diff options
Diffstat (limited to 'xc/extras/Mesa/src/xform_tmp.h')
-rw-r--r-- | xc/extras/Mesa/src/xform_tmp.h | 67 |
1 files changed, 33 insertions, 34 deletions
diff --git a/xc/extras/Mesa/src/xform_tmp.h b/xc/extras/Mesa/src/xform_tmp.h index 15ad92665..2e796aac1 100644 --- a/xc/extras/Mesa/src/xform_tmp.h +++ b/xc/extras/Mesa/src/xform_tmp.h @@ -1,4 +1,3 @@ -/* $Id: xform_tmp.h,v 1.1.1.1 2000/01/06 13:27:10 faith Exp $ */ /* * Mesa 3-D graphics library @@ -65,7 +64,7 @@ * cliped and/or culled vertices. */ -static void TAG(transform_points1_general)( GLvector4f *to_vec, +static void _XFORMAPI TAG(transform_points1_general)( GLvector4f *to_vec, const GLmatrix *mat, const GLvector4f *from_vec, const GLubyte *mask, @@ -98,7 +97,7 @@ static void TAG(transform_points1_general)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void TAG(transform_points1_identity)( GLvector4f *to_vec, +static void _XFORMAPI TAG(transform_points1_identity)( GLvector4f *to_vec, const GLmatrix *mat, const GLvector4f *from_vec, const GLubyte *mask, @@ -125,7 +124,7 @@ static void TAG(transform_points1_identity)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void TAG(transform_points1_2d)( GLvector4f *to_vec, +static void _XFORMAPI TAG(transform_points1_2d)( GLvector4f *to_vec, const GLmatrix *mat, const GLvector4f *from_vec, const GLubyte *mask, @@ -154,7 +153,7 @@ static void TAG(transform_points1_2d)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void TAG(transform_points1_2d_no_rot)( GLvector4f *to_vec, +static void _XFORMAPI TAG(transform_points1_2d_no_rot)( GLvector4f *to_vec, const GLmatrix *mat, const GLvector4f *from_vec, const GLubyte *mask, @@ -183,7 +182,7 @@ static void TAG(transform_points1_2d_no_rot)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void TAG(transform_points1_3d)( GLvector4f *to_vec, +static void _XFORMAPI TAG(transform_points1_3d)( GLvector4f *to_vec, const GLmatrix *mat, const GLvector4f *from_vec, const GLubyte *mask, @@ -214,7 +213,7 @@ static void TAG(transform_points1_3d)( GLvector4f *to_vec, } -static void TAG(transform_points1_3d_no_rot)( GLvector4f *to_vec, +static void _XFORMAPI TAG(transform_points1_3d_no_rot)( GLvector4f *to_vec, const GLmatrix *mat, const GLvector4f *from_vec, const GLubyte *mask, @@ -244,7 +243,7 @@ static void TAG(transform_points1_3d_no_rot)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void TAG(transform_points1_perspective)( GLvector4f *to_vec, +static void _XFORMAPI TAG(transform_points1_perspective)( GLvector4f *to_vec, const GLmatrix *mat, const GLvector4f *from_vec, const GLubyte *mask, @@ -281,7 +280,7 @@ static void TAG(transform_points1_perspective)( GLvector4f *to_vec, * present early in the geometry pipeline and throughout the * texture pipeline. */ -static void TAG(transform_points2_general)( GLvector4f *to_vec, +static void _XFORMAPI TAG(transform_points2_general)( GLvector4f *to_vec, const GLmatrix *mat, const GLvector4f *from_vec, const GLubyte *mask, @@ -313,7 +312,7 @@ static void TAG(transform_points2_general)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void TAG(transform_points2_identity)( GLvector4f *to_vec, +static void _XFORMAPI TAG(transform_points2_identity)( GLvector4f *to_vec, const GLmatrix *mat, const GLvector4f *from_vec, const GLubyte *mask, @@ -340,7 +339,7 @@ static void TAG(transform_points2_identity)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void TAG(transform_points2_2d)( GLvector4f *to_vec, +static void _XFORMAPI TAG(transform_points2_2d)( GLvector4f *to_vec, const GLmatrix *mat, const GLvector4f *from_vec, const GLubyte *mask, @@ -370,7 +369,7 @@ static void TAG(transform_points2_2d)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void TAG(transform_points2_2d_no_rot)( GLvector4f *to_vec, +static void _XFORMAPI TAG(transform_points2_2d_no_rot)( GLvector4f *to_vec, const GLmatrix *mat, const GLvector4f *from_vec, const GLubyte *mask, @@ -399,7 +398,7 @@ static void TAG(transform_points2_2d_no_rot)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void TAG(transform_points2_3d)( GLvector4f *to_vec, +static void _XFORMAPI TAG(transform_points2_3d)( GLvector4f *to_vec, const GLmatrix *mat, const GLvector4f *from_vec, const GLubyte *mask, @@ -433,7 +432,7 @@ static void TAG(transform_points2_3d)( GLvector4f *to_vec, /* I would actually say this was a fairly important function, from * a texture transformation point of view. */ -static void TAG(transform_points2_3d_no_rot)( GLvector4f *to_vec, +static void _XFORMAPI TAG(transform_points2_3d_no_rot)( GLvector4f *to_vec, const GLmatrix *mat, const GLvector4f *from_vec, const GLubyte *mask, @@ -472,7 +471,7 @@ static void TAG(transform_points2_3d_no_rot)( GLvector4f *to_vec, * code. It's also hard to remove any of these functions if you are * attached to the assertions that have appeared in them. */ -static void TAG(transform_points2_perspective)( GLvector4f *to_vec, +static void _XFORMAPI TAG(transform_points2_perspective)( GLvector4f *to_vec, const GLmatrix *mat, const GLvector4f *from_vec, const GLubyte *mask, @@ -504,7 +503,7 @@ static void TAG(transform_points2_perspective)( GLvector4f *to_vec, -static void TAG(transform_points3_general)( GLvector4f *to_vec, +static void _XFORMAPI TAG(transform_points3_general)( GLvector4f *to_vec, const GLmatrix *mat, const GLvector4f *from_vec, const GLubyte *mask, @@ -537,7 +536,7 @@ static void TAG(transform_points3_general)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void TAG(transform_points3_identity)( GLvector4f *to_vec, +static void _XFORMAPI TAG(transform_points3_identity)( GLvector4f *to_vec, const GLmatrix *mat, const GLvector4f *from_vec, const GLubyte *mask, @@ -565,7 +564,7 @@ static void TAG(transform_points3_identity)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void TAG(transform_points3_2d)( GLvector4f *to_vec, +static void _XFORMAPI TAG(transform_points3_2d)( GLvector4f *to_vec, const GLmatrix *mat, const GLvector4f *from_vec, const GLubyte *mask, @@ -595,7 +594,7 @@ static void TAG(transform_points3_2d)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void TAG(transform_points3_2d_no_rot)( GLvector4f *to_vec, +static void _XFORMAPI TAG(transform_points3_2d_no_rot)( GLvector4f *to_vec, const GLmatrix *mat, const GLvector4f *from_vec, const GLubyte *mask, @@ -624,7 +623,7 @@ static void TAG(transform_points3_2d_no_rot)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void TAG(transform_points3_3d)( GLvector4f *to_vec, +static void _XFORMAPI TAG(transform_points3_3d)( GLvector4f *to_vec, const GLmatrix *mat, const GLvector4f *from_vec, const GLubyte *mask, @@ -657,7 +656,7 @@ static void TAG(transform_points3_3d)( GLvector4f *to_vec, /* previously known as ortho... */ -static void TAG(transform_points3_3d_no_rot)( GLvector4f *to_vec, +static void _XFORMAPI TAG(transform_points3_3d_no_rot)( GLvector4f *to_vec, const GLmatrix *mat, const