diff options
Diffstat (limited to 'xc/extras/Mesa/src/glapi.c')
-rw-r--r-- | xc/extras/Mesa/src/glapi.c | 1448 |
1 files changed, 1448 insertions, 0 deletions
diff --git a/xc/extras/Mesa/src/glapi.c b/xc/extras/Mesa/src/glapi.c new file mode 100644 index 000000000..4e21f5b81 --- /dev/null +++ b/xc/extras/Mesa/src/glapi.c @@ -0,0 +1,1448 @@ + +/* + * Mesa 3-D graphics library + * Version: 3.3 + * + * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + +/* + * This file manages the OpenGL API dispatch layer. + * The dispatch table (struct _glapi_table) is basically just a list + * of function pointers. + * There are functions to set/get the current dispatch table for the + * current thread and to manage registration/dispatch of dynamically + * added extension functions. + * + * It's intended that this file and the other glapi*.[ch] files are + * flexible enough to be reused in several places: XFree86, DRI- + * based libGL.so, and perhaps the SGI SI. + * + * There are no dependencies on Mesa in this code. + */ + + + +#include "glheader.h" +#include "glapi.h" +#include "glapinoop.h" +#include "glapioffsets.h" +#include "glapitable.h" +#include "glthread.h" + + +/* This is used when thread safety is disabled */ +struct _glapi_table *_glapi_Dispatch = &__glapi_noop_table; + +/* Used when thread safety disabled */ +void *_glapi_Context = NULL; + + +#if defined(THREADS) + +/* Flag to indicate whether thread-safe dispatch is enabled */ +static GLboolean ThreadSafe = GL_FALSE; + +static _glthread_TSD DispatchTSD; + +static _glthread_TSD ContextTSD; + +#endif + + + +static GLuint MaxDispatchOffset = sizeof(struct _glapi_table) / sizeof(void *) - 1; +static GLboolean GetSizeCalled = GL_FALSE; + + + +/* + * We should call this periodically from a function such as glXMakeCurrent + * in order to test if multiple threads are being used. When we detect + * that situation we should then call _glapi_enable_thread_safety() + */ +void +_glapi_check_multithread(void) +{ +#if defined(THREADS) + if (!ThreadSafe) { + static unsigned long knownID; + static GLboolean firstCall = GL_TRUE; + if (firstCall) { + knownID = _glthread_GetID(); + firstCall = GL_FALSE; + } + else if (knownID != _glthread_GetID()) { + ThreadSafe = GL_TRUE; + } + } + if (ThreadSafe) { + /* make sure that this thread's dispatch pointer isn't null */ + if (!_glapi_get_dispatch()) { + _glapi_set_dispatch(NULL); + } + } +#endif +} + + + +/* + * Set the current context pointer for this thread. + * The context pointer is an opaque type which should be cast to + * void from the real context pointer type. + */ +void +_glapi_set_context(void *context) +{ +#if defined(THREADS) + _glthread_SetTSD(&ContextTSD, context); + if (ThreadSafe) + _glapi_Context = NULL; + else + _glapi_Context = context; +#else + _glapi_Context = context; +#endif +} + + + +/* + * Get the current context pointer for this thread. + * The context pointer is an opaque type which should be cast from + * void to the real context pointer type. + */ +void * +_glapi_get_context(void) +{ +#if defined(THREADS) + if (ThreadSafe) { + return _glthread_GetTSD(&ContextTSD); + } + else { + return _glapi_Context; + } +#else + return _glapi_Context; +#endif +} + + + +/* + * Set the global or per-thread dispatch table pointer. + */ +void +_glapi_set_dispatch(struct _glapi_table *dispatch) +{ + if (!dispatch) { + /* use the no-op functions */ + dispatch = &__glapi_noop_table; + } +#ifdef DEBUG + else { + _glapi_check_table(dispatch); + } +#endif + +#if defined(THREADS) + _glthread_SetTSD(&DispatchTSD, (void*) dispatch); + if (ThreadSafe) + _glapi_Dispatch = NULL; + else + _glapi_Dispatch = dispatch; +#else + _glapi_Dispatch = dispatch; +#endif +} + + + +/* + * Return pointer to current dispatch table for calling thread. + */ +struct _glapi_table * +_glapi_get_dispatch(void) +{ +#if defined(THREADS) + if (ThreadSafe) { + return (struct _glapi_table *) _glthread_GetTSD(&DispatchTSD); + } + else { + assert(_glapi_Dispatch); + return _glapi_Dispatch; + } +#else + return _glapi_Dispatch; +#endif +} + + + +/* + * Return size of dispatch table struct as number of functions (or + * slots). + */ +GLuint +_glapi_get_dispatch_table_size(void) +{ + /* return sizeof(struct _glapi_table) / sizeof(void *);*/ + GetSizeCalled = GL_TRUE; + return MaxDispatchOffset + 1; +} + + + +/* + * Get API dispatcher version string. + */ +const char * +_glapi_get_version(void) +{ + return "20000128"; /* YYYYMMDD */ +} + + +struct name_address_pair { + const char *Name; + GLvoid *Address; +}; + +static struct name_address_pair static_functions[1000]; + + + +/* + * Return dispatch table offset of the named static (built-in) function. + * Return -1 if function not found. + */ +static GLint +get_static_proc_offset(const char *funcName) +{ + GLuint i; + for (i = 0; static_functions[i].Name; i++) { + if (strcmp(static_functions[i].Name, funcName) == 0) { + return i; + } + } + return -1; +} + + +/* + * Return dispatch function address the named static (built-in) function. + * Return NULL if function not found. + */ +static GLvoid * +get_static_proc_address(const char *funcName) +{ + GLuint i = get_static_proc_offset(funcName); + if (i >= 0) + return static_functions[i].Address; + else + return NULL; +} + + + +/********************************************************************** + * Extension function management. + */ + + +#define MAX_EXTENSION_FUNCS 1000 + + +struct _glapi_ext_entrypoint { + const char *Name; /* the extension function's name */ + GLuint Offset; /* relative to start of dispatch table */ + GLvoid *Address; /* address of dispatch function */ +}; + +static struct _glapi_ext_entrypoint ExtEntryTable[MAX_EXTENSION_FUNCS]; +static GLuint NumExtEntryPoints = 0; + + + +/* + * Generate a dispatch function (entrypoint) which jumps through + * the given slot number (offset) in the current dispatch table. + * We need assembly language in order to accomplish this. + */ +static void * +generate_entrypoint(GLuint functionOffset) +{ +#if defined(USE_X86_ASM) + /* + * This x86 code contributed by Josh Vanderhoof. + * + * 