diff options
Diffstat (limited to 'xc/extras/Mesa/src/FX/fxdd.c')
-rw-r--r-- | xc/extras/Mesa/src/FX/fxdd.c | 498 |
1 files changed, 98 insertions, 400 deletions
diff --git a/xc/extras/Mesa/src/FX/fxdd.c b/xc/extras/Mesa/src/FX/fxdd.c index a21ed31df..fc8bbb824 100644 --- a/xc/extras/Mesa/src/FX/fxdd.c +++ b/xc/extras/Mesa/src/FX/fxdd.c @@ -52,7 +52,6 @@ #if defined(FX) -#include <dlfcn.h> #include "image.h" #include "types.h" #include "fxdrv.h" @@ -103,20 +102,34 @@ void fxInitPixelTables(fxMesaContext fxMesa, GLboolean bgrOrder) /***** Miscellaneous functions *****/ /**********************************************************************/ +/* Enalbe/Disable dithering */ +static void fxDDDither(GLcontext *ctx, GLboolean enable) +{ + if (MESA_VERBOSE&VERBOSE_DRIVER) { + fprintf(stderr,"fxmesa: fxDDDither()\n"); + } + + if (enable) { + FX_grDitherMode(GR_DITHER_4x4); + } else { + FX_grDitherMode(GR_DITHER_DISABLE); + } +} + /* Return buffer size information */ static void fxDDBufferSize(GLcontext *ctx, GLuint *width, GLuint *height) { - fxMesaContext fxMesa = FX_CONTEXT(ctx); + fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; - if (MESA_VERBOSE & VERBOSE_DRIVER) { + if (MESA_VERBOSE&VERBOSE_DRIVER) { fprintf(stderr,"fxmesa: fxDDBufferSize(...) Start\n"); } - *width = fxMesa->width; - *height = fxMesa->height; + *width=fxMesa->width; + *height=fxMesa->height; - if (MESA_VERBOSE & VERBOSE_DRIVER) { + if (MESA_VERBOSE&VERBOSE_DRIVER) { fprintf(stderr,"fxmesa: fxDDBufferSize(...) End\n"); } } @@ -126,13 +139,15 @@ static void fxDDBufferSize(GLcontext *ctx, GLuint *width, GLuint *height) static void fxDDSetColor(GLcontext *ctx, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) { - fxMesaContext fxMesa = FX_CONTEXT(ctx); + fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; GLubyte col[4]; ASSIGN_4V( col, red, green, blue, alpha ); - if (MESA_VERBOSE & VERBOSE_DRIVER) { + + if (MESA_VERBOSE&VERBOSE_DRIVER) { fprintf(stderr,"fxmesa: fxDDSetColor(%d,%d,%d,%d)\n",red,green,blue,alpha); } - fxMesa->color = FXCOLOR4(col); + + fxMesa->color=FXCOLOR4(col); } @@ -140,14 +155,19 @@ static void fxDDSetColor(GLcontext *ctx, GLubyte red, GLubyte green, static void fxDDClearColor(GLcontext *ctx, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) { - fxMesaContext fxMesa = FX_CONTEXT(ctx); + fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; GLubyte col[4]; + + + ASSIGN_4V( col, red, green, blue, 255 ); - if (MESA_VERBOSE & VERBOSE_DRIVER) { + + if (MESA_VERBOSE&VERBOSE_DRIVER) { fprintf(stderr,"fxmesa: fxDDClearColor(%d,%d,%d,%d)\n",red,green,blue,alpha); } - fxMesa->clearC = FXCOLOR4( col ); - fxMesa->clearA = alpha; + + fxMesa->clearC=FXCOLOR4( col ); + fxMesa->clearA=alpha; } @@ -157,18 +177,11 @@ static GLbitfield fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all, { fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask); - const FxU32 clearD = (FxU32) (ctx->Depth.Clear * fxMesa->depthClear); - const FxU32 clearS = (FxU32) (ctx->Stencil.Clear); - GLbitfield softwareMask = mask & (DD_ACCUM_BIT); + const FxU16 clearD = (FxU16) (ctx->Depth.Clear * 0xffff); + GLbitfield softwareMask = mask & (DD_STENCIL_BIT | DD_ACCUM_BIT); - /* we can't clear accum buffers */ - mask &= ~(DD_ACCUM_BIT); - - if ((mask & DD_STENCIL_BIT) && !fxMesa->haveHwStencil) { - /* software stencil buffer */ - mask &= ~(DD_STENCIL_BIT); - softwareMask |= DD_STENCIL_BIT; - } + /* we can't clear stencil or accum buffers */ + mask &= ~(DD_STENCIL_BIT | DD_ACCUM_BIT); if (MESA_VERBOSE & VERBOSE_DRIVER) { fprintf(stderr,"fxmesa: fxDDClear(%d,%d,%d,%d)\n", (int) x, (int) y, @@ -181,35 +194,16 @@ static GLbitfield fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all, mask &= ~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT); } - - /* disable stencil ops if enabled (it screws up clearing) */ - if (fxMesa->haveHwStencil) { - if (ctx->Stencil.Enabled) - FX_grDisable(GR_STENCIL_MODE_EXT); - - if (mask & DD_STENCIL_BIT) { - FX_grStencilMask(0xff); - /* set stencil ref value = desired clear value */ - FX_grStencilFunc(GR_CMP_ALWAYS, ctx->Stencil.Clear, 0xff); - } - else { - FX_grStencilMask(0x00); - } - } - /* * This could probably be done fancier but doing each possible case * explicitly is less error prone. */ - switch (mask & ~DD_STENCIL_BIT) { + switch (mask) { case DD_BACK_LEFT_BIT | DD_DEPTH_BIT: /* back buffer & depth */ FX_grDepthMask(FXTRUE); FX_grRenderBuffer(GR_BUFFER_BACKBUFFER); - if (mask & DD_STENCIL_BIT) - FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS); - else - FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); + FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); if (!ctx->Depth.Mask) { FX_grDepthMask(FXFALSE); } @@ -223,26 +217,17 @@ static GLbitfield fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all, FX_grDepthMask(FXTRUE); FX_grRenderBuffer(GR_BUFFER_BACKBUFFER); FX_grColorMask(FXFALSE,FXFALSE); - if (mask & DD_STENCIL_BIT) - FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS); - else - FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); + FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); /* clear front */ FX_grColorMask(FXTRUE, ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer); FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER); - if (mask & DD_STENCIL_BIT) - FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS); - else - FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); + FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); break; case DD_BACK_LEFT_BIT: /* back buffer only */ FX_grDepthMask(FXFALSE); FX_grRenderBuffer(GR_BUFFER_BACKBUFFER); - if (mask & DD_STENCIL_BIT) - FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS); - else - FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); + FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); if (ctx->Depth.Mask) { FX_grDepthMask(FXTRUE); } @@ -251,10 +236,7 @@ static GLbitfield fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all, /* front buffer only */ FX_grDepthMask(FXFALSE); FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER); - if (mask & DD_STENCIL_BIT) - FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS); - else - FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); + FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); if (ctx->Depth.Mask) { FX_grDepthMask(FXTRUE); } @@ -263,15 +245,9 @@ static GLbitfield fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all, /* front and back */ FX_grDepthMask(FXFALSE); FX_grRenderBuffer(GR_BUFFER_BACKBUFFER); - if (mask & DD_STENCIL_BIT) - FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS); - else - FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); + FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER); - if (mask & DD_STENCIL_BIT) - FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS); - else - FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); + FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); if (ctx->Depth.Mask) { FX_grDepthMask(FXTRUE); } @@ -280,17 +256,11 @@ static GLbitfield fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all, /* clear front */ FX_grDepthMask(FXFALSE); FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER); - if (mask & DD_STENCIL_BIT) - FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS); - else - FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); + FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); /* clear