summaryrefslogtreecommitdiff
path: root/xc/extras/Mesa/src/glapi.c
diff options
context:
space:
mode:
Diffstat (limited to 'xc/extras/Mesa/src/glapi.c')
-rw-r--r--xc/extras/Mesa/src/glapi.c1448
1 files changed, 1448 insertions, 0 deletions
diff --git a/xc/extras/Mesa/src/glapi.c b/xc/extras/Mesa/src/glapi.c
new file mode 100644
index 000000000..4e21f5b81
--- /dev/null
+++ b/xc/extras/Mesa/src/glapi.c
@@ -0,0 +1,1448 @@
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.3
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/*
+ * This file manages the OpenGL API dispatch layer.
+ * The dispatch table (struct _glapi_table) is basically just a list
+ * of function pointers.
+ * There are functions to set/get the current dispatch table for the
+ * current thread and to manage registration/dispatch of dynamically
+ * added extension functions.
+ *
+ * It's intended that this file and the other glapi*.[ch] files are
+ * flexible enough to be reused in several places: XFree86, DRI-
+ * based libGL.so, and perhaps the SGI SI.
+ *
+ * There are no dependencies on Mesa in this code.
+ */
+
+
+
+#include "glheader.h"
+#include "glapi.h"
+#include "glapinoop.h"
+#include "glapioffsets.h"
+#include "glapitable.h"
+#include "glthread.h"
+
+
+/* This is used when thread safety is disabled */
+struct _glapi_table *_glapi_Dispatch = &__glapi_noop_table;
+
+/* Used when thread safety disabled */
+void *_glapi_Context = NULL;
+
+
+#if defined(THREADS)
+
+/* Flag to indicate whether thread-safe dispatch is enabled */
+static GLboolean ThreadSafe = GL_FALSE;
+
+static _glthread_TSD DispatchTSD;
+
+static _glthread_TSD ContextTSD;
+
+#endif
+
+
+
+static GLuint MaxDispatchOffset = sizeof(struct _glapi_table) / sizeof(void *) - 1;
+static GLboolean GetSizeCalled = GL_FALSE;
+
+
+
+/*
+ * We should call this periodically from a function such as glXMakeCurrent
+ * in order to test if multiple threads are being used. When we detect
+ * that situation we should then call _glapi_enable_thread_safety()
+ */
+void
+_glapi_check_multithread(void)
+{
+#if defined(THREADS)
+ if (!ThreadSafe) {
+ static unsigned long knownID;
+ static GLboolean firstCall = GL_TRUE;
+ if (firstCall) {
+ knownID = _glthread_GetID();
+ firstCall = GL_FALSE;
+ }
+ else if (knownID != _glthread_GetID()) {
+ ThreadSafe = GL_TRUE;
+ }
+ }
+ if (ThreadSafe) {
+ /* make sure that this thread's dispatch pointer isn't null */
+ if (!_glapi_get_dispatch()) {
+ _glapi_set_dispatch(NULL);
+ }
+ }
+#endif
+}
+
+
+
+/*
+ * Set the current context pointer for this thread.
+ * The context pointer is an opaque type which should be cast to
+ * void from the real context pointer type.
+ */
+void
+_glapi_set_context(void *context)
+{
+#if defined(THREADS)
+ _glthread_SetTSD(&ContextTSD, context);
+ if (ThreadSafe)
+ _glapi_Context = NULL;
+ else
+ _glapi_Context = context;
+#else
+ _glapi_Context = context;
+#endif
+}
+
+
+
+/*
+ * Get the current context pointer for this thread.
+ * The context pointer is an opaque type which should be cast from
+ * void to the real context pointer type.
+ */
+void *
+_glapi_get_context(void)
+{
+#if defined(THREADS)
+ if (ThreadSafe) {
+ return _glthread_GetTSD(&ContextTSD);
+ }
+ else {
+ return _glapi_Context;
+ }
+#else
+ return _glapi_Context;
+#endif
+}
+
+
+
+/*
+ * Set the global or per-thread dispatch table pointer.
+ */
+void
+_glapi_set_dispatch(struct _glapi_table *dispatch)
+{
+ if (!dispatch) {
+ /* use the no-op functions */
+ dispatch = &__glapi_noop_table;
+ }
+#ifdef DEBUG
+ else {
+ _glapi_check_table(dispatch);
+ }
+#endif
+
+#if defined(THREADS)
+ _glthread_SetTSD(&DispatchTSD, (void*) dispatch);
+ if (ThreadSafe)
+ _glapi_Dispatch = NULL;
+ else
+ _glapi_Dispatch = dispatch;
+#else
+ _glapi_Dispatch = dispatch;
+#endif
+}
+
+
+
+/*
+ * Return pointer to current dispatch table for calling thread.
+ */
+struct _glapi_table *
+_glapi_get_dispatch(void)
+{
+#if defined(THREADS)
+ if (ThreadSafe) {
+ return (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD);
+ }
+ else {
+ assert(_glapi_Dispatch);
+ return _glapi_Dispatch;
+ }
+#else
+ return _glapi_Dispatch;
+#endif
+}
+
+
+
+/*
+ * Return size of dispatch table struct as number of functions (or
+ * slots).
+ */
+GLuint
+_glapi_get_dispatch_table_size(void)
+{
+ /* return sizeof(struct _glapi_table) / sizeof(void *);*/
+ GetSizeCalled = GL_TRUE;
+ return MaxDispatchOffset + 1;
+}
+
+
+
+/*
+ * Get API dispatcher version string.
+ */
+const char *
+_glapi_get_version(void)
+{
+ return "20000128"; /* YYYYMMDD */
+}
+
+
+struct name_address_pair {
+ const char *Name;
+ GLvoid *Address;
+};
+
+static struct name_address_pair static_functions[1000];
+
+
+
+/*
+ * Return dispatch table offset of the named static (built-in) function.
+ * Return -1 if function not found.
+ */
+static GLint
+get_static_proc_offset(const char *funcName)
+{
+ GLuint i;
+ for (i = 0; static_functions[i].Name; i++) {
+ if (strcmp(static_functions[i].Name, funcName) == 0) {
+ return i;
+ }
+ }
+ return -1;
+}
+
+
+/*
+ * Return dispatch function address the named static (built-in) function.
+ * Return NULL if function not found.
+ */
+static GLvoid *
+get_static_proc_address(const char *funcName)
+{
+ GLuint i = get_static_proc_offset(funcName);
+ if (i >= 0)
+ return static_functions[i].Address;
+ else
+ return NULL;
+}
+
+
+
+/**********************************************************************
+ * Extension function management.
+ */
+
+
+#define MAX_EXTENSION_FUNCS 1000
+
+
+struct _glapi_ext_entrypoint {
+ const char *Name; /* the extension function's name */
+ GLuint Offset; /* relative to start of dispatch table */
+ GLvoid *Address; /* address of dispatch function */
+};
+
+static struct _glapi_ext_entrypoint ExtEntryTable[MAX_EXTENSION_FUNCS];
+static GLuint NumExtEntryPoints = 0;
+
+
+
+/*
+ * Generate a dispatch function (entrypoint) which jumps through
+ * the given slot number (offset) in the current dispatch table.
+ * We need assembly language in order to accomplish this.
+ */
+static void *
+generate_entrypoint(GLuint functionOffset)
+{
+#if defined(USE_X86_ASM)
+ /*
+ * This x86 code contributed by Josh Vanderhoof.
+ *
+ * 0: a1 10 32 54 76 movl __glapi_Dispatch,%eax
+ * 00 01 02 03 04
+ * 5: 85 c0 testl %eax,%eax
+ * 05 06
+ * 7: 74 06 je f <entrypoint+0xf>
+ * 07 08
+ * 9: ff a0 10 32 54 76 jmp *0x76543210(%eax)
+ * 09 0a 0b 0c 0d 0e
+ * f: e8 fc ff ff ff call __glapi_get_dispatch
+ * 0f 10 11 12 13
+ * 14: ff a0 10 32 54 76 jmp *0x76543210(%eax)
+ * 14 15 16 17 18 19
+ */
+ static const unsigned char temp[] = {
+ 0xa1, 0x00, 0x00, 0x00, 0x00,
+ 0x85, 0xc0,
+ 0x74, 0x06,
+ 0xff, 0xa0, 0x00, 0x00, 0x00, 0x00,
+ 0xe8, 0x00, 0x00, 0x00, 0x00,
+ 0xff, 0xa0, 0x00, 0x00, 0x00, 0x00
+ };
+ unsigned char *code = malloc(sizeof(temp));
+ unsigned int next_insn;
+ if (code) {
+ memcpy(code, temp, sizeof(temp));
+
+ *(unsigned int *)(code + 0x01) = (unsigned int)&_glapi_Dispatch;
+ *(unsigned int *)(code + 0x0b) = (unsigned int)functionOffset * 4;
+ next_insn = (unsigned int)(code + 0x14);
+ *(unsigned int *)(code + 0x10) = (unsigned int)_glapi_get_dispatch - next_insn;
+ *(unsigned int *)(code + 0x16) = (unsigned int)functionOffset * 4;
+ }
+ return code;
+#else
+ return NULL;
+#endif
+}
+
+
+
+/*
+ * Add a new extension function entrypoint.
