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Diffstat (limited to 'hw/xgl/xglglx.c')
-rw-r--r--hw/xgl/xglglx.c908
1 files changed, 830 insertions, 78 deletions
diff --git a/hw/xgl/xglglx.c b/hw/xgl/xglglx.c
index 40d8ec5bb..108234cbd 100644
--- a/hw/xgl/xglglx.c
+++ b/hw/xgl/xglglx.c
@@ -92,12 +92,38 @@ typedef struct _xglGLBuffer {
ScreenPtr pScreen;
DrawablePtr pDrawable;
PixmapPtr pPixmap;
- GCPtr pGC;
+ GCPtr pGC, swapGC;
+ RegionRec damage;
void *private;
} xglGLBufferRec, *xglGLBufferPtr;
typedef int xglGLXVisualConfigRec, *xglGLXVisualConfigPtr;
+typedef struct _xglDisplayList *xglDisplayListPtr;
+
+#define XGL_LIST_OP_CALLS 0
+#define XGL_LIST_OP_DRAW 1
+#define XGL_LIST_OP_LIST 2
+
+typedef struct _xglListOp {
+ int type;
+ union {
+ GLuint name;
+ xglDisplayListPtr list;
+ } u;
+} xglListOpRec, *xglListOpPtr;
+
+typedef struct _xglDisplayList {
+ xglListOpPtr pOp;
+ int nOp;
+ int size;
+ int refcnt;
+} xglDisplayListRec;
+
+typedef struct _xglTexObj {
+ GLuint name;
+} xglTexObjRec, *xglTexObjPtr;
+
typedef struct _xglGLContext {
__GLinterface iface;
__GLinterface *mIface;
@@ -110,6 +136,8 @@ typedef struct _xglGLContext {
Bool target;
glitz_surface_t *draw;
int tx, ty;
+ GLenum drawBuffer;
+ xglGLBufferPtr pDrawBuffer;
xRectangle viewport;
xRectangle scissor;
GLboolean scissorTest;
@@ -117,16 +145,12 @@ typedef struct _xglGLContext {
GLenum error;
xglHashTablePtr texObjects;
xglHashTablePtr displayLists;
+ GLuint list;
+ GLenum listMode;
+ xglDisplayListPtr pList;
+ GLuint groupList;
} xglGLContextRec, *xglGLContextPtr;
-typedef struct _xglTexObj {
- GLuint name;
-} xglTexObjRec, *xglTexObjPtr;
-
-typedef struct _xglDisplayList {
- GLuint name;
-} xglDisplayListRec, *xglDisplayListPtr;
-
xglGLContextPtr cctx = NULL;
static void
@@ -173,16 +197,11 @@ xglDisable (GLenum cap)
case GL_SCISSOR_TEST:
if (cctx->scissorTest)
{
- __GLcontext *gc = (__GLcontext *) cctx;
- __GLinterface *i = cctx->mIface;
- __GLdrawablePrivate *drawPriv = i->imports.getDrawablePrivate (gc);
- xglGLBufferPtr pDrawBufferPriv = drawPriv->private;
- DrawablePtr pDrawable = pDrawBufferPriv->pDrawable;
-
cctx->scissorTest = GL_FALSE;
glitz_context_set_scissor (cctx->context,
cctx->tx, cctx->ty,
- pDrawable->width, pDrawable->height);
+ cctx->pDrawBuffer->pDrawable->width,
+ cctx->pDrawBuffer->pDrawable->height);
}
break;
default:
@@ -258,7 +277,7 @@ xglGetBooleanv (GLenum pname,
params[0] = GL_TRUE;
break;
case GL_DRAW_BUFFER:
- params[0] = ENUM_TO_BOOLEAN (GL_BACK);
+ params[0] = ENUM_TO_BOOLEAN (cctx->drawBuffer);
break;
case GL_READ_BUFFER:
params[0] = ENUM_TO_BOOLEAN (GL_BACK);
@@ -299,7 +318,7 @@ xglGetDoublev (GLenum pname,
params[0] = BOOLEAN_TO_DOUBLE (GL_TRUE);
break;
case GL_DRAW_BUFFER:
- params[0] = ENUM_TO_DOUBLE (GL_BACK);
+ params[0] = ENUM_TO_DOUBLE (cctx->drawBuffer);
break;
case GL_READ_BUFFER:
params[0] = ENUM_TO_DOUBLE (GL_BACK);
@@ -341,7 +360,7 @@ xglGetFloatv (GLenum pname,
params[0] = BOOLEAN_TO_FLOAT (GL_TRUE);
