diff options
author | Ian Romanick <idr@us.ibm.com> | 2006-01-12 00:21:59 +0000 |
---|---|---|
committer | Ian Romanick <idr@us.ibm.com> | 2006-01-12 00:21:59 +0000 |
commit | 847d83ec3c90c5b298eaf19ba55251b4a30f4155 (patch) | |
tree | 92ad2d46a7d304e5c6362a79d571642bbb94d223 /GL | |
parent | c56e9a8849ce8dd5c09732ae1860e409e7886690 (diff) |
Bug #2996: libglx / libGLcore should use a dispatch table
Port all changes from the (monolithic) accelerated_indirect-0-0-1 branch to
the modular trunk. This will break the Darwin and cygwin builds. Other
than the changes to symlink-mesa.sh and the various Makefile.am files,
to code is identical to what's in the branch.
Reviewed by: airlied, krh
Diffstat (limited to 'GL')
38 files changed, 15151 insertions, 13106 deletions
diff --git a/GL/glx/Makefile.am b/GL/glx/Makefile.am index a62a095c1..2413e539e 100644 --- a/GL/glx/Makefile.am +++ b/GL/glx/Makefile.am @@ -5,6 +5,8 @@ AM_CFLAGS = \ @GL_CFLAGS@ \ @XLIB_CFLAGS@ \ -I@MESA_SOURCE@/include \ + -I@MESA_SOURCE@/src/mesa/glapi \ + -I@MESA_SOURCE@/src/mesa/main \ @SERVER_DEFINES@ \ @MODULE_DEFINES@ \ @LOADER_DEFINES@ @@ -14,20 +16,18 @@ AM_CFLAGS = \ INCLUDES = -I$(top_srcdir)/GL/include -I$(top_srcdir)/hw/xfree86/os-support -nodist_libglx_la_SOURCES = indirect_size.c indirect_size.h +nodist_libglx_la_SOURCES = indirect_size.h libglx_la_SOURCES = \ g_disptab.c \ g_disptab.h \ g_disptab_EXT.c \ g_disptab_EXT.h \ - g_render.c \ - g_renderswap.c \ - g_single.c \ - g_singleswap.c \ + glapi.c \ glcontextmodes.c \ glcontextmodes.h \ global.c \ + glthread.c \ glxbuf.c \ glxbuf.h \ glxcmds.c \ @@ -50,7 +50,15 @@ libglx_la_SOURCES = \ glxserver.h \ glxutil.c \ glxutil.h \ - impsize.h \ + indirect_dispatch.c \ + indirect_dispatch.h \ + indirect_dispatch_swap.c \ + indirect_reqsize.c \ + indirect_reqsize.h \ + indirect_size_get.c \ + indirect_size_get.h \ + indirect_util.c \ + indirect_util.h \ render2.c \ render2swap.c \ renderpix.c \ diff --git a/GL/glx/g_disptab.c b/GL/glx/g_disptab.c index 93a9d628d..c41c45e9f 100644 --- a/GL/glx/g_disptab.c +++ b/GL/glx/g_disptab.c @@ -36,6 +36,8 @@ #include "glxserver.h" #include "glxext.h" #include "g_disptab.h" +#include "indirect_dispatch.h" + __GLXdispatchSingleProcPtr __glXSingleTable[__GLX_SINGLE_TABLE_SIZE] = { __glXNoSuchSingleOpcode, __glXRender, @@ -431,7 +433,7 @@ __GLXdispatchRenderProcPtr __glXRenderTable[] = { __glXNoSuchRenderOpcode, __glXDisp_SampleCoverageARB, #ifndef MISSING_GL_EXTS - __glXDisp_WindowPos3fARB /* 230 */ + __glXDisp_WindowPos3fvMESA /* 230 */ #else __glXNoSuchRenderOpcode #endif @@ -832,7 +834,7 @@ __GLXdispatchRenderProcPtr __glXSwapRenderTable[__GLX_RENDER_TABLE_SIZE] = { __glXNoSuchRenderOpcode, __glXDispSwap_SampleCoverageARB, #ifndef MISSING_GL_EXTS - __glXDispSwap_WindowPos3fARB /* 230 */ + __glXDispSwap_WindowPos3fvMESA /* 230 */ #else __glXNoSuchRenderOpcode #endif diff --git a/GL/glx/g_disptab.h b/GL/glx/g_disptab.h index 0580b5529..222c5164e 100644 --- a/GL/glx/g_disptab.h +++ b/GL/glx/g_disptab.h @@ -60,281 +60,6 @@ extern int __glXGetFBConfigs(__GLXclientState*, GLbyte*); extern