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-rwxr-xr-xGL/windows/indirect.c1478
1 files changed, 1478 insertions, 0 deletions
diff --git a/GL/windows/indirect.c b/GL/windows/indirect.c
new file mode 100755
index 000000000..cee9e6586
--- /dev/null
+++ b/GL/windows/indirect.c
@@ -0,0 +1,1478 @@
+/*
+ * GLX implementation that uses Windows OpenGL library
+ * (Indirect rendering path)
+ *
+ * Authors: Alexander Gottwald
+ */
+/*
+ * Portions of this file are copied from GL/apple/indirect.c,
+ * which contains the following copyright:
+ *
+ * Copyright (c) 2002 Greg Parker. All Rights Reserved.
+ * Copyright (c) 2002 Apple Computer, Inc.
+ *
+ * Portions of this file are copied from xf86glx.c,
+ * which contains the following copyright:
+ *
+ * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Except as contained in this notice, the name(s) of the above copyright
+ * holders shall not be used in advertising or otherwise to promote the sale,
+ * use or other dealings in this Software without prior written authorization.
+ */
+
+
+
+#include "glwindows.h"
+#include <glcontextmodes.h>
+
+#include "../../hw/xwin/winpriv.h"
+
+#define GLWIN_DEBUG_HWND(hwnd) \
+ if (glWinDebugSettings.dumpHWND) { \
+ char buffer[1024]; \
+ if (GetWindowText(hwnd, buffer, sizeof(buffer))==0) *buffer=0; \
+ GLWIN_DEBUG_MSG("Got HWND %s (%p)\n", buffer, hwnd); \
+ }
+
+
+/* ggs: needed to call back to glx with visual configs */
+extern void GlxSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs, void **configprivs);
+
+glWinDebugSettingsRec glWinDebugSettings = { 1, 0, 0, 0};
+
+static void glWinInitDebugSettings(void)
+{
+ char *envptr;
+
+ envptr = getenv("GLWIN_ENABLE_DEBUG");
+ if (envptr != NULL)
+ glWinDebugSettings.enableDebug = (atoi(envptr) == 1);
+
+ envptr = getenv("GLWIN_DUMP_PFD");
+ if (envptr != NULL)
+ glWinDebugSettings.dumpPFD = (atoi(envptr) == 1);
+
+ envptr = getenv("GLWIN_DUMP_HWND");
+ if (envptr != NULL)
+ glWinDebugSettings.dumpHWND = (atoi(envptr) == 1);
+
+ envptr = getenv("GLWIN_DUMP_DC");
+ if (envptr != NULL)
+ glWinDebugSettings.dumpDC = (atoi(envptr) == 1);
+}
+
+static char errorbuffer[1024];
+const char *glWinErrorMessage(void)
+{
+ if (!FormatMessage(
+ FORMAT_MESSAGE_FROM_SYSTEM |
+ FORMAT_MESSAGE_IGNORE_INSERTS,
+ NULL,
+ GetLastError(),
+ MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
+ (LPTSTR) &errorbuffer,
+ sizeof(errorbuffer),
+ NULL ))
+ {
+ snprintf(errorbuffer, sizeof(errorbuffer), "Unknown error in FormatMessage: %08x!\n", (unsigned)GetLastError());
+ }
+ return errorbuffer;
+}
+
+/*
+ * GLX implementation that uses Win32's OpenGL
+ */
+
+/*
+ * Server-side GLX uses these functions which are normally defined
+ * in the OpenGL SI.
+ */
+
+GLint __glEvalComputeK(GLenum target)
+{
+ switch (target) {
+ case GL_MAP1_VERTEX_4:
+ case GL_MAP1_COLOR_4:
+ case GL_MAP1_TEXTURE_COORD_4:
+ case GL_MAP2_VERTEX_4:
+ case GL_MAP2_COLOR_4:
+ case GL_MAP2_TEXTURE_COORD_4:
+ return 4;
+ case GL_MAP1_VERTEX_3:
+ case GL_MAP1_TEXTURE_COORD_3:
+ case GL_MAP1_NORMAL:
+ case GL_MAP2_VERTEX_3:
+ case GL_MAP2_TEXTURE_COORD_3:
+ case GL_MAP2_NORMAL:
+ return 3;
+ case GL_MAP1_TEXTURE_COORD_2:
+ case GL_MAP2_TEXTURE_COORD_2:
+ return 2;
+ case GL_MAP1_TEXTURE_COORD_1:
+ case GL_MAP2_TEXTURE_COORD_1:
+ case GL_MAP1_INDEX:
+ case GL_MAP2_INDEX:
+ return 1;
+ default:
+ return 0;
+ }
+}
+
+GLuint __glFloorLog2(GLuint val)
+{
+ int c = 0;
+
+ while (val > 1) {
+ c++;
+ val >>= 1;
+ }
+ return c;
+}
+
+/* some prototypes */
+static Bool glWinScreenProbe(int screen);
+static Bool glWinInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
+ int *nvisualp, int *ndepthp,
+ int *rootDepthp, VisualID *defaultVisp,
+ unsigned long sizes, int bitsPerRGB);
+static void glWinSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
+ void **privates);
+static __GLinterface *glWinCreateContext(__GLimports *imports,
+ __GLcontextModes *mode,
+ __GLinterface *shareGC);
+static void glWinCreateBuffer(__GLXdrawablePrivate *glxPriv);
+static void glWinResetExtension(void);
+
+/*
+ * This structure is statically allocated in the __glXScreens[]
+ * structure. This struct is not used anywhere other than in
+ * __glXScreenInit to initialize each of the active screens
+ * (__glXActiveScreens[]). Several of the fields must be initialized by
+ * the screenProbe routine before they are copied to the active screens
+ * struct. In particular, the contextCreate, pGlxVisual, numVisuals,
+ * and numUsableVisuals fields must be initialized.