+ * Return: GL_TRUE = success or GL_FALSE = failure
+ */
+GLboolean
+_glapi_add_entrypoint(const char *funcName, GLuint offset)
+{
+ /* Make sure we don't try to add a new entrypoint after someone
+ * has already called _glapi_get_dispatch_table_size()! If that's
+ * happened the caller's information will now be out of date.
+ */
+ assert(!GetSizeCalled);
+
+ /* first check if the named function is already statically present */
+ {
+ GLint index = get_static_proc_offset(funcName);
+ if (index >= 0) {
+ return (GLboolean) (index == offset); /* bad offset! */
+ }
+ }
+
+ {
+ /* make sure this offset/name pair is legal */
+ const char *name = _glapi_get_proc_name(offset);
+ if (name && strcmp(name, funcName) != 0)
+ return GL_FALSE; /* bad name! */
+ }
+
+ {
+ /* be sure index and name match known data */
+ GLuint i;
+ for (i = 0; i < NumExtEntryPoints; i++) {
+ if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
+ /* function already registered with api */
+ if (ExtEntryTable[i].Offset == offset) {
+ return GL_TRUE; /* offsets match */
+ }
+ else {
+ return GL_FALSE; /* bad offset! */
+ }
+ }
+ }
+
+ /* make sure we have space */
+ if (NumExtEntryPoints >= MAX_EXTENSION_FUNCS) {
+ return GL_FALSE;
+ }
+ else {
+ void *entrypoint = generate_entrypoint(offset);
+ if (!entrypoint)
+ return GL_FALSE;
+
+ ExtEntryTable[NumExtEntryPoints].Name = strdup(funcName);
+ ExtEntryTable[NumExtEntryPoints].Offset = offset;
+ ExtEntryTable[NumExtEntryPoints].Address = entrypoint;
+ NumExtEntryPoints++;
+
+ if (offset > MaxDispatchOffset)
+ MaxDispatchOffset = offset;
+
+ return GL_TRUE; /* success */
+ }
+ }
+
+ /* should never get here, but play it safe */
+ return GL_FALSE;
+}
+
+
+
+#if 0000 /* prototype code for dynamic extension slot allocation */
+
+static int NextFreeOffset = 409; /*XXX*/
+#define MAX_DISPATCH_TABLE_SIZE 1000
+
+/*
+ * Dynamically allocate a dispatch slot for an extension entrypoint
+ * and generate the assembly language dispatch stub.
+ * Return the dispatch offset for the function or -1 if no room or error.
+ */
+GLint
+_glapi_add_entrypoint2(const char *funcName)
+{
+ int offset;
+
+ /* first see if extension func is already known */
+ offset = _glapi_get_proc_offset(funcName);
+ if (offset >= 0)
+ return offset;
+
+ if (NumExtEntryPoints < MAX_EXTENSION_FUNCS
+ && NextFreeOffset < MAX_DISPATCH_TABLE_SIZE) {
+ void *entryPoint;
+ offset = NextFreeOffset;
+ entryPoint = generate_entrypoint(offset);
+ if (entryPoint) {
+ NextFreeOffset++;
+ ExtEntryTable[NumExtEntryPoints].Name = strdup(funcName);
+ ExtEntryTable[NumExtEntryPoints].Offset = offset;
+ ExtEntryTable[NumExtEntryPoints].Address = entryPoint;
+ NumExtEntryPoints++;
+ return offset;
+ }
+ }
+ return -1;
+}
+
+#endif
+
+
+
+/*
+ * Return offset of entrypoint for named function within dispatch table.
+ */
+GLint
+_glapi_get_proc_offset(const char *funcName)
+{
+ /* search extension functions first */
+ GLint i;
+ for (i = 0; i < NumExtEntryPoints; i++) {
+ if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
+ return ExtEntryTable[i].Offset;
+ }
+ }
+
+ /* search static functions */
+ return get_static_proc_offset(funcName);
+}
+
+
+
+/*
+ * Return entrypoint for named function.
+ */
+const GLvoid *
+_glapi_get_proc_address(const char *funcName)
+{
+ /* search extension functions first */
+ GLint i;
+ for (i = 0; i < NumExtEntryPoints; i++) {
+ if (strcmp(ExtEntryTable[i].Name, funcName) == 0) {
+ return ExtEntryTable[i].Address;
+ }
+ }
+
+ /* search static functions */
+ return get_static_proc_address(funcName);
+}
+
+
+
+
+/*
+ * Return the name of the function at the given dispatch offset.
+ * This is only intended for debugging.
+ */
+const char *
+_glapi_get_proc_name(GLuint offset)
+{
+ GLuint n = sizeof(static_functions) / sizeof(struct name_address_pair);
+ if (offset < n) {
+ return static_functions[offset].Name;
+ }
+ else {
+ /* search added extension functions */
+ GLuint i;
+ for (i = 0; i < NumExtEntryPoints; i++) {
+ if (ExtEntryTable[i].Offset == offset) {
+ return ExtEntryTable[i].Name;
+ }
+ }
+ return NULL;
+ }
+}
+
+
+
+/*
+ * Make sure there are no NULL pointers in the given dispatch table.
+ * Intented for debugging purposes.
+ */
+void
+_glapi_check_table(const struct _glapi_table *table)
+{
+ const GLuint entries = _glapi_get_dispatch_table_size();
+ const void **tab = (const void **) table;
+ GLuint i;
+ for (i = 1; i < entries; i++) {
+ assert(tab[i]);
+ }
+
+#ifdef DEBUG
+ /* Do some spot checks to be sure that the dispatch table
+ * slots are assigned correctly.