break;
case GL_DRAW_BUFFER:
- params[0] = ENUM_TO_FLOAT (GL_BACK);
+ params[0] = ENUM_TO_FLOAT (cctx->drawBuffer);
break;
case GL_READ_BUFFER:
params[0] = ENUM_TO_FLOAT (GL_BACK);
@@ -383,7 +402,7 @@ xglGetIntegerv (GLenum pname,
params[0] = BOOLEAN_TO_INT (GL_TRUE);
break;
case GL_DRAW_BUFFER:
- params[0] = ENUM_TO_INT (GL_BACK);
+ params[0] = ENUM_TO_INT (cctx->drawBuffer);
break;
case GL_READ_BUFFER:
params[0] = ENUM_TO_INT (GL_BACK);
@@ -633,33 +652,114 @@ xglPrioritizeTextures (GLsizei n,
}
}
+static xglDisplayListPtr
+xglCreateList (void)
+{
+ xglDisplayListPtr pDisplayList;
+
+ pDisplayList = xalloc (sizeof (xglDisplayListRec));
+ if (!pDisplayList)
+ return NULL;
+
+ pDisplayList->pOp = NULL;
+ pDisplayList->nOp = 0;
+ pDisplayList->size = 0;
+ pDisplayList->refcnt = 1;
+
+ return pDisplayList;
+}
+
+static void
+xglDestroyList (xglDisplayListPtr pDisplayList)
+{
+ xglListOpPtr pOp = pDisplayList->pOp;
+ int nOp = pDisplayList->nOp;
+
+ pDisplayList->refcnt--;
+ if (pDisplayList->refcnt)
+ return;
+
+ while (nOp--)
+ {
+ switch (pOp->type) {
+ case XGL_LIST_OP_CALLS:
+ case XGL_LIST_OP_DRAW:
+ glDeleteLists (pOp->u.name, 1);
+ break;
+ case XGL_LIST_OP_LIST:
+ xglDestroyList (pOp->u.list);
+ break;
+ }
+
+ pOp++;
+ }
+
+ if (pDisplayList->pOp)
+ xfree (pDisplayList->pOp);
+
+ xfree (pDisplayList);
+}
+
+static Bool
+xglResizeList (xglDisplayListPtr pDisplayList,
+ int nOp)
+{
+ if (pDisplayList->size < nOp)
+ {
+ int size = pDisplayList->nOp ? pDisplayList->nOp : 4;
+
+ while (size < nOp)
+ size <<= 1;
+
+ pDisplayList->pOp = xrealloc (pDisplayList->pOp,
+ sizeof (xglListOpRec) * size);
+ if (!pDisplayList->pOp)
+ return FALSE;
+
+ pDisplayList->size = size;
+ }
+
+ return TRUE;
+}
+
+static void
+xglStartList (int type,
+ GLenum mode)
+{
+ if (!xglResizeList (cctx->pList, cctx->pList->nOp + 1))
+ {
+ cctx->error = GL_OUT_OF_MEMORY;
+ return;
+ }
+
+ cctx->pList->pOp[cctx->pList->nOp].type = type;
+ cctx->pList->pOp[cctx->pList->nOp].u.name = glGenLists (1);
+
+ glNewList (cctx->pList->pOp[cctx->pList->nOp].u.name, mode);
+
+ cctx->pList->nOp++;
+}
+
static GLuint
xglGenLists (GLsizei range)
{
xglDisplayListPtr pDisplayList;
- GLuint first, name, lists;
-
- lists = glGenLists (range);
- if (!lists)
- return 0;
+ GLuint first, name;
first = xglHashFindFreeKeyBlock (cctx->shared->displayLists, range);
name = first;
for (name = first; range--; name++)
{
- pDisplayList = xalloc (sizeof (xglDisplayListRec));
+ pDisplayList = xglCreateList ();
if (pDisplayList)
{
- pDisplayList->name = lists;
xglHashInsert (cctx->shared->displayLists, name, pDisplayList);
}
else
{
- glDeleteLists (lists, 1);
cctx->error = GL_OUT_OF_MEMORY;
}
- lists++;
}
return first;
@@ -669,30 +769,160 @@ static void
xglNewList (GLuint list,
GLenum mode)
{
- xglDisplayListPtr pDisplayList;
-
if (!list)
{
cctx->error = GL_INVALID_VALUE;
return;
}
-
+
+ if (cctx->list)
+ {
+ cctx->error = GL_INVALID_OPERATION;
+ return;
+ }
+