+ */
+__GLXscreenInfo __glDDXScreenInfo = {
+ glWinScreenProbe, /* Must be generic and handle all screens */
+ glWinCreateContext, /* Substitute screen's createContext routine */
+ glWinCreateBuffer, /* Substitute screen's createBuffer routine */
+ NULL, /* Set up pGlxVisual in probe */
+ NULL, /* Set up pVisualPriv in probe */
+ 0, /* Set up numVisuals in probe */
+ 0, /* Set up numUsableVisuals in probe */
+ "Vendor String", /* GLXvendor is overwritten by __glXScreenInit */
+ "Version String", /* GLXversion is overwritten by __glXScreenInit */
+ "Extensions String", /* GLXextensions is overwritten by __glXScreenInit */
+ NULL /* WrappedPositionWindow is overwritten */
+};
+
+__GLXextensionInfo __glDDXExtensionInfo = {
+ GL_CORE_WINDOWS,
+ glWinResetExtension,
+ glWinInitVisuals,
+ glWinSetVisualConfigs
+};
+
+/* prototypes */
+
+static GLboolean glWinDestroyContext(__GLcontext *gc);
+static GLboolean glWinLoseCurrent(__GLcontext *gc);
+static GLboolean glWinMakeCurrent(__GLcontext *gc);
+static GLboolean glWinShareContext(__GLcontext *gc, __GLcontext *gcShare);
+static GLboolean glWinCopyContext(__GLcontext *dst, const __GLcontext *src,
+ GLuint mask);
+static GLboolean glWinForceCurrent(__GLcontext *gc);
+
+/* Drawing surface notification callbacks */
+static GLboolean glWinNotifyResize(__GLcontext *gc);
+static void glWinNotifyDestroy(__GLcontext *gc);
+static void glWinNotifySwapBuffers(__GLcontext *gc);
+
+/* Dispatch table override control for external agents like libGLS */
+static struct __GLdispatchStateRec* glWinDispatchExec(__GLcontext *gc);
+static void glWinBeginDispatchOverride(__GLcontext *gc);
+static void glWinEndDispatchOverride(__GLcontext *gc);
+
+/* Debug output */
+static void pfdOut(const PIXELFORMATDESCRIPTOR *pfd);
+
+static __GLexports glWinExports = {
+ glWinDestroyContext,
+ glWinLoseCurrent,
+ glWinMakeCurrent,
+ glWinShareContext,
+ glWinCopyContext,
+ glWinForceCurrent,
+
+ glWinNotifyResize,
+ glWinNotifyDestroy,
+ glWinNotifySwapBuffers,
+
+ glWinDispatchExec,
+ glWinBeginDispatchOverride,
+ glWinEndDispatchOverride
+};
+
+glWinScreenRec glWinScreens[MAXSCREENS];
+
+/* __GLdrawablePrivate->private */
+typedef struct {
+ DrawablePtr pDraw;
+ /* xp_surface_id sid; */
+} GLWinDrawableRec;
+
+struct __GLcontextRec {
+ struct __GLinterfaceRec interface; /* required to be first */
+
+ HGLRC ctx; /* Windows GL Context */
+
+ HDC dc; /* Windows Device Context */
+ winWindowInfoRec winInfo; /* Window info from XWin */
+
+ PIXELFORMATDESCRIPTOR pfd; /* Pixelformat flags */
+ int pixelFormat; /* Pixelformat index */
+
+ unsigned isAttached :1; /* Flag to track if context is attached */
+};
+
+static HDC glWinMakeDC(__GLcontext *gc)
+{
+ HDC dc;
+ /*if (gc->winInfo.hrgn == NULL)
+ {
+ GLWIN_DEBUG_MSG("Creating region from RECT(%ld,%ld,%ld,%ld):",
+ gc->winInfo.rect.left,
+ gc->winInfo.rect.top,
+ gc->winInfo.rect.right,
+ gc->winInfo.rect.bottom);
+ gc->winInfo.hrgn = CreateRectRgnIndirect(&gc->winInfo.rect);
+ GLWIN_DEBUG_MSG2("%p\n", gc->winInfo.hrgn);
+ }*/
+
+ dc = GetDC(gc->winInfo.hwnd);
+ /*dc = GetDCEx(gc->winInfo.hwnd, gc->winInfo.hrgn,
+ DCX_WINDOW | DCX_NORESETATTRS ); */
+
+ if (dc == NULL)
+ ErrorF("GetDC error: %s\n", glWinErrorMessage());
+ return dc;
+}
+
+static void unattach(__GLcontext *gc)
+{
+ BOOL ret;
+ GLWIN_DEBUG_MSG("unattach (ctx %p)\n", gc->ctx);
+ if (!gc->isAttached)
+ {
+ ErrorF("called unattach on an unattached context\n");
+ return;
+ }
+
+ if (gc->ctx)
+ {
+ ret = wglDeleteContext(gc->ctx);
+ if (!ret)
+ ErrorF("wglDeleteContext error: %s\n", glWinErrorMessage());
+ gc->ctx = NULL;
+ }
+
+ if (gc->winInfo.hrgn)
+ {
+ ret = DeleteObject(gc->winInfo.hrgn);
+ if (!ret)
+ ErrorF("DeleteObject error: %s\n", glWinErrorMessage());
+ gc->winInfo.hrgn = NULL;
+ }
+
+ gc->isAttached = 0;
+}
+
+static BOOL glWinCreateContextReal(__GLcontext *gc, WindowPtr pWin)
+{
+ HDC dc;
+ BOOL ret;
+
+ if (pWin == NULL)
+ {
+ GLWIN_DEBUG_MSG("Deferring until window is created\n");
+ return FALSE;
+ }
+
+ winGetWindowInfo(pWin, &gc->winInfo);
+
+ GLWIN_DEBUG_HWND(gc->winInfo.hwnd);
+ if (gc->winInfo.hwnd == NULL)
+ {
+ GLWIN_DEBUG_MSG("Deferring until window is created\n");
+ return FALSE;
+ }
+
+
+ dc = glWinMakeDC(gc);
+
+ if (glWinDebugSettings.dumpDC)
+ GLWIN_DEBUG_MSG("Got HDC %p\n", dc);
+
+ gc->pixelFormat = ChoosePixelFormat(dc, &gc->pfd);
+ if (gc->pixelFormat == 0)
+ {
+ ErrorF("ChoosePixelFormat error: %s\n", glWinErrorMessage());
+ ReleaseDC(gc->winInfo.hwnd, dc);
+ return FALSE;
+ }
+
+ ret = SetPixelFormat(dc, gc->pixelFormat, &gc->pfd);
+ if (!ret) {
+ ErrorF("SetPixelFormat error: %s\n", glWinErrorMessage());
+ ReleaseDC(gc->winInfo.hwnd, dc);
+ return FALSE;
+ }
+
+ gc->ctx = wglCreateContext(dc);
+ if (gc->ctx == NULL) {
+ ErrorF("wglCreateContext error: %s\n", glWinErrorMessage());
+ ReleaseDC(gc->winInfo.hwnd, dc);
+ return FALSE;
+ }
+ ReleaseDC(gc->winInfo.hwnd, dc);
+
+ return TRUE;
+}
+
+static void attach(__GLcontext *gc, __GLdrawablePrivate *glPriv)
+{
