diff options
Diffstat (limited to 'xc/extras/Mesa/src/teximage.c')
-rw-r--r-- | xc/extras/Mesa/src/teximage.c | 2031 |
1 files changed, 1586 insertions, 445 deletions
diff --git a/xc/extras/Mesa/src/teximage.c b/xc/extras/Mesa/src/teximage.c index 7248cbad9..0d25df6d8 100644 --- a/xc/extras/Mesa/src/teximage.c +++ b/xc/extras/Mesa/src/teximage.c @@ -49,6 +49,57 @@ */ +#ifdef DEBUG +static void PrintTexture(const struct gl_texture_image *img) +{ + int i, j, c; + GLubyte *data = img->Data; + + if (!data) { + printf("No texture data\n"); + return; + } + + switch (img->Format) { + case GL_ALPHA: + case GL_LUMINANCE: + case GL_INTENSITY: + case GL_COLOR_INDEX: + c = 1; + break; + case GL_LUMINANCE_ALPHA: + c = 2; + break; + case GL_RGB: + c = 3; + break; + case GL_RGBA: + c = 4; + break; + default: + gl_problem(NULL, "error in PrintTexture\n"); + return; + } + + + for (i = 0; i < img->Height; i++) { + for (j = 0; j < img->Width; j++) { + if (c==1) + printf("%02x ", data[0]); + else if (c==2) + printf("%02x%02x ", data[0], data[1]); + else if (c==3) + printf("%02x%02x%02x ", data[0], data[1], data[2]); + else if (c==4) + printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]); + data += c; + } + printf("\n"); + } +} +#endif + + /* * Compute log base 2 of n. @@ -85,16 +136,24 @@ logbase2( int n ) * GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, or GL_RGBA. * Return -1 if invalid enum. */ -static GLint -decode_internal_format( GLint format ) +GLint +_mesa_base_tex_format( GLcontext *ctx, GLint format ) { switch (format) { + case GL_COMPRESSED_ALPHA_ARB: + if (ctx && !ctx->Extensions.HaveTextureCompression) + return -1; + /* fall-through */ case GL_ALPHA: case GL_ALPHA4: case GL_ALPHA8: case GL_ALPHA12: case GL_ALPHA16: return GL_ALPHA; + case GL_COMPRESSED_LUMINANCE_ARB: + if (ctx && !ctx->Extensions.HaveTextureCompression) + return -1; + /* fall-through */ case 1: case GL_LUMINANCE: case GL_LUMINANCE4: @@ -102,6 +161,10 @@ decode_internal_format( GLint format ) case GL_LUMINANCE12: case GL_LUMINANCE16: return GL_LUMINANCE; + case GL_COMPRESSED_LUMINANCE_ALPHA_ARB: + if (ctx && !ctx->Extensions.HaveTextureCompression) + return -1; + /* fall-through */ case 2: case GL_LUMINANCE_ALPHA: case GL_LUMINANCE4_ALPHA4: @@ -111,12 +174,31 @@ decode_internal_format( GLint format ) case GL_LUMINANCE12_ALPHA12: case GL_LUMINANCE16_ALPHA16: return GL_LUMINANCE_ALPHA; + case GL_COMPRESSED_INTENSITY_ARB: + if (ctx && !ctx->Extensions.HaveTextureCompression) + return -1; + /* fall-through */ case GL_INTENSITY: case GL_INTENSITY4: case GL_INTENSITY8: case GL_INTENSITY12: case GL_INTENSITY16: return GL_INTENSITY; + case GL_COMPRESSED_RGB_ARB: + if (ctx && ctx->Extensions.HaveTextureCompression) + return GL_RGB; + else + return -1; + case GL_COMPRESSED_RGB_FXT1_3DFX: + if (ctx && ctx->Extensions.HaveTextureCompressionFXT1) + return GL_RGB; + else + return -1; + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + if (ctx && ctx->Extensions.HaveTextureCompressionS3TC) + return GL_RGB; + else + return -1; case 3: case GL_RGB: case GL_R3_G3_B2: @@ -127,6 +209,23 @@ decode_internal_format( GLint format ) case GL_RGB12: case GL_RGB16: return GL_RGB; + case GL_COMPRESSED_RGBA_ARB: + if (ctx && ctx->Extensions.HaveTextureCompression) + return GL_RGBA; + else + return -1; + case GL_COMPRESSED_RGBA_FXT1_3DFX: + if (ctx && ctx->Extensions.HaveTextureCompressionFXT1) + return GL_RGBA; + else + return -1; + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: + if (ctx && ctx->Extensions.HaveTextureCompressionS3TC) + return GL_RGBA; + else + return -1; case 4: case GL_RGBA: case GL_RGBA2: @@ -224,23 +323,30 @@ components_in_intformat( GLint format ) } - -struct gl_texture_image * -gl_alloc_texture_image( void ) -{ - return CALLOC_STRUCT(gl_texture_image); -} - - - -void -gl_free_texture_image( struct gl_texture_image *teximage ) +/* + * Return GL_TRUE if internalFormat is a compressed format, return GL_FALSE + * otherwise. + */ +static GLboolean +is_compressed_format(GLenum internalFormat) { - if (teximage->Data) { - FREE( teximage->Data ); - teximage->Data = NULL; + switch (internalFormat) { + case GL_COMPRESSED_ALPHA_ARB: + case GL_COMPRESSED_LUMINANCE_ARB: + case GL_COMPRESSED_LUMINANCE_ALPHA_ARB: + case GL_COMPRESSED_INTENSITY_ARB: + case GL_COMPRESSED_RGB_ARB: + case GL_COMPRESSED_RGBA_ARB: + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: + case GL_COMPRESSED_RGB_FXT1_3DFX: + case GL_COMPRESSED_RGBA_FXT1_3DFX: + return GL_TRUE; + default: + return GL_FALSE; } - FREE( teximage ); } @@ -354,6 +460,217 @@ set_teximage_component_sizes( struct gl_texture_image *texImage ) } +static void +set_tex_image(struct gl_texture_object *tObj, + GLenum target, GLint level, + struct gl_texture_image *texImage) +{ + ASSERT(tObj); + ASSERT(texImage); + switch (target) { + case GL_TEXTURE_2D: + tObj->Image[level] = texImage; + return; + case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: + tObj->Image[level] = texImage; + return; + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: + tObj->NegX[level] = texImage; + return; + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: + tObj->PosY[level] = texImage; + return; + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: + tObj->NegY[level] = texImage; + return; + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: + tObj->PosZ[level] = texImage; + return; + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: + tObj->NegZ[level] = texImage; + return; + default: + gl_problem(NULL, "bad target in set_tex_image()"); + return; + } +} + + +/* + * Return new gl_texture_image struct with all fields initialized to zero. + */ +struct gl_texture_image * +_mesa_alloc_texture_image( void ) +{ + return CALLOC_STRUCT(gl_texture_image); +} + + + +/* + * Initialize most fields of a gl_texture_image struct. + */ +static void +init_texture_image( struct gl_texture_image *img, + GLsizei width, GLsizei height, GLsizei depth, + GLint border, GLenum internalFormat ) +{ + ASSERT(img); + ASSERT(!img->Data); + img->Format = (GLenum) _mesa_base_tex_format(NULL, internalFormat); + set_teximage_component_sizes( img ); + img->IntFormat = (GLenum) internalFormat; + img->Border = border; + img->Width = width; + img->Height = height; + img->Depth = depth; + img->WidthLog2 = logbase2(width - 2 * border); + if (height == 1) /* 1-D texture */ + img->HeightLog2 = 0; + else + img->HeightLog2 = logbase2(height - 2 * border); + if (depth == 1) /* 2-D texture */ + img->DepthLog2 = 0; + else + img->DepthLog2 = logbase2(depth - 2 * border); + img->Width2 = 1 << img->WidthLog2; + img->Height2 = 1 << img->HeightLog2; + img->Depth2 = 1 << img->DepthLog2; + img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2); + img->IsCompressed = is_compressed_format(internalFormat); +} + + + +void +_mesa_free_texture_image( struct gl_texture_image *teximage ) +{ + if (teximage->Data) { + FREE( teximage->Data ); + teximage->Data = NULL; + } + FREE( teximage ); +} + + + +/* + * Return number of bytes of storage needed to store a compressed texture + * image. + */ +GLuint +_mesa_compressed_image_size(GLenum internalFormat, + GLint width, GLint height, GLint depth) +{ + return 0; +} + + + +/* + * Given a texture unit and a texture target, return the corresponding + * texture object. + */ +struct gl_texture_object * +_mesa_select_tex_object(GLcontext *ctx, struct gl_texture_unit *texUnit, + GLenum target) +{ + switch (target) { + case GL_TEXTURE_1D: + return texUnit->CurrentD[1]; + case GL_PROXY_TEXTURE_1D: + return ctx->Texture.Proxy1D; + case GL_TEXTURE_2D: + return texUnit->CurrentD[2]; + case GL_PROXY_TEXTURE_2D: + return ctx->Texture.Proxy2D; + case GL_TEXTURE_3D: + return texUnit->CurrentD[3]; + case GL_PROXY_TEXTURE_3D: + return ctx->Texture.Proxy3D; + case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: + return ctx->Extensions.HaveTextureCubeMap + ? texUnit->CurrentCubeMap : NULL; + case GL_PROXY_TEXTURE_CUBE_MAP_ARB: + return ctx->Extensions.HaveTextureCubeMap + ? ctx->Texture.ProxyCubeMap : NULL; + default: + gl_problem(NULL, "bad target in _mesa_select_tex_object()"); + return NULL; + } +} + + +/* + * Return the texture image struct which corresponds to target and level + * for the given texture unit. + */ +struct gl_texture_image * +_mesa_select_tex_image(GLcontext *ctx, const struct gl_texture_unit *texUnit, + GLenum target, GLint level) +{ + ASSERT(texUnit); + switch (target) { + case GL_TEXTURE_1D: + return texUnit->CurrentD[1]->Image[level]; + case GL_PROXY_TEXTURE_1D: + return ctx->Texture.Proxy1D->Image[level]; + case GL_TEXTURE_2D: + return texUnit->CurrentD[2]->Image[level]; + case GL_PROXY_TEXTURE_2D: + return ctx->Texture.Proxy2D->Image[level]; + case GL_TEXTURE_3D: + return texUnit->CurrentD[3]->Image[level]; + case GL_PROXY_TEXTURE_3D: + return ctx->Texture.Proxy3D->Image[level]; + case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: + if (ctx->Extensions.HaveTextureCubeMap) + return texUnit->CurrentCubeMap->Image[level]; + else + return NULL; + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: + if (ctx->Extensions.HaveTextureCubeMap) + return texUnit->CurrentCubeMap->NegX[level]; + else + return NULL; + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: + if (ctx->Extensions.HaveTextureCubeMap) + return texUnit->CurrentCubeMap->PosY[level]; + else + return NULL; + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: + if (ctx->Extensions.HaveTextureCubeMap) + return texUnit->CurrentCubeMap->NegY[level]; + else + return NULL; + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: + if (ctx->Extensions.HaveTextureCubeMap) + return texUnit->CurrentCubeMap->PosZ[level]; + else + return NULL; + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: + if (ctx->Extensions.HaveTextureCubeMap) + return texUnit->CurrentCubeMap->NegZ[level]; + else + return NULL; + case GL_PROXY_TEXTURE_CUBE_MAP_ARB: + if (ctx->Extensions.HaveTextureCubeMap) + return ctx->Texture.ProxyCubeMap->Image[level]; + else + return NULL; + default: + gl_problem(ctx, "bad