+ cctx->pList = xglCreateList ();
+ if (!cctx->pList)
+ {
+ cctx->error = GL_OUT_OF_MEMORY;
+ return;
+ }
+
+ cctx->list = list;
+ cctx->listMode = mode;
+
+ xglStartList (XGL_LIST_OP_CALLS, mode);
+}
+
+static void
+xglEndList (void)
+{
+ xglDisplayListPtr pDisplayList;
+
+ if (!cctx->list)
+ {
+ cctx->error = GL_INVALID_OPERATION;
+ return;
+ }
+
+ glEndList ();
+
pDisplayList = (xglDisplayListPtr)
- xglHashLookup (cctx->shared->displayLists, list);
- if (!pDisplayList)
+ xglHashLookup (cctx->shared->displayLists, cctx->list);
+ if (pDisplayList)
+ {
+ xglHashRemove (cctx->shared->displayLists, cctx->list);
+ xglDestroyList (pDisplayList);
+ }
+
+ xglHashInsert (cctx->shared->displayLists, cctx->list, cctx->pList);
+
+ cctx->list = 0;
+}
+
+#define XGL_GLX_DRAW_DECLERATIONS(pBox, nBox) \
+ GCPtr pGC = cctx->pDrawBuffer->pGC; \
+ BoxPtr (pBox) = REGION_RECTS (pGC->pCompositeClip); \
+ int (nBox) = REGION_NUM_RECTS (pGC->pCompositeClip); \
+ DrawablePtr pDrawable = cctx->pDrawBuffer->pDrawable; \
+ int scissorX1 = cctx->scissor.x; \
+ int scissorX2 = scissorX1 + cctx->scissor.width; \
+ int scissorY2 = pDrawable->height - cctx->scissor.y; \
+ int scissorY1 = scissorY2 - cctx->scissor.height
+
+#define XGL_GLX_DRAW_SCISSOR_CLIP(box) \
+ if ((box)->x1 < scissorX1) \
+ (box)->x1 = scissorX1; \
+ if ((box)->y1 < scissorY1) \
+ (box)->y1 = scissorY1; \
+ if ((box)->x2 > scissorX2) \
+ (box)->x2 = scissorX2; \
+ if ((box)->y2 > scissorY2) \
+ (box)->y2 = scissorY2
+
+#define XGL_GLX_DRAW_DAMAGE(pBox, pRegion) \
+ if (cctx->drawBuffer == GL_FRONT) \
+ { \
+ REGION_INIT (pGC->pScreen, pRegion, pBox, 1); \
+ REGION_UNION (pGC->pScreen, \
+ &cctx->pDrawBuffer->damage, \
+ &cctx->pDrawBuffer->damage, \
+ pRegion); \
+ REGION_UNINIT (pGC->pScreen, pRegion); \
+ }
+
+#define XGL_GLX_DRAW_SET_SCISSOR_BOX(box) \
+ glitz_context_set_scissor (cctx->context, \
+ cctx->tx + (box)->x1, \
+ pDrawable->height - (box)->y2 - cctx->ty, \
+ (box)->x2 - (box)->x1, \
+ (box)->y2 - (box)->y1)
+
+
+static void
+xglDrawList (GLuint list)
+{
+ RegionRec region;
+ BoxRec box;
+
+ XGL_GLX_DRAW_DECLERATIONS (pBox, nBox);
+
+ while (nBox--)
+ {
+ box = *pBox++;
+
+ XGL_GLX_DRAW_SCISSOR_CLIP (&box);
+
+ if (box.x1 < box.x2 && box.y1 < box.y2)
+ {
+ XGL_GLX_DRAW_SET_SCISSOR_BOX (&box);
+
+ glCallList (list);
+
+ XGL_GLX_DRAW_DAMAGE (&box, &region);
+ }
+ }
+}
+
+static void
+xglCallDisplayList (xglDisplayListPtr pDisplayList)
+{
+ if (cctx->list)
{
- pDisplayList = xalloc (sizeof (xglDisplayListRec));
- if (!pDisplayList)
+ if (!xglResizeList (cctx->pList, cctx->pList->nOp + 1))
{
cctx->error = GL_OUT_OF_MEMORY;
return;
}
-
- pDisplayList->name = glGenLists (1);
- xglHashInsert (cctx->shared->displayLists, list, pDisplayList);
+
+ pDisplayList->refcnt++;
+
+ cctx->pList->pOp[cctx->pList->nOp].type = XGL_LIST_OP_LIST;
+ cctx->pList->pOp[cctx->pList->nOp].u.list = pDisplayList;
+ cctx->pList->nOp++;
+ }
+ else
+ {
+ xglListOpPtr pOp = pDisplayList->pOp;