int __glXCreateNewContext(__GLXclientState*, GLbyte*); extern int __glXCreatePixmap(__GLXclientState*, GLbyte*); -extern int __glXDisp_NewList(__GLXclientState*, GLbyte*); -extern int __glXDisp_EndList(__GLXclientState*, GLbyte*); -extern int __glXDisp_DeleteLists(__GLXclientState*, GLbyte*); -extern int __glXDisp_GenLists(__GLXclientState*, GLbyte*); -extern int __glXDisp_FeedbackBuffer(__GLXclientState*, GLbyte*); -extern int __glXDisp_SelectBuffer(__GLXclientState*, GLbyte*); -extern int __glXDisp_RenderMode(__GLXclientState*, GLbyte*); -extern int __glXDisp_Finish(__GLXclientState*, GLbyte*); -extern int __glXDisp_PixelStoref(__GLXclientState*, GLbyte*); -extern int __glXDisp_PixelStorei(__GLXclientState*, GLbyte*); -extern int __glXDisp_ReadPixels(__GLXclientState*, GLbyte*); -extern int __glXDisp_GetBooleanv(__GLXclientState*, GLbyte*); -extern int __glXDisp_GetClipPlane(__GLXclientState*, GLbyte*); -extern int __glXDisp_GetDoublev(__GLXclientState*, GLbyte*); -extern int __glXDisp_GetError(__GLXclientState*, GLbyte*); -extern int __glXDisp_GetFloatv(__GLXclientState*, GLbyte*); -extern int __glXDisp_GetIntegerv(__GLXclientState*, GLbyte*); -extern int __glXDisp_GetLightfv(__GLXclientState*, GLbyte*); -extern int __glXDisp_GetLightiv(__GLXclientState*, GLbyte*); -extern int __glXDisp_GetMapdv(__GLXclientState*, GLbyte*); -extern int __glXDisp_GetMapfv(__GLXclientState*, GLbyte*); -extern int __glXDisp_GetMapiv(__GLXclientState*, GLbyte*); -extern int __glXDisp_GetMaterialfv(__GLXclientState*, GLbyte*); -extern int __glXDisp_GetMaterialiv(__GLXclientState*, GLbyte*); -extern int __glXDisp_GetPixelMapfv(__GLXclientState*, GLbyte*); -extern int __glXDisp_GetPixelMapuiv(__GLXclientState*, GLbyte*); -extern int __glXDisp_GetPixelMapusv(__GLXclientState*, GLbyte*); -extern int __glXDisp_GetPolygonStipple(__GLXclientState*, GLbyte*); -extern int __glXDisp_GetString(__GLXclientState*, GLbyte*); -extern int __glXDisp_GetTexEnvfv(__GLXclientState*, GLbyte*); -extern int __glXDisp_GetTexEnviv(__GLXclientState*, GLbyte*); -extern int __glXDisp_GetTexGendv(__GLXclientState*, GLbyte*); -extern int __glXDisp_GetTexGenfv(__GLXclientState*, GLbyte*); -extern int __glXDisp_GetTexGeniv(__GLXclientState*, GLbyte*); -extern int __glXDisp_GetTexImage(__GLXclientState*, GLbyte*); -extern int __glXDisp_GetTexParameterfv(__GLXclientState*, GLbyte*); -extern int __glXDisp_GetTexParameteriv(__GLXclientState*, GLbyte*); -extern int __glXDisp_GetTexLevelParameterfv(__GLXclientState*, GLbyte*); -extern int __glXDisp_GetTexLevelParameteriv(__GLXclientState*, GLbyte*); -extern int __glXDisp_IsEnabled(__GLXclientState*, GLbyte*); -extern int __glXDisp_IsList(__GLXclientState*, GLbyte*); -extern int __glXDisp_Flush(__GLXclientState*, GLbyte*); -extern int __glXDisp_AreTexturesResident(__GLXclientState*, GLbyte*); -extern int __glXDisp_DeleteTextures(__GLXclientState*, GLbyte*); -extern int __glXDisp_GenTextures(__GLXclientState*, GLbyte*); -extern int __glXDisp_IsTexture(__GLXclientState*, GLbyte*); -extern int __glXDisp_GetColorTable(__GLXclientState*, GLbyte*); -extern int __glXDisp_GetColorTableParameterfv(__GLXclientState*, GLbyte*); -extern int __glXDisp_GetColorTableParameteriv(__GLXclientState*, GLbyte*); -extern int __glXDisp_GetConvolutionFilter(__GLXclientState*, GLbyte*); -extern int __glXDisp_GetConvolutionParameterfv(__GLXclientState*, GLbyte*); -extern int __glXDisp_GetConvolutionParameteriv(__GLXclientState*, GLbyte*); -extern int __glXDisp_GetSeparableFilter(__GLXclientState*, GLbyte*); -extern int __glXDisp_GetHistogram(__GLXclientState*, GLbyte*); -extern int __glXDisp_GetHistogramParameterfv(__GLXclientState*, GLbyte*); -extern int __glXDisp_GetHistogramParameteriv(__GLXclientState*, GLbyte*); -extern int __glXDisp_GetMinmax(__GLXclientState*, GLbyte*); -extern int __glXDisp_GetMinmaxParameterfv(__GLXclientState*, GLbyte*); -extern int __glXDisp_GetMinmaxParameteriv(__GLXclientState*, GLbyte*); - -extern void __glXDisp_CallList(GLbyte*); -extern void __glXDisp_CallLists(GLbyte*); -extern void __glXDisp_ListBase(GLbyte*); -extern void __glXDisp_Begin(GLbyte*); -extern void __glXDisp_Bitmap(GLbyte*); -extern void __glXDisp_Color3bv(GLbyte*); -extern void __glXDisp_Color3dv(GLbyte*); -extern void __glXDisp_Color3fv(GLbyte*); -extern void __glXDisp_Color3iv(GLbyte*); -extern void __glXDisp_Color3sv(GLbyte*); -extern void __glXDisp_Color3ubv(GLbyte*); -extern void __glXDisp_Color3uiv(GLbyte*); -extern void __glXDisp_Color3usv(GLbyte*); -extern void __glXDisp_Color4bv(GLbyte*); -extern void __glXDisp_Color4dv(GLbyte*); -extern void __glXDisp_Color4fv(GLbyte*); -extern void __glXDisp_Color4iv(GLbyte*); -extern void __glXDisp_Color4sv(GLbyte*); -extern void __glXDisp_Color4ubv(GLbyte*); -extern void __glXDisp_Color4uiv(GLbyte*); -extern void __glXDisp_Color4usv(GLbyte*); -extern void __glXDisp_EdgeFlagv(GLbyte*); -extern void __glXDisp_End(GLbyte*); -extern void __glXDisp_Indexdv(GLbyte*); -extern void __glXDisp_Indexfv(GLbyte*); -extern void __glXDisp_Indexiv(GLbyte*); -extern void __glXDisp_Indexsv(GLbyte*); -extern void __glXDisp_Normal3bv(GLbyte*); -extern void __glXDisp_Normal3dv(GLbyte*); -extern void __glXDisp_Normal3fv(GLbyte*); -extern void __glXDisp_Normal3iv(GLbyte*); -extern void __glXDisp_Normal3sv(GLbyte*); -extern void __glXDisp_RasterPos2dv(GLbyte*); -extern void __glXDisp_RasterPos2fv(GLbyte*); -extern void __glXDisp_RasterPos2iv(GLbyte*); -extern void __glXDisp_RasterPos2sv(GLbyte*); -extern void __glXDisp_RasterPos3dv(GLbyte*); -extern void __glXDisp_RasterPos3fv(GLbyte*); -extern void __glXDisp_RasterPos3iv(GLbyte*); -extern void __glXDisp_RasterPos3sv(GLbyte*); -extern void __glXDisp_RasterPos4dv(GLbyte*); -extern void __glXDisp_RasterPos4fv(GLbyte*); -extern void __glXDisp_RasterPos4iv(GLbyte*); -extern void __glXDisp_RasterPos4sv(GLbyte*); -extern void __glXDisp_Rectdv(GLbyte*); -extern void __glXDisp_Rectfv(GLbyte*); -extern void __glXDisp_Rectiv(GLbyte*); -extern void __glXDisp_Rectsv(GLbyte*); -extern void __glXDisp_TexCoord1dv(GLbyte*); -extern void __glXDisp_TexCoord1fv(GLbyte*); -extern void __glXDisp_TexCoord1iv(GLbyte*); -extern void __glXDisp_TexCoord1sv(GLbyte*); -extern void __glXDisp_TexCoord2dv(GLbyte*); -extern void __glXDisp_TexCoord2fv(GLbyte*); -extern void __glXDisp_TexCoord2iv(GLbyte*); -extern void __glXDisp_TexCoord2sv(GLbyte*); -extern void __glXDisp_TexCoord3dv(GLbyte*); -extern void __glXDisp_TexCoord3fv(GLbyte*); -extern void __glXDisp_TexCoord3iv(GLbyte*); -extern void __glXDisp_TexCoord3sv(GLbyte*); -extern void __glXDisp_TexCoord4dv(GLbyte*); -extern void __glXDisp_TexCoord4fv(GLbyte*); -extern void __glXDisp_TexCoord4iv(GLbyte*); -extern void __glXDisp_TexCoord4sv(GLbyte*); -extern void __glXDisp_Vertex2dv(GLbyte*); -extern void __glXDisp_Vertex2fv(GLbyte*); -extern void __glXDisp_Vertex2iv(GLbyte*); -extern void __glXDisp_Vertex2sv(GLbyte*); -extern void __glXDisp_Vertex3dv(GLbyte*); -extern void __glXDisp_Vertex3fv(GLbyte*); -extern void __glXDisp_Vertex3iv(GLbyte*); -extern void __glXDisp_Vertex3sv(GLbyte*); -extern void __glXDisp_Vertex4dv(GLbyte*); -extern void __glXDisp_Vertex4fv(GLbyte*); -extern void __glXDisp_Vertex4iv(GLbyte*); -extern void __glXDisp_Vertex4sv(GLbyte*); -extern void __glXDisp_ClipPlane(GLbyte*); -extern void __glXDisp_ColorMaterial(GLbyte*); -extern void __glXDisp_CullFace(GLbyte*); -extern void __glXDisp_Fogf(GLbyte*); -extern void __glXDisp_Fogfv(GLbyte*); -extern void __glXDisp_Fogi(GLbyte*); -extern void __glXDisp_Fogiv(GLbyte*); -extern void __glXDisp_FrontFace(GLbyte*); -extern void __glXDisp_Hint(GLbyte*); -extern void __glXDisp_Lightf(GLbyte*); -extern void __glXDisp_Lightfv(GLbyte*); -extern void __glXDisp_Lighti(GLbyte*); -extern void __glXDisp_Lightiv(GLbyte*); -extern void __glXDisp_LightModelf(GLbyte*); -extern void __glXDisp_LightModelfv(GLbyte*); -extern void __glXDisp_LightModeli(GLbyte*); -extern void __glXDisp_LightModeliv(GLbyte*); -extern void __glXDisp_LineStipple(GLbyte*); -extern void __glXDisp_LineWidth(GLbyte*); -extern void __glXDisp_Materialf(GLbyte*); -extern void __glXDisp_Materialfv(GLbyte*); -extern void __glXDisp_Materiali(GLbyte*); -extern void __glXDisp_Materialiv(GLbyte*); -extern void __glXDisp_PointSize(GLbyte*); -extern void __glXDisp_PolygonMode(GLbyte*); -extern void __glXDisp_PolygonStipple(GLbyte*); -extern void __glXDisp_Scissor(GLbyte*); -extern void __glXDisp_ShadeModel(GLbyte*); -extern void __glXDisp_TexParameterf(GLbyte*); -extern void __glXDisp_TexParameterfv(GLbyte*); -extern void __glXDisp_TexParameteri(GLbyte*); -extern void __glXDisp_TexParameteriv(GLbyte*); -extern void __glXDisp_TexImage1D(GLbyte*); -extern void __glXDisp_TexImage2D(GLbyte*); -extern void __glXDisp_TexEnvf(GLbyte*); -extern void __glXDisp_TexEnvfv(GLbyte*); -extern void __glXDisp_TexEnvi(GLbyte*); -extern void __glXDisp_TexEnviv(GLbyte*); -extern void __glXDisp_TexGend(GLbyte*); -extern void __glXDisp_TexGendv(GLbyte*); -extern void __glXDisp_TexGenf(GLbyte*); -extern void __glXDisp_TexGenfv(GLbyte*); -extern void __glXDisp_TexGeni(GLbyte*); -extern void __glXDisp_TexGeniv(GLbyte*); -extern void __glXDisp_InitNames(GLbyte*); -extern void __glXDisp_LoadName(GLbyte*); -extern void __glXDisp_PassThrough(GLbyte*); -extern void __glXDisp_PopName(GLbyte*); -extern void __glXDisp_PushName(GLbyte*); -extern void __glXDisp_DrawBuffer(GLbyte*); -extern void __glXDisp_Clear(GLbyte*); -extern void __glXDisp_ClearAccum(GLbyte*); -extern void __glXDisp_ClearIndex(GLbyte*); -extern void __glXDisp_ClearColor(GLbyte*); -extern void __glXDisp_ClearStencil(GLbyte*); -extern void __glXDisp_ClearDepth(GLbyte*); -extern void __glXDisp_StencilMask(GLbyte*); -extern void __glXDisp_ColorMask(GLbyte*); -extern void __glXDisp_DepthMask(GLbyte*); -extern void __glXDisp_IndexMask(GLbyte*); -extern void __glXDisp_Accum(GLbyte*); -extern void __glXDisp_Disable(GLbyte*); -extern void __glXDisp_Enable(GLbyte*); -extern void __glXDisp_PopAttrib(GLbyte*); -extern void __glXDisp_PushAttrib(GLbyte*); -extern void __glXDisp_Map1d(GLbyte*); -extern void __glXDisp_Map1f(GLbyte*); -extern void __glXDisp_Map2d(GLbyte*); -extern void __glXDisp_Map2f(GLbyte*); -extern void __glXDisp_MapGrid1d(GLbyte*); -extern void __glXDisp_MapGrid1f(GLbyte*); -extern void __glXDisp_MapGrid2d(GLbyte*); -extern void __glXDisp_MapGrid2f(GLbyte*); -extern void __glXDisp_EvalCoord1dv(GLbyte*); -extern void __glXDisp_EvalCoord1fv(GLbyte*); -extern void __glXDisp_EvalCoord2dv(GLbyte*); -extern void __glXDisp_EvalCoord2fv(GLbyte*); -extern void __glXDisp_EvalMesh1(GLbyte*); -extern void __glXDisp_EvalPoint1(GLbyte*); -extern void __glXDisp_EvalMesh2(GLbyte*); -extern void __glXDisp_EvalPoint2(GLbyte*); -extern void __glXDisp_AlphaFunc(GLbyte*); -extern void __glXDisp_BlendFunc(GLbyte*); -extern void __glXDisp_LogicOp(GLbyte*); -extern void __glXDisp_StencilFunc(GLbyte*); -extern void __glXDisp_StencilOp(GLbyte*); -extern void __glXDisp_DepthFunc(GLbyte*); -extern void __glXDisp_PixelZoom(GLbyte*); -extern void __glXDisp_PixelTransferf(GLbyte*); -extern void __glXDisp_PixelTransferi(GLbyte*); -extern void __glXDisp_PixelMapfv(GLbyte*); -extern void __glXDisp_PixelMapuiv(GLbyte*); -extern void __glXDisp_PixelMapusv(GLbyte*); -extern void __glXDisp_ReadBuffer(GLbyte*); -extern void __glXDisp_CopyPixels(GLbyte*); -extern void __glXDisp_DrawPixels(GLbyte*); -extern void __glXDisp_DepthRange(GLbyte*); -extern void __glXDisp_Frustum(GLbyte*); -extern void __glXDisp_LoadIdentity(GLbyte*); -extern void __glXDisp_LoadMatrixf(GLbyte*); -extern void __glXDisp_LoadMatrixd(GLbyte*); -extern void __glXDisp_MatrixMode(GLbyte*); -extern void __glXDisp_MultMatrixf(GLbyte*); -extern void __glXDisp_MultMatrixd(GLbyte*); -extern void __glXDisp_Ortho(GLbyte*); -extern void __glXDisp_PopMatrix(GLbyte*); -extern void __glXDisp_PushMatrix(GLbyte*); -extern void __glXDisp_Rotated(GLbyte*); -extern void __glXDisp_Rotatef(GLbyte*); -extern void __glXDisp_Scaled(GLbyte*); -extern void __glXDisp_Scalef(GLbyte*); -extern void __glXDisp_Translated(GLbyte*); -extern void __glXDisp_Translatef(GLbyte*); -extern void __glXDisp_Viewport(GLbyte*); -extern void __glXDisp_PolygonOffset(GLbyte*); -extern void __glXDisp_DrawArrays(GLbyte*); -extern void __glXDisp_Indexubv(GLbyte*); -extern void __glXDisp_ColorSubTable(GLbyte*); -extern void __glXDisp_CopyColorSubTable(GLbyte*); -extern void __glXDisp_ActiveTextureARB(GLbyte*); -extern void __glXDisp_MultiTexCoord1dvARB(GLbyte*); -extern void __glXDisp_MultiTexCoord1fvARB(GLbyte*); -extern void __glXDisp_MultiTexCoord1ivARB(GLbyte*); -extern void __glXDisp_MultiTexCoord1svARB(GLbyte*); -extern void __glXDisp_MultiTexCoord2dvARB(GLbyte*); -extern void __glXDisp_MultiTexCoord2fvARB(GLbyte*); -extern void __glXDisp_MultiTexCoord2ivARB(GLbyte*); -extern void __glXDisp_MultiTexCoord2svARB(GLbyte*); -extern void __glXDisp_MultiTexCoord3dvARB(GLbyte*); -extern void __glXDisp_MultiTexCoord3fvARB(GLbyte*); -extern void __glXDisp_MultiTexCoord3ivARB(GLbyte*); -extern void __glXDisp_MultiTexCoord3svARB(GLbyte*); -extern void __glXDisp_MultiTexCoord4dvARB(GLbyte*); -extern void __glXDisp_MultiTexCoord4fvARB(GLbyte*); -extern void __glXDisp_MultiTexCoord4ivARB(GLbyte*); -extern void __glXDisp_MultiTexCoord4svARB(GLbyte*); -extern void __glXDisp_SampleCoverageARB(GLbyte *); -extern void __glXDisp_WindowPos3fARB(GLbyte *); - extern int __glXSwapRender(__GLXclientState*, GLbyte*); extern int __glXSwapRenderLarge(__GLXclientState*, GLbyte*); extern int __glXSwapCreateContext(__GLXclientState*, GLbyte*); @@ -360,281 +85,6 @@ extern int __glXSwapGetFBConfigs(__GLXclientState*, GLbyte*); extern int __glXSwapCreateNewContext(__GLXclientState*, GLbyte*); extern int __glXSwapCreatePixmap(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_NewList(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_EndList(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_DeleteLists(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_GenLists(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_FeedbackBuffer(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_SelectBuffer(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_RenderMode(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_Finish(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_PixelStoref(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_PixelStorei(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_ReadPixels(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_GetBooleanv(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_GetClipPlane(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_GetDoublev(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_GetError(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_GetFloatv(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_GetIntegerv(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_GetLightfv(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_GetLightiv(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_GetMapdv(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_GetMapfv(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_GetMapiv(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_GetMaterialfv(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_GetMaterialiv(