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path: root/render/animcur.c
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/*
 *
 * Copyright © 2002 Keith Packard, member of The XFree86 Project, Inc.
 *
 * Permission to use, copy, modify, distribute, and sell this software and its
 * documentation for any purpose is hereby granted without fee, provided that
 * the above copyright notice appear in all copies and that both that
 * copyright notice and this permission notice appear in supporting
 * documentation, and that the name of Keith Packard not be used in
 * advertising or publicity pertaining to distribution of the software without
 * specific, written prior permission.  Keith Packard makes no
 * representations about the suitability of this software for any purpose.  It
 * is provided "as is" without express or implied warranty.
 *
 * KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
 * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
 * EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
 * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
 * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
 * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
 * PERFORMANCE OF THIS SOFTWARE.
 */

/*
 * Animated cursors for X.  Not specific to Render in any way, but
 * stuck there because Render has the other cool cursor extension.
 * Besides, everyone has Render.
 *
 * Implemented as a simple layer over the core cursor code; it
 * creates composite cursors out of a set of static cursors and
 * delta times between each image.
 */

#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif

#include <X11/X.h>
#include <X11/Xmd.h>
#include "servermd.h"
#include "scrnintstr.h"
#include "dixstruct.h"
#include "cursorstr.h"
#include "dixfontstr.h"
#include "opaque.h"
#include "picturestr.h"
#include "inputstr.h"

typedef struct _AnimCurElt {
    CursorPtr	pCursor;    /* cursor to show */
    CARD32	delay;	    /* in ms */
} AnimCurElt;

typedef struct _AnimCur {
    int		nelt;	    /* number of elements in the elts array */
    AnimCurElt	*elts;	    /* actually allocated right after the structure */
} AnimCurRec, *AnimCurPtr;

typedef struct _AnimScrPriv {
    CursorPtr			pCursor;
    int				elt;
    CARD32			time;

    CloseScreenProcPtr		CloseScreen;

    ScreenBlockHandlerProcPtr	BlockHandler;

    CursorLimitsProcPtr		CursorLimits;
    DisplayCursorProcPtr	DisplayCursor;
    SetCursorPositionProcPtr	SetCursorPosition;
    RealizeCursorProcPtr	RealizeCursor;
    UnrealizeCursorProcPtr	UnrealizeCursor;
    RecolorCursorProcPtr	RecolorCursor;
} AnimCurScreenRec, *AnimCurScreenPtr;

typedef struct _AnimCurState {
    CursorPtr			pCursor;
    ScreenPtr			pScreen;
    int				elt;
    CARD32			time;
} AnimCurStateRec, *AnimCurStatePtr;

/* What a waste. But we need an API change to alloc it per device only. */
static AnimCurStateRec animCurState[MAX_DEVICES];

static unsigned char empty[4];

static CursorBits   animCursorBits = {
    empty, empty, 2, 1, 1, 0, 0, 1
};

static int AnimCurScreenPrivateIndex = -1;
static int AnimCurGeneration;

#define IsAnimCur(c)	    ((c)->bits == &animCursorBits)
#define GetAnimCur(c)	    ((AnimCurPtr) ((c) + 1))
#define GetAnimCurScreen(s) ((AnimCurScreenPtr) ((s)->devPrivates[AnimCurScreenPrivateIndex].ptr))
#define GetAnimCurScreenIfSet(s) ((AnimCurScreenPrivateIndex != -1) ? GetAnimCurScreen(s) : NULL)
#define SetAnimCurScreen(s,p) ((s)->devPrivates[AnimCurScreenPrivateIndex].ptr = (pointer) (p))

