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Diffstat (limited to 'xc/extras/Mesa/src/FX/fxdd.c')
-rw-r--r--xc/extras/Mesa/src/FX/fxdd.c498
1 files changed, 98 insertions, 400 deletions
diff --git a/xc/extras/Mesa/src/FX/fxdd.c b/xc/extras/Mesa/src/FX/fxdd.c
index a21ed31df..fc8bbb824 100644
--- a/xc/extras/Mesa/src/FX/fxdd.c
+++ b/xc/extras/Mesa/src/FX/fxdd.c
@@ -52,7 +52,6 @@
#if defined(FX)
-#include <dlfcn.h>
#include "image.h"
#include "types.h"
#include "fxdrv.h"
@@ -103,20 +102,34 @@ void fxInitPixelTables(fxMesaContext fxMesa, GLboolean bgrOrder)
/***** Miscellaneous functions *****/
/**********************************************************************/
+/* Enalbe/Disable dithering */
+static void fxDDDither(GLcontext *ctx, GLboolean enable)
+{
+ if (MESA_VERBOSE&VERBOSE_DRIVER) {
+ fprintf(stderr,"fxmesa: fxDDDither()\n");
+ }
+
+ if (enable) {
+ FX_grDitherMode(GR_DITHER_4x4);
+ } else {
+ FX_grDitherMode(GR_DITHER_DISABLE);
+ }
+}
+
/* Return buffer size information */
static void fxDDBufferSize(GLcontext *ctx, GLuint *width, GLuint *height)
{
- fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
- if (MESA_VERBOSE & VERBOSE_DRIVER) {
+ if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxDDBufferSize(...) Start\n");
}
- *width = fxMesa->width;
- *height = fxMesa->height;
+ *width=fxMesa->width;
+ *height=fxMesa->height;
- if (MESA_VERBOSE & VERBOSE_DRIVER) {
+ if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxDDBufferSize(...) End\n");
}
}
@@ -126,13 +139,15 @@ static void fxDDBufferSize(GLcontext *ctx, GLuint *width, GLuint *height)
static void fxDDSetColor(GLcontext *ctx, GLubyte red, GLubyte green,
GLubyte blue, GLubyte alpha )
{
- fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
GLubyte col[4];
ASSIGN_4V( col, red, green, blue, alpha );
- if (MESA_VERBOSE & VERBOSE_DRIVER) {
+
+ if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxDDSetColor(%d,%d,%d,%d)\n",red,green,blue,alpha);
}
- fxMesa->color = FXCOLOR4(col);
+
+ fxMesa->color=FXCOLOR4(col);
}
@@ -140,14 +155,19 @@ static void fxDDSetColor(GLcontext *ctx, GLubyte red, GLubyte green,
static void fxDDClearColor(GLcontext *ctx, GLubyte red, GLubyte green,
GLubyte blue, GLubyte alpha )
{
- fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
GLubyte col[4];
+
+
+
ASSIGN_4V( col, red, green, blue, 255 );
- if (MESA_VERBOSE & VERBOSE_DRIVER) {
+
+ if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxDDClearColor(%d,%d,%d,%d)\n",red,green,blue,alpha);
}
- fxMesa->clearC = FXCOLOR4( col );
- fxMesa->clearA = alpha;
+
+ fxMesa->clearC=FXCOLOR4( col );
+ fxMesa->clearA=alpha;
}
@@ -157,18 +177,11 @@ static GLbitfield fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all,
{
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
- const FxU32 clearD = (FxU32) (ctx->Depth.Clear * fxMesa->depthClear);
- const FxU32 clearS = (FxU32) (ctx->Stencil.Clear);
- GLbitfield softwareMask = mask & (DD_ACCUM_BIT);
+ const FxU16 clearD = (FxU16) (ctx->Depth.Clear * 0xffff);
+ GLbitfield softwareMask = mask & (DD_STENCIL_BIT | DD_ACCUM_BIT);
- /* we can't clear accum buffers */
- mask &= ~(DD_ACCUM_BIT);
-
- if ((mask & DD_STENCIL_BIT) && !fxMesa->haveHwStencil) {
- /* software stencil buffer */
- mask &= ~(DD_STENCIL_BIT);
- softwareMask |= DD_STENCIL_BIT;
- }
+ /* we can't clear stencil or accum buffers */
+ mask &= ~(DD_STENCIL_BIT | DD_ACCUM_BIT);
if (MESA_VERBOSE & VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxDDClear(%d,%d,%d,%d)\n", (int) x, (int) y,
@@ -181,35 +194,16 @@ static GLbitfield fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all,
mask &= ~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT);
}
-
- /* disable stencil ops if enabled (it screws up clearing) */
- if (fxMesa->haveHwStencil) {
- if (ctx->Stencil.Enabled)
- FX_grDisable(GR_STENCIL_MODE_EXT);
-
- if (mask & DD_STENCIL_BIT) {
- FX_grStencilMask(0xff);
- /* set stencil ref value = desired clear value */
- FX_grStencilFunc(GR_CMP_ALWAYS, ctx->Stencil.Clear, 0xff);
- }
- else {
- FX_grStencilMask(0x00);
- }
- }
-
/*
* This could probably be done fancier but doing each possible case
* explicitly is less error prone.
*/
- switch (mask & ~DD_STENCIL_BIT) {
+ switch (mask) {
case DD_BACK_LEFT_BIT | DD_DEPTH_BIT:
/* back buffer & depth */
FX_grDepthMask(FXTRUE);
FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
- if (mask & DD_STENCIL_BIT)
- FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS);
- else
- FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
+ FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
if (!ctx->Depth.Mask) {
FX_grDepthMask(FXFALSE);
}
@@ -223,26 +217,17 @@ static GLbitfield fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all,
FX_grDepthMask(FXTRUE);
FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
FX_grColorMask(FXFALSE,FXFALSE);
- if (mask & DD_STENCIL_BIT)
- FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS);
- else
- FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
+ FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
/* clear front */
FX_grColorMask(FXTRUE, ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer);
FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
- if (mask & DD_STENCIL_BIT)
- FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS);
- else
- FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
+ FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
break;
case DD_BACK_LEFT_BIT:
/* back buffer only */
FX_grDepthMask(FXFALSE);
FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
- if (mask & DD_STENCIL_BIT)
- FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS);
- else
- FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
+ FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
if (ctx->Depth.Mask) {
FX_grDepthMask(FXTRUE);
}
@@ -251,10 +236,7 @@ static GLbitfield fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all,
/* front buffer only */
FX_grDepthMask(FXFALSE);
FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
- if (mask & DD_STENCIL_BIT)
- FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS);
- else
- FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
+ FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
if (ctx->Depth.Mask) {
FX_grDepthMask(FXTRUE);
}
@@ -263,15 +245,9 @@ static GLbitfield fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all,
/* front and back */
FX_grDepthMask(FXFALSE);
FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
- if (mask & DD_STENCIL_BIT)
- FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS);
- else
- FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
+ FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
- if (mask & DD_STENCIL_BIT)
- FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS);
- else
- FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
+ FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
if (ctx->Depth.Mask) {
FX_grDepthMask(FXTRUE);
}
@@ -280,17 +256,11 @@ static GLbitfield fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all,
/* clear front */
FX_grDepthMask(FXFALSE);
FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
- if (mask & DD_STENCIL_BIT)
- FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS);
- else
- FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
+ FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
/* clear back and depth */
FX_grDepthMask(FXTRUE);
FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
- if (mask & DD_STENCIL_BIT)
- FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS);
- else
- FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
+ FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
if (!ctx->Depth.Mask) {
FX_grDepthMask(FXFALSE);
}
@@ -300,27 +270,18 @@ static GLbitfield fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all,
FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
FX_grColorMask(FXFALSE,FXFALSE);
FX_grDepthMask(FXTRUE);
- if (mask & DD_STENCIL_BIT)
- FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS);
- else
- FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
+ FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
FX_grColorMask(FXTRUE, ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer);
if (ctx->Color.DrawDestMask & FRONT_LEFT_BIT)
FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
+ if (!ctx->Depth.Test || !ctx->Depth.Mask)
+ FX_grDepthMask(FXFALSE);
break;
default:
/* error */
;
}
- if (fxMesa->haveHwStencil && ctx->Stencil.Enabled) {
- /* restore stencil state to as it was before the clear */
- FX_grEnable(GR_STENCIL_MODE_EXT);
- FX_grStencilMask(ctx->Stencil.WriteMask);
- FX_grStencilFunc(ctx->Stencil.Function - GL_NEVER,
- ctx->Stencil.Ref, ctx->Stencil.ValueMask);
- }
-
return softwareMask;
}
@@ -378,58 +339,6 @@ static void fxDDSetReadBuffer(GLcontext *ctx, GLframebuffer *buffer,
}
-/*
- * These functions just set new-state flags. The exact state
- * values will be evaluated later.