+ */
+ {
+ GLuint BeginOffset = _glapi_get_proc_offset("glBegin");
+ char *BeginFunc = (char*) &table->Begin;
+ GLuint offset = (BeginFunc - (char *) table) / sizeof(void *);
+ assert(BeginOffset == _gloffset_Begin);
+ assert(BeginOffset == offset);
+ }
+ {
+ GLuint viewportOffset = _glapi_get_proc_offset("glViewport");
+ char *viewportFunc = (char*) &table->Viewport;
+ GLuint offset = (viewportFunc - (char *) table) / sizeof(void *);
+ assert(viewportOffset == _gloffset_Viewport);
+ assert(viewportOffset == offset);
+ }
+ {
+ GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer");
+ char *VertexPointerFunc = (char*) &table->VertexPointer;
+ GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *);
+ assert(VertexPointerOffset == _gloffset_VertexPointer);
+ assert(VertexPointerOffset == offset);
+ }
+ {
+ GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax");
+ char *ResetMinMaxFunc = (char*) &table->ResetMinmax;
+ GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *);
+ assert(ResetMinMaxOffset == _gloffset_ResetMinmax);
+ assert(ResetMinMaxOffset == offset);
+ }
+ {
+ GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColorEXT");
+ char *blendColorFunc = (char*) &table->BlendColorEXT;
+ GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *);
+ assert(blendColorOffset == _gloffset_BlendColorEXT);
+ assert(blendColorOffset == offset);
+ }
+ {
+ GLuint istextureOffset = _glapi_get_proc_offset("glIsTextureEXT");
+ char *istextureFunc = (char*) &table->IsTextureEXT;
+ GLuint offset = (istextureFunc - (char *) table) / sizeof(void *);
+ assert(istextureOffset == _gloffset_IsTextureEXT);
+ assert(istextureOffset == offset);
+ }
+#endif
+}
+
+
+/*
+ * For each entry in static_functions[] which use this function
+ * we should implement a dispatch function in glapitemp.h and
+ * in glapinoop.c
+ */
+static int NotImplemented(void)
+{
+ return 0;
+}
+
+
+
+static struct name_address_pair static_functions[] = {
+ { "NotImplemented", (GLvoid *) NotImplemented },
+
+ /* GL 1.1 */
+ { "glAccum", (GLvoid *) glAccum },
+ { "glAlphaFunc", (GLvoid *) glAlphaFunc },
+ { "glBegin", (GLvoid *) glBegin },
+ { "glBitmap", (GLvoid *) glBitmap },
+ { "glBlendFunc", (GLvoid *) glBlendFunc },
+ { "glCallList", (GLvoid *) glCallList },
+ { "glCallLists", (GLvoid *) glCallLists },
+ { "glClear", (GLvoid *) glClear },
+ { "glClearAccum", (GLvoid *) glClearAccum },
+ { "glClearColor", (GLvoid *) glClearColor },
+ { "glClearDepth", (GLvoid *) glClearDepth },
+ { "glClearIndex", (GLvoid *) glClearIndex },
+ { "glClearStencil", (GLvoid *) glClearStencil },
+ { "glClipPlane", (GLvoid *) glClipPlane },
+ { "glColor3b", (GLvoid *) glColor3b },
+ { "glColor3bv", (GLvoid *) glColor3bv },
+ { "glColor3d", (GLvoid *) glColor3d },
+ { "glColor3dv", (GLvoid *) glColor3dv },
+ { "glColor3f", (GLvoid *) glColor3f },
+ { "glColor3fv", (GLvoid *) glColor3fv },
+ { "glColor3i", (GLvoid *) glColor3i },
+ { "glColor3iv", (GLvoid *) glColor3iv },
+ { "glColor3s", (GLvoid *) glColor3s },
+ { "glColor3sv", (GLvoid *) glColor3sv },
+ { "glColor3ub", (GLvoid *) glColor3ub },
+ { "glColor3ubv", (GLvoid *) glColor3ubv },
+ { "glColor3ui", (GLvoid *) glColor3ui },
+ { "glColor3uiv", (GLvoid *) glColor3uiv },
+ { "glColor3us", (GLvoid *) glColor3us },
+ { "glColor3usv", (GLvoid *) glColor3usv },
+ { "glColor4b", (GLvoid *) glColor4b },
+ { "glColor4bv", (GLvoid *) glColor4bv },
+ { "glColor4d", (GLvoid *) glColor4d },
+ { "glColor4dv", (GLvoid *) glColor4dv },
+ { "glColor4f", (GLvoid *) glColor4f },
+ { "glColor4fv", (GLvoid *) glColor4fv },
+ { "glColor4i", (GLvoid *) glColor4i },
+ { "glColor4iv", (GLvoid *) glColor4iv },
+ { "glColor4s", (GLvoid *) glColor4s },
+ { "glColor4sv", (GLvoid *) glColor4sv },
+ { "glColor4ub", (GLvoid *) glColor4ub },
+ { "glColor4ubv", (GLvoid *) glColor4ubv },
+ { "glColor4ui", (GLvoid *) glColor4ui },
+ { "glColor4uiv", (GLvoid *) glColor4uiv },
+ { "glColor4us", (GLvoid *) glColor4us },
+ { "glColor4usv", (GLvoid *) glColor4usv },
+ { "glColorMask", (GLvoid *) glColorMask },
+ { "glColorMaterial", (GLvoid *) glColorMaterial },
+ { "glCopyPixels", (GLvoid *) glCopyPixels },
+ { "glCullFace", (GLvoid *) glCullFace },
+ { "glDeleteLists", (GLvoid *) glDeleteLists },
+ { "glDepthFunc", (GLvoid *) glDepthFunc },
+ { "glDepthMask", (GLvoid *) glDepthMask },
+ { "glDepthRange", (GLvoid *) glDepthRange },
+ { "glDisable", (GLvoid *) glDisable },
+ { "glDrawBuffer", (GLvoid *) glDrawBuffer },
+ { "glDrawPixels", (GLvoid *) glDrawPixels },
+ { "glEdgeFlag", (GLvoid *) glEdgeFlag },
+ { "glEdgeFlagv", (GLvoid *) glEdgeFlagv },
+ { "glEnable", (GLvoid *) glEnable },
+ { "glEnd", (GLvoid *) glEnd },
+ { "glEndList", (GLvoid *) glEndList },
+ { "glEvalCoord1d", (GLvoid *) glEvalCoord1d },
+ { "glEvalCoord1dv", (GLvoid *) glEvalCoord1dv },
+ { "glEvalCoord1f", (GLvoid *) glEvalCoord1f },
+ { "glEvalCoord1fv", (GLvoid *) glEvalCoord1fv },
+ { "glEvalCoord2d", (GLvoid *) glEvalCoord2d },
+ { "glEvalCoord2dv", (GLvoid *) glEvalCoord2dv },
+ { "glEvalCoord2f", (GLvoid *) glEvalCoord2f },
+ { "glEvalCoord2fv", (GLvoid *) glEvalCoord2fv },
+ { "glEvalMesh1", (GLvoid *) glEvalMesh1 },
+ { "glEvalMesh2", (GLvoid *) glEvalMesh2 },
+ { "glEvalPoint1", (GLvoid *) glEvalPoint1 },
+ { "glEvalPoint2", (GLvoid *) glEvalPoint2 },
+ { "glFeedbackBuffer", (GLvoid *) glFeedbackBuffer },
+ { "glFinish", (GLvoid *) glFinish },
+ { "glFlush", (GLvoid *) glFlush },
+ { "glFogf", (GLvoid *) glFogf },
+ { "glFogfv", (GLvoid *) glFogfv },
+ { "glFogi", (GLvoid *) glFogi },
+ { "glFogiv", (GLvoid *) glFogiv },
+ { "glFrontFace", (GLvoid *) glFrontFace },
+ { "glFrustum", (GLvoid *) glFrustum },
+ { "glGenLists", (GLvoid *) glGenLists },
+ { "glGetBooleanv", (GLvoid *) glGetBooleanv },
+ { "glGetClipPlane", (GLvoid *) glGetClipPlane },
+ { "glGetDoublev", (GLvoid *) glGetDoublev },
+ { "glGetError", (GLvoid *) glGetError },
+ { "glGetFloatv", (GLvoid *) glGetFloatv },
+ { "glGetIntegerv", (GLvoid *) glGetIntegerv },
+ { "glGetLightfv", (GLvoid *) glGetLightfv },