+ int nOp = pDisplayList->nOp;
+
+ while (nOp--)
+ {
+ switch (pOp->type) {
+ case XGL_LIST_OP_CALLS:
+ glCallList (pOp->u.name);
+ break;
+ case XGL_LIST_OP_DRAW:
+ xglDrawList (pOp->u.name);
+ break;
+ case XGL_LIST_OP_LIST:
+ xglCallDisplayList (pOp->u.list);
+ break;
+ }
+
+ pOp++;
+ }
}
-
- glNewList (pDisplayList->name, mode);
}
static void
@@ -709,7 +939,7 @@ xglCallList (GLuint list)
pDisplayList = (xglDisplayListPtr)
xglHashLookup (cctx->shared->displayLists, list);
if (pDisplayList)
- glCallList (pDisplayList->name);
+ xglCallDisplayList (pDisplayList);
}
static void
@@ -775,7 +1005,7 @@ xglCallLists (GLsizei n,
pDisplayList = (xglDisplayListPtr)
xglHashLookup (cctx->shared->displayLists, base + list);
if (pDisplayList)
- glCallList (pDisplayList->name);
+ xglCallDisplayList (pDisplayList);
}
}
@@ -798,9 +1028,8 @@ xglDeleteLists (GLuint list,
xglHashLookup (cctx->shared->displayLists, list + i);
if (pDisplayList)
{
- glDeleteLists (pDisplayList->name, 1);
xglHashRemove (cctx->shared->displayLists, list + i);
- xfree (pDisplayList);
+ xglDestroyList (pDisplayList);
}
}
}
@@ -816,21 +1045,518 @@ xglIsList (GLuint list)
pDisplayList = (xglDisplayListPtr)
xglHashLookup (cctx->shared->displayLists, list);
if (pDisplayList)
- return glIsList (pDisplayList->name);
+ return GL_TRUE;
return GL_FALSE;
}
+static void
+xglFlush (void)
+{
+ xglGLBufferPtr pBuffer = cctx->pDrawBuffer;
+
+ glFlush ();
+
+ if (REGION_NOTEMPTY (pBuffer->pDrawable->pScreen, &pBuffer->damage))
+ {
+ DamageDamageRegion (pBuffer->pDrawable, &pBuffer->damage);
+ REGION_EMPTY (pBuffer->pDrawable->pScreen, &pBuffer->damage);
+ }
+}
+
+static void
+xglFinish (void)
+{
+ xglGLBufferPtr pBuffer = cctx->pDrawBuffer;
+
+ glFinish ();
+
+ if (REGION_NOTEMPTY (pBuffer->pDrawable->pScreen, &pBuffer->damage))
+ {
+ DamageDamageRegion (pBuffer->pDrawable, &pBuffer->damage);
+ REGION_EMPTY (pBuffer->pDrawable->pScreen, &pBuffer->damage);
+ }
+}
+
+static void
+xglClear (GLbitfield mask)
+{
+ GLenum mode;
+
+ if (cctx->list)
+ {
+ glEndList ();
+ xglStartList (XGL_LIST_OP_DRAW, GL_COMPILE);
+ glClear (mask);
+ glEndList ();
+
+ mode = cctx->listMode;
+ }
+ else
+ mode = GL_COMPILE_AND_EXECUTE;
+
+ if (mode == GL_COMPILE_AND_EXECUTE)
+ {
+ RegionRec region;
+ BoxRec box;
+
+ XGL_GLX_DRAW_DECLERATIONS (pBox, nBox);
+
+ while (nBox--)
+ {
+ box = *pBox++;
+
+ XGL_GLX_DRAW_SCISSOR_CLIP (&box);
+
+ if (box.x1 < box.x2 && box.y1 < box.y2)
+ {
+ XGL_GLX_DRAW_SET_SCISSOR_BOX (&box);
+
+ glClear (mask);
+
+ if (mask & GL_COLOR_BUFFER_BIT)
+ XGL_GLX_DRAW_DAMAGE (&box, &region);
+ }
+ }
+ }
+
+ if (cctx->list)
+ xglStartList (XGL_LIST_OP_CALLS, cctx->listMode);
+}
+
+static void
+xglAccum (GLenum op,
+ GLfloat value)
+{
+ if (op == GL_RETURN)
+ {
+ GLenum listMode;
+
+ if (cctx->list)
+ {
+ glEndList ();
+ xglStartList (XGL_LIST_OP_DRAW, GL_COMPILE);
+ glAccum (GL_RETURN, value);
+ glEndList ();
+
+ listMode = cctx->listMode;
+ }
+ else
