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path: root/xc/extras/Mesa/src/FX/fxdd.c
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Diffstat (limited to 'xc/extras/Mesa/src/FX/fxdd.c')
-rw-r--r--xc/extras/Mesa/src/FX/fxdd.c664
1 files changed, 554 insertions, 110 deletions
diff --git a/xc/extras/Mesa/src/FX/fxdd.c b/xc/extras/Mesa/src/FX/fxdd.c
index b44ec4dbe..59a4bec93 100644
--- a/xc/extras/Mesa/src/FX/fxdd.c
+++ b/xc/extras/Mesa/src/FX/fxdd.c
@@ -52,6 +52,7 @@
#if defined(FX)
+#include <dlfcn.h>
#include "image.h"
#include "types.h"
#include "fxdrv.h"
@@ -102,34 +103,20 @@ void fxInitPixelTables(fxMesaContext fxMesa, GLboolean bgrOrder)
/***** Miscellaneous functions *****/
/**********************************************************************/
-/* Enalbe/Disable dithering */
-static void fxDDDither(GLcontext *ctx, GLboolean enable)
-{
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxDDDither()\n");
- }
-
- if (enable) {
- FX_grDitherMode(GR_DITHER_4x4);
- } else {
- FX_grDitherMode(GR_DITHER_DISABLE);
- }
-}
-
/* Return buffer size information */
static void fxDDBufferSize(GLcontext *ctx, GLuint *width, GLuint *height)
{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxDDBufferSize(...) Start\n");
}
- *width=fxMesa->width;
- *height=fxMesa->height;
+ *width = fxMesa->width;
+ *height = fxMesa->height;
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxDDBufferSize(...) End\n");
}
}
@@ -139,15 +126,13 @@ static void fxDDBufferSize(GLcontext *ctx, GLuint *width, GLuint *height)
static void fxDDSetColor(GLcontext *ctx, GLubyte red, GLubyte green,
GLubyte blue, GLubyte alpha )
{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
GLubyte col[4];
ASSIGN_4V( col, red, green, blue, alpha );
-
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxDDSetColor(%d,%d,%d,%d)\n",red,green,blue,alpha);
}
-
- fxMesa->color=FXCOLOR4(col);
+ fxMesa->color = FXCOLOR4(col);
}
@@ -155,19 +140,14 @@ static void fxDDSetColor(GLcontext *ctx, GLubyte red, GLubyte green,
static void fxDDClearColor(GLcontext *ctx, GLubyte red, GLubyte green,
GLubyte blue, GLubyte alpha )
{
- fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
GLubyte col[4];
-
-
-
ASSIGN_4V( col, red, green, blue, 255 );
-
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxDDClearColor(%d,%d,%d,%d)\n",red,green,blue,alpha);
}
-
- fxMesa->clearC=FXCOLOR4( col );
- fxMesa->clearA=alpha;
+ fxMesa->clearC = FXCOLOR4( col );
+ fxMesa->clearA = alpha;
}
@@ -177,8 +157,18 @@ static GLbitfield fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all,
{
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
- const FxU16 clearD = (FxU16) (ctx->Depth.Clear * 0xffff);
- GLbitfield softwareMask = mask & (DD_STENCIL_BIT | DD_ACCUM_BIT);
+ const FxU32 clearD = (FxU32) (ctx->Depth.Clear * fxMesa->depthClear);
+ const FxU32 clearS = (FxU32) (ctx->Stencil.Clear);
+ GLbitfield softwareMask = mask & (DD_ACCUM_BIT);
+
+ /* we can't clear accum buffers */
+ mask &= ~(DD_ACCUM_BIT);
+
+ if ((mask & DD_STENCIL_BIT) && !fxMesa->haveHwStencil) {
+ /* software stencil buffer */
+ mask &= ~(DD_STENCIL_BIT);
+ softwareMask |= DD_STENCIL_BIT;
+ }
if (MESA_VERBOSE & VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxDDClear(%d,%d,%d,%d)\n", (int) x, (int) y,
@@ -186,21 +176,40 @@ static GLbitfield fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all,
}
if (colorMask != 0xffffffff) {
- /* do color buffer clears in software */
+ /* do masked color buffer clears in software */
softwareMask |= (mask & (DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT));
mask &= ~(DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT);
}
+
+ /* disable stencil ops if enabled (it screws up clearing) */
+ if (ctx->Stencil.Enabled)
+ FX_grDisable(GR_STENCIL_MODE_EXT);
+
+ if (fxMesa->haveHwStencil) {
+ if (mask & DD_STENCIL_BIT) {
+ FX_grStencilMask(0xff);
+ /* set stencil ref value = desired clear value */
+ FX_grStencilFunc(GR_CMP_ALWAYS, ctx->Stencil.Clear, 0xff);
+ }
+ else {
+ FX_grStencilMask(0x00);
+ }
+ }
+
/*
* This could probably be done fancier but doing each possible case
* explicitly is less error prone.