target in _mesa_select_tex_image()"); + return NULL; + } +} + + + /* Need this to prevent an out-of-bounds memory access when using * X86 optimized code. */ @@ -366,68 +683,45 @@ set_teximage_component_sizes( struct gl_texture_image *texImage ) /* - * This is called by glTexImage[123]D in order to build a gl_texture_image - * object given the client's parameters and image data. - * - * NOTES: Width, height and depth should include the border. - * All texture image parameters should have already been error checked. + * Called by glTexImage[123]D. Fill in a texture image with data given + * by the client. All pixel transfer and unpack modes are handled here. + * NOTE: All texture image parameters should have already been error checked. */ -static struct gl_texture_image * -make_texture_image( GLcontext *ctx, GLint internalFormat, - GLint width, GLint height, GLint depth, GLint border, +static void +make_texture_image( GLcontext *ctx, + struct gl_texture_image *texImage, GLenum srcFormat, GLenum srcType, const GLvoid *pixels, const struct gl_pixelstore_attrib *unpacking) { GLint components, numPixels; - struct gl_texture_image *texImage; - - assert(width > 0); - assert(height > 0); - assert(depth > 0); - assert(border == 0 || border == 1); - assert(pixels); - assert(unpacking); - - - /* - * Allocate and initialize the texture_image struct - */ - texImage = gl_alloc_texture_image(); - if (!texImage) - return NULL; - - texImage->Format = (GLenum) decode_internal_format(internalFormat); - set_teximage_component_sizes( texImage ); - texImage->IntFormat = (GLenum) internalFormat; - texImage->Border = border; - texImage->Width = width; - texImage->Height = height; - texImage->Depth = depth; - texImage->WidthLog2 = logbase2(width - 2 * border); - if (height == 1) /* 1-D texture */ - texImage->HeightLog2 = 0; - else - texImage->HeightLog2 = logbase2(height - 2 * border); - if (depth == 1) /* 2-D texture */ - texImage->DepthLog2 = 0; - else - texImage->DepthLog2 = logbase2(depth - 2 * border); - texImage->Width2 = 1 << texImage->WidthLog2; - texImage->Height2 = 1 << texImage->HeightLog2; - texImage->Depth2 = 1 << texImage->DepthLog2; - texImage->MaxLog2 = MAX2(texImage->WidthLog2, texImage->HeightLog2); - + GLint internalFormat, width, height, depth, border; + + ASSERT(ctx); + ASSERT(texImage); + ASSERT(!texImage->Data); + ASSERT(pixels); + ASSERT(unpacking); + + internalFormat = texImage->IntFormat; + width = texImage->Width; + height = texImage->Height; + depth = texImage->Depth; + border = texImage->Border; components = components_in_intformat(internalFormat); - numPixels = texImage->Width * texImage->Height * texImage->Depth; - texImage->Data = (GLubyte *) MALLOC(numPixels * components + EXTRA_BYTE); + ASSERT(width > 0); + ASSERT(height > 0); + ASSERT(depth > 0); + ASSERT(border == 0 || border == 1); + ASSERT(pixels); + ASSERT(unpacking); + ASSERT(components); - if (!texImage->Data) { - /* out of memory */ - gl_free_texture_image(texImage); - return NULL; - } + numPixels = width * height * depth; + texImage->Data = (GLubyte *) MALLOC(numPixels * components + EXTRA_BYTE); + if (!texImage->Data) + return; /* out of memory */ /* * OK, the texture image struct has been initialized and the texture @@ -441,15 +735,18 @@ make_texture_image( GLcontext *ctx, GLint internalFormat, && !ctx->Pixel.IndexOffset && !ctx->Pixel.IndexShift && srcType == GL_UNSIGNED_BYTE && depth == 1) { - if (srcFormat == internalFormat) { + if (srcFormat == internalFormat || + (srcFormat == GL_LUMINANCE && internalFormat == 1) || + (srcFormat == GL_LUMINANCE_ALPHA && internalFormat == 2) || + (srcFormat == GL_RGB && internalFormat == 3) || + (srcFormat == GL_RGBA && internalFormat == 4)) { /* This will cover the common GL_RGB, GL_RGBA, GL_ALPHA, * GL_LUMINANCE_ALPHA, etc. texture formats. */ - const GLubyte *src = gl_pixel_addr_in_image(unpacking, - pixels, width, height, srcFormat, srcType, 0, 0, 0); - const GLubyte *src1 = gl_pixel_addr_in_image(unpacking, - pixels, width, height, srcFormat, srcType, 0, 1, 0); - const GLint srcStride = src1 - src; + const GLubyte *src = (const GLubyte *) _mesa_image_address( + unpacking, pixels, width, height, srcFormat, srcType, 0, 0, 0); + const GLint srcStride = _mesa_image_row_stride(unpacking, width, + srcFormat, srcType); GLubyte *dst = texImage->Data; GLint dstBytesPerRow = width * components * sizeof(GLubyte); if (srcStride == dstBytesPerRow) { @@ -463,15 +760,14 @@ make_texture_image( GLcontext *ctx, GLint internalFormat, dst += dstBytesPerRow; } } - return texImage; /* all done */ + return; /* all done */ } else if (srcFormat == GL_RGBA && internalFormat == GL_RGB) { /* commonly used by Quake */ - const GLubyte *src = gl_pixel_addr_in_image(unpacking, - pixels, width, height, srcFormat, srcType, 0, 0, 0); - const GLubyte *src1 = gl_pixel_addr_in_image(unpacking, - pixels, width, height, srcFormat, srcType, 0, 1, 0); - const GLint srcStride = src1 - src; + const GLubyte *src = (const GLubyte *) _mesa_image_address( + unpacking, pixels, width, height, srcFormat, srcType, 0, 0, 0); + const GLint srcStride = _mesa_image_row_stride(unpacking, width, + srcFormat, srcType); GLubyte *dst = texImage->Data; GLint i, j; for (i = 0; i < height; i++) { @@ -484,7 +780,7 @@ make_texture_image( GLcontext *ctx, GLint internalFormat, } src += srcStride; } - return texImage; /* all done */ + return; /* all done */ } } @@ -500,7 +796,7 @@ make_texture_image( GLcontext *ctx, GLint internalFormat, GLint img, row; for (img = 0; img < depth; img++) { for (row = 0; row < height; row++) { - const GLvoid *source = gl_pixel_addr_in_image(unpacking, + const GLvoid *source = _mesa_image_address(unpacking, pixels, width, height, srcFormat, srcType, img, row, 0); _mesa_unpack_index_span(ctx, width, dstType, dest, srcType, source, unpacking, GL_TRUE); @@ -516,7 +812,7 @@ make_texture_image( GLcontext *ctx, GLint internalFormat, GLint img, row; for (img = 0; img < depth; img++) { for (row = 0; row < height; row++) { - const GLvoid *source = gl_pixel_addr_in_image(unpacking, + const GLvoid *source = _mesa_image_address(unpacking, pixels, width, height, srcFormat, srcType, img, row, 0); _mesa_unpack_ubyte_color_span(ctx, width, dstFormat, dest, srcFormat, srcType, source, unpacking, GL_TRUE); @@ -524,8 +820,6 @@ make_texture_image( GLcontext *ctx, GLint internalFormat, } } } - - return texImage; /* All done! */ } @@ -533,48 +827,19 @@ make_texture_image( GLcontext *ctx, GLint internalFormat, /* * glTexImage[123]D can accept a NULL image pointer. In this case we * create a texture image with unspecified image contents per the OpenGL - * spec. + * spec. This function creates an empty image for the given texture image. */ -static struct gl_texture_image * -make_null_texture( GLcontext *ctx, GLenum internalFormat, - GLsizei width, GLsizei height, GLsizei depth, GLint border ) +static void +make_null_texture( struct gl_texture_image *texImage ) { GLint components; - struct gl_texture_image *texImage; GLint numPixels; - (void) ctx; - - /*internalFormat = decode_internal_format(internalFormat);*/ - components = components_in_intformat(internalFormat); - numPixels = width * height * depth; - texImage = gl_alloc_texture_image(); - if (!texImage) - return NULL; - - texImage->Format = (GLenum) decode_internal_format(internalFormat); - set_teximage_component_sizes( texImage ); - texImage->IntFormat = internalFormat; - texImage->Border = border; - texImage->Width = width; - texImage->Height = height; - texImage->Depth = depth; - texImage->WidthLog2 = logbase2(width - 2*border); - if (height==1) /* 1-D texture */ - texImage->HeightLog2 = 0; - else - texImage->HeightLog2 = logbase2(height - 2*border); - if (depth==1) /* 2-D texture */ - texImage->DepthLog2 = 0; - else - texImage->DepthLog2 = logbase2(depth - 2*border); - texImage->Width2 = 1 << texImage->WidthLog2; - texImage->Height2 = 1 << texImage->HeightLog2; - texImage->Depth2 = 1 << texImage->DepthLog2; - texImage->MaxLog2 = MAX2( texImage->WidthLog2, texImage->HeightLog2 ); + ASSERT(texImage); + ASSERT(!texImage->Data); - /* XXX should we really allocate memory for the image or let it be NULL? */ - /*texImage->Data = NULL;*/ + components = components_in_intformat(texImage->IntFormat); + numPixels = texImage->Width * texImage->Height * texImage->Depth; texImage->Data = (GLubyte *) MALLOC( numPixels * components + EXTRA_BYTE ); @@ -597,9 +862,9 @@ make_null_texture( GLcontext *ctx, GLenum internalFormat, GLubyte *imgPtr = texImage->Data; GLint i, j, k; - for (i=0;i<height;i++) { + for (i = 0; i < texImage->Height; i++) { GLint srcRow = 7 - i % 8; - for (j=0;j<width;j++) { + for (j = 0; j < texImage->Width; j++) { GLint srcCol = j % 32; GLint texel = (message[srcRow][srcCol]=='X') ? 255 : 70; for (k=0;k<components;k++) { @@ -608,8 +873,6 @@ make_null_texture( GLcontext *ctx, GLenum internalFormat, } } } - - return texImage; } @@ -640,7 +903,10 @@ texture_error_check( GLcontext *ctx, GLenum target, } else if (dimensions == 2) { isProxy = (GLboolean) (target == GL_PROXY_TEXTURE_2D); - if (target != GL_TEXTURE_2D && !isProxy) { + if (target != GL_TEXTURE_2D && !isProxy && + !(ctx->Extensions.HaveTextureCubeMap && + target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && + target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) { gl_error( ctx, GL_INVALID_ENUM, "glTexImage2D(target)" ); return GL_TRUE; } @@ -658,7 +924,7 @@ texture_error_check( GLcontext *ctx, GLenum target, } /* Border */ - if (border!=0 && border!