+ { "glGetLightiv", (GLvoid *) glGetLightiv },
+ { "glGetMapdv", (GLvoid *) glGetMapdv },
+ { "glGetMapfv", (GLvoid *) glGetMapfv },
+ { "glGetMapiv", (GLvoid *) glGetMapiv },
+ { "glGetMaterialfv", (GLvoid *) glGetMaterialfv },
+ { "glGetMaterialiv", (GLvoid *) glGetMaterialiv },
+ { "glGetPixelMapfv", (GLvoid *) glGetPixelMapfv },
+ { "glGetPixelMapuiv", (GLvoid *) glGetPixelMapuiv },
+ { "glGetPixelMapusv", (GLvoid *) glGetPixelMapusv },
+ { "glGetPolygonStipple", (GLvoid *) glGetPolygonStipple },
+ { "glGetString", (GLvoid *) glGetString },
+ { "glGetTexEnvfv", (GLvoid *) glGetTexEnvfv },
+ { "glGetTexEnviv", (GLvoid *) glGetTexEnviv },
+ { "glGetTexGendv", (GLvoid *) glGetTexGendv },
+ { "glGetTexGenfv", (GLvoid *) glGetTexGenfv },
+ { "glGetTexGeniv", (GLvoid *) glGetTexGeniv },
+ { "glGetTexImage", (GLvoid *) glGetTexImage },
+ { "glGetTexLevelParameterfv", (GLvoid *) glGetTexLevelParameterfv },
+ { "glGetTexLevelParameteriv", (GLvoid *) glGetTexLevelParameteriv },
+ { "glGetTexParameterfv", (GLvoid *) glGetTexParameterfv },
+ { "glGetTexParameteriv", (GLvoid *) glGetTexParameteriv },
+ { "glHint", (GLvoid *) glHint },
+ { "glIndexMask", (GLvoid *) glIndexMask },
+ { "glIndexd", (GLvoid *) glIndexd },
+ { "glIndexdv", (GLvoid *) glIndexdv },
+ { "glIndexf", (GLvoid *) glIndexf },
+ { "glIndexfv", (GLvoid *) glIndexfv },
+ { "glIndexi", (GLvoid *) glIndexi },
+ { "glIndexiv", (GLvoid *) glIndexiv },
+ { "glIndexs", (GLvoid *) glIndexs },
+ { "glIndexsv", (GLvoid *) glIndexsv },
+ { "glInitNames", (GLvoid *) glInitNames },
+ { "glIsEnabled", (GLvoid *) glIsEnabled },
+ { "glIsList", (GLvoid *) glIsList },
+ { "glLightModelf", (GLvoid *) glLightModelf },
+ { "glLightModelfv", (GLvoid *) glLightModelfv },
+ { "glLightModeli", (GLvoid *) glLightModeli },
+ { "glLightModeliv", (GLvoid *) glLightModeliv },
+ { "glLightf", (GLvoid *) glLightf },
+ { "glLightfv", (GLvoid *) glLightfv },
+ { "glLighti", (GLvoid *) glLighti },
+ { "glLightiv", (GLvoid *) glLightiv },
+ { "glLineStipple", (GLvoid *) glLineStipple },
+ { "glLineWidth", (GLvoid *) glLineWidth },
+ { "glListBase", (GLvoid *) glListBase },
+ { "glLoadIdentity", (GLvoid *) glLoadIdentity },
+ { "glLoadMatrixd", (GLvoid *) glLoadMatrixd },
+ { "glLoadMatrixf", (GLvoid *) glLoadMatrixf },
+ { "glLoadName", (GLvoid *) glLoadName },
+ { "glLogicOp", (GLvoid *) glLogicOp },
+ { "glMap1d", (GLvoid *) glMap1d },
+ { "glMap1f", (GLvoid *) glMap1f },
+ { "glMap2d", (GLvoid *) glMap2d },
+ { "glMap2f", (GLvoid *) glMap2f },
+ { "glMapGrid1d", (GLvoid *) glMapGrid1d },
+ { "glMapGrid1f", (GLvoid *) glMapGrid1f },
+ { "glMapGrid2d", (GLvoid *) glMapGrid2d },
+ { "glMapGrid2f", (GLvoid *) glMapGrid2f },
+ { "glMaterialf", (GLvoid *) glMaterialf },
+ { "glMaterialfv", (GLvoid *) glMaterialfv },
+ { "glMateriali", (GLvoid *) glMateriali },
+ { "glMaterialiv", (GLvoid *) glMaterialiv },
+ { "glMatrixMode", (GLvoid *) glMatrixMode },
+ { "glMultMatrixd", (GLvoid *) glMultMatrixd },
+ { "glMultMatrixf", (GLvoid *) glMultMatrixf },
+ { "glNewList", (GLvoid *) glNewList },
+ { "glNormal3b", (GLvoid *) glNormal3b },
+ { "glNormal3bv", (GLvoid *) glNormal3bv },
+ { "glNormal3d", (GLvoid *) glNormal3d },
+ { "glNormal3dv", (GLvoid *) glNormal3dv },
+ { "glNormal3f", (GLvoid *) glNormal3f },
+ { "glNormal3fv", (GLvoid *) glNormal3fv },
+ { "glNormal3i", (GLvoid *) glNormal3i },
+ { "glNormal3iv", (GLvoid *) glNormal3iv },
+ { "glNormal3s", (GLvoid *) glNormal3s },
+ { "glNormal3sv", (GLvoid *) glNormal3sv },
+ { "glOrtho", (GLvoid *) glOrtho },
+ { "glPassThrough", (GLvoid *) glPassThrough },
+ { "glPixelMapfv", (GLvoid *) glPixelMapfv },
+ { "glPixelMapuiv", (GLvoid *) glPixelMapuiv },
+ { "glPixelMapusv", (GLvoid *) glPixelMapusv },
+ { "glPixelStoref", (GLvoid *) glPixelStoref },
+ { "glPixelStorei", (GLvoid *) glPixelStorei },
+ { "glPixelTransferf", (GLvoid *) glPixelTransferf },
+ { "glPixelTransferi", (GLvoid *) glPixelTransferi },
+ { "glPixelZoom", (GLvoid *) glPixelZoom },
+ { "glPointSize", (GLvoid *) glPointSize },
+ { "glPolygonMode", (GLvoid *) glPolygonMode },
+ { "glPolygonOffset", (GLvoid *) glPolygonOffset },
+ { "glPolygonStipple", (GLvoid *) glPolygonStipple },
+ { "glPopAttrib", (GLvoid *) glPopAttrib },
+ { "glPopMatrix", (GLvoid *) glPopMatrix },
+ { "glPopName", (GLvoid *) glPopName },
+ { "glPushAttrib", (GLvoid *) glPushAttrib },
+ { "glPushMatrix", (GLvoid *) glPushMatrix },
+ { "glPushName", (GLvoid *) glPushName },
+ { "glRasterPos2d", (GLvoid *) glRasterPos2d },
+ { "glRasterPos2dv", (GLvoid *) glRasterPos2dv },
+ { "glRasterPos2f", (GLvoid *) glRasterPos2f },
+ { "glRasterPos2fv", (GLvoid *) glRasterPos2fv },
+ { "glRasterPos2i", (GLvoid *) glRasterPos2i },
+ { "glRasterPos2iv", (GLvoid *) glRasterPos2iv },
+ { "glRasterPos2s", (GLvoid *) glRasterPos2s },
+ { "glRasterPos2sv", (GLvoid *) glRasterPos2sv },
+ { "glRasterPos3d", (GLvoid *) glRasterPos3d },
+ { "glRasterPos3dv", (GLvoid *) glRasterPos3dv },
+ { "glRasterPos3f", (GLvoid *) glRasterPos3f },
+ { "glRasterPos3fv", (GLvoid *) glRasterPos3fv },
+ { "glRasterPos3i", (GLvoid *) glRasterPos3i },
+ { "glRasterPos3iv", (GLvoid *) glRasterPos3iv },
+ { "glRasterPos3s", (GLvoid *) glRasterPos3s },
+ { "glRasterPos3sv", (GLvoid *) glRasterPos3sv },
+ { "glRasterPos4d", (GLvoid *) glRasterPos4d },
+ { "glRasterPos4dv", (GLvoid *) glRasterPos4dv },
+ { "glRasterPos4f", (GLvoid *) glRasterPos4f },
+ { "glRasterPos4fv", (GLvoid *) glRasterPos4fv },
+ { "glRasterPos4i", (GLvoid *) glRasterPos4i },
+ { "glRasterPos4iv", (GLvoid *) glRasterPos4iv },
+ { "glRasterPos4s", (GLvoid *) glRasterPos4s },
+ { "glRasterPos4sv", (GLvoid *) glRasterPos4sv },
+ { "glReadBuffer", (GLvoid *) glReadBuffer },
+ { "glReadPixels", (GLvoid *) glReadPixels },
+ { "glRectd", (GLvoid *) glRectd },
+ { "glRectdv", (GLvoid *) glRectdv },
+ { "glRectf", (GLvoid *) glRectf },
+ { "glRectfv", (GLvoid *) glRectfv },
+ { "glRecti", (GLvoid *) glRecti },
+ { "glRectiv", (GLvoid *) glRectiv },
+ { "glRects", (GLvoid *) glRects },
+ { "glRectsv", (GLvoid *) glRectsv },
