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-rw-r--r--xc/extras/Mesa/src/xform_tmp.h67
1 files changed, 33 insertions, 34 deletions
diff --git a/xc/extras/Mesa/src/xform_tmp.h b/xc/extras/Mesa/src/xform_tmp.h
index 15ad92665..2e796aac1 100644
--- a/xc/extras/Mesa/src/xform_tmp.h
+++ b/xc/extras/Mesa/src/xform_tmp.h
@@ -1,4 +1,3 @@
-/* $Id: xform_tmp.h,v 1.1.1.1 2000/01/06 13:27:10 faith Exp $ */
/*
* Mesa 3-D graphics library
@@ -65,7 +64,7 @@
* cliped and/or culled vertices.
*/
-static void TAG(transform_points1_general)( GLvector4f *to_vec,
+static void _XFORMAPI TAG(transform_points1_general)( GLvector4f *to_vec,
const GLmatrix *mat,
const GLvector4f *from_vec,
const GLubyte *mask,
@@ -98,7 +97,7 @@ static void TAG(transform_points1_general)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
-static void TAG(transform_points1_identity)( GLvector4f *to_vec,
+static void _XFORMAPI TAG(transform_points1_identity)( GLvector4f *to_vec,
const GLmatrix *mat,
const GLvector4f *from_vec,
const GLubyte *mask,
@@ -125,7 +124,7 @@ static void TAG(transform_points1_identity)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
-static void TAG(transform_points1_2d)( GLvector4f *to_vec,
+static void _XFORMAPI TAG(transform_points1_2d)( GLvector4f *to_vec,
const GLmatrix *mat,
const GLvector4f *from_vec,
const GLubyte *mask,
@@ -154,7 +153,7 @@ static void TAG(transform_points1_2d)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
-static void TAG(transform_points1_2d_no_rot)( GLvector4f *to_vec,
+static void _XFORMAPI TAG(transform_points1_2d_no_rot)( GLvector4f *to_vec,
const GLmatrix *mat,
const GLvector4f *from_vec,
const GLubyte *mask,
@@ -183,7 +182,7 @@ static void TAG(transform_points1_2d_no_rot)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
-static void TAG(transform_points1_3d)( GLvector4f *to_vec,
+static void _XFORMAPI TAG(transform_points1_3d)( GLvector4f *to_vec,
const GLmatrix *mat,
const GLvector4f *from_vec,
const GLubyte *mask,
@@ -214,7 +213,7 @@ static void TAG(transform_points1_3d)( GLvector4f *to_vec,
}
-static void TAG(transform_points1_3d_no_rot)( GLvector4f *to_vec,
+static void _XFORMAPI TAG(transform_points1_3d_no_rot)( GLvector4f *to_vec,
const GLmatrix *mat,
const GLvector4f *from_vec,
const GLubyte *mask,
@@ -244,7 +243,7 @@ static void TAG(transform_points1_3d_no_rot)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
-static void TAG(transform_points1_perspective)( GLvector4f *to_vec,
+static void _XFORMAPI TAG(transform_points1_perspective)( GLvector4f *to_vec,
const GLmatrix *mat,
const GLvector4f *from_vec,
const GLubyte *mask,
@@ -281,7 +280,7 @@ static void TAG(transform_points1_perspective)( GLvector4f *to_vec,
* present early in the geometry pipeline and throughout the
* texture pipeline.