+ __GLXdrawablePrivate *glxPriv = (__GLXdrawablePrivate *)glPriv->other;
+
+ GLWIN_DEBUG_MSG("attach (ctx %p)\n", gc->ctx);
+
+ if (gc->isAttached)
+ {
+ ErrorF("called attach on an attached context\n");
+ return;
+ }
+
+ if (glxPriv->type == DRAWABLE_WINDOW)
+ {
+ WindowPtr pWin = (WindowPtr) glxPriv->pDraw;
+ if (pWin == NULL)
+ {
+ GLWIN_DEBUG_MSG("Deferring ChoosePixelFormat until window is created\n");
+ } else
+ {
+ if (glWinCreateContextReal(gc, pWin))
+ {
+ gc->isAttached = TRUE;
+ GLWIN_DEBUG_MSG("attached\n");
+ }
+ }
+ }
+}
+
+static GLboolean glWinLoseCurrent(__GLcontext *gc)
+{
+ /*GLWIN_DEBUG_MSG("glWinLoseCurrent (ctx %p)\n", gc->ctx);*/
+
+ __glXLastContext = NULL; /* Mesa does this; why? */
+
+ return GL_TRUE;
+}
+
+/* Context manipulation; return GL_FALSE on failure */
+static GLboolean glWinDestroyContext(__GLcontext *gc)
+{
+ GLWIN_DEBUG_MSG("glWinDestroyContext (ctx %p)\n", gc->ctx);
+
+ if (gc != NULL)
+ {
+ if (gc->isAttached)
+ unattach(gc);
+ if (gc->dc != NULL)
+ DeleteDC(gc->dc);
+ free(gc);
+ }
+
+ return GL_TRUE;
+}
+
+static GLboolean glWinMakeCurrent(__GLcontext *gc)
+{
+ __GLdrawablePrivate *glPriv = gc->interface.imports.getDrawablePrivate(gc);
+ BOOL ret;
+ HDC dc;
+
+ if (!gc->isAttached)
+ attach(gc, glPriv);
+
+ if (gc->ctx == NULL) {
+ ErrorF("Context is NULL\n");
+ return GL_FALSE;
+ }
+
+ dc = glWinMakeDC(gc);
+ ret = wglMakeCurrent(dc, gc->ctx);
+ if (!ret)
+ ErrorF("glMakeCurrent error: %s\n", glWinErrorMessage());
+ ReleaseDC(gc->winInfo.hwnd, dc);
+
+ return ret?GL_TRUE:GL_FALSE;
+}
+
+static GLboolean glWinShareContext(__GLcontext *gc, __GLcontext *gcShare)
+{
+ GLWIN_DEBUG_MSG("glWinShareContext unimplemented\n");
+
+ return GL_TRUE;
+}
+
+static GLboolean glWinCopyContext(__GLcontext *dst, const __GLcontext *src,
+ GLuint mask)
+{
+ BOOL ret;
+
+ GLWIN_DEBUG_MSG("glWinCopyContext\n");
+
+
+
+ ret = wglCopyContext(src->ctx, dst->ctx, mask);
+ if (!ret)
+ {
+ ErrorF("wglCopyContext error: %s\n", glWinErrorMessage());
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+static GLboolean glWinForceCurrent(__GLcontext *gc)
+{
+ BOOL ret;
+ HDC dc;
+
+ dc = glWinMakeDC(gc);
+ ret = wglMakeCurrent(dc, gc->ctx);
+ if (!ret)
+ ErrorF("wglSetCurrent error: %s\n", glWinErrorMessage());
+ ReleaseDC(gc->winInfo.hwnd, dc);
+
+ return ret?GL_TRUE:GL_FALSE;
+}
+
+/* Drawing surface notification callbacks */
+
+static GLboolean glWinNotifyResize(__GLcontext *gc)
+{
+ GLWIN_DEBUG_MSG("unimplemented glWinNotifyResize");
+ return GL_TRUE;
+}
+
+static void glWinNotifyDestroy(__GLcontext *gc)
+{
+ GLWIN_DEBUG_MSG("unimplemented glWinNotifyDestroy");
+}
+
+static void glWinNotifySwapBuffers(__GLcontext *gc)
+{
+ GLWIN_DEBUG_MSG("unimplemented glWinNotifySwapBuffers");
+}
+
+/* Dispatch table override control for external agents like libGLS */
+static struct __GLdispatchStateRec* glWinDispatchExec(__GLcontext *gc)
+{
+ GLWIN_DEBUG_MSG("unimplemented glWinDispatchExec");
+ return NULL;
+}
+
+static void glWinBeginDispatchOverride(__GLcontext *gc)
+{
+ GLWIN_DEBUG_MSG("unimplemented glWinBeginDispatchOverride");
+}
+
+static void glWinEndDispatchOverride(__GLcontext *gc)
+{
+ GLWIN_DEBUG_MSG("unimplemented glWinEndDispatchOverride");
+}
+
+#define DUMP_PFD_FLAG(flag) \
+ if (pfd->dwFlags & flag) { \
+ ErrorF("%s%s", pipesym, #flag); \
+ pipesym = " | "; \
+ }
+
+static void pfdOut(const PIXELFORMATDESCRIPTOR *pfd)
+{
+ const char *pipesym = ""; /* will be set after first flag dump */
+ ErrorF("PIXELFORMATDESCRIPTOR:\n");
+ ErrorF("nSize = %u\n", pfd->nSize);
+ ErrorF("nVersion = %u\n", pfd->nVersion);
+ ErrorF("dwFlags = %lu = {", pfd->dwFlags);
+ DUMP_PFD_FLAG(PFD_MAIN_PLANE);
+ DUMP_PFD_FLAG(PFD_OVERLAY_PLANE);
+ DUMP_PFD_FLAG(PFD_UNDERLAY_PLANE);
+ DUMP_PFD_FLAG(PFD_DOUBLEBUFFER);
+ DUMP_PFD_FLAG(PFD_STEREO);
+ DUMP_PFD_FLAG(PFD_DRAW_TO_WINDOW);
+ DUMP_PFD_FLAG(PFD_DRAW_TO_BITMAP);
+ DUMP_PFD_FLAG(PFD_SUPPORT_GDI);
+ DUMP_PFD_FLAG(PFD_SUPPORT_OPENGL);
+ DUMP_PFD_FLAG(PFD_GENERIC_FORMAT);
+ DUMP_PFD_FLAG(PFD_NEED_PALETTE);
+ DUMP_PFD_FLAG(PFD_NEED_SYSTEM_PALETTE);
+ DUMP_PFD_FLAG(PFD_SWAP_EXCHANGE);
+ DUMP_PFD_FLAG(PFD_SWAP_COPY);
+ DUMP_PFD_FLAG(PFD_SWAP_LAYER_BUFFERS);
+ DUMP_PFD_FLAG(PFD_GENERIC_ACCELERATED);
+ DUMP_PFD_FLAG(PFD_DEPTH_DONTCARE);
+ DUMP_PFD_FLAG(PFD_DOUBLEBUFFER_DONTCARE);
+ DUMP_PFD_FLAG(PFD_STEREO_DONTCARE);
+ ErrorF("}\n");
+
+ ErrorF("iPixelType = %hhu = %s\n", pfd->iPixelType,
+ (pfd->iPixelType == PFD_TYPE_RGBA ? "PFD_TYPE_RGBA" : "PFD_TYPE_COLORINDEX"));
+ ErrorF("cColorBits = %hhu\n", pfd->cColorBits);
+ ErrorF("cRedBits = %hhu\n", pfd->cRedBits);
+ ErrorF("cRedShift = %hhu\n", pfd->cRedShift);
+ ErrorF("cGreenBits = %hhu\n", pfd->cGreenBits);
+ ErrorF("cGreenShift = %hhu\n", pfd->cGreenShift);
+ ErrorF("cBlueBits = %hhu\n", pfd->cBlueBits);
+ ErrorF("cBlueShift = %hhu\n", pfd->cBlueShift);
+ ErrorF("cAlphaBits = %hhu\n", pfd->cAlphaBits);
+ ErrorF("cAlphaShift = %hhu\n", pfd->cAlphaShift);
+ ErrorF("cAccumBits = %hhu\n", pfd->cAccumBits);
+ ErrorF("cAccumRedBits = %hhu\n", pfd->cAccumRedBits);