- */
-static void
-fxDDStencilFunc(GLcontext *ctx, GLenum func, GLint ref, GLuint mask)
-{
- fxMesaContext fxMesa = FX_CONTEXT(ctx);
- (void) func; (void) ref; (void) mask;
- fxMesa->new_state |= FX_NEW_STENCIL;
- ctx->Driver.RenderStart = fxSetupFXUnits;
-}
-
-static void
-fxDDStencilMask(GLcontext *ctx, GLuint mask)
-{
- fxMesaContext fxMesa = FX_CONTEXT(ctx);
- (void) mask;
- fxMesa->new_state |= FX_NEW_STENCIL;
- ctx->Driver.RenderStart = fxSetupFXUnits;
-}
-
-static void
-fxDDStencilOp(GLcontext *ctx, GLenum sfail, GLenum zfail, GLenum zpass)
-{
- fxMesaContext fxMesa = FX_CONTEXT(ctx);
- (void) sfail; (void) zfail; (void) zpass;
- fxMesa->new_state |= FX_NEW_STENCIL;
- ctx->Driver.RenderStart = fxSetupFXUnits;
-}
-
-static void
-fxDDDepthFunc(GLcontext *ctx, GLenum func)
-{
- fxMesaContext fxMesa = FX_CONTEXT(ctx);
- (void) func;
- fxMesa->new_state |= FX_NEW_DEPTH;
- ctx->Driver.RenderStart = fxSetupFXUnits;
-}
-
-static void
-fxDDDepthMask(GLcontext *ctx, GLboolean mask)
-{
- fxMesaContext fxMesa = FX_CONTEXT(ctx);
- (void) mask;
- fxMesa->new_state |= FX_NEW_DEPTH;
- ctx->Driver.RenderStart = fxSetupFXUnits;
-}
-
-
-
-
#ifdef XF86DRI
/* test if window coord (px,py) is visible */
static GLboolean inClipRects(fxMesaContext fxMesa, int px, int py)
@@ -446,12 +355,10 @@ static GLboolean inClipRects(fxMesaContext fxMesa, int px, int py)
#endif
-
-static GLboolean
-bitmap_R5G6B5(GLcontext *ctx, GLint px, GLint py,
- GLsizei width, GLsizei height,
- const struct gl_pixelstore_attrib *unpack,
- const GLubyte *bitmap)
+static GLboolean fxDDDrawBitmap(GLcontext *ctx, GLint px, GLint py,
+ GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap)
{
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
GrLfbInfo_t info;
@@ -622,186 +529,11 @@ bitmap_R5G6B5(GLcontext *ctx, GLint px, GLint py,
}
-static GLboolean
-bitmap_R8G8B8A8(GLcontext *ctx, GLint px, GLint py,
- GLsizei width, GLsizei height,
- const struct gl_pixelstore_attrib *unpack,
- const GLubyte *bitmap)
-{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
- GrLfbInfo_t info;
- GrLfbWriteMode_t mode;
- /*FxU16 color;*/
- GLuint color;
- const struct gl_pixelstore_attrib *finalUnpack;
- struct gl_pixelstore_attrib scissoredUnpack;
-
- /* check if there's any raster operations enabled which we can't handle */
- if (ctx->RasterMask & (ALPHATEST_BIT |
- BLEND_BIT |
- DEPTH_BIT |
- FOG_BIT |
- LOGIC_OP_BIT |
- SCISSOR_BIT |
- STENCIL_BIT |
- MASKING_BIT |
- ALPHABUF_BIT |
- MULTI_DRAW_BIT))
- return GL_FALSE;
-
- if (ctx->Scissor.Enabled) {
- /* This is a bit tricky, but by carefully adjusting the px, py,
- * width, height, skipPixels and skipRows values we can do
- * scissoring without special code in the rendering loop.
