclusionResultSaved;
+ /* reset flag now */
+ ctx->OcclusionResult = GL_FALSE;
+ ctx->OcclusionResultSaved = GL_FALSE;
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, "glGetDoublev" );
+ }
+ return;
+
+ /* GL_SGIS_pixel_texture */
+ case GL_PIXEL_TEXTURE_SGIS:
+ *params = (GLdouble) ctx->Pixel.PixelTextureEnabled;
+ break;
+
+ /* GL_SGIX_pixel_texture */
+ case GL_PIXEL_TEX_GEN_SGIX:
+ *params = (GLdouble) ctx->Pixel.PixelTextureEnabled;
+ break;
+ case GL_PIXEL_TEX_GEN_MODE_SGIX:
+ *params = (GLdouble) pixel_texgen_mode(ctx);
+ break;
+
+ /* GL_SGI_color_matrix (also in 1.2 imaging) */
+ case GL_COLOR_MATRIX_SGI:
+ for (i=0;i<16;i++) {
+ params[i] = (GLdouble) ctx->ColorMatrix.m[i];
+ }
+ break;
+ case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
+ *params = (GLdouble) (ctx->ColorStackDepth + 1);
+ break;
+ case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
+ *params = (GLdouble) MAX_COLOR_STACK_DEPTH;
+ break;
+ case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
+ *params = (GLdouble) ctx->Pixel.PostColorMatrixScale[0];
+ break;
+ case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
+ *params = (GLdouble) ctx->Pixel.PostColorMatrixScale[1];
+ break;
+ case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
+ *params = (GLdouble) ctx->Pixel.PostColorMatrixScale[2];
+ break;
+ case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
+ *params = (GLdouble) ctx->Pixel.PostColorMatrixScale[3];
+ break;
+ case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
+ *params = (GLdouble) ctx->Pixel.PostColorMatrixBias[0];
+ break;
+ case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
+ *params = (GLdouble) ctx->Pixel.PostColorMatrixBias[1];
+ break;
+ case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
+ *params = (GLdouble) ctx->Pixel.PostColorMatrixBias[2];
+ break;
+ case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
+ *params = (GLdouble) ctx->Pixel.PostColorMatrixBias[3];
+ break;
+
+ /* GL_EXT_convolution (also in 1.2 imaging) */
+ case GL_MAX_CONVOLUTION_WIDTH:
+ *params = (GLdouble) ctx->Const.MaxConvolutionWidth;
+ break;
+ case GL_MAX_CONVOLUTION_HEIGHT:
+ *params = (GLdouble) ctx->Const.MaxConvolutionHeight;
+ break;
+ case GL_POST_CONVOLUTION_RED_SCALE_EXT:
+ *params = (GLdouble) ctx->Pixel.PostConvolutionScale[0];
+ break;
+ case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
+ *params = (GLdouble) ctx->Pixel.PostConvolutionScale[1];
+ break;
+ case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
+ *params = (GLdouble) ctx->Pixel.PostConvolutionScale[2];
+ break;
+ case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
+ *params = (GLdouble) ctx->Pixel.PostConvolutionScale[3];
+ break;
+ case GL_POST_CONVOLUTION_RED_BIAS_EXT:
+ *params = (GLdouble) ctx->Pixel.PostConvolutionBias[0];
+ break;
+ case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
+ *params = (GLdouble) ctx->Pixel.PostConvolutionBias[1];
+ break;
+ case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
+ *params = (GLdouble) ctx->Pixel.PostConvolutionBias[2];
+ break;
+ case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
+ *params = (GLdouble) ctx->Pixel.PostConvolutionBias[2];
+ break;
+
+ /* GL_SGI_color_table (also in 1.2 imaging */
+ case GL_COLOR_TABLE_SGI:
+ *params = (GLdouble) ctx->Pixel.ColorTableEnabled;
+ break;
+ case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
+ *params = (GLdouble) ctx->Pixel.PostConvolutionColorTableEnabled;
+ break;
+ case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
+ *params = (GLdouble) ctx->Pixel.PostColorMatrixColorTableEnabled;
+ break;
+
default:
- printf("invalid enum: %x\n", pname);
gl_error( ctx, GL_INVALID_ENUM, "glGetDoublev" );
}
}
@@ -1999,10 +2382,16 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
switch (pname) {
case GL_ACCUM_RED_BITS:
+ *params = (GLfloat) ctx->Visual->AccumRedBits;
+ break;
case GL_ACCUM_GREEN_BITS:
+ *params = (GLfloat) ctx->Visual->AccumGreenBits;
+ break;
case GL_ACCUM_BLUE_BITS:
+ *params = (GLfloat) ctx->Visual->AccumBlueBits;
+ break;
case GL_ACCUM_ALPHA_BITS:
- *params = (GLfloat) ctx->Visual->AccumBits;
+ *params = (GLfloat) ctx->Visual->AccumAlphaBits;
break;
case GL_ACCUM_CLEAR_VALUE:
params[0] = ctx->Accum.ClearColor[0];
@@ -2240,6 +2629,9 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
case GL_GREEN_SCALE:
*params = (GLfloat) ctx->Pixel.GreenScale;
break;
+ case GL_HISTOGRAM:
+ *params = (GLfloat) ctx->Pixel.HistogramEnabled;
+ break;
case GL_INDEX_BITS:
*params = (GLfloat) ctx->Visual->IndexBits;
break;
@@ -2461,6 +2853,9 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
params[0] = (GLfloat) MAX_WIDTH;
params[1] = (GLfloat) MAX_HEIGHT;
break;
+ case GL_MINMAX:
+ *params = (GLfloat) ctx->Pixel.MinMaxEnabled;
+ break;
case GL_MODELVIEW_MATRIX:
for (i=0;i<16;i++) {
params[i] = ctx->ModelView.m[i];
@@ -2533,7 +2928,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
*params = (GLfloat) ctx->Pixel.MapStoSsize;
break;
case GL_POINT_SIZE:
- *params = (GLfloat) ctx->Point.Size;
+ *params = (GLfloat) ctx->Point.UserSize;
break;
case GL_POINT_SIZE_GRANULARITY:
*params = (GLfloat) ctx->Const.PointSizeGranularity;
@@ -2832,6 +3227,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
*params = 0.0;
break;
+ /* GL_ARB_multitexture */
case GL_MAX_TEXTURE_UNITS_ARB:
*params = (GLfloat) ctx->Const.MaxTextureUnits;
break;
@@ -2842,6 +3238,51 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
*params = (GLfloat) (GL_TEXTURE0_ARB + ctx->Array.ActiveTexture);
break;
+ /* GL_ARB_texture_cube_map */
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ if (ctx->Extensions.HaveTextureCubeMap)
+ *params = (GLfloat) _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetFloatv");
+ return;
+ case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
+ if (ctx->Extensions.HaveTextureCubeMap)
+ *params = (GLfloat) textureUnit->CurrentCubeMap->Name;
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetFloatv");
+ return;
+ case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
+ if (ctx->Extensions.HaveTextureCubeMap)
+ *params = (GLfloat) ctx->Const.MaxCubeTextureSize;
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetFloatv");
+ return;
+
+ /* GL_ARB_texture_compression */
+ case GL_TEXTURE_COMPRESSION_HINT_ARB:
+ if (ctx->Extensions.HaveTextureCompression) {
+ *params = (GLfloat) ctx->Hint.TextureCompression;
+ }
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetFloatv");
+ break;
+ case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
+ if (ctx->Extensions.HaveTextureCompression) {
+ *params = (GLfloat) ctx->Const.NumCompressedTextureFormats;
+ }
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetFloatv");
+ break;
+ case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
+ if (ctx->Extensions.HaveTextureCompression) {
+ GLuint i;
+ for (i = 0; i < ctx->Const.NumCompressedTextureFormats; i++)
+ params[i] = (GLfloat) ctx->Const.CompressedTextureFormats[i];
+ }
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetFloatv");
+ break;
+
/* GL_PGI_misc_hints */
case GL_STRICT_DEPTHFUNC_HINT_PGI:
*params = ENUM_TO_FLOAT(GL_NICEST);
@@ -2858,12 +3299,12 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
break;
case GL_ALWAYS_FAST_HINT_PGI:
*params = (GLfloat) (ctx->Hint.AllowDrawWin == GL_TRUE &&
- ctx->Hint.AllowDrawSpn == GL_FALSE &&
+ ctx->Hint.AllowDrawFrg == GL_FALSE &&
ctx->Hint.AllowDrawMem == GL_FALSE);
break;
case GL_ALWAYS_SOFT_HINT_PGI:
*params = (GLfloat) (ctx->Hint.AllowDrawWin == GL_TRUE &&
- ctx->Hint.AllowDrawSpn == GL_TRUE &&
+ ctx->Hint.AllowDrawFrg == GL_TRUE &&
ctx->Hint.AllowDrawMem == GL_TRUE);
break;
case GL_ALLOW_DRAW_OBJ_HINT_PGI:
@@ -2872,8 +3313,8 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
case GL_ALLOW_DRAW_WIN_HINT_PGI:
*params = (GLfloat) ctx->Hint.AllowDrawWin;
break;
- case GL_ALLOW_DRAW_SPN_HINT_PGI:
- *params = (GLfloat) ctx->Hint.AllowDrawSpn;
+ case GL_ALLOW_DRAW_FRG_HINT_PGI:
+ *params = (GLfloat) ctx->Hint.AllowDrawFrg;
break;
case GL_ALLOW_DRAW_MEM_HINT_PGI:
*params = (GLfloat) ctx->Hint.AllowDrawMem;
@@ -2902,7 +3343,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
/* GL_ARB_transpose_matrix */
case GL_TRANSPOSE_COLOR_MATRIX_ARB:
- /* don't have a color matrix */
+ gl_matrix_transposef(params, ctx->ColorMatrix.m);
break;
case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
gl_matrix_transposef(params, ctx->ModelView.m);
@@ -2914,8 +3355,124 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
gl_matrix_transposef(params, ctx->TextureMatrix[texTransformUnit].m);
break;
+ /* GL_HP_occlusion_test */
+ case GL_OCCLUSION_TEST_HP:
+ if (ctx->Extensions.HaveHpOcclusionTest) {
+ *params = (GLfloat) ctx->Depth.OcclusionTest;
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, "glGetFloatv" );
+ }
+ return;
+ case GL_OCCLUSION_TEST_RESULT_HP:
+ if (ctx->Extensions.HaveHpOcclusionTest) {
+ if (ctx->Depth.OcclusionTest)
+ *params = (GLfloat) ctx->OcclusionResult;
+ else
+ *params = (GLfloat) ctx->OcclusionResultSaved;
+ /* reset flag now */
+ ctx->OcclusionResult = GL_FALSE;
+ ctx->OcclusionResultSaved = GL_FALSE;
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, "glGetFloatv" );
+ }
+ return;
+
+ /* GL_SGIS_pixel_texture */
+ case GL_PIXEL_TEXTURE_SGIS:
+ *params = (GLfloat) ctx->Pixel.PixelTextureEnabled;
+ break;
+
+ /* GL_SGIX_pixel_texture */
+ case GL_PIXEL_TEX_GEN_SGIX:
+ *params = (GLfloat) ctx->Pixel.PixelTextureEnabled;
+ break;
+ case GL_PIXEL_TEX_GEN_MODE_SGIX:
+ *params = (GLfloat) pixel_texgen_mode(ctx);
+ break;
+
+ /* GL_SGI_color_matrix (also in 1.2 imaging) */
+ case GL_COLOR_MATRIX_SGI:
+ for (i=0;i<16;i++) {
+ params[i] = ctx->ColorMatrix.m[i];
+ }
+ break;
+ case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
+ *params = (GLfloat) (ctx->ColorStackDepth + 1);
+ break;
+ case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
+ *params = (GLfloat) MAX_COLOR_STACK_DEPTH;
+ break;
+ case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
+ *params = ctx->Pixel.PostColorMatrixScale[0];
+ break;
+ case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
+ *params = ctx->Pixel.PostColorMatrixScale[1];
+ break;
+ case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
+ *params = ctx->Pixel.PostColorMatrixScale[2];
+ break;
+ case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
+ *params = ctx->Pixel.PostColorMatrixScale[3];
+ break;
+ case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
+ *params = ctx->Pixel.PostColorMatrixBias[0];
+ break;
+ case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
+ *params = ctx->Pixel.PostColorMatrixBias[1];
+ break;
+ case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
+ *params = ctx->Pixel.PostColorMatrixBias[2];
+ break;
+ case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
+ *params = ctx->Pixel.PostColorMatrixBias[3];
+ break;
+
+ /* GL_EXT_convolution (also in 1.2 imaging) */
+ case GL_MAX_CONVOLUTION_WIDTH:
+ *params = (GLfloat) ctx->Const.MaxConvolutionWidth;
+ break;
+ case GL_MAX_CONVOLUTION_HEIGHT:
+ *params = (GLfloat) ctx->Const.MaxConvolutionHeight;
+ break;
+ case GL_POST_CONVOLUTION_RED_SCALE_EXT:
+ *params = ctx->Pixel.PostConvolutionScale[0];
+ break;
+ case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
+ *params = ctx->Pixel.PostConvolutionScale[1];
+ break;
+ case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
+ *params = ctx->Pixel.PostConvolutionScale[2];
+ break;
+ case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
+ *params = ctx->Pixel.PostConvolutionScale[3];
+ break;
+ case GL_POST_CONVOLUTION_RED_BIAS_EXT:
+ *params = ctx->Pixel.PostConvolutionBias[0];
+ break;
+ case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
+ *params = ctx->Pixel.PostConvolutionBias[1];
+ break;
+ case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
+ *params = ctx->Pixel.PostConvolutionBias[2];
+ break;
+ case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
+ *params = ctx->Pixel.PostConvolutionBias[2];
+ break;
+
+ /* GL_SGI_color_table (also in 1.2 imaging */
+ case GL_COLOR_TABLE_SGI:
+ *params = (GLfloat) ctx->Pixel.ColorTableEnabled;
+ break;
+ case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
+ *params = (GLfloat) ctx->Pixel.PostConvolutionColorTableEnabled;
+ break;
+ case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
+ *params = (GLfloat) ctx->Pixel.PostColorMatrixColorTableEnabled;
+ break;
+
default:
- printf("invalid enum: %x\n", pname);
gl_error( ctx, GL_INVALID_ENUM, "glGetFloatv" );
}
}
@@ -2939,10 +3496,16 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
switch (pname) {
case GL_ACCUM_RED_BITS:
+ *params = (GLint) ctx->Visual->AccumRedBits;
+ break;
case GL_ACCUM_GREEN_BITS:
+ *params = (GLint) ctx->Visual->AccumGreenBits;
+ break;
case GL_ACCUM_BLUE_BITS:
+ *params = (GLint) ctx->Visual->AccumBlueBits;
+ break;
case GL_ACCUM_ALPHA_BITS:
- *params = (GLint) ctx->Visual->AccumBits;
+ *params = (GLint) ctx->Visual->AccumAlphaBits;
break;
case GL_ACCUM_CLEAR_VALUE:
params[0] = FLOAT_TO_INT( ctx->Accum.ClearColor[0] );
@@ -3184,6 +3747,9 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
case GL_GREEN_SCALE:
*params = (GLint) ctx->Pixel.GreenScale;
break;
+ case GL_HISTOGRAM:
+ *params = (GLint) ctx->Pixel.HistogramEnabled;
+ break;
case GL_INDEX_BITS:
*params = (GLint) ctx->Visual->IndexBits;
break;
@@ -3405,6 +3971,9 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
params[0] = (GLint) MAX_WIDTH;
params[1] = (GLint) MAX_HEIGHT;
break;
+ case GL_MINMAX:
+ *params = (GLint) ctx->Pixel.MinMaxEnabled;
+ break;
case GL_MODELVIEW_MATRIX:
for (i=0;i<16;i++) {
params[i] = (GLint) ctx->ModelView.m[i];
@@ -3477,7 +4046,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
*params = ctx->Pixel.MapStoSsize;
break;
case GL_POINT_SIZE:
- *params = (GLint) ctx->Point.Size;
+ *params = (GLint) ctx->Point.UserSize;
break;
case GL_POINT_SIZE_GRANULARITY:
*params = (GLint) ctx->Const.PointSizeGranularity;
@@ -3774,6 +4343,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
*params = 0;
break;
+ /* GL_ARB_multitexture */
case GL_MAX_TEXTURE_UNITS_ARB:
*params = ctx->Const.MaxTextureUnits;
break;
@@ -3784,6 +4354,51 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
*params = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
break;
+ /* GL_ARB_texture_cube_map */
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ if (ctx->Extensions.HaveTextureCubeMap)
+ *params = (GLint) _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetIntegerv");
+ return;
+ case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
+ if (ctx->Extensions.HaveTextureCubeMap)
+ *params = textureUnit->CurrentCubeMap->Name;
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetIntegerv");
+ return;
+ case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
+ if (ctx->Extensions.HaveTextureCubeMap)
+ *params = ctx->Const.MaxCubeTextureSize;
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetIntegerv");
+ return;
+
+ /* GL_ARB_texture_compression */
+ case GL_TEXTURE_COMPRESSION_HINT_ARB:
+ if (ctx->Extensions.HaveTextureCompression) {
+ *params = (GLint) ctx->Hint.TextureCompression;
+ }
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetIntegerv");
+ break;
+ case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
+ if (ctx->Extensions.HaveTextureCompression) {
+ *params = (GLint) ctx->Const.NumCompressedTextureFormats;
+ }
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetIntegerv");
+ break;
+ case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
+ if (ctx->Extensions.HaveTextureCompression) {
+ GLuint i;
+ for (i = 0; i < ctx->Const.NumCompressedTextureFormats; i++)
+ params[i] = (GLint) ctx->Const.CompressedTextureFormats[i];
+ }
+ else
+ gl_error(ctx, GL_INVALID_ENUM, "glGetIntegerv");
+ break;
+
/* GL_PGI_misc_hints */
case GL_STRICT_DEPTHFUNC_HINT_PGI:
*params = (GL_NICEST);
@@ -3793,19 +4408,19 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
break;
case GL_STRICT_SCISSOR_HINT_PGI:
case GL_FULL_STIPPLE_HINT_PGI:
- *params = (GL_TRUE);
+ *params = GL_TRUE;
break;
case GL_CONSERVE_MEMORY_HINT_PGI:
- *params = (GL_FALSE);
+ *params = GL_FALSE;
break;
case GL_ALWAYS_FAST_HINT_PGI:
*params = (ctx->Hint.AllowDrawWin == GL_TRUE &&
- ctx->Hint.AllowDrawSpn == GL_FALSE &&
+ ctx->Hint.AllowDrawFrg == GL_FALSE &&
ctx->Hint.AllowDrawMem == GL_FALSE);
break;
case GL_ALWAYS_SOFT_HINT_PGI:
*params = (ctx->Hint.AllowDrawWin == GL_TRUE &&
- ctx->Hint.AllowDrawSpn == GL_TRUE &&
+ ctx->Hint.AllowDrawFrg == GL_TRUE &&
ctx->Hint.AllowDrawMem == GL_TRUE);
break;
case GL_ALLOW_DRAW_OBJ_HINT_PGI:
@@ -3814,8 +4429,8 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
case GL_ALLOW_DRAW_WIN_HINT_PGI:
*params = ctx->Hint.AllowDrawWin;
break;
- case GL_ALLOW_DRAW_SPN_HINT_PGI:
- *params = ctx->Hint.AllowDrawSpn;
+ case GL_ALLOW_DRAW_FRG_HINT_PGI:
+ *params = ctx->Hint.AllowDrawFrg;
break;
case GL_ALLOW_DRAW_MEM_HINT_PGI:
*params = ctx->Hint.AllowDrawMem;
@@ -3828,7 +4443,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
*params = GL_DONT_CARE;
break;
case GL_BACK_NORMALS_HINT_PGI:
- *params = (GL_TRUE);
+ *params = GL_TRUE;
break;
case GL_NATIVE_GRAPHICS_HANDLE_PGI:
*params = 0;
@@ -3844,7 +4459,14 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
/* GL_ARB_transpose_matrix */
case GL_TRANSPOSE_COLOR_MATRIX_ARB:
- /* don't have a color matrix */
+ {
+ GLfloat tm[16];
+ GLuint i;
+ gl_matrix_transposef(tm, ctx->ColorMatrix.m);
+ for (i=0;i<16;i++) {
+ params[i] = (GLint) tm[i];
+ }
+ }
break;
case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
{
@@ -3877,8 +4499,124 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
}
break;
+ /* GL_HP_occlusion_test */
+ case GL_OCCLUSION_TEST_HP:
+ if (ctx->Extensions.HaveHpOcclusionTest) {
+ *params = (GLint) ctx->Depth.OcclusionTest;
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, "glGetIntegerv" );
+ }
+ return;
+ case GL_OCCLUSION_TEST_RESULT_HP:
+ if (ctx->Extensions.HaveHpOcclusionTest) {
+ if (ctx->Depth.OcclusionTest)
+ *params = (GLint) ctx->OcclusionResult;
+ else
+ *params = (GLint) ctx->OcclusionResultSaved;
+ /* reset flag now */
+ ctx->OcclusionResult = GL_FALSE;
+ ctx->OcclusionResultSaved = GL_FALSE;
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, "glGetIntegerv" );
+ }
+ return;
+
+ /* GL_SGIS_pixel_texture */
+ case GL_PIXEL_TEXTURE_SGIS:
+ *params = (GLint) ctx->Pixel.PixelTextureEnabled;
+ break;
+
+ /* GL_SGIX_pixel_texture */
+ case GL_PIXEL_TEX_GEN_SGIX:
+ *params = (GLint) ctx->Pixel.PixelTextureEnabled;
+ break;
+ case GL_PIXEL_TEX_GEN_MODE_SGIX:
+ *params = (GLint) pixel_texgen_mode(ctx);
+ break;
+
+ /* GL_SGI_color_matrix (also in 1.2 imaging) */
+ case GL_COLOR_MATRIX_SGI:
+ for (i=0;i<16;i++) {
+ params[i] = (GLint) ctx->ColorMatrix.m[i];
+ }
+ break;
+ case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
+ *params = ctx->ColorStackDepth + 1;
+ break;
+ case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
+ *params = MAX_COLOR_STACK_DEPTH;
+ break;
+ case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
+ *params = (GLint) ctx->Pixel.PostColorMatrixScale[0];
+ break;
+ case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
+ *params = (GLint) ctx->Pixel.PostColorMatrixScale[1];
+ break;
+ case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
+ *params = (GLint) ctx->Pixel.PostColorMatrixScale[2];
+ break;
+ case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
+ *params = (GLint) ctx->Pixel.PostColorMatrixScale[3];
+ break;
+ case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
+ *params = (GLint) ctx->Pixel.PostColorMatrixBias[0];
+ break;
+ case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
+ *params = (GLint) ctx->Pixel.PostColorMatrixBias[1];
+ break;
+ case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
+ *params = (GLint) ctx->Pixel.PostColorMatrixBias[2];
+ break;
+ case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
+ *params = (GLint) ctx->Pixel.PostColorMatrixBias[3];
+ break;
+
+ /* GL_EXT_convolution (also in 1.2 imaging) */
+ case GL_MAX_CONVOLUTION_WIDTH:
+ *params = ctx->Const.MaxConvolutionWidth;
+ break;
+ case GL_MAX_CONVOLUTION_HEIGHT:
+ *params = ctx->Const.MaxConvolutionHeight;
+ break;
+ case GL_POST_CONVOLUTION_RED_SCALE_EXT:
+ *params = (GLint) ctx->Pixel.PostConvolutionScale[0];
+ break;
+ case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
+ *params = (GLint) ctx->Pixel.PostConvolutionScale[1];
+ break;
+ case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
+ *params = (GLint) ctx->Pixel.PostConvolutionScale[2];
+ break;
+ case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
+ *params = (GLint) ctx->Pixel.PostConvolutionScale[3];
+ break;
+ case GL_POST_CONVOLUTION_RED_BIAS_EXT:
+ *params = (GLint) ctx->Pixel.PostConvolutionBias[0];
+ break;
+ case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
+ *params = (GLint) ctx->Pixel.PostConvolutionBias[1];
+ break;
+ case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
+ *params = (GLint) ctx->Pixel.PostConvolutionBias[2];
+ break;
+ case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
+ *params = (GLint) ctx->Pixel.PostConvolutionBias[2];
+ break;
+
+ /* GL_SGI_color_table (also in 1.2 imaging */
+ case GL_COLOR_TABLE_SGI:
+ *params = (GLint) ctx->Pixel.ColorTableEnabled;
+ break;
+ case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
+ *params = (GLint) ctx->Pixel.PostConvolutionColorTableEnabled;
+ break;
+ case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
+ *params = (GLint) ctx->Pixel.PostColorMatrixColorTableEnabled;
+ break;
+
default:
- printf("invalid enum: %x\n", pname);
gl_error( ctx, GL_INVALID_ENUM, "glGetIntegerv" );
}
}
diff --git a/xc/extras/Mesa/src/glapi.c b/xc/extras/Mesa/src/glapi.c
index 5f5fc6de1..c3ac458cb 100644
--- a/xc/extras/Mesa/src/glapi.c
+++ b/xc/extras/Mesa/src/glapi.c
@@ -72,6 +72,18 @@ static _glthread_TSD ContextTSD;
static GLuint MaxDispatchOffset = sizeof(struct _glapi_table) / sizeof(void *) - 1;
static GLboolean GetSizeCalled = GL_FALSE;
+/* strdup is actually not a standard ANSI C or POSIX routine
+ Irix will not define it if ANSI mode is in effect. */
+static char *str_dup(const char *str)
+{
+ char *copy;
+ copy = (char*) malloc(strlen(str) + 1);
+ if (!copy)
+ return NULL;
+ strcpy(copy, str);
+ return copy;
+}
+
/*
@@ -222,354 +234,6 @@ _glapi_get_version(void)
}
-struct name_address_offset {
- const char *Name;
- GLvoid *Address;
- GLuint Offset;
-};
-
-static struct name_address_offset static_functions[1000];
-
-
-
-/*
- * Return dispatch table offset of the named static (built-in) function.
- * Return -1 if function not found.
- */
-static GLint
-get_static_proc_offset(const char *funcName)
-{
- GLuint i;
- for (i = 0; static_functions[i].Name; i++) {
- if (strcmp(static_functions[i].Name, funcName) == 0) {
- return static_functions[i].Offset;
- }
- }
- return -1;
-}
-
-
-/*
- * Return dispatch function address the named static (built-in) function.
- * Return NULL if function not found.
- */
-static GLvoid *
-get_static_proc_address(const char *funcName)
-{
- GLint i = get_static_proc_offset(funcName);
- if (i >= 0)
- return static_functions[i].Address;
- else
- return NULL;
-}
-
-
-
-/**********************************************************************
- * Extension function management.
- */
-
-
-#define MAX_EXTENSION_FUNCS 1000
-
-static struct name_address_offset ExtEntryTable[MAX_EXTENSION_FUNCS];
-static GLuint NumExtEntryPoints = 0;
-
-
-
-/*
- * Generate a dispatch function (entrypoint) which jumps through
- * the given slot number (offset) in the current dispatch table.
- * We need assembly language in order to accomplish this.
- */
-static void *
-generate_entrypoint(GLuint functionOffset)
-{
-#if defined(USE_X86_ASM)
- /*
- * This x86 code contributed by Josh Vanderhoof.
- *
- * 0: a1 10 32 54 76 movl __glapi_Dispatch,%eax
- * 00 01 02 03 04
- * 5: 85 c0 testl %eax,%eax
- * 05 06
- * 7: 74 06 je f <entrypoint+0xf>
- * 07 08
- * 9: ff a0 10 32 54 76 jmp *0x76543210(%eax)
- * 09 0a 0b 0c 0d 0e
- * f: e8 fc ff ff ff call __glapi_get_dispatch
- * 0f 10 11 12 13
- * 14: ff a0 10 32 54 76 jmp *0x76543210(%eax)
- * 14 15 16 17 18 19
- */
- static const unsigned char temp[] = {
- 0xa1, 0x00, 0x00, 0x00, 0x00,
- 0x85, 0xc0,
- 0x74, 0x06,
- 0xff, 0xa0, 0x00, 0x00, 0x00, 0x00,
- 0xe8, 0x00, 0x00, 0x00, 0x00,
- 0xff, 0xa0, 0x00, 0x00, 0x00, 0x00
- };
- unsigned char *code = malloc(sizeof(temp));
- unsigned int next_insn;
- if (code) {
- memcpy(code, temp, sizeof(temp));
-
- *(unsigned int *)(code + 0x01) = (unsigned int)&_glapi_Dispatch;
- *(unsigned int *)(code + 0x0b) = (unsigned int)functionOffset * 4;
- next_insn = (unsigned int)(code + 0x14);
- *(unsigned int *)(code + 0x10) = (unsigned int)_glapi_get_dispatch - next_insn;
- *(unsigned int *)(code + 0x16) = (unsigned int)functionOffset * 4;
- }
- return code;
-#else
- return NULL;
-#endif
-}
-
-
-
-/*
- * Add a new extension function entrypoint.
- * Return: GL_TRUE = success or GL_FALSE = failure
- */
-GLboolean
-_glapi_add_entrypoint(const char *funcName, GLuint offset)
-{
- /* Make sure we don't try to add a new entrypoint after someone
- * has already called _glapi_get_dispatch_table_size()! If that's
- * happened the caller's information will now be out of date.
- */
- assert(!GetSizeCalled);
-
- /* first check if the named function is already statically present */
- {
- GLint index = get_static_proc_offset(funcName);
- if (index >= 0) {
- return (GLboolean) (index == offset); /* bad offset! */
- }
- }
-
- {
- /* make sure this offset/name pair is legal */
- const char *name = _glapi_get_proc_name(offset);
- if (name && strcmp(name, funcName) != 0)
- return GL_FALSE; /* bad name! */
- }
-
- {
- /* be sure index and name match known data */
- GLuint i;
- for (i = 0; i < NumExtEntryPoints; i++) {
- if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
- /* function already registered with api */
- if (ExtEntryTable[i].Offset == offset) {
- return GL_TRUE; /* offsets match */
- }
- else {
- return GL_FALSE; /* bad offset! */
- }
- }
- }
-
- /* make sure we have space */
- if (NumExtEntryPoints >= MAX_EXTENSION_FUNCS) {
- return GL_FALSE;
- }
- else {
- void *entrypoint = generate_entrypoint(offset);
- if (!entrypoint)
- return GL_FALSE;
-
- ExtEntryTable[NumExtEntryPoints].Name = strdup(funcName);
- ExtEntryTable[NumExtEntryPoints].Offset = offset;
- ExtEntryTable[NumExtEntryPoints].Address = entrypoint;
- NumExtEntryPoints++;
-
- if (offset > MaxDispatchOffset)
- MaxDispatchOffset = offset;
-
- return GL_TRUE; /* success */
- }
- }
-
- /* should never get here, but play it safe */
- return GL_FALSE;
-}
-
-
-
-#if 0000 /* prototype code for dynamic extension slot allocation */
-
-static int NextFreeOffset = 409; /*XXX*/
-#define MAX_DISPATCH_TABLE_SIZE 1000
-
-/*
- * Dynamically allocate a dispatch slot for an extension entrypoint
- * and generate the assembly language dispatch stub.
- * Return the dispatch offset for the function or -1 if no room or error.
- */
-GLint
-_glapi_add_entrypoint2(const char *funcName)
-{
- int offset;
-
- /* first see if extension func is already known */
- offset = _glapi_get_proc_offset(funcName);
- if (offset >= 0)
- return offset;
-
- if (NumExtEntryPoints < MAX_EXTENSION_FUNCS
- && NextFreeOffset < MAX_DISPATCH_TABLE_SIZE) {
- void *entryPoint;
- offset = NextFreeOffset;
- entryPoint = generate_entrypoint(offset);
- if (entryPoint) {
- NextFreeOffset++;
- ExtEntryTable[NumExtEntryPoints].Name = strdup(funcName);
- ExtEntryTable[NumExtEntryPoints].Offset = offset;
- ExtEntryTable[NumExtEntryPoints].Address = entryPoint;
- NumExtEntryPoints++;
- return offset;
- }
- }
- return -1;
-}
-
-#endif
-
-
-
-/*
- * Return offset of entrypoint for named function within dispatch table.
- */
-GLint
-_glapi_get_proc_offset(const char *funcName)
-{
- /* search extension functions first */
- GLint i;
- for (i = 0; i < NumExtEntryPoints; i++) {
- if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
- return ExtEntryTable[i].Offset;
- }
- }
-
- /* search static functions */
- return get_static_proc_offset(funcName);
-}
-
-
-
-/*
- * Return entrypoint for named function.
- */
-const GLvoid *
-_glapi_get_proc_address(const char *funcName)
-{
- /* search extension functions first */
- GLint i;
- for (i = 0; i < NumExtEntryPoints; i++) {
- if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
- return ExtEntryTable[i].Address;
- }
- }
-
- /* search static functions */
- return get_static_proc_address(funcName);
-}
-
-
-
-
-/*
- * Return the name of the function at the given dispatch offset.
- * This is only intended for debugging.
- */
-const char *
-_glapi_get_proc_name(GLuint offset)
-{
- const GLuint n = sizeof(static_functions) / sizeof(struct name_address_offset);
- GLuint i;
- for (i = 0; i < n; i++) {
- if (static_functions[i].Offset == offset)
- return static_functions[i].Name;
- }
-
- /* search added extension functions */
- for (i = 0; i < NumExtEntryPoints; i++) {
- if (ExtEntryTable[i].Offset == offset) {
- return ExtEntryTable[i].Name;
- }
- }
- return NULL;
-}
-
-
-
-/*
- * Make sure there are no NULL pointers in the given dispatch table.
- * Intented for debugging purposes.
- */
-void
-_glapi_check_table(const struct _glapi_table *table)
-{
- const GLuint entries = _glapi_get_dispatch_table_size();
- const void **tab = (const void **) table;
- GLuint i;
- for (i = 1; i < entries; i++) {
- assert(tab[i]);
- }
-
-#ifdef DEBUG
- /* Do some spot checks to be sure that the dispatch table
- * slots are assigned correctly.
- */
- {
- GLuint BeginOffset = _glapi_get_proc_offset("glBegin");
- char *BeginFunc = (char*) &table->Begin;
- GLuint offset = (BeginFunc - (char *) table) / sizeof(void *);
- assert(BeginOffset == _gloffset_Begin);
- assert(BeginOffset == offset);
- }
- {
- GLuint viewportOffset = _glapi_get_proc_offset("glViewport");
- char *viewportFunc = (char*) &table->Viewport;
- GLuint offset = (viewportFunc - (char *) table) / sizeof(void *);
- assert(viewportOffset == _gloffset_Viewport);
- assert(viewportOffset == offset);
- }
- {
- GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer");
- char *VertexPointerFunc = (char*) &table->VertexPointer;
- GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *);
- assert(VertexPointerOffset == _gloffset_VertexPointer);
- assert(VertexPointerOffset == offset);
- }
- {
- GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax");
- char *ResetMinMaxFunc = (char*) &table->ResetMinmax;
- GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *);
- assert(ResetMinMaxOffset == _gloffset_ResetMinmax);
- assert(ResetMinMaxOffset == offset);
- }
- {
- GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColor");
- char *blendColorFunc = (char*) &table->BlendColor;
- GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *);
- assert(blendColorOffset == _gloffset_BlendColor);
- assert(blendColorOffset == offset);
- }
- {
- GLuint istextureOffset = _glapi_get_proc_offset("glIsTextureEXT");
- char *istextureFunc = (char*) &table->IsTextureEXT;
- GLuint offset = (istextureFunc - (char *) table) / sizeof(void *);
- assert(istextureOffset == _gloffset_IsTextureEXT);
- assert(istextureOffset == offset);
- }
-#endif
-}
-
-
/*
* For each entry in static_functions[] which use this function
* we should implement a dispatch function in glapitemp.h and
@@ -581,6 +245,12 @@ static int NotImplemented(void)
}
+struct name_address_offset {
+ const char *Name;
+ GLvoid *Address;
+ GLuint Offset;
+};
+
static struct name_address_offset static_functions[] = {
/* GL 1.1 */
@@ -923,7 +593,7 @@ static struct name_address_offset static_functions[] = {
{ "glPushClientAttrib", (GLvoid *) glPushClientAttrib, _gloffset_PushClientAttrib },
/* 1.2 */
#ifdef GL_VERSION_1_2
-#define NAME(X) X
+#define NAME(X) (GLvoid *) X
#else
#define NAME(X) NotImplemented
#endif
@@ -967,9 +637,9 @@ static struct name_address_offset static_functions[] = {
{ "glCopyTexSubImage3D", (GLvoid *) NAME(glCopyTexSubImage3D), _gloffset_CopyTexSubImage3D },
#undef NAME
- /* GL_ARB_multitexture */
+ /* ARB 1. GL_ARB_multitexture */
#ifdef GL_ARB_multitexture
-#define NAME(X) X
+#define NAME(X) (GLvoid *) X
#else
#define NAME(X) NotImplemented
#endif
@@ -1009,9 +679,9 @@ static struct name_address_offset static_functions[] = {
{ "glMultiTexCoord4svARB", (GLvoid *) NAME(glMultiTexCoord4svARB), _gloffset_MultiTexCoord4svARB },
#undef NAME
- /* GL_ARB_transpose_matrix */
+ /* ARB 3. GL_ARB_transpose_matrix */
#ifdef GL_ARB_transpose_matrix
-#define NAME(X) X
+#define NAME(X) (GLvoid *) X
#else
#define NAME(X) NotImplemented
#endif
@@ -1021,504 +691,1107 @@ static struct name_address_offset static_functions[] = {
{ "glMultTransposeMatrixfARB", (GLvoid *) NAME(glMultTransposeMatrixfARB), _gloffset_MultTransposeMatrixfARB },
#undef NAME
- /* GL_ARB_multisample */
+ /* ARB 5. GL_ARB_multisample */
#ifdef GL_ARB_multisample
-#define NAME(X) X
+#define NAME(X) (GLvoid *) X
#else
-#define NAME(X) NotImplemented
+#define NAME(X) (GLvoid *) NotImplemented
#endif
- { "glSampleCoverageARB", (GLvoid *) NAME(glSampleCoverageARB), _gloffset_SampleCoverageARB },
- { "glSamplePassARB", (GLvoid *) NAME(glSamplePassARB), _gloffset_SamplePassARB },
+ { "glSamplePassARB", NAME(glSamplePassARB), _gloffset_SamplePassARB },
+ { "glSampleCoverageARB", NAME(glSampleCoverageARB), _gloffset_SampleCoverageARB },
#undef NAME
+ /* ARB 12. GL_ARB_texture_compression */
+#if 000
+#if defined(GL_ARB_texture_compression) && defined(_gloffset_CompressedTexImage3DARB)
+#define NAME(X) (GLvoid *) X
+#else
+#define NAME(X) (GLvoid *) NotImplemented
+#endif
+ { "glCompressedTexImage3DARB", NAME(glCompressedTexImage3DARB), _gloffset_CompressedTexImage3DARB },
+ { "glCompressedTexImage2DARB", NAME(glCompressedTexImage2DARB), _gloffset_CompressedTexImage2DARB },
+ { "glCompressedTexImage1DARB", NAME(glCompressedTexImage1DARB), _gloffset_CompressedTexImage1DARB },
+ { "glCompressedTexSubImage3DARB", NAME(glCompressedTexSubImage3DARB), _gloffset_CompressedTexSubImage3DARB },
+ { "glCompressedTexSubImage2DARB", NAME(glCompressedTexSubImage2DARB), _gloffset_CompressedTexSubImage2DARB },
+ { "glCompressedTexSubImage1DARB", NAME(glCompressedTexSubImage1DARB), _gloffset_CompressedTexSubImage1DARB },
+ { "glGetCompressedTexImageARB", NAME(glGetCompressedTexImageARB), _gloffset_GetCompressedTexImageARB },
+#undef NAME
+#endif
+
/* 2. GL_EXT_blend_color */
#ifdef GL_EXT_blend_color
-#define NAME(X) X
+#define NAME(X) (GLvoid *) X
#else
-#define NAME(X) NotImplemented
+#define NAME(X) (GLvoid *) NotImplemented
#endif
- { "glBlendColorEXT", (GLvoid *) NAME(glBlendColorEXT), _gloffset_BlendColor },
+ { "glBlendColorEXT", NAME(glBlendColorEXT), _gloffset_BlendColor },
#undef NAME
/* 3. GL_EXT_polygon_offset */
#ifdef GL_EXT_polygon_offset
-#define NAME(X) X
+#define NAME(X) (GLvoid *) X
#else
-#define NAME(X) NotImplemented
+#define NAME(X) (GLvoid *) NotImplemented
#endif
- { "glPolygonOffsetEXT", (GLvoid *) NAME(glPolygonOffsetEXT), _gloffset_PolygonOffsetEXT },
+ { "glPolygonOffsetEXT", NAME(glPolygonOffsetEXT), _gloffset_PolygonOffsetEXT },
#undef NAME
/* 6. GL_EXT_texture3D */
#ifdef GL_EXT_texture3D
-#define NAME(X) X
+#define NAME(X) (GLvoid *) X
#else
-#define NAME(X) NotImplemented
+#define NAME(X) (GLvoid *) NotImplemented
#endif
- { "glCopyTexSubImage3DEXT", (GLvoid *) NAME(glCopyTexSubImage3DEXT), _gloffset_CopyTexSubImage3D },
- { "glTexImage3DEXT", (GLvoid *) NAME(glTexImage3DEXT), _gloffset_TexImage3D },
- { "glTexSubImage3DEXT", (GLvoid *) NAME(glTexSubImage3DEXT), _gloffset_TexSubImage3D },
+ { "glCopyTexSubImage3DEXT", NAME(glCopyTexSubImage3DEXT), _gloffset_CopyTexSubImage3D },
+ { "glTexImage3DEXT", NAME(glTexImage3DEXT), _gloffset_TexImage3D },
+ { "glTexSubImage3DEXT", NAME(glTexSubImage3DEXT), _gloffset_TexSubImage3D },
#undef NAME
/* 7. GL_SGI_texture_filter4 */
#ifdef GL_SGI_texture_filter4
-#define NAME(X) X
+#define NAME(X) (GLvoid *) X
#else
-#define NAME(X) NotImplemented
+#define NAME(X) (GLvoid *) NotImplemented
#endif
- { "glGetTexFilterFuncSGIS", (GLvoid *) NAME(glGetTexFilterFuncSGIS), _gloffset_GetTexFilterFuncSGIS },
- { "glTexFilterFuncSGIS", (GLvoid *) NAME(glTexFilterFuncSGIS), _gloffset_TexFilterFuncSGIS },
+ { "glGetTexFilterFuncSGIS", NAME(glGetTexFilterFuncSGIS), _gloffset_GetTexFilterFuncSGIS },
+ { "glTexFilterFuncSGIS", NAME(glTexFilterFuncSGIS), _gloffset_TexFilterFuncSGIS },
#undef NAME
/* 9. GL_EXT_subtexture */
#ifdef GL_EXT_subtexture
-#define NAME(X) X
+#define NAME(X) (GLvoid *) X
#else
-#define NAME(X) NotImplemented
+#define NAME(X) (GLvoid *) NotImplemented
#endif
- { "glTexSubImage1DEXT", (GLvoid *) NAME(glTexSubImage1DEXT), _gloffset_TexSubImage1D },
- { "glTexSubImage2DEXT", (GLvoid *) NAME(glTexSubImage2DEXT), _gloffset_TexSubImage2D },
+ { "glTexSubImage1DEXT", NAME(glTexSubImage1DEXT), _gloffset_TexSubImage1D },
+ { "glTexSubImage2DEXT", NAME(glTexSubImage2DEXT), _gloffset_TexSubImage2D },
#undef NAME
/* 10. GL_EXT_copy_texture */
#ifdef GL_EXT_copy_texture
-#define NAME(X) X
+#define NAME(X) (GLvoid *) X
#else
-#define NAME(X) NotImplemented
+#define NAME(X) (GLvoid *) NotImplemented
#endif
- { "glCopyTexImage1DEXT", (GLvoid *) NAME(glCopyTexImage1DEXT), _gloffset_CopyTexImage1D },
- { "glCopyTexImage2DEXT", (GLvoid *) NAME(glCopyTexImage2DEXT), _gloffset_CopyTexImage2D },
- { "glCopyTexSubImage1DEXT", (GLvoid *) NAME(glCopyTexSubImage1DEXT), _gloffset_CopyTexSubImage1D },
- { "glCopyTexSubImage2DEXT", (GLvoid *) NAME(glCopyTexSubImage2DEXT), _gloffset_CopyTexSubImage2D },
+ { "glCopyTexImage1DEXT", NAME(glCopyTexImage1DEXT), _gloffset_CopyTexImage1D },
+ { "glCopyTexImage2DEXT", NAME(glCopyTexImage2DEXT), _gloffset_CopyTexImage2D },
+ { "glCopyTexSubImage1DEXT", NAME(glCopyTexSubImage1DEXT), _gloffset_CopyTexSubImage1D },
+ { "glCopyTexSubImage2DEXT", NAME(glCopyTexSubImage2DEXT), _gloffset_CopyTexSubImage2D },
#undef NAME
/* 11. GL_EXT_histogram */
#ifdef GL_EXT_histogram
-#define NAME(X) X
+#define NAME(X) (GLvoid *) X
#else
-#define NAME(X) NotImplemented
+#define NAME(X) (GLvoid *) NotImplemented
#endif
- { "glGetHistogramEXT", (GLvoid *) NAME(glGetHistogramEXT), _gloffset_GetHistogramEXT },
- { "glGetHistogramParameterfvEXT", (GLvoid *) NAME(glGetHistogramParameterfvEXT), _gloffset_GetHistogramParameterfvEXT },
- { "glGetHistogramParameterivEXT", (GLvoid *) NAME(glGetHistogramParameterivEXT), _gloffset_GetHistogramParameterivEXT },
- { "glGetMinmaxEXT", (GLvoid *) NAME(glGetMinmaxEXT), _gloffset_GetMinmaxEXT },
- { "glGetMinmaxParameterfvEXT", (GLvoid *) NAME(glGetMinmaxParameterfvEXT), _gloffset_GetMinmaxParameterfvEXT },
- { "glGetMinmaxParameterivEXT", (GLvoid *) NAME(glGetMinmaxParameterivEXT), _gloffset_GetMinmaxParameterivEXT },
- { "glHistogramEXT", (GLvoid *) NAME(glHistogramEXT), _gloffset_Histogram },
- { "glMinmaxEXT", (GLvoid *) NAME(glMinmaxEXT), _gloffset_Minmax },
- { "glResetHistogramEXT", (GLvoid *) NAME(glResetHistogramEXT), _gloffset_ResetHistogram },
- { "glResetMinmaxEXT", (GLvoid *) NAME(glResetMinmaxEXT), _gloffset_ResetMinmax },
+ { "glGetHistogramEXT", NAME(glGetHistogramEXT), _gloffset_GetHistogramEXT },
+ { "glGetHistogramParameterfvEXT", NAME(glGetHistogramParameterfvEXT), _gloffset_GetHistogramParameterfvEXT },
+ { "glGetHistogramParameterivEXT", NAME(glGetHistogramParameterivEXT), _gloffset_GetHistogramParameterivEXT },
+ { "glGetMinmaxEXT", NAME(glGetMinmaxEXT), _gloffset_GetMinmaxEXT },
+ { "glGetMinmaxParameterfvEXT", NAME(glGetMinmaxParameterfvEXT), _gloffset_GetMinmaxParameterfvEXT },
+ { "glGetMinmaxParameterivEXT", NAME(glGetMinmaxParameterivEXT), _gloffset_GetMinmaxParameterivEXT },
+ { "glHistogramEXT", NAME(glHistogramEXT), _gloffset_Histogram },
+ { "glMinmaxEXT", NAME(glMinmaxEXT), _gloffset_Minmax },
+ { "glResetHistogramEXT", NAME(glResetHistogramEXT), _gloffset_ResetHistogram },
+ { "glResetMinmaxEXT", NAME(glResetMinmaxEXT), _gloffset_ResetMinmax },
#undef NAME
/* 12. GL_EXT_convolution */
#ifdef GL_EXT_convolution
-#define NAME(X) X
+#define NAME(X) (GLvoid *) X
#else
-#define NAME(X) NotImplemented
+#define NAME(X) (GLvoid *) NotImplemented
#endif
- { "glConvolutionFilter1DEXT", (GLvoid *) NAME(glConvolutionFilter1DEXT), _gloffset_ConvolutionFilter1D },
- { "glConvolutionFilter2DEXT", (GLvoid *) NAME(glConvolutionFilter2DEXT), _gloffset_ConvolutionFilter2D },
- { "glConvolutionParameterfEXT", (GLvoid *) NAME(glConvolutionParameterfEXT), _gloffset_ConvolutionParameterf },
- { "glConvolutionParameterfvEXT", (GLvoid *) NAME(glConvolutionParameterfvEXT), _gloffset_ConvolutionParameterfv },
- { "glConvolutionParameteriEXT", (GLvoid *) NAME(glConvolutionParameteriEXT), _gloffset_ConvolutionParameteri },
- { "glConvolutionParameterivEXT", (GLvoid *) NAME(glConvolutionParameterivEXT), _gloffset_ConvolutionParameteriv },
- { "glCopyConvolutionFilter1DEXT", (GLvoid *) NAME(glCopyConvolutionFilter1DEXT), _gloffset_CopyConvolutionFilter1D },
- { "glCopyConvolutionFilter2DEXT", (GLvoid *) NAME(glCopyConvolutionFilter2DEXT), _gloffset_CopyConvolutionFilter2D },
- { "glGetConvolutionFilterEXT", (GLvoid *) NAME(glGetConvolutionFilterEXT), _gloffset_GetConvolutionFilterEXT },
- { "glGetConvolutionParameterivEXT", (GLvoid *) NAME(glGetConvolutionParameterivEXT), _gloffset_GetConvolutionParameterivEXT },
- { "glGetConvolutionParameterfvEXT", (GLvoid *) NAME(glGetConvolutionParameterfvEXT), _gloffset_GetConvolutionParameterfvEXT },
- { "glGetSeparableFilterEXT", (GLvoid *) NAME(glGetSeparableFilterEXT), _gloffset_GetSeparableFilterEXT },
- { "glSeparableFilter2DEXT", (GLvoid *) NAME(glSeparableFilter2DEXT), _gloffset_SeparableFilter2D },
+ { "glConvolutionFilter1DEXT", NAME(glConvolutionFilter1DEXT), _gloffset_ConvolutionFilter1D },
+ { "glConvolutionFilter2DEXT", NAME(glConvolutionFilter2DEXT), _gloffset_ConvolutionFilter2D },
+ { "glConvolutionParameterfEXT", NAME(glConvolutionParameterfEXT), _gloffset_ConvolutionParameterf },
+ { "glConvolutionParameterfvEXT", NAME(glConvolutionParameterfvEXT), _gloffset_ConvolutionParameterfv },
+ { "glConvolutionParameteriEXT", NAME(glConvolutionParameteriEXT), _gloffset_ConvolutionParameteri },
+ { "glConvolutionParameterivEXT", NAME(glConvolutionParameterivEXT), _gloffset_ConvolutionParameteriv },
+ { "glCopyConvolutionFilter1DEXT", NAME(glCopyConvolutionFilter1DEXT), _gloffset_CopyConvolutionFilter1D },
+ { "glCopyConvolutionFilter2DEXT", NAME(glCopyConvolutionFilter2DEXT), _gloffset_CopyConvolutionFilter2D },
+ { "glGetConvolutionFilterEXT", NAME(glGetConvolutionFilterEXT), _gloffset_GetConvolutionFilterEXT },
+ { "glGetConvolutionParameterivEXT", NAME(glGetConvolutionParameterivEXT), _gloffset_GetConvolutionParameterivEXT },
+ { "glGetConvolutionParameterfvEXT", NAME(glGetConvolutionParameterfvEXT), _gloffset_GetConvolutionParameterfvEXT },
+ { "glGetSeparableFilterEXT", NAME(glGetSeparableFilterEXT), _gloffset_GetSeparableFilterEXT },
+ { "glSeparableFilter2DEXT", NAME(glSeparableFilter2DEXT), _gloffset_SeparableFilter2D },
#undef NAME
/* 14. GL_SGI_color_table */
#ifdef GL_SGI_color_table
-#define NAME(X) X
+#define NAME(X) (GLvoid *) X
#else
-#define NAME(X) NotImplemented
+#define NAME(X) (GLvoid *) NotImplemented
#endif
- { "glColorTableSGI", (GLvoid *) NAME(glColorTableSGI), _gloffset_ColorTable },
- { "glColorTableParameterfvSGI", (GLvoid *) NAME(glColorTableParameterfvSGI), _gloffset_ColorTableParameterfv },
- { "glColorTableParameterivSGI", (GLvoid *) NAME(glColorTableParameterivSGI), _gloffset_ColorTableParameteriv },
- { "glCopyColorTableSGI", (GLvoid *) NAME(glCopyColorTableSGI), _gloffset_CopyColorTable },
- { "glGetColorTableSGI", (GLvoid *) NAME(glGetColorTableSGI), _gloffset_GetColorTableSGI },
- { "glGetColorTableParameterfvSGI", (GLvoid *) NAME(glGetColorTableParameterfvSGI), _gloffset_GetColorTableParameterfvSGI },
- { "glGetColorTableParameterivSGI", (GLvoid *) NAME(glGetColorTableParameterivSGI), _gloffset_GetColorTableParameterivSGI },
+ { "glColorTableSGI", NAME(glColorTableSGI), _gloffset_ColorTable },
+ { "glColorTableParameterfvSGI", NAME(glColorTableParameterfvSGI), _gloffset_ColorTableParameterfv },
+ { "glColorTableParameterivSGI", NAME(glColorTableParameterivSGI), _gloffset_ColorTableParameteriv },
+ { "glCopyColorTableSGI", NAME(glCopyColorTableSGI), _gloffset_CopyColorTable },
+ { "glGetColorTableSGI", NAME(glGetColorTableSGI), _gloffset_GetColorTableSGI },
+ { "glGetColorTableParameterfvSGI", NAME(glGetColorTableParameterfvSGI), _gloffset_GetColorTableParameterfvSGI },
+ { "glGetColorTableParameterivSGI", NAME(glGetColorTableParameterivSGI), _gloffset_GetColorTableParameterivSGI },
#undef NAME
/* 15. GL_SGIS_pixel_texture */
#ifdef GL_SGIS_pixel_texture
-#define NAME(X) X
+#define NAME(X) (GLvoid *) X
#else
-#define NAME(X) NotImplemented
+#define NAME(X) (GLvoid *) NotImplemented
#endif
- { "glPixelTexGenParameterfSGIS", (GLvoid *) NAME(glPixelTexGenParameterfSGIS), _gloffset_PixelTexGenParameterfSGIS },
- { "glPixelTexGenParameteriSGIS", (GLvoid *) NAME(glPixelTexGenParameteriSGIS), _gloffset_PixelTexGenParameteriSGIS },
- { "glGetPixelTexGenParameterfvSGIS", (GLvoid *) NAME(glGetPixelTexGenParameterfvSGIS), _gloffset_GetPixelTexGenParameterfvSGIS },
- { "glGetPixelTexGenParameterivSGIS", (GLvoid *) NAME(glGetPixelTexGenParameterivSGIS), _gloffset_GetPixelTexGenParameterivSGIS },
+ { "glPixelTexGenParameterfSGIS", NAME(glPixelTexGenParameterfSGIS), _gloffset_PixelTexGenParameterfSGIS },
+ { "glPixelTexGenParameteriSGIS", NAME(glPixelTexGenParameteriSGIS), _gloffset_PixelTexGenParameteriSGIS },
+ { "glGetPixelTexGenParameterfvSGIS", NAME(glGetPixelTexGenParameterfvSGIS), _gloffset_GetPixelTexGenParameterfvSGIS },
+ { "glGetPixelTexGenParameterivSGIS", NAME(glGetPixelTexGenParameterivSGIS), _gloffset_GetPixelTexGenParameterivSGIS },
#undef NAME
/* 16. GL_SGIS_texture4D */
#ifdef GL_SGIS_texture4D
-#define NAME(X) X
+#define NAME(X) (GLvoid *) X
#else
-#define NAME(X) NotImplemented
+#define NAME(X) (GLvoid *) NotImplemented
#endif
- { "glTexImage4DSGIS", (GLvoid *) NAME(glTexImage4DSGIS), _gloffset_TexImage4DSGIS },
- { "glTexSubImage4DSGIS", (GLvoid *) NAME(glTexSubImage4DSGIS), _gloffset_TexSubImage4DSGIS },
+ { "glTexImage4DSGIS", NAME(glTexImage4DSGIS), _gloffset_TexImage4DSGIS },
+ { "glTexSubImage4DSGIS", NAME(glTexSubImage4DSGIS), _gloffset_TexSubImage4DSGIS },
#undef NAME
/* 20. GL_EXT_texture_object */
#ifdef GL_EXT_texture_object
-#define NAME(X) X
+#define NAME(X) (GLvoid *) X
#else
-#define NAME(X) NotImplemented
+#define NAME(X) (GLvoid *) NotImplemented
#endif
- { "glAreTexturesResidentEXT", (GLvoid *) NAME(glAreTexturesResidentEXT), _gloffset_AreTexturesResidentEXT },
- { "glBindTextureEXT", (GLvoid *) NAME(glBindTextureEXT), _gloffset_BindTexture },
- { "glDeleteTexturesEXT", (GLvoid *) NAME(glDeleteTexturesEXT), _gloffset_DeleteTextures },
- { "glGenTexturesEXT", (GLvoid *) NAME(glGenTexturesEXT), _gloffset_GenTexturesEXT },
- { "glIsTextureEXT", (GLvoid *) NAME(glIsTextureEXT), _gloffset_IsTextureEXT },
- { "glPrioritizeTexturesEXT", (GLvoid *) NAME(glPrioritizeTexturesEXT), _gloffset_PrioritizeTextures },
+ { "glAreTexturesResidentEXT", NAME(glAreTexturesResidentEXT), _gloffset_AreTexturesResidentEXT },
+ { "glBindTextureEXT", NAME(glBindTextureEXT), _gloffset_BindTexture },
+ { "glDeleteTexturesEXT", NAME(glDeleteTexturesEXT), _gloffset_DeleteTextures },
+ { "glGenTexturesEXT", NAME(glGenTexturesEXT), _gloffset_GenTexturesEXT },
+ { "glIsTextureEXT", NAME(glIsTextureEXT), _gloffset_IsTextureEXT },
+ { "glPrioritizeTexturesEXT", NAME(glPrioritizeTexturesEXT), _gloffset_PrioritizeTextures },
#undef NAME
/* 21. GL_SGIS_detail_texture */
#ifdef GL_SGIS_detail_texture
-#define NAME(X) X
+#define NAME(X) (GLvoid *) X
#else
-#define NAME(X) NotImplemented
+#define NAME(X) (GLvoid *) NotImplemented
#endif
- { "glDetailTexFuncSGIS", (GLvoid *) NAME(glDetailTexFuncSGIS), _gloffset_DetailTexFuncSGIS },
- { "glGetDetailTexFuncSGIS", (GLvoid *) NAME(glGetDetailTexFuncSGIS), _gloffset_GetDetailTexFuncSGIS },
+ { "glDetailTexFuncSGIS", NAME(glDetailTexFuncSGIS), _gloffset_DetailTexFuncSGIS },
+ { "glGetDetailTexFuncSGIS", NAME(glGetDetailTexFuncSGIS), _gloffset_GetDetailTexFuncSGIS },
#undef NAME
/* 22. GL_SGIS_sharpen_texture */
#ifdef GL_SGIS_sharpen_texture
-#define NAME(X) X
+#define NAME(X) (GLvoid *) X
#else
-#define NAME(X) NotImplemented
+#define NAME(X) (GLvoid *) NotImplemented
#endif
- { "glGetSharpenTexFuncSGIS", (GLvoid *) NAME(glGetSharpenTexFuncSGIS), _gloffset_GetSharpenTexFuncSGIS },
- { "glSharpenTexFuncSGIS", (GLvoid *) NAME(glSharpenTexFuncSGIS), _gloffset_SharpenTexFuncSGIS },
+ { "glGetSharpenTexFuncSGIS", NAME(glGetSharpenTexFuncSGIS), _gloffset_GetSharpenTexFuncSGIS },
+ { "glSharpenTexFuncSGIS", NAME(glSharpenTexFuncSGIS), _gloffset_SharpenTexFuncSGIS },
#undef NAME
/* 25. GL_SGIS_multisample */
#ifdef GL_SGIS_multisample
-#define NAME(X) X
+#define NAME(X) (GLvoid *) X
#else
-#define NAME(X) NotImplemented
+#define NAME(X) (GLvoid *) NotImplemented
#endif
- { "glSampleMaskSGIS", (GLvoid *) NAME(glSampleMaskSGIS), _gloffset_SampleMaskSGIS },
- { "glSamplePatternSGIS", (GLvoid *) NAME(glSamplePatternSGIS), _gloffset_SamplePatternSGIS },
+ { "glSampleMaskSGIS", NAME(glSampleMaskSGIS), _gloffset_SampleMaskSGIS },
+ { "glSamplePatternSGIS", NAME(glSamplePatternSGIS), _gloffset_SamplePatternSGIS },
#undef NAME
/* 30. GL_EXT_vertex_array */
#ifdef GL_EXT_vertex_array
-#define NAME(X) X
+#define NAME(X) (GLvoid *) X
#else
-#define NAME(X) NotImplemented
+#define NAME(X) (GLvoid *) NotImplemented
#endif
- { "glArrayElementEXT", (GLvoid *) NAME(glArrayElementEXT), _gloffset_ArrayElement },
- { "glColorPointerEXT", (GLvoid *) NAME(glColorPointerEXT), _gloffset_ColorPointerEXT },
- { "glDrawArraysEXT", (GLvoid *) NAME(glDrawArraysEXT), _gloffset_DrawArrays },
- { "glEdgeFlagPointerEXT", (GLvoid *) NAME(glEdgeFlagPointerEXT), _gloffset_EdgeFlagPointerEXT },
- { "glGetPointervEXT", (GLvoid *) NAME(glGetPointervEXT), _gloffset_GetPointerv },
- { "glIndexPointerEXT", (GLvoid *) NAME(glIndexPointerEXT), _gloffset_IndexPointerEXT },
- { "glNormalPointerEXT", (GLvoid *) NAME(glNormalPointerEXT), _gloffset_NormalPointerEXT },
- { "glTexCoordPointerEXT", (GLvoid *) NAME(glTexCoordPointerEXT), _gloffset_TexCoordPointerEXT },
- { "glVertexPointerEXT", (GLvoid *) NAME(glVertexPointerEXT), _gloffset_VertexPointerEXT },
+ { "glArrayElementEXT", NAME(glArrayElementEXT), _gloffset_ArrayElement },
+ { "glColorPointerEXT", NAME(glColorPointerEXT), _gloffset_ColorPointerEXT },
+ { "glDrawArraysEXT", NAME(glDrawArraysEXT), _gloffset_DrawArrays },
+ { "glEdgeFlagPointerEXT", NAME(glEdgeFlagPointerEXT), _gloffset_EdgeFlagPointerEXT },
+ { "glGetPointervEXT", NAME(glGetPointervEXT), _gloffset_GetPointerv },
+ { "glIndexPointerEXT", NAME(glIndexPointerEXT), _gloffset_IndexPointerEXT },
+ { "glNormalPointerEXT", NAME(glNormalPointerEXT), _gloffset_NormalPointerEXT },
+ { "glTexCoordPointerEXT", NAME(glTexCoordPointerEXT), _gloffset_TexCoordPointerEXT },
+ { "glVertexPointerEXT", NAME(glVertexPointerEXT), _gloffset_VertexPointerEXT },
#undef NAME
/* 37. GL_EXT_blend_minmax */
#ifdef GL_EXT_blend_minmax
-#define NAME(X) X
+#define NAME(X) (GLvoid *) X
#else
-#define NAME(X) NotImplemented
+#define NAME(X) (GLvoid *) NotImplemented
#endif
- { "glBlendEquationEXT", (GLvoid *) NAME(glBlendEquationEXT), _gloffset_BlendEquation },
+ { "glBlendEquationEXT", NAME(glBlendEquationEXT), _gloffset_BlendEquation },
#undef NAME
/* 52. GL_SGIX_sprite */
#ifdef GL_SGIX_sprite
-#define NAME(X) X
+#define NAME(X) (GLvoid *) X
#else
-#define NAME(X) NotImplemented
+#define NAME(X) (GLvoid *) NotImplemented
#endif
- { "glSpriteParameterfSGIX", (GLvoid *) NAME(glSpriteParameterfSGIX), _gloffset_SpriteParameterfSGIX },
- { "glSpriteParameterfvSGIX", (GLvoid *) NAME(glSpriteParameterfvSGIX), _gloffset_SpriteParameterfvSGIX },
- { "glSpriteParameteriSGIX", (GLvoid *) NAME(glSpriteParameteriSGIX), _gloffset_SpriteParameteriSGIX },
- { "glSpriteParameterivSGIX", (GLvoid *) NAME(glSpriteParameterivSGIX), _gloffset_SpriteParameterivSGIX },
+ { "glSpriteParameterfSGIX", NAME(glSpriteParameterfSGIX), _gloffset_SpriteParameterfSGIX },
+ { "glSpriteParameterfvSGIX", NAME(glSpriteParameterfvSGIX), _gloffset_SpriteParameterfvSGIX },
+ { "glSpriteParameteriSGIX", NAME(glSpriteParameteriSGIX), _gloffset_SpriteParameteriSGIX },
+ { "glSpriteParameterivSGIX", NAME(glSpriteParameterivSGIX), _gloffset_SpriteParameterivSGIX },
#undef NAME
/* 54. GL_EXT_point_parameters */
#ifdef GL_EXT_point_parameters
-#define NAME(X) X
+#define NAME(X) (GLvoid *) X
#else
-#define NAME(X) NotImplemented
+#define NAME(X) (GLvoid *) NotImplemented
#endif
- { "glPointParameterfEXT", (GLvoid *) NAME(glPointParameterfEXT), _gloffset_PointParameterfEXT },
- { "glPointParameterfvEXT", (GLvoid *) NAME(glPointParameterfvEXT), _gloffset_PointParameterfvEXT },
+ { "glPointParameterfEXT", NAME(glPointParameterfEXT), _gloffset_PointParameterfEXT },
+ { "glPointParameterfvEXT", NAME(glPointParameterfvEXT), _gloffset_PointParameterfvEXT },
+ { "glPointParameterfSGIS", NAME(glPointParameterfSGIS), _gloffset_PointParameterfEXT },
+ { "glPointParameterfvSGIS", NAME(glPointParameterfvSGIS), _gloffset_PointParameterfvEXT },
#undef NAME
/* 55. GL_SGIX_instruments */
#ifdef GL_SGIX_instruments
-#define NAME(X) X
+#define NAME(X) (GLvoid *) X
#else
-#define NAME(X) NotImplemented
+#define NAME(X) (GLvoid *) NotImplemented
#endif
- { "glInstrumentsBufferSGIX", (GLvoid *) NAME(glInstrumentsBufferSGIX), _gloffset_InstrumentsBufferSGIX },
- { "glStartInstrumentsSGIX", (GLvoid *) NAME(glStartInstrumentsSGIX), _gloffset_StartInstrumentsSGIX },
- { "glStopInstrumentsSGIX", (GLvoid *) NAME(glStopInstrumentsSGIX), _gloffset_StopInstrumentsSGIX },
- { "glReadInstrumentsSGIX", (GLvoid *) NAME(glReadInstrumentsSGIX), _gloffset_ReadInstrumentsSGIX },
- { "glPollInstrumentsSGIX", (GLvoid *) NAME(glPollInstrumentsSGIX), _gloffset_PollInstrumentsSGIX },
- { "glGetInstrumentsSGIX", (GLvoid *) NAME(glGetInstrumentsSGIX), _gloffset_GetInstrumentsSGIX },
+ { "glInstrumentsBufferSGIX", NAME(glInstrumentsBufferSGIX), _gloffset_InstrumentsBufferSGIX },
+ { "glStartInstrumentsSGIX", NAME(glStartInstrumentsSGIX), _gloffset_StartInstrumentsSGIX },
+ { "glStopInstrumentsSGIX", NAME(glStopInstrumentsSGIX), _gloffset_StopInstrumentsSGIX },
+ { "glReadInstrumentsSGIX", NAME(glReadInstrumentsSGIX), _gloffset_ReadInstrumentsSGIX },
+ { "glPollInstrumentsSGIX", NAME(glPollInstrumentsSGIX), _gloffset_PollInstrumentsSGIX },
+ { "glGetInstrumentsSGIX", NAME(glGetInstrumentsSGIX), _gloffset_GetInstrumentsSGIX },
#undef NAME
/* 57. GL_SGIX_framezoom */
#ifdef GL_SGIX_framezoom
-#define NAME(X) X
+#define NAME(X) (GLvoid *) X
#else
-#define NAME(X) NotImplemented
+#define NAME(X) (GLvoid *) NotImplemented
#endif
- { "glFrameZoomSGIX", (GLvoid *) NAME(glFrameZoomSGIX), _gloffset_FrameZoomSGIX },
+ { "glFrameZoomSGIX", NAME(glFrameZoomSGIX), _gloffset_FrameZoomSGIX },
#undef NAME
/* 58. GL_SGIX_tag_sample_buffer */
#ifdef GL_SGIX_tag_sample_buffer
-#define NAME(X) X
+#define NAME(X) (GLvoid *) X
#else
-#define NAME(X) NotImplemented
+#define NAME(X) (GLvoid *) NotImplemented
#endif
- { "glTagSampleBufferSGIX", (GLvoid *) NAME(glTagSampleBufferSGIX), _gloffset_TagSampleBufferSGIX },
+ { "glTagSampleBufferSGIX", NAME(glTagSampleBufferSGIX), _gloffset_TagSampleBufferSGIX },
#undef NAME
/* 60. GL_SGIX_reference_plane */
#ifdef GL_SGIX_reference_plane
-#define NAME(X) X
+#define NAME(X) (GLvoid *) X
#else
-#define NAME(X) NotImplemented
+#define NAME(X) (GLvoid *) NotImplemented
#endif
- { "glReferencePlaneSGIX", (GLvoid *) NAME(glReferencePlaneSGIX), _gloffset_ReferencePlaneSGIX },
+ { "glReferencePlaneSGIX", NAME(glReferencePlaneSGIX), _gloffset_ReferencePlaneSGIX },
#undef NAME
/* 61. GL_SGIX_flush_raster */
#ifdef GL_SGIX_flush_raster
-#define NAME(X) X
+#define NAME(X) (GLvoid *) X
#else
-#define NAME(X) NotImplemented
+#define NAME(X) (GLvoid *) NotImplemented
#endif
- { "glFlushRasterSGIX", (GLvoid *) NAME(glFlushRasterSGIX), _gloffset_FlushRasterSGIX },
+ { "glFlushRasterSGIX", NAME(glFlushRasterSGIX), _gloffset_FlushRasterSGIX },
#undef NAME
/* 66. GL_HP_image_transform */
#if 0
#ifdef GL_HP_image_transform
-#define NAME(X) X
+#define NAME(X) (GLvoid *) X
#else
-#define NAME(X) NotImplemented
+#define NAME(X) (GLvoid *) NotImplemented
#endif
- { "glGetImageTransformParameterfvHP", (GLvoid *) NAME(glGetImageTransformParameterfvHP), _gloffset_GetImageTransformParameterfvHP },
- { "glGetImageTransformParameterivHP", (GLvoid *) NAME(glGetImageTransformParameterivHP), _gloffset_GetImageTransformParameterivHP },
- { "glImageTransformParameterfHP", (GLvoid *) NAME(glImageTransformParameterfHP), _gloffset_ImageTransformParameterfHP },
- { "glImageTransformParameterfvHP", (GLvoid *) NAME(glImageTransformParameterfvHP), _gloffset_ImageTransformParameterfvHP },
- { "glImageTransformParameteriHP", (GLvoid *) NAME(glImageTransformParameteriHP), _gloffset_ImageTransformParameteriHP },
- { "glImageTransformParameterivHP", (GLvoid *) NAME(glImageTransformParameterivHP), _gloffset_ImageTransformParameterivHP },
+ { "glGetImageTransformParameterfvHP", NAME(glGetImageTransformParameterfvHP), _gloffset_GetImageTransformParameterfvHP },
+ { "glGetImageTransformParameterivHP", NAME(glGetImageTransformParameterivHP), _gloffset_GetImageTransformParameterivHP },
+ { "glImageTransformParameterfHP", NAME(glImageTransformParameterfHP), _gloffset_ImageTransformParameterfHP },
+ { "glImageTransformParameterfvHP", NAME(glImageTransformParameterfvHP), _gloffset_ImageTransformParameterfvHP },
+ { "glImageTransformParameteriHP", NAME(glImageTransformParameteriHP), _gloffset_ImageTransformParameteriHP },
+ { "glImageTransformParameterivHP", NAME(glImageTransformParameterivHP), _gloffset_ImageTransformParameterivHP },
#undef NAME
#endif
/* 74. GL_EXT_color_subtable */
#ifdef GL_EXT_color_subtable
-#define NAME(X) X
+#define NAME(X) (GLvoid *) X
#else
-#define NAME(X) NotImplemented
+#define NAME(X) (GLvoid *) NotImplemented
#endif
- { "glColorSubTableEXT", (GLvoid *) NAME(glColorSubTableEXT), _gloffset_ColorSubTable },
- { "glCopyColorSubTableEXT", (GLvoid *) NAME(glCopyColorSubTableEXT), _gloffset_CopyColorSubTable },
+ { "glColorSubTableEXT", NAME(glColorSubTableEXT), _gloffset_ColorSubTable },
+ { "glCopyColorSubTableEXT", NAME(glCopyColorSubTableEXT), _gloffset_CopyColorSubTable },
#undef NAME
/* 77. GL_PGI_misc_hints */
#ifdef GL_PGI_misc_hints
-#define NAME(X) X
+#define NAME(X) (GLvoid *) X
#else
-#define NAME(X) NotImplemented
+#define NAME(X) (GLvoid *) NotImplemented
#endif
- { "glHintPGI", (GLvoid *) NAME(glHintPGI), _gloffset_HintPGI },
+ { "glHintPGI", NAME(glHintPGI), _gloffset_HintPGI },
#undef NAME
/* 78. GL_EXT_paletted_texture */
#ifdef GL_EXT_paletted_texture
-#define NAME(X) X
+#define NAME(X) (GLvoid *) X
#else
-#define NAME(X) NotImplemented
+#define NAME(X) (GLvoid *) NotImplemented
#endif
- { "glColorTableEXT", (GLvoid *) NAME(glColorTableEXT), _gloffset_ColorTable },
- { "glGetColorTableEXT", (GLvoid *) NAME(glGetColorTableEXT), _gloffset_GetColorTable },
- { "glGetColorTableParameterfvEXT", (GLvoid *) NAME(glGetColorTableParameterfvEXT), _gloffset_GetColorTableParameterfv },
- { "glGetColorTableParameterivEXT", (GLvoid *) NAME(glGetColorTableParameterivEXT), _gloffset_GetColorTableParameteriv },
+ { "glColorTableEXT", NAME(glColorTableEXT), _gloffset_ColorTable },
+ { "glGetColorTableEXT", NAME(glGetColorTableEXT), _gloffset_GetColorTable },
+ { "glGetColorTableParameterfvEXT", NAME(glGetColorTableParameterfvEXT), _gloffset_GetColorTableParameterfv },
+ { "glGetColorTableParameterivEXT", NAME(glGetColorTableParameterivEXT), _gloffset_GetColorTableParameteriv },
#undef NAME
/* 80. GL_SGIX_list_priority */
#ifdef GL_SGIX_list_priority
-#define NAME(X) X
+#define NAME(X) (GLvoid *) X
#else
-#define NAME(X) NotImplemented
+#define NAME(X) (GLvoid *) NotImplemented
#endif
- { "glGetListParameterfvSGIX", (GLvoid *) NAME(glGetListParameterfvSGIX), _gloffset_GetListParameterfvSGIX },
- { "glGetListParameterivSGIX", (GLvoid *) NAME(glGetListParameterivSGIX), _gloffset_GetListParameterivSGIX },
- { "glListParameterfSGIX", (GLvoid *) NAME(glListParameterfSGIX), _gloffset_ListParameterfSGIX },
- { "glListParameterfvSGIX", (GLvoid *) NAME(glListParameterfvSGIX), _gloffset_ListParameterfvSGIX },
- { "glListParameteriSGIX", (GLvoid *) NAME(glListParameteriSGIX), _gloffset_ListParameteriSGIX },
- { "glListParameterivSGIX", (GLvoid *) NAME(glListParameterivSGIX), _gloffset_ListParameterivSGIX },
+ { "glGetListParameterfvSGIX", NAME(glGetListParameterfvSGIX), _gloffset_GetListParameterfvSGIX },
+ { "glGetListParameterivSGIX", NAME(glGetListParameterivSGIX), _gloffset_GetListParameterivSGIX },
+ { "glListParameterfSGIX", NAME(glListParameterfSGIX), _gloffset_ListParameterfSGIX },
+ { "glListParameterfvSGIX", NAME(glListParameterfvSGIX), _gloffset_ListParameterfvSGIX },
+ { "glListParameteriSGIX", NAME(glListParameteriSGIX), _gloffset_ListParameteriSGIX },
+ { "glListParameterivSGIX", NAME(glListParameterivSGIX), _gloffset_ListParameterivSGIX },
#undef NAME
/* 94. GL_EXT_index_material */
#ifdef GL_EXT_index_material
-#define NAME(X) X
+#define NAME(X) (GLvoid *) X
#else
-#define NAME(X) NotImplemented
+#define NAME(X) (GLvoid *) NotImplemented
#endif
- { "glIndexMaterialEXT", (GLvoid *) NAME(glIndexMaterialEXT), _gloffset_IndexMaterialEXT },
+ { "glIndexMaterialEXT", NAME(glIndexMaterialEXT), _gloffset_IndexMaterialEXT },
#undef NAME
/* 95. GL_EXT_index_func */
#ifdef GL_EXT_index_func
-#define NAME(X) X
+#define NAME(X) (GLvoid *) X
#else
-#define NAME(X) NotImplemented
+#define NAME(X) (GLvoid *) NotImplemented
#endif
- { "glIndexFuncEXT", (GLvoid *) NAME(glIndexFuncEXT), _gloffset_IndexFuncEXT },
+ { "glIndexFuncEXT", NAME(glIndexFuncEXT), _gloffset_IndexFuncEXT },
#undef NAME
/* 97. GL_EXT_compiled_vertex_array */
#ifdef GL_EXT_compiled_vertex_array
-#define NAME(X) X
+#define NAME(X) (GLvoid *) X
#else
-#define NAME(X) NotImplemented
+#define NAME(X) (GLvoid *) NotImplemented
#endif
- { "glLockArraysEXT", (GLvoid *) NAME(glLockArraysEXT), _gloffset_LockArraysEXT },
- { "glUnlockArraysEXT", (GLvoid *) NAME(glUnlockArraysEXT), _gloffset_UnlockArraysEXT },
+ { "glLockArraysEXT", NAME(glLockArraysEXT), _gloffset_LockArraysEXT },
+ { "glUnlockArraysEXT", NAME(glUnlockArraysEXT), _gloffset_UnlockArraysEXT },
#undef NAME
/* 98. GL_EXT_cull_vertex */
#ifdef GL_EXT_cull_vertex
-#define NAME(X) X
+#define NAME(X) (GLvoid *) X
#else
-#define NAME(X) NotImplemented
+#define NAME(X) (GLvoid *) NotImplemented
#endif
- { "glCullParameterfvEXT", (GLvoid *) NAME(glCullParameterfvEXT), _gloffset_CullParameterfvEXT },
- { "glCullParameterdvEXT", (GLvoid *) NAME(glCullParameterdvEXT), _gloffset_CullParameterdvEXT },
+ { "glCullParameterfvEXT", NAME(glCullParameterfvEXT), _gloffset_CullParameterfvEXT },
+ { "glCullParameterdvEXT", NAME(glCullParameterdvEXT), _gloffset_CullParameterdvEXT },
#undef NAME
/* 102. GL_SGIX_fragment_lighting */
#ifdef GL_SGIX_fragment_lighting
-#define NAME(X) X
+#define NAME(X) (GLvoid *) X
#else
-#define NAME(X) NotImplemented
+#define NAME(X) (GLvoid *) NotImplemented
#endif
- { "glFragmentColorMaterialSGIX", (GLvoid *) NAME(glFragmentColorMaterialSGIX), _gloffset_FragmentColorMaterialSGIX },
- { "glFragmentLightfSGIX", (GLvoid *) NAME(glFragmentLightfSGIX), _gloffset_FragmentLightfSGIX },
- { "glFragmentLightfvSGIX", (GLvoid *) NAME(glFragmentLightfvSGIX), _gloffset_FragmentLightfvSGIX },
- { "glFragmentLightiSGIX", (GLvoid *) NAME(glFragmentLightiSGIX), _gloffset_FragmentLightiSGIX },
- { "glFragmentLightivSGIX", (GLvoid *) NAME(glFragmentLightivSGIX), _gloffset_FragmentLightivSGIX },
- { "glFragmentLightModelfSGIX", (GLvoid *) NAME(glFragmentLightModelfSGIX), _gloffset_FragmentLightModelfSGIX },
- { "glFragmentLightModelfvSGIX", (GLvoid *) NAME(glFragmentLightModelfvSGIX), _gloffset_FragmentLightModelfvSGIX },
- { "glFragmentLightModeliSGIX", (GLvoid *) NAME(glFragmentLightModeliSGIX), _gloffset_FragmentLightModeliSGIX },
- { "glFragmentLightModelivSGIX", (GLvoid *) NAME(glFragmentLightModelivSGIX), _gloffset_FragmentLightModelivSGIX },
- { "glFragmentMaterialfSGIX", (GLvoid *) NAME(glFragmentMaterialfSGIX), _gloffset_FragmentMaterialfSGIX },
- { "glFragmentMaterialfvSGIX", (GLvoid *) NAME(glFragmentMaterialfvSGIX), _gloffset_FragmentMaterialfvSGIX },
- { "glFragmentMaterialiSGIX", (GLvoid *) NAME(glFragmentMaterialiSGIX), _gloffset_FragmentMaterialiSGIX },
- { "glFragmentMaterialivSGIX", (GLvoid *) NAME(glFragmentMaterialivSGIX), _gloffset_FragmentMaterialivSGIX },
- { "glGetFragmentLightfvSGIX", (GLvoid *) NAME(glGetFragmentLightfvSGIX), _gloffset_GetFragmentLightfvSGIX },
- { "glGetFragmentLightivSGIX", (GLvoid *) NAME(glGetFragmentLightivSGIX), _gloffset_GetFragmentLightivSGIX },
- { "glGetFragmentMaterialfvSGIX", (GLvoid *) NAME(glGetFragmentMaterialfvSGIX), _gloffset_GetFragmentMaterialfvSGIX },
- { "glGetFragmentMaterialivSGIX", (GLvoid *) NAME(glGetFragmentMaterialivSGIX), _gloffset_GetFragmentMaterialivSGIX },
- { "glLightEnviSGIX", (GLvoid *) NAME(glLightEnviSGIX), _gloffset_LightEnviSGIX },
+ { "glFragmentColorMaterialSGIX", NAME(glFragmentColorMaterialSGIX), _gloffset_FragmentColorMaterialSGIX },
+ { "glFragmentLightfSGIX", NAME(glFragmentLightfSGIX), _gloffset_FragmentLightfSGIX },
+ { "glFragmentLightfvSGIX", NAME(glFragmentLightfvSGIX), _gloffset_FragmentLightfvSGIX },
+ { "glFragmentLightiSGIX", NAME(glFragmentLightiSGIX), _gloffset_FragmentLightiSGIX },
+ { "glFragmentLightivSGIX", NAME(glFragmentLightivSGIX), _gloffset_FragmentLightivSGIX },
+ { "glFragmentLightModelfSGIX", NAME(glFragmentLightModelfSGIX), _gloffset_FragmentLightModelfSGIX },
+ { "glFragmentLightModelfvSGIX", NAME(glFragmentLightModelfvSGIX), _gloffset_FragmentLightModelfvSGIX },
+ { "glFragmentLightModeliSGIX", NAME(glFragmentLightModeliSGIX), _gloffset_FragmentLightModeliSGIX },
+ { "glFragmentLightModelivSGIX", NAME(glFragmentLightModelivSGIX), _gloffset_FragmentLightModelivSGIX },
+ { "glFragmentMaterialfSGIX", NAME(glFragmentMaterialfSGIX), _gloffset_FragmentMaterialfSGIX },
+ { "glFragmentMaterialfvSGIX", NAME(glFragmentMaterialfvSGIX), _gloffset_FragmentMaterialfvSGIX },
+ { "glFragmentMaterialiSGIX", NAME(glFragmentMaterialiSGIX), _gloffset_FragmentMaterialiSGIX },
+ { "glFragmentMaterialivSGIX", NAME(glFragmentMaterialivSGIX), _gloffset_FragmentMaterialivSGIX },
+ { "glGetFragmentLightfvSGIX", NAME(glGetFragmentLightfvSGIX), _gloffset_GetFragmentLightfvSGIX },
+ { "glGetFragmentLightivSGIX", NAME(glGetFragmentLightivSGIX), _gloffset_GetFragmentLightivSGIX },
+ { "glGetFragmentMaterialfvSGIX", NAME(glGetFragmentMaterialfvSGIX), _gloffset_GetFragmentMaterialfvSGIX },
+ { "glGetFragmentMaterialivSGIX", NAME(glGetFragmentMaterialivSGIX), _gloffset_GetFragmentMaterialivSGIX },
+ { "glLightEnviSGIX", NAME(glLightEnviSGIX), _gloffset_LightEnviSGIX },
#undef NAME
+ /* 112. GL_EXT_draw_range_elements */
+#if 000
+#ifdef GL_EXT_draw_range_elements
+#define NAME(X) (GLvoid *) X
+#else
+#define NAME(X) (GLvoid *) NotImplemented
+#endif
+ { "glDrawRangeElementsEXT", NAME(glDrawRangeElementsEXT), _gloffset_DrawRangeElementsEXT },
+#undef NAME
+#endif
+
+ /* 117. GL_EXT_light_texture */
+#if 000
+#ifdef GL_EXT_light_texture
+#define NAME(X) (GLvoid *) X
+#else
+#define NAME(X) (GLvoid *) NotImplemented
+#endif
+ { "glApplyTextureEXT", NAME(glApplyTextureEXT), _gloffset_ApplyTextureEXT },
+ { "glTextureLightEXT", NAME(glTextureLightEXT), _gloffset_TextureLightEXT },
+ { "glTextureMaterialEXT", NAME(glTextureMaterialEXT), _gloffset_TextureMaterialEXT },
+#undef NAME
+
+ /* 135. GL_INTEL_texture_scissor */
+#ifdef GL_INTEL_texture_scissor
+#define NAME(X) (GLvoid *) X
+#else
+#define NAME(X) (GLvoid *) NotImplemented
+#endif
+ { "glTexScissorINTEL", NAME(glTexScissorINTEL), _gloffset_TexScissorINTEL },
+ { "glTexScissorFuncINTEL", NAME(glTexScissorFuncINTEL), _gloffset_glTexScissorFuncINTEL },
+#undef NAME
+
+ /* 136. GL_INTEL_parallel_arrays */
+#ifdef GL_INTEL_parallel_arrays
+#define NAME(X) (GLvoid *) X
+#else
+#define NAME(X) (GLvoid *) NotImplemented
+#endif
+ { "glVertexPointervINTEL", NAME(glVertexPointervINTEL), _gloffset_VertexPointervINTEL },
+ { "glNormalPointervINTEL", NAME(glNormalPointervINTEL), _gloffset_NormalPointervINTEL },
+ { "glColorPointervINTEL", NAME(glColorPointervINTEL), _gloffset_ColorPointervINTEL },
+ { "glTexCoordPointervINTEL", NAME(glTexCoordPointervINTEL), _gloffset_glxCoordPointervINTEL },
+#undef NAME
+#endif
+
+ /* 138. GL_EXT_pixel_transform */
+#if 000
+#ifdef GL_EXT_pixel_transform
+#define NAME(X) (GLvoid *) X
+#else
+#define NAME(X) (GLvoid *) NotImplemented
+#endif
+ { "glPixelTransformParameteriEXT", NAME(glPixelTransformParameteriEXT), _gloffset_PixelTransformParameteriEXT },
+ { "glPixelTransformParameterfEXT", NAME(glPixelTransformParameterfEXT), _gloffset_PixelTransformParameterfEXT },
+ { "glPixelTransformParameterivEXT", NAME(glPixelTransformParameterivEXT), _gloffset_PixelTransformParameterivEXT },
+ { "glPixelTransformParameterfvEXT", NAME(glPixelTransformParameterfvEXT), _gloffset_PixelTransformParameterfvEXT },
+ { "glGetPixelTransformParameterivEXT", NAME(glGetPixelTransformParameterivEXT), _gloffset_GetPixelTransformParameterivEXT },
+ { "glGetPixelTransformParameterfvEXT", NAME(glGetPixelTransformParameterfvEXT), _gloffset_GetPixelTransformParameterfvEXT },
+#undef NAME
+
+ /* 145. GL_EXT_secondary_color */
+#ifdef GL_EXT_secondary_color
+#define NAME(X) (GLvoid *) X
+#else
+#define NAME(X) (GLvoid *) NotImplemented
+#endif
+ { "glSecondaryColor3bEXT", NAME(glSecondaryColor3bEXT), _gloffset_SecondaryColor3bEXT },
+ { "glSecondaryColor3dEXT", NAME(glSecondaryColor3dEXT), _gloffset_SecondaryColor3dEXT },
+ { "glSecondaryColor3fEXT", NAME(glSecondaryColor3fEXT), _gloffset_SecondaryColor3fEXT },
+ { "glSecondaryColor3iEXT", NAME(glSecondaryColor3iEXT), _gloffset_SecondaryColor3iEXT },
+ { "glSecondaryColor3sEXT", NAME(glSecondaryColor3sEXT), _gloffset_SecondaryColor3sEXT },
+ { "glSecondaryColor3ubEXT", NAME(glSecondaryColor3ubEXT), _gloffset_SecondaryColor3ubEXT },
+ { "glSecondaryColor3uiEXT", NAME(glSecondaryColor3uiEXT), _gloffset_SecondaryColor3uiEXT },
+ { "glSecondaryColor3usEXT", NAME(glSecondaryColor3usEXT), _gloffset_SecondaryColor3usEXT },
+ { "glSecondaryColor4bEXT", NAME(glSecondaryColor4bEXT), _gloffset_SecondaryColor4bEXT },
+ { "glSecondaryColor4dEXT", NAME(glSecondaryColor4dEXT), _gloffset_SecondaryColor4dEXT },
+ { "glSecondaryColor4fEXT", NAME(glSecondaryColor4fEXT), _gloffset_SecondaryColor4fEXT },
+ { "glSecondaryColor4iEXT", NAME(glSecondaryColor4iEXT), _gloffset_SecondaryColor4iEXT },
+ { "glSecondaryColor4sEXT", NAME(glSecondaryColor4sEXT), _gloffset_SecondaryColor4sEXT },
+ { "glSecondaryColor4ubEXT", NAME(glSecondaryColor4ubEXT), _gloffset_SecondaryColor4ubEXT },
+ { "glSecondaryColor4uiEXT", NAME(glSecondaryColor4uiEXT), _gloffset_SecondaryColor4uiEXT },
+ { "glSecondaryColor4usEXT", NAME(glSecondaryColor4usEXT), _gloffset_SecondaryColor4usEXT },
+ { "glSecondaryColor3bvEXT", NAME(glSecondaryColor3bvEXT), _gloffset_SecondaryColor3bvEXT },
+ { "glSecondaryColor3dvEXT", NAME(glSecondaryColor3dvEXT), _gloffset_SecondaryColor3dvEXT },
+ { "glSecondaryColor3fvEXT", NAME(glSecondaryColor3fvEXT), _gloffset_SecondaryColor3fvEXT },
+ { "glSecondaryColor3ivEXT", NAME(glSecondaryColor3ivEXT), _gloffset_SecondaryColor3ivEXT },
+ { "glSecondaryColor3svEXT", NAME(glSecondaryColor3svEXT), _gloffset_SecondaryColor3svEXT },
+ { "glSecondaryColor3ubvEXT", NAME(glSecondaryColor3ubvEXT), _gloffset_SecondaryColor3ubvEXT },
+ { "glSecondaryColor3uivEXT", NAME(glSecondaryColor3uivEXT), _gloffset_SecondaryColor3uivEXT },
+ { "glSecondaryColor3usvEXT", NAME(glSecondaryColor3usvEXT), _gloffset_SecondaryColor3usvEXT },
+ { "glSecondaryColor4bvEXT", NAME(glSecondaryColor4bvEXT), _gloffset_SecondaryColor4bvEXT },
+ { "glSecondaryColor4dvEXT", NAME(glSecondaryColor4dvEXT), _gloffset_SecondaryColor4dvEXT },
+ { "glSecondaryColor4fvEXT", NAME(glSecondaryColor4fvEXT), _gloffset_SecondaryColor4fvEXT },
+ { "glSecondaryColor4ivEXT", NAME(glSecondaryColor4ivEXT), _gloffset_SecondaryColor4ivEXT },
+ { "glSecondaryColor4svEXT", NAME(glSecondaryColor4svEXT), _gloffset_SecondaryColor4svEXT },
+ { "glSecondaryColor4ubvEXT", NAME(glSecondaryColor4ubvEXT), _gloffset_SecondaryColor4ubvEXT },
+ { "glSecondaryColor4uivEXT", NAME(glSecondaryColor4uivEXT), _gloffset_SecondaryColor4uivEXT },
+ { "glSecondaryColor4usvEXT", NAME(glSecondaryColor4usvEXT), _gloffset_SecondaryColor4usvEXT },
+ { "glSecondaryColorPointerEXT", NAME(glSecondaryColorPointerEXT), _gloffset_SecondaryColorPointerEXT },
+#undef NAME
+
+ /* 147. GL_EXT_texture_perturb_normal */
+#ifdef GL_EXT_texture_perturb_normal
+#define NAME(X) (GLvoid *) X
+#else
+#define NAME(X) (GLvoid *) NotImplemented
+#endif
+ { "glTextureNormalEXT", NAME(glTextureNormalEXT), _gloffset_TextureNormalEXT },
+#undef NAME
+
+ /* 148. GL_EXT_multi_draw_arrays */
+#ifdef GL_EXT_multi_draw_arrays
+#define NAME(X) (GLvoid *) X
+#else
+#define NAME(X) (GLvoid *) NotImplemented
+#endif
+ { "glMultiDrawArraysEXT", NAME(glMultiDrawArraysEXT), _gloffset_MultiDrawArraysEXT },
+#undef NAME
+#endif
+
/* 149. GL_EXT_fog_coord */
#ifdef GL_EXT_fog_coord
-#define NAME(X) X
+#define NAME(X) (GLvoid *) X
#else
-#define NAME(X) NotImplemented
+#define NAME(X) (GLvoid *) NotImplemented
#endif
- { "glFogCoordfEXT", (GLvoid *) NAME(glFogCoordfEXT), _gloffset_FogCoordfEXT },
- { "glFogCoordfvEXT", (GLvoid *) NAME(glFogCoordfvEXT), _gloffset_FogCoordfvEXT },
- { "glFogCoorddEXT", (GLvoid *) NAME(glFogCoorddEXT), _gloffset_FogCoorddEXT },
- { "glFogCoorddEXT", (GLvoid *) NAME(glFogCoorddEXT), _gloffset_FogCoorddEXT },
- { "glFogCoordPointerEXT", (GLvoid *) NAME(glFogCoordPointerEXT), _gloffset_FogCoordPointerEXT },
+ { "glFogCoordfEXT", NAME(glFogCoordfEXT), _gloffset_FogCoordfEXT },
+ { "glFogCoordfvEXT", NAME(glFogCoordfvEXT), _gloffset_FogCoordfvEXT },
+ { "glFogCoorddEXT", NAME(glFogCoorddEXT), _gloffset_FogCoorddEXT },
+ { "glFogCoorddEXT", NAME(glFogCoorddEXT), _gloffset_FogCoorddEXT },
+ { "glFogCoordPointerEXT", NAME(glFogCoordPointerEXT), _gloffset_FogCoordPointerEXT },
#undef NAME
+#if 000
+ /* 156. GL_EXT_coordinate_frame */
+#ifdef GL_EXT_coordinate_frame
+#define NAME(X) (GLvoid *) X
+#else
+#define NAME(X) (GLvoid *) NotImplemented
+#endif
+ { "glTangent3bEXT", NAME(glTangent3bEXT), _gloffset_Tangent3bEXT },
+ { "glTangent3dEXT", NAME(glTangent3dEXT), _gloffset_Tangent3dEXT },
+ { "glTangent3fEXT", NAME(glTangent3fEXT), _gloffset_Tangent3fEXT },
+ { "glTangent3iEXT", NAME(glTangent3iEXT), _gloffset_Tangent3iEXT },
+ { "glTangent3sEXT", NAME(glTangent3sEXT), _gloffset_Tangent3sEXT },
+ { "glTangent3bvEXT", NAME(glTangent3bvEXT), _gloffset_Tangent3bvEXT },
+ { "glTangent3dvEXT", NAME(glTangent3dvEXT), _gloffset_Tangent3dvEXT },
+ { "glTangent3fvEXT", NAME(glTangent3fvEXT), _gloffset_Tangent3fvEXT },
+ { "glTangent3ivEXT", NAME(glTangent3ivEXT), _gloffset_Tangent3ivEXT },
+ { "glTangent3svEXT", NAME(glTangent3svEXT), _gloffset_Tangent3svEXT },
+ { "glBinormal3bEXT", NAME(glBinormal3bEXT), _gloffset_Binormal3bEXT },
+ { "glBinormal3dEXT", NAME(glBinormal3dEXT), _gloffset_Binormal3dEXT },
+ { "glBinormal3fEXT", NAME(glBinormal3fEXT), _gloffset_Binormal3fEXT },
+ { "glBinormal3iEXT", NAME(glBinormal3iEXT), _gloffset_Binormal3iEXT },
+ { "glBinormal3sEXT", NAME(glBinormal3sEXT), _gloffset_Binormal3sEXT },
+ { "glBinormal3bvEXT", NAME(glBinormal3bvEXT), _gloffset_Binormal3bvEXT },
+ { "glBinormal3dvEXT", NAME(glBinormal3dvEXT), _gloffset_Binormal3dvEXT },
+ { "glBinormal3fvEXT", NAME(glBinormal3fvEXT), _gloffset_Binormal3fvEXT },
+ { "glBinormal3ivEXT", NAME(glBinormal3ivEXT), _gloffset_Binormal3ivEXT },
+ { "glBinormal3svEXT", NAME(glBinormal3svEXT), _gloffset_Binormal3svEXT },
+ { "glTangentPointerEXT", NAME(glTangentPointerEXT), _gloffset_TangentPointerEXT },
+ { "glBinormalPointerEXT", NAME(glBinormalPointerEXT), _gloffset_BinormalPointerEXT },
+#undef NAME
+
+ /* 164. GL_SUN_global_alpha */
+#ifdef GL_SUN_global_alpha
+#define NAME(X) (GLvoid *) X
+#else
+#define NAME(X) (GLvoid *) NotImplemented
+#endif
+ { "glGlobalAlphaFactorbSUN", NAME(glGlobalAlphaFactorbSUN), _gloffset_GlobalAlphaFactorbSUN },
+ { "glGlobalAlphaFactorsSUN", NAME(glGlobalAlphaFactorsSUN), _gloffset_GlobalAlphaFactorsSUN },
+ { "glGlobalAlphaFactoriSUN", NAME(glGlobalAlphaFactoriSUN), _gloffset_GlobalAlphaFactoriSUN },
+ { "glGlobalAlphaFactorfSUN", NAME(glGlobalAlphaFactorfSUN), _gloffset_GlobalAlphaFactorfSUN },
+ { "glGlobalAlphaFactordSUN", NAME(glGlobalAlphaFactordSUN), _gloffset_GlobalAlphaFactordSUN },
+ { "glGlobalAlphaFactorubSUN", NAME(glGlobalAlphaFactorubSUN), _gloffset_GlobalAlphaFactorubSUN },
+ { "glGlobalAlphaFactorusSUN", NAME(glGlobalAlphaFactorusSUN), _gloffset_GlobalAlphaFactorusSUN },
+ { "glGlobalAlphaFactoruiSUN", NAME(glGlobalAlphaFactoruiSUN), _gloffset_GlobalAlphaFactoruiSUN },
+#undef NAME
+
+ /* 165. GL_SUN_triangle_list */
+#ifdef GL_SUN_triangle_list
+#define NAME(X) (GLvoid *) X
+#else
+#define NAME(X) (GLvoid *) NotImplemented
+#endif
+ { "glReplacementCodeuiSUN", NAME(glReplacementCodeuiSUN), _gloffset_ReplacementCodeuiSUN },
+ { "glReplacementCodeusSUN", NAME(glReplacementCodeusSUN), _gloffset_ReplacementCodeusSUN },
+ { "glReplacementCodeubSUN", NAME(glReplacementCodeubSUN), _gloffset_ReplacementCodeubSUN },
+ { "glReplacementCodeuivSUN", NAME(glReplacementCodeuivSUN), _gloffset_ReplacementCodeuivSUN },
+ { "glReplacementCodeusvSUN", NAME(glReplacementCodeusvSUN), _gloffset_ReplacementCodeusvSUN },
+ { "glReplacementCodeubvSUN", NAME(glReplacementCodeubvSUN), _gloffset_ReplacementCodeubvSUN },
+ { "glReplacementCodePointerSUN", NAME(glReplacementCodePointerSUN), _gloffset_ReplacementCodePointerSUN },
+#undef NAME
+
+ /* 166. GL_SUN_vertex */
+#ifdef GL_SUN_vertex
+#define NAME(X) (GLvoid *) X
+#else
+#define NAME(X) (GLvoid *) NotImplemented
+#endif
+ { "glColor4ubVertex2fSUN", NAME(glColor4ubVertex2fSUN), _gloffset_Color4ubVertex2fSUN },
+ { "glColor4ubVertex2fvSUN", NAME(glColor4ubVertex2fvSUN), _gloffset_Color4ubVertex2fvSUN },
+ { "glColor4ubVertex3fSUN", NAME(glColor4ubVertex3fSUN), _gloffset_Color4ubVertex3fSUN },
+ { "glColor4ubVertex3fvSUN", NAME(glColor4ubVertex3fvSUN), _gloffset_Color4ubVertex3fvSUN },
+ { "glColor3fVertex3fSUN", NAME(glColor3fVertex3fSUN), _gloffset_Color3fVertex3fSUN },
+ { "glColor3fVertex3fvSUN", NAME(glColor3fVertex3fvSUN), _gloffset_Color3fVertex3fvSUN },
+ { "glNormal3fVertex3fSUN", NAME(glNormal3fVertex3fSUN), _gloffset_Normal3fVertex3fSUN },
+ { "glNormal3fVertex3fvSUN", NAME(glNormal3fVertex3fvSUN), _gloffset_Normal3fVertex3fvSUN },
+ { "glColor4fNormal3fVertex3fSUN", NAME(glColor4fNormal3fVertex3fSUN), _gloffset_Color4fNormal3fVertex3fSUN },
+ { "glColor4fNormal3fVertex3fvSUN", NAME(glColor4fNormal3fVertex3fvSUN), _gloffset_Color4fNormal3fVertex3fvSUN },
+ { "glTexCoord2fVertex3fSUN", NAME(glTexCoord2fVertex3fSUN), _gloffset_TexCoord2fVertex3fSUN },
+ { "glTexCoord2fVertex3fvSUN", NAME(glTexCoord2fVertex3fvSUN), _gloffset_TexCoord2fVertex3fvSUN },
+ { "glTexCoord4fVertex4fSUN", NAME(glTexCoord4fVertex4fSUN), _gloffset_TexCoord4fVertex4fSUN },
+ { "glTexCoord4fVertex4fvSUN", NAME(glTexCoord4fVertex4fvSUN), _gloffset_TexCoord4fVertex4fvSUN },
+ { "glTexCoord2fColor4ubVertex3fSUN", NAME(glTexCoord2fColor4ubVertex3fSUN), _gloffset_TexCoord2fColor4ubVertex3fSUN },
+ { "glTexCoord2fColor4ubVertex3fvSUN", NAME(glTexCoord2fColor4ubVertex3fvSUN), _gloffset_TexCoord2fColor4ubVertex3fvSUN },
+ { "glTexCoord2fColor3fVertex3fSUN", NAME(glTexCoord2fColor3fVertex3fSUN), _gloffset_TexCoord2fColor3fVertex3fSUN },
+ { "glTexCoord2fColor3fVertex3fvSUN", NAME(glTexCoord2fColor3fVertex3fvSUN), _gloffset_TexCoord2fColor3fVertex3fvSUN },
+ { "glTexCoord2fNormal3fVertex3fSUN", NAME(glTexCoord2fNormal3fVertex3fSUN), _gloffset_TexCoord2fNormal3fVertex3fSUN },
+ { "glTexCoord2fNormal3fVertex3fvSUN", NAME(glTexCoord2fNormal3fVertex3fvSUN), _gloffset_TexCoord2fNormal3fVertex3fvSUN },
+ { "glTexCoord2fColor4fNormal3fVertex3fSUN", NAME(glTexCoord2fColor4fNormal3fVertex3fSUN), _gloffset_TexCoord2fColor4fNormal3fVertex3fSUN },
+ { "glTexCoord2fColor4fNormal3fVertex3fvSUN", NAME(glTexCoord2fColor4fNormal3fVertex3fvSUN), _gloffset_TexCoord2fColor4fNormal3fVertex3fvSUN },
+ { "glTexCoord4fColor4fNormal3fVertex4fSUN", NAME(glTexCoord4fColor4fNormal3fVertex4fSUN), _gloffset_TexCoord4fColor4fNormal3fVertex4fSUN },
+ { "glTexCoord4fColor4fNormal3fVertex4fvSUN", NAME(glTexCoord4fColor4fNormal3fVertex4fvSUN), _gloffset_TexCoord4fColor4fNormal3fVertex4fvSUN },
+ { "glReplacementCodeuiVertex3fSUN", NAME(glReplacementCodeuiVertex3fSUN), _gloffset_ReplacementCodeuiVertex3fSUN },
+ { "glReplacementCodeuiVertex3fvSUN", NAME(glReplacementCodeuiVertex3fvSUN), _gloffset_ReplacementCodeuiVertex3fvSUN },
+ { "glReplacementCodeuiColor4ubVertex3fSUN", NAME(glReplacementCodeuiColor4ubVertex3fSUN), _gloffset_ReplacementCodeuiColor4ubVertex3fSUN },
+ { "glReplacementCodeuiColor4ubVertex3fvSUN", NAME(glReplacementCodeuiColor4ubVertex3fvSUN), _gloffset_ReplacementCodeuiColor4ubVertex3fvSUN },
+ { "glReplacementCodeuiColor3fVertex3fSUN", NAME(glReplacementCodeuiColor3fVertex3fSUN), _gloffset_ReplacementCodeuiColor3fVertex3fSUN },
+ { "glReplacementCodeuiColor3fVertex3fvSUN", NAME(glReplacementCodeuiColor3fVertex3fvSUN), _gloffset_ReplacementCodeuiColor3fVertex3fvSUN },
+ { "glReplacementCodeuiNormal3fVertex3fSUN", NAME(glReplacementCodeuiNormal3fVertex3fSUN), _gloffset_ReplacementCodeuiNormal3fVertex3fSUN },
+ { "glReplacementCodeuiNormal3fVertex3fvSUN", NAME(glReplacementCodeuiNormal3fVertex3fvSUN), _gloffset_ReplacementCodeuiNormal3fVertex3fvSUN },
+ { "glReplacementCodeuiColor4fNormal3fVertex3fSUN", NAME(glReplacementCodeuiColor4fNormal3fVertex3fSUN), _gloffset_ReplacementCodeuiColor4fNormal3fVertex3fSUN },
+ { "glReplacementCodeuiColor4fNormal3fVertex3fvSUN", NAME(glReplacementCodeuiColor4fNormal3fVertex3fvSUN), _gloffset_ReplacementCodeuiColor4fNormal3fVertex3fvSUN },
+ { "glReplacementCodeuiTexCoord2fVertex3fSUN", NAME(glReplacementCodeuiTexCoord2fVertex3fSUN), _gloffset_ReplacementCodeuiTexCoord2fVertex3fSUN },
+ { "glReplacementCodeuiTexCoord2fVertex3fvSUN", NAME(glReplacementCodeuiTexCoord2fVertex3fvSUN), _gloffset_ReplacementCodeuiTexCoord2fVertex3fvSUN },
+ { "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN", NAME(glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN), _gloffset_ReplacementCodeuiTexCoord2fNormal3fVertex3fSUN },
+ { "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN", NAME(glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN), _gloffset_ReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN },
+ { "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN", NAME(glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN), _gloffset_ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN },
+ { "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN", NAME(glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN), _gloffset_ReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN },
+#undef NAME
+#endif
+
/* 173. GL_EXT/INGR_blend_func_separate */
#ifdef GL_EXT_blend_func_separate
-#define NAME(X) X
+#define NAME(X) (GLvoid *) X
#else
-#define NAME(X) NotImplemented
+#define NAME(X) (GLvoid *) NotImplemented
#endif
- { "glBlendFuncSeparateEXT", (GLvoid *) NAME(glBlendFuncSeparateEXT), _gloffset_BlendFuncSeparateEXT },
- { "glBlendFuncSeparateINGR", (GLvoid *) NAME(glBlendFuncSeparateEXT), _gloffset_BlendFuncSeparateEXT },
+ { "glBlendFuncSeparateEXT", NAME(glBlendFuncSeparateEXT), _gloffset_BlendFuncSeparateEXT },
+ { "glBlendFuncSeparateINGR", NAME(glBlendFuncSeparateEXT), _gloffset_BlendFuncSeparateEXT },
#undef NAME
/* 188. GL_EXT_vertex_weighting */
#ifdef GL_EXT_vertex_weighting
-#define NAME(X) X
+#define NAME(X) (GLvoid *) X
#else
-#define NAME(X) NotImplemented
+#define NAME(X) (GLvoid *) NotImplemented
#endif
- { "glVertexWeightfEXT", (GLvoid *) NAME(glVertexWeightfEXT), _gloffset_VertexWeightfEXT },
- { "glVertexWeightfvEXT", (GLvoid *) NAME(glVertexWeightfvEXT), _gloffset_VertexWeightfvEXT },
- { "glVertexWeightPointerEXT", (GLvoid *) NAME(glVertexWeightPointerEXT), _gloffset_VertexWeightPointerEXT },
+ { "glVertexWeightfEXT", NAME(glVertexWeightfEXT), _gloffset_VertexWeightfEXT },
+ { "glVertexWeightfvEXT", NAME(glVertexWeightfvEXT), _gloffset_VertexWeightfvEXT },
+ { "glVertexWeightPointerEXT", NAME(glVertexWeightPointerEXT), _gloffset_VertexWeightPointerEXT },
#undef NAME
/* 190. GL_NV_vertex_array_range */
#ifdef GL_NV_vertex_array_range
-#define NAME(X) X
+#define NAME(X) (GLvoid *) X
#else
-#define NAME(X) NotImplemented
+#define NAME(X) (GLvoid *) NotImplemented
#endif
- { "glFlushVertexArrayRangeNV", (GLvoid *) NAME(glFlushVertexArrayRangeNV), _gloffset_FlushVertexArrayRangeNV },
- { "glVertexArrayRangeNV", (GLvoid *) NAME(glVertexArrayRangeNV), _gloffset_VertexArrayRangeNV },
+ { "glFlushVertexArrayRangeNV", NAME(glFlushVertexArrayRangeNV), _gloffset_FlushVertexArrayRangeNV },
+ { "glVertexArrayRangeNV", NAME(glVertexArrayRangeNV), _gloffset_VertexArrayRangeNV },
#undef NAME
/* 191. GL_NV_register_combiners */
#ifdef GL_NV_register_combiners
-#define NAME(X) X
+#define NAME(X) (GLvoid *) X
#else
-#define NAME(X) NotImplemented
+#define NAME(X) (GLvoid *) NotImplemented
#endif
- { "glCombinerParameterfvNV", (GLvoid *) NAME(glCombinerParameterfvNV), _gloffset_CombinerParameterfvNV },
- { "glCombinerParameterfNV", (GLvoid *) NAME(glCombinerParameterfNV), _gloffset_CombinerParameterfNV },
- { "glCombinerParameterivNV", (GLvoid *) NAME(glCombinerParameterivNV), _gloffset_CombinerParameterivNV },
- { "glCombinerParameteriNV", (GLvoid *) NAME(glCombinerParameteriNV), _gloffset_CombinerParameteriNV },
- { "glCombinerInputNV", (GLvoid *) NAME(glCombinerInputNV), _gloffset_CombinerInputNV },
- { "glCombinerOutputNV", (GLvoid *) NAME(glCombinerOutputNV), _gloffset_CombinerOutputNV },
- { "glFinalCombinerInputNV", (GLvoid *) NAME(glFinalCombinerInputNV), _gloffset_FinalCombinerInputNV },
- { "glGetCombinerInputParameterfvNV", (GLvoid *) NAME(glGetCombinerInputParameterfvNV), _gloffset_GetCombinerInputParameterfvNV },
- { "glGetCombinerInputParameterivNV", (GLvoid *) NAME(glGetCombinerInputParameterivNV), _gloffset_GetCombinerInputParameterivNV },
- { "glGetCombinerOutputParameterfvNV", (GLvoid *) NAME(glGetCombinerOutputParameterfvNV), _gloffset_GetCombinerOutputParameterfvNV },
- { "glGetCombinerOutputParameterivNV", (GLvoid *) NAME(glGetCombinerOutputParameterivNV), _gloffset_GetCombinerOutputParameterivNV },
- { "glGetFinalCombinerInputParameterfvNV", (GLvoid *) NAME(glGetFinalCombinerInputParameterfvNV), _gloffset_GetFinalCombinerInputParameterfvNV },
- { "glGetFinalCombinerInputParameterivNV", (GLvoid *) NAME(glGetFinalCombinerInputParameterivNV), _gloffset_GetFinalCombinerInputParameterivNV },
+ { "glCombinerParameterfvNV", NAME(glCombinerParameterfvNV), _gloffset_CombinerParameterfvNV },
+ { "glCombinerParameterfNV", NAME(glCombinerParameterfNV), _gloffset_CombinerParameterfNV },
+ { "glCombinerParameterivNV", NAME(glCombinerParameterivNV), _gloffset_CombinerParameterivNV },
+ { "glCombinerParameteriNV", NAME(glCombinerParameteriNV), _gloffset_CombinerParameteriNV },
+ { "glCombinerInputNV", NAME(glCombinerInputNV), _gloffset_CombinerInputNV },
+ { "glCombinerOutputNV", NAME(glCombinerOutputNV), _gloffset_CombinerOutputNV },
+ { "glFinalCombinerInputNV", NAME(glFinalCombinerInputNV), _gloffset_FinalCombinerInputNV },
+ { "glGetCombinerInputParameterfvNV", NAME(glGetCombinerInputParameterfvNV), _gloffset_GetCombinerInputParameterfvNV },
+ { "glGetCombinerInputParameterivNV", NAME(glGetCombinerInputParameterivNV), _gloffset_GetCombinerInputParameterivNV },
+ { "glGetCombinerOutputParameterfvNV", NAME(glGetCombinerOutputParameterfvNV), _gloffset_GetCombinerOutputParameterfvNV },
+ { "glGetCombinerOutputParameterivNV", NAME(glGetCombinerOutputParameterivNV), _gloffset_GetCombinerOutputParameterivNV },
+ { "glGetFinalCombinerInputParameterfvNV", NAME(glGetFinalCombinerInputParameterfvNV), _gloffset_GetFinalCombinerInputParameterfvNV },
+ { "glGetFinalCombinerInputParameterivNV", NAME(glGetFinalCombinerInputParameterivNV), _gloffset_GetFinalCombinerInputParameterivNV },
#undef NAME
/* 196. GL_MESA_resize_buffers */
#ifdef MESA_resize_buffers
-#define NAME(X) X
+#define NAME(X) (GLvoid *) X
#else
-#define NAME(X) NotImplemented
+#define NAME(X) (GLvoid *) NotImplemented
#endif
- { "glResizeBuffersMESA", (GLvoid *) NAME(glResizeBuffersMESA), _gloffset_ResizeBuffersMESA },
+ { "glResizeBuffersMESA", NAME(glResizeBuffersMESA), _gloffset_ResizeBuffersMESA },
#undef NAME
/* 197. GL_MESA_window_pos */
#ifdef MESA_window_pos
-#define NAME(X) X
+#define NAME(X) (GLvoid *) X
#else
-#define NAME(X) NotImplemented
+#define NAME(X) (GLvoid *) NotImplemented
#endif
- { "glWindowPos4fMESA", (GLvoid *) NAME(glWindowPos4fMESA), _gloffset_WindowPos4fMESA },
+ { "glWindowPos4fMESA", NAME(glWindowPos4fMESA), _gloffset_WindowPos4fMESA },
#undef NAME
+ /* 209. WGL_EXT_multisample */
+#ifdef WGL_EXT_multisample
+#define NAME(X) (GLvoid *) X
+#else
+#define NAME(X) (GLvoid *) NotImplemented
+#endif
+ { "glSampleMaskEXT", NAME(glSampleMaskEXT), _gloffset_SampleMaskSGIS },
+ { "glSamplePatternEXT", NAME(glSamplePatternEXT), _gloffset_SamplePatternSGIS },
+#undef NAME
{ NULL, NULL } /* end of list marker */
};
+
+
+/*
+ * Return dispatch table offset of the named static (built-in) function.
+ * Return -1 if function not found.
+ */
+static GLint
+get_static_proc_offset(const char *funcName)
+{
+ GLuint i;
+ for (i = 0; static_functions[i].Name; i++) {
+ if (strcmp(static_functions[i].Name, funcName) == 0) {
+ return static_functions[i].Offset;
+ }
+ }
+ return -1;
+}
+
+
+/*
+ * Return dispatch function address the named static (built-in) function.
+ * Return NULL if function not found.
+ */
+static GLvoid *
+get_static_proc_address(const char *funcName)
+{
+ GLint i = get_static_proc_offset(funcName);
+ if (i >= 0)
+ return static_functions[i].Address;
+ else
+ return NULL;
+}
+
+
+
+/**********************************************************************
+ * Extension function management.
+ */
+
+
+#define MAX_EXTENSION_FUNCS 1000
+
+static struct name_address_offset ExtEntryTable[MAX_EXTENSION_FUNCS];
+static GLuint NumExtEntryPoints = 0;
+
+
+
+/*
+ * Generate a dispatch function (entrypoint) which jumps through
+ * the given slot number (offset) in the current dispatch table.
+ * We need assembly language in order to accomplish this.
+ */
+static void *
+generate_entrypoint(GLuint functionOffset)
+{
+#if defined(USE_X86_ASM)
+ /*
+ * This x86 code contributed by Josh Vanderhoof.
+ *
+ * 0: a1 10 32 54 76 movl __glapi_Dispatch,%eax
+ * 00 01 02 03 04
+ * 5: 85 c0 testl %eax,%eax
+ * 05 06
+ * 7: 74 06 je f <entrypoint+0xf>
+ * 07 08
+ * 9: ff a0 10 32 54 76 jmp *0x76543210(%eax)
+ * 09 0a 0b 0c 0d 0e
+ * f: e8 fc ff ff ff call __glapi_get_dispatch
+ * 0f 10 11 12 13
+ * 14: ff a0 10 32 54 76 jmp *0x76543210(%eax)
+ * 14 15 16 17 18 19
+ */
+ static const unsigned char temp[] = {
+ 0xa1, 0x00, 0x00, 0x00, 0x00,
+ 0x85, 0xc0,
+ 0x74, 0x06,
+ 0xff, 0xa0, 0x00, 0x00, 0x00, 0x00,
+ 0xe8, 0x00, 0x00, 0x00, 0x00,
+ 0xff, 0xa0, 0x00, 0x00, 0x00, 0x00
+ };
+ unsigned char *code = malloc(sizeof(temp));
+ unsigned int next_insn;
+ if (code) {
+ memcpy(code, temp, sizeof(temp));
+
+ *(unsigned int *)(code + 0x01) = (unsigned int)&_glapi_Dispatch;
+ *(unsigned int *)(code + 0x0b) = (unsigned int)functionOffset * 4;
+ next_insn = (unsigned int)(code + 0x14);
+ *(unsigned int *)(code + 0x10) = (unsigned int)_glapi_get_dispatch - next_insn;
+ *(unsigned int *)(code + 0x16) = (unsigned int)functionOffset * 4;
+ }
+ return code;
+#else
+ return NULL;
+#endif
+}
+
+
+
+/*
+ * Add a new extension function entrypoint.
+ * Return: GL_TRUE = success or GL_FALSE = failure
+ */
+GLboolean
+_glapi_add_entrypoint(const char *funcName, GLuint offset)
+{
+ /* first check if the named function is already statically present */
+ {
+ GLint index = get_static_proc_offset(funcName);
+ if (index >= 0) {
+ return (GLboolean) (index == offset); /* bad offset! */
+ }
+ }
+
+ {
+ /* make sure this offset/name pair is legal */
+ const char *name = _glapi_get_proc_name(offset);
+ if (name && strcmp(name, funcName) != 0)
+ return GL_FALSE; /* bad name! */
+ }
+
+ {
+ /* be sure index and name match known data */
+ GLuint i;
+ for (i = 0; i < NumExtEntryPoints; i++) {
+ if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
+ /* function already registered with api */
+ if (ExtEntryTable[i].Offset == offset) {
+ return GL_TRUE; /* offsets match */
+ }
+ else {
+ return GL_FALSE; /* bad offset! */
+ }
+ }
+ }
+
+ /* Make sure we don't try to add a new entrypoint after someone
+ * has already called _glapi_get_dispatch_table_size()! If that's
+ * happened the caller's information would become out of date.
+ */
+ if (GetSizeCalled)
+ return GL_FALSE;
+
+ /* make sure we have space */
+ if (NumExtEntryPoints >= MAX_EXTENSION_FUNCS) {
+ return GL_FALSE;
+ }
+ else {
+ void *entrypoint = generate_entrypoint(offset);
+ if (!entrypoint)
+ return GL_FALSE;
+
+ ExtEntryTable[NumExtEntryPoints].Name = str_dup(funcName);
+ ExtEntryTable[NumExtEntryPoints].Offset = offset;
+ ExtEntryTable[NumExtEntryPoints].Address = entrypoint;
+ NumExtEntryPoints++;
+
+ if (offset > MaxDispatchOffset)
+ MaxDispatchOffset = offset;
+
+ return GL_TRUE; /* success */
+ }
+ }
+
+ /* should never get here, but play it safe */
+ return GL_FALSE;
+}
+
+
+
+#if 0000 /* prototype code for dynamic extension slot allocation */
+
+static int NextFreeOffset = 409; /*XXX*/
+#define MAX_DISPATCH_TABLE_SIZE 1000
+
+/*
+ * Dynamically allocate a dispatch slot for an extension entrypoint
+ * and generate the assembly language dispatch stub.
+ * Return the dispatch offset for the function or -1 if no room or error.
+ */
+GLint
+_glapi_add_entrypoint2(const char *funcName)
+{
+ int offset;
+
+ /* first see if extension func is already known */
+ offset = _glapi_get_proc_offset(funcName);
+ if (offset >= 0)
+ return offset;
+
+ if (NumExtEntryPoints < MAX_EXTENSION_FUNCS
+ && NextFreeOffset < MAX_DISPATCH_TABLE_SIZE) {
+ void *entryPoint;
+ offset = NextFreeOffset;
+ entryPoint = generate_entrypoint(offset);
+ if (entryPoint) {
+ NextFreeOffset++;
+ ExtEntryTable[NumExtEntryPoints].Name = str_dup(funcName);
+ ExtEntryTable[NumExtEntryPoints].Offset = offset;
+ ExtEntryTable[NumExtEntryPoints].Address = entryPoint;
+ NumExtEntryPoints++;
+ return offset;
+ }
+ }
+ return -1;
+}
+
+#endif
+
+
+
+/*
+ * Return offset of entrypoint for named function within dispatch table.
+ */
+GLint
+_glapi_get_proc_offset(const char *funcName)
+{
+ /* search extension functions first */
+ GLint i;
+ for (i = 0; i < NumExtEntryPoints; i++) {
+ if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
+ return ExtEntryTable[i].Offset;
+ }
+ }
+
+ /* search static functions */
+ return get_static_proc_offset(funcName);
+}
+
+
+
+/*
+ * Return entrypoint for named function.
+ */
+const GLvoid *
+_glapi_get_proc_address(const char *funcName)
+{
+ /* search extension functions first */
+ GLint i;
+ for (i = 0; i < NumExtEntryPoints; i++) {
+ if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
+ return ExtEntryTable[i].Address;
+ }
+ }
+
+ /* search static functions */
+ return get_static_proc_address(funcName);
+}
+
+
+
+
+/*
+ * Return the name of the function at the given dispatch offset.
+ * This is only intended for debugging.
+ */
+const char *
+_glapi_get_proc_name(GLuint offset)
+{
+ const GLuint n = sizeof(static_functions) / sizeof(struct name_address_offset);
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ if (static_functions[i].Offset == offset)
+ return static_functions[i].Name;
+ }
+
+ /* search added extension functions */
+ for (i = 0; i < NumExtEntryPoints; i++) {
+ if (ExtEntryTable[i].Offset == offset) {
+ return ExtEntryTable[i].Name;
+ }
+ }
+ return NULL;
+}
+
+
+
+/*
+ * Make sure there are no NULL pointers in the given dispatch table.
+ * Intented for debugging purposes.
+ */
+void
+_glapi_check_table(const struct _glapi_table *table)
+{
+ const GLuint entries = _glapi_get_dispatch_table_size();
+ const void **tab = (const void **) table;
+ GLuint i;
+ for (i = 1; i < entries; i++) {
+ assert(tab[i]);
+ }
+
+#ifdef DEBUG
+ /* Do some spot checks to be sure that the dispatch table
+ * slots are assigned correctly.
+ */
+ {
+ GLuint BeginOffset = _glapi_get_proc_offset("glBegin");
+ char *BeginFunc = (char*) &table->Begin;
+ GLuint offset = (BeginFunc - (char *) table) / sizeof(void *);
+ assert(BeginOffset == _gloffset_Begin);
+ assert(BeginOffset == offset);
+ }
+ {
+ GLuint viewportOffset = _glapi_get_proc_offset("glViewport");
+ char *viewportFunc = (char*) &table->Viewport;
+ GLuint offset = (viewportFunc - (char *) table) / sizeof(void *);
+ assert(viewportOffset == _gloffset_Viewport);
+ assert(viewportOffset == offset);
+ }
+ {
+ GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer");
+ char *VertexPointerFunc = (char*) &table->VertexPointer;
+ GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *);
+ assert(VertexPointerOffset == _gloffset_VertexPointer);
+ assert(VertexPointerOffset == offset);
+ }
+ {
+ GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax");
+ char *ResetMinMaxFunc = (char*) &table->ResetMinmax;
+ GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *);
+ assert(ResetMinMaxOffset == _gloffset_ResetMinmax);
+ assert(ResetMinMaxOffset == offset);
+ }
+ {
+ GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColor");
+ char *blendColorFunc = (char*) &table->BlendColor;
+ GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *);
+ assert(blendColorOffset == _gloffset_BlendColor);
+ assert(blendColorOffset == offset);
+ }
+ {
+ GLuint istextureOffset = _glapi_get_proc_offset("glIsTextureEXT");
+ char *istextureFunc = (char*) &table->IsTextureEXT;
+ GLuint offset = (istextureFunc - (char *) table) / sizeof(void *);
+ assert(istextureOffset == _gloffset_IsTextureEXT);
+ assert(istextureOffset == offset);
+ }
+#endif
+}
+
+
+
+
diff --git a/xc/extras/Mesa/src/glapioffsets.h b/xc/extras/Mesa/src/glapioffsets.h
index 67481c8e0..b05d49e6f 100644
--- a/xc/extras/Mesa/src/glapioffsets.h
+++ b/xc/extras/Mesa/src/glapioffsets.h
@@ -1,4 +1,4 @@
-/* DO NOT EDIT - This file generated automatically */
+/* DO NOT EDIT - This file generated automatically by gloffsets.py script */
#ifndef _GLAPI_OFFSETS_H_
#define _GLAPI_OFFSETS_H_
@@ -555,5 +555,13 @@
#define _gloffset_GetColorTableEXT 550
#define _gloffset_GetColorTableParameterivEXT 551
#define _gloffset_GetColorTableParameterfvEXT 552
+#define _gloffset_TbufferMask3DFX 553
+#define _gloffset_CompressedTexImage3DARB 554
+#define _gloffset_CompressedTexImage2DARB 555
+#define _gloffset_CompressedTexImage1DARB 556
+#define _gloffset_CompressedTexSubImage3DARB 557
+#define _gloffset_CompressedTexSubImage2DARB 558
+#define _gloffset_CompressedTexSubImage1DARB 559
+#define _gloffset_GetCompressedTexImageARB 560
#endif
diff --git a/xc/extras/Mesa/src/glapitable.h b/xc/extras/Mesa/src/glapitable.h
index 9e5d121dd..94690afb2 100644
--- a/xc/extras/Mesa/src/glapitable.h
+++ b/xc/extras/Mesa/src/glapitable.h
@@ -1,4 +1,4 @@
-/* DO NOT EDIT - This file generated automatically */
+/* DO NOT EDIT - This file generated automatically with gltable.py script */
#ifndef _GLAPI_TABLE_H_
#define _GLAPI_TABLE_H_
@@ -443,7 +443,7 @@ struct _glapi_table
void (*PixelTexGenParameterfvSGIS)(GLenum pname, const GLfloat * params); /* 434 */
void (*GetPixelTexGenParameterivSGIS)(GLenum pname, GLint * params); /* 435 */
void (*GetPixelTexGenParameterfvSGIS)(GLenum pname, GLfloat * params); /* 436 */
- void (*TexImage4DSGIS)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 437 */
+ void (*TexImage4DSGIS)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels); /* 437 */
void (*TexSubImage4DSGIS)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels); /* 438 */
GLboolean (*AreTexturesResidentEXT)(GLsizei n, const GLenum * textures, GLboolean * residences); /* 439 */
void (*GenTexturesEXT)(GLsizei n, GLenum * textures); /* 440 */
@@ -559,6 +559,14 @@ struct _glapi_table
void (*GetColorTableEXT)(GLenum target, GLenum format, GLenum type, GLvoid * data); /* 550 */
void (*GetColorTableParameterivEXT)(GLenum target, GLenum pname, GLint * params); /* 551 */
void (*GetColorTableParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params); /* 552 */
+ void (*TbufferMask3DFX)(GLuint mask); /* 553 */
+ void (*CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); /* 554 */
+ void (*CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); /* 555 */
+ void (*CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); /* 556 */
+ void (*CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); /* 557 */
+ void (*CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); /* 558 */
+ void (*CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); /* 559 */
+ void (*GetCompressedTexImageARB)(GLenum target, GLint level, void * img); /* 560 */
};
#endif
diff --git a/xc/extras/Mesa/src/glapitemp.h b/xc/extras/Mesa/src/glapitemp.h
index 7b940def6..b1b443e44 100644
--- a/xc/extras/Mesa/src/glapitemp.h
+++ b/xc/extras/Mesa/src/glapitemp.h
@@ -1978,180 +1978,6 @@ KEYWORD1 void KEYWORD2 NAME(SeparableFilter2D)(GLenum target, GLenum internalfor
-/* ARB 0. GL_ARB_multitexture */
-
-KEYWORD1 void KEYWORD2 NAME(ActiveTextureARB)(GLenum texture)
-{
- DISPATCH(ActiveTextureARB, (texture), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(ClientActiveTextureARB)(GLenum texture)
-{
- DISPATCH(ClientActiveTextureARB, (texture), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dARB)(GLenum target, GLdouble s)
-{
- DISPATCH(MultiTexCoord1dARB, (target, s), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dvARB)(GLenum target, const GLdouble *v)
-{
- DISPATCH(MultiTexCoord1dvARB, (target, v), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fARB)(GLenum target, GLfloat s)
-{
- DISPATCH(MultiTexCoord1fARB, (target, s), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fvARB)(GLenum target, const GLfloat *v)
-{
- DISPATCH(MultiTexCoord1fvARB, (target, v), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iARB)(GLenum target, GLint s)
-{
- DISPATCH(MultiTexCoord1iARB, (target, s), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1ivARB)(GLenum target, const GLint *v)
-{
- DISPATCH(MultiTexCoord1ivARB, (target, v), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sARB)(GLenum target, GLshort s)
-{
- DISPATCH(MultiTexCoord1sARB, (target, s), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1svARB)(GLenum target, const GLshort *v)
-{
- DISPATCH(MultiTexCoord1svARB, (target, v), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t)
-{
- DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dvARB)(GLenum target, const GLdouble *v)
-{
- DISPATCH(MultiTexCoord2dvARB, (target, v), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t)
-{
- DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fvARB)(GLenum target, const GLfloat *v)
-{
- DISPATCH(MultiTexCoord2fvARB, (target, v), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iARB)(GLenum target, GLint s, GLint t)
-{
- DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2ivARB)(GLenum target, const GLint *v)
-{
- DISPATCH(MultiTexCoord2ivARB, (target, v), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t)
-{
- DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2svARB)(GLenum target, const GLshort *v)
-{
- DISPATCH(MultiTexCoord2svARB, (target, v), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
-{
- DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dvARB)(GLenum target, const GLdouble *v)
-{
- DISPATCH(MultiTexCoord3dvARB, (target, v), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
-{
- DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fvARB)(GLenum target, const GLfloat *v)
-{
- DISPATCH(MultiTexCoord3fvARB, (target, v), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r)
-{
- DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3ivARB)(GLenum target, const GLint *v)
-{
- DISPATCH(MultiTexCoord3ivARB, (target, v), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r)
-{
- DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3svARB)(GLenum target, const GLshort *v)
-{
- DISPATCH(MultiTexCoord3svARB, (target, v), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
-{
- DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dvARB)(GLenum target, const GLdouble *v)
-{
- DISPATCH(MultiTexCoord4dvARB, (target, v), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-{
- DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fvARB)(GLenum target, const GLfloat *v)
-{
- DISPATCH(MultiTexCoord4fvARB, (target, v), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q)
-{
- DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4ivARB)(GLenum target, const GLint *v)
-{
- DISPATCH(MultiTexCoord4ivARB, (target, v), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
-{
- DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, ";"));
-}
-
-KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4svARB)(GLenum target, const GLshort *v)
-{
- DISPATCH(MultiTexCoord4svARB, (target, v), (F, ";"));
-}
-
-
-
/***
*** Extension functions
***/
@@ -2448,7 +2274,7 @@ KEYWORD1 void KEYWORD2 NAME(GetPixelTexGenParameterivSGIS)(GLenum target, GLint
/* 16. GL_SGIS_texture4D */
-KEYWORD1 void KEYWORD2 NAME(TexImage4DSGIS)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void *pixels)
+KEYWORD1 void KEYWORD2 NAME(TexImage4DSGIS)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void *pixels)
{
DISPATCH(TexImage4DSGIS, (target, level, internalFormat, width, height, depth, extent, border, format, type, pixels), (F, ";"));
}
@@ -2624,6 +2450,16 @@ KEYWORD1 void KEYWORD2 NAME(PointParameterfvEXT)(GLenum target, const GLfloat *p
DISPATCH(PointParameterfvEXT, (target, param), (F, ";"));
}
+KEYWORD1 void KEYWORD2 NAME(PointParameterfSGIS)(GLenum target, GLfloat param)
+{
+ DISPATCH(PointParameterfEXT, (target, param), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PointParameterfvSGIS)(GLenum target, const GLfloat *param)
+{
+ DISPATCH(PointParameterfvEXT, (target, param), (F, ";"));
+}
+
/* 55. GL_SGIX_instruments */
@@ -2816,7 +2652,6 @@ KEYWORD1 void KEYWORD2 NAME(IndexFuncEXT)(GLenum func, GLfloat ref)
/* 97. GL_EXT_compiled_vertex_array */
-
KEYWORD1 void KEYWORD2 NAME(LockArraysEXT)(GLint first, GLsizei count)
{
DISPATCH(LockArraysEXT, (first, count), (F, ";"));
@@ -2933,6 +2768,112 @@ KEYWORD1 void KEYWORD2 NAME(LightEnviSGIX)(GLenum pname, GLint param)
}
+/* 112. GL_EXT_draw_range_elements */
+KEYWORD1 void KEYWORD2 NAME(DrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
+{
+ DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElementsEXT(0x%x, %u %u %d 0x%x %p);", mode, start, end, count, type, indices));
+}
+
+
+/* 117. GL_EXT_light_texture */
+#if 00
+KEYWORD1 void KEYWORD2 NAME(ApplyTextureEXT)(GLenum mode)
+{
+ DISPATCH(ApplyTextureEXT, (mode), (F, "glApplyTextureEXT(0x%x);", mode));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TextureLightEXT)(GLenum pname)
+{
+ DISPATCH(TextureLightEXT, (pname), (F, "glTextureLightEXT(0x%x);", pname));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TextureMaterialEXT)(GLenum face, GLenum mode)
+{
+ DISPATCH(TextureMaterialEXT, (face, mode), (F, "glTextureMaterialEXT(0x%x, 0x%x);", face, mode));
+}
+#endif
+
+
+
+/* 135. GL_INTEL_texture_scissor */
+#if 00
+KEYWORD1 void KEYWORD2 NAME(TexScissorINTEL)(GLenum target, GLclampf tlow, GLclampf thigh)
+{
+ DISPATCH(TexScissorINTEL, (target, tlow, thigh), (F, "glTexScissorINTEL(0x%x %g %g);", target, tlow, thigh));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexScissorFuncINTEL)(GLenum target, GLenum lfunc, GLenum hfunc)
+{
+ DISPATCH(TexScissorFuncINTEL, (target, lfunc, hfunc), (F, "glTexScissorFuncINTEL(0x%x 0x%x 0x%x);", target, tlow, thigh));
+}
+#endif
+
+
+
+/* 136. GL_INTEL_parallel_arrays */
+#if 00
+KEYWORD1 void KEYWORD2 NAME(VertexPointervINTEL)(GLint size, GLenum type, const void ** pointer)
+{
+ DISPATCH(VertexPointervINTEL, (size, type, pointer), (F, "glVertexPointervINTEL(%d, 0x%x, %p);", size, type, pointer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(NormalPointervINTEL)(GLenum type, const void** pointer)
+{
+ DISPATCH(NormalPointervINTEL, (size, pointer), (F, "glNormalPointervINTEL(%d, %p);", size, pointer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(ColorPointervINTEL)(GLint size, GLenum type, const void** pointer)
+{
+ DISPATCH(ColorPointervINTEL, (size, type, pointer), (F, "glColorPointervINTEL(%d, 0x%x, %p);", size, type, pointer));
+}
+
+KEYWORD1 void KEYWORD2 NAME(TexCoordPointervINTEL)(GLint size, GLenum type, const void** pointer)
+{
+ DISPATCH(TexCoordPointervINTEL, (size, type, pointer), (F, "glTexCoordPointervINTEL(%d, 0x%x, %p);", size, type, pointer));
+}
+#endif
+
+
+/* 138. GL_EXT_pixel_transform */
+#if 0
+KEYWORD1 void KEYWORD2 NAME(PixelTransformParameteriEXT)(GLenum target, GLenum pname, const GLint param)
+{
+ DISPATCH(PixelTransformParameteriEXT, (target, pname, param), (F, "glPixelTransformParameteriEXT(0x%x, 0x%x, %d);", target, pname, param));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PixelTransformParameterfEXT)(GLenum target, GLenum pname, const GLfloat param)
+{
+ DISPATCH(PixelTransformParameterfEXT, (target, pname, param), (F, "glPixelTransformParameterfEXT(0x%x, 0x%x, %f);", target, pname, param));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PixelTransformParameterivEXT)(GLenum target, GLenum pname, const GLint *params)
+{
+ DISPATCH(PixelTransformParameterivEXT, (target, pname, params), (F, "glPixelTransformParameterivEXT(0x%x, 0x%x, %p);", target, pname, params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(PixelTransformParameterfvEXT)(GLenum target, GLenum pname, const GLfloat *params)
+{
+ DISPATCH(PixelTransformParameterfvEXT, (target, pname, params), (F, "glPixelTransformParameterfvEXT(0x%x, 0x%x, %p);", target, pname, params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetPixelTransformParameterivEXT)(GLenum target, GLenum pname, const GLint *params)
+{
+ DISPATCH(GetPixelTransformParameterivEXT, (target, pname, params), (F, "glGetPixelTransformParameterivEXT(0x%x, 0x%x, %p);", target, pname, params));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetPixelTransformParameterfvEXT)(GLenum target, GLenum pname, const GLfloat *params)
+{
+ DISPATCH(GetPixelTransformParameterfvEXT, (target, pname, params), (F, "glGetPixelTransformParameterfvEXT(0x%x, 0x%x, %p);", target, pname, params));
+}
+#endif
+
+
+
+/* 145. GL_EXT_secondary_color */
+/* XXX todo */
+
+
+
/* 149. GL_EXT_fog_coord */
KEYWORD1 void KEYWORD2 NAME(FogCoordfEXT)(GLfloat coord)
{
@@ -3080,7 +3021,6 @@ KEYWORD1 void KEYWORD2 NAME(ResizeBuffersMESA)(void)
/* 197. GL_MESA_window_pos */
-
KEYWORD1 void KEYWORD2 NAME(WindowPos2iMESA)(GLint x, GLint y)
{
DISPATCH(WindowPos2iMESA, (x, y), (F, ";"));
@@ -3202,8 +3142,201 @@ KEYWORD1 void KEYWORD2 NAME(WindowPos4dvMESA)(const GLdouble *p)
}
+/* 208. GL_3DFX_tbuffer */
+KEYWORD1 void KEYWORD2 NAME(TbufferMask3DFX)(GLuint mask)
+{
+ DISPATCH(TbufferMask3DFX, (mask), (F, "glTbufferMask3DFX(0x%x);", mask));
+}
+
+
+/* 209. WGL_EXT_multisample */
+
+KEYWORD1 void KEYWORD2 NAME(SampleMaskEXT)(GLclampf value, GLboolean invert)
+{
+ DISPATCH(SampleMaskSGIS, (value, invert), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(SamplePatternEXT)(GLenum pattern)
+{
+ DISPATCH(SamplePatternSGIS, (pattern), (F, ";"));
+}
+
+
+/* ARB 1. GL_ARB_multitexture */
+
+KEYWORD1 void KEYWORD2 NAME(ActiveTextureARB)(GLenum texture)
+{
+ DISPATCH(ActiveTextureARB, (texture), (F, ";"));
+}
-/* ARB 2. GL_ARB_transpose_matrix */
+KEYWORD1 void KEYWORD2 NAME(ClientActiveTextureARB)(GLenum texture)
+{
+ DISPATCH(ClientActiveTextureARB, (texture), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dARB)(GLenum target, GLdouble s)
+{
+ DISPATCH(MultiTexCoord1dARB, (target, s), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dvARB)(GLenum target, const GLdouble *v)
+{
+ DISPATCH(MultiTexCoord1dvARB, (target, v), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fARB)(GLenum target, GLfloat s)
+{
+ DISPATCH(MultiTexCoord1fARB, (target, s), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fvARB)(GLenum target, const GLfloat *v)
+{
+ DISPATCH(MultiTexCoord1fvARB, (target, v), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iARB)(GLenum target, GLint s)
+{
+ DISPATCH(MultiTexCoord1iARB, (target, s), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1ivARB)(GLenum target, const GLint *v)
+{
+ DISPATCH(MultiTexCoord1ivARB, (target, v), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sARB)(GLenum target, GLshort s)
+{
+ DISPATCH(MultiTexCoord1sARB, (target, s), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1svARB)(GLenum target, const GLshort *v)
+{
+ DISPATCH(MultiTexCoord1svARB, (target, v), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t)
+{
+ DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dvARB)(GLenum target, const GLdouble *v)
+{
+ DISPATCH(MultiTexCoord2dvARB, (target, v), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t)
+{
+ DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fvARB)(GLenum target, const GLfloat *v)
+{
+ DISPATCH(MultiTexCoord2fvARB, (target, v), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iARB)(GLenum target, GLint s, GLint t)
+{
+ DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2ivARB)(GLenum target, const GLint *v)
+{
+ DISPATCH(MultiTexCoord2ivARB, (target, v), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t)
+{
+ DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2svARB)(GLenum target, const GLshort *v)
+{
+ DISPATCH(MultiTexCoord2svARB, (target, v), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r)
+{
+ DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dvARB)(GLenum target, const GLdouble *v)
+{
+ DISPATCH(MultiTexCoord3dvARB, (target, v), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r)
+{
+ DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fvARB)(GLenum target, const GLfloat *v)
+{
+ DISPATCH(MultiTexCoord3fvARB, (target, v), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r)
+{
+ DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3ivARB)(GLenum target, const GLint *v)
+{
+ DISPATCH(MultiTexCoord3ivARB, (target, v), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r)
+{
+ DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3svARB)(GLenum target, const GLshort *v)
+{
+ DISPATCH(MultiTexCoord3svARB, (target, v), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dvARB)(GLenum target, const GLdouble *v)
+{
+ DISPATCH(MultiTexCoord4dvARB, (target, v), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fvARB)(GLenum target, const GLfloat *v)
+{
+ DISPATCH(MultiTexCoord4fvARB, (target, v), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q)
+{
+ DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4ivARB)(GLenum target, const GLint *v)
+{
+ DISPATCH(MultiTexCoord4ivARB, (target, v), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, ";"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4svARB)(GLenum target, const GLshort *v)
+{
+ DISPATCH(MultiTexCoord4svARB, (target, v), (F, ";"));
+}
+
+
+
+/* ARB 3. GL_ARB_transpose_matrix */
KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixdARB)(const GLdouble m[16])
{
DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixARB(%p);", m));
@@ -3225,13 +3358,13 @@ KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixfARB)(const GLfloat m[16])
}
-/* ARB 4. GL_ARB_multisample */
+
+/* ARB 5. GL_ARB_multisample */
KEYWORD1 void KEYWORD2 NAME(SampleCoverageARB)(GLclampf value, GLboolean invert)
{
DISPATCH(SampleCoverageARB, (value, invert), (F, "glSampleCoverageARB(%f, %d);", value, invert));
}
-
KEYWORD1 void KEYWORD2 NAME(SamplePassARB)(GLenum pass)
{
DISPATCH(SamplePassARB, (pass), (F, "glSamplePassARB(0x%x);", pass));
@@ -3239,6 +3372,44 @@ KEYWORD1 void KEYWORD2 NAME(SamplePassARB)(GLenum pass)
+/* ARB 12. GL_ARB_texture_compression */
+KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3DARB();"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2DARB();"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
+{
+ DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1DARB();"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3DARB();"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2DARB();"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
+{
+ DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1DARB();"));
+}
+
+KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImageARB)(GLenum target, GLint lod, GLvoid *img)
+{
+ DISPATCH(GetCompressedTexImageARB, (target, lod, img), (F, "glGetCompressedTexImageARB();"));
+}
+
+
+
#undef KEYWORD1
#undef KEYWORD2
#undef NAME
diff --git a/xc/extras/Mesa/src/glheader.h b/xc/extras/Mesa/src/glheader.h
index 4789ec7a3..00748699d 100644
--- a/xc/extras/Mesa/src/glheader.h
+++ b/xc/extras/Mesa/src/glheader.h
@@ -51,6 +51,9 @@
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
+#if defined(__linux__) && defined(__i386__)
+#include <fpu_control.h>
+#endif
#endif
#include <float.h>
@@ -59,16 +62,104 @@
#include "conf.h"
#endif
+/* Make sure we include glext.h */
#include "GL/gl.h"
#include "GL/glext.h"
+
/*
* Put compiler/OS/assembly pragmas and macros here to avoid
* cluttering other source files.
*/
+
+/*
+ * XXX move as many of these pragma's and MS Windows-isms into
+ * the new src/glheader.h file.
+ */
+
+#if defined(_WIN32) && !defined(__WIN32__)
+# define __WIN32__
+#endif
+
+#if !defined(OPENSTEP) && (defined(__WIN32__) || defined(__CYGWIN__))
+# pragma warning( disable : 4068 ) /* unknown pragma */
+# pragma warning( disable : 4710 ) /* function 'foo' not inlined */
+# pragma warning( disable : 4711 ) /* function 'foo' selected for automatic inline expansion */
+# pragma warning( disable : 4127 ) /* conditional expression is constant */
+# if defined(MESA_MINWARN)
+# pragma warning( disable : 4244 ) /* '=' : conversion from 'const double ' to 'float ', possible loss of data */
+# pragma warning( disable : 4018 ) /* '<' : signed/unsigned mismatch */
+# pragma warning( disable : 4305 ) /* '=' : truncation from 'const double ' to 'float ' */
+# pragma warning( disable : 4550 ) /* 'function' undefined; assuming extern returning int */
+# pragma warning( disable : 4761 ) /* integral size mismatch in argument; conversion supplied */
+# endif
+# if defined(_MSC_VER) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
+# define GLAPI __declspec(dllexport)
+# define WGLAPI __declspec(dllexport)
+# elif defined(_MSC_VER) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
+# define GLAPI __declspec(dllimport)
+# define WGLAPI __declspec(dllimport)
+# else /* for use with static link lib build of Win32 edition only */
+# define GLAPI extern
+# define WGLAPI __declspec(dllimport)
+# endif /* _STATIC_MESA support */
+# define GLAPIENTRY __stdcall
+# define GLAPIENTRYP __stdcall *
+# define GLCALLBACK __stdcall
+# define GLCALLBACKP __stdcall *
+# if defined(__CYGWIN__)
+# define GLCALLBACKPCAST *
+# else
+# define GLCALLBACKPCAST __stdcall *
+# endif
+# define GLWINAPI __stdcall
+# define GLWINAPIV __cdecl
+#else
+/* non-Windows compilation */
+# define GLAPI extern
+# define GLAPIENTRY
+# define GLAPIENTRYP *
+# define GLCALLBACK
+# define GLCALLBACKP *
+# define GLCALLBACKPCAST *
+# define GLWINAPI
+# define GLWINAPIV
+#endif /* WIN32 / CYGWIN bracket */
+
+/* compatability guard so we don't need to change client code */
+
+#if defined(_WIN32) && !defined(_WINDEF_) && !defined(_GNU_H_WINDOWS32_BASE) && !defined(OPENSTEP)
+# define CALLBACK GLCALLBACK
+typedef int (GLAPIENTRY *PROC)();
+typedef void *HGLRC;
+typedef void *HDC;
+typedef unsigned long COLORREF;
+#endif
+
+#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP)
+# define WGL_FONT_LINES 0
+# define WGL_FONT_POLYGONS 1
+#ifndef _GNU_H_WINDOWS32_FUNCTIONS
+# ifdef UNICODE
+# define wglUseFontBitmaps wglUseFontBitmapsW
+# define wglUseFontOutlines wglUseFontOutlinesW
+# else
+# define wglUseFontBitmaps wglUseFontBitmapsA
+# define wglUseFontOutlines wglUseFontOutlinesA
+# endif /* !UNICODE */
+#endif /* _GNU_H_WINDOWS32_FUNCTIONS */
+typedef struct tagLAYERPLANEDESCRIPTOR LAYERPLANEDESCRIPTOR, *PLAYERPLANEDESCRIPTOR, *LPLAYERPLANEDESCRIPTOR;
+typedef struct _GLYPHMETRICSFLOAT GLYPHMETRICSFLOAT, *PGLYPHMETRICSFLOAT, *LPGLYPHMETRICSFLOAT;
+typedef struct tagPIXELFORMATDESCRIPTOR PIXELFORMATDESCRIPTOR, *PPIXELFORMATDESCRIPTOR, *LPPIXELFORMATDESCRIPTOR;
+#include <gl/mesa_wgl.h>
+#endif
+
+
+
+
/* Disable unreachable code warnings for Watcom C++ */
#ifdef __WATCOMC__
#pragma disable_message(201)
diff --git a/xc/extras/Mesa/src/hint.c b/xc/extras/Mesa/src/hint.c
index 210138d2b..6537bd004 100644
--- a/xc/extras/Mesa/src/hint.c
+++ b/xc/extras/Mesa/src/hint.c
@@ -52,78 +52,94 @@ _mesa_try_Hint( GLcontext *ctx, GLenum target, GLenum mode )
if (MESA_VERBOSE & VERBOSE_API)
fprintf(stderr, "glHint %s %d\n", gl_lookup_enum_by_nr(target), mode);
+ if (mode != GL_NICEST && mode != GL_FASTEST && mode != GL_DONT_CARE) {
+ gl_error(ctx, GL_INVALID_ENUM, "glHint(mode)");
+ return GL_FALSE;
+ }
+
switch (target) {
- case GL_FOG_HINT:
- ctx->Hint.Fog = mode;
- break;
- case GL_LINE_SMOOTH_HINT:
- ctx->Hint.LineSmooth = mode;
- break;
- case GL_PERSPECTIVE_CORRECTION_HINT:
- ctx->Hint.PerspectiveCorrection = mode;
- break;
- case GL_POINT_SMOOTH_HINT:
- ctx->Hint.PointSmooth = mode;
- break;
- case GL_POLYGON_SMOOTH_HINT:
- ctx->Hint.PolygonSmooth = mode;
- break;
- case GL_PREFER_DOUBLEBUFFER_HINT_PGI:
- case GL_STRICT_DEPTHFUNC_HINT_PGI:
- break;
- case GL_STRICT_LIGHTING_HINT_PGI:
- ctx->Hint.StrictLighting = mode;
- break;
- case GL_STRICT_SCISSOR_HINT_PGI:
- case GL_FULL_STIPPLE_HINT_PGI:
- case GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI:
- case GL_NATIVE_GRAPHICS_END_HINT_PGI:
- case GL_CONSERVE_MEMORY_HINT_PGI:
- case GL_RECLAIM_MEMORY_HINT_PGI:
- break;
- case GL_ALWAYS_FAST_HINT_PGI:
- if (mode) {
- ctx->Hint.AllowDrawWin = GL_TRUE;
- ctx->Hint.AllowDrawSpn = GL_FALSE;
- ctx->Hint.AllowDrawMem = GL_FALSE;
- } else {
- ctx->Hint.AllowDrawWin = GL_TRUE;
- ctx->Hint.AllowDrawSpn = GL_TRUE;
- ctx->Hint.AllowDrawMem = GL_TRUE;
- }
- break;
- case GL_ALWAYS_SOFT_HINT_PGI:
- ctx->Hint.AllowDrawWin = GL_TRUE;
- ctx->Hint.AllowDrawSpn = GL_TRUE;
- ctx->Hint.AllowDrawMem = GL_TRUE;
- break;
- case GL_ALLOW_DRAW_OBJ_HINT_PGI:
- break;
- case GL_ALLOW_DRAW_WIN_HINT_PGI:
- ctx->Hint.AllowDrawWin = mode;
- break;
- case GL_ALLOW_DRAW_SPN_HINT_PGI:
- ctx->Hint.AllowDrawSpn = mode;
- break;
- case GL_ALLOW_DRAW_MEM_HINT_PGI:
- ctx->Hint.AllowDrawMem = mode;
- break;
- case GL_CLIP_NEAR_HINT_PGI:
- case GL_CLIP_FAR_HINT_PGI:
- case GL_WIDE_LINE_HINT_PGI:
- case GL_BACK_NORMALS_HINT_PGI:
- case GL_NATIVE_GRAPHICS_HANDLE_PGI:
- break;
+ case GL_FOG_HINT:
+ ctx->Hint.Fog = mode;
+ break;
+ case GL_LINE_SMOOTH_HINT:
+ ctx->Hint.LineSmooth = mode;
+ break;
+ case GL_PERSPECTIVE_CORRECTION_HINT:
+ ctx->Hint.PerspectiveCorrection = mode;
+ break;
+ case GL_POINT_SMOOTH_HINT:
+ ctx->Hint.PointSmooth = mode;
+ break;
+ case GL_POLYGON_SMOOTH_HINT:
+ ctx->Hint.PolygonSmooth = mode;
+ break;
+ case GL_PREFER_DOUBLEBUFFER_HINT_PGI:
+ case GL_STRICT_DEPTHFUNC_HINT_PGI:
+ break;
+ case GL_STRICT_LIGHTING_HINT_PGI:
+ ctx->Hint.StrictLighting = mode;
+ break;
+ case GL_STRICT_SCISSOR_HINT_PGI:
+ case GL_FULL_STIPPLE_HINT_PGI:
+ case GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI:
+ case GL_NATIVE_GRAPHICS_END_HINT_PGI:
+ case GL_CONSERVE_MEMORY_HINT_PGI:
+ case GL_RECLAIM_MEMORY_HINT_PGI:
+ break;
+ case GL_ALWAYS_FAST_HINT_PGI:
+ if (mode) {
+ ctx->Hint.AllowDrawWin = GL_TRUE;
+ ctx->Hint.AllowDrawFrg = GL_FALSE;
+ ctx->Hint.AllowDrawMem = GL_FALSE;
+ } else {
+ ctx->Hint.AllowDrawWin = GL_TRUE;
+ ctx->Hint.AllowDrawFrg = GL_TRUE;
+ ctx->Hint.AllowDrawMem = GL_TRUE;
+ }
+ break;
+ case GL_ALWAYS_SOFT_HINT_PGI:
+ ctx->Hint.AllowDrawWin = GL_TRUE;
+ ctx->Hint.AllowDrawFrg = GL_TRUE;
+ ctx->Hint.AllowDrawMem = GL_TRUE;
+ break;
+ case GL_ALLOW_DRAW_OBJ_HINT_PGI:
+ break;
+ case GL_ALLOW_DRAW_WIN_HINT_PGI:
+ ctx->Hint.AllowDrawWin = mode;
+ break;
+ case GL_ALLOW_DRAW_FRG_HINT_PGI:
+ ctx->Hint.AllowDrawFrg = mode;
+ break;
+ case GL_ALLOW_DRAW_MEM_HINT_PGI:
+ ctx->Hint.AllowDrawMem = mode;
+ break;
+ case GL_CLIP_NEAR_HINT_PGI:
+ case GL_CLIP_FAR_HINT_PGI:
+ case GL_WIDE_LINE_HINT_PGI:
+ case GL_BACK_NORMALS_HINT_PGI:
+ case GL_NATIVE_GRAPHICS_HANDLE_PGI:
+ break;
/* GL_EXT_clip_volume_hint */
- case GL_CLIP_VOLUME_CLIPPING_HINT_EXT:
- ctx->Hint.ClipVolumeClipping = mode;
- break;
+ case GL_CLIP_VOLUME_CLIPPING_HINT_EXT:
+ ctx->Hint.ClipVolumeClipping = mode;
+ break;
- default:
- gl_error( ctx, GL_INVALID_ENUM, "glHint(target)" );
- return GL_FALSE;
+ /* GL_ARB_texture_compression */
+ case GL_TEXTURE_COMPRESSION_HINT_ARB:
+ if (ctx->Extensions.HaveTextureCompression) {
+ ctx->Hint.TextureCompression = mode;
+ }
+ else {
+ gl_error(ctx, GL_INVALID_ENUM, "glHint(target)");
+ }
+ break;
+
+ default:
+ gl_error(ctx, GL_INVALID_ENUM, "glHint(target)");
+ return GL_FALSE;
}
+
ctx->NewState |= NEW_ALL; /* just to be safe */
if (ctx->Driver.Hint) {
@@ -143,6 +159,11 @@ _mesa_HintPGI( GLenum target, GLint mode )
if (MESA_VERBOSE & VERBOSE_API)
fprintf(stderr, "glHintPGI %s %d\n", gl_lookup_enum_by_nr(target), mode);
+ if (mode != GL_NICEST && mode != GL_FASTEST && mode != GL_DONT_CARE) {
+ gl_error(ctx, GL_INVALID_ENUM, "glHintPGI(mode)");
+ return;
+ }
+
switch (target) {
case GL_PREFER_DOUBLEBUFFER_HINT_PGI:
case GL_STRICT_DEPTHFUNC_HINT_PGI:
@@ -157,7 +178,7 @@ _mesa_HintPGI( GLenum target, GLint mode )
case GL_ALWAYS_SOFT_HINT_PGI:
case GL_ALLOW_DRAW_OBJ_HINT_PGI:
case GL_ALLOW_DRAW_WIN_HINT_PGI:
- case GL_ALLOW_DRAW_SPN_HINT_PGI:
+ case GL_ALLOW_DRAW_FRG_HINT_PGI:
case GL_ALLOW_DRAW_MEM_HINT_PGI:
case GL_CLIP_NEAR_HINT_PGI:
case GL_CLIP_FAR_HINT_PGI:
diff --git a/xc/extras/Mesa/src/image.c b/xc/extras/Mesa/src/image.c
index 16c8d4921..825ce7ed5 100644
--- a/xc/extras/Mesa/src/image.c
+++ b/xc/extras/Mesa/src/image.c
@@ -30,6 +30,7 @@
#include "glheader.h"
#include "context.h"
#include "image.h"
+#include "imaging.h"
#include "macros.h"
#include "mem.h"
#include "mmath.h"
@@ -46,7 +47,7 @@
* from within display lists we have to be sure to set the current
* unpacking params to these values!
*/
-struct gl_pixelstore_attrib _mesa_native_packing = {
+const struct gl_pixelstore_attrib _mesa_native_packing = {
1, /* Alignment */
0, /* RowLength */
0, /* SkipPixels */
@@ -62,7 +63,8 @@ struct gl_pixelstore_attrib _mesa_native_packing = {
/*
* Flip the 8 bits in each byte of the given array.
*/
-void gl_flip_bytes( GLubyte *p, GLuint n )
+static void
+flip_bytes( GLubyte *p, GLuint n )
{
register GLuint i, a, b;
@@ -84,7 +86,8 @@ void gl_flip_bytes( GLubyte *p, GLuint n )
/*
* Flip the order of the 2 bytes in each word in the given array.
*/
-void gl_swap2( GLushort *p, GLuint n )
+void
+_mesa_swap2( GLushort *p, GLuint n )
{
register GLuint i;
@@ -98,7 +101,8 @@ void gl_swap2( GLushort *p, GLuint n )
/*
* Flip the order of the 4 bytes in each word in the given array.
*/
-void gl_swap4( GLuint *p, GLuint n )
+void
+_mesa_swap4( GLuint *p, GLuint n )
{
register GLuint i, a, b;
@@ -120,7 +124,7 @@ void gl_swap4( GLuint *p, GLuint n )
* Return 0 if GL_BITMAP.
* Return -1 if invalid type enum.
*/
-GLint gl_sizeof_type( GLenum type )
+GLint _mesa_sizeof_type( GLenum type )
{
switch (type) {
case GL_BITMAP:
@@ -146,10 +150,10 @@ GLint gl_sizeof_type( GLenum type )
/*
- * Same as gl_sizeof_packed_type() but we also accept the
+ * Same as _mesa_sizeof_packed_type() but we also accept the
* packed pixel format datatypes.
*/
-GLint gl_sizeof_packed_type( GLenum type )
+GLint _mesa_sizeof_packed_type( GLenum type )
{
switch (type) {
case GL_BITMAP:
@@ -203,7 +207,7 @@ GLint gl_sizeof_packed_type( GLenum type )
* Return the number of components in a GL enum pixel type.
* Return -1 if bad format.
*/
-GLint gl_components_in_format( GLenum format )
+GLint _mesa_components_in_format( GLenum format )
{
switch (format) {
case GL_COLOR_INDEX:
@@ -220,6 +224,7 @@ GLint gl_components_in_format( GLenum format )
case GL_BLUE:
case GL_ALPHA:
case GL_LUMINANCE:
+ case GL_INTENSITY:
return 1;
case GL_LUMINANCE_ALPHA:
return 2;
@@ -243,9 +248,9 @@ GLint gl_components_in_format( GLenum format )
* Return bytes per pixel for given format and type
* Return -1 if bad format or type.
*/
-GLint gl_bytes_per_pixel( GLenum format, GLenum type )
+GLint _mesa_bytes_per_pixel( GLenum format, GLenum type )
{
- GLint comps = gl_components_in_format( format );
+ GLint comps = _mesa_components_in_format( format );
if (comps < 0)
return -1;
@@ -301,7 +306,8 @@ GLint gl_bytes_per_pixel( GLenum format, GLenum type )
* Test if the given pixel format and type are legal.
* Return GL_TRUE for legal, GL_FALSE for illegal.
*/
-GLboolean gl_is_legal_format_and_type( GLenum format, GLenum type )
+GLboolean
+_mesa_is_legal_format_and_type( GLenum format, GLenum type )
{
switch (format) {
case GL_COLOR_INDEX:
@@ -399,10 +405,11 @@ GLboolean gl_is_legal_format_and_type( GLenum format, GLenum type )
* row, column - location of pixel in the image
* Return: address of pixel at (image,row,column) in image or NULL if error.
*/
-GLvoid *gl_pixel_addr_in_image( const struct gl_pixelstore_attrib *packing,
- const GLvoid *image, GLsizei width,
- GLsizei height, GLenum format, GLenum type,
- GLint img, GLint row, GLint column )
+GLvoid *
+_mesa_image_address( const struct gl_pixelstore_attrib *packing,
+ const GLvoid *image, GLsizei width,
+ GLsizei height, GLenum format, GLenum type,
+ GLint img, GLint row, GLint column )
{
GLint alignment; /* 1, 2 or 4 */
GLint pixels_per_row;
@@ -437,13 +444,13 @@ GLvoid *gl_pixel_addr_in_image( const struct gl_pixelstore_attrib *packing,
GLint bytes_per_image;
/* Compute bytes per component */
- bytes_per_comp = gl_sizeof_packed_type( type );
+ bytes_per_comp = _mesa_sizeof_packed_type( type );
if (bytes_per_comp<0) {
return NULL;
}
/* Compute number of components per pixel */
- comp_per_pixel = gl_components_in_format( format );
+ comp_per_pixel = _mesa_components_in_format( format );
if (comp_per_pixel<0 && type != GL_BITMAP) {
return NULL;
}
@@ -462,7 +469,7 @@ GLvoid *gl_pixel_addr_in_image( const struct gl_pixelstore_attrib *packing,
/* Non-BITMAP data */
GLint bytes_per_pixel, bytes_per_row, remainder, bytes_per_image;
- bytes_per_pixel = gl_bytes_per_pixel( format, type );
+ bytes_per_pixel = _mesa_bytes_per_pixel( format, type );
/* The pixel type and format should have been error checked earlier */
assert(bytes_per_pixel > 0);
@@ -489,25 +496,69 @@ GLvoid *gl_pixel_addr_in_image( const struct gl_pixelstore_attrib *packing,
/*
- * Unpack a 32x32 pixel polygon stipple from user memory using the
- * current pixel unpack settings.
+ * Compute the stride between image rows (in bytes) for the given
+ * pixel packing parameters and image width, format and type.
*/
-void gl_unpack_polygon_stipple( const GLcontext *ctx,
- const GLubyte *pattern, GLuint dest[32] )
+GLint
+_mesa_image_row_stride( const struct gl_pixelstore_attrib *packing,
+ GLint width, GLenum format, GLenum type )
{
- GLint i;
- for (i = 0; i < 32; i++) {
- GLubyte *src = (GLubyte *) gl_pixel_addr_in_image( &ctx->Unpack, pattern,
- 32, 32, GL_COLOR_INDEX, GL_BITMAP, 0, i, 0 );
- dest[i] = (src[0] << 24)
- | (src[1] << 16)
- | (src[2] << 8)
- | (src[3] );
+ ASSERT(packing);
+ if (type == GL_BITMAP) {
+ /* BITMAP data */
+ if (packing->RowLength == 0) {
+ GLint bytes = (width + 7) / 8;
+ return bytes;
+ }
+ else {
+ GLint bytes = (packing->RowLength + 7) / 8;
+ return bytes;
+ }
}
+ else {
+ /* Non-BITMAP data */
+ const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type);
+ GLint bytesPerRow, remainder;
+ if (bytesPerPixel <= 0)
+ return -1; /* error */
+ if (packing->RowLength == 0) {
+ bytesPerRow = bytesPerPixel * width;
+ }
+ else {
+ bytesPerRow = bytesPerPixel * packing->RowLength;
+ }
+ remainder = bytesPerRow % packing->Alignment;
+ if (remainder > 0)
+ bytesPerRow += (packing->Alignment - remainder);
+ return bytesPerRow;
+ }
+}
+
+
- /* Bit flipping within each byte */
- if (ctx->Unpack.LsbFirst) {
- gl_flip_bytes( (GLubyte *) dest, 32 * 4 );
+/*
+ * Unpack a 32x32 pixel polygon stipple from user memory using the
+ * current pixel unpack settings.
+ */
+void
+_mesa_unpack_polygon_stipple( const GLubyte *pattern, GLuint dest[32],
+ const struct gl_pixelstore_attrib *unpacking )
+{
+ GLubyte *ptrn = (GLubyte *) _mesa_unpack_bitmap( 32, 32, pattern, unpacking );
+ if (ptrn) {
+ /* Convert pattern from GLubytes to GLuints and handle big/little
+ * endian differences
+ */
+ GLubyte *p = ptrn;
+ GLint i;
+ for (i = 0; i < 32; i++) {
+ dest[i] = (p[0] << 24)
+ | (p[1] << 16)
+ | (p[2] << 8)
+ | (p[3] );
+ p += 4;
+ }
+ FREE(ptrn);
}
}
@@ -517,24 +568,23 @@ void gl_unpack_polygon_stipple( const GLcontext *ctx,
* Pack polygon stipple into user memory given current pixel packing
* settings.
*/
-void gl_pack_polygon_stipple( const GLcontext *ctx,
- const GLuint pattern[32],
- GLubyte *dest )
+void
+_mesa_pack_polygon_stipple( const GLuint pattern[32], GLubyte *dest,
+ const struct gl_pixelstore_attrib *packing )
{
+ /* Convert pattern from GLuints to GLubytes to handle big/little
+ * endian differences.
+ */
+ GLubyte ptrn[32*4];
GLint i;
for (i = 0; i < 32; i++) {
- GLubyte *dst = (GLubyte *) gl_pixel_addr_in_image( &ctx->Pack, dest,
- 32, 32, GL_COLOR_INDEX, GL_BITMAP, 0, i, 0 );
- dst[0] = (pattern[i] >> 24) & 0xff;
- dst[1] = (pattern[i] >> 16) & 0xff;
- dst[2] = (pattern[i] >> 8) & 0xff;
- dst[3] = (pattern[i] ) & 0xff;
-
- /* Bit flipping within each byte */
- if (ctx->Pack.LsbFirst) {
- gl_flip_bytes( (GLubyte *) dst, 4 );
- }
+ ptrn[i * 4 + 0] = (GLubyte) ((pattern[i] >> 24) & 0xff);
+ ptrn[i * 4 + 1] = (GLubyte) ((pattern[i] >> 16) & 0xff);
+ ptrn[i * 4 + 2] = (GLubyte) ((pattern[i] >> 8 ) & 0xff);
+ ptrn[i * 4 + 3] = (GLubyte) ((pattern[i] ) & 0xff);
}
+
+ _mesa_pack_bitmap(32, 32, ptrn, dest, packing);
}
@@ -554,66 +604,100 @@ void gl_pack_polygon_stipple( const GLcontext *ctx,
* packing - pixel packing parameters
* applyTransferOps - apply scale/bias/lookup-table ops?
*/
-void gl_pack_rgba_span( const GLcontext *ctx,
- GLuint n, CONST GLubyte rgba[][4],
- GLenum format, GLenum type, GLvoid *destination,
- const struct gl_pixelstore_attrib *packing,
- GLboolean applyTransferOps )
+void
+_mesa_pack_rgba_span( GLcontext *ctx,
+ GLuint n, CONST GLubyte srcRgba[][4],
+ GLenum format, GLenum type, GLvoid *destination,
+ const struct gl_pixelstore_attrib *packing,
+ GLboolean applyTransferOps )
{
- applyTransferOps &= (ctx->Pixel.ScaleOrBiasRGBA || ctx->Pixel.MapColorFlag);
+ applyTransferOps &= (ctx->Pixel.ScaleOrBiasRGBA ||
+ ctx->Pixel.MapColorFlag ||
+ ctx->ColorMatrix.type != MATRIX_IDENTITY ||
+ ctx->Pixel.ScaleOrBiasRGBApcm ||
+ ctx->Pixel.ColorTableEnabled ||
+ ctx->Pixel.PostColorMatrixColorTableEnabled ||
+ ctx->Pixel.MinMaxEnabled ||
+ ctx->Pixel.HistogramEnabled);
/* Test for optimized case first */
if (!applyTransferOps && format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
/* common simple case */
- MEMCPY( destination, rgba, n * 4 * sizeof(GLubyte) );
+ MEMCPY( destination, srcRgba, n * 4 * sizeof(GLubyte) );
}
else if (!applyTransferOps && format == GL_RGB && type == GL_UNSIGNED_BYTE) {
/* common simple case */
GLint i;
GLubyte *dest = (GLubyte *) destination;
for (i = 0; i < n; i++) {
- dest[0] = rgba[i][RCOMP];
- dest[1] = rgba[i][GCOMP];
- dest[2] = rgba[i][BCOMP];
+ dest[0] = srcRgba[i][RCOMP];
+ dest[1] = srcRgba[i][GCOMP];
+ dest[2] = srcRgba[i][BCOMP];
dest += 3;
}
}
else {
/* general solution */
- GLfloat red[MAX_WIDTH], green[MAX_WIDTH], blue[MAX_WIDTH];
- GLfloat alpha[MAX_WIDTH], luminance[MAX_WIDTH];
+ GLfloat rgba[MAX_WIDTH][4], luminance[MAX_WIDTH];
const GLfloat rscale = 1.0F / 255.0F;
const GLfloat gscale = 1.0F / 255.0F;
const GLfloat bscale = 1.0F / 255.0F;
const GLfloat ascale = 1.0F / 255.0F;
- const GLint comps = gl_components_in_format(format);
+ const GLint comps = _mesa_components_in_format(format);
GLuint i;
assert(n <= MAX_WIDTH);
/* convert color components to floating point */
for (i=0;i<n;i++) {
- red[i] = rgba[i][RCOMP] * rscale;
- green[i] = rgba[i][GCOMP] * gscale;
- blue[i] = rgba[i][BCOMP] * bscale;
- alpha[i] = rgba[i][ACOMP] * ascale;
+ rgba[i][RCOMP] = srcRgba[i][RCOMP] * rscale;
+ rgba[i][GCOMP] = srcRgba[i][GCOMP] * gscale;
+ rgba[i][BCOMP] = srcRgba[i][BCOMP] * bscale;
+ rgba[i][ACOMP] = srcRgba[i][ACOMP] * ascale;
}
/*
* Apply scale, bias and lookup-tables if enabled.