+ ErrorF("cAccumGreenBits = %hhu\n", pfd->cAccumGreenBits);
+ ErrorF("cAccumBlueBits = %hhu\n", pfd->cAccumBlueBits);
+ ErrorF("cAccumAlphaBits = %hhu\n", pfd->cAccumAlphaBits);
+ ErrorF("cDepthBits = %hhu\n", pfd->cDepthBits);
+ ErrorF("cStencilBits = %hhu\n", pfd->cStencilBits);
+ ErrorF("cAuxBuffers = %hhu\n", pfd->cAuxBuffers);
+ ErrorF("iLayerType = %hhu\n", pfd->iLayerType);
+ ErrorF("bReserved = %hhu\n", pfd->bReserved);
+ ErrorF("dwLayerMask = %lu\n", pfd->dwLayerMask);
+ ErrorF("dwVisibleMask = %lu\n", pfd->dwVisibleMask);
+ ErrorF("dwDamageMask = %lu\n", pfd->dwDamageMask);
+ ErrorF("\n");
+}
+
+static int makeFormat(__GLcontextModes *mode, PIXELFORMATDESCRIPTOR *pfdret)
+{
+ PIXELFORMATDESCRIPTOR pfd = {
+ sizeof(PIXELFORMATDESCRIPTOR), /* size of this pfd */
+ 1, /* version number */
+ PFD_DRAW_TO_WINDOW | /* support window */
+ PFD_SUPPORT_OPENGL, /* support OpenGL */
+ PFD_TYPE_RGBA, /* RGBA type */
+ 24, /* 24-bit color depth */
+ 0, 0, 0, 0, 0, 0, /* color bits ignored */
+ 0, /* no alpha buffer */
+ 0, /* shift bit ignored */
+ 0, /* no accumulation buffer */
+ 0, 0, 0, 0, /* accum bits ignored */
+ 0, /* 32-bit z-buffer */
+ 0, /* no stencil buffer */
+ 0, /* no auxiliary buffer */
+ PFD_MAIN_PLANE, /* main layer */
+ 0, /* reserved */
+ 0, 0, 0 /* layer masks ignored */
+ }, *result = &pfd;
+
+ /* disable anything but rgba. must get rgba to work first */
+ if (!mode->rgbMode)
+ return -1;
+
+ if (mode->stereoMode) {
+ result->dwFlags |= PFD_STEREO;
+ }
+ if (mode->doubleBufferMode) {
+ result->dwFlags |= PFD_DOUBLEBUFFER;
+ }
+
+ if (mode->colorIndexMode) {
+ /* ignored, see above */
+ result->iPixelType = PFD_TYPE_COLORINDEX;
+ result->cColorBits = mode->redBits + mode->greenBits + mode->blueBits;
+ result->cRedBits = mode->redBits;
+ result->cRedShift = 0; /* FIXME */
+ result->cGreenBits = mode->greenBits;
+ result->cGreenShift = 0; /* FIXME */
+ result->cBlueBits = mode->blueBits;
+ result->cBlueShift = 0; /* FIXME */
+ result->cAlphaBits = mode->alphaBits;
+ result->cAlphaShift = 0; /* FIXME */
+ }
+
+ if (mode->rgbMode) {
+ result->iPixelType = PFD_TYPE_RGBA;
+ result->cColorBits = mode->redBits + mode->greenBits + mode->blueBits;
+ result->cRedBits = mode->redBits;
+ result->cRedShift = 0; /* FIXME */
+ result->cGreenBits = mode->greenBits;
+ result->cGreenShift = 0; /* FIXME */
+ result->cBlueBits = mode->blueBits;
+ result->cBlueShift = 0; /* FIXME */
+ result->cAlphaBits = mode->alphaBits;
+ result->cAlphaShift = 0; /* FIXME */
+ }
+
+ if (mode->haveAccumBuffer) {
+ result->cAccumBits = mode->accumRedBits + mode->accumGreenBits
+ + mode->accumBlueBits + mode->accumAlphaBits;
+ result->cAccumRedBits = mode->accumRedBits;
+ result->cAccumGreenBits = mode->accumGreenBits;
+ result->cAccumBlueBits = mode->accumBlueBits;
+ result->cAccumAlphaBits = mode->accumAlphaBits;
+ }
+
+ if (mode->haveDepthBuffer) {
+ result->cDepthBits = mode->depthBits;
+ }
+ if (mode->haveStencilBuffer) {
+ result->cStencilBits = mode->stencilBits;
+ }
+
+ /* result->cAuxBuffers = mode->numAuxBuffers; */
+
+ /* mode->level ignored */
+
+ /* mode->pixmapMode ? */
+
+ *pfdret = pfd;
+
+ return 0;
+}
+
+static __GLinterface *glWinCreateContext(__GLimports *imports,
+ __GLcontextModes *mode,
+ __GLinterface *shareGC)
+{
+ __GLcontext *result;
+
+ GLWIN_DEBUG_MSG("glWinCreateContext\n");
+
+ result = (__GLcontext *)calloc(1, sizeof(__GLcontext));
+ if (!result)
+ return NULL;
+
+ result->interface.imports = *imports;
+ result->interface.exports = glWinExports;
+
+ if (makeFormat(mode, &result->pfd))
+ {
+ ErrorF("makeFormat failed\n");
+ free(result);
+ return NULL;
+ }
+
+ if (glWinDebugSettings.dumpPFD)
+ pfdOut(&result->pfd);
+
+ GLWIN_DEBUG_MSG("glWinCreateContext done\n");
+ return (__GLinterface *)result;
+}
+
+Bool
+glWinRealizeWindow(WindowPtr pWin)
+{
+ /* If this window has GL contexts, tell them to reattach */
+ Bool result;
+ ScreenPtr pScreen = pWin->drawable.pScreen;
+ glWinScreenRec *screenPriv = &glWinScreens[pScreen->myNum];
+ __GLXdrawablePrivate *glxPriv;
+
+ GLWIN_DEBUG_MSG("glWinRealizeWindow\n");
+
+ /* Allow the window to be created (RootlessRealizeWindow is inside our wrap) */
+ pScreen->RealizeWindow = screenPriv->RealizeWindow;
+ result = pScreen->RealizeWindow(pWin);
+ pScreen->RealizeWindow = glWinRealizeWindow;
+
+ /* Re-attach this window's GL contexts, if any. */
+ glxPriv = __glXFindDrawablePrivate(pWin->drawable.id);
+ if (glxPriv) {
+ __GLXcontext *gx;
+ __GLcontext *gc;
+ __GLdrawablePrivate *glPriv = &glxPriv->glPriv;
+ GLWIN_DEBUG_MSG("glWinRealizeWindow is GL drawable!\n");
+
+ /* GL contexts bound to this window for drawing */
+ for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->next) {
+ gc = (__GLcontext *)gx->gc;
+ if (gc->isAttached)
+ unattach(gc);
+ attach(gc, glPriv);
+ }
+
+ /* GL contexts bound to this window for reading */
+ for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->next) {
+ gc = (__GLcontext *)gx->gc;
+ if (gc->isAttached)
