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authorgareth <gareth>2000-12-01 15:39:31 +0000
committergareth <gareth>2000-12-01 15:39:31 +0000
commitd03307dd9f98036c40abf2f98dac3fde22ef2e89 (patch)
treed329c450e9f46571455b4d01f17f87dc04c720ac /xc/programs/Xserver/hw/xfree86/drivers/s3virge/s3v_macros.h
parent49e06dbed59638b5ef4715f032f9aeda47124fa0 (diff)
- Fixed polygon stipple. Was still using SubmitPackets...ati-4-1-1-20001201-freeze
- Implemented HW-assisted depth span functions. All access to the depth buffer is done via the engine, so we don't have to worry about the differences between linear and tiled memory. - Implemented significantly more 3D-friendly static partitioning of offscreen memory. 2D still gets enough pixmap cache to be performant. For example, 800x600@16bpp texture memory goes from ~3mb to 11.5mb on a 16mb card.
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