*/
if (applyTransferOps) {
+ /* scale & bias */
if (ctx->Pixel.ScaleOrBiasRGBA) {
- gl_scale_and_bias_color( ctx, n, red, green, blue, alpha );
+ _mesa_scale_and_bias_rgba( ctx, n, rgba );
}
+ /* color map lookup */
if (ctx->Pixel.MapColorFlag) {
- gl_map_color( ctx, n, red, green, blue, alpha );
+ _mesa_map_rgba( ctx, n, rgba );
+ }
+ /* GL_COLOR_TABLE lookup */
+ if (ctx->Pixel.ColorTableEnabled) {
+ _mesa_lookup_rgba(&ctx->ColorTable, n, rgba);
+ }
+ /* XXX convolution here */
+ /* XXX post-convolution color table look-up here */
+ /* color matrix */
+ if (ctx->ColorMatrix.type != MATRIX_IDENTITY ||
+ ctx->Pixel.ScaleOrBiasRGBApcm) {
+ _mesa_transform_rgba(ctx, n, rgba);
+ }
+ /* GL_POST_COLOR_MATRIX_COLOR_TABLE lookup */
+ if (ctx->Pixel.PostColorMatrixColorTableEnabled) {
+ _mesa_lookup_rgba(&ctx->PostColorMatrixColorTable, n, rgba);
+ }
+ /* update histogram count */
+ if (ctx->Pixel.HistogramEnabled) {
+ _mesa_update_histogram(ctx, n, (CONST GLfloat (*)[4]) rgba);
+ }
+ /* XXX min/max here */
+ if (ctx->Pixel.MinMaxEnabled) {
+ _mesa_update_minmax(ctx, n, (CONST GLfloat (*)[4]) rgba);
+ if (ctx->MinMax.Sink)
+ return;
}
}
if (format==GL_LUMINANCE || format==GL_LUMINANCE_ALPHA) {
for (i=0;i<n;i++) {
- GLfloat sum = red[i] + green[i] + blue[i];
+ GLfloat sum = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
luminance[i] = CLAMP( sum, 0.0F, 1.0F );
}
}
@@ -628,19 +712,19 @@ void gl_pack_rgba_span( const GLcontext *ctx,
switch (format) {
case GL_RED:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UBYTE(red[i]);
+ dst[i] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
break;
case GL_GREEN:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UBYTE(green[i]);
+ dst[i] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
break;
case GL_BLUE:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UBYTE(blue[i]);
+ dst[i] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
break;
case GL_ALPHA:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UBYTE(alpha[i]);
+ dst[i] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
break;
case GL_LUMINANCE:
for (i=0;i<n;i++)
@@ -649,49 +733,49 @@ void gl_pack_rgba_span( const GLcontext *ctx,
case GL_LUMINANCE_ALPHA:
for (i=0;i<n;i++) {
dst[i*2+0] = FLOAT_TO_UBYTE(luminance[i]);
- dst[i*2+1] = FLOAT_TO_UBYTE(alpha[i]);
+ dst[i*2+1] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
}
break;
case GL_RGB:
for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_UBYTE(red[i]);
- dst[i*3+1] = FLOAT_TO_UBYTE(green[i]);
- dst[i*3+2] = FLOAT_TO_UBYTE(blue[i]);
+ dst[i*3+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
+ dst[i*3+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
+ dst[i*3+2] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
}
break;
case GL_RGBA:
for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_UBYTE(red[i]);
- dst[i*4+1] = FLOAT_TO_UBYTE(green[i]);
- dst[i*4+2] = FLOAT_TO_UBYTE(blue[i]);
- dst[i*4+3] = FLOAT_TO_UBYTE(alpha[i]);
+ dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
+ dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
+ dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
+ dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
}
break;
case GL_BGR:
for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_UBYTE(blue[i]);
- dst[i*3+1] = FLOAT_TO_UBYTE(green[i]);
- dst[i*3+2] = FLOAT_TO_UBYTE(red[i]);
+ dst[i*3+0] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
+ dst[i*3+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
+ dst[i*3+2] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
}
break;
case GL_BGRA:
for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_UBYTE(blue[i]);
- dst[i*4+1] = FLOAT_TO_UBYTE(green[i]);
- dst[i*4+2] = FLOAT_TO_UBYTE(red[i]);
- dst[i*4+3] = FLOAT_TO_UBYTE(alpha[i]);
+ dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
+ dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
+ dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
+ dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
}
break;
case GL_ABGR_EXT:
for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_UBYTE(alpha[i]);
- dst[i*4+1] = FLOAT_TO_UBYTE(blue[i]);
- dst[i*4+2] = FLOAT_TO_UBYTE(green[i]);
- dst[i*4+3] = FLOAT_TO_UBYTE(red[i]);
+ dst[i*4+0] = FLOAT_TO_UBYTE(rgba[i][ACOMP]);
+ dst[i*4+1] = FLOAT_TO_UBYTE(rgba[i][BCOMP]);
+ dst[i*4+2] = FLOAT_TO_UBYTE(rgba[i][GCOMP]);
+ dst[i*4+3] = FLOAT_TO_UBYTE(rgba[i][RCOMP]);
}
break;
default:
- gl_problem(ctx, "bad format in gl_pack_rgba_span\n");
+ gl_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
}
}
break;
@@ -701,19 +785,19 @@ void gl_pack_rgba_span( const GLcontext *ctx,
switch (format) {
case GL_RED:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_BYTE(red[i]);
+ dst[i] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
break;
case GL_GREEN:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_BYTE(green[i]);
+ dst[i] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
break;
case GL_BLUE:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_BYTE(blue[i]);
+ dst[i] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
break;
case GL_ALPHA:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_BYTE(alpha[i]);
+ dst[i] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
break;
case GL_LUMINANCE:
for (i=0;i<n;i++)
@@ -722,48 +806,48 @@ void gl_pack_rgba_span( const GLcontext *ctx,
case GL_LUMINANCE_ALPHA:
for (i=0;i<n;i++) {
dst[i*2+0] = FLOAT_TO_BYTE(luminance[i]);
- dst[i*2+1] = FLOAT_TO_BYTE(alpha[i]);
+ dst[i*2+1] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
}
break;
case GL_RGB:
for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_BYTE(red[i]);
- dst[i*3+1] = FLOAT_TO_BYTE(green[i]);
- dst[i*3+2] = FLOAT_TO_BYTE(blue[i]);
+ dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+ dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+ dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
}
break;
case GL_RGBA:
for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_BYTE(red[i]);
- dst[i*4+1] = FLOAT_TO_BYTE(green[i]);
- dst[i*4+2] = FLOAT_TO_BYTE(blue[i]);
- dst[i*4+3] = FLOAT_TO_BYTE(alpha[i]);
+ dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+ dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+ dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
+ dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
}
break;
case GL_BGR:
for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_BYTE(blue[i]);
- dst[i*3+1] = FLOAT_TO_BYTE(green[i]);
- dst[i*3+2] = FLOAT_TO_BYTE(red[i]);
+ dst[i*3+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
+ dst[i*3+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+ dst[i*3+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
}
break;
case GL_BGRA:
for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_BYTE(blue[i]);
- dst[i*4+1] = FLOAT_TO_BYTE(green[i]);
- dst[i*4+2] = FLOAT_TO_BYTE(red[i]);
- dst[i*4+3] = FLOAT_TO_BYTE(alpha[i]);
+ dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
+ dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+ dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
+ dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
}
case GL_ABGR_EXT:
for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_BYTE(alpha[i]);
- dst[i*4+1] = FLOAT_TO_BYTE(blue[i]);
- dst[i*4+2] = FLOAT_TO_BYTE(green[i]);
- dst[i*4+3] = FLOAT_TO_BYTE(red[i]);
+ dst[i*4+0] = FLOAT_TO_BYTE(rgba[i][ACOMP]);
+ dst[i*4+1] = FLOAT_TO_BYTE(rgba[i][BCOMP]);
+ dst[i*4+2] = FLOAT_TO_BYTE(rgba[i][GCOMP]);
+ dst[i*4+3] = FLOAT_TO_BYTE(rgba[i][RCOMP]);
}
break;
default:
- gl_problem(ctx, "bad format in gl_pack_rgba_span\n");
+ gl_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
}
}
break;
@@ -773,19 +857,19 @@ void gl_pack_rgba_span( const GLcontext *ctx,
switch (format) {
case GL_RED:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_USHORT(red[i]);
+ dst[i] = FLOAT_TO_USHORT(rgba[i][RCOMP]);
break;
case GL_GREEN:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_USHORT(green[i]);
+ dst[i] = FLOAT_TO_USHORT(rgba[i][GCOMP]);
break;
case GL_BLUE:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_USHORT(blue[i]);
+ dst[i] = FLOAT_TO_USHORT(rgba[i][BCOMP]);
break;
case GL_ALPHA:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_USHORT(alpha[i]);
+ dst[i] = FLOAT_TO_USHORT(rgba[i][ACOMP]);
break;
case GL_LUMINANCE:
for (i=0;i<n;i++)
@@ -794,52 +878,52 @@ void gl_pack_rgba_span( const GLcontext *ctx,
case GL_LUMINANCE_ALPHA:
for (i=0;i<n;i++) {
dst[i*2+0] = FLOAT_TO_USHORT(luminance[i]);
- dst[i*2+1] = FLOAT_TO_USHORT(alpha[i]);
+ dst[i*2+1] = FLOAT_TO_USHORT(rgba[i][ACOMP]);
}
break;
case GL_RGB:
for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_USHORT(red[i]);
- dst[i*3+1] = FLOAT_TO_USHORT(green[i]);
- dst[i*3+2] = FLOAT_TO_USHORT(blue[i]);
+ dst[i*3+0] = FLOAT_TO_USHORT(rgba[i][RCOMP]);
+ dst[i*3+1] = FLOAT_TO_USHORT(rgba[i][GCOMP]);
+ dst[i*3+2] = FLOAT_TO_USHORT(rgba[i][BCOMP]);
}
break;
case GL_RGBA:
for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_USHORT(red[i]);
- dst[i*4+1] = FLOAT_TO_USHORT(green[i]);
- dst[i*4+2] = FLOAT_TO_USHORT(blue[i]);
- dst[i*4+3] = FLOAT_TO_USHORT(alpha[i]);
+ dst[i*4+0] = FLOAT_TO_USHORT(rgba[i][RCOMP]);
+ dst[i*4+1] = FLOAT_TO_USHORT(rgba[i][GCOMP]);
+ dst[i*4+2] = FLOAT_TO_USHORT(rgba[i][BCOMP]);
+ dst[i*4+3] = FLOAT_TO_USHORT(rgba[i][ACOMP]);
}
break;
case GL_BGR:
for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_USHORT(blue[i]);
- dst[i*3+1] = FLOAT_TO_USHORT(green[i]);
- dst[i*3+2] = FLOAT_TO_USHORT(red[i]);
+ dst[i*3+0] = FLOAT_TO_USHORT(rgba[i][BCOMP]);
+ dst[i*3+1] = FLOAT_TO_USHORT(rgba[i][GCOMP]);
+ dst[i*3+2] = FLOAT_TO_USHORT(rgba[i][RCOMP]);
}
break;
case GL_BGRA:
for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_USHORT(blue[i]);
- dst[i*4+1] = FLOAT_TO_USHORT(green[i]);
- dst[i*4+2] = FLOAT_TO_USHORT(red[i]);
- dst[i*4+3] = FLOAT_TO_USHORT(alpha[i]);
+ dst[i*4+0] = FLOAT_TO_USHORT(rgba[i][BCOMP]);
+ dst[i*4+1] = FLOAT_TO_USHORT(rgba[i][GCOMP]);
+ dst[i*4+2] = FLOAT_TO_USHORT(rgba[i][RCOMP]);
+ dst[i*4+3] = FLOAT_TO_USHORT(rgba[i][ACOMP]);
}
break;
case GL_ABGR_EXT:
for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_USHORT(alpha[i]);
- dst[i*4+1] = FLOAT_TO_USHORT(blue[i]);
- dst[i*4+2] = FLOAT_TO_USHORT(green[i]);
- dst[i*4+3] = FLOAT_TO_USHORT(red[i]);
+ dst[i*4+0] = FLOAT_TO_USHORT(rgba[i][ACOMP]);
+ dst[i*4+1] = FLOAT_TO_USHORT(rgba[i][BCOMP]);
+ dst[i*4+2] = FLOAT_TO_USHORT(rgba[i][GCOMP]);
+ dst[i*4+3] = FLOAT_TO_USHORT(rgba[i][RCOMP]);
}
break;
default:
- gl_problem(ctx, "bad format in gl_pack_rgba_span\n");
+ gl_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
}
if (packing->SwapBytes) {
- gl_swap2( (GLushort *) dst, n * comps);
+ _mesa_swap2( (GLushort *) dst, n * comps);
}
}
break;
@@ -849,19 +933,19 @@ void gl_pack_rgba_span( const GLcontext *ctx,
switch (format) {
case GL_RED:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_SHORT(red[i]);
+ dst[i] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
break;
case GL_GREEN:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_SHORT(green[i]);
+ dst[i] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
break;
case GL_BLUE:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_SHORT(blue[i]);
+ dst[i] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
break;
case GL_ALPHA:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_SHORT(alpha[i]);
+ dst[i] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
break;
case GL_LUMINANCE:
for (i=0;i<n;i++)
@@ -870,51 +954,51 @@ void gl_pack_rgba_span( const GLcontext *ctx,
case GL_LUMINANCE_ALPHA:
for (i=0;i<n;i++) {
dst[i*2+0] = FLOAT_TO_SHORT(luminance[i]);
- dst[i*2+1] = FLOAT_TO_SHORT(alpha[i]);
+ dst[i*2+1] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
}
break;
case GL_RGB:
for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_SHORT(red[i]);
- dst[i*3+1] = FLOAT_TO_SHORT(green[i]);
- dst[i*3+2] = FLOAT_TO_SHORT(blue[i]);
+ dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
+ dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+ dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
}
break;
case GL_RGBA:
for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_SHORT(red[i]);
- dst[i*4+1] = FLOAT_TO_SHORT(green[i]);
- dst[i*4+2] = FLOAT_TO_SHORT(blue[i]);
- dst[i*4+3] = FLOAT_TO_SHORT(alpha[i]);
+ dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
+ dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+ dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
+ dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
}
break;
case GL_BGR:
for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_SHORT(blue[i]);
- dst[i*3+1] = FLOAT_TO_SHORT(green[i]);
- dst[i*3+2] = FLOAT_TO_SHORT(red[i]);
+ dst[i*3+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
+ dst[i*3+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+ dst[i*3+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
}
break;
case GL_BGRA:
for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_SHORT(blue[i]);
- dst[i*4+1] = FLOAT_TO_SHORT(green[i]);
- dst[i*4+2] = FLOAT_TO_SHORT(red[i]);
- dst[i*4+3] = FLOAT_TO_SHORT(alpha[i]);
+ dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
+ dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+ dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
+ dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
}
case GL_ABGR_EXT:
for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_SHORT(alpha[i]);
- dst[i*4+1] = FLOAT_TO_SHORT(blue[i]);
- dst[i*4+2] = FLOAT_TO_SHORT(green[i]);
- dst[i*4+3] = FLOAT_TO_SHORT(red[i]);
+ dst[i*4+0] = FLOAT_TO_SHORT(rgba[i][ACOMP]);
+ dst[i*4+1] = FLOAT_TO_SHORT(rgba[i][BCOMP]);
+ dst[i*4+2] = FLOAT_TO_SHORT(rgba[i][GCOMP]);
+ dst[i*4+3] = FLOAT_TO_SHORT(rgba[i][RCOMP]);
}
break;
default:
- gl_problem(ctx, "bad format in gl_pack_rgba_span\n");
+ gl_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
}
if (packing->SwapBytes) {
- gl_swap2( (GLushort *) dst, n * comps );
+ _mesa_swap2( (GLushort *) dst, n * comps );
}
}
break;
@@ -924,19 +1008,19 @@ void gl_pack_rgba_span( const GLcontext *ctx,
switch (format) {
case GL_RED:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UINT(red[i]);
+ dst[i] = FLOAT_TO_UINT(rgba[i][RCOMP]);
break;
case GL_GREEN:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UINT(green[i]);
+ dst[i] = FLOAT_TO_UINT(rgba[i][GCOMP]);
break;
case GL_BLUE:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UINT(blue[i]);
+ dst[i] = FLOAT_TO_UINT(rgba[i][BCOMP]);
break;
case GL_ALPHA:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_UINT(alpha[i]);
+ dst[i] = FLOAT_TO_UINT(rgba[i][ACOMP]);
break;
case GL_LUMINANCE:
for (i=0;i<n;i++)
@@ -945,52 +1029,52 @@ void gl_pack_rgba_span( const GLcontext *ctx,
case GL_LUMINANCE_ALPHA:
for (i=0;i<n;i++) {
dst[i*2+0] = FLOAT_TO_UINT(luminance[i]);
- dst[i*2+1] = FLOAT_TO_UINT(alpha[i]);
+ dst[i*2+1] = FLOAT_TO_UINT(rgba[i][ACOMP]);
}
break;
case GL_RGB:
for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_UINT(red[i]);
- dst[i*3+1] = FLOAT_TO_UINT(green[i]);
- dst[i*3+2] = FLOAT_TO_UINT(blue[i]);
+ dst[i*3+0] = FLOAT_TO_UINT(rgba[i][RCOMP]);
+ dst[i*3+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
+ dst[i*3+2] = FLOAT_TO_UINT(rgba[i][BCOMP]);
}
break;
case GL_RGBA:
for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_UINT(red[i]);
- dst[i*4+1] = FLOAT_TO_UINT(green[i]);
- dst[i*4+2] = FLOAT_TO_UINT(blue[i]);
- dst[i*4+3] = FLOAT_TO_UINT(alpha[i]);
+ dst[i*4+0] = FLOAT_TO_UINT(rgba[i][RCOMP]);
+ dst[i*4+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
+ dst[i*4+2] = FLOAT_TO_UINT(rgba[i][BCOMP]);
+ dst[i*4+3] = FLOAT_TO_UINT(rgba[i][ACOMP]);
}
break;
case GL_BGR:
for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_UINT(blue[i]);
- dst[i*3+1] = FLOAT_TO_UINT(green[i]);
- dst[i*3+2] = FLOAT_TO_UINT(red[i]);
+ dst[i*3+0] = FLOAT_TO_UINT(rgba[i][BCOMP]);
+ dst[i*3+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
+ dst[i*3+2] = FLOAT_TO_UINT(rgba[i][RCOMP]);
}
break;
case GL_BGRA:
for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_UINT(blue[i]);
- dst[i*4+1] = FLOAT_TO_UINT(green[i]);
- dst[i*4+2] = FLOAT_TO_UINT(red[i]);
- dst[i*4+3] = FLOAT_TO_UINT(alpha[i]);
+ dst[i*4+0] = FLOAT_TO_UINT(rgba[i][BCOMP]);
+ dst[i*4+1] = FLOAT_TO_UINT(rgba[i][GCOMP]);
+ dst[i*4+2] = FLOAT_TO_UINT(rgba[i][RCOMP]);
+ dst[i*4+3] = FLOAT_TO_UINT(rgba[i][ACOMP]);
}
break;
case GL_ABGR_EXT:
for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_UINT(alpha[i]);
- dst[i*4+1] = FLOAT_TO_UINT(blue[i]);
- dst[i*4+2] = FLOAT_TO_UINT(green[i]);
- dst[i*4+3] = FLOAT_TO_UINT(red[i]);
+ dst[i*4+0] = FLOAT_TO_UINT(rgba[i][ACOMP]);
+ dst[i*4+1] = FLOAT_TO_UINT(rgba[i][BCOMP]);
+ dst[i*4+2] = FLOAT_TO_UINT(rgba[i][GCOMP]);
+ dst[i*4+3] = FLOAT_TO_UINT(rgba[i][RCOMP]);
}
break;
default:
- gl_problem(ctx, "bad format in gl_pack_rgba_span\n");
+ gl_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
}
if (packing->SwapBytes) {
- gl_swap4( (GLuint *) dst, n * comps );
+ _mesa_swap4( (GLuint *) dst, n * comps );
}
}
break;
@@ -1000,19 +1084,19 @@ void gl_pack_rgba_span( const GLcontext *ctx,
switch (format) {
case GL_RED:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_INT(red[i]);
+ dst[i] = FLOAT_TO_INT(rgba[i][RCOMP]);
break;
case GL_GREEN:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_INT(green[i]);
+ dst[i] = FLOAT_TO_INT(rgba[i][GCOMP]);
break;
case GL_BLUE:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_INT(blue[i]);
+ dst[i] = FLOAT_TO_INT(rgba[i][BCOMP]);
break;
case GL_ALPHA:
for (i=0;i<n;i++)
- dst[i] = FLOAT_TO_INT(alpha[i]);
+ dst[i] = FLOAT_TO_INT(rgba[i][ACOMP]);
break;
case GL_LUMINANCE:
for (i=0;i<n;i++)
@@ -1021,52 +1105,52 @@ void gl_pack_rgba_span( const GLcontext *ctx,
case GL_LUMINANCE_ALPHA:
for (i=0;i<n;i++) {
dst[i*2+0] = FLOAT_TO_INT(luminance[i]);
- dst[i*2+1] = FLOAT_TO_INT(alpha[i]);
+ dst[i*2+1] = FLOAT_TO_INT(rgba[i][ACOMP]);
}
break;
case GL_RGB:
for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_INT(red[i]);
- dst[i*3+1] = FLOAT_TO_INT(green[i]);
- dst[i*3+2] = FLOAT_TO_INT(blue[i]);
+ dst[i*3+0] = FLOAT_TO_INT(rgba[i][RCOMP]);
+ dst[i*3+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
+ dst[i*3+2] = FLOAT_TO_INT(rgba[i][BCOMP]);
}
break;
case GL_RGBA:
for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_INT(red[i]);
- dst[i*4+1] = FLOAT_TO_INT(green[i]);
- dst[i*4+2] = FLOAT_TO_INT(blue[i]);
- dst[i*4+3] = FLOAT_TO_INT(alpha[i]);
+ dst[i*4+0] = FLOAT_TO_INT(rgba[i][RCOMP]);
+ dst[i*4+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
+ dst[i*4+2] = FLOAT_TO_INT(rgba[i][BCOMP]);
+ dst[i*4+3] = FLOAT_TO_INT(rgba[i][ACOMP]);
}
break;
case GL_BGR:
for (i=0;i<n;i++) {
- dst[i*3+0] = FLOAT_TO_INT(blue[i]);
- dst[i*3+1] = FLOAT_TO_INT(green[i]);
- dst[i*3+2] = FLOAT_TO_INT(red[i]);
+ dst[i*3+0] = FLOAT_TO_INT(rgba[i][BCOMP]);
+ dst[i*3+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
+ dst[i*3+2] = FLOAT_TO_INT(rgba[i][RCOMP]);
}
break;
case GL_BGRA:
for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_INT(blue[i]);
- dst[i*4+1] = FLOAT_TO_INT(green[i]);
- dst[i*4+2] = FLOAT_TO_INT(red[i]);
- dst[i*4+3] = FLOAT_TO_INT(alpha[i]);
+ dst[i*4+0] = FLOAT_TO_INT(rgba[i][BCOMP]);
+ dst[i*4+1] = FLOAT_TO_INT(rgba[i][GCOMP]);
+ dst[i*4+2] = FLOAT_TO_INT(rgba[i][RCOMP]);
+ dst[i*4+3] = FLOAT_TO_INT(rgba[i][ACOMP]);
}
break;
case GL_ABGR_EXT:
for (i=0;i<n;i++) {
- dst[i*4+0] = FLOAT_TO_INT(alpha[i]);
- dst[i*4+1] = FLOAT_TO_INT(blue[i]);
- dst[i*4+2] = FLOAT_TO_INT(green[i]);
- dst[i*4+3] = FLOAT_TO_INT(red[i]);
+ dst[i*4+0] = FLOAT_TO_INT(rgba[i][ACOMP]);
+ dst[i*4+1] = FLOAT_TO_INT(rgba[i][BCOMP]);
+ dst[i*4+2] = FLOAT_TO_INT(rgba[i][GCOMP]);
+ dst[i*4+3] = FLOAT_TO_INT(rgba[i][RCOMP]);
}
break;
default:
- gl_problem(ctx, "bad format in gl_pack_rgba_span\n");
+ gl_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
}
if (packing->SwapBytes) {
- gl_swap4( (GLuint *) dst, n * comps );
+ _mesa_swap4( (GLuint *) dst, n * comps );
}
}
break;
@@ -1076,19 +1160,19 @@ void gl_pack_rgba_span( const GLcontext *ctx,
switch (format) {
case GL_RED:
for (i=0;i<n;i++)
- dst[i] = red[i];
+ dst[i] = rgba[i][RCOMP];
break;
case GL_GREEN:
for (i=0;i<n;i++)
- dst[i] = green[i];
+ dst[i] = rgba[i][GCOMP];
break;
case GL_BLUE:
for (i=0;i<n;i++)
- dst[i] = blue[i];
+ dst[i] = rgba[i][BCOMP];
break;
case GL_ALPHA:
for (i=0;i<n;i++)
- dst[i] = alpha[i];
+ dst[i] = rgba[i][ACOMP];
break;
case GL_LUMINANCE:
for (i=0;i<n;i++)
@@ -1097,52 +1181,52 @@ void gl_pack_rgba_span( const GLcontext *ctx,
case GL_LUMINANCE_ALPHA:
for (i=0;i<n;i++) {
dst[i*2+0] = luminance[i];
- dst[i*2+1] = alpha[i];
+ dst[i*2+1] = rgba[i][ACOMP];
}
break;
case GL_RGB:
for (i=0;i<n;i++) {
- dst[i*3+0] = red[i];
- dst[i*3+1] = green[i];
- dst[i*3+2] = blue[i];
+ dst[i*3+0] = rgba[i][RCOMP];
+ dst[i*3+1] = rgba[i][GCOMP];
+ dst[i*3+2] = rgba[i][BCOMP];
}
break;
case GL_RGBA:
for (i=0;i<n;i++) {
- dst[i*4+0] = red[i];
- dst[i*4+1] = green[i];
- dst[i*4+2] = blue[i];
- dst[i*4+3] = alpha[i];
+ dst[i*4+0] = rgba[i][RCOMP];
+ dst[i*4+1] = rgba[i][GCOMP];
+ dst[i*4+2] = rgba[i][BCOMP];
+ dst[i*4+3] = rgba[i][ACOMP];
}
break;
case GL_BGR:
for (i=0;i<n;i++) {
- dst[i*3+0] = blue[i];
- dst[i*3+1] = green[i];
- dst[i*3+2] = red[i];
+ dst[i*3+0] = rgba[i][BCOMP];
+ dst[i*3+1] = rgba[i][GCOMP];
+ dst[i*3+2] = rgba[i][RCOMP];
}
break;
case GL_BGRA:
for (i=0;i<n;i++) {
- dst[i*4+0] = blue[i];
- dst[i*4+1] = green[i];
- dst[i*4+2] = red[i];
- dst[i*4+3] = alpha[i];
+ dst[i*4+0] = rgba[i][BCOMP];
+ dst[i*4+1] = rgba[i][GCOMP];
+ dst[i*4+2] = rgba[i][RCOMP];
+ dst[i*4+3] = rgba[i][ACOMP];
}
break;
case GL_ABGR_EXT:
for (i=0;i<n;i++) {
- dst[i*4+0] = alpha[i];
- dst[i*4+1] = blue[i];
- dst[i*4+2] = green[i];
- dst[i*4+3] = red[i];
+ dst[i*4+0] = rgba[i][ACOMP];
+ dst[i*4+1] = rgba[i][BCOMP];
+ dst[i*4+2] = rgba[i][GCOMP];
+ dst[i*4+3] = rgba[i][RCOMP];
}
break;
default:
- gl_problem(ctx, "bad format in gl_pack_rgba_span\n");
+ gl_problem(ctx, "bad format in _mesa_pack_rgba_span\n");
}
if (packing->SwapBytes) {
- gl_swap4( (GLuint *) dst, n * comps );
+ _mesa_swap4( (GLuint *) dst, n * comps );
}
}
break;
@@ -1150,9 +1234,9 @@ void gl_pack_rgba_span( const GLcontext *ctx,
if (format == GL_RGB) {
GLubyte *dst = (GLubyte *) destination;
for (i=0;i<n;i++) {
- dst[i] = (((GLint) (red[i] * 7.0F)) << 5)
- | (((GLint) (green[i] * 7.0F)) << 2)
- | (((GLint) (blue[i] * 3.0F)) );
+ dst[i] = (((GLint) (rgba[i][RCOMP] * 7.0F)) << 5)
+ | (((GLint) (rgba[i][GCOMP] * 7.0F)) << 2)
+ | (((GLint) (rgba[i][BCOMP] * 3.0F)) );
}
}
break;
@@ -1160,9 +1244,9 @@ void gl_pack_rgba_span( const GLcontext *ctx,
if (format == GL_RGB) {
GLubyte *dst = (GLubyte *) destination;
for (i=0;i<n;i++) {
- dst[i] = (((GLint) (red[i] * 7.0F)) )
- | (((GLint) (green[i] * 7.0F)) << 3)
- | (((GLint) (blue[i] * 3.0F)) << 5);
+ dst[i] = (((GLint) (rgba[i][RCOMP] * 7.0F)) )
+ | (((GLint) (rgba[i][GCOMP] * 7.0F)) << 3)
+ | (((GLint) (rgba[i][BCOMP] * 3.0F)) << 5);
}
}
break;
@@ -1170,9 +1254,9 @@ void gl_pack_rgba_span( const GLcontext *ctx,
if (format == GL_RGB) {
GLushort *dst = (GLushort *) destination;
for (i=0;i<n;i++) {
- dst[i] = (((GLint) (red[i] * 31.0F)) << 11)
- | (((GLint) (green[i] * 63.0F)) << 5)
- | (((GLint) (blue[i] * 31.0F)) );
+ dst[i] = (((GLint) (rgba[i][RCOMP] * 31.0F)) << 11)
+ | (((GLint) (rgba[i][GCOMP] * 63.0F)) << 5)
+ | (((GLint) (rgba[i][BCOMP] * 31.0F)) );
}
}
break;
@@ -1180,9 +1264,9 @@ void gl_pack_rgba_span( const GLcontext *ctx,
if (format == GL_RGB) {
GLushort *dst = (GLushort *) destination;
for (i=0;i<n;i++) {
- dst[i] = (((GLint) (red[i] * 31.0F)) )
- | (((GLint) (green[i] * 63.0F)) << 5)
- | (((GLint) (blue[i] * 31.0F)) << 11);
+ dst[i] = (((GLint) (rgba[i][RCOMP] * 31.0F)) )
+ | (((GLint) (rgba[i][GCOMP] * 63.0F)) << 5)
+ | (((GLint) (rgba[i][BCOMP] * 31.0F)) << 11);
}
}
break;
@@ -1190,10 +1274,10 @@ void gl_pack_rgba_span( const GLcontext *ctx,
if (format == GL_RGB) {
GLushort *dst = (GLushort *) destination;
for (i=0;i<n;i++) {
- dst[i] = (((GLint) (red[i] * 15.0F)) << 12)
- | (((GLint) (green[i] * 15.0F)) << 8)
- | (((GLint) (blue[i] * 15.0F)) << 4)
- | (((GLint) (alpha[i] * 15.0F)) );
+ dst[i] = (((GLint) (rgba[i][RCOMP] * 15.0F)) << 12)
+ | (((GLint) (rgba[i][GCOMP] * 15.0F)) << 8)
+ | (((GLint) (rgba[i][BCOMP] * 15.0F)) << 4)
+ | (((GLint) (rgba[i][ACOMP] * 15.0F)) );
}
}
break;
@@ -1201,10 +1285,10 @@ void gl_pack_rgba_span( const GLcontext *ctx,
if (format == GL_RGB) {
GLushort *dst = (GLushort *) destination;
for (i=0;i<n;i++) {
- dst[i] = (((GLint) (red[i] * 15.0F)) )
- | (((GLint) (green[i] * 15.0F)) << 4)
- | (((GLint) (blue[i] * 15.0F)) << 8)
- | (((GLint) (alpha[i] * 15.0F)) << 12);
+ dst[i] = (((GLint) (rgba[i][RCOMP] * 15.0F)) )
+ | (((GLint) (rgba[i][GCOMP] * 15.0F)) << 4)
+ | (((GLint) (rgba[i][BCOMP] * 15.0F)) << 8)
+ | (((GLint) (rgba[i][ACOMP] * 15.0F)) << 12);
}
}
break;
@@ -1212,10 +1296,10 @@ void gl_pack_rgba_span( const GLcontext *ctx,
if (format == GL_RGB) {
GLushort *dst = (GLushort *) destination;
for (i=0;i<n;i++) {
- dst[i] = (((GLint) (red[i] * 31.0F)) << 11)
- | (((GLint) (green[i] * 31.0F)) << 6)
- | (((GLint) (blue[i] * 31.0F)) << 1)
- | (((GLint) (alpha[i] * 1.0F)) );
+ dst[i] = (((GLint) (rgba[i][RCOMP] * 31.0F)) << 11)
+ | (((GLint) (rgba[i][GCOMP] * 31.0F)) << 6)
+ | (((GLint) (rgba[i][BCOMP] * 31.0F)) << 1)
+ | (((GLint) (rgba[i][ACOMP] * 1.0F)) );
}
}
break;
@@ -1223,10 +1307,10 @@ void gl_pack_rgba_span( const GLcontext *ctx,
if (format == GL_RGB) {
GLushort *dst = (GLushort *) destination;
for (i=0;i<n;i++) {
- dst[i] = (((GLint) (red[i] * 31.0F)) )
- | (((GLint) (green[i] * 31.0F)) << 5)
- | (((GLint) (blue[i] * 31.0F)) << 10)
- | (((GLint) (alpha[i] * 1.0F)) << 15);
+ dst[i] = (((GLint) (rgba[i][RCOMP] * 31.0F)) )
+ | (((GLint) (rgba[i][GCOMP] * 31.0F)) << 5)
+ | (((GLint) (rgba[i][BCOMP] * 31.0F)) << 10)
+ | (((GLint) (rgba[i][ACOMP] * 1.0F)) << 15);
}
}
break;
@@ -1234,28 +1318,28 @@ void gl_pack_rgba_span( const GLcontext *ctx,
if (format == GL_RGBA) {
GLuint *dst = (GLuint *) destination;
for (i=0;i<n;i++) {
- dst[i] = (((GLuint) (red[i] * 255.0F)) << 24)
- | (((GLuint) (green[i] * 255.0F)) << 16)
- | (((GLuint) (blue[i] * 255.0F)) << 8)
- | (((GLuint) (alpha[i] * 255.0F)) );
+ dst[i] = (((GLuint) (rgba[i][RCOMP] * 255.0F)) << 24)
+ | (((GLuint) (rgba[i][GCOMP] * 255.0F)) << 16)
+ | (((GLuint) (rgba[i][BCOMP] * 255.0F)) << 8)
+ | (((GLuint) (rgba[i][ACOMP] * 255.0F)) );
}
}
else if (format == GL_BGRA) {
GLuint *dst = (GLuint *) destination;
for (i=0;i<n;i++) {
- dst[i] = (((GLuint) (blue[i] * 255.0F)) << 24)
- | (((GLuint) (green[i] * 255.0F)) << 16)
- | (((GLuint) (red[i] * 255.0F)) << 8)
- | (((GLuint) (alpha[i] * 255.0F)) );
+ dst[i] = (((GLuint) (rgba[i][BCOMP] * 255.0F)) << 24)
+ | (((GLuint) (rgba[i][GCOMP] * 255.0F)) << 16)
+ | (((GLuint) (rgba[i][RCOMP] * 255.0F)) << 8)
+ | (((GLuint) (rgba[i][ACOMP] * 255.0F)) );
}
}
else if (format == GL_ABGR_EXT) {
GLuint *dst = (GLuint *) destination;
for (i=0;i<n;i++) {
- dst[i] = (((GLuint) (alpha[i] * 255.0F)) << 24)
- | (((GLuint) (blue[i] * 255.0F)) << 16)
- | (((GLuint) (green[i] * 255.0F)) << 8)
- | (((GLuint) (red[i] * 255.0F)) );
+ dst[i] = (((GLuint) (rgba[i][ACOMP] * 255.0F)) << 24)
+ | (((GLuint) (rgba[i][BCOMP] * 255.0F)) << 16)
+ | (((GLuint) (rgba[i][GCOMP] * 255.0F)) << 8)
+ | (((GLuint) (rgba[i][RCOMP] * 255.0F)) );
}
}
break;
@@ -1263,28 +1347,28 @@ void gl_pack_rgba_span( const GLcontext *ctx,
if (format == GL_RGBA) {
GLuint *dst = (GLuint *) destination;
for (i=0;i<n;i++) {
- dst[i] = (((GLuint) (red[i] * 255.0F)) )
- | (((GLuint) (green[i] * 255.0F)) << 8)
- | (((GLuint) (blue[i] * 255.0F)) << 16)
- | (((GLuint) (alpha[i] * 255.0F)) << 24);
+ dst[i] = (((GLuint) (rgba[i][RCOMP] * 255.0F)) )
+ | (((GLuint) (rgba[i][GCOMP] * 255.0F)) << 8)
+ | (((GLuint) (rgba[i][BCOMP] * 255.0F)) << 16)
+ | (((GLuint) (rgba[i][ACOMP] * 255.0F)) << 24);
}
}
else if (format == GL_BGRA) {
GLuint *dst = (GLuint *) destination;
for (i=0;i<n;i++) {
- dst[i] = (((GLuint) (blue[i] * 255.0F)) )
- | (((GLuint) (green[i] * 255.0F)) << 8)
- | (((GLuint) (red[i] * 255.0F)) << 16)
- | (((GLuint) (alpha[i] * 255.0F)) << 24);
+ dst[i] = (((GLuint) (rgba[i][BCOMP] * 255.0F)) )
+ | (((GLuint) (rgba[i][GCOMP] * 255.0F)) << 8)
+ | (((GLuint) (rgba[i][RCOMP] * 255.0F)) << 16)
+ | (((GLuint) (rgba[i][ACOMP] * 255.0F)) << 24);
}
}
else if (format == GL_ABGR_EXT) {
GLuint *dst = (GLuint *) destination;
for (i=0;i<n;i++) {
- dst[i] = (((GLuint) (alpha[i] * 255.0F)) )
- | (((GLuint) (blue[i] * 255.0F)) << 8)
- | (((GLuint) (green[i] * 255.0F)) << 16)
- | (((GLuint) (red[i] * 255.0F)) << 24);
+ dst[i] = (((GLuint) (rgba[i][ACOMP] * 255.0F)) )
+ | (((GLuint) (rgba[i][BCOMP] * 255.0F)) << 8)
+ | (((GLuint) (rgba[i][GCOMP] * 255.0F)) << 16)
+ | (((GLuint) (rgba[i][RCOMP] * 255.0F)) << 24);
}
}
break;
@@ -1292,28 +1376,28 @@ void gl_pack_rgba_span( const GLcontext *ctx,
if (format == GL_RGBA) {
GLuint *dst = (GLuint *) destination;
for (i=0;i<n;i++) {
- dst[i] = (((GLuint) (red[i] * 1023.0F)) << 22)
- | (((GLuint) (green[i] * 1023.0F)) << 12)
- | (((GLuint) (blue[i] * 1023.0F)) << 2)
- | (((GLuint) (alpha[i] * 3.0F)) );
+ dst[i] = (((GLuint) (rgba[i][RCOMP] * 1023.0F)) << 22)
+ | (((GLuint) (rgba[i][GCOMP] * 1023.0F)) << 12)
+ | (((GLuint) (rgba[i][BCOMP] * 1023.0F)) << 2)
+ | (((GLuint) (rgba[i][ACOMP] * 3.0F)) );
}
}
else if (format == GL_BGRA) {
GLuint *dst = (GLuint *) destination;
for (i=0;i<n;i++) {
- dst[i] = (((GLuint) (blue[i] * 1023.0F)) << 22)
- | (((GLuint) (green[i] * 1023.0F)) << 12)
- | (((GLuint) (red[i] * 1023.0F)) << 2)
- | (((GLuint) (alpha[i] * 3.0F)) );
+ dst[i] = (((GLuint) (rgba[i][BCOMP] * 1023.0F)) << 22)
+ | (((GLuint) (rgba[i][GCOMP] * 1023.0F)) << 12)
+ | (((GLuint) (rgba[i][RCOMP] * 1023.0F)) << 2)
+ | (((GLuint) (rgba[i][ACOMP] * 3.0F)) );
}
}
else if (format == GL_ABGR_EXT) {
GLuint *dst = (GLuint *) destination;
for (i=0;i<n;i++) {
- dst[i] = (((GLuint) (alpha[i] * 1023.0F)) << 22)
- | (((GLuint) (blue[i] * 1023.0F)) << 12)
- | (((GLuint) (green[i] * 1023.0F)) << 2)
- | (((GLuint) (red[i] * 3.0F)) );
+ dst[i] = (((GLuint) (rgba[i][ACOMP] * 1023.0F)) << 22)
+ | (((GLuint) (rgba[i][BCOMP] * 1023.0F)) << 12)
+ | (((GLuint) (rgba[i][GCOMP] * 1023.0F)) << 2)
+ | (((GLuint) (rgba[i][RCOMP] * 3.0F)) );
}
}
break;
@@ -1321,38 +1405,39 @@ void gl_pack_rgba_span( const GLcontext *ctx,
if (format == GL_RGBA) {
GLuint *dst = (GLuint *) destination;
for (i=0;i<n;i++) {
- dst[i] = (((GLuint) (red[i] * 1023.0F)) )
- | (((GLuint) (green[i] * 1023.0F)) << 10)
- | (((GLuint) (blue[i] * 1023.0F)) << 20)
- | (((GLuint) (alpha[i] * 3.0F)) << 30);
+ dst[i] = (((GLuint) (rgba[i][RCOMP] * 1023.0F)) )
+ | (((GLuint) (rgba[i][GCOMP] * 1023.0F)) << 10)
+ | (((GLuint) (rgba[i][BCOMP] * 1023.0F)) << 20)
+ | (((GLuint) (rgba[i][ACOMP] * 3.0F)) << 30);
}
}
else if (format == GL_BGRA) {
GLuint *dst = (GLuint *) destination;
for (i=0;i<n;i++) {
- dst[i] = (((GLuint) (blue[i] * 1023.0F)) )
- | (((GLuint) (green[i] * 1023.0F)) << 10)
- | (((GLuint) (red[i] * 1023.0F)) << 20)
- | (((GLuint) (alpha[i] * 3.0F)) << 30);
+ dst[i] = (((GLuint) (rgba[i][BCOMP] * 1023.0F)) )
+ | (((GLuint) (rgba[i][GCOMP] * 1023.0F)) << 10)
+ | (((GLuint) (rgba[i][RCOMP] * 1023.0F)) << 20)
+ | (((GLuint) (rgba[i][ACOMP] * 3.0F)) << 30);
}
}
else if (format == GL_ABGR_EXT) {
GLuint *dst = (GLuint *) destination;
for (i=0;i<n;i++) {
- dst[i] = (((GLuint) (alpha[i] * 1023.0F)) )
- | (((GLuint) (blue[i] * 1023.0F)) << 10)
- | (((GLuint) (green[i] * 1023.0F)) << 20)
- | (((GLuint) (red[i] * 3.0F)) << 30);
+ dst[i] = (((GLuint) (rgba[i][ACOMP] * 1023.0F)) )
+ | (((GLuint) (rgba[i][BCOMP] * 1023.0F)) << 10)
+ | (((GLuint) (rgba[i][GCOMP] * 1023.0F)) << 20)
+ | (((GLuint) (rgba[i][RCOMP] * 3.0F)) << 30);
}
}
break;
default:
- gl_problem( ctx, "bad type in gl_pack_rgba_span" );
+ gl_problem( ctx, "bad type in _mesa_pack_rgba_span" );
}
}
}
+
#define SWAP2BYTE(VALUE) \
{ \
GLubyte *bytes = (GLubyte *) &(VALUE); \
@@ -1515,12 +1600,12 @@ extract_uint_indexes(GLuint n, GLuint indexes[],
for (i = 0; i < n; i++) {
GLfloat value = s[i];
SWAP4BYTE(value);
- indexes[i] = value;
+ indexes[i] = (GLuint) value;
}
}
else {
for (i = 0; i < n; i++)
- indexes[i] = s[i];
+ indexes[i] = (GLuint) s[i];
}
}
break;
@@ -2056,7 +2141,7 @@ extract_float_rgba(GLuint n, GLfloat rgba[][4],
* XXX perhaps expand this to process whole images someday.
*/
void
-_mesa_unpack_ubyte_color_span( const GLcontext *ctx,
+_mesa_unpack_ubyte_color_span( GLcontext *ctx,
GLuint n, GLenum dstFormat, GLubyte dest[],
GLenum srcFormat, GLenum srcType,
const GLvoid *source,
@@ -2106,12 +2191,17 @@ _mesa_unpack_ubyte_color_span( const GLcontext *ctx,
srcType == GL_UNSIGNED_INT_10_10_10_2 ||
srcType == GL_UNSIGNED_INT_2_10_10_10_REV);
- /* this is intended for RGBA mode */
+ /* this is intended for RGBA mode only */
assert(ctx->Visual->RGBAflag);
applyTransferOps &= (ctx->Pixel.ScaleOrBiasRGBA ||
ctx->Pixel.MapColorFlag ||
- ctx->Pixel.MapColorFlag);
+ ctx->ColorMatrix.type != MATRIX_IDENTITY ||
+ ctx->Pixel.ScaleOrBiasRGBApcm ||
+ ctx->Pixel.ColorTableEnabled ||
+ ctx->Pixel.PostColorMatrixColorTableEnabled ||
+ ctx->Pixel.MinMaxEnabled ||
+ ctx->Pixel.HistogramEnabled);
/* Try simple cases first */
if (!applyTransferOps && srcType == GL_UNSIGNED_BYTE) {
@@ -2155,7 +2245,7 @@ _mesa_unpack_ubyte_color_span( const GLcontext *ctx,
}
}
else if (dstFormat == srcFormat) {
- GLint comps = gl_components_in_format(srcFormat);
+ GLint comps = _mesa_components_in_format(srcFormat);
assert(comps > 0);
MEMCPY( dest, source, n * comps * sizeof(GLubyte) );
return;
@@ -2163,14 +2253,14 @@ _mesa_unpack_ubyte_color_span( const GLcontext *ctx,
}
+ /* general solution begins here */
{
- /* general solution */
GLfloat rgba[MAX_WIDTH][4];
GLint dstComponents;
GLint dstRedIndex, dstGreenIndex, dstBlueIndex, dstAlphaIndex;
GLint dstLuminanceIndex, dstIntensityIndex;
- dstComponents = gl_components_in_format( dstFormat );
+ dstComponents = _mesa_components_in_format( dstFormat );
/* source & dest image formats should have been error checked by now */
assert(dstComponents > 0);
@@ -2183,32 +2273,26 @@ _mesa_unpack_ubyte_color_span( const GLcontext *ctx,
extract_uint_indexes(n, indexes, srcFormat, srcType, source,
unpacking);
- /* shift and offset indexes */
- gl_shift_and_offset_ci(ctx, n, indexes);
-
- if (dstFormat == GL_COLOR_INDEX) {
- if (applyTransferOps) {
- if (ctx->Pixel.MapColorFlag) {
- /* Apply lookup table */
- gl_map_ci(ctx, n, indexes);
- }
-
- if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset) {
-
- }
+ if (applyTransferOps) {
+ if (ctx->Pixel.MapColorFlag) {
+ _mesa_map_ci(ctx, n, indexes);
+ }
+ if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset) {
+ _mesa_shift_and_offset_ci(ctx, n, indexes);
}
+ }
+ if (dstFormat == GL_COLOR_INDEX) {
/* convert to GLubyte and return */
- {
- GLuint i;
- for (i = 0; i < n; i++) {
- dest[i] = (GLubyte) (indexes[i] & 0xff);
- }
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dest[i] = (GLubyte) (indexes[i] & 0xff);
}
+ return;
}
else {
/* Convert indexes to RGBA */
- gl_map_ci_to_rgba_float(ctx, n, indexes, rgba);
+ _mesa_map_ci_to_rgba(ctx, n, indexes, rgba);
}
}
else {
@@ -2217,23 +2301,41 @@ _mesa_unpack_ubyte_color_span( const GLcontext *ctx,
if (applyTransferOps) {
/* scale and bias colors */
- gl_scale_and_bias_rgba_float(ctx, n, rgba);
-
- /* color table lookup */
+ if (ctx->Pixel.ScaleOrBiasRGBA) {
+ _mesa_scale_and_bias_rgba(ctx, n, rgba);
+ }
+ /* color map lookup */
if (ctx->Pixel.MapColorFlag) {
- gl_map_rgba_float(ctx, n, rgba);
+ _mesa_map_rgba(ctx, n, rgba);
}
}
}
-
- /*
- * XXX This is where more color table lookups, convolution,
- * histograms, minmax, color matrix, etc would take place if
- * implemented.
- * See figure 3.7 in the OpenGL 1.2 specification for more info.
- */
-
+ if (applyTransferOps) {
+ /* GL_COLOR_TABLE lookup */
+ if (ctx->Pixel.ColorTableEnabled) {
+ _mesa_lookup_rgba(&ctx->ColorTable, n, rgba);
+ }
+ /* XXX convolution here */
+ /* XXX post-convolution color table look-up here */
+ /* color matrix transform */
+ if (ctx->ColorMatrix.type != MATRIX_IDENTITY ||
+ ctx->Pixel.ScaleOrBiasRGBApcm) {
+ _mesa_transform_rgba(ctx, n, rgba);
+ }
+ /* GL_POST_COLOR_MATRIX_COLOR_TABLE lookup */
+ if (ctx->Pixel.PostColorMatrixColorTableEnabled) {
+ _mesa_lookup_rgba(&ctx->PostColorMatrixColorTable, n, rgba);
+ }
+ /* update histogram count */
+ if (ctx->Pixel.HistogramEnabled) {
+ _mesa_update_histogram(ctx, n, (CONST GLfloat (*)[4]) rgba);
+ }
+ /* XXX min/max here */
+ if (ctx->Pixel.MinMaxEnabled) {
+ _mesa_update_minmax(ctx, n, (CONST GLfloat (*)[4]) rgba);
+ }
+ }
/* clamp to [0,1] */
{
@@ -2353,6 +2455,270 @@ _mesa_unpack_ubyte_color_span( const GLcontext *ctx,
}
+void
+_mesa_unpack_float_color_span( GLcontext *ctx,
+ GLuint n, GLenum dstFormat, GLfloat dest[],
+ GLenum srcFormat, GLenum srcType,
+ const GLvoid *source,
+ const struct gl_pixelstore_attrib *unpacking,
+ GLboolean applyTransferOps, GLboolean clamp )
+{
+ ASSERT(dstFormat == GL_ALPHA ||
+ dstFormat == GL_LUMINANCE ||
+ dstFormat == GL_LUMINANCE_ALPHA ||
+ dstFormat == GL_INTENSITY ||
+ dstFormat == GL_RGB ||
+ dstFormat == GL_RGBA ||
+ dstFormat == GL_COLOR_INDEX);
+
+ ASSERT(srcFormat == GL_RED ||
+ srcFormat == GL_GREEN ||
+ srcFormat == GL_BLUE ||
+ srcFormat == GL_ALPHA ||
+ srcFormat == GL_LUMINANCE ||
+ srcFormat == GL_LUMINANCE_ALPHA ||
+ srcFormat == GL_INTENSITY ||
+ srcFormat == GL_RGB ||
+ srcFormat == GL_BGR ||
+ srcFormat == GL_RGBA ||
+ srcFormat == GL_BGRA ||
+ srcFormat == GL_ABGR_EXT ||
+ srcFormat == GL_COLOR_INDEX);
+
+ ASSERT(srcType == GL_BITMAP ||
+ srcType == GL_UNSIGNED_BYTE ||
+ srcType == GL_BYTE ||
+ srcType == GL_UNSIGNED_SHORT ||
+ srcType == GL_SHORT ||
+ srcType == GL_UNSIGNED_INT ||
+ srcType == GL_INT ||
+ srcType == GL_FLOAT ||
+ srcType == GL_UNSIGNED_BYTE_3_3_2 ||
+ srcType == GL_UNSIGNED_BYTE_2_3_3_REV ||
+ srcType == GL_UNSIGNED_SHORT_5_6_5 ||
+ srcType == GL_UNSIGNED_SHORT_5_6_5_REV ||
+ srcType == GL_UNSIGNED_SHORT_4_4_4_4 ||
+ srcType == GL_UNSIGNED_SHORT_4_4_4_4_REV ||
+ srcType == GL_UNSIGNED_SHORT_5_5_5_1 ||
+ srcType == GL_UNSIGNED_SHORT_1_5_5_5_REV ||
+ srcType == GL_UNSIGNED_INT_8_8_8_8 ||
+ srcType == GL_UNSIGNED_INT_8_8_8_8_REV ||
+ srcType == GL_UNSIGNED_INT_10_10_10_2 ||
+ srcType == GL_UNSIGNED_INT_2_10_10_10_REV);
+
+ /* this is intended for RGBA mode only */
+ assert(ctx->Visual->RGBAflag);
+
+ applyTransferOps &= (ctx->Pixel.ScaleOrBiasRGBA ||
+ ctx->Pixel.MapColorFlag ||
+ ctx->ColorMatrix.type != MATRIX_IDENTITY ||
+ ctx->Pixel.ScaleOrBiasRGBApcm ||
+ ctx->Pixel.ColorTableEnabled ||
+ ctx->Pixel.PostColorMatrixColorTableEnabled ||
+ ctx->Pixel.MinMaxEnabled ||
+ ctx->Pixel.HistogramEnabled);
+
+ /* general solution, no special cases, yet */
+ {
+ GLfloat rgba[MAX_WIDTH][4];
+ GLint dstComponents;
+ GLint dstRedIndex, dstGreenIndex, dstBlueIndex, dstAlphaIndex;
+ GLint dstLuminanceIndex, dstIntensityIndex;
+
+ dstComponents = _mesa_components_in_format( dstFormat );
+ /* source & dest image formats should have been error checked by now */
+ assert(dstComponents > 0);
+
+ /*
+ * Extract image data and convert to RGBA floats
+ */
+ assert(n <= MAX_WIDTH);
+ if (srcFormat == GL_COLOR_INDEX) {
+ GLuint indexes[MAX_WIDTH];
+ extract_uint_indexes(n, indexes, srcFormat, srcType, source,
+ unpacking);
+
+ if (applyTransferOps) {
+ if (ctx->Pixel.MapColorFlag) {
+ _mesa_map_ci(ctx, n, indexes);
+ }
+ if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset) {
+ _mesa_shift_and_offset_ci(ctx, n, indexes);
+ }
+ }
+
+ if (dstFormat == GL_COLOR_INDEX) {
+ /* convert to GLubyte and return */
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dest[i] = (GLubyte) (indexes[i] & 0xff);
+ }
+ return;
+ }
+ else {
+ /* Convert indexes to RGBA */
+ _mesa_map_ci_to_rgba(ctx, n, indexes, rgba);
+ }
+ }
+ else {
+ extract_float_rgba(n, rgba, srcFormat, srcType, source,
+ unpacking->SwapBytes);
+
+ if (applyTransferOps) {
+ /* scale and bias colors */
+ if (ctx->Pixel.ScaleOrBiasRGBA) {
+ _mesa_scale_and_bias_rgba(ctx, n, rgba);
+ }
+ /* color map lookup */
+ if (ctx->Pixel.MapColorFlag) {
+ _mesa_map_rgba(ctx, n, rgba);
+ }
+ }
+ }
+
+ if (applyTransferOps) {
+ /* GL_COLOR_TABLE lookup */
+ if (ctx->Pixel.ColorTableEnabled) {
+ _mesa_lookup_rgba(&ctx->ColorTable, n, rgba);
+ }
+ /* XXX convolution here */
+ /* XXX post-convolution color table look-up here */
+ /* color matrix transform */
+ if (ctx->ColorMatrix.type != MATRIX_IDENTITY ||
+ ctx->Pixel.ScaleOrBiasRGBApcm) {
+ _mesa_transform_rgba(ctx, n, rgba);
+ }
+ /* GL_POST_COLOR_MATRIX_COLOR_TABLE lookup */
+ if (ctx->Pixel.PostColorMatrixColorTableEnabled) {
+ _mesa_lookup_rgba(&ctx->PostColorMatrixColorTable, n, rgba);
+ }
+ /* update histogram count */
+ if (ctx->Pixel.HistogramEnabled) {
+ _mesa_update_histogram(ctx, n, (CONST GLfloat (*)[4]) rgba);
+ }
+ /* XXX min/max here */
+ if (ctx->Pixel.MinMaxEnabled) {
+ _mesa_update_minmax(ctx, n, (CONST GLfloat (*)[4]) rgba);
+ }
+ }
+
+ /* clamp to [0,1] */
+ if (clamp) {
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ rgba[i][RCOMP] = CLAMP(rgba[i][RCOMP], 0.0F, 1.0F);
+ rgba[i][GCOMP] = CLAMP(rgba[i][GCOMP], 0.0F, 1.0F);
+ rgba[i][BCOMP] = CLAMP(rgba[i][BCOMP], 0.0F, 1.0F);
+ rgba[i][ACOMP] = CLAMP(rgba[i][ACOMP], 0.0F, 1.0F);
+ }
+ }
+
+ /* Now determine which color channels we need to produce.
+ * And determine the dest index (offset) within each color tuple.
+ */
+ switch (dstFormat) {
+ case GL_ALPHA:
+ dstAlphaIndex = 0;
+ dstRedIndex = dstGreenIndex = dstBlueIndex = -1;
+ dstLuminanceIndex = dstIntensityIndex = -1;
+ break;
+ case GL_LUMINANCE:
+ dstLuminanceIndex = 0;
+ dstRedIndex = dstGreenIndex = dstBlueIndex = dstAlphaIndex = -1;
+ dstIntensityIndex = -1;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ dstLuminanceIndex = 0;
+ dstAlphaIndex = 1;
+ dstRedIndex = dstGreenIndex = dstBlueIndex = -1;
+ dstIntensityIndex = -1;
+ break;
+ case GL_INTENSITY:
+ dstIntensityIndex = 0;
+ dstRedIndex = dstGreenIndex = dstBlueIndex = dstAlphaIndex = -1;
+ dstLuminanceIndex = -1;
+ break;
+ case GL_RGB:
+ dstRedIndex = 0;
+ dstGreenIndex = 1;
+ dstBlueIndex = 2;
+ dstAlphaIndex = dstLuminanceIndex = dstIntensityIndex = -1;
+ break;
+ case GL_RGBA:
+ dstRedIndex = 0;
+ dstGreenIndex = 1;
+ dstBlueIndex = 2;
+ dstAlphaIndex = 3;
+ dstLuminanceIndex = dstIntensityIndex = -1;
+ break;
+ default:
+ gl_problem(ctx, "bad dstFormat in _mesa_unpack_float_span()");
+ return;
+ }
+
+ /* Now pack results in teh requested dstFormat */
+ if (dstRedIndex >= 0) {
+ GLfloat *dst = dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[dstRedIndex] = rgba[i][RCOMP];
+ dst += dstComponents;
+ }
+ }
+
+ if (dstGreenIndex >= 0) {
+ GLfloat *dst = dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[dstGreenIndex] = rgba[i][GCOMP];
+ dst += dstComponents;
+ }
+ }
+
+ if (dstBlueIndex >= 0) {
+ GLfloat *dst = dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[dstBlueIndex] = rgba[i][BCOMP];
+ dst += dstComponents;
+ }
+ }
+
+ if (dstAlphaIndex >= 0) {
+ GLfloat *dst = dest;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ dst[dstAlphaIndex] = rgba[i][ACOMP];
+ dst += dstComponents;
+ }
+ }
+
+ if (dstIntensityIndex >= 0) {
+ GLfloat *dst = dest;
+ GLuint i;
+ assert(dstIntensityIndex == 0);
+ assert(dstComponents == 1);
+ for (i = 0; i < n; i++) {
+ /* Intensity comes from red channel */
+ dst[i] = rgba[i][RCOMP];
+ }
+ }
+
+ if (dstLuminanceIndex >= 0) {
+ GLfloat *dst = dest;
+ GLuint i;
+ assert(dstLuminanceIndex == 0);
+ for (i = 0; i < n; i++) {
+ /* Luminance comes from red channel */
+ dst[0] = rgba[i][RCOMP];
+ dst += dstComponents;
+ }
+ }
+ }
+}
+
+
+
/*
* Unpack a row of color index data from a client buffer according to
@@ -2415,12 +2781,11 @@ _mesa_unpack_index_span( const GLcontext *ctx, GLuint n,
if (applyTransferOps) {
if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset) {
/* shift and offset indexes */
- gl_shift_and_offset_ci(ctx, n, indexes);
+ _mesa_shift_and_offset_ci(ctx, n, indexes);
}
-
if (ctx->Pixel.MapColorFlag) {
/* Apply lookup table */
- gl_map_ci(ctx, n, indexes);
+ _mesa_map_ci(ctx, n, indexes);
}
}
@@ -2515,7 +2880,7 @@ _mesa_unpack_stencil_span( const GLcontext *ctx, GLuint n,
if (applyTransferOps) {
if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset) {
/* shift and offset indexes */
- gl_shift_and_offset_ci(ctx, n, indexes);
+ _mesa_shift_and_offset_ci(ctx, n, indexes);
}
if (ctx->Pixel.MapStencilFlag) {
@@ -2643,9 +3008,10 @@ _mesa_unpack_depth_span( const GLcontext *ctx, GLuint n, GLdepth *dest,
/* clamp depth values to [0,1] and convert from floats to integers */
{
+ const GLfloat zs = ctx->Visual->DepthMaxF;
GLuint i;
for (i = 0; i < n; i++) {
- dest[i] = (GLdepth) (CLAMP(depth[i], 0.0F, 1.0F) * DEPTH_SCALE);
+ dest[i] = (GLdepth) (CLAMP(depth[i], 0.0F, 1.0F) * zs);
}
}
@@ -2679,8 +3045,8 @@ _mesa_unpack_image( GLsizei width, GLsizei height, GLsizei depth,
compsPerRow = 0;
}
else {
- const GLint bytesPerPixel = gl_bytes_per_pixel(format, type);
- const GLint components = gl_components_in_format(format);
+ const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type);
+ const GLint components = _mesa_components_in_format(format);
GLint bytesPerComp;
if (bytesPerPixel <= 0 || components <= 0)
return NULL; /* bad format or type. generate error later */
@@ -2703,18 +3069,18 @@ _mesa_unpack_image( GLsizei width, GLsizei height, GLsizei depth,
dst = destBuffer;
for (img = 0; img < depth; img++) {
for (row = 0; row < height; row++) {
- const GLvoid *src = gl_pixel_addr_in_image(unpack, pixels,
+ const GLvoid *src = _mesa_image_address(unpack, pixels,
width, height, format, type, img, row, 0);
MEMCPY(dst, src, bytesPerRow);
/* byte flipping/swapping */
if (flipBytes) {
- gl_flip_bytes((GLubyte *) dst, bytesPerRow);
+ flip_bytes((GLubyte *) dst, bytesPerRow);
}
else if (swap2) {
- gl_swap2((GLushort*) dst, compsPerRow);
+ _mesa_swap2((GLushort*) dst, compsPerRow);
}
else if (swap4) {
- gl_swap4((GLuint*) dst, compsPerRow);
+ _mesa_swap4((GLuint*) dst, compsPerRow);
}
dst += bytesPerRow;
}
@@ -2748,9 +3114,9 @@ _mesa_unpack_bitmap( GLint width, GLint height, const GLubyte *pixels,
width_in_bytes = CEILING( width, 8 );
dst = buffer;
for (row = 0; row < height; row++) {
- GLubyte *src = gl_pixel_addr_in_image( packing, pixels, width, height,
- GL_COLOR_INDEX, GL_BITMAP,
- 0, row, 0 );
+ GLubyte *src = _mesa_image_address( packing, pixels, width, height,
+ GL_COLOR_INDEX, GL_BITMAP,
+ 0, row, 0 );
if (!src) {
FREE(buffer);
return NULL;
@@ -2759,7 +3125,7 @@ _mesa_unpack_bitmap( GLint width, GLint height, const GLubyte *pixels,
if (packing->SkipPixels == 0) {
MEMCPY( dst, src, width_in_bytes );
if (packing->LsbFirst) {
- gl_flip_bytes( dst, width_in_bytes );
+ flip_bytes( dst, width_in_bytes );
}
}
else {
@@ -2825,3 +3191,94 @@ _mesa_unpack_bitmap( GLint width, GLint height, const GLubyte *pixels,
return buffer;
}
+
+
+/*
+ * Pack bitmap data.
+ */
+void
+_mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source,
+ GLubyte *dest, const struct gl_pixelstore_attrib *packing )
+{
+ GLint row, width_in_bytes;
+ const GLubyte *src;
+
+ if (!source)
+ return;
+
+ width_in_bytes = CEILING( width, 8 );
+ src = source;
+ for (row = 0; row < height; row++) {
+ GLubyte *dst = _mesa_image_address( packing, dest, width, height,
+ GL_COLOR_INDEX, GL_BITMAP,
+ 0, row, 0 );
+ if (!dst)
+ return;
+
+ if (packing->SkipPixels == 0) {
+ MEMCPY( dst, src, width_in_bytes );
+ if (packing->LsbFirst) {
+ flip_bytes( dst, width_in_bytes );
+ }
+ }
+ else {
+ /* handling SkipPixels is a bit tricky (no pun intended!) */
+ GLint i;
+ if (packing->LsbFirst) {
+ GLubyte srcMask = 1 << (packing->SkipPixels & 0x7);
+ GLubyte dstMask = 128;
+ const GLubyte *s = src;
+ GLubyte *d = dst;
+ *d = 0;
+ for (i = 0; i < width; i++) {
+ if (*s & srcMask) {
+ *d |= dstMask;
+ }
+ if (srcMask == 128) {
+ srcMask = 1;
+ s++;
+ }
+ else {
+ srcMask = srcMask << 1;
+ }
+ if (dstMask == 1) {
+ dstMask = 128;
+ d++;
+ *d = 0;
+ }
+ else {
+ dstMask = dstMask >> 1;
+ }
+ }
+ }
+ else {
+ GLubyte srcMask = 128 >> (packing->SkipPixels & 0x7);
+ GLubyte dstMask = 128;
+ const GLubyte *s = src;
+ GLubyte *d = dst;
+ *d = 0;
+ for (i = 0; i < width; i++) {
+ if (*s & srcMask) {
+ *d |= dstMask;
+ }
+ if (srcMask == 1) {
+ srcMask = 128;
+ s++;
+ }
+ else {
+ srcMask = srcMask >> 1;
+ }
+ if (dstMask == 1) {
+ dstMask = 128;
+ d++;
+ *d = 0;
+ }
+ else {
+ dstMask = dstMask >> 1;
+ }
+ }
+ }
+ }
+ src += width_in_bytes;
+ }
+}
diff --git a/xc/extras/Mesa/src/image.h b/xc/extras/Mesa/src/image.h
index 84f104422..65c12c53c 100644
--- a/xc/extras/Mesa/src/image.h
+++ b/xc/extras/Mesa/src/image.h
@@ -1,9 +1,9 @@
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -31,57 +31,63 @@
#include "types.h"
-extern struct gl_pixelstore_attrib _mesa_native_packing;
+extern const struct gl_pixelstore_attrib _mesa_native_packing;
-extern void gl_flip_bytes( GLubyte *p, GLuint n );
+extern void
+_mesa_swap2( GLushort *p, GLuint n );
+extern void
+_mesa_swap4( GLuint *p, GLuint n );
-extern void gl_swap2( GLushort *p, GLuint n );
+extern GLint
+_mesa_sizeof_type( GLenum type );
-extern void gl_swap4( GLuint *p, GLuint n );
+extern GLint
+_mesa_sizeof_packed_type( GLenum type );
+extern GLint
+_mesa_components_in_format( GLenum format );
-extern GLint gl_sizeof_type( GLenum type );
+extern GLint
+_mesa_bytes_per_pixel( GLenum format, GLenum type );
-extern GLint gl_sizeof_packed_type( GLenum type );
+extern GLboolean
+_mesa_is_legal_format_and_type( GLenum format, GLenum type );
-extern GLint gl_components_in_format( GLenum format );
-extern GLint gl_bytes_per_pixel( GLenum format, GLenum type );
+extern GLvoid *
+_mesa_image_address( const struct gl_pixelstore_attrib *packing,
+ const GLvoid *image, GLsizei width,
+ GLsizei height, GLenum format, GLenum type,
+ GLint img, GLint row, GLint column );
-extern GLboolean gl_is_legal_format_and_type( GLenum format, GLenum type );
-
-extern GLvoid *
-gl_pixel_addr_in_image( const struct gl_pixelstore_attrib *packing,
- const GLvoid *image, GLsizei width,
- GLsizei height, GLenum format, GLenum type,
- GLint img, GLint row, GLint column );
+extern GLint
+_mesa_image_row_stride( const struct gl_pixelstore_attrib *packing,
+ GLint width, GLenum format, GLenum type );
extern void
-gl_unpack_polygon_stipple( const GLcontext *ctx,
- const GLubyte *pattern,
- GLuint dest[32] );
+_mesa_unpack_polygon_stipple( const GLubyte *pattern, GLuint dest[32],
+ const struct gl_pixelstore_attrib *unpacking );
extern void
-gl_pack_polygon_stipple( const GLcontext *ctx,
- const GLuint pattern[32],
- GLubyte *dest );
+_mesa_pack_polygon_stipple( const GLuint pattern[32], GLubyte *dest,
+ const struct gl_pixelstore_attrib *packing );
extern void
-gl_pack_rgba_span( const GLcontext *ctx,
- GLuint n, CONST GLubyte rgba[][4],
- GLenum format, GLenum type, GLvoid *dest,
- const struct gl_pixelstore_attrib *packing,
- GLboolean applyTransferOps );
+_mesa_pack_rgba_span( GLcontext *ctx,
+ GLuint n, CONST GLubyte rgba[][4],
+ GLenum format, GLenum type, GLvoid *dest,
+ const struct gl_pixelstore_attrib *packing,
+ GLboolean applyTransferOps );
extern void
-_mesa_unpack_ubyte_color_span( const GLcontext *ctx,
+_mesa_unpack_ubyte_color_span( GLcontext *ctx,
GLuint n, GLenum dstFormat, GLubyte dest[],
GLenum srcFormat, GLenum srcType,
const GLvoid *source,
@@ -90,6 +96,15 @@ _mesa_unpack_ubyte_color_span( const GLcontext *ctx,
extern void
+_mesa_unpack_float_color_span( GLcontext *ctx,
+ GLuint n, GLenum dstFormat, GLfloat dest[],
+ GLenum srcFormat, GLenum srcType,
+ const GLvoid *source,
+ const struct gl_pixelstore_attrib *unpacking,
+ GLboolean applyTransferOps, GLboolean clamp );
+
+
+extern void
_mesa_unpack_index_span( const GLcontext *ctx, GLuint n,
GLenum dstType, GLvoid *dest,
GLenum srcType, const GLvoid *source,
@@ -122,5 +137,9 @@ extern GLvoid *
_mesa_unpack_bitmap( GLint width, GLint height, const GLubyte *pixels,
const struct gl_pixelstore_attrib *packing );
+extern void
+_mesa_pack_bitmap( GLint width, GLint height, const GLubyte *source,
+ GLubyte *dest, const struct gl_pixelstore_attrib *packing );
+
#endif
diff --git a/xc/extras/Mesa/src/imaging.c b/xc/extras/Mesa/src/imaging.c
index f1d912b6d..1dd37112d 100644
--- a/xc/extras/Mesa/src/imaging.c
+++ b/xc/extras/Mesa/src/imaging.c
@@ -24,327 +24,1594 @@
*/
-/* Stub functions for GL_ARB_imaging subset */
+/*
+ * Histogram, Min/max and convolution for GL_ARB_imaging subset
+ *
+ */
#ifdef PC_HEADER
#include "all.h"
#else
#include "glheader.h"
+#include "context.h"
+#include "image.h"
#include "imaging.h"
+#include "mmath.h"
+#include "span.h"
#endif
-#define WARNING(MSG) fprintf(stderr,"Mesa warning: GL_ARB_imaging functions not implemented\n")
+/**********************************************************************/
+/**** Histogram and Min/max *****/
+/**********************************************************************/
-
-#if 0
-void _mesa_BlendColor(GLclampf r, GLclampf g, GLclampf b, GLclampf a)
+static void
+pack_histogram( GLcontext *ctx,
+ GLuint n, CONST GLuint rgba[][4],
+ GLenum format, GLenum type, GLvoid *destination,
+ const struct gl_pixelstore_attrib *packing )
{
- (void) r;
- (void) g;
- (void) b;
- (void) a;
- WARNING("glBlendColor");
-}
+ const GLint comps = _mesa_components_in_format(format);
+ GLuint luminance[MAX_WIDTH];
-void _mesa_BlendEquation(GLenum eq)
-{
- (void) eq;
- WARNING("glBlendEquation");
+ if (format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA) {
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ luminance[i] = rgba[i][RCOMP] + rgba[i][GCOMP] + rgba[i][BCOMP];
+ }
+ }
+
+#define PACK_MACRO(TYPE) \
+ { \
+ GLuint i; \
+ switch (format) { \
+ case GL_RED: \
+ for (i=0;i<n;i++) \
+ dst[i] = (TYPE) rgba[i][RCOMP]; \
+ break; \
+ case GL_GREEN: \
+ for (i=0;i<n;i++) \
+ dst[i] = (TYPE) rgba[i][GCOMP]; \
+ break; \
+ case GL_BLUE: \
+ for (i=0;i<n;i++) \
+ dst[i] = (TYPE) rgba[i][BCOMP]; \
+ break; \
+ case GL_ALPHA: \
+ for (i=0;i<n;i++) \
+ dst[i] = (TYPE) rgba[i][ACOMP]; \
+ break; \
+ case GL_LUMINANCE: \
+ for (i=0;i<n;i++) \
+ dst[i] = (TYPE) luminance[i]; \
+ break; \
+ case GL_LUMINANCE_ALPHA: \
+ for (i=0;i<n;i++) { \
+ dst[i*2+0] = (TYPE) luminance[i]; \
+ dst[i*2+1] = (TYPE) rgba[i][ACOMP]; \
+ } \
+ break; \
+ case GL_RGB: \
+ for (i=0;i<n;i++) { \
+ dst[i*3+0] = (TYPE) rgba[i][RCOMP]; \
+ dst[i*3+1] = (TYPE) rgba[i][GCOMP]; \
+ dst[i*3+2] = (TYPE) rgba[i][BCOMP]; \
+ } \
+ break; \
+ case GL_RGBA: \
+ for (i=0;i<n;i++) { \
+ dst[i*4+0] = (TYPE) rgba[i][RCOMP]; \
+ dst[i*4+1] = (TYPE) rgba[i][GCOMP]; \
+ dst[i*4+2] = (TYPE) rgba[i][BCOMP]; \
+ dst[i*4+3] = (TYPE) rgba[i][ACOMP]; \
+ } \
+ break; \
+ case GL_BGR: \
+ for (i=0;i<n;i++) { \
+ dst[i*3+0] = (TYPE) rgba[i][BCOMP]; \
+ dst[i*3+1] = (TYPE) rgba[i][GCOMP]; \
+ dst[i*3+2] = (TYPE) rgba[i][RCOMP]; \
+ } \
+ break; \
+ case GL_BGRA: \
+ for (i=0;i<n;i++) { \
+ dst[i*4+0] = (TYPE) rgba[i][BCOMP]; \
+ dst[i*4+1] = (TYPE) rgba[i][GCOMP]; \
+ dst[i*4+2] = (TYPE) rgba[i][RCOMP]; \
+ dst[i*4+3] = (TYPE) rgba[i][ACOMP]; \
+ } \
+ break; \
+ case GL_ABGR_EXT: \
+ for (i=0;i<n;i++) { \
+ dst[i*4+0] = (TYPE) rgba[i][ACOMP]; \
+ dst[i*4+1] = (TYPE) rgba[i][BCOMP]; \
+ dst[i*4+2] = (TYPE) rgba[i][GCOMP]; \
+ dst[i*4+3] = (TYPE) rgba[i][RCOMP]; \
+ } \
+ break; \
+ default: \
+ gl_problem(ctx, "bad format in pack_histogram"); \
+ } \
+ }
+
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ {
+ GLubyte *dst = (GLubyte *) destination;
+ PACK_MACRO(GLubyte);
+ }
+ break;
+ case GL_BYTE:
+ {
+ GLbyte *dst = (GLbyte *) destination;
+ PACK_MACRO(GLbyte);
+ }
+ break;
+ case GL_UNSIGNED_SHORT:
+ {
+ GLushort *dst = (GLushort *) destination;
+ PACK_MACRO(GLushort);
+ if (packing->SwapBytes) {
+ _mesa_swap2(dst, n * comps);
+ }
+ }
+ break;
+ case GL_SHORT:
+ {
+ GLshort *dst = (GLshort *) destination;
+ PACK_MACRO(GLshort);
+ if (packing->SwapBytes) {
+ _mesa_swap2((GLushort *) dst, n * comps);
+ }
+ }
+ break;
+ case GL_UNSIGNED_INT:
+ {
+ GLuint *dst = (GLuint *) destination;
+ PACK_MACRO(GLuint);
+ if (packing->SwapBytes) {
+ _mesa_swap4(dst, n * comps);
+ }
+ }
+ break;
+ case GL_INT:
+ {
+ GLint *dst = (GLint *) destination;
+ PACK_MACRO(GLint);
+ if (packing->SwapBytes) {
+ _mesa_swap4((GLuint *) dst, n * comps);
+ }
+ }
+ break;
+ case GL_FLOAT:
+ {
+ GLfloat *dst = (GLfloat *) destination;
+ PACK_MACRO(GLfloat);
+ if (packing->SwapBytes) {
+ _mesa_swap4((GLuint *) dst, n * comps);
+ }
+ }
+ break;
+ default:
+ gl_problem(ctx, "Bad type in pack_histogram");
+ }
+
+#undef PACK_MACRO
}
-void _mesa_ColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
+
+
+static void
+pack_minmax( GLcontext *ctx, CONST GLfloat minmax[2][4],
+ GLenum format, GLenum type, GLvoid *destination,
+ const struct gl_pixelstore_attrib *packing )
{
- (void) target;
- (void) start;
- (void) count;
- (void) format;
- (void) type;
- (void) data;
- WARNING("glColorSubTable");
+ const GLint comps = _mesa_components_in_format(format);
+ GLuint luminance[2];
+
+ if (format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA) {
+ luminance[0] = minmax[0][RCOMP] + minmax[0][GCOMP] + minmax[0][BCOMP];
+ luminance[1] = minmax[1][RCOMP] + minmax[1][GCOMP] + minmax[1][BCOMP];
+ }
+
+#define PACK_MACRO(TYPE, CONVERSION) \
+ { \
+ GLuint i; \
+ switch (format) { \
+ case GL_RED: \
+ for (i=0;i<2;i++) \
+ dst[i] = CONVERSION (minmax[i][RCOMP]); \
+ break; \
+ case GL_GREEN: \
+ for (i=0;i<2;i++) \
+ dst[i] = CONVERSION (minmax[i][GCOMP]); \
+ break; \
+ case GL_BLUE: \
+ for (i=0;i<2;i++) \
+ dst[i] = CONVERSION (minmax[i][BCOMP]); \
+ break; \
+ case GL_ALPHA: \
+ for (i=0;i<2;i++) \
+ dst[i] = CONVERSION (minmax[i][ACOMP]); \
+ break; \
+ case GL_LUMINANCE: \
+ for (i=0;i<2;i++) \
+ dst[i] = CONVERSION (luminance[i]); \
+ break; \
+ case GL_LUMINANCE_ALPHA: \
+ for (i=0;i<2;i++) { \
+ dst[i*2+0] = CONVERSION (luminance[i]); \
+ dst[i*2+1] = CONVERSION (minmax[i][ACOMP]); \
+ } \
+ break; \
+ case GL_RGB: \
+ for (i=0;i<2;i++) { \
+ dst[i*3+0] = CONVERSION (minmax[i][RCOMP]); \
+ dst[i*3+1] = CONVERSION (minmax[i][GCOMP]); \
+ dst[i*3+2] = CONVERSION (minmax[i][BCOMP]); \
+ } \
+ break; \
+ case GL_RGBA: \
+ for (i=0;i<2;i++) { \
+ dst[i*4+0] = CONVERSION (minmax[i][RCOMP]); \
+ dst[i*4+1] = CONVERSION (minmax[i][GCOMP]); \
+ dst[i*4+2] = CONVERSION (minmax[i][BCOMP]); \
+ dst[i*4+3] = CONVERSION (minmax[i][ACOMP]); \
+ } \
+ break; \
+ case GL_BGR: \
+ for (i=0;i<2;i++) { \
+ dst[i*3+0] = CONVERSION (minmax[i][BCOMP]); \
+ dst[i*3+1] = CONVERSION (minmax[i][GCOMP]); \
+ dst[i*3+2] = CONVERSION (minmax[i][RCOMP]); \
+ } \
+ break; \
+ case GL_BGRA: \
+ for (i=0;i<2;i++) { \
+ dst[i*4+0] = CONVERSION (minmax[i][BCOMP]); \
+ dst[i*4+1] = CONVERSION (minmax[i][GCOMP]); \
+ dst[i*4+2] = CONVERSION (minmax[i][RCOMP]); \
+ dst[i*4+3] = CONVERSION (minmax[i][ACOMP]); \
+ } \
+ break; \
+ case GL_ABGR_EXT: \
+ for (i=0;i<2;i++) { \
+ dst[i*4+0] = CONVERSION (minmax[i][ACOMP]); \
+ dst[i*4+1] = CONVERSION (minmax[i][BCOMP]); \
+ dst[i*4+2] = CONVERSION (minmax[i][GCOMP]); \
+ dst[i*4+3] = CONVERSION (minmax[i][RCOMP]); \
+ } \
+ break; \
+ default: \
+ gl_problem(ctx, "bad format in pack_minmax"); \
+ } \
+ }
+
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ {
+ GLubyte *dst = (GLubyte *) destination;
+ PACK_MACRO(GLubyte, FLOAT_TO_UBYTE);
+ }
+ break;
+ case GL_BYTE:
+ {
+ GLbyte *dst = (GLbyte *) destination;
+ PACK_MACRO(GLbyte, FLOAT_TO_BYTE);
+ }
+ break;
+ case GL_UNSIGNED_SHORT:
+ {
+ GLushort *dst = (GLushort *) destination;
+ PACK_MACRO(GLushort, FLOAT_TO_USHORT);
+ if (packing->SwapBytes) {
+ _mesa_swap2(dst, 2 * comps);
+ }
+ }
+ break;
+ case GL_SHORT:
+ {
+ GLshort *dst = (GLshort *) destination;
+ PACK_MACRO(GLshort, FLOAT_TO_SHORT);
+ if (packing->SwapBytes) {
+ _mesa_swap2((GLushort *) dst, 2 * comps);
+ }
+ }
+ break;
+ case GL_UNSIGNED_INT:
+ {
+ GLuint *dst = (GLuint *) destination;
+ PACK_MACRO(GLuint, FLOAT_TO_UINT);
+ if (packing->SwapBytes) {
+ _mesa_swap4(dst, 2 * comps);
+ }
+ }
+ break;
+ case GL_INT:
+ {
+ GLint *dst = (GLint *) destination;
+ PACK_MACRO(GLint, FLOAT_TO_INT);
+ if (packing->SwapBytes) {
+ _mesa_swap4((GLuint *) dst, 2 * comps);
+ }
+ }
+ break;
+ case GL_FLOAT:
+ {
+ GLfloat *dst = (GLfloat *) destination;
+ PACK_MACRO(GLfloat, (GLfloat));
+ if (packing->SwapBytes) {
+ _mesa_swap4((GLuint *) dst, 2 * comps);
+ }
+ }
+ break;
+ default:
+ gl_problem(ctx, "Bad type in pack_minmax");
+ }
+
+#undef PACK_MACRO
}
-void _mesa_ColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table)
+
+/*
+ * Given an internalFormat token passed to glHistogram or glMinMax,
+ * return the corresponding base format.
+ * Return -1 if invalid token.
+ */
+static GLint
+base_histogram_format( GLenum format )
{
- (void) target;
- (void) internalformat;
- (void) width;
- (void) format;
- (void) type;
- (void) table;
- WARNING("glColorTable");
+ switch (format) {
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ return GL_ALPHA;
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ return GL_LUMINANCE;
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE4_ALPHA4:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ return GL_LUMINANCE_ALPHA;
+ case GL_RGB:
+ case GL_R3_G3_B2:
+ case GL_RGB4:
+ case GL_RGB5:
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ return GL_RGB;
+ case GL_RGBA:
+ case GL_RGBA2:
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ return GL_RGBA;
+ default:
+ return -1; /* error */
+ }
}
-#endif
-void _mesa_ColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+
+/*
+ * Given an internalFormat token passed to glConvolutionFilter
+ * or glSeparableFilter, return the corresponding base format.
+ * Return -1 if invalid token.