=1) { + if (border != 0 && border != 1) { if (!isProxy) { char message[100]; sprintf(message, "glTexImage%dD(border)", dimensions); @@ -691,6 +957,17 @@ texture_error_check( GLcontext *ctx, GLenum target, } } + /* For cube map, width must equal height */ + if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && + target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) { + if (width != height) { + if (!isProxy) { + gl_error(ctx, GL_INVALID_VALUE, "glTexImage2D(width != height)"); + } + return GL_TRUE; + } + } + /* Depth */ if (dimensions >= 3) { if (depth < 2 * border || depth > 2 + ctx->Const.MaxTextureSize @@ -703,7 +980,7 @@ texture_error_check( GLcontext *ctx, GLenum target, } /* Level */ - if (level<0 || level>=ctx->Const.MaxTextureLevels) { + if (level < 0 || level >= ctx->Const.MaxTextureLevels) { if (!isProxy) { char message[100]; sprintf(message, "glTexImage%dD(level)", dimensions); @@ -712,7 +989,7 @@ texture_error_check( GLcontext *ctx, GLenum target, return GL_TRUE; } - iformat = decode_internal_format( internalFormat ); + iformat = _mesa_base_tex_format( ctx, internalFormat ); if (iformat < 0) { if (!isProxy) { char message[100]; @@ -722,16 +999,18 @@ texture_error_check( GLcontext *ctx, GLenum target, return GL_TRUE; } - if (!gl_is_legal_format_and_type( format, type )) { - /* Yes, generate GL_INVALID_OPERATION, not GL_INVALID_ENUM, if there - * is a type/format mismatch. See 1.2 spec page 94, sec 3.6.4. - */ - if (!isProxy) { - char message[100]; - sprintf(message, "glTexImage%dD(format or type)", dimensions); - gl_error(ctx, GL_INVALID_OPERATION, message); + if (!is_compressed_format(internalFormat)) { + if (!_mesa_is_legal_format_and_type( format, type )) { + /* Yes, generate GL_INVALID_OPERATION, not GL_INVALID_ENUM, if there + * is a type/format mismatch. See 1.2 spec page 94, sec 3.6.4. + */ + if (!isProxy) { + char message[100]; + sprintf(message, "glTexImage%dD(format or type)", dimensions); + gl_error(ctx, GL_INVALID_OPERATION, message); + } + return GL_TRUE; } - return GL_TRUE; } /* if we get here, the parameters are OK */ @@ -763,7 +1042,15 @@ subtexture_error_check( GLcontext *ctx, GLuint dimensions, } } else if (dimensions == 2) { - if (target != GL_TEXTURE_2D) { + if (ctx->Extensions.HaveTextureCubeMap) { + if ((target < GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB || + target > GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) && + target != GL_TEXTURE_2D) { + gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" ); + return GL_TRUE; + } + } + else if (target != GL_TEXTURE_2D) { gl_error( ctx, GL_INVALID_ENUM, "glTexSubImage2D(target)" ); return GL_TRUE; } @@ -838,11 +1125,13 @@ subtexture_error_check( GLcontext *ctx, GLuint dimensions, } } - if (!gl_is_legal_format_and_type(format, type)) { - char message[100]; - sprintf(message, "glTexSubImage%dD(format or type)", dimensions); - gl_error(ctx, GL_INVALID_ENUM, message); - return GL_TRUE; + if (!is_compressed_format(destTex->IntFormat)) { + if (!_mesa_is_legal_format_and_type(format, type)) { + char message[100]; + sprintf(message, "glTexSubImage%dD(format or type)", dimensions); + gl_error(ctx, GL_INVALID_ENUM, message); + return GL_TRUE; + } } return GL_FALSE; @@ -861,18 +1150,25 @@ copytexture_error_check( GLcontext *ctx, GLuint dimensions, { GLint iformat; - if (target != GL_TEXTURE_1D && target != GL_TEXTURE_2D) { - gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage1/2D(target)" ); - return GL_TRUE; - } - - if (dimensions == 1 && target != GL_TEXTURE_1D) { - gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage1D(target)" ); - return GL_TRUE; + if (dimensions == 1) { + if (target != GL_TEXTURE_1D) { + gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage1D(target)" ); + return GL_TRUE; + } } - else if (dimensions == 2 && target != GL_TEXTURE_2D) { - gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" ); - return GL_TRUE; + else if (dimensions == 2) { + if (ctx->Extensions.HaveTextureCubeMap) { + if ((target < GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB || + target > GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) && + target != GL_TEXTURE_2D) { + gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" ); + return GL_TRUE; + } + } + else if (target != GL_TEXTURE_2D) { + gl_error( ctx, GL_INVALID_ENUM, "glCopyTexImage2D(target)" ); + return GL_TRUE; + } } /* Border */ @@ -903,6 +1199,15 @@ copytexture_error_check( GLcontext *ctx, GLuint dimensions, } } + /* For cube map, width must equal height */ + if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && + target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) { + if (width != height) { + gl_error(ctx, GL_INVALID_VALUE, "glCopyTexImage2D(width != height)"); + return GL_TRUE; + } + } + /* Level */ if (level<0 || level>=ctx->Const.MaxTextureLevels) { char message[100]; @@ -911,7 +1216,7 @@ copytexture_error_check( GLcontext *ctx, GLuint dimensions, return GL_TRUE; } - iformat = decode_internal_format( internalFormat ); + iformat = _mesa_base_tex_format( ctx, internalFormat ); if (iformat < 0) { char message[100]; sprintf(message, "glCopyTexImage%dD(internalFormat)", dimensions); @@ -933,17 +1238,31 @@ copytexsubimage_error_check( GLcontext *ctx, GLuint dimensions, struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; struct gl_texture_image *teximage; - if (dimensions == 1 && target != GL_TEXTURE_1D) { - gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage1D(target)" ); - return GL_TRUE; + if (dimensions == 1) { + if (target != GL_TEXTURE_1D) { + gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage1D(target)" ); + return GL_TRUE; + } } - else if (dimensions == 2 && target != GL_TEXTURE_2D) { - gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" ); - return GL_TRUE; + else if (dimensions == 2) { + if (ctx->Extensions.HaveTextureCubeMap) { + if ((target < GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB || + target > GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB) && + target != GL_TEXTURE_2D) { + gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" ); + return GL_TRUE; + } + } + else if (target != GL_TEXTURE_2D) { + gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage2D(target)" ); + return GL_TRUE; + } } - else if (dimensions == 3 && target != GL_TEXTURE_3D) { - gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage3D(target)" ); - return GL_TRUE; + else if (dimensions == 3) { + if (target != GL_TEXTURE_3D) { + gl_error( ctx, GL_INVALID_ENUM, "glCopyTexSubImage3D(target)" ); + return GL_TRUE; + } } if (level < 0 || level >= ctx->Const.MaxTextureLevels) { @@ -1028,66 +1347,100 @@ copytexsubimage_error_check( GLcontext *ctx, GLuint dimensions, * Called from the API. Note that width includes the border. */ void -_mesa_TexImage1D( GLenum target, GLint level, GLint internalformat, +_mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) { GET_CURRENT_CONTEXT(ctx); - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexImage1D"); if (target==GL_TEXTURE_1D) { - struct gl_texture_image *teximage; - if (texture_error_check( ctx, target, level, internalformat, - format, type, 1, width, 1, 1, border )) { - /* error in texture image was detected */ - return; + struct gl_texture_unit *texUnit; + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + + if (texture_error_check(ctx, target, level, internalFormat, + format, type, 1, width, 1, 1, border)) { + return; /* error in texture image was detected */ } - /* free current texture image, if any */ - if (texUnit->CurrentD[1]->Image[level]) { - gl_free_texture_image( texUnit->CurrentD[1]->Image[level] ); + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texObj = texUnit->CurrentD[1]; + texImage = texObj->Image[level]; + + if (!texImage) { + texImage = _mesa_alloc_texture_image(); + texObj->Image[level] = texImage; + if (!texImage) { + gl_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); + return; + } + } + else if (texImage->Data) { + FREE(texImage->Data); + texImage->Data = NULL; } - /* make new texture from source image */ + /* setup the teximage struct's fields */ + init_texture_image(texImage, width, 1, 1, border, internalFormat); + + /* process the texture image */ if (pixels) { - teximage = make_texture_image(ctx, internalformat, width, 1, 1, - border, format, type, pixels, &ctx->Unpack); + GLboolean retain = GL_TRUE; + GLboolean success = GL_FALSE; + if (!ctx->Pixel.MapColorFlag && !ctx->Pixel.ScaleOrBiasRGBA + && ctx->Driver.TexImage1D) { + /* let device driver try to use raw image */ + success = (*ctx->Driver.TexImage1D)( ctx, target, level, format, + type, pixels, &ctx->Unpack, + texObj, texImage, &retain); + } + if (retain || !success) { + /* make internal copy of the texture image */ + make_texture_image(ctx, texImage, format, type, + pixels, &ctx->Unpack); + if (!success && ctx->Driver.TexImage1D) { + /* let device driver try to use unpacked image */ + (*ctx->Driver.TexImage1D)( ctx, target, level, texImage->Format, + GL_UNSIGNED_BYTE, texImage->Data, + &_mesa_native_packing, + texObj, texImage, &retain); + } + } + if (!retain && texImage->Data) { + FREE(texImage->Data); + texImage->Data = NULL; + } } else { - teximage = make_null_texture(ctx, (GLenum) internalformat, - width, 1, 1, border); + make_null_texture(texImage); + if (ctx->Driver.TexImage1D) { + GLboolean retain; + (*ctx->Driver.TexImage1D)( ctx, target, level, texImage->Format, + GL_UNSIGNED_BYTE, texImage->Data, + &_mesa_native_packing, + texObj, texImage, &retain); + } } - /* install new texture image */ - texUnit->CurrentD[1]->Image[level] = teximage; - gl_put_texobj_on_dirty_list( ctx, texUnit->CurrentD[1] ); + /* state update */ + gl_put_texobj_on_dirty_list( ctx, texObj ); ctx->NewState |= NEW_TEXTURING; - - /* tell driver about change */ - if (ctx->Driver.TexImage) { - (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_1D, - texUnit->CurrentD[1], - level, internalformat, teximage ); - } } else if (target==GL_PROXY_TEXTURE_1D) { /* Proxy texture: check for errors and update proxy state */ - if (texture_error_check( ctx, target, level, internalformat, - format, type, 1, width, 1, 1, border )) { + if (texture_error_check(ctx, target, level, internalFormat, + format, type, 1, width, 1, 1, border)) { + /* if error, clear all proxy texture image parameters */ if (level>=0 && level<ctx->Const.MaxTextureLevels) { MEMSET( ctx->Texture.Proxy1D->Image[level], 0, sizeof(struct gl_texture_image) ); } } else { - ctx->Texture.Proxy1D->Image[level]->Format = (GLenum) format; - set_teximage_component_sizes( ctx->Texture.Proxy1D->Image[level] ); - ctx->Texture.Proxy1D->Image[level]->IntFormat = (GLenum) internalformat; - ctx->Texture.Proxy1D->Image[level]->Border = border; - ctx->Texture.Proxy1D->Image[level]->Width = width; - ctx->Texture.Proxy1D->Image[level]->Height = 1; - ctx->Texture.Proxy1D->Image[level]->Depth = 1; + /* if no error, update proxy texture image parameters */ + init_texture_image(ctx->Texture.Proxy1D->Image[level], + width, 1, 1, border, internalFormat); } } else { @@ -1098,67 +1451,114 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalformat, void -_mesa_TexImage2D( GLenum target, GLint level, GLint internalformat, +_mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) { GET_CURRENT_CONTEXT(ctx); - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexImage2D"); - if (target==GL_TEXTURE_2D) { - struct gl_texture_image *teximage; - if (texture_error_check( ctx, target, level, internalformat, - format, type, 2, width, height, 1, border )) { - /* error in texture image was detected */ - return; + if (target==GL_TEXTURE_2D || + (ctx->Extensions.HaveTextureCubeMap && + target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && + target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) { + struct gl_texture_unit *texUnit; + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + + if (texture_error_check(ctx, target, level, internalFormat, + format, type, 2, width, height, 1, border)) { + return; /* error in texture image was detected */ } - /* free current texture image, if any */ - if (texUnit->CurrentD[2]->Image[level]) { - gl_free_texture_image( texUnit->CurrentD[2]->Image[level] ); + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texObj = _mesa_select_tex_object(ctx, texUnit, target); + texImage = _mesa_select_tex_image(ctx, texUnit, target, level); + + if (!texImage) { + texImage = _mesa_alloc_texture_image(); + set_tex_image(texObj, target, level, texImage); + /*texObj->Image[level] = texImage;*/ + if (!texImage) { + gl_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); + return; + } + } + else if (texImage->Data) { + FREE(texImage->Data); + texImage->Data = NULL; } - /* make new texture from source image */ + /* setup the teximage struct's fields */ + init_texture_image(texImage, width, height, 1, border, internalFormat); + + /* process the texture image */ if (pixels) { - teximage = make_texture_image(ctx, internalformat, width, height, 1, - border, format, type, pixels, &ctx->Unpack); + GLboolean retain = GL_TRUE; + GLboolean success = GL_FALSE; + if (!ctx->Pixel.MapColorFlag && !ctx->Pixel.ScaleOrBiasRGBA + && ctx->Driver.TexImage2D) { + /* let device driver try to use raw image */ + success = (*ctx->Driver.TexImage2D)( ctx, target, level, format, + type, pixels, &ctx->Unpack, + texObj, texImage, &retain); + } + if (retain || !success) { + /* make internal copy of the texture image */ + make_texture_image(ctx, texImage, format, type, + pixels, &ctx->Unpack); + if (!success && ctx->Driver.TexImage2D) { + /* let device driver try to use unpacked image */ + (*ctx->Driver.TexImage2D)( ctx, target, level, texImage->Format, + GL_UNSIGNED_BYTE, texImage->Data, + &_mesa_native_packing, + texObj, texImage, &retain); + } + } + if (!retain && texImage->Data) { + FREE(texImage->Data); + texImage->Data = NULL; + } } else { - teximage = make_null_texture(ctx, (GLenum) internalformat, - width, height, 1, border); + make_null_texture(texImage); + if (ctx->Driver.TexImage2D) { + GLboolean retain; + (*ctx->Driver.TexImage2D)( ctx, target, level, texImage->Format, + GL_UNSIGNED_BYTE, texImage->Data, + &_mesa_native_packing, + texObj, texImage, &retain); + } } - /* install new texture image */ - texUnit->CurrentD[2]->Image[level] = teximage; - gl_put_texobj_on_dirty_list( ctx, texUnit->CurrentD[2] ); - ctx->NewState |= NEW_TEXTURING; - - /* tell driver about change */ +#define OLD_DD_TEXTURE +#ifdef OLD_DD_TEXTURE + /* XXX this will be removed in the future */ if (ctx->Driver.TexImage) { - (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_2D, - texUnit->CurrentD[2], - level, internalformat, teximage ); + (*ctx->Driver.TexImage)( ctx, target, texObj, level, internalFormat, + texImage ); } +#endif + + /* state update */ + gl_put_texobj_on_dirty_list( ctx, texObj ); + ctx->NewState |= NEW_TEXTURING; } else if (target==GL_PROXY_TEXTURE_2D) { /* Proxy texture: check for errors and update proxy state */ - if (texture_error_check( ctx, target, level, internalformat, - format, type, 2, width, height, 1, border )) { + if (texture_error_check(ctx, target, level, internalFormat, + format, type, 2, width, height, 1, border)) { + /* if error, clear all proxy texture image parameters */ if (level>=0 && level<ctx->Const.MaxTextureLevels) { MEMSET( ctx->Texture.Proxy2D->Image[level], 0, sizeof(struct gl_texture_image) ); } } else { - ctx->Texture.Proxy2D->Image[level]->Format = (GLenum) format; - set_teximage_component_sizes( ctx->Texture.Proxy2D->Image[level] ); - ctx->Texture.Proxy2D->Image[level]->IntFormat = (GLenum) internalformat; - ctx->Texture.Proxy2D->Image[level]->Border = border; - ctx->Texture.Proxy2D->Image[level]->Width = width; - ctx->Texture.Proxy2D->Image[level]->Height = height; - ctx->Texture.Proxy2D->Image[level]->Depth = 1; + /* if no error, update proxy texture image parameters */ + init_texture_image(ctx->Texture.Proxy1D->Image[level], + width, height, 1, border, internalFormat); } } else { @@ -1174,69 +1574,101 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalformat, * Note that width and height include the border. */ void -_mesa_TexImage3D( GLenum target, GLint level, GLint internalformat, +_mesa_TexImage3D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) { GET_CURRENT_CONTEXT(ctx); - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexImage3DEXT"); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glTexImage3D"); if (target==GL_TEXTURE_3D_EXT) { - struct gl_texture_image *teximage; - if (texture_error_check( ctx, target, level, internalformat, - format, type, 3, width, height, depth, - border )) { - /* error in texture image was detected */ - return; + struct gl_texture_unit *texUnit; + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + if (texture_error_check(ctx, target, level, internalFormat, + format, type, 3, width, height, depth, border)) { + return; /* error in texture image was detected */ } - /* free current texture image, if any */ - if (texUnit->CurrentD[3]->Image[level]) { - gl_free_texture_image( texUnit->CurrentD[3]->Image[level] ); + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texObj = texUnit->CurrentD[3]; + texImage = texObj->Image[level]; + + if (!texImage) { + texImage = _mesa_alloc_texture_image(); + texObj->Image[level] = texImage; + if (!texImage) { + gl_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D"); + return; + } } + else if (texImage->Data) { + FREE(texImage->Data); + texImage->Data = NULL; + } + + /* setup the teximage struct's fields */ + init_texture_image(texImage, width, height, depth, + border, internalFormat); - /* make new texture from source image */ + /* process the texture image */ if (pixels) { - teximage = make_texture_image(ctx, internalformat, width, height, - depth, border, format, type, pixels, &ctx->Unpack); + GLboolean retain = GL_TRUE; + GLboolean success = GL_FALSE; + if (!ctx->Pixel.MapColorFlag && !ctx->Pixel.ScaleOrBiasRGBA + && ctx->Driver.TexImage3D) { + /* let device driver try to use raw image */ + success = (*ctx->Driver.TexImage3D)( ctx, target, level, format, + type, pixels, &ctx->Unpack, + texObj, texImage, &retain); + } + if (retain || !success) { + /* make internal copy of the texture image */ + make_texture_image(ctx, texImage, format, type, + pixels, &ctx->Unpack); + if (!success && ctx->Driver.TexImage3D) { + /* let device driver try to use unpacked image */ + (*ctx->Driver.TexImage3D)( ctx, target, level, texImage->Format, + GL_UNSIGNED_BYTE, texImage->Data, + &_mesa_native_packing, + texObj, texImage, &retain); + } + } + if (!retain && texImage->Data) { + FREE(texImage->Data); + texImage->Data = NULL; + } } else { - teximage = make_null_texture(ctx, (GLenum) internalformat, - width, height, depth, border); + make_null_texture(texImage); + if (ctx->Driver.TexImage3D) { + GLboolean retain; + (*ctx->Driver.TexImage3D)( ctx, target, level, texImage->Format, + GL_UNSIGNED_BYTE, texImage->Data, + &_mesa_native_packing, + texObj, texImage, &retain); + } } - /* install new texture image */ - texUnit->CurrentD[3]->Image[level] = teximage; - gl_put_texobj_on_dirty_list( ctx, texUnit->CurrentD[3] ); + /* state update */ + gl_put_texobj_on_dirty_list( ctx, texObj ); ctx->NewState |= NEW_TEXTURING; - - /* tell driver about change */ - if (ctx->Driver.TexImage) { - (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_3D_EXT, - texUnit->CurrentD[3], - level, internalformat, teximage ); - } } - else if (target==GL_PROXY_TEXTURE_3D_EXT) { + else if (target==GL_PROXY_TEXTURE_3D) { /* Proxy texture: check for errors and update proxy state */ - if (texture_error_check( ctx, target, level, internalformat, - format, type, 3, width, height, depth, - border )) { + if (texture_error_check(ctx, target, level, internalFormat, + format, type, 3, width, height, depth, border)) { + /* if error, clear all proxy texture image parameters */ if (level>=0 && level<ctx->Const.MaxTextureLevels) { MEMSET( ctx->Texture.Proxy3D->Image[level], 0, sizeof(struct gl_texture_image) ); } } else { - ctx->Texture.Proxy3D->Image[level]->Format = (GLenum) format; - set_teximage_component_sizes( ctx->Texture.Proxy3D->Image[level] ); - ctx->Texture.Proxy3D->Image[level]->IntFormat = (GLenum) internalformat; - ctx->Texture.Proxy3D->Image[level]->Border = border; - ctx->Texture.Proxy3D->Image[level]->Width = width; - ctx->Texture.Proxy3D->Image[level]->Height = height; - ctx->Texture.Proxy3D->Image[level]->Depth = depth; + /* if no error, update proxy texture image parameters */ + init_texture_image(ctx->Texture.Proxy1D->Image[level], + width, height, depth, border, internalFormat); } } else { @@ -1247,16 +1679,106 @@ _mesa_TexImage3D( GLenum target, GLint level, GLint internalformat, void -_mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalformat, +_mesa_TexImage3DEXT( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) { - _mesa_TexImage3D(target, level, (GLint) internalformat, width, height, + _mesa_TexImage3D(target, level, (GLint) internalFormat, width, height, depth, border, format, type, pixels); } +/* + * Fetch a texture image from the device driver. + * Store the results in the given texture object at the given mipmap level. + */ +void +_mesa_get_teximage_from_driver( GLcontext *ctx, GLenum target, GLint level, + const struct gl_texture_object *texObj ) +{ + GLvoid *image; + GLenum imgFormat, imgType; + GLboolean freeImage; + struct gl_texture_image *texImage; + GLint destComponents, numPixels, srcBytesPerTexel; + + if (!ctx->Driver.GetTexImage) + return; + + image = (*ctx->Driver.GetTexImage)( ctx, target, level, texObj, + &imgFormat, &imgType, &freeImage); + if (!image) + return; + + texImage = texObj->Image[level]; + ASSERT(texImage); + if (!texImage) + return; + + destComponents = components_in_intformat(texImage->Format); + assert(destComponents > 0); + numPixels = texImage->Width * texImage->Height * texImage->Depth; + assert(numPixels > 0); + srcBytesPerTexel = _mesa_bytes_per_pixel(imgFormat, imgType); + assert(srcBytesPerTexel > 0); + + if (!texImage->Data) { + /* Allocate memory for the texture image data */ + texImage->Data = (GLubyte *) MALLOC(numPixels * destComponents + EXTRA_BYTE); + } + + if (imgFormat == texImage->Format && imgType == GL_UNSIGNED_BYTE) { + /* We got lucky! The driver's format and type match Mesa's format. */ + if (texImage->Data) { + MEMCPY(texImage->Data, image, numPixels * destComponents); + } + } + else { + /* Convert the texture image from the driver's format to Mesa's + * internal format. + */ + const GLint width = texImage->Width; + const GLint height = texImage->Height; + const GLint depth = texImage->Depth; + const GLint destBytesPerRow = width * destComponents * sizeof(GLchan); + const GLint srcBytesPerRow = width * srcBytesPerTexel; + const GLenum dstType = GL_UNSIGNED_BYTE; + const GLenum dstFormat = texImage->Format; + const GLubyte *srcPtr = (const GLubyte *) image; + GLubyte *destPtr = texImage->Data; + + if (texImage->Format == GL_COLOR_INDEX) { + /* color index texture */ + GLint img, row; + assert(imgFormat == GL_COLOR_INDEX); + for (img = 0; img < depth; img++) { + for (row = 0; row < height; row++) { + _mesa_unpack_index_span(ctx, width, dstType, destPtr, + imgType, srcPtr, &_mesa_native_packing, GL_FALSE); + destPtr += destBytesPerRow; + srcPtr += srcBytesPerRow; + } + } + } + else { + /* color texture */ + GLint img, row; + for (img = 0; img < depth; img++) { + for (row = 0; row < height; row++) { + _mesa_unpack_ubyte_color_span(ctx, width, dstFormat, destPtr, + imgFormat, imgType, srcPtr, &_mesa_native_packing, GL_FALSE); + destPtr += destBytesPerRow; + srcPtr += srcBytesPerRow; + } + } + } + } + + if (freeImage) + FREE(image); +} + void _mesa_GetTexImage( GLenum target, GLint level, GLenum format, @@ -1264,6 +1786,8 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format, { GET_CURRENT_CONTEXT(ctx); const struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + GLboolean discardImage; ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetTexImage"); @@ -1272,51 +1796,91 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format, return; } - if (gl_sizeof_type(type) <= 0) { + if (_mesa_sizeof_type(type) <= 0) { gl_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" ); return; } - if (gl_components_in_format(format) <= 0) { + if (_mesa_components_in_format(format) <= 0) { gl_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" ); return; } if (!pixels) - return; /* XXX generate an error??? */ + return; switch (target) { case GL_TEXTURE_1D: texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentD[1]; + texImage = texObj->Image[level]; break; case GL_TEXTURE_2D: texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentD[2]; + texImage = texObj->Image[level]; + break; + case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: + texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap; + texImage = texObj->Image[level]; + break; + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: + texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap; + texImage = texObj->NegX[level]; + break; + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: + texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap; + texImage = texObj->PosY[level]; + break; + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: + texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap; + texImage = texObj->NegY[level]; + break; + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: + texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap; + texImage = texObj->PosZ[level]; + break; + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: + texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap; + texImage = texObj->NegZ[level]; break; case GL_TEXTURE_3D: texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentD[3]; + texImage = texObj->Image[level]; break; default: gl_error( ctx, GL_INVALID_ENUM, "glGetTexImage(target)" ); return; } - if (texObj->Image[level] && texObj->Image[level]->Data) { - const struct gl_texture_image *texImage = texObj->Image[level]; + if (!texImage) { + /* invalid mipmap level */ + return; + } + + if (!texImage->Data) { + /* try to get the texture image from the device driver */ + _mesa_get_teximage_from_driver(ctx, target, level, texObj); + discardImage = GL_TRUE; + } + else { + discardImage = GL_FALSE; + } + + if (texImage->Data) { GLint width = texImage->Width; GLint height = texImage->Height; GLint row; for (row = 0; row < height; row++) { /* compute destination address in client memory */ - GLvoid *dest = gl_pixel_addr_in_image( &ctx->Unpack, pixels, + GLvoid *dest = _mesa_image_address( &ctx->Unpack, pixels, width, height, format, type, 0, row, 0); assert(dest); if (texImage->Format == GL_RGBA) { const GLubyte *src = texImage->Data + row * width * 4 * sizeof(GLubyte); - gl_pack_rgba_span( ctx, width, (void *) src, format, type, dest, - &ctx->Pack, GL_TRUE ); + _mesa_pack_rgba_span( ctx, width, (CONST GLubyte (*)[4]) src, + format, type, dest, &ctx->Pack, GL_TRUE ); } else { /* fetch RGBA row from texture image then pack it in client mem */ @@ -1379,10 +1943,16 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format, default: gl_problem( ctx, "bad format in gl_GetTexImage" ); } - gl_pack_rgba_span( ctx, width, (const GLubyte (*)[4])rgba, - format, type, dest, &ctx->Pack, GL_TRUE ); + _mesa_pack_rgba_span( ctx, width, (const GLubyte (*)[4])rgba, + format, type, dest, &ctx->Pack, GL_TRUE ); } } + + /* if we got the teximage from the device driver we'll discard it now */ + if (discardImage) { + FREE(texImage->Data); + texImage->Data = NULL; + } } } @@ -1395,65 +1965,78 @@ _mesa_TexSubImage1D( GLenum target, GLint level, const GLvoid *pixels ) { GET_CURRENT_CONTEXT(ctx); - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - struct gl_texture_image *destTex; + struct gl_texture_unit *texUnit; + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + GLboolean success = GL_FALSE; if (subtexture_error_check(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1, format, type)) { - /* error was detected */ - return; + return; /* error was detected */ } - destTex = texUnit->CurrentD[1]->Image[level]; - assert(destTex); + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texObj = texUnit->CurrentD[1]; + texImage = texObj->Image[level]; + assert(texImage); if (width == 0 || !pixels) return; /* no-op, not an error */ - /* - * Replace the texture subimage - */ - { - const GLint texComponents = components_in_intformat(destTex->Format); - const GLenum texFormat = destTex->Format; - const GLint xoffsetb = xoffset + destTex->Border; - GLubyte *dst = destTex->Data + xoffsetb * texComponents; + if (!ctx->Pixel.MapColorFlag && !ctx->Pixel.ScaleOrBiasRGBA + && ctx->Driver.TexSubImage1D) { + success = (*ctx->Driver.TexSubImage1D)( ctx, target, level, xoffset, + width, format, type, pixels, + &ctx->Unpack, texObj, texImage ); + } + if (!success) { + /* XXX if Driver.TexSubImage1D, unpack image and try again? */ + + const GLint texComponents = components_in_intformat(texImage->Format); + const GLenum texFormat = texImage->Format; + const GLint xoffsetb = xoffset + texImage->Border; + GLboolean retain = GL_TRUE; + if (!texImage->Data) { + _mesa_get_teximage_from_driver( ctx, target, level, texObj ); + if (!texImage->Data) { + make_null_texture(texImage); + } + if (!texImage->Data) + return; /* we're really out of luck! */ + } + if (texFormat == GL_COLOR_INDEX) { /* color index texture */ - const GLvoid *src = gl_pixel_addr_in_image(&ctx->Unpack, pixels, - width, 1, format, type, 0, 0, 0); + GLubyte *dst = texImage->Data + xoffsetb * texComponents; + const GLvoid *src = _mesa_image_address(&ctx->Unpack, pixels, width, + 1, format, type, 0, 0, 0); _mesa_unpack_index_span(ctx, width, GL_UNSIGNED_BYTE, dst, - type, src, &ctx->Unpack, GL_TRUE); + type, src, &ctx->Unpack, GL_TRUE); } else { /* color texture */ - const GLvoid *src = gl_pixel_addr_in_image(&ctx->Unpack, pixels, - width, 1, format, type, 0, 0, 0); - _mesa_unpack_ubyte_color_span(ctx, width, texFormat, dst, - format, type, src, &ctx->Unpack, GL_TRUE); + GLubyte *dst = texImage->Data + xoffsetb * texComponents; + const GLvoid *src = _mesa_image_address(&ctx->Unpack, pixels, width, + 1, format, type, 0, 0, 0); + _mesa_unpack_ubyte_color_span(ctx, width, texFormat, dst, format, + type, src, &ctx->Unpack, GL_TRUE); } - } - gl_put_texobj_on_dirty_list( ctx, texUnit->CurrentD[1] ); + if (ctx->Driver.TexImage1D) { + (*ctx->Driver.TexImage1D)( ctx, target, level, texImage->Format, + GL_UNSIGNED_BYTE, texImage->Data, + &_mesa_native_packing, texObj, texImage, + &retain ); + } - /* - * Inform device driver of texture image change. - */ - if (ctx->Driver.TexSubImage) { - (*ctx->Driver.TexSubImage)(ctx, GL_TEXTURE_1D, texUnit->CurrentD[1], - level, xoffset, 0, width, 1, - texUnit->CurrentD[1]->Image[level]->IntFormat, - destTex ); - } - else { - if (ctx->Driver.TexImage) { - (*ctx->Driver.TexImage)(ctx, GL_TEXTURE_1D, texUnit->CurrentD[1], - level, - texUnit->CurrentD[1]->Image[level]->IntFormat, - destTex ); + if (!retain && texImage->Data) { + FREE(texImage->Data); + texImage->Data = NULL; } } + + /*gl_put_texobj_on_dirty_list( ctx, texUnit->CurrentD[1] );*/ } @@ -1465,76 +2048,104 @@ _mesa_TexSubImage2D( GLenum target, GLint level, const GLvoid *pixels ) { GET_CURRENT_CONTEXT(ctx); - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - struct gl_texture_image *destTex; + struct gl_texture_unit *texUnit; + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + GLboolean success = GL_FALSE; if (subtexture_error_check(ctx, 2, target, level, xoffset, yoffset, 0, width, height, 1, format, type)) { - /* error was detected */ - return; + return; /* error was detected */ } - destTex = texUnit->CurrentD[2]->Image[level]; - assert(destTex); + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texObj = _mesa_select_tex_object(ctx, texUnit, target); + texImage = texObj->Image[level]; + assert(texImage); if (width == 0 || height == 0 || !pixels) return; /* no-op, not an error */ + if (!ctx->Pixel.MapColorFlag && !ctx->Pixel.ScaleOrBiasRGBA + && ctx->Driver.TexSubImage2D) { + success = (*ctx->Driver.TexSubImage2D)( ctx, target, level, xoffset, + yoffset, width, height, format, type, + pixels, &ctx->Unpack, texObj, texImage ); + } + if (!success) { + /* XXX if Driver.TexSubImage2D, unpack image and try again? */ + + const GLint texComponents = components_in_intformat(texImage->Format); + const GLenum texFormat = texImage->Format; + const GLint xoffsetb = xoffset + texImage->Border; + const GLint yoffsetb = yoffset + texImage->Border; + const GLint srcStride = _mesa_image_row_stride(&ctx->Unpack, width, + format, type); + const GLint dstStride = texImage->Width * texComponents *sizeof(GLubyte); + GLboolean retain = GL_TRUE; + + if (!texImage->Data) { + _mesa_get_teximage_from_driver( ctx, target, level, texObj ); + if (!texImage->Data) { + make_null_texture(texImage); + } + if (!texImage->Data) + return; /* we're really out of luck! */ + } - /* - * Replace the texture subimage - */ - { - const GLint texComponents = components_in_intformat(destTex->Format); - const GLenum texFormat = destTex->Format; - const GLint xoffsetb = xoffset + destTex->Border; - const GLint yoffsetb = yoffset + destTex->Border; - GLubyte *dst = destTex->Data - + (yoffsetb * destTex->Width + xoffsetb) * texComponents; if (texFormat == GL_COLOR_INDEX) { /* color index texture */ - const GLint stride = destTex->Width * sizeof(GLubyte); + GLubyte *dst = texImage->Data + + (yoffsetb * texImage->Width + xoffsetb) * texComponents; + const GLubyte *src = _mesa_image_address(&ctx->Unpack, pixels, + width, height, format, type, 0, 0, 0); GLint row; for (row = 0; row < height; row++) { - const GLvoid *src = gl_pixel_addr_in_image(&ctx->Unpack, pixels, - width, height, format, type, 0, row, 0); - _mesa_unpack_index_span(ctx, width, GL_UNSIGNED_BYTE, dst, - type, src, &ctx->Unpack, GL_TRUE); - dst += stride; + _mesa_unpack_index_span(ctx, width, GL_UNSIGNED_BYTE, dst, type, + (const GLvoid *) src, &ctx->Unpack, GL_TRUE); + src += srcStride; + dst += dstStride; } } else { /* color texture */ - const GLint stride = destTex->Width * texComponents * sizeof(GLubyte); + GLubyte *dst = texImage->Data + + (yoffsetb * texImage->Width + xoffsetb) * texComponents; + const GLubyte *src = _mesa_image_address(&ctx->Unpack, pixels, + width, height, format, type, 0, 0, 0); GLint row; for (row = 0; row < height; row++) { - const GLvoid *src = gl_pixel_addr_in_image(&ctx->Unpack, pixels, - width, height, format, type, 0, row, 0); - _mesa_unpack_ubyte_color_span(ctx, width, texFormat, dst, - format, type, src, &ctx->Unpack, GL_TRUE); - dst += stride; + _mesa_unpack_ubyte_color_span(ctx, width, texFormat, dst, format, + type, (const GLvoid *) src, &ctx->Unpack, GL_TRUE); + src += srcStride; + dst += dstStride; } } - } - gl_put_texobj_on_dirty_list( ctx, texUnit->CurrentD[2] ); + if (ctx->Driver.TexImage2D) { + (*ctx->Driver.TexImage2D)(ctx, target, level, texImage->Format, + GL_UNSIGNED_BYTE, texImage->Data, + &_mesa_native_packing, texObj, texImage, + &retain); + } - /* - * Inform device driver of texture image change. - */ - if (ctx->Driver.TexSubImage) { - (*ctx->Driver.TexSubImage)(ctx, GL_TEXTURE_2D, texUnit->CurrentD[2], - level, xoffset, yoffset, width, height, - texUnit->CurrentD[2]->Image[level]->IntFormat, - destTex ); - } - else { - if (ctx->Driver.TexImage) { - (*ctx->Driver.TexImage)(ctx, GL_TEXTURE_2D, texUnit->CurrentD[2], - level, - texUnit->CurrentD[2]->Image[level]->IntFormat, - destTex ); + if (!retain && texImage->Data) { + FREE(texImage->Data); + texImage->Data = NULL; + } + +#ifdef OLD_DD_TEXTURE + /* XXX this will be removed in the future */ + if (ctx->Driver.TexSubImage) { + (*ctx->Driver.TexSubImage)(ctx, target, texObj, level, + xoffset, yoffset, width, height, + texImage->IntFormat, texImage); } + else if (ctx->Driver.TexImage) { + (*ctx->Driver.TexImage)(ctx, GL_TEXTURE_2D, texObj, + level, texImage->IntFormat, texImage ); + } +#endif } } @@ -1548,71 +2159,90 @@ _mesa_TexSubImage3D( GLenum target, GLint level, const GLvoid *pixels ) { GET_CURRENT_CONTEXT(ctx); - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - struct gl_texture_image *destTex; + struct gl_texture_unit *texUnit; + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + GLboolean success = GL_FALSE; if (subtexture_error_check(ctx, 3, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type)) { - /* error was detected */ - return; + return; /* error was detected */ } - destTex = texUnit->CurrentD[3]->Image[level]; - assert(destTex); + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texObj = texUnit->CurrentD[3]; + texImage = texObj->Image[level]; + assert(texImage); if (width == 0 || height == 0 || height == 0 || !pixels) return; /* no-op, not an error */ - /* - * Replace the texture subimage - */ - { - const GLint texComponents = components_in_intformat(destTex->Format); - const GLenum texFormat = destTex->Format; - const GLint xoffsetb = xoffset + destTex->Border; - const GLint yoffsetb = yoffset + destTex->Border; - const GLint zoffsetb = zoffset + destTex->Border; - GLint dstRectArea = destTex->Width * destTex->Height; - GLubyte *dst = destTex->Data - + (zoffsetb * dstRectArea + yoffsetb * destTex->Width + xoffsetb) - * texComponents; + if (!ctx->Pixel.MapColorFlag && !ctx->Pixel.ScaleOrBiasRGBA + && ctx->Driver.TexSubImage3D) { + success = (*ctx->Driver.TexSubImage3D)( ctx, target, level, xoffset, + yoffset, zoffset, width, height, depth, format, + type, pixels, &ctx->Unpack, texObj, texImage ); + } + if (!success) { + /* XXX if Driver.TexSubImage3D, unpack image and try again? */ + + const GLint texComponents = components_in_intformat(texImage->Format); + const GLenum texFormat = texImage->Format; + const GLint xoffsetb = xoffset + texImage->Border; + const GLint yoffsetb = yoffset + texImage->Border; + const GLint zoffsetb = zoffset + texImage->Border; + const GLint texWidth = texImage->Width; + const GLint dstRectArea = texWidth * texImage->Height; + const GLint srcStride = _mesa_image_row_stride(&ctx->Unpack, + width, format, type); + const GLint dstStride = texWidth * texComponents * sizeof(GLubyte); + GLboolean retain = GL_TRUE; if (texFormat == GL_COLOR_INDEX) { /* color index texture */ - const GLint stride = destTex->Width * sizeof(GLubyte); GLint img, row; for (img = 0; img < depth; img++) { + const GLubyte *src = _mesa_image_address(&ctx->Unpack, pixels, + width, height, format, type, img, 0, 0); + GLubyte *dst = texImage->Data + ((zoffsetb + img) * dstRectArea + + yoffsetb * texWidth + xoffsetb) * texComponents; for (row = 0; row < height; row++) { - const GLvoid *src = gl_pixel_addr_in_image(&ctx->Unpack, pixels, - width, height, format, type, img, row, 0); _mesa_unpack_index_span(ctx, width, GL_UNSIGNED_BYTE, dst, - type, src, &ctx->Unpack, GL_TRUE); - dst += stride; + type, (const GLvoid *) src, &ctx->Unpack, GL_TRUE); + src += srcStride; + dst += dstStride; } } } else { /* color texture */ - const GLint stride = destTex->Width * texComponents * sizeof(GLubyte); GLint img, row; for (img = 0; img < depth; img++) { + const GLubyte *src = _mesa_image_address(&ctx->Unpack, pixels, + width, height, format, type, img, 0, 0); + GLubyte *dst = texImage->Data + ((zoffsetb + img) * dstRectArea + + yoffsetb * texWidth + xoffsetb) * texComponents; for (row = 0; row < height; row++) { - const GLvoid *src = gl_pixel_addr_in_image(&ctx->Unpack, pixels, - width, height, format, type, img, row, 0); _mesa_unpack_ubyte_color_span(ctx, width, texFormat, dst, - format, type, src, &ctx->Unpack, GL_TRUE); - dst += stride; + format, type, (const GLvoid *) src, &ctx->Unpack, GL_TRUE); + src += srcStride; + dst += dstStride; } } } - } - gl_put_texobj_on_dirty_list( ctx, texUnit->CurrentD[1] ); + if (ctx->Driver.TexImage3D) { + (*ctx->Driver.TexImage3D)(ctx, target, level, texImage->Format, + GL_UNSIGNED_BYTE, texImage->Data, + &_mesa_native_packing, texObj, texImage, + &retain); + } - /* - * Inform device driver of texture image change. - */ - /* XXX todo */ + if (!retain && texImage->Data) { + FREE(texImage->Data); + texImage->Data = NULL; + } + } } @@ -1632,7 +2262,7 @@ read_color_image( GLcontext *ctx, GLint x, GLint y, GLint stride, i; GLubyte *image, *dst; - image = MALLOC(width * height * 4 * sizeof(GLubyte)); + image = (GLubyte *) MALLOC(width * height * 4 * sizeof(GLubyte)); if (!image) return NULL; @@ -1666,15 +2296,22 @@ _mesa_CopyTexImage1D( GLenum target, GLint level, GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexImage1D"); - if (!copytexture_error_check(ctx, 1, target, level, internalFormat, - width, 1, border)) { + if (copytexture_error_check(ctx, 1, target, level, internalFormat, + width, 1, border)) + return; + + if (ctx->Pixel.MapColorFlag || ctx->Pixel.ScaleOrBiasRGBA + || !ctx->Driver.CopyTexImage1D + || !