diff options
Diffstat (limited to 'xc/extras/Mesa/src/FX/fxdd.c')
-rw-r--r-- | xc/extras/Mesa/src/FX/fxdd.c | 664 |
1 files changed, 554 insertions, 110 deletions
diff --git a/xc/extras/Mesa/src/FX/fxdd.c b/xc/extras/Mesa/src/FX/fxdd.c index b44ec4dbe..59a4bec93 100644 --- a/xc/extras/Mesa/src/FX/fxdd.c +++ b/xc/extras/Mesa/src/FX/fxdd.c @@ -52,6 +52,7 @@ #if defined(FX) +#include <dlfcn.h> #include "image.h" #include "types.h" #include "fxdrv.h" @@ -102,34 +103,20 @@ void fxInitPixelTables(fxMesaContext fxMesa, GLboolean bgrOrder) /***** Miscellaneous functions *****/ /**********************************************************************/ -/* Enalbe/Disable dithering */ -static void fxDDDither(GLcontext *ctx, GLboolean enable) -{ - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: fxDDDither()\n"); - } - - if (enable) { - FX_grDitherMode(GR_DITHER_4x4); - } else { - FX_grDitherMode(GR_DITHER_DISABLE); - } -} - /* Return buffer size information */ static void fxDDBufferSize(GLcontext *ctx, GLuint *width, GLuint *height) { - fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; + fxMesaContext fxMesa = FX_CONTEXT(ctx); - if (MESA_VERBOSE&VERBOSE_DRIVER) { + if (MESA_VERBOSE & VERBOSE_DRIVER) { fprintf(stderr,"fxmesa: fxDDBufferSize(...) Start\n"); } - *width=fxMesa->width; - *height=fxMesa->height; + *width = fxMesa->width; + *height = fxMesa->height; - if (MESA_VERBOSE&VERBOSE_DRIVER) { + if (MESA_VERBOSE & VERBOSE_DRIVER) { fprintf(stderr,"fxmesa: fxDDBufferSize(...) End\n"); } } @@ -139,15 +126,13 @@ static void fxDDBufferSize(GLcontext *ctx, GLuint *width, GLuint *height) static void fxDDSetColor(GLcontext *ctx, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) { - fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; + fxMesaContext fxMesa = FX_CONTEXT(ctx); GLubyte col[4]; ASSIGN_4V( col, red, green, blue, alpha ); - - if (MESA_VERBOSE&VERBOSE_DRIVER) { + if (MESA_VERBOSE & VERBOSE_DRIVER) { fprintf(stderr,"fxmesa: fxDDSetColor(%d,%d,%d,%d)\n",red,green,blue,alpha); } - - fxMesa->color=FXCOLOR4(col); + fxMesa->color = FXCOLOR4(col); } @@ -155,19 +140,14 @@ static void fxDDSetColor(GLcontext *ctx, GLubyte red, GLubyte green, static void fxDDClearColor(GLcontext *ctx, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) { - fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; + fxMesaContext fxMesa = FX_CONTEXT(ctx); GLubyte col[4]; - - - ASSIGN_4V( col, red, green, blue, 255 ); - - if (MESA_VERBOSE&VERBOSE_DRIVER) { + if (MESA_VERBOSE & VERBOSE_DRIVER) { fprintf(stderr,"fxmesa: fxDDClearColor(%d,%d,%d,%d)\n",red,green,blue,alpha); } - - fxMesa->clearC=FXCOLOR4( col ); - fxMesa->clearA=alpha; + fxMesa->clearC = FXCOLOR4( col ); + fxMesa->clearA = alpha; } @@ -177,8 +157,18 @@ static GLbitfield fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all, { fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask); - const FxU16 clearD = (FxU16) (ctx->Depth.Clear * 0xffff); - GLbitfield softwareMask = mask & (DD_STENCIL_BIT | DD_ACCUM_BIT); + const FxU32 clearD = (FxU32) (ctx->Depth.Clear * fxMesa->depthClear); + const FxU32 clearS = (FxU32) (ctx->Stencil.Clear); + GLbitfield softwareMask = mask & (DD_ACCUM_BIT); + + /* we can't clear accum buffers */ + mask &= ~(DD_ACCUM_BIT); + + if ((mask & DD_STENCIL_BIT) && !fxMesa->haveHwStencil) { + /* software stencil buffer */ + mask &= ~(DD_STENCIL_BIT); + softwareMask |= DD_STENCIL_BIT; + } if (MESA_VERBOSE & VERBOSE_DRIVER) { fprintf(stderr,"fxmesa: fxDDClear(%d,%d,%d,%d)\n", (int) x, (int) y, @@ -186,21 +176,40 @@ static GLbitfield fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all, } if (colorMask != 0xffffffff) { - /* do color buffer clears in software */ + /* do masked color buffer clears in software */ softwareMask |= (mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT)); mask &= ~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT); } + + /* disable stencil ops if enabled (it screws up clearing) */ + if (ctx->Stencil.Enabled) + FX_grDisable(GR_STENCIL_MODE_EXT); + + if (fxMesa->haveHwStencil) { + if (mask & DD_STENCIL_BIT) { + FX_grStencilMask(0xff); + /* set stencil ref value = desired clear value */ + FX_grStencilFunc(GR_CMP_ALWAYS, ctx->Stencil.Clear, 0xff); + } + else { + FX_grStencilMask(0x00); + } + } + /* * This could probably be done fancier but doing each possible case * explicitly is less error prone. */ - switch (mask) { + switch (mask & ~DD_STENCIL_BIT) { case DD_BACK_LEFT_BIT | DD_DEPTH_BIT: /* back buffer & depth */ FX_grDepthMask(FXTRUE); FX_grRenderBuffer(GR_BUFFER_BACKBUFFER); - FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); + if (mask & DD_STENCIL_BIT) + FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS); + else + FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); if (!ctx->Depth.Mask) { FX_grDepthMask(FXFALSE); } @@ -211,75 +220,114 @@ static GLbitfield fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all, * This is a work-around/ */ /* clear depth */ + FX_grDepthMask(FXTRUE); FX_grRenderBuffer(GR_BUFFER_BACKBUFFER); FX_grColorMask(FXFALSE,FXFALSE); - FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); + if (mask & DD_STENCIL_BIT) + FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS); + else + FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); /* clear front */ FX_grColorMask(FXTRUE, ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer); FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER); - FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); + if (mask & DD_STENCIL_BIT) + FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS); + else + FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); break; case DD_BACK_LEFT_BIT: /* back buffer only */ FX_grDepthMask(FXFALSE); FX_grRenderBuffer(GR_BUFFER_BACKBUFFER); - FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); - if (!ctx->Depth.Mask) { - FX_grDepthMask(FXFALSE); + if (mask & DD_STENCIL_BIT) + FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS); + else + FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); + if (ctx->Depth.Mask) { + FX_grDepthMask(FXTRUE); } break; case DD_FRONT_LEFT_BIT: /* front buffer only */ FX_grDepthMask(FXFALSE); FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER); - FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); - if (!ctx->Depth.Mask) { - FX_grDepthMask(FXFALSE); + if (mask & DD_STENCIL_BIT) + FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS); + else + FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); + if (ctx->Depth.Mask) { + FX_grDepthMask(FXTRUE); } break; case DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT: /* front and back */ FX_grDepthMask(FXFALSE); FX_grRenderBuffer(GR_BUFFER_BACKBUFFER); - FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); + if (mask & DD_STENCIL_BIT) + FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS); + else + FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER); - FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); - if (!ctx->Depth.Mask) { - FX_grDepthMask(FXFALSE); + if (mask & DD_STENCIL_BIT) + FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS); + else + FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); + if (ctx->Depth.Mask) { + FX_grDepthMask(FXTRUE); } break; case DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT | DD_DEPTH_BIT: /* clear front */ FX_grDepthMask(FXFALSE); FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER); - FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); + if (mask & DD_STENCIL_BIT) + FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS); + else + FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); /* clear back and depth */ FX_grDepthMask(FXTRUE); FX_grRenderBuffer(GR_BUFFER_BACKBUFFER); - FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); + if (mask & DD_STENCIL_BIT) + FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS); + else + FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); if (!ctx->Depth.Mask) { FX_grDepthMask(FXFALSE); } break; case DD_DEPTH_BIT: /* just the depth buffer */ + FX_grRenderBuffer(GR_BUFFER_BACKBUFFER); FX_grColorMask(FXFALSE,FXFALSE); - FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, - (FxU16)(ctx->Depth.Clear*0xffff)); + FX_grDepthMask(FXTRUE); + if (mask & DD_STENCIL_BIT) + FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS); + else + FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD); FX_grColorMask(FXTRUE, ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer); + if (ctx->Color.DrawDestMask & FRONT_LEFT_BIT) + FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER); break; default: /* error */ ; } + if (ctx->Stencil.Enabled) { + /* restore stencil state to as it was before the clear */ + FX_grEnable(GR_STENCIL_MODE_EXT); + FX_grStencilMask(ctx->Stencil.WriteMask); + FX_grStencilFunc(ctx->Stencil.Function - GL_NEVER, + ctx->Stencil.Ref, ctx->Stencil.ValueMask); + } + return softwareMask; } /* Set the buffer used for drawing */ /* XXX support for separate read/draw buffers hasn't been tested */ -static GLboolean fxDDSetDrawBuffer(GLcontext *ctx, GLenum mode ) +static GLboolean fxDDSetDrawBuffer(GLcontext *ctx, GLenum mode) { fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; @@ -297,6 +345,10 @@ static GLboolean fxDDSetDrawBuffer(GLcontext *ctx, GLenum mode ) FX_grRenderBuffer(fxMesa->currentFB); return GL_TRUE; } + else if (mode == GL_NONE) { + FX_grColorMask(FXFALSE,FXFALSE); + return GL_TRUE; + } else { return GL_FALSE; } @@ -326,6 +378,58 @@ static void fxDDSetReadBuffer(GLcontext *ctx, GLframebuffer *buffer, } +/* + * These functions just set new-state flags. The exact state + * values will be evaluated later. + */ +static void +fxDDStencilFunc(GLcontext *ctx, GLenum func, GLint ref, GLuint mask) +{ + fxMesaContext fxMesa = FX_CONTEXT(ctx); + (void) func; (void) ref; (void) mask; + fxMesa->new_state |= FX_NEW_STENCIL; + ctx->Driver.RenderStart = fxSetupFXUnits; +} + +static void +fxDDStencilMask(GLcontext *ctx, GLuint mask) +{ + fxMesaContext fxMesa = FX_CONTEXT(ctx); + (void) mask; + fxMesa->new_state |= FX_NEW_STENCIL; + ctx->Driver.RenderStart = fxSetupFXUnits; +} + +static void +fxDDStencilOp(GLcontext *ctx, GLenum sfail, GLenum zfail, GLenum zpass) +{ + fxMesaContext fxMesa = FX_CONTEXT(ctx); + (void) sfail; (void) zfail; (void) zpass; + fxMesa->new_state |= FX_NEW_STENCIL; + ctx->Driver.RenderStart = fxSetupFXUnits; +} + +static void +fxDDDepthFunc(GLcontext *ctx, GLenum func) +{ + fxMesaContext