- */
-
- /* we'll construct a new pixelstore struct */
- finalUnpack = &scissoredUnpack;
- scissoredUnpack = *unpack;
- if (scissoredUnpack.RowLength == 0)
- scissoredUnpack.RowLength = width;
-
- /* clip left */
- if (px < ctx->Scissor.X) {
- scissoredUnpack.SkipPixels += (ctx->Scissor.X - px);
- width -= (ctx->Scissor.X - px);
- px = ctx->Scissor.X;
- }
- /* clip right */
- if (px + width >= ctx->Scissor.X + ctx->Scissor.Width) {
- width -= (px + width - (ctx->Scissor.X + ctx->Scissor.Width));
- }
- /* clip bottom */
- if (py < ctx->Scissor.Y) {
- scissoredUnpack.SkipRows += (ctx->Scissor.Y - py);
- height -= (ctx->Scissor.Y - py);
- py = ctx->Scissor.Y;
- }
- /* clip top */
- if (py + height >= ctx->Scissor.Y + ctx->Scissor.Height) {
- height -= (py + height - (ctx->Scissor.Y + ctx->Scissor.Height));
- }
-
- if (width <= 0 || height <= 0)
- return GL_TRUE; /* totally scissored away */
- }
- else {
- finalUnpack = unpack;
- }
-
- /* compute pixel value */
- {
- GLint r = (GLint) (ctx->Current.RasterColor[0] * 255.0f);
- GLint g = (GLint) (ctx->Current.RasterColor[1] * 255.0f);
- GLint b = (GLint) (ctx->Current.RasterColor[2] * 255.0f);
- GLint a = (GLint) (ctx->Current.RasterColor[3] * 255.0f);
- if (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT)
- color = PACK_BGRA32(r, g, b, a);
- else
- color = PACK_RGBA32(r, g, b, a);
- }
-
- if (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT)
- mode = GR_LFBWRITEMODE_8888;
- else
- mode = GR_LFBWRITEMODE_888;
-
- info.size = sizeof(info);
- if (!FX_grLfbLock(GR_LFB_WRITE_ONLY,
- fxMesa->currentFB,
- mode,
- GR_ORIGIN_UPPER_LEFT,
- FXFALSE,
- &info)) {
-#ifndef FX_SILENT
- fprintf(stderr,"fx Driver: error locking the linear frame buffer\n");
-#endif
- return GL_TRUE;
- }
-
-#ifdef XF86DRI
-#define INSIDE(c, x, y) inClipRects((c), (x), (y))
-#else
-#define INSIDE(c, x, y) (1)
-#endif
-
- {
- const GLint winX = fxMesa->x_offset;
- const GLint winY = fxMesa->y_offset + fxMesa->height - 1;
- GLint dstStride;
- GLuint *dst;
- GLint row;
-
- if (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT) {
- dstStride = fxMesa->screen_width;
- dst = (GLuint *) info.lfbPtr + (winY - py) * dstStride + (winX + px);
- }
- else {
- dstStride = info.strideInBytes / 4;
- dst = (GLuint *) info.lfbPtr + (winY - py) * dstStride + (winX + px);
- }
-
- /* compute dest address of bottom-left pixel in bitmap */
- for (row = 0; row < height; row++) {
- const GLubyte *src = (const GLubyte *) _mesa_image_address( finalUnpack,
- bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, 0, row, 0 );