+ { "glRenderMode", (GLvoid *) glRenderMode },
+ { "glRotated", (GLvoid *) glRotated },
+ { "glRotatef", (GLvoid *) glRotatef },
+ { "glScaled", (GLvoid *) glScaled },
+ { "glScalef", (GLvoid *) glScalef },
+ { "glScissor", (GLvoid *) glScissor },
+ { "glSelectBuffer", (GLvoid *) glSelectBuffer },
+ { "glShadeModel", (GLvoid *) glShadeModel },
+ { "glStencilFunc", (GLvoid *) glStencilFunc },
+ { "glStencilMask", (GLvoid *) glStencilMask },
+ { "glStencilOp", (GLvoid *) glStencilOp },
+ { "glTexCoord1d", (GLvoid *) glTexCoord1d },
+ { "glTexCoord1dv", (GLvoid *) glTexCoord1dv },
+ { "glTexCoord1f", (GLvoid *) glTexCoord1f },
+ { "glTexCoord1fv", (GLvoid *) glTexCoord1fv },
+ { "glTexCoord1i", (GLvoid *) glTexCoord1i },
+ { "glTexCoord1iv", (GLvoid *) glTexCoord1iv },
+ { "glTexCoord1s", (GLvoid *) glTexCoord1s },
+ { "glTexCoord1sv", (GLvoid *) glTexCoord1sv },
+ { "glTexCoord2d", (GLvoid *) glTexCoord2d },
+ { "glTexCoord2dv", (GLvoid *) glTexCoord2dv },
+ { "glTexCoord2f", (GLvoid *) glTexCoord2f },
+ { "glTexCoord2fv", (GLvoid *) glTexCoord2fv },
+ { "glTexCoord2i", (GLvoid *) glTexCoord2i },
+ { "glTexCoord2iv", (GLvoid *) glTexCoord2iv },
+ { "glTexCoord2s", (GLvoid *) glTexCoord2s },
+ { "glTexCoord2sv", (GLvoid *) glTexCoord2sv },
+ { "glTexCoord3d", (GLvoid *) glTexCoord3d },
+ { "glTexCoord3dv", (GLvoid *) glTexCoord3dv },
+ { "glTexCoord3f", (GLvoid *) glTexCoord3f },
+ { "glTexCoord3fv", (GLvoid *) glTexCoord3fv },
+ { "glTexCoord3i", (GLvoid *) glTexCoord3i },
+ { "glTexCoord3iv", (GLvoid *) glTexCoord3iv },
+ { "glTexCoord3s", (GLvoid *) glTexCoord3s },
+ { "glTexCoord3sv", (GLvoid *) glTexCoord3sv },
+ { "glTexCoord4d", (GLvoid *) glTexCoord4d },
+ { "glTexCoord4dv", (GLvoid *) glTexCoord4dv },
+ { "glTexCoord4f", (GLvoid *) glTexCoord4f },
+ { "glTexCoord4fv", (GLvoid *) glTexCoord4fv },
+ { "glTexCoord4i", (GLvoid *) glTexCoord4i },
+ { "glTexCoord4iv", (GLvoid *) glTexCoord4iv },
+ { "glTexCoord4s", (GLvoid *) glTexCoord4s },
+ { "glTexCoord4sv", (GLvoid *) glTexCoord4sv },
+ { "glTexEnvf", (GLvoid *) glTexEnvf },
+ { "glTexEnvfv", (GLvoid *) glTexEnvfv },
+ { "glTexEnvi", (GLvoid *) glTexEnvi },
+ { "glTexEnviv", (GLvoid *) glTexEnviv },
+ { "glTexGend", (GLvoid *) glTexGend },
+ { "glTexGendv", (GLvoid *) glTexGendv },
+ { "glTexGenf", (GLvoid *) glTexGenf },
+ { "glTexGenfv", (GLvoid *) glTexGenfv },
+ { "glTexGeni", (GLvoid *) glTexGeni },
+ { "glTexGeniv", (GLvoid *) glTexGeniv },
+ { "glTexImage1D", (GLvoid *) glTexImage1D },
+ { "glTexImage2D", (GLvoid *) glTexImage2D },
+ { "glTexParameterf", (GLvoid *) glTexParameterf },
+ { "glTexParameterfv", (GLvoid *) glTexParameterfv },
+ { "glTexParameteri", (GLvoid *) glTexParameteri },
+ { "glTexParameteriv", (GLvoid *) glTexParameteriv },
+ { "glTranslated", (GLvoid *) glTranslated },
+ { "glTranslatef", (GLvoid *) glTranslatef },
+ { "glVertex2d", (GLvoid *) glVertex2d },
+ { "glVertex2dv", (GLvoid *) glVertex2dv },
+ { "glVertex2f", (GLvoid *) glVertex2f },
+ { "glVertex2fv", (GLvoid *) glVertex2fv },
+ { "glVertex2i", (GLvoid *) glVertex2i },
+ { "glVertex2iv", (GLvoid *) glVertex2iv },
+ { "glVertex2s", (GLvoid *) glVertex2s },
+ { "glVertex2sv", (GLvoid *) glVertex2sv },
+ { "glVertex3d", (GLvoid *) glVertex3d },
+ { "glVertex3dv", (GLvoid *) glVertex3dv },
+ { "glVertex3f", (GLvoid *) glVertex3f },
+ { "glVertex3fv", (GLvoid *) glVertex3fv },
+ { "glVertex3i", (GLvoid *) glVertex3i },
+ { "glVertex3iv", (GLvoid *) glVertex3iv },
+ { "glVertex3s", (GLvoid *) glVertex3s },
+ { "glVertex3sv", (GLvoid *) glVertex3sv },
+ { "glVertex4d", (GLvoid *) glVertex4d },
+ { "glVertex4dv", (GLvoid *) glVertex4dv },
+ { "glVertex4f", (GLvoid *) glVertex4f },
+ { "glVertex4fv", (GLvoid *) glVertex4fv },
+ { "glVertex4i", (GLvoid *) glVertex4i },
+ { "glVertex4iv", (GLvoid *) glVertex4iv },
+ { "glVertex4s", (GLvoid *) glVertex4s },
+ { "glVertex4sv", (GLvoid *) glVertex4sv },
+ { "glViewport", (GLvoid *) glViewport },
+
+ /* GL 1.1 */
+#ifdef GL_VERSION_1_1
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glAreTexturesResident", (GLvoid *) NAME(glAreTexturesResident) },
+ { "glArrayElement", (GLvoid *) NAME(glArrayElement) },
+ { "glBindTexture", (GLvoid *) NAME(glBindTexture) },
+ { "glColorPointer", (GLvoid *) NAME(glColorPointer) },
+ { "glCopyTexImage1D", (GLvoid *) NAME(glCopyTexImage1D) },
+ { "glCopyTexImage2D", (GLvoid *) NAME(glCopyTexImage2D) },
+ { "glCopyTexSubImage1D", (GLvoid *) NAME(glCopyTexSubImage1D) },
+ { "glCopyTexSubImage2D", (GLvoid *) NAME(glCopyTexSubImage2D) },
+ { "glDeleteTextures", (GLvoid *) NAME(glDeleteTextures) },
+ { "glDisableClientState", (GLvoid *) NAME(glDisableClientState) },
+ { "glDrawArrays", (GLvoid *) NAME(glDrawArrays) },
+ { "glDrawElements", (GLvoid *) NAME(glDrawElements) },
+ { "glEdgeFlagPointer", (GLvoid *) NAME(glEdgeFlagPointer) },
+ { "glEnableClientState", (GLvoid *) NAME(glEnableClientState) },
+ { "glGenTextures", (GLvoid *) NAME(glGenTextures) },
+ { "glGetPointerv", (GLvoid *) NAME(glGetPointerv) },
+ { "glIndexPointer", (GLvoid *) NAME(glIndexPointer) },
+ { "glIndexub", (GLvoid *) NAME(glIndexub) },
+ { "glIndexubv", (GLvoid *) NAME(glIndexubv) },
+ { "glInterleavedArrays", (GLvoid *) NAME(glInterleavedArrays) },
+ { "glIsTexture", (GLvoid *) NAME(glIsTexture) },
+ { "glNormalPointer", (GLvoid *) NAME(glNormalPointer) },
+ { "glPopClientAttrib", (GLvoid *) NAME(glPopClientAttrib) },
+ { "glPrioritizeTextures", (GLvoid *) NAME(glPrioritizeTextures) },
+ { "glPushClientAttrib", (GLvoid *) NAME(glPushClientAttrib) },
+ { "glTexCoordPointer", (GLvoid *) NAME(glTexCoordPointer) },
+ { "glTexSubImage1D", (GLvoid *) NAME(glTexSubImage1D) },
+ { "glTexSubImage2D", (GLvoid *) NAME(glTexSubImage2D) },
+ { "glVertexPointer", (GLvoid *) NAME(glVertexPointer) },
+#undef NAME
+
+ /* GL 1.2 */
+#ifdef GL_VERSION_1_2
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glCopyTexSubImage3D", (GLvoid *) NAME(glCopyTexSubImage3D) },
+ { "glDrawRangeElements", (GLvoid *) NAME(glDrawRangeElements) },