fxMesa = FX_CONTEXT(ctx); + (void) func; + fxMesa->new_state |= FX_NEW_DEPTH; + ctx->Driver.RenderStart = fxSetupFXUnits; +} + +static void +fxDDDepthMask(GLcontext *ctx, GLboolean mask) +{ + fxMesaContext fxMesa = FX_CONTEXT(ctx); + (void) mask; + fxMesa->new_state |= FX_NEW_DEPTH; + ctx->Driver.RenderStart = fxSetupFXUnits; +} + + + + #ifdef XF86DRI /* test if window coord (px,py) is visible */ static GLboolean inClipRects(fxMesaContext fxMesa, int px, int py) @@ -342,10 +446,12 @@ static GLboolean inClipRects(fxMesaContext fxMesa, int px, int py) #endif -static GLboolean fxDDDrawBitMap(GLcontext *ctx, GLint px, GLint py, - GLsizei width, GLsizei height, - const struct gl_pixelstore_attrib *unpack, - const GLubyte *bitmap) + +static GLboolean +bitmap_R5G6B5(GLcontext *ctx, GLint px, GLint py, + GLsizei width, GLsizei height, + const struct gl_pixelstore_attrib *unpack, + const GLubyte *bitmap) { fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; GrLfbInfo_t info; @@ -463,7 +569,7 @@ static GLboolean fxDDDrawBitMap(GLcontext *ctx, GLint px, GLint py, + (winX + px); for (row = 0; row < height; row++) { - const GLubyte *src = (const GLubyte *) gl_pixel_addr_in_image( finalUnpack, + const GLubyte *src = (const GLubyte *) _mesa_image_address( finalUnpack, bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, 0, row, 0 ); if (finalUnpack->LsbFirst) { /* least significan bit first */ @@ -515,6 +621,303 @@ static GLboolean fxDDDrawBitMap(GLcontext *ctx, GLint px, GLint py, return GL_TRUE; } + +static GLboolean +bitmap_R8G8B8A8(GLcontext *ctx, GLint px, GLint py, + GLsizei width, GLsizei height, + const struct gl_pixelstore_attrib *unpack, + const GLubyte *bitmap) +{ + fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; + GrLfbInfo_t info; + GrLfbWriteMode_t mode; + /*FxU16 color;*/ + GLuint color; + const struct gl_pixelstore_attrib *finalUnpack; + struct gl_pixelstore_attrib scissoredUnpack; + + /* check if there's any raster operations enabled which we can't handle */ + if (ctx->RasterMask & (ALPHATEST_BIT | + BLEND_BIT | + DEPTH_BIT | + FOG_BIT | + LOGIC_OP_BIT | + SCISSOR_BIT | + STENCIL_BIT | + MASKING_BIT | + ALPHABUF_BIT | + MULTI_DRAW_BIT)) + return GL_FALSE; + + if (ctx->Scissor.Enabled) { + /* This is a bit tricky, but by carefully adjusting the px, py, + * width, height, skipPixels and skipRows values we can do + * scissoring without special code in the rendering loop. + */ + + /* we'll construct a new pixelstore struct */ + finalUnpack = &scissoredUnpack; + scissoredUnpack = *unpack; + if (scissoredUnpack.RowLength == 0) + scissoredUnpack.RowLength = width; + + /* clip left */ + if (px < ctx->Scissor.X) { + scissoredUnpack.SkipPixels += (ctx->Scissor.X - px); + width -= (ctx->Scissor.X - px); + px = ctx->Scissor.X; + } + /* clip right */ + if (px + width >= ctx->Scissor.X + ctx->Scissor.Width) { + width -= (px + width - (ctx->Scissor.X + ctx->Scissor.Width)); + } + /* clip bottom */ + if (py < ctx->Scissor.Y) { + scissoredUnpack.SkipRows += (ctx->Scissor.Y - py); + height -= (ctx->Scissor.Y - py); + py = ctx->Scissor.Y; + } + /* clip top */ + if (py + height >= ctx->Scissor.Y + ctx->Scissor.Height) { + height -= (py + height - (ctx->Scissor.Y + ctx->Scissor.Height)); + } + + if (width <= 0 || height <= 0) + return GL_TRUE; /* totally scissored away */ + } + else { + finalUnpack = unpack; + } + + /* compute pixel value */ + { + GLint r = (GLint) (ctx->Current.RasterColor[0] * 255.0f); + GLint g = (GLint) (ctx->Current.RasterColor[1] * 255.0f); + GLint b = (GLint) (ctx->Current.RasterColor[2] * 255.0f); + GLint a = (GLint) (ctx->Current.RasterColor[3] * 255.0f); + if (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT) + color = PACK_BGRA32(r, g, b, a); + else + color = PACK_RGBA32(r, g, b, a); + } + + if (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT) + mode = GR_LFBWRITEMODE_8888; + else + mode = GR_LFBWRITEMODE_888; + + info.size = sizeof(info); + if (!FX_grLfbLock(GR_LFB_WRITE_ONLY, + fxMesa->currentFB, + mode, + GR_ORIGIN_UPPER_LEFT, + FXFALSE, + &info)) { +#ifndef FX_SILENT + fprintf(stderr,"fx Driver: error locking the linear frame buffer\n"); +#endif + return GL_TRUE; + } + +#ifdef XF86DRI +#define INSIDE(c, x, y) inClipRects((c), (x), (y)) +#else +#define INSIDE(c, x, y) (1) +#endif + + { + const GLint winX = fxMesa->x_offset; + const GLint winY = fxMesa->y_offset + fxMesa->height - 1; + GLint dstStride; + GLuint *dst; + GLint row; + + if (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT) { + dstStride = fxMesa->screen_width; + dst = (GLuint *) info.lfbPtr + (winY - py) * dstStride + (winX + px); + } + else { + dstStride = info.strideInBytes / 4; + dst = (GLuint *) info.lfbPtr + (winY - py) * dstStride + (winX + px); + } + + /* compute dest address of bottom-left pixel in bitmap */ + for (row = 0; row < height; row++) { + const GLubyte *src = (const GLubyte *) _mesa_image_address( finalUnpack, + bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, 0, row, 0 ); + if (finalUnpack->LsbFirst) { + /* least significan bit first */ + GLubyte mask = 1U << (finalUnpack->SkipPixels & 0x7); + GLint col; + for (col=0; col<width; col++) { + if (*src & mask) { + if (INSIDE(fxMesa, winX + px + col, winY - py - row)) + dst[col] = color; + } + if (mask == 128U) { + src++; + mask = 1U; + } + else { + mask = mask << 1; + } + } + if (mask != 1) + src++; + } + else { + /* most significan bit first */ + GLubyte mask = 128U >> (finalUnpack->SkipPixels & 0x7); + GLint col; + for (col=0; col<width; col++) { + if (*src & mask) { + if (INSIDE(fxMesa, winX + px + col, winY - py - row)) + dst[col] = color; + } + if (mask == 1U) { + src++; + mask = 128U; + } + else { + mask = mask >> 1; + } + } + if (mask != 128) + src++; + } + dst -= dstStride; + } + } + +#undef INSIDE + + FX_grLfbUnlock(GR_LFB_WRITE_ONLY,fxMesa->currentFB); + return GL_TRUE; +} + + +static GLboolean +readpixels_R5G6B5( GLcontext *ctx, GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *packing, + GLvoid *dstImage ) +{ + if (ctx->Pixel.ScaleOrBiasRGBA || ctx->Pixel.MapColorFlag) { + return GL_FALSE; /* can't do this */ + } + else { + fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx; + GrLfbInfo_t info; + GLboolean result = GL_FALSE; + + BEGIN_BOARD_LOCK(); + info.size=sizeof(info); + if (grLfbLock(GR_LFB_READ_ONLY, + fxMesa->currentFB, + GR_LFBWRITEMODE_ANY, + GR_ORIGIN_UPPER_LEFT, + FXFALSE, + &info)) { + const GLint winX = fxMesa->x_offset; + const GLint winY = fxMesa->y_offset + fxMesa->height - 1; +#ifdef XF86DRI + const GLint srcStride = (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT) + ? (fxMesa->screen_width) : (info.strideInBytes / 2); +#else + const GLint srcStride = info.strideInBytes / 2; /* stride in GLushorts */ +#endif + const GLushort *src = (const GLushort *) info.lfbPtr + + (winY - y) * srcStride + (winX + x); + GLubyte *dst = (GLubyte *) _mesa_image_address(packing, dstImage, + width, height, format, type, 0, 0, 0); + GLint dstStride = _mesa_image_row_stride(packing, width, format, type); + + if (format == GL_RGB && type == GL_UNSIGNED_BYTE) { + /* convert 5R6G5B into 8R8G8B */ + GLint row, col; + const GLint halfWidth = width >> 1; + const GLint extraPixel = (width & 1); + for (row = 0; row < height; row++) { + GLubyte *d = dst; + for (col = 0; col < halfWidth; col++) { + const GLuint pixel = ((const GLuint *) src)[col]; + const GLint pixel0 = pixel & 0xffff; + const GLint pixel1 = pixel >> 16; + *d++ = FX_PixelToR[pixel0]; + *d++ = FX_PixelToG[pixel0]; + *d++ = FX_PixelToB[pixel0]; + *d++ = FX_PixelToR[pixel1]; + *d++ = FX_PixelToG[pixel1]; + *d++ = FX_PixelToB[pixel1]; + } + if (extraPixel) { + GLushort pixel = src[width-1]; + *d++ = FX_PixelToR[pixel]; + *d++ = FX_PixelToG[pixel]; + *d++ = FX_PixelToB[pixel]; + } + dst += dstStride; + src -= srcStride; + } + result = GL_TRUE; + } + else if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) { + /* convert 5R6G5B into 8R8G8B8A */ + GLint row, col; + const GLint halfWidth = width >> 1; + const GLint extraPixel = (width & 1); + for (row = 0; row < height; row++) { + GLubyte *d = dst; + for (col = 0; col < halfWidth; col++) { + const GLuint pixel = ((const GLuint *) src)[col]; + const GLint pixel0 = pixel & 0xffff; + const GLint pixel1 = pixel >> 16; + *d++ = FX_PixelToR[pixel0]; + *d++ = FX_PixelToG[pixel0]; + *d++ = FX_PixelToB[pixel0]; + *d++ = 255; + *d++ = FX_PixelToR[pixel1]; + *d++ = FX_PixelToG[pixel1]; + *d++ = FX_PixelToB[pixel1]; + *d++ = 255; + } + if (extraPixel) { + const GLushort pixel = src[width-1]; + *d++ = FX_PixelToR[pixel]; + *d++ = FX_PixelToG[pixel]; + *d++ = FX_PixelToB[pixel]; + *d++ = 255; + } + dst += dstStride; + src -= srcStride; + } + result = GL_TRUE; + } + else if (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) { + /* directly memcpy 5R6G5B pixels into client's buffer */ + const GLint widthInBytes = width * 2; + GLint row; + for (row = 0; row < height; row++) { + MEMCPY(dst, src, widthInBytes); + dst += dstStride; + src -= srcStride; + } + result = GL_TRUE; + } + else { + result = GL_FALSE; + } + + grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB); + } + END_BOARD_LOCK(); + return result; + } +} + + + static void fxDDFinish(GLcontext *ctx) { FX_grFlush(); @@ -568,7 +971,7 @@ static const GLubyte *fxDDGetString(GLcontext *ctx, GLenum name) } } /* now make the GL_RENDERER string */ - sprintf(buffer, "Mesa DRI %s 20000224", hardware); + sprintf(buffer, "Mesa DRI %s 20000608", hardware); return buffer; } case GL_VENDOR: @@ -625,6 +1028,19 @@ static const GLubyte *fxDDGetString(GLcontext *ctx, GLenum name) int fxDDInitFxMesaContext( fxMesaContext fxMesa ) { + /* Get Glide3vn function pointers */ + { + void *handle; + handle = dlopen(NULL, RTLD_NOW | RTLD_GLOBAL); + if (!handle) + return 0; + grStencilFuncPtr = dlsym(handle, "grStencilFunc"); + grStencilMaskPtr = dlsym(handle, "grStencilMask"); + grStencilOpPtr = dlsym(handle, "grStencilOp"); + grBufferClearExtPtr = dlsym(handle, "grBufferClearExt"); + /* call dlclose()? */ + } + FX_setupGrVertexLayout(); @@ -651,6 +1067,8 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa ) else fxMesa->verbose=GL_FALSE; + fxMesa->depthClear = FX_grGetInteger(FX_ZDEPTH_MAX); + fxMesa->color=0xffffffff; fxMesa->clearC=0; fxMesa->clearA=0; @@ -661,7 +1079,6 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa ) fxMesa->stats.memTexUpload=0; fxMesa->tmuSrc=FX_TMU_NONE; - fxMesa->lastUnitsMode=FX_UM_NONE; fxTMInit(fxMesa); /* FX