+ unattach(gc);
+ attach(gc, glPriv);
+ }
+ }
+
+ return result;
+}
+
+
+void
+glWinCopyWindow(WindowPtr pWindow, DDXPointRec ptOldOrg, RegionPtr prgnSrc)
+{
+ ScreenPtr pScreen = pWindow->drawable.pScreen;
+ glWinScreenRec *screenPriv = &glWinScreens[pScreen->myNum];
+ __GLXdrawablePrivate *glxPriv;
+
+ /* Check if the window is attached and discard any drawing request */
+ glxPriv = __glXFindDrawablePrivate(pWindow->drawable.id);
+ if (glxPriv) {
+ __GLXcontext *gx;
+
+ /* GL contexts bound to this window for drawing */
+ for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->next) {
+/*
+ GLWIN_DEBUG_MSG("glWinCopyWindow - calling glDrawBuffer\n");
+ glDrawBuffer(GL_FRONT);
+ */
+ return;
+ }
+
+ /* GL contexts bound to this window for reading */
+ for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->next) {
+ return;
+ }
+ }
+
+ GLWIN_DEBUG_MSG("glWinCopyWindow - passing to hw layer\n");
+
+ pScreen->CopyWindow = screenPriv->CopyWindow;
+ pScreen->CopyWindow(pWindow, ptOldOrg, prgnSrc);
+ pScreen->CopyWindow = glWinCopyWindow;
+}
+
+Bool
+glWinUnrealizeWindow(WindowPtr pWin)
+{
+ /* If this window has GL contexts, tell them to unattach */
+ Bool result;
+ ScreenPtr pScreen = pWin->drawable.pScreen;
+ glWinScreenRec *screenPriv = &glWinScreens[pScreen->myNum];
+ __GLXdrawablePrivate *glxPriv;
+
+ GLWIN_DEBUG_MSG("glWinUnrealizeWindow\n");
+
+ /* The Aqua window may have already been destroyed (windows
+ * are unrealized from top down)
+ */
+
+ /* Unattach this window's GL contexts, if any. */
+ glxPriv = __glXFindDrawablePrivate(pWin->drawable.id);
+ if (glxPriv) {
+ __GLXcontext *gx;
+ __GLcontext *gc;
+ GLWIN_DEBUG_MSG("glWinUnealizeWindow is GL drawable!\n");
+
+ /* GL contexts bound to this window for drawing */
+ for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->next) {
+ gc = (__GLcontext *)gx->gc;
+ unattach(gc);
+ }
+
+ /* GL contexts bound to this window for reading */
+ for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->next) {
+ gc = (__GLcontext *)gx->gc;
+ unattach(gc);
+ }
+ }
+
+ pScreen->UnrealizeWindow = screenPriv->UnrealizeWindow;
+ result = pScreen->UnrealizeWindow(pWin);
+ pScreen->UnrealizeWindow = glWinUnrealizeWindow;
+
+ return result;
+}
+
+
+/*
+ * In the case the driver has no GLX visuals we'll use these.
+ * [0] = RGB, double buffered
+ * [1] = RGB, double buffered, stencil, accum
+ */
+/* Originally copied from Mesa */
+
+static int numConfigs = 0;
+static __GLXvisualConfig *visualConfigs = NULL;
+static void **visualPrivates = NULL;
+
+#define NUM_FALLBACK_CONFIGS 2
+static __GLXvisualConfig FallbackConfigs[NUM_FALLBACK_CONFIGS] = {
+ {
+ -1, /* vid */
+ -1, /* class */
+ True, /* rgba */
+ -1, -1, -1, 0, /* rgba sizes */
+ -1, -1, -1, 0, /* rgba masks */
+ 0, 0, 0, 0, /* rgba accum sizes */
+ True, /* doubleBuffer */
+ False, /* stereo */
+ -1, /* bufferSize */
+ 16, /* depthSize */
+ 0, /* stencilSize */
+ 0, /* auxBuffers */
+ 0, /* level */
+ GLX_NONE_EXT, /* visualRating */
+ 0, /* transparentPixel */
+ 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
+ 0 /* transparentIndex */
+ },
+ {
+ -1, /* vid */
+ -1, /* class */
+ True, /* rgba */
+ -1, -1, -1, 0, /* rgba sizes */
+ -1, -1, -1, 0, /* rgba masks */
+ 16, 16, 16, 0, /* rgba accum sizes */
+ True, /* doubleBuffer */
+ False, /* stereo */
+ -1, /* bufferSize */
+ 16, /* depthSize */
+ 8, /* stencilSize */
+ 0, /* auxBuffers */
+ 0, /* level */
+ GLX_NONE_EXT, /* visualRating */
+ 0, /* transparentPixel */
+ 0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
+ 0 /* transparentIndex */
+ }
+};
+
+static inline int count_bits(uint32_t x)
+{
+ x = x - ((x >> 1) & 0x55555555);
+ x = (x & 0x33333333) + ((x >> 2) & 0x33333333);
+ x = (x + (x >> 4)) & 0x0f0f0f0f;
+ x = x + (x >> 8);
+ x = x + (x >> 16);
+ return x & 63;
+}
+
+/* Mostly copied from Mesa's xf86glx.c */
+static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
+ VisualID *defaultVisp,
+ int ndepth, DepthPtr pdepth,
+ int rootDepth)
+{
+ int numRGBconfigs;
+ int numCIconfigs;
+ int numVisuals = *nvisualp;
+ int numNewVisuals;
+ int numNewConfigs;
+ VisualPtr pVisual = *visualp;
+ VisualPtr pVisualNew = NULL;
+ VisualID *orig_vid = NULL;
+ __GLcontextModes *modes = NULL;
+ __GLXvisualConfig *pNewVisualConfigs = NULL;
+ void **glXVisualPriv;
+ void **pNewVisualPriv;
+ int found_default;
+ int i, j, k;
+
+ GLWIN_DEBUG_MSG("init_visuals\n");
+
+ if (numConfigs > 0)
+ numNewConfigs = numConfigs;
+ else
+ numNewConfigs = NUM_FALLBACK_CONFIGS;
+
+ /* Alloc space for the list of new GLX visuals */
+ pNewVisualConfigs = (__GLXvisualConfig *)
+ __glXMalloc(numNewConfigs * sizeof(__GLXvisualConfig));
+ if (!pNewVisualConfigs) {
+ return FALSE;
+ }
+
+ /* Alloc space for the list of new GLX visual privates */
+ pNewVisualPriv = (void **) __glXMalloc(numNewConfigs * sizeof(void *));
+ if (!pNewVisualPriv) {
+ __glXFree(pNewVisualConfigs);
+ return FALSE;
+ }
+
+ /*
+ ** If SetVisualConfigs was not called, then use default GLX
+ ** visual configs.