*/
- switch (mask) {
+ switch (mask & ~DD_STENCIL_BIT) {
case DD_BACK_LEFT_BIT | DD_DEPTH_BIT:
/* back buffer & depth */
FX_grDepthMask(FXTRUE);
FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
- FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
+ if (mask & DD_STENCIL_BIT)
+ FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS);
+ else
+ FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
if (!ctx->Depth.Mask) {
FX_grDepthMask(FXFALSE);
}
@@ -211,75 +220,114 @@ static GLbitfield fxDDClear(GLcontext *ctx, GLbitfield mask, GLboolean all,
* This is a work-around/
*/
/* clear depth */
+ FX_grDepthMask(FXTRUE);
FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
FX_grColorMask(FXFALSE,FXFALSE);
- FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
+ if (mask & DD_STENCIL_BIT)
+ FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS);
+ else
+ FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
/* clear front */
FX_grColorMask(FXTRUE, ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer);
FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
- FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
+ if (mask & DD_STENCIL_BIT)
+ FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS);
+ else
+ FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
break;
case DD_BACK_LEFT_BIT:
/* back buffer only */
FX_grDepthMask(FXFALSE);
FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
- FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
- if (!ctx->Depth.Mask) {
- FX_grDepthMask(FXFALSE);
+ if (mask & DD_STENCIL_BIT)
+ FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS);
+ else
+ FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
+ if (ctx->Depth.Mask) {
+ FX_grDepthMask(FXTRUE);
}
break;
case DD_FRONT_LEFT_BIT:
/* front buffer only */
FX_grDepthMask(FXFALSE);
FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
- FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
- if (!ctx->Depth.Mask) {
- FX_grDepthMask(FXFALSE);
+ if (mask & DD_STENCIL_BIT)
+ FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS);
+ else
+ FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
+ if (ctx->Depth.Mask) {
+ FX_grDepthMask(FXTRUE);
}
break;
case DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT:
/* front and back */
FX_grDepthMask(FXFALSE);
FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
- FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
+ if (mask & DD_STENCIL_BIT)
+ FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS);
+ else
+ FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
- FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
- if (!ctx->Depth.Mask) {
- FX_grDepthMask(FXFALSE);
+ if (mask & DD_STENCIL_BIT)
+ FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS);
+ else
+ FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
+ if (ctx->Depth.Mask) {
+ FX_grDepthMask(FXTRUE);
}
break;
case DD_FRONT_LEFT_BIT | DD_BACK_LEFT_BIT | DD_DEPTH_BIT:
/* clear front */
FX_grDepthMask(FXFALSE);
FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
- FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
+ if (mask & DD_STENCIL_BIT)
+ FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS);
+ else
+ FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
/* clear back and depth */
FX_grDepthMask(FXTRUE);
FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
- FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
+ if (mask & DD_STENCIL_BIT)
+ FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS);
+ else
+ FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
if (!ctx->Depth.Mask) {
FX_grDepthMask(FXFALSE);
}
break;
case DD_DEPTH_BIT:
/* just the depth buffer */
+ FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
FX_grColorMask(FXFALSE,FXFALSE);
- FX_grBufferClear(fxMesa->clearC, fxMesa->clearA,
- (FxU16)(ctx->Depth.Clear*0xffff));
+ FX_grDepthMask(FXTRUE);
+ if (mask & DD_STENCIL_BIT)
+ FX_grBufferClearExt(fxMesa->clearC, fxMesa->clearA, clearD, clearS);
+ else
+ FX_grBufferClear(fxMesa->clearC, fxMesa->clearA, clearD);
FX_grColorMask(FXTRUE, ctx->Color.ColorMask[ACOMP] && fxMesa->haveAlphaBuffer);
+ if (ctx->Color.DrawDestMask & FRONT_LEFT_BIT)
+ FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
break;
default:
/* error */
;
}
+ if (ctx->Stencil.Enabled) {
+ /* restore stencil state to as it was before the clear */
+ FX_grEnable(GR_STENCIL_MODE_EXT);
+ FX_grStencilMask(ctx->Stencil.WriteMask);
+ FX_grStencilFunc(ctx->Stencil.Function - GL_NEVER,
+ ctx->Stencil.Ref, ctx->Stencil.ValueMask);
+ }
+
return softwareMask;
}
/* Set the buffer used for drawing */
/* XXX support for separate read/draw buffers hasn't been tested */
-static GLboolean fxDDSetDrawBuffer(GLcontext *ctx, GLenum mode )
+static GLboolean fxDDSetDrawBuffer(GLcontext *ctx, GLenum mode)
{
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
@@ -297,6 +345,10 @@ static GLboolean fxDDSetDrawBuffer(GLcontext *ctx, GLenum mode )
FX_grRenderBuffer(fxMesa->currentFB);
return GL_TRUE;
}
+ else if (mode == GL_NONE) {
+ FX_grColorMask(FXFALSE,FXFALSE);
+ return GL_TRUE;
+ }
else {
return GL_FALSE;
}
@@ -326,6 +378,58 @@ static void fxDDSetReadBuffer(GLcontext *ctx, GLframebuffer *buffer,
}
+/*
+ * These functions just set new-state flags. The exact state
+ * values will be evaluated later.