+ listMode = GL_COMPILE_AND_EXECUTE;
+
+ if (listMode == GL_COMPILE_AND_EXECUTE)
+ {
+ RegionRec region;
+ BoxRec box;
+
+ XGL_GLX_DRAW_DECLERATIONS (pBox, nBox);
+
+ while (nBox--)
+ {
+ box = *pBox++;
+
+ XGL_GLX_DRAW_SCISSOR_CLIP (&box);
+
+ if (box.x1 < box.x2 && box.y1 < box.y2)
+ {
+ XGL_GLX_DRAW_SET_SCISSOR_BOX (&box);
+
+ glAccum (GL_RETURN, value);
+
+ XGL_GLX_DRAW_DAMAGE (&box, &region);
+ }
+ }
+ }
+
+ if (cctx->list)
+ xglStartList (XGL_LIST_OP_CALLS, cctx->listMode);
+ }
+ else
+ glAccum (op, value);
+}
+
+static void
+xglDrawArrays (GLenum mode,
+ GLint first,
+ GLsizei count)
+{
+ GLenum listMode;
+
+ if (cctx->list)
+ {
+ glEndList ();
+ xglStartList (XGL_LIST_OP_DRAW, GL_COMPILE);
+ glDrawArrays (mode, first, count);
+ glEndList ();
+
+ listMode = cctx->listMode;
+ }
+ else
+ listMode = GL_COMPILE_AND_EXECUTE;
+
+ if (listMode == GL_COMPILE_AND_EXECUTE)
+ {
+ RegionRec region;
+ BoxRec box;
+
+ XGL_GLX_DRAW_DECLERATIONS (pBox, nBox);
+
+ while (nBox--)
+ {
+ box = *pBox++;
+
+ XGL_GLX_DRAW_SCISSOR_CLIP (&box);
+
+ if (box.x1 < box.x2 && box.y1 < box.y2)
+ {
+ XGL_GLX_DRAW_SET_SCISSOR_BOX (&box);
+
+ glDrawArrays (mode, first, count);
+
+ XGL_GLX_DRAW_DAMAGE (&box, &region);
+ }
+ }
+ }
+
+ if (cctx->list)
+ xglStartList (XGL_LIST_OP_CALLS, cctx->listMode);
+}
+
+static void
+xglDrawElements (GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices)
+{
+ GLenum listMode;
+
+ if (cctx->list)
+ {
+ glEndList ();
+ xglStartList (XGL_LIST_OP_DRAW, GL_COMPILE);
+ glDrawElements (mode, count, type, indices);
+ glEndList ();
+
+ listMode = cctx->listMode;
+ }
+ else
+ listMode = GL_COMPILE_AND_EXECUTE;
+
+ if (listMode == GL_COMPILE_AND_EXECUTE)
+ {
+ RegionRec region;
+ BoxRec box;
+
+ XGL_GLX_DRAW_DECLERATIONS (pBox, nBox);
+
+ while (nBox--)
+ {
+ box = *pBox++;
+
+ XGL_GLX_DRAW_SCISSOR_CLIP (&box);
+
+ if (box.x1 < box.x2 && box.y1 < box.y2)
+ {
+ XGL_GLX_DRAW_SET_SCISSOR_BOX (&box);
+
+ glDrawElements (mode, count, type, indices);
+
+ XGL_GLX_DRAW_DAMAGE (&box, &region);
+ }
+ }
+ }
+
+ if (cctx->list)
+ xglStartList (XGL_LIST_OP_CALLS, cctx->listMode);
+}
+
+static void
+xglDrawPixels (GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ const GLvoid *pixels)
+{
+ GLenum listMode;
+
+ if (cctx->list)
+ {
+ glEndList ();
+ xglStartList (XGL_LIST_OP_DRAW, GL_COMPILE);
+ glDrawPixels (width, height, format, type, pixels);
+ glEndList ();
+
+ listMode = cctx->listMode;
+ }
+ else
+ listMode = GL_COMPILE_AND_EXECUTE;
+
+ if (listMode == GL_COMPILE_AND_EXECUTE)
+ {
+ RegionRec region;
+ BoxRec box;
+
+ XGL_GLX_DRAW_DECLERATIONS (pBox, nBox);
+
+ while (nBox--)
+ {
+ box = *pBox++;
+
+ XGL_GLX_DRAW_SCISSOR_CLIP (&box);
+
+ if (box.x1 < box.x2 && box.y1 < box.y2)
+ {
+ XGL_GLX_DRAW_SET_SCISSOR_BOX (&box);
+
+ glDrawPixels (width, height, format, type, pixels);
+
+ XGL_GLX_DRAW_DAMAGE (&box, &region);
+ }
+ }
+ }
+
+ if (cctx->list)
+ xglStartList (XGL_LIST_OP_CALLS, cctx->listMode);
+}
+
+static void
+xglBitmap (GLsizei width,