#define Wrap(as,s,elt,func) (((as)->elt = (s)->elt), (s)->elt = func)
#define Unwrap(as,s,elt)    ((s)->elt = (as)->elt)

static Bool
AnimCurDisplayCursor (DeviceIntPtr pDev, 
                      ScreenPtr pScreen,
		      CursorPtr pCursor);

static Bool
AnimCurSetCursorPosition (DeviceIntPtr pDev,
                          ScreenPtr pScreen,
			  int x,
			  int y,
			  Bool generateEvent);

static Bool
AnimCurCloseScreen (int index, ScreenPtr pScreen)
{
    AnimCurScreenPtr    as = GetAnimCurScreen(pScreen);
    Bool                ret;

    Unwrap(as, pScreen, CloseScreen);
    
    Unwrap(as, pScreen, BlockHandler);

    Unwrap(as, pScreen, CursorLimits);
    Unwrap(as, pScreen, DisplayCursor);
    Unwrap(as, pScreen, SetCursorPosition);
    Unwrap(as, pScreen, RealizeCursor);
    Unwrap(as, pScreen, UnrealizeCursor);
    Unwrap(as, pScreen, RecolorCursor);
    SetAnimCurScreen(pScreen,0);
    ret = (*pScreen->CloseScreen) (index, pScreen);
    xfree (as);
    if (index == 0)
	AnimCurScreenPrivateIndex = -1;
    return ret;
}

static void 
AnimCurCursorLimits (DeviceIntPtr pDev,
                     ScreenPtr pScreen,
		     CursorPtr pCursor,
		     BoxPtr pHotBox,
		     BoxPtr pTopLeftBox)
{
    AnimCurScreenPtr    as = GetAnimCurScreen(pScreen);

    Unwrap (as, pScreen, CursorLimits);
    if (IsAnimCur(pCursor))
    {
	AnimCurPtr	ac = GetAnimCur(pCursor);

        (*pScreen->CursorLimits) (pDev, pScreen, ac->elts[0].pCursor, 
                                  pHotBox, pTopLeftBox); 
    }
    else
    {
        (*pScreen->CursorLimits) (inputInfo.pointer, pScreen, pCursor,
                                  pHotBox, pTopLeftBox); 
    }
    Wrap (as, pScreen, CursorLimits, AnimCurCursorLimits);
}

/*
 * This has to be a screen block handler instead of a generic
 * block handler so that it is well ordered with respect to the DRI
 * block handler responsible for releasing the hardware to DRI clients
 */

static void
AnimCurScreenBlockHandler (int screenNum,
			   pointer blockData,
			   pointer pTimeout,
			   pointer pReadmask)
{
    ScreenPtr		pScreen = screenInfo.screens[screenNum];
    AnimCurScreenPtr    as = GetAnimCurScreen(pScreen);
    DeviceIntPtr        dev;
    CARD32              now = 0, 
                        soonest = ~0; /* earliest time to wakeup again */

    for (dev = inputInfo.devices; dev; dev = dev->next)
    {
	if (IsPointerDevice(dev) && pScreen == animCurState[dev->id].pScreen)
	{
	    if (!now) now = GetTimeInMillis (); 

	    if ((INT32) (now - animCurState[dev->id].time) >= 0)
	    {
		AnimCurPtr ac  = GetAnimCur(animCurState[dev->id].pCursor);
		int        elt = (animCurState[dev->id].elt + 1) % ac->nelt;
		DisplayCursorProcPtr DisplayCursor;

		/*
		 * Not a simple Unwrap/Wrap as this
		 * isn't called along the DisplayCursor 
		 * wrapper chain.
		 */
		DisplayCursor = pScreen->DisplayCursor;
		pScreen->DisplayCursor = as->DisplayCursor;
		(void) (*pScreen->DisplayCursor) (dev,
						  pScreen, 
						  ac->elts[elt].pCursor);
		as->DisplayCursor = pScreen->DisplayCursor;
		pScreen->DisplayCursor = DisplayCursor;

		animCurState[dev->id].elt = elt;
		animCurState[dev->id].time = now + ac->elts[elt].delay;
	    }

	    if (soonest > animCurState[dev->id].time)
		soonest = animCurState[dev->id].time;
	}
    }

    if (now)
        AdjustWaitForDelay (pTimeout, soonest - now);

