diff options
author | keithw <keithw> | 2000-08-17 23:03:22 +0000 |
---|---|---|
committer | keithw <keithw> | 2000-08-17 23:03:22 +0000 |
commit | 4f962efba7fd99bdf8d788b64a4f2e70fcfab92b (patch) | |
tree | a17e1cb8ae3ca32b167477dd667ee2fa502e3aef | |
parent | a8ed2c4b2e33dab1a3e91c6d7136b5f9985d374c (diff) |
Fix for (another cause of) the two-sided lit, unfilled triangle bug.
This fix is already in current versions of Mesa.
-rw-r--r-- | xc/extras/Mesa/src/vbrender.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/xc/extras/Mesa/src/vbrender.c b/xc/extras/Mesa/src/vbrender.c index 9ee4fbb8c..dd1ae5159 100644 --- a/xc/extras/Mesa/src/vbrender.c +++ b/xc/extras/Mesa/src/vbrender.c @@ -292,7 +292,7 @@ static void render_triangle( GLcontext *ctx, return; facing = (c<0.0F) ^ (ctx->Polygon.FrontFace==GL_CW); - tricaps = ctx->IndirectTriangles; + tricaps = ctx->TriangleCaps; if (tricaps & DD_TRI_OFFSET) { /* finish computing plane equation of polygon, compute offset */ @@ -342,7 +342,7 @@ static void render_quad( GLcontext *ctx, GLuint v0, GLuint v1, GLfloat fy = win[v3][1] - win[v1][1]; GLfloat c = ex*fy-ey*fx; GLuint facing; - GLuint tricaps = ctx->IndirectTriangles; + GLuint tricaps = ctx->TriangleCaps; if (c * ctx->backface_sign > 0) return; |