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_GetPixelMapfv(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_GetPixelMapuiv(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_GetPixelMapusv(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_GetPolygonStipple(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_GetString(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_GetTexEnvfv(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_GetTexEnviv(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_GetTexGendv(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_GetTexGenfv(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_GetTexGeniv(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_GetTexImage(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_GetTexParameterfv(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_GetTexParameteriv(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_GetTexLevelParameterfv(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_GetTexLevelParameteriv(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_IsEnabled(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_IsList(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_Flush(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_AreTexturesResident(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_DeleteTextures(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_GenTextures(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_IsTexture(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_GetColorTable(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_GetColorTableParameterfv(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_GetColorTableParameteriv(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_GetConvolutionFilter(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_GetConvolutionParameterfv(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_GetConvolutionParameteriv(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_GetSeparableFilter(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_GetHistogram(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_GetHistogramParameterfv(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_GetHistogramParameteriv(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_GetMinmax(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_GetMinmaxParameterfv(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_GetMinmaxParameteriv(__GLXclientState*, GLbyte*); - -extern void __glXDispSwap_CallList(GLbyte*); -extern void __glXDispSwap_CallLists(GLbyte*); -extern void __glXDispSwap_ListBase(GLbyte*); -extern void __glXDispSwap_Begin(GLbyte*); -extern void __glXDispSwap_Bitmap(GLbyte*); -extern void __glXDispSwap_Color3bv(GLbyte*); -extern void __glXDispSwap_Color3dv(GLbyte*); -extern void __glXDispSwap_Color3fv(GLbyte*); -extern void __glXDispSwap_Color3iv(GLbyte*); -extern void __glXDispSwap_Color3sv(GLbyte*); -extern void __glXDispSwap_Color3ubv(GLbyte*); -extern void __glXDispSwap_Color3uiv(GLbyte*); -extern void __glXDispSwap_Color3usv(GLbyte*); -extern