+ */
+static GLint
+base_filter_format( GLenum format )
{
- (void) target;
- (void) pname;
- (void) params;
- WARNING("glColorTableParameterfv");
+ switch (format) {
+ case GL_ALPHA:
+ case GL_ALPHA4:
+ case GL_ALPHA8:
+ case GL_ALPHA12:
+ case GL_ALPHA16:
+ return GL_ALPHA;
+ case GL_LUMINANCE:
+ case GL_LUMINANCE4:
+ case GL_LUMINANCE8:
+ case GL_LUMINANCE12:
+ case GL_LUMINANCE16:
+ return GL_LUMINANCE;
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE4_ALPHA4:
+ case GL_LUMINANCE6_ALPHA2:
+ case GL_LUMINANCE8_ALPHA8:
+ case GL_LUMINANCE12_ALPHA4:
+ case GL_LUMINANCE12_ALPHA12:
+ case GL_LUMINANCE16_ALPHA16:
+ return GL_LUMINANCE_ALPHA;
+ case GL_INTENSITY:
+ case GL_INTENSITY4:
+ case GL_INTENSITY8:
+ case GL_INTENSITY12:
+ case GL_INTENSITY16:
+ return GL_INTENSITY;
+ case GL_RGB:
+ case GL_R3_G3_B2:
+ case GL_RGB4:
+ case GL_RGB5:
+ case GL_RGB8:
+ case GL_RGB10:
+ case GL_RGB12:
+ case GL_RGB16:
+ return GL_RGB;
+ case 4:
+ case GL_RGBA:
+ case GL_RGBA2:
+ case GL_RGBA4:
+ case GL_RGB5_A1:
+ case GL_RGBA8:
+ case GL_RGB10_A2:
+ case GL_RGBA12:
+ case GL_RGBA16:
+ return GL_RGBA;
+ default:
+ return -1; /* error */
+ }
}
-void _mesa_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
+
+void
+_mesa_GetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
{
- (void) target;
- (void) pname;
- (void) params;
- WARNING("glColorTableParameteriv");
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetHistogram");
+
+ if (target != GL_MINMAX) {
+ gl_error(ctx, GL_INVALID_ENUM, "glGetMinmax(target)");
+ return;
+ }
+
+ if (format != GL_RED &&
+ format != GL_GREEN &&
+ format != GL_BLUE &&
+ format != GL_ALPHA &&
+ format != GL_RGB &&
+ format != GL_RGBA &&
+ format != GL_ABGR_EXT &&
+ format != GL_LUMINANCE &&
+ format != GL_LUMINANCE_ALPHA) {
+ gl_error(ctx, GL_INVALID_ENUM, "glGetMinmax(format)");
+ return;
+ }
+
+ if (type != GL_UNSIGNED_BYTE &&
+ type != GL_BYTE &&
+ type != GL_UNSIGNED_SHORT &&
+ type != GL_SHORT &&
+ type != GL_UNSIGNED_INT &&
+ type != GL_INT &&
+ type != GL_FLOAT) {
+ gl_error(ctx, GL_INVALID_ENUM, "glGetMinmax(type)");
+ return;
+ }
+
+ if (!values)
+ return;
+
+ {
+ GLfloat minmax[2][4];
+ minmax[0][RCOMP] = CLAMP(ctx->MinMax.Min[RCOMP], 0.0F, 1.0F);
+ minmax[0][GCOMP] = CLAMP(ctx->MinMax.Min[GCOMP], 0.0F, 1.0F);
+ minmax[0][BCOMP] = CLAMP(ctx->MinMax.Min[BCOMP], 0.0F, 1.0F);
+ minmax[0][ACOMP] = CLAMP(ctx->MinMax.Min[ACOMP], 0.0F, 1.0F);
+ minmax[1][RCOMP] = CLAMP(ctx->MinMax.Max[RCOMP], 0.0F, 1.0F);
+ minmax[1][GCOMP] = CLAMP(ctx->MinMax.Max[GCOMP], 0.0F, 1.0F);
+ minmax[1][BCOMP] = CLAMP(ctx->MinMax.Max[BCOMP], 0.0F, 1.0F);
+ minmax[1][ACOMP] = CLAMP(ctx->MinMax.Max[ACOMP], 0.0F, 1.0F);
+ pack_minmax(ctx, (CONST GLfloat (*)[4]) minmax,
+ format, type, values, &ctx->Pack);
+ }
+
+ if (reset) {
+ _mesa_ResetMinmax(GL_MINMAX);
+ }
}
-void _mesa_ConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
+void
+_mesa_GetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
{
- (void) target;
- (void) internalformat;
- (void) width;
- (void) format;
- (void) type;
- (void) image;
- WARNING("glConvolutionFilter1D");
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetHistogram");
+
+ if (target != GL_HISTOGRAM) {
+ gl_error(ctx, GL_INVALID_ENUM, "glGetHistogram(target)");
+ return;
+ }
+
+ if (format != GL_RED &&
+ format != GL_GREEN &&
+ format != GL_BLUE &&
+ format != GL_ALPHA &&
+ format != GL_RGB &&
+ format != GL_RGBA &&
+ format != GL_ABGR_EXT &&
+ format != GL_LUMINANCE &&
+ format != GL_LUMINANCE_ALPHA) {
+ gl_error(ctx, GL_INVALID_ENUM, "glGetHistogram(format)");
+ return;
+ }
+
+ if (type != GL_UNSIGNED_BYTE &&
+ type != GL_BYTE &&
+ type != GL_UNSIGNED_SHORT &&
+ type != GL_SHORT &&
+ type != GL_UNSIGNED_INT &&
+ type != GL_INT &&
+ type != GL_FLOAT) {
+ gl_error(ctx, GL_INVALID_ENUM, "glGetHistogram(type)");
+ return;
+ }
+
+ if (!values)
+ return;
+
+ pack_histogram(ctx, ctx->Histogram.Width,
+ (CONST GLuint (*)[4]) ctx->Histogram.Count,
+ format, type, values, &ctx->Pack);
+
+ if (reset) {
+ GLuint i;
+ for (i = 0; i < HISTOGRAM_TABLE_SIZE; i++) {
+ ctx->Histogram.Count[i][0] = 0;
+ ctx->Histogram.Count[i][1] = 0;
+ ctx->Histogram.Count[i][2] = 0;
+ ctx->Histogram.Count[i][3] = 0;
+ }
+ }
}
-void _mesa_ConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
+
+void
+_mesa_GetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- (void) target;
- (void) internalformat;
- (void) width;
- (void) height;
- (void) format;
- (void) type;
- (void) image;
- WARNING("glConvolutionFilter2D");
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetHistogramParameterfv");
+
+ if (target != GL_HISTOGRAM && target != GL_PROXY_HISTOGRAM) {
+ gl_error(ctx, GL_INVALID_ENUM, "glGetHistogramParameterfv(target)");
+ return;
+ }
+
+ switch (pname) {
+ case GL_HISTOGRAM_WIDTH:
+ *params = (GLfloat) ctx->Histogram.Width;
+ break;
+ case GL_HISTOGRAM_FORMAT:
+ *params = (GLfloat) ctx->Histogram.Format;
+ break;
+ case GL_HISTOGRAM_RED_SIZE:
+ *params = (GLfloat) ctx->Histogram.RedSize;
+ break;
+ case GL_HISTOGRAM_GREEN_SIZE:
+ *params = (GLfloat) ctx->Histogram.GreenSize;
+ break;
+ case GL_HISTOGRAM_BLUE_SIZE:
+ *params = (GLfloat) ctx->Histogram.BlueSize;
+ break;
+ case GL_HISTOGRAM_ALPHA_SIZE:
+ *params = (GLfloat) ctx->Histogram.AlphaSize;
+ break;
+ case GL_HISTOGRAM_LUMINANCE_SIZE:
+ *params = (GLfloat) ctx->Histogram.LuminanceSize;
+ break;
+ case GL_HISTOGRAM_SINK:
+ *params = (GLfloat) ctx->Histogram.Sink;
+ break;
+ default:
+ gl_error(ctx, GL_INVALID_ENUM, "glGetHistogramParameterfv(pname)");
+ }
}
-void _mesa_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
+
+void
+_mesa_GetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
{
- (void) target;
- (void) pname;
- (void) params;
- WARNING("glConvolutionParameterf");
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetHistogramParameteriv");
+
+ if (target != GL_HISTOGRAM && target != GL_PROXY_HISTOGRAM) {
+ gl_error(ctx, GL_INVALID_ENUM, "glGetHistogramParameteriv(target)");
+ return;
+ }
+
+ switch (pname) {
+ case GL_HISTOGRAM_WIDTH:
+ *params = (GLint) ctx->Histogram.Width;
+ break;
+ case GL_HISTOGRAM_FORMAT:
+ *params = (GLint) ctx->Histogram.Format;
+ break;
+ case GL_HISTOGRAM_RED_SIZE:
+ *params = (GLint) ctx->Histogram.RedSize;
+ break;
+ case GL_HISTOGRAM_GREEN_SIZE:
+ *params = (GLint) ctx->Histogram.GreenSize;
+ break;
+ case GL_HISTOGRAM_BLUE_SIZE:
+ *params = (GLint) ctx->Histogram.BlueSize;
+ break;
+ case GL_HISTOGRAM_ALPHA_SIZE:
+ *params = (GLint) ctx->Histogram.AlphaSize;
+ break;
+ case GL_HISTOGRAM_LUMINANCE_SIZE:
+ *params = (GLint) ctx->Histogram.LuminanceSize;
+ break;
+ case GL_HISTOGRAM_SINK:
+ *params = (GLint) ctx->Histogram.Sink;
+ break;
+ default:
+ gl_error(ctx, GL_INVALID_ENUM, "glGetHistogramParameteriv(pname)");
+ }
}
-void _mesa_ConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+
+void
+_mesa_GetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- (void) target;
- (void) pname;
- (void) params;
- WARNING("glConvolutionParameterfv");
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetMinmaxParameterfv");
+
+ if (target != GL_MINMAX) {
+ gl_error(ctx, GL_INVALID_ENUM, "glGetMinmaxParameterfv(target)");
+ return;
+ }
+ if (pname == GL_MINMAX_FORMAT) {
+ *params = (GLfloat) ctx->MinMax.Format;
+ }
+ else if (pname == GL_MINMAX_SINK) {
+ *params = (GLfloat) ctx->MinMax.Sink;
+ }
+ else {
+ gl_error(ctx, GL_INVALID_ENUM, "glGetMinMaxParameterfv(pname)");
+ }
}
-void _mesa_ConvolutionParameteri(GLenum target, GLenum pname, GLint params)
+
+void
+_mesa_GetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
{
- (void) target;
- (void) pname;
- (void) params;
- WARNING("glConvolutionParameteri");
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetMinmaxParameteriv");
+
+ if (target != GL_MINMAX) {
+ gl_error(ctx, GL_INVALID_ENUM, "glGetMinmaxParameteriv(target)");
+ return;
+ }
+ if (pname == GL_MINMAX_FORMAT) {
+ *params = (GLint) ctx->MinMax.Format;
+ }
+ else if (pname == GL_MINMAX_SINK) {
+ *params = (GLint) ctx->MinMax.Sink;
+ }
+ else {
+ gl_error(ctx, GL_INVALID_ENUM, "glGetMinMaxParameteriv(pname)");
+ }
}
-void _mesa_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
+
+void
+_mesa_Histogram(GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink)
{
- (void) target;
- (void) pname;
- (void) params;
- WARNING("glConvolutionParameteriv");
+ GLuint i;
+ GLboolean error = GL_FALSE;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glHistogram");
+
+ if (target != GL_HISTOGRAM && target != GL_PROXY_HISTOGRAM) {
+ gl_error(ctx, GL_INVALID_ENUM, "glHistogram(target)");
+ return;
+ }
+
+ if (width < 0 || width > HISTOGRAM_TABLE_SIZE) {
+ if (target == GL_PROXY_HISTOGRAM) {
+ error = GL_TRUE;
+ }
+ else {
+ if (width < 0)
+ gl_error(ctx, GL_INVALID_VALUE, "glHistogram(width)");
+ else
+ gl_error(ctx, GL_TABLE_TOO_LARGE, "glHistogram(width)");
+ return;
+ }
+ }
+
+ if (width != 0 && _mesa_bitcount(width) != 1) {
+ if (target == GL_PROXY_HISTOGRAM) {
+ error = GL_TRUE;
+ }
+ else {
+ gl_error(ctx, GL_INVALID_VALUE, "glHistogram(width)");
+ return;
+ }
+ }
+
+ if (base_histogram_format(internalFormat) < 0) {
+ if (target == GL_PROXY_HISTOGRAM) {
+ error = GL_TRUE;
+ }
+ else {
+ gl_error(ctx, GL_INVALID_ENUM, "glHistogram(internalFormat)");
+ return;
+ }
+ }
+
+ /* reset histograms */
+ for (i = 0; i < HISTOGRAM_TABLE_SIZE; i++) {
+ ctx->Histogram.Count[i][0] = 0;
+ ctx->Histogram.Count[i][1] = 0;
+ ctx->Histogram.Count[i][2] = 0;
+ ctx->Histogram.Count[i][3] = 0;
+ }
+
+ if (error) {
+ ctx->Histogram.Width = 0;
+ ctx->Histogram.Format = 0;
+ ctx->Histogram.RedSize = 0;
+ ctx->Histogram.GreenSize = 0;
+ ctx->Histogram.BlueSize = 0;
+ ctx->Histogram.AlphaSize = 0;
+ ctx->Histogram.LuminanceSize = 0;
+ }
+ else {
+ ctx->Histogram.Width = width;
+ ctx->Histogram.Format = internalFormat;
+ ctx->Histogram.Sink = sink;
+ ctx->Histogram.RedSize = 0xffffffff;
+ ctx->Histogram.GreenSize = 0xffffffff;
+ ctx->Histogram.BlueSize = 0xffffffff;
+ ctx->Histogram.AlphaSize = 0xffffffff;
+ ctx->Histogram.LuminanceSize = 0xffffffff;
+ }
}
-void _mesa_CopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
+
+void
+_mesa_Minmax(GLenum target, GLenum internalFormat, GLboolean sink)
{
- (void) target;
- (void) start;
- (void) x;
- (void) y;
- (void) width;
- WARNING("glCopyColorSubTable");
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glMinmax");
+
+ if (target != GL_MINMAX) {
+ gl_error(ctx, GL_INVALID_ENUM, "glMinMax(target)");
+ return;
+ }
+
+ if (base_histogram_format(internalFormat) < 0) {
+ gl_error(ctx, GL_INVALID_ENUM, "glMinMax(internalFormat)");
+ return;
+ }
+
+ ctx->MinMax.Sink = sink;
}
-void _mesa_CopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+
+void
+_mesa_ResetHistogram(GLenum target)
{
- (void) target;
- (void) internalformat;
- (void) x;
- (void) y;
- (void) width;
- WARNING("glCopyColorTable");
+ GLuint i;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glResetHistogram");
+
+ if (target != GL_HISTOGRAM) {
+ gl_error(ctx, GL_INVALID_ENUM, "glResetHistogram(target)");
+ return;
+ }
+
+ for (i = 0; i < HISTOGRAM_TABLE_SIZE; i++) {
+ ctx->Histogram.Count[i][0] = 0;
+ ctx->Histogram.Count[i][1] = 0;
+ ctx->Histogram.Count[i][2] = 0;
+ ctx->Histogram.Count[i][3] = 0;
+ }
}
-void _mesa_CopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+
+void
+_mesa_ResetMinmax(GLenum target)
{
- (void) target;
- (void) internalformat;
- (void) x;
- (void) y;
- (void) width;
- WARNING("glCopyConvolutionFilter1D");
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glResetMinmax");
+
+ if (target != GL_MINMAX) {
+ gl_error(ctx, GL_INVALID_ENUM, "glResetMinMax(target)");
+ return;
+ }
+
+ ctx->MinMax.Min[RCOMP] = 1000; ctx->MinMax.Max[RCOMP] = -1000;
+ ctx->MinMax.Min[GCOMP] = 1000; ctx->MinMax.Max[GCOMP] = -1000;
+ ctx->MinMax.Min[BCOMP] = 1000; ctx->MinMax.Max[BCOMP] = -1000;
+ ctx->MinMax.Min[ACOMP] = 1000; ctx->MinMax.Max[ACOMP] = -1000;
}
-void _mesa_CopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
+
+
+/*
+ * Update the min/max values from an array of fragment colors.
+ */
+void
+_mesa_update_minmax(GLcontext *ctx, GLuint n, const GLfloat rgba[][4])
{
- (void) target;
- (void) internalformat;
- (void) x;
- (void) y;
- (void) width;
- (void) height;
- WARNING("glCopyConvolutionFilter2D");
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ /* update mins */
+ if (rgba[i][RCOMP] < ctx->MinMax.Min[RCOMP])
+ ctx->MinMax.Min[RCOMP] = rgba[i][RCOMP];
+ if (rgba[i][GCOMP] < ctx->MinMax.Min[GCOMP])
+ ctx->MinMax.Min[GCOMP] = rgba[i][GCOMP];
+ if (rgba[i][BCOMP] < ctx->MinMax.Min[BCOMP])
+ ctx->MinMax.Min[BCOMP] = rgba[i][BCOMP];
+ if (rgba[i][ACOMP] < ctx->MinMax.Min[ACOMP])
+ ctx->MinMax.Min[ACOMP] = rgba[i][ACOMP];
+
+ /* update maxs */
+ if (rgba[i][RCOMP] > ctx->MinMax.Max[RCOMP])
+ ctx->MinMax.Max[RCOMP] = rgba[i][RCOMP];
+ if (rgba[i][GCOMP] > ctx->MinMax.Max[GCOMP])
+ ctx->MinMax.Max[GCOMP] = rgba[i][GCOMP];
+ if (rgba[i][BCOMP] > ctx->MinMax.Max[BCOMP])
+ ctx->MinMax.Max[BCOMP] = rgba[i][BCOMP];
+ if (rgba[i][ACOMP] > ctx->MinMax.Max[ACOMP])
+ ctx->MinMax.Max[ACOMP] = rgba[i][ACOMP];
+ }
}
-#if 0
-void _mesa_GetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table)
+
+/*
+ * Update the histogram values from an array of fragment colors.
+ */
+void
+_mesa_update_histogram(GLcontext *ctx, GLuint n, const GLfloat rgba[][4])
{
- (void) target;
- (void) format;
- (void) type;
- (void) table;
- WARNING("glGetColorTable");
+ const GLint max = ctx->Histogram.Width - 1;
+ GLfloat w = (GLfloat) max;
+ GLuint i;
+
+ if (ctx->Histogram.Width == 0)
+ return;
+
+ for (i = 0; i < n; i++) {
+ GLint ri = (GLint) (rgba[i][RCOMP] * w + 0.5F);
+ GLint gi = (GLint) (rgba[i][GCOMP] * w + 0.5F);
+ GLint bi = (GLint) (rgba[i][BCOMP] * w + 0.5F);
+ GLint ai = (GLint) (rgba[i][ACOMP] * w + 0.5F);
+ ri = CLAMP(ri, 0, max);
+ gi = CLAMP(gi, 0, max);
+ bi = CLAMP(bi, 0, max);
+ ai = CLAMP(ai, 0, max);
+ ctx->Histogram.Count[ri][RCOMP]++;
+ ctx->Histogram.Count[gi][GCOMP]++;
+ ctx->Histogram.Count[bi][BCOMP]++;
+ ctx->Histogram.Count[ai][ACOMP]++;
+ }
}
-void _mesa_GetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
+
+
+/**********************************************************************/
+/**** Convolution *****/
+/**********************************************************************/
+
+void
+_mesa_ConvolutionFilter1D(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *image)
{
- (void) target;
- (void) pname;
- (void) params;
- WARNING("glGetColorTableParameterfv");
+ GLenum baseFormat;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glConvolutionFilter1D");
+
+ if (target != GL_CONVOLUTION_1D) {
+ gl_error(ctx, GL_INVALID_ENUM, "glConvolutionFilter1D(target)");
+ return;
+ }
+
+ baseFormat = base_filter_format(internalFormat);
+ if (baseFormat < 0 || baseFormat == GL_COLOR_INDEX) {
+ gl_error(ctx, GL_INVALID_ENUM, "glConvolutionFilter1D(internalFormat)");
+ return;
+ }
+
+ if (width < 0 || width > MAX_CONVOLUTION_WIDTH) {
+ gl_error(ctx, GL_INVALID_VALUE, "glConvolutionFilter1D(width)");
+ return;
+ }
+
+ if (!_mesa_is_legal_format_and_type(format, type) ||
+ format == GL_COLOR_INDEX ||
+ format == GL_STENCIL_INDEX ||
+ format == GL_DEPTH_COMPONENT ||
+ type == GL_BITMAP) {
+ gl_error(ctx, GL_INVALID_ENUM, "glConvolutionFilter1D(format or type)");
+ return;
+ }
+
+ ctx->Convolution1D.Format = format;
+ ctx->Convolution1D.InternalFormat = internalFormat;
+ ctx->Convolution1D.Width = width;
+ ctx->Convolution1D.Height = 1;
+
+ /* unpack filter image and apply scale and bias */
+ _mesa_unpack_float_color_span(ctx, width, GL_RGBA,
+ ctx->Convolution1D.Filter,
+ format, type, image, &ctx->Unpack,
+ GL_FALSE, GL_FALSE);
+ {
+ const GLfloat *scale = ctx->Pixel.ConvolutionFilterScale[0];
+ const GLfloat *bias = ctx->Pixel.ConvolutionFilterBias[0];
+ GLint i;
+ for (i = 0; i < width; i++) {
+ GLfloat r = ctx->Convolution1D.Filter[i * 4 + 0];
+ GLfloat g = ctx->Convolution1D.Filter[i * 4 + 1];
+ GLfloat b = ctx->Convolution1D.Filter[i * 4 + 2];
+ GLfloat a = ctx->Convolution1D.Filter[i * 4 + 3];
+ r = r * scale[0] + bias[0];
+ g = g * scale[1] + bias[1];
+ b = b * scale[2] + bias[2];
+ a = a * scale[3] + bias[3];
+ ctx->Convolution1D.Filter[i * 4 + 0] = r;
+ ctx->Convolution1D.Filter[i * 4 + 1] = g;
+ ctx->Convolution1D.Filter[i * 4 + 2] = b;
+ ctx->Convolution1D.Filter[i * 4 + 3] = a;
+ }
+ }
}
-void _mesa_GetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
+
+void
+_mesa_ConvolutionFilter2D(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image)
{
- (void) target;
- (void) pname;
- (void) params;
- WARNING("glGetColorTableParameteriv");
+ GLenum baseFormat;
+ GLint i, components;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glConvolutionFilter2D");
+
+ if (target != GL_CONVOLUTION_2D) {
+ gl_error(ctx, GL_INVALID_ENUM, "glConvolutionFilter2D(target)");
+ return;
+ }
+
+ baseFormat = base_filter_format(internalFormat);
+ if (baseFormat < 0 || baseFormat == GL_COLOR_INDEX) {
+ gl_error(ctx, GL_INVALID_ENUM, "glConvolutionFilter2D(internalFormat)");
+ return;
+ }
+
+ if (width < 0 || width > MAX_CONVOLUTION_WIDTH) {
+ gl_error(ctx, GL_INVALID_VALUE, "glConvolutionFilter2D(width)");
+ return;
+ }
+ if (height < 0 || height > MAX_CONVOLUTION_HEIGHT) {
+ gl_error(ctx, GL_INVALID_VALUE, "glConvolutionFilter2D(height)");
+ return;
+ }
+
+ if (!_mesa_is_legal_format_and_type(format, type) ||
+ format == GL_COLOR_INDEX ||
+ format == GL_STENCIL_INDEX ||
+ format == GL_DEPTH_COMPONENT ||
+ type == GL_BITMAP) {
+ gl_error(ctx, GL_INVALID_ENUM, "glConvolutionFilter2D(format or type)");
+ return;
+ }
+
+ components = _mesa_components_in_format(format);
+ assert(components > 0); /* this should have been caught earlier */
+
+ ctx->Convolution2D.Format = format;
+ ctx->Convolution2D.InternalFormat = internalFormat;
+ ctx->Convolution2D.Width = width;
+ ctx->Convolution2D.Height = height;
+
+ /* unpack filter image and apply scale and bias */
+ for (i = 0; i < height; i++) {
+ const GLvoid *src = _mesa_image_address(&ctx->Unpack, image, width,
+ height, format, type, 0, i, 0);
+ GLfloat *dst = ctx->Convolution2D.Filter + i * width * components;
+ _mesa_unpack_float_color_span(ctx, width, GL_RGBA, dst,
+ format, type, src, &ctx->Unpack,
+ GL_FALSE, GL_FALSE);
+ }
+
+ {
+ const GLfloat *scale = ctx->Pixel.ConvolutionFilterScale[1];
+ const GLfloat *bias = ctx->Pixel.ConvolutionFilterBias[1];
+ for (i = 0; i < width * height * 4; i++) {
+ GLfloat r = ctx->Convolution2D.Filter[i * 4 + 0];
+ GLfloat g = ctx->Convolution2D.Filter[i * 4 + 1];
+ GLfloat b = ctx->Convolution2D.Filter[i * 4 + 2];
+ GLfloat a = ctx->Convolution2D.Filter[i * 4 + 3];
+ r = r * scale[0] + bias[0];
+ g = g * scale[1] + bias[1];
+ b = b * scale[2] + bias[2];
+ a = a * scale[3] + bias[3];
+ ctx->Convolution2D.Filter[i * 4 + 0] = r;
+ ctx->Convolution2D.Filter[i * 4 + 1] = g;
+ ctx->Convolution2D.Filter[i * 4 + 2] = b;
+ ctx->Convolution2D.Filter[i * 4 + 3] = a;
+ }
+ }
}
-#endif
-void _mesa_GetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
+
+void
+_mesa_ConvolutionParameterf(GLenum target, GLenum pname, GLfloat param)
{
- (void) target;
- (void) format;
- (void) type;
- (void) image;
- WARNING("glGetConvolutionFilter");
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint c;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glConvolutionParameterf");
+
+ switch (target) {
+ case GL_CONVOLUTION_1D:
+ c = 0;
+ break;
+ case GL_CONVOLUTION_2D:
+ c = 1;
+ break;
+ case GL_SEPARABLE_2D:
+ c = 2;
+ break;
+ default:
+ gl_error(ctx, GL_INVALID_ENUM, "glConvolutionParameterf(target)");
+ return;
+ }
+
+ switch (pname) {
+ case GL_CONVOLUTION_BORDER_MODE:
+ if (param == (GLfloat) GL_REDUCE ||
+ param == (GLfloat) GL_CONSTANT_BORDER ||
+ param == (GLfloat) GL_REPLICATE_BORDER) {
+ ctx->Pixel.ConvolutionBorderMode[c] = (GLenum) param;
+ }
+ else {
+ gl_error(ctx, GL_INVALID_ENUM, "glConvolutionParameterf(params)");
+ return;
+ }
+ break;
+ default:
+ gl_error(ctx, GL_INVALID_ENUM, "glConvolutionParameterf(pname)");
+ return;
+ }
}
-void _mesa_GetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
+
+void
+_mesa_ConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
{
- (void) target;
- (void) pname;
- (void) params;
- WARNING("glGetConvolutionParameterfv");
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_convolution_attrib *conv;
+ GLuint c;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glConvolutionParameterfv");
+
+ switch (target) {
+ case GL_CONVOLUTION_1D:
+ c = 0;
+ conv = &ctx->Convolution1D;
+ break;
+ case GL_CONVOLUTION_2D:
+ c = 1;
+ conv = &ctx->Convolution2D;
+ break;
+ case GL_SEPARABLE_2D:
+ c = 2;
+ conv = &ctx->Separable2D;
+ break;
+ default:
+ gl_error(ctx, GL_INVALID_ENUM, "glConvolutionParameterfv(target)");
+ return;
+ }
+
+ switch (pname) {
+ case GL_CONVOLUTION_BORDER_COLOR:
+ COPY_4V(ctx->Pixel.ConvolutionBorderColor[c], params);
+ break;
+ case GL_CONVOLUTION_BORDER_MODE:
+ if (params[0] == (GLfloat) GL_REDUCE ||
+ params[0] == (GLfloat) GL_CONSTANT_BORDER ||
+ params[0] == (GLfloat) GL_REPLICATE_BORDER) {
+ ctx->Pixel.ConvolutionBorderMode[c] = (GLenum) params[0];
+ }
+ else {
+ gl_error(ctx, GL_INVALID_ENUM, "glConvolutionParameterfv(params)");
+ return;
+ }
+ break;
+ case GL_CONVOLUTION_FILTER_SCALE:
+ COPY_4V(ctx->Pixel.ConvolutionFilterScale[c], params);
+ break;
+ case GL_CONVOLUTION_FILTER_BIAS:
+ COPY_4V(ctx->Pixel.ConvolutionFilterBias[c], params);
+ break;
+ default:
+ gl_error(ctx, GL_INVALID_ENUM, "glConvolutionParameterfv(pname)");
+ return;
+ }
}
-void _mesa_GetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
+
+void
+_mesa_ConvolutionParameteri(GLenum target, GLenum pname, GLint param)
{
- (void) target;
- (void) pname;
- (void) params;
- WARNING("glGetConvolutionParameteriv");
+ GET_CURRENT_CONTEXT(ctx);
+ GLuint c;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glConvolutionParameteri");
+
+ switch (target) {
+ case GL_CONVOLUTION_1D:
+ c = 0;
+ break;
+ case GL_CONVOLUTION_2D:
+ c = 1;
+ break;
+ case GL_SEPARABLE_2D:
+ c = 2;
+ break;
+ default:
+ gl_error(ctx, GL_INVALID_ENUM, "glConvolutionParameteri(target)");
+ return;
+ }
+
+ switch (pname) {
+ case GL_CONVOLUTION_BORDER_MODE:
+ if (param == (GLint) GL_REDUCE ||
+ param == (GLint) GL_CONSTANT_BORDER ||
+ param == (GLint) GL_REPLICATE_BORDER) {
+ ctx->Pixel.ConvolutionBorderMode[c] = (GLenum) param;
+ }
+ else {
+ gl_error(ctx, GL_INVALID_ENUM, "glConvolutionParameteri(params)");
+ return;
+ }
+ break;
+ default:
+ gl_error(ctx, GL_INVALID_ENUM, "glConvolutionParameteri(pname)");
+ return;
+ }
}
-void _mesa_GetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values)
+
+void
+_mesa_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
{
- (void) target;
- (void) reset;
- (void) format;
- (void) types;
- (void) values;
- WARNING("glGetMinmax");
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_convolution_attrib *conv;
+ GLuint c;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glConvolutionParameteriv");
+
+ switch (target) {
+ case GL_CONVOLUTION_1D:
+ c = 0;
+ conv = &ctx->Convolution1D;
+ break;
+ case GL_CONVOLUTION_2D:
+ c = 1;
+ conv = &ctx->Convolution2D;
+ break;
+ case GL_SEPARABLE_2D:
+ c = 2;
+ conv = &ctx->Separable2D;
+ break;
+ default:
+ gl_error(ctx, GL_INVALID_ENUM, "glConvolutionParameteriv(target)");
+ return;
+ }
+
+ switch (pname) {
+ case GL_CONVOLUTION_BORDER_COLOR:
+ ctx->Pixel.ConvolutionBorderColor[c][0] = INT_TO_FLOAT(params[0]);
+ ctx->Pixel.ConvolutionBorderColor[c][1] = INT_TO_FLOAT(params[1]);
+ ctx->Pixel.ConvolutionBorderColor[c][2] = INT_TO_FLOAT(params[2]);
+ ctx->Pixel.ConvolutionBorderColor[c][3] = INT_TO_FLOAT(params[3]);
+ break;
+ case GL_CONVOLUTION_BORDER_MODE:
+ if (params[0] == (GLint) GL_REDUCE ||
+ params[0] == (GLint) GL_CONSTANT_BORDER ||
+ params[0] == (GLint) GL_REPLICATE_BORDER) {
+ ctx->Pixel.ConvolutionBorderMode[c] = (GLenum) params[0];
+ }
+ else {
+ gl_error(ctx, GL_INVALID_ENUM, "glConvolutionParameteriv(params)");
+ return;
+ }
+ break;
+ case GL_CONVOLUTION_FILTER_SCALE:
+ COPY_4V(ctx->Pixel.ConvolutionFilterScale[c], params);
+ break;
+ case GL_CONVOLUTION_FILTER_BIAS:
+ COPY_4V(ctx->Pixel.ConvolutionFilterBias[c], params);
+ break;
+ default:
+ gl_error(ctx, GL_INVALID_ENUM, "glConvolutionParameteriv(pname)");
+ return;
+ }
}
-void _mesa_GetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values)
+
+void
+_mesa_CopyConvolutionFilter1D(GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width)
{
- (void) target;
- (void) reset;
- (void) format;
- (void) type;
- (void) values;
- WARNING("glGetHistogram");
+ GLenum baseFormat;
+ GLfloat rgba[MAX_CONVOLUTION_WIDTH][4];
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyConvolutionFilter1D");
+
+ if (target != GL_CONVOLUTION_1D) {
+ gl_error(ctx, GL_INVALID_ENUM, "glCopyConvolutionFilter1D(target)");
+ return;
+ }
+
+ baseFormat = base_filter_format(internalFormat);
+ if (baseFormat < 0 || baseFormat == GL_COLOR_INDEX) {
+ gl_error(ctx, GL_INVALID_ENUM, "glCopyConvolutionFilter1D(internalFormat)");
+ return;
+ }
+
+ if (width < 0 || width > MAX_CONVOLUTION_WIDTH) {
+ gl_error(ctx, GL_INVALID_VALUE, "glCopyConvolutionFilter1D(width)");
+ return;
+ }
+
+ /* read pixels from framebuffer */
+ gl_read_rgba_span(ctx, ctx->ReadBuffer, width, x, y, (GLubyte (*)[4]) rgba);
+
+ /* store as convolution filter */
+ _mesa_ConvolutionFilter1D(target, internalFormat, width,
+ GL_RGBA, GL_UNSIGNED_BYTE, rgba);
}
-void _mesa_GetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
+
+void
+_mesa_CopyConvolutionFilter2D(GLenum target, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height)
{
- (void) target;
- (void) pname;
- (void) params;
- WARNING("glGetHistogramParameterfv");
+ GLenum baseFormat;
+ GLint i;
+ struct gl_pixelstore_attrib packSave;
+ GLfloat rgba[MAX_CONVOLUTION_HEIGHT][MAX_CONVOLUTION_WIDTH][4];
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyConvolutionFilter2D");
+
+ if (target != GL_CONVOLUTION_2D) {
+ gl_error(ctx, GL_INVALID_ENUM, "glCopyConvolutionFilter2D(target)");
+ return;
+ }
+
+ baseFormat = base_filter_format(internalFormat);
+ if (baseFormat < 0 || baseFormat == GL_COLOR_INDEX) {
+ gl_error(ctx, GL_INVALID_ENUM, "glCopyConvolutionFilter2D(internalFormat)");
+ return;
+ }
+
+ if (width < 0 || width > MAX_CONVOLUTION_WIDTH) {
+ gl_error(ctx, GL_INVALID_VALUE, "glCopyConvolutionFilter2D(width)");
+ return;
+ }
+ if (height < 0 || height > MAX_CONVOLUTION_HEIGHT) {
+ gl_error(ctx, GL_INVALID_VALUE, "glCopyConvolutionFilter2D(height)");
+ return;
+ }
+
+ /* read pixels from framebuffer */
+ for (i = 0; i < height; i++) {
+ gl_read_rgba_span(ctx, ctx->ReadBuffer, width, x, y + i,
+ (GLubyte (*)[4]) rgba[i]);
+ }
+
+ /*
+ * store as convolution filter
+ */
+ packSave = ctx->Unpack; /* save pixel packing params */
+
+ ctx->Unpack.Alignment = 1;
+ ctx->Unpack.RowLength = MAX_CONVOLUTION_WIDTH;
+ ctx->Unpack.SkipPixels = 0;
+ ctx->Unpack.SkipRows = 0;
+ ctx->Unpack.ImageHeight = 0;
+ ctx->Unpack.SkipImages = 0;
+ ctx->Unpack.SwapBytes = GL_FALSE;
+ ctx->Unpack.LsbFirst = GL_FALSE;
+
+ _mesa_ConvolutionFilter2D(target, internalFormat, width, height,
+ GL_RGBA, GL_UNSIGNED_BYTE, rgba);
+
+ ctx->Unpack = packSave; /* restore pixel packing params */
}
-void _mesa_GetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
+
+void
+_mesa_GetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image)
{
- (void) target;
- (void) pname;
- (void) params;
- WARNING("glGetHistogramParameteriv");
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetConvolutionFilter");
+
+ if (target != GL_CONVOLUTION_1D && target != GL_CONVOLUTION_2D) {
+ gl_error(ctx, GL_INVALID_ENUM, "glGetConvolutionFilter(target)");
+ return;
+ }
+
+ if (!_mesa_is_legal_format_and_type(format, type) ||
+ format == GL_COLOR_INDEX ||
+ format == GL_STENCIL_INDEX ||
+ format == GL_DEPTH_COMPONENT ||
+ type == GL_BITMAP) {
+ gl_error(ctx, GL_INVALID_ENUM, "glGetConvolutionFilter(format or type)");
+ return;
+ }
+
+ (void) image;
+ /* XXX store image */
}
-void _mesa_GetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
+
+void
+_mesa_GetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
{
- (void) target;
- (void) pname;
- (void) params;
- WARNING("glGetMinmaxParameterfv");
+ GET_CURRENT_CONTEXT(ctx);
+ const struct gl_convolution_attrib *conv;
+ GLuint c;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetConvolutionParameterfv");
+
+ switch (target) {
+ case GL_CONVOLUTION_1D:
+ c = 0;
+ conv = &ctx->Convolution1D;
+ break;
+ case GL_CONVOLUTION_2D:
+ c = 1;
+ conv = &ctx->Convolution2D;
+ break;
+ case GL_SEPARABLE_2D:
+ c = 2;
+ conv = &ctx->Separable2D;
+ break;
+ default:
+ gl_error(ctx, GL_INVALID_ENUM, "glGetConvolutionParameterfv(target)");
+ return;
+ }
+
+ switch (pname) {
+ case GL_CONVOLUTION_BORDER_COLOR:
+ COPY_4V(params, ctx->Pixel.ConvolutionBorderColor[c]);
+ break;
+ case GL_CONVOLUTION_BORDER_MODE:
+ *params = (GLfloat) ctx->Pixel.ConvolutionBorderMode[c];
+ break;
+ case GL_CONVOLUTION_FILTER_SCALE:
+ COPY_4V(params, ctx->Pixel.ConvolutionFilterScale[c]);
+ break;
+ case GL_CONVOLUTION_FILTER_BIAS:
+ COPY_4V(params, ctx->Pixel.ConvolutionFilterBias[c]);
+ break;
+ case GL_CONVOLUTION_FORMAT:
+ *params = (GLfloat) conv->Format;
+ break;
+ case GL_CONVOLUTION_WIDTH:
+ *params = (GLfloat) conv->Width;
+ break;
+ case GL_CONVOLUTION_HEIGHT:
+ *params = (GLfloat) conv->Height;
+ break;
+ case GL_MAX_CONVOLUTION_WIDTH:
+ *params = (GLfloat) ctx->Const.MaxConvolutionWidth;
+ break;
+ case GL_MAX_CONVOLUTION_HEIGHT:
+ *params = (GLfloat) ctx->Const.MaxConvolutionHeight;
+ break;
+ default:
+ gl_error(ctx, GL_INVALID_ENUM, "glGetConvolutionParameterfv(pname)");
+ return;
+ }
}
-void _mesa_GetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
+
+void
+_mesa_GetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
{
- (void) target;
- (void) pname;
- (void) params;
- WARNING("glGetMinmaxParameteriv");
+ GET_CURRENT_CONTEXT(ctx);
+ const struct gl_convolution_attrib *conv;
+ GLuint c;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetConvolutionParameteriv");
+
+ switch (target) {
+ case GL_CONVOLUTION_1D:
+ c = 0;
+ conv = &ctx->Convolution1D;
+ break;
+ case GL_CONVOLUTION_2D:
+ c = 1;
+ conv = &ctx->Convolution2D;
+ break;
+ case GL_SEPARABLE_2D:
+ c = 2;
+ conv = &ctx->Separable2D;
+ break;
+ default:
+ gl_error(ctx, GL_INVALID_ENUM, "glGetConvolutionParameteriv(target)");
+ return;
+ }
+
+ switch (pname) {
+ case GL_CONVOLUTION_BORDER_COLOR:
+ params[0] = FLOAT_TO_INT(ctx->Pixel.ConvolutionBorderColor[c][0]);
+ params[1] = FLOAT_TO_INT(ctx->Pixel.ConvolutionBorderColor[c][1]);
+ params[2] = FLOAT_TO_INT(ctx->Pixel.ConvolutionBorderColor[c][2]);
+ params[3] = FLOAT_TO_INT(ctx->Pixel.ConvolutionBorderColor[c][3]);
+ break;
+ case GL_CONVOLUTION_BORDER_MODE:
+ *params = (GLint) ctx->Pixel.ConvolutionBorderMode;
+ break;
+ case GL_CONVOLUTION_FILTER_SCALE:
+ params[0] = (GLint) ctx->Pixel.ConvolutionFilterScale[c][0];
+ params[1] = (GLint) ctx->Pixel.ConvolutionFilterScale[c][1];
+ params[2] = (GLint) ctx->Pixel.ConvolutionFilterScale[c][2];
+ params[3] = (GLint) ctx->Pixel.ConvolutionFilterScale[c][3];
+ break;
+ case GL_CONVOLUTION_FILTER_BIAS:
+ params[0] = (GLint) ctx->Pixel.ConvolutionFilterBias[c][0];
+ params[1] = (GLint) ctx->Pixel.ConvolutionFilterBias[c][1];
+ params[2] = (GLint) ctx->Pixel.ConvolutionFilterBias[c][2];
+ params[3] = (GLint) ctx->Pixel.ConvolutionFilterBias[c][3];
+ break;
+ case GL_CONVOLUTION_FORMAT:
+ *params = (GLint) conv->Format;
+ break;
+ case GL_CONVOLUTION_WIDTH:
+ *params = (GLint) conv->Width;
+ break;
+ case GL_CONVOLUTION_HEIGHT:
+ *params = (GLint) conv->Height;
+ break;
+ case GL_MAX_CONVOLUTION_WIDTH:
+ *params = (GLint) ctx->Const.MaxConvolutionWidth;
+ break;
+ case GL_MAX_CONVOLUTION_HEIGHT:
+ *params = (GLint) ctx->Const.MaxConvolutionHeight;
+ break;
+ default:
+ gl_error(ctx, GL_INVALID_ENUM, "glGetConvolutionParameteriv(pname)");
+ return;
+ }
}
-void _mesa_GetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
+
+void
+_mesa_GetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span)
{
- (void) target;
- (void) format;
- (void) type;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetSeparableFilter");
+
+ if (target != GL_SEPARABLE_2D) {
+ gl_error(ctx, GL_INVALID_ENUM, "glGetSeparableFilter(target)");
+ return;
+ }
+
+ if (!_mesa_is_legal_format_and_type(format, type) ||
+ format == GL_COLOR_INDEX ||
+ format == GL_STENCIL_INDEX ||
+ format == GL_DEPTH_COMPONENT ||
+ type == GL_BITMAP) {
+ gl_error(ctx, GL_INVALID_ENUM, "glGetConvolutionFilter(format or type)");
+ return;
+ }
+
(void) row;
(void) column;
(void) span;
- WARNING("glGetSeperableFilter");
}
-void _mesa_Histogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
-{
- (void) target;
- (void) width;
- (void) internalformat;
- (void) sink;
- WARNING("glHistogram");
-}
-void _mesa_Minmax(GLenum target, GLenum internalformat, GLboolean sink)
+void
+_mesa_SeparableFilter2D(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
{
- (void) target;
- (void) internalformat;
- (void) sink;
- WARNING("glMinmax");
-}
+ const GLint colStart = MAX_CONVOLUTION_WIDTH * 4;
+ GLenum baseFormat;
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glSeparableFilter2D");
-void _mesa_ResetHistogram(GLenum target)
-{
- (void) target;
- WARNING("glResetHistogram");
-}
+ if (target != GL_SEPARABLE_2D) {
+ gl_error(ctx, GL_INVALID_ENUM, "glSeparableFilter2D(target)");
+ return;
+ }
-void _mesa_ResetMinmax(GLenum target)
-{
- (void) target;
- WARNING("glResetMinmax");
-}
+ baseFormat = base_filter_format(internalFormat);
+ if (baseFormat < 0 || baseFormat == GL_COLOR_INDEX) {
+ gl_error(ctx, GL_INVALID_ENUM, "glSeparableFilter2D(internalFormat)");
+ return;
+ }
-void _mesa_SeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column)
-{
- (void) target;
- (void) internalformat;
- (void) width;
- (void) height;
- (void) format;
- (void) type;
- (void) row;
- (void) column;
- WARNING("glSeparableFilter2D");
+ if (width < 0 || width > MAX_CONVOLUTION_WIDTH) {
+ gl_error(ctx, GL_INVALID_VALUE, "glSeparableFilter2D(width)");
+ return;
+ }
+ if (height < 0 || height > MAX_CONVOLUTION_HEIGHT) {
+ gl_error(ctx, GL_INVALID_VALUE, "glSeparableFilter2D(height)");
+ return;
+ }
+
+ if (!_mesa_is_legal_format_and_type(format, type) ||
+ format == GL_COLOR_INDEX ||
+ format == GL_STENCIL_INDEX ||
+ format == GL_DEPTH_COMPONENT ||
+ type == GL_BITMAP) {
+ gl_error(ctx, GL_INVALID_ENUM, "glSeparableFilter2D(format or type)");
+ return;
+ }
+
+ ctx->Separable2D.Format = format;
+ ctx->Separable2D.InternalFormat = internalFormat;
+ ctx->Separable2D.Width = width;
+ ctx->Separable2D.Height = height;
+
+ /* unpack row filter */
+ _mesa_unpack_float_color_span(ctx, width, GL_RGBA,
+ ctx->Separable2D.Filter,
+ format, type, row, &ctx->Unpack,
+ GL_FALSE, GL_FALSE);
+ {
+ const GLfloat *scale = ctx->Pixel.ConvolutionFilterScale[2];
+ const GLfloat *bias = ctx->Pixel.ConvolutionFilterBias[2];
+ GLint i;
+ for (i = 0; i < width; i++) {
+ GLfloat r = ctx->Separable2D.Filter[i * 4 + 0];
+ GLfloat g = ctx->Separable2D.Filter[i * 4 + 1];
+ GLfloat b = ctx->Separable2D.Filter[i * 4 + 2];
+ GLfloat a = ctx->Separable2D.Filter[i * 4 + 3];
+ r = r * scale[0] + bias[0];
+ g = g * scale[1] + bias[1];
+ b = b * scale[2] + bias[2];
+ a = a * scale[3] + bias[3];
+ ctx->Separable2D.Filter[i * 4 + 0] = r;
+ ctx->Separable2D.Filter[i * 4 + 1] = g;
+ ctx->Separable2D.Filter[i * 4 + 2] = b;
+ ctx->Separable2D.Filter[i * 4 + 3] = a;
+ }
+ }
+
+ /* unpack column filter */
+ _mesa_unpack_float_color_span(ctx, width, GL_RGBA,
+ &ctx->Separable2D.Filter[colStart],
+ format, type, column, &ctx->Unpack,
+ GL_FALSE, GL_FALSE);
+ {
+ const GLfloat *scale = ctx->Pixel.ConvolutionFilterScale[2];
+ const GLfloat *bias = ctx->Pixel.ConvolutionFilterBias[2];
+ GLint i;
+ for (i = 0; i < width; i++) {
+ GLfloat r = ctx->Separable2D.Filter[i * 4 + 0 + colStart];
+ GLfloat g = ctx->Separable2D.Filter[i * 4 + 1 + colStart];
+ GLfloat b = ctx->Separable2D.Filter[i * 4 + 2 + colStart];
+ GLfloat a = ctx->Separable2D.Filter[i * 4 + 3 + colStart];
+ r = r * scale[0] + bias[0];
+ g = g * scale[1] + bias[1];
+ b = b * scale[2] + bias[2];
+ a = a * scale[3] + bias[3];
+ ctx->Separable2D.Filter[i * 4 + 0 + colStart] = r;
+ ctx->Separable2D.Filter[i * 4 + 1 + colStart] = g;
+ ctx->Separable2D.Filter[i * 4 + 2 + colStart] = b;
+ ctx->Separable2D.Filter[i * 4 + 3 + colStart] = a;
+ }
+ }
}
+
diff --git a/xc/extras/Mesa/src/imaging.h b/xc/extras/Mesa/src/imaging.h
index f376be5f6..1a4b9ccc6 100644
--- a/xc/extras/Mesa/src/imaging.h
+++ b/xc/extras/Mesa/src/imaging.h
@@ -32,25 +32,11 @@
#include "all.h"
#else
#include "glheader.h"
+#include "types.h"
#endif
-#if 0
-extern void _mesa_BlendColor(GLclampf r, GLclampf g, GLclampf b, GLclampf a);
-
-extern void _mesa_BlendEquation(GLenum eq);
-
-extern void _mesa_ColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
-
-extern void _mesa_ColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
-#endif
-
-extern void _mesa_ColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
-
-extern void _mesa_ColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
-
-
extern void _mesa_ConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
extern void _mesa_ConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
@@ -63,22 +49,10 @@ extern void _mesa_ConvolutionParameteri(GLenum target, GLenum pname, GLint param
extern void _mesa_ConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
-extern void _mesa_CopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
-
-extern void _mesa_CopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-
extern void _mesa_CopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
extern void _mesa_CopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
-#if 0
-extern void _mesa_GetColorTable(GLenum target, GLenum format, GLenum type, GLvoid *table);
-
-extern void _mesa_GetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
-
-extern void _mesa_GetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
-#endif
-
extern void _mesa_GetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid *image);
extern void _mesa_GetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
@@ -109,4 +83,12 @@ extern void _mesa_ResetMinmax(GLenum target);
extern void _mesa_SeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+
+extern void
+_mesa_update_minmax(GLcontext *ctx, GLuint n, const GLfloat rgba[][4]);
+
+extern void
+_mesa_update_histogram(GLcontext *ctx, GLuint n, const GLfloat rgba[][4]);
+
+
#endif
diff --git a/xc/extras/Mesa/src/lines.c b/xc/extras/Mesa/src/lines.c
index 1b075e25f..dd0649ba0 100644
--- a/xc/extras/Mesa/src/lines.c
+++ b/xc/extras/Mesa/src/lines.c
@@ -57,6 +57,8 @@ _mesa_LineWidth( GLfloat width )
ctx->TriangleCaps &= ~DD_LINE_WIDTH;
if (width != 1.0) ctx->TriangleCaps |= DD_LINE_WIDTH;
ctx->NewState |= NEW_RASTER_OPS;
+ if (ctx->Driver.LineWidth)
+ (*ctx->Driver.LineWidth)(ctx, width);
}
}
@@ -70,6 +72,9 @@ _mesa_LineStipple( GLint factor, GLushort pattern )
ctx->Line.StippleFactor = CLAMP( factor, 1, 256 );
ctx->Line.StipplePattern = pattern;
ctx->NewState |= NEW_RASTER_OPS;
+
+ if (ctx->Driver.LineStipple)
+ ctx->Driver.LineStipple( ctx, factor, pattern );
}
@@ -110,22 +115,13 @@ _mesa_LineStipple( GLint factor, GLushort pattern )
static void flat_ci_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pvert )
{
- GLint count;
- GLint *pbx = ctx->PB->x;
- GLint *pby = ctx->PB->y;
- PB_SET_INDEX( ctx, ctx->PB, ctx->VB->IndexPtr->data[pvert] );
- count = ctx->PB->count;
+ PB_SET_INDEX( ctx->PB, ctx->VB->IndexPtr->data[pvert] );
#define INTERP_XY 1
-
-#define PLOT(X,Y) \
- pbx[count] = X; \
- pby[count] = Y; \
- count++;
+#define PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, 0);
#include "linetemp.h"
- ctx->PB->count = count;
gl_flush_pb(ctx);
}
@@ -135,25 +131,14 @@ static void flat_ci_line( GLcontext *ctx,
static void flat_ci_z_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pvert )
{
- GLint count;
- GLint *pbx = ctx->PB->x;
- GLint *pby = ctx->PB->y;
- GLdepth *pbz = ctx->PB->z;
- PB_SET_INDEX( ctx, ctx->PB, ctx->VB->IndexPtr->data[pvert] );
- count = ctx->PB->count;
+ PB_SET_INDEX( ctx->PB, ctx->VB->IndexPtr->data[pvert] );
#define INTERP_XY 1
#define INTERP_Z 1
-
-#define PLOT(X,Y) \
- pbx[count] = X; \
- pby[count] = Y; \
- pbz[count] = Z; \
- count++;
+#define PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, Z);
#include "linetemp.h"
- ctx->PB->count = count;
gl_flush_pb(ctx);
}
@@ -163,23 +148,14 @@ static void flat_ci_z_line( GLcontext *ctx,
static void flat_rgba_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pvert )
{
- GLint count;
- GLint *pbx = ctx->PB->x;
- GLint *pby = ctx->PB->y;
- GLubyte *color = ctx->VB->ColorPtr->data[pvert];
- PB_SET_COLOR( ctx, ctx->PB, color[0], color[1], color[2], color[3] );
- count = ctx->PB->count;
+ const GLubyte *color = ctx->VB->ColorPtr->data[pvert];
+ PB_SET_COLOR( ctx->PB, color[0], color[1], color[2], color[3] );
#define INTERP_XY 1
-
-#define PLOT(X,Y) \
- pbx[count] = X; \
- pby[count] = Y; \
- count++;
+#define PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, 0);
#include "linetemp.h"
- ctx->PB->count = count;
gl_flush_pb(ctx);
}
@@ -189,26 +165,15 @@ static void flat_rgba_line( GLcontext *ctx,
static void flat_rgba_z_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pvert )
{
- GLint count;
- GLint *pbx = ctx->PB->x;
- GLint *pby = ctx->PB->y;
- GLdepth *pbz = ctx->PB->z;
- GLubyte *color = ctx->VB->ColorPtr->data[pvert];
- PB_SET_COLOR( ctx, ctx->PB, color[0], color[1], color[2], color[3] );
- count = ctx->PB->count;
+ const GLubyte *color = ctx->VB->ColorPtr->data[pvert];
+ PB_SET_COLOR( ctx->PB, color[0], color[1], color[2], color[3] );
#define INTERP_XY 1
#define INTERP_Z 1
-
-#define PLOT(X,Y) \
- pbx[count] = X; \
- pby[count] = Y; \
- pbz[count] = Z; \
- count++;
+#define PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, Z);
#include "linetemp.h"
- ctx->PB->count = count;
gl_flush_pb(ctx);
}
@@ -221,9 +186,11 @@ static void smooth_ci_line( GLcontext *ctx,
GLint count = ctx->PB->count;
GLint *pbx = ctx->PB->x;
GLint *pby = ctx->PB->y;
- GLuint *pbi = ctx->PB->i;
+ GLuint *pbi = ctx->PB->index;
(void) pvert;
+ ctx->PB->mono = GL_FALSE;
+
#define INTERP_XY 1
#define INTERP_INDEX 1
@@ -249,9 +216,11 @@ static void smooth_ci_z_line( GLcontext *ctx,
GLint *pbx = ctx->PB->x;
GLint *pby = ctx->PB->y;
GLdepth *pbz = ctx->PB->z;
- GLuint *pbi = ctx->PB->i;
+ GLuint *pbi = ctx->PB->index;
(void) pvert;
+ ctx->PB->mono = GL_FALSE;
+
#define INTERP_XY 1
#define INTERP_Z 1
#define INTERP_INDEX 1
@@ -281,6 +250,8 @@ static void smooth_rgba_line( GLcontext *ctx,
GLubyte (*pbrgba)[4] = ctx->PB->rgba;
(void) pvert;
+ ctx->PB->mono = GL_FALSE;
+
#define INTERP_XY 1
#define INTERP_RGB 1
#define INTERP_ALPHA 1
@@ -313,6 +284,8 @@ static void smooth_rgba_z_line( GLcontext *ctx,
GLubyte (*pbrgba)[4] = ctx->PB->rgba;
(void) pvert;
+ ctx->PB->mono = GL_FALSE;
+
#define INTERP_XY 1
#define INTERP_Z 1
#define INTERP_RGB 1
@@ -352,9 +325,11 @@ static void general_smooth_ci_line( GLcontext *ctx,
GLint *pbx = ctx->PB->x;
GLint *pby = ctx->PB->y;
GLdepth *pbz = ctx->PB->z;
- GLuint *pbi = ctx->PB->i;
+ GLuint *pbi = ctx->PB->index;
(void) pvert;
+ ctx->PB->mono = GL_FALSE;
+
if (ctx->Line.StippleFlag) {
/* stippled */
#define INTERP_XY 1
@@ -424,7 +399,7 @@ static void general_flat_ci_line( GLcontext *ctx,
GLint *pbx = ctx->PB->x;
GLint *pby = ctx->PB->y;
GLdepth *pbz = ctx->PB->z;
- PB_SET_INDEX( ctx, ctx->PB, ctx->VB->IndexPtr->data[pvert] );
+ PB_SET_INDEX( ctx->PB, ctx->VB->IndexPtr->data[pvert] );
count = ctx->PB->count;
if (ctx->Line.StippleFlag) {
@@ -492,6 +467,8 @@ static void general_smooth_rgba_line( GLcontext *ctx,
GLubyte (*pbrgba)[4] = ctx->PB->rgba;
(void) pvert;
+ ctx->PB->mono = GL_FALSE;
+
if (ctx->Line.StippleFlag) {
/* stippled */
#define INTERP_XY 1
@@ -584,7 +561,7 @@ static void general_flat_rgba_line( GLcontext *ctx,
GLint *pby = ctx->PB->y;
GLdepth *pbz = ctx->PB->z;
GLubyte *color = ctx->VB->ColorPtr->data[pvert];
- PB_SET_COLOR( ctx, ctx->PB, color[0], color[1], color[2], color[3] );
+ PB_SET_COLOR( ctx->PB, color[0], color[1], color[2], color[3] );
count = ctx->PB->count;
if (ctx->Line.StippleFlag) {
@@ -653,7 +630,7 @@ static void flat_textured_line( GLcontext *ctx,
GLfloat *pbt = ctx->PB->t[0];
GLfloat *pbu = ctx->PB->u[0];
GLubyte *color = ctx->VB->ColorPtr->data[pv];
- PB_SET_COLOR( ctx, ctx->PB, color[0], color[1], color[2], color[3] );
+ PB_SET_COLOR( ctx->PB, color[0], color[1], color[2], color[3] );
count = ctx->PB->count;
if (ctx->Line.StippleFlag) {
@@ -716,6 +693,8 @@ static void smooth_textured_line( GLcontext *ctx,
GLubyte (*pbrgba)[4] = ctx->PB->rgba;
(void) pvert;
+ ctx->PB->mono = GL_FALSE;
+
if (ctx->Line.StippleFlag) {
/* stippled */
#define INTERP_XY 1
@@ -793,6 +772,8 @@ static void smooth_multitextured_line( GLcontext *ctx,
GLubyte (*pbspec)[3] = ctx->PB->spec;
(void) pvert;
+ ctx->PB->mono = GL_FALSE;
+
if (ctx->Line.StippleFlag) {
/* stippled */
#define INTERP_XY 1
@@ -1023,8 +1004,7 @@ void gl_set_line_function( GLcontext *ctx )
else {
if (ctx->Light.ShadeModel==GL_SMOOTH) {
/* Width==1, non-stippled, smooth-shaded */
- if (ctx->Depth.Test
- || (ctx->Fog.Enabled && ctx->Hint.Fog==GL_NICEST)) {
+ if (ctx->Depth.Test || ctx->FogMode == FOG_FRAGMENT) {
if (rgbmode)
ctx->Driver.LineFunc = smooth_rgba_z_line;
else
@@ -1039,8 +1019,7 @@ void gl_set_line_function( GLcontext *ctx )
}
else {
/* Width==1, non-stippled, flat-shaded */
- if (ctx->Depth.Test
- || (ctx->Fog.Enabled && ctx->Hint.Fog==GL_NICEST)) {
+ if (ctx->Depth.Test || ctx->FogMode == FOG_FRAGMENT) {
if (rgbmode)
ctx->Driver.LineFunc = flat_rgba_z_line;
else
diff --git a/xc/extras/Mesa/src/lnaatemp.h b/xc/extras/Mesa/src/lnaatemp.h
index 43923e851..926ee49c3 100644
--- a/xc/extras/Mesa/src/lnaatemp.h
+++ b/xc/extras/Mesa/src/lnaatemp.h
@@ -22,7 +22,7 @@
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-/* $XFree86: xc/extras/Mesa/src/lnaatemp.h,v 1.7 2000/02/18 12:18:45 tsi Exp $ */
+
/*
* Antialiased Line Rasterizer Template
@@ -61,22 +61,25 @@
GLint dy = y1 - y0;
GLint xStep, yStep;
GLint z0, z1;
-#ifdef INTERP_RGBA
+ const GLint depthBits = ctx->Visual->DepthBits;
+ const GLint fixedToDepthShift = depthBits <= 16 ? FIXED_SHIFT : 0;
+#define FixedToDepth(F) ((F) >> fixedToDepthShift)
+#if INTERP_RGBA
GLfixed fr, fg, fb, fa; /* fixed-pt RGBA */
GLfixed dfr, dfg, dfb, dfa; /* fixed-pt RGBA deltas */
#endif
-#ifdef INTERP_SPEC
+#if INTERP_SPEC
GLfixed fsr, fsg, fsb; /* fixed-pt specular RGBA */
GLfixed dfsr, dfsg, dfsb; /* fixed-pt specular RGBA deltas */
#endif
-#ifdef INTERP_INDEX
+#if INTERP_INDEX
GLfixed fi, dfi;
#endif
-#if defined(INTERP_STUV0) || defined(INTERP_STUV1)
+#if INTERP_STUV0 || INTERP_STUV1
GLfloat invw0 = VB->Win.data[vert0][3];
GLfloat invw1 = VB->Win.data[vert1][3];
#endif
-#ifdef INTERP_STUV0
+#if INTERP_STUV0
/* h denotes hyperbolic */
GLfloat hs0 = invw0 * VB->TexCoordPtr[0]->data[vert0][0];
GLfloat dhs = invw1 * VB->TexCoordPtr[0]->data[vert1][0] - hs0;
@@ -85,7 +88,7 @@
GLfloat hu0 = 0, dhu = 0;
GLfloat hv0 = invw0, dhv = invw1 - invw0;
#endif
-#ifdef INTERP_STUV1
+#if INTERP_STUV1
GLfloat hs01 = invw0 * VB->TexCoordPtr[1]->data[vert0][0];
GLfloat dhs1 = invw1 * VB->TexCoordPtr[1]->data[vert1][0] - hs01;
GLfloat ht01 = invw0 * VB->TexCoordPtr[1]->data[vert0][1];
@@ -97,15 +100,18 @@
if (dx == 0 && dy == 0)
return;
-#if DEPTH_BITS==16
- z0 = FloatToFixed(VB->Win.data[vert0][2]);
- z1 = FloatToFixed(VB->Win.data[vert1][2]);
-#else
- z0 = (int) VB->Win.data[vert0][2];
- z1 = (int) VB->Win.data[vert1][2];
-#endif
+ ctx->PB->mono = GL_FALSE;
+
+ if (depthBits <= 16) {
+ z0 = FloatToFixed(VB->Win.data[vert0][2]);
+ z1 = FloatToFixed(VB->Win.data[vert1][2]);
+ }
+ else {
+ z0 = (int) VB->Win.data[vert0][2];
+ z1 = (int) VB->Win.data[vert1][2];
+ }
-#ifdef INTERP_STUV0
+#if INTERP_STUV0
if (VB->TexCoordPtr[0]->size > 2) {
hu0 = invw0 * VB->TexCoordPtr[0]->data[vert0][2];
dhu = invw1 * VB->TexCoordPtr[0]->data[vert1][2] - hu0;
@@ -116,7 +122,7 @@
}
#endif
-#ifdef INTERP_STUV1
+#if INTERP_STUV1
if (VB->TexCoordPtr[1]->size > 2) {
hu01 = invw0 * VB->TexCoordPtr[1]->data[vert0][2];
dhu1 = invw1 * VB->TexCoordPtr[1]->data[vert1][2] - hu01;
@@ -127,7 +133,7 @@
}
#endif
-#ifdef INTERP_RGBA
+#if INTERP_RGBA
if (ctx->Light.ShadeModel == GL_SMOOTH) {
fr = IntToFixed(VB->ColorPtr->data[vert0][0]);
fg = IntToFixed(VB->ColorPtr->data[vert0][1]);
@@ -142,7 +148,7 @@
dfr = dfg = dfb = dfa = 0;
}
#endif
-#ifdef INTERP_SPEC
+#if INTERP_SPEC
if (ctx->Light.ShadeModel == GL_SMOOTH) {
fsr = IntToFixed(VB->Specular[vert0][0]);
fsg = IntToFixed(VB->Specular[vert0][1]);
@@ -155,7 +161,7 @@
dfsr = dfsg = dfsb = 0;
}
#endif
-#ifdef INTERP_INDEX
+#if INTERP_INDEX
if (ctx->Light.ShadeModel == GL_SMOOTH) {
fi = IntToFixed(VB->IndexPtr->data[vert0]);
}
@@ -193,11 +199,10 @@
GLint i;
GLint x = x0;
GLfloat y = VB->Win.data[vert0][1];
- GLfloat yStep = (VB->Win.data[vert1][1] - y) / (GLfloat) dx;
- GLint dz = (z1 - z0) / dx;
- GLfloat invDx = 1.0F / dx;
- (void) invDx;
-#ifdef INTERP_RGBA
+ const GLfloat invDx = 1.0F / dx;
+ GLfloat yStep = (VB->Win.data[vert1][1] - y) * invDx;
+ GLint dz = (GLint) ((z1 - z0) * invDx);
+#if INTERP_RGBA
if (ctx->Light.ShadeModel == GL_SMOOTH) {
dfr = (IntToFixed(VB->ColorPtr->data[vert1][0]) - fr) * invDx;
dfg = (IntToFixed(VB->ColorPtr->data[vert1][1]) - fg) * invDx;
@@ -205,25 +210,31 @@
dfa = (IntToFixed(VB->ColorPtr->data[vert1][3]) - fa) * invDx;
}
#endif
-#ifdef INTERP_SPEC
+#if INTERP_SPEC
if (ctx->Light.ShadeModel == GL_SMOOTH) {
dfsr = (IntToFixed(VB->Specular[vert1][0]) - fsr) * invDx;
dfsg = (IntToFixed(VB->Specular[vert1][1]) - fsg) * invDx;
dfsb = (IntToFixed(VB->Specular[vert1][2]) - fsb) * invDx;
}
#endif
-#ifdef INTERP_STUV0
+#if INTERP_STUV0
dhs *= invDx;
dht *= invDx;
dhu *= invDx;
dhv *= invDx;
#endif
-#ifdef INTERP_STUV1
+#if INTERP_STUV1
dhs1 *= invDx;
dht1 *= invDx;
dhu1 *= invDx;
dhv1 *= invDx;
#endif
+#if INTERP_INDEX
+ if (ctx->Light.ShadeModel == GL_SMOOTH) {
+ dfi = (IntToFixed(VB->IndexPtr->data[vert1]) - fi) * invDx;
+ }
+#endif
+
for (i = 0; i < dx; i++) {
if (solid || (ctx->Line.StipplePattern & (1 << ((ctx->StippleCounter/ctx->Line.StippleFactor) & 0xf)))) {
@@ -232,37 +243,33 @@
GLint yTopi = (GLint) yTop;
GLint yBoti = (GLint) yBot;
GLint iy;
-#ifdef INTERP_RGBA
+#if INTERP_RGBA
GLubyte red = FixedToInt(fr);
GLubyte green = FixedToInt(fg);
GLubyte blue = FixedToInt(fb);
GLubyte alpha = FixedToInt(fa);
GLint coverage;
#endif
-#ifdef INTERP_SPEC
+#if INTERP_SPEC
GLubyte specRed = FixedToInt(fsr);
GLubyte specGreen = FixedToInt(fsg);
GLubyte specBlue = FixedToInt(fsb);
#endif
-#ifdef INTERP_INDEX
+#if INTERP_INDEX
GLuint index = FixedToInt(fi) & 0xfffffff0;
GLuint coverage;
#endif
-#if DEPTH_BITS==16
- GLdepth z = FixedToInt(z0);
-#else
- GLdepth z = z0;
-#endif
+ GLdepth z = FixedToDepth(z0);
ASSERT(yBoti <= yTopi);
{
-#ifdef INTERP_STUV0
+#if INTERP_STUV0
GLfloat invQ = 1.0F / hv0;
GLfloat s = hs0 * invQ;
GLfloat t = ht0 * invQ;
GLfloat u = hu0 * invQ;
#endif
-#ifdef INTERP_STUV1
+#if INTERP_STUV1
GLfloat invQ1 = 1.0F / hv01;
GLfloat s1 = hs01 * invQ1;
GLfloat t1 = ht01 * invQ1;
@@ -270,30 +277,30 @@
#endif
/* bottom pixel of swipe */
-#ifdef INTERP_RGBA
+#if INTERP_RGBA
coverage = (GLint) (alpha * (1.0F - (yBot - yBoti)));
#endif
-#ifdef INTERP_INDEX
+#if INTERP_INDEX
coverage = (GLuint) (15.0F * (1.0F - (yBot - yBoti)));
#endif
PLOT(x, yBoti);
yBoti++;
/* top pixel of swipe */
-#ifdef INTERP_RGBA
+#if INTERP_RGBA
coverage = (GLint) (alpha * (yTop - yTopi));
#endif
-#ifdef INTERP_INDEX
+#if INTERP_INDEX
coverage = (GLuint) (15.0F * (yTop - yTopi));
#endif
PLOT(x, yTopi);
yTopi--;
/* pixels between top and bottom with 100% coverage */
-#ifdef INTERP_RGBA
+#if INTERP_RGBA
coverage = alpha;
#endif
-#ifdef INTERP_INDEX
+#if INTERP_INDEX
coverage = 15;
#endif
for (iy = yBoti; iy <= yTopi; iy++) {
@@ -307,30 +314,30 @@
x += xStep;
y += yStep;
z0 += dz;
-#ifdef INTERP_RGBA
+#if INTERP_RGBA
fr += dfr;
fg += dfg;
fb += dfb;
fa += dfa;
#endif
-#ifdef INTERP_SPEC
+#if INTERP_SPEC
fsr += dfsr;
fsg += dfsg;
fsb += dfsb;
#endif
-#ifdef INTERP_STUV0
+#if INTERP_STUV0
hs0 += dhs;
ht0 += dht;
hu0 += dhu;
hv0 += dhv;
#endif
-#ifdef INTERP_STUV1
+#if INTERP_STUV1
hs01 += dhs1;
ht01 += dht1;
hu01 += dhu1;
hv01 += dhv1;
#endif
-#ifdef INTERP_INDEX
+#if INTERP_INDEX
fi += dfi;
#endif
@@ -343,11 +350,10 @@
GLint i;
GLint y = y0;
GLfloat x = VB->Win.data[vert0][0];
- GLfloat xStep = (VB->Win.data[vert1][0] - x) / (GLfloat) dy;
- GLint dz = (z1 - z0) / dy;
- GLfloat invDy = 1.0F / dy;
- (void) invDy;
-#ifdef INTERP_RGBA
+ const GLfloat invDy = 1.0F / dy;
+ GLfloat xStep = (VB->Win.data[vert1][0] - x) * invDy;
+ GLint dz = (GLint) ((z1 - z0) * invDy);
+#if INTERP_RGBA
if (ctx->Light.ShadeModel == GL_SMOOTH) {
dfr = (IntToFixed(VB->ColorPtr->data[vert1][0]) - fr) * invDy;
dfg = (IntToFixed(VB->ColorPtr->data[vert1][1]) - fg) * invDy;
@@ -355,28 +361,28 @@
dfa = (IntToFixed(VB->ColorPtr->data[vert1][3]) - fa) * invDy;
}
#endif
-#ifdef INTERP_SPEC
+#if INTERP_SPEC
if (ctx->Light.ShadeModel == GL_SMOOTH) {
dfsr = (IntToFixed(VB->Specular[vert1][0]) - fsr) * invDy;
dfsg = (IntToFixed(VB->Specular[vert1][1]) - fsg) * invDy;
dfsb = (IntToFixed(VB->Specular[vert1][2]) - fsb) * invDy;
}
#endif
-#ifdef INTERP_STUV0
+#if INTERP_STUV0
dhs *= invDy;
dht *= invDy;
dhu *= invDy;
dhv *= invDy;
#endif
-#ifdef INTERP_STUV1
+#if INTERP_STUV1
dhs1 *= invDy;
dht1 *= invDy;
dhu1 *= invDy;
dhv1 *= invDy;
#endif
-#ifdef INTERP_INDEX
+#if INTERP_INDEX
if (ctx->Light.ShadeModel == GL_SMOOTH) {
- dfi = (IntToFixed(VB->IndexPtr->data[vert1]) - fi) / dy;
+ dfi = (IntToFixed(VB->IndexPtr->data[vert1]) - fi) * invDy;
}
#endif
for (i = 0; i < dy; i++) {
@@ -386,38 +392,34 @@
GLint xRighti = (GLint) xRight;
GLint xLefti = (GLint) xLeft;
GLint ix;
-#ifdef INTERP_RGBA
+#if INTERP_RGBA
GLubyte red = FixedToInt(fr);
GLubyte green = FixedToInt(fg);
GLubyte blue = FixedToInt(fb);
GLubyte alpha = FixedToInt(fa);
GLint coverage;
#endif
-#ifdef INTERP_SPEC
+#if INTERP_SPEC
GLubyte specRed = FixedToInt(fsr);
GLubyte specGreen = FixedToInt(fsg);
GLubyte specBlue = FixedToInt(fsb);
#endif
-#ifdef INTERP_INDEX
+#if INTERP_INDEX
GLuint index = FixedToInt(fi) & 0xfffffff0;
GLuint coverage;
#endif
-#if DEPTH_BITS==16
- GLdepth z = FixedToInt(z0);
-#else
- GLdepth z = z0;
-#endif
+ GLdepth z = FixedToDepth(z0);
ASSERT(xLefti < xRight);
{
-#ifdef INTERP_STUV0
+#if INTERP_STUV0
GLfloat invQ = 1.0F / hv0;
GLfloat s = hs0 * invQ;
GLfloat t = ht0 * invQ;
GLfloat u = hu0 * invQ;
#endif
-#ifdef INTERP_STUV1
+#if INTERP_STUV1
GLfloat invQ1 = 1.0F / hv01;
GLfloat s1 = hs01 * invQ1;
GLfloat t1 = ht01 * invQ1;
@@ -425,30 +427,30 @@
#endif
/* left pixel of swipe */
-#ifdef INTERP_RGBA
+#if INTERP_RGBA
coverage = (GLint) (alpha * (1.0F - (xLeft - xLefti)));
#endif
-#ifdef INTERP_INDEX
+#if INTERP_INDEX
coverage = (GLuint) (15.0F * (1.0F - (xLeft - xLefti)));
#endif
PLOT(xLefti, y);
xLefti++;
/* right pixel of swipe */
-#ifdef INTERP_RGBA
+#if INTERP_RGBA
coverage = (GLint) (alpha * (xRight - xRighti));
#endif
-#ifdef INTERP_INDEX
+#if INTERP_INDEX
coverage = (GLuint) (15.0F * (xRight - xRighti));
#endif
PLOT(xRighti, y)
xRighti--;
/* pixels between top and bottom with 100% coverage */
-#ifdef INTERP_RGBA
+#if INTERP_RGBA
coverage = alpha;
#endif
-#ifdef INTERP_INDEX
+#if INTERP_INDEX
coverage = 15;
#endif
for (ix = xLefti; ix <= xRighti; ix++) {
@@ -461,30 +463,30 @@
x += xStep;
y += yStep;
z0 += dz;
-#ifdef INTERP_RGBA
+#if INTERP_RGBA
fr += dfr;
fg += dfg;
fb += dfb;
fa += dfa;
#endif
-#ifdef INTERP_SPEC
+#if INTERP_SPEC
fsr += dfsr;
fsg += dfsg;
fsb += dfsb;
#endif
-#ifdef INTERP_STUV0
+#if INTERP_STUV0
hs0 += dhs;
ht0 += dht;
hu0 += dhu;
hv0 += dhv;
#endif
-#ifdef INTERP_STUV1
+#if INTERP_STUV1
hs01 += dhs1;
ht01 += dht1;
hu01 += dhu1;
hv01 += dhv1;
#endif
-#ifdef INTERP_INDEX
+#if INTERP_INDEX
fi += dfi;
#endif
if (!solid)
diff --git a/xc/extras/Mesa/src/mem.h b/xc/extras/Mesa/src/mem.h
index c0203c7c4..794aa13ef 100644
--- a/xc/extras/Mesa/src/mem.h
+++ b/xc/extras/Mesa/src/mem.h
@@ -3,7 +3,7 @@
* Mesa 3-D graphics library
* Version: 3.3
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -34,12 +34,14 @@
/*
* Memory allocation
*/
-#ifdef DEBUG
-
-/* call Mesa memory functions */
extern void *_mesa_malloc(size_t bytes);
extern void *_mesa_calloc(size_t bytes);
extern void _mesa_free(void *ptr);
+
+
+#ifdef DEBUG
+
+/* call Mesa memory functions */
#define MALLOC(BYTES) _mesa_malloc(BYTES)
#define CALLOC(BYTES) _mesa_calloc(BYTES)
#define MALLOC_STRUCT(T) (struct T *) _mesa_malloc(sizeof(struct T))
@@ -78,6 +80,15 @@ extern void _mesa_free(void *ptr);
#endif
+/* On some systems we might want to use bzero() (but is bzero portable?) */
+#if defined(__FreeBSD__)
+#define BZERO( ADDR, N ) \
+ bzero( (void *) (ADDR), (size_t) (N) )
+#else
+#define BZERO( ADDR, N ) \
+ memset( (void *) (ADDR), 0, (size_t) (N) )
+#endif
+
/* MACs and BeOS don't support static larger than 32kb, so... */
#if defined(macintosh) && !defined(__MRC__)
diff --git a/xc/extras/Mesa/src/pb.c b/xc/extras/Mesa/src/pb.c
index 1e5ac03e2..78ff5d07e 100644
--- a/xc/extras/Mesa/src/pb.c
+++ b/xc/extras/Mesa/src/pb.c
@@ -69,10 +69,11 @@ struct pixel_buffer *gl_alloc_pb(void)
int i, j;
/* set non-zero fields */
pb->primitive = GL_BITMAP;
+ pb->mono = GL_TRUE;
+
/* Set all lambda values to 0.0 since we don't do mipmapping for
* points or lines and want to use the level 0 texture image.
*/
-
for (j=0;j<MAX_TEXTURE_UNITS;j++) {
for (i=0; i<PB_SIZE; i++) {
pb->lambda[j][i] = 0.0;
@@ -115,10 +116,10 @@ static void multi_write_index_pixels( GLcontext *ctx, GLuint n,
/* make copy of incoming indexes */
MEMCPY( indexTmp, indexes, n * sizeof(GLuint) );
if (ctx->Color.SWLogicOpEnabled) {
- gl_logicop_ci_pixels( ctx, n, x, y, indexTmp, mask );
+ _mesa_logicop_ci_pixels( ctx, n, x, y, indexTmp, mask );
}
if (ctx->Color.SWmasking) {
- gl_mask_index_pixels( ctx, n, x, y, indexTmp, mask );
+ _mesa_mask_index_pixels( ctx, n, x, y, indexTmp, mask );
}
(*ctx->Driver.WriteCI32Pixels)( ctx, n, x, y, indexTmp, mask );
}
@@ -170,20 +171,20 @@ static void multi_write_rgba_pixels( GLcontext *ctx, GLuint n,
MEMCPY( rgbaTmp, rgba, 4 * n * sizeof(GLubyte) );
if (ctx->Color.SWLogicOpEnabled) {
- gl_logicop_rgba_pixels( ctx, n, x, y, rgbaTmp, mask );
+ _mesa_logicop_rgba_pixels( ctx, n, x, y, rgbaTmp, mask );
}
else if (ctx->Color.BlendEnabled) {
_mesa_blend_pixels( ctx, n, x, y, rgbaTmp, mask );
}
if (ctx->Color.SWmasking) {
- gl_mask_rgba_pixels( ctx, n, x, y, rgbaTmp, mask );
+ _mesa_mask_rgba_pixels( ctx, n, x, y, rgbaTmp, mask );
}
(*ctx->Driver.WriteRGBAPixels)( ctx, n, x, y,
(const GLubyte (*)[4])rgbaTmp, mask );
if (ctx->RasterMask & ALPHABUF_BIT) {
- gl_write_alpha_pixels( ctx, n, x, y,
- (const GLubyte (*)[4])rgbaTmp, mask );
+ _mesa_write_alpha_pixels( ctx, n, x, y,
+ (const GLubyte (*)[4])rgbaTmp, mask );
}
}
}
@@ -221,10 +222,13 @@ static void add_colors( GLuint n, GLubyte rgba[][4], CONST GLubyte spec[][3] )
*/
void gl_flush_pb( GLcontext *ctx )
{
- struct pixel_buffer* PB = ctx->PB;
+ /* Pixel colors may be changed if any of these raster ops enabled */
+ const GLuint modBits = FOG_BIT | TEXTURE_BIT | BLEND_BIT |
+ MASKING_BIT | LOGIC_OP_BIT;
+ struct pixel_buffer *PB = ctx->PB;
GLubyte mask[PB_SIZE];
- if (PB->count==0)
+ if (PB->count == 0)
goto CleanUp;
/* initialize mask array and clip pixels simultaneously */
@@ -245,19 +249,9 @@ void gl_flush_pb( GLcontext *ctx )
/*
* RGBA COLOR PIXELS
*/
- if (PB->mono && ctx->MutablePixels) {
- /* Copy mono color to all pixels */
- GLuint i;
- for (i=0; i<PB->count; i++) {
- PB->rgba[i][RCOMP] = PB->color[RCOMP];
- PB->rgba[i][GCOMP] = PB->color[GCOMP];
- PB->rgba[i][BCOMP] = PB->color[BCOMP];
- PB->rgba[i][ACOMP] = PB->color[ACOMP];
- }
- }
/* If each pixel can be of a different color... */
- if (ctx->MutablePixels || !PB->mono) {
+ if ((ctx->RasterMask & modBits) || !PB->mono) {
if (ctx->Texture.ReallyEnabled) {
int texUnit;
@@ -292,7 +286,7 @@ void gl_flush_pb( GLcontext *ctx )
if (ctx->Stencil.Enabled) {
/* first stencil test */
- if (gl_stencil_and_depth_test_pixels(ctx, PB->count,
+ if (_mesa_stencil_and_ztest_pixels(ctx, PB->count,
PB->x, PB->y, PB->z, mask) == 0) {
goto CleanUp;
}
@@ -311,21 +305,21 @@ void gl_flush_pb( GLcontext *ctx )
/* normal case: write to exactly one buffer */
if (ctx->Color.SWLogicOpEnabled) {
- gl_logicop_rgba_pixels( ctx, PB->count, PB->x, PB->y,
- PB->rgba, mask);
+ _mesa_logicop_rgba_pixels( ctx, PB->count, PB->x, PB->y,
+ PB->rgba, mask);
}
else if (ctx->Color.BlendEnabled) {
_mesa_blend_pixels( ctx, PB->count, PB->x, PB->y, PB->rgba, mask);
}
if (ctx->Color.SWmasking) {
- gl_mask_rgba_pixels(ctx, PB->count, PB->x, PB->y, PB->rgba, mask);
+ _mesa_mask_rgba_pixels(ctx, PB->count, PB->x, PB->y, PB->rgba, mask);
}
(*ctx->Driver.WriteRGBAPixels)( ctx, PB->count, PB->x, PB->y,
(const GLubyte (*)[4]) PB->rgba,
mask );
if (ctx->RasterMask & ALPHABUF_BIT) {
- gl_write_alpha_pixels( ctx, PB->count, PB->x, PB->y,
+ _mesa_write_alpha_pixels( ctx, PB->count, PB->x, PB->y,
(const GLubyte (*)[4]) PB->rgba, mask );
}
}
@@ -344,7 +338,7 @@ void gl_flush_pb( GLcontext *ctx )
if (ctx->Stencil.Enabled) {
/* first stencil test */
- if (gl_stencil_and_depth_test_pixels(ctx, PB->count,
+ if (_mesa_stencil_and_ztest_pixels(ctx, PB->count,
PB->x, PB->y, PB->z, mask) == 0) {
goto CleanUp;
}
@@ -360,30 +354,21 @@ void gl_flush_pb( GLcontext *ctx )
if (ctx->RasterMask & MULTI_DRAW_BIT) {
/* Copy mono color to all pixels */
- GLuint i;
- for (i=0; i<PB->count; i++) {
- PB->rgba[i][RCOMP] = PB->color[RCOMP];
- PB->rgba[i][GCOMP] = PB->color[GCOMP];
- PB->rgba[i][BCOMP] = PB->color[BCOMP];
- PB->rgba[i][ACOMP] = PB->color[ACOMP];
- }
multi_write_rgba_pixels( ctx, PB->count, PB->x, PB->y,
(const GLubyte (*)[4]) PB->rgba, mask );
}
else {
/* normal case: write to exactly one buffer */
-
- GLubyte red, green, blue, alpha;
- red = PB->color[RCOMP];
- green = PB->color[GCOMP];
- blue = PB->color[BCOMP];
- alpha = PB->color[ACOMP];
+ GLubyte red = PB->currentColor[RCOMP];
+ GLubyte green = PB->currentColor[GCOMP];
+ GLubyte blue = PB->currentColor[BCOMP];
+ GLubyte alpha = PB->currentColor[ACOMP];
(*ctx->Driver.Color)( ctx, red, green, blue, alpha );
(*ctx->Driver.WriteMonoRGBAPixels)( ctx, PB->count, PB->x, PB->y, mask );
if (ctx->RasterMask & ALPHABUF_BIT) {
- gl_write_mono_alpha_pixels( ctx, PB->count, PB->x, PB->y,
- PB->color[ACOMP], mask );
+ _mesa_write_mono_alpha_pixels( ctx, PB->count, PB->x, PB->y,
+ PB->currentColor[ACOMP], mask );
}
}
/*** ALL DONE ***/
@@ -395,28 +380,18 @@ void gl_flush_pb( GLcontext *ctx )
*/
/* If we may be writting pixels with different indexes... */
- if (PB->mono && ctx->MutablePixels) {
- /* copy index to all pixels */
- GLuint n = PB->count, indx = PB->index;
- GLuint *pbindex = PB->i;
- do {
- *pbindex++ = indx;
- n--;
- } while (n);
- }
-
- if (ctx->MutablePixels || !PB->mono) {
+ if ((ctx->RasterMask & modBits) || !PB->mono) {
if (ctx->Fog.Enabled
&& (ctx->Hint.Fog==GL_NICEST || PB->primitive==GL_BITMAP)) {
- _mesa_fog_ci_pixels( ctx, PB->count, PB->z, PB->i );
+ _mesa_fog_ci_pixels( ctx, PB->count, PB->z, PB->index );
}
/* Scissoring already done above */
if (ctx->Stencil.Enabled) {
/* first stencil test */
- if (gl_stencil_and_depth_test_pixels(ctx, PB->count,
+ if (_mesa_stencil_and_ztest_pixels(ctx, PB->count,
PB->x, PB->y, PB->z, mask) == 0) {
goto CleanUp;
}
@@ -427,20 +402,20 @@ void gl_flush_pb( GLcontext *ctx )
}
if (ctx->RasterMask & MULTI_DRAW_BIT) {
- multi_write_index_pixels( ctx, PB->count, PB->x, PB->y, PB->i, mask );
+ multi_write_index_pixels( ctx, PB->count, PB->x, PB->y, PB->index, mask );
}
else {
/* normal case: write to exactly one buffer */
if (ctx->Color.SWLogicOpEnabled) {
- gl_logicop_ci_pixels( ctx, PB->count, PB->x, PB->y, PB->i, mask );
+ _mesa_logicop_ci_pixels( ctx, PB->count, PB->x, PB->y, PB->index, mask );
}
if (ctx->Color.SWmasking) {
- gl_mask_index_pixels( ctx, PB->count, PB->x, PB->y, PB->i, mask );
+ _mesa_mask_index_pixels( ctx, PB->count, PB->x, PB->y, PB->index, mask );
}
(*ctx->Driver.WriteCI32Pixels)( ctx, PB->count, PB->x, PB->y,
- PB->i, mask );
+ PB->index, mask );
}
/*** ALL DONE ***/
@@ -452,7 +427,7 @@ void gl_flush_pb( GLcontext *ctx )
if (ctx->Stencil.Enabled) {
/* first stencil test */
- if (gl_stencil_and_depth_test_pixels(ctx, PB->count,
+ if (_mesa_stencil_and_ztest_pixels(ctx, PB->count,
PB->x, PB->y, PB->z, mask) == 0) {
goto CleanUp;
}
@@ -463,19 +438,12 @@ void gl_flush_pb( GLcontext *ctx )
}
if (ctx->RasterMask & MULTI_DRAW_BIT) {
- GLuint n = PB->count, indx = PB->index;
- GLuint *pbindex = PB->i;
- do {
- *pbindex++ = indx;
- n--;
- } while (n);
-
- multi_write_index_pixels( ctx, PB->count, PB->x, PB->y, PB->i, mask );
+ multi_write_index_pixels( ctx, PB->count, PB->x, PB->y, PB->index, mask );
}
else {
/* normal case: write to exactly one buffer */
- (*ctx->Driver.Index)( ctx, PB->index );
+ (*ctx->Driver.Index)( ctx, PB->currentIndex );
(*ctx->Driver.WriteMonoCIPixels)( ctx, PB->count, PB->x, PB->y, mask );
}
}
@@ -483,6 +451,7 @@ void gl_flush_pb( GLcontext *ctx )
CleanUp:
PB->count = 0;
+ PB->mono = GL_TRUE;
}
diff --git a/xc/extras/Mesa/src/pb.h b/xc/extras/Mesa/src/pb.h
index 54fad8388..cf5fecc4b 100644
--- a/xc/extras/Mesa/src/pb.h
+++ b/xc/extras/Mesa/src/pb.h
@@ -1,9 +1,9 @@
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -24,9 +24,6 @@
*/
-
-
-
#ifndef PB_H
#define PB_H
@@ -34,7 +31,6 @@
#include "types.h"
-
/*
* Pixel buffer size, must be larger than MAX_WIDTH.
*/
@@ -42,160 +38,197 @@
struct pixel_buffer {
- GLint x[PB_SIZE]; /* X window coord in [0,MAX_WIDTH) */
- GLint y[PB_SIZE]; /* Y window coord in [0,MAX_HEIGHT) */
- GLdepth z[PB_SIZE]; /* Z window coord in [0,MAX_DEPTH] */
- GLubyte rgba[PB_SIZE][4]; /* Colors */
- GLubyte spec[PB_SIZE][3]; /* Separate specular colors */
- GLuint i[PB_SIZE]; /* Index */
- GLfloat s[MAX_TEXTURE_UNITS][PB_SIZE]; /* Texture S coordinates */
- GLfloat t[MAX_TEXTURE_UNITS][PB_SIZE]; /* Texture T coordinates */
- GLfloat u[MAX_TEXTURE_UNITS][PB_SIZE]; /* Texture R coordinates */
- GLfloat lambda[MAX_TEXTURE_UNITS][PB_SIZE];/* Texture lambda values */
- GLint color[4]; /* Mono color, integers! */
- GLuint index; /* Mono index */
- GLuint count; /* Number of pixels in buffer */
- GLboolean mono; /* Same color or index for all pixels? */
- GLenum primitive; /* GL_POINT, GL_LINE, GL_POLYGON or GL_BITMAP*/
+ GLenum primitive; /* GL_POINT, GL_LINE, GL_POLYGON or GL_BITMAP */
+ GLubyte currentColor[4]; /* Current color, for subsequent pixels */
+ GLuint currentIndex; /* Current index, for subsequent pixels */
+ GLuint count; /* Number of pixels in buffer */
+ GLboolean mono; /* Same color or index for all pixels? */
+
+ GLint x[PB_SIZE]; /* X window coord in [0,MAX_WIDTH) */
+ GLint y[PB_SIZE]; /* Y window coord in [0,MAX_HEIGHT) */
+ GLdepth z[PB_SIZE]; /* Z window coord in [0,Visual.MaxDepth] */
+ GLubyte rgba[PB_SIZE][4]; /* Colors */
+ GLubyte spec[PB_SIZE][3]; /* Separate specular colors */
+ GLuint index[PB_SIZE]; /* Color indexes */
+ GLfloat s[MAX_TEXTURE_UNITS][PB_SIZE]; /* Texture S coordinates */
+ GLfloat t[MAX_TEXTURE_UNITS][PB_SIZE]; /* Texture T coordinates */
+ GLfloat u[MAX_TEXTURE_UNITS][PB_SIZE]; /* Texture R coordinates */
+ GLfloat lambda[MAX_TEXTURE_UNITS][PB_SIZE]; /* Texture lambda values */
};
-
-
/*
* Set the color used for all subsequent pixels in the buffer.
*/
-#define PB_SET_COLOR( CTX, PB, R, G, B, A ) \
- if ((PB)->color[RCOMP]!=(R) || (PB)->color[GCOMP]!=(G) \
- || (PB)->color[BCOMP]!=(B) || (PB)->color[ACOMP]!=(A) \
- || !(PB)->mono) { \
- gl_flush_pb( ctx ); \
- } \
- (PB)->color[RCOMP] = R; \
- (PB)->color[GCOMP] = G; \
- (PB)->color[BCOMP] = B; \
- (PB)->color[ACOMP] = A; \
- (PB)->mono = GL_TRUE;
+#define PB_SET_COLOR( PB, R, G, B, A ) \
+do { \
+ if ((PB)->count > 0) \
+ (PB)->mono = GL_FALSE; \
+ (PB)->currentColor[RCOMP] = (R); \
+ (PB)->currentColor[GCOMP] = (G); \
+ (PB)->currentColor[BCOMP] = (B); \
+ (PB)->currentColor[ACOMP] = (A); \
+} while (0)
/*
* Set the color index used for all subsequent pixels in the buffer.