+ */
+static void
+fxDDStencilFunc(GLcontext *ctx, GLenum func, GLint ref, GLuint mask)
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ (void) func; (void) ref; (void) mask;
+ fxMesa->new_state |= FX_NEW_STENCIL;
+ ctx->Driver.RenderStart = fxSetupFXUnits;
+}
+
+static void
+fxDDStencilMask(GLcontext *ctx, GLuint mask)
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ (void) mask;
+ fxMesa->new_state |= FX_NEW_STENCIL;
+ ctx->Driver.RenderStart = fxSetupFXUnits;
+}
+
+static void
+fxDDStencilOp(GLcontext *ctx, GLenum sfail, GLenum zfail, GLenum zpass)
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ (void) sfail; (void) zfail; (void) zpass;
+ fxMesa->new_state |= FX_NEW_STENCIL;
+ ctx->Driver.RenderStart = fxSetupFXUnits;
+}
+
+static void
+fxDDDepthFunc(GLcontext *ctx, GLenum func)
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ (void) func;
+ fxMesa->new_state |= FX_NEW_DEPTH;
+ ctx->Driver.RenderStart = fxSetupFXUnits;
+}
+
+static void
+fxDDDepthMask(GLcontext *ctx, GLboolean mask)
+{
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
+ (void) mask;
+ fxMesa->new_state |= FX_NEW_DEPTH;
+ ctx->Driver.RenderStart = fxSetupFXUnits;
+}
+
+
+
+
#ifdef XF86DRI
/* test if window coord (px,py) is visible */
static GLboolean inClipRects(fxMesaContext fxMesa, int px, int py)
@@ -342,10 +446,12 @@ static GLboolean inClipRects(fxMesaContext fxMesa, int px, int py)
#endif
-static GLboolean fxDDDrawBitMap(GLcontext *ctx, GLint px, GLint py,
- GLsizei width, GLsizei height,
- const struct gl_pixelstore_attrib *unpack,
- const GLubyte *bitmap)
+
+static GLboolean
+bitmap_R5G6B5(GLcontext *ctx, GLint px, GLint py,
+ GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap)
{
fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
GrLfbInfo_t info;
@@ -463,7 +569,7 @@ static GLboolean fxDDDrawBitMap(GLcontext *ctx, GLint px, GLint py,
+ (winX + px);
for (row = 0; row < height; row++) {
- const GLubyte *src = (const GLubyte *) gl_pixel_addr_in_image( finalUnpack,
+ const GLubyte *src = (const GLubyte *) _mesa_image_address( finalUnpack,
bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, 0, row, 0 );
if (finalUnpack->LsbFirst) {
/* least significan bit first */
@@ -515,6 +621,303 @@ static GLboolean fxDDDrawBitMap(GLcontext *ctx, GLint px, GLint py,
return GL_TRUE;
}
+
+static GLboolean
+bitmap_R8G8B8A8(GLcontext *ctx, GLint px, GLint py,
+ GLsizei width, GLsizei height,
+ const struct gl_pixelstore_attrib *unpack,
+ const GLubyte *bitmap)
+{
+ fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ GrLfbInfo_t info;
+ GrLfbWriteMode_t mode;
+ /*FxU16 color;*/
+ GLuint color;
+ const struct gl_pixelstore_attrib *finalUnpack;
+ struct gl_pixelstore_attrib scissoredUnpack;
+
+ /* check if there's any raster operations enabled which we can't handle */
+ if (ctx->RasterMask & (ALPHATEST_BIT |
+ BLEND_BIT |
+ DEPTH_BIT |
+ FOG_BIT |
+ LOGIC_OP_BIT |
+ SCISSOR_BIT |
+ STENCIL_BIT |
+ MASKING_BIT |
+ ALPHABUF_BIT |
+ MULTI_DRAW_BIT))
+ return GL_FALSE;
+
+ if (ctx->Scissor.Enabled) {
+ /* This is a bit tricky, but by carefully adjusting the px, py,
+ * width, height, skipPixels and skipRows values we can do
+ * scissoring without special code in the rendering loop.
+ */
+
+ /* we'll construct a new pixelstore struct */
+ finalUnpack = &scissoredUnpack;
+ scissoredUnpack = *unpack;
+ if (scissoredUnpack.RowLength == 0)
+ scissoredUnpack.RowLength = width;
+
+ /* clip left */
+ if (px < ctx->Scissor.X) {
+ scissoredUnpack.SkipPixels += (ctx->Scissor.X - px);
+ width -= (ctx->Scissor.X - px);
+ px = ctx->Scissor.X;
+ }
+ /* clip right */
+ if (px + width >= ctx->Scissor.X + ctx->Scissor.Width) {
+ width -= (px + width - (ctx->Scissor.X + ctx->Scissor.Width));
+ }
+ /* clip bottom */
+ if (py < ctx->Scissor.Y) {
+ scissoredUnpack.SkipRows += (ctx->Scissor.Y - py);
+ height -= (ctx->Scissor.Y - py);
+ py = ctx->Scissor.Y;
+ }
+ /* clip top */
+ if (py + height >= ctx->Scissor.Y + ctx->Scissor.Height) {
+ height -= (py + height - (ctx->Scissor.Y + ctx->Scissor.Height));
+ }
+
+ if (width <= 0 || height <= 0)
+ return GL_TRUE; /* totally scissored away */
+ }
+ else {
+ finalUnpack = unpack;
+ }
+
+ /* compute pixel value */
+ {
+ GLint r = (GLint) (ctx->Current.RasterColor[0] * 255.0f);
+ GLint g = (GLint) (ctx->Current.RasterColor[1] * 255.0f);
+ GLint b = (GLint) (ctx->Current.RasterColor[2] * 255.0f);
+ GLint a = (GLint) (ctx->Current.RasterColor[3] * 255.0f);
+ if (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT)
+ color = PACK_BGRA32(r, g, b, a);
+ else
+ color = PACK_RGBA32(r, g, b, a);
+ }
+
+ if (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT)
+ mode = GR_LFBWRITEMODE_8888;
+ else
+ mode = GR_LFBWRITEMODE_888;
+
+ info.size = sizeof(info);
+ if (!FX_grLfbLock(GR_LFB_WRITE_ONLY,
+ fxMesa->currentFB,
+ mode,
+ GR_ORIGIN_UPPER_LEFT,
+ FXFALSE,
+ &info)) {
+#ifndef FX_SILENT
+ fprintf(stderr,"fx Driver: error locking the linear frame buffer\n");
+#endif
+ return GL_TRUE;
+ }
+
+#ifdef XF86DRI
+#define INSIDE(c, x, y) inClipRects((c), (x), (y))
+#else
+#define INSIDE(c, x, y) (1)
+#endif
+
+ {
+ const GLint winX = fxMesa->x_offset;
+ const GLint winY = fxMesa->y_offset + fxMesa->height - 1;
+ GLint dstStride;
+ GLuint *dst;
+ GLint row;
+
+ if (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT) {
+ dstStride = fxMesa->screen_width;
+ dst = (GLuint *) info.lfbPtr + (winY - py) * dstStride + (winX + px);
+ }
+ else {
+ dstStride = info.strideInBytes / 4;
+ dst = (GLuint *) info.lfbPtr + (winY - py) * dstStride + (winX + px);
+ }
+
+ /* compute dest address of bottom-left pixel in bitmap */
+ for (row = 0; row < height; row++) {
+ const GLubyte *src = (const GLubyte *) _mesa_image_address( finalUnpack,
+ bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, 0, row, 0 );
+ if (finalUnpack->LsbFirst) {
+ /* least significan bit first */
+ GLubyte mask = 1U << (finalUnpack->SkipPixels & 0x7);
+ GLint col;
+ for (col=0; col<width; col++) {
+ if (*src & mask) {
+ if (INSIDE(fxMesa, winX + px + col, winY - py - row))
+ dst[col] = color;
+ }
+ if (mask == 128U) {
+ src++;
+ mask = 1U;
+ }
+ else {
+ mask = mask << 1;
+ }
+ }
+ if (mask != 1)
+ src++;
+ }
+ else {
+ /* most significan bit first */