void __glXDispSwap_Color4bv(GLbyte*); -extern void __glXDispSwap_Color4dv(GLbyte*); -extern void __glXDispSwap_Color4fv(GLbyte*); -extern void __glXDispSwap_Color4iv(GLbyte*); -extern void __glXDispSwap_Color4sv(GLbyte*); -extern void __glXDispSwap_Color4ubv(GLbyte*); -extern void __glXDispSwap_Color4uiv(GLbyte*); -extern void __glXDispSwap_Color4usv(GLbyte*); -extern void __glXDispSwap_EdgeFlagv(GLbyte*); -extern void __glXDispSwap_End(GLbyte*); -extern void __glXDispSwap_Indexdv(GLbyte*); -extern void __glXDispSwap_Indexfv(GLbyte*); -extern void __glXDispSwap_Indexiv(GLbyte*); -extern void __glXDispSwap_Indexsv(GLbyte*); -extern void __glXDispSwap_Normal3bv(GLbyte*); -extern void __glXDispSwap_Normal3dv(GLbyte*); -extern void __glXDispSwap_Normal3fv(GLbyte*); -extern void __glXDispSwap_Normal3iv(GLbyte*); -extern void __glXDispSwap_Normal3sv(GLbyte*); -extern void __glXDispSwap_RasterPos2dv(GLbyte*); -extern void __glXDispSwap_RasterPos2fv(GLbyte*); -extern void __glXDispSwap_RasterPos2iv(GLbyte*); -extern void __glXDispSwap_RasterPos2sv(GLbyte*); -extern void __glXDispSwap_RasterPos3dv(GLbyte*); -extern void __glXDispSwap_RasterPos3fv(GLbyte*); -extern void __glXDispSwap_RasterPos3iv(GLbyte*); -extern void __glXDispSwap_RasterPos3sv(GLbyte*); -extern void __glXDispSwap_RasterPos4dv(GLbyte*); -extern void __glXDispSwap_RasterPos4fv(GLbyte*); -extern void __glXDispSwap_RasterPos4iv(GLbyte*); -extern void __glXDispSwap_RasterPos4sv(GLbyte*); -extern void __glXDispSwap_Rectdv(GLbyte*); -extern void __glXDispSwap_Rectfv(GLbyte*); -extern void __glXDispSwap_Rectiv(GLbyte*); -extern void __glXDispSwap_Rectsv(GLbyte*); -extern void __glXDispSwap_TexCoord1dv(GLbyte*); -extern void __glXDispSwap_TexCoord1fv(GLbyte*); -extern void __glXDispSwap_TexCoord1iv(GLbyte*); -extern void __glXDispSwap_TexCoord1sv(GLbyte*); -extern void __glXDispSwap_TexCoord2dv(GLbyte*); -extern void __glXDispSwap_TexCoord2fv(GLbyte*); -extern void __glXDispSwap_TexCoord2iv(GLbyte*); -extern void __glXDispSwap_TexCoord2sv(GLbyte*); -extern void __glXDispSwap_TexCoord3dv(GLbyte*); -extern void __glXDispSwap_TexCoord3fv(GLbyte*); -extern void __glXDispSwap_TexCoord3iv(GLbyte*); -extern void __glXDispSwap_TexCoord3sv(GLbyte*); -extern void __glXDispSwap_TexCoord4dv(GLbyte*); -extern void __glXDispSwap_TexCoord4fv(GLbyte*); -extern void __glXDispSwap_TexCoord4iv(GLbyte*); -extern void __glXDispSwap_TexCoord4sv(GLbyte*); -extern void __glXDispSwap_Vertex2dv(GLbyte*); -extern void __glXDispSwap_Vertex2fv(GLbyte*); -extern void __glXDispSwap_Vertex2iv(GLbyte*); -extern void __glXDispSwap_Vertex2sv(GLbyte*); -extern void __glXDispSwap_Vertex3dv(GLbyte*); -extern void __glXDispSwap_Vertex3fv(GLbyte*); -extern void __glXDispSwap_Vertex3iv(GLbyte*); -extern void __glXDispSwap_Vertex3sv(GLbyte*); -extern void __glXDispSwap_Vertex4dv(GLbyte*); -extern void __glXDispSwap_Vertex4fv(GLbyte*); -extern void __glXDispSwap_Vertex4iv(GLbyte*); -extern void __glXDispSwap_Vertex4sv(GLbyte*); -extern void __glXDispSwap_ClipPlane(GLbyte*); -extern void __glXDispSwap_ColