diff options
Diffstat (limited to 'xc/extras/Mesa/samples/stretch.c')
-rw-r--r-- | xc/extras/Mesa/samples/stretch.c | 375 |
1 files changed, 375 insertions, 0 deletions
diff --git a/xc/extras/Mesa/samples/stretch.c b/xc/extras/Mesa/samples/stretch.c new file mode 100644 index 000000000..9efa8e187 --- /dev/null +++ b/xc/extras/Mesa/samples/stretch.c @@ -0,0 +1,375 @@ +/* + * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc. + * + * Permission to use, copy, modify, distribute, and sell this software and + * its documentation for any purpose is hereby granted without fee, provided + * that (i) the above copyright notices and this permission notice appear in + * all copies of the software and related documentation, and (ii) the name of + * Silicon Graphics may not be used in any advertising or + * publicity relating to the software without the specific, prior written + * permission of Silicon Graphics. + * + * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF + * ANY KIND, + * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY + * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. + * + * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR + * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, + * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, + * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF + * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE + * OF THIS SOFTWARE. + */ + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <math.h> +#include <GL/glut.h> + + +#define STEPCOUNT 40 +#define FALSE 0 +#define TRUE 1 +#define MAX(a, b) (((a) > (b)) ? (a) : (b)) +#define MIN(a, b) (((a) < (b)) ? (a) : (b)) + + +enum { + OP_NOOP = 0, + OP_STRETCH, + OP_DRAWPOINT, + OP_DRAWIMAGE +}; + + +typedef struct _cRec { + float x, y; +} cRec; + +typedef struct _vertexRec { + float x, y; + float dX, dY; + float tX, tY; +} vertexRec; + + +#include "loadppm.c" + +GLenum doubleBuffer; +int imageSizeX, imageSizeY; +char *fileName = 0; +PPMImage *image; +cRec cList[50]; +vertexRec vList[5]; +int cCount, cIndex[2], cStep; +GLenum op = OP_NOOP; + + +void DrawImage(void) +{ + + glRasterPos2i(0, 0); + glDrawPixels(image->sizeX, image->sizeY, GL_RGB, GL_UNSIGNED_BYTE, + image->data); + + glFlush(); + if (doubleBuffer) { + glutSwapBuffers(); + } + + glRasterPos2i(0, 0); + glDrawPixels(image->sizeX, image->sizeY, GL_RGB, GL_UNSIGNED_BYTE, + image->data); +} + +void DrawPoint(void) +{ + int i; + + glColor3f(1.0, 0.0, 1.0); + glPointSize(3.0); + glBegin(GL_POINTS); + for (i = 0; i < cCount; i++) { + glVertex2f(cList[i].x, cList[i].y); + } + glEnd(); + + glFlush(); + if (doubleBuffer) { + glutSwapBuffers(); + } +} + +void InitVList(void) +{ + + vList[0].x = 0.0; + vList[0].y = 0.0; + vList[0].dX = 0.0; + vList[0].dY = 0.0; + vList[0].tX = 0.0; + vList[0].tY = 0.0; + + vList[1].x = (float)imageSizeX; + vList[1].y = 0.0; + vList[1].dX = 0.0; + vList[1].dY = 0.0; + vList[1].tX = 1.0; + vList[1].tY = 0.0; + + vList[2].x = (float)imageSizeX; + vList[2].y = (float)imageSizeY; + vList[2].dX = 0.0; + vList[2].dY = 0.0; + vList[2].tX = 1.0; + vList[2].tY = 1.0; + + vList[3].x = 0.0; + vList[3].y = (float)imageSizeY; + vList[3].dX = 0.0; + vList[3].dY = 0.0; + vList[3].tX = 0.0; + vList[3].tY = 1.0; + + vList[4].x = cList[0].x; + vList[4].y = cList[0].y; + vList[4].dX = (cList[1].x - cList[0].x) / STEPCOUNT; + vList[4].dY = (cList[1].y - cList[0].y) / STEPCOUNT; + vList[4].tX = cList[0].x / (float)imageSizeX; + vList[4].tY = cList[0].y / (float)imageSizeY; +} + +void ScaleImage(int sizeX, int sizeY) +{ + GLubyte *buf; + + buf = (GLubyte *)malloc(3*sizeX*sizeY); + gluScaleImage(GL_RGB, image->sizeX, image->sizeY, GL_UNSIGNED_BYTE, + image->data, sizeX, sizeY, GL_UNSIGNED_BYTE, buf); + free(image->data); + image->data = buf; + image->sizeX = sizeX; + image->sizeY = sizeY; +} + +void SetPoint(int x, int y) +{ + + cList[cCount].x = (float)x; + cList[cCount].y = (float)y; + cCount++; +} + +void Stretch(void) +{ + + glBegin(GL_TRIANGLES); + glTexCoord2f(vList[0].tX, vList[0].tY); + glVertex2f(vList[0].x, vList[0].y); + glTexCoord2f(vList[1].tX, vList[1].tY); + glVertex2f(vList[1].x, vList[1].y); + glTexCoord2f(vList[4].tX, vList[4].tY); + glVertex2f(vList[4].x, vList[4].y); + glEnd(); + + glBegin(GL_TRIANGLES); + glTexCoord2f(vList[1].tX, vList[1].tY); + glVertex2f(vList[1].x, vList[1].y); + glTexCoord2f(vList[2].tX, vList[2].tY); + glVertex2f(vList[2].x, vList[2].y); + glTexCoord2f(vList[4].tX, vList[4].tY); + glVertex2f(vList[4].x, vList[4].y); + glEnd(); + + glBegin(GL_TRIANGLES); + glTexCoord2f(vList[2].tX, vList[2].tY); + glVertex2f(vList[2].x, vList[2].y); + glTexCoord2f(vList[3].tX, vList[3].tY); + glVertex2f(vList[3].x, vList[3].y); + glTexCoord2f(vList[4].tX, vList[4].tY); + glVertex2f(vList[4].x, vList[4].y); + glEnd(); + + glBegin(GL_TRIANGLES); + glTexCoord2f(vList[3].tX, vList[3].tY); + glVertex2f(vList[3].x, vList[3].y); + glTexCoord2f(vList[0].tX, vList[0].tY); + glVertex2f(vList[0].x, vList[0].y); + glTexCoord2f(vList[4].tX, vList[4].tY); + glVertex2f(vList[4].x, vList[4].y); + glEnd(); + + glFlush(); + if (doubleBuffer) { + glutSwapBuffers(); + } + + if (++cStep < STEPCOUNT) { + vList[4].x += vList[4].dX; + vList[4].y += vList[4].dY; + } else { + cIndex[0] = cIndex[1]; + cIndex[1] = cIndex[1] + 1; + if (cIndex[1] == cCount) { + cIndex[1] = 0; + } + vList[4].dX = (cList[cIndex[1]].x - cList[cIndex[0]].x) / STEPCOUNT; + vList[4].dY = (cList[cIndex[1]].y - cList[cIndex[0]].y) / STEPCOUNT; + cStep = 0; + } +} + +void Key(unsigned char key, int x, int y) +{ + + switch (key) { + case 27: + free(image->data); + exit(1); + case 32: + if (cCount > 1) { + InitVList(); + cIndex[0] = 0; + cIndex[1] = 1; + cStep = 0; + glEnable(GL_TEXTURE_2D); + op = OP_STRETCH; + } + break; + default: + return; + } + + glutPostRedisplay(); +} + +void Mouse(int button, int state, int mouseX, int mouseY) +{ + + if (state != GLUT_DOWN) + return; + + if (op == OP_STRETCH) { + glDisable(GL_TEXTURE_2D); + cCount = 0; + op = OP_DRAWIMAGE; + } else { + SetPoint(mouseX, imageSizeY-mouseY); + op = OP_DRAWPOINT; + } + + glutPostRedisplay(); +} + +void Animate(void) +{ + + switch (op) { + case OP_STRETCH: + Stretch(); + break; + case OP_DRAWPOINT: + DrawPoint(); + break; + case OP_DRAWIMAGE: + DrawImage(); + break; + default: + break; + } +} + +static GLenum Args(int argc, char **argv) +{ + GLint i; + + doubleBuffer = GL_TRUE; + + for (i = 1; i < argc; i++) { + if (strcmp(argv[i], "-sb") == 0) { + doubleBuffer = GL_FALSE; + } else if (strcmp(argv[i], "-db") == 0) { + doubleBuffer = GL_TRUE; + } else if (strcmp(argv[i], "-f") == 0) { + if (i+1 >= argc || argv[i+1][0] == '-') { + printf("-f (No file name).\n"); + return GL_FALSE; + } else { + fileName = argv[++i]; + } + } else { + printf("%s (Bad option).\n", argv[i]); + return GL_FALSE; + } + } + return GL_TRUE; +} + +void GLUTCALLBACK glut_post_redisplay_p(void) +{ + glutPostRedisplay(); +} + +int main(int argc, char **argv) +{ + GLenum type; + + glutInit(&argc, argv); + + if (Args(argc, argv) == GL_FALSE) { + exit(1); + } + + if (fileName == 0) { + printf("No image file.\n"); + exit(1); + } + + image = LoadPPM(fileName); + + /* changed powf and logf to pow and log -Brian */ + imageSizeX = (int)pow(2.0, (float)((int)(log(image->sizeX)/log(2.0)))); + imageSizeY = (int)pow(2.0, (float)((int)(log(image->sizeY)/log(2.0)))); + + glutInitWindowPosition(0, 0); glutInitWindowSize( imageSizeX, imageSizeY); + + type = GLUT_RGB; + type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE; + glutInitDisplayMode(type); + + if (glutCreateWindow("Stretch") == GL_FALSE) { + exit(1); + } + + glViewport(0, 0, imageSizeX, imageSizeY); + gluOrtho2D(0, imageSizeX, 0, imageSizeY); + glClearColor(0.0, 0.0, 0.0, 0.0); + + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + glPixelStorei(GL_PACK_ALIGNMENT, 1); + + ScaleImage(imageSizeX, imageSizeY); + + glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexImage2D(GL_TEXTURE_2D, 0, 3, image->sizeX, image->sizeY, 0, + GL_RGB, GL_UNSIGNED_BYTE, (unsigned char *)image->data); + + cCount = 0; + cIndex[0] = 0; + cIndex[1] = 0; + cStep = 0; + op = OP_DRAWIMAGE; + + glutKeyboardFunc(Key); + glutMouseFunc(Mouse); + glutDisplayFunc(Animate); + glutIdleFunc(glut_post_redisplay_p); + glutMainLoop(); + return 0; +} |