+ GLubyte mask = 128U >> (finalUnpack->SkipPixels & 0x7);
+ GLint col;
+ for (col=0; col<width; col++) {
+ if (*src & mask) {
+ if (INSIDE(fxMesa, winX + px + col, winY - py - row))
+ dst[col] = color;
+ }
+ if (mask == 1U) {
+ src++;
+ mask = 128U;
+ }
+ else {
+ mask = mask >> 1;
+ }
+ }
+ if (mask != 128)
+ src++;
+ }
+ dst -= dstStride;
+ }
+ }
+
+#undef INSIDE
+
+ FX_grLfbUnlock(GR_LFB_WRITE_ONLY,fxMesa->currentFB);
+ return GL_TRUE;
+}
+
+
+static GLboolean
+readpixels_R5G6B5( GLcontext *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *packing,
+ GLvoid *dstImage )
+{
+ if (ctx->Pixel.ScaleOrBiasRGBA || ctx->Pixel.MapColorFlag) {
+ return GL_FALSE; /* can't do this */
+ }
+ else {
+ fxMesaContext fxMesa=(fxMesaContext)ctx->DriverCtx;
+ GrLfbInfo_t info;
+ GLboolean result = GL_FALSE;
+
+ BEGIN_BOARD_LOCK();
+ info.size=sizeof(info);
+ if (grLfbLock(GR_LFB_READ_ONLY,
+ fxMesa->currentFB,
+ GR_LFBWRITEMODE_ANY,
+ GR_ORIGIN_UPPER_LEFT,
+ FXFALSE,
+ &info)) {
+ const GLint winX = fxMesa->x_offset;
+ const GLint winY = fxMesa->y_offset + fxMesa->height - 1;
+#ifdef XF86DRI
+ const GLint srcStride = (fxMesa->glCtx->Color.DrawBuffer == GL_FRONT)
+ ? (fxMesa->screen_width) : (info.strideInBytes / 2);
+#else
+ const GLint srcStride = info.strideInBytes / 2; /* stride in GLushorts */
+#endif
+ const GLushort *src = (const GLushort *) info.lfbPtr
+ + (winY - y) * srcStride + (winX + x);
+ GLubyte *dst = (GLubyte *) _mesa_image_address(packing, dstImage,
+ width, height, format, type, 0, 0, 0);
+ GLint dstStride = _mesa_image_row_stride(packing, width, format, type);
+
+ if (format == GL_RGB && type == GL_UNSIGNED_BYTE) {
+ /* convert 5R6G5B into 8R8G8B */
+ GLint row, col;
+ const GLint halfWidth = width >> 1;
+ const GLint extraPixel = (width & 1);
+ for (row = 0; row < height; row++) {
+ GLubyte *d = dst;
+ for (col = 0; col < halfWidth; col++) {
+ const GLuint pixel = ((const GLuint *) src)[col];
+ const GLint pixel0 = pixel & 0xffff;
+ const GLint pixel1 = pixel >> 16;
+ *d++ = FX_PixelToR[pixel0];
+ *d++ = FX_PixelToG[pixel0];
+ *d++ = FX_PixelToB[pixel0];
+ *d++ = FX_PixelToR[pixel1];
+ *d++ = FX_PixelToG[pixel1];
+ *d++ = FX_PixelToB[pixel1];
+ }
+ if (extraPixel) {
+ GLushort pixel = src[width-1];
+ *d++ = FX_PixelToR[pixel];
+ *d++ = FX_PixelToG[pixel];
+ *d++ = FX_PixelToB[pixel];
+ }
+ dst += dstStride;
+ src -= srcStride;
+ }
+ result = GL_TRUE;
+ }
+ else if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
+ /* convert 5R6G5B into 8R8G8B8A */
+ GLint row, col;
+ const GLint halfWidth = width >> 1;
+ const GLint extraPixel = (width & 1);
+ for (row = 0; row < height; row++) {
+ GLubyte *d = dst;
+ for (col = 0; col < halfWidth; col++) {
+ const GLuint pixel = ((const GLuint *) src)[col];
+ const GLint pixel0 = pixel & 0xffff;
+ const GLint pixel1 = pixel >> 16;
+ *d++ = FX_PixelToR[pixel0];
+ *d++ = FX_PixelToG[pixel0];
+ *d++ = FX_PixelToB[pixel0];
+ *d++ = 255;
+ *d++ = FX_PixelToR[pixel1];
+ *d++ = FX_PixelToG[pixel1];