+ */
+ if (numConfigs == 0) {
+ memcpy(pNewVisualConfigs, FallbackConfigs,
+ NUM_FALLBACK_CONFIGS * sizeof(__GLXvisualConfig));
+ memset(pNewVisualPriv, 0, NUM_FALLBACK_CONFIGS * sizeof(void *));
+ }
+ else {
+ /* copy driver's visual config info */
+ for (i = 0; i < numConfigs; i++) {
+ pNewVisualConfigs[i] = visualConfigs[i];
+ pNewVisualPriv[i] = visualPrivates[i];
+ }
+ }
+
+ /* Count the number of RGB and CI visual configs */
+ numRGBconfigs = 0;
+ numCIconfigs = 0;
+ for (i = 0; i < numNewConfigs; i++) {
+ if (pNewVisualConfigs[i].rgba)
+ numRGBconfigs++;
+ else
+ numCIconfigs++;
+ }
+
+ /* Count the total number of visuals to compute */
+ numNewVisuals = 0;
+ for (i = 0; i < numVisuals; i++) {
+ int count;
+
+ count = ((pVisual[i].class == TrueColor
+ || pVisual[i].class == DirectColor)
+ ? numRGBconfigs : numCIconfigs);
+ if (count == 0)
+ count = 1; /* preserve the existing visual */
+
+ numNewVisuals += count;
+ }
+
+ /* Reset variables for use with the next screen/driver's visual configs */
+ visualConfigs = NULL;
+ numConfigs = 0;
+
+ /* Alloc temp space for the list of orig VisualIDs for each new visual */
+ orig_vid = (VisualID *)__glXMalloc(numNewVisuals * sizeof(VisualID));
+ if (!orig_vid) {
+ __glXFree(pNewVisualPriv);
+ __glXFree(pNewVisualConfigs);
+ return FALSE;
+ }
+
+ /* Alloc space for the list of glXVisuals */
+ modes = _gl_context_modes_create(numNewVisuals, sizeof(__GLcontextModes));
+ if (modes == NULL) {
+ __glXFree(orig_vid);
+ __glXFree(pNewVisualPriv);
+ __glXFree(pNewVisualConfigs);
+ return FALSE;
+ }
+
+ /* Alloc space for the list of glXVisualPrivates */
+ glXVisualPriv = (void **)__glXMalloc(numNewVisuals * sizeof(void *));
+ if (!glXVisualPriv) {
+ _gl_context_modes_destroy( modes );
+ __glXFree(orig_vid);
+ __glXFree(pNewVisualPriv);
+ __glXFree(pNewVisualConfigs);
+ return FALSE;
+ }
+
+ /* Alloc space for the new list of the X server's visuals */
+ pVisualNew = (VisualPtr)__glXMalloc(numNewVisuals * sizeof(VisualRec));
+ if (!pVisualNew) {
+ __glXFree(glXVisualPriv);
+ _gl_context_modes_destroy( modes );
+ __glXFree(orig_vid);
+ __glXFree(pNewVisualPriv);
+ __glXFree(pNewVisualConfigs);
+ return FALSE;
+ }
+
+ /* Initialize the new visuals */
+ found_default = FALSE;
+ glWinScreens[screenInfo.numScreens-1].modes = modes;
+ for (i = j = 0; i < numVisuals; i++) {
+ int is_rgb = (pVisual[i].class == TrueColor ||
+ pVisual[i].class == DirectColor);
+
+#if 0
+ if (!is_rgb)
+ {
+ /* We don't support non-rgb visuals for GL. But we don't
+ want to remove them either, so just pass them through
+ with null glX configs */
+
+ pVisualNew[j] = pVisual[i];
+ pVisualNew[j].vid = FakeClientID(0);
+
+ /* Check for the default visual */
+ if (!found_default && pVisual[i].vid == *defaultVisp) {
+ *defaultVisp = pVisualNew[j].vid;
+ found_default = TRUE;
+ }
+
+ /* Save the old VisualID */
+ orig_vid[j] = pVisual[i].vid;
+
+ /* Initialize the glXVisual */
+ glXVisualPtr[j] = NullConfig;
+ glXVisualPriv[j] = NULL;
+
+ j++;
+
+ continue;
+ }
+#endif
+
+ for (k = 0; k < numNewConfigs; k++) {
+ if (pNewVisualConfigs[k].rgba != is_rgb)
+ continue;
+
+ assert( modes != NULL );
+
+ /* Initialize the new visual */
+ pVisualNew[j] = pVisual[i];
+ pVisualNew[j].vid = FakeClientID(0);
+
+ /* Check for the default visual */
+ if (!found_default && pVisual[i].vid == *defaultVisp) {
+ *defaultVisp = pVisualNew[j].vid;
+ found_default = TRUE;
+ }
+
+ /* Save the old VisualID */
+ orig_vid[j] = pVisual[i].vid;
+
+ /* Initialize the glXVisual */
+ _gl_copy_visual_to_context_mode( modes, & pNewVisualConfigs[k] );
+ modes->visualID = pVisualNew[j].vid;
+
+ /*
+ * If the class is -1, then assume the X visual information
+ * is identical to what GLX needs, and take them from the X
+ * visual. NOTE: if class != -1, then all other fields MUST
+ * be initialized.
