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-rw-r--r--xc/extras/Mesa/src/light.h77
1 files changed, 49 insertions, 28 deletions
diff --git a/xc/extras/Mesa/src/light.h b/xc/extras/Mesa/src/light.h
index 92deaad60..aa7ded40c 100644
--- a/xc/extras/Mesa/src/light.h
+++ b/xc/extras/Mesa/src/light.h
@@ -1,8 +1,7 @@
-/* $Id: light.h,v 1.1.1.1 2000/01/06 13:26:56 faith Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@@ -25,9 +24,6 @@
*/
-
-
-
#ifndef LIGHT_H
#define LIGHT_H
@@ -42,44 +38,69 @@ struct gl_shine_tab {
};
-extern void gl_ShadeModel( GLcontext *ctx, GLenum mode );
+extern void
+_mesa_ShadeModel( GLenum mode );
-extern void gl_ColorMaterial( GLcontext *ctx, GLenum face, GLenum mode );
+extern void
+_mesa_ColorMaterial( GLenum face, GLenum mode );
-extern void gl_Lightfv( GLcontext *ctx,
- GLenum light, GLenum pname, const GLfloat *params,
- GLint nparams );
+extern void
+_mesa_Lightf( GLenum light, GLenum pname, GLfloat param );
-extern void gl_LightModelfv( GLcontext *ctx,
- GLenum pname, const GLfloat *params );
+extern void
+_mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params );
+extern void
+_mesa_Lightiv( GLenum light, GLenum pname, const GLint *params );
-extern GLuint gl_material_bitmask( GLcontext *ctx,
- GLenum face, GLenum pname,
- GLuint legal,
- const char * );
+extern void
+_mesa_Lighti( GLenum light, GLenum pname, GLint param );
-extern void gl_set_material( GLcontext *ctx, GLuint bitmask,
- const GLfloat *params);
+extern void
+_mesa_LightModelf( GLenum pname, GLfloat param );
+
+extern void
+_mesa_LightModelfv( GLenum pname, const GLfloat *params );
+
+extern void
+_mesa_LightModeli( GLenum pname, GLint param );
-extern void gl_Materialfv( GLcontext *ctx,
- GLenum face, GLenum pname, const GLfloat *params );
+extern void
+_mesa_LightModeliv( GLenum pname, const GLint *params );
+extern void
+_mesa_Materialf( GLenum face, GLenum pname, GLfloat param );
+extern void
+_mesa_Materialfv( GLenum face, GLenum pname, const GLfloat *params );
-extern void gl_GetLightfv( GLcontext *ctx,
- GLenum light, GLenum pname, GLfloat *params );
+extern void
+_mesa_Materiali( GLenum face, GLenum pname, GLint param );
-extern void gl_GetLightiv( GLcontext *ctx,
- GLenum light, GLenum pname, GLint *params );
+extern void
+_mesa_Materialiv( GLenum face, GLenum pname, const GLint *params );
+extern void
+_mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params );
-extern void gl_GetMaterialfv( GLcontext *ctx,
- GLenum face, GLenum pname, GLfloat *params );
+extern void
+_mesa_GetLightiv( GLenum light, GLenum pname, GLint *params );
-extern void gl_GetMaterialiv( GLcontext *ctx,
- GLenum face, GLenum pname, GLint *params );
+extern void
+_mesa_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
+extern void
+_mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params );
+
+
+
+extern GLuint gl_material_bitmask( GLcontext *ctx,
+ GLenum face, GLenum pname,
+ GLuint legal,
+ const char * );
+
+extern void gl_set_material( GLcontext *ctx, GLuint bitmask,
+ const GLfloat *params);
extern void gl_compute_spot_exp_table( struct gl_light *l );