*/
-#define PB_SET_INDEX( CTX, PB, I ) \
- if ((PB)->index!=(I) || !(PB)->mono) { \
- gl_flush_pb( CTX ); \
- } \
- (PB)->index = I; \
- (PB)->mono = GL_TRUE;
+#define PB_SET_INDEX( PB, I ) \
+do { \
+ if ((PB)->count > 0) \
+ (PB)->mono = GL_FALSE; \
+ (PB)->currentIndex = (I); \
+} while (0)
/*
* "write" a pixel using current color or index
*/
-#define PB_WRITE_PIXEL( PB, X, Y, Z ) \
- (PB)->x[(PB)->count] = X; \
- (PB)->y[(PB)->count] = Y; \
- (PB)->z[(PB)->count] = Z; \
- (PB)->count++;
+#define PB_WRITE_PIXEL( PB, X, Y, Z ) \
+do { \
+ GLuint count = (PB)->count; \
+ (PB)->x[count] = X; \
+ (PB)->y[count] = Y; \
+ (PB)->z[count] = Z; \
+ COPY_4UBV((PB)->rgba[count], (PB)->currentColor); \
+ (PB)->index[count] = (PB)->currentIndex; \
+ (PB)->count++; \
+} while (0)
+
+
+/*
+ (PB)->rgba[count][0] = (PB)->currentColor[0]; \
+ (PB)->rgba[count][1] = (PB)->currentColor[1]; \
+ (PB)->rgba[count][2] = (PB)->currentColor[2]; \
+ (PB)->rgba[count][3] = (PB)->currentColor[3]; \
+
+*/
/*
* "write" an RGBA pixel
*/
#define PB_WRITE_RGBA_PIXEL( PB, X, Y, Z, R, G, B, A ) \
- (PB)->x[(PB)->count] = X; \
- (PB)->y[(PB)->count] = Y; \
- (PB)->z[(PB)->count] = Z; \
- (PB)->rgba[(PB)->count][RCOMP] = R; \
- (PB)->rgba[(PB)->count][GCOMP] = G; \
- (PB)->rgba[(PB)->count][BCOMP] = B; \
- (PB)->rgba[(PB)->count][ACOMP] = A; \
- (PB)->count++;
+do { \
+ GLuint count = (PB)->count; \
+ (PB)->x[count] = X; \
+ (PB)->y[count] = Y; \
+ (PB)->z[count] = Z; \
+ (PB)->rgba[count][RCOMP] = R; \
+ (PB)->rgba[count][GCOMP] = G; \
+ (PB)->rgba[count][BCOMP] = B; \
+ (PB)->rgba[count][ACOMP] = A; \
+ (PB)->mono = GL_FALSE; \
+ (PB)->count++; \
+} while (0)
+
/*
* "write" a color-index pixel
*/
#define PB_WRITE_CI_PIXEL( PB, X, Y, Z, I ) \
- (PB)->x[(PB)->count] = X; \
- (PB)->y[(PB)->count] = Y; \
- (PB)->z[(PB)->count] = Z; \
- (PB)->i[(PB)->count] = I; \
- (PB)->count++;
+do { \
+ GLuint count = (PB)->count; \
+ (PB)->x[count] = X; \
+ (PB)->y[count] = Y; \
+ (PB)->z[count] = Z; \
+ (PB)->index[count] = I; \
+ (PB)->mono = GL_FALSE; \
+ (PB)->count++; \
+} while (0)
+
/*
* "write" an RGBA pixel with texture coordinates
*/
#define PB_WRITE_TEX_PIXEL( PB, X, Y, Z, R, G, B, A, S, T, U ) \
- (PB)->x[(PB)->count] = X; \
- (PB)->y[(PB)->count] = Y; \
- (PB)->z[(PB)->count] = Z; \
- (PB)->rgba[(PB)->count][RCOMP] = R; \
- (PB)->rgba[(PB)->count][GCOMP] = G; \
- (PB)->rgba[(PB)->count][BCOMP] = B; \
- (PB)->rgba[(PB)->count][ACOMP] = A; \
- (PB)->s[0][(PB)->count] = S; \
- (PB)->t[0][(PB)->count] = T; \
- (PB)->u[0][(PB)->count] = U; \
- (PB)->count++;
+do { \
+ GLuint count = (PB)->count; \
+ (PB)->x[count] = X; \
+ (PB)->y[count] = Y; \
+ (PB)->z[count] = Z; \
+ (PB)->rgba[count][RCOMP] = R; \
+ (PB)->rgba[count][GCOMP] = G; \
+ (PB)->rgba[count][BCOMP] = B; \
+ (PB)->rgba[count][ACOMP] = A; \
+ (PB)->s[0][count] = S; \
+ (PB)->t[0][count] = T; \
+ (PB)->u[0][count] = U; \
+ (PB)->mono = GL_FALSE; \
+ (PB)->count++; \
+} while (0)
+
/*
* "write" an RGBA pixel with multiple texture coordinates
*/
-#define PB_WRITE_MULTITEX_PIXEL( PB, X, Y, Z, R, G, B, A, S, T, U, S1, T1, U1 ) \
- (PB)->x[(PB)->count] = X; \
- (PB)->y[(PB)->count] = Y; \
- (PB)->z[(PB)->count] = Z; \
- (PB)->rgba[(PB)->count][RCOMP] = R; \
- (PB)->rgba[(PB)->count][GCOMP] = G; \
- (PB)->rgba[(PB)->count][BCOMP] = B; \
- (PB)->rgba[(PB)->count][ACOMP] = A; \
- (PB)->s[0][(PB)->count] = S; \
- (PB)->t[0][(PB)->count] = T; \
- (PB)->u[0][(PB)->count] = U; \
- (PB)->s[1][(PB)->count] = S1; \
- (PB)->t[1][(PB)->count] = T1; \
- (PB)->u[1][(PB)->count] = U1; \
- (PB)->count++;
+#define PB_WRITE_MULTITEX_PIXEL( PB, X, Y, Z, R, G, B, A, S0, T0, U0, S1, T1, U1 ) \
+do { \
+ GLuint count = (PB)->count; \
+ (PB)->x[count] = X; \
+ (PB)->y[count] = Y; \
+ (PB)->z[count] = Z; \
+ (PB)->rgba[count][RCOMP] = R; \
+ (PB)->rgba[count][GCOMP] = G; \
+ (PB)->rgba[count][BCOMP] = B; \
+ (PB)->rgba[count][ACOMP] = A; \
+ (PB)->s[0][count] = S0; \
+ (PB)->t[0][count] = T0; \
+ (PB)->u[0][count] = U0; \
+ (PB)->s[1][count] = S1; \
+ (PB)->t[1][count] = T1; \
+ (PB)->u[1][count] = U1; \
+ (PB)->mono = GL_FALSE; \
+ (PB)->count++; \
+} while (0)
+
/*
* "write" an RGBA pixel with multiple texture coordinates and specular color
*/
#define PB_WRITE_MULTITEX_SPEC_PIXEL( PB, X, Y, Z, R, G, B, A, \
- SR, SG, SB, S, T, U, S1, T1, U1 ) \
- (PB)->x[(PB)->count] = X; \
- (PB)->y[(PB)->count] = Y; \
- (PB)->z[(PB)->count] = Z; \
- (PB)->rgba[(PB)->count][RCOMP] = R; \
- (PB)->rgba[(PB)->count][GCOMP] = G; \
- (PB)->rgba[(PB)->count][BCOMP] = B; \
- (PB)->rgba[(PB)->count][ACOMP] = A; \
- (PB)->spec[(PB)->count][RCOMP] = SR; \
- (PB)->spec[(PB)->count][GCOMP] = SG; \
- (PB)->spec[(PB)->count][BCOMP] = SB; \
- (PB)->s[0][(PB)->count] = S; \
- (PB)->t[0][(PB)->count] = T; \
- (PB)->u[0][(PB)->count] = U; \
- (PB)->s[1][(PB)->count] = S1; \
- (PB)->t[1][(PB)->count] = T1; \
- (PB)->u[1][(PB)->count] = U1; \
- (PB)->count++;
+ SR, SG, SB, S0, T0, U0, S1, T1, U1 ) \
+do { \
+ GLuint count = (PB)->count; \
+ (PB)->x[count] = X; \
+ (PB)->y[count] = Y; \
+ (PB)->z[count] = Z; \
+ (PB)->rgba[count][RCOMP] = R; \
+ (PB)->rgba[count][GCOMP] = G; \
+ (PB)->rgba[count][BCOMP] = B; \
+ (PB)->rgba[count][ACOMP] = A; \
+ (PB)->spec[count][RCOMP] = SR; \
+ (PB)->spec[count][GCOMP] = SG; \
+ (PB)->spec[count][BCOMP] = SB; \
+ (PB)->s[0][count] = S0; \
+ (PB)->t[0][count] = T0; \
+ (PB)->u[0][count] = U0; \
+ (PB)->s[1][count] = S1; \
+ (PB)->t[1][count] = T1; \
+ (PB)->u[1][count] = U1; \
+ (PB)->mono = GL_FALSE; \
+ (PB)->count++; \
+} while (0)
/*
* Call this function at least every MAX_WIDTH pixels:
*/
-#define PB_CHECK_FLUSH( CTX, PB ) \
-do { \
- if ((PB)->count>=PB_SIZE-MAX_WIDTH) { \
- gl_flush_pb( CTX ); \
- } \
+#define PB_CHECK_FLUSH( CTX, PB ) \
+do { \
+ if ((PB)->count >= PB_SIZE - MAX_WIDTH) { \
+ gl_flush_pb( CTX ); \
+ } \
} while(0)
+
extern struct pixel_buffer *gl_alloc_pb(void);
extern void gl_flush_pb( GLcontext *ctx );
+
#endif
diff --git a/xc/extras/Mesa/src/pixel.c b/xc/extras/Mesa/src/pixel.c
index fd42ba3a9..17c6eb6bb 100644
--- a/xc/extras/Mesa/src/pixel.c
+++ b/xc/extras/Mesa/src/pixel.c
@@ -3,7 +3,7 @@
* Mesa 3-D graphics library
* Version: 3.3
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -24,11 +24,6 @@
*/
-/*
- * glPixelStore, glPixelTransfer, glPixelMap, glPixelZoom, etc.
- */
-
-
#ifdef PC_HEADER
#include "all.h"
#else
@@ -561,6 +556,54 @@ _mesa_PixelTransferf( GLenum pname, GLfloat param )
case GL_DEPTH_BIAS:
ctx->Pixel.DepthBias = param;
break;
+ case GL_POST_COLOR_MATRIX_RED_SCALE:
+ ctx->Pixel.PostColorMatrixScale[0] = param;
+ break;
+ case GL_POST_COLOR_MATRIX_RED_BIAS:
+ ctx->Pixel.PostColorMatrixBias[0] = param;
+ break;
+ case GL_POST_COLOR_MATRIX_GREEN_SCALE:
+ ctx->Pixel.PostColorMatrixScale[1] = param;
+ break;
+ case GL_POST_COLOR_MATRIX_GREEN_BIAS:
+ ctx->Pixel.PostColorMatrixBias[1] = param;
+ break;
+ case GL_POST_COLOR_MATRIX_BLUE_SCALE:
+ ctx->Pixel.PostColorMatrixScale[2] = param;
+ break;
+ case GL_POST_COLOR_MATRIX_BLUE_BIAS:
+ ctx->Pixel.PostColorMatrixBias[2] = param;
+ break;
+ case GL_POST_COLOR_MATRIX_ALPHA_SCALE:
+ ctx->Pixel.PostColorMatrixScale[3] = param;
+ break;
+ case GL_POST_COLOR_MATRIX_ALPHA_BIAS:
+ ctx->Pixel.PostColorMatrixBias[3] = param;
+ break;
+ case GL_POST_CONVOLUTION_RED_SCALE:
+ ctx->Pixel.PostConvolutionScale[0] = param;
+ break;
+ case GL_POST_CONVOLUTION_RED_BIAS:
+ ctx->Pixel.PostConvolutionBias[0] = param;
+ break;
+ case GL_POST_CONVOLUTION_GREEN_SCALE:
+ ctx->Pixel.PostConvolutionScale[1] = param;
+ break;
+ case GL_POST_CONVOLUTION_GREEN_BIAS:
+ ctx->Pixel.PostConvolutionBias[1] = param;
+ break;
+ case GL_POST_CONVOLUTION_BLUE_SCALE:
+ ctx->Pixel.PostConvolutionScale[2] = param;
+ break;
+ case GL_POST_CONVOLUTION_BLUE_BIAS:
+ ctx->Pixel.PostConvolutionBias[2] = param;
+ break;
+ case GL_POST_CONVOLUTION_ALPHA_SCALE:
+ ctx->Pixel.PostConvolutionScale[2] = param;
+ break;
+ case GL_POST_CONVOLUTION_ALPHA_BIAS:
+ ctx->Pixel.PostConvolutionBias[2] = param;
+ break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glPixelTransfer(pname)" );
return;
@@ -575,6 +618,20 @@ _mesa_PixelTransferf( GLenum pname, GLfloat param )
else {
ctx->Pixel.ScaleOrBiasRGBA = GL_FALSE;
}
+
+ if (ctx->Pixel.PostColorMatrixScale[0] != 1.0F ||
+ ctx->Pixel.PostColorMatrixBias[0] != 0.0F ||
+ ctx->Pixel.PostColorMatrixScale[1] != 1.0F ||
+ ctx->Pixel.PostColorMatrixBias[1] != 0.0F ||
+ ctx->Pixel.PostColorMatrixScale[2] != 1.0F ||
+ ctx->Pixel.PostColorMatrixBias[2] != 0.0F ||
+ ctx->Pixel.PostColorMatrixScale[3] != 1.0F ||
+ ctx->Pixel.PostColorMatrixBias[3] != 0.0F) {
+ ctx->Pixel.ScaleOrBiasRGBApcm = GL_TRUE;
+ }
+ else {
+ ctx->Pixel.ScaleOrBiasRGBApcm = GL_FALSE;
+ }
}
@@ -586,60 +643,16 @@ _mesa_PixelTransferi( GLenum pname, GLint param )
-
-/*
- * Pixel processing functions
- */
-
-
-/*
- * Apply scale and bias factors to an array of RGBA pixels.
- */
-void gl_scale_and_bias_color( const GLcontext *ctx, GLuint n,
- GLfloat red[], GLfloat green[],
- GLfloat blue[], GLfloat alpha[] )
-{
- GLuint i;
- for (i=0;i<n;i++) {
- GLfloat r = red[i] * ctx->Pixel.RedScale + ctx->Pixel.RedBias;
- GLfloat g = green[i] * ctx->Pixel.GreenScale + ctx->Pixel.GreenBias;
- GLfloat b = blue[i] * ctx->Pixel.BlueScale + ctx->Pixel.BlueBias;
- GLfloat a = alpha[i] * ctx->Pixel.AlphaScale + ctx->Pixel.AlphaBias;
- red[i] = CLAMP( r, 0.0F, 1.0F );
- green[i] = CLAMP( g, 0.0F, 1.0F );
- blue[i] = CLAMP( b, 0.0F, 1.0F );
- alpha[i] = CLAMP( a, 0.0F, 1.0F );
- }
-}
-
-
-/*
- * Apply scale and bias factors to an array of RGBA pixels.
- */
-void gl_scale_and_bias_rgba( const GLcontext *ctx, GLuint n, GLubyte rgba[][4] )
-{
- GLfloat rbias = ctx->Pixel.RedBias * 255.0F;
- GLfloat gbias = ctx->Pixel.GreenBias * 255.0F;
- GLfloat bbias = ctx->Pixel.BlueBias * 255.0F;
- GLfloat abias = ctx->Pixel.AlphaBias * 255.0F;
- GLuint i;
- for (i=0;i<n;i++) {
- GLint r = (GLint) (rgba[i][RCOMP] * ctx->Pixel.RedScale + rbias);
- GLint g = (GLint) (rgba[i][GCOMP] * ctx->Pixel.GreenScale + gbias);
- GLint b = (GLint) (rgba[i][BCOMP] * ctx->Pixel.BlueScale + bbias);
- GLint a = (GLint) (rgba[i][ACOMP] * ctx->Pixel.AlphaScale + abias);
- rgba[i][RCOMP] = CLAMP( r, 0, 255 );
- rgba[i][GCOMP] = CLAMP( g, 0, 255 );
- rgba[i][BCOMP] = CLAMP( b, 0, 255 );
- rgba[i][ACOMP] = CLAMP( a, 0, 255 );
- }
-}
+/**********************************************************************/
+/***** Pixel processing functions ******/
+/**********************************************************************/
/*
* Apply scale and bias factors to an array of RGBA pixels.
*/
-void gl_scale_and_bias_rgba_float( const GLcontext *ctx, GLuint n, GLfloat rgba[][4] )
+void
+_mesa_scale_and_bias_rgba(const GLcontext *ctx, GLuint n, GLfloat rgba[][4])
{
if (ctx->Pixel.RedScale != 1.0 || ctx->Pixel.RedBias != 0.0) {
const GLfloat scale = ctx->Pixel.RedScale;
@@ -677,32 +690,10 @@ void gl_scale_and_bias_rgba_float( const GLcontext *ctx, GLuint n, GLfloat rgba[
/*
- * Apply pixel mapping to an array of RGBA pixels.
- */
-void gl_map_rgba( const GLcontext *ctx, GLuint n, GLubyte rgba[][4] )
-{
- GLfloat rscale = (ctx->Pixel.MapRtoRsize - 1) / 255.0F;
- GLfloat gscale = (ctx->Pixel.MapGtoGsize - 1) / 255.0F;
- GLfloat bscale = (ctx->Pixel.MapBtoBsize - 1) / 255.0F;
- GLfloat ascale = (ctx->Pixel.MapAtoAsize - 1) / 255.0F;
- GLuint i;
- for (i=0;i<n;i++) {
- GLint ir = (GLint) (rgba[i][RCOMP] * rscale);
- GLint ig = (GLint) (rgba[i][GCOMP] * gscale);
- GLint ib = (GLint) (rgba[i][BCOMP] * bscale);
- GLint ia = (GLint) (rgba[i][ACOMP] * ascale);
- rgba[i][RCOMP] = (GLint) (ctx->Pixel.MapRtoR[ir] * 255.0F);
- rgba[i][GCOMP] = (GLint) (ctx->Pixel.MapGtoG[ig] * 255.0F);
- rgba[i][BCOMP] = (GLint) (ctx->Pixel.MapBtoB[ib] * 255.0F);
- rgba[i][ACOMP] = (GLint) (ctx->Pixel.MapAtoA[ia] * 255.0F);
- }
-}
-
-
-/*
* Apply pixel mapping to an array of floating point RGBA pixels.
*/
-void gl_map_rgba_float( const GLcontext *ctx, GLuint n, GLfloat rgba[][4] )
+void
+_mesa_map_rgba( const GLcontext *ctx, GLuint n, GLfloat rgba[][4] )
{
const GLfloat rscale = ctx->Pixel.MapRtoRsize - 1;
const GLfloat gscale = ctx->Pixel.MapGtoGsize - 1;
@@ -723,22 +714,210 @@ void gl_map_rgba_float( const GLcontext *ctx, GLuint n, GLfloat rgba[][4] )
/*
- * Apply pixel mapping to an array of RGBA pixels.
+ * Apply the color matrix and post color matrix scaling and biasing.
*/
-void gl_map_color( const GLcontext *ctx, GLuint n,
- GLfloat red[], GLfloat green[],
- GLfloat blue[], GLfloat alpha[] )
+void
+_mesa_transform_rgba(const GLcontext *ctx, GLuint n, GLfloat rgba[][4])
{
- GLfloat rscale = ctx->Pixel.MapRtoRsize - 1;
- GLfloat gscale = ctx->Pixel.MapGtoGsize - 1;
- GLfloat bscale = ctx->Pixel.MapBtoBsize - 1;
- GLfloat ascale = ctx->Pixel.MapAtoAsize - 1;
+ const GLfloat rs = ctx->Pixel.PostColorMatrixScale[0];
+ const GLfloat rb = ctx->Pixel.PostColorMatrixBias[0];
+ const GLfloat gs = ctx->Pixel.PostColorMatrixScale[1];
+ const GLfloat gb = ctx->Pixel.PostColorMatrixBias[1];
+ const GLfloat bs = ctx->Pixel.PostColorMatrixScale[2];
+ const GLfloat bb = ctx->Pixel.PostColorMatrixBias[2];
+ const GLfloat as = ctx->Pixel.PostColorMatrixScale[3];
+ const GLfloat ab = ctx->Pixel.PostColorMatrixBias[3];
+ const GLfloat *m = ctx->ColorMatrix.m;
GLuint i;
- for (i=0;i<n;i++) {
- red[i] = ctx->Pixel.MapRtoR[ (GLint) (red[i] * rscale + 0.5F) ];
- green[i] = ctx->Pixel.MapGtoG[ (GLint) (green[i] * gscale + 0.5F) ];
- blue[i] = ctx->Pixel.MapBtoB[ (GLint) (blue[i] * bscale + 0.5F) ];
- alpha[i] = ctx->Pixel.MapAtoA[ (GLint) (alpha[i] * ascale + 0.5F) ];
+ for (i = 0; i < n; i++) {
+ const GLfloat r = rgba[i][RCOMP];
+ const GLfloat g = rgba[i][GCOMP];
+ const GLfloat b = rgba[i][BCOMP];
+ const GLfloat a = rgba[i][ACOMP];
+ rgba[i][RCOMP] = (m[0] * r + m[4] * g + m[ 8] * b + m[12] * a) * rs + rb;
+ rgba[i][GCOMP] = (m[1] * r + m[5] * g + m[ 9] * b + m[13] * a) * gs + gb;
+ rgba[i][BCOMP] = (m[2] * r + m[6] * g + m[10] * b + m[14] * a) * bs + bb;
+ rgba[i][ACOMP] = (m[3] * r + m[7] * g + m[11] * b + m[15] * a) * as + ab;
+ }
+}
+
+
+/*
+ * Apply a color table lookup to an array of colors.
+ */
+void
+_mesa_lookup_rgba(const struct gl_color_table *table,
+ GLuint n, GLfloat rgba[][4])
+{
+ ASSERT(table->TableType == GL_FLOAT);
+ if (!table->Table)
+ return;
+
+ switch (table->Format) {
+ case GL_INTENSITY:
+ /* replace RGBA with I */
+ if (table->TableType == GL_UNSIGNED_BYTE) {
+ const GLfloat scale = (GLfloat) (table->Size - 1);
+ const GLubyte *lut = (const GLubyte *) table->Table;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLint j = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
+ GLfloat c = lut[j] * (1.0F / 255.0F);
+ rgba[i][RCOMP] = rgba[i][GCOMP] =
+ rgba[i][BCOMP] = rgba[i][ACOMP] = c;
+ }
+
+ }
+ else {
+ const GLfloat scale = (GLfloat) (table->Size - 1);
+ const GLfloat *lut = (const GLfloat *) table->Table;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLint j = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
+ GLfloat c = lut[j];
+ rgba[i][RCOMP] = rgba[i][GCOMP] =
+ rgba[i][BCOMP] = rgba[i][ACOMP] = c;
+ }
+ }
+ break;
+ case GL_LUMINANCE:
+ /* replace RGB with L */
+ if (table->TableType == GL_UNSIGNED_BYTE) {
+ const GLfloat scale = (GLfloat) (table->Size - 1);
+ const GLubyte *lut = (const GLubyte *) table->Table;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLint j = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
+ GLfloat c = lut[j] * (1.0F / 255.0F);
+ rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c;
+ }
+ }
+ else {
+ const GLfloat scale = (GLfloat) (table->Size - 1);
+ const GLfloat *lut = (const GLfloat *) table->Table;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLint j = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
+ GLfloat c = lut[j];
+ rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = c;
+ }
+ }
+ break;
+ case GL_ALPHA:
+ /* replace A with A */
+ if (table->TableType == GL_UNSIGNED_BYTE) {
+ const GLfloat scale = (GLfloat) (table->Size - 1);
+ const GLubyte *lut = (const GLubyte *) table->Table;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLint j = (GLint) (rgba[i][ACOMP] * scale + 0.5F);
+ rgba[i][ACOMP] = lut[j] * (1.0F / 255.0F);
+ }
+ }
+ else {
+ const GLfloat scale = (GLfloat) (table->Size - 1);
+ const GLfloat *lut = (const GLfloat *) table->Table;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLint j = (GLint) (rgba[i][ACOMP] * scale + 0.5F);
+ rgba[i][ACOMP] = lut[j];
+ }
+ }
+ break;
+ case GL_LUMINANCE_ALPHA:
+ /* replace RGBA with LLLA */
+ if (table->TableType == GL_UNSIGNED_BYTE) {
+ const GLfloat scale = (GLfloat) (table->Size - 1);
+ const GLubyte *lut = (const GLubyte *) table->Table;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLint jL = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
+ GLint jA = (GLint) (rgba[i][ACOMP] * scale + 0.5F);
+ GLfloat luminance = lut[jL * 2 + 0] * (1.0F / 255.0F);
+ GLfloat alpha = lut[jA * 2 + 1] * (1.0F / 255.0F);
+ rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance;
+ rgba[i][ACOMP] = alpha;;
+ }
+ }
+ else {
+ const GLfloat scale = (GLfloat) (table->Size - 1);
+ const GLfloat *lut = (const GLfloat *) table->Table;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLint jL = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
+ GLint jA = (GLint) (rgba[i][ACOMP] * scale + 0.5F);
+ GLfloat luminance = lut[jL * 2 + 0];
+ GLfloat alpha = lut[jA * 2 + 1];
+ rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = luminance;
+ rgba[i][ACOMP] = alpha;;
+ }
+ }
+ break;
+ case GL_RGB:
+ /* replace RGB with RGB */
+ if (table->TableType == GL_UNSIGNED_BYTE) {
+ const GLfloat scale = (GLfloat) (table->Size - 1);
+ const GLubyte *lut = (const GLubyte *) table->Table;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLint jR = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
+ GLint jG = (GLint) (rgba[i][GCOMP] * scale + 0.5F);
+ GLint jB = (GLint) (rgba[i][BCOMP] * scale + 0.5F);
+ rgba[i][RCOMP] = lut[jR * 3 + 0] * (1.0F / 255.0F);
+ rgba[i][GCOMP] = lut[jG * 3 + 1] * (1.0F / 255.0F);
+ rgba[i][BCOMP] = lut[jB * 3 + 2] * (1.0F / 255.0F);
+ }
+ }
+ else {
+ const GLfloat scale = (GLfloat) (table->Size - 1);
+ const GLfloat *lut = (const GLfloat *) table->Table;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLint jR = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
+ GLint jG = (GLint) (rgba[i][GCOMP] * scale + 0.5F);
+ GLint jB = (GLint) (rgba[i][BCOMP] * scale + 0.5F);
+ rgba[i][RCOMP] = lut[jR * 3 + 0];
+ rgba[i][GCOMP] = lut[jG * 3 + 1];
+ rgba[i][BCOMP] = lut[jB * 3 + 2];
+ }
+ }
+ break;
+ case GL_RGBA:
+ /* replace RGBA with RGBA */
+ if (table->TableType == GL_UNSIGNED_BYTE) {
+ const GLfloat scale = (GLfloat) (table->Size - 1);
+ const GLubyte *lut = (const GLubyte *) table->Table;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLint jR = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
+ GLint jG = (GLint) (rgba[i][GCOMP] * scale + 0.5F);
+ GLint jB = (GLint) (rgba[i][BCOMP] * scale + 0.5F);
+ GLint jA = (GLint) (rgba[i][ACOMP] * scale + 0.5F);
+ rgba[i][RCOMP] = lut[jR * 4 + 0] * (1.0F / 255.0F);
+ rgba[i][GCOMP] = lut[jG * 4 + 1] * (1.0F / 255.0F);
+ rgba[i][BCOMP] = lut[jB * 4 + 2] * (1.0F / 255.0F);
+ rgba[i][ACOMP] = lut[jA * 4 + 3] * (1.0F / 255.0F);
+ }
+ }
+ else {
+ const GLfloat scale = (GLfloat) (table->Size - 1);
+ const GLfloat *lut = (const GLfloat *) table->Table;
+ GLuint i;
+ for (i = 0; i < n; i++) {
+ GLint jR = (GLint) (rgba[i][RCOMP] * scale + 0.5F);
+ GLint jG = (GLint) (rgba[i][GCOMP] * scale + 0.5F);
+ GLint jB = (GLint) (rgba[i][BCOMP] * scale + 0.5F);
+ GLint jA = (GLint) (rgba[i][ACOMP] * scale + 0.5F);
+ rgba[i][RCOMP] = lut[jR * 4 + 0];
+ rgba[i][GCOMP] = lut[jG * 4 + 1];
+ rgba[i][BCOMP] = lut[jB * 4 + 2];
+ rgba[i][ACOMP] = lut[jA * 4 + 3];
+ }
+ }
+ break;
+ default:
+ gl_problem(NULL, "Bad format in _mesa_lookup_rgba");
+ return;
}
}
@@ -747,7 +926,8 @@ void gl_map_color( const GLcontext *ctx, GLuint n,
/*
* Apply color index shift and offset to an array of pixels.
*/
-void gl_shift_and_offset_ci( const GLcontext *ctx, GLuint n, GLuint indexes[] )
+void
+_mesa_shift_and_offset_ci( const GLcontext *ctx, GLuint n, GLuint indexes[] )
{
GLint shift = ctx->Pixel.IndexShift;
GLint offset = ctx->Pixel.IndexOffset;
@@ -774,7 +954,8 @@ void gl_shift_and_offset_ci( const GLcontext *ctx, GLuint n, GLuint indexes[] )
/*
* Apply color index mapping to color indexes.
*/
-void gl_map_ci( const GLcontext *ctx, GLuint n, GLuint index[] )
+void
+_mesa_map_ci( const GLcontext *ctx, GLuint n, GLuint index[] )
{
GLuint mask = ctx->Pixel.MapItoIsize - 1;
GLuint i;
@@ -787,8 +968,9 @@ void gl_map_ci( const GLcontext *ctx, GLuint n, GLuint index[] )
/*
* Map color indexes to rgba values.
*/
-void gl_map_ci_to_rgba( const GLcontext *ctx, GLuint n, const GLuint index[],
- GLubyte rgba[][4] )
+void
+_mesa_map_ci_to_rgba_ubyte( const GLcontext *ctx, GLuint n,
+ const GLuint index[], GLubyte rgba[][4] )
{
GLuint rmask = ctx->Pixel.MapItoRsize - 1;
GLuint gmask = ctx->Pixel.MapItoGsize - 1;
@@ -811,8 +993,9 @@ void gl_map_ci_to_rgba( const GLcontext *ctx, GLuint n, const GLuint index[],
/*
* Map color indexes to float rgba values.
*/
-void gl_map_ci_to_rgba_float( const GLcontext *ctx, GLuint n, const GLuint index[],
- GLfloat rgba[][4] )
+void
+_mesa_map_ci_to_rgba( const GLcontext *ctx, GLuint n,
+ const GLuint index[], GLfloat rgba[][4] )
{
GLuint rmask = ctx->Pixel.MapItoRsize - 1;
GLuint gmask = ctx->Pixel.MapItoGsize - 1;
@@ -835,8 +1018,9 @@ void gl_map_ci_to_rgba_float( const GLcontext *ctx, GLuint n, const GLuint index
/*
* Map 8-bit color indexes to rgb values.
*/
-void gl_map_ci8_to_rgba( const GLcontext *ctx, GLuint n, const GLubyte index[],
- GLubyte rgba[][4] )
+void
+_mesa_map_ci8_to_rgba( const GLcontext *ctx, GLuint n, const GLubyte index[],
+ GLubyte rgba[][4] )
{
GLuint rmask = ctx->Pixel.MapItoRsize - 1;
GLuint gmask = ctx->Pixel.MapItoGsize - 1;
@@ -856,27 +1040,9 @@ void gl_map_ci8_to_rgba( const GLcontext *ctx, GLuint n, const GLubyte index[],
}
-void gl_map_ci_to_color( const GLcontext *ctx, GLuint n, const GLuint index[],
- GLfloat r[], GLfloat g[],
- GLfloat b[], GLfloat a[] )
-{
- GLuint rmask = ctx->Pixel.MapItoRsize - 1;
- GLuint gmask = ctx->Pixel.MapItoGsize - 1;
- GLuint bmask = ctx->Pixel.MapItoBsize - 1;
- GLuint amask = ctx->Pixel.MapItoAsize - 1;
- GLuint i;
- for (i=0;i<n;i++) {
- r[i] = ctx->Pixel.MapItoR[index[i] & rmask];
- g[i] = ctx->Pixel.MapItoG[index[i] & gmask];
- b[i] = ctx->Pixel.MapItoB[index[i] & bmask];
- a[i] = ctx->Pixel.MapItoA[index[i] & amask];
- }
-}
-
-
-
-void gl_shift_and_offset_stencil( const GLcontext *ctx, GLuint n,
- GLstencil stencil[] )
+void
+_mesa_shift_and_offset_stencil( const GLcontext *ctx, GLuint n,
+ GLstencil stencil[] )
{
GLuint i;
GLint shift = ctx->Pixel.IndexShift;
@@ -901,8 +1067,8 @@ void gl_shift_and_offset_stencil( const GLcontext *ctx, GLuint n,
}
-
-void gl_map_stencil( const GLcontext *ctx, GLuint n, GLstencil stencil[] )
+void
+_mesa_map_stencil( const GLcontext *ctx, GLuint n, GLstencil stencil[] )
{
GLuint mask = ctx->Pixel.MapStoSsize - 1;
GLuint i;
@@ -910,4 +1076,3 @@ void gl_map_stencil( const GLcontext *ctx, GLuint n, GLstencil stencil[] )
stencil[i] = ctx->Pixel.MapStoS[ stencil[i] & mask ];
}
}
-
diff --git a/xc/extras/Mesa/src/points.c b/xc/extras/Mesa/src/points.c
index 48866230f..77d1e0de0 100644
--- a/xc/extras/Mesa/src/points.c
+++ b/xc/extras/Mesa/src/points.c
@@ -3,7 +3,7 @@
* Mesa 3-D graphics library
* Version: 3.3
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -53,10 +53,12 @@ _mesa_PointSize( GLfloat size )
return;
}
- if (ctx->Point.Size != size) {
- ctx->Point.Size = size;
+ if (ctx->Point.UserSize != size) {
+ ctx->Point.UserSize = size;
+ ctx->Point.Size = CLAMP(size, ctx->Const.MinPointSize, ctx->Const.MaxPointSize);
ctx->TriangleCaps &= ~DD_POINT_SIZE;
- if (size != 1.0) ctx->TriangleCaps |= DD_POINT_SIZE;
+ if (size != 1.0)
+ ctx->TriangleCaps |= DD_POINT_SIZE;
ctx->NewState |= NEW_RASTER_OPS;
}
}
@@ -145,20 +147,21 @@ _mesa_PointParameterfvEXT( GLenum pname, const GLfloat *params)
/*
* CI points with size == 1.0
*/
-static void size1_ci_points( GLcontext *ctx, GLuint first, GLuint last )
+static void
+size1_ci_points( GLcontext *ctx, GLuint first, GLuint last )
{
struct vertex_buffer *VB = ctx->VB;
struct pixel_buffer *PB = ctx->PB;
GLfloat *win;
GLint *pbx = PB->x, *pby = PB->y;
GLdepth *pbz = PB->z;
- GLuint *pbi = PB->i;
+ GLuint *pbi = PB->index;
GLuint pbcount = PB->count;
GLuint i;
win = &VB->Win.data[first][0];
- for (i=first;i<=last;i++) {
- if (VB->ClipMask[i]==0) {
+ for (i = first; i <= last; i++) {
+ if (VB->ClipMask[i] == 0) {
pbx[pbcount] = (GLint) win[0];
pby[pbcount] = (GLint) win[1];
pbz[pbcount] = (GLint) (win[2] + ctx->PointZoffset);
@@ -176,14 +179,15 @@ static void size1_ci_points( GLcontext *ctx, GLuint first, GLuint last )
/*
* RGBA points with size == 1.0
*/
-static void size1_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
+static void
+size1_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
{
struct vertex_buffer *VB = ctx->VB;
struct pixel_buffer *PB = ctx->PB;
GLuint i;
- for (i=first;i<=last;i++) {
- if (VB->ClipMask[i]==0) {
+ for (i = first; i <= last; i++) {
+ if (VB->ClipMask[i] == 0) {
GLint x, y, z;
GLint red, green, blue, alpha;
@@ -199,7 +203,7 @@ static void size1_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
PB_WRITE_RGBA_PIXEL( PB, x, y, z, red, green, blue, alpha );
}
}
- PB_CHECK_FLUSH(ctx,PB);
+ PB_CHECK_FLUSH(ctx, PB);
}
@@ -207,23 +211,23 @@ static void size1_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
/*
* General CI points.
*/
-static void general_ci_points( GLcontext *ctx, GLuint first, GLuint last )
+static void
+general_ci_points( GLcontext *ctx, GLuint first, GLuint last )
{
struct vertex_buffer *VB = ctx->VB;
struct pixel_buffer *PB = ctx->PB;
- GLuint i;
- GLint isize = (GLint) (CLAMP(ctx->Point.Size,MIN_POINT_SIZE,MAX_POINT_SIZE) + 0.5F);
+ const GLint isize = (GLint) (ctx->Point.Size + 0.5F);
GLint radius = isize >> 1;
+ GLuint i;
- for (i=first;i<=last;i++) {
- if (VB->ClipMask[i]==0) {
- GLint x, y, z;
+ for (i = first; i <= last; i++) {
+ if (VB->ClipMask[i] == 0) {
GLint x0, x1, y0, y1;
GLint ix, iy;
- x = (GLint) VB->Win.data[i][0];
- y = (GLint) VB->Win.data[i][1];
- z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
+ GLint x = (GLint) VB->Win.data[i][0];
+ GLint y = (GLint) VB->Win.data[i][1];
+ GLint z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
if (isize & 1) {
/* odd size */
@@ -240,10 +244,10 @@ static void general_ci_points( GLcontext *ctx, GLuint first, GLuint last )
y1 = y0 + isize - 1;
}
- PB_SET_INDEX( ctx, PB, VB->IndexPtr->data[i] );
+ PB_SET_INDEX( PB, VB->IndexPtr->data[i] );
- for (iy=y0;iy<=y1;iy++) {
- for (ix=x0;ix<=x1;ix++) {
+ for (iy = y0; iy <= y1; iy++) {
+ for (ix = x0; ix <= x1; ix++) {
PB_WRITE_PIXEL( PB, ix, iy, z );
}
}
@@ -256,23 +260,23 @@ static void general_ci_points( GLcontext *ctx, GLuint first, GLuint last )
/*
* General RGBA points.
*/
-static void general_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
+static void
+general_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
{
struct vertex_buffer *VB = ctx->VB;
struct pixel_buffer *PB = ctx->PB;
- GLuint i;
- GLint isize = (GLint) (CLAMP(ctx->Point.Size,MIN_POINT_SIZE,MAX_POINT_SIZE) + 0.5F);
+ GLint isize = (GLint) (ctx->Point.Size + 0.5F);
GLint radius = isize >> 1;
+ GLuint i;
- for (i=first;i<=last;i++) {
- if (VB->ClipMask[i]==0) {
- GLint x, y, z;
+ for (i = first; i <= last; i++) {
+ if (VB->ClipMask[i] == 0) {
GLint x0, x1, y0, y1;
GLint ix, iy;
- x = (GLint) VB->Win.data[i][0];
- y = (GLint) VB->Win.data[i][1];
- z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
+ GLint x = (GLint) VB->Win.data[i][0];
+ GLint y = (GLint) VB->Win.data[i][1];
+ GLint z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
if (isize & 1) {
/* odd size */
@@ -289,14 +293,14 @@ static void general_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
y1 = y0 + isize - 1;
}
- PB_SET_COLOR( ctx, PB,
+ PB_SET_COLOR( PB,
VB->ColorPtr->data[i][0],
VB->ColorPtr->data[i][1],
VB->ColorPtr->data[i][2],
VB->ColorPtr->data[i][3] );
- for (iy=y0;iy<=y1;iy++) {
- for (ix=x0;ix<=x1;ix++) {
+ for (iy = y0; iy <= y1; iy++) {
+ for (ix = x0; ix <= x1; ix++) {
PB_WRITE_PIXEL( PB, ix, iy, z );
}
}
@@ -311,28 +315,26 @@ static void general_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
/*
* Textured RGBA points.
*/
-static void textured_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
+static void
+textured_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
{
struct vertex_buffer *VB = ctx->VB;
struct pixel_buffer *PB = ctx->PB;
GLuint i;
- for (i=first;i<=last;i++) {
- if (VB->ClipMask[i]==0) {
- GLint x, y, z;
+ for (i = first; i <= last; i++) {
+ if (VB->ClipMask[i] == 0) {
GLint x0, x1, y0, y1;
- GLint ix, iy;
- GLint isize, radius;
+ GLint ix, iy, radius;
GLint red, green, blue, alpha;
GLfloat s, t, u;
- x = (GLint) VB->Win.data[i][0];
- y = (GLint) VB->Win.data[i][1];
- z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
+ GLint x = (GLint) VB->Win.data[i][0];
+ GLint y = (GLint) VB->Win.data[i][1];
+ GLint z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
+ GLint isize = (GLint) (ctx->Point.Size + 0.5F);
- isize = (GLint)
- (CLAMP(ctx->Point.Size,MIN_POINT_SIZE,MAX_POINT_SIZE) + 0.5F);
- if (isize<1) {
+ if (isize < 1) {
isize = 1;
}
radius = isize >> 1;
@@ -388,12 +390,12 @@ static void textured_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
PB_SET_COLOR( red, green, blue, alpha );
*/
- for (iy=y0;iy<=y1;iy++) {
- for (ix=x0;ix<=x1;ix++) {
+ for (iy = y0; iy <= y1; iy++) {
+ for (ix = x0; ix <= x1; ix++) {
PB_WRITE_TEX_PIXEL( PB, ix, iy, z, red, green, blue, alpha, s, t, u );
}
}
- PB_CHECK_FLUSH(ctx,PB);
+ PB_CHECK_FLUSH(ctx, PB);
}
}
}
@@ -402,29 +404,28 @@ static void textured_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
/*
* Multitextured RGBA points.
*/
-static void multitextured_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
+static void
+multitextured_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
{
struct vertex_buffer *VB = ctx->VB;
struct pixel_buffer *PB = ctx->PB;
GLuint i;
- for (i=first;i<=last;i++) {
- if (VB->ClipMask[i]==0) {
- GLint x, y, z;
+ for (i = first; i <= last; i++) {
+ if (VB->ClipMask[i] == 0) {
GLint x0, x1, y0, y1;
GLint ix, iy;
- GLint isize, radius;
+ GLint radius;
GLint red, green, blue, alpha;
GLfloat s, t, u;
GLfloat s1, t1, u1;
- x = (GLint) VB->Win.data[i][0];
- y = (GLint) VB->Win.data[i][1];
- z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
+ GLint x = (GLint) VB->Win.data[i][0];
+ GLint y = (GLint) VB->Win.data[i][1];
+ GLint z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
+ GLint isize = (GLint) (ctx->Point.Size + 0.5F);
- isize = (GLint)
- (CLAMP(ctx->Point.Size,MIN_POINT_SIZE,MAX_POINT_SIZE) + 0.5F);
- if (isize<1) {
+ if (isize < 1) {
isize = 1;
}
radius = isize >> 1;
@@ -505,10 +506,11 @@ static void multitextured_rgba_points( GLcontext *ctx, GLuint first, GLuint last
for (iy=y0;iy<=y1;iy++) {
for (ix=x0;ix<=x1;ix++) {
- PB_WRITE_MULTITEX_PIXEL( PB, ix, iy, z, red, green, blue, alpha, s, t, u, s1, t1, u1 );
+ PB_WRITE_MULTITEX_PIXEL( PB, ix, iy, z, red, green, blue, alpha,
+ s, t, u, s1, t1, u1 );
}
}
- PB_CHECK_FLUSH(ctx,PB);
+ PB_CHECK_FLUSH(ctx, PB);
}
}
}
@@ -519,35 +521,32 @@ static void multitextured_rgba_points( GLcontext *ctx, GLuint first, GLuint last
/*
* Antialiased points with or without texture mapping.
*/
-static void antialiased_rgba_points( GLcontext *ctx,
- GLuint first, GLuint last )
+static void
+antialiased_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
{
struct vertex_buffer *VB = ctx->VB;
struct pixel_buffer *PB = ctx->PB;
+ const GLfloat radius = ctx->Point.Size * 0.5F;
+ const GLfloat rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */
+ const GLfloat rmax = radius + 0.7071F;
+ const GLfloat rmin2 = rmin * rmin;
+ const GLfloat rmax2 = rmax * rmax;
+ const GLfloat cscale = 256.0F / (rmax2 - rmin2);
GLuint i;
- GLfloat radius, rmin, rmax, rmin2, rmax2, cscale;
-
- radius = CLAMP( ctx->Point.Size, MIN_POINT_SIZE, MAX_POINT_SIZE ) * 0.5F;
- rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */
- rmax = radius + 0.7071F;
- rmin2 = rmin*rmin;
- rmax2 = rmax*rmax;
- cscale = 256.0F / (rmax2-rmin2);
if (ctx->Texture.ReallyEnabled) {
- for (i=first;i<=last;i++) {
- if (VB->ClipMask[i]==0) {
- GLint xmin, ymin, xmax, ymax;
- GLint x, y, z;
+ for (i = first; i <= last; i++) {
+ if (VB->ClipMask[i] == 0) {
+ GLint x, y;
GLint red, green, blue, alpha;
GLfloat s, t, u;
GLfloat s1, t1, u1;
- xmin = (GLint) (VB->Win.data[i][0] - radius);
- xmax = (GLint) (VB->Win.data[i][0] + radius);
- ymin = (GLint) (VB->Win.data[i][1] - radius);
- ymax = (GLint) (VB->Win.data[i][1] + radius);
- z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
+ GLint xmin = (GLint) (VB->Win.data[i][0] - radius);
+ GLint xmax = (GLint) (VB->Win.data[i][0] + radius);
+ GLint ymin = (GLint) (VB->Win.data[i][1] - radius);
+ GLint ymax = (GLint) (VB->Win.data[i][1] + radius);
+ GLint z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
red = VB->ColorPtr->data[i][0];
green = VB->ColorPtr->data[i][1];
@@ -690,7 +689,8 @@ static void antialiased_rgba_points( GLcontext *ctx,
/*
* Null rasterizer for measuring transformation speed.
*/
-static void null_points( GLcontext *ctx, GLuint first, GLuint last )
+static void
+null_points( GLcontext *ctx, GLuint first, GLuint last )
{
(void) ctx;
(void) first;
@@ -704,35 +704,36 @@ static void null_points( GLcontext *ctx, GLuint first, GLuint last )
/* Calculates the distance attenuation formula of a vector of points in
* eye space coordinates
*/
-static void dist3(GLfloat *out, GLuint first, GLuint last,
- const GLcontext *ctx, const GLvector4f *v)
+static void
+dist3(GLfloat *out, GLuint first, GLuint last,
+ const GLcontext *ctx, const GLvector4f *v)
{
GLuint stride = v->stride;
- GLfloat *p = VEC_ELT(v, GLfloat, first);
+ const GLfloat *p = VEC_ELT(v, GLfloat, first);
GLuint i;
- for (i = first ; i <= last ; i++, STRIDE_F(p, stride) )
- {
+ for (i = first ; i <= last ; i++, STRIDE_F(p, stride) ) {
GLfloat dist = GL_SQRT(p[0]*p[0]+p[1]*p[1]+p[2]*p[2]);
- out[i] = 1/(ctx->Point.Params[0]+
- dist * (ctx->Point.Params[1] +
- dist * ctx->Point.Params[2]));
+ out[i] = 1.0F / (ctx->Point.Params[0] +
+ dist * (ctx->Point.Params[1] +
+ dist * ctx->Point.Params[2]));
}
}
-static void dist2(GLfloat *out, GLuint first, GLuint last,
- const GLcontext *ctx, const GLvector4f *v)
+
+static void
+dist2(GLfloat *out, GLuint first, GLuint last,
+ const GLcontext *ctx, const GLvector4f *v)
{
GLuint stride = v->stride;
- GLfloat *p = VEC_ELT(v, GLfloat, first);
+ const GLfloat *p = VEC_ELT(v, GLfloat, first);
GLuint i;
- for (i = first ; i <= last ; i++, STRIDE_F(p, stride) )
- {
+ for (i = first ; i <= last ; i++, STRIDE_F(p, stride) ) {
GLfloat dist = GL_SQRT(p[0]*p[0]+p[1]*p[1]);
- out[i] = 1/(ctx->Point.Params[0]+
- dist * (ctx->Point.Params[1] +
- dist * ctx->Point.Params[2]));
+ out[i] = 1.0F / (ctx->Point.Params[0] +
+ dist * (ctx->Point.Params[1] +
+ dist * ctx->Point.Params[2]));
}
}
@@ -750,8 +751,9 @@ static dist_func eye_dist_tab[5] = {
};
-static void clip_dist(GLfloat *out, GLuint first, GLuint last,
- const GLcontext *ctx, GLvector4f *clip)
+static void
+clip_dist(GLfloat *out, GLuint first, GLuint last,
+ const GLcontext *ctx, GLvector4f *clip)
{
/* this is never called */
gl_problem(NULL, "clip_dist() called - dead code!\n");
@@ -782,15 +784,14 @@ static void clip_dist(GLfloat *out, GLuint first, GLuint last,
/*
* Distance Attenuated General CI points.
*/
-static void dist_atten_general_ci_points( GLcontext *ctx, GLuint first,
- GLuint last )
+static void
+dist_atten_general_ci_points( GLcontext *ctx, GLuint first, GLuint last )
{
struct vertex_buffer *VB = ctx->VB;
struct pixel_buffer *PB = ctx->PB;
- GLuint i;
- GLfloat psize,dsize;
GLfloat dist[VB_SIZE];
- psize=CLAMP(ctx->Point.Size,MIN_POINT_SIZE,MAX_POINT_SIZE);
+ const GLfloat psize = ctx->Point.Size;
+ GLuint i;
if (ctx->NeedEyeCoords)
(eye_dist_tab[VB->EyePtr->size])( dist, first, last, ctx, VB->EyePtr );
@@ -799,20 +800,19 @@ static void dist_atten_general_ci_points( GLcontext *ctx, GLuint first,
for (i=first;i<=last;i++) {
if (VB->ClipMask[i]==0) {
- GLint x, y, z;
GLint x0, x1, y0, y1;
GLint ix, iy;
GLint isize, radius;
+ GLint x = (GLint) VB->Win.data[i][0];
+ GLint y = (GLint) VB->Win.data[i][1];
+ GLint z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
+ GLfloat dsize = psize * dist[i];
- x = (GLint) VB->Win.data[i][0];
- y = (GLint) VB->Win.data[i][1];
- z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
-
- dsize=psize*dist[i];
- if(dsize>=ctx->Point.Threshold) {
- isize=(GLint) (MIN2(dsize,ctx->Point.MaxSize)+0.5F);
- } else {
- isize=(GLint) (MAX2(ctx->Point.Threshold,ctx->Point.MinSize)+0.5F);
+ if (dsize >= ctx->Point.Threshold) {
+ isize = (GLint) (MIN2(dsize, ctx->Point.MaxSize) + 0.5F);
+ }
+ else {
+ isize = (GLint) (MAX2(ctx->Point.Threshold, ctx->Point.MinSize) + 0.5F);
}
radius = isize >> 1;
@@ -831,7 +831,7 @@ static void dist_atten_general_ci_points( GLcontext *ctx, GLuint first,
y1 = y0 + isize - 1;
}
- PB_SET_INDEX( ctx, PB, VB->IndexPtr->data[i] );
+ PB_SET_INDEX( PB, VB->IndexPtr->data[i] );
for (iy=y0;iy<=y1;iy++) {
for (ix=x0;ix<=x1;ix++) {
@@ -846,16 +846,14 @@ static void dist_atten_general_ci_points( GLcontext *ctx, GLuint first,
/*
* Distance Attenuated General RGBA points.
*/
-static void dist_atten_general_rgba_points( GLcontext *ctx, GLuint first,
- GLuint last )
+static void
+dist_atten_general_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
{
struct vertex_buffer *VB = ctx->VB;
struct pixel_buffer *PB = ctx->PB;
- GLuint i;
- GLubyte alpha;
- GLfloat psize,dsize;
GLfloat dist[VB_SIZE];
- psize=CLAMP(ctx->Point.Size,MIN_POINT_SIZE,MAX_POINT_SIZE);
+ const GLfloat psize = ctx->Point.Size;
+ GLuint i;
if (ctx->NeedEyeCoords)
(eye_dist_tab[VB->EyePtr->size])( dist, first, last, ctx, VB->EyePtr );
@@ -864,15 +862,15 @@ static void dist_atten_general_rgba_points( GLcontext *ctx, GLuint first,
for (i=first;i<=last;i++) {
if (VB->ClipMask[i]==0) {
- GLint x, y, z;
GLint x0, x1, y0, y1;
GLint ix, iy;
GLint isize, radius;
+ GLint x = (GLint) VB->Win.data[i][0];
+ GLint y = (GLint) VB->Win.data[i][1];
+ GLint z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
+ GLfloat dsize=psize*dist[i];
+ GLubyte alpha;
- x = (GLint) VB->Win.data[i][0];
- y = (GLint) VB->Win.data[i][1];
- z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
- dsize=psize*dist[i];
if (dsize >= ctx->Point.Threshold) {
isize = (GLint) (MIN2(dsize,ctx->Point.MaxSize)+0.5F);
alpha = VB->ColorPtr->data[i][3];
@@ -899,7 +897,7 @@ static void dist_atten_general_rgba_points( GLcontext *ctx, GLuint first,
y1 = y0 + isize - 1;
}
- PB_SET_COLOR( ctx, PB,
+ PB_SET_COLOR( PB,
VB->ColorPtr->data[i][0],
VB->ColorPtr->data[i][1],
VB->ColorPtr->data[i][2],
@@ -918,15 +916,14 @@ static void dist_atten_general_rgba_points( GLcontext *ctx, GLuint first,
/*
* Distance Attenuated Textured RGBA points.
*/
-static void dist_atten_textured_rgba_points( GLcontext *ctx, GLuint first,
- GLuint last )
+static void
+dist_atten_textured_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
{
struct vertex_buffer *VB = ctx->VB;
struct pixel_buffer *PB = ctx->PB;
- GLuint i;
- GLfloat psize,dsize;
GLfloat dist[VB_SIZE];
- psize=CLAMP(ctx->Point.Size,MIN_POINT_SIZE,MAX_POINT_SIZE);
+ const GLfloat psize = ctx->Point.Size;
+ GLuint i;
if (ctx->NeedEyeCoords)
(eye_dist_tab[VB->EyePtr->size])( dist, first, last, ctx, VB->EyePtr );
@@ -935,7 +932,6 @@ static void dist_atten_textured_rgba_points( GLcontext *ctx, GLuint first,
for (i=first;i<=last;i++) {
if (VB->ClipMask[i]==0) {
- GLint x, y, z;
GLint x0, x1, y0, y1;
GLint ix, iy;
GLint isize, radius;
@@ -943,21 +939,22 @@ static void dist_atten_textured_rgba_points( GLcontext *ctx, GLuint first,
GLfloat s, t, u;
GLfloat s1, t1, u1;
- x = (GLint) VB->Win.data[i][0];
- y = (GLint) VB->Win.data[i][1];
- z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
+ GLint x = (GLint) VB->Win.data[i][0];
+ GLint y = (GLint) VB->Win.data[i][1];
+ GLint z = (GLint) (VB->Win.data[i][2] + ctx->PointZoffset);
- dsize=psize*dist[i];
- if(dsize>=ctx->Point.Threshold) {
- isize=(GLint) (MIN2(dsize,ctx->Point.MaxSize)+0.5F);
- alpha=VB->ColorPtr->data[i][3];
- } else {
- isize=(GLint) (MAX2(ctx->Point.Threshold,ctx->Point.MinSize)+0.5F);
- dsize/=ctx->Point.Threshold;
- alpha = (GLint) (VB->ColorPtr->data[i][3]* (dsize*dsize));
+ GLfloat dsize = psize*dist[i];
+ if(dsize >= ctx->Point.Threshold) {
+ isize = (GLint) (MIN2(dsize, ctx->Point.MaxSize) + 0.5F);
+ alpha = VB->ColorPtr->data[i][3];
+ }
+ else {
+ isize = (GLint) (MAX2(ctx->Point.Threshold, ctx->Point.MinSize) + 0.5F);
+ dsize /= ctx->Point.Threshold;
+ alpha = (GLint) (VB->ColorPtr->data[i][3] * (dsize * dsize));
}
- if (isize<1) {
+ if (isize < 1) {
isize = 1;
}
radius = isize >> 1;
@@ -1066,16 +1063,14 @@ static void dist_atten_textured_rgba_points( GLcontext *ctx, GLuint first,
/*
* Distance Attenuated Antialiased points with or without texture mapping.
*/
-static void dist_atten_antialiased_rgba_points( GLcontext *ctx,
- GLuint first, GLuint last )
+static void
+dist_atten_antialiased_rgba_points( GLcontext *ctx, GLuint first, GLuint last )
{
struct vertex_buffer *VB = ctx->VB;
struct pixel_buffer *PB = ctx->PB;
- GLuint i;
- GLfloat radius, rmin, rmax, rmin2, rmax2, cscale;
- GLfloat psize,dsize,alphaf;
GLfloat dist[VB_SIZE];
- psize=CLAMP(ctx->Point.Size,MIN_POINT_SIZE,MAX_POINT_SIZE);
+ const GLfloat psize = ctx->Point.Size;
+ GLuint i;
if (ctx->NeedEyeCoords)
(eye_dist_tab[VB->EyePtr->size])( dist, first, last, ctx, VB->EyePtr );
@@ -1085,20 +1080,22 @@ static void dist_atten_antialiased_rgba_points( GLcontext *ctx,
if (ctx->Texture.ReallyEnabled) {
for (i=first;i<=last;i++) {
if (VB->ClipMask[i]==0) {
+ GLfloat radius, rmin, rmax, rmin2, rmax2, cscale, alphaf;
GLint xmin, ymin, xmax, ymax;
GLint x, y, z;
GLint red, green, blue, alpha;
GLfloat s, t, u;
GLfloat s1, t1, u1;
+ GLfloat dsize = psize * dist[i];
- dsize=psize*dist[i];
- if(dsize>=ctx->Point.Threshold) {
- radius=(MIN2(dsize,ctx->Point.MaxSize)*0.5F);
- alphaf=1.0;
- } else {
- radius=(MAX2(ctx->Point.Threshold,ctx->Point.MinSize)*0.5F);
- dsize/=ctx->Point.Threshold;
- alphaf=(dsize*dsize);
+ if (dsize >= ctx->Point.Threshold) {
+ radius = MIN2(dsize, ctx->Point.MaxSize) * 0.5F;
+ alphaf = 1.0F;
+ }
+ else {
+ radius = (MAX2(ctx->Point.Threshold, ctx->Point.MinSize) * 0.5F);
+ dsize /= ctx->Point.Threshold;
+ alphaf = (dsize*dsize);
}
rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */
rmax = radius + 0.7071F;
@@ -1180,23 +1177,25 @@ static void dist_atten_antialiased_rgba_points( GLcontext *ctx,
}
}
- for (y=ymin;y<=ymax;y++) {
- for (x=xmin;x<=xmax;x++) {
+ for (y = ymin; y <= ymax; y++) {
+ for (x = xmin; x <= xmax; x++) {
GLfloat dx = x/*+0.5F*/ - VB->Win.data[i][0];
GLfloat dy = y/*+0.5F*/ - VB->Win.data[i][1];
GLfloat dist2 = dx*dx + dy*dy;
- if (dist2<rmax2) {
+ if (dist2 < rmax2) {
alpha = VB->ColorPtr->data[i][3];
- if (dist2>=rmin2) {
- GLint coverage = (GLint) (256.0F-(dist2-rmin2)*cscale);
+ if (dist2 >= rmin2) {
+ GLint coverage = (GLint) (256.0F - (dist2 - rmin2) * cscale);
/* coverage is in [0,256] */
alpha = (alpha * coverage) >> 8;
}
alpha = (GLint) (alpha * alphaf);
if (ctx->Texture.ReallyEnabled >= TEXTURE1_1D) {
- PB_WRITE_MULTITEX_PIXEL( PB, x,y,z, red, green, blue, alpha, s, t, u, s1, t1, u1 );
+ PB_WRITE_MULTITEX_PIXEL( PB, x,y,z, red, green, blue,
+ alpha, s, t, u, s1, t1, u1 );
} else {
- PB_WRITE_TEX_PIXEL( PB, x,y,z, red, green, blue, alpha, s, t, u );
+ PB_WRITE_TEX_PIXEL( PB, x,y,z, red, green, blue, alpha,
+ s, t, u );
}
}
}
@@ -1207,26 +1206,28 @@ static void dist_atten_antialiased_rgba_points( GLcontext *ctx,
}
else {
/* Not texture mapped */
- for (i=first;i<=last;i++) {
- if (VB->ClipMask[i]==0) {
+ for (i = first; i <= last; i++) {
+ if (VB->ClipMask[i] == 0) {
+ GLfloat radius, rmin, rmax, rmin2, rmax2, cscale, alphaf;
GLint xmin, ymin, xmax, ymax;
GLint x, y, z;
GLint red, green, blue, alpha;
+ GLfloat dsize = psize * dist[i];
- dsize=psize*dist[i];
- if(dsize>=ctx->Point.Threshold) {
- radius=(MIN2(dsize,ctx->Point.MaxSize)*0.5F);
- alphaf=1.0;
- } else {
- radius=(MAX2(ctx->Point.Threshold,ctx->Point.MinSize)*0.5F);
- dsize/=ctx->Point.Threshold;
- alphaf=(dsize*dsize);
+ if (dsize >= ctx->Point.Threshold) {
+ radius = MIN2(dsize, ctx->Point.MaxSize) * 0.5F;
+ alphaf = 1.0F;
+ }
+ else {
+ radius = (MAX2(ctx->Point.Threshold, ctx->Point.MinSize) * 0.5F);
+ dsize /= ctx->Point.Threshold;
+ alphaf = dsize * dsize;
}
rmin = radius - 0.7071F; /* 0.7071 = sqrt(2)/2 */
rmax = radius + 0.7071F;
- rmin2 = rmin*rmin;
- rmax2 = rmax*rmax;
- cscale = 256.0F / (rmax2-rmin2);
+ rmin2 = rmin * rmin;
+ rmax2 = rmax * rmax;
+ cscale = 256.0F / (rmax2 - rmin2);
xmin = (GLint) (VB->Win.data[i][0] - radius);
xmax = (GLint) (VB->Win.data[i][0] + radius);
@@ -1238,21 +1239,20 @@ static void dist_atten_antialiased_rgba_points( GLcontext *ctx,
green = VB->ColorPtr->data[i][1];
blue = VB->ColorPtr->data[i][2];
- for (y=ymin;y<=ymax;y++) {
- for (x=xmin;x<=xmax;x++) {
+ for (y = ymin; y <= ymax; y++) {
+ for (x = xmin; x <= xmax; x++) {
GLfloat dx = x/*+0.5F*/ - VB->Win.data[i][0];
GLfloat dy = y/*+0.5F*/ - VB->Win.data[i][1];
- GLfloat dist2 = dx*dx + dy*dy;
- if (dist2<rmax2) {
+ GLfloat dist2 = dx * dx + dy * dy;
+ if (dist2 < rmax2) {
alpha = VB->ColorPtr->data[i][3];
- if (dist2>=rmin2) {
- GLint coverage = (GLint) (256.0F-(dist2-rmin2)*cscale);
+ if (dist2 >= rmin2) {
+ GLint coverage = (GLint) (256.0F - (dist2 - rmin2) * cscale);
/* coverage is in [0,256] */
alpha = (alpha * coverage) >> 8;
}
alpha = (GLint) (alpha * alphaf);
- PB_WRITE_RGBA_PIXEL( PB, x, y, z, red, green, blue, alpha )
- ;
+ PB_WRITE_RGBA_PIXEL(PB, x, y, z, red, green, blue, alpha);
}
}
}
@@ -1263,6 +1263,43 @@ static void dist_atten_antialiased_rgba_points( GLcontext *ctx,
}
+#ifdef DEBUG
+void
+_mesa_print_points_function(GLcontext *ctx)
+{
+ printf("Point Func == ");
+ if (ctx->Driver.PointsFunc == size1_ci_points)
+ printf("size1_ci_points\n");
+ else if (ctx->Driver.PointsFunc == size1_rgba_points)
+ printf("size1_rgba_points\n");
+ else if (ctx->Driver.PointsFunc == general_ci_points)
+ printf("general_ci_points\n");
+ else if (ctx->Driver.PointsFunc == general_rgba_points)
+ printf("general_rgba_points\n");
+ else if (ctx->Driver.PointsFunc == textured_rgba_points)
+ printf("textured_rgba_points\n");
+ else if (ctx->Driver.PointsFunc == multitextured_rgba_points)
+ printf("multitextured_rgba_points\n");
+ else if (ctx->Driver.PointsFunc == antialiased_rgba_points)
+ printf("antialiased_rgba_points\n");
+ else if (ctx->Driver.PointsFunc == null_points)
+ printf("null_points\n");
+ else if (ctx->Driver.PointsFunc == dist_atten_general_ci_points)
+ printf("dist_atten_general_ci_points\n");
+ else if (ctx->Driver.PointsFunc == dist_atten_general_rgba_points)
+ printf("dist_atten_general_rgba_points\n");
+ else if (ctx->Driver.PointsFunc == dist_atten_textured_rgba_points)
+ printf("dist_atten_textured_rgba_points\n");
+ else if (ctx->Driver.PointsFunc == dist_atten_antialiased_rgba_points)
+ printf("dist_atten_antialiased_rgba_points\n");
+ else if (!ctx->Driver.PointsFunc)
+ printf("NULL\n");
+ else
+ printf("Driver func %p\n", ctx->Driver.PointsFunc);
+}
+#endif
+
+
/*
* Examine the current context to determine which point drawing function
* should be used.
@@ -1331,5 +1368,6 @@ void gl_set_point_function( GLcontext *ctx )
ctx->Driver.PointsFunc = gl_select_points;
}
+ /*_mesa_print_points_function(ctx);*/
}
diff --git a/xc/extras/Mesa/src/readpix.c b/xc/extras/Mesa/src/readpix.c
index a1e01f0fd..4f4ad90a3 100644
--- a/xc/extras/Mesa/src/readpix.c
+++ b/xc/extras/Mesa/src/readpix.c
@@ -75,14 +75,14 @@ static void read_index_pixels( GLcontext *ctx,
(*ctx->Driver.ReadCI32Span)( ctx, readWidth, x, y, index );
if (ctx->Pixel.IndexShift!=0 || ctx->Pixel.IndexOffset!=0) {
- gl_shift_and_offset_ci( ctx, readWidth, index);
+ _mesa_shift_and_offset_ci( ctx, readWidth, index);
}
if (ctx->Pixel.MapColorFlag) {
- gl_map_ci(ctx, readWidth, index);
+ _mesa_map_ci(ctx, readWidth, index);
}
- dest = gl_pixel_addr_in_image(packing, pixels,
+ dest = _mesa_image_address(packing, pixels,
width, height, GL_COLOR_INDEX, type, 0, j, 0);
switch (type) {
@@ -109,7 +109,7 @@ static void read_index_pixels( GLcontext *ctx,
dst[i] = (GLushort) index[i];
}
if (packing->SwapBytes) {
- gl_swap2( (GLushort *) dst, readWidth );
+ _mesa_swap2( (GLushort *) dst, readWidth );
}
}
break;
@@ -120,7 +120,7 @@ static void read_index_pixels( GLcontext *ctx,
dst[i] = (GLshort) index[i];
}
if (packing->SwapBytes) {
- gl_swap2( (GLushort *) dst, readWidth );
+ _mesa_swap2( (GLushort *) dst, readWidth );
}
}
break;
@@ -131,7 +131,7 @@ static void read_index_pixels( GLcontext *ctx,
dst[i] = (GLuint) index[i];
}
if (packing->SwapBytes) {
- gl_swap4( (GLuint *) dst, readWidth );
+ _mesa_swap4( (GLuint *) dst, readWidth );
}
}
break;
@@ -142,7 +142,7 @@ static void read_index_pixels( GLcontext *ctx,
dst[i] = (GLint) index[i];
}
if (packing->SwapBytes) {
- gl_swap4( (GLuint *) dst, readWidth );
+ _mesa_swap4( (GLuint *) dst, readWidth );
}
}
break;
@@ -153,7 +153,7 @@ static void read_index_pixels( GLcontext *ctx,
dst[i] = (GLfloat) index[i];
}
if (packing->SwapBytes) {
- gl_swap4( (GLuint *) dst, readWidth );
+ _mesa_swap4( (GLuint *) dst, readWidth );
}
}
break;
@@ -199,36 +199,30 @@ static void read_depth_pixels( GLcontext *ctx,
bias_or_scale = ctx->Pixel.DepthBias!=0.0 || ctx->Pixel.DepthScale!=1.0;
- if (type==GL_UNSIGNED_SHORT && sizeof(GLdepth)==sizeof(GLushort)
+ if (type==GL_UNSIGNED_SHORT && ctx->Visual->DepthBits == 16
&& !bias_or_scale && !packing->SwapBytes) {
/* Special case: directly read 16-bit unsigned depth values. */
for (j=0;j<height;j++,y++) {
- GLushort *dst = (GLushort*) gl_pixel_addr_in_image( packing, pixels,
+ GLdepth depth[MAX_WIDTH];
+ GLushort *dst = (GLushort*) _mesa_image_address( packing, pixels,
width, height, GL_DEPTH_COMPONENT, type, 0, j, 0 );
- (*ctx->Driver.ReadDepthSpan)( ctx, width, x, y, (GLdepth*) dst);
+ GLint i;
+ _mesa_read_depth_span(ctx, width, x, y, depth);
+ for (i = 0; i < width; i++)
+ dst[i] = depth[i];
}
}
- else if (type==GL_UNSIGNED_INT && sizeof(GLdepth)==sizeof(GLuint)
+ else if (type==GL_UNSIGNED_INT && ctx->Visual->DepthBits == 32
&& !bias_or_scale && !packing->SwapBytes) {
/* Special case: directly read 32-bit unsigned depth values. */
- /* Compute shift value to scale depth values up to 32-bit uints. */
- GLuint shift = 0;
- GLuint max = MAX_DEPTH;
- while ((max&0x80000000)==0) {
- max = max << 1;
- shift++;
- }
for (j=0;j<height;j++,y++) {
- GLuint *dst = (GLuint *) gl_pixel_addr_in_image( packing, pixels,
+ GLdepth *dst = (GLdepth *) _mesa_image_address( packing, pixels,
width, height, GL_DEPTH_COMPONENT, type, 0, j, 0 );
- (*ctx->Driver.ReadDepthSpan)( ctx, width, x, y, (GLdepth*) dst);
- for (i=0;i<width;i++) {
- dst[i] = dst[i] << shift;
- }
+ _mesa_read_depth_span(ctx, width, x, y, dst);
}
}
else {
- /* General case (slow) */
+ /* General case (slower) */
for (j=0;j<height;j++,y++) {
GLfloat depth[MAX_WIDTH];
GLvoid *dest;
@@ -243,7 +237,7 @@ static void read_depth_pixels( GLcontext *ctx,
}
}
- dest = gl_pixel_addr_in_image(packing, pixels,
+ dest = _mesa_image_address(packing, pixels,
width, height, GL_DEPTH_COMPONENT, type, 0, j, 0);
switch (type) {
@@ -270,7 +264,7 @@ static void read_depth_pixels( GLcontext *ctx,
dst[i] = FLOAT_TO_USHORT( depth[i] );
}
if (packing->SwapBytes) {
- gl_swap2( (GLushort *) dst, readWidth );
+ _mesa_swap2( (GLushort *) dst, readWidth );
}
}
break;
@@ -281,7 +275,7 @@ static void read_depth_pixels( GLcontext *ctx,
dst[i] = FLOAT_TO_SHORT( depth[i] );
}
if (packing->SwapBytes) {
- gl_swap2( (GLushort *) dst, readWidth );
+ _mesa_swap2( (GLushort *) dst, readWidth );
}
}
break;
@@ -292,7 +286,7 @@ static void read_depth_pixels( GLcontext *ctx,
dst[i] = FLOAT_TO_UINT( depth[i] );
}
if (packing->SwapBytes) {
- gl_swap4( (GLuint *) dst, readWidth );
+ _mesa_swap4( (GLuint *) dst, readWidth );
}
}
break;
@@ -303,7 +297,7 @@ static void read_depth_pixels( GLcontext *ctx,
dst[i] = FLOAT_TO_INT( depth[i] );
}
if (packing->SwapBytes) {
- gl_swap4( (GLuint *) dst, readWidth );
+ _mesa_swap4( (GLuint *) dst, readWidth );
}
}
break;
@@ -314,7 +308,7 @@ static void read_depth_pixels( GLcontext *ctx,
dst[i] = depth[i];
}
if (packing->SwapBytes) {
- gl_swap4( (GLuint *) dst, readWidth );
+ _mesa_swap4( (GLuint *) dst, readWidth );
}
}
break;
@@ -364,17 +358,17 @@ static void read_stencil_pixels( GLcontext *ctx,
GLvoid *dest;
GLstencil stencil[MAX_WIDTH];
- gl_read_stencil_span( ctx, readWidth, x, y, stencil );
+ _mesa_read_stencil_span( ctx, readWidth, x, y, stencil );
if (shift_or_offset) {
- gl_shift_and_offset_stencil( ctx, readWidth, stencil );
+ _mesa_shift_and_offset_stencil( ctx, readWidth, stencil );
}
if (ctx->Pixel.MapStencilFlag) {
- gl_map_stencil( ctx, readWidth, stencil );
+ _mesa_map_stencil( ctx, readWidth, stencil );
}
- dest = gl_pixel_addr_in_image( packing, pixels,
+ dest = _mesa_image_address( packing, pixels,
width, height, GL_STENCIL_INDEX, type, 0, j, 0 );
switch (type) {
@@ -407,7 +401,7 @@ static void read_stencil_pixels( GLcontext *ctx,
dst[i] = (GLushort) stencil[i];
}
if (packing->SwapBytes) {
- gl_swap2( (GLushort *) dst, readWidth );
+ _mesa_swap2( (GLushort *) dst, readWidth );
}
}
break;
@@ -418,7 +412,7 @@ static void read_stencil_pixels( GLcontext *ctx,
dst[i] = (GLshort) stencil[i];
}
if (packing->SwapBytes) {
- gl_swap2( (GLushort *) dst, readWidth );
+ _mesa_swap2( (GLushort *) dst, readWidth );
}
}
break;
@@ -429,7 +423,7 @@ static void read_stencil_pixels( GLcontext *ctx,
dst[i] = (GLuint) stencil[i];
}
if (packing->SwapBytes) {
- gl_swap4( (GLuint *) dst, readWidth );
+ _mesa_swap4( (GLuint *) dst, readWidth );
}
}
break;
@@ -440,7 +434,7 @@ static void read_stencil_pixels( GLcontext *ctx,
*dst++ = (GLint) stencil[i];
}
if (packing->SwapBytes) {
- gl_swap4( (GLuint *) dst, readWidth );
+ _mesa_swap4( (GLuint *) dst, readWidth );
}
}
break;
@@ -451,7 +445,7 @@ static void read_stencil_pixels( GLcontext *ctx,
dst[i] = (GLfloat) stencil[i];
}
if (packing->SwapBytes) {
- gl_swap4( (GLuint *) dst, readWidth );
+ _mesa_swap4( (GLuint *) dst, readWidth );
}
}
break;
@@ -506,8 +500,19 @@ read_fast_rgba_pixels( GLcontext *ctx,
GLvoid *pixels,
const struct gl_pixelstore_attrib *packing )
{
- /* can't do scale, bias or mapping */
- if (ctx->Pixel.ScaleOrBiasRGBA || ctx->Pixel.MapColorFlag)
+ GLboolean applyTransferOps;
+
+ applyTransferOps = ctx->Pixel.ScaleOrBiasRGBA ||
+ ctx->Pixel.MapColorFlag ||
+ ctx->ColorMatrix.type != MATRIX_IDENTITY ||
+ ctx->Pixel.ScaleOrBiasRGBApcm ||
+ ctx->Pixel.ColorTableEnabled ||
+ ctx->Pixel.PostColorMatrixColorTableEnabled ||
+ ctx->Pixel.MinMaxEnabled ||
+ ctx->Pixel.HistogramEnabled;
+
+ /* can't do scale, bias, mapping, etc */
+ if (applyTransferOps)
return GL_FALSE;
/* can't do fancy pixel packing */
@@ -564,9 +569,9 @@ read_fast_rgba_pixels( GLcontext *ctx,
for (row=0; row<readHeight; row++) {
(*ctx->Driver.ReadRGBASpan)(ctx, readWidth, srcX, srcY,
(GLubyte (*)[4]) dest);
- if (ctx->Visual->SoftwareAlpha) {
- gl_read_alpha_span(ctx, readWidth, srcX, srcY,
- (GLubyte (*)[4]) dest);
+ if (ctx->DrawBuffer->UseSoftwareAlphaBuffers) {
+ _mesa_read_alpha_span(ctx, readWidth, srcX, srcY,
+ (GLubyte (*)[4]) dest);
}
dest += rowLength * 4;
srcY++;
@@ -633,7 +638,7 @@ static void read_rgba_pixels( GLcontext *ctx,
return;
}
- if (!gl_is_legal_format_and_type(format, type)) {
+ if (!_mesa_is_legal_format_and_type(format, type)) {
gl_error(ctx, GL_INVALID_OPERATION, "glReadPixels(format or type)");
return;
}
@@ -646,14 +651,15 @@ static void read_rgba_pixels( GLcontext *ctx,
gl_read_rgba_span( ctx, ctx->ReadBuffer, readWidth, x, y, rgba );
- dest = gl_pixel_addr_in_image( packing, pixels, width, height,
- format, type, 0, j, 0);
+ dest = _mesa_image_address( packing, pixels, width, height,
+ format, type, 0, j, 0);
- gl_pack_rgba_span( ctx, readWidth, (const GLubyte (*)[4]) rgba,
- format, type, dest, packing, GL_TRUE );
+ _mesa_pack_rgba_span( ctx, readWidth, (const GLubyte (*)[4]) rgba,
+ format, type, dest, packing, GL_TRUE );
}
}
else {
+ /* Convert color index pixels to RGBA */
GLint j;
for (j=0;j<height;j++,y++) {
GLubyte rgba[MAX_WIDTH][4];
@@ -663,16 +669,16 @@ static void read_rgba_pixels( GLcontext *ctx,
(*ctx->Driver.ReadCI32Span)( ctx, readWidth, x, y, index );
if (ctx->Pixel.IndexShift!=0 || ctx->Pixel.IndexOffset!=0) {
- gl_map_ci( ctx, readWidth, index );
+ _mesa_map_ci( ctx, readWidth, index );
}
- gl_map_ci_to_rgba(ctx, readWidth, index, rgba );
+ _mesa_map_ci_to_rgba_ubyte(ctx, readWidth, index, rgba );
- dest = gl_pixel_addr_in_image( packing, pixels, width, height,
- format, type, 0, j, 0);
+ dest = _mesa_image_address( packing, pixels, width, height,
+ format, type, 0, j, 0);
- gl_pack_rgba_span( ctx, readWidth, (const GLubyte (*)[4]) rgba,
- format, type, dest, packing, GL_TRUE );
+ _mesa_pack_rgba_span( ctx, readWidth, (const GLubyte (*)[4]) rgba,
+ format, type, dest, packing, GL_TRUE );
}
}
@@ -693,15 +699,20 @@ _mesa_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height,
return;
}
+ if (ctx->Driver.ReadPixels &&
+ (*ctx->Driver.ReadPixels)(ctx, x, y, width, height,
+ format, type, &ctx->Pack, pixels))
+ return;
+
switch (format) {
case GL_COLOR_INDEX:
- read_index_pixels( ctx, x, y, width, height, type, pixels, &ctx->Pack );
+ read_index_pixels(ctx, x, y, width, height, type, pixels, &ctx->Pack);
break;
case GL_STENCIL_INDEX:
- read_stencil_pixels( ctx, x, y, width, height, type, pixels, &ctx->Pack );
+ read_stencil_pixels(ctx, x,y, width,height, type, pixels, &ctx->Pack);
break;
case GL_DEPTH_COMPONENT:
- read_depth_pixels( ctx, x, y, width, height, type, pixels, &ctx->Pack );
+ read_depth_pixels(ctx, x, y, width, height, type, pixels, &ctx->Pack);
break;
case GL_RED:
case GL_GREEN:
@@ -714,7 +725,8 @@ _mesa_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height,
case GL_BGR:
case GL_BGRA:
case GL_ABGR_EXT:
- read_rgba_pixels( ctx, x, y, width, height, format, type, pixels, &ctx->Pack );
+ read_rgba_pixels(ctx, x, y, width, height,
+ format, type, pixels, &ctx->Pack);
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glReadPixels(format)" );
diff --git a/xc/extras/Mesa/src/span.c b/xc/extras/Mesa/src/span.c
index 38f4449f1..598834047 100644
--- a/xc/extras/Mesa/src/span.c
+++ b/xc/extras/Mesa/src/span.c
@@ -148,10 +148,10 @@ static void multi_write_index_span( GLcontext *ctx, GLuint n,
/* make copy of incoming indexes */
MEMCPY( indexTmp, indexes, n * sizeof(GLuint) );
if (ctx->Color.SWLogicOpEnabled) {
- gl_logicop_ci_span( ctx, n, x, y, indexTmp, mask );
+ _mesa_logicop_ci_span( ctx, n, x, y, indexTmp, mask );
}
if (ctx->Color.SWmasking) {
- gl_mask_index_span( ctx, n, x, y, indexTmp );
+ _mesa_mask_index_span( ctx, n, x, y, indexTmp );
}
(*ctx->Driver.WriteCI32Span)( ctx, n, x, y, indexTmp, mask );
}
@@ -176,6 +176,7 @@ void gl_write_index_span( GLcontext *ctx,
GLuint n, GLint x, GLint y, const GLdepth z[],
GLuint indexIn[], GLenum primitive )
{
+ const GLuint modBits = FOG_BIT | BLEND_BIT | MASKING_BIT | LOGIC_OP_BIT;
GLubyte mask[MAX_WIDTH];
GLuint indexBackup[MAX_WIDTH];
GLuint *index; /* points to indexIn or indexBackup */
@@ -189,7 +190,7 @@ void gl_write_index_span( GLcontext *ctx,
}
}
- if ((primitive==GL_BITMAP && ctx->MutablePixels)
+ if ((primitive==GL_BITMAP && (ctx->RasterMask & modBits))
|| (ctx->RasterMask & MULTI_DRAW_BIT)) {
/* Make copy of color indexes */
MEMCPY( indexBackup, indexIn, n * sizeof(GLuint) );
@@ -218,7 +219,7 @@ void gl_write_index_span( GLcontext *ctx,
if (ctx->Stencil.Enabled) {
/* first stencil test */
- if (gl_stencil_and_depth_test_span(ctx, n, x, y, z, mask) == GL_FALSE) {
+ if (_mesa_stencil_and_ztest_span(ctx, n, x, y, z, mask) == GL_FALSE) {
return;
}
}
@@ -227,6 +228,9 @@ void gl_write_index_span( GLcontext *ctx,
if (_mesa_depth_test_span( ctx, n, x, y, z, mask )==0) return;
}
+ /* if we get here, something passed the depth test */
+ ctx->OcclusionResult = GL_TRUE;
+
if (ctx->RasterMask & MULTI_DRAW_BIT) {
/* draw to zero or two or more buffers */
multi_write_index_span( ctx, n, x, y, index, mask );
@@ -234,10 +238,10 @@ void gl_write_index_span( GLcontext *ctx,
else {
/* normal situation: draw to exactly one buffer */
if (ctx->Color.SWLogicOpEnabled) {
- gl_logicop_ci_span( ctx, n, x, y, index, mask );
+ _mesa_logicop_ci_span( ctx, n, x, y, index, mask );
}
if (ctx->Color.SWmasking) {
- gl_mask_index_span( ctx, n, x, y, index );
+ _mesa_mask_index_span( ctx, n, x, y, index );
}
/* write pixels */
@@ -278,7 +282,7 @@ void gl_write_monoindex_span( GLcontext *ctx,
if (ctx->Stencil.Enabled) {
/* first stencil test */
- if (gl_stencil_and_depth_test_span(ctx, n, x, y, z, mask) == GL_FALSE) {
+ if (_mesa_stencil_and_ztest_span(ctx, n, x, y, z, mask) == GL_FALSE) {
return;
}
}
@@ -287,6 +291,9 @@ void gl_write_monoindex_span( GLcontext *ctx,
if (_mesa_depth_test_span( ctx, n, x, y, z, mask )==0) return;
}
+ /* if we get here, something passed the depth test */
+ ctx->OcclusionResult = GL_TRUE;
+
if (ctx->Color.DrawBuffer == GL_NONE) {
/* write no pixels */
return;
@@ -305,11 +312,11 @@ void gl_write_monoindex_span( GLcontext *ctx,
}
if (ctx->Color.SWLogicOpEnabled) {
- gl_logicop_ci_span( ctx, n, x, y, indexes, mask );
+ _mesa_logicop_ci_span( ctx, n, x, y, indexes, mask );
}
if (ctx->Color.SWmasking) {
- gl_mask_index_span( ctx, n, x, y, indexes );
+ _mesa_mask_index_span( ctx, n, x, y, indexes );
}
if (ctx->RasterMask & MULTI_DRAW_BIT) {
@@ -319,10 +326,10 @@ void gl_write_monoindex_span( GLcontext *ctx,
else {
/* normal situation: draw to exactly one buffer */
if (ctx->Color.SWLogicOpEnabled) {
- gl_logicop_ci_span( ctx, n, x, y, indexes, mask );
+ _mesa_logicop_ci_span( ctx, n, x, y, indexes, mask );
}
if (ctx->Color.SWmasking) {
- gl_mask_index_span( ctx, n, x, y, indexes );
+ _mesa_mask_index_span( ctx, n, x, y, indexes );
}
(*ctx->Driver.WriteCI32Span)( ctx, n, x, y, indexes, mask );
}
@@ -386,20 +393,20 @@ static void multi_write_rgba_span( GLcontext *ctx, GLuint n,
MEMCPY( rgbaTmp, rgba, 4 * n * sizeof(GLubyte) );
if (ctx->Color.SWLogicOpEnabled) {
- gl_logicop_rgba_span( ctx, n, x, y, rgbaTmp, mask );
+ _mesa_logicop_rgba_span( ctx, n, x, y, rgbaTmp, mask );
}
else if (ctx->Color.BlendEnabled) {
_mesa_blend_span( ctx, n, x, y, rgbaTmp, mask );
}
if (ctx->Color.SWmasking) {
- gl_mask_rgba_span( ctx, n, x, y, rgbaTmp );
+ _mesa_mask_rgba_span( ctx, n, x, y, rgbaTmp );
}
(*ctx->Driver.WriteRGBASpan)( ctx, n, x, y,
(const GLubyte (*)[4]) rgbaTmp, mask );
if (ctx->RasterMask & ALPHABUF_BIT) {
- gl_write_alpha_span( ctx, n, x, y,
- (const GLubyte (*)[4])rgbaTmp, mask );
+ _mesa_write_alpha_span( ctx, n, x, y,
+ (const GLubyte (*)[4])rgbaTmp, mask );
}
}
}
@@ -415,6 +422,8 @@ void gl_write_rgba_span( GLcontext *ctx,
GLubyte rgbaIn[][4],
GLenum primitive )
{
+ const GLuint modBits = FOG_BIT | BLEND_BIT | MASKING_BIT |
+ LOGIC_OP_BIT | TEXTURE_BIT;
GLubyte mask[MAX_WIDTH];
GLboolean write_all = GL_TRUE;
GLubyte rgbaBackup[MAX_WIDTH][4];
@@ -431,7 +440,7 @@ void gl_write_rgba_span( GLcontext *ctx,
write_all = GL_FALSE;
}
- if ((primitive==GL_BITMAP && ctx->MutablePixels)
+ if ((primitive==GL_BITMAP && (ctx->RasterMask & modBits))
|| (ctx->RasterMask & MULTI_DRAW_BIT)) {
/* must make a copy of the colors since they may be modified */
MEMCPY( rgbaBackup, rgbaIn, 4 * n * sizeof(GLubyte) );
@@ -470,7 +479,7 @@ void gl_write_rgba_span( GLcontext *ctx,
if (ctx->Stencil.Enabled) {
/* first stencil test */
- if (gl_stencil_and_depth_test_span(ctx, n, x, y, z, mask) == GL_FALSE) {
+ if (_mesa_stencil_and_ztest_span(ctx, n, x, y, z, mask) == GL_FALSE) {
return;
}
write_all = GL_FALSE;
@@ -486,6 +495,9 @@ void gl_write_rgba_span( GLcontext *ctx,
}
}
+ /* if we get here, something passed the depth test */
+ ctx->OcclusionResult = GL_TRUE;
+
if (ctx->RasterMask & MULTI_DRAW_BIT) {
multi_write_rgba_span( ctx, n, x, y,
(const GLubyte (*)[4]) rgba,
@@ -495,7 +507,7 @@ void gl_write_rgba_span( GLcontext *ctx,
/* normal: write to exactly one buffer */
/* logic op or blending */
if (ctx->Color.SWLogicOpEnabled) {
- gl_logicop_rgba_span( ctx, n, x, y, rgba, mask );
+ _mesa_logicop_rgba_span( ctx, n, x, y, rgba, mask );
}
else if (ctx->Color.BlendEnabled) {
_mesa_blend_span( ctx, n, x, y, rgba, mask );
@@ -503,7 +515,7 @@ void gl_write_rgba_span( GLcontext *ctx,
/* Color component masking */
if (ctx->Color.SWmasking) {
- gl_mask_rgba_span( ctx, n, x, y, rgba );
+ _mesa_mask_rgba_span( ctx, n, x, y, rgba );
}
/* write pixels */
@@ -512,9 +524,9 @@ void gl_write_rgba_span( GLcontext *ctx,
write_all ? Null : mask );
if (ctx->RasterMask & ALPHABUF_BIT) {
- gl_write_alpha_span( ctx, n, x, y,
- (const GLubyte (*)[4]) rgba,
- write_all ? Null : mask );
+ _mesa_write_alpha_span( ctx, n, x, y,
+ (const GLubyte (*)[4]) rgba,
+ write_all ? Null : mask );
}
}
@@ -580,7 +592,7 @@ void gl_write_monocolor_span( GLcontext *ctx,
if (ctx->Stencil.Enabled) {
/* first stencil test */
- if (gl_stencil_and_depth_test_span(ctx, n, x, y, z, mask) == GL_FALSE) {
+ if (_mesa_stencil_and_ztest_span(ctx, n, x, y, z, mask) == GL_FALSE) {
return;
}
write_all = GL_FALSE;
@@ -596,6 +608,9 @@ void gl_write_monocolor_span( GLcontext *ctx,
}
}
+ /* if we get here, something passed the depth test */
+ ctx->OcclusionResult = GL_TRUE;
+
if (ctx->Color.DrawBuffer == GL_NONE) {
/* write no pixels */
return;
@@ -617,7 +632,7 @@ void gl_write_monocolor_span( GLcontext *ctx,
else {
/* normal: write to exactly one buffer */
if (ctx->Color.SWLogicOpEnabled) {
- gl_logicop_rgba_span( ctx, n, x, y, rgba, mask );
+ _mesa_logicop_rgba_span( ctx, n, x, y, rgba, mask );
}
else if (ctx->Color.BlendEnabled) {
_mesa_blend_span( ctx, n, x, y, rgba, mask );
@@ -625,7 +640,7 @@ void gl_write_monocolor_span( GLcontext *ctx,
/* Color component masking */
if (ctx->Color.SWmasking) {
- gl_mask_rgba_span( ctx, n, x, y, rgba );
+ _mesa_mask_rgba_span( ctx, n, x, y, rgba );
}
/* write pixels */
@@ -633,9 +648,9 @@ void gl_write_monocolor_span( GLcontext *ctx,
(const GLubyte (*)[4]) rgba,
write_all ? Null : mask );
if (ctx->RasterMask & ALPHABUF_BIT) {
- gl_write_alpha_span( ctx, n, x, y,
- (const GLubyte (*)[4]) rgba,
- write_all ? Null : mask );
+ _mesa_write_alpha_span( ctx, n, x, y,
+ (const GLubyte (*)[4]) rgba,
+ write_all ? Null : mask );
}
}
}
@@ -658,8 +673,8 @@ void gl_write_monocolor_span( GLcontext *ctx,
else {
(*ctx->Driver.WriteMonoRGBASpan)( ctx, n, x, y, mask );
if (ctx->RasterMask & ALPHABUF_BIT) {
- gl_write_mono_alpha_span( ctx, n, x, y, (GLubyte) color[ACOMP],
- write_all ? Null : mask );
+ _mesa_write_mono_alpha_span( ctx, n, x, y, (GLubyte) color[ACOMP],
+ write_all ? Null : mask );
}
}
}
@@ -724,7 +739,7 @@ void gl_write_texture_span( GLcontext *ctx,
if (primitive==GL_BITMAP || (ctx->RasterMask & MULTI_DRAW_BIT)) {
/* must make a copy of the colors since they may be modified */
- MEMCPY(rgbaBackup, rgbaIn, 4 * sizeof(GLubyte));
+ MEMCPY(rgbaBackup, rgbaIn, 4 * n * sizeof(GLubyte));
rgba = rgbaBackup;
}
else {
@@ -732,7 +747,7 @@ void gl_write_texture_span( GLcontext *ctx,
}
/* Texture */
- ASSERT(ctx->Texture.Enabled);
+ ASSERT(ctx->Texture.ReallyEnabled);
gl_texture_pixels( ctx, 0, n, s, t, u, lambda, rgba );
/* Add base and specular colors */
@@ -769,7 +784,7 @@ void gl_write_texture_span( GLcontext *ctx,
if (ctx->Stencil.Enabled) {
/* first stencil test */
- if (gl_stencil_and_depth_test_span(ctx, n, x, y, z, mask) == GL_FALSE) {
+ if (_mesa_stencil_and_ztest_span(ctx, n, x, y, z, mask) == GL_FALSE) {
return;
}
write_all = GL_FALSE;
@@ -785,6 +800,9 @@ void gl_write_texture_span( GLcontext *ctx,
}
}
+ /* if we get here, something passed the depth test */
+ ctx->OcclusionResult = GL_TRUE;
+
if (ctx->RasterMask & MULTI_DRAW_BIT) {
multi_write_rgba_span( ctx, n, x, y, (const GLubyte (*)[4])rgba,
write_all ? Null : mask );
@@ -792,20 +810,20 @@ void gl_write_texture_span( GLcontext *ctx,
else {
/* normal: write to exactly one buffer */
if (ctx->Color.SWLogicOpEnabled) {
- gl_logicop_rgba_span( ctx, n, x, y, rgba, mask );
+ _mesa_logicop_rgba_span( ctx, n, x, y, rgba, mask );
}
else if (ctx->Color.BlendEnabled) {
_mesa_blend_span( ctx, n, x, y, rgba, mask );
}
if (ctx->Color.SWmasking) {
- gl_mask_rgba_span( ctx, n, x, y, rgba );
+ _mesa_mask_rgba_span( ctx, n, x, y, rgba );
}
(*ctx->Driver.WriteRGBASpan)( ctx, n, x, y, (const GLubyte (*)[4])rgba,
write_all ? Null : mask );
if (ctx->RasterMask & ALPHABUF_BIT) {
- gl_write_alpha_span( ctx, n, x, y, (const GLubyte (*)[4]) rgba,
- write_all ? Null : mask );
+ _mesa_write_alpha_span( ctx, n, x, y, (const GLubyte (*)[4]) rgba,
+ write_all ? Null : mask );
}
}
}
@@ -848,7 +866,7 @@ gl_write_multitexture_span( GLcontext *ctx, GLuint texUnits,
if (primitive==GL_BITMAP || (ctx->RasterMask & MULTI_DRAW_BIT)) {
/* must make a copy of the colors since they may be modified */
- MEMCPY(rgbaBackup, rgbaIn, 4 * sizeof(GLubyte));
+ MEMCPY(rgbaBackup, rgbaIn, 4 * n * sizeof(GLubyte));
rgba = rgbaBackup;
}
else {
@@ -856,7 +874,7 @@ gl_write_multitexture_span( GLcontext *ctx, GLuint texUnits,
}
/* Texture */
- ASSERT(ctx->Texture.Enabled);
+ ASSERT(ctx->Texture.ReallyEnabled);
ASSERT(texUnits <= MAX_TEXTURE_UNITS);
for (i=0;i<texUnits;i++) {
gl_texture_pixels( ctx, i, n, s[i], t[i], u[i], lambda[i], rgba );
@@ -896,7 +914,7 @@ gl_write_multitexture_span( GLcontext *ctx, GLuint texUnits,
if (ctx->Stencil.Enabled) {
/* first stencil test */
- if (gl_stencil_and_depth_test_span(ctx, n, x, y, z, mask) == GL_FALSE) {
+ if (_mesa_stencil_and_ztest_span(ctx, n, x, y, z, mask) == GL_FALSE) {
return;
}
write_all = GL_FALSE;
@@ -912,26 +930,30 @@ gl_write_multitexture_span( GLcontext *ctx, GLuint texUnits,
}
}
+ /* if we get here, something passed the depth test */
+ ctx->OcclusionResult = GL_TRUE;
+
if (ctx->RasterMask & MULTI_DRAW_BIT) {
- multi_write_rgba_span( ctx, n, x, y, (const GLubyte (*)[4]) rgba, write_all ? Null : mask );
+ multi_write_rgba_span( ctx, n, x, y, (const GLubyte (*)[4]) rgba,
+ write_all ? Null : mask );
}
else {
/* normal: write to exactly one buffer */
if (ctx->Color.SWLogicOpEnabled) {
- gl_logicop_rgba_span( ctx, n, x, y, rgba, mask );
+ _mesa_logicop_rgba_span( ctx, n, x, y, rgba, mask );
}
else if (ctx->Color.BlendEnabled) {
_mesa_blend_span( ctx, n, x, y, rgba, mask );
}
if (ctx->Color.SWmasking) {
- gl_mask_rgba_span( ctx, n, x, y, rgba );
+ _mesa_mask_rgba_span( ctx, n, x, y, rgba );
}
(*ctx->Driver.WriteRGBASpan)( ctx, n, x, y, (const GLubyte (*)[4])rgba, write_all ? Null : mask );
if (ctx->RasterMask & ALPHABUF_BIT) {
- gl_write_alpha_span( ctx, n, x, y, (const GLubyte (*)[4])rgba,
- write_all ? Null : mask );
+ _mesa_write_alpha_span( ctx, n, x, y, (const GLubyte (*)[4])rgba,
+ write_all ? Null : mask );
}
}
}
@@ -950,7 +972,7 @@ void gl_read_rgba_span( GLcontext *ctx, GLframebuffer *buffer,
|| x + (GLint) n < 0 || x >= buffer->Width) {
/* completely above, below, or right */
/* XXX maybe leave undefined? */
- MEMSET( rgba, 0, 4 * n * sizeof(GLubyte));
+ BZERO(rgba, 4 * n * sizeof(GLubyte));
}
else {
GLint skip, length;
@@ -982,8 +1004,8 @@ void gl_read_rgba_span( GLcontext *ctx, GLframebuffer *buffer,
}
(*ctx->Driver.ReadRGBASpan)( ctx, length, x + skip, y, rgba + skip );
- if (ctx->Visual->SoftwareAlpha) {
- gl_read_alpha_span( ctx, length, x + skip, y, rgba + skip );
+ if (buffer->UseSoftwareAlphaBuffers) {
+ _mesa_read_alpha_span( ctx, length, x + skip, y, rgba + skip );
}
}
}
@@ -1001,7 +1023,7 @@ void gl_read_index_span( GLcontext *ctx, GLframebuffer *buffer,
if (y < 0 || y >= buffer->Height
|| x + (GLint) n < 0 || x >= buffer->Width) {
/* completely above, below, or right */
- MEMSET(indx, 0, n * sizeof(GLuint));
+ BZERO(indx, n * sizeof(GLuint));
}
else {
GLint skip, length;
diff --git a/xc/extras/Mesa/src/state.c b/xc/extras/Mesa/src/state.c
index b135a3df0..b678f1e91 100644
--- a/xc/extras/Mesa/src/state.c
+++ b/xc/extras/Mesa/src/state.c
@@ -63,6 +63,7 @@
#include "mmath.h"
#include "pipeline.h"
#include "pixel.h"
+#include "pixeltex.h"
#include "points.h"
#include "polygon.h"
#include "quads.h"
@@ -97,20 +98,17 @@ generic_noop(void)
}
+/*
+ * Set all pointers in the given dispatch table to point to a
+ * generic no-op function.