+ *d++ = FX_PixelToB[pixel1];
+ *d++ = 255;
+ }
+ if (extraPixel) {
+ const GLushort pixel = src[width-1];
+ *d++ = FX_PixelToR[pixel];
+ *d++ = FX_PixelToG[pixel];
+ *d++ = FX_PixelToB[pixel];
+ *d++ = 255;
+ }
+ dst += dstStride;
+ src -= srcStride;
+ }
+ result = GL_TRUE;
+ }
+ else if (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) {
+ /* directly memcpy 5R6G5B pixels into client's buffer */
+ const GLint widthInBytes = width * 2;
+ GLint row;
+ for (row = 0; row < height; row++) {
+ MEMCPY(dst, src, widthInBytes);
+ dst += dstStride;
+ src -= srcStride;
+ }
+ result = GL_TRUE;
+ }
+ else {
+ result = GL_FALSE;
+ }
+
+ grLfbUnlock(GR_LFB_READ_ONLY, fxMesa->currentFB);
+ }
+ END_BOARD_LOCK();
+ return result;
+ }
+}
+
+
+
static void fxDDFinish(GLcontext *ctx)
{
FX_grFlush();
@@ -568,7 +971,7 @@ static const GLubyte *fxDDGetString(GLcontext *ctx, GLenum name)
}
}
/* now make the GL_RENDERER string */
- sprintf(buffer, "Mesa DRI %s 20000224", hardware);
+ sprintf(buffer, "Mesa DRI %s 20000608", hardware);
return buffer;
}
case GL_VENDOR:
@@ -625,6 +1028,19 @@ static const GLubyte *fxDDGetString(GLcontext *ctx, GLenum name)
int fxDDInitFxMesaContext( fxMesaContext fxMesa )
{
+ /* Get Glide3vn function pointers */
+ {
+ void *handle;
+ handle = dlopen(NULL, RTLD_NOW | RTLD_GLOBAL);
+ if (!handle)
+ return 0;
+ grStencilFuncPtr = dlsym(handle, "grStencilFunc");
+ grStencilMaskPtr = dlsym(handle, "grStencilMask");
+ grStencilOpPtr = dlsym(handle, "grStencilOp");
+ grBufferClearExtPtr = dlsym(handle, "grBufferClearExt");
+ /* call dlclose()? */
+ }
+
FX_setupGrVertexLayout();
@@ -651,6 +1067,8 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa )
else
fxMesa->verbose=GL_FALSE;
+ fxMesa->depthClear = FX_grGetInteger(FX_ZDEPTH_MAX);
+
fxMesa->color=0xffffffff;
fxMesa->clearC=0;
fxMesa->clearA=0;
@@ -661,7 +1079,6 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa )
fxMesa->stats.memTexUpload=0;
fxMesa->tmuSrc=FX_TMU_NONE;
- fxMesa->lastUnitsMode=FX_UM_NONE;
fxTMInit(fxMesa);
/* FX units setup */
@@ -676,16 +1093,19 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa )
fxMesa->unitsState.blendSrcFuncAlpha=GR_BLEND_ONE;
fxMesa->unitsState.blendDstFuncAlpha=GR_BLEND_ZERO;
+ /*
fxMesa->unitsState.depthTestEnabled =GL_FALSE;
fxMesa->unitsState.depthMask =GL_TRUE;
fxMesa->unitsState.depthTestFunc =GR_CMP_LESS;
+ */
FX_grColorMask(FXTRUE, fxMesa->haveAlphaBuffer ? FXTRUE : FXFALSE);
- if(fxMesa->haveDoubleBuffer) {
- fxMesa->currentFB=GR_BUFFER_BACKBUFFER;
+ if (fxMesa->glVis->DBflag) {
+ fxMesa->currentFB = GR_BUFFER_BACKBUFFER;
FX_grRenderBuffer(GR_BUFFER_BACKBUFFER);
- } else {
- fxMesa->currentFB=GR_BUFFER_FRONTBUFFER;
+ }
+ else {
+ fxMesa->currentFB = GR_BUFFER_FRONTBUFFER;
FX_grRenderBuffer(GR_BUFFER_FRONTBUFFER);
}
@@ -701,7 +1121,7 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa )
return 0;
}
- if(fxMesa->haveZBuffer)
+ if (fxMesa->glVis->DepthBits > 0)
FX_grDepthBufferMode(GR_DEPTHBUFFER_ZBUFFER);
#if (!FXMESA_USE_ARGB)
