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-rw-r--r--xc/extras/Mesa/src/FX/fxsanity.c124
1 files changed, 124 insertions, 0 deletions
diff --git a/xc/extras/Mesa/src/FX/fxsanity.c b/xc/extras/Mesa/src/FX/fxsanity.c
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+/* -*- mode: C; tab-width:8; c-basic-offset:2 -*- */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.3
+ *
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ *
+ * Original Mesa / 3Dfx device driver (C) 1999 David Bucciarelli, by the
+ * terms stated above.
+ *
+ * Thank you for your contribution, David!
+ *
+ * Please make note of the above copyright/license statement. If you
+ * contributed code or bug fixes to this code under the previous (GNU
+ * Library) license and object to the new license, your code will be
+ * removed at your request. Please see the Mesa docs/COPYRIGHT file
+ * for more information.
+ *
+ * Additional Mesa/3Dfx driver developers:
+ * Daryll Strauss <daryll@precisioninsight.com>
+ * Keith Whitwell <keith@precisioninsight.com>
+ *
+ * See fxapi.h for more revision/author details.
+ */
+
+
+#ifdef HAVE_CONFIG_H
+#include "conf.h"
+#endif
+
+
+
+#if defined(FX)
+#include "fxdrv.h"
+
+/* I have found this quite useful in tracking down transformation &
+ * clipping bugs. If you get a random graphics card freeze, running
+ * your triangles through this will probably catch the problem.
+ */
+
+#define WID 640
+#define HI 480
+
+#undef grDrawTriangle
+
+void fx_sanity_triangle( GrVertex *v1, GrVertex *v2, GrVertex *v3 )
+{
+ GLuint rv = 1, print = 0;
+
+ GLfloat area = ((v1->x - v3->x) * (v2->y - v3->y) -
+ (v1->y - v3->y) * (v2->x - v3->x));
+
+ if (v1->x < 0 || v1->y < 0 || v1->x > WID || v1->y > HI ||
+ v2->x < 0 || v2->y < 0 || v2->x > WID || v2->y > HI ||
+ v3->x < 0 || v3->y < 0 || v3->x > WID || v3->y > HI)
+ {
+ fprintf(stderr,"not clipped/set up!!!!!\n");
+ rv = 0;
+ print = 1;
+ }
+
+ if (area > (WID*HI)) {
+ fprintf(stderr,"too big\n");
+ rv = 0;
+ }
+ if (v1->oow == 0 || v2->oow == 0 || v3->oow == 0) {
+ fprintf(stderr,"zero oow\n");
+ rv = 0;
+ }
+ if (0 && area == 0) {
+ fprintf(stderr,"zero area %p %p %p\n", v1,v2,v3);
+ rv =0;
+ }
+
+ if (print) {
+ fprintf(stderr,"v1: %f %f %f %f col %.0f %.0f %.0f %.0f t0 %f %f %f t1 %f %f %f\n",
+ v1->x, v1->y, v1->ooz, v1->oow,
+ v1->r, v1->g, v1->b, v1->a,
+ v1->tmuvtx[0].sow, v1->tmuvtx[0].tow, v1->tmuvtx[0].oow,
+ v1->tmuvtx[1].sow, v1->tmuvtx[1].tow, v1->tmuvtx[1].oow);
+ fprintf(stderr,"v2: %f %f %f %f col %.0f %.0f %.0f %.0f t0 %f %f %f t1 %f %f %f\n",
+ v2->x, v2->y, v2->ooz, v2->oow,
+ v2->r, v2->g, v2->b, v2->a,
+ v2->tmuvtx[0].sow, v2->tmuvtx[0].tow, v2->tmuvtx[0].oow,
+ v2->tmuvtx[1].sow, v2->tmuvtx[1].tow, v2->tmuvtx[1].oow);
+ fprintf(stderr,"v3: %f %f %f %f col %.0f %.0f %.0f %.0f t0 %f %f %f t1 %f %f %f\n",
+ v3->x, v3->y, v3->ooz, v3->oow,
+ v3->r, v3->g, v3->b, v3->a,
+ v3->tmuvtx[0].sow, v3->tmuvtx[0].tow, v3->tmuvtx[0].oow,
+ v3->tmuvtx[1].sow, v3->tmuvtx[1].tow, v3->tmuvtx[1].oow);
+ }
+
+ if (1)
+ FX_grDrawTriangle(v1,v2,v3);
+ else
+ fprintf(stderr, "\n\n\n");
+}
+
+#else
+
+void gl_fxsanity_dummy()
+{
+}
+
+#endif