diff options
Diffstat (limited to 'xc/extras/Mesa/src/drawpix.c')
-rw-r--r-- | xc/extras/Mesa/src/drawpix.c | 641 |
1 files changed, 217 insertions, 424 deletions
diff --git a/xc/extras/Mesa/src/drawpix.c b/xc/extras/Mesa/src/drawpix.c index 7f76d1f17..c8a5853ec 100644 --- a/xc/extras/Mesa/src/drawpix.c +++ b/xc/extras/Mesa/src/drawpix.c @@ -1,8 +1,8 @@ -/* $Id: drawpix.c,v 1.3 1999/12/14 02:39:38 daryll Exp $ */ +/* $Id: drawpix.c,v 1.4 2000/01/30 00:27:01 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.1 + * Version: 3.3 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * @@ -25,19 +25,10 @@ */ - - - #ifdef PC_HEADER #include "all.h" #else -#ifndef XFree86Server -#include <assert.h> -#include <stdlib.h> -#include <string.h> -#else -#include "GL/xf86glx.h" -#endif +#include "glheader.h" #include "context.h" #include "drawpix.h" #include "feedback.h" @@ -53,23 +44,62 @@ -/* TODO: apply texture mapping to fragments */ +/* + * Given the dest position, size and skipPixels and skipRows values + * for a glDrawPixels command, perform clipping of the image bounds + * so the result lies withing the context's buffer bounds. + * Return: GL_TRUE if image is ready for drawing + * GL_FALSE if image was completely clipped away (draw nothing) + */ +GLboolean +_mesa_clip_pixelrect(const GLcontext *ctx, + GLint *destX, GLint *destY, + GLsizei *width, GLsizei *height, + GLint *skipPixels, GLint *skipRows) +{ + const GLframebuffer *buffer = ctx->DrawBuffer; + + /* left clipping */ + if (*destX < buffer->Xmin) { + *skipPixels += (buffer->Xmin - *destX); + *width -= (buffer->Xmin - *destX); + *destX = buffer->Xmin; + } + /* right clipping */ + if (*destX + *width > buffer->Xmax) + *width -= (*destX + *width - buffer->Xmax - 1); + + if (*width <= 0) + return GL_FALSE; + + /* bottom clipping */ + if (*destY < buffer->Ymin) { + *skipRows += (buffer->Ymin - *destY); + *height -= (buffer->Ymin - *destY); + *destY = buffer->Ymin; + } + /* top clipping */ + if (*destY + *height > buffer->Ymax) + *height -= (*destY + *height - buffer->Ymax - 1); + + if (*height <= 0) + return GL_TRUE; + + return GL_TRUE; +} + /* - * Try to do a fast glDrawPixels. Conditions include: - * not using a display list - * simple pixel unpacking - * no raster ops - * etc.... + * Try to do a fast and simple RGB(a) glDrawPixels. * Return: GL_TRUE if success, GL_FALSE if slow path must be used instead */ -GLboolean gl_direct_DrawPixels( GLcontext *ctx, - const struct gl_pixelstore_attrib *unpack, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const GLvoid *pixels ) +static GLboolean +simple_DrawPixels( GLcontext *ctx, GLint x, GLint y, + GLsizei width, GLsizei height, GLenum format, GLenum type, + const GLvoid *pixels ) { + const struct gl_pixelstore_attrib *unpack = &ctx->Unpack; GLubyte rgb[MAX_WIDTH][3]; GLubyte rgba[MAX_WIDTH][4]; @@ -87,12 +117,10 @@ GLboolean gl_direct_DrawPixels( GLcontext *ctx, } /* see if device driver can do the drawpix */ - if (ctx->Driver.DrawPixels) { - GLint x = (GLint) (ctx->Current.RasterPos[0] + 0.5F); - GLint y = (GLint) (ctx->Current.RasterPos[1] + 0.5F); - if ((*ctx->Driver.DrawPixels)(ctx, x, y, width, height, format, type, - unpack, pixels)) - return GL_TRUE; + if (ctx->Driver.DrawPixels + && (*ctx->Driver.DrawPixels)(ctx, x, y, width, height, format, type, + unpack, pixels)) { + return GL_TRUE; } if ((ctx->RasterMask&(~(SCISSOR_BIT|WINCLIP_BIT)))==0 @@ -106,8 +134,8 @@ GLboolean