+ GLsizei height,
+ GLfloat xorig,
+ GLfloat yorig,
+ GLfloat xmove,
+ GLfloat ymove,
+ const GLubyte *bitmap)
+{
+ GLenum listMode;
+
+ if (cctx->list)
+ {
+ glEndList ();
+ xglStartList (XGL_LIST_OP_DRAW, GL_COMPILE);
+ glBitmap (width, height, xorig, yorig, xmove, ymove, bitmap);
+ glEndList ();
+
+ listMode = cctx->listMode;
+ }
+ else
+ listMode = GL_COMPILE_AND_EXECUTE;
+
+ if (listMode == GL_COMPILE_AND_EXECUTE)
+ {
+ RegionRec region;
+ BoxRec box;
+
+ XGL_GLX_DRAW_DECLERATIONS (pBox, nBox);
+
+ while (nBox--)
+ {
+ box = *pBox++;
+
+ XGL_GLX_DRAW_SCISSOR_CLIP (&box);
+
+ if (box.x1 < box.x2 && box.y1 < box.y2)
+ {
+ XGL_GLX_DRAW_SET_SCISSOR_BOX (&box);
+
+ glBitmap (width, height, xorig, yorig, xmove, ymove, bitmap);
+
+ XGL_GLX_DRAW_DAMAGE (&box, &region);
+ }
+ }
+ }
+
+ if (cctx->list)
+ xglStartList (XGL_LIST_OP_CALLS, cctx->listMode);
+}
+
+static void
+xglRectdv (const GLdouble *v1,
+ const GLdouble *v2)
+{
+ GLenum listMode;
+
+ if (cctx->list)
+ {
+ glEndList ();
+ xglStartList (XGL_LIST_OP_DRAW, GL_COMPILE);
+ glRectdv (v1, v2);
+ glEndList ();
+
+ listMode = cctx->listMode;
+ }
+ else
+ listMode = GL_COMPILE_AND_EXECUTE;
+
+ if (listMode == GL_COMPILE_AND_EXECUTE)
+ {
+ RegionRec region;
+ BoxRec box;
+
+ XGL_GLX_DRAW_DECLERATIONS (pBox, nBox);
+
+ while (nBox--)
+ {
+ box = *pBox++;
+
+ XGL_GLX_DRAW_SCISSOR_CLIP (&box);
+
+ if (box.x1 < box.x2 && box.y1 < box.y2)
+ {
+ XGL_GLX_DRAW_SET_SCISSOR_BOX (&box);
+
+ glRectdv (v1, v2);
+
+ XGL_GLX_DRAW_DAMAGE (&box, &region);
+ }
+ }
+ }
+
+ if (cctx->list)
+ xglStartList (XGL_LIST_OP_CALLS, cctx->listMode);
+}
+
+static void
+xglRectfv (const GLfloat *v1,
+ const GLfloat *v2)
+{
+ GLdouble dv1[2];
+ GLdouble dv2[2];
+
+ dv1[0] = (GLdouble) v1[0];
+ dv1[1] = (GLdouble) v1[1];
+ dv2[0] = (GLdouble) v2[0];
+ dv2[1] = (GLdouble) v2[1];
+
+ xglRectdv (dv1, dv2);
+}
+
+static void
+xglRectiv (const GLint *v1,
+ const GLint *v2)
+{
+ GLdouble dv1[2];
+ GLdouble dv2[2];
+
+ dv1[0] = (GLdouble) v1[0];
+ dv1[1] = (GLdouble) v1[1];
+ dv2[0] = (GLdouble) v2[0];
+ dv2[1] = (GLdouble) v2[1];
+
+ xglRectdv (dv1, dv2);
+}
+
+static void
+xglRectsv (const GLshort *v1,
+ const GLshort *v2)
+{
+ GLdouble dv1[2];
+ GLdouble dv2[2];
+
+ dv1[0] = (GLdouble) v1[0];
+ dv1[1] = (GLdouble) v1[1];
+ dv2[0] = (GLdouble) v2[0];
+ dv2[1] = (GLdouble) v2[1];
+
+ xglRectdv (dv1, dv2);
+}
+
+static void
+xglBegin (GLenum mode)
+{
+ if (cctx->list)
+ {
+ glEndList ();
+ xglStartList (XGL_LIST_OP_DRAW, GL_COMPILE);
+ }
+ else
+ {
+ XGL_GLX_DRAW_DECLERATIONS (pBox, nBox);
+
+ if (nBox == 1)
+ {
+ BoxRec box = *pBox;
+
+ XGL_GLX_DRAW_SCISSOR_CLIP (&box);
+ XGL_GLX_DRAW_SET_SCISSOR_BOX (&box);
+ }
+ else
+ {
+ if (!cctx->groupList)
+ cctx->groupList = glGenLists (1);
+
+ glNewList (cctx->groupList, GL_COMPILE);
+ }
+ }
+
+ glBegin (mode);
+}
+
+static void
+xglEnd (void)
+{
+ glEnd ();
+
+ if (!cctx->list || cctx->listMode == GL_COMPILE_AND_EXECUTE)
+ {
+ RegionRec region;