@@ -714,7 +1134,7 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa )
fxMesa->glCtx->Const.MaxTextureUnits=fxMesa->emulateTwoTMUs ? 2 : 1;
fxMesa->glCtx->NewState|=NEW_DRVSTATE1;
fxMesa->new_state = NEW_ALL;
-
+
fxDDSetupInit();
fxDDCvaInit();
fxDDClipInit();
@@ -744,6 +1164,10 @@ int fxDDInitFxMesaContext( fxMesaContext fxMesa )
fxMesa->glCtx->PipelineStage,
fxMesa->glCtx->NrPipelineStages);
+ /* this little bit ensures that all Glide state gets initialized */
+ fxMesa->new_state = NEW_ALL;
+ fxMesa->glCtx->Driver.RenderStart = fxSetupFXUnits;
+
/* Run the config file */
gl_context_initialize( fxMesa->glCtx );
@@ -768,10 +1192,8 @@ void fxDDInitExtensions( GLcontext *ctx )
gl_extensions_disable(ctx, "GL_EXT_blend_minmax");
gl_extensions_disable(ctx, "GL_EXT_blend_subtract");
gl_extensions_disable(ctx, "GL_EXT_blend_color");
- gl_extensions_disable(ctx, "GL_EXT_paletted_texture");
gl_extensions_add(ctx, DEFAULT_ON, "3DFX_set_global_palette", 0);
- gl_extensions_add(ctx, DEFAULT_ON, "GL_FXMESA_global_texture_lod_bias", 0);
if (!fxMesa->haveTwoTMUs)
gl_extensions_disable(ctx, "GL_EXT_texture_env_add");
@@ -816,8 +1238,7 @@ static GLboolean fxIsInHardware(GLcontext *ctx)
if (!ctx->Hint.AllowDrawMem)
return GL_TRUE; /* you'll take it and like it */
- if((ctx->RasterMask & STENCIL_BIT) ||
- ((ctx->Color.BlendEnabled) && (ctx->Color.BlendEquation!=GL_FUNC_ADD_EXT)) ||
+ if(((ctx->Color.BlendEnabled) && (ctx->Color.BlendEquation!=GL_FUNC_ADD_EXT)) ||
((ctx->Color.ColorLogicOpEnabled) && (ctx->Color.LogicOp!=GL_COPY)) ||
(ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) ||
(!((ctx->Color.ColorMask[RCOMP]==ctx->Color.ColorMask[GCOMP]) &&
@@ -838,17 +1259,26 @@ static GLboolean fxIsInHardware(GLcontext *ctx)
return GL_FALSE;
}
- if((ctx->Texture.ReallyEnabled & TEXTURE0_2D) &&
- (ctx->Texture.Unit[0].EnvMode==GL_BLEND)) {
- return GL_FALSE;
+ if (ctx->Texture.ReallyEnabled & TEXTURE0_2D) {
+ if (ctx->Texture.Unit[0].EnvMode == GL_BLEND &&
+ (ctx->Texture.ReallyEnabled & TEXTURE1_2D ||
+ ctx->Texture.Unit[0].EnvColor[0] != 0 ||
+ ctx->Texture.Unit[0].EnvColor[1] != 0 ||
+ ctx->Texture.Unit[0].EnvColor[2] != 0 ||
+ ctx->Texture.Unit[0].EnvColor[3] != 1)) {
+ return GL_FALSE;
+ }
+ if (ctx->Texture.Unit[0].Current->Image[0]->Border > 0)
+ return GL_FALSE;
}
- if((ctx->Texture.ReallyEnabled & TEXTURE1_2D) &&
- (ctx->Texture.Unit[1].EnvMode==GL_BLEND)) {
- return GL_FALSE;
+ if (ctx->Texture.ReallyEnabled & TEXTURE1_2D) {
+ if (ctx->Texture.Unit[1].EnvMode == GL_BLEND)
+ return GL_FALSE;
+ if (ctx->Texture.Unit[0].Current->Image[0]->Border > 0)
+ return GL_FALSE;
}
-
if (MESA_VERBOSE & (VERBOSE_DRIVER|VERBOSE_TEXTURE))
fprintf(stderr, "fxMesa: fxIsInHardware, envmode is %s/%s\n",
gl_lookup_enum_by_nr(ctx->Texture.Unit[0].EnvMode),
@@ -892,6 +1322,9 @@ static GLboolean fxIsInHardware(GLcontext *ctx)
}
}
+ if (ctx->Stencil.Enabled && !fxMesa->haveHwStencil)
+ return GL_FALSE;
+
return GL_TRUE;
}
@@ -943,58 +1376,68 @@ static void fxDDReducedPrimitiveChange(GLcontext *ctx, GLenum prim)