+ { "glTexImage3D", (GLvoid *) NAME(glTexImage3D) },
+ { "glTexSubImage3D", (GLvoid *) NAME(glTexSubImage3D) },
+#undef NAME
+
+ /* GL_ARB_imaging */
+#ifdef GL_ARB_imaging
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glBlendColor", (GLvoid *) NAME(glBlendColor) },
+ { "glBlendEquation", (GLvoid *) NAME(glBlendEquation) },
+ { "glColorSubTable", (GLvoid *) NAME(glColorSubTable) },
+ { "glColorTable", (GLvoid *) NAME(glColorTable) },
+ { "glColorTableParameterfv", (GLvoid *) NAME(glColorTableParameterfv) },
+ { "glColorTableParameteriv", (GLvoid *) NAME(glColorTableParameteriv) },
+ { "glConvolutionFilter1D", (GLvoid *) NAME(glConvolutionFilter1D) },
+ { "glConvolutionFilter2D", (GLvoid *) NAME(glConvolutionFilter2D) },
+ { "glConvolutionParameterf", (GLvoid *) NAME(glConvolutionParameterf) },
+ { "glConvolutionParameterfv", (GLvoid *) NAME(glConvolutionParameterfv) },
+ { "glConvolutionParameteri", (GLvoid *) NAME(glConvolutionParameteri) },
+ { "glConvolutionParameteriv", (GLvoid *) NAME(glConvolutionParameteriv) },
+ { "glCopyColorSubTable", (GLvoid *) NAME(glCopyColorSubTable) },
+ { "glCopyColorTable", (GLvoid *) NAME(glCopyColorTable) },
+ { "glCopyConvolutionFilter1D", (GLvoid *) NAME(glCopyConvolutionFilter1D) },
+ { "glCopyConvolutionFilter2D", (GLvoid *) NAME(glCopyConvolutionFilter2D) },
+ { "glGetColorTable", (GLvoid *) NAME(glGetColorTable) },
+ { "glGetColorTableParameterfv", (GLvoid *) NAME(glGetColorTableParameterfv) },
+ { "glGetColorTableParameteriv", (GLvoid *) NAME(glGetColorTableParameteriv) },
+ { "glGetConvolutionFilter", (GLvoid *) NAME(glGetConvolutionFilter) },
+ { "glGetConvolutionParameterfv", (GLvoid *) NAME(glGetConvolutionParameterfv) },
+ { "glGetConvolutionParameteriv", (GLvoid *) NAME(glGetConvolutionParameteriv) },
+ { "glGetHistogram", (GLvoid *) NAME(glGetHistogram) },
+ { "glGetHistogramParameterfv", (GLvoid *) NAME(glGetHistogramParameterfv) },
+ { "glGetHistogramParameteriv", (GLvoid *) NAME(glGetHistogramParameteriv) },
+ { "glGetMinmax", (GLvoid *) NAME(glGetMinmax) },
+ { "glGetMinmaxParameterfv", (GLvoid *) NAME(glGetMinmaxParameterfv) },
+ { "glGetMinmaxParameteriv", (GLvoid *) NAME(glGetMinmaxParameteriv) },
+ { "glGetSeparableFilter", (GLvoid *) NAME(glGetSeparableFilter) },
+ { "glHistogram", (GLvoid *) NAME(glHistogram) },
+ { "glMinmax", (GLvoid *) NAME(glMinmax) },
+ { "glResetHistogram", (GLvoid *) NAME(glResetHistogram) },
+ { "glResetMinmax", (GLvoid *) NAME(glResetMinmax) },
+ { "glSeparableFilter2D", (GLvoid *) NAME(glSeparableFilter2D) },
+#undef NAME
+
+ /* GL_ARB_multitexture */
+#ifdef GL_ARB_multitexture
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glActiveTextureARB", (GLvoid *) NAME(glActiveTextureARB) },
+ { "glClientActiveTextureARB", (GLvoid *) NAME(glClientActiveTextureARB) },
+ { "glMultiTexCoord1dARB", (GLvoid *) NAME(glMultiTexCoord1dARB) },
+ { "glMultiTexCoord1dvARB", (GLvoid *) NAME(glMultiTexCoord1dvARB) },
+ { "glMultiTexCoord1fARB", (GLvoid *) NAME(glMultiTexCoord1fARB) },
+ { "glMultiTexCoord1fvARB", (GLvoid *) NAME(glMultiTexCoord1fvARB) },
+ { "glMultiTexCoord1iARB", (GLvoid *) NAME(glMultiTexCoord1iARB) },
+ { "glMultiTexCoord1ivARB", (GLvoid *) NAME(glMultiTexCoord1ivARB) },
+ { "glMultiTexCoord1sARB", (GLvoid *) NAME(glMultiTexCoord1sARB) },
+ { "glMultiTexCoord1svARB", (GLvoid *) NAME(glMultiTexCoord1svARB) },
+ { "glMultiTexCoord2dARB", (GLvoid *) NAME(glMultiTexCoord2dARB) },
+ { "glMultiTexCoord2dvARB", (GLvoid *) NAME(glMultiTexCoord2dvARB) },
+ { "glMultiTexCoord2fARB", (GLvoid *) NAME(glMultiTexCoord2fARB) },
+ { "glMultiTexCoord2fvARB", (GLvoid *) NAME(glMultiTexCoord2fvARB) },
+ { "glMultiTexCoord2iARB", (GLvoid *) NAME(glMultiTexCoord2iARB) },
+ { "glMultiTexCoord2ivARB", (GLvoid *) NAME(glMultiTexCoord2ivARB) },
+ { "glMultiTexCoord2sARB", (GLvoid *) NAME(glMultiTexCoord2sARB) },
+ { "glMultiTexCoord2svARB", (GLvoid *) NAME(glMultiTexCoord2svARB) },
+ { "glMultiTexCoord3dARB", (GLvoid *) NAME(glMultiTexCoord3dARB) },
+ { "glMultiTexCoord3dvARB", (GLvoid *) NAME(glMultiTexCoord3dvARB) },
+ { "glMultiTexCoord3fARB", (GLvoid *) NAME(glMultiTexCoord3fARB) },
+ { "glMultiTexCoord3fvARB", (GLvoid *) NAME(glMultiTexCoord3fvARB) },
+ { "glMultiTexCoord3iARB", (GLvoid *) NAME(glMultiTexCoord3iARB) },
+ { "glMultiTexCoord3ivARB", (GLvoid *) NAME(glMultiTexCoord3ivARB) },
+ { "glMultiTexCoord3sARB", (GLvoid *) NAME(glMultiTexCoord3sARB) },
+ { "glMultiTexCoord3svARB", (GLvoid *) NAME(glMultiTexCoord3svARB) },
+ { "glMultiTexCoord4dARB", (GLvoid *) NAME(glMultiTexCoord4dARB) },
+ { "glMultiTexCoord4dvARB", (GLvoid *) NAME(glMultiTexCoord4dvARB) },
+ { "glMultiTexCoord4fARB", (GLvoid *) NAME(glMultiTexCoord4fARB) },
+ { "glMultiTexCoord4fvARB", (GLvoid *) NAME(glMultiTexCoord4fvARB) },
+ { "glMultiTexCoord4iARB", (GLvoid *) NAME(glMultiTexCoord4iARB) },
+ { "glMultiTexCoord4ivARB", (GLvoid *) NAME(glMultiTexCoord4ivARB) },
+ { "glMultiTexCoord4sARB", (GLvoid *) NAME(glMultiTexCoord4sARB) },
+ { "glMultiTexCoord4svARB", (GLvoid *) NAME(glMultiTexCoord4svARB) },
+#undef NAME
+
+ /* 2. GL_EXT_blend_color */
+#ifdef GL_EXT_blend_color
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glBlendColorEXT", (GLvoid *) NAME(glBlendColorEXT) },
+#undef NAME
+
+ /* 3. GL_EXT_polygon_offset */
+#ifdef GL_EXT_polygon_offset
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glPolygonOffsetEXT", (GLvoid *) NAME(glPolygonOffsetEXT) },
+#undef NAME
+
+ /* 6. GL_EXT_texture3D */
+#ifdef GL_EXT_texture3D
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glCopyTexSubImage3DEXT", (GLvoid *) NAME(glCopyTexSubImage3DEXT) },
+ { "glTexImage3DEXT", (GLvoid *) NAME(glTexImage3DEXT) },
+ { "glTexSubImage3DEXT", (GLvoid *) NAME(glTexSubImage3DEXT) },
+#undef NAME
+
+ /* 7. GL_SGI_texture_filter4 */
+#ifdef GL_SGI_texture_filter4
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glGetTexFilterFuncSGIS", (GLvoid *) NAME(glGetTexFilterFuncSGIS) },
+ { "glTexFilterFuncSGIS", (GLvoid *) NAME(glTexFilterFuncSGIS) },
+#undef NAME
+
+ /* 9. GL_EXT_subtexture */
+#ifdef GL_EXT_subtexture