+ */
void
-_mesa_init_no_op_table(struct _glapi_table *table)
+_mesa_init_no_op_table(struct _glapi_table *table, GLuint tableSize)
{
- /* Check to be sure the dispatcher's table is at least as big as Mesa's. */
- const GLuint size = sizeof(struct _glapi_table) / sizeof(void *);
- assert(_glapi_get_dispatch_table_size() >= size);
-
- {
- const GLuint n = _glapi_get_dispatch_table_size();
- GLuint i;
- void **dispatch = (void **) table;
- for (i = 0; i < n; i++) {
- dispatch[i] = (void *) generic_noop;
- }
+ GLuint i;
+ void **dispatch = (void **) table;
+ for (i = 0; i < tableSize; i++) {
+ dispatch[i] = (void *) generic_noop;
}
}
@@ -120,10 +118,10 @@ _mesa_init_no_op_table(struct _glapi_table *table)
* immediate-mode commands.
*/
void
-_mesa_init_exec_table(struct _glapi_table *exec)
+_mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize)
{
/* first initialize all dispatch slots to no-op */
- _mesa_init_no_op_table(exec);
+ _mesa_init_no_op_table(exec, tableSize);
/* load the dispatch slots we understand */
exec->Accum = _mesa_Accum;
@@ -471,7 +469,6 @@ _mesa_init_exec_table(struct _glapi_table *exec)
exec->TexImage3D = _mesa_TexImage3D;
exec->TexSubImage3D = _mesa_TexSubImage3D;
-
/* OpenGL 1.2 GL_ARB_imaging */
exec->BlendColor = _mesa_BlendColor;
exec->BlendEquation = _mesa_BlendEquation;
@@ -508,14 +505,53 @@ _mesa_init_exec_table(struct _glapi_table *exec)
exec->ResetMinmax = _mesa_ResetMinmax;
exec->SeparableFilter2D = _mesa_SeparableFilter2D;
- /* GL_EXT_texture3d */
+ /* 2. GL_EXT_blend_color */
+#if 0
+ exec->BlendColorEXT = _mesa_BlendColorEXT;
+#endif
+
+ /* 3. GL_EXT_polygon_offset */
+ exec->PolygonOffsetEXT = _mesa_PolygonOffsetEXT;
+
+ /* 6. GL_EXT_texture3d */
#if 0
exec->CopyTexSubImage3DEXT = _mesa_CopyTexSubImage3D;
exec->TexImage3DEXT = _mesa_TexImage3DEXT;
exec->TexSubImage3DEXT = _mesa_TexSubImage3D;
#endif
- /* GL_EXT_paletted_texture */
+ /* 11. GL_EXT_histogram */
+ exec->GetHistogramEXT = _mesa_GetHistogram;
+ exec->GetHistogramParameterfvEXT = _mesa_GetHistogramParameterfv;
+ exec->GetHistogramParameterivEXT = _mesa_GetHistogramParameteriv;
+ exec->GetMinmaxEXT = _mesa_GetMinmax;
+ exec->GetMinmaxParameterfvEXT = _mesa_GetMinmaxParameterfv;
+ exec->GetMinmaxParameterivEXT = _mesa_GetMinmaxParameteriv;
+
+ /* ?. GL_SGIX_pixel_texture */
+ exec->PixelTexGenSGIX = _mesa_PixelTexGenSGIX;
+
+ /* 15. GL_SGIS_pixel_texture */
+ exec->PixelTexGenParameteriSGIS = _mesa_PixelTexGenParameteriSGIS;
+ exec->PixelTexGenParameterivSGIS = _mesa_PixelTexGenParameterivSGIS;
+ exec->PixelTexGenParameterfSGIS = _mesa_PixelTexGenParameterfSGIS;
+ exec->PixelTexGenParameterfvSGIS = _mesa_PixelTexGenParameterfvSGIS;
+ exec->GetPixelTexGenParameterivSGIS = _mesa_GetPixelTexGenParameterivSGIS;
+ exec->GetPixelTexGenParameterfvSGIS = _mesa_GetPixelTexGenParameterfvSGIS;
+
+ /* 37. GL_EXT_blend_minmax */
+#if 0
+ exec->BlendEquationEXT = _mesa_BlendEquationEXT;
+#endif
+
+ /* 54. GL_EXT_point_parameters */
+ exec->PointParameterfEXT = _mesa_PointParameterfEXT;
+ exec->PointParameterfvEXT = _mesa_PointParameterfvEXT;
+
+ /* 77. GL_PGI_misc_hints */
+ exec->HintPGI = _mesa_HintPGI;
+
+ /* 78. GL_EXT_paletted_texture */
#if 0
exec->ColorTableEXT = _mesa_ColorTableEXT;
exec->ColorSubTableEXT = _mesa_ColorSubTableEXT;
@@ -524,31 +560,43 @@ _mesa_init_exec_table(struct _glapi_table *exec)
exec->GetColorTableParameterfvEXT = _mesa_GetColorTableParameterfv;
exec->GetColorTableParameterivEXT = _mesa_GetColorTableParameteriv;
- /* GL_EXT_compiled_vertex_array */
+ /* 97. GL_EXT_compiled_vertex_array */
exec->LockArraysEXT = _mesa_LockArraysEXT;
exec->UnlockArraysEXT = _mesa_UnlockArraysEXT;
- /* GL_EXT_point_parameters */
- exec->PointParameterfEXT = _mesa_PointParameterfEXT;
- exec->PointParameterfvEXT = _mesa_PointParameterfvEXT;
-
- /* GL_PGI_misc_hints */
- exec->HintPGI = _mesa_HintPGI;
-
- /* GL_EXT_polygon_offset */
- exec->PolygonOffsetEXT = _mesa_PolygonOffsetEXT;
+ /* 173. GL_INGR_blend_func_separate */
+ exec->BlendFuncSeparateEXT = _mesa_BlendFuncSeparateEXT;
- /* GL_EXT_blend_minmax */
-#if 0
- exec->BlendEquationEXT = _mesa_BlendEquationEXT;
-#endif
+ /* 196. GL_MESA_resize_buffers */
+ exec->ResizeBuffersMESA = _mesa_ResizeBuffersMESA;
- /* GL_EXT_blend_color */
-#if 0
- exec->BlendColorEXT = _mesa_BlendColorEXT;
-#endif
+ /* 197. GL_MESA_window_pos */
+ exec->WindowPos2dMESA = _mesa_WindowPos2dMESA;
+ exec->WindowPos2dvMESA = _mesa_WindowPos2dvMESA;
+ exec->WindowPos2fMESA = _mesa_WindowPos2fMESA;
+ exec->WindowPos2fvMESA = _mesa_WindowPos2fvMESA;
+ exec->WindowPos2iMESA = _mesa_WindowPos2iMESA;
+ exec->WindowPos2ivMESA = _mesa_WindowPos2ivMESA;
+ exec->WindowPos2sMESA = _mesa_WindowPos2sMESA;
+ exec->WindowPos2svMESA = _mesa_WindowPos2svMESA;
+ exec->WindowPos3dMESA = _mesa_WindowPos3dMESA;
+ exec->WindowPos3dvMESA = _mesa_WindowPos3dvMESA;
+ exec->WindowPos3fMESA = _mesa_WindowPos3fMESA;
+ exec->WindowPos3fvMESA = _mesa_WindowPos3fvMESA;
+ exec->WindowPos3iMESA = _mesa_WindowPos3iMESA;
+ exec->WindowPos3ivMESA = _mesa_WindowPos3ivMESA;
+ exec->WindowPos3sMESA = _mesa_WindowPos3sMESA;
+ exec->WindowPos3svMESA = _mesa_WindowPos3svMESA;
+ exec->WindowPos4dMESA = _mesa_WindowPos4dMESA;
+ exec->WindowPos4dvMESA = _mesa_WindowPos4dvMESA;
+ exec->WindowPos4fMESA = _mesa_WindowPos4fMESA;
+ exec->WindowPos4fvMESA = _mesa_WindowPos4fvMESA;
+ exec->WindowPos4iMESA = _mesa_WindowPos4iMESA;
+ exec->WindowPos4ivMESA = _mesa_WindowPos4ivMESA;
+ exec->WindowPos4sMESA = _mesa_WindowPos4sMESA;
+ exec->WindowPos4svMESA = _mesa_WindowPos4svMESA;
- /* GL_ARB_multitexture */
+ /* ARB 1. GL_ARB_multitexture */
exec->ActiveTextureARB = _mesa_ActiveTextureARB;
exec->ClientActiveTextureARB = _mesa_ClientActiveTextureARB;
exec->MultiTexCoord1dARB = _mesa_MultiTexCoord1dARB;
@@ -584,46 +632,25 @@ _mesa_init_exec_table(struct _glapi_table *exec)
exec->MultiTexCoord4sARB = _mesa_MultiTexCoord4sARB;
exec->MultiTexCoord4svARB = _mesa_MultiTexCoord4svARB;
- /* GL_INGR_blend_func_separate */
- exec->BlendFuncSeparateEXT = _mesa_BlendFuncSeparateEXT;
-
- /* GL_MESA_window_pos */
- exec->WindowPos2dMESA = _mesa_WindowPos2dMESA;
- exec->WindowPos2dvMESA = _mesa_WindowPos2dvMESA;
- exec->WindowPos2fMESA = _mesa_WindowPos2fMESA;
- exec->WindowPos2fvMESA = _mesa_WindowPos2fvMESA;
- exec->WindowPos2iMESA = _mesa_WindowPos2iMESA;
- exec->WindowPos2ivMESA = _mesa_WindowPos2ivMESA;
- exec->WindowPos2sMESA = _mesa_WindowPos2sMESA;
- exec->WindowPos2svMESA = _mesa_WindowPos2svMESA;
- exec->WindowPos3dMESA = _mesa_WindowPos3dMESA;
- exec->WindowPos3dvMESA = _mesa_WindowPos3dvMESA;
- exec->WindowPos3fMESA = _mesa_WindowPos3fMESA;
- exec->WindowPos3fvMESA = _mesa_WindowPos3fvMESA;
- exec->WindowPos3iMESA = _mesa_WindowPos3iMESA;
- exec->WindowPos3ivMESA = _mesa_WindowPos3ivMESA;
- exec->WindowPos3sMESA = _mesa_WindowPos3sMESA;
- exec->WindowPos3svMESA = _mesa_WindowPos3svMESA;
- exec->WindowPos4dMESA = _mesa_WindowPos4dMESA;
- exec->WindowPos4dvMESA = _mesa_WindowPos4dvMESA;
- exec->WindowPos4fMESA = _mesa_WindowPos4fMESA;
- exec->WindowPos4fvMESA = _mesa_WindowPos4fvMESA;
- exec->WindowPos4iMESA = _mesa_WindowPos4iMESA;
- exec->WindowPos4ivMESA = _mesa_WindowPos4ivMESA;
- exec->WindowPos4sMESA = _mesa_WindowPos4sMESA;
- exec->WindowPos4svMESA = _mesa_WindowPos4svMESA;
-
- /* GL_MESA_resize_buffers */
- exec->ResizeBuffersMESA = _mesa_ResizeBuffersMESA;
-
- /* GL_ARB_transpose_matrix */
+ /* ARB 3. GL_ARB_transpose_matrix */
exec->LoadTransposeMatrixdARB = _mesa_LoadTransposeMatrixdARB;
exec->LoadTransposeMatrixfARB = _mesa_LoadTransposeMatrixfARB;
exec->MultTransposeMatrixdARB = _mesa_MultTransposeMatrixdARB;
exec->MultTransposeMatrixfARB = _mesa_MultTransposeMatrixfARB;
+
+ /* ARB 12. GL_ARB_texture_compression */
+ exec->CompressedTexImage3DARB = _mesa_CompressedTexImage3DARB;
+ exec->CompressedTexImage2DARB = _mesa_CompressedTexImage2DARB;
+ exec->CompressedTexImage1DARB = _mesa_CompressedTexImage1DARB;
+ exec->CompressedTexSubImage3DARB = _mesa_CompressedTexSubImage3DARB;
+ exec->CompressedTexSubImage2DARB = _mesa_CompressedTexSubImage2DARB;
+ exec->CompressedTexSubImage1DARB = _mesa_CompressedTexSubImage1DARB;
+ exec->GetCompressedTexImageARB = _mesa_GetCompressedTexImageARB;
+
}
+
/**********************************************************************/
/***** State update logic *****/
/**********************************************************************/
@@ -778,8 +805,10 @@ static void update_rasterflags( GLcontext *ctx )
if (ctx->Scissor.Enabled) ctx->RasterMask |= SCISSOR_BIT;
if (ctx->Stencil.Enabled) ctx->RasterMask |= STENCIL_BIT;
if (ctx->Color.SWmasking) ctx->RasterMask |= MASKING_BIT;
+ if (ctx->Texture.ReallyEnabled) ctx->RasterMask |= TEXTURE_BIT;
- if (ctx->Visual->SoftwareAlpha && ctx->Color.ColorMask[ACOMP]
+ if (ctx->DrawBuffer->UseSoftwareAlphaBuffers
+ && ctx->Color.ColorMask[ACOMP]
&& ctx->Color.DrawBuffer != GL_NONE)
ctx->RasterMask |= ALPHABUF_BIT;
@@ -790,11 +819,14 @@ static void update_rasterflags( GLcontext *ctx )
ctx->RasterMask |= WINCLIP_BIT;
}
+ if (ctx->Depth.OcclusionTest)
+ ctx->RasterMask |= OCCLUSION_BIT;
+
+
/* If we're not drawing to exactly one color buffer set the
* MULTI_DRAW_BIT flag. Also set it if we're drawing to no
* buffers or the RGBA or CI mask disables all writes.
*/
-
ctx->TriangleCaps &= ~DD_MULTIDRAW;
if (ctx->Color.MultiDrawBuffer) {
@@ -898,8 +930,7 @@ void gl_update_state( GLcontext *ctx )
ctx->Enabled &= ~(ENABLE_TEXMAT0|ENABLE_TEXMAT1);
for (i=0; i < MAX_TEXTURE_UNITS; i++) {
- if (ctx->TextureMatrix[i].flags & MAT_DIRTY_ALL_OVER)
- {
+ if (ctx->TextureMatrix[i].flags & MAT_DIRTY_ALL_OVER) {
gl_matrix_analyze( &ctx->TextureMatrix[i] );
ctx->TextureMatrix[i].flags &= ~MAT_DIRTY_DEPENDENTS;
@@ -913,7 +944,7 @@ void gl_update_state( GLcontext *ctx )
if (ctx->NewState & (NEW_TEXTURING | NEW_TEXTURE_ENABLE)) {
ctx->Texture.NeedNormals = GL_FALSE;
gl_update_dirty_texobjs(ctx);
- ctx->Enabled &= ~(ENABLE_TEXGEN0|ENABLE_TEXGEN1);
+ ctx->Enabled &= ~(ENABLE_TEXGEN0 | ENABLE_TEXGEN1);
ctx->Texture.ReallyEnabled = 0;
for (i=0; i < MAX_TEXTURE_UNITS; i++) {
@@ -921,19 +952,17 @@ void gl_update_state( GLcontext *ctx )
gl_update_texture_unit( ctx, &ctx->Texture.Unit[i] );
ctx->Texture.ReallyEnabled |=
- ctx->Texture.Unit[i].ReallyEnabled<<(i*4);
+ ctx->Texture.Unit[i].ReallyEnabled << (i * 4);
if (ctx->Texture.Unit[i].GenFlags != 0) {
ctx->Enabled |= ENABLE_TEXGEN0 << i;
- if (ctx->Texture.Unit[i].GenFlags & TEXGEN_NEED_NORMALS)
- {
+ if (ctx->Texture.Unit[i].GenFlags & TEXGEN_NEED_NORMALS) {
ctx->Texture.NeedNormals = GL_TRUE;
ctx->Texture.NeedEyeCoords = GL_TRUE;
}
- if (ctx->Texture.Unit[i].GenFlags & TEXGEN_NEED_EYE_COORD)
- {
+ if (ctx->Texture.Unit[i].GenFlags & TEXGEN_NEED_EYE_COORD) {
ctx->Texture.NeedEyeCoords = GL_TRUE;
}
}
@@ -944,10 +973,9 @@ void gl_update_state( GLcontext *ctx )
ctx->NeedNormals = (ctx->Light.Enabled || ctx->Texture.NeedNormals);
}
- if (ctx->NewState & (NEW_RASTER_OPS | NEW_LIGHTING | NEW_FOG)) {
-
+ if (ctx->NewState & (NEW_RASTER_OPS | NEW_LIGHTING | NEW_FOG | NEW_TEXTURE_ENABLE)) {
- if (ctx->NewState & NEW_RASTER_OPS) {
+ if (ctx->NewState & (NEW_RASTER_OPS | NEW_TEXTURE_ENABLE)) {
update_pixel_logic(ctx);
update_pixel_masking(ctx);
update_fog_mode(ctx);
@@ -956,20 +984,7 @@ void gl_update_state( GLcontext *ctx )
(*ctx->Driver.Dither)( ctx, ctx->Color.DitherFlag );
}
- /* Check if incoming colors can be modified during rasterization */
- if (ctx->Fog.Enabled ||
- ctx->Texture.Enabled ||
- ctx->Color.BlendEnabled ||
- ctx->Color.SWmasking ||
- ctx->Color.SWLogicOpEnabled) {
- ctx->MutablePixels = GL_TRUE;
- }
- else {
- ctx->MutablePixels = GL_FALSE;
- }
-
/* update scissor region */
-
ctx->DrawBuffer->Xmin = 0;
ctx->DrawBuffer->Ymin = 0;
ctx->DrawBuffer->Xmax = ctx->DrawBuffer->Width-1;
@@ -1132,6 +1147,10 @@ void gl_update_state( GLcontext *ctx )
ctx->ModelProjectWinMatrixUptodate = 0;
}
+ if (ctx->NewState & NEW_COLOR_MATRIX) {
+ gl_matrix_analyze( &ctx->ColorMatrix );
+ }
+
/* Figure out whether we can light in object space or not. If we
* can, find the current positions of the lights in object space
*/
diff --git a/xc/extras/Mesa/src/state.h b/xc/extras/Mesa/src/state.h
index 1c1c29a6f..3b12f5dcc 100644
--- a/xc/extras/Mesa/src/state.h
+++ b/xc/extras/Mesa/src/state.h
@@ -30,6 +30,13 @@
#include "types.h"
+extern void
+_mesa_init_no_op_table(struct _glapi_table *exec, GLuint tableSize);
+
+extern void
+_mesa_init_exec_table(struct _glapi_table *exec, GLuint tableSize);
+
+
extern void gl_update_state( GLcontext *ctx );
diff --git a/xc/extras/Mesa/src/teximage.c b/xc/extras/Mesa/src/teximage.c
index 7248cbad9..0d25df6d8 100644
--- a/xc/extras/Mesa/src/teximage.c
+++ b/xc/extras/Mesa/src/teximage.c
@@ -49,6 +49,57 @@
*/
+#ifdef DEBUG
+static void PrintTexture(const struct gl_texture_image *img)
+{
+ int i, j, c;
+ GLubyte *data = img->Data;
+
+ if (!data) {
+ printf("No texture data\n");
+ return;
+ }
+
+ switch (img->Format) {
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_INTENSITY:
+ case GL_COLOR_INDEX:
+ c = 1;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ c = 2;
+ break;
+ case GL_RGB:
+ c = 3;
+ break;
+ case GL_RGBA:
+ c = 4;
+ break;
+ default:
+ gl_problem(NULL, "error in PrintTexture\n");
+ return;
+ }
+
+
+ for (i = 0; i < img->Height; i++) {
+ for (j = 0; j < img->Width; j++) {
+ if (c==1)
+ printf("%02x ", data[0]);
+ else if (c==2)
+ printf("%02x%02x ", data[0], data[1]);
+ else if (c==3)
+ printf("%02x%02x%02x ", data[0], data[1], data[2]);
+ else if (c==4)
+ printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]);
+ data += c;
+ }
+ printf("\n");
+ }
+}
+#endif
+
+
/*
* Compute log base 2 of n.
@@ -85,16 +136,24 @@ logbase2( int n )
* GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA.
* Return -1 if invalid enum.
*/
-static GLint
-decode_internal_format( GLint format )
+GLint
+_mesa_base_tex_format( GLcontext *ctx, GLint format )
{
switch (format) {
+ case GL_COMPRESSED_ALPHA_ARB:
+ if (ctx && !ctx->Extensions.HaveTextureCompression)
+ return -1;
+ /* fall-through */
case GL_ALPHA:
case GL_ALPHA4:
case GL_ALPHA8:
case GL_ALPHA12:
case GL_ALPHA16:
return GL_ALPHA;
+ case GL_COMPRESSED_LUMINANCE_ARB:
+ if (ctx && !ctx->Extensions.HaveTextureCompression)
+ return -1;
+ /* fall-through */
case 1:
case GL_LUMINANCE:
case GL_LUMINANCE4:
@@ -102,6 +161,10 @@ decode_internal_format( GLint format )
case GL_LUMINANCE12:
case GL_LUMINANCE16:
return GL_LUMINANCE;
+ case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
+ if (ctx && !ctx->Extensions.HaveTextureCompression)
+ return -1;
+ /* fall-through */
case 2:
case GL_LUMINANCE_ALPHA:
case GL_LUMINANCE4_ALPHA4:
@@ -111,12 +174,31 @@ decode_internal_format( GLint format )
case GL_LUMINANCE12_ALPHA12:
case GL_LUMINANCE16_ALPHA16:
return GL_LUMINANCE_ALPHA;
+ case GL_COMPRESSED_INTENSITY_ARB:
+ if (ctx && !ctx->Extensions.HaveTextureCompression)
+ return -1;
+ /* fall-through */
case GL_INTENSITY:
case GL_INTENSITY4:
case GL_INTENSITY8:
case GL_INTENSITY12:
case GL_INTENSITY16:
return GL_INTENSITY;
+ case GL_COMPRESSED_RGB_ARB:
+ if (ctx && ctx->Extensions.HaveTextureCompression)
+ return GL_RGB;
+ else
+ return -1;
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ if (ctx && ctx->Extensions.HaveTextureCompressionFXT1)
+ return GL_RGB;
+ else
+ return -1;
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ if (ctx && ctx->Extensions.HaveTextureCompressionS3TC)
+ return GL_RGB;
+ else
+ return -1;
case 3:
case GL_RGB:
case GL_R3_G3_B2:
@@ -127,6 +209,23 @@ decode_internal_format( GLint format )
case GL_RGB12:
case GL_RGB16:
return GL_RGB;
+ case GL_COMPRESSED_RGBA_ARB:
+ if (ctx && ctx->Extensions.HaveTextureCompression)
+ return GL_RGBA;
+ else
+ return -1;
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+ if (ctx && ctx->Extensions.HaveTextureCompressionFXT1)
+ return GL_RGBA;
+ else
+ return -1;
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ if (ctx && ctx->Extensions.HaveTextureCompressionS3TC)
+ return GL_RGBA;
+ else
+ return -1;
case 4:
case GL_RGBA:
case GL_RGBA2:
@@ -224,23 +323,30 @@ components_in_intformat( GLint format )
}
-
-struct gl_texture_image *
-gl_alloc_texture_image( void )
-{
- return CALLOC_STRUCT(gl_texture_image);
-}
-
-
-
-void
-gl_free_texture_image( struct gl_texture_image *teximage )
+/*
+ * Return GL_TRUE if internalFormat is a compressed format, return GL_FALSE
+ * otherwise.
+ */
+static GLboolean
+is_compressed_format(GLenum internalFormat)
{
- if (teximage->Data) {
- FREE( teximage->Data );
- teximage->Data = NULL;
+ switch (internalFormat) {
+ case GL_COMPRESSED_ALPHA_ARB:
+ case GL_COMPRESSED_LUMINANCE_ARB:
+ case GL_COMPRESSED_LUMINANCE_ALPHA_ARB:
+ case GL_COMPRESSED_INTENSITY_ARB:
+ case GL_COMPRESSED_RGB_ARB:
+ case GL_COMPRESSED_RGBA_ARB:
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ case GL_COMPRESSED_RGB_FXT1_3DFX:
+ case GL_COMPRESSED_RGBA_FXT1_3DFX:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
}
- FREE( teximage );
}
@@ -354,6 +460,217 @@ set_teximage_component_sizes( struct gl_texture_image *texImage )
}
+static void
+set_tex_image(struct gl_texture_object *tObj,
+ GLenum target, GLint level,
+ struct gl_texture_image *texImage)
+{
+ ASSERT(tObj);
+ ASSERT(texImage);
+ switch (target) {
+ case GL_TEXTURE_2D:
+ tObj->Image[level] = texImage;
+ return;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
+ tObj->Image[level] = texImage;
+ return;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
+ tObj->NegX[level] = texImage;
+ return;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
+ tObj->PosY[level] = texImage;
+ return;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
+ tObj->NegY[level] = texImage;
+ return;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
+ tObj->PosZ[level] = texImage;
+ return;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
+ tObj->NegZ[level] = texImage;
+ return;
+ default:
+ gl_problem(NULL, "bad target in set_tex_image()");
+ return;
+ }
+}
+
+
+/*
+ * Return new gl_texture_image struct with all fields initialized to zero.
+ */
+struct gl_texture_image *
+_mesa_alloc_texture_image( void )
+{
+ return CALLOC_STRUCT(gl_texture_image);
+}
+
+
+
+/*
+ * Initialize most fields of a gl_texture_image struct.
+ */
+static void
+init_texture_image( struct gl_texture_image *img,
+ GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLenum internalFormat )
+{
+ ASSERT(img);
+ ASSERT(!img->Data);
+ img->Format = (GLenum) _mesa_base_tex_format(NULL, internalFormat);
+ set_teximage_component_sizes( img );
+ img->IntFormat = (GLenum) internalFormat;
+ img->Border = border;
+ img->Width = width;
+ img->Height = height;
+ img->Depth = depth;
+ img->WidthLog2 = logbase2(width - 2 * border);
+ if (height == 1) /* 1-D texture */
+ img->HeightLog2 = 0;
+ else
+ img->HeightLog2 = logbase2(height - 2 * border);
+ if (depth == 1) /* 2-D texture */
+ img->DepthLog2 = 0;
+ else
+ img->DepthLog2 = logbase2(depth - 2 * border);
+ img->Width2 = 1 << img->WidthLog2;
+ img->Height2 = 1 << img->HeightLog2;
+ img->Depth2 = 1 << img->DepthLog2;
+ img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
+ img->IsCompressed = is_compressed_format(internalFormat);
+}
+
+
+
+void
+_mesa_free_texture_image( struct gl_texture_image *teximage )
+{
+ if (teximage->Data) {
+ FREE( teximage->Data );
+ teximage->Data = NULL;
+ }
+ FREE( teximage );
+}
+
+
+
+/*
+ * Return number of bytes of storage needed to store a compressed texture
+ * image.
+ */
+GLuint
+_mesa_compressed_image_size(GLenum internalFormat,
+ GLint width, GLint height, GLint depth)
+{
+ return 0;
+}
+
+
+
+/*
+ * Given a texture unit and a texture target, return the corresponding
+ * texture object.
+ */
+struct gl_texture_object *
+_mesa_select_tex_object(GLcontext *ctx, struct gl_texture_unit *texUnit,
+ GLenum target)
+{
+ switch (target) {
+ case GL_TEXTURE_1D:
+ return texUnit->CurrentD[1];
+ case GL_PROXY_TEXTURE_1D:
+ return ctx->Texture.Proxy1D;
+ case GL_TEXTURE_2D:
+ return texUnit->CurrentD[2];
+ case GL_PROXY_TEXTURE_2D:
+ return ctx->Texture.Proxy2D;
+ case GL_TEXTURE_3D:
+ return texUnit->CurrentD[3];
+ case GL_PROXY_TEXTURE_3D:
+ return ctx->Texture.Proxy3D;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
+ return ctx->Extensions.HaveTextureCubeMap
+ ? texUnit->CurrentCubeMap : NULL;
+ case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
+ return ctx->Extensions.HaveTextureCubeMap
+ ? ctx->Texture.ProxyCubeMap : NULL;
+ default:
+ gl_problem(NULL, "bad target in _mesa_select_tex_object()");
+ return NULL;
+ }
+}
+
+
+/*
+ * Return the texture image struct which corresponds to target and level
+ * for the given texture unit.
+ */
+struct gl_texture_image *
+_mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_unit *texUnit,
+ GLenum target, GLint level)
+{
+ ASSERT(texUnit);
+ switch (target) {
+ case GL_TEXTURE_1D:
+ return texUnit->CurrentD[1]->Image[level];
+ case GL_PROXY_TEXTURE_1D:
+ return ctx->Texture.Proxy1D->Image[level];
+ case GL_TEXTURE_2D:
+ return texUnit->CurrentD[2]->Image[level];
+ case GL_PROXY_TEXTURE_2D:
+ return ctx->Texture.Proxy2D->Image[level];
+ case GL_TEXTURE_3D:
+ return texUnit->CurrentD[3]->Image[level];
+ case GL_PROXY_TEXTURE_3D:
+ return ctx->Texture.Proxy3D->Image[level];
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
+ if (ctx->Extensions.HaveTextureCubeMap)
+ return texUnit->CurrentCubeMap->Image[level];
+ else
+ return NULL;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
+ if (ctx->Extensions.HaveTextureCubeMap)
+ return texUnit->CurrentCubeMap->NegX[level];
+ else
+ return NULL;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
+ if (ctx->Extensions.HaveTextureCubeMap)
+ return texUnit->CurrentCubeMap->PosY[level];
+ else
+ return NULL;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
+ if (ctx->Extensions.HaveTextureCubeMap)
+ return texUnit->CurrentCubeMap->NegY[level];
+ else
+ return NULL;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
+ if (ctx->Extensions.HaveTextureCubeMap)
+ return texUnit->CurrentCubeMap->PosZ[level];
+ else
+ return NULL;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
+ if (ctx->Extensions.HaveTextureCubeMap)
+ return texUnit->CurrentCubeMap->NegZ[level];
+ else
+ return NULL;
+ case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
+ if (ctx->Extensions.HaveTextureCubeMap)
+ return ctx->Texture.ProxyCubeMap->Image[level];
+ else
+ return NULL;
+ default:
+ gl_problem(ctx, "bad target in _mesa_select_tex_image()");
+ return NULL;
+ }
+}
+
+
+
/* Need this to prevent an out-of-bounds memory access when using
* X86 optimized code.
*/
@@ -366,68 +683,45 @@ set_teximage_component_sizes( struct gl_texture_image *texImage )
/*
- * This is called by glTexImage[123]D in order to build a gl_texture_image
- * object given the client's parameters and image data.
- *
- * NOTES: Width, height and depth should include the border.
- * All texture image parameters should have already been error checked.
+ * Called by glTexImage[123]D. Fill in a texture image with data given
+ * by the client. All pixel transfer and unpack modes are handled here.
+ * NOTE: All texture image parameters should have already been error checked.
*/
-static struct gl_texture_image *
-make_texture_image( GLcontext *ctx, GLint internalFormat,
- GLint width, GLint height, GLint depth, GLint border,
+static void
+make_texture_image( GLcontext *ctx,
+ struct gl_texture_image *texImage,
GLenum srcFormat, GLenum srcType, const GLvoid *pixels,
const struct gl_pixelstore_attrib *unpacking)
{
GLint components, numPixels;
- struct gl_texture_image *texImage;
-
- assert(width > 0);
- assert(height > 0);
- assert(depth > 0);
- assert(border == 0 || border == 1);
- assert(pixels);
- assert(unpacking);
-
-
- /*
- * Allocate and initialize the texture_image struct
- */
- texImage = gl_alloc_texture_image();
- if (!texImage)
- return NULL;
-
- texImage->Format = (GLenum) decode_internal_format(internalFormat);
- set_teximage_component_sizes( texImage );
- texImage->IntFormat = (GLenum) internalFormat;
- texImage->Border = border;
- texImage->Width = width;
- texImage->Height = height;
- texImage->Depth = depth;
- texImage->WidthLog2 = logbase2(width - 2 * border);
- if (height == 1) /* 1-D texture */
- texImage->HeightLog2 = 0;
- else
- texImage->HeightLog2 = logbase2(height - 2 * border);
- if (depth == 1) /* 2-D texture */
- texImage->DepthLog2 = 0;
- else
- texImage->DepthLog2 = logbase2(depth - 2 * border);
- texImage->Width2 = 1 << texImage->WidthLog2;
- texImage->Height2 = 1 << texImage->HeightLog2;
- texImage->Depth2 = 1 << texImage->DepthLog2;
- texImage->MaxLog2 = MAX2(texImage->WidthLog2, texImage->HeightLog2);
-
+ GLint internalFormat, width, height, depth, border;
+
+ ASSERT(ctx);
+ ASSERT(texImage);
+ ASSERT(!texImage->Data);
+ ASSERT(pixels);
+ ASSERT(unpacking);
+
+ internalFormat = texImage->IntFormat;
+ width = texImage->Width;
+ height = texImage->Height;
+ depth = texImage->Depth;
+ border = texImage->Border;
components = components_in_intformat(internalFormat);
- numPixels = texImage->Width * texImage->Height * texImage->Depth;
- texImage->Data = (GLubyte *) MALLOC(numPixels * components + EXTRA_BYTE);
+ ASSERT(width > 0);
+ ASSERT(height > 0);
+ ASSERT(depth > 0);
+ ASSERT(border == 0 || border == 1);
+ ASSERT(pixels);
+ ASSERT(unpacking);
+ ASSERT(components);
- if (!texImage->Data) {
- /* out of memory */
- gl_free_texture_image(texImage);
- return NULL;
- }
+ numPixels = width * height * depth;
+ texImage->Data = (GLubyte *) MALLOC(numPixels * components + EXTRA_BYTE);
+ if (!texImage->Data)
+ return; /* out of memory */
/*
* OK, the texture image struct has been initialized and the texture
@@ -441,15 +735,18 @@ make_texture_image( GLcontext *ctx, GLint internalFormat,
&& !ctx->Pixel.IndexOffset && !ctx->Pixel.IndexShift
&& srcType == GL_UNSIGNED_BYTE && depth == 1) {
- if (srcFormat == internalFormat) {
+ if (srcFormat == internalFormat ||
+ (srcFormat == GL_LUMINANCE && internalFormat == 1) ||
+ (srcFormat == GL_LUMINANCE_ALPHA && internalFormat == 2) ||
+ (srcFormat == GL_RGB && internalFormat == 3) ||
+ (srcFormat == GL_RGBA && internalFormat == 4)) {
/* This will cover the common GL_RGB, GL_RGBA, GL_ALPHA,
* GL_LUMINANCE_ALPHA, etc. texture formats.
*/
- const GLubyte *src = gl_pixel_addr_in_image(unpacking,
- pixels, width, height, srcFormat, srcType, 0, 0, 0);
- const GLubyte *src1 = gl_pixel_addr_in_image(unpacking,
- pixels, width, height, srcFormat, srcType, 0, 1, 0);
- const GLint srcStride = src1 - src;
+ const GLubyte *src = (const GLubyte *) _mesa_image_address(
+ unpacking, pixels, width, height, srcFormat, srcType, 0, 0, 0);
+ const GLint srcStride = _mesa_image_row_stride(unpacking, width,
+ srcFormat, srcType);
GLubyte *dst = texImage->Data;
GLint dstBytesPerRow = width * components * sizeof(GLubyte);
if (srcStride == dstBytesPerRow) {
@@ -463,15 +760,14 @@ make_texture_image( GLcontext *ctx, GLint internalFormat,
dst += dstBytesPerRow;
}
}
- return texImage; /* all done */
+ return; /* all done */
}
else if (srcFormat == GL_RGBA && internalFormat == GL_RGB) {
/* commonly used by Quake */
- const GLubyte *src = gl_pixel_addr_in_image(unpacking,
- pixels, width, height, srcFormat, srcType, 0, 0, 0);
- const GLubyte *src1 = gl_pixel_addr_in_image(unpacking,
- pixels, width, height, srcFormat, srcType, 0, 1, 0);
- const GLint srcStride = src1 - src;
+ const GLubyte *src = (const GLubyte *) _mesa_image_address(
+ unpacking, pixels, width, height, srcFormat, srcType, 0, 0, 0);
+ const GLint srcStride = _mesa_image_row_stride(unpacking, width,
+ srcFormat, srcType);
GLubyte *dst = texImage->Data;
GLint i, j;
for (i = 0; i < height; i++) {
@@ -484,7 +780,7 @@ make_texture_image( GLcontext *ctx, GLint internalFormat,
}
src += srcStride;
}
- return texImage; /* all done */
+ return; /* all done */
}
}
@@ -500,7 +796,7 @@ make_texture_image( GLcontext *ctx, GLint internalFormat,
GLint img, row;
for (img = 0; img < depth; img++) {
for (row = 0; row < height; row++) {
- const GLvoid *source = gl_pixel_addr_in_image(unpacking,
+ const GLvoid *source = _mesa_image_address(unpacking,
pixels, width, height, srcFormat, srcType, img, row, 0);
_mesa_unpack_index_span(ctx, width, dstType, dest,
srcType, source, unpacking, GL_TRUE);
@@ -516,7 +812,7 @@ make_texture_image( GLcontext *ctx, GLint internalFormat,
GLint img, row;
for (img = 0; img < depth; img++) {
for (row = 0; row < height; row++) {
- const GLvoid *source = gl_pixel_addr_in_image(unpacking,
+ const GLvoid *source = _mesa_image_address(unpacking,
pixels, width, height, srcFormat, srcType, img, row, 0);
_mesa_unpack_ubyte_color_span(ctx, width, dstFormat, dest,
srcFormat, srcType, source, unpacking, GL_TRUE);
@@ -524,8 +820,6 @@ make_texture_image( GLcontext *ctx, GLint internalFormat,
}
}
}
-
- return texImage; /* All done! */
}
@@ -533,48 +827,19 @@ make_texture_image( GLcontext *ctx, GLint internalFormat,
/*
* glTexImage[123]D can accept a NULL image pointer. In this case we
* create a texture image with unspecified image contents per the OpenGL
- * spec.
+ * spec. This function creates an empty image for the given texture image.
*/
-static struct gl_texture_image *
-make_null_texture( GLcontext *ctx, GLenum internalFormat,
- GLsizei width, GLsizei height, GLsizei depth, GLint border )
+static void
+make_null_texture( struct gl_texture_image *texImage )
{
GLint components;
- struct gl_texture_image *texImage;
GLint numPixels;
- (void) ctx;
-
- /*internalFormat = decode_internal_format(internalFormat);*/
- components = components_in_intformat(internalFormat);
- numPixels = width * height * depth;
- texImage = gl_alloc_texture_image();
- if (!texImage)
- return NULL;
-
- texImage->Format = (GLenum) decode_internal_format(internalFormat);
- set_teximage_component_sizes( texImage );
- texImage->IntFormat = internalFormat;
- texImage->Border = border;
- texImage->Width = width;
- texImage->Height = height;
- texImage->Depth = depth;
- texImage->WidthLog2 = logbase2(width - 2*border);
- if (height==1) /* 1-D texture */
- texImage->HeightLog2 = 0;
- else
- texImage->HeightLog2 = logbase2(height - 2*border);
- if (depth==1) /* 2-D texture */
- texImage->DepthLog2 = 0;
- else
- texImage->DepthLog2 = logbase2(depth - 2*border);
- texImage->Width2 = 1 << texImage->WidthLog2;
- texImage->Height2 = 1 << texImage->HeightLog2;
- texImage->Depth2 = 1 << texImage->DepthLog2;
- texImage->MaxLog2 = MAX2( texImage->WidthLog2, texImage->HeightLog2 );
+ ASSERT(texImage);
+ ASSERT(!texImage->Data);
- /* XXX should we really allocate memory for the image or let it be NULL? */
- /*texImage->Data = NULL;*/
+ components = components_in_intformat(texImage->IntFormat);
+ numPixels = texImage->Width * texImage->Height * texImage->Depth;
texImage->Data = (GLubyte *) MALLOC( numPixels * components + EXTRA_BYTE );
@@ -597,9 +862,9 @@ make_null_texture( GLcontext *ctx, GLenum internalFormat,
GLubyte *imgPtr = texImage->Data;
GLint i, j, k;
- for (i=0;i<height;i++) {
+ for (i = 0; i < texImage->Height; i++) {
GLint srcRow = 7 - i % 8;
- for (j=0;j<width;j++) {
+ for (j = 0; j < texImage->Width; j++) {
GLint srcCol = j % 32;
GLint texel = (message[srcRow][srcCol]=='X') ? 255 : 70;
for (k=0;k<components;k++) {
@@ -608,8 +873,6 @@ make_null_texture( GLcontext *ctx, GLenum internalFormat,
}
}
}
-
- return texImage;
}
@@ -640,7 +903,10 @@ texture_error_check( GLcontext *ctx, GLenum target,
}
else if (dimensions == 2) {
isProxy = (GLboolean) (target == GL_PROXY_TEXTURE_2D);
- if (target != GL_TEXTURE_2D && !isProxy) {
+ if (target != GL_TEXTURE_2D && !isProxy &&
+ !(ctx->Extensions.HaveTextureCubeMap &&
+ target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
+ target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
gl_error( ctx, GL_INVALID_ENUM, "glTexImage2D(target)" );
return GL_TRUE;
}
@@ -658,7 +924,7 @@ texture_error_check( GLcontext *ctx, GLenum target,
}
/* Border */
- if (border!=0 && border!=1) {
+ if (border != 0 && border != 1) {
if (!isProxy) {
char message[100];
sprintf(message, "glTexImage%dD(border)", dimensions);
@@ -691,6 +957,17 @@ texture_error_check( GLcontext *ctx, GLenum target,
}
}
+ /* For cube map, width must equal height */
+ if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
+ target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
+ if (width != height) {
+ if (!isProxy) {
+ gl_error(ctx, GL_INVALID_VALUE, "glTexImage2D(width != height)");
+ }
+ return GL_TRUE;
+ }
+ }
+
/* Depth */
if (dimensions >= 3) {
if (depth < 2 * border || depth > 2 + ctx->Const.MaxTextureSize
@@ -703,7 +980,7 @@ texture_error_check( GLcontext *ctx, GLenum target,
}
/* Level */
- if (level<0 || level>=ctx->Const.MaxTextureLevels) {
+ if (level < 0 || level >= ctx->Const.MaxTextureLevels) {
if (!isProxy) {
char message[100];
sprintf(message, "glTexImage%dD(level)", dimensions);
@@ -712,7 +989,7 @@ texture_error_check( GLcontext *ctx, GLenum target,
return GL_TRUE;
}
- iformat = decode_internal_format( internalFormat );
+ iformat = _mesa_base_tex_format( ctx, internalFormat );
if (iformat < 0) {
if (!isProxy) {
char message[100];
@@ -722,16 +999,18 @@ texture_error_check( GLcontext *ctx, GLenum target,
return GL_TRUE;
}
- if (!gl_is_legal_format_and_type( format, type )) {
- /* Yes, generate GL_INVALID_OPERATION, not GL_INVALID_ENUM, if there
- * is a type/format mismatch. See 1.2 spec page 94, sec 3.6.4.
- */
- if (!isProxy) {
- char message[100];
- sprintf(message, "glTexImage%dD(format or type)", dimensions);
- gl_error(ctx, GL_INVALID_OPERATION, message);
+ if (!is_compressed_format(internalFormat)) {
+ if (!_mesa_is_legal_format_and_type( format, type )) {
+ /* Yes, generate GL_INVALID_OPERATION, not GL_INVALID_ENUM, if there
+ * is a type/format mismatch. See 1.2 spec page 94, sec 3.6.4.
+ */
+ if (!isProxy) {
+ char message[100];
+ sprintf(message, "glTexImage%dD(format or type)", dimensions);
+ gl_error(ctx, GL_INVALID_OPERATION, message);
+ }
+ return GL_TRUE;
}
- return GL_TRUE;
}
/* if we get here, the parameters are OK */
@@ -763,7 +1042,15 @@ subtexture_error_check( GLcontext *ctx, GLuint dimensions,
}
}
else if (dimensions == 2) {
- if (target != GL_TEXTURE_2D) {
+ if (ctx->Extensions.HaveTextureCubeMap) {
+ if ((target < GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB ||
+ target > GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) &&
+ target != GL_TEXTURE_2D) {
+ gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
+ return GL_TRUE;
+ }
+ }
+ else if (target != GL_TEXTURE_2D) {
gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" );
return GL_TRUE;
}
@@ -838,11 +1125,13 @@ subtexture_error_check( GLcontext *ctx, GLuint dimensions,
}
}
- if (!gl_is_legal_format_and_type(format, type)) {
- char message[100];
- sprintf(message, "glTexSubImage%dD(format or type)", dimensions);
- gl_error(ctx, GL_INVALID_ENUM, message);
- return GL_TRUE;
+ if (!is_compressed_format(destTex->IntFormat)) {
+ if (!_mesa_is_legal_format_and_type(format, type)) {
+ char message[100];
+ sprintf(message, "glTexSubImage%dD(format or type)", dimensions);
+ gl_error(ctx, GL_INVALID_ENUM, message);
+ return GL_TRUE;
+ }
}
return GL_FALSE;
@@ -861,18 +1150,25 @@ copytexture_error_check( GLcontext *ctx, GLuint dimensions,
{
GLint iformat;
- if (target != GL_TEXTURE_1D && target != GL_TEXTURE_2D) {
- gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage1/2D(target)" );
- return GL_TRUE;
- }
-
- if (dimensions == 1 && target != GL_TEXTURE_1D) {
- gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage1D(target)" );
- return GL_TRUE;
+ if (dimensions == 1) {
+ if (target != GL_TEXTURE_1D) {
+ gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage1D(target)" );
+ return GL_TRUE;
+ }
}
- else if (dimensions == 2 && target != GL_TEXTURE_2D) {
- gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
- return GL_TRUE;
+ else if (dimensions == 2) {
+ if (ctx->Extensions.HaveTextureCubeMap) {
+ if ((target < GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB ||
+ target > GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) &&
+ target != GL_TEXTURE_2D) {
+ gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
+ return GL_TRUE;
+ }
+ }
+ else if (target != GL_TEXTURE_2D) {
+ gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" );
+ return GL_TRUE;
+ }
}
/* Border */
@@ -903,6 +1199,15 @@ copytexture_error_check( GLcontext *ctx, GLuint dimensions,
}
}
+ /* For cube map, width must equal height */
+ if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
+ target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) {
+ if (width != height) {
+ gl_error(ctx, GL_INVALID_VALUE, "glCopyTexImage2D(width != height)");
+ return GL_TRUE;
+ }
+ }
+
/* Level */
if (level<0 || level>=ctx->Const.MaxTextureLevels) {
char message[100];
@@ -911,7 +1216,7 @@ copytexture_error_check( GLcontext *ctx, GLuint dimensions,
return GL_TRUE;
}
- iformat = decode_internal_format( internalFormat );
+ iformat = _mesa_base_tex_format( ctx, internalFormat );
if (iformat < 0) {
char message[100];
sprintf(message, "glCopyTexImage%dD(internalFormat)", dimensions);
@@ -933,17 +1238,31 @@ copytexsubimage_error_check( GLcontext *ctx, GLuint dimensions,
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
struct gl_texture_image *teximage;
- if (dimensions == 1 && target != GL_TEXTURE_1D) {
- gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage1D(target)" );
- return GL_TRUE;
+ if (dimensions == 1) {
+ if (target != GL_TEXTURE_1D) {
+ gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage1D(target)" );
+ return GL_TRUE;
+ }
}
- else if (dimensions == 2 && target != GL_TEXTURE_2D) {
- gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
- return GL_TRUE;
+ else if (dimensions == 2) {
+ if (ctx->Extensions.HaveTextureCubeMap) {
+ if ((target < GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB ||
+ target > GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) &&
+ target != GL_TEXTURE_2D) {
+ gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
+ return GL_TRUE;
+ }
+ }
+ else if (target != GL_TEXTURE_2D) {
+ gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" );
+ return GL_TRUE;
+ }
}
- else if (dimensions == 3 && target != GL_TEXTURE_3D) {
- gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage3D(target)" );
- return GL_TRUE;
+ else if (dimensions == 3) {
+ if (target != GL_TEXTURE_3D) {
+ gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage3D(target)" );
+ return GL_TRUE;
+ }
}
if (level < 0 || level >= ctx->Const.MaxTextureLevels) {
@@ -1028,66 +1347,100 @@ copytexsubimage_error_check( GLcontext *ctx, GLuint dimensions,
* Called from the API. Note that width includes the border.
*/
void
-_mesa_TexImage1D( GLenum target, GLint level, GLint internalformat,
+_mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat,
GLsizei width, GLint border, GLenum format,
GLenum type, const GLvoid *pixels )
{
GET_CURRENT_CONTEXT(ctx);
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexImage1D");
if (target==GL_TEXTURE_1D) {
- struct gl_texture_image *teximage;
- if (texture_error_check( ctx, target, level, internalformat,
- format, type, 1, width, 1, 1, border )) {
- /* error in texture image was detected */
- return;
+ struct gl_texture_unit *texUnit;
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+
+ if (texture_error_check(ctx, target, level, internalFormat,
+ format, type, 1, width, 1, 1, border)) {
+ return; /* error in texture image was detected */
}
- /* free current texture image, if any */
- if (texUnit->CurrentD[1]->Image[level]) {
- gl_free_texture_image( texUnit->CurrentD[1]->Image[level] );
+ texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texObj = texUnit->CurrentD[1];
+ texImage = texObj->Image[level];
+
+ if (!texImage) {
+ texImage = _mesa_alloc_texture_image();
+ texObj->Image[level] = texImage;
+ if (!texImage) {
+ gl_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
+ return;
+ }
+ }
+ else if (texImage->Data) {
+ FREE(texImage->Data);
+ texImage->Data = NULL;
}
- /* make new texture from source image */
+ /* setup the teximage struct's fields */
+ init_texture_image(texImage, width, 1, 1, border, internalFormat);
+
+ /* process the texture image */
if (pixels) {
- teximage = make_texture_image(ctx, internalformat, width, 1, 1,
- border, format, type, pixels, &ctx->Unpack);
+ GLboolean retain = GL_TRUE;
+ GLboolean success = GL_FALSE;
+ if (!ctx->Pixel.MapColorFlag && !ctx->Pixel.ScaleOrBiasRGBA
+ && ctx->Driver.TexImage1D) {
+ /* let device driver try to use raw image */
+ success = (*ctx->Driver.TexImage1D)( ctx, target, level, format,
+ type, pixels, &ctx->Unpack,
+ texObj, texImage, &retain);
+ }
+ if (retain || !success) {
+ /* make internal copy of the texture image */
+ make_texture_image(ctx, texImage, format, type,
+ pixels, &ctx->Unpack);
+ if (!success && ctx->Driver.TexImage1D) {
+ /* let device driver try to use unpacked image */
+ (*ctx->Driver.TexImage1D)( ctx, target, level, texImage->Format,
+ GL_UNSIGNED_BYTE, texImage->Data,
+ &_mesa_native_packing,
+ texObj, texImage, &retain);
+ }
+ }
+ if (!retain && texImage->Data) {
+ FREE(texImage->Data);
+ texImage->Data = NULL;
+ }
}
else {
- teximage = make_null_texture(ctx, (GLenum) internalformat,
- width, 1, 1, border);
+ make_null_texture(texImage);
+ if (ctx->Driver.TexImage1D) {
+ GLboolean retain;
+ (*ctx->Driver.TexImage1D)( ctx, target, level, texImage->Format,
+ GL_UNSIGNED_BYTE, texImage->Data,
+ &_mesa_native_packing,
+ texObj, texImage, &retain);
+ }
}
- /* install new texture image */
- texUnit->CurrentD[1]->Image[level] = teximage;
- gl_put_texobj_on_dirty_list( ctx, texUnit->CurrentD[1] );
+ /* state update */
+ gl_put_texobj_on_dirty_list( ctx, texObj );
ctx->NewState |= NEW_TEXTURING;
-
- /* tell driver about change */
- if (ctx->Driver.TexImage) {
- (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_1D,
- texUnit->CurrentD[1],
- level, internalformat, teximage );
- }
}
else if (target==GL_PROXY_TEXTURE_1D) {
/* Proxy texture: check for errors and update proxy state */
- if (texture_error_check( ctx, target, level, internalformat,
- format, type, 1, width, 1, 1, border )) {
+ if (texture_error_check(ctx, target, level, internalFormat,
+ format, type, 1, width, 1, 1, border)) {
+ /* if error, clear all proxy texture image parameters */
if (level>=0 && level<ctx->Const.MaxTextureLevels) {
MEMSET( ctx->Texture.Proxy1D->Image[level], 0,
sizeof(struct gl_texture_image) );
}
}
else {
- ctx->Texture.Proxy1D->Image[level]->Format = (GLenum) format;
- set_teximage_component_sizes( ctx->Texture.Proxy1D->Image[level] );
- ctx->Texture.Proxy1D->Image[level]->IntFormat = (GLenum) internalformat;
- ctx->Texture.Proxy1D->Image[level]->Border = border;
- ctx->Texture.Proxy1D->Image[level]->Width = width;
- ctx->Texture.Proxy1D->Image[level]->Height = 1;
- ctx->Texture.Proxy1D->Image[level]->Depth = 1;
+ /* if no error, update proxy texture image parameters */
+ init_texture_image(ctx->Texture.Proxy1D->Image[level],
+ width, 1, 1, border, internalFormat);
}
}
else {
@@ -1098,67 +1451,114 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalformat,
void
-_mesa_TexImage2D( GLenum target, GLint level, GLint internalformat,
+_mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
GLsizei width, GLsizei height, GLint border,
GLenum format, GLenum type,
const GLvoid *pixels )
{
GET_CURRENT_CONTEXT(ctx);
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexImage2D");
- if (target==GL_TEXTURE_2D) {
- struct gl_texture_image *teximage;
- if (texture_error_check( ctx, target, level, internalformat,
- format, type, 2, width, height, 1, border )) {
- /* error in texture image was detected */
- return;
+ if (target==GL_TEXTURE_2D ||
+ (ctx->Extensions.HaveTextureCubeMap &&
+ target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
+ target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
+ struct gl_texture_unit *texUnit;
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+
+ if (texture_error_check(ctx, target, level, internalFormat,
+ format, type, 2, width, height, 1, border)) {
+ return; /* error in texture image was detected */
}
- /* free current texture image, if any */
- if (texUnit->CurrentD[2]->Image[level]) {
- gl_free_texture_image( texUnit->CurrentD[2]->Image[level] );
+ texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+ texImage = _mesa_select_tex_image(ctx, texUnit, target, level);
+
+ if (!texImage) {
+ texImage = _mesa_alloc_texture_image();
+ set_tex_image(texObj, target, level, texImage);
+ /*texObj->Image[level] = texImage;*/
+ if (!texImage) {
+ gl_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
+ return;
+ }
+ }
+ else if (texImage->Data) {
+ FREE(texImage->Data);
+ texImage->Data = NULL;
}
- /* make new texture from source image */
+ /* setup the teximage struct's fields */
+ init_texture_image(texImage, width, height, 1, border, internalFormat);
+
+ /* process the texture image */
if (pixels) {
- teximage = make_texture_image(ctx, internalformat, width, height, 1,
- border, format, type, pixels, &ctx->Unpack);
+ GLboolean retain = GL_TRUE;
+ GLboolean success = GL_FALSE;
+ if (!ctx->Pixel.MapColorFlag && !ctx->Pixel.ScaleOrBiasRGBA
+ && ctx->Driver.TexImage2D) {
+ /* let device driver try to use raw image */
+ success = (*ctx->Driver.TexImage2D)( ctx, target, level, format,
+ type, pixels, &ctx->Unpack,
+ texObj, texImage, &retain);
+ }
+ if (retain || !success) {
+ /* make internal copy of the texture image */
+ make_texture_image(ctx, texImage, format, type,
+ pixels, &ctx->Unpack);
+ if (!success && ctx->Driver.TexImage2D) {
+ /* let device driver try to use unpacked image */
+ (*ctx->Driver.TexImage2D)( ctx, target, level, texImage->Format,
+ GL_UNSIGNED_BYTE, texImage->Data,
+ &_mesa_native_packing,
+ texObj, texImage, &retain);
+ }
+ }
+ if (!retain && texImage->Data) {
+ FREE(texImage->Data);
+ texImage->Data = NULL;
+ }
}
else {
- teximage = make_null_texture(ctx, (GLenum) internalformat,
- width, height, 1, border);
+ make_null_texture(texImage);
+ if (ctx->Driver.TexImage2D) {
+ GLboolean retain;
+ (*ctx->Driver.TexImage2D)( ctx, target, level, texImage->Format,
+ GL_UNSIGNED_BYTE, texImage->Data,
+ &_mesa_native_packing,
+ texObj, texImage, &retain);
+ }
}
- /* install new texture image */
- texUnit->CurrentD[2]->Image[level] = teximage;
- gl_put_texobj_on_dirty_list( ctx, texUnit->CurrentD[2] );
- ctx->NewState |= NEW_TEXTURING;
-
- /* tell driver about change */
+#define OLD_DD_TEXTURE
+#ifdef OLD_DD_TEXTURE
+ /* XXX this will be removed in the future */
if (ctx->Driver.TexImage) {
- (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_2D,
- texUnit->CurrentD[2],
- level, internalformat, teximage );
+ (*ctx->Driver.TexImage)( ctx, target, texObj, level, internalFormat,
+ texImage );
}
+#endif
+
+ /* state update */
+ gl_put_texobj_on_dirty_list( ctx, texObj );
+ ctx->NewState |= NEW_TEXTURING;
}
else if (target==GL_PROXY_TEXTURE_2D) {
/* Proxy texture: check for errors and update proxy state */
- if (texture_error_check( ctx, target, level, internalformat,
- format, type, 2, width, height, 1, border )) {
+ if (texture_error_check(ctx, target, level, internalFormat,
+ format, type, 2, width, height, 1, border)) {
+ /* if error, clear all proxy texture image parameters */
if (level>=0 && level<ctx->Const.MaxTextureLevels) {
MEMSET( ctx->Texture.Proxy2D->Image[level], 0,
sizeof(struct gl_texture_image) );
}
}
else {
- ctx->Texture.Proxy2D->Image[level]->Format = (GLenum) format;
- set_teximage_component_sizes( ctx->Texture.Proxy2D->Image[level] );
- ctx->Texture.Proxy2D->Image[level]->IntFormat = (GLenum) internalformat;
- ctx->Texture.Proxy2D->Image[level]->Border = border;
- ctx->Texture.Proxy2D->Image[level]->Width = width;
- ctx->Texture.Proxy2D->Image[level]->Height = height;
- ctx->Texture.Proxy2D->Image[level]->Depth = 1;
+ /* if no error, update proxy texture image parameters */
+ init_texture_image(ctx->Texture.Proxy1D->Image[level],
+ width, height, 1, border, internalFormat);
}
}
else {
@@ -1174,69 +1574,101 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalformat,
* Note that width and height include the border.
*/
void
-_mesa_TexImage3D( GLenum target, GLint level, GLint internalformat,
+_mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat,
GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLenum format, GLenum type,
const GLvoid *pixels )
{
GET_CURRENT_CONTEXT(ctx);
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexImage3DEXT");
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexImage3D");
if (target==GL_TEXTURE_3D_EXT) {
- struct gl_texture_image *teximage;
- if (texture_error_check( ctx, target, level, internalformat,
- format, type, 3, width, height, depth,
- border )) {
- /* error in texture image was detected */
- return;
+ struct gl_texture_unit *texUnit;
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ if (texture_error_check(ctx, target, level, internalFormat,
+ format, type, 3, width, height, depth, border)) {
+ return; /* error in texture image was detected */
}
- /* free current texture image, if any */
- if (texUnit->CurrentD[3]->Image[level]) {
- gl_free_texture_image( texUnit->CurrentD[3]->Image[level] );
+ texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texObj = texUnit->CurrentD[3];
+ texImage = texObj->Image[level];
+
+ if (!texImage) {
+ texImage = _mesa_alloc_texture_image();
+ texObj->Image[level] = texImage;
+ if (!texImage) {
+ gl_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D");
+ return;
+ }
}
+ else if (texImage->Data) {
+ FREE(texImage->Data);
+ texImage->Data = NULL;
+ }
+
+ /* setup the teximage struct's fields */
+ init_texture_image(texImage, width, height, depth,
+ border, internalFormat);
- /* make new texture from source image */
+ /* process the texture image */
if (pixels) {
- teximage = make_texture_image(ctx, internalformat, width, height,
- depth, border, format, type, pixels, &ctx->Unpack);
+ GLboolean retain = GL_TRUE;
+ GLboolean success = GL_FALSE;
+ if (!ctx->Pixel.MapColorFlag && !ctx->Pixel.ScaleOrBiasRGBA
+ && ctx->Driver.TexImage3D) {
+ /* let device driver try to use raw image */
+ success = (*ctx->Driver.TexImage3D)( ctx, target, level, format,
+ type, pixels, &ctx->Unpack,
+ texObj, texImage, &retain);
+ }
+ if (retain || !success) {
+ /* make internal copy of the texture image */
+ make_texture_image(ctx, texImage, format, type,
+ pixels, &ctx->Unpack);
+ if (!success && ctx->Driver.TexImage3D) {
+ /* let device driver try to use unpacked image */
+ (*ctx->Driver.TexImage3D)( ctx, target, level, texImage->Format,
+ GL_UNSIGNED_BYTE, texImage->Data,
+ &_mesa_native_packing,
+ texObj, texImage, &retain);
+ }
+ }
+ if (!retain && texImage->Data) {
+ FREE(texImage->Data);
+ texImage->Data = NULL;
+ }
}
else {
- teximage = make_null_texture(ctx, (GLenum) internalformat,
- width, height, depth, border);
+ make_null_texture(texImage);
+ if (ctx->Driver.TexImage3D) {
+ GLboolean retain;
+ (*ctx->Driver.TexImage3D)( ctx, target, level, texImage->Format,
+ GL_UNSIGNED_BYTE, texImage->Data,
+ &_mesa_native_packing,
+ texObj, texImage, &retain);
+ }
}
- /* install new texture image */
- texUnit->CurrentD[3]->Image[level] = teximage;
- gl_put_texobj_on_dirty_list( ctx, texUnit->CurrentD[3] );
+ /* state update */
+ gl_put_texobj_on_dirty_list( ctx, texObj );
ctx->NewState |= NEW_TEXTURING;
-
- /* tell driver about change */
- if (ctx->Driver.TexImage) {
- (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_3D_EXT,
- texUnit->CurrentD[3],
- level, internalformat, teximage );
- }
}
- else if (target==GL_PROXY_TEXTURE_3D_EXT) {
+ else if (target==GL_PROXY_TEXTURE_3D) {
/* Proxy texture: check for errors and update proxy state */
- if (texture_error_check( ctx, target, level, internalformat,
- format, type, 3, width, height, depth,
- border )) {
+ if (texture_error_check(ctx, target, level, internalFormat,
+ format, type, 3, width, height, depth, border)) {
+ /* if error, clear all proxy texture image parameters */
if (level>=0 && level<ctx->Const.MaxTextureLevels) {
MEMSET( ctx->Texture.Proxy3D->Image[level], 0,
sizeof(struct gl_texture_image) );
}
}
else {
- ctx->Texture.Proxy3D->Image[level]->Format = (GLenum) format;
- set_teximage_component_sizes( ctx->Texture.Proxy3D->Image[level] );
- ctx->Texture.Proxy3D->Image[level]->IntFormat = (GLenum) internalformat;
- ctx->Texture.Proxy3D->Image[level]->Border = border;
- ctx->Texture.Proxy3D->Image[level]->Width = width;
- ctx->Texture.Proxy3D->Image[level]->Height = height;
- ctx->Texture.Proxy3D->Image[level]->Depth = depth;
+ /* if no error, update proxy texture image parameters */
+ init_texture_image(ctx->Texture.Proxy1D->Image[level],
+ width, height, depth, border, internalFormat);
}
}
else {
@@ -1247,16 +1679,106 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalformat,
void
-_mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalformat,
+_mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat,
GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLenum format, GLenum type,
const GLvoid *pixels )
{
- _mesa_TexImage3D(target, level, (GLint) internalformat, width, height,
+ _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height,
depth, border, format, type, pixels);
}
+/*
+ * Fetch a texture image from the device driver.
+ * Store the results in the given texture object at the given mipmap level.
+ */
+void
+_mesa_get_teximage_from_driver( GLcontext *ctx, GLenum target, GLint level,
+ const struct gl_texture_object *texObj )
+{
+ GLvoid *image;
+ GLenum imgFormat, imgType;
+ GLboolean freeImage;
+ struct gl_texture_image *texImage;
+ GLint destComponents, numPixels, srcBytesPerTexel;
+
+ if (!ctx->Driver.GetTexImage)
+ return;
+
+ image = (*ctx->Driver.GetTexImage)( ctx, target, level, texObj,
+ &imgFormat, &imgType, &freeImage);
+ if (!image)
+ return;
+
+ texImage = texObj->Image[level];
+ ASSERT(texImage);
+ if (!texImage)
+ return;
+
+ destComponents = components_in_intformat(texImage->Format);
+ assert(destComponents > 0);
+ numPixels = texImage->Width * texImage->Height * texImage->Depth;
+ assert(numPixels > 0);
+ srcBytesPerTexel = _mesa_bytes_per_pixel(imgFormat, imgType);
+ assert(srcBytesPerTexel > 0);
+
+ if (!texImage->Data) {
+ /* Allocate memory for the texture image data */
+ texImage->Data = (GLubyte *) MALLOC(numPixels * destComponents + EXTRA_BYTE);
+ }
+
+ if (imgFormat == texImage->Format && imgType == GL_UNSIGNED_BYTE) {
+ /* We got lucky! The driver's format and type match Mesa's format. */
+ if (texImage->Data) {
+ MEMCPY(texImage->Data, image, numPixels * destComponents);
+ }
+ }
+ else {
+ /* Convert the texture image from the driver's format to Mesa's
+ * internal format.
+ */
+ const GLint width = texImage->Width;
+ const GLint height = texImage->Height;
+ const GLint depth = texImage->Depth;
+ const GLint destBytesPerRow = width * destComponents * sizeof(GLchan);
+ const GLint srcBytesPerRow = width * srcBytesPerTexel;
+ const GLenum dstType = GL_UNSIGNED_BYTE;
+ const GLenum dstFormat = texImage->Format;
+ const GLubyte *srcPtr = (const GLubyte *) image;
+ GLubyte *destPtr = texImage->Data;
+
+ if (texImage->Format == GL_COLOR_INDEX) {
+ /* color index texture */
+ GLint img, row;
+ assert(imgFormat == GL_COLOR_INDEX);
+ for (img = 0; img < depth; img++) {
+ for (row = 0; row < height; row++) {
+ _mesa_unpack_index_span(ctx, width, dstType, destPtr,
+ imgType, srcPtr, &_mesa_native_packing, GL_FALSE);
+ destPtr += destBytesPerRow;
+ srcPtr += srcBytesPerRow;
+ }
+ }
+ }
+ else {
+ /* color texture */
+ GLint img, row;
+ for (img = 0; img < depth; img++) {
+ for (row = 0; row < height; row++) {
+ _mesa_unpack_ubyte_color_span(ctx, width, dstFormat, destPtr,
+ imgFormat, imgType, srcPtr, &_mesa_native_packing, GL_FALSE);
+ destPtr += destBytesPerRow;
+ srcPtr += srcBytesPerRow;
+ }
+ }
+ }
+ }
+
+ if (freeImage)
+ FREE(image);
+}
+
void
_mesa_GetTexImage( GLenum target, GLint level, GLenum format,
@@ -1264,6 +1786,8 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
{
GET_CURRENT_CONTEXT(ctx);
const struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ GLboolean discardImage;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetTexImage");
@@ -1272,51 +1796,91 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
return;
}
- if (gl_sizeof_type(type) <= 0) {
+ if (_mesa_sizeof_type(type) <= 0) {
gl_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" );
return;
}
- if (gl_components_in_format(format) <= 0) {
+ if (_mesa_components_in_format(format) <= 0) {
gl_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" );
return;
}
if (!pixels)
- return; /* XXX generate an error??? */
+ return;
switch (target) {
case GL_TEXTURE_1D:
texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentD[1];
+ texImage = texObj->Image[level];
break;
case GL_TEXTURE_2D:
texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentD[2];
+ texImage = texObj->Image[level];
+ break;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
+ texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap;
+ texImage = texObj->Image[level];
+ break;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
+ texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap;
+ texImage = texObj->NegX[level];
+ break;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
+ texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap;
+ texImage = texObj->PosY[level];
+ break;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
+ texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap;
+ texImage = texObj->NegY[level];
+ break;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
+ texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap;
+ texImage = texObj->PosZ[level];
+ break;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
+ texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap;
+ texImage = texObj->NegZ[level];
break;
case GL_TEXTURE_3D:
texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentD[3];
+ texImage = texObj->Image[level];
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glGetTexImage(target)" );
return;
}
- if (texObj->Image[level] && texObj->Image[level]->Data) {
- const struct gl_texture_image *texImage = texObj->Image[level];
+ if (!texImage) {
+ /* invalid mipmap level */
+ return;
+ }
+
+ if (!texImage->Data) {
+ /* try to get the texture image from the device driver */
+ _mesa_get_teximage_from_driver(ctx, target, level, texObj);
+ discardImage = GL_TRUE;
+ }
+ else {
+ discardImage = GL_FALSE;
+ }
+
+ if (texImage->Data) {
GLint width = texImage->Width;
GLint height = texImage->Height;
GLint row;
for (row = 0; row < height; row++) {
/* compute destination address in client memory */
- GLvoid *dest = gl_pixel_addr_in_image( &ctx->Unpack, pixels,
+ GLvoid *dest = _mesa_image_address( &ctx->Unpack, pixels,
width, height,
format, type, 0, row, 0);
assert(dest);
if (texImage->Format == GL_RGBA) {
const GLubyte *src = texImage->Data + row * width * 4 * sizeof(GLubyte);
- gl_pack_rgba_span( ctx, width, (void *) src, format, type, dest,
- &ctx->Pack, GL_TRUE );
+ _mesa_pack_rgba_span( ctx, width, (CONST GLubyte (*)[4]) src,
+ format, type, dest, &ctx->Pack, GL_TRUE );
}
else {
/* fetch RGBA row from texture image then pack it in client mem */
@@ -1379,10 +1943,16 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
default:
gl_problem( ctx, "bad format in gl_GetTexImage" );
}
- gl_pack_rgba_span( ctx, width, (const GLubyte (*)[4])rgba,
- format, type, dest, &ctx->Pack, GL_TRUE );
+ _mesa_pack_rgba_span( ctx, width, (const GLubyte (*)[4])rgba,
+ format, type, dest, &ctx->Pack, GL_TRUE );
}
}
+
+ /* if we got the teximage from the device driver we'll discard it now */
+ if (discardImage) {
+ FREE(texImage->Data);
+ texImage->Data = NULL;
+ }
}
}
@@ -1395,65 +1965,78 @@ _mesa_TexSubImage1D( GLenum target, GLint level,
const GLvoid *pixels )
{
GET_CURRENT_CONTEXT(ctx);
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- struct gl_texture_image *destTex;
+ struct gl_texture_unit *texUnit;
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ GLboolean success = GL_FALSE;
if (subtexture_error_check(ctx, 1, target, level, xoffset, 0, 0,
width, 1, 1, format, type)) {
- /* error was detected */
- return;
+ return; /* error was detected */
}
- destTex = texUnit->CurrentD[1]->Image[level];
- assert(destTex);
+ texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texObj = texUnit->CurrentD[1];
+ texImage = texObj->Image[level];
+ assert(texImage);
if (width == 0 || !pixels)
return; /* no-op, not an error */
- /*
- * Replace the texture subimage
- */
- {
- const GLint texComponents = components_in_intformat(destTex->Format);
- const GLenum texFormat = destTex->Format;
- const GLint xoffsetb = xoffset + destTex->Border;
- GLubyte *dst = destTex->Data + xoffsetb * texComponents;
+ if (!ctx->Pixel.MapColorFlag && !ctx->Pixel.ScaleOrBiasRGBA
+ && ctx->Driver.TexSubImage1D) {
+ success = (*ctx->Driver.TexSubImage1D)( ctx, target, level, xoffset,
+ width, format, type, pixels,
+ &ctx->Unpack, texObj, texImage );
+ }
+ if (!success) {
+ /* XXX if Driver.TexSubImage1D, unpack image and try again? */
+
+ const GLint texComponents = components_in_intformat(texImage->Format);
+ const GLenum texFormat = texImage->Format;
+ const GLint xoffsetb = xoffset + texImage->Border;
+ GLboolean retain = GL_TRUE;
+ if (!texImage->Data) {
+ _mesa_get_teximage_from_driver( ctx, target, level, texObj );
+ if (!texImage->Data) {
+ make_null_texture(texImage);
+ }
+ if (!texImage->Data)
+ return; /* we're really out of luck! */
+ }
+
if (texFormat == GL_COLOR_INDEX) {
/* color index texture */
- const GLvoid *src = gl_pixel_addr_in_image(&ctx->Unpack, pixels,
- width, 1, format, type, 0, 0, 0);
+ GLubyte *dst = texImage->Data + xoffsetb * texComponents;
+ const GLvoid *src = _mesa_image_address(&ctx->Unpack, pixels, width,
+ 1, format, type, 0, 0, 0);
_mesa_unpack_index_span(ctx, width, GL_UNSIGNED_BYTE, dst,
- type, src, &ctx->Unpack, GL_TRUE);
+ type, src, &ctx->Unpack, GL_TRUE);
}
else {
/* color texture */
- const GLvoid *src = gl_pixel_addr_in_image(&ctx->Unpack, pixels,
- width, 1, format, type, 0, 0, 0);
- _mesa_unpack_ubyte_color_span(ctx, width, texFormat, dst,
- format, type, src, &ctx->Unpack, GL_TRUE);
+ GLubyte *dst = texImage->Data + xoffsetb * texComponents;
+ const GLvoid *src = _mesa_image_address(&ctx->Unpack, pixels, width,
+ 1, format, type, 0, 0, 0);
+ _mesa_unpack_ubyte_color_span(ctx, width, texFormat, dst, format,
+ type, src, &ctx->Unpack, GL_TRUE);
}
- }
- gl_put_texobj_on_dirty_list( ctx, texUnit->CurrentD[1] );
+ if (ctx->Driver.TexImage1D) {
+ (*ctx->Driver.TexImage1D)( ctx, target, level, texImage->Format,
+ GL_UNSIGNED_BYTE, texImage->Data,
+ &_mesa_native_packing, texObj, texImage,
+ &retain );
+ }
- /*
- * Inform device driver of texture image change.
