diff options
Diffstat (limited to 'xc/extras/Mesa/src/feedback.c')
-rw-r--r-- | xc/extras/Mesa/src/feedback.c | 22 |
1 files changed, 12 insertions, 10 deletions
diff --git a/xc/extras/Mesa/src/feedback.c b/xc/extras/Mesa/src/feedback.c index 12565b105..5d14e892e 100644 --- a/xc/extras/Mesa/src/feedback.c +++ b/xc/extras/Mesa/src/feedback.c @@ -167,7 +167,7 @@ static void feedback_vertex( GLcontext *ctx, GLuint v, GLuint pv ) win[0] = VB->Win.data[v][0]; win[1] = VB->Win.data[v][1]; - win[2] = VB->Win.data[v][2] / DEPTH_SCALE; + win[2] = VB->Win.data[v][2] / ctx->Visual->DepthMaxF; win[3] = 1.0 / VB->Win.data[v][3]; if (ctx->Light.ShadeModel == GL_SMOOTH) @@ -298,12 +298,13 @@ void gl_update_hitflag( GLcontext *ctx, GLfloat z ) void gl_select_triangle( GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint pv ) { - struct vertex_buffer *VB = ctx->VB; + const struct vertex_buffer *VB = ctx->VB; if (gl_cull_triangle( ctx, v0, v1, v2, 0 )) { - gl_update_hitflag( ctx, VB->Win.data[v0][2] / DEPTH_SCALE ); - gl_update_hitflag( ctx, VB->Win.data[v1][2] / DEPTH_SCALE ); - gl_update_hitflag( ctx, VB->Win.data[v2][2] / DEPTH_SCALE ); + const GLfloat zs = 1.0F / ctx->Visual->DepthMaxF; + gl_update_hitflag( ctx, VB->Win.data[v0][2] * zs ); + gl_update_hitflag( ctx, VB->Win.data[v1][2] * zs ); + gl_update_hitflag( ctx, VB->Win.data[v2][2] * zs ); } } @@ -311,21 +312,22 @@ void gl_select_triangle( GLcontext *ctx, void gl_select_line( GLcontext *ctx, GLuint v0, GLuint v1, GLuint pv ) { - struct vertex_buffer *VB = ctx->VB; - - gl_update_hitflag( ctx, VB->Win.data[v0][2] / DEPTH_SCALE ); - gl_update_hitflag( ctx, VB->Win.data[v1][2] / DEPTH_SCALE ); + const struct vertex_buffer *VB = ctx->VB; + const GLfloat zs = 1.0F / ctx->Visual->DepthMaxF; + gl_update_hitflag( ctx, VB->Win.data[v0][2] * zs ); + gl_update_hitflag( ctx, VB->Win.data[v1][2] * zs ); } void gl_select_points( GLcontext *ctx, GLuint first, GLuint last ) { struct vertex_buffer *VB = ctx->VB; + const GLfloat zs = 1.0F / ctx->Visual->DepthMaxF; GLuint i; for (i=first;i<=last;i++) { if (VB->ClipMask[i]==0) { - gl_update_hitflag( ctx, VB->Win.data[i][2] / DEPTH_SCALE); + gl_update_hitflag( ctx, VB->Win.data[i][2] * zs ); } } } |