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glTexSubImage1DEXT", (GLvoid *) NAME(glTexSubImage1DEXT) },
+ { "glTexSubImage2DEXT", (GLvoid *) NAME(glTexSubImage2DEXT) },
+#undef NAME
+
+ /* 10. GL_EXT_copy_texture */
+#ifdef GL_EXT_copy_texture
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glCopyTexImage1DEXT", (GLvoid *) NAME(glCopyTexImage1DEXT) },
+ { "glCopyTexImage2DEXT", (GLvoid *) NAME(glCopyTexImage2DEXT) },
+ { "glCopyTexSubImage1DEXT", (GLvoid *) NAME(glCopyTexSubImage1DEXT) },
+ { "glCopyTexSubImage2DEXT", (GLvoid *) NAME(glCopyTexSubImage2DEXT) },
+#undef NAME
+
+ /* 11. GL_EXT_histogram */
+#ifdef GL_EXT_histogram
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glGetHistogramEXT", (GLvoid *) NAME(glGetHistogramEXT) },
+ { "glGetHistogramParameterfvEXT", (GLvoid *) NAME(glGetHistogramParameterfvEXT) },
+ { "glGetHistogramParameterivEXT", (GLvoid *) NAME(glGetHistogramParameterivEXT) },
+ { "glGetMinmaxEXT", (GLvoid *) NAME(glGetMinmaxEXT) },
+ { "glGetMinmaxParameterfvEXT", (GLvoid *) NAME(glGetMinmaxParameterfvEXT) },
+ { "glGetMinmaxParameterivEXT", (GLvoid *) NAME(glGetMinmaxParameterivEXT) },
+ { "glHistogramEXT", (GLvoid *) NAME(glHistogramEXT) },
+ { "glMinmaxEXT", (GLvoid *) NAME(glMinmaxEXT) },
+ { "glResetHistogramEXT", (GLvoid *) NAME(glResetHistogramEXT) },
+ { "glResetMinmaxEXT", (GLvoid *) NAME(glResetMinmaxEXT) },
+#undef NAME
+
+ /* 12. GL_EXT_convolution */
+#ifdef GL_EXT_convolution
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glConvolutionFilter1DEXT", (GLvoid *) NAME(glConvolutionFilter1DEXT) },
+ { "glConvolutionFilter2DEXT", (GLvoid *) NAME(glConvolutionFilter2DEXT) },
+ { "glConvolutionParameterfEXT", (GLvoid *) NAME(glConvolutionParameterfEXT) },
+ { "glConvolutionParameterfvEXT", (GLvoid *) NAME(glConvolutionParameterfvEXT) },
+ { "glConvolutionParameteriEXT", (GLvoid *) NAME(glConvolutionParameteriEXT) },
+ { "glConvolutionParameterivEXT", (GLvoid *) NAME(glConvolutionParameterivEXT) },
+ { "glCopyConvolutionFilter1DEXT", (GLvoid *) NAME(glCopyConvolutionFilter1DEXT) },
+ { "glCopyConvolutionFilter2DEXT", (GLvoid *) NAME(glCopyConvolutionFilter2DEXT) },
+ { "glGetConvolutionFilterEXT", (GLvoid *) NAME(glGetConvolutionFilterEXT) },
+ { "glGetConvolutionParameterivEXT", (GLvoid *) NAME(glGetConvolutionParameterivEXT) },
+ { "glGetConvolutionParameterfvEXT", (GLvoid *) NAME(glGetConvolutionParameterfvEXT) },
+ { "glGetSeparableFilterEXT", (GLvoid *) NAME(glGetSeparableFilterEXT) },
+ { "glSeparableFilter2DEXT", (GLvoid *) NAME(glSeparableFilter2DEXT) },
+#undef NAME
+
+ /* 14. GL_SGI_color_table */
+#ifdef GL_SGI_color_table
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glColorTableSGI", (GLvoid *) NAME(glColorTableSGI) },
+ { "glColorTableParameterfvSGI", (GLvoid *) NAME(glColorTableParameterfvSGI) },
+ { "glColorTableParameterivSGI", (GLvoid *) NAME(glColorTableParameterivSGI) },
+ { "glCopyColorTableSGI", (GLvoid *) NAME(glCopyColorTableSGI) },
+ { "glGetColorTableSGI", (GLvoid *) NAME(glGetColorTableSGI) },
+ { "glGetColorTableParameterfvSGI", (GLvoid *) NAME(glGetColorTableParameterfvSGI) },
+ { "glGetColorTableParameterivSGI", (GLvoid *) NAME(glGetColorTableParameterivSGI) },
+#undef NAME
+
+ /* 15. GL_SGIS_pixel_texture */
+#ifdef GL_SGIS_pixel_texture
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glPixelTexGenParameterfSGIS", (GLvoid *) NAME(glPixelTexGenParameterfSGIS) },
+ { "glPixelTexGenParameteriSGIS", (GLvoid *) NAME(glPixelTexGenParameteriSGIS) },
+ { "glGetPixelTexGenParameterfvSGIS", (GLvoid *) NAME(glGetPixelTexGenParameterfvSGIS) },
+ { "glGetPixelTexGenParameterivSGIS", (GLvoid *) NAME(glGetPixelTexGenParameterivSGIS) },
+#undef NAME
+
+ /* 16. GL_SGIS_texture4D */
+#ifdef GL_SGIS_texture4D
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glTexImage4DSGIS", (GLvoid *) NAME(glTexImage4DSGIS) },
+ { "glTexSubImage4DSGIS", (GLvoid *) NAME(glTexSubImage4DSGIS) },
+#undef NAME
+
+ /* 20. GL_EXT_texture_object */
+#ifdef GL_EXT_texture_object
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glAreTexturesResidentEXT", (GLvoid *) NAME(glAreTexturesResidentEXT) },
+ { "glBindTextureEXT", (GLvoid *) NAME(glBindTextureEXT) },
+ { "glDeleteTexturesEXT", (GLvoid *) NAME(glDeleteTexturesEXT) },
+ { "glGenTexturesEXT", (GLvoid *) NAME(glGenTexturesEXT) },
+ { "glIsTextureEXT", (GLvoid *) NAME(glIsTextureEXT) },
+ { "glPrioritizeTexturesEXT", (GLvoid *) NAME(glPrioritizeTexturesEXT) },
+#undef NAME
+
+ /* 21. GL_SGIS_detail_texture */
+#ifdef GL_SGIS_detail_texture
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glDetailTexFuncSGIS", (GLvoid *) NAME(glDetailTexFuncSGIS) },
+ { "glGetDetailTexFuncSGIS", (GLvoid *) NAME(glGetDetailTexFuncSGIS) },
+#undef NAME
+
+ /* 22. GL_SGIS_sharpen_texture */
+#ifdef GL_SGIS_sharpen_texture
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glGetSharpenTexFuncSGIS", (GLvoid *) NAME(glGetSharpenTexFuncSGIS) },
+ { "glSharpenTexFuncSGIS", (GLvoid *) NAME(glSharpenTexFuncSGIS) },
+#undef NAME
+
+ /* 25. GL_SGIS_multisample */
+#ifdef GL_SGIS_multisample
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glSampleMaskSGIS", (GLvoid *) NAME(glSampleMaskSGIS) },
+ { "glSamplePatternSGIS", (GLvoid *) NAME(glSamplePatternSGIS) },
+#undef NAME
+
+ /* 30. GL_EXT_vertex_array */
+#ifdef GL_EXT_vertex_array
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glArrayElementEXT", (GLvoid *) NAME(glArrayElementEXT) },
+ { "glColorPointerEXT", (GLvoid *) NAME(glColorPointerEXT) },
+ { "glDrawArraysEXT", (GLvoid *) NAME(glDrawArraysEXT) },
+ { "glEdgeFlagPointerEXT", (GLvoid *) NAME(glEdgeFlagPointerEXT) },
+ { "glGetPointervEXT", (GLvoid *) NAME(glGetPointervEXT) },
+ { "glIndexPointerEXT", (GLvoid *) NAME(glIndexPointerEXT) },
+ { "glNormalPointerEXT", (GLvoid *) NAME(glNormalPointerEXT) },
+ { "glTexCoordPointerEXT", (GLvoid *) NAME(glTexCoordPointerEXT) },
+ { "glVertexPointerEXT", (GLvoid *) NAME(glVertexPointerEXT) },
+#undef NAME
+
+ /* 37. GL_EXT_blend_minmax */
+#ifdef GL_EXT_blend_minmax
