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+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.3
+ *
+ * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * Memory allocation functions. Called via the MALLOC, CALLOC and
+ * FREE macros when DEBUG symbol is defined.
+ * You might want to set breakpoints on these functions or plug in
+ * other memory allocation functions. The Mesa sources should only
+ * use the MALLOC and FREE macros (which could also be overriden).
+ */
+
+#ifdef PC_HEADER
+#include "all.h"
+#else
+#include "glheader.h"
+#include "mem.h"
+#endif
+
+
+
+/*
+ * Allocate memory (uninitialized)
+ */
+void *
+_mesa_malloc(size_t bytes)
+{
+ return malloc(bytes);
+}
+
+
+/*
+ * Allocate memory and initialize to zero.
+ */
+void *
+_mesa_calloc(size_t bytes)
+{
+ return calloc(1, bytes);
+}
+
+
+/*
+ * Free memory
+ */
+void
+_mesa_free(void *ptr)
+{
+ free(ptr);
+}
+
+