+ BoxRec box;
+ GLuint list;
+
+ XGL_GLX_DRAW_DECLERATIONS (pBox, nBox);
+
+ if (cctx->list)
+ {
+ list = cctx->pList->pOp[cctx->pList->nOp - 1].u.name;
+ }
+ else
+ {
+ if (nBox == 1)
+ {
+ box = *pBox++;
+
+ XGL_GLX_DRAW_SCISSOR_CLIP (&box);
+ XGL_GLX_DRAW_DAMAGE (&box, &region);
+ return;
+ }
+
+ list = cctx->groupList;
+ }
+
+ glEndList ();
+
+ while (nBox--)
+ {
+ box = *pBox++;
+
+ XGL_GLX_DRAW_SCISSOR_CLIP (&box);
+
+ if (box.x1 < box.x2 && box.y1 < box.y2)
+ {
+ XGL_GLX_DRAW_SET_SCISSOR_BOX (&box);
+
+ glCallList (list);
+
+ XGL_GLX_DRAW_DAMAGE (&box, &region);
+ }
+ }
+ }
+
+ if (cctx->list)
+ xglStartList (XGL_LIST_OP_CALLS, cctx->listMode);
+}
+
+
__glProcTable __glNativeRenderTable = {
xglNewList, /* glNewList */
- glEndList,
+ xglEndList, /* glEndList */
xglCallList, /* glCallList */
xglCallLists, /* glCallLists */
xglDeleteLists, /* glDeleteLists */
xglGenLists, /* glGenLists */
glListBase,
- glBegin,
- glBitmap,
+ xglBegin, /* glBegin */
+ xglBitmap, /* glBitmap */
glColor3bv,
glColor3dv,
glColor3fv,
@@ -848,7 +1574,7 @@ __glProcTable __glNativeRenderTable = {
glColor4uiv,
glColor4usv,
glEdgeFlagv,
- glEnd,
+ xglEnd, /* glEnd */
glIndexdv,
glIndexfv,
glIndexiv,
@@ -870,10 +1596,10 @@ __glProcTable __glNativeRenderTable = {
glRasterPos4fv,
glRasterPos4iv,
glRasterPos4sv,
- glRectdv,
- glRectfv,
- glRectiv,
- glRectsv,
+ xglRectdv, /* glRectdv */
+ xglRectfv, /* glRectfv */
+ xglRectiv, /* glRectiv */
+ xglRectsv, /* glRectsv */
glTexCoord1dv,
glTexCoord1fv,
glTexCoord1iv,
@@ -955,7 +1681,7 @@ __glProcTable __glNativeRenderTable = {
glPopName,
glPushName,
xglDrawBuffer, /* glDrawBuffer */
- glClear,
+ xglClear, /* glClear */
glClearAccum,
glClearIndex,
glClearColor,
@@ -965,11 +1691,11 @@ __glProcTable __glNativeRenderTable = {
glColorMask,
glDepthMask,
glIndexMask,
- glAccum,
+ xglAccum, /* glAccum */
xglDisable, /* glDisable */
xglEnable, /* glEnable */
- glFinish,
- glFlush,
+ xglFinish, /* glFinish */
+ xglFlush, /* glFlush */
glPopAttrib,
glPushAttrib,
glMap1d,
@@ -1005,7 +1731,7 @@ __glProcTable __glNativeRenderTable = {
xglReadBuffer, /* glReadBuffer */
xglCopyPixels, /* glCopyPixels */
glReadPixels,
- glDrawPixels,
+ xglDrawPixels, /* glDrawPixels */
xglGetBooleanv, /* glGetBooleanv */
glGetClipPlane,
xglGetDoublev, /* glGetDoublev */
@@ -1058,8 +1784,8 @@ __glProcTable __glNativeRenderTable = {
xglBindTexture, /* glBindTexture */
glColorPointer,
glDisableClientState,
- glDrawArrays,
- glDrawElements,
+ xglDrawArrays, /* glDrawArrays */
+ xglDrawElements, /* glDrawElements */
glEdgeFlagPointer,
glEnableClientState,
glIndexPointer,
@@ -1562,16 +2288,17 @@ xglFreeContext (xglGLContextPtr pContext)
pDisplayList = (xglDisplayListPtr)
xglHashLookup (pContext->displayLists, key);
if (pDisplayList)
- {
- glDeleteLists (pDisplayList->name, 1);
- xfree (pDisplayList);
- }
+ xglDestroyList (pDisplayList);
+
xglHashRemove (pContext->displayLists, key);
}
} while (key);
xglDeleteHashTable (pContext->displayLists);