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glBlendEquationEXT", (GLvoid *) NAME(glBlendEquationEXT) },
+#undef NAME
+
+ /* 52. GL_SGIX_sprite */
+#ifdef GL_SGIX_sprite
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glSpriteParameterfSGIX", (GLvoid *) NAME(glSpriteParameterfSGIX) },
+ { "glSpriteParameterfvSGIX", (GLvoid *) NAME(glSpriteParameterfvSGIX) },
+ { "glSpriteParameteriSGIX", (GLvoid *) NAME(glSpriteParameteriSGIX) },
+ { "glSpriteParameterivSGIX", (GLvoid *) NAME(glSpriteParameterivSGIX) },
+#undef NAME
+
+ /* 54. GL_EXT_point_parameters */
+#ifdef GL_EXT_point_parameters
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glPointParameterfEXT", (GLvoid *) NAME(glPointParameterfEXT) },
+ { "glPointParameterfvEXT", (GLvoid *) NAME(glPointParameterfvEXT) },
+#undef NAME
+
+ /* 55. GL_SGIX_instruments */
+#ifdef GL_SGIX_instruments
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glInstrumentsBufferSGIX", (GLvoid *) NAME(glInstrumentsBufferSGIX) },
+ { "glStartInstrumentsSGIX", (GLvoid *) NAME(glStartInstrumentsSGIX) },
+ { "glStopInstrumentsSGIX", (GLvoid *) NAME(glStopInstrumentsSGIX) },
+ { "glReadInstrumentsSGIX", (GLvoid *) NAME(glReadInstrumentsSGIX) },
+ { "glPollInstrumentsSGIX", (GLvoid *) NAME(glPollInstrumentsSGIX) },
+ { "glGetInstrumentsSGIX", (GLvoid *) NAME(glGetInstrumentsSGIX) },
+#undef NAME
+
+ /* 57. GL_SGIX_framezoom */
+#ifdef GL_SGIX_framezoom
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glFrameZoomSGIX", (GLvoid *) NAME(glFrameZoomSGIX) },
+#undef NAME
+
+ /* 60. GL_SGIX_reference_plane */
+#ifdef GL_SGIX_reference_plane
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glReferencePlaneSGIX", (GLvoid *) NAME(glReferencePlaneSGIX) },
+#undef NAME
+
+ /* 61. GL_SGIX_flush_raster */
+#ifdef GL_SGIX_flush_raster
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glFlushRasterSGIX", (GLvoid *) NAME(glFlushRasterSGIX) },
+#undef NAME
+
+ /* 66. GL_HP_image_transform */
+#ifdef GL_HP_image_transform
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glGetImageTransformParameterfvHP", (GLvoid *) NAME(glGetImageTransformParameterfvHP) },
+ { "glGetImageTransformParameterivHP", (GLvoid *) NAME(glGetImageTransformParameterivHP) },
+ { "glImageTransformParameterfHP", (GLvoid *) NAME(glImageTransformParameterfHP) },
+ { "glImageTransformParameterfvHP", (GLvoid *) NAME(glImageTransformParameterfvHP) },
+ { "glImageTransformParameteriHP", (GLvoid *) NAME(glImageTransformParameteriHP) },
+ { "glImageTransformParameterivHP", (GLvoid *) NAME(glImageTransformParameterivHP) },
+#undef NAME
+
+ /* 74. GL_EXT_color_subtable */
+#ifdef GL_EXT_color_subtable
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glColorSubTableEXT", (GLvoid *) NAME(glColorSubTableEXT) },
+ { "glCopyColorSubTableEXT", (GLvoid *) NAME(glCopyColorSubTableEXT) },
+#undef NAME
+
+ /* 77. GL_PGI_misc_hints */
+#ifdef GL_PGI_misc_hints
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glHintPGI", (GLvoid *) NAME(glHintPGI) },
+#undef NAME
+
+ /* 78. GL_EXT_paletted_texture */
+#ifdef GL_EXT_paletted_texture
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glColorTableEXT", (GLvoid *) NAME(glColorTableEXT) },
+ { "glGetColorTableEXT", (GLvoid *) NAME(glGetColorTableEXT) },
+ { "glGetColorTableParameterfvEXT", (GLvoid *) NAME(glGetColorTableParameterfvEXT) },
+ { "glGetColorTableParameterivEXT", (GLvoid *) NAME(glGetColorTableParameterivEXT) },
+#undef NAME
+
+ /* 80. GL_SGIX_list_priority */
+#ifdef GL_SGIX_list_priority
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glGetListParameterfvSGIX", (GLvoid *) NAME(glGetListParameterfvSGIX) },
+ { "glGetListParameterivSGIX", (GLvoid *) NAME(glGetListParameterivSGIX) },
+ { "glListParameterfSGIX", (GLvoid *) NAME(glListParameterfSGIX) },
+ { "glListParameterfvSGIX", (GLvoid *) NAME(glListParameterfvSGIX) },
+ { "glListParameteriSGIX", (GLvoid *) NAME(glListParameteriSGIX) },
+ { "glListParameterivSGIX", (GLvoid *) NAME(glListParameterivSGIX) },
+#undef NAME
+
+ /* 94. GL_EXT_index_material */
+#ifdef GL_EXT_index_material
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glIndexMaterialEXT", (GLvoid *) NAME(glIndexMaterialEXT) },
+#undef NAME
+
+ /* 95. GL_EXT_index_func */
+#ifdef GL_EXT_index_func
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glIndexFuncEXT", (GLvoid *) NAME(glIndexFuncEXT) },
+#undef NAME
+
+ /* 97. GL_EXT_compiled_vertex_array */
+#ifdef GL_EXT_compiled_vertex_array
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glLockArraysEXT", (GLvoid *) NAME(glLockArraysEXT) },
+ { "glUnlockArraysEXT", (GLvoid *) NAME(glUnlockArraysEXT) },
+#undef NAME
+
+ /* 98. GL_EXT_cull_vertex */
+#ifdef GL_EXT_cull_vertex
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glCullParameterfvEXT", (GLvoid *) NAME(glCullParameterfvEXT) },
+ { "glCullParameterdvEXT", (GLvoid *) NAME(glCullParameterdvEXT) },
+#undef NAME
+
+ /* 173. GL_EXT/INGR_blend_func_separate */
+#ifdef GL_INGR_blend_func_separate
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glBlendFuncSeparateINGR", (GLvoid *) NAME(glBlendFuncSeparateINGR) },
+#undef NAME
+
+ /* GL_MESA_window_pos */
+#ifdef MESA_window_pos
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glWindowPos4fMESA", (GLvoid *) NAME(glWindowPos4fMESA) },
+#undef NAME
+
+ /* GL_MESA_resize_buffers */
+#ifdef MESA_resize_buffers
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glResizeBuffersMESA", (GLvoid *) NAME(glResizeBuffersMESA) },
+#undef NAME
+
+ /* GL_ARB_transpose_matrix */
+#ifdef GL_ARB_transpose_matrix
+#define NAME(X) X
+#else
+#define NAME(X) NotImplemented
+#endif
+ { "glLoadTransposeMatrixdARB", (GLvoid *) NAME(glLoadTransposeMatrixdARB) },
+ { "glLoadTransposeMatrixfARB", (GLvoid *) NAME(glLoadTransposeMatrixfARB) },
+ { "glMultTransposeMatrixdARB", (GLvoid *) NAME(glMultTransposeMatrixdARB) },
+ { "glMultTransposeMatrixfARB", (GLvoid *) NAME(glMultTransposeMatrixfARB) },
+#undef NAME
+
+ /*
+ * XXX many more extenstion functions to add.
+ */
+
+ { NULL, NULL } /* end of list marker */
+};
+