(*ctx->Driver.CopyTexImage1D)(ctx, target, level, + internalFormat, x, y, width, border)) + { GLubyte *image = read_color_image( ctx, x, y, width, 1 ); if (!image) { gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D" ); return; } (*ctx->Exec->TexImage1D)( target, level, internalFormat, width, - border, GL_RGBA, GL_UNSIGNED_BYTE, image ); + border, GL_RGBA, GL_UNSIGNED_BYTE, image ); FREE(image); } } @@ -1689,15 +2326,22 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexImage2D"); - if (!copytexture_error_check(ctx, 2, target, level, internalFormat, - width, height, border)) { + if (copytexture_error_check(ctx, 2, target, level, internalFormat, + width, height, border)) + return; + + if (ctx->Pixel.MapColorFlag || ctx->Pixel.ScaleOrBiasRGBA + || !ctx->Driver.CopyTexImage2D + || !(*ctx->Driver.CopyTexImage2D)(ctx, target, level, + internalFormat, x, y, width, height, border)) + { GLubyte *image = read_color_image( ctx, x, y, width, height ); if (!image) { gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D" ); return; } (ctx->Exec->TexImage2D)( target, level, internalFormat, width, - height, border, GL_RGBA, GL_UNSIGNED_BYTE, image ); + height, border, GL_RGBA, GL_UNSIGNED_BYTE, image ); FREE(image); } } @@ -1713,17 +2357,6 @@ copy_tex_sub_image( GLcontext *ctx, struct gl_texture_image *dest, GLint srcx, GLint srcy, GLint dstx, GLint dsty, GLint dstz ) { - static struct gl_pixelstore_attrib packing = { - 1, /* Alignment */ - 0, /* RowLength */ - 0, /* SkipPixels */ - 0, /* SkipRows */ - 0, /* ImageHeight */ - 0, /* SkipImages */ - GL_FALSE, /* SwapBytes */ - GL_FALSE /* LsbFirst */ - }; - GLint i; GLint format, components, rectarea; GLint texwidth, texheight, zoffset; @@ -1750,7 +2383,7 @@ copy_tex_sub_image( GLcontext *ctx, struct gl_texture_image *dest, dst = dest->Data + ( zoffset + (dsty+i) * texwidth + dstx) * components; _mesa_unpack_ubyte_color_span(ctx, width, format, dst, GL_RGBA, GL_UNSIGNED_BYTE, rgba, - &packing, GL_TRUE); + &_mesa_native_packing, GL_TRUE); } /* Read from draw buffer (the default) */ @@ -1768,8 +2401,14 @@ _mesa_CopyTexSubImage1D( GLenum target, GLint level, GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexSubImage1D"); - if (!copytexsubimage_error_check(ctx, 1, target, level, - xoffset, 0, 0, width, 1)) { + if (copytexsubimage_error_check(ctx, 1, target, level, + xoffset, 0, 0, width, 1)) + return; + + if (ctx->Pixel.MapColorFlag || ctx->Pixel.ScaleOrBiasRGBA + || !ctx->Driver.CopyTexSubImage1D + || !(*ctx->Driver.CopyTexSubImage1D)(ctx, target, level, + xoffset, x, y, width)) { struct gl_texture_unit *texUnit; struct gl_texture_image *teximage; texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; @@ -1777,12 +2416,13 @@ _mesa_CopyTexSubImage1D( GLenum target, GLint level, assert(teximage); if (teximage->Data) { copy_tex_sub_image(ctx, teximage, width, 1, x, y, xoffset, 0, 0); - /* tell driver about the change */ - if (ctx->Driver.TexImage) { - (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_1D, - texUnit->CurrentD[1], - level, teximage->IntFormat, teximage ); - } + /* tell driver about the change */ + /* XXX this is obsolete */ + if (ctx->Driver.TexImage) { + (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_1D, + texUnit->CurrentD[1], + level, teximage->IntFormat, teximage ); + } } } } @@ -1797,8 +2437,14 @@ _mesa_CopyTexSubImage2D( GLenum target, GLint level, GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexSubImage2D"); - if (!copytexsubimage_error_check(ctx, 2, target, level, - xoffset, yoffset, 0, width, height)) { + if (copytexsubimage_error_check(ctx, 2, target, level, + xoffset, yoffset, 0, width, height)) + return; + + if (ctx->Pixel.MapColorFlag || ctx->Pixel.ScaleOrBiasRGBA + || !ctx->Driver.CopyTexSubImage2D + || !(*ctx->Driver.CopyTexSubImage2D)(ctx, target, level, + xoffset, yoffset, x, y, width, height )) { struct gl_texture_unit *texUnit; struct gl_texture_image *teximage; texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; @@ -1807,11 +2453,12 @@ _mesa_CopyTexSubImage2D( GLenum target, GLint level, if (teximage->Data) { copy_tex_sub_image(ctx, teximage, width, height, x, y, xoffset, yoffset, 0); - /* tell driver about the change */ - if (ctx->Driver.TexImage) { - (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_2D, - texUnit->CurrentD[2], - level, teximage->IntFormat, teximage ); + /* tell driver about the change */ + /* XXX this is obsolete */ + if (ctx->Driver.TexImage) { + (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_2D, + texUnit->CurrentD[2], + level, teximage->IntFormat, teximage ); } } } @@ -1827,8 +2474,14 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level, GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCopyTexSubImage3D"); - if (!copytexsubimage_error_check(ctx, 3, target, level, - xoffset, yoffset, zoffset, width, height)) { + if (copytexsubimage_error_check(ctx, 3, target, level, + xoffset, yoffset, zoffset, width, height)) + return; + + if (ctx->Pixel.MapColorFlag || ctx->Pixel.ScaleOrBiasRGBA + || !ctx->Driver.CopyTexSubImage3D + || !(*ctx->Driver.CopyTexSubImage3D)(ctx, target, level, + xoffset, yoffset, zoffset, x, y, width, height )) { struct gl_texture_unit *texUnit; struct gl_texture_image *teximage; texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; @@ -1837,13 +2490,501 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level, if (teximage->Data) { copy_tex_sub_image(ctx, teximage, width, height, x, y, xoffset, yoffset, zoffset); - /* tell driver about the change */ - if (ctx->Driver.TexImage) { - (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_3D, - texUnit->CurrentD[3], - level, teximage->IntFormat, teximage ); - } + /* tell driver about the change */ + /* XXX this is obsolete */ + if (ctx->Driver.TexImage) { + (*ctx->Driver.TexImage)( ctx, GL_TEXTURE_3D, + texUnit->CurrentD[3], + level, teximage->IntFormat, teximage ); + } + } + } +} + + + +void +_mesa_CompressedTexImage1DARB(GLenum target, GLint level, + GLenum internalFormat, GLsizei width, + GLint border, GLsizei imageSize, + const GLvoid *data) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCompressedTexImage1DARB"); + + if (target == GL_TEXTURE_1D) { + struct gl_texture_unit *texUnit; + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + + if (texture_error_check(ctx, target, level, internalFormat, + GL_NONE, GL_NONE, 1, width, 1, 1, border)) { + return; /* error in texture image was detected */ + } + + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texObj = texUnit->CurrentD[1]; + texImage = texObj->Image[level]; + + if (!texImage) { + texImage = _mesa_alloc_texture_image(); + texObj->Image[level] = texImage; + if (!texImage) { + gl_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage1DARB"); + return; + } + } + else if (texImage->Data) { + FREE(texImage->Data); + texImage->Data = NULL; + } + + /* setup the teximage struct's fields */ + init_texture_image(texImage, width, 1, 1, border, internalFormat); + + /* process the texture image */ + if (data) { + GLboolean retain = GL_TRUE; + GLboolean success = GL_FALSE; + if (ctx->Driver.CompressedTexImage1D) { + success = (*ctx->Driver.CompressedTexImage1D)( ctx, target, level, + data, texObj, texImage, &retain); + } + if (retain || !success) { + /* make internal copy of the texture image */ + GLuint imageSize = _mesa_compressed_image_size(internalFormat, + width, 1, 1); + texImage->Data = MALLOC(imageSize); + if (texImage->Data) { + MEMCPY(texImage->Data, data, imageSize); + } + } + if (!retain && texImage->Data) { + FREE(texImage->Data); + texImage->Data = NULL; + } + } + else { + make_null_texture(texImage); + if (ctx->Driver.CompressedTexImage1D) { + GLboolean retain; + (*ctx->Driver.CompressedTexImage1D)( ctx, target, level, + texImage->Data, texObj, texImage, &retain); + } + } + + /* state update */ + gl_put_texobj_on_dirty_list( ctx, texObj ); + ctx->NewState |= NEW_TEXTURING; + } + else if (target == GL_PROXY_TEXTURE_1D) { + /* Proxy texture: check for errors and update proxy state */ + if (texture_error_check(ctx, target, level, internalFormat, + GL_NONE, GL_NONE, 1, width, 1, 1, border)) { + /* if error, clear all proxy texture image parameters */ + if (level>=0 && level<ctx->Const.MaxTextureLevels) { + MEMSET( ctx->Texture.Proxy1D->Image[level], 0, + sizeof(struct gl_texture_image) ); + } + } + else { + /* if no error, update proxy texture image parameters */ + init_texture_image(ctx->Texture.Proxy1D->Image[level], + width, 1, 1, border, internalFormat); + } + } + else { + gl_error( ctx, GL_INVALID_ENUM, "glCompressedTexImage1DARB(target)" ); + return; + } +} + + +void +_mesa_CompressedTexImage2DARB(GLenum target, GLint level, + GLenum internalFormat, GLsizei width, + GLsizei height, GLint border, GLsizei imageSize, + const GLvoid *data) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCompressedTexImage2DARB"); + + if (target==GL_TEXTURE_2D || + (ctx->Extensions.HaveTextureCubeMap && + target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB && + target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB)) { + struct gl_texture_unit *texUnit; + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + + if (texture_error_check(ctx, target, level, internalFormat, + GL_NONE, GL_NONE, 1, width, height, 1, border)) { + return; /* error in texture image was detected */ + } + + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texObj = texUnit->CurrentD[2]; + texImage = texObj->Image[level]; + + if (!texImage) { + texImage = _mesa_alloc_texture_image(); + texObj->Image[level] = texImage; + if (!texImage) { + gl_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2DARB"); + return; + } + } + else if (texImage->Data) { + FREE(texImage->Data); + texImage->Data = NULL; + } + + /* setup the teximage struct's