}
+
+ if (pContext->groupList)
+ glDeleteLists (pContext->groupList, 1);
glitz_context_destroy (pContext->context);
@@ -1625,6 +2352,8 @@ xglMakeCurrent (__GLcontext *gc)
{
xglPixmapPtr pFront = XGL_GET_DRAWABLE_PIXMAP_PRIV (pDrawable);
xglPixmapPtr pBack = XGL_GET_PIXMAP_PRIV (pPixmap);
+ XID value = FALSE;
+ int status;
pContext->scissor.x = pContext->scissor.y = 0;
pContext->scissor.width = pDrawable->width;
@@ -1636,12 +2365,32 @@ xglMakeCurrent (__GLcontext *gc)
pContext->draw = pBack->surface;
pContext->tx = pContext->ty = 0;
+
+ pContext->pDrawBuffer = pDrawBufferPriv;
if (!pFront->lock) pFront->lock++;
if (!pBack->lock) pBack->lock++;
glitz_context_set_surface (pContext->context, pContext->draw);
+ if (!pDrawBufferPriv->pGC)
+ {
+ pDrawBufferPriv->pGC =
+ CreateGC (pDrawable,
+ GCGraphicsExposures, &value,
+ &status);
+ ValidateGC (pDrawable, pDrawBufferPriv->pGC);
+ }
+
+ if (!pDrawBufferPriv->swapGC)
+ {
+ pDrawBufferPriv->swapGC =
+ CreateGC (&pPixmap->drawable,
+ GCGraphicsExposures, &value,
+ &status);
+ ValidateGC (&pPixmap->drawable, pDrawBufferPriv->swapGC);
+ }
+
return GL_TRUE;
}
} else
@@ -1813,12 +2562,16 @@ xglCreateContext (__GLimports *imports,
pContext->needInit = TRUE;
pContext->draw = NULL;
+ pContext->drawBuffer = GL_BACK;
pContext->target = FALSE;
pContext->versionString = NULL;
pContext->scissorTest = GL_FALSE;
pContext->error = GL_NO_ERROR;
+ pContext->shared = NULL;
+ pContext->list = 0;
+ pContext->groupList = 0;
+ pContext->refcnt = 1;
- pContext->refcnt = 1;
if (shareGC)
{
pContext->texObjects = NULL;
@@ -1881,21 +2634,13 @@ xglSwapBuffers (__GLXdrawablePrivate *glxPriv)
xglGLBufferPtr pBufferPriv = glPriv->private;
DrawablePtr pDrawable = pBufferPriv->pDrawable;
PixmapPtr pPixmap = pBufferPriv->pPixmap;
- GCPtr pGC = pBufferPriv->pGC;
+ GCPtr pGC = pBufferPriv->swapGC;
GLboolean ret;
-
+
if (pPixmap)
{
- if (!pGC)
- {
- int status;
- XID value;
-
- value = FALSE;
- pGC = CreateGC (pDrawable, GCGraphicsExposures, &value, &status);
- ValidateGC (pDrawable, pGC);
- pBufferPriv->pGC = pGC;
- }
+ /* Discard front buffer damage */
+ REGION_EMPTY (pGC->pScreen, &pBufferPriv->damage);
if (pGC)
{
@@ -1949,6 +2694,7 @@ xglResizeBuffers (__GLdrawableBuffer *buffer,
XGL_GET_PIXMAP_PRIV (pPixmap)->score = 4000;
pBufferPriv->pPixmap = pPixmap;
}
+ ValidateGC (&pPixmap->drawable, pBufferPriv->swapGC);
}
glPriv->private = pBufferPriv->private;
@@ -1976,6 +2722,9 @@ xglFreeBuffers (__GLdrawablePrivate *glPriv)
if (pBufferPriv->pGC)
FreeGC (pBufferPriv->pGC, (GContext) 0);
+
+ if (pBufferPriv->swapGC)
+ FreeGC (pBufferPriv->swapGC, (GContext) 0);
xfree (pBufferPriv);
}
@@ -2001,6 +2750,9 @@ xglCreateBuffer (__GLXdrawablePrivate *glxPriv)
pBufferPriv->pDrawable = pDrawable;
pBufferPriv->pPixmap = NULL;
pBufferPriv->pGC = NULL;
+ pBufferPriv->swapGC = NULL;
+
+ REGION_INIT (pScreen, &pBufferPriv->damage, NullBox, 0);
if (glxPriv->pGlxVisual->doubleBuffer)
pBufferPriv->pPixmap =