*/
-static void TAG(transform_points2_general)( GLvector4f *to_vec,
+static void _XFORMAPI TAG(transform_points2_general)( GLvector4f *to_vec,
const GLmatrix *mat,
const GLvector4f *from_vec,
const GLubyte *mask,
@@ -313,7 +312,7 @@ static void TAG(transform_points2_general)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
-static void TAG(transform_points2_identity)( GLvector4f *to_vec,
+static void _XFORMAPI TAG(transform_points2_identity)( GLvector4f *to_vec,
const GLmatrix *mat,
const GLvector4f *from_vec,
const GLubyte *mask,
@@ -340,7 +339,7 @@ static void TAG(transform_points2_identity)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
-static void TAG(transform_points2_2d)( GLvector4f *to_vec,
+static void _XFORMAPI TAG(transform_points2_2d)( GLvector4f *to_vec,
const GLmatrix *mat,
const GLvector4f *from_vec,
const GLubyte *mask,
@@ -370,7 +369,7 @@ static void TAG(transform_points2_2d)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
-static void TAG(transform_points2_2d_no_rot)( GLvector4f *to_vec,
+static void _XFORMAPI TAG(transform_points2_2d_no_rot)( GLvector4f *to_vec,
const GLmatrix *mat,
const GLvector4f *from_vec,
const GLubyte *mask,
@@ -399,7 +398,7 @@ static void TAG(transform_points2_2d_no_rot)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
-static void TAG(transform_points2_3d)( GLvector4f *to_vec,
+static void _XFORMAPI TAG(transform_points2_3d)( GLvector4f *to_vec,
const GLmatrix *mat,
const GLvector4f *from_vec,
const GLubyte *mask,
@@ -433,7 +432,7 @@ static void TAG(transform_points2_3d)( GLvector4f *to_vec,
/* I would actually say this was a fairly important function, from
* a texture transformation point of view.
*/
-static void TAG(transform_points2_3d_no_rot)( GLvector4f *to_vec,
+static void _XFORMAPI TAG(transform_points2_3d_no_rot)( GLvector4f *to_vec,
const GLmatrix *mat,
const GLvector4f *from_vec,
const GLubyte *mask,
@@ -472,7 +471,7 @@ static void TAG(transform_points2_3d_no_rot)( GLvector4f *to_vec,
* code. It's also hard to remove any of these functions if you are
* attached to the assertions that have appeared in them.
*/
-static void TAG(transform_points2_perspective)( GLvector4f *to_vec,
+static void _XFORMAPI TAG(transform_points2_perspective)( GLvector4f *to_vec,
const GLmatrix *mat,
const GLvector4f *from_vec,
const GLubyte *mask,
@@ -504,7 +503,7 @@ static void TAG(transform_points2_perspective)( GLvector4f *to_vec,
-static void TAG(transform_points3_general)( GLvector4f *to_vec,
+static void _XFORMAPI TAG(transform_points3_general)( GLvector4f *to_vec,
const GLmatrix *mat,
const GLvector4f *from_vec,
const GLubyte *mask,
@@ -537,7 +536,7 @@ static void TAG(transform_points3_general)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
-static void TAG(transform_points3_identity)( GLvector4f *to_vec,
+static void _XFORMAPI TAG(transform_points3_identity)( GLvector4f *to_vec,
const GLmatrix *mat,
const GLvector4f *from_vec,
const GLubyte *mask,
@@ -565,7 +564,7 @@ static void TAG(transform_points3_identity)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
-static void TAG(transform_points3_2d)( GLvector4f *to_vec,
+static void _XFORMAPI TAG(transform_points3_2d)( GLvector4f *to_vec,
const GLmatrix *mat,
const GLvector4f *from_vec,
const GLubyte *mask,
@@ -595,7 +594,7 @@ static void TAG(transform_points3_2d)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
-static void TAG(transform_points3_2d_no_rot)( GLvector4f *to_vec,
+static void _XFORMAPI TAG(transform_points3_2d_no_rot)( GLvector4f *to_vec,
const GLmatrix *mat,
const GLvector4f *from_vec,
const GLubyte *mask,
@@ -624,7 +623,7 @@ static void TAG(transform_points3_2d_no_rot)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
-static void TAG(transform_points3_3d)( GLvector4f *to_vec,
+static void _XFORMAPI TAG(transform_points3_3d)( GLvector4f *to_vec,
const GLmatrix *mat,
const GLvector4f *from_vec,
const GLubyte *mask,
@@ -657,7 +656,7 @@ static void TAG(transform_points3_3d)( GLvector4f *to_vec,
/* previously known as ortho...