+ */
+ if (modes->visualType == GLX_NONE) {
+ modes->visualType = _gl_convert_from_x_visual_type( pVisual[i].class );
+ modes->redBits = count_bits(pVisual[i].redMask);
+ modes->greenBits = count_bits(pVisual[i].greenMask);
+ modes->blueBits = count_bits(pVisual[i].blueMask);
+ modes->alphaBits = modes->alphaBits;
+ modes->redMask = pVisual[i].redMask;
+ modes->greenMask = pVisual[i].greenMask;
+ modes->blueMask = pVisual[i].blueMask;
+ modes->alphaMask = modes->alphaMask;
+ modes->rgbBits = (is_rgb)
+ ? (modes->redBits + modes->greenBits +
+ modes->blueBits + modes->alphaBits)
+ : rootDepth;
+ }
+
+ /* Save the device-dependent private for this visual */
+ glXVisualPriv[j] = pNewVisualPriv[k];
+
+ j++;
+ modes = modes->next;
+ }
+ }
+
+ assert(j <= numNewVisuals);
+
+ /* Save the GLX visuals in the screen structure */
+ glWinScreens[screenInfo.numScreens-1].num_vis = numNewVisuals;
+ glWinScreens[screenInfo.numScreens-1].priv = glXVisualPriv;
+
+ /* Set up depth's VisualIDs */
+ for (i = 0; i < ndepth; i++) {
+ int numVids = 0;
+ VisualID *pVids = NULL;
+ int k, n = 0;
+
+ /* Count the new number of VisualIDs at this depth */
+ for (j = 0; j < pdepth[i].numVids; j++)
+ for (k = 0; k < numNewVisuals; k++)
+ if (pdepth[i].vids[j] == orig_vid[k])
+ numVids++;
+
+ /* Allocate a new list of VisualIDs for this depth */
+ pVids = (VisualID *)__glXMalloc(numVids * sizeof(VisualID));
+
+ /* Initialize the new list of VisualIDs for this depth */
+ for (j = 0; j < pdepth[i].numVids; j++)
+ for (k = 0; k < numNewVisuals; k++)
+ if (pdepth[i].vids[j] == orig_vid[k])
+ pVids[n++] = pVisualNew[k].vid;
+
+ /* Update this depth's list of VisualIDs */
+ __glXFree(pdepth[i].vids);
+ pdepth[i].vids = pVids;
+ pdepth[i].numVids = numVids;
+ }
+
+ /* Update the X server's visuals */
+ *nvisualp = numNewVisuals;
+ *visualp = pVisualNew;
+
+ /* Free the old list of the X server's visuals */
+ __glXFree(pVisual);
+
+ /* Clean up temporary allocations */
+ __glXFree(orig_vid);
+ __glXFree(pNewVisualPriv);
+ __glXFree(pNewVisualConfigs);
+
+ /* Free the private list created by DDX HW driver */
+ if (visualPrivates)
+ xfree(visualPrivates);
+ visualPrivates = NULL;
+
+ return TRUE;
+}
+
+
+static void fixup_visuals(int screen)
+{
+ ScreenPtr pScreen = screenInfo.screens[screen];
+ glWinScreenRec *pScr = &glWinScreens[screen];
+ __GLcontextModes *modes;
+ int j;
+
+ GLWIN_DEBUG_MSG("fixup_visuals\n");
+
+ for (modes = pScr->modes; modes != NULL; modes = modes->next ) {
+ const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
+ const int nplanes = (modes->rgbBits - modes->alphaBits);
+ VisualPtr pVis = pScreen->visuals;
+
+ /* Find a visual that matches the GLX visual's class and size */
+ for (j = 0; j < pScreen->numVisuals; j++) {
+ if (pVis[j].class == vis_class &&
+ pVis[j].nplanes == nplanes) {
+
+ /* Fixup the masks */
+ modes->redMask = pVis[j].redMask;
+ modes->greenMask = pVis[j].greenMask;
+ modes->blueMask = pVis[j].blueMask;
+
+ /* Recalc the sizes */
+ modes->redBits = count_bits(modes->redMask);
+ modes->greenBits = count_bits(modes->greenMask);
+ modes->blueBits = count_bits(modes->blueMask);
+ }
+ }
+ }
+}
+
+static void init_screen_visuals(int screen)
+{
+ ScreenPtr pScreen = screenInfo.screens[screen];
+ __GLcontextModes *modes;
+ int *used;
+ int i, j;
+
+ GLWIN_DEBUG_MSG("init_screen_visuals\n");
+
+ used = (int *)__glXMalloc(pScreen->numVisuals * sizeof(int));
+ __glXMemset(used, 0, pScreen->numVisuals * sizeof(int));
+
+ i = 0;
+ for ( modes = glWinScreens[screen].modes
+ ; modes != NULL
+ ; modes = modes->next) {
+ const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
+ const int nplanes = (modes->rgbBits - modes->alphaBits);
+ const VisualPtr pVis = pScreen->visuals;
+
+ for (j = 0; j < pScreen->numVisuals; j++) {
+
+ if (pVis[j].class == vis_class &&
+ pVis[j].nplanes == nplanes &&
+ pVis[j].redMask == modes->redMask &&
+ pVis[j].greenMask == modes->greenMask &&
+ pVis[j].blueMask == modes->blueMask &&
+ !used[j]) {
+
+#if 0
+ /* Create the XMesa visual */
+ pXMesaVisual[i] =
+ XMesaCreateVisual(pScreen,
+ pVis,
+ modes->rgbMode,
+ (modes->alphaBits > 0),
+ modes->doubleBufferMode,
+ modes->stereoMode,
+ GL_TRUE, /* ximage_flag */
+ modes->depthBits,
+ modes->stencilBits,
+ modes->accumRedBits,
+ modes->accumGreenBits,
+ modes->accumBlueBits,
+ modes->accumAlphaBits,
+ modes->samples,
+ modes->level,
+ modes->visualRating);
+#endif
+
+ /* Set the VisualID */
+ modes->visualID = pVis[j].vid;
+
+ /* Mark this visual used */
+ used[j] = 1;
+ break;
+ }
+ }
+
+ if ( j == pScreen->numVisuals ) {
+ ErrorF("No matching visual for __GLcontextMode with "
+ "visual class = %d (%d), nplanes = %u\n",
+ vis_class,
+ modes->visualType,
+ (modes->rgbBits - modes->alphaBits) );
+ }
+ else if ( modes->visualID == -1 ) {
+ FatalError( "Matching visual found, but visualID still -1!\n" );
+ }
+
+ i++;
+
+ }
+
+ __glXFree(used);
+
+ /* glWinScreens[screen].xm_vis = pXMesaVisual; */
+}
+
+static Bool glWinScreenProbe(int screen)
+{
+ ScreenPtr pScreen;
+ glWinScreenRec *screenPriv;
+
+ GLWIN_DEBUG_MSG("glWinScreenProbe\n");
+
+ /*
+ * Set up the current screen's visuals.
+ */
+ __glDDXScreenInfo.modes = glWinScreens[screen].modes;
+ __glDDXScreenInfo.pVisualPriv = glWinScreens[screen].priv;
+ __glDDXScreenInfo.numVisuals =
+ __glDDXScreenInfo.numUsableVisuals = glWinScreens[screen].num_vis;
+
+ /*
+ * Set the current screen's createContext routine. This could be
+ * wrapped by a DDX GLX context creation routine.
+ */
+ __glDDXScreenInfo.createContext = glWinCreateContext;
+
+ /*
+ * The ordering of the rgb compenents might have been changed by the
+ * driver after mi initialized them.
+ */
+ fixup_visuals(screen);
+
+ /*
+ * Find the GLX visuals that are supported by this screen and create
+ * XMesa's visuals.