    Unwrap (as, pScreen, BlockHandler);
    (*pScreen->BlockHandler) (screenNum, blockData, pTimeout, pReadmask);
    Wrap (as, pScreen, BlockHandler, AnimCurScreenBlockHandler);
}

static Bool
AnimCurDisplayCursor (DeviceIntPtr pDev,
                      ScreenPtr pScreen,
		      CursorPtr pCursor)
{
    AnimCurScreenPtr    as = GetAnimCurScreen(pScreen);
    Bool		ret;

    Unwrap (as, pScreen, DisplayCursor);
    if (IsAnimCur(pCursor))
    {
	if (pCursor != animCurState[pDev->id].pCursor)
	{
	    AnimCurPtr		ac = GetAnimCur(pCursor);

	    ret = (*pScreen->DisplayCursor) 
                (pDev, pScreen, ac->elts[0].pCursor);
	    if (ret)
	    {
		animCurState[pDev->id].elt = 0;
		animCurState[pDev->id].time = GetTimeInMillis () + ac->elts[0].delay;
		animCurState[pDev->id].pCursor = pCursor;
		animCurState[pDev->id].pScreen = pScreen;
	    }
	}
	else
	    ret = TRUE;
    }
    else
    {
        animCurState[pDev->id].pCursor = 0;
	animCurState[pDev->id].pScreen = 0;
	ret = (*pScreen->DisplayCursor) (pDev, pScreen, pCursor);
    }
    Wrap (as, pScreen, DisplayCursor, AnimCurDisplayCursor);
    return ret;
}

static Bool
AnimCurSetCursorPosition (DeviceIntPtr pDev,
                          ScreenPtr pScreen,
			  int x,
			  int y,
			  Bool generateEvent)
{
    AnimCurScreenPtr    as = GetAnimCurScreen(pScreen);
    Bool		ret;
    
    Unwrap (as, pScreen, SetCursorPosition);
    if (animCurState[pDev->id].pCursor)
	animCurState[pDev->id].pScreen = pScreen;
    ret = (*pScreen->SetCursorPosition) (pDev, pScreen, x, y, generateEvent);
    Wrap (as, pScreen, SetCursorPosition, AnimCurSetCursorPosition);
    return ret;
}

static Bool 
AnimCurRealizeCursor (DeviceIntPtr pDev,
                      ScreenPtr pScreen,
		      CursorPtr pCursor)
{
    AnimCurScreenPtr    as = GetAnimCurScreen(pScreen);
    Bool		ret;
    
    Unwrap (as, pScreen, RealizeCursor);
    if (IsAnimCur(pCursor))
	ret = TRUE;
    else
	ret = (*pScreen->RealizeCursor) (pDev, pScreen, pCursor);
    Wrap (as, pScreen, RealizeCursor, AnimCurRealizeCursor);
    return ret;
}

static Bool 
AnimCurUnrealizeCursor (DeviceIntPtr pDev,
                        ScreenPtr pScreen,
			CursorPtr pCursor)
{
    AnimCurScreenPtr    as = GetAnimCurScreen(pScreen);
    Bool		ret;
    
    Unwrap (as, pScreen, UnrealizeCursor);
    if (IsAnimCur(pCursor))
    {
        AnimCurPtr  ac = GetAnimCur(pCursor);
	int	    i;

	if (pScreen->myNum == 0)
	    for (i = 0; i < ac->nelt; i++)
		FreeCursor (ac->elts[i].pCursor, 0);
	ret = TRUE;
    }
    else
	ret = (*pScreen->UnrealizeCursor) (pDev, pScreen, pCursor);
    Wrap (as, pScreen, UnrealizeCursor, AnimCurUnrealizeCursor);
    return ret;
}

static void
AnimCurRecolorCursor (DeviceIntPtr pDev,
                      ScreenPtr pScreen,
		      CursorPtr pCursor,
		      Bool displayed)
{
    AnimCurScreenPtr    as = GetAnimCurScreen(pScreen);
    