*/
-static void TAG(transform_points3_3d_no_rot)( GLvector4f *to_vec,
+static void _XFORMAPI TAG(transform_points3_3d_no_rot)( GLvector4f *to_vec,
const GLmatrix *mat,
const GLvector4f *from_vec,
const GLubyte *mask,
@@ -687,7 +686,7 @@ static void TAG(transform_points3_3d_no_rot)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
-static void TAG(transform_points3_perspective)( GLvector4f *to_vec,
+static void _XFORMAPI TAG(transform_points3_perspective)( GLvector4f *to_vec,
const GLmatrix *mat,
const GLvector4f *from_vec,
const GLubyte *mask,
@@ -720,7 +719,7 @@ static void TAG(transform_points3_perspective)( GLvector4f *to_vec,
-static void TAG(transform_points4_general)( GLvector4f *to_vec,
+static void _XFORMAPI TAG(transform_points4_general)( GLvector4f *to_vec,
const GLmatrix *mat,
const GLvector4f *from_vec,
const GLubyte *mask,
@@ -753,7 +752,7 @@ static void TAG(transform_points4_general)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
-static void TAG(transform_points4_identity)( GLvector4f *to_vec,
+static void _XFORMAPI TAG(transform_points4_identity)( GLvector4f *to_vec,
const GLmatrix *mat,
const GLvector4f *from_vec,
const GLubyte *mask,
@@ -782,7 +781,7 @@ static void TAG(transform_points4_identity)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
-static void TAG(transform_points4_2d)( GLvector4f *to_vec,
+static void _XFORMAPI TAG(transform_points4_2d)( GLvector4f *to_vec,
const GLmatrix *mat,
const GLvector4f *from_vec,
const GLubyte *mask,
@@ -813,7 +812,7 @@ static void TAG(transform_points4_2d)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
-static void TAG(transform_points4_2d_no_rot)( GLvector4f *to_vec,
+static void _XFORMAPI TAG(transform_points4_2d_no_rot)( GLvector4f *to_vec,
const GLmatrix *mat,
const GLvector4f *from_vec,
const GLubyte *mask,
@@ -843,7 +842,7 @@ static void TAG(transform_points4_2d_no_rot)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
-static void TAG(transform_points4_3d)( GLvector4f *to_vec,
+static void _XFORMAPI TAG(transform_points4_3d)( GLvector4f *to_vec,
const GLmatrix *mat,
const GLvector4f *from_vec,
const GLubyte *mask,
@@ -875,7 +874,7 @@ static void TAG(transform_points4_3d)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
-static void TAG(transform_points4_3d_no_rot)( GLvector4f *to_vec,
+static void _XFORMAPI TAG(transform_points4_3d_no_rot)( GLvector4f *to_vec,
const GLmatrix *mat,
const GLvector4f *from_vec,
const GLubyte *mask,
@@ -906,7 +905,7 @@ static void TAG(transform_points4_3d_no_rot)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
-static void TAG(transform_points4_perspective)( GLvector4f *to_vec,
+static void _XFORMAPI TAG(transform_points4_perspective)( GLvector4f *to_vec,
const GLmatrix *mat,
const GLvector4f *from_vec,
const GLubyte *mask,
@@ -938,16 +937,16 @@ static void TAG(transform_points4_perspective)( GLvector4f *to_vec,
to_vec->count = from_vec->count;
}
-static transform_func TAG(transform_tab_1)[7];
-static transform_func TAG(transform_tab_2)[7];
-static transform_func TAG(transform_tab_3)[7];
-static transform_func TAG(transform_tab_4)[7];
+static transform_func _XFORMAPI TAG(transform_tab_1)[7];
+static transform_func _XFORMAPI TAG(transform_tab_2)[7];
+static transform_func _XFORMAPI TAG(transform_tab_3)[7];
+static transform_func _XFORMAPI TAG(transform_tab_4)[7];
/* Similar functions could be called several times, with more highly
* optimized routines overwriting the arrays. This only occurs during
* startup.
*/
-static void TAG(init_c_transformations)( void )
+static void _XFORMAPI TAG(init_c_transformations)( void )
{
#define TAG_TAB gl_transform_tab[IDX]
#define TAG_TAB_1 TAG(transform_tab_1)