- if (finalUnpack->LsbFirst) {
- /* least significan bit first */
- GLubyte mask = 1U << (finalUnpack->SkipPixels & 0x7);
- GLint col;
- for (col=0; col<width; col++) {
- if (*src & mask) {
- if (INSIDE(fxMesa, winX + px + col, winY - py - row))
- dst[col] = color;
- }
- if (mask == 128U) {
- src++;
- mask = 1U;
- }
- else {
- mask = mask << 1;
- }
- }
- if (mask != 1)
- src++;
- }
- else {
- /* most significan bit first */
- GLubyte mask = 128U >> (finalUnpack->SkipPixels & 0x7);
- GLint col;
- for (col=0; col<width; col++) {
- if (*src & mask) {
- if (INSIDE(fxMesa, winX + px + col, winY - py - row))
- dst[col] = color;
- }
- if (mask == 1U) {
- src++;
- mask = 128U;
- }
- else {
- mask = mask >> 1;
- }
- }
- if (mask != 128)
- src++;
- }
- dst -= dstStride;
- }
- }
-
-#undef INSIDE
-
- FX_grLfbUnlock(GR_LFB_WRITE_ONLY,fxMesa->currentFB);
- return GL_TRUE;
-}
-
-
-static GLboolean
-readpixels_R5G6B5( GLcontext *ctx, GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *packing,
- GLvoid *dstImage )
+static GLboolean fxDDReadPixels( GLcontext *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *packing,
+ GLvoid *dstImage )
{
if (ctx->Pixel.ScaleOrBiasRGBA || ctx->Pixel.MapColorFlag) {
return GL_FALSE; /* can't do this */
@@ -812,7 +544,6 @@ readpixels_R5G6B5( GLcontext *ctx, GLint x, GLint y,
GLboolean result = GL_FALSE;
BEGIN_BOARD_LOCK();
- info.size=sizeof(info);
if (grLfbLock(GR_LFB_READ_ONLY,
fxMesa->currentFB,
GR_LFBWRITEMODE_ANY,
@@ -971,7 +702,7 @@ static const GLubyte *fxDDGetString(GLcontext *ctx, GLenum name)
}
}
/* now make the GL_RENDERER string */
- sprintf(buffer, "Mesa DRI %s 20000616", hardware);
+ sprintf(buffer, "Mesa DRI %s 20000510", hardware);
return buffer;
}
case GL_VENDOR:
@@ -1028,19 +759,6 @@ static const GLubyte *fxDDGetString(GLcontext *ctx, GLenum name)
int fxDDInitFxMesaContext( fxMesaContext fxMesa )
{
- /* Get Glide3vn function pointers */
- {
- void *handle;
- handle = dlopen(NULL, RTLD_NOW | RTLD_GLOBAL);
- if (!handle)
- return 0;
- grStencilFuncPtr = dlsym(handle, "grStencilFunc");
- grStencilMaskPtr = dlsym(handle, "grStencilMask");
- grStencilOpPtr = dlsym(handle, "grStencilOp");
- grBufferClearExtPtr = dlsym(handle, "grBufferClearExt");
- /* call dlclose()? */
- }
-
FX_setupGrVertexLayout();
@@ -1067,8 +785,6 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa )
else
fxMesa->verbose=GL_FALSE;
- fxMesa->depthClear = FX_grGetInteger(FX_ZDEPTH_MAX);
-
fxMesa->color=0xffffffff;
fxMesa->clearC=0;
fxMesa->clearA=0;
@@ -1079,6 +795,7 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa )
fxMesa->stats.memTexUpload=0;
fxMesa->tmuSrc=FX_TMU_NONE;
+ fxMesa->lastUnitsMode=FX_UM_NONE;
fxTMInit(fxMesa);
/* FX units setup */
@@ -1093,19 +810,16 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa )
fxMesa->unitsState.blendSrcFuncAlpha=GR_BLEND_ONE;
fxMesa->unitsState.blendDstFuncAlpha=GR_BLEND_ZERO;
- /*
fxMesa->unitsState.depthTestEnabled =GL_FALSE;
fxMesa->unitsState.depthMask =GL_TRUE;
fxMesa->unitsState.depthTestFunc =GR_CMP_LESS;
- */
FX_grColorMask(FXTRUE, fxMesa->haveAlphaBuffer ? FXTRUE : FXFALSE);
- if (fxMesa->glVis->DBflag) {
- fxMesa->currentFB = GR_BUFFER_BACKBUFFER;
+ if(fxMesa->haveDoubleBuffer) {
+ fxMesa->currentFB=GR_BUFFER_BACKBUFFER;
FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
- }
- else {
- fxMesa->currentFB = GR_BUFFER_FRONTBUFFER;
+ } else {
+ fxMesa->currentFB=GR_BUFFER_FRONTBUFFER;
FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
}
@@ -1121,7 +835,7 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa )
return 0;
}
- if (fxMesa->glVis->DepthBits > 0)
+ if(fxMesa->haveZBuffer)
FX_grDepthBufferMode(GR_DEPTHBUFFER_ZBUFFER);
#if (!FXMESA_USE_ARGB)
@@ -1134,7 +848,7 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa )
fxMesa->glCtx->Const.MaxTextureUnits=fxMesa->emulateTwoTMUs ? 2 : 1;
fxMesa->glCtx->NewState|=NEW_DRVSTATE1;
fxMesa->new_state = NEW_ALL;
-
+
fxDDSetupInit();
fxDDCvaInit();
fxDDClipInit();
@@ -1164,10 +878,6 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa )
fxMesa->glCtx->PipelineStage,
fxMesa->glCtx->NrPipelineStages);
- /* this little bit ensures that all Glide state gets initialized */
- fxMesa->new_state = NEW_ALL;
- fxMesa->glCtx->Driver.RenderStart = fxSetupFXUnits;
-
/* Run the config file */
gl_context_initialize( fxMesa->glCtx );
@@ -1238,7 +948,8 @@ static GLboolean fxIsInHardware(GLcontext *ctx)
if (!ctx->Hint.AllowDrawMem)
return GL_TRUE; /* you'll take it and like it */
- if(((ctx->Color.BlendEnabled) && (ctx->Color.BlendEquation!=GL_FUNC_ADD_EXT)) ||
+ if((ctx->RasterMask & (STENCIL_BIT | MULTI_DRAW_BIT)) ||
+ ((ctx->Color.BlendEnabled) && (ctx->Color.BlendEquation!=GL_FUNC_ADD_EXT)) ||
((ctx->Color.ColorLogicOpEnabled) && (ctx->Color.LogicOp!=GL_COPY)) ||
(ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) ||
(!((ctx->Color.ColorMask[RCOMP]==ctx->Color.ColorMask[GCOMP]) &&
@@ -1322,9 +1033,6 @@ static GLboolean fxIsInHardware(GLcontext *ctx)
}
}
- if (ctx->Stencil.Enabled && !fxMesa->haveHwStencil)
- return GL_FALSE;
-
return GL_TRUE;
}
@@ -1376,47 +1084,44 @@ static void fxDDReducedPrimitiveChange(GLcontext *ctx, GLenum prim)
}
}
-
