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2009-04-13glx: Fix drawable private leak on destroyKristian Høgsberg1-8/+1
When a drawable goes away, we don't destroy the GLX drawable in full, since it may be current for a context. This means that when the drawable is destroyed in full later, the backend doesn't get a chance to destroy resources associated with the drawable (the DRI2Drawable). With this patch, we destroy the GLX drawable in full when it goes away and then track down all contexts that reference it and NULL their pointers.
2008-09-19Update to SGI FreeB 2.0.Adam Jackson1-33/+28
Under the terms of version 1.1, "once Covered Code has been published under a particular version of the License, Recipient may, for the duration of the License, continue to use it under the terms of that version, or choose to use such Covered Code under the terms of any subsequent version published by SGI." FreeB 2.0 license refers to "dates of first publication". They are here taken to be 1991-2000, as noted in the original license text: ** Original Code. The Original Code is: OpenGL Sample Implementation, ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. ** Copyright in any portions created by third parties is as indicated ** elsewhere herein. All Rights Reserved. Official FreeB 2.0 text: http://oss.sgi.com/projects/FreeB/SGIFreeSWLicB.2.0.pdf As always, this code has not been tested for conformance with the OpenGL specification. OpenGL conformance testing is available from http://khronos.org/ and is required for use of the OpenGL logo in product advertising and promotion.
2008-05-21Move GL/glx on level up now that it's the only thing left under GL.Kristian Høgsberg1-0/+63