back and depth */ FX_grDepthMask(FXTRUE); FX_grRenderBuffer(GR_BUFFER_BACKBUFFER); - if (mask & DD_STENCIL_BIT) - FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS); - else - FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); + FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); if (!ctx->Depth.Mask) { FX_grDepthMask(FXFALSE); } @@ -300,27 +270,18 @@ static GLbitfield fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all, FX_grRenderBuffer(GR_BUFFER_BACKBUFFER); FX_grColorMask(FXFALSE,FXFALSE); FX_grDepthMask(FXTRUE); - if (mask & DD_STENCIL_BIT) - FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS); - else - FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); + FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); FX_grColorMask(FXTRUE, ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer); if (ctx->Color.DrawDestMask & FRONT_LEFT_BIT) FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER); + if (!ctx->Depth.Test || !ctx->Depth.Mask) + FX_grDepthMask(FXFALSE); break; default: /* error */ ; } - if (fxMesa->haveHwStencil && ctx->Stencil.Enabled) { - /* restore stencil state to as it was before the clear */ - FX_grEnable(GR_STENCIL_MODE_EXT); - FX_grStencilMask(ctx->Stencil.WriteMask); - FX_grStencilFunc(ctx->Stencil.Function - GL_NEVER, - ctx->Stencil.Ref, ctx->Stencil.ValueMask); - } - return softwareMask; } @@ -378,58 +339,6 @@ static void fxDDSetReadBuffer(GLcontext *ctx, GLframebuffer *buffer, } -/* - * These functions just set new-state flags. The exact state - * values will be evaluated later. - */ -static void -fxDDStencilFunc(GLcontext *ctx, GLenum func, GLint ref, GLuint mask) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - (void) func; (void) ref; (void) mask; - fxMesa->new_state |= FX_NEW_STENCIL; - ctx->Driver.RenderStart = fxSetupFXUnits; -} - -static void -fxDDStencilMask(GLcontext *ctx, GLuint mask) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - (void) mask; - fxMesa->new_state |= FX_NEW_STENCIL; - ctx->Driver.RenderStart = fxSetupFXUnits; -} - -static void -fxDDStencilOp(GLcontext *ctx, GLenum sfail, GLenum zfail, GLenum zpass) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - (void) sfail; (void) zfail; (void) zpass; - fxMesa->new_state |= FX_NEW_STENCIL; - ctx->Driver.RenderStart = fxSetupFXUnits; -} - -static void -fxDDDepthFunc(GLcontext *ctx, GLenum func) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - (void) func; - fxMesa->new_state |= FX_NEW_DEPTH; - ctx->Driver.RenderStart = fxSetupFXUnits; -} - -static void -fxDDDepthMask(GLcontext *ctx, GLboolean mask) -{ - fxMesaContext fxMesa = FX_CONTEXT(ctx); - (void) mask; - fxMesa->new_state |= FX_NEW_DEPTH; - ctx->Driver.RenderStart = fxSetupFXUnits; -} - - - - #ifdef XF86DRI /* test if window coord (px,py) is visible */ static GLboolean inClipRects(fxMesaContext fxMesa, int px, int py) @@ -446,12 +355,10 @@ static GLboolean inClipRects(fxMesaContext fxMesa, int px, int py) #endif - -static GLboolean -bitmap_R5G6B5(GLcontext *ctx, GLint px, GLint py, - GLsizei width, GLsizei height, - const struct gl_pixelstore_attrib *unpack, - const GLubyte *bitmap) +static GLboolean fxDDDrawBitmap(GLcontext *ctx, GLint px, GLint py, + GLsizei width, GLsizei height, + const struct gl_pixelstore_attrib *unpack, + const GLubyte *bitmap) { fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; GrLfbInfo_t info; @@ -622,186 +529,11 @@ bitmap_R5G6B5(GLcontext *ctx, GLint px, GLint py, } -static GLboolean -bitmap_R8G8B8A8(GLcontext *ctx, GLint px, GLint py, - GLsizei width, GLsizei height, - const struct gl_pixelstore_attrib *unpack, - const GLubyte *bitmap) -{ - fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; - GrLfbInfo_t info; - GrLfbWriteMode_t mode; - /*FxU16 color;*/ - GLuint color; - const struct gl_pixelstore_attrib *finalUnpack; - struct gl_pixelstore_attrib scissoredUnpack; - - /* check if there's any raster operations enabled which we can't handle */ - if (ctx->RasterMask & (ALPHATEST_BIT | - BLEND_BIT | - DEPTH_BIT | - FOG_BIT | - LOGIC_OP_BIT | - SCISSOR_BIT | - STENCIL_BIT | - MASKING_BIT | - ALPHABUF_BIT | - MULTI_DRAW_BIT)) - return GL_FALSE; - - if (ctx->Scissor.Enabled) { - /* This is a bit tricky, but by carefully adjusting the px, py, - * width, height, skipPixels and skipRows values we can do - * scissoring without special code in the rendering loop. - */ - - /* we'll construct a new pixelstore struct */ - finalUnpack = &scissoredUnpack; - scissoredUnpack = *unpack; - if (scissoredUnpack.RowLength == 0) - scissoredUnpack.RowLength = width; - - /* clip left */ - if (px < ctx->Scissor.X) { - scissoredUnpack.SkipPixels += (ctx->Scissor.X - px); - width -= (ctx->Scissor.X - px); - px = ctx->Scissor.X; - } - /* clip right */ - if (px + width >= ctx->Scissor.X + ctx->Scissor.Width) { - width -= (px + width - (ctx->Scissor.X + ctx->Scissor.Width)); - } - /* clip bottom */ - if (py < ctx->Scissor.Y) { - scissoredUnpack.SkipRows += (ctx->Scissor.Y - py); - height -= (ctx->Scissor.Y - py); - py = ctx->Scissor.Y; - } - /* clip top */ - if (py + height >= ctx->Scissor.Y + ctx->Scissor.Height) { - height -= (py + height - (ctx->Scissor.Y + ctx->Scissor.Height)); - } - - if (width <= 0 || height <= 0) - return GL_TRUE; /* totally scissored away */ - } - else { - finalUnpack = unpack; - } - - /* compute pixel value */ - { - GLint r = (GLint) (ctx->Current.RasterColor[0] * 255.0f); - GLint g = (GLint) (ctx->Current.RasterColor[1] * 255.0f); - GLint b = (GLint) (ctx->Current.RasterColor[2] * 255.0f); - GLint a = (GLint) (ctx->Current.RasterColor[3] * 255.0f); - if (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT) - color = PACK_BGRA32(r, g, b, a); - else - color = PACK_RGBA32(r, g, b, a); - } - - if (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT) - mode = GR_LFBWRITEMODE_8888; - else - mode = GR_LFBWRITEMODE_888; - - info.size = sizeof(info); - if (!FX_grLfbLock(GR_LFB_WRITE_ONLY, - fxMesa->currentFB, - mode, - GR_ORIGIN_UPPER_LEFT, - FXFALSE, - &info)) { -#ifndef FX_SILENT - fprintf(stderr,"fx Driver: error locking the linear frame buffer\n"); -#endif - return GL_TRUE; - } - -#ifdef XF86DRI -#define INSIDE(c, x, y) inClipRects((c), (x), (y)) -#else -#define INSIDE(c, x, y) (1) -#endif - - { - const GLint winX = fxMesa->x_offset; - const GLint winY = fxMesa->y_offset + fxMesa->height - 1; - GLint dstStride; - GLuint *dst; - GLint row; - - if (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT) { - dstStride = fxMesa->screen_width; - dst = (GLuint *) info.lfbPtr + (winY - py) * dstStride + (winX + px); - } - else { - dstStride = info.strideInBytes / 4; - dst = (GLuint *) info.lfbPtr + (winY - py) * dstStride + (winX + px); - } - - /* compute dest address of bottom-left pixel in bitmap */ - for (row = 0; row < height; row++) { - const GLubyte *src = (const GLubyte *) _mesa_image_address( finalUnpack, - bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, 0, row, 0 ); - if (finalUnpack->LsbFirst) { - /* least significan bit first */ - GLubyte mask = 1U << (finalUnpack->SkipPixels & 0x7); - GLint col; - for (col=0; col<width; col++) { - if (*src & mask) { - if (INSIDE(fxMesa, winX + px + col, winY - py - row)) - dst[col] = color; - } - if (mask == 128U) { - src++; - mask = 1U; - } - else { - mask = mask << 1; - } - } - if (mask != 1) - src++; - } - else { - /* most significan bit first */ - GLubyte mask = 128U >> (finalUnpack->SkipPixels & 0x7); - GLint col; - for (col=0; col<width; col++) { - if (*src & mask) { - if (INSIDE(fxMesa, winX + px + col, winY - py - row)) - dst[col] = color; - } - if (mask == 1U) { - src++; - mask = 128U; - } - else { - mask = mask >> 1; - } - } - if (mask != 128) - src++; - } - dst -= dstStride; - } - } - -#undef INSIDE - - FX_grLfbUnlock(GR_LFB_WRITE_ONLY,fxMesa->currentFB); - return GL_TRUE; -} - - -static GLboolean -readpixels_R5G6B5( GLcontext *ctx, GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const struct gl_pixelstore_attrib *packing, - GLvoid *dstImage ) +static GLboolean fxDDReadPixels( GLcontext *ctx, GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *packing, + GLvoid *dstImage ) { if (ctx->Pixel.ScaleOrBiasRGBA || ctx->Pixel.MapColorFlag) { return GL_FALSE; /* can't do this */ @@ -812,7 +544,6 @@ readpixels_R5G6B5( GLcontext *ctx, GLint x, GLint y, GLboolean result = GL_FALSE; BEGIN_BOARD_LOCK(); - info.size=sizeof(info); if (grLfbLock(GR_LFB_READ_ONLY, fxMesa->currentFB, GR_LFBWRITEMODE_ANY, @@ -971,7 +702,7 @@ static const GLubyte *fxDDGetString(GLcontext *ctx, GLenum name) } } /* now make the GL_RENDERER string */ - sprintf(buffer, "Mesa DRI %s 20000616", hardware); + sprintf(buffer, "Mesa DRI %s 20000510", hardware); return buffer; } case GL_VENDOR: @@ -1028,19 +759,6 @@ static const GLubyte *fxDDGetString(GLcontext *ctx, GLenum name) int fxDDInitFxMesaContext( fxMesaContext fxMesa ) { - /* Get Glide3vn function pointers */ - { - void *handle; - handle = dlopen(NULL, RTLD_NOW | RTLD_GLOBAL); - if (!handle) - return 0; - grStencilFuncPtr = dlsym(handle, "grStencilFunc"); - grStencilMaskPtr = dlsym(handle, "grStencilMask"); - grStencilOpPtr = dlsym(handle, "grStencilOp"); - grBufferClearExtPtr = dlsym(handle, "grBufferClearExt"); - /* call dlclose()? */ - } - FX_setupGrVertexLayout(); @@ -1067,8 +785,6 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa ) else fxMesa->verbose=GL_FALSE; - fxMesa->depthClear = FX_grGetInteger(FX_ZDEPTH_MAX); - fxMesa->color=0xffffffff; fxMesa->clearC=0; fxMesa->clearA=0; @@ -1079,6 +795,7 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa ) fxMesa->stats.memTexUpload=0; fxMesa->tmuSrc=FX_TMU_NONE; + fxMesa->lastUnitsMode=FX_UM_NONE; fxTMInit(fxMesa); /* FX units setup */ @@ -1093,19 +810,16 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa ) fxMesa->unitsState.blendSrcFuncAlpha=GR_BLEND_ONE; fxMesa->unitsState.blendDstFuncAlpha=GR_BLEND_ZERO; - /* fxMesa->unitsState.depthTestEnabled =GL_FALSE; fxMesa->unitsState.depthMask =GL_TRUE; fxMesa->unitsState.depthTestFunc =GR_CMP_LESS; - */ FX_grColorMask(FXTRUE, fxMesa->haveAlphaBuffer ? FXTRUE : FXFALSE); - if (fxMesa->glVis->DBflag) { - fxMesa->currentFB = GR_BUFFER_BACKBUFFER; + if(fxMesa->haveDoubleBuffer) { + fxMesa->currentFB=GR_BUFFER_BACKBUFFER; FX_grRenderBuffer(GR_BUFFER_BACKBUFFER); - } - else { - fxMesa->currentFB = GR_BUFFER_FRONTBUFFER; + } else { + fxMesa->currentFB=GR_BUFFER_FRONTBUFFER; FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER); } @@ -1121,7 +835,7 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa ) return 0; } - if (fxMesa->glVis->DepthBits > 0) + if(fxMesa->haveZBuffer) FX_grDepthBufferMode(GR_DEPTHBUFFER_ZBUFFER); #if (!FXMESA_USE_ARGB) @@ -1134,7 +848,7 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa ) fxMesa->glCtx->Const.MaxTextureUnits=fxMesa->emulateTwoTMUs ? 