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+## BeOS Generic Makefile v2.0 ##
+
+
+
+## Fill in this file to specify the project being created, and the referenced
+## makefile-engine will do all of the hard work for you. This handles both
+## Intel and PowerPC builds of the BeOS.
+
+## Application Specific Settings ---------------------------------------------
+
+# specify the name of the binary
+NAME= libglut.so
+
+# specify the type of binary
+# APP: Application
+# SHARED: Shared library or add-on
+# STATIC: Static library archive
+# DRIVER: Kernel Driver
+TYPE= SHARED
+
+# specify the source files to use
+# full paths or paths relative to the makefile can be included
+# all files, regardless of directory, will have their object
+# files created in the common object directory.
+# Note that this means this makefile will not work correctly
+# if two source files with the same name (source.c or source.cpp)
+# are included from different directories. Also note that spaces
+# in folder names do not work well with this makefile.
+SRCS= glut_util.cpp glutBlocker.cpp glutInit.cpp glutWindow.cpp \
+glutEvent.cpp glutCallback.cpp glutOverlay.cpp glutGet.cpp glutColor.cpp \
+glutCursor.cpp glutMenu.cpp glutDstr.cpp glut_bitmap.cpp glut_bwidth.cpp \
+glut_8x13.cpp glut_9x15.cpp glut_hel10.cpp glut_hel12.cpp glut_hel18.cpp \
+glut_tr10.cpp glut_tr24.cpp glut_mroman.cpp glut_roman.cpp glut_stroke.cpp \
+glut_swidth.cpp glut_shapes.cpp glut_teapot.cpp beos_x11.cpp
+
+# specify the resource files to use
+# full path or a relative path to the resource file can be used.
+RSRCS=
+
+# specify additional libraries to link against
+# there are two acceptable forms of library specifications
+# - if your library follows the naming pattern of:
+# libXXX.so or libXXX.a you can simply specify XXX
+# library: libbe.so entry: be
+#
+# - if your library does not follow the standard library
+# naming scheme you need to specify the path to the library
+# and it's name
+# library: my_lib.a entry: my_lib.a or path/my_lib.a
+LIBS= GL GLU be
+
+# specify additional paths to directories following the standard
+# libXXX.so or libXXX.a naming scheme. You can specify full paths
+# or paths relative to the makefile. The paths included may not
+# be recursive, so include all of the paths where libraries can
+# be found. Directories where source files are found are
+# automatically included.
+LIBPATHS= ../lib
+
+# additional paths to look for system headers
+# thes use the form: #include <header>
+# source file directories are NOT auto-included here
+SYSTEM_INCLUDE_PATHS = ../../include /boot/develop/headers/be/opengl
+
+# additional paths to look for local headers
+# thes use the form: #include "header"
+# source file directories are automatically included
+LOCAL_INCLUDE_PATHS =
+
+# specify the level of optimization that you desire
+# NONE, SOME, FULL
+OPTIMIZE= FULL
+
+# specify any preprocessor symbols to be defined. The symbols
+# will be set to a value of 1. For example specify DEBUG if you want
+# DEBUG=1 to be set when compiling.
+DEFINES=
+
+# specify special warning levels
+# if unspecified default warnings will be used
+# NONE = supress all warnings
+# ALL = enable all warnings
+WARNINGS = ALL
+
+# specify whether image symbols will be created
+# so that stack crawls in the debugger are meaningful
+# if TRUE symbols will be created
+SYMBOLS =
+
+# specify debug settings
+# if TRUE will allow application to be run from
+# a source-level debugger
+DEBUGGER =
+
+# specify additional compiler flags for all files
+COMPILER_FLAGS =
+
+# specify additional linker flags
+LINKER_FLAGS =
+
+
+## include the makefile-engine
+include /boot/develop/etc/makefile-engine
+