    Unwrap (as, pScreen, RecolorCursor);
    if (IsAnimCur(pCursor))
    {
        AnimCurPtr  ac = GetAnimCur(pCursor);
	int	    i;

        for (i = 0; i < ac->nelt; i++)
	    (*pScreen->RecolorCursor) (pDev, pScreen, ac->elts[i].pCursor,
				       displayed && 
				       animCurState[pDev->id].elt == i);
    }
    else
	(*pScreen->RecolorCursor) (pDev, pScreen, pCursor, displayed);
    Wrap (as, pScreen, RecolorCursor, AnimCurRecolorCursor);
}

Bool
AnimCurInit (ScreenPtr pScreen)
{
    AnimCurScreenPtr    as;

    if (AnimCurGeneration != serverGeneration)
    {
        int i;
	AnimCurScreenPrivateIndex = AllocateScreenPrivateIndex ();
	if (AnimCurScreenPrivateIndex < 0)
	    return FALSE;
	AnimCurGeneration = serverGeneration;
        for (i = 0; i < MAX_DEVICES; i++) {
            animCurState[i].pCursor = 0;
            animCurState[i].pScreen = 0;
            animCurState[i].elt = 0;
            animCurState[i].time = 0;
        }
    }
    as = (AnimCurScreenPtr) xalloc (sizeof (AnimCurScreenRec));
    if (!as)
	return FALSE;
    Wrap(as, pScreen, CloseScreen, AnimCurCloseScreen);

    Wrap(as, pScreen, BlockHandler, AnimCurScreenBlockHandler);

    Wrap(as, pScreen, CursorLimits, AnimCurCursorLimits);
    Wrap(as, pScreen, DisplayCursor, AnimCurDisplayCursor);
    Wrap(as, pScreen, SetCursorPosition, AnimCurSetCursorPosition);
    Wrap(as, pScreen, RealizeCursor, AnimCurRealizeCursor);
    Wrap(as, pScreen, UnrealizeCursor, AnimCurUnrealizeCursor);
    Wrap(as, pScreen, RecolorCursor, AnimCurRecolorCursor);
    SetAnimCurScreen(pScreen,as);
    return TRUE;
}

int
AnimCursorCreate (CursorPtr *cursors, CARD32 *deltas, int ncursor, CursorPtr *ppCursor)
{
    CursorPtr	pCursor;
    int		i;
    AnimCurPtr	ac;

    for (i = 0; i < screenInfo.numScreens; i++)
	if (!GetAnimCurScreenIfSet (screenInfo.screens[i]))
	    return BadImplementation;

    for (i = 0; i < ncursor; i++)
	if (IsAnimCur (cursors[i]))
	    return BadMatch;
	
    pCursor = (CursorPtr) xalloc (sizeof (CursorRec) +
				  sizeof (AnimCurRec) +
				  ncursor * sizeof (AnimCurElt));
    if (!pCursor)
	return BadAlloc;
    pCursor->bits = &animCursorBits;
    animCursorBits.refcnt++;
    pCursor->refcnt = 1;
    
    pCursor->foreRed = cursors[0]->foreRed;
    pCursor->foreGreen = cursors[0]->foreGreen;
    pCursor->foreBlue = cursors[0]->foreBlue;
    
    pCursor->backRed = cursors[0]->backRed;
    pCursor->backGreen = cursors[0]->backGreen;
    pCursor->backBlue = cursors[0]->backBlue;

    /*
     * Fill in the AnimCurRec
     */
    ac = GetAnimCur (pCursor);
    ac->nelt = ncursor;
    ac->elts = (AnimCurElt *) (ac + 1);
    
    for (i = 0; i < ncursor; i++)
    {
	cursors[i]->refcnt++;
	ac->elts[i].pCursor = cursors[i];
	ac->elts[i].delay = deltas[i];
    }
    
    *ppCursor = pCursor;
    return Success;
}