+ */
+ init_screen_visuals(screen);
+
+ /* Wrap RealizeWindow and UnrealizeWindow on this screen */
+ pScreen = screenInfo.screens[screen];
+ screenPriv = &glWinScreens[screen];
+ screenPriv->RealizeWindow = pScreen->RealizeWindow;
+ pScreen->RealizeWindow = glWinRealizeWindow;
+ screenPriv->UnrealizeWindow = pScreen->UnrealizeWindow;
+ pScreen->UnrealizeWindow = glWinUnrealizeWindow;
+ screenPriv->CopyWindow = pScreen->CopyWindow;
+ pScreen->CopyWindow = glWinCopyWindow;
+
+ return TRUE;
+}
+
+static GLboolean glWinSwapBuffers(__GLXdrawablePrivate *glxPriv)
+{
+ /* swap buffers on only *one* of the contexts
+ * (e.g. the last one for drawing)
+ */
+ __GLcontext *gc = (__GLcontext *)glxPriv->drawGlxc->gc;
+ HDC dc;
+ BOOL ret;
+
+ if (gc != NULL && gc->ctx != NULL)
+ {
+ dc = glWinMakeDC(gc);
+
+ ret = SwapBuffers(dc);
+ if (!ret)
+ ErrorF("SwapBuffers failed: %s\n", glWinErrorMessage());
+
+ ReleaseDC(gc->winInfo.hwnd, dc);
+ if (!ret)
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+static void glWinDestroyDrawablePrivate(__GLdrawablePrivate *glPriv)
+{
+ GLWIN_DEBUG_MSG("glWinDestroyDrawablePrivate\n");
+
+ /* It doesn't work to call DRIDestroySurface here, the drawable's
+ already gone.. But dri.c notices the window destruction and
+ frees the surface itself. */
+
+ free(glPriv->private);
+ glPriv->private = NULL;
+}
+
+
+static void glWinCreateBuffer(__GLXdrawablePrivate *glxPriv)
+{
+ GLWinDrawableRec *winPriv = malloc(sizeof(GLWinDrawableRec));
+ __GLdrawablePrivate *glPriv = &glxPriv->glPriv;
+
+ /*winPriv->sid = 0; */
+ winPriv->pDraw = NULL;
+
+ GLWIN_DEBUG_MSG("glWinCreateBuffer\n");
+
+ /* replace swapBuffers (original is never called) */
+ glxPriv->swapBuffers = glWinSwapBuffers;
+
+ /* stash private data */
+ glPriv->private = winPriv;
+ glPriv->freePrivate = glWinDestroyDrawablePrivate;
+}
+
+static void glWinResetExtension(void)
+{
+ GLWIN_DEBUG_MSG("glWinResetExtension\n");
+}
+
+/* based on code in apples/indirect.c which is based on i830_dri.c */
+static void
+glWinInitVisualConfigs(void)
+{
+ int lclNumConfigs = 0;
+ __GLXvisualConfig *lclVisualConfigs = NULL;
+ void **lclVisualPrivates = NULL;
+
+ int depth, aux, buffers, stencil, accum;
+ int i = 0;
+
+ GLWIN_DEBUG_MSG("glWinInitVisualConfigs ");
+
+ /* count num configs:
+ 2 Z buffer (0, 24 bit)
+ 2 AUX buffer (0, 2)
+ 2 buffers (single, double)
+ 2 stencil (0, 8 bit)
+ 2 accum (0, 64 bit)
+ = 32 configs */
+
+ lclNumConfigs = 2 * 2 * 2 * 2 * 2; /* 32 */
+
+ /* alloc */
+ lclVisualConfigs = xcalloc(sizeof(__GLXvisualConfig), lclNumConfigs);
+ lclVisualPrivates = xcalloc(sizeof(void *), lclNumConfigs);
+
+ /* fill in configs */
+ if (NULL != lclVisualConfigs) {
+ i = 0; /* current buffer */
+ for (depth = 0; depth < 2; depth++) {
+ for (aux = 0; aux < 2; aux++) {
+ for (buffers = 0; buffers < 2; buffers++) {
+ for (stencil = 0; stencil < 2; stencil++) {
+ for (accum = 0; accum < 2; accum++) {
+ lclVisualConfigs[i].vid = -1;
+ lclVisualConfigs[i].class = -1;
+ lclVisualConfigs[i].rgba = TRUE;
+ lclVisualConfigs[i].redSize = -1;
+ lclVisualConfigs[i].greenSize = -1;
+ lclVisualConfigs[i].blueSize = -1;
+ lclVisualConfigs[i].redMask = -1;
+ lclVisualConfigs[i].greenMask = -1;
+ lclVisualConfigs[i].blueMask = -1;
+ lclVisualConfigs[i].alphaMask = 0;
+ if (accum) {
+ lclVisualConfigs[i].accumRedSize = 16;
+ lclVisualConfigs[i].accumGreenSize = 16;
+ lclVisualConfigs[i].accumBlueSize = 16;
+ lclVisualConfigs[i].accumAlphaSize = 16;
+ }
+ else {
+ lclVisualConfigs[i].accumRedSize = 0;
+ lclVisualConfigs[i].accumGreenSize = 0;
+ lclVisualConfigs[i].accumBlueSize = 0;
+ lclVisualConfigs[i].accumAlphaSize = 0;
+ }
+ lclVisualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE;
+ lclVisualConfigs[i].stereo = FALSE;
+ lclVisualConfigs[i].bufferSize = -1;
+
+ lclVisualConfigs[i].depthSize = depth? 24 : 0;
+ lclVisualConfigs[i].stencilSize = stencil ? 8 : 0;
+ lclVisualConfigs[i].auxBuffers = aux ? 2 : 0;
+ lclVisualConfigs[i].level = 0;
+ lclVisualConfigs[i].visualRating = GLX_NONE_EXT;
+ lclVisualConfigs[i].transparentPixel = 0;
+ lclVisualConfigs[i].transparentRed = 0;
+ lclVisualConfigs[i].transparentGreen = 0;
+ lclVisualConfigs[i].transparentBlue = 0;
+ lclVisualConfigs[i].transparentAlpha = 0;
+ lclVisualConfigs[i].transparentIndex = 0;
+ i++;
+ }
+ }
+ }
+ }
+ }
+ }
+ if (i != lclNumConfigs)
+ GLWIN_DEBUG_MSG("glWinInitVisualConfigs failed to alloc visual configs");
+
+ GlxSetVisualConfigs(lclNumConfigs, lclVisualConfigs, lclVisualPrivates);
+}
+
+/* Copied from Mesa */
+static void glWinSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
+ void **privates)
+{
+ GLWIN_DEBUG_MSG("glWinSetVisualConfigs\n");
+
+ numConfigs = nconfigs;
+ visualConfigs = configs;
+ visualPrivates = privates;
+}
+
+/* Copied from Mesa */
+static Bool glWinInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
+ int *nvisualp, int *ndepthp,
+ int *rootDepthp, VisualID *defaultVisp,
+ unsigned long sizes, int bitsPerRGB)
+{
+ glWinInitDebugSettings();
+
+ GLWIN_DEBUG_MSG("glWinInitVisuals\n");
+
+ if (0 == numConfigs) /* if no configs */
+ glWinInitVisualConfigs(); /* ensure the visula configs are setup */
+
+ /*
+ * Setup the visuals supported by this particular screen.
+ */
+ return init_visuals(nvisualp, visualp, defaultVisp,
+ *ndepthp, *depthp, *rootDepthp);
+}