0: a1 10 32 54 76 movl __glapi_Dispatch,%eax + * 00 01 02 03 04 + * 5: 85 c0 testl %eax,%eax + * 05 06 + * 7: 74 06 je f <entrypoint+0xf> + * 07 08 + * 9: ff a0 10 32 54 76 jmp *0x76543210(%eax) + * 09 0a 0b 0c 0d 0e + * f: e8 fc ff ff ff call __glapi_get_dispatch + * 0f 10 11 12 13 + * 14: ff a0 10 32 54 76 jmp *0x76543210(%eax) + * 14 15 16 17 18 19 + */ + static const unsigned char temp[] = { + 0xa1, 0x00, 0x00, 0x00, 0x00, + 0x85, 0xc0, + 0x74, 0x06, + 0xff, 0xa0, 0x00, 0x00, 0x00, 0x00, + 0xe8, 0x00, 0x00, 0x00, 0x00, + 0xff, 0xa0, 0x00, 0x00, 0x00, 0x00 + }; + unsigned char *code = malloc(sizeof(temp)); + unsigned int next_insn; + if (code) { + memcpy(code, temp, sizeof(temp)); + + *(unsigned int *)(code + 0x01) = (unsigned int)&_glapi_Dispatch; + *(unsigned int *)(code + 0x0b) = (unsigned int)functionOffset * 4; + next_insn = (unsigned int)(code + 0x14); + *(unsigned int *)(code + 0x10) = (unsigned int)_glapi_get_dispatch - next_insn; + *(unsigned int *)(code + 0x16) = (unsigned int)functionOffset * 4; + } + return code; +#else + return NULL; +#endif +} + + + +/* + * Add a new extension function entrypoint. + * Return: GL_TRUE = success or GL_FALSE = failure + */ +GLboolean +_glapi_add_entrypoint(const char *funcName, GLuint offset) +{ + /* Make sure we don't try to add a new entrypoint after someone + * has already called _glapi_get_dispatch_table_size()! If that's + * happened the caller's information will now be out of date. + */ + assert(!GetSizeCalled); + + /* first check if the named function is already statically present */ + { + GLint index = get_static_proc_offset(funcName); + if (index >= 0) { + return (GLboolean) (index == offset); /* bad offset! */ + } + } + + { + /* make sure this offset/name pair is legal */ + const char *name = _glapi_get_proc_name(offset); + if (name && strcmp(name, funcName) != 0) + return GL_FALSE; /* bad name! */ + } + + { + /* be sure index and name match known data */ + GLuint i; + for (i = 0; i < NumExtEntryPoints; i++) { + if (strcmp(ExtEntryTable[i].Name, funcName) == 0) { + /* function already registered with api */ + if (ExtEntryTable[i].Offset == offset) { + return GL_TRUE; /* offsets match */ + } + else { + return GL_FALSE; /* bad offset! */ + } + } + } + + /* make sure we have space */ + if (NumExtEntryPoints >= MAX_EXTENSION_FUNCS) { + return GL_FALSE; + } + else { + void *entrypoint = generate_entrypoint(offset); + if (!entrypoint) + return GL_FALSE; + + ExtEntryTable[NumExtEntryPoints].Name = strdup(funcName); + ExtEntryTable[NumExtEntryPoints].Offset = offset; + ExtEntryTable[NumExtEntryPoints].Address = entrypoint; + NumExtEntryPoints++; + + if (offset > MaxDispatchOffset) + MaxDispatchOffset = offset; + + return GL_TRUE; /* success */ + } + } + + /* should never get here, but play it safe */ + return GL_FALSE; +} + + + +#if 0000 /* prototype code for dynamic extension slot allocation */ + +static int NextFreeOffset = 409; /*XXX*/ +#define MAX_DISPATCH_TABLE_SIZE 1000 + +/* + * Dynamically allocate a dispatch slot for an extension entrypoint + * and generate the assembly language dispatch stub. + * Return the dispatch offset for the function or -1 if no room or error. + */ +GLint +_glapi_add_entrypoint2(const char *funcName) +{ + int offset; + + /* first see if extension func is already known */ + offset = _glapi_get_proc_offset(funcName); + if (offset >= 0) + return offset; + + if (NumExtEntryPoints < MAX_EXTENSION_FUNCS + && NextFreeOffset < MAX_DISPATCH_TABLE_SIZE) { + void *entryPoint; + offset = NextFreeOffset; + entryPoint = generate_entrypoint(offset); + if (entryPoint) { + NextFreeOffset++; + ExtEntryTable[NumExtEntryPoints].Name = strdup(funcName); + ExtEntryTable[NumExtEntryPoints].Offset = offset; + ExtEntryTable[NumExtEntryPoints].Address = entryPoint; + NumExtEntryPoints++; + return offset; + } + } + return -1; +} + +#endif + + + +/* + * Return offset of entrypoint for named function within dispatch table. + */ +GLint +_glapi_get_proc_offset(const char *funcName) +{ + /* search extension functions first */ + GLint i; + for (i = 0; i < NumExtEntryPoints; i++) { + if (strcmp(ExtEntryTable[i].Name, funcName) == 0) { + return ExtEntryTable[i].Offset; + } + } + + /* search static functions */ + return get_static_proc_offset(funcName); +} + + + +/* + * Return entrypoint for named function. + */ +const GLvoid * +_glapi_get_proc_address(const char *funcName) +{ + /* search extension functions first */ + GLint i; + for (i = 0; i < NumExtEntryPoints; i++) { + if (strcmp(ExtEntryTable[i].Name, funcName) == 0) { + return ExtEntryTable[i].Address; + } + } + + /* search static functions */ + return get_static_proc_address(funcName); +} + + + + +/* + * Return the name of the function at the given dispatch offset. + * This is only intended for debugging. + */ +const char * +_glapi_get_proc_name(GLuint offset) +{ + GLuint n = sizeof(static_functions) / sizeof(struct name_address_pair); + if (offset < n) { + return static_functions[offset].Name; + } + else { + /* search added extension functions */ + GLuint i; + for (i = 0; i < NumExtEntryPoints; i++) { + if (ExtEntryTable[i].Offset == offset) { + return ExtEntryTable[i].Name; + } + } + return NULL; + } +} + + + +/* + * Make sure there are no NULL pointers in the given dispatch table. + * Intented for debugging purposes. + */ +void +_glapi_check_table(const struct _glapi_table *table) +{ + const GLuint entries = _glapi_get_dispatch_table_size(); + const void **tab = (const void **) table; + GLuint i; + for (i = 1; i < entries; i++) { + assert(tab[i]); + } + +#ifdef DEBUG + /* Do some spot checks to be sure that the dispatch table + * slots are assigned correctly. + */ + { + GLuint BeginOffset = _glapi_get_proc_offset("glBegin"); + char *BeginFunc = (char*) &table->Begin; + GLuint offset = (BeginFunc - (char *) table) / sizeof(void *); + assert(BeginOffset == _gloffset_Begin); + assert(BeginOffset == offset); + } + { + GLuint viewportOffset = _glapi_get_proc_offset("glViewport"); + char *viewportFunc = (char*) &table->Viewport; + GLuint offset = (viewportFunc - (char *) table) / sizeof(void *); + assert(viewportOffset == _gloffset_Viewport); + assert(viewportOffset == offset); + } + { + GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer"); + char *VertexPointerFunc = (char*) &table->VertexPointer; + GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *); + assert(VertexPointerOffset == _gloffset_VertexPointer); + assert(VertexPointerOffset == offset); + } + { + GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax"); + char *ResetMinMaxFunc = (char*) &table->ResetMinmax; + GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *); + assert(ResetMinMaxOffset == _gloffset_ResetMinmax); + assert(ResetMinMaxOffset == offset); + } + { + GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColorEXT"); + char *blendColorFunc = (char*) &table->BlendColorEXT; + GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *); + assert(blendColorOffset == _gloffset_BlendColorEXT); + assert(blendColorOffset == offset); + } + { + GLuint istextureOffset = _glapi_get_proc_offset("glIsTextureEXT"); + char *istextureFunc = (char*) &table->IsTextureEXT; + GLuint offset = (istextureFunc - (char *) table) / sizeof(void *); + assert(istextureOffset == _gloffset_IsTextureEXT); + assert(istextureOffset == offset); + } +#endif +} + + +/* + * For each entry in static_functions[] which use this function + * we should implement a dispatch function in glapitemp.h and + * in glapinoop.c + */ +static int NotImplemented(void) +{ + return 0; +} + + + +static struct name_address_pair static_functions[] = { + { "NotImplemented", (GLvoid *) NotImplemented }, + + /* GL 1.1 */ + { "glAccum", (GLvoid *) glAccum }, + { "glAlphaFunc", (GLvoid *) glAlphaFunc }, + { "glBegin", (GLvoid *) glBegin }, + { "glBitmap", (GLvoid *) glBitmap }, + { "glBlendFunc", (GLvoid *) glBlendFunc }, + { "glCallList", (GLvoid *) glCallList }, + { "glCallLists", (GLvoid *) glCallLists }, + { "glClear", (GLvoid *) glClear }, + { "glClearAccum", (GLvoid *) glClearAccum }, + { "glClearColor", (GLvoid *) glClearColor }, + { "glClearDepth", (GLvoid *) glClearDepth }, + { "glClearIndex", (GLvoid *) glClearIndex }, + { "glClearStencil", (GLvoid *) glClearStencil }, + { "glClipPlane", (GLvoid *) glClipPlane }, + { "glColor3b", (GLvoid *) glColor3b }, + { "glColor3bv", (GLvoid *) glColor3bv }, + { "glColor3d", (GLvoid *) glColor3d }, + { "glColor3dv", (GLvoid *) glColor3dv }, + { "glColor3f", (GLvoid *) glColor3f }, + { "glColor3fv", (GLvoid *) glColor3fv }, + { "glColor3i", (GLvoid *) glColor3i }, + { "glColor3iv", (GLvoid *) glColor3iv }, + { "glColor3s", (GLvoid *) glColor3s }, + { "glColor3sv", (GLvoid *) glColor3sv }, + { "glColor3ub", (GLvoid *) glColor3ub }, + { "glColor3ubv", (GLvoid *) glColor3ubv }, + { "glColor3ui", (GLvoid *) glColor3ui }, + { "glColor3uiv", (GLvoid *) glColor3uiv }, + { "glColor3us", (GLvoid *) glColor3us }, + { "glColor3usv", (GLvoid *) glColor3usv }, + { "glColor4b", (GLvoid *) glColor4b }, + { "glColor4bv", (GLvoid *) glColor4bv }, + { "glColor4d", (GLvoid *) glColor4d }, + { "glColor4dv", (GLvoid *) glColor4dv }, + { "glColor4f", (GLvoid *) glColor4f }, + { "glColor4fv", (GLvoid *) glColor4fv }, + { "glColor4i", (GLvoid *) glColor4i }, + { "glColor4iv", (GLvoid *) glColor4iv }, + { "glColor4s", (GLvoid *) glColor4s }, + { "glColor4sv", (GLvoid *) glColor4sv }, + { "glColor4ub", (GLvoid *) glColor4ub }, + { "glColor4ubv", (GLvoid *) glColor4ubv }, + { "glColor4ui", (GLvoid *) glColor4ui }, + { "glColor4uiv", (GLvoid *) glColor4uiv }, + { "glColor4us", (GLvoid *) glColor4us }, + { "glColor4usv", (GLvoid *) glColor4usv }, + { "glColorMask", (GLvoid *) glColorMask }, + { "glColorMaterial", (GLvoid *) glColorMaterial }, + { "glCopyPixels", (GLvoid *) glCopyPixels }, + { "glCullFace", (GLvoid *) glCullFace }, + { "glDeleteLists", (GLvoid *) glDeleteLists }, + { "glDepthFunc", (GLvoid *) glDepthFunc }, + { "glDepthMask", (GLvoid *) glDepthMask }, + { "glDepthRange", (GLvoid *) glDepthRange }, + { "glDisable", (GLvoid *) glDisable }, + { "glDrawBuffer", (GLvoid *) glDrawBuffer }, + { "glDrawPixels", (GLvoid *) glDrawPixels }, + { "glEdgeFlag", (GLvoid *) glEdgeFlag }, + { "glEdgeFlagv", (GLvoid *) glEdgeFlagv }, + { "glEnable", (GLvoid *) glEnable }, + { "glEnd", (GLvoid *) glEnd }, + { "glEndList", (GLvoid *) glEndList }, + { "glEvalCoord1d", (GLvoid *) glEvalCoord1d }, + { "glEvalCoord1dv", (GLvoid *) glEvalCoord1dv }, + { "glEvalCoord1f", (GLvoid *) glEvalCoord1f }, + { "glEvalCoord1fv", (GLvoid *) glEvalCoord1fv }, + { "glEvalCoord2d", (GLvoid *) glEvalCoord2d }, + { "glEvalCoord2dv", (GLvoid *) glEvalCoord2dv }, + { "glEvalCoord2f", (GLvoid *) glEvalCoord2f }, + { "glEvalCoord2fv", (GLvoid *) glEvalCoord2fv }, + { "glEvalMesh1", (GLvoid *) glEvalMesh1 }, + { "glEvalMesh2", (GLvoid *) glEvalMesh2 }, + { "glEvalPoint1", (GLvoid *) glEvalPoint1 }, + { "glEvalPoint2", (GLvoid *) glEvalPoint2 }, + { "glFeedbackBuffer", (GLvoid *) glFeedbackBuffer }, + { "glFinish", (GLvoid *) glFinish }, + { "glFlush", (GLvoid *) glFlush }, + { "glFogf", (GLvoid *) glFogf }, + { "glFogfv", (GLvoid *) glFogfv }, + { "glFogi", (GLvoid *) glFogi }, + { "glFogiv", (GLvoid *) glFogiv }, + { "glFrontFace", (GLvoid *) glFrontFace }, + { "glFrustum", (GLvoid *) glFrustum }, + { "glGenLists", (GLvoid *) glGenLists }, + { "glGetBooleanv", (GLvoid *) glGetBooleanv }, + { "glGetClipPlane", (GLvoid *) glGetClipPlane }, + { "glGetDoublev", (GLvoid *) glGetDoublev }, + { "glGetError", (GLvoid *) glGetError }, + { "glGetFloatv", (GLvoid *) glGetFloatv }, + { "glGetIntegerv", (GLvoid *) glGetIntegerv }, + { "glGetLightfv", (GLvoid *) glGetLightfv }, + { "glGetLightiv", (GLvoid *) glGetLightiv }, + { "glGetMapdv", (GLvoid *) glGetMapdv }, + { "glGetMapfv", (GLvoid *) glGetMapfv }, + { "glGetMapiv", (GLvoid *) glGetMapiv }, + { "glGetMaterialfv", (GLvoid *) glGetMaterialfv }, + { "glGetMaterialiv", (GLvoid *) glGetMaterialiv }, + { "glGetPixelMapfv", (GLvoid *) glGetPixelMapfv }, + { "glGetPixelMapuiv", (GLvoid *) glGetPixelMapuiv }, + { "glGetPixelMapusv", (GLvoid *) glGetPixelMapusv }, + { "glGetPolygonStipple", (GLvoid *) glGetPolygonStipple }, + { "glGetString", (GLvoid *) glGetString }, + { "glGetTexEnvfv", (GLvoid *) glGetTexEnvfv }, + { "glGetTexEnviv", (GLvoid *) glGetTexEnviv }, + { "glGetTexGendv", (GLvoid *) glGetTexGendv }, + { "glGetTexGenfv", (GLvoid *) glGetTexGenfv }, + { "glGetTexGeniv", (GLvoid *) glGetTexGeniv }, + { "glGetTexImage", (GLvoid *) glGetTexImage }, + { "glGetTexLevelParameterfv", (GLvoid *) glGetTexLevelParameterfv }, + { "glGetTexLevelParameteriv", (GLvoid *) glGetTexLevelParameteriv }, + { "glGetTexParameterfv", (GLvoid *) glGetTexParameterfv }, + { "glGetTexParameteriv", (GLvoid *) glGetTexParameteriv }, + { "glHint", (GLvoid *) glHint }, + { "glIndexMask", (GLvoid *) glIndexMask }, + { "glIndexd", (GLvoid *) glIndexd }, + { "glIndexdv", (GLvoid *) glIndexdv }, + { "glIndexf", (GLvoid *) glIndexf }, + { "glIndexfv", (GLvoid *) glIndexfv }, + { "glIndexi", (GLvoid *) glIndexi }, + { "glIndexiv", (GLvoid *) glIndexiv }, + { "glIndexs", (GLvoid *) glIndexs }, + { "glIndexsv", (GLvoid *) glIndexsv }, + { "glInitNames", (GLvoid *) glInitNames }, + { "glIsEnabled", (GLvoid *) glIsEnabled }, + { "glIsList", (GLvoid *) glIsList }, + { "glLightModelf", (GLvoid *) glLightModelf }, + { "glLightModelfv", (GLvoid *) glLightModelfv }, + { "glLightModeli", (GLvoid *) glLightModeli }, + { "glLightModeliv", (GLvoid *) glLightModeliv }, + { "glLightf", (GLvoid *) glLightf }, + { "glLightfv", (GLvoid *) glLightfv }, + { "glLighti", (GLvoid *) glLighti }, + { "glLightiv", (GLvoid *) glLightiv }, + { "glLineStipple", (GLvoid *) glLineStipple }, + { "glLineWidth", (GLvoid *) glLineWidth }, + { "glListBase", (GLvoid *) glListBase }, + { "glLoadIdentity", (GLvoid *) glLoadIdentity }, + { "glLoadMatrixd", (GLvoid *) glLoadMatrixd }, + { "glLoadMatrixf", (GLvoid *) glLoadMatrixf }, + { "glLoadName", (GLvoid *) glLoadName }, + { "glLogicOp", (GLvoid *) glLogicOp }, + { "glMap1d", (GLvoid *) glMap1d }, + { "glMap1f", (GLvoid *) glMap1f }, + { "glMap2d", (GLvoid *) glMap2d }, + { "glMap2f", (GLvoid *) glMap2f }, + { "glMapGrid1d", (GLvoid *) glMapGrid1d }, + { "glMapGrid1f", (GLvoid *) glMapGrid1f }, + { "glMapGrid2d", (GLvoid *) glMapGrid2d }, + { "glMapGrid2f", (GLvoid *) glMapGrid2f }, + { "glMaterialf", (GLvoid *) glMaterialf }, + { "glMaterialfv", (GLvoid *) glMaterialfv }, + { "glMateriali", (GLvoid *) glMateriali }, + { "glMaterialiv", (GLvoid *) glMaterialiv }, + { "glMatrixMode", (GLvoid *) glMatrixMode }, + { "glMultMatrixd", (GLvoid *) glMultMatrixd }, + { "glMultMatrixf", (GLvoid *) glMultMatrixf }, + { "glNewList", (GLvoid *) glNewList }, + { "glNormal3b", (GLvoid *) glNormal3b }, + { "glNormal3bv", (GLvoid *) glNormal3bv }, + { "glNormal3d", (GLvoid *) glNormal3d }, + { "glNormal3dv", (GLvoid *) glNormal3dv }, + { "glNormal3f", (GLvoid *) glNormal3f }, + { "glNormal3fv", (GLvoid *) glNormal3fv }, + { "glNormal3i", (GLvoid *) glNormal3i }, + { "glNormal3iv", (GLvoid *) glNormal3iv }, + { "glNormal3s", (GLvoid *) glNormal3s }, + { "glNormal3sv", (GLvoid *) glNormal3sv }, + { "glOrtho", (GLvoid *) glOrtho }, + { "glPassThrough", (GLvoid *) glPassThrough }, + { "glPixelMapfv", (GLvoid *) glPixelMapfv }, + { "glPixelMapuiv", (GLvoid *) glPixelMapuiv }, + { "glPixelMapusv", (GLvoid *) glPixelMapusv }, + { "glPixelStoref", (GLvoid *) glPixelStoref }, + { "glPixelStorei", (GLvoid *) glPixelStorei }, + { "glPixelTransferf", (GLvoid *) glPixelTransferf }, + { "glPixelTransferi", (GLvoid *) glPixelTransferi }, + { "glPixelZoom", (GLvoid *) glPixelZoom }, + { "glPointSize", (GLvoid *) glPointSize }, + { "glPolygonMode", (GLvoid *) glPolygonMode }, + { "glPolygonOffset", (GLvoid *) glPolygonOffset }, + { "glPolygonStipple", (GLvoid *) glPolygonStipple }, + { "glPopAttrib", (GLvoid *) glPopAttrib }, + { "glPopMatrix", (GLvoid *) glPopMatrix }, + { "glPopName", (GLvoid *) glPopName }, + { "glPushAttrib", (GLvoid *) glPushAttrib }, + { "glPushMatrix", (GLvoid *) glPushMatrix }, + { "glPushName", (GLvoid *) glPushName }, + { "glRasterPos2d", (GLvoid *) glRasterPos2d }, + { "glRasterPos2dv", (GLvoid *) glRasterPos2dv }, + { "glRasterPos2f", (GLvoid *) glRasterPos2f }, + { "glRasterPos2fv", (GLvoid *) glRasterPos2fv }, + { "glRasterPos2i", (GLvoid *) glRasterPos2i }, + { "glRasterPos2iv", (GLvoid *) glRasterPos2iv }, + { "glRasterPos2s", (GLvoid *) glRasterPos2s }, + { "glRasterPos2sv", (GLvoid *) glRasterPos2sv }, + { "glRasterPos3d", (GLvoid *) glRasterPos3d }, + { "glRasterPos3dv", (GLvoid *) glRasterPos3dv }, + { "glRasterPos3f", (GLvoid *) glRasterPos3f }, + { "glRasterPos3fv", (GLvoid *) glRasterPos3fv }, + { "glRasterPos3i", (GLvoid *) glRasterPos3i }, + { "glRasterPos3iv", (GLvoid *) glRasterPos3iv }, + { "glRasterPos3s", (GLvoid *) glRasterPos3s }, + { "glRasterPos3sv", (GLvoid *) glRasterPos3sv }, + { "glRasterPos4d", (GLvoid *) glRasterPos4d }, + { "glRasterPos4dv", (GLvoid *) glRasterPos4dv }, + { "glRasterPos4f", (GLvoid *) glRasterPos4f }, + { "glRasterPos4fv", (GLvoid *) glRasterPos4fv }, + { "glRasterPos4i", (GLvoid *) glRasterPos4i }, + { "glRasterPos4iv", (GLvoid *) glRasterPos4iv }, + { "glRasterPos4s", (GLvoid *) glRasterPos4s }, + { "glRasterPos4sv", (GLvoid *) glRasterPos4sv }, + { "glReadBuffer", (GLvoid *) glReadBuffer }, + { "glReadPixels", (GLvoid *) glReadPixels }, + { "glRectd", (GLvoid *) glRectd }, + { "glRectdv", (GLvoid *) glRectdv }, + { "glRectf", (GLvoid *) glRectf }, + { "glRectfv", (GLvoid *) glRectfv }, + { "glRecti", (GLvoid *) glRecti }, + { "glRectiv", (GLvoid *) glRectiv }, + { "glRects", (GLvoid *) glRects }, + { "glRectsv", (GLvoid *) glRectsv }, + { "glRenderMode", (GLvoid *) glRenderMode }, + { "glRotated", (GLvoid *) glRotated }, + { "glRotatef", (GLvoid *) glRotatef }, + { "glScaled", (GLvoid *) glScaled }, + { "glScalef", (GLvoid *) glScalef }, + { "glScissor", (GLvoid *) glScissor }, + { "glSelectBuffer", (GLvoid *) glSelectBuffer }, + { "glShadeModel", (GLvoid *) glShadeModel }, + { "glStencilFunc", (GLvoid *) glStencilFunc }, + { "glStencilMask", (GLvoid *) glStencilMask }, + { "glStencilOp", (GLvoid *) glStencilOp }, + { "glTexCoord1d", (GLvoid *) glTexCoord1d }, + { "glTexCoord1dv", (GLvoid *) glTexCoord1dv }, + { "glTexCoord1f", (GLvoid *) glTexCoord1f }, + { "glTexCoord1fv", (GLvoid *) glTexCoord1fv }, + { "glTexCoord1i", (GLvoid *) glTexCoord1i }, + { "glTexCoord1iv", (GLvoid *) glTexCoord1iv }, + { "glTexCoord1s", (GLvoid *) glTexCoord1s }, + { "glTexCoord1sv", (GLvoid *) glTexCoord1sv }, + { "glTexCoord2d", (GLvoid *) glTexCoord2d }, + { "glTexCoord2dv", (GLvoid *) glTexCoord2dv }, + { "glTexCoord2f", (GLvoid *) glTexCoord2f }, + { "glTexCoord2fv", (GLvoid *) glTexCoord2fv }, + { "glTexCoord2i", (GLvoid *) glTexCoord2i }, + { "glTexCoord2iv", (GLvoid *) glTexCoord2iv }, + { "glTexCoord2s", (GLvoid *) glTexCoord2s }, + { "glTexCoord2sv", (GLvoid *) glTexCoord2sv }, + { "glTexCoord3d", (GLvoid *) glTexCoord3d }, + { "glTexCoord3dv", (GLvoid *) glTexCoord3dv }, + { "glTexCoord3f", (GLvoid *) glTexCoord3f }, + { "glTexCoord3fv", (GLvoid *) glTexCoord3fv }, + { "glTexCoord3i", (GLvoid *) glTexCoord3i }, + { "glTexCoord3iv", (GLvoid *) glTexCoord3iv }, + { "glTexCoord3s", (GLvoid *) glTexCoord3s }, + { "glTexCoord3sv", (GLvoid *) glTexCoord3sv }, + { "glTexCoord4d", (GLvoid *) glTexCoord4d }, + { "glTexCoord4dv", (GLvoid *) glTexCoord4dv }, + { "glTexCoord4f", (GLvoid *) glTexCoord4f }, + { "glTexCoord4fv", (GLvoid *) glTexCoord4fv }, + { "glTexCoord4i", (GLvoid *) glTexCoord4i }, + { "glTexCoord4iv", (GLvoid *) glTexCoord4iv }, + { "glTexCoord4s", (GLvoid *) glTexCoord4s }, + { "glTexCoord4sv", (GLvoid *) glTexCoord4sv }, + { "glTexEnvf", (GLvoid *) glTexEnvf }, + { "glTexEnvfv", (GLvoid *) glTexEnvfv }, + { "glTexEnvi", (GLvoid *) glTexEnvi }, + { "glTexEnviv", (GLvoid *) glTexEnviv }, + { "glTexGend", (GLvoid *) glTexGend }, + { "glTexGendv", (GLvoid *) glTexGendv }, + { "glTexGenf", (GLvoid *) glTexGenf }, + { "glTexGenfv", (GLvoid *) glTexGenfv }, + { "glTexGeni", (GLvoid *) glTexGeni }, + { "glTexGeniv", (GLvoid *) glTexGeniv }, + { "glTexImage1D", (GLvoid *) glTexImage1D }, + { "glTexImage2D", (GLvoid *) glTexImage2D }, + { "glTexParameterf", (GLvoid *) glTexParameterf }, + { "glTexParameterfv", (GLvoid *) glTexParameterfv }, + { "glTexParameteri", (GLvoid *) glTexParameteri }, + { "glTexParameteriv", (GLvoid *) glTexParameteriv }, + { "glTranslated", (GLvoid *) glTranslated }, + { "glTranslatef", (GLvoid *) glTranslatef }, + { "glVertex2d", (GLvoid *) glVertex2d }, + { "glVertex2dv", (GLvoid *) glVertex2dv }, + { "glVertex2f", (GLvoid *) glVertex2f }, + { "glVertex2fv", (GLvoid *) glVertex2fv }, + { "glVertex2i", (GLvoid *) glVertex2i }, + { "glVertex2iv", (GLvoid *) glVertex2iv }, + { "glVertex2s", (GLvoid *) glVertex2s }, + { "glVertex2sv", (GLvoid *) glVertex2sv }, + { "glVertex3d", (GLvoid *) glVertex3d }, + { "glVertex3dv", (GLvoid *) glVertex3dv }, + { "glVertex3f", (GLvoid *) glVertex3f }, + { "glVertex3fv", (GLvoid *) glVertex3fv }, + { "glVertex3i", (GLvoid *) glVertex3i }, + { "glVertex3iv", (GLvoid *) glVertex3iv }, + { "glVertex3s", (GLvoid *) glVertex3s }, + { "glVertex3sv", (GLvoid *) glVertex3sv }, + { "glVertex4d", (GLvoid *) glVertex4d }, + { "glVertex4dv", (GLvoid *) glVertex4dv }, + { "glVertex4f", (GLvoid *) glVertex4f }, + { "glVertex4fv", (GLvoid *) glVertex4fv }, + { "glVertex4i", (GLvoid *) glVertex4i }, + { "glVertex4iv", (GLvoid *) glVertex4iv }, + { "glVertex4s", (GLvoid *) glVertex4s }, + { "glVertex4sv", (GLvoid *) glVertex4sv }, + { "glViewport", (GLvoid *) glViewport }, + + /* GL 1.1 */ +#ifdef GL_VERSION_1_1 +#define NAME(X) X +#else +#define NAME(X) NotImplemented +#endif + { "glAreTexturesResident", (GLvoid *) NAME(glAreTexturesResident) }, + { "glArrayElement", (GLvoid *) NAME(glArrayElement) }, + { "glBindTexture", (GLvoid *) NAME(glBindTexture) }, + { "glColorPointer", (GLvoid *) NAME(glColorPointer) }, + { "glCopyTexImage1D", (GLvoid *) NAME(glCopyTexImage1D) }, + { "glCopyTexImage2D", (GLvoid *) NAME(glCopyTexImage2D) }, + { "glCopyTexSubImage1D", (GLvoid *) NAME(glCopyTexSubImage1D) }, + { "glCopyTexSubImage2D", (GLvoid *) NAME(glCopyTexSubImage2D) }, + { "glDeleteTextures", (GLvoid *) NAME(glDeleteTextures) }, + { "glDisableClientState", (GLvoid *) NAME(glDisableClientState) }, + { "glDrawArrays", (GLvoid *) NAME(glDrawArrays) }, + { "glDrawElements", (GLvoid *) NAME(glDrawElements) }, + { "glEdgeFlagPointer", (GLvoid *) NAME(glEdgeFlagPointer) }, + { "glEnableClientState", (GLvoid *) NAME(glEnableClientState) }, + { "glGenTextures", (GLvoid *) NAME(glGenTextures) }, + { "glGetPointerv", (GLvoid *) NAME(glGetPointerv) }, + { "glIndexPointer", (GLvoid *) NAME(glIndexPointer) }, + { "glIndexub", (GLvoid *) NAME(glIndexub) }, + { "glIndexubv", (GLvoid *) NAME(glIndexubv) }, + { "glInterleavedArrays", (GLvoid *) NAME(glInterleavedArrays) }, + { "glIsTexture", (GLvoid *) NAME(glIsTexture) }, + { "glNormalPointer", (GLvoid *) NAME(glNormalPointer) }, + { "glPopClientAttrib", (GLvoid *) NAME(glPopClientAttrib) }, + { "glPrioritizeTextures", (GLvoid *) NAME(glPrioritizeTextures) }, + { "glPushClientAttrib", (GLvoid *) NAME(glPushClientAttrib) }, + { "glTexCoordPointer", (GLvoid *) NAME(glTexCoordPointer) }, + { "glTexSubImage1D", (GLvoid *) NAME(glTexSubImage1D) }, + { "glTexSubImage2D", (GLvoid *) NAME(glTexSubImage2D) }, + { "glVertexPointer", (GLvoid *) NAME(glVertexPointer) }, +#undef NAME + + /* GL 1.2 */ +#ifdef GL_VERSION_1_2 +#define NAME(X) X +#else +#define NAME(X) NotImplemented +#endif + { "glCopyTexSubImage3D", (GLvoid *) NAME(glCopyTexSubImage3D) }, + { "glDrawRangeElements", (GLvoid *) NAME(glDrawRangeElements) }, + { "glTexImage3D", (GLvoid *) NAME(glTexImage3D) }, + { "glTexSubImage3D", (GLvoid *) NAME(glTexSubImage3D) }, +#undef NAME + + /* GL_ARB_imaging */ +#ifdef GL_ARB_imaging +#define NAME(X) X +#else +#define NAME(X) NotImplemented +#endif + { "glBlendColor", (GLvoid *) NAME(glBlendColor) }, + { "glBlendEquation", (GLvoid *) NAME(glBlendEquation) }, + { "glColorSubTable", (GLvoid *) NAME(glColorSubTable) }, + { "glColorTable", (GLvoid *) NAME(glColorTable) }, + { "glColorTableParameterfv", (GLvoid *) NAME(glColorTableParameterfv) }, + { "glColorTableParameteriv", (GLvoid *) NAME(glColorTableParameteriv) }, + { "glConvolutionFilter1D", (GLvoid *) NAME(glConvolutionFilter1D) }, + { "glConvolutionFilter2D", (GLvoid *) NAME(glConvolutionFilter2D) }, + { "glConvolutionParameterf", (GLvoid *) NAME(glConvolutionParameterf) }, + { "glConvolutionParameterfv", (GLvoid *) NAME(glConvolutionParameterfv) }, + { "glConvolutionParameteri", (GLvoid *) NAME(glConvolutionParameteri) }, + { "glConvolutionParameteriv", (GLvoid *) NAME(glConvolutionParameteriv) }, + { "glCopyColorSubTable", (GLvoid *) NAME(glCopyColorSubTable) }, + { "glCopyColorTable", (GLvoid *) NAME(glCopyColorTable) }, + { "glCopyConvolutionFilter1D", (GLvoid *) NAME(glCopyConvolutionFilter1D) }, + { "glCopyConvolutionFilter2D", (GLvoid *) NAME(glCopyConvolutionFilter2D) }, + { "glGetColorTable", (GLvoid *) NAME(glGetColorTable) }, + { "glGetColorTableParameterfv", (GLvoid *) NAME(glGetColorTableParameterfv) }, + { "glGetColorTableParameteriv", (GLvoid *) NAME(glGetColorTableParameteriv) }, + { "glGetConvolutionFilter", (GLvoid *) NAME(glGetConvolutionFilter) }, + { "glGetConvolutionParameterfv", (GLvoid *) NAME(glGetConvolutionParameterfv) }, + { "glGetConvolutionParameteriv", (GLvoid *) NAME(glGetConvolutionParameteriv) }, + { "glGetHistogram", (GLvoid *) NAME(glGetHistogram) }, + { "glGetHistogramParameterfv", (GLvoid *) NAME(glGetHistogramParameterfv) }, + { "glGetHistogramParameteriv", (GLvoid *) NAME(glGetHistogramParameteriv) }, + { "glGetMinmax", (GLvoid *) NAME(glGetMinmax) }, + { "glGetMinmaxParameterfv", (GLvoid *) NAME(glGetMinmaxParameterfv) }, + { "glGetMinmaxParameteriv", (GLvoid *) NAME(glGetMinmaxParameteriv) }, + { "glGetSeparableFilter", (GLvoid *) NAME(glGetSeparableFilter) }, + { "glHistogram", (GLvoid *) NAME(glHistogram) }, + { "glMinmax", (GLvoid *) NAME(glMinmax) }, + { "glResetHistogram", (GLvoid *) NAME(glResetHistogram) }, + { "glResetMinmax", (GLvoid *) NAME(glResetMinmax) }, + { "glSeparableFilter2D", (GLvoid *) NAME(glSeparableFilter2D) }, +#undef NAME + + /* GL_ARB_multitexture */ +#ifdef GL_ARB_multitexture +#define NAME(X) X +#else +#define NAME(X) NotImplemented +#endif + { "glActiveTextureARB", (GLvoid *) NAME(glActiveTextureARB) }, + { "glClientActiveTextureARB", (GLvoid *) NAME(glClientActiveTextureARB) }, + { "glMultiTexCoord1dARB", (GLvoid *) NAME(glMultiTexCoord1dARB) }, + { "glMultiTexCoord1dvARB", (GLvoid *) NAME(glMultiTexCoord1dvARB) }, + { "glMultiTexCoord1fARB", (GLvoid *) NAME(glMultiTexCoord1fARB) }, + { "glMultiTexCoord1fvARB", (GLvoid *) NAME(glMultiTexCoord1fvARB) }, + { "glMultiTexCoord1iARB", (GLvoid *) NAME(glMultiTexCoord1iARB) }, + { "glMultiTexCoord1ivARB", (GLvoid *) NAME(glMultiTexCoord1ivARB) }, + { "glMultiTexCoord1sARB", (GLvoid *) NAME(glMultiTexCoord1sARB) }, + { "glMultiTexCoord1svARB", (GLvoid *) NAME(glMultiTexCoord1svARB) }, + { "glMultiTexCoord2dARB", (GLvoid *) NAME(glMultiTexCoord2dARB) }, + { "glMultiTexCoord2dvARB", (GLvoid *) NAME(glMultiTexCoord2dvARB) }, + { "glMultiTexCoord2fARB", (GLvoid *) NAME(glMultiTexCoord2fARB) }, + { "glMultiTexCoord2fvARB", (GLvoid *) NAME(glMultiTexCoord2fvARB) }, + { "glMultiTexCoord2iARB", (GLvoid *) NAME(glMultiTexCoord2iARB) }, + { "glMultiTexCoord2ivARB", (GLvoid *) NAME(glMultiTexCoord2ivARB) }, + { "glMultiTexCoord2sARB", (GLvoid *) NAME(glMultiTexCoord2sARB) }, + { "glMultiTexCoord2svARB", (GLvoid *) NAME(glMultiTexCoord2svARB) }, + { "glMultiTexCoord3dARB", (GLvoid *) NAME(glMultiTexCoord3dARB) }, + { "glMultiTexCoord3dvARB", (GLvoid *) NAME(glMultiTexCoord3dvARB) }, + { "glMultiTexCoord3fARB", (GLvoid *) NAME(glMultiTexCoord3fARB) }, + { "glMultiTexCoord3fvARB", (GLvoid *) NAME(glMultiTexCoord3fvARB) }, + { "glMultiTexCoord3iARB", (GLvoid *) NAME(glMultiTexCoord3iARB) }, + { "glMultiTexCoord3ivARB", (GLvoid *) NAME(glMultiTexCoord3ivARB) }, + { "glMultiTexCoord3sARB", (GLvoid *) NAME(glMultiTexCoord3sARB) }, + { "glMultiTexCoord3svARB", (GLvoid *) NAME(glMultiTexCoord3svARB) }, + { "glMultiTexCoord4dARB", (GLvoid *) NAME(glMultiTexCoord4dARB) }, + { "glMultiTexCoord4dvARB", (GLvoid *) NAME(glMultiTexCoord4dvARB) }, + { "glMultiTexCoord4fARB", (GLvoid *) NAME(glMultiTexCoord4fARB) }, + { "glMultiTexCoord4fvARB", (GLvoid *) NAME(glMultiTexCoord4fvARB) }, + { "glMultiTexCoord4iARB", (GLvoid *) NAME(glMultiTexCoord4iARB) }, + { "glMultiTexCoord4ivARB", (GLvoid *) NAME(glMultiTexCoord4ivARB) }, + { "glMultiTexCoord4sARB", (GLvoid *) NAME(glMultiTexCoord4sARB) }, + { "glMultiTexCoord4svARB", (GLvoid *) NAME(glMultiTexCoord4svARB) }, +#undef NAME + + /* 2. GL_EXT_blend_color */ +#ifdef GL_EXT_blend_color +#define NAME(X) X +#else +#define NAME(X) NotImplemented +#endif + { "glBlendColorEXT", (GLvoid *) NAME(glBlendColorEXT) }, +#undef NAME + + /* 3. GL_EXT_polygon_offset */ +#ifdef GL_EXT_polygon_offset +#define NAME(X) X +#else +#define NAME(X) NotImplemented +#endif + { "glPolygonOffsetEXT", (GLvoid *) NAME(glPolygonOffsetEXT) }, +#undef NAME + + /* 6. GL_EXT_texture3D */ +#ifdef GL_EXT_texture3D +#define NAME(X) X +#else +#define NAME(X) NotImplemented +#endif + { "glCopyTexSubImage3DEXT", (GLvoid *) NAME(glCopyTexSubImage3DEXT) }, + { "glTexImage3DEXT", (GLvoid *) NAME(glTexImage3DEXT) }, + { "glTexSubImage3DEXT", (GLvoid *) NAME(glTexSubImage3DEXT) }, +#undef NAME + + /* 7. GL_SGI_texture_filter4 */ +#ifdef GL_SGI_texture_filter4 +#define NAME(X) X +#else +#define NAME(X) NotImplemented +#endif + { "glGetTexFilterFuncSGIS", (GLvoid *) NAME(glGetTexFilterFuncSGIS) }, + { "glTexFilterFuncSGIS", (GLvoid *) NAME(glTexFilterFuncSGIS) }, +#undef NAME + + /* 9. GL_EXT_subtexture */ +#ifdef GL_EXT_subtexture +#define NAME(X) X +#else +#define NAME(X) NotImplemented +#endif + { "glTexSubImage1DEXT", (GLvoid *) NAME(glTexSubImage1DEXT) }, + { "glTexSubImage2DEXT", (GLvoid *) NAME(glTexSubImage2DEXT) }, +#undef NAME + + /* 10. GL_EXT_copy_texture */ +#ifdef GL_EXT_copy_texture +#define NAME(X) X +#else +#define NAME(X) NotImplemented +#endif + { "glCopyTexImage1DEXT", (GLvoid *) NAME(glCopyTexImage1DEXT) }, + { "glCopyTexImage2DEXT", (GLvoid *) NAME(glCopyTexImage2DEXT) }, + { "glCopyTexSubImage1DEXT", (GLvoid *) NAME(glCopyTexSubImage1DEXT) }, + { "glCopyTexSubImage2DEXT", (GLvoid *) NAME(glCopyTexSubImage2DEXT) }, +#undef NAME + + /* 11. GL_EXT_histogram */ +#ifdef GL_EXT_histogram +#define NAME(X) X +#else +#define NAME(X) NotImplemented +#endif + { "glGetHistogramEXT", (GLvoid *) NAME(glGetHistogramEXT) }, + { "glGetHistogramParameterfvEXT", (GLvoid *) NAME(glGetHistogramParameterfvEXT) }, + { "glGetHistogramParameterivEXT", (GLvoid *) NAME(glGetHistogramParameterivEXT) }, + { "glGetMinmaxEXT", (GLvoid *) NAME(glGetMinmaxEXT) }, + { "glGetMinmaxParameterfvEXT", (GLvoid *) NAME(glGetMinmaxParameterfvEXT) }, + { "glGetMinmaxParameterivEXT", (GLvoid *) NAME(glGetMinmaxParameterivEXT) }, + { "glHistogramEXT", (GLvoid *) NAME(glHistogramEXT) }, + { "glMinmaxEXT", (GLvoid *) NAME(glMinmaxEXT) }, + { "glResetHistogramEXT", (GLvoid *) NAME(glResetHistogramEXT) }, + { "glResetMinmaxEXT", (GLvoid *) NAME(glResetMinmaxEXT) }, +#undef NAME + + /* 12. GL_EXT_convolution */ +#ifdef GL_EXT_convolution +#define NAME(X) X +#else +#define NAME(X) NotImplemented +#endif + { "glConvolutionFilter1DEXT", (GLvoid *) NAME(glConvolutionFilter1DEXT) }, + { "glConvolutionFilter2DEXT", (GLvoid *) NAME(glConvolutionFilter2DEXT) }, + { "glConvolutionParameterfEXT", (GLvoid *) NAME(glConvolutionParameterfEXT) }, + { "glConvolutionParameterfvEXT", (GLvoid *) NAME(glConvolutionParameterfvEXT) }, + { "glConvolutionParameteriEXT", (GLvoid *) NAME(glConvolutionParameteriEXT) }, + { "glConvolutionParameterivEXT", (GLvoid *) NAME(glConvolutionParameterivEXT) }, + { "glCopyConvolutionFilter1DEXT", (GLvoid *) NAME(glCopyConvolutionFilter1DEXT) }, + { "glCopyConvolutionFilter2DEXT", (GLvoid *) NAME(glCopyConvolutionFilter2DEXT) }, + { "glGetConvolutionFilterEXT", (GLvoid *) NAME(glGetConvolutionFilterEXT) }, + { "glGetConvolutionParameterivEXT", (GLvoid *) NAME(glGetConvolutionParameterivEXT) }, + { "glGetConvolutionParameterfvEXT", (GLvoid *) NAME(glGetConvolutionParameterfvEXT) }, + { "glGetSeparableFilterEXT", (GLvoid *) NAME(glGetSeparableFilterEXT) }, + { "glSeparableFilter2DEXT", (GLvoid *) NAME(glSeparableFilter2DEXT) }, +#undef NAME + + /* 14. GL_SGI_color_table */ +#ifdef GL_SGI_color_table +#define NAME(X) X +#else +#define NAME(X) NotImplemented +#endif + { "glColorTableSGI", (GLvoid *) NAME(glColorTableSGI) }, + { "glColorTableParameterfvSGI", (GLvoid *) NAME(glColorTableParameterfvSGI) }, + { "glColorTableParameterivSGI", (GLvoid *) NAME(glColorTableParameterivSGI) }, + { "glCopyColorTableSGI", (GLvoid *) NAME(glCopyColorTableSGI) }, + { "glGetColorTableSGI", (GLvoid *) NAME(glGetColorTableSGI) }, + { "glGetColorTableParameterfvSGI", (GLvoid *) NAME(glGetColorTableParameterfvSGI) }, + { "glGetColorTableParameterivSGI", (GLvoid *) NAME(glGetColorTableParameterivSGI) }, +#undef NAME + + /* 15. GL_SGIS_pixel_texture */ +#ifdef GL_SGIS_pixel_texture +#define NAME(X) X +#else +#define NAME(X) NotImplemented +#endif + { "glPixelTexGenParameterfSGIS", (GLvoid *) NAME(glPixelTexGenParameterfSGIS) }, + { "glPixelTexGenParameteriSGIS", (GLvoid *) NAME(glPixelTexGenParameteriSGIS) }, + { "glGetPixelTexGenParameterfvSGIS", (GLvoid *) NAME(glGetPixelTexGenParameterfvSGIS) }, + { "glGetPixelTexGenParameterivSGIS", (GLvoid *) NAME(glGetPixelTexGenParameterivSGIS) }, +#undef NAME + + /* 16. GL_SGIS_texture4D */ +#ifdef GL_SGIS_texture4D +#define NAME(X) X +#else +#define NAME(X) NotImplemented +#endif + { "glTexImage4DSGIS", (GLvoid *) NAME(glTexImage4DSGIS) }, + { "glTexSubImage4DSGIS", (GLvoid *) NAME(glTexSubImage4DSGIS) }, +#undef NAME + + /* 20. GL_EXT_texture_object */ +#ifdef GL_EXT_texture_object +#define NAME(X) X +#else +#define NAME(X) NotImplemented +#endif + { "glAreTexturesResidentEXT", (GLvoid *) NAME(glAreTexturesResidentEXT) }, + { "glBindTextureEXT", (GLvoid *) NAME(glBindTextureEXT) }, + { "glDeleteTexturesEXT", (GLvoid *) NAME(glDeleteTexturesEXT) }, + { "glGenTexturesEXT", (GLvoid *) NAME(glGenTexturesEXT) }, + { "glIsTextureEXT", (GLvoid *) NAME(glIsTextureEXT) }, + { "glPrioritizeTexturesEXT", (GLvoid *) NAME(glPrioritizeTexturesEXT) }, +#undef NAME + + /* 21. GL_SGIS_detail_texture */ +#ifdef GL_SGIS_detail_texture +#define NAME(X) X +#else +#define NAME(X) NotImplemented +#endif + { "glDetailTexFuncSGIS", (GLvoid *) NAME(glDetailTexFuncSGIS) }, + { "glGetDetailTexFuncSGIS", (GLvoid *) NAME(glGetDetailTexFuncSGIS) }, +#undef NAME + + /* 22. GL_SGIS_sharpen_texture */ +#ifdef GL_SGIS_sharpen_texture +#define NAME(X) X +#else +#define NAME(X) NotImplemented +#endif + { "glGetSharpenTexFuncSGIS", (GLvoid *) NAME(glGetSharpenTexFuncSGIS) }, + { "glSharpenTexFuncSGIS", (GLvoid *) NAME(glSharpenTexFuncSGIS) }, +#undef NAME + + /* 25. GL_SGIS_multisample */ +#ifdef GL_SGIS_multisample +#define NAME(X) X +#else +#define NAME(X) NotImplemented +#endif + { "glSampleMaskSGIS", (GLvoid *) NAME(glSampleMaskSGIS) }, + { "glSamplePatternSGIS", (GLvoid *) NAME(glSamplePatternSGIS) }, +#undef NAME + + /* 30. GL_EXT_vertex_array */ +#ifdef GL_EXT_vertex_array +#define NAME(X) X +#else +#define NAME(X) NotImplemented +#endif + { "glArrayElementEXT", (GLvoid *) NAME(glArrayElementEXT) }, + { "glColorPointerEXT", (GLvoid *) NAME(glColorPointerEXT) }, + { "glDrawArraysEXT", (GLvoid *) NAME(glDrawArraysEXT) }, + { "glEdgeFlagPointerEXT", (GLvoid *) NAME(glEdgeFlagPointerEXT) }, + { "glGetPointervEXT", (GLvoid *) NAME(glGetPointervEXT) }, + { "glIndexPointerEXT", (GLvoid *) NAME(glIndexPointerEXT) }, + { "glNormalPointerEXT", (GLvoid *) NAME(glNormalPointerEXT) }, + { "glTexCoordPointerEXT", (GLvoid *) NAME(glTexCoordPointerEXT) }, + { "glVertexPointerEXT", (GLvoid *) NAME(glVertexPointerEXT) }, +#undef NAME + + /* 37. GL_EXT_blend_minmax */ +#ifdef GL_EXT_blend_minmax +#define NAME(X) X +#else +#define NAME(X) NotImplemented +#endif + { "glBlendEquationEXT", (GLvoid *) NAME(glBlendEquationEXT) }, +#undef NAME + + /* 52. GL_SGIX_sprite */ +#ifdef GL_SGIX_sprite +#define NAME(X) X +#else +#define NAME(X) NotImplemented +#endif + { "glSpriteParameterfSGIX", (GLvoid *) NAME(glSpriteParameterfSGIX) }, + { "glSpriteParameterfvSGIX", (GLvoid *) NAME(glSpriteParameterfvSGIX) }, + { "glSpriteParameteriSGIX", (GLvoid *) NAME(glSpriteParameteriSGIX) }, + { "glSpriteParameterivSGIX", (GLvoid *) NAME(glSpriteParameterivSGIX) }, +#undef NAME + + /* 54. GL_EXT_point_parameters */ +#ifdef GL_EXT_point_parameters +#define NAME(X) X +#else +#define NAME(X) NotImplemented +#endif + { "glPointParameterfEXT", (GLvoid *) NAME(glPointParameterfEXT) }, + { "glPointParameterfvEXT", (GLvoid *) NAME(glPointParameterfvEXT) }, +#undef NAME + + /* 55. GL_SGIX_instruments */ +#ifdef GL_SGIX_instruments +#define NAME(X) X +#else +#define NAME(X) NotImplemented +#endif + { "glInstrumentsBufferSGIX", (GLvoid *) NAME(glInstrumentsBufferSGIX) }, + { "glStartInstrumentsSGIX", (GLvoid *) NAME(glStartInstrumentsSGIX) }, + { "glStopInstrumentsSGIX", (GLvoid *) NAME(glStopInstrumentsSGIX) }, + { "glReadInstrumentsSGIX", (GLvoid *) NAME(glReadInstrumentsSGIX) }, + { "glPollInstrumentsSGIX", (GLvoid *) NAME(glPollInstrumentsSGIX) }, + { "glGetInstrumentsSGIX", (GLvoid *) NAME(glGetInstrumentsSGIX) }, +#undef NAME + + /* 57. GL_SGIX_framezoom */ +#ifdef GL_SGIX_framezoom +#define NAME(X) X +#else +#define NAME(X) NotImplemented +#endif + { "glFrameZoomSGIX", (GLvoid *) NAME(glFrameZoomSGIX) }, +#undef NAME + + /* 60. GL_SGIX_reference_plane */ +#ifdef GL_SGIX_reference_plane +#define NAME(X) X +#else +#define NAME(X) NotImplemented +#endif + { "glReferencePlaneSGIX", (GLvoid *) NAME(glReferencePlaneSGIX) }, +#undef NAME + + /* 61. GL_SGIX_flush_raster */ +#ifdef GL_SGIX_flush_raster +#define NAME(X) X +#else +#define NAME(X) NotImplemented +#endif + { "glFlushRasterSGIX", (GLvoid *) NAME(glFlushRasterSGIX) }, +#undef NAME + + /* 66. GL_HP_image_transform */ +#ifdef GL_HP_image_transform +#define NAME(X) X +#else +#define NAME(X) NotImplemented +#endif + { "glGetImageTransformParameterfvHP", (GLvoid *) NAME(glGetImageTransformParameterfvHP) }, + { "glGetImageTransformParameterivHP", (GLvoid *) NAME(glGetImageTransformParameterivHP) }, + { "glImageTransformParameterfHP", (GLvoid *) NAME(glImageTransformParameterfHP) }, + { "glImageTransformParameterfvHP", (GLvoid *) NAME(glImageTransformParameterfvHP) }, + { "glImageTransformParameteriHP", (GLvoid *) NAME(glImageTransformParameteriHP) }, + { "glImageTransformParameterivHP", (GLvoid *) NAME(glImageTransformParameterivHP) }, +#undef NAME + + /* 74. GL_EXT_color_subtable */ +#ifdef GL_EXT_color_subtable +#define NAME(X) X +#else +#define NAME(X) NotImplemented +#endif + { "glColorSubTableEXT", (GLvoid *) NAME(glColorSubTableEXT) }, + { "glCopyColorSubTableEXT", (GLvoid *) NAME(glCopyColorSubTableEXT) }, +#undef NAME + + /* 77. GL_PGI_misc_hints */ +#ifdef GL_PGI_misc_hints +#define NAME(X) X +#else +#define NAME(X) NotImplemented +#endif + { "glHintPGI", (GLvoid *) NAME(glHintPGI) }, +#undef NAME + + /* 78. GL_EXT_paletted_texture */ +#ifdef GL_EXT_paletted_texture +#define NAME(X) X +#else +#define NAME(X) NotImplemented +#endif + { "glColorTableEXT", (GLvoid *) NAME(glColorTableEXT) }, + { "glGetColorTableEXT", (GLvoid *) NAME(glGetColorTableEXT) }, + { "glGetColorTableParameterfvEXT", (GLvoid *) NAME(glGetColorTableParameterfvEXT) }, + { "glGetColorTableParameterivEXT", (GLvoid *) NAME(glGetColorTableParameterivEXT) }, +#undef NAME + + /* 80. GL_SGIX_list_priority */ +#ifdef GL_SGIX_list_priority +#define NAME(X) X +#else +#define NAME(X) NotImplemented +#endif + { "glGetListParameterfvSGIX", (GLvoid *) NAME(glGetListParameterfvSGIX) }, + { "glGetListParameterivSGIX", (GLvoid *) NAME(glGetListParameterivSGIX) }, + { "glListParameterfSGIX", (GLvoid *) NAME(glListParameterfSGIX) }, + { "glListParameterfvSGIX", (GLvoid *) NAME(glListParameterfvSGIX) }, + { "glListParameteriSGIX", (GLvoid *) NAME(glListParameteriSGIX) }, + { "glListParameterivSGIX", (GLvoid *) NAME(glListParameterivSGIX) }, +#undef NAME + + /* 94. GL_EXT_index_material */ +#ifdef GL_EXT_index_material +#define NAME(X) X +#else +#define NAME(X) NotImplemented +#endif + { "glIndexMaterialEXT", (GLvoid *) NAME(glIndexMaterialEXT) }, +#undef NAME + + /* 95. GL_EXT_index_func */ +#ifdef GL_EXT_index_func +#define NAME(X) X +#else +#define NAME(X) NotImplemented +#endif + { "glIndexFuncEXT", (GLvoid *) NAME(glIndexFuncEXT) }, +#undef NAME + + /* 97. GL_EXT_compiled_vertex_array */ +#ifdef GL_EXT_compiled_vertex_array +#define NAME(X) X +#else +#define NAME(X) NotImplemented +#endif + { "glLockArraysEXT", (GLvoid *) NAME(glLockArraysEXT) }, + { "glUnlockArraysEXT", (GLvoid *) NAME(glUnlockArraysEXT) }, +#undef NAME + + /* 98. GL_EXT_cull_vertex */ +#ifdef GL_EXT_cull_vertex +#define NAME(X) X +#else +#define NAME(X) NotImplemented +#endif + { "glCullParameterfvEXT", (GLvoid *) NAME(glCullParameterfvEXT) }, + { "glCullParameterdvEXT", (GLvoid *) NAME(glCullParameterdvEXT) }, +#undef NAME + + /* 173. GL_EXT/INGR_blend_func_separate */ +#ifdef GL_INGR_blend_func_separate +#define NAME(X) X +#else +#define NAME(X) NotImplemented +#endif + { "glBlendFuncSeparateINGR", (GLvoid *) NAME(glBlendFuncSeparateINGR) }, +#undef NAME + + /* GL_MESA_window_pos */ +#ifdef MESA_window_pos +#define NAME(X) X +#else +#define NAME(X) NotImplemented +#endif + { "glWindowPos4fMESA", (GLvoid *) NAME(glWindowPos4fMESA) }, +#undef NAME + + /* GL_MESA_resize_buffers */ +#ifdef MESA_resize_buffers +#define NAME(X) X +#else +#define NAME(X) NotImplemented +#endif + { "glResizeBuffersMESA", (GLvoid *) NAME(glResizeBuffersMESA) }, +#undef NAME + + /* GL_ARB_transpose_matrix */ +#ifdef GL_ARB_transpose_matrix +#define NAME(X) X +#else +#define NAME(X) NotImplemented +#endif + { "glLoadTransposeMatrixdARB", (GLvoid *) NAME(glLoadTransposeMatrixdARB) }, + { "glLoadTransposeMatrixfARB", (GLvoid *) NAME(glLoadTransposeMatrixfARB) }, + { "glMultTransposeMatrixdARB", (GLvoid *) NAME(glMultTransposeMatrixdARB) }, + { "glMultTransposeMatrixfARB", (GLvoid *) NAME(glMultTransposeMatrixfARB) }, +#undef NAME + + /* + * XXX many more extenstion functions to add. + */ + + { NULL, NULL } /* end of list marker */ +}; + |