gl_direct_DrawPixels( GLcontext *ctx, && !unpack->SwapBytes && !unpack->LsbFirst) { - GLint destX = (GLint) (ctx->Current.RasterPos[0] + 0.5F); - GLint destY = (GLint) (ctx->Current.RasterPos[1] + 0.5F); + GLint destX = x; + GLint destY = y; GLint drawWidth = width; /* actual width drawn */ GLint drawHeight = height; /* actual height drawn */ GLint skipPixels = unpack->SkipPixels; @@ -127,26 +155,28 @@ GLboolean gl_direct_DrawPixels( GLcontext *ctx, */ if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { /* horizontal clipping */ - if (destX < ctx->Buffer->Xmin) { - skipPixels += (ctx->Buffer->Xmin - destX); - drawWidth -= (ctx->Buffer->Xmin - destX); - destX = ctx->Buffer->Xmin; + if (destX < ctx->DrawBuffer->Xmin) { + skipPixels += (ctx->DrawBuffer->Xmin - destX); + drawWidth -= (ctx->DrawBuffer->Xmin - destX); + destX = ctx->DrawBuffer->Xmin; } - if (destX + drawWidth > ctx->Buffer->Xmax) - drawWidth -= (destX + drawWidth - ctx->Buffer->Xmax - 1); + if (destX + drawWidth > ctx->DrawBuffer->Xmax) + drawWidth -= (destX + drawWidth - ctx->DrawBuffer->Xmax - 1); if (drawWidth <= 0) return GL_TRUE; /* vertical clipping */ - if (destY < ctx->Buffer->Ymin) { - skipRows += (ctx->Buffer->Ymin - destY); - drawHeight -= (ctx->Buffer->Ymin - destY); - destY = ctx->Buffer->Ymin; + if (destY < ctx->DrawBuffer->Ymin) { + skipRows += (ctx->DrawBuffer->Ymin - destY); + drawHeight -= (ctx->DrawBuffer->Ymin - destY); + destY = ctx->DrawBuffer->Ymin; } - if (destY + drawHeight > ctx->Buffer->Ymax) - drawHeight -= (destY + drawHeight - ctx->Buffer->Ymax - 1); + if (destY + drawHeight > ctx->DrawBuffer->Ymax) + drawHeight -= (destY + drawHeight - ctx->DrawBuffer->Ymax - 1); if (drawHeight <= 0) return GL_TRUE; + + zoomY0 = 0; /* not used - silence compiler warning */ } else { /* setup array of fragment Z value to pass to zoom function */ @@ -364,10 +394,9 @@ GLboolean gl_direct_DrawPixels( GLcontext *ctx, return GL_FALSE; } } - else { - /* can't do direct render, have to use slow path */ - return GL_FALSE; - } + + /* can't do a simple draw, have to use slow path */ + return GL_FALSE; } @@ -375,99 +404,43 @@ GLboolean gl_direct_DrawPixels( GLcontext *ctx, /* * Do glDrawPixels of index pixels. */ -static void draw_index_pixels( GLcontext *ctx, GLint x, GLint y, - const struct gl_image *image ) +static void +draw_index_pixels( GLcontext *ctx, GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum type, const GLvoid *pixels ) { - GLint width, height, widthInBytes; + const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0; const GLint desty = y; - GLint i, j; + GLint row, drawWidth; GLdepth zspan[MAX_WIDTH]; - const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0; - assert(image); - assert(image->Format == GL_COLOR_INDEX); - - width = image->Width; - height = image->Height; - if (image->Type == GL_BITMAP) - widthInBytes = (width + 7) / 8; - else - widthInBytes = width; + drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width; /* Fragment depth values */ if (ctx->Depth.Test || ctx->Fog.Enabled) { GLdepth zval = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE); - for (i=0;i<width;i++) { + GLint i; + for (i = 0; i < drawWidth; i++) { zspan[i] = zval; } } - /* process the image row by row */ - for (i=0;i<height;i++,y++) { - GLuint ispan[MAX_WIDTH]; - - /* convert to uints */ - switch (image->Type) { - case GL_UNSIGNED_BYTE: - { - GLubyte *src = (GLubyte *) image->Data + i * width; - for (j=0;j<width;j++) { - ispan[j] = (GLuint) *src++; - } - } - break; - case GL_FLOAT: - { - GLfloat *src = (GLfloat *) image->Data + i * width; - for (j=0;j<width;j++) { - ispan[j] = (GLuint) (GLint) *src++; - } - } - break; - case GL_BITMAP: - { - GLubyte *src = (GLubyte *) image->Data + i * widthInBytes; - for (j=0;j<width;j++) { - ispan[j] = ( src[j >> 3] >> (7 - (j & 0x7)) ) & 1; - } - } - break; - default: - gl_problem( ctx, "draw_index_pixels type" ); - return; - } - - /* apply shift and offset */ - if (ctx->Pixel.IndexOffset || ctx->Pixel.IndexShift) { - gl_shift_and_offset_ci( ctx, width, ispan ); - } - - if (ctx->Visual->RGBAflag) { - /* Convert index to RGBA and write to frame buffer */ - GLubyte rgba[MAX_WIDTH][4]; - gl_map_ci_to_rgba( ctx, width, ispan, rgba ); - if (zoom) { - gl_write_zoomed_rgba_span( ctx, width, x, y, zspan, - (const GLubyte (*)[4])rgba, desty ); - } - else { - gl_write_rgba_span( ctx, width, x, y, zspan, rgba, GL_BITMAP ); - } + /* + * General solution + */ + for (row = 0; row < height; row++, y++) { + GLuint indexes[MAX_WIDTH]; + const GLvoid *source = gl_pixel_addr_in_image(&ctx->Unpack, + pixels, width, height, GL_COLOR_INDEX, type, 0, row, 0); + _mesa_unpack_index_span(ctx, drawWidth, GL_UNSIGNED_INT, indexes, + type, source, &ctx->Unpack, GL_TRUE); + if (zoom) { + gl_write_zoomed_index_span(ctx, drawWidth, x, y, zspan, indexes, desty); } else { - /* optionally apply index map then write to frame buffer */ - if (ctx->Pixel.MapColorFlag) { - gl_map_ci(ctx, width, ispan); - } - if (zoom) { - gl_write_zoomed_index_span( ctx, width, x, y, zspan, ispan, desty ); - } - else { - gl_write_index_span( ctx, width, x, y, zspan, ispan, GL_BITMAP ); - } + gl_write_index_span(ctx, drawWidth, x, y, zspan, indexes, GL_BITMAP); } } - } @@ -476,83 +449,44 @@ static void draw_index_pixels( GLcontext *ctx, GLint x, GLint y, * Do glDrawPixels of stencil image. The image datatype may either * be GLubyte or GLbitmap. */ -static void draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y, - const struct gl_image *image ) +static void +draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum type, const GLvoid *pixels ) { - GLint widthInBytes, width, height; - const GLint desty = y; - GLint i; const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0; - - if (image->Type != GL_BYTE && - image->Type != GL_UNSIGNED_BYTE && - image->Type != GL_SHORT && - image->Type != GL_UNSIGNED_SHORT && - image->Type != GL_INT && - image->Type != GL_UNSIGNED_INT && - image->Type != GL_FLOAT && - image->Type != GL_BITMAP) { - gl_error( ctx, GL_INVALID_OPERATION, "glDrawPixels(stencil type)"); + const GLint desty = y; + GLint row, drawWidth; + + if (type != GL_BYTE && + type != GL_UNSIGNED_BYTE && + type != GL_SHORT && + type != GL_UNSIGNED_SHORT && + type != GL_INT && + type != GL_UNSIGNED_INT && + type != GL_FLOAT && + type != GL_BITMAP) { + gl_error( ctx, GL_INVALID_ENUM, "glDrawPixels(stencil type)"); return; } - assert(image); - assert(image->Format == GL_STENCIL_INDEX); - assert(image->Type == GL_UNSIGNED_BYTE || image->Type == GL_BITMAP); - - if (image->Type == GL_UNSIGNED_BYTE) - widthInBytes = image->Width; - else - widthInBytes = (image->Width + 7) / 8; - width = image->Width; - height = image->Height; - - /* process the image row by row */ - for (i=0;i<height;i++,y++) { - GLstencil *src = (GLstencil*)image->Data + i * widthInBytes; - GLstencil *stencilValues; - GLstencil stencilCopy[MAX_WIDTH]; - - if (image->Type == GL_BITMAP) { - /* convert bitmap data to GLubyte (0 or 1) data */ - GLint j; - for (j = 0; j < width; j++) { - stencilCopy[j] = ( src[j >> 3] >> (7 - (j & 0x7)) ) & 1; - } - src = stencilCopy; - } + drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width; - if (ctx->Pixel.IndexOffset || ctx->Pixel.IndexShift - || ctx->Pixel.MapStencilFlag) { + for (row = 0; row < height; row++, y++) { + GLstencil values[MAX_WIDTH]; + GLenum destType = (sizeof(GLstencil) == sizeof(GLubyte)) + ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT; + const GLvoid *source = gl_pixel_addr_in_image(&ctx->Unpack, + pixels, width, height, GL_COLOR_INDEX, type, 0, row, 0); + _mesa_unpack_index_span(ctx, drawWidth, destType, values, + type, source, &ctx->Unpack, GL_TRUE); - /* make copy of stencil values */ - if (src != stencilCopy) - MEMCPY( stencilCopy, src, width * sizeof(GLstencil)); - - /* apply shift and offset */ - if (ctx->Pixel.IndexOffset || ctx->Pixel.IndexShift) { - gl_shift_and_offset_stencil( ctx, width, stencilCopy ); - } - - /* mapping */ - if (ctx->Pixel.MapStencilFlag) { - gl_map_stencil( ctx, width, stencilCopy ); - } - - stencilValues = stencilCopy; - } - else { - /* use stencil values in-place */ - stencilValues = src; - } - - /* write stencil values to stencil buffer */ if (zoom) { - gl_write_zoomed_stencil_span( ctx, (GLuint) width, x, y, - stencilValues, desty ); + gl_write_zoomed_stencil_span( ctx, (GLuint) drawWidth, x, y, + values, desty ); } else { - gl_write_stencil_span( ctx, (GLuint) width, x, y, stencilValues ); + gl_write_stencil_span( ctx, (GLuint) drawWidth, x, y, values ); } } } @@ -562,30 +496,37 @@ static void draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y, /* * Do a glDrawPixels of depth values. */ -static void draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, - const struct gl_image *image ) +static void +draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum type, const GLvoid *pixels ) { - GLint width, height; + const GLboolean bias_or_scale = ctx->Pixel.DepthBias!=0.0 || ctx->Pixel.DepthScale!=1.0; + const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0; const GLint desty = y; GLubyte rgba[MAX_WIDTH][4]; GLuint ispan[MAX_WIDTH]; - const GLboolean bias_or_scale = ctx->Pixel.DepthBias!=0.0 || ctx->Pixel.DepthScale!=1.0; - const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0; - - assert(image); - assert(image->Format == GL_DEPTH_COMPONENT); - - width = image->Width; - height = image->Height; + GLint drawWidth = (width > MAX_WIDTH) ? MAX_WIDTH : width; + + if (type != GL_UNSIGNED_BYTE + && type != GL_UNSIGNED_BYTE + && type != GL_UNSIGNED_SHORT + && type != GL_UNSIGNED_SHORT + && type != GL_UNSIGNED_INT + && type != GL_UNSIGNED_INT + && type != GL_FLOAT) { + gl_error(ctx, GL_INVALID_ENUM, "glDrawPixels(type)"); + return; + } - /* Color or index */ + /* Colors or indexes */ if (ctx->Visual->RGBAflag) { GLint r = (GLint) (ctx->Current.RasterColor[0] * 255.0F); GLint g = (GLint) (ctx->Current.RasterColor[1] * 255.0F); GLint b = (GLint) (ctx->Current.RasterColor[2] * 255.0F); GLint a = (GLint) (ctx->Current.RasterColor[3] * 255.0F); GLint i; - for (i=0; i<width; i++) { + for (i = 0; i < drawWidth; i++) { rgba[i][RCOMP] = r; rgba[i][GCOMP] = g; rgba[i][BCOMP] = b; @@ -594,34 +535,36 @@ static void draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, } else { GLint i; - for (i=0;i<width;i++) { + for (i = 0; i < drawWidth; i++) { ispan[i] = ctx->Current.RasterIndex; } } - if (image->Type==GL_UNSIGNED_SHORT && sizeof(GLdepth)==sizeof(GLushort) + if (type==GL_UNSIGNED_SHORT && sizeof(GLdepth)==sizeof(GLushort) && !bias_or_scale && !zoom && ctx->Visual->RGBAflag) { /* Special case: directly write 16-bit depth values */ - GLint j; - for (j=0;j<height;j++,y++) { - GLdepth *zptr = (GLdepth *) image->Data + j * width; + GLint row; + for (row = 0; row < height; row++, y++) { + const GLdepth *zptr = gl_pixel_addr_in_image(&ctx->Unpack, + pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0); gl_write_rgba_span( ctx, width, x, y, zptr, rgba, GL_BITMAP ); } } - else if (image->Type==GL_UNSIGNED_INT && sizeof(GLdepth)==sizeof(GLuint) + else if (type==GL_UNSIGNED_INT && sizeof(GLdepth)==sizeof(GLuint) && !bias_or_scale && !zoom && ctx->Visual->RGBAflag) { /* Special case: directly write 32-bit depth values */ - GLint i, j; + GLint i, row; /* Compute shift value to scale 32-bit uints down to depth values. */ GLuint shift = 0; GLuint max = MAX_DEPTH; - while ((max&0x80000000)==0) { + while ((max & 0x80000000) == 0) { max = max << 1; shift++; } - for (j=0;j<height;j++,y++) { + for (row = 0; row < height; row++, y++) { GLdepth zspan[MAX_WIDTH]; - GLuint *zptr = (GLuint *) image->Data + j * width; + const GLdepth *zptr = gl_pixel_addr_in_image(&ctx->Unpack, + pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0); for (i=0;i<width;i++) { zspan[i] = zptr[i] >> shift; } @@ -629,72 +572,30 @@ static void draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, } } else { - /* General case (slower) */ - GLint i, j; - - /* process image row by row */ - for (i=0;i<height;i++,y++) { - GLfloat depth[MAX_WIDTH]; + /* General case */ + GLint row; + for (row = 0; row < height; row++, y++) { GLdepth zspan[MAX_WIDTH]; - - switch (image->Type) { - case GL_UNSIGNED_SHORT: - { - GLushort *src = (GLushort *) image->Data + i * width; - for (j=0;j<width;j++) { - depth[j] = USHORT_TO_FLOAT( *src++ ); - } - } - break; - case GL_UNSIGNED_INT: - { - GLuint *src = (GLuint *) image->Data + i * width; - for (j=0;j<width;j++) { - depth[j] = UINT_TO_FLOAT( *src++ ); - } - } - break; - case GL_FLOAT: - { - GLfloat *src = (GLfloat *) image->Data + i * width; - for (j=0;j<width;j++) { - depth[j] = *src++; - } - } - break; - default: - gl_problem(ctx, "Bad type in draw_depth_pixels"); - return; - } - - /* apply depth scale and bias */ - if (ctx->Pixel.DepthScale!=1.0 || ctx->Pixel.DepthBias!=0.0) { - for (j=0;j<width;j++) { - depth[j] = depth[j] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias; - } - } - - /* clamp depth values to [0,1] and convert from floats to integers */ - for (j=0;j<width;j++) { - zspan[j] = (GLdepth) (CLAMP( depth[j], 0.0F, 1.0F ) * DEPTH_SCALE); - } - + const GLvoid *src = gl_pixel_addr_in_image(&ctx->Unpack, + pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0); + _mesa_unpack_depth_span( ctx, drawWidth, zspan, type, src, + &ctx->Unpack, GL_TRUE ); if (ctx->Visual->RGBAflag) { if (zoom) { - gl_write_zoomed_rgba_span( ctx, width, x, y, zspan, - (const GLubyte (*)[4])rgba, desty ); + gl_write_zoomed_rgba_span(ctx, width, x, y, zspan, + (const GLubyte (*)[4])rgba, desty); } else { - gl_write_rgba_span( ctx, width, x, y, zspan, rgba, GL_BITMAP ); + gl_write_rgba_span(ctx, width, x, y, zspan, rgba, GL_BITMAP); } } else { if (zoom) { - gl_write_zoomed_index_span( ctx, width, x, y, zspan, - ispan, GL_BITMAP ); + gl_write_zoomed_index_span(ctx, width, x, y, zspan, + ispan, GL_BITMAP); } else { - gl_write_index_span( ctx, width, x, y, zspan, ispan, GL_BITMAP ); + gl_write_index_span(ctx, width, x, y, zspan, ispan, GL_BITMAP); } } @@ -703,184 +604,71 @@ static void draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, } - -/* Simple unpacking parameters: */ -static struct gl_pixelstore_attrib NoUnpack = { - 1, /* Alignment */ - 0, /* RowLength */ - 0, /* SkipPixels */ - 0, /* SkipRows */ - 0, /* ImageHeight */ - 0, /* SkipImages */ - GL_FALSE, /* SwapBytes */ - GL_FALSE /* LsbFirst */ -}; - - /* * Do glDrawPixels of RGBA pixels. */ -static void draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y, - const struct gl_image *image ) +static void +draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, const GLvoid *pixels ) { - GLint width, height; - GLint i, j; + const struct gl_pixelstore_attrib *unpack = &ctx->Unpack; + const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0; const GLint desty = y; GLdepth zspan[MAX_WIDTH]; GLboolean quickDraw; - const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0; - - assert(image); /* Try an optimized glDrawPixels first */ - if (gl_direct_DrawPixels(ctx, &NoUnpack, image->Width, image->Height, - image->Format, image->Type, image->Data )) + if (simple_DrawPixels(ctx, x, y, width, height, format, type, pixels)) return; - width = image->Width; - height = image->Height; - /* Fragment depth values */ if (ctx->Depth.Test || ctx->Fog.Enabled) { /* fill in array of z values */ GLdepth z = (GLdepth) (ctx->Current.RasterPos[2] * DEPTH_SCALE); + GLint i; for (i=0;i<width;i++) { zspan[i] = z; } } - if (ctx->RasterMask==0 && !zoom && x>=0 && y>=0 - && x+width<=ctx->Buffer->Width && y+height<=ctx->Buffer->Height) { + + if (ctx->RasterMask == 0 && !zoom + && x >= 0 && y >= 0 + && x + width <= ctx->DrawBuffer->Width + && y + height <= ctx->DrawBuffer->Height) { quickDraw = GL_TRUE; } else { quickDraw = GL_FALSE; } + /* + * General solution + */ { - /* General solution */ - GLboolean r_flag, g_flag, b_flag, a_flag, l_flag; - GLuint components; GLubyte rgba[MAX_WIDTH][4]; - GLfloat rf[MAX_WIDTH]; - GLfloat gf[MAX_WIDTH]; - GLfloat bf[MAX_WIDTH]; - DEFARRAY(GLfloat,af,MAX_WIDTH); - CHECKARRAY(af,return); - - r_flag = g_flag = b_flag = a_flag = l_flag = GL_FALSE; - switch (image->Format) { - case GL_RED: - r_flag = GL_TRUE; - components = 1; - break; - case GL_GREEN: - g_flag = GL_TRUE; - components = 1; - break; - case GL_BLUE: - b_flag = GL_TRUE; - components = 1; - break; - case GL_ALPHA: - a_flag = GL_TRUE; - components = 1; - break; - case GL_RGB: - r_flag = g_flag = b_flag = GL_TRUE; - components = 3; - break; - case GL_LUMINANCE: - l_flag = GL_TRUE; - components = 1; - break; - case GL_LUMINANCE_ALPHA: - l_flag = a_flag = GL_TRUE; - components = 2; - break; - case GL_RGBA: - r_flag = g_flag = b_flag = a_flag = GL_TRUE; - components = 4; - break; - default: - gl_problem(ctx, "Bad type in draw_rgba_pixels"); - goto cleanup; - } + GLint row; + if (width > MAX_WIDTH) + width = MAX_WIDTH; + for (row = 0; row < height; row++, y++) { + const GLvoid *source = gl_pixel_addr_in_image(unpack, + pixels, width, height, format, type, 0, row, 0); + _mesa_unpack_ubyte_color_span(ctx, width, GL_RGBA, (void*) rgba, + format, type, source, unpack, GL_TRUE); - /* process the image row by row */ - for (i=0;i<height;i++,y++) { - /* convert to floats */ - switch (image->Type) { - case GL_UNSIGNED_BYTE: - { - GLubyte *src = (GLubyte *) image->Data + i * width * components; - for (j=0;j<width;j++) { - if (l_flag) { - rf[j] = gf[j] = bf[j] = UBYTE_TO_FLOAT(*src++); - } - else { - rf[j] = r_flag ? UBYTE_TO_FLOAT(*src++) : 0.0; - gf[j] = g_flag ? UBYTE_TO_FLOAT(*src++) : 0.0; - bf[j] = b_flag ? UBYTE_TO_FLOAT(*src++) : 0.0; - } - af[j] = a_flag ? UBYTE_TO_FLOAT(*src++) : 1.0; - } - } - break; - case GL_FLOAT: - { - GLfloat *src = (GLfloat *) image->Data + i * width * components; - for (j=0;j<width;j++) { - if (l_flag) { - rf[j] = gf[j] = bf[j] = *src++; - } - else { - rf[j] = r_flag ? *src++ : 0.0; - gf[j] = g_flag ? *src++ : 0.0; - bf[j] = b_flag ? *src++ : 0.0; - } - af[j] = a_flag ? *src++ : 1.0; - } - } - break; - default: - gl_problem( ctx, "draw_rgba_pixels type" ); - goto cleanup; - } - - /* apply scale and bias */ - if (ctx->Pixel.ScaleOrBiasRGBA) { - gl_scale_and_bias_color(ctx, width, rf, gf, bf, af); - } - - /* apply pixel mappings */ - if (ctx->Pixel.MapColorFlag) { - gl_map_color(ctx, width, rf, gf, bf, af); - } - - /* convert to integers */ - for (j=0;j<width;j++) { - rgba[j][RCOMP] = (GLint) (rf[j] * 255.0F); - rgba[j][GCOMP] = (GLint) (gf[j] * 255.0F); - rgba[j][BCOMP] = (GLint) (bf[j] * 255.0F); - rgba[j][ACOMP] = (GLint) (af[j] * 255.0F); - } - - /* write to frame buffer */ if (quickDraw) { - (*ctx->Driver.WriteRGBASpan)( ctx, width, x, y, - (const GLubyte (*)[4])rgba, NULL); + (*ctx->Driver.WriteRGBASpan)( ctx, width, x, y, + (CONST GLubyte (*)[]) rgba, NULL); } else if (zoom) { gl_write_zoomed_rgba_span( ctx, width, x, y, zspan, - (const GLubyte (*)[4])rgba, desty ); + (CONST GLubyte (*)[]) rgba, desty ); } else { gl_write_rgba_span( ctx, (GLuint) width, x, y, zspan, rgba, GL_BITMAP); } } -cleanup: - UNDEFARRAY(af); } } @@ -889,45 +677,50 @@ cleanup: /* * Execute glDrawPixels */ -void gl_DrawPixels( GLcontext* ctx, struct gl_image *image ) +void +_mesa_DrawPixels( GLsizei width, GLsizei height, + GLenum format, GLenum type, const GLvoid *pixels ) { + GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDrawPixels"); - - if (gl_image_error_test( ctx, image, "glDrawPixels" )) - return; - if (ctx->RenderMode==GL_RENDER) { GLint x, y; - if (!ctx->Current.RasterPosValid) { + if (!pixels || !ctx->Current.RasterPosValid) { return; } x = (GLint) (ctx->Current.RasterPos[0] + 0.5F); y = (GLint) (ctx->Current.RasterPos[1] + 0.5F); - switch (image->Format) { - case GL_COLOR_INDEX: - draw_index_pixels( ctx, x, y, image ); - break; + switch (format) { case GL_STENCIL_INDEX: - draw_stencil_pixels( ctx, x, y, image ); + draw_stencil_pixels( ctx, x, y, width, height, type, pixels ); break; case GL_DEPTH_COMPONENT: - draw_depth_pixels( ctx, x, y, image ); + draw_depth_pixels( ctx, x, y, width, height, type, pixels ); + break; + case GL_COLOR_INDEX: + if (ctx->Visual->RGBAflag) + draw_index_pixels(ctx, x, y, width, height, type, pixels); + else + draw_rgba_pixels(ctx, x,y, width, height, format, type, pixels); break; case GL_RED: case GL_GREEN: case GL_BLUE: case GL_ALPHA: - case GL_RGB: case GL_LUMINANCE: case GL_LUMINANCE_ALPHA: + case GL_RGB: + case GL_BGR: case GL_RGBA: - draw_rgba_pixels( ctx, x, y, image ); + case GL_BGRA: + case GL_ABGR_EXT: + draw_rgba_pixels(ctx, x, y, width, height, format, type, pixels); break; default: - gl_error( ctx, GL_INVALID_ENUM, "glDrawPixels" ); + gl_error( ctx, GL_INVALID_ENUM, "glDrawPixels(format)" ); return; } } |