- */
- if (ctx->Driver.TexSubImage) {
- (*ctx->Driver.TexSubImage)(ctx, GL_TEXTURE_1D, texUnit->CurrentD[1],
- level, xoffset, 0, width, 1,
- texUnit->CurrentD[1]->Image[level]->IntFormat,
- destTex );
- }
- else {
- if (ctx->Driver.TexImage) {
- (*ctx->Driver.TexImage)(ctx, GL_TEXTURE_1D, texUnit->CurrentD[1],
- level,
- texUnit->CurrentD[1]->Image[level]->IntFormat,
- destTex );
+ if (!retain && texImage->Data) {
+ FREE(texImage->Data);
+ texImage->Data = NULL;
}
}
+
+ /*gl_put_texobj_on_dirty_list( ctx, texUnit->CurrentD[1] );*/
}
@@ -1465,76 +2048,104 @@ _mesa_TexSubImage2D( GLenum target, GLint level,
const GLvoid *pixels )
{
GET_CURRENT_CONTEXT(ctx);
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- struct gl_texture_image *destTex;
+ struct gl_texture_unit *texUnit;
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ GLboolean success = GL_FALSE;
if (subtexture_error_check(ctx, 2, target, level, xoffset, yoffset, 0,
width, height, 1, format, type)) {
- /* error was detected */
- return;
+ return; /* error was detected */
}
- destTex = texUnit->CurrentD[2]->Image[level];
- assert(destTex);
+ texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+ texImage = texObj->Image[level];
+ assert(texImage);
if (width == 0 || height == 0 || !pixels)
return; /* no-op, not an error */
+ if (!ctx->Pixel.MapColorFlag && !ctx->Pixel.ScaleOrBiasRGBA
+ && ctx->Driver.TexSubImage2D) {
+ success = (*ctx->Driver.TexSubImage2D)( ctx, target, level, xoffset,
+ yoffset, width, height, format, type,
+ pixels, &ctx->Unpack, texObj, texImage );
+ }
+ if (!success) {
+ /* XXX if Driver.TexSubImage2D, unpack image and try again? */
+
+ const GLint texComponents = components_in_intformat(texImage->Format);
+ const GLenum texFormat = texImage->Format;
+ const GLint xoffsetb = xoffset + texImage->Border;
+ const GLint yoffsetb = yoffset + texImage->Border;
+ const GLint srcStride = _mesa_image_row_stride(&ctx->Unpack, width,
+ format, type);
+ const GLint dstStride = texImage->Width * texComponents *sizeof(GLubyte);
+ GLboolean retain = GL_TRUE;
+
+ if (!texImage->Data) {
+ _mesa_get_teximage_from_driver( ctx, target, level, texObj );
+ if (!texImage->Data) {
+ make_null_texture(texImage);
+ }
+ if (!texImage->Data)
+ return; /* we're really out of luck! */
+ }
- /*
- * Replace the texture subimage
- */
- {
- const GLint texComponents = components_in_intformat(destTex->Format);
- const GLenum texFormat = destTex->Format;
- const GLint xoffsetb = xoffset + destTex->Border;
- const GLint yoffsetb = yoffset + destTex->Border;
- GLubyte *dst = destTex->Data
- + (yoffsetb * destTex->Width + xoffsetb) * texComponents;
if (texFormat == GL_COLOR_INDEX) {
/* color index texture */
- const GLint stride = destTex->Width * sizeof(GLubyte);
+ GLubyte *dst = texImage->Data
+ + (yoffsetb * texImage->Width + xoffsetb) * texComponents;
+ const GLubyte *src = _mesa_image_address(&ctx->Unpack, pixels,
+ width, height, format, type, 0, 0, 0);
GLint row;
for (row = 0; row < height; row++) {
- const GLvoid *src = gl_pixel_addr_in_image(&ctx->Unpack, pixels,
- width, height, format, type, 0, row, 0);
- _mesa_unpack_index_span(ctx, width, GL_UNSIGNED_BYTE, dst,
- type, src, &ctx->Unpack, GL_TRUE);
- dst += stride;
+ _mesa_unpack_index_span(ctx, width, GL_UNSIGNED_BYTE, dst, type,
+ (const GLvoid *) src, &ctx->Unpack, GL_TRUE);
+ src += srcStride;
+ dst += dstStride;
}
}
else {
/* color texture */
- const GLint stride = destTex->Width * texComponents * sizeof(GLubyte);
+ GLubyte *dst = texImage->Data
+ + (yoffsetb * texImage->Width + xoffsetb) * texComponents;
+ const GLubyte *src = _mesa_image_address(&ctx->Unpack, pixels,
+ width, height, format, type, 0, 0, 0);
GLint row;
for (row = 0; row < height; row++) {
- const GLvoid *src = gl_pixel_addr_in_image(&ctx->Unpack, pixels,
- width, height, format, type, 0, row, 0);
- _mesa_unpack_ubyte_color_span(ctx, width, texFormat, dst,
- format, type, src, &ctx->Unpack, GL_TRUE);
- dst += stride;
+ _mesa_unpack_ubyte_color_span(ctx, width, texFormat, dst, format,
+ type, (const GLvoid *) src, &ctx->Unpack, GL_TRUE);
+ src += srcStride;
+ dst += dstStride;
}
}
- }
- gl_put_texobj_on_dirty_list( ctx, texUnit->CurrentD[2] );
+ if (ctx->Driver.TexImage2D) {
+ (*ctx->Driver.TexImage2D)(ctx, target, level, texImage->Format,
+ GL_UNSIGNED_BYTE, texImage->Data,
+ &_mesa_native_packing, texObj, texImage,
+ &retain);
+ }
- /*
- * Inform device driver of texture image change.
- */
- if (ctx->Driver.TexSubImage) {
- (*ctx->Driver.TexSubImage)(ctx, GL_TEXTURE_2D, texUnit->CurrentD[2],
- level, xoffset, yoffset, width, height,
- texUnit->CurrentD[2]->Image[level]->IntFormat,
- destTex );
- }
- else {
- if (ctx->Driver.TexImage) {
- (*ctx->Driver.TexImage)(ctx, GL_TEXTURE_2D, texUnit->CurrentD[2],
- level,
- texUnit->CurrentD[2]->Image[level]->IntFormat,
- destTex );
+ if (!retain && texImage->Data) {
+ FREE(texImage->Data);
+ texImage->Data = NULL;
+ }
+
+#ifdef OLD_DD_TEXTURE
+ /* XXX this will be removed in the future */
+ if (ctx->Driver.TexSubImage) {
+ (*ctx->Driver.TexSubImage)(ctx, target, texObj, level,
+ xoffset, yoffset, width, height,
+ texImage->IntFormat, texImage);
}
+ else if (ctx->Driver.TexImage) {
+ (*ctx->Driver.TexImage)(ctx, GL_TEXTURE_2D, texObj,
+ level, texImage->IntFormat, texImage );
+ }
+#endif
}
}
@@ -1548,71 +2159,90 @@ _mesa_TexSubImage3D( GLenum target, GLint level,
const GLvoid *pixels )
{
GET_CURRENT_CONTEXT(ctx);
- struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
- struct gl_texture_image *destTex;
+ struct gl_texture_unit *texUnit;
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ GLboolean success = GL_FALSE;
if (subtexture_error_check(ctx, 3, target, level, xoffset, yoffset, zoffset,
width, height, depth, format, type)) {
- /* error was detected */
- return;
+ return; /* error was detected */
}
- destTex = texUnit->CurrentD[3]->Image[level];
- assert(destTex);
+ texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texObj = texUnit->CurrentD[3];
+ texImage = texObj->Image[level];
+ assert(texImage);
if (width == 0 || height == 0 || height == 0 || !pixels)
return; /* no-op, not an error */
- /*
- * Replace the texture subimage
- */
- {
- const GLint texComponents = components_in_intformat(destTex->Format);
- const GLenum texFormat = destTex->Format;
- const GLint xoffsetb = xoffset + destTex->Border;
- const GLint yoffsetb = yoffset + destTex->Border;
- const GLint zoffsetb = zoffset + destTex->Border;
- GLint dstRectArea = destTex->Width * destTex->Height;
- GLubyte *dst = destTex->Data
- + (zoffsetb * dstRectArea + yoffsetb * destTex->Width + xoffsetb)
- * texComponents;
+ if (!ctx->Pixel.MapColorFlag && !ctx->Pixel.ScaleOrBiasRGBA
+ && ctx->Driver.TexSubImage3D) {
+ success = (*ctx->Driver.TexSubImage3D)( ctx, target, level, xoffset,
+ yoffset, zoffset, width, height, depth, format,
+ type, pixels, &ctx->Unpack, texObj, texImage );
+ }
+ if (!success) {
+ /* XXX if Driver.TexSubImage3D, unpack image and try again? */
+
+ const GLint texComponents = components_in_intformat(texImage->Format);
+ const GLenum texFormat = texImage->Format;
+ const GLint xoffsetb = xoffset + texImage->Border;
+ const GLint yoffsetb = yoffset + texImage->Border;
+ const GLint zoffsetb = zoffset + texImage->Border;
+ const GLint texWidth = texImage->Width;
+ const GLint dstRectArea = texWidth * texImage->Height;
+ const GLint srcStride = _mesa_image_row_stride(&ctx->Unpack,
+ width, format, type);
+ const GLint dstStride = texWidth * texComponents * sizeof(GLubyte);
+ GLboolean retain = GL_TRUE;
if (texFormat == GL_COLOR_INDEX) {
/* color index texture */
- const GLint stride = destTex->Width * sizeof(GLubyte);
GLint img, row;
for (img = 0; img < depth; img++) {
+ const GLubyte *src = _mesa_image_address(&ctx->Unpack, pixels,
+ width, height, format, type, img, 0, 0);
+ GLubyte *dst = texImage->Data + ((zoffsetb + img) * dstRectArea
+ + yoffsetb * texWidth + xoffsetb) * texComponents;
for (row = 0; row < height; row++) {
- const GLvoid *src = gl_pixel_addr_in_image(&ctx->Unpack, pixels,
- width, height, format, type, img, row, 0);
_mesa_unpack_index_span(ctx, width, GL_UNSIGNED_BYTE, dst,
- type, src, &ctx->Unpack, GL_TRUE);
- dst += stride;
+ type, (const GLvoid *) src, &ctx->Unpack, GL_TRUE);
+ src += srcStride;
+ dst += dstStride;
}
}
}
else {
/* color texture */
- const GLint stride = destTex->Width * texComponents * sizeof(GLubyte);
GLint img, row;
for (img = 0; img < depth; img++) {
+ const GLubyte *src = _mesa_image_address(&ctx->Unpack, pixels,
+ width, height, format, type, img, 0, 0);
+ GLubyte *dst = texImage->Data + ((zoffsetb + img) * dstRectArea
+ + yoffsetb * texWidth + xoffsetb) * texComponents;
for (row = 0; row < height; row++) {
- const GLvoid *src = gl_pixel_addr_in_image(&ctx->Unpack, pixels,
- width, height, format, type, img, row, 0);
_mesa_unpack_ubyte_color_span(ctx, width, texFormat, dst,
- format, type, src, &ctx->Unpack, GL_TRUE);
- dst += stride;
+ format, type, (const GLvoid *) src, &ctx->Unpack, GL_TRUE);
+ src += srcStride;
+ dst += dstStride;
}
}
}
- }
- gl_put_texobj_on_dirty_list( ctx, texUnit->CurrentD[1] );
+ if (ctx->Driver.TexImage3D) {
+ (*ctx->Driver.TexImage3D)(ctx, target, level, texImage->Format,
+ GL_UNSIGNED_BYTE, texImage->Data,
+ &_mesa_native_packing, texObj, texImage,
+ &retain);
+ }
- /*
- * Inform device driver of texture image change.
- */
- /* XXX todo */
+ if (!retain && texImage->Data) {
+ FREE(texImage->Data);
+ texImage->Data = NULL;
+ }
+ }
}
@@ -1632,7 +2262,7 @@ read_color_image( GLcontext *ctx, GLint x, GLint y,
GLint stride, i;
GLubyte *image, *dst;
- image = MALLOC(width * height * 4 * sizeof(GLubyte));
+ image = (GLubyte *) MALLOC(width * height * 4 * sizeof(GLubyte));
if (!image)
return NULL;
@@ -1666,15 +2296,22 @@ _mesa_CopyTexImage1D( GLenum target, GLint level,
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexImage1D");
- if (!copytexture_error_check(ctx, 1, target, level, internalFormat,
- width, 1, border)) {
+ if (copytexture_error_check(ctx, 1, target, level, internalFormat,
+ width, 1, border))
+ return;
+
+ if (ctx->Pixel.MapColorFlag || ctx->Pixel.ScaleOrBiasRGBA
+ || !ctx->Driver.CopyTexImage1D
+ || !(*ctx->Driver.CopyTexImage1D)(ctx, target, level,
+ internalFormat, x, y, width, border))
+ {
GLubyte *image = read_color_image( ctx, x, y, width, 1 );
if (!image) {
gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D" );
return;
}
(*ctx->Exec->TexImage1D)( target, level, internalFormat, width,
- border, GL_RGBA, GL_UNSIGNED_BYTE, image );
+ border, GL_RGBA, GL_UNSIGNED_BYTE, image );
FREE(image);
}
}
@@ -1689,15 +2326,22 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexImage2D");
- if (!copytexture_error_check(ctx, 2, target, level, internalFormat,
- width, height, border)) {
+ if (copytexture_error_check(ctx, 2, target, level, internalFormat,
+ width, height, border))
+ return;
+
+ if (ctx->Pixel.MapColorFlag || ctx->Pixel.ScaleOrBiasRGBA
+ || !ctx->Driver.CopyTexImage2D
+ || !(*ctx->Driver.CopyTexImage2D)(ctx, target, level,
+ internalFormat, x, y, width, height, border))
+ {
GLubyte *image = read_color_image( ctx, x, y, width, height );
if (!image) {
gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D" );
return;
}
(ctx->Exec->TexImage2D)( target, level, internalFormat, width,
- height, border, GL_RGBA, GL_UNSIGNED_BYTE, image );
+ height, border, GL_RGBA, GL_UNSIGNED_BYTE, image );
FREE(image);
}
}
@@ -1713,17 +2357,6 @@ copy_tex_sub_image( GLcontext *ctx, struct gl_texture_image *dest,
GLint srcx, GLint srcy,
GLint dstx, GLint dsty, GLint dstz )
{
- static struct gl_pixelstore_attrib packing = {
- 1, /* Alignment */
- 0, /* RowLength */
- 0, /* SkipPixels */
- 0, /* SkipRows */
- 0, /* ImageHeight */
- 0, /* SkipImages */
- GL_FALSE, /* SwapBytes */
- GL_FALSE /* LsbFirst */
- };
-
GLint i;
GLint format, components, rectarea;
GLint texwidth, texheight, zoffset;
@@ -1750,7 +2383,7 @@ copy_tex_sub_image( GLcontext *ctx, struct gl_texture_image *dest,
dst = dest->Data + ( zoffset + (dsty+i) * texwidth + dstx) * components;
_mesa_unpack_ubyte_color_span(ctx, width, format, dst,
GL_RGBA, GL_UNSIGNED_BYTE, rgba,
- &packing, GL_TRUE);
+ &_mesa_native_packing, GL_TRUE);
}
/* Read from draw buffer (the default) */
@@ -1768,8 +2401,14 @@ _mesa_CopyTexSubImage1D( GLenum target, GLint level,
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexSubImage1D");
- if (!copytexsubimage_error_check(ctx, 1, target, level,
- xoffset, 0, 0, width, 1)) {
+ if (copytexsubimage_error_check(ctx, 1, target, level,
+ xoffset, 0, 0, width, 1))
+ return;
+
+ if (ctx->Pixel.MapColorFlag || ctx->Pixel.ScaleOrBiasRGBA
+ || !ctx->Driver.CopyTexSubImage1D
+ || !(*ctx->Driver.CopyTexSubImage1D)(ctx, target, level,
+ xoffset, x, y, width)) {
struct gl_texture_unit *texUnit;
struct gl_texture_image *teximage;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
@@ -1777,12 +2416,13 @@ _mesa_CopyTexSubImage1D( GLenum target, GLint level,
assert(teximage);
if (teximage->Data) {
copy_tex_sub_image(ctx, teximage, width, 1, x, y, xoffset, 0, 0);
- /* tell driver about the change */
- if (ctx->Driver.TexImage) {
- (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_1D,
- texUnit->CurrentD[1],
- level, teximage->IntFormat, teximage );
- }
+ /* tell driver about the change */
+ /* XXX this is obsolete */
+ if (ctx->Driver.TexImage) {
+ (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_1D,
+ texUnit->CurrentD[1],
+ level, teximage->IntFormat, teximage );
+ }
}
}
}
@@ -1797,8 +2437,14 @@ _mesa_CopyTexSubImage2D( GLenum target, GLint level,
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexSubImage2D");
- if (!copytexsubimage_error_check(ctx, 2, target, level,
- xoffset, yoffset, 0, width, height)) {
+ if (copytexsubimage_error_check(ctx, 2, target, level,
+ xoffset, yoffset, 0, width, height))
+ return;
+
+ if (ctx->Pixel.MapColorFlag || ctx->Pixel.ScaleOrBiasRGBA
+ || !ctx->Driver.CopyTexSubImage2D
+ || !(*ctx->Driver.CopyTexSubImage2D)(ctx, target, level,
+ xoffset, yoffset, x, y, width, height )) {
struct gl_texture_unit *texUnit;
struct gl_texture_image *teximage;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
@@ -1807,11 +2453,12 @@ _mesa_CopyTexSubImage2D( GLenum target, GLint level,
if (teximage->Data) {
copy_tex_sub_image(ctx, teximage, width, height,
x, y, xoffset, yoffset, 0);
- /* tell driver about the change */
- if (ctx->Driver.TexImage) {
- (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_2D,
- texUnit->CurrentD[2],
- level, teximage->IntFormat, teximage );
+ /* tell driver about the change */
+ /* XXX this is obsolete */
+ if (ctx->Driver.TexImage) {
+ (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_2D,
+ texUnit->CurrentD[2],
+ level, teximage->IntFormat, teximage );
}
}
}
@@ -1827,8 +2474,14 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level,
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexSubImage3D");
- if (!copytexsubimage_error_check(ctx, 3, target, level,
- xoffset, yoffset, zoffset, width, height)) {
+ if (copytexsubimage_error_check(ctx, 3, target, level,
+ xoffset, yoffset, zoffset, width, height))
+ return;
+
+ if (ctx->Pixel.MapColorFlag || ctx->Pixel.ScaleOrBiasRGBA
+ || !ctx->Driver.CopyTexSubImage3D
+ || !(*ctx->Driver.CopyTexSubImage3D)(ctx, target, level,
+ xoffset, yoffset, zoffset, x, y, width, height )) {
struct gl_texture_unit *texUnit;
struct gl_texture_image *teximage;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
@@ -1837,13 +2490,501 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level,
if (teximage->Data) {
copy_tex_sub_image(ctx, teximage, width, height,
x, y, xoffset, yoffset, zoffset);
- /* tell driver about the change */
- if (ctx->Driver.TexImage) {
- (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_3D,
- texUnit->CurrentD[3],
- level, teximage->IntFormat, teximage );
- }
+ /* tell driver about the change */
+ /* XXX this is obsolete */
+ if (ctx->Driver.TexImage) {
+ (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_3D,
+ texUnit->CurrentD[3],
+ level, teximage->IntFormat, teximage );
+ }
+ }
+ }
+}
+
+
+
+void
+_mesa_CompressedTexImage1DARB(GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLint border, GLsizei imageSize,
+ const GLvoid *data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCompressedTexImage1DARB");
+
+ if (target == GL_TEXTURE_1D) {
+ struct gl_texture_unit *texUnit;
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+
+ if (texture_error_check(ctx, target, level, internalFormat,
+ GL_NONE, GL_NONE, 1, width, 1, 1, border)) {
+ return; /* error in texture image was detected */
+ }
+
+ texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texObj = texUnit->CurrentD[1];
+ texImage = texObj->Image[level];
+
+ if (!texImage) {
+ texImage = _mesa_alloc_texture_image();
+ texObj->Image[level] = texImage;
+ if (!texImage) {
+ gl_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1DARB");
+ return;
+ }
+ }
+ else if (texImage->Data) {
+ FREE(texImage->Data);
+ texImage->Data = NULL;
+ }
+
+ /* setup the teximage struct's fields */
+ init_texture_image(texImage, width, 1, 1, border, internalFormat);
+
+ /* process the texture image */
+ if (data) {
+ GLboolean retain = GL_TRUE;
+ GLboolean success = GL_FALSE;
+ if (ctx->Driver.CompressedTexImage1D) {
+ success = (*ctx->Driver.CompressedTexImage1D)( ctx, target, level,
+ data, texObj, texImage, &retain);
+ }
+ if (retain || !success) {
+ /* make internal copy of the texture image */
+ GLuint imageSize = _mesa_compressed_image_size(internalFormat,
+ width, 1, 1);
+ texImage->Data = MALLOC(imageSize);
+ if (texImage->Data) {
+ MEMCPY(texImage->Data, data, imageSize);
+ }
+ }
+ if (!retain && texImage->Data) {
+ FREE(texImage->Data);
+ texImage->Data = NULL;
+ }
+ }
+ else {
+ make_null_texture(texImage);
+ if (ctx->Driver.CompressedTexImage1D) {
+ GLboolean retain;
+ (*ctx->Driver.CompressedTexImage1D)( ctx, target, level,
+ texImage->Data, texObj, texImage, &retain);
+ }
+ }
+
+ /* state update */
+ gl_put_texobj_on_dirty_list( ctx, texObj );
+ ctx->NewState |= NEW_TEXTURING;
+ }
+ else if (target == GL_PROXY_TEXTURE_1D) {
+ /* Proxy texture: check for errors and update proxy state */
+ if (texture_error_check(ctx, target, level, internalFormat,
+ GL_NONE, GL_NONE, 1, width, 1, 1, border)) {
+ /* if error, clear all proxy texture image parameters */
+ if (level>=0 && level<ctx->Const.MaxTextureLevels) {
+ MEMSET( ctx->Texture.Proxy1D->Image[level], 0,
+ sizeof(struct gl_texture_image) );
+ }
+ }
+ else {
+ /* if no error, update proxy texture image parameters */
+ init_texture_image(ctx->Texture.Proxy1D->Image[level],
+ width, 1, 1, border, internalFormat);
+ }
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, "glCompressedTexImage1DARB(target)" );
+ return;
+ }
+}
+
+
+void
+_mesa_CompressedTexImage2DARB(GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLint border, GLsizei imageSize,
+ const GLvoid *data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCompressedTexImage2DARB");
+
+ if (target==GL_TEXTURE_2D ||
+ (ctx->Extensions.HaveTextureCubeMap &&
+ target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB &&
+ target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) {
+ struct gl_texture_unit *texUnit;
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+
+ if (texture_error_check(ctx, target, level, internalFormat,
+ GL_NONE, GL_NONE, 1, width, height, 1, border)) {
+ return; /* error in texture image was detected */
+ }
+
+ texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texObj = texUnit->CurrentD[2];
+ texImage = texObj->Image[level];
+
+ if (!texImage) {
+ texImage = _mesa_alloc_texture_image();
+ texObj->Image[level] = texImage;
+ if (!texImage) {
+ gl_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB");
+ return;
+ }
+ }
+ else if (texImage->Data) {
+ FREE(texImage->Data);
+ texImage->Data = NULL;
+ }
+
+ /* setup the teximage struct's fields */
+ init_texture_image(texImage, width, height, 1, border, internalFormat);
+
+ /* process the texture image */
+ if (data) {
+ GLboolean retain = GL_TRUE;
+ GLboolean success = GL_FALSE;
+ if (ctx->Driver.CompressedTexImage2D) {
+ success = (*ctx->Driver.CompressedTexImage2D)( ctx, target, level,
+ data, texObj, texImage, &retain);
+ }
+ if (retain || !success) {
+ /* make internal copy of the texture image */
+ GLuint imageSize = _mesa_compressed_image_size(internalFormat,
+ width, height, 1);
+ texImage->Data = MALLOC(imageSize);
+ if (texImage->Data) {
+ MEMCPY(texImage->Data, data, imageSize);
+ }
+ }
+ if (!retain && texImage->Data) {
+ FREE(texImage->Data);
+ texImage->Data = NULL;
+ }
}
+ else {
+ make_null_texture(texImage);
+ if (ctx->Driver.CompressedTexImage2D) {
+ GLboolean retain;
+ (*ctx->Driver.CompressedTexImage2D)( ctx, target, level,
+ texImage->Data, texObj, texImage, &retain);
+ }
+ }
+
+ /* state update */
+ gl_put_texobj_on_dirty_list( ctx, texObj );
+ ctx->NewState |= NEW_TEXTURING;
+ }
+ else if (target == GL_PROXY_TEXTURE_2D) {
+ /* Proxy texture: check for errors and update proxy state */
+ if (texture_error_check(ctx, target, level, internalFormat,
+ GL_NONE, GL_NONE, 1, width, 1, 1, border)) {
+ /* if error, clear all proxy texture image parameters */
+ if (level>=0 && level<ctx->Const.MaxTextureLevels) {
+ MEMSET( ctx->Texture.Proxy2D->Image[level], 0,
+ sizeof(struct gl_texture_image) );
+ }
+ }
+ else {
+ /* if no error, update proxy texture image parameters */
+ init_texture_image(ctx->Texture.Proxy2D->Image[level],
+ width, 1, 1, border, internalFormat);
+ }
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, "glCompressedTexImage2DARB(target)" );
+ return;
}
}
+
+void
+_mesa_CompressedTexImage3DARB(GLenum target, GLint level,
+ GLenum internalFormat, GLsizei width,
+ GLsizei height, GLsizei depth, GLint border,
+ GLsizei imageSize, const GLvoid *data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCompressedTexImage3DARB");
+
+ if (target == GL_TEXTURE_3D) {
+ struct gl_texture_unit *texUnit;
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+
+ if (texture_error_check(ctx, target, level, internalFormat,
+ GL_NONE, GL_NONE, 1, width, height, depth, border)) {
+ return; /* error in texture image was detected */
+ }
+
+ texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texObj = texUnit->CurrentD[3];
+ texImage = texObj->Image[level];
+
+ if (!texImage) {
+ texImage = _mesa_alloc_texture_image();
+ texObj->Image[level] = texImage;
+ if (!texImage) {
+ gl_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3DARB");
+ return;
+ }
+ }
+ else if (texImage->Data) {
+ FREE(texImage->Data);
+ texImage->Data = NULL;
+ }
+
+ /* setup the teximage struct's fields */
+ init_texture_image(texImage, width, height, depth, border, internalFormat);
+
+ /* process the texture image */
+ if (data) {
+ GLboolean retain = GL_TRUE;
+ GLboolean success = GL_FALSE;
+ if (ctx->Driver.CompressedTexImage3D) {
+ success = (*ctx->Driver.CompressedTexImage3D)( ctx, target, level,
+ data, texObj, texImage, &retain);
+ }
+ if (retain || !success) {
+ /* make internal copy of the texture image */
+ GLuint imageSize = _mesa_compressed_image_size(internalFormat,
+ width, height, depth);
+ texImage->Data = MALLOC(imageSize);
+ if (texImage->Data) {
+ MEMCPY(texImage->Data, data, imageSize);
+ }
+ }
+ if (!retain && texImage->Data) {
+ FREE(texImage->Data);
+ texImage->Data = NULL;
+ }
+ }
+ else {
+ make_null_texture(texImage);
+ if (ctx->Driver.CompressedTexImage3D) {
+ GLboolean retain;
+ (*ctx->Driver.CompressedTexImage3D)( ctx, target, level,
+ texImage->Data, texObj, texImage, &retain);
+ }
+ }
+
+ /* state update */
+ gl_put_texobj_on_dirty_list( ctx, texObj );
+ ctx->NewState |= NEW_TEXTURING;
+ }
+ else if (target == GL_PROXY_TEXTURE_3D) {
+ /* Proxy texture: check for errors and update proxy state */
+ if (texture_error_check(ctx, target, level, internalFormat,
+ GL_NONE, GL_NONE, 1, width, height, depth, border)) {
+ /* if error, clear all proxy texture image parameters */
+ if (level>=0 && level<ctx->Const.MaxTextureLevels) {
+ MEMSET( ctx->Texture.Proxy3D->Image[level], 0,
+ sizeof(struct gl_texture_image) );
+ }
+ }
+ else {
+ /* if no error, update proxy texture image parameters */
+ init_texture_image(ctx->Texture.Proxy3D->Image[level],
+ width, 1, 1, border, internalFormat);
+ }
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, "glCompressedTexImage3DARB(target)" );
+ return;
+ }
+}
+
+
+void
+_mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
+ GLsizei width, GLenum format,
+ GLsizei imageSize, const GLvoid *data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit;
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ GLboolean success = GL_FALSE;
+
+ if (subtexture_error_check(ctx, 1, target, level, xoffset, 0, 0,
+ width, 1, 1, format, GL_NONE)) {
+ return; /* error was detected */
+ }
+
+ texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+ texImage = texObj->Image[level];
+ assert(texImage);
+
+ if (width == 0 || !data)
+ return; /* no-op, not an error */
+
+ if (ctx->Driver.CompressedTexSubImage1D) {
+ success = (*ctx->Driver.CompressedTexSubImage1D)(ctx, target, level,
+ xoffset, width, format, imageSize, data, texObj, texImage);
+ }
+ if (!success) {
+ /* XXX what else can we do? */
+ gl_problem(ctx, "glCompressedTexSubImage1DARB failed!");
+ return;
+ }
+
+}
+
+
+void
+_mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLsizei imageSize,
+ const GLvoid *data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit;
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ GLboolean success = GL_FALSE;
+
+ if (subtexture_error_check(ctx, 2, target, level, xoffset, yoffset, 0,
+ width, height, 1, format, GL_NONE)) {
+ return; /* error was detected */
+ }
+
+ texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+ texImage = texObj->Image[level];
+ assert(texImage);
+
+ if (width == 0 || height == 0 || !data)
+ return; /* no-op, not an error */
+
+ if (ctx->Driver.CompressedTexSubImage2D) {
+ success = (*ctx->Driver.CompressedTexSubImage2D)(ctx, target, level,
+ xoffset, yoffset, width, height, format,
+ imageSize, data, texObj, texImage);
+ }
+ if (!success) {
+ /* XXX what else can we do? */
+ gl_problem(ctx, "glCompressedTexSubImage2DARB failed!");
+ return;
+ }
+}
+
+
+void
+_mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLint zoffset, GLsizei width,
+ GLsizei height, GLsizei depth, GLenum format,
+ GLsizei imageSize, const GLvoid *data)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_texture_unit *texUnit;
+ struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+ GLboolean success = GL_FALSE;
+
+ if (subtexture_error_check(ctx, 3, target, level, xoffset, yoffset, zoffset,
+ width, height, depth, format, GL_NONE)) {
+ return; /* error was detected */
+ }
+
+ texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+ texObj = _mesa_select_tex_object(ctx, texUnit, target);
+ texImage = texObj->Image[level];
+ assert(texImage);
+
+ if (width == 0 || height == 0 || depth == 0 || !data)
+ return; /* no-op, not an error */
+
+ if (ctx->Driver.CompressedTexSubImage3D) {
+ success = (*ctx->Driver.CompressedTexSubImage3D)(ctx, target, level,
+ xoffset, yoffset, zoffset, width, height, depth,
+ format, imageSize, data, texObj, texImage);
+ }
+ if (!success) {
+ /* XXX what else can we do? */
+ gl_problem(ctx, "glCompressedTexSubImage3DARB failed!");
+ return;
+ }
+}
+
+
+void
+_mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ const struct gl_texture_object *texObj;
+ struct gl_texture_image *texImage;
+
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetCompressedTexImageARB");
+
+ if (level < 0 || level >= ctx->Const.MaxTextureLevels) {
+ gl_error( ctx, GL_INVALID_VALUE, "glGetCompressedTexImageARB(level)" );
+ return;
+ }
+
+ switch (target) {
+ case GL_TEXTURE_1D:
+ texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentD[1];
+ texImage = texObj->Image[level];
+ break;
+ case GL_TEXTURE_2D:
+ texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentD[2];
+ texImage = texObj->Image[level];
+ break;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
+ texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap;
+ texImage = texObj->Image[level];
+ break;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
+ texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap;
+ texImage = texObj->NegX[level];
+ break;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
+ texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap;
+ texImage = texObj->PosY[level];
+ break;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
+ texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap;
+ texImage = texObj->NegY[level];
+ break;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
+ texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap;
+ texImage = texObj->PosZ[level];
+ break;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
+ texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap;
+ texImage = texObj->NegZ[level];
+ break;
+ case GL_TEXTURE_3D:
+ texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentD[3];
+ texImage = texObj->Image[level];
+ break;
+ default:
+ gl_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)");
+ return;
+ }
+
+ if (!texImage) {
+ /* invalid mipmap level */
+ gl_error(ctx, GL_INVALID_VALUE, "glGetCompressedTexImageARB(level)");
+ return;
+ }
+
+ if (!texImage->IsCompressed) {
+ gl_error(ctx, GL_INVALID_OPERATION, "glGetCompressedTexImageARB");
+ return;
+ }
+
+ if (!img)
+ return;
+
+ if (ctx->Driver.GetCompressedTexImage) {
+ (*ctx->Driver.GetCompressedTexImage)(ctx, target, level, img, texObj,
+ texImage);
+ }
+ else {
+ gl_problem(ctx, "Driver doesn't implement GetCompressedTexImage");
+ }
+}
diff --git a/xc/extras/Mesa/src/teximage.h b/xc/extras/Mesa/src/teximage.h
index 167708d26..606bac31c 100644
--- a/xc/extras/Mesa/src/teximage.h
+++ b/xc/extras/Mesa/src/teximage.h
@@ -34,14 +34,37 @@
/*** Internal functions ***/
+extern GLint
+_mesa_base_tex_format( GLcontext *ctx, GLint format );
+
+
extern struct gl_texture_image *
-gl_alloc_texture_image( void );
+_mesa_alloc_texture_image( void );
extern void
-gl_free_texture_image( struct gl_texture_image *teximage );
+_mesa_free_texture_image( struct gl_texture_image *teximage );
+
+
+extern GLuint
+_mesa_compressed_image_size(GLenum internalFormat,
+ GLint width, GLint height, GLint depth);
+extern struct gl_texture_object *
+_mesa_select_tex_object(GLcontext *ctx, struct gl_texture_unit *texUnit,
+ GLenum target);
+
+
+extern struct gl_texture_image *
+_mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_unit *texUnit,
+ GLenum target, GLint level);
+
+
+extern void
+_mesa_get_teximage_from_driver( GLcontext *ctx, GLenum target, GLint level,
+ const struct gl_texture_object *texObj );
+
/*** API entry point functions ***/
@@ -126,5 +149,47 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint x, GLint y, GLsizei width, GLsizei height );
+
+
+extern void
+_mesa_CompressedTexImage1DARB(GLenum target, GLint level,
+ GLenum internalformat, GLsizei width,
+ GLint border, GLsizei imageSize,
+ const GLvoid *data);
+
+extern void
+_mesa_CompressedTexImage2DARB(GLenum target, GLint level,
+ GLenum internalformat, GLsizei width,
+ GLsizei height, GLint border, GLsizei imageSize,
+ const GLvoid *data);
+
+extern void
+_mesa_CompressedTexImage3DARB(GLenum target, GLint level,
+ GLenum internalformat, GLsizei width,
+ GLsizei height, GLsizei depth, GLint border,
+ GLsizei imageSize, const GLvoid *data);
+
+
+extern void
+_mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset,
+ GLsizei width, GLenum format,
+ GLsizei imageSize, const GLvoid *data);
+
+extern void
+_mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLsizei imageSize,
+ const GLvoid *data);
+
+extern void
+_mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLint zoffset, GLsizei width,
+ GLsizei height, GLsizei depth, GLenum format,
+ GLsizei imageSize, const GLvoid *data);
+
+extern void
+_mesa_GetCompressedTexImageARB(GLenum target, GLint lod, GLvoid *img);
+
+
#endif
diff --git a/xc/extras/Mesa/src/texobj.c b/xc/extras/Mesa/src/texobj.c
index e30032376..91876bf5b 100644
--- a/xc/extras/Mesa/src/texobj.c
+++ b/xc/extras/Mesa/src/texobj.c
@@ -28,6 +28,7 @@
#include "all.h"
#else
#include "glheader.h"
+#include "colortab.h"
#include "context.h"
#include "enums.h"
#include "hash.h"
@@ -46,7 +47,7 @@
* table.
* Input: shared - the shared GL state structure to contain the texture object
* name - integer name for the texture object
- * dimensions - either 1, 2 or 3
+ * dimensions - either 1, 2, 3 or 6 (cube map)
* Return: pointer to new texture object
*/
struct gl_texture_object *
@@ -55,7 +56,7 @@ gl_alloc_texture_object( struct gl_shared_state *shared, GLuint name,
{
struct gl_texture_object *obj;
- ASSERT(dimensions <= 3);
+ ASSERT(dimensions <= 3 || dimensions == 6);
obj = CALLOC_STRUCT(gl_texture_object);
@@ -73,13 +74,7 @@ gl_alloc_texture_object( struct gl_shared_state *shared, GLuint name,
obj->BaseLevel = 0;
obj->MaxLevel = 1000;
obj->MinMagThresh = 0.0F;
- obj->Palette.Table[0] = 255;
- obj->Palette.Table[1] = 255;
- obj->Palette.Table[2] = 255;
- obj->Palette.Table[3] = 255;
- obj->Palette.Size = 1;
- obj->Palette.IntFormat = GL_RGBA;
- obj->Palette.Format = GL_RGBA;
+ _mesa_init_colortable(&obj->Palette);
/* insert into linked list */
if (shared) {
@@ -143,12 +138,14 @@ void gl_free_texture_object( struct gl_shared_state *shared,
_mesa_HashRemove(shared->TexObjects, t->Name);
}
- /* free texture image */
+ _mesa_free_colortable_data(&t->Palette);
+
+ /* free texture images */
{
GLuint i;
for (i=0;i<MAX_TEXTURE_LEVELS;i++) {
if (t->Image[i]) {
- gl_free_texture_image( t->Image[i] );
+ _mesa_free_texture_image( t->Image[i] );
}
}
}
@@ -162,24 +159,26 @@ void gl_free_texture_object( struct gl_shared_state *shared,
* Examine a texture object to determine if it is complete or not.
* The t->Complete flag will be set to GL_TRUE or GL_FALSE accordingly.
*/
-void gl_test_texture_object_completeness( const GLcontext *ctx, struct gl_texture_object *t )
+void
+_mesa_test_texobj_completeness( const GLcontext *ctx,
+ struct gl_texture_object *t )
{
t->Complete = GL_TRUE; /* be optimistic */
/* Always need level zero image */
- if (!t->Image[0] || !t->Image[0]->Data) {
+ if (!t->Image[0]) {
t->Complete = GL_FALSE;
return;
}
/* Compute number of mipmap levels */
- if (t->Dimensions==1) {
+ if (t->Dimensions == 1) {
t->P = t->Image[0]->WidthLog2;
}
- else if (t->Dimensions==2) {
+ else if (t->Dimensions == 2 || t->Dimensions == 6) {
t->P = MAX2(t->Image[0]->WidthLog2, t->Image[0]->HeightLog2);
}
- else if (t->Dimensions==3) {
+ else if (t->Dimensions == 3) {
GLint max = MAX2(t->Image[0]->WidthLog2, t->Image[0]->HeightLog2);
max = MAX2(max, (GLint)(t->Image[0]->DepthLog2));
t->P = max;
@@ -189,7 +188,21 @@ void gl_test_texture_object_completeness( const GLcontext *ctx, struct gl_textur
t->M = (GLfloat) (MIN2(t->MaxLevel, t->P) - t->BaseLevel);
- if (t->MinFilter!=GL_NEAREST && t->MinFilter!=GL_LINEAR) {
+ if (t->Dimensions == 6) {
+ /* make sure all six level 0 images are same size */
+ const GLint w = t->Image[0]->Width2;
+ const GLint h = t->Image[0]->Height2;
+ if (!t->NegX[0] || t->NegX[0]->Width2 != w || t->NegX[0]->Height2 != h ||
+ !t->PosY[0] || t->PosY[0]->Width2 != w || t->PosY[0]->Height2 != h ||
+ !t->NegY[0] || t->NegY[0]->Width2 != w || t->NegY[0]->Height2 != h ||
+ !t->PosZ[0] || t->PosZ[0]->Width2 != w || t->PosZ[0]->Height2 != h ||
+ !t->NegZ[0] || t->NegZ[0]->Width2 != w || t->NegZ[0]->Height2 != h) {
+ t->Complete = GL_FALSE;
+ return;
+ }
+ }
+
+ if (t->MinFilter != GL_NEAREST && t->MinFilter != GL_LINEAR) {
/*
* Mipmapping: determine if we have a complete set of mipmaps
*/
@@ -206,10 +219,6 @@ void gl_test_texture_object_completeness( const GLcontext *ctx, struct gl_textur
/* Test dimension-independent attributes */
for (i = minLevel; i <= maxLevel; i++) {
if (t->Image[i]) {
- if (!t->Image[i]->Data) {
- t->Complete = GL_FALSE;
- return;
- }
if (t->Image[i]->Format != t->Image[0]->Format) {
t->Complete = GL_FALSE;
return;
@@ -222,11 +231,11 @@ void gl_test_texture_object_completeness( const GLcontext *ctx, struct gl_textur
}
/* Test things which depend on number of texture image dimensions */
- if (t->Dimensions==1) {
+ if (t->Dimensions == 1) {
/* Test 1-D mipmaps */
GLuint width = t->Image[0]->Width2;
- for (i=1; i<ctx->Const.MaxTextureLevels; i++) {
- if (width>1) {
+ for (i = 1; i < ctx->Const.MaxTextureLevels; i++) {
+ if (width > 1) {
width /= 2;
}
if (i >= minLevel && i <= maxLevel) {
@@ -234,29 +243,25 @@ void gl_test_texture_object_completeness( const GLcontext *ctx, struct gl_textur
t->Complete = GL_FALSE;
return;
}
- if (!t->Image[i]->Data) {
- t->Complete = GL_FALSE;
- return;
- }
if (t->Image[i]->Width2 != width ) {
t->Complete = GL_FALSE;
return;
}
}
- if (width==1) {
+ if (width == 1) {
return; /* found smallest needed mipmap, all done! */
}
}
}
- else if (t->Dimensions==2) {
+ else if (t->Dimensions == 2) {
/* Test 2-D mipmaps */
GLuint width = t->Image[0]->Width2;
GLuint height = t->Image[0]->Height2;
- for (i=1; i<ctx->Const.MaxTextureLevels; i++) {
- if (width>1) {
+ for (i = 1; i < ctx->Const.MaxTextureLevels; i++) {
+ if (width > 1) {
width /= 2;
}
- if (height>1) {
+ if (height > 1) {
height /= 2;
}
if (i >= minLevel && i <= maxLevel) {
@@ -278,19 +283,19 @@ void gl_test_texture_object_completeness( const GLcontext *ctx, struct gl_textur
}
}
}
- else if (t->Dimensions==3) {
+ else if (t->Dimensions == 3) {
/* Test 3-D mipmaps */
GLuint width = t->Image[0]->Width2;
GLuint height = t->Image[0]->Height2;
GLuint depth = t->Image[0]->Depth2;
- for (i=1; i<ctx->Const.MaxTextureLevels; i++) {
- if (width>1) {
+ for (i = 1; i < ctx->Const.MaxTextureLevels; i++) {
+ if (width > 1) {
width /= 2;
}
- if (height>1) {
+ if (height > 1) {
height /= 2;
}
- if (depth>1) {
+ if (depth > 1) {
depth /= 2;
}
if (i >= minLevel && i <= maxLevel) {
@@ -311,7 +316,41 @@ void gl_test_texture_object_completeness( const GLcontext *ctx, struct gl_textur
return;
}
}
- if (width==1 && height==1 && depth==1) {
+ if (width == 1 && height == 1 && depth == 1) {
+ return; /* found smallest needed mipmap, all done! */
+ }
+ }
+ }
+ else if (t->Dimensions == 6) {
+ /* make sure 6 cube faces are consistant */
+ GLuint width = t->Image[0]->Width2;
+ GLuint height = t->Image[0]->Height2;
+ for (i = 1; i < ctx->Const.MaxTextureLevels; i++) {
+ if (width > 1) {
+ width /= 2;
+ }
+ if (height > 1) {
+ height /= 2;
+ }
+ if (i >= minLevel && i <= maxLevel) {
+ /* check that we have images defined */
+ if (!t->Image[i] || !t->NegX[i] ||
+ !t->PosY[i] || !t->NegY[i] ||
+ !t->PosZ[i] || !t->NegZ[i]) {
+ t->Complete = GL_FALSE;
+ return;
+ }
+ /* check that all six images have same size */
+ if (t->NegX[i]->Width2!=width || t->NegX[i]->Height2!=height ||
+ t->PosY[i]->Width2!=width || t->PosY[i]->Height2!=height ||
+ t->NegY[i]->Width2!=width || t->NegY[i]->Height2!=height ||
+ t->PosZ[i]->Width2!=width || t->PosZ[i]->Height2!=height ||
+ t->NegZ[i]->Width2!=width || t->NegZ[i]->Height2!=height) {
+ t->Complete = GL_FALSE;
+ return;
+ }
+ }
+ if (width == 1 && height == 1) {
return; /* found smallest needed mipmap, all done! */
}
}
@@ -324,6 +363,8 @@ void gl_test_texture_object_completeness( const GLcontext *ctx, struct gl_textur
}
+_glthread_DECLARE_STATIC_MUTEX(GenTexturesLock);
+
/*
* Execute glGenTextures
@@ -341,6 +382,12 @@ _mesa_GenTextures( GLsizei n, GLuint *texName )
return;
}
+
+ /*
+ * This must be atomic (generation and allocation of texture IDs)
+ */
+ _glthread_LOCK_MUTEX(GenTexturesLock);
+
first = _mesa_HashFindFreeKeyBlock(ctx->Shared->TexObjects, n);
/* Return the texture names */
@@ -354,6 +401,8 @@ _mesa_GenTextures( GLsizei n, GLuint *texName )
GLuint dims = 0;
(void) gl_alloc_texture_object(ctx->Shared, name, dims);
}
+
+ _glthread_UNLOCK_MUTEX(GenTexturesLock);
}
@@ -429,25 +478,37 @@ _mesa_BindTexture( GLenum target, GLuint texName )
switch (target) {
case GL_TEXTURE_1D:
dim = 1;
+ oldTexObj = texUnit->CurrentD[1];
break;
case GL_TEXTURE_2D:
dim = 2;
+ oldTexObj = texUnit->CurrentD[2];
break;
case GL_TEXTURE_3D:
dim = 3;
+ oldTexObj = texUnit->CurrentD[3];
break;
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ if (ctx->Extensions.HaveTextureCubeMap) {
+ dim = 6;
+ oldTexObj = texUnit->CurrentCubeMap;
+ break;
+ }
+ /* fallthrough */
default:
gl_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" );
return;
}
- oldTexObj = texUnit->CurrentD[dim];
-
if (oldTexObj->Name == texName)
return;
- if (texName == 0)
- newTexObj = ctx->Shared->DefaultD[dim];
+ if (texName == 0) {
+ if (target == GL_TEXTURE_CUBE_MAP_ARB)
+ newTexObj = ctx->Shared->DefaultCubeMap;
+ else
+ newTexObj = ctx->Shared->DefaultD[dim];
+ }
else {
struct _mesa_HashTable *hash = ctx->Shared->TexObjects;
newTexObj = (struct gl_texture_object *) _mesa_HashLookup(hash, texName);
@@ -467,7 +528,22 @@ _mesa_BindTexture( GLenum target, GLuint texName )
newTexObj->RefCount++;
- texUnit->CurrentD[dim] = newTexObj;
+ switch (target) {
+ case GL_TEXTURE_1D:
+ texUnit->CurrentD[1] = newTexObj;
+ break;
+ case GL_TEXTURE_2D:
+ texUnit->CurrentD[2] = newTexObj;
+ break;
+ case GL_TEXTURE_3D:
+ texUnit->CurrentD[3] = newTexObj;
+ break;
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ texUnit->CurrentCubeMap = newTexObj;
+ break;
+ default:
+ gl_problem(ctx, "bad target in BindTexture");
+ }
/* If we've changed the CurrentD[123] texture object then update the
* ctx->Texture.Current pointer to point to the new texture object.
diff --git a/xc/extras/Mesa/src/texobj.h b/xc/extras/Mesa/src/texobj.h
index 5c578e9d0..c83c6144c 100644
--- a/xc/extras/Mesa/src/texobj.h
+++ b/xc/extras/Mesa/src/texobj.h
@@ -31,9 +31,6 @@
#include "types.h"
-#ifdef VMS
-#define gl_test_texture_object_completeness gl_test_texture_object_complete
-#endif
/*
* Internal functions
@@ -48,7 +45,9 @@ extern void gl_free_texture_object( struct gl_shared_state *shared,
struct gl_texture_object *t );
-extern void gl_test_texture_object_completeness( const GLcontext *ctx, struct gl_texture_object *t );
+extern void
+_mesa_test_texobj_completeness( const GLcontext *ctx,
+ struct gl_texture_object *t );
/*
diff --git a/xc/extras/Mesa/src/texstate.c b/xc/extras/Mesa/src/texstate.c
index 3b0a7f539..a51a7f873 100644
--- a/xc/extras/Mesa/src/texstate.c
+++ b/xc/extras/Mesa/src/texstate.c
@@ -34,6 +34,7 @@
#include "macros.h"
#include "matrix.h"
#include "texobj.h"
+#include "teximage.h"
#include "texstate.h"
#include "texture.h"
#include "types.h"
@@ -68,35 +69,24 @@ _mesa_TexEnvfv( GLenum target, GLenum pname, const GLfloat *param )
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexEnv");
- if (target!=GL_TEXTURE_ENV) {
- gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(target)" );
- return;
- }
+ if (target==GL_TEXTURE_ENV) {
- if (MESA_VERBOSE&(VERBOSE_API|VERBOSE_TEXTURE))
- fprintf(stderr, "glTexEnv %s %s %.1f(%s) ...\n",
- gl_lookup_enum_by_nr(target),
- gl_lookup_enum_by_nr(pname),
- *param,
- gl_lookup_enum_by_nr((GLenum) (GLint) *param));
-
-
- if (pname==GL_TEXTURE_ENV_MODE) {
- GLenum mode = (GLenum) (GLint) *param;
- switch (mode) {
- case GL_ADD:
- if (!gl_extension_is_enabled(ctx, "GL_EXT_texture_env_add")) {
- gl_error(ctx, GL_INVALID_ENUM, "glTexEnv(param)");
- return;
- }
- /* FALL-THROUGH */
- case GL_MODULATE:
- case GL_BLEND:
- case GL_DECAL:
- case GL_REPLACE:
+ if (pname==GL_TEXTURE_ENV_MODE) {
+ GLenum mode = (GLenum) (GLint) *param;
+ switch (mode) {
+ case GL_ADD:
+ if (!ctx->Extensions.HaveTextureEnvAdd) {
+ gl_error(ctx, GL_INVALID_ENUM, "glTexEnv(param)");
+ return;
+ }
+ /* FALL-THROUGH */
+ case GL_MODULATE:
+ case GL_BLEND:
+ case GL_DECAL:
+ case GL_REPLACE:
/* A small optimization for drivers */
if (texUnit->EnvMode == mode)
- return;
+ return;
if (MESA_VERBOSE & (VERBOSE_STATE|VERBOSE_TEXTURE))
fprintf(stderr, "glTexEnv: old mode %s, new mode %s\n",
@@ -109,23 +99,53 @@ _mesa_TexEnvfv( GLenum target, GLenum pname, const GLfloat *param )
default:
gl_error( ctx, GL_INVALID_VALUE, "glTexEnv(param)" );
return;
+ }
}
+ else if (pname==GL_TEXTURE_ENV_COLOR) {
+ texUnit->EnvColor[0] = CLAMP( param[0], 0.0F, 1.0F );
+ texUnit->EnvColor[1] = CLAMP( param[1], 0.0F, 1.0F );
+ texUnit->EnvColor[2] = CLAMP( param[2], 0.0F, 1.0F );
+ texUnit->EnvColor[3] = CLAMP( param[3], 0.0F, 1.0F );
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname)" );
+ return;
+ }
+
}
- else if (pname==GL_TEXTURE_ENV_COLOR) {
- texUnit->EnvColor[0] = CLAMP( param[0], 0.0F, 1.0F );
- texUnit->EnvColor[1] = CLAMP( param[1], 0.0F, 1.0F );
- texUnit->EnvColor[2] = CLAMP( param[2], 0.0F, 1.0F );
- texUnit->EnvColor[3] = CLAMP( param[3], 0.0F, 1.0F );
+ else if (target==GL_TEXTURE_FILTER_CONTROL_EXT) {
+
+ if (!ctx->Extensions.HaveTextureLodBias) {
+ gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(param)" );
+ return;
+ }
+
+ if (pname==GL_TEXTURE_LOD_BIAS_EXT) {
+ texUnit->LodBias = param[0];
+ }
+ else {
+ gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname)" );
+ return;
+ }
+
}
else {
- gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(pname)" );
+ gl_error( ctx, GL_INVALID_ENUM, "glTexEnv(target)" );
return;
}
+ if (MESA_VERBOSE&(VERBOSE_API|VERBOSE_TEXTURE))
+ fprintf(stderr, "glTexEnv %s %s %.1f(%s) ...\n",
+ gl_lookup_enum_by_nr(target),
+ gl_lookup_enum_by_nr(pname),
+ *param,
+ gl_lookup_enum_by_nr((GLenum) (GLint) *param));
+
/* Tell device driver about the new texture environment */
if (ctx->Driver.TexEnv) {
- (*ctx->Driver.TexEnv)( ctx, pname, param );
+ (*ctx->Driver.TexEnv)( ctx, target, pname, param );
}
+
}
@@ -253,6 +273,12 @@ _mesa_TexParameterfv( GLenum target, GLenum pname, const GLfloat *params )
case GL_TEXTURE_3D_EXT:
texObj = texUnit->CurrentD[3];
break;
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ if (ctx->Extensions.HaveTextureCubeMap) {
+ texObj = texUnit->CurrentCubeMap;
+ break;
+ }
+ /* fallthrough */
default:
gl_error( ctx, GL_INVALID_ENUM, "glTexParameter(target)" );
return;
@@ -405,6 +431,28 @@ _mesa_GetTexLevelParameterfv( GLenum target, GLint level,
}
+static GLuint
+tex_image_dimensions(GLcontext *ctx, GLenum target)
+{
+ switch (target) {
+ case GL_TEXTURE_1D:
+ case GL_PROXY_TEXTURE_1D:
+ return 1;
+ case GL_TEXTURE_2D:
+ case GL_PROXY_TEXTURE_2D:
+ return 2;
+ case GL_TEXTURE_3D:
+ case GL_PROXY_TEXTURE_3D:
+ return 3;
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
+ return ctx->Extensions.HaveTextureCubeMap ? 2 : 0;
+ default:
+ gl_problem(ctx, "bad target in _mesa_tex_target_dimensions()");
+ return 0;
+ }
+}
+
void
_mesa_GetTexLevelParameteriv( GLenum target, GLint level,
@@ -414,6 +462,7 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
const struct gl_texture_image *img = NULL;
GLuint dimensions;
+ GLboolean isProxy;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetTexLevelParameter");
@@ -422,36 +471,13 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
return;
}
- switch (target) {
- case GL_TEXTURE_1D:
- img = texUnit->CurrentD[1]->Image[level];
- dimensions = 1;
- break;
- case GL_TEXTURE_2D:
- img = texUnit->CurrentD[2]->Image[level];
- dimensions = 2;
- break;
- case GL_TEXTURE_3D:
- img = texUnit->CurrentD[3]->Image[level];
- dimensions = 3;
- break;
- case GL_PROXY_TEXTURE_1D:
- img = ctx->Texture.Proxy1D->Image[level];
- dimensions = 1;
- break;
- case GL_PROXY_TEXTURE_2D:
- img = ctx->Texture.Proxy2D->Image[level];
- dimensions = 2;
- break;
- case GL_PROXY_TEXTURE_3D:
- img = ctx->Texture.Proxy3D->Image[level];
- dimensions = 3;
- break;
- default:
- gl_error(ctx, GL_INVALID_ENUM, "glGetTexLevelParameter[if]v(target)");
- return;
+ dimensions = tex_image_dimensions(ctx, target); /* 1, 2 or 3 */
+ if (dimensions == 0) {
+ gl_error(ctx, GL_INVALID_ENUM, "glGetTexLevelParameter[if]v(target)");
+ return;
}
+ img = _mesa_select_tex_image(ctx, texUnit, target, level);
if (!img) {
if (pname == GL_TEXTURE_COMPONENTS)
*params = 1;
@@ -460,6 +486,11 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
return;
}
+ isProxy = (target == GL_PROXY_TEXTURE_1D) ||
+ (target == GL_PROXY_TEXTURE_2D) ||
+ (target == GL_PROXY_TEXTURE_3D) ||
+ (target == GL_PROXY_TEXTURE_CUBE_MAP_ARB);
+
switch (pname) {
case GL_TEXTURE_WIDTH:
*params = img->Width;
@@ -509,9 +540,31 @@ _mesa_GetTexLevelParameteriv( GLenum target, GLint level,
case GL_TEXTURE_INDEX_SIZE_EXT:
*params = img->IndexBits;
return;
+
+ /* GL_ARB_texture_compression */
+ case GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB:
+ if (ctx->Extensions.HaveTextureCompression) {
+ if (img->IsCompressed && !isProxy)
+ *params = img->CompressedSize;
+ else
+ gl_error(ctx, GL_INVALID_OPERATION,
+ "glGetTexLevelParameter[if]v(pname)");
+ }
+ else {
+ gl_error(ctx, GL_INVALID_ENUM, "glGetTexLevelParameter[if]v(pname)");
+ }
+ return;
+ case GL_TEXTURE_COMPRESSED_ARB:
+ if (ctx->Extensions.HaveTextureCompression) {
+ *params = (GLint) img->IsCompressed;
+ }
+ else {
+ gl_error(ctx, GL_INVALID_ENUM, "glGetTexLevelParameter[if]v(pname)");
+ }
+ return;
+
default:
- gl_error( ctx, GL_INVALID_ENUM,
- "glGetTexLevelParameter[if]v(pname)" );
+ gl_error(ctx, GL_INVALID_ENUM, "glGetTexLevelParameter[if]v(pname)");
}
}
@@ -526,19 +579,10 @@ _mesa_GetTexParameterfv( GLenum target, GLenum pname, GLfloat *params )
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetTexParameterfv");
- switch (target) {
- case GL_TEXTURE_1D:
- obj = texUnit->CurrentD[1];
- break;
- case GL_TEXTURE_2D:
- obj = texUnit->CurrentD[2];
- break;
- case GL_TEXTURE_3D_EXT:
- obj = texUnit->CurrentD[3];
- break;
- default:
- gl_error(ctx, GL_INVALID_ENUM, "glGetTexParameterfv(target)");
- return;
+ obj = _mesa_select_tex_object(ctx, texUnit, target);
+ if (!obj) {
+ gl_error(ctx, GL_INVALID_ENUM, "glGetTexParameterfv(target)");
+ return;
}
switch (pname) {
@@ -596,19 +640,10 @@ _mesa_GetTexParameteriv( GLenum target, GLenum pname, GLint *params )
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetTexParameteriv");
- switch (target) {
- case GL_TEXTURE_1D:
- obj = texUnit->CurrentD[1];
- break;
- case GL_TEXTURE_2D:
- obj = texUnit->CurrentD[2];
- break;
- case GL_TEXTURE_3D_EXT:
- obj = texUnit->CurrentD[3];
- break;
- default:
- gl_error(ctx, GL_INVALID_ENUM, "glGetTexParameteriv(target)");
- return;
+ obj = _mesa_select_tex_object(ctx, texUnit, target);
+ if (!obj) {
+ gl_error(ctx, GL_INVALID_ENUM, "glGetTexParameteriv(target)");
+ return;
}
switch (pname) {
@@ -737,30 +772,30 @@ _mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params )
case GL_T:
if (pname==GL_TEXTURE_GEN_MODE) {
GLenum mode = (GLenum) (GLint) *params;
- switch(mode) {
- case GL_OBJECT_LINEAR:
- texUnit->GenModeT = GL_OBJECT_LINEAR;
- texUnit->GenBitT = TEXGEN_OBJ_LINEAR;
- break;
- case GL_EYE_LINEAR:
- texUnit->GenModeT = GL_EYE_LINEAR;
- texUnit->GenBitT = TEXGEN_EYE_LINEAR;
- break;
- case GL_REFLECTION_MAP_NV:
- texUnit->GenModeT = GL_REFLECTION_MAP_NV;
- texUnit->GenBitT = TEXGEN_REFLECTION_MAP_NV;
- break;
- case GL_NORMAL_MAP_NV:
- texUnit->GenModeT = GL_NORMAL_MAP_NV;
- texUnit->GenBitT = TEXGEN_NORMAL_MAP_NV;
- break;
- case GL_SPHERE_MAP:
- texUnit->GenModeT = GL_SPHERE_MAP;
- texUnit->GenBitT = TEXGEN_SPHERE_MAP;
- break;
- default:
- gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" );
- return;
+ switch (mode) {
+ case GL_OBJECT_LINEAR:
+ texUnit->GenModeT = GL_OBJECT_LINEAR;
+ texUnit->GenBitT = TEXGEN_OBJ_LINEAR;
+ break;
+ case GL_EYE_LINEAR:
+ texUnit->GenModeT = GL_EYE_LINEAR;
+ texUnit->GenBitT = TEXGEN_EYE_LINEAR;
+ break;
+ case GL_REFLECTION_MAP_NV:
+ texUnit->GenModeT = GL_REFLECTION_MAP_NV;
+ texUnit->GenBitT = TEXGEN_REFLECTION_MAP_NV;
+ break;
+ case GL_NORMAL_MAP_NV:
+ texUnit->GenModeT = GL_NORMAL_MAP_NV;
+ texUnit->GenBitT = TEXGEN_NORMAL_MAP_NV;
+ break;
+ case GL_SPHERE_MAP:
+ texUnit->GenModeT = GL_SPHERE_MAP;
+ texUnit->GenBitT = TEXGEN_SPHERE_MAP;
+ break;
+ default:
+ gl_error( ctx, GL_INVALID_ENUM, "glTexGenfv(param)" );
+ return;
}
}
else if (pname==GL_OBJECT_PLANE) {
@@ -927,7 +962,7 @@ _mesa_GetTexGendv( GLenum coord, GLenum pname, GLdouble *params )
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetTexGendv");
- switch( coord ) {
+ switch (coord) {
case GL_S:
if (pname==GL_TEXTURE_GEN_MODE) {
params[0] = ENUM_TO_DOUBLE(texUnit->GenModeS);
@@ -1005,7 +1040,7 @@ _mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params )
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetTexGenfv");
- switch( coord ) {
+ switch (coord) {
case GL_S:
if (pname==GL_TEXTURE_GEN_MODE) {
params[0] = ENUM_TO_FLOAT(texUnit->GenModeS);
@@ -1083,7 +1118,7 @@ _mesa_GetTexGeniv( GLenum coord, GLenum pname, GLint *params )
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetTexGeniv");
- switch( coord ) {
+ switch (coord) {
case GL_S:
if (pname==GL_TEXTURE_GEN_MODE) {
params[0] = texUnit->GenModeS;
@@ -1289,8 +1324,8 @@ void gl_update_dirty_texobjs( GLcontext *ctx )
struct gl_texture_object *t, *next;
for (t = ctx->Shared->DirtyTexObjList; t; t = next) {
next = t->NextDirty;
- gl_test_texture_object_completeness(ctx, t);
- gl_set_texture_sampler(t);
+ _mesa_test_texobj_completeness(ctx, t);
+ _mesa_set_texture_sampler(t);
t->NextDirty = NULL;
t->Dirty = GL_FALSE;
}
diff --git a/xc/extras/Mesa/src/texture.c b/xc/extras/Mesa/src/texture.c
index c73171bd2..829b1bcb7 100644
--- a/xc/extras/Mesa/src/texture.c
+++ b/xc/extras/Mesa/src/texture.c
@@ -32,6 +32,7 @@
#include "macros.h"
#include "mmath.h"
#include "pb.h"
+#include "teximage.h"
#include "texture.h"
#include "types.h"
#include "xform.h"
@@ -144,7 +145,12 @@ void gl_update_texture_unit( GLcontext *ctx, struct gl_texture_unit *texUnit )
{
(void) ctx;
- if ((texUnit->Enabled & TEXTURE0_3D) && texUnit->CurrentD[3]->Complete) {
+ if ((texUnit->Enabled & TEXTURE0_CUBE) && texUnit->CurrentCubeMap->Complete) {
+ texUnit->ReallyEnabled = TEXTURE0_CUBE;
+ texUnit->Current = texUnit->CurrentCubeMap;
+ texUnit->CurrentDimension = 6;
+ }
+ else if ((texUnit->Enabled & TEXTURE0_3D) && texUnit->CurrentD[3]->Complete) {
texUnit->ReallyEnabled = TEXTURE0_3D;
texUnit->Current = texUnit->CurrentD[3];
texUnit->CurrentDimension = 3;
@@ -162,6 +168,10 @@ void gl_update_texture_unit( GLcontext *ctx, struct gl_texture_unit *texUnit )
else {
if (MESA_VERBOSE & VERBOSE_TEXTURE) {
switch (texUnit->Enabled) {
+ case TEXTURE0_CUBE:
+ fprintf(stderr, "Using incomplete cube texture %u\n",
+ texUnit->CurrentCubeMap->Name);
+ break;
case TEXTURE0_3D:
fprintf(stderr, "Using incomplete 3d texture %u\n",
texUnit->CurrentD[3]->Name);
@@ -245,11 +255,13 @@ static void palette_sample(const struct gl_texture_object *tObj,
GLenum format;
if (ctx->Texture.SharedPalette) {
- palette = ctx->Texture.Palette.Table;
+ ASSERT(ctx->Texture.Palette.TableType == GL_UNSIGNED_BYTE);
+ palette = (const GLubyte *) ctx->Texture.Palette.Table;
format = ctx->Texture.Palette.Format;
}
else {
- palette = tObj->Palette.Table;
+ ASSERT(tObj->Palette.TableType == GL_UNSIGNED_BYTE);
+ palette = (const GLubyte *) tObj->Palette.Table;
format = tObj->Palette.Format;
}
@@ -532,10 +544,10 @@ static void sample_1d_linear( const struct gl_texture_object *tObj,
}
{
- GLfloat a = myFrac(u);
+ const GLfloat a = myFrac(u);
/* compute sample weights in fixed point in [0,WEIGHT_SCALE] */
- GLint w0 = (GLint) ((1.0F-a) * WEIGHT_SCALE + 0.5F);
- GLint w1 = (GLint) ( a * WEIGHT_SCALE + 0.5F);
+ const GLint w0 = (GLint) ((1.0F-a) * WEIGHT_SCALE + 0.5F);
+ const GLint w1 = (GLint) ( a * WEIGHT_SCALE + 0.5F);
GLubyte t0[4], t1[4]; /* texels */
@@ -614,7 +626,7 @@ sample_1d_nearest_mipmap_linear( const struct gl_texture_object *tObj,
}
else {
GLubyte t0[4], t1[4];
- GLfloat f = myFrac(lambda);
+ const GLfloat f = myFrac(lambda);
sample_1d_nearest( tObj, tObj->Image[level ], s, t0 );
sample_1d_nearest( tObj, tObj->Image[level+1], s, t1 );
rgba[RCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]);
@@ -643,7 +655,7 @@ sample_1d_linear_mipmap_linear( const struct gl_texture_object *tObj,
}
else {
GLubyte t0[4], t1[4];
- GLfloat f = myFrac(lambda);
+ const GLfloat f = myFrac(lambda);
sample_1d_linear( tObj, tObj->Image[level ], s, t0 );
sample_1d_linear( tObj, tObj->Image[level+1], s, t1 );
rgba[RCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]);
@@ -906,13 +918,13 @@ static void sample_2d_linear( const struct gl_texture_object *tObj,
}
{
- GLfloat a = myFrac(u);
- GLfloat b = myFrac(v);
+ const GLfloat a = myFrac(u);
+ const GLfloat b = myFrac(v);
/* compute sample weights in fixed point in [0,WEIGHT_SCALE] */
- GLint w00 = (GLint) ((1.0F-a)*(1.0F-b) * WEIGHT_SCALE + 0.5F);
- GLint w10 = (GLint) ( a *(1.0F-b) * WEIGHT_SCALE + 0.5F);
- GLint w01 = (GLint) ((1.0F-a)* b * WEIGHT_SCALE + 0.5F);
- GLint w11 = (GLint) ( a * b * WEIGHT_SCALE + 0.5F);
+ const GLint w00 = (GLint) ((1.0F-a)*(1.0F-b) * WEIGHT_SCALE + 0.5F);
+ const GLint w10 = (GLint) ( a *(1.0F-b) * WEIGHT_SCALE + 0.5F);
+ const GLint w01 = (GLint) ((1.0F-a)* b * WEIGHT_SCALE + 0.5F);
+ const GLint w11 = (GLint) ( a * b * WEIGHT_SCALE + 0.5F);
GLubyte t00[4];
GLubyte t10[4];
GLubyte t01[4];
@@ -1008,7 +1020,7 @@ sample_2d_nearest_mipmap_linear( const struct gl_texture_object *tObj,
}
else {
GLubyte t0[4], t1[4]; /* texels */
- GLfloat f = myFrac(lambda);
+ const GLfloat f = myFrac(lambda);
sample_2d_nearest( tObj, tObj->Image[level ], s, t, t0 );
sample_2d_nearest( tObj, tObj->Image[level+1], s, t, t1 );
rgba[RCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]);
@@ -1037,7 +1049,7 @@ sample_2d_linear_mipmap_linear( const struct gl_texture_object *tObj,
}
else {
GLubyte t0[4], t1[4]; /* texels */
- GLfloat f = myFrac(lambda);
+ const GLfloat f = myFrac(lambda);
sample_2d_linear( tObj, tObj->Image[level ], s, t, t0 );
sample_2d_linear( tObj, tObj->Image[level+1], s, t, t1 );
rgba[RCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]);
@@ -1385,9 +1397,9 @@ static void sample_3d_linear( const struct gl_texture_object *tObj,
}
{
- GLfloat a = myFrac(u);
- GLfloat b = myFrac(v);
- GLfloat c = myFrac(w);
+ const GLfloat a = myFrac(u);
+ const GLfloat b = myFrac(v);
+ const GLfloat c = myFrac(w);
/* compute sample weights in fixed point in [0,WEIGHT_SCALE] */
GLint w000 = (GLint) ((1.0F-a)*(1.0F-b)*(1.0F-c) * WEIGHT_SCALE + 0.5F);
GLint w100 = (GLint) ( a *(1.0F-b)*(1.0F-c) * WEIGHT_SCALE + 0.5F);
@@ -1525,7 +1537,7 @@ sample_3d_nearest_mipmap_linear( const struct gl_texture_object *tObj,
}
else {
GLubyte t0[4], t1[4]; /* texels */
- GLfloat f = myFrac(lambda);
+ const GLfloat f = myFrac(lambda);
sample_3d_nearest( tObj, tObj->Image[level ], s, t, r, t0 );
sample_3d_nearest( tObj, tObj->Image[level+1], s, t, r, t1 );
rgba[RCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]);
@@ -1553,7 +1565,7 @@ sample_3d_linear_mipmap_linear( const struct gl_texture_object *tObj,
}
else {
GLubyte t0[4], t1[4]; /* texels */
- GLfloat f = myFrac(lambda);
+ const GLfloat f = myFrac(lambda);
sample_3d_linear( tObj, tObj->Image[level ], s, t, r, t0 );
sample_3d_linear( tObj, tObj->Image[level+1], s, t, r, t1 );
rgba[RCOMP] = (GLubyte) (GLint) ((1.0F-f) * t0[RCOMP] + f * t1[RCOMP]);
@@ -1648,6 +1660,187 @@ static void sample_lambda_3d( const struct gl_texture_object *tObj, GLuint n,
}
+/**********************************************************************/
+/* Texture Cube Map Sampling Functions */
+/**********************************************************************/
+
+static struct gl_texture_image *
+choose_cube_face(const struct gl_texture_object *texObj,
+ const GLfloat texcoord[4],
+ GLint level,
+ GLfloat *newS, GLfloat *newT)
+{
+/*
+ major axis
+ direction target sc tc ma
+ ---------- ------------------------------- --- --- ---
+ +rx TEXTURE_CUBE_MAP_POSITIVE_X_EXT -rz -ry rx
+ -rx TEXTURE_CUBE_MAP_NEGATIVE_X_EXT +rz -ry rx
+ +ry TEXTURE_CUBE_MAP_POSITIVE_Y_EXT +rx +rz ry
+ -ry TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT +rx -rz ry
+ +rz TEXTURE_CUBE_MAP_POSITIVE_Z_EXT +rx -ry rz
+ -rz TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT -rx -ry rz
+*/
+ struct gl_texture_image *texImg;
+ const GLfloat rx = texcoord[0], ry = texcoord[1], rz = texcoord[2];
+ const GLfloat arx = ABSF(rx), ary = ABSF(ry), arz = ABSF(rz);
+ GLfloat sc, tc, ma;
+
+ if (arx > ary && arx > arz) {
+ if (rx >= 0.0F) {
+ texImg = texObj->Image[level];
+ sc = -rz;
+ tc = -ry;
+ ma = arx;
+ }
+ else {
+ texImg = texObj->NegX[level];
+ sc = rz;
+ tc = -ry;
+ ma = arx;
+ }
+ }
+ else if (ary > arx && ary > arz) {
+ if (ry >= 0.0F) {
+ texImg = texObj->PosY[level];
+ sc = rx;
+ tc = rz;
+ ma = ary;
+ }
+ else {
+ texImg = texObj->NegY[level];
+ sc = rx;
+ tc = -rz;
+ ma = ary;
+ }
+ }
+ else {
+ if (rz > 0.0F) {
+ texImg = texObj->PosZ[level];
+ sc = rx;
+ tc = -ry;
+ ma = arz;
+ }
+ else {
+ texImg = texObj->NegZ[level];
+ sc = -rx;
+ tc = -ry;
+ ma = arz;
+ }
+ }
+
+ *newS = ( sc / ma + 1.0F ) * 0.5F;
+ *newT = ( tc / ma + 1.0F ) * 0.5F;
+ return texImg;
+}
+
+
+static void
+sample_nearest_cube(const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat s[], const GLfloat t[],
+ const GLfloat u[], const GLfloat lambda[],
+ GLubyte rgba[][4])
+{
+ GLuint i;
+ (void) lambda;
+ for (i = 0; i < n; i++) {
+ struct gl_texture_image *image;
+ GLfloat newS, newT;
+ GLfloat coord[4];
+ coord[0] = s[i];
+ coord[1] = t[i];
+ coord[2] = u[i];
+ image = choose_cube_face(tObj, coord, 0, &newS, &newT);
+ sample_2d_nearest( tObj, image, newS, newT, rgba[i] );
+ }
+}
+
+static void
+sample_linear_cube(const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat s[], const GLfloat t[],
+ const GLfloat u[], const GLfloat lambda[],
+ GLubyte rgba[][4])
+{
+ GLuint i;
+ (void) lambda;
+ for (i = 0; i < n; i++) {
+ struct gl_texture_image *image;
+ GLfloat newS, newT;
+ GLfloat coord[4];
+ coord[0] = s[i];
+ coord[1] = t[i];
+ coord[2] = u[i];
+ image = choose_cube_face(tObj, coord, 0, &newS, &newT);
+ sample_2d_linear( tObj, image, newS, newT, rgba[i] );
+ }
+}
+
+static void
+sample_lambda_cube(const struct gl_texture_object *tObj, GLuint n,
+ const GLfloat s[], const GLfloat t[],
+ const GLfloat u[], const GLfloat lambda[],
+ GLubyte rgba[][4])
+{
+ GLuint i;
+
+ for (i = 0; i < n; i++) {
+ struct gl_texture_image *image;
+ GLfloat newS, newT;
+ GLfloat coord[4];
+ coord[0] = s[i];
+ coord[1] = t[i];
+ coord[2] = u[i];
+ image = choose_cube_face(tObj, coord, 0, &newS, &newT);
+
+ if (lambda[i] > tObj->MinMagThresh) {
+ /* minification */
+ switch (tObj->MinFilter) {
+ case GL_NEAREST:
+ sample_2d_nearest( tObj, image, newS, newT, rgba[i] );
+ break;
+ case GL_LINEAR:
+ sample_2d_linear( tObj, image, newS, newT, rgba[i] );
+ break;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ /*
+ sample_3d_nearest_mipmap_nearest( tObj, s[i], t[i], u[i], lambda[i], rgba[i] );
+ */
+ break;
+ case GL_LINEAR_MIPMAP_NEAREST:
+ /*
+ sample_3d_linear_mipmap_nearest( tObj, s[i], t[i], u[i], lambda[i], rgba[i] );
+ */
+ break;
+ case GL_NEAREST_MIPMAP_LINEAR:
+ /*
+ sample_3d_nearest_mipmap_linear( tObj, s[i], t[i], u[i], lambda[i], rgba[i] );
+ */
+ break;
+ case GL_LINEAR_MIPMAP_LINEAR:
+ /*
+ sample_3d_linear_mipmap_linear( tObj, s[i], t[i], u[i], lambda[i], rgba[i] );
+ */
+ break;
+ default:
+ gl_problem(NULL, "Bad min filter in sample_lambda_cube");
+ }
+ }
+ else {
+ /* magnification */
+ switch (tObj->MagFilter) {
+ case GL_NEAREST:
+ sample_2d_nearest( tObj, image, newS, newT, rgba[i] );
+ break;
+ case GL_LINEAR:
+ sample_2d_linear( tObj, image, newS, newT, rgba[i] );
+ break;
+ default:
+ gl_problem(NULL, "Bad mag filter in sample_lambda_cube");
+ }
+ }
+ }
+}
+
/**********************************************************************/
/* Texture Sampling Setup */
@@ -1657,7 +1850,8 @@ static void sample_lambda_3d( const struct gl_texture_object *tObj, GLuint n,
/*
* Setup the texture sampling function for this texture object.
*/
-void gl_set_texture_sampler( struct gl_texture_object *t )
+void
+_mesa_set_texture_sampler( struct gl_texture_object *t )
{
if (!t->Complete) {
t->SampleFunc = NULL;
@@ -1723,8 +1917,20 @@ void gl_set_texture_sampler( struct gl_texture_object *t )
t->SampleFunc = sample_nearest_3d;
}
break;
+ case 6: /* cube map */
+ if (needLambda) {
+ t->SampleFunc = sample_lambda_cube;
+ }
+ else if (t->MinFilter==GL_LINEAR) {
+ t->SampleFunc = sample_linear_cube;
+ }
+ else {
+ ASSERT(t->MinFilter==GL_NEAREST);
+ t->SampleFunc = sample_nearest_cube;
+ }
+ break;
default:
- gl_problem(NULL, "invalid dimensions in gl_set_texture_sampler");
+ gl_problem(NULL, "invalid dimensions in _mesa_set_texture_sampler");
}
}
}
@@ -2092,12 +2298,18 @@ void gl_texture_pixels( GLcontext *ctx, GLuint texUnit, GLuint n,
const GLfloat r[], GLfloat lambda[],
GLubyte rgba[][4] )
{
- GLuint mask = (TEXTURE0_1D | TEXTURE0_2D | TEXTURE0_3D) << (texUnit * 4);
+ GLuint mask = (TEXTURE0_1D | TEXTURE0_2D | TEXTURE0_3D | TEXTURE0_CUBE) << (texUnit * 4);
if (ctx->Texture.Enabled & mask) {
const struct gl_texture_unit *textureUnit = &ctx->Texture.Unit[texUnit];
if (textureUnit->Current && textureUnit->Current->SampleFunc) {
-
GLubyte texel[PB_SIZE][4];
+ if (textureUnit->LodBias != 0.0F) {
+ /* apply LOD bias, but don't clamp yet */
+ GLuint i;
+ for (i=0;i<n;i++) {
+ lambda[i] += textureUnit->LodBias;
+ }
+ }
if (textureUnit->Current->MinLod != -1000.0
|| textureUnit->Current->MaxLod != 1000.0) {
@@ -2111,6 +2323,45 @@ void gl_texture_pixels( GLcontext *ctx, GLuint texUnit, GLuint n,
}
}
+ /* fetch texture images from device driver, if needed */
+ {
+ static const GLenum targets[] = {
+ GL_TEXTURE_1D,
+ GL_TEXTURE_2D,
+ GL_TEXTURE_3D,
+ GL_TEXTURE_CUBE_MAP_ARB,
+ GL_TEXTURE_CUBE_MAP_ARB,
+ GL_TEXTURE_CUBE_MAP_ARB
+ };
+ struct gl_texture_object *texObj = textureUnit->Current;
+ GLboolean needLambda = (texObj->MinFilter != texObj->MagFilter);
+ GLenum target = targets[texObj->Dimensions - 1];
+ if (needLambda) {
+ GLint level;
+ /* Get images for all mipmap levels. We might not need them
+ * all but this is easier. We're on a (slow) software path
+ * anyway.
+ */
+ for (level = 0; level <= texObj->P; level++) {
+ struct gl_texture_image *texImg = texObj->Image[level];
+ if (!texImg->Data) {
+ _mesa_get_teximage_from_driver(ctx, target, level, texObj);
+ if (!texImg->Data)
+ return; /* out of memory */
+ }
+ }
+ }
+ else {
+ GLint level = texObj->BaseLevel;
+ struct gl_texture_image *texImg = texObj->Image[level];
+ if (!texImg->Data) {
+ _mesa_get_teximage_from_driver(ctx, target, level, texObj);
+ if (!texImg->Data)
+ return; /* out of memory */
+ }
+ }
+ }
+
/* Sample the texture. */
(*textureUnit->Current->SampleFunc)( textureUnit->Current, n,
s, t, r, lambda, texel );
diff --git a/xc/extras/Mesa/src/texture.h b/xc/extras/Mesa/src/texture.h
index d6631b786..58bc13136 100644
--- a/xc/extras/Mesa/src/texture.h
+++ b/xc/extras/Mesa/src/texture.h
@@ -34,7 +34,8 @@
#include "types.h"
-extern void gl_set_texture_sampler( struct gl_texture_object *t );
+extern void
+_mesa_set_texture_sampler( struct gl_texture_object *t );
extern void gl_init_texture( void );
diff --git a/xc/extras/Mesa/src/types.h b/xc/extras/Mesa/src/types.h
index b3af90a8c..d85698a73 100644
--- a/xc/extras/Mesa/src/types.h
+++ b/xc/extras/Mesa/src/types.h
@@ -31,7 +31,6 @@
#include "glheader.h"
#include "config.h"
-#include "extensions.h"
#include "fixed.h"
#include "glapitable.h"
#include "glthread.h"
@@ -82,13 +81,7 @@
/*
* Depth buffer data type:
*/
-#if DEPTH_BITS==16
- typedef GLushort GLdepth;
-#elif DEPTH_BITS==32
- typedef GLint GLdepth;
-#else
-# error "illegal number of depth bits"
-#endif
+typedef GLuint GLdepth; /* Must be 32-bits! */
@@ -182,42 +175,52 @@ typedef void (*TextureSampleFunc)( const struct gl_texture_object *tObj,
/* Texture image record */
struct gl_texture_image {
- GLenum Format; /* GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA,
+ GLenum Format; /* GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA,
* GL_INTENSITY, GL_RGB, GL_RGBA, or
* GL_COLOR_INDEX only
*/
- GLenum IntFormat; /* Internal format as given by the user */
- GLubyte RedBits; /* Bits per texel component */
- GLubyte GreenBits; /* These are initialized by Mesa but */
- GLubyte BlueBits; /* may be reassigned by the device */
- GLubyte AlphaBits; /* driver to indicate the true texture */
- GLubyte IntensityBits; /* color resolution. */
- GLubyte LuminanceBits;
- GLubyte IndexBits;
- GLuint Border; /* 0 or 1 */
- GLuint Width; /* = 2^WidthLog2 + 2*Border */
- GLuint Height; /* = 2^HeightLog2 + 2*Border */
- GLuint Depth; /* = 2^DepthLog2 + 2*Border */
- GLuint Width2; /* = Width - 2*Border */
- GLuint Height2; /* = Height - 2*Border */
- GLuint Depth2; /* = Depth - 2*Border */
- GLuint WidthLog2; /* = log2(Width2) */
- GLuint HeightLog2; /* = log2(Height2) */
- GLuint DepthLog2; /* = log2(Depth2) */
- GLuint MaxLog2; /* = MAX(WidthLog2, HeightLog2) */
- GLubyte *Data; /* Image data as unsigned bytes */
-
- /* For device driver: */
- void *DriverData; /* Arbitrary device driver data */
+ GLenum IntFormat; /* Internal format as given by the user */
+ GLubyte RedBits; /* Bits per texel component */
+ GLubyte GreenBits; /* These are initialized by Mesa but */
+ GLubyte BlueBits; /* may be reassigned by the device */
+ GLubyte AlphaBits; /* driver to indicate the true texture */
+ GLubyte IntensityBits; /* color resolution. */
+ GLubyte LuminanceBits;
+ GLubyte IndexBits;
+ GLuint Border; /* 0 or 1 */
+ GLuint Width; /* = 2^WidthLog2 + 2*Border */
+ GLuint Height; /* = 2^HeightLog2 + 2*Border */
+ GLuint Depth; /* = 2^DepthLog2 + 2*Border */
+ GLuint Width2; /* = Width - 2*Border */
+ GLuint Height2; /* = Height - 2*Border */
+ GLuint Depth2; /* = Depth - 2*Border */
+ GLuint WidthLog2; /* = log2(Width2) */
+ GLuint HeightLog2; /* = log2(Height2) */
+ GLuint DepthLog2; /* = log2(Depth2) */
+ GLuint MaxLog2; /* = MAX(WidthLog2, HeightLog2) */
+ GLubyte *Data; /* Image data as unsigned bytes */
+
+ GLboolean IsCompressed; /* GL_ARB_texture_compression */
+ GLuint CompressedSize; /* GL_ARB_texture_compression */
+
+ /* For device driver: */
+ void *DriverData; /* Arbitrary device driver data */
};
/* Data structure for color tables */
struct gl_color_table {
- GLubyte Table[4 * MAX_TEXTURE_PALETTE_SIZE];
- GLuint Size; /* number of entries (rows) in table */
- GLenum Format;
- GLenum IntFormat;
+ GLvoid *Table;
+ GLenum TableType; /* GL_UNSIGNED_BYTE or GL_FLOAT */
+ GLuint Size; /* number of entries (rows) in table */
+ GLenum Format;
+ GLenum IntFormat;
+ GLint RedSize;
+ GLint GreenSize;
+ GLint BlueSize;
+ GLint AlphaSize;
+ GLint LuminanceSize;
+ GLint IntensitySize;
};
@@ -261,47 +264,47 @@ struct gl_color_table {
#define SHINE_TABLE_SIZE 256
struct gl_light {
- struct gl_light *next; /* double linked list with sentinel */
- struct gl_light *prev;
-
- GLfloat Ambient[4]; /* ambient color */
- GLfloat Diffuse[4]; /* diffuse color */
- GLfloat Specular[4]; /* specular color */
- GLfloat EyePosition[4]; /* position in eye coordinates */
- GLfloat EyeDirection[4]; /* spotlight dir in eye coordinates */
- GLfloat SpotExponent;
- GLfloat SpotCutoff; /* in degress */
- GLfloat CosCutoff; /* = MAX(0, cos(SpotCutoff)) */
- GLfloat ConstantAttenuation;
- GLfloat LinearAttenuation;
- GLfloat QuadraticAttenuation;
- GLboolean Enabled; /* On/off flag */
-
- /* Derived fields */
- GLuint Flags; /* State */
-
- GLfloat Position[4]; /* position in eye/obj coordinates */
- GLfloat VP_inf_norm[3]; /* Norm direction to infinite light */
- GLfloat h_inf_norm[3]; /* Norm( VP_inf_norm + <0,0,1> ) */
- GLfloat NormDirection[4]; /* normalized spotlight direction */
- GLfloat VP_inf_spot_attenuation;
-
- GLfloat SpotExpTable[EXP_TABLE_SIZE][2]; /* to replace a pow() call */
- GLfloat MatAmbient[2][3]; /* material ambient * light ambient */
- GLfloat MatDiffuse[2][3]; /* material diffuse * light diffuse */
- GLfloat MatSpecular[2][3]; /* material spec * light specular */
- GLfloat dli; /* CI diffuse light intensity */
- GLfloat sli; /* CI specular light intensity */
- GLboolean IsMatSpecular[2];
+ struct gl_light *next; /* double linked list with sentinel */
+ struct gl_light *prev;
+
+ GLfloat Ambient[4]; /* ambient color */
+ GLfloat Diffuse[4]; /* diffuse color */
+ GLfloat Specular[4]; /* specular color */
+ GLfloat EyePosition[4]; /* position in eye coordinates */
+ GLfloat EyeDirection[4]; /* spotlight dir in eye coordinates */
+ GLfloat SpotExponent;
+ GLfloat SpotCutoff; /* in degress */
+ GLfloat CosCutoff; /* = MAX(0, cos(SpotCutoff)) */
+ GLfloat ConstantAttenuation;
+ GLfloat LinearAttenuation;
+ GLfloat QuadraticAttenuation;
+ GLboolean Enabled; /* On/off flag */
+
+ /* Derived fields */
+ GLuint Flags; /* State */
+
+ GLfloat Position[4]; /* position in eye/obj coordinates */
+ GLfloat VP_inf_norm[3]; /* Norm direction to infinite light */
+ GLfloat h_inf_norm[3]; /* Norm( VP_inf_norm + <0,0,1> ) */
+ GLfloat NormDirection[4]; /* normalized spotlight direction */
+ GLfloat VP_inf_spot_attenuation;
+
+ GLfloat SpotExpTable[EXP_TABLE_SIZE][2]; /* to replace a pow() call */
+ GLfloat MatAmbient[2][3]; /* material ambient * light ambient */
+ GLfloat MatDiffuse[2][3]; /* material diffuse * light diffuse */
+ GLfloat MatSpecular[2][3]; /* material spec * light specular */
+ GLfloat dli; /* CI diffuse light intensity */
+ GLfloat sli; /* CI specular light intensity */
+ GLboolean IsMatSpecular[2];
};
struct gl_lightmodel {
- GLfloat Ambient[4]; /* ambient color */
- GLboolean LocalViewer; /* Local (or infinite) view point? */
- GLboolean TwoSide; /* Two (or one) sided lighting? */
- GLenum ColorControl; /* either GL_SINGLE_COLOR */
- /* or GL_SEPARATE_SPECULAR_COLOR */
+ GLfloat Ambient[4]; /* ambient color */
+ GLboolean LocalViewer; /* Local (or infinite) view point? */
+ GLboolean TwoSide; /* Two (or one) sided lighting? */
+ GLenum ColorControl; /* either GL_SINGLE_COLOR */
+ /* or GL_SEPARATE_SPECULAR_COLOR */
};
@@ -313,7 +316,7 @@ struct gl_lightmodel {
struct gl_accum_attrib {
- GLfloat ClearColor[4]; /* Accumulation buffer clear color */
+ GLfloat ClearColor[4]; /* Accumulation buffer clear color */
};
@@ -327,180 +330,220 @@ struct gl_accum_attrib {
struct gl_colorbuffer_attrib {
- GLuint ClearIndex; /* Index to use for glClear */
- GLfloat ClearColor[4]; /* Color to use for glClear */
-
- GLuint IndexMask; /* Color index write mask */
- GLubyte ColorMask[4]; /* Each flag is 0xff or 0x0 */
- GLboolean SWmasking; /* Do color/CI masking in software? */
-
- GLenum DrawBuffer; /* Which buffer to draw into */
- GLenum DriverDrawBuffer; /* Current device driver dest buffer */
- GLboolean MultiDrawBuffer; /* Drawing to mutliple buffers? */
- GLubyte DrawDestMask; /* bitwise-OR of bitflags above */
-
- /* alpha testing */
- GLboolean AlphaEnabled; /* Alpha test enabled flag */
- GLenum AlphaFunc; /* Alpha test function */
- GLubyte AlphaRef; /* Alpha ref value in range [0,255] */
-
- /* blending */
- GLboolean BlendEnabled; /* Blending enabled flag */
- GLenum BlendSrcRGB; /* Blending source operator */
- GLenum BlendDstRGB; /* Blending destination operator */
- GLenum BlendSrcA; /* GL_INGR_blend_func_separate */
- GLenum BlendDstA; /* GL_INGR_blend_func_separate */
- GLenum BlendEquation;
- GLfloat BlendColor[4];
- blend_func BlendFunc; /* Points to C blending function */
-
- /* logic op */
- GLenum LogicOp; /* Logic operator */
- GLboolean IndexLogicOpEnabled; /* Color index logic op enabled flag */
- GLboolean ColorLogicOpEnabled; /* RGBA logic op enabled flag */
- GLboolean SWLogicOpEnabled; /* Do logic ops in software? */
-
- GLboolean DitherFlag; /* Dither enable flag */
+ GLuint ClearIndex; /* Index to use for glClear */
+ GLfloat ClearColor[4]; /* Color to use for glClear */
+
+ GLuint IndexMask; /* Color index write mask */
+ GLubyte ColorMask[4]; /* Each flag is 0xff or 0x0 */
+ GLboolean SWmasking; /* Do color/CI masking in software? */
+
+ GLenum DrawBuffer; /* Which buffer to draw into */
+ GLenum DriverDrawBuffer; /* Current device driver dest buffer */
+ GLboolean MultiDrawBuffer; /* Drawing to mutliple buffers? */
+ GLubyte DrawDestMask; /* bitwise-OR of bitflags above */
+
+ /* alpha testing */
+ GLboolean AlphaEnabled; /* Alpha test enabled flag */
+ GLenum AlphaFunc; /* Alpha test function */
+ GLubyte AlphaRef; /* Alpha ref value in range [0,255] */
+
+ /* blending */
+ GLboolean BlendEnabled; /* Blending enabled flag */
+ GLenum BlendSrcRGB; /* Blending source operator */
+ GLenum BlendDstRGB; /* Blending destination operator */
+ GLenum BlendSrcA; /* GL_INGR_blend_func_separate */
+ GLenum BlendDstA; /* GL_INGR_blend_func_separate */
+ GLenum BlendEquation;
+ GLfloat BlendColor[4];
+ blend_func BlendFunc; /* Points to C blending function */
+
+ /* logic op */
+ GLenum LogicOp; /* Logic operator */
+ GLboolean IndexLogicOpEnabled; /* Color index logic op enabled flag */
+ GLboolean ColorLogicOpEnabled; /* RGBA logic op enabled flag */
+ GLboolean SWLogicOpEnabled; /* Do logic ops in software? */
+
+ GLboolean DitherFlag; /* Dither enable flag */
};
struct gl_current_attrib {
- /* KW: These values valid only when the VB is flushed.