fields */ + init_texture_image(texImage, width, height, 1, border, internalFormat); + + /* process the texture image */ + if (data) { + GLboolean retain = GL_TRUE; + GLboolean success = GL_FALSE; + if (ctx->Driver.CompressedTexImage2D) { + success = (*ctx->Driver.CompressedTexImage2D)( ctx, target, level, + data, texObj, texImage, &retain); + } + if (retain || !success) { + /* make internal copy of the texture image */ + GLuint imageSize = _mesa_compressed_image_size(internalFormat, + width, height, 1); + texImage->Data = MALLOC(imageSize); + if (texImage->Data) { + MEMCPY(texImage->Data, data, imageSize); + } + } + if (!retain && texImage->Data) { + FREE(texImage->Data); + texImage->Data = NULL; + } } + else { + make_null_texture(texImage); + if (ctx->Driver.CompressedTexImage2D) { + GLboolean retain; + (*ctx->Driver.CompressedTexImage2D)( ctx, target, level, + texImage->Data, texObj, texImage, &retain); + } + } + + /* state update */ + gl_put_texobj_on_dirty_list( ctx, texObj ); + ctx->NewState |= NEW_TEXTURING; + } + else if (target == GL_PROXY_TEXTURE_2D) { + /* Proxy texture: check for errors and update proxy state */ + if (texture_error_check(ctx, target, level, internalFormat, + GL_NONE, GL_NONE, 1, width, 1, 1, border)) { + /* if error, clear all proxy texture image parameters */ + if (level>=0 && level<ctx->Const.MaxTextureLevels) { + MEMSET( ctx->Texture.Proxy2D->Image[level], 0, + sizeof(struct gl_texture_image) ); + } + } + else { + /* if no error, update proxy texture image parameters */ + init_texture_image(ctx->Texture.Proxy2D->Image[level], + width, 1, 1, border, internalFormat); + } + } + else { + gl_error( ctx, GL_INVALID_ENUM, "glCompressedTexImage2DARB(target)" ); + return; } } + +void +_mesa_CompressedTexImage3DARB(GLenum target, GLint level, + GLenum internalFormat, GLsizei width, + GLsizei height, GLsizei depth, GLint border, + GLsizei imageSize, const GLvoid *data) +{ + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glCompressedTexImage3DARB"); + + if (target == GL_TEXTURE_3D) { + struct gl_texture_unit *texUnit; + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + + if (texture_error_check(ctx, target, level, internalFormat, + GL_NONE, GL_NONE, 1, width, height, depth, border)) { + return; /* error in texture image was detected */ + } + + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texObj = texUnit->CurrentD[3]; + texImage = texObj->Image[level]; + + if (!texImage) { + texImage = _mesa_alloc_texture_image(); + texObj->Image[level] = texImage; + if (!texImage) { + gl_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage3DARB"); + return; + } + } + else if (texImage->Data) { + FREE(texImage->Data); + texImage->Data = NULL; + } + + /* setup the teximage struct's fields */ + init_texture_image(texImage, width, height, depth, border, internalFormat); + + /* process the texture image */ + if (data) { + GLboolean retain = GL_TRUE; + GLboolean success = GL_FALSE; + if (ctx->Driver.CompressedTexImage3D) { + success = (*ctx->Driver.CompressedTexImage3D)( ctx, target, level, + data, texObj, texImage, &retain); + } + if (retain || !success) { + /* make internal copy of the texture image */ + GLuint imageSize = _mesa_compressed_image_size(internalFormat, + width, height, depth); + texImage->Data = MALLOC(imageSize); + if (texImage->Data) { + MEMCPY(texImage->Data, data, imageSize); + } + } + if (!retain && texImage->Data) { + FREE(texImage->Data); + texImage->Data = NULL; + } + } + else { + make_null_texture(texImage); + if (ctx->Driver.CompressedTexImage3D) { + GLboolean retain; + (*ctx->Driver.CompressedTexImage3D)( ctx, target, level, + texImage->Data, texObj, texImage, &retain); + } + } + + /* state update */ + gl_put_texobj_on_dirty_list( ctx, texObj ); + ctx->NewState |= NEW_TEXTURING; + } + else if (target == GL_PROXY_TEXTURE_3D) { + /* Proxy texture: check for errors and update proxy state */ + if (texture_error_check(ctx, target, level, internalFormat, + GL_NONE, GL_NONE, 1, width, height, depth, border)) { + /* if error, clear all proxy texture image parameters */ + if (level>=0 && level<ctx->Const.MaxTextureLevels) { + MEMSET( ctx->Texture.Proxy3D->Image[level], 0, + sizeof(struct gl_texture_image) ); + } + } + else { + /* if no error, update proxy texture image parameters */ + init_texture_image(ctx->Texture.Proxy3D->Image[level], + width, 1, 1, border, internalFormat); + } + } + else { + gl_error( ctx, GL_INVALID_ENUM, "glCompressedTexImage3DARB(target)" ); + return; + } +} + + +void +_mesa_CompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, + GLsizei width, GLenum format, + GLsizei imageSize, const GLvoid *data) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_texture_unit *texUnit; + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + GLboolean success = GL_FALSE; + + if (subtexture_error_check(ctx, 1, target, level, xoffset, 0, 0, + width, 1, 1, format, GL_NONE)) { + return; /* error was detected */ + } + + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texObj = _mesa_select_tex_object(ctx, texUnit, target); + texImage = texObj->Image[level]; + assert(texImage); + + if (width == 0 || !data) + return; /* no-op, not an error */ + + if (ctx->Driver.CompressedTexSubImage1D) { + success = (*ctx->Driver.CompressedTexSubImage1D)(ctx, target, level, + xoffset, width, format, imageSize, data, texObj, texImage); + } + if (!success) { + /* XXX what else can we do? */ + gl_problem(ctx, "glCompressedTexSubImage1DARB failed!"); + return; + } + +} + + +void +_mesa_CompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, + GLint yoffset, GLsizei width, GLsizei height, + GLenum format, GLsizei imageSize, + const GLvoid *data) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_texture_unit *texUnit; + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + GLboolean success = GL_FALSE; + + if (subtexture_error_check(ctx, 2, target, level, xoffset, yoffset, 0, + width, height, 1, format, GL_NONE)) { + return; /* error was detected */ + } + + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texObj = _mesa_select_tex_object(ctx, texUnit, target); + texImage = texObj->Image[level]; + assert(texImage); + + if (width == 0 || height == 0 || !data) + return; /* no-op, not an error */ + + if (ctx->Driver.CompressedTexSubImage2D) { + success = (*ctx->Driver.CompressedTexSubImage2D)(ctx, target, level, + xoffset, yoffset, width, height, format, + imageSize, data, texObj, texImage); + } + if (!success) { + /* XXX what else can we do? */ + gl_problem(ctx, "glCompressedTexSubImage2DARB failed!"); + return; + } +} + + +void +_mesa_CompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, + GLint yoffset, GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, GLenum format, + GLsizei imageSize, const GLvoid *data) +{ + GET_CURRENT_CONTEXT(ctx); + struct gl_texture_unit *texUnit; + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + GLboolean success = GL_FALSE; + + if (subtexture_error_check(ctx, 3, target, level, xoffset, yoffset, zoffset, + width, height, depth, format, GL_NONE)) { + return; /* error was detected */ + } + + texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + texObj = _mesa_select_tex_object(ctx, texUnit, target); + texImage = texObj->Image[level]; + assert(texImage); + + if (width == 0 || height == 0 || depth == 0 || !data) + return; /* no-op, not an error */ + + if (ctx->Driver.CompressedTexSubImage3D) { + success = (*ctx->Driver.CompressedTexSubImage3D)(ctx, target, level, + xoffset, yoffset, zoffset, width, height, depth, + format, imageSize, data, texObj, texImage); + } + if (!success) { + /* XXX what else can we do? */ + gl_problem(ctx, "glCompressedTexSubImage3DARB failed!"); + return; + } +} + + +void +_mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img) +{ + GET_CURRENT_CONTEXT(ctx); + const struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glGetCompressedTexImageARB"); + + if (level < 0 || level >= ctx->Const.MaxTextureLevels) { + gl_error( ctx, GL_INVALID_VALUE, "glGetCompressedTexImageARB(level)" ); + return; + } + + switch (target) { + case GL_TEXTURE_1D: + texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentD[1]; + texImage = texObj->Image[level]; + break; + case GL_TEXTURE_2D: + texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentD[2]; + texImage = texObj->Image[level]; + break; + case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: + texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap; + texImage = texObj->Image[level]; + break; + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: + texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap; + texImage = texObj->NegX[level]; + break; + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: + texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap; + texImage = texObj->PosY[level]; + break; + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: + texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap; + texImage = texObj->NegY[level]; + break; + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: + texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap; + texImage = texObj->PosZ[level]; + break; + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: + texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap; + texImage = texObj->NegZ[level]; + break; + case GL_TEXTURE_3D: + texObj = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentD[3]; + texImage = texObj->Image[level]; + break; + default: + gl_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)"); + return; + } + + if (!texImage) { + /* invalid mipmap level */ + gl_error(ctx, GL_INVALID_VALUE, "glGetCompressedTexImageARB(level)"); + return; + } + + if (!texImage->IsCompressed) { + gl_error(ctx, GL_INVALID_OPERATION, "glGetCompressedTexImageARB"); + return; + } + + if (!img) + return; + + if (ctx->Driver.GetCompressedTexImage) { + (*ctx->Driver.GetCompressedTexImage)(ctx, target, level, img, texObj, + texImage); + } + else { + gl_problem(ctx, "Driver doesn't implement GetCompressedTexImage"); + } +} |