units setup */ @@ -676,16 +1093,19 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa ) fxMesa->unitsState.blendSrcFuncAlpha=GR_BLEND_ONE; fxMesa->unitsState.blendDstFuncAlpha=GR_BLEND_ZERO; + /* fxMesa->unitsState.depthTestEnabled =GL_FALSE; fxMesa->unitsState.depthMask =GL_TRUE; fxMesa->unitsState.depthTestFunc =GR_CMP_LESS; + */ FX_grColorMask(FXTRUE, fxMesa->haveAlphaBuffer ? FXTRUE : FXFALSE); - if(fxMesa->haveDoubleBuffer) { - fxMesa->currentFB=GR_BUFFER_BACKBUFFER; + if (fxMesa->glVis->DBflag) { + fxMesa->currentFB = GR_BUFFER_BACKBUFFER; FX_grRenderBuffer(GR_BUFFER_BACKBUFFER); - } else { - fxMesa->currentFB=GR_BUFFER_FRONTBUFFER; + } + else { + fxMesa->currentFB = GR_BUFFER_FRONTBUFFER; FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER); } @@ -701,7 +1121,7 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa ) return 0; } - if(fxMesa->haveZBuffer) + if (fxMesa->glVis->DepthBits > 0) FX_grDepthBufferMode(GR_DEPTHBUFFER_ZBUFFER); #if (!FXMESA_USE_ARGB) @@ -714,7 +1134,7 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa ) fxMesa->glCtx->Const.MaxTextureUnits=fxMesa->emulateTwoTMUs ? 2 : 1; fxMesa->glCtx->NewState|=NEW_DRVSTATE1; fxMesa->new_state = NEW_ALL; - + fxDDSetupInit(); fxDDCvaInit(); fxDDClipInit(); @@ -744,6 +1164,10 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa ) fxMesa->glCtx->PipelineStage, fxMesa->glCtx->NrPipelineStages); + /* this little bit ensures that all Glide state gets initialized */ + fxMesa->new_state = NEW_ALL; + fxMesa->glCtx->Driver.RenderStart = fxSetupFXUnits; + /* Run the config file */ gl_context_initialize( fxMesa->glCtx ); @@ -768,10 +1192,8 @@ void fxDDInitExtensions( GLcontext *ctx ) gl_extensions_disable(ctx, "GL_EXT_blend_minmax"); gl_extensions_disable(ctx, "GL_EXT_blend_subtract"); gl_extensions_disable(ctx, "GL_EXT_blend_color"); - gl_extensions_disable(ctx, "GL_EXT_paletted_texture"); gl_extensions_add(ctx, DEFAULT_ON, "3DFX_set_global_palette", 0); - gl_extensions_add(ctx, DEFAULT_ON, "GL_FXMESA_global_texture_lod_bias", 0); if (!fxMesa->haveTwoTMUs) gl_extensions_disable(ctx, "GL_EXT_texture_env_add"); @@ -816,8 +1238,7 @@ static GLboolean fxIsInHardware(GLcontext *ctx) if (!ctx->Hint.AllowDrawMem) return GL_TRUE; /* you'll take it and like it */ - if((ctx->RasterMask & STENCIL_BIT) || - ((ctx->Color.BlendEnabled) && (ctx->Color.BlendEquation!=GL_FUNC_ADD_EXT)) || + if(((ctx->Color.BlendEnabled) && (ctx->Color.BlendEquation!=GL_FUNC_ADD_EXT)) || ((ctx->Color.ColorLogicOpEnabled) && (ctx->Color.LogicOp!=GL_COPY)) || (ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) || (!((ctx->Color.ColorMask[RCOMP]==ctx->Color.ColorMask[GCOMP]) && @@ -838,17 +1259,26 @@ static GLboolean fxIsInHardware(GLcontext *ctx) return GL_FALSE; } - if((ctx->Texture.ReallyEnabled & TEXTURE0_2D) && - (ctx->Texture.Unit[0].EnvMode==GL_BLEND)) { - return GL_FALSE; + if (ctx->Texture.ReallyEnabled & TEXTURE0_2D) { + if (ctx->Texture.Unit[0].EnvMode == GL_BLEND && + (ctx->Texture.ReallyEnabled & TEXTURE1_2D || + ctx->Texture.Unit[0].EnvColor[0] != 0 || + ctx->Texture.Unit[0].EnvColor[1] != 0 || + ctx->Texture.Unit[0].EnvColor[2] != 0 || + ctx->Texture.Unit[0].EnvColor[3] != 1)) { + return GL_FALSE; + } + if (ctx->Texture.Unit[0].Current->Image[0]->Border > 0) + return GL_FALSE; } - if((ctx->Texture.ReallyEnabled & TEXTURE1_2D) && - (ctx->Texture.Unit[1].EnvMode==GL_BLEND)) { - return GL_FALSE; + if (ctx->Texture.ReallyEnabled & TEXTURE1_2D) { + if (ctx->Texture.Unit[1].EnvMode == GL_BLEND) + return GL_FALSE; + if (ctx->Texture.Unit[0].Current->Image[0]->Border > 0) + return GL_FALSE; } - if (MESA_VERBOSE & (VERBOSE_DRIVER|VERBOSE_TEXTURE)) fprintf(stderr, "fxMesa: fxIsInHardware, envmode is %s/%s\n", gl_lookup_enum_by_nr(ctx->Texture.Unit[0].EnvMode), @@ -892,6 +1322,9 @@ static GLboolean fxIsInHardware(GLcontext *ctx) } } + if (ctx->Stencil.Enabled && !fxMesa->haveHwStencil) + return GL_FALSE; + return GL_TRUE; } @@ -943,58 +1376,68 @@ static void fxDDReducedPrimitiveChange(GLcontext *ctx, GLenum prim) } } + void fxSetupDDPointers(GLcontext *ctx) { - if (MESA_VERBOSE&VERBOSE_DRIVER) { - fprintf(stderr,"fxmesa: fxSetupDDPointers()\n"); - } + fxMesaContext fxMesa = FX_CONTEXT(ctx); - ctx->Driver.UpdateState=fxDDUpdateDDPointers; + if (MESA_VERBOSE & VERBOSE_DRIVER) { + fprintf(stderr, "fxmesa: fxSetupDDPointers()\n"); + } + ctx->Driver.UpdateState = fxDDUpdateDDPointers; + ctx->Driver.ClearIndex = NULL; + ctx->Driver.ClearColor = fxDDClearColor; + ctx->Driver.Clear = fxDDClear; + ctx->Driver.Index = NULL; + ctx->Driver.Color = fxDDSetColor; + ctx->Driver.SetDrawBuffer = fxDDSetDrawBuffer; + ctx->Driver.SetReadBuffer = fxDDSetReadBuffer; + ctx->Driver.GetBufferSize = fxDDBufferSize; + ctx->Driver.Finish = fxDDFinish; + ctx->Driver.Flush = NULL; + ctx->Driver.GetString = fxDDGetString; + ctx->Driver.NearFar = fxDDSetNearFar; + ctx->Driver.GetParameteri = fxDDGetParameteri; ctx->Driver.WriteDepthSpan=fxDDWriteDepthSpan; ctx->Driver.WriteDepthPixels=fxDDWriteDepthPixels; ctx->Driver.ReadDepthSpan=fxDDReadDepthSpan; ctx->Driver.ReadDepthPixels=fxDDReadDepthPixels; - ctx->Driver.GetString=fxDDGetString; - - ctx->Driver.Dither=fxDDDither; - - ctx->Driver.NearFar=fxDDSetNearFar; - - ctx->Driver.GetParameteri=fxDDGetParameteri; - - ctx->Driver.ClearIndex=NULL; - ctx->Driver.ClearColor=fxDDClearColor; - ctx->Driver.Clear=fxDDClear; - - ctx->Driver.Index=NULL; - ctx->Driver.Color=fxDDSetColor; - - ctx->Driver.SetDrawBuffer=fxDDSetDrawBuffer; - ctx->Driver.SetReadBuffer=fxDDSetReadBuffer; - ctx->Driver.GetBufferSize=fxDDBufferSize; - - ctx->Driver.Bitmap=fxDDDrawBitMap; - ctx->Driver.DrawPixels=NULL; - - ctx->Driver.Finish=fxDDFinish; - ctx->Driver.Flush=NULL; + if (ctx->Visual->RedBits == 8 && + ctx->Visual->GreenBits == 8 && + ctx->Visual->BlueBits == 8 && + ctx->Visual->AlphaBits == 8) { + ctx->Driver.Bitmap = bitmap_R8G8B8A8; + ctx->Driver.DrawPixels = NULL; + ctx->Driver.ReadPixels = NULL; + } + else { + ctx->Driver.Bitmap = bitmap_R5G6B5; + ctx->Driver.DrawPixels = NULL; + ctx->Driver.ReadPixels = readpixels_R5G6B5; + } ctx->Driver.RenderStart=NULL; ctx->Driver.RenderFinish=NULL; + ctx->Driver.TexImage2D = fxDDTexImage2D; + ctx->Driver.TexSubImage2D = fxDDTexSubImage2D; + ctx->Driver.GetTexImage = fxDDGetTexImage; ctx->Driver.TexEnv=fxDDTexEnv; - ctx->Driver.TexImage=fxDDTexImg; - ctx->Driver.TexSubImage=fxDDTexSubImg; ctx->Driver.TexParameter=fxDDTexParam; ctx->Driver.BindTexture=fxDDTexBind; ctx->Driver.DeleteTexture=fxDDTexDel; ctx->Driver.UpdateTexturePalette=fxDDTexPalette; - ctx->Driver.UseGlobalTexturePalette=fxDDTexUseGlbPalette; ctx->Driver.RectFunc=NULL; + if (fxMesa->haveHwStencil) { + ctx->Driver.StencilFunc = fxDDStencilFunc; + ctx->Driver.StencilMask = fxDDStencilMask; + ctx->Driver.StencilOp = fxDDStencilOp; + } + ctx->Driver.AlphaFunc=fxDDAlphaFunc; ctx->Driver.BlendFunc=fxDDBlendFunc; ctx->Driver.DepthFunc=fxDDDepthFunc; @@ -1031,6 +1474,7 @@ void fxSetupDDPointers(GLcontext *ctx) } + #else |