}
}
+
void fxSetupDDPointers(GLcontext *ctx)
{
- if (MESA_VERBOSE&VERBOSE_DRIVER) {
- fprintf(stderr,"fxmesa: fxSetupDDPointers()\n");
- }
+ fxMesaContext fxMesa = FX_CONTEXT(ctx);
- ctx->Driver.UpdateState=fxDDUpdateDDPointers;
+ if (MESA_VERBOSE & VERBOSE_DRIVER) {
+ fprintf(stderr, "fxmesa: fxSetupDDPointers()\n");
+ }
+ ctx->Driver.UpdateState = fxDDUpdateDDPointers;
+ ctx->Driver.ClearIndex = NULL;
+ ctx->Driver.ClearColor = fxDDClearColor;
+ ctx->Driver.Clear = fxDDClear;
+ ctx->Driver.Index = NULL;
+ ctx->Driver.Color = fxDDSetColor;
+ ctx->Driver.SetDrawBuffer = fxDDSetDrawBuffer;
+ ctx->Driver.SetReadBuffer = fxDDSetReadBuffer;
+ ctx->Driver.GetBufferSize = fxDDBufferSize;
+ ctx->Driver.Finish = fxDDFinish;
+ ctx->Driver.Flush = NULL;
+ ctx->Driver.GetString = fxDDGetString;
+ ctx->Driver.NearFar = fxDDSetNearFar;
+ ctx->Driver.GetParameteri = fxDDGetParameteri;
ctx->Driver.WriteDepthSpan=fxDDWriteDepthSpan;
ctx->Driver.WriteDepthPixels=fxDDWriteDepthPixels;
ctx->Driver.ReadDepthSpan=fxDDReadDepthSpan;
ctx->Driver.ReadDepthPixels=fxDDReadDepthPixels;
- ctx->Driver.GetString=fxDDGetString;
-
- ctx->Driver.Dither=fxDDDither;
-
- ctx->Driver.NearFar=fxDDSetNearFar;
-
- ctx->Driver.GetParameteri=fxDDGetParameteri;
-
- ctx->Driver.ClearIndex=NULL;
- ctx->Driver.ClearColor=fxDDClearColor;
- ctx->Driver.Clear=fxDDClear;
-
- ctx->Driver.Index=NULL;
- ctx->Driver.Color=fxDDSetColor;
-
- ctx->Driver.SetDrawBuffer=fxDDSetDrawBuffer;
- ctx->Driver.SetReadBuffer=fxDDSetReadBuffer;
- ctx->Driver.GetBufferSize=fxDDBufferSize;
-
- ctx->Driver.Bitmap=fxDDDrawBitMap;
- ctx->Driver.DrawPixels=NULL;
-
- ctx->Driver.Finish=fxDDFinish;
- ctx->Driver.Flush=NULL;
+ if (ctx->Visual->RedBits == 8 &&
+ ctx->Visual->GreenBits == 8 &&
+ ctx->Visual->BlueBits == 8 &&
+ ctx->Visual->AlphaBits == 8) {
+ ctx->Driver.Bitmap = bitmap_R8G8B8A8;
+ ctx->Driver.DrawPixels = NULL;
+ ctx->Driver.ReadPixels = NULL;
+ }
+ else {
+ ctx->Driver.Bitmap = bitmap_R5G6B5;
+ ctx->Driver.DrawPixels = NULL;
+ ctx->Driver.ReadPixels = readpixels_R5G6B5;
+ }
ctx->Driver.RenderStart=NULL;
ctx->Driver.RenderFinish=NULL;
+ ctx->Driver.TexImage2D = fxDDTexImage2D;
+ ctx->Driver.TexSubImage2D = fxDDTexSubImage2D;
+ ctx->Driver.GetTexImage = fxDDGetTexImage;
ctx->Driver.TexEnv=fxDDTexEnv;
- ctx->Driver.TexImage=fxDDTexImg;
- ctx->Driver.TexSubImage=fxDDTexSubImg;
ctx->Driver.TexParameter=fxDDTexParam;
ctx->Driver.BindTexture=fxDDTexBind;
ctx->Driver.DeleteTexture=fxDDTexDel;
ctx->Driver.UpdateTexturePalette=fxDDTexPalette;
- ctx->Driver.UseGlobalTexturePalette=fxDDTexUseGlbPalette;
ctx->Driver.RectFunc=NULL;
+ if (fxMesa->haveHwStencil) {
+ ctx->Driver.StencilFunc = fxDDStencilFunc;
+ ctx->Driver.StencilMask = fxDDStencilMask;
+ ctx->Driver.StencilOp = fxDDStencilOp;
+ }
+
ctx->Driver.AlphaFunc=fxDDAlphaFunc;
ctx->Driver.BlendFunc=fxDDBlendFunc;
ctx->Driver.DepthFunc=fxDDDepthFunc;
@@ -1031,6 +1474,7 @@ void fxSetupDDPointers(GLcontext *ctx)
}
+
#else