- */
- GLuint Flag; /* Contains size information */
- GLfloat Normal[3];
- GLubyte ByteColor[4]; /* Current RGBA color */
- GLuint Index; /* Current color index */
- GLboolean EdgeFlag; /* Current edge flag */
- GLfloat Texcoord[MAX_TEXTURE_UNITS][4]; /* Current texture coords */
- GLenum Primitive; /* Prim or GL_POLYGON+1 */
+ /* KW: These values valid only when the VB is flushed.
+ */
+ GLuint Flag; /* Contains size information */
+ GLfloat Normal[3];
+ GLubyte ByteColor[4]; /* Current RGBA color */
+ GLuint Index; /* Current color index */
+ GLboolean EdgeFlag; /* Current edge flag */
+ GLfloat Texcoord[MAX_TEXTURE_UNITS][4]; /* Current texture coords */
+ GLenum Primitive; /* Prim or GL_POLYGON+1 */
- /* KW: No change to these values.
- */
- GLfloat RasterPos[4]; /* Current raster position */
- GLfloat RasterDistance; /* Current raster distance */
- GLfloat RasterColor[4]; /* Current raster color */
- GLuint RasterIndex; /* Current raster index */
- GLfloat *RasterTexCoord; /* Current raster texcoord*/
- GLfloat RasterMultiTexCoord[MAX_TEXTURE_UNITS][4];
- GLboolean RasterPosValid; /* Raster po valid flag */
+ /* KW: No change to these values.
+ */
+ GLfloat RasterPos[4]; /* Current raster position */
+ GLfloat RasterDistance; /* Current raster distance */
+ GLfloat RasterColor[4]; /* Current raster color */
+ GLuint RasterIndex; /* Current raster index */
+ GLfloat *RasterTexCoord; /* Current raster texcoord*/
+ GLfloat RasterMultiTexCoord[MAX_TEXTURE_UNITS][4];
+ GLboolean RasterPosValid; /* Raster po valid flag */
};
struct gl_depthbuffer_attrib {
- GLenum Func; /* Function for depth buffer compare */
- GLfloat Clear; /* Value to clear depth buffer to */
- GLboolean Test; /* Depth buffering enabled flag */
- GLboolean Mask; /* Depth buffer writable? */
+ GLenum Func; /* Function for depth buffer compare */
+ GLfloat Clear; /* Value to clear depth buffer to */
+ GLboolean Test; /* Depth buffering enabled flag */
+ GLboolean Mask; /* Depth buffer writable? */
+ GLboolean OcclusionTest; /* GL_HP_occlusion_test */
};
struct gl_enable_attrib {
- GLboolean AlphaTest;
- GLboolean AutoNormal;
- GLboolean Blend;
- GLboolean ClipPlane[MAX_CLIP_PLANES];
- GLboolean ColorMaterial;
- GLboolean CullFace;
- GLboolean DepthTest;
- GLboolean Dither;
- GLboolean Fog;
- GLboolean Light[MAX_LIGHTS];
- GLboolean Lighting;
- GLboolean LineSmooth;
- GLboolean LineStipple;
- GLboolean IndexLogicOp;
- GLboolean ColorLogicOp;
- GLboolean Map1Color4;
- GLboolean Map1Index;
- GLboolean Map1Normal;
- GLboolean Map1TextureCoord1;
- GLboolean Map1TextureCoord2;
- GLboolean Map1TextureCoord3;
- GLboolean Map1TextureCoord4;
- GLboolean Map1Vertex3;
- GLboolean Map1Vertex4;
- GLboolean Map2Color4;
- GLboolean Map2Index;
- GLboolean Map2Normal;
- GLboolean Map2TextureCoord1;
- GLboolean Map2TextureCoord2;
- GLboolean Map2TextureCoord3;
- GLboolean Map2TextureCoord4;
- GLboolean Map2Vertex3;
- GLboolean Map2Vertex4;
- GLboolean Normalize;
- GLboolean PointSmooth;
- GLboolean PolygonOffsetPoint;
- GLboolean PolygonOffsetLine;
- GLboolean PolygonOffsetFill;
- GLboolean PolygonSmooth;
- GLboolean PolygonStipple;
- GLboolean RescaleNormals;
- GLboolean Scissor;
- GLboolean Stencil;
- GLuint Texture;
- GLuint TexGen[MAX_TEXTURE_UNITS];
+ GLboolean AlphaTest;
+ GLboolean AutoNormal;
+ GLboolean Blend;
+ GLboolean ClipPlane[MAX_CLIP_PLANES];
+ GLboolean ColorMaterial;
+ GLboolean Convolution1D;
+ GLboolean Convolution2D;
+ GLboolean Separable2D;
+ GLboolean CullFace;
+ GLboolean DepthTest;
+ GLboolean Dither;
+ GLboolean Fog;
+ GLboolean Histogram;
+ GLboolean Light[MAX_LIGHTS];
+ GLboolean Lighting;
+ GLboolean LineSmooth;
+ GLboolean LineStipple;
+ GLboolean IndexLogicOp;
+ GLboolean ColorLogicOp;
+ GLboolean Map1Color4;
+ GLboolean Map1Index;
+ GLboolean Map1Normal;
+ GLboolean Map1TextureCoord1;
+ GLboolean Map1TextureCoord2;
+ GLboolean Map1TextureCoord3;
+ GLboolean Map1TextureCoord4;
+ GLboolean Map1Vertex3;
+ GLboolean Map1Vertex4;
+ GLboolean Map2Color4;
+ GLboolean Map2Index;
+ GLboolean Map2Normal;
+ GLboolean Map2TextureCoord1;
+ GLboolean Map2TextureCoord2;
+ GLboolean Map2TextureCoord3;
+ GLboolean Map2TextureCoord4;
+ GLboolean Map2Vertex3;
+ GLboolean Map2Vertex4;
+ GLboolean MinMax;
+ GLboolean Normalize;
+ GLboolean PixelTexture;
+ GLboolean PointSmooth;
+ GLboolean PolygonOffsetPoint;
+ GLboolean PolygonOffsetLine;
+ GLboolean PolygonOffsetFill;
+ GLboolean PolygonSmooth;
+ GLboolean PolygonStipple;
+ GLboolean RescaleNormals;
+ GLboolean Scissor;
+ GLboolean Stencil;
+ GLuint Texture;
+ GLuint TexGen[MAX_TEXTURE_UNITS];
};
struct gl_eval_attrib {
- /* Enable bits */
- GLboolean Map1Color4;
- GLboolean Map1Index;
- GLboolean Map1Normal;
- GLboolean Map1TextureCoord1;
- GLboolean Map1TextureCoord2;
- GLboolean Map1TextureCoord3;
- GLboolean Map1TextureCoord4;
- GLboolean Map1Vertex3;
- GLboolean Map1Vertex4;
- GLboolean Map2Color4;
- GLboolean Map2Index;
- GLboolean Map2Normal;
- GLboolean Map2TextureCoord1;
- GLboolean Map2TextureCoord2;
- GLboolean Map2TextureCoord3;
- GLboolean Map2TextureCoord4;
- GLboolean Map2Vertex3;
- GLboolean Map2Vertex4;
- GLboolean AutoNormal;
- /* Map Grid endpoints and divisions and calculated du values */
- GLint MapGrid1un;
- GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du;
- GLint MapGrid2un, MapGrid2vn;
- GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du;
- GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv;
+ /* Enable bits */
+ GLboolean Map1Color4;
+ GLboolean Map1Index;
+ GLboolean Map1Normal;
+ GLboolean Map1TextureCoord1;
+ GLboolean Map1TextureCoord2;
+ GLboolean Map1TextureCoord3;
+ GLboolean Map1TextureCoord4;
+ GLboolean Map1Vertex3;
+ GLboolean Map1Vertex4;
+ GLboolean Map2Color4;
+ GLboolean Map2Index;
+ GLboolean Map2Normal;
+ GLboolean Map2TextureCoord1;
+ GLboolean Map2TextureCoord2;
+ GLboolean Map2TextureCoord3;
+ GLboolean Map2TextureCoord4;
+ GLboolean Map2Vertex3;
+ GLboolean Map2Vertex4;
+ GLboolean AutoNormal;
+ /* Map Grid endpoints and divisions and calculated du values */
+ GLint MapGrid1un;
+ GLfloat MapGrid1u1, MapGrid1u2, MapGrid1du;
+ GLint MapGrid2un, MapGrid2vn;
+ GLfloat MapGrid2u1, MapGrid2u2, MapGrid2du;
+ GLfloat MapGrid2v1, MapGrid2v2, MapGrid2dv;
};
struct gl_fog_attrib {
- GLboolean Enabled; /* Fog enabled flag */
- GLfloat Color[4]; /* Fog color */
- GLfloat Density; /* Density >= 0.0 */
- GLfloat Start; /* Start distance in eye coords */
- GLfloat End; /* End distance in eye coords */
- GLfloat Index; /* Fog index */
- GLenum Mode; /* Fog mode */
+ GLboolean Enabled; /* Fog enabled flag */
+ GLfloat Color[4]; /* Fog color */
+ GLfloat Density; /* Density >= 0.0 */
+ GLfloat Start; /* Start distance in eye coords */
+ GLfloat End; /* End distance in eye coords */
+ GLfloat Index; /* Fog index */
+ GLenum Mode; /* Fog mode */
};
struct gl_hint_attrib {
- /* always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE */
- GLenum PerspectiveCorrection;
- GLenum PointSmooth;
- GLenum LineSmooth;
- GLenum PolygonSmooth;
- GLenum Fog;
-
- /* GL_PGI_misc_hints */
- GLenum AllowDrawWin;
- GLenum AllowDrawSpn;
- GLenum AllowDrawMem;
- GLenum StrictLighting;
-
- /* GL_EXT_clip_volume_hint */
- GLenum ClipVolumeClipping;
+ /* always one of GL_FASTEST, GL_NICEST, or GL_DONT_CARE */
+ GLenum PerspectiveCorrection;
+ GLenum PointSmooth;
+ GLenum LineSmooth;
+ GLenum PolygonSmooth;
+ GLenum Fog;
+
+ /* GL_PGI_misc_hints */
+ GLenum AllowDrawWin;
+ GLenum AllowDrawFrg;
+ GLenum AllowDrawMem;
+ GLenum StrictLighting;
+
+ /* GL_EXT_clip_volume_hint */
+ GLenum ClipVolumeClipping;
+
+ /* GL_ARB_texture_compression */
+ GLenum TextureCompression;
+};
+
+
+struct gl_histogram_attrib {
+ GLuint Width;
+ GLint Format;
+ GLboolean Sink;
+ GLuint RedSize;
+ GLuint GreenSize;
+ GLuint BlueSize;
+ GLuint AlphaSize;
+ GLuint LuminanceSize;
+ GLuint Count[HISTOGRAM_TABLE_SIZE][4];
+};
+
+
+struct gl_minmax_attrib {
+ GLenum Format;
+ GLboolean Sink;
+ GLfloat Min[4], Max[4]; /* RGBA */
+};
+
+
+struct gl_convolution_attrib {
+ /* XXX not done yet */
+ GLenum Format;
+ GLenum InternalFormat;
+ GLuint Width;
+ GLuint Height;
+ GLfloat Filter[MAX_CONVOLUTION_WIDTH * MAX_CONVOLUTION_HEIGHT * 4];
};
@@ -534,109 +577,139 @@ struct gl_light_attrib {
#define LIGHT_NEED_VERTICES (LIGHT_POSITIONAL|LIGHT_LOCAL_VIEWER)
struct gl_line_attrib {
- GLboolean SmoothFlag; /* GL_LINE_SMOOTH enabled? */
- GLboolean StippleFlag; /* GL_LINE_STIPPLE enabled? */
- GLushort StipplePattern; /* Stipple pattern */
- GLint StippleFactor; /* Stipple repeat factor */
- GLfloat Width; /* Line width */
+ GLboolean SmoothFlag; /* GL_LINE_SMOOTH enabled? */
+ GLboolean StippleFlag; /* GL_LINE_STIPPLE enabled? */
+ GLushort StipplePattern; /* Stipple pattern */
+ GLint StippleFactor; /* Stipple repeat factor */
+ GLfloat Width; /* Line width */
};
struct gl_list_attrib {
- GLuint ListBase;
+ GLuint ListBase;
};
struct gl_pixel_attrib {
- GLenum ReadBuffer; /* src buffer for glRead/CopyPixels */
- GLenum DriverReadBuffer; /* Driver's current source buffer */
- GLfloat RedBias, RedScale;
- GLfloat GreenBias, GreenScale;
- GLfloat BlueBias, BlueScale;
- GLfloat AlphaBias, AlphaScale;
- GLboolean ScaleOrBiasRGBA;
- GLfloat DepthBias, DepthScale;
- GLint IndexShift, IndexOffset;
- GLboolean MapColorFlag;
- GLboolean MapStencilFlag;
- GLfloat ZoomX; /* Pixel zoom X factor */
- GLfloat ZoomY; /* Pixel zoom Y factor */
- GLint MapStoSsize; /* Size of each pixel map */
- GLint MapItoIsize;
- GLint MapItoRsize;
- GLint MapItoGsize;
- GLint MapItoBsize;
- GLint MapItoAsize;
- GLint MapRtoRsize;
- GLint MapGtoGsize;
- GLint MapBtoBsize;
- GLint MapAtoAsize;
- GLint MapStoS[MAX_PIXEL_MAP_TABLE]; /* Pixel map tables */
- GLint MapItoI[MAX_PIXEL_MAP_TABLE];
- GLfloat MapItoR[MAX_PIXEL_MAP_TABLE];
- GLfloat MapItoG[MAX_PIXEL_MAP_TABLE];
- GLfloat MapItoB[MAX_PIXEL_MAP_TABLE];
- GLfloat MapItoA[MAX_PIXEL_MAP_TABLE];
- GLubyte MapItoR8[MAX_PIXEL_MAP_TABLE]; /* converted to 8-bit color */
- GLubyte MapItoG8[MAX_PIXEL_MAP_TABLE];
- GLubyte MapItoB8[MAX_PIXEL_MAP_TABLE];
- GLubyte MapItoA8[MAX_PIXEL_MAP_TABLE];
- GLfloat MapRtoR[MAX_PIXEL_MAP_TABLE];
- GLfloat MapGtoG[MAX_PIXEL_MAP_TABLE];
- GLfloat MapBtoB[MAX_PIXEL_MAP_TABLE];
- GLfloat MapAtoA[MAX_PIXEL_MAP_TABLE];
+ GLenum ReadBuffer; /* src buffer for glRead/CopyPixels */
+ GLenum DriverReadBuffer; /* Driver's current source buffer */
+ GLfloat RedBias, RedScale;
+ GLfloat GreenBias, GreenScale;
+ GLfloat BlueBias, BlueScale;
+ GLfloat AlphaBias, AlphaScale;
+ GLboolean ScaleOrBiasRGBA;
+ GLfloat DepthBias, DepthScale;
+ GLint IndexShift, IndexOffset;
+ GLboolean MapColorFlag;
+ GLboolean MapStencilFlag;
+ GLfloat ZoomX, ZoomY;
+ GLint MapStoSsize; /* Size of each pixel map */
+ GLint MapItoIsize;
+ GLint MapItoRsize;
+ GLint MapItoGsize;
+ GLint MapItoBsize;
+ GLint MapItoAsize;
+ GLint MapRtoRsize;
+ GLint MapGtoGsize;
+ GLint MapBtoBsize;
+ GLint MapAtoAsize;
+ GLint MapStoS[MAX_PIXEL_MAP_TABLE]; /* Pixel map tables */
+ GLint MapItoI[MAX_PIXEL_MAP_TABLE];
+ GLfloat MapItoR[MAX_PIXEL_MAP_TABLE];
+ GLfloat MapItoG[MAX_PIXEL_MAP_TABLE];
+ GLfloat MapItoB[MAX_PIXEL_MAP_TABLE];
+ GLfloat MapItoA[MAX_PIXEL_MAP_TABLE];
+ GLubyte MapItoR8[MAX_PIXEL_MAP_TABLE]; /* converted to 8-bit color */
+ GLubyte MapItoG8[MAX_PIXEL_MAP_TABLE];
+ GLubyte MapItoB8[MAX_PIXEL_MAP_TABLE];
+ GLubyte MapItoA8[MAX_PIXEL_MAP_TABLE];
+ GLfloat MapRtoR[MAX_PIXEL_MAP_TABLE];
+ GLfloat MapGtoG[MAX_PIXEL_MAP_TABLE];
+ GLfloat MapBtoB[MAX_PIXEL_MAP_TABLE];
+ GLfloat MapAtoA[MAX_PIXEL_MAP_TABLE];
+ /* GL_EXT_histogram */
+ GLboolean HistogramEnabled;
+ GLboolean MinMaxEnabled;
+ /* GL_SGIS_pixel_texture */
+ GLboolean PixelTextureEnabled;
+ GLenum FragmentRgbSource;
+ GLenum FragmentAlphaSource;
+ /* GL_SGI_color_matrix */
+ GLfloat PostColorMatrixScale[4]; /* RGBA */
+ GLfloat PostColorMatrixBias[4]; /* RGBA */
+ GLboolean ScaleOrBiasRGBApcm;
+ /* GL_SGI_color_table */
+ GLfloat ColorTableScale[4];
+ GLfloat ColorTableBias[4];
+ GLboolean ColorTableEnabled;
+ GLfloat PCCTscale[4];
+ GLfloat PCCTbias[4];
+ GLboolean PostConvolutionColorTableEnabled;
+ GLfloat PCMCTscale[4];
+ GLfloat PCMCTbias[4];
+ GLboolean PostColorMatrixColorTableEnabled;
+ /* Convolution */
+ GLboolean Convolution1DEnabled;
+ GLboolean Convolution2DEnabled;
+ GLboolean Separable2DEnabled;
+ GLfloat ConvolutionBorderColor[3][4];
+ GLenum ConvolutionBorderMode[3];
+ GLfloat ConvolutionFilterScale[3][4];
+ GLfloat ConvolutionFilterBias[3][4];
+ GLfloat PostConvolutionScale[4]; /* RGBA */
+ GLfloat PostConvolutionBias[4]; /* RGBA */
};
struct gl_point_attrib {
- GLboolean SmoothFlag; /* True if GL_POINT_SMOOTH is enabled */
- GLfloat Size; /* Point size */
- GLfloat Params[3]; /* Point Parameters EXT distance atenuation
- factors by default = {1,0,0} */
- GLfloat MinSize; /* Default 0.0 always >=0 */
- GLfloat MaxSize; /* Default MAX_POINT_SIZE */
- GLfloat Threshold; /* Default 1.0 */
- GLboolean Attenuated;
+ GLboolean SmoothFlag;/* True if GL_POINT_SMOOTH is enabled */
+ GLfloat UserSize; /* User-specified point size */
+ GLfloat Size; /* Point size actually used */
+ GLfloat Params[3]; /* Point Parameters EXT distance atenuation
+ factors by default = {1,0,0} */
+ GLfloat MinSize; /* Default 0.0 always >=0 */
+ GLfloat MaxSize; /* Default MAX_POINT_SIZE */
+ GLfloat Threshold; /* Default 1.0 */
+ GLboolean Attenuated;
};
struct gl_polygon_attrib {
- GLenum FrontFace; /* Either GL_CW or GL_CCW */
- GLenum FrontMode; /* Either GL_POINT, GL_LINE or GL_FILL */
- GLenum BackMode; /* Either GL_POINT, GL_LINE or GL_FILL */
- GLboolean FrontBit; /* */
- GLboolean Unfilled; /* True if back or front mode is not GL_FILL */
- GLboolean CullFlag; /* Culling on/off flag */
- GLubyte CullBits; /* Used for cull testing */
- GLboolean SmoothFlag; /* True if GL_POLYGON_SMOOTH is enabled */
- GLboolean StippleFlag; /* True if GL_POLYGON_STIPPLE is enabled */
- GLenum CullFaceMode; /* Culling mode GL_FRONT or GL_BACK */
- GLfloat OffsetFactor; /* Polygon offset factor */
- GLfloat OffsetUnits; /* Polygon offset units */
- GLboolean OffsetPoint; /* Offset in GL_POINT mode? */
- GLboolean OffsetLine; /* Offset in GL_LINE mode? */
- GLboolean OffsetFill; /* Offset in GL_FILL mode? */
-
+ GLenum FrontFace; /* Either GL_CW or GL_CCW */
+ GLenum FrontMode; /* Either GL_POINT, GL_LINE or GL_FILL */
+ GLenum BackMode; /* Either GL_POINT, GL_LINE or GL_FILL */
+ GLboolean FrontBit; /* */
+ GLboolean Unfilled; /* True if back or front mode is not GL_FILL */
+ GLboolean CullFlag; /* Culling on/off flag */
+ GLubyte CullBits; /* Used for cull testing */
+ GLboolean SmoothFlag; /* True if GL_POLYGON_SMOOTH is enabled */
+ GLboolean StippleFlag; /* True if GL_POLYGON_STIPPLE is enabled */
+ GLenum CullFaceMode; /* Culling mode GL_FRONT or GL_BACK */
+ GLfloat OffsetFactor; /* Polygon offset factor */
+ GLfloat OffsetUnits; /* Polygon offset units */
+ GLboolean OffsetPoint; /* Offset in GL_POINT mode? */
+ GLboolean OffsetLine; /* Offset in GL_LINE mode? */
+ GLboolean OffsetFill; /* Offset in GL_FILL mode? */
};
struct gl_scissor_attrib {
- GLboolean Enabled; /* Scissor test enabled? */
- GLint X, Y; /* Lower left corner of box */
- GLsizei Width, Height; /* Size of box */
+ GLboolean Enabled; /* Scissor test enabled? */
+ GLint X, Y; /* Lower left corner of box */
+ GLsizei Width, Height; /* Size of box */
};
struct gl_stencil_attrib {
- GLboolean Enabled; /* Enabled flag */
- GLenum Function; /* Stencil function */
- GLenum FailFunc; /* Fail function */
- GLenum ZPassFunc; /* Depth buffer pass function */
- GLenum ZFailFunc; /* Depth buffer fail function */
- GLstencil Ref; /* Reference value */
- GLstencil ValueMask; /* Value mask */
- GLstencil Clear; /* Clear value */
- GLstencil WriteMask; /* Write mask */
+ GLboolean Enabled; /* Enabled flag */
+ GLenum Function; /* Stencil function */
+ GLenum FailFunc; /* Fail function */
+ GLenum ZPassFunc; /* Depth buffer pass function */
+ GLenum ZFailFunc; /* Depth buffer fail function */
+ GLstencil Ref; /* Reference value */
+ GLstencil ValueMask; /* Value mask */
+ GLstencil Clear; /* Clear value */
+ GLstencil WriteMask; /* Write mask */
};
@@ -647,14 +720,16 @@ struct gl_stencil_attrib {
#define Q_BIT 8
/* Texture Enabled flags */
-#define TEXTURE0_1D S_BIT /* Texture unit 0 (default) */
-#define TEXTURE0_2D T_BIT
-#define TEXTURE0_3D R_BIT
-#define TEXTURE0_ANY (TEXTURE0_1D | TEXTURE0_2D | TEXTURE0_3D)
-#define TEXTURE1_1D (S_BIT<<4) /* Texture unit 1 */
-#define TEXTURE1_2D (T_BIT<<4)
-#define TEXTURE1_3D (R_BIT<<4)
-#define TEXTURE1_ANY (TEXTURE1_1D | TEXTURE1_2D | TEXTURE1_3D)
+#define TEXTURE0_1D 0x1 /* Texture unit 0 (default) */
+#define TEXTURE0_2D 0x2
+#define TEXTURE0_3D 0x4
+#define TEXTURE0_CUBE 0x8
+#define TEXTURE0_ANY (TEXTURE0_1D | TEXTURE0_2D | TEXTURE0_3D | TEXTURE0_CUBE)
+#define TEXTURE1_1D (TEXTURE0_1D << 4) /* Texture unit 1 */
+#define TEXTURE1_2D (TEXTURE0_2D << 4)
+#define TEXTURE1_3D (TEXTURE0_3D << 4)
+#define TEXTURE1_CUBE (TEXTURE0_CUBE << 4)
+#define TEXTURE1_ANY (TEXTURE1_1D | TEXTURE1_2D | TEXTURE1_3D | TEXTURE1_CUBE)
/* Bitmap versions of the GL_ constants.
*/
@@ -706,37 +781,45 @@ typedef void (*texgen_func)( struct vertex_buffer *VB,
/* Texture object record */
struct gl_texture_object {
- _glthread_Mutex Mutex; /* for thread safety */
- GLint RefCount; /* reference count */
- GLuint Name; /* an unsigned integer */
- GLuint Dimensions; /* 1 or 2 or 3 */
- GLfloat Priority; /* in [0,1] */
- GLubyte BorderColor[4]; /* as integers in [0,255] */
- GLenum WrapS; /* GL_CLAMP, REPEAT or CLAMP_TO_EDGE */
- GLenum WrapT; /* GL_CLAMP, REPEAT or CLAMP_TO_EDGE */
- GLenum WrapR; /* GL_CLAMP, REPEAT or CLAMP_TO_EDGE */
- GLenum MinFilter; /* minification filter */
- GLenum MagFilter; /* magnification filter */
- GLfloat MinLod; /* OpenGL 1.2 */
- GLfloat MaxLod; /* OpenGL 1.2 */
- GLint BaseLevel; /* OpenGL 1.2 */
- GLint MaxLevel; /* OpenGL 1.2 */
- GLint P; /* Highest mipmap level */
- GLfloat M; /* = MIN(MaxLevel, P) - BaseLevel */
- GLfloat MinMagThresh; /* min/mag threshold */
- struct gl_texture_image *Image[MAX_TEXTURE_LEVELS];
-
- /* GL_EXT_paletted_texture */
- struct gl_color_table Palette;
-
- /* For device driver: */
- GLboolean Dirty; /* Is this texture object in dirty list? */
- void *DriverData; /* Arbitrary device driver data */
-
- GLboolean Complete; /* Complete set of images? */
- TextureSampleFunc SampleFunc; /* The texel sampling function */
- struct gl_texture_object *Next; /* Next in linked list */
- struct gl_texture_object *NextDirty; /* Next in dirty linked list */
+ _glthread_Mutex Mutex; /* for thread safety */
+ GLint RefCount; /* reference count */
+ GLuint Name; /* an unsigned integer */
+ GLuint Dimensions; /* 1 or 2 or 3 */
+ GLfloat Priority; /* in [0,1] */
+ GLubyte BorderColor[4]; /* as integers in [0,255] */
+ GLenum WrapS; /* GL_CLAMP, REPEAT or CLAMP_TO_EDGE */
+ GLenum WrapT; /* GL_CLAMP, REPEAT or CLAMP_TO_EDGE */
+ GLenum WrapR; /* GL_CLAMP, REPEAT or CLAMP_TO_EDGE */
+ GLenum MinFilter; /* minification filter */
+ GLenum MagFilter; /* magnification filter */
+ GLfloat MinLod; /* OpenGL 1.2 */
+ GLfloat MaxLod; /* OpenGL 1.2 */
+ GLint BaseLevel; /* OpenGL 1.2 */
+ GLint MaxLevel; /* OpenGL 1.2 */
+ GLint P; /* Highest mipmap level */
+ GLfloat M; /* = MIN(MaxLevel, P) - BaseLevel */
+ GLfloat MinMagThresh; /* min/mag threshold */
+ struct gl_texture_image *Image[MAX_TEXTURE_LEVELS];
+
+ /* Texture cube faces */
+ /* Image[] is alias for *PosX[MAX_TEXTURE_LEVELS]; */
+ struct gl_texture_image *NegX[MAX_TEXTURE_LEVELS];
+ struct gl_texture_image *PosY[MAX_TEXTURE_LEVELS];
+ struct gl_texture_image *NegY[MAX_TEXTURE_LEVELS];
+ struct gl_texture_image *PosZ[MAX_TEXTURE_LEVELS];
+ struct gl_texture_image *NegZ[MAX_TEXTURE_LEVELS];
+
+ /* GL_EXT_paletted_texture */
+ struct gl_color_table Palette;
+
+ /* For device driver: */
+ GLboolean Dirty; /* Is this texture object in dirty list? */
+ void *DriverData; /* Arbitrary device driver data */
+
+ GLboolean Complete; /* Complete set of images? */
+ TextureSampleFunc SampleFunc; /* The texel sampling function */
+ struct gl_texture_object *Next; /* Next in linked list */
+ struct gl_texture_object *NextDirty; /* Next in dirty linked list */
};
@@ -745,69 +828,73 @@ struct gl_texture_object {
* Texture units are new with the multitexture extension.
*/
struct gl_texture_unit {
- GLuint Enabled;
- GLuint ReallyEnabled;
-
- GLenum EnvMode; /* GL_MODULATE, GL_DECAL, GL_BLEND */
- GLenum LastEnvMode;
-
- GLfloat EnvColor[4];
- GLuint TexGenEnabled; /* Bitwise-OR of [STRQ]_BIT values */
- GLenum GenModeS; /* Tex coord generation mode, either */
- GLenum GenModeT; /* GL_OBJECT_LINEAR, or */
- GLenum GenModeR; /* GL_EYE_LINEAR, or */
- GLenum GenModeQ; /* GL_SPHERE_MAP */
- GLuint GenBitS;
- GLuint GenBitT;
- GLuint GenBitR;
- GLuint GenBitQ;
- GLuint GenFlags; /* bitwise or of GenBit[STRQ] */
- GLfloat ObjectPlaneS[4];
- GLfloat ObjectPlaneT[4];
- GLfloat ObjectPlaneR[4];
- GLfloat ObjectPlaneQ[4];
- GLfloat EyePlaneS[4];
- GLfloat EyePlaneT[4];
- GLfloat EyePlaneR[4];
- GLfloat EyePlaneQ[4];
- texgen_func *func; /* points to array of func pointers */
- GLubyte Holes; /* elements not generated by texgen */
- GLuint TexgenSize; /* size of element generated */
- GLboolean AnyTransform; /* texgen or non-identity matrix */
-
- struct gl_texture_object *CurrentD[4];
- struct gl_texture_object *Current;
- GLuint CurrentDimension;
-
- struct gl_texture_object Saved1D; /* only used by glPush/PopAttrib */
- struct gl_texture_object Saved2D;
- struct gl_texture_object Saved3D;
+ GLuint Enabled;
+ GLuint ReallyEnabled;
+
+ GLenum EnvMode; /* GL_MODULATE, GL_DECAL, GL_BLEND */
+ GLenum LastEnvMode;
+
+ GLfloat EnvColor[4];
+ GLuint TexGenEnabled; /* Bitwise-OR of [STRQ]_BIT values */
+ GLenum GenModeS; /* Tex coord generation mode, either */
+ GLenum GenModeT; /* GL_OBJECT_LINEAR, or */
+ GLenum GenModeR; /* GL_EYE_LINEAR, or */
+ GLenum GenModeQ; /* GL_SPHERE_MAP */
+ GLuint GenBitS;
+ GLuint GenBitT;
+ GLuint GenBitR;
+ GLuint GenBitQ;
+ GLuint GenFlags; /* bitwise or of GenBit[STRQ] */
+ GLfloat ObjectPlaneS[4];
+ GLfloat ObjectPlaneT[4];
+ GLfloat ObjectPlaneR[4];
+ GLfloat ObjectPlaneQ[4];
+ GLfloat EyePlaneS[4];
+ GLfloat EyePlaneT[4];
+ GLfloat EyePlaneR[4];
+ GLfloat EyePlaneQ[4];
+ texgen_func *func; /* points to array of func pointers */
+ GLubyte Holes; /* elements not generated by texgen */
+ GLuint TexgenSize; /* size of element generated */
+ GLboolean AnyTransform; /* texgen or non-identity matrix */
+ GLfloat LodBias; /* for biasing mipmap levels */
+
+ struct gl_texture_object *CurrentD[4];
+ struct gl_texture_object *CurrentCubeMap; /* GL_ARB_texture_cube_map */
+
+ struct gl_texture_object *Current;
+ GLuint CurrentDimension;
+
+ struct gl_texture_object Saved1D; /* only used by glPush/PopAttrib */
+ struct gl_texture_object Saved2D;
+ struct gl_texture_object Saved3D;
};
struct gl_texture_attrib {
- /* multitexture */
- GLuint CurrentUnit; /* Current texture unit */
- GLuint CurrentTransformUnit; /* Current texture xform unit */
+ /* multitexture */
+ GLuint CurrentUnit; /* Current texture unit */
+ GLuint CurrentTransformUnit; /* Current texture xform unit */
- /* Bitwise-OR of TEXTURE_XD values */
- GLuint Enabled; /* Enabled by the user */
- GLuint ReallyEnabled; /* Really enabled (w.r.t. completeness, etc) */
+ /* Bitwise-OR of TEXTURE_XD values */
+ GLuint Enabled; /* Enabled by the user */
+ GLuint ReallyEnabled; /* Really enabled (w.r.t. completeness, etc) */
- GLuint LastEnabled; /* Decide whether enabled has really changed */
+ GLuint LastEnabled; /* Decide whether enabled has really changed */
- GLboolean NeedNormals;
- GLboolean NeedEyeCoords;
+ GLboolean NeedNormals;
+ GLboolean NeedEyeCoords;
- struct gl_texture_unit Unit[MAX_TEXTURE_UNITS];
+ struct gl_texture_unit Unit[MAX_TEXTURE_UNITS];
- struct gl_texture_object *Proxy1D;
- struct gl_texture_object *Proxy2D;
- struct gl_texture_object *Proxy3D;
-
- /* GL_EXT_shared_texture_palette */
- GLboolean SharedPalette;
- struct gl_color_table Palette;
+ struct gl_texture_object *Proxy1D;
+ struct gl_texture_object *Proxy2D;
+ struct gl_texture_object *Proxy3D;
+ struct gl_texture_object *ProxyCubeMap;
+
+ /* GL_EXT_shared_texture_palette */
+ GLboolean SharedPalette;
+ struct gl_color_table Palette;
};
@@ -815,29 +902,29 @@ struct gl_texture_attrib {
/* KW: Renamed ClipEquation to avoid having 'ClipClipEquation'
*/
struct gl_transform_attrib {
- GLenum MatrixMode; /* Matrix mode */
- GLfloat EyeUserPlane[MAX_CLIP_PLANES][4];
- GLfloat ClipUserPlane[MAX_CLIP_PLANES][4]; /* derived */
- GLboolean ClipEnabled[MAX_CLIP_PLANES];
- GLubyte AnyClip; /* How many ClipEnabled? */
- GLboolean Normalize; /* Normalize all normals? */
- GLboolean RescaleNormals; /* GL_EXT_rescale_normal */
+ GLenum MatrixMode; /* Matrix mode */
+ GLfloat EyeUserPlane[MAX_CLIP_PLANES][4];
+ GLfloat ClipUserPlane[MAX_CLIP_PLANES][4]; /* derived */
+ GLboolean ClipEnabled[MAX_CLIP_PLANES];
+ GLubyte AnyClip; /* How many ClipEnabled? */
+ GLboolean Normalize; /* Normalize all normals? */
+ GLboolean RescaleNormals; /* GL_EXT_rescale_normal */
};
struct gl_viewport_attrib {
- GLint X, Y; /* position */
- GLsizei Width, Height; /* size */
- GLfloat Near, Far; /* Depth buffer range */
- GLmatrix WindowMap; /* Mapping transformation as a matrix. */
+ GLint X, Y; /* position */
+ GLsizei Width, Height; /* size */
+ GLfloat Near, Far; /* Depth buffer range */
+ GLmatrix WindowMap; /* Mapping transformation as a matrix. */
};
/* For the attribute stack: */
struct gl_attrib_node {
- GLbitfield kind;
- void *data;
- struct gl_attrib_node *next;
+ GLbitfield kind;
+ void *data;
+ struct gl_attrib_node *next;
};
@@ -846,14 +933,14 @@ struct gl_attrib_node {
* Client pixel packing/unpacking attributes
*/
struct gl_pixelstore_attrib {
- GLint Alignment;
- GLint RowLength;
- GLint SkipPixels;
- GLint SkipRows;
- GLint ImageHeight; /* for GL_EXT_texture3D */
- GLint SkipImages; /* for GL_EXT_texture3D */
- GLboolean SwapBytes;
- GLboolean LsbFirst;
+ GLint Alignment;
+ GLint RowLength;
+ GLint SkipPixels;
+ GLint SkipRows;
+ GLint ImageHeight; /* for GL_EXT_texture3D */
+ GLint SkipImages; /* for GL_EXT_texture3D */
+ GLboolean SwapBytes;
+ GLboolean LsbFirst;
};
@@ -944,37 +1031,37 @@ typedef void (*trans_elt_3f_func)(GLfloat (*to)[3],
struct gl_array_attrib {
- struct gl_client_array Vertex; /* client data descriptors */
- struct gl_client_array Normal;
- struct gl_client_array Color;
- struct gl_client_array Index;
- struct gl_client_array TexCoord[MAX_TEXTURE_UNITS];
- struct gl_client_array EdgeFlag;
-
- trans_4f_func VertexFunc; /* conversion functions */
- trans_3f_func NormalFunc;
- trans_4ub_func ColorFunc;
- trans_1ui_func IndexFunc;
- trans_4f_func TexCoordFunc[MAX_TEXTURE_UNITS];
- trans_1ub_func EdgeFlagFunc;
-
- trans_elt_4f_func VertexEltFunc; /* array elt conversion functions */
- trans_elt_3f_func NormalEltFunc;
- trans_elt_4ub_func ColorEltFunc;
- trans_elt_1ui_func IndexEltFunc;
- trans_elt_4f_func TexCoordEltFunc[MAX_TEXTURE_UNITS];
- trans_elt_1ub_func EdgeFlagEltFunc;
-
- GLint TexCoordInterleaveFactor;
- GLint ActiveTexture; /* Client Active Texture */
-
- GLuint LockFirst;
- GLuint LockCount;
+ struct gl_client_array Vertex; /* client data descriptors */
+ struct gl_client_array Normal;
+ struct gl_client_array Color;
+ struct gl_client_array Index;
+ struct gl_client_array TexCoord[MAX_TEXTURE_UNITS];
+ struct gl_client_array EdgeFlag;
+
+ trans_4f_func VertexFunc; /* conversion functions */
+ trans_3f_func NormalFunc;
+ trans_4ub_func ColorFunc;
+ trans_1ui_func IndexFunc;
+ trans_4f_func TexCoordFunc[MAX_TEXTURE_UNITS];
+ trans_1ub_func EdgeFlagFunc;
+
+ trans_elt_4f_func VertexEltFunc; /* array elt conversion functions */
+ trans_elt_3f_func NormalEltFunc;
+ trans_elt_4ub_func ColorEltFunc;
+ trans_elt_1ui_func IndexEltFunc;
+ trans_elt_4f_func TexCoordEltFunc[MAX_TEXTURE_UNITS];
+ trans_elt_1ub_func EdgeFlagEltFunc;
+
+ GLint TexCoordInterleaveFactor;
+ GLint ActiveTexture; /* Client Active Texture */
+
+ GLuint LockFirst;
+ GLuint LockCount;
- GLuint Flag[VB_SIZE]; /* crock */
- GLuint Flags;
- GLuint Summary; /* Like flags, but no size information */
- GLuint NewArrayState; /* Tracks which arrays have been changed. */
+ GLuint Flag[VB_SIZE]; /* crock */
+ GLuint Flags;
+ GLuint Summary; /* Like flags, but no size information */
+ GLuint NewArrayState; /* Tracks which arrays have been changed. */
};
@@ -982,11 +1069,11 @@ struct gl_array_attrib {
* arrays (with zero StrideB).
*/
struct gl_fallback_arrays {
- struct gl_client_array Normal;
- struct gl_client_array Color;
- struct gl_client_array Index;
- struct gl_client_array TexCoord[MAX_TEXTURE_UNITS];
- struct gl_client_array EdgeFlag;
+ struct gl_client_array Normal;
+ struct gl_client_array Color;
+ struct gl_client_array Index;
+ struct gl_client_array TexCoord[MAX_TEXTURE_UNITS];
+ struct gl_client_array EdgeFlag;
};
#define MAX_PIPELINE_STAGES 30
@@ -1010,10 +1097,10 @@ struct gl_fallback_arrays {
* point/line/tri primitives.
*/
struct gl_prim_state {
- GLuint v0, v1;
- GLboolean draw;
- GLboolean finish_loop; /* not used... */
- struct gl_prim_state *next;
+ GLuint v0, v1;
+ GLboolean draw;
+ GLboolean finish_loop; /* not used... */
+ struct gl_prim_state *next;
};
@@ -1021,88 +1108,88 @@ typedef void (*vb_func)( struct vertex_buffer *VB );
typedef void (*ctx_func)( GLcontext * );
struct gl_pipeline_stage {
- const char *name;
- GLuint ops; /* PIPE_OP flags */
- GLuint type; /* PIPE flags */
- GLuint special; /* PIPE flags - force update_inputs() */
- GLuint state_change; /* state flags - trigger update_inputs() */
- GLuint cva_state_change; /* state flags - recalc cva buffer */
- GLuint elt_forbidden_inputs; /* VERT flags - force a pipeline recalc */
- GLuint pre_forbidden_inputs; /* VERT flags - force a pipeline recalc */
- GLuint active; /* PIPE flags */
- GLuint inputs; /* VERT flags */
- GLuint outputs; /* VERT flags */
- void (*check)( GLcontext *ctx, struct gl_pipeline_stage * );
- void (*run)( struct vertex_buffer *VB );
+ const char *name;
+ GLuint ops; /* PIPE_OP flags */
+ GLuint type; /* PIPE flags */
+ GLuint special; /* PIPE flags - force update_inputs() */
+ GLuint state_change; /* state flags - trigger update_inputs() */
+ GLuint cva_state_change; /* state flags - recalc cva buffer */
+ GLuint elt_forbidden_inputs; /* VERT flags - force a pipeline recalc */
+ GLuint pre_forbidden_inputs; /* VERT flags - force a pipeline recalc */
+ GLuint active; /* PIPE flags */
+ GLuint inputs; /* VERT flags */
+ GLuint outputs; /* VERT flags */
+ void (*check)( GLcontext *ctx, struct gl_pipeline_stage * );
+ void (*run)( struct vertex_buffer *VB );
};
struct gl_pipeline {
- GLuint state_change; /* state changes which require recalc */
- GLuint cva_state_change; /* ... which require re-run */
- GLuint forbidden_inputs; /* inputs which require recalc */
- GLuint ops; /* what gets done in this pipe */
- GLuint changed_ops;
- GLuint inputs;
- GLuint outputs;
- GLuint new_inputs;
- GLuint new_outputs;
- GLuint fallback;
- GLuint type;
- GLuint pipeline_valid:1;
- GLuint data_valid:1;
- GLuint copy_transformed_data:1;
- GLuint replay_copied_vertices:1;
- GLuint new_state; /* state changes since last recalc */
- struct gl_pipeline_stage *stages[MAX_PIPELINE_STAGES];
+ GLuint state_change; /* state changes which require recalc */
+ GLuint cva_state_change; /* ... which require re-run */
+ GLuint forbidden_inputs; /* inputs which require recalc */
+ GLuint ops; /* what gets done in this pipe */
+ GLuint changed_ops;
+ GLuint inputs;
+ GLuint outputs;
+ GLuint new_inputs;
+ GLuint new_outputs;
+ GLuint fallback;
+ GLuint type;
+ GLuint pipeline_valid:1;
+ GLuint data_valid:1;
+ GLuint copy_transformed_data:1;
+ GLuint replay_copied_vertices:1;
+ GLuint new_state; /* state changes since last recalc */
+ struct gl_pipeline_stage *stages[MAX_PIPELINE_STAGES];
};
struct gl_cva {
- struct gl_pipeline pre;
- struct gl_pipeline elt;
+ struct gl_pipeline pre;
+ struct gl_pipeline elt;
- struct gl_client_array Elt;
- trans_1ui_func EltFunc;
+ struct gl_client_array Elt;
+ trans_1ui_func EltFunc;
- struct vertex_buffer *VB;
- struct vertex_arrays v;
- struct vertex_data store;
+ struct vertex_buffer *VB;
+ struct vertex_arrays v;
+ struct vertex_data store;
- GLuint elt_count;
- GLenum elt_mode;
- GLuint elt_size;
+ GLuint elt_count;
+ GLenum elt_mode;
+ GLuint elt_size;
- GLuint forbidden_inputs;
- GLuint orflag;
- GLuint merge;
+ GLuint forbidden_inputs;
+ GLuint orflag;
+ GLuint merge;
- GLuint lock_changed;
- GLuint last_orflag;
- GLuint last_array_flags;
- GLuint last_array_new_state;
+ GLuint lock_changed;
+ GLuint last_orflag;
+ GLuint last_array_flags;
+ GLuint last_array_new_state;
};
struct gl_feedback {
- GLenum Type;
- GLuint Mask;
- GLfloat *Buffer;
- GLuint BufferSize;
- GLuint Count;
+ GLenum Type;
+ GLuint Mask;
+ GLfloat *Buffer;
+ GLuint BufferSize;
+ GLuint Count;
};
struct gl_selection {
- GLuint *Buffer;
- GLuint BufferSize; /* size of SelectBuffer */
- GLuint BufferCount; /* number of values in SelectBuffer */
- GLuint Hits; /* number of records in SelectBuffer */
- GLuint NameStackDepth;
- GLuint NameStack[MAX_NAME_STACK_DEPTH];
- GLboolean HitFlag;
- GLfloat HitMinZ, HitMaxZ;
+ GLuint *Buffer;
+ GLuint BufferSize; /* size of SelectBuffer */
+ GLuint BufferCount; /* number of values in SelectBuffer */
+ GLuint Hits; /* number of records in SelectBuffer */
+ GLuint NameStackDepth;
+ GLuint NameStack[MAX_NAME_STACK_DEPTH];
+ GLboolean HitFlag;
+ GLfloat HitMinZ, HitMaxZ;
};
@@ -1111,9 +1198,9 @@ struct gl_selection {
* 1-D Evaluator control points
*/
struct gl_1d_map {
- GLuint Order; /* Number of control points */
- GLfloat u1, u2, du; /* u1, u2, 1.0/(u2-u1) */
- GLfloat *Points; /* Points to contiguous control points */
+ GLuint Order; /* Number of control points */
+ GLfloat u1, u2, du; /* u1, u2, 1.0/(u2-u1) */
+ GLfloat *Points; /* Points to contiguous control points */
};
@@ -1121,11 +1208,11 @@ struct gl_1d_map {
* 2-D Evaluator control points
*/
struct gl_2d_map {
- GLuint Uorder; /* Number of control points in U dimension */
- GLuint Vorder; /* Number of control points in V dimension */
- GLfloat u1, u2, du;
- GLfloat v1, v2, dv;
- GLfloat *Points; /* Points to contiguous control points */
+ GLuint Uorder; /* Number of control points in U dimension */
+ GLuint Vorder; /* Number of control points in V dimension */
+ GLfloat u1, u2, du;
+ GLfloat v1, v2, dv;
+ GLfloat *Points; /* Points to contiguous control points */
};
@@ -1133,27 +1220,27 @@ struct gl_2d_map {
* All evalutator control points
*/
struct gl_evaluators {
- /* 1-D maps */
- struct gl_1d_map Map1Vertex3;
- struct gl_1d_map Map1Vertex4;
- struct gl_1d_map Map1Index;
- struct gl_1d_map Map1Color4;
- struct gl_1d_map Map1Normal;
- struct gl_1d_map Map1Texture1;
- struct gl_1d_map Map1Texture2;
- struct gl_1d_map Map1Texture3;
- struct gl_1d_map Map1Texture4;
-
- /* 2-D maps */
- struct gl_2d_map Map2Vertex3;
- struct gl_2d_map Map2Vertex4;
- struct gl_2d_map Map2Index;
- struct gl_2d_map Map2Color4;
- struct gl_2d_map Map2Normal;
- struct gl_2d_map Map2Texture1;
- struct gl_2d_map Map2Texture2;
- struct gl_2d_map Map2Texture3;
- struct gl_2d_map Map2Texture4;
+ /* 1-D maps */
+ struct gl_1d_map Map1Vertex3;
+ struct gl_1d_map Map1Vertex4;
+ struct gl_1d_map Map1Index;
+ struct gl_1d_map Map1Color4;
+ struct gl_1d_map Map1Normal;
+ struct gl_1d_map Map1Texture1;
+ struct gl_1d_map Map1Texture2;
+ struct gl_1d_map Map1Texture3;
+ struct gl_1d_map Map1Texture4;
+
+ /* 2-D maps */
+ struct gl_2d_map Map2Vertex3;
+ struct gl_2d_map Map2Vertex4;
+ struct gl_2d_map Map2Index;
+ struct gl_2d_map Map2Color4;
+ struct gl_2d_map Map2Normal;
+ struct gl_2d_map Map2Texture1;
+ struct gl_2d_map Map2Texture2;
+ struct gl_2d_map Map2Texture3;
+ struct gl_2d_map Map2Texture4;
};
@@ -1171,6 +1258,7 @@ struct gl_shared_state {
/* Default texture objects (shared by all multi-texture units) */
struct gl_texture_object *DefaultD[4];
+ struct gl_texture_object *DefaultCubeMap;
};
@@ -1192,11 +1280,16 @@ struct gl_visual {
GLint IndexBits; /* Bits/pixel if in color index mode */
- GLint AccumBits; /* Number of bits per color channel, or 0 */
+ GLint AccumRedBits; /* Number of bits in red accum channel */
+ GLint AccumGreenBits; /* Number of bits in green accum channel */
+ GLint AccumBlueBits; /* Number of bits in blue accum channel */
+ GLint AccumAlphaBits; /* Number of bits in alpha accum channel */
GLint DepthBits; /* Number of bits in depth buffer, or 0 */
GLint StencilBits; /* Number of bits in stencil buffer, or 0 */
+ GLint NumSamples; /* Samples/pixel for multisampling */
- GLboolean SoftwareAlpha; /* Implement software alpha buffer? */
+ GLuint DepthMax; /* Max depth buffer value */
+ GLfloat DepthMaxF; /* Float max depth buffer value */
};
@@ -1218,7 +1311,7 @@ struct gl_frame_buffer {
GLboolean UseSoftwareAlphaBuffers;
/* Software depth (aka Z) buffer */
- GLdepth *Depth; /* array [Width*Height] of GLdepth values */
+ GLvoid *DepthBuffer; /* array [Width*Height] of GLushort or GLuint*/
/* Software stencil buffer */
GLstencil *Stencil; /* array [Width*Height] of GLstencil values */
@@ -1234,7 +1327,7 @@ struct gl_frame_buffer {
GLubyte *Alpha; /* Points to current alpha buffer */
/* Drawing bounds: intersection of window size and scissor box */
- GLint Xmin, Xmax, Ymin, Ymax;
+ GLint Xmin, Xmax, Ymin, Ymax; /* [Xmin,Xmax] X [Ymin,Ymax] */
};
@@ -1243,6 +1336,7 @@ struct gl_frame_buffer {
*/
struct gl_constants {
GLint MaxTextureSize;
+ GLint MaxCubeTextureSize;
GLint MaxTextureLevels;
GLuint MaxTextureUnits;
GLuint MaxArrayLockSize;
@@ -1254,6 +1348,11 @@ struct gl_constants {
GLfloat MinLineWidthAA, MaxLineWidthAA; /* antialiased */
GLfloat LineWidthGranularity;
GLuint NumAuxBuffers;
+ GLuint MaxColorTableSize;
+ GLuint MaxConvolutionWidth;
+ GLuint MaxConvolutionHeight;
+ GLuint NumCompressedTextureFormats; /* GL_ARB_texture_compression */
+ GLenum CompressedTextureFormats[MAX_COMPRESSED_TEXTURE_FORMATS];
};
@@ -1264,6 +1363,14 @@ struct extension;
struct gl_extensions {
char *ext_string;
struct extension *ext_list;
+ /* flags to quickly test if certain extensions are available */
+ GLboolean HaveTextureEnvAdd;
+ GLboolean HaveTextureLodBias;
+ GLboolean HaveHpOcclusionTest;
+ GLboolean HaveTextureCubeMap;
+ GLboolean HaveTextureCompression;
+ GLboolean HaveTextureCompressionS3TC;
+ GLboolean HaveTextureCompressionFXT1;
};
@@ -1282,6 +1389,9 @@ struct gl_extensions {
#define WINCLIP_BIT 0x200 /* Clip pixels/primitives to window */
#define MULTI_DRAW_BIT 0x400 /* Write to more than one color- */
/* buffer or no buffers. */
+#define OCCLUSION_BIT 0x800 /* GL_HP_occlusion_test enabled */
+#define TEXTURE_BIT 0x1000 /* Texturing really enabled */
+
/*
* Bits to indicate what state has to be updated (NewState)
@@ -1304,6 +1414,7 @@ struct gl_extensions {
#define NEW_NORMAL_TRANSFORM 0x8000
#define NEW_VIEWPORT 0x10000
#define NEW_TEXTURE_ENABLE 0x20000
+#define NEW_COLOR_MATRIX 0x40000
#define NEW_ALL ~0
@@ -1338,6 +1449,9 @@ struct gl_extensions {
#define DD_TRI_CULL_FRONT_BACK 0x400000 /* not supported by most drivers */
#define DD_Z_NEVER 0x800000
#define DD_STENCIL 0x1000000
+#define DD_CLIP_FOG_COORD 0x2000000
+
+
#define DD_SW_SETUP (DD_TRI_CULL| \
DD_TRI_CULL_FRONT_BACK| \
@@ -1540,7 +1654,8 @@ typedef union node Node;
#define VERT_EVAL_C2 0x2000000 /* - or just use 3 bits */
#define VERT_EVAL_P1 0x4000000 /* */
#define VERT_EVAL_P2 0x8000000 /* */
-#define VERT_FLOAT_RGBA 0x10000000 /* allow partial support for this */
+#define VERT_SPEC_RGB 0x10000000
+#define VERT_FOG_COORD 0x20000000 /* internal use only, currently */
#define VERT_EYE VERT_BEGIN /* for pipeline management & cva */
#define VERT_WIN VERT_END /* some overlaps can be tolerated */
@@ -1591,7 +1706,7 @@ typedef union node Node;
#define VERT_DATA (VERT_TEX0_ANY|VERT_TEX1_ANY|VERT_RGBA| \
VERT_INDEX|VERT_EDGE|VERT_NORM| \
VERT_OBJ_ANY|VERT_MATERIAL|VERT_ELT| \
- VERT_EVAL_ANY)
+ VERT_EVAL_ANY|VERT_FOG_COORD)
#define VERT_TO_PIPE (~VERT_END_VB)
@@ -1626,233 +1741,232 @@ typedef GLuint (*clip_poly_func)( struct vertex_buffer *VB,
*/
struct gl_context {
- /* State possibly shared with other contexts in the address space */
- struct gl_shared_state *Shared;
+ /* State possibly shared with other contexts in the address space */
+ struct gl_shared_state *Shared;
- /* API function pointer tables */
- struct _glapi_table *Save; /* Display list save funcs */
- struct _glapi_table *Exec; /* Execute funcs */
- struct _glapi_table *CurrentDispatch; /* == Save or Exec !! */
+ /* API function pointer tables */
+ struct _glapi_table *Save; /* Display list save funcs */
+ struct _glapi_table *Exec; /* Execute funcs */
+ struct _glapi_table *CurrentDispatch; /* == Save or Exec !! */
- GLvisual *Visual;
- GLframebuffer *DrawBuffer; /* buffer for writing */
- GLframebuffer *ReadBuffer; /* buffer for reading */
+ GLvisual *Visual;
+ GLframebuffer *DrawBuffer; /* buffer for writing */
+ GLframebuffer *ReadBuffer; /* buffer for reading */
- /* Driver function pointer table */
- struct dd_function_table Driver;
+ /* Driver function pointer table */
+ struct dd_function_table Driver;
- triangle_func TriangleFunc; /* driver or indirect triangle func */
- quad_func QuadFunc;
- triangle_func ClippedTriangleFunc;
- clip_poly_func *poly_clip_tab;
- clip_line_func *line_clip_tab;
-
- void *DriverCtx; /* Points to device driver context/state */
- void *DriverMgrCtx; /* Points to device driver manager (optional)*/
-
- /* Core/Driver constants */
- struct gl_constants Const;
-
- /* Modelview matrix and stack */
- GLmatrix ModelView; /* current matrix, not stored on stack */
- GLuint ModelViewStackDepth;
- GLmatrix ModelViewStack[MAX_MODELVIEW_STACK_DEPTH - 1];
-
- /* Projection matrix and stack */
- GLmatrix ProjectionMatrix; /* current matrix, not stored on stack */
- GLuint ProjectionStackDepth;
- GLmatrix ProjectionStack[MAX_PROJECTION_STACK_DEPTH - 1];
- GLfloat NearFarStack[MAX_PROJECTION_STACK_DEPTH - 1][2];
-
- /* Combined modelview and projection matrix */
- GLmatrix ModelProjectMatrix;
-
- /* Combined modelview, projection and window matrix */
- GLmatrix ModelProjectWinMatrix;
- GLboolean ModelProjectWinMatrixUptodate;
-
- /* Texture matrix and stack */
- GLmatrix TextureMatrix[MAX_TEXTURE_UNITS];
- GLuint TextureStackDepth[MAX_TEXTURE_UNITS];
- GLmatrix TextureStack[MAX_TEXTURE_UNITS][MAX_TEXTURE_STACK_DEPTH - 1];
-
- /* Display lists */
- GLuint CallDepth; /* Current recursion calling depth */
- GLboolean ExecuteFlag; /* Execute GL commands? */
- GLboolean CompileFlag; /* Compile GL commands into display list? */
- GLboolean CompileCVAFlag;
- Node *CurrentListPtr; /* Head of list being compiled */
- GLuint CurrentListNum; /* Number of the list being compiled */
- Node *CurrentBlock; /* Pointer to current block of nodes */
- GLuint CurrentPos; /* Index into current block of nodes */
-
- /* Extensions */
- struct gl_extensions Extensions;
-
-
- /* Pipeline stages - shared between the two pipelines,
- * which live in CVA.
- */
- struct gl_pipeline_stage PipelineStage[MAX_PIPELINE_STAGES];
- GLuint NrPipelineStages;
-
- /* Cva */
- struct gl_cva CVA;
-
- /* Renderer attribute stack */
- GLuint AttribStackDepth;
- struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
-
- /* Renderer attribute groups */
- struct gl_accum_attrib Accum;
- struct gl_colorbuffer_attrib Color;
- struct gl_current_attrib Current;
- struct gl_depthbuffer_attrib Depth;
- struct gl_eval_attrib Eval;
- struct gl_fog_attrib Fog;
- struct gl_hint_attrib Hint;
- struct gl_light_attrib Light;
- struct gl_line_attrib Line;
- struct gl_list_attrib List;
- struct gl_pixel_attrib Pixel;
- struct gl_point_attrib Point;
- struct gl_polygon_attrib Polygon;
- GLuint PolygonStipple[32];
- struct gl_scissor_attrib Scissor;
- struct gl_stencil_attrib Stencil;
- struct gl_texture_attrib Texture;
- struct gl_transform_attrib Transform;
- struct gl_viewport_attrib Viewport;
-
- /* Client attribute stack */
- GLuint ClientAttribStackDepth;
- struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];
-
- /* Client attribute groups */
- struct gl_array_attrib Array; /* Vertex arrays */
- struct gl_pixelstore_attrib Pack; /* Pixel packing */
- struct gl_pixelstore_attrib Unpack; /* Pixel unpacking */
-
- struct gl_evaluators EvalMap; /* All evaluators */
- struct gl_feedback Feedback; /* Feedback */
- struct gl_selection Select; /* Selection */
-
- /* Optimized Accumulation buffer info */
- GLboolean IntegerAccumMode; /* Storing unscaled integers? */
- GLfloat IntegerAccumScaler; /* Implicit scale factor */
-
-
- struct gl_fallback_arrays Fallback;
-
- GLenum ErrorValue; /* Last error code */
-
- /* Miscellaneous */
- GLuint NewState; /* bitwise OR of NEW_* flags */
- GLuint Enabled; /* bitwise or of ENABLE_* flags */
- GLenum RenderMode; /* either GL_RENDER, GL_SELECT, GL_FEEDBACK */
- GLuint StippleCounter; /* Line stipple counter */
- GLuint RasterMask; /* OR of rasterization flags */
- GLuint TriangleCaps; /* OR of DD_* flags */
- GLuint IndirectTriangles; /* TriangleCaps not handled by the driver */
- GLfloat PolygonZoffset; /* Z offset for GL_FILL polygons */
- GLfloat LineZoffset; /* Z offset for GL_LINE polygons */
- GLfloat PointZoffset; /* Z offset for GL_POINT polygons */
- GLboolean NeedNormals; /* Are vertex normal vectors needed? */
- GLboolean MutablePixels;/* Can rasterization change pixel's color? */
- GLboolean MonoPixels; /* Are all pixels likely to be same color? */
- GLuint FogMode; /* FOG_OFF, FOG_VERTEX or FOG_FRAGMENT */
-
- GLboolean DoViewportMapping;
-
-
- GLuint RenderFlags; /* Active inputs to render stage */
-
- GLuint RequireWriteableFlags; /* What can the driver/clipping tolerate? */
-
- /* Points to function which interpolates colors, etc when clipping */
- clip_interp_func ClipInterpFunc;
- GLuint ClipTabMask;
-
- normal_func *NormalTransform;
-
- /* Current shading function */
- GLuint shade_func_flags;
-
- GLfloat EyeZDir[3];
- GLfloat rescale_factor;
-
- GLfloat vb_rescale_factor;
- GLmatrix *vb_proj_matrix;
-
- GLubyte AllowVertexCull; /* To be set by the geometry driver */
- GLboolean NeedEyeCoords;
- GLboolean NeedEyeNormals;
- GLboolean NeedClipCoords;
-
- GLfloat backface_sign;
-
- /* Destination of immediate mode commands */
- struct immediate *input;
-
-
- /* Cache of unused immediate structs
- */
- struct immediate *freed_im_queue;
- GLuint nr_im_queued;
-
- /* The vertex buffer being used by this context.
- */
- struct vertex_buffer *VB;
+ triangle_func TriangleFunc; /* driver or indirect triangle func */
+ quad_func QuadFunc;
+ triangle_func ClippedTriangleFunc;
+ clip_poly_func *poly_clip_tab;
+ clip_line_func *line_clip_tab;
+
+ void *DriverCtx; /* Points to device driver context/state */
+ void *DriverMgrCtx; /* Points to device driver manager (optional)*/
+
+ /* Core/Driver constants */
+ struct gl_constants Const;
+
+ /* Modelview matrix and stack */
+ GLmatrix ModelView; /* current matrix, not stored on stack */
+ GLuint ModelViewStackDepth;
+ GLmatrix ModelViewStack[MAX_MODELVIEW_STACK_DEPTH - 1];
+
+ /* Projection matrix and stack */
+ GLmatrix ProjectionMatrix; /* current matrix, not stored on stack */
+ GLuint ProjectionStackDepth;
+ GLmatrix ProjectionStack[MAX_PROJECTION_STACK_DEPTH - 1];
+ GLfloat NearFarStack[MAX_PROJECTION_STACK_DEPTH - 1][2];
+
+ /* Combined modelview and projection matrix */
+ GLmatrix ModelProjectMatrix;
+
+ /* Combined modelview, projection and window matrix */
+ GLmatrix ModelProjectWinMatrix;
+ GLboolean ModelProjectWinMatrixUptodate;
+
+ /* Texture matrix and stack */
+ GLmatrix TextureMatrix[MAX_TEXTURE_UNITS];
+ GLuint TextureStackDepth[MAX_TEXTURE_UNITS];
+ GLmatrix TextureStack[MAX_TEXTURE_UNITS][MAX_TEXTURE_STACK_DEPTH - 1];
+
+ /* Color matrix and stack */
+ GLmatrix ColorMatrix;
+ GLuint ColorStackDepth;
+ GLmatrix ColorStack[MAX_COLOR_STACK_DEPTH - 1];
+
+ /* Display lists */
+ GLuint CallDepth; /* Current recursion calling depth */
+ GLboolean ExecuteFlag; /* Execute GL commands? */
+ GLboolean CompileFlag; /* Compile GL commands into display list? */
+ GLboolean CompileCVAFlag;
+ Node *CurrentListPtr; /* Head of list being compiled */
+ GLuint CurrentListNum; /* Number of the list being compiled */
+ Node *CurrentBlock; /* Pointer to current block of nodes */
+ GLuint CurrentPos; /* Index into current block of nodes */
+
+ /* Extensions */
+ struct gl_extensions Extensions;
+
+
+ /* Pipeline stages - shared between the two pipelines,
+ * which live in CVA.
+ */
+ struct gl_pipeline_stage PipelineStage[MAX_PIPELINE_STAGES];
+ GLuint NrPipelineStages;
+
+ /* Cva */
+ struct gl_cva CVA;
+
+ /* Renderer attribute stack */
+ GLuint AttribStackDepth;
+ struct gl_attrib_node *AttribStack[MAX_ATTRIB_STACK_DEPTH];
+
+ /* Renderer attribute groups */
+ struct gl_accum_attrib Accum;
+ struct gl_colorbuffer_attrib Color;
+ struct gl_current_attrib Current;
+ struct gl_depthbuffer_attrib Depth;
+ struct gl_eval_attrib Eval;
+ struct gl_fog_attrib Fog;
+ struct gl_hint_attrib Hint;
+ struct gl_light_attrib Light;
+ struct gl_line_attrib Line;
+ struct gl_list_attrib List;
+ struct gl_pixel_attrib Pixel;
+ struct gl_point_attrib Point;
+ struct gl_polygon_attrib Polygon;
+ GLuint PolygonStipple[32];
+ struct gl_scissor_attrib Scissor;
+ struct gl_stencil_attrib Stencil;
+ struct gl_texture_attrib Texture;
+ struct gl_transform_attrib Transform;
+ struct gl_viewport_attrib Viewport;
+
+ /* Other attribute groups */
+ struct gl_histogram_attrib Histogram;
+ struct gl_minmax_attrib MinMax;
+ struct gl_convolution_attrib Convolution1D;
+ struct gl_convolution_attrib Convolution2D;
+ struct gl_convolution_attrib Separable2D;
+
+ /* Client attribute stack */
+ GLuint ClientAttribStackDepth;
+ struct gl_attrib_node *ClientAttribStack[MAX_CLIENT_ATTRIB_STACK_DEPTH];
+
+ /* Client attribute groups */
+ struct gl_array_attrib Array; /* Vertex arrays */
+ struct gl_pixelstore_attrib Pack; /* Pixel packing */
+ struct gl_pixelstore_attrib Unpack; /* Pixel unpacking */
+
+ struct gl_evaluators EvalMap; /* All evaluators */
+ struct gl_feedback Feedback; /* Feedback */
+ struct gl_selection Select; /* Selection */
+
+ struct gl_color_table ColorTable; /* Pre-convolution */
+ struct gl_color_table ProxyColorTable; /* Pre-convolution */
+ struct gl_color_table PostConvolutionColorTable;
+ struct gl_color_table ProxyPostConvolutionColorTable;
+ struct gl_color_table PostColorMatrixColorTable;
+ struct gl_color_table ProxyPostColorMatrixColorTable;
+
+ /* Optimized Accumulation buffer info */
+ GLboolean IntegerAccumMode; /* Storing unscaled integers? */
+ GLfloat IntegerAccumScaler; /* Implicit scale factor */
+
+ struct gl_fallback_arrays Fallback;
+
+ GLenum ErrorValue; /* Last error code */
+
+ /* Miscellaneous */
+ GLuint NewState; /* bitwise OR of NEW_* flags */
+ GLuint Enabled; /* bitwise or of ENABLE_* flags */
+ GLenum RenderMode; /* either GL_RENDER, GL_SELECT, GL_FEEDBACK */
+ GLuint StippleCounter; /* Line stipple counter */
+ GLuint RasterMask; /* OR of rasterization flags */
+ GLuint TriangleCaps; /* OR of DD_* flags */
+ GLuint IndirectTriangles; /* TriangleCaps not handled by the driver */
+ GLfloat PolygonZoffset; /* Z offset for GL_FILL polygons */
+ GLfloat LineZoffset; /* Z offset for GL_LINE polygons */
+ GLfloat PointZoffset; /* Z offset for GL_POINT polygons */
+ GLboolean NeedNormals; /* Are vertex normal vectors needed? */
+ GLuint FogMode; /* FOG_OFF, FOG_VERTEX or FOG_FRAGMENT */
+
+ GLboolean DoViewportMapping;
+
+ GLuint RenderFlags; /* Active inputs to render stage */
+
+ GLuint RequireWriteableFlags; /* What can the driver/clipping tolerate? */
+
+ /* Points to function which interpolates colors, etc when clipping */
+ clip_interp_func ClipInterpFunc;
+ GLuint ClipTabMask;
+
+ normal_func *NormalTransform;
+
+ /* Current shading function */
+ GLuint shade_func_flags;
+
+ GLfloat EyeZDir[3];
+ GLfloat rescale_factor;
+
+ GLfloat vb_rescale_factor;
+ GLmatrix *vb_proj_matrix;
+
+ GLubyte AllowVertexCull; /* To be set by the geometry driver */
+ GLboolean NeedEyeCoords;
+ GLboolean NeedEyeNormals;
+ GLboolean NeedClipCoords;
+
+ GLfloat backface_sign;
+
+ GLboolean OcclusionResult; /* GL_HP_occlusion_test */
+ GLboolean OcclusionResultSaved; /* GL_HP_occlusion_test */
+
+ /* Destination of immediate mode commands */
+ struct immediate *input;
+
+
+ /* Cache of unused immediate structs
+ */
+ struct immediate *freed_im_queue;
+ GLuint nr_im_queued;
+
+ /* The vertex buffer being used by this context.
+ */
+ struct vertex_buffer *VB;
- /* The pixel buffer being used by this context */
- struct pixel_buffer* PB;
-
- struct gl_shine_tab *ShineTable[4]; /* Active shine tables */
- struct gl_shine_tab *ShineTabList; /* Mru list of inactive shine tables */
-
-
-#ifdef PROFILE
- /* Performance measurements */
- GLuint BeginEndCount; /* number of glBegin/glEnd pairs */
- GLdouble BeginEndTime; /* seconds spent between glBegin/glEnd */
- GLuint VertexCount; /* number of vertices processed */
- GLdouble VertexTime; /* total time in seconds */
- GLuint PointCount; /* number of points rendered */
- GLdouble PointTime; /* total time in seconds */
- GLuint LineCount; /* number of lines rendered */
- GLdouble LineTime; /* total time in seconds */
- GLuint PolygonCount; /* number of polygons rendered */
- GLdouble PolygonTime; /* total time in seconds */
- GLuint ClearCount; /* number of glClear calls */
- GLdouble ClearTime; /* seconds spent in glClear */
- GLuint SwapCount; /* number of swap-buffer calls */
- GLdouble SwapTime; /* seconds spent in swap-buffers */
-#endif
+ /* The pixel buffer being used by this context */
+ struct pixel_buffer* PB;
+ struct gl_shine_tab *ShineTable[4]; /* Active shine tables */
+ struct gl_shine_tab *ShineTabList; /* Mru list of inactive shine tables */
- /* Should 3Dfx Glide driver catch signals? */
- GLboolean CatchSignals;
+ /* Should 3Dfx Glide driver catch signals? */
+ GLboolean CatchSignals;
- /* For debugging/development only */
- GLboolean NoRaster;
- GLboolean FirstTimeCurrent;
+ /* For debugging/development only */
+ GLboolean NoRaster;
+ GLboolean FirstTimeCurrent;
- /* Dither disable via MESA_NO_DITHER env var */
- GLboolean NoDither;
+ /* Dither disable via MESA_NO_DITHER env var */
+ GLboolean NoDither;
};
-#ifndef MESA_DEBUG
+#ifdef MESA_DEBUG
+extern int MESA_VERBOSE;
+extern int MESA_DEBUG_FLAGS;
+#else
# define MESA_VERBOSE 0
# define MESA_DEBUG_FLAGS 0
# ifndef NDEBUG
# define NDEBUG
# endif
-#else
-extern int MESA_VERBOSE;
-extern int MESA_DEBUG_FLAGS;
#endif
+
enum _verbose {
VERBOSE_VARRAY = 0x1,
VERBOSE_TEXTURE = 0x2,
@@ -1863,7 +1977,8 @@ enum _verbose {
VERBOSE_API = 0x40,
VERBOSE_TRIANGLE_CHECKS = 0x80,
VERBOSE_CULL = 0x100,
- VERBOSE_DISPLAY_LIST = 0x200
+ VERBOSE_DISPLAY_LIST = 0x200,
+ VERBOSE_LIGHTING = 0x400
};
diff --git a/xc/extras/Mesa/src/vb.c b/xc/extras/Mesa/src/vb.c
index 1677806b6..7dcb64b10 100644
--- a/xc/extras/Mesa/src/vb.c
+++ b/xc/extras/Mesa/src/vb.c
@@ -271,7 +271,11 @@ struct immediate *gl_immediate_alloc( GLcontext *ctx )
IM->Start = VB_START;
IM->Material = 0;
IM->MaterialMask = 0;
-
+#ifdef VMS
+ for (j=0; j<VB_SIZE ; j++ )
+ IM->Normal[j][0] = IM->Normal[j][1] = IM->Normal[j][2] = 0.0;
+#endif
+
if (MESA_VERBOSE&VERBOSE_IMMEDIATE)
fprintf(stderr, "alloc immediate %d\n", id);
diff --git a/xc/extras/Mesa/src/vbrender.c b/xc/extras/Mesa/src/vbrender.c
index ff493f5fc..9ee4fbb8c 100644
--- a/xc/extras/Mesa/src/vbrender.c
+++ b/xc/extras/Mesa/src/vbrender.c
@@ -164,7 +164,7 @@ static void unfilled_polygon( GLcontext *ctx,
j1 = vlist[i+1];
if (edge_ptr[j0] & 0x1) {
- edge_ptr[j0] &= ~1;
+ edge_ptr[j0] &= ~0x1;
(*ctx->Driver.LineFunc)( ctx, j0, j1, pv );
}
}
@@ -174,7 +174,7 @@ static void unfilled_polygon( GLcontext *ctx,
j1 = vlist[0];
if (edge_ptr[j0] & 0x2) {
- edge_ptr[j0] &= ~2;
+ edge_ptr[j0] &= ~0x2;
(*ctx->Driver.LineFunc)( ctx, j0, j1, pv );
}
}
@@ -219,7 +219,9 @@ static INLINE void gl_render_clipped_triangle2( GLcontext *ctx,
GLuint pv )
{
struct vertex_buffer *VB = ctx->VB;
- GLubyte mask = (GLubyte) (VB->ClipMask[v1] | VB->ClipMask[v2] | VB->ClipMask[v3]);
+ GLubyte mask = (GLubyte) (VB->ClipMask[v1] |
+ VB->ClipMask[v2] |
+ VB->ClipMask[v3]);
GLuint vlist[VB_MAX_CLIPPED_VERTS];
GLuint i, n;
@@ -233,7 +235,38 @@ static INLINE void gl_render_clipped_triangle2( GLcontext *ctx,
ASSIGN_3V(vlist, v1, v2, v3 );
n = (ctx->poly_clip_tab[VB->ClipPtr->size])( VB, 3, vlist, mask );
-
+
+ for (i=2;i<n;i++)
+ ctx->TriangleFunc( ctx, *vlist, vlist[i-1], vlist[i], pv );
+}
+
+
+static INLINE void gl_render_clipped_quad2( GLcontext *ctx,
+ GLuint v1, GLuint v2, GLuint v3,
+ GLuint v4,
+ GLuint pv )
+{
+ struct vertex_buffer *VB = ctx->VB;
+ GLubyte mask = (GLubyte) (VB->ClipMask[v1] |
+ VB->ClipMask[v2] |
+ VB->ClipMask[v3] |
+ VB->ClipMask[v4]);
+ GLuint vlist[VB_MAX_CLIPPED_VERTS];
+ GLuint i, n;
+
+ if (!mask) {
+ ctx->QuadFunc( ctx, v1, v2, v3, v4, pv );
+ return;
+ }
+
+ if (CLIP_ALL_BITS & VB->ClipMask[v1] &
+ VB->ClipMask[v2] & VB->ClipMask[v3] &
+ VB->ClipMask[v4])
+ return;
+
+ ASSIGN_4V(vlist, v1, v2, v3, v4 );
+ n = (ctx->poly_clip_tab[VB->ClipPtr->size])( VB, 4, vlist, mask );
+
for (i=2;i<n;i++)
ctx->TriangleFunc( ctx, *vlist, vlist[i-1], vlist[i], pv );
}
@@ -309,16 +342,14 @@ static void render_quad( GLcontext *ctx, GLuint v0, GLuint v1,
GLfloat fy = win[v3][1] - win[v1][1];
GLfloat c = ex*fy-ey*fx;
GLuint facing;
- GLuint tricaps;
+ GLuint tricaps = ctx->IndirectTriangles;
if (c * ctx->backface_sign > 0)
return;
facing = (c<0.0F) ^ (ctx->Polygon.FrontFace==GL_CW);
- tricaps = ctx->IndirectTriangles;
- (void) tricaps; /* not needed? */
- if (ctx->IndirectTriangles & DD_TRI_OFFSET) {
+ if (tricaps & DD_TRI_OFFSET) {
GLfloat ez = win[v2][2] - win[v0][2];
GLfloat fz = win[v3][2] - win[v1][2];
GLfloat a = ey*fz-ez*fy;
@@ -327,7 +358,7 @@ static void render_quad( GLcontext *ctx, GLuint v0, GLuint v1,
}
- if (ctx->IndirectTriangles & DD_TRI_LIGHT_TWOSIDE) {
+ if (tricaps & DD_TRI_LIGHT_TWOSIDE) {
VB->Specular = VB->Spec[facing];
VB->ColorPtr = VB->Color[facing];
VB->IndexPtr = VB->Index[facing];
@@ -335,7 +366,7 @@ static void render_quad( GLcontext *ctx, GLuint v0, GLuint v1,
/* Render the quad! */
- if (ctx->IndirectTriangles & DD_TRI_UNFILLED) {
+ if (tricaps & DD_TRI_UNFILLED) {
GLuint vlist[4];
vlist[0] = v0;
vlist[1] = v1;
@@ -373,9 +404,7 @@ extern const char *gl_prim_name[];
#define EDGEFLAG_TRI( i2, i1, i, pv, parity) \
do { \
- GLuint e1=i1, e0=i; \
- if (parity) { GLuint t=e1; e1=e0; e0=t; } \
- eflag[i2] = eflag[e1] = 1; eflag[e0] = 2; \
+ eflag[i2] = eflag[i1] = 1; eflag[i] = 2; \
} while (0)
#define EDGEFLAG_QUAD( i3, i2, i1, i, pv) \
@@ -384,6 +413,21 @@ do { \
} while (0)
+#define EDGEFLAG_POLY_TRI_PRE( i2, i1, i, pv) \
+do { \
+ eflag[i1] |= (eflag[i1] >> 2) & 1; \
+ eflag[i] |= (eflag[i] >> 2) & 2; \
+} while (0)
+
+#define EDGEFLAG_POLY_TRI_POST( i2, i1, i, pv) \
+do { \
+ eflag[i2] = 0; \
+ eflag[i1] &= ~(4|1); \
+ eflag[i] &= ~(8|2); \
+} while (0)
+
+
+
/* Culled and possibly clipped primitives.
*/
#define RENDER_POINTS( start, count ) \
@@ -455,10 +499,12 @@ do { \
const GLubyte *cullmask = VB->CullMask; \
GLuint vlist[VB_SIZE]; \
GLubyte *eflag = VB->EdgeFlagPtr->data; \
- (void) vlist; (void) eflag;
+ GLuint *stipplecounter = &VB->ctx->StippleCounter; \
+ (void) vlist; (void) eflag; (void) stipplecounter;
#define TAG(x) x##_cull
#define INIT(x) FLUSH_PRIM(x)
+#define RESET_STIPPLE *stipplecounter = 0
#include "render_tmp.h"
@@ -492,9 +538,11 @@ do { \
#define LOCAL_VARS \
GLcontext *ctx = VB->ctx; \
GLubyte *eflag = VB->EdgeFlagPtr->data; \
- (void) eflag;
+ GLuint *stipplecounter = &VB->ctx->StippleCounter; \
+ (void) eflag; (void) stipplecounter;
#define INIT(x) FLUSH_PRIM(x);
+#define RESET_STIPPLE *stipplecounter = 0
#include "render_tmp.h"
@@ -510,24 +558,27 @@ do { \
#define RENDER_TRI( i2, i1, i, pv, parity) \
do { \
- GLuint e1=i1, e0=i; \
- if (parity) { GLuint t=e1; e1=e0; e0=t; } \
- gl_render_clipped_triangle2(ctx,i2,e1,e0,pv); \
+ GLuint e2=i2, e1=i1; \
+ if (parity) { GLuint t=e2; e2=e1; e1=t; } \
+ gl_render_clipped_triangle2(ctx,e2,e1,i,pv); \
} while (0)
#define RENDER_QUAD( i3, i2, i1, i, pv) \
do { \
- gl_render_clipped_triangle2(ctx,i3,i2,i1,pv); \
- gl_render_clipped_triangle2(ctx,i3,i1,i,pv); \
+ gl_render_clipped_quad2(ctx,i3,i2,i1,i,pv); \
} while (0)
#define LOCAL_VARS \
GLcontext *ctx = VB->ctx; \
GLubyte *eflag = VB->EdgeFlagPtr->data; \
- (void) eflag;
+ GLuint *stipplecounter = &VB->ctx->StippleCounter; \
+ (void) eflag; (void) stipplecounter;
+
#define INIT(x) FLUSH_PRIM(x);
#define TAG(x) x##_clipped
+#define RESET_STIPPLE *stipplecounter = 0
+
#include "render_tmp.h"
/* Bits:
@@ -566,24 +617,25 @@ setup_edgeflag( struct vertex_buffer *VB,
switch (prim) {
case GL_TRIANGLES:
for (i = 0 ; i < n-2 ; i+=3) {
- if (flag[i]) flag[i] = 0x5;
- if (flag[i+1]) flag[i+1] = 0x5;
- if (flag[i+2]) flag[i+2] = 0x6;
+ if (flag[i]) flag[i] = 0x1;
+ if (flag[i+1]) flag[i+1] = 0x1;
+ if (flag[i+2]) flag[i+2] = 0x3;
}
break;
case GL_QUADS:
for (i = 0 ; i < n-3 ; i+=4) {
- if (flag[i]) flag[i] = 0x5;
- if (flag[i+1]) flag[i+1] = 0x5;
- if (flag[i+2]) flag[i+2] = 0x5;
- if (flag[i+3]) flag[i+3] = 0x6;
+ if (flag[i]) flag[i] = 0x1;
+ if (flag[i+1]) flag[i+1] = 0x1;
+ if (flag[i+2]) flag[i+2] = 0x1;
+ if (flag[i+3]) flag[i+3] = 0x3;
}
break;
case GL_POLYGON:
- for (i = 0 ; i < n-1 ; i++) {
- if (flag[i]) flag[i] = 0x5;
+ if (flag[0]) flag[0] = 0x1;
+ for (i = 1 ; i < n-1 ; i++) {
+ if (flag[i]) flag[i] = 0x1<<2;
}
- if (flag[i]) flag[i] = 0x6;
+ if (flag[i]) flag[i] = 0x3<<2;
break;
default:
break;
@@ -667,12 +719,12 @@ void gl_reduced_prim_change( GLcontext *ctx, GLenum prim )
if (ctx->PB->count > 0)
gl_flush_pb(ctx);
- ctx->PB->count = 0;
- ctx->PB->mono = GL_FALSE;
- ctx->PB->primitive = prim;
+ if (ctx->PB->primitive != prim) {
+ ctx->PB->primitive = prim;
- if (ctx->Driver.ReducedPrimitiveChange)
- ctx->Driver.ReducedPrimitiveChange( ctx, prim );
+ if (ctx->Driver.ReducedPrimitiveChange)
+ ctx->Driver.ReducedPrimitiveChange( ctx, prim );
+ }
}