GLvector4f *from_vec, const GLubyte *mask, @@ -687,7 +686,7 @@ static void TAG(transform_points3_3d_no_rot)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void TAG(transform_points3_perspective)( GLvector4f *to_vec, +static void _XFORMAPI TAG(transform_points3_perspective)( GLvector4f *to_vec, const GLmatrix *mat, const GLvector4f *from_vec, const GLubyte *mask, @@ -720,7 +719,7 @@ static void TAG(transform_points3_perspective)( GLvector4f *to_vec, -static void TAG(transform_points4_general)( GLvector4f *to_vec, +static void _XFORMAPI TAG(transform_points4_general)( GLvector4f *to_vec, const GLmatrix *mat, const GLvector4f *from_vec, const GLubyte *mask, @@ -753,7 +752,7 @@ static void TAG(transform_points4_general)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void TAG(transform_points4_identity)( GLvector4f *to_vec, +static void _XFORMAPI TAG(transform_points4_identity)( GLvector4f *to_vec, const GLmatrix *mat, const GLvector4f *from_vec, const GLubyte *mask, @@ -782,7 +781,7 @@ static void TAG(transform_points4_identity)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void TAG(transform_points4_2d)( GLvector4f *to_vec, +static void _XFORMAPI TAG(transform_points4_2d)( GLvector4f *to_vec, const GLmatrix *mat, const GLvector4f *from_vec, const GLubyte *mask, @@ -813,7 +812,7 @@ static void TAG(transform_points4_2d)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void TAG(transform_points4_2d_no_rot)( GLvector4f *to_vec, +static void _XFORMAPI TAG(transform_points4_2d_no_rot)( GLvector4f *to_vec, const GLmatrix *mat, const GLvector4f *from_vec, const GLubyte *mask, @@ -843,7 +842,7 @@ static void TAG(transform_points4_2d_no_rot)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void TAG(transform_points4_3d)( GLvector4f *to_vec, +static void _XFORMAPI TAG(transform_points4_3d)( GLvector4f *to_vec, const GLmatrix *mat, const GLvector4f *from_vec, const GLubyte *mask, @@ -875,7 +874,7 @@ static void TAG(transform_points4_3d)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void TAG(transform_points4_3d_no_rot)( GLvector4f *to_vec, +static void _XFORMAPI TAG(transform_points4_3d_no_rot)( GLvector4f *to_vec, const GLmatrix *mat, const GLvector4f *from_vec, const GLubyte *mask, @@ -906,7 +905,7 @@ static void TAG(transform_points4_3d_no_rot)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static void TAG(transform_points4_perspective)( GLvector4f *to_vec, +static void _XFORMAPI TAG(transform_points4_perspective)( GLvector4f *to_vec, const GLmatrix *mat, const GLvector4f *from_vec, const GLubyte *mask, @@ -938,16 +937,16 @@ static void TAG(transform_points4_perspective)( GLvector4f *to_vec, to_vec->count = from_vec->count; } -static transform_func TAG(transform_tab_1)[7]; -static transform_func TAG(transform_tab_2)[7]; -static transform_func TAG(transform_tab_3)[7]; -static transform_func TAG(transform_tab_4)[7]; +static transform_func _XFORMAPI TAG(transform_tab_1)[7]; +static transform_func _XFORMAPI TAG(transform_tab_2)[7]; +static transform_func _XFORMAPI TAG(transform_tab_3)[7]; +static transform_func _XFORMAPI TAG(transform_tab_4)[7]; /* Similar functions could be called several times, with more highly * optimized routines overwriting the arrays. This only occurs during * startup. */ -static void TAG(init_c_transformations)( void ) +static void _XFORMAPI TAG(init_c_transformations)( void ) { #define TAG_TAB gl_transform_tab[IDX] #define TAG_TAB_1 TAG(transform_tab_1) |