void fxSetupDDPointers(GLcontext *ctx)
{
- fxMesaContext fxMesa = FX_CONTEXT(ctx);
-
- if (MESA_VERBOSE & VERBOSE_DRIVER) {
- fprintf(stderr, "fxmesa: fxSetupDDPointers()\n");
+ if (MESA_VERBOSE&VERBOSE_DRIVER) {
+ fprintf(stderr,"fxmesa: fxSetupDDPointers()\n");
}
- ctx->Driver.UpdateState = fxDDUpdateDDPointers;
- ctx->Driver.ClearIndex = NULL;
- ctx->Driver.ClearColor = fxDDClearColor;
- ctx->Driver.Clear = fxDDClear;
- ctx->Driver.Index = NULL;
- ctx->Driver.Color = fxDDSetColor;
- ctx->Driver.SetDrawBuffer = fxDDSetDrawBuffer;
- ctx->Driver.SetReadBuffer = fxDDSetReadBuffer;
- ctx->Driver.GetBufferSize = fxDDBufferSize;
- ctx->Driver.Finish = fxDDFinish;
- ctx->Driver.Flush = NULL;
- ctx->Driver.GetString = fxDDGetString;
- ctx->Driver.NearFar = fxDDSetNearFar;
- ctx->Driver.GetParameteri = fxDDGetParameteri;
+
+ ctx->Driver.UpdateState=fxDDUpdateDDPointers;
ctx->Driver.WriteDepthSpan=fxDDWriteDepthSpan;
ctx->Driver.WriteDepthPixels=fxDDWriteDepthPixels;
ctx->Driver.ReadDepthSpan=fxDDReadDepthSpan;
ctx->Driver.ReadDepthPixels=fxDDReadDepthPixels;
- if (ctx->Visual->RedBits == 8 &&
- ctx->Visual->GreenBits == 8 &&
- ctx->Visual->BlueBits == 8 &&
- ctx->Visual->AlphaBits == 8) {
- ctx->Driver.Bitmap = bitmap_R8G8B8A8;
- ctx->Driver.DrawPixels = NULL;
- ctx->Driver.ReadPixels = NULL;
- }
- else {
- ctx->Driver.Bitmap = bitmap_R5G6B5;
- ctx->Driver.DrawPixels = NULL;
- ctx->Driver.ReadPixels = readpixels_R5G6B5;
- }
+ ctx->Driver.GetString=fxDDGetString;
+
+ ctx->Driver.Dither=fxDDDither;
+
+ ctx->Driver.NearFar=fxDDSetNearFar;
+
+ ctx->Driver.GetParameteri=fxDDGetParameteri;
+
+ ctx->Driver.ClearIndex=NULL;
+ ctx->Driver.ClearColor=fxDDClearColor;
+ ctx->Driver.Clear=fxDDClear;
+
+ ctx->Driver.Index=NULL;
+ ctx->Driver.Color=fxDDSetColor;
+
+ ctx->Driver.SetDrawBuffer=fxDDSetDrawBuffer;
+ ctx->Driver.SetReadBuffer=fxDDSetReadBuffer;
+ ctx->Driver.GetBufferSize=fxDDBufferSize;
+
+ ctx->Driver.Bitmap=fxDDDrawBitmap;
+ ctx->Driver.DrawPixels=NULL;
+ ctx->Driver.ReadPixels=fxDDReadPixels;
+
+ ctx->Driver.Finish=fxDDFinish;
+ ctx->Driver.Flush=NULL;
ctx->Driver.RenderStart=NULL;
ctx->Driver.RenderFinish=NULL;
@@ -1432,12 +1137,6 @@ void fxSetupDDPointers(GLcontext *ctx)
ctx->Driver.RectFunc=NULL;
- if (fxMesa->haveHwStencil) {
- ctx->Driver.StencilFunc = fxDDStencilFunc;
- ctx->Driver.StencilMask = fxDDStencilMask;
- ctx->Driver.StencilOp = fxDDStencilOp;
- }
-
ctx->Driver.AlphaFunc=fxDDAlphaFunc;
ctx->Driver.BlendFunc=fxDDBlendFunc;
ctx->Driver.DepthFunc=fxDDDepthFunc;
@@ -1474,7 +1173,6 @@ void fxSetupDDPointers(GLcontext *ctx)
}
-
#else