2 : 1; fxMesa->glCtx->NewState|=NEW_DRVSTATE1; fxMesa->new_state = NEW_ALL; - + fxDDSetupInit(); fxDDCvaInit(); fxDDClipInit(); @@ -1164,10 +878,6 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa ) fxMesa->glCtx->PipelineStage, fxMesa->glCtx->NrPipelineStages); - /* this little bit ensures that all Glide state gets initialized */ - fxMesa->new_state = NEW_ALL; - fxMesa->glCtx->Driver.RenderStart = fxSetupFXUnits; - /* Run the config file */ gl_context_initialize( fxMesa->glCtx ); @@ -1238,7 +948,8 @@ static GLboolean fxIsInHardware(GLcontext *ctx) if (!ctx->Hint.AllowDrawMem) return GL_TRUE; /* you'll take it and like it */ - if(((ctx->Color.BlendEnabled) && (ctx->Color.BlendEquation!=GL_FUNC_ADD_EXT)) || + if((ctx->RasterMask & (STENCIL_BIT | MULTI_DRAW_BIT)) || + ((ctx->Color.BlendEnabled) && (ctx->Color.BlendEquation!=GL_FUNC_ADD_EXT)) || ((ctx->Color.ColorLogicOpEnabled) && (ctx->Color.LogicOp!=GL_COPY)) || (ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) || (!((ctx->Color.ColorMask[RCOMP]==ctx->Color.ColorMask[GCOMP]) && @@ -1322,9 +1033,6 @@ static GLboolean fxIsInHardware(GLcontext *ctx) } } - if (ctx->Stencil.Enabled && !fxMesa->haveHwStencil) - return GL_FALSE; - return GL_TRUE; } @@ -1376,47 +1084,44 @@ static void fxDDReducedPrimitiveChange(GLcontext *ctx, GLenum prim) } } - void fxSetupDDPointers(GLcontext *ctx) { - fxMesaContext fxMesa = FX_CONTEXT(ctx); - - if (MESA_VERBOSE & VERBOSE_DRIVER) { - fprintf(stderr, "fxmesa: fxSetupDDPointers()\n"); + if (MESA_VERBOSE&VERBOSE_DRIVER) { + fprintf(stderr,"fxmesa: fxSetupDDPointers()\n"); } - ctx->Driver.UpdateState = fxDDUpdateDDPointers; - ctx->Driver.ClearIndex = NULL; - ctx->Driver.ClearColor = fxDDClearColor; - ctx->Driver.Clear = fxDDClear; - ctx->Driver.Index = NULL; - ctx->Driver.Color = fxDDSetColor; - ctx->Driver.SetDrawBuffer = fxDDSetDrawBuffer; - ctx->Driver.SetReadBuffer = fxDDSetReadBuffer; - ctx->Driver.GetBufferSize = fxDDBufferSize; - ctx->Driver.Finish = fxDDFinish; - ctx->Driver.Flush = NULL; - ctx->Driver.GetString = fxDDGetString; - ctx->Driver.NearFar = fxDDSetNearFar; - ctx->Driver.GetParameteri = fxDDGetParameteri; + + ctx->Driver.UpdateState=fxDDUpdateDDPointers; ctx->Driver.WriteDepthSpan=fxDDWriteDepthSpan; ctx->Driver.WriteDepthPixels=fxDDWriteDepthPixels; ctx->Driver.ReadDepthSpan=fxDDReadDepthSpan; ctx->Driver.ReadDepthPixels=fxDDReadDepthPixels; - if (ctx->Visual->RedBits == 8 && - ctx->Visual->GreenBits == 8 && - ctx->Visual->BlueBits == 8 && - ctx->Visual->AlphaBits == 8) { - ctx->Driver.Bitmap = bitmap_R8G8B8A8; - ctx->Driver.DrawPixels = NULL; - ctx->Driver.ReadPixels = NULL; - } - else { - ctx->Driver.Bitmap = bitmap_R5G6B5; - ctx->Driver.DrawPixels = NULL; - ctx->Driver.ReadPixels = readpixels_R5G6B5; - } + ctx->Driver.GetString=fxDDGetString; + + ctx->Driver.Dither=fxDDDither; + + ctx->Driver.NearFar=fxDDSetNearFar; + + ctx->Driver.GetParameteri=fxDDGetParameteri; + + ctx->Driver.ClearIndex=NULL; + ctx->Driver.ClearColor=fxDDClearColor; + ctx->Driver.Clear=fxDDClear; + + ctx->Driver.Index=NULL; + ctx->Driver.Color=fxDDSetColor; + + ctx->Driver.SetDrawBuffer=fxDDSetDrawBuffer; + ctx->Driver.SetReadBuffer=fxDDSetReadBuffer; + ctx->Driver.GetBufferSize=fxDDBufferSize; + + ctx->Driver.Bitmap=fxDDDrawBitmap; + ctx->Driver.DrawPixels=NULL; + ctx->Driver.ReadPixels=fxDDReadPixels; + + ctx->Driver.Finish=fxDDFinish; + ctx->Driver.Flush=NULL; ctx->Driver.RenderStart=NULL; ctx->Driver.RenderFinish=NULL; @@ -1432,12 +1137,6 @@ void fxSetupDDPointers(GLcontext *ctx) ctx->Driver.RectFunc=NULL; - if (fxMesa->haveHwStencil) { - ctx->Driver.StencilFunc = fxDDStencilFunc; - ctx->Driver.StencilMask = fxDDStencilMask; - ctx->Driver.StencilOp = fxDDStencilOp; - } - ctx->Driver.AlphaFunc=fxDDAlphaFunc; ctx->Driver.BlendFunc=fxDDBlendFunc; ctx->Driver.DepthFunc=fxDDDepthFunc; @@ -1474,7 +1173,6 @@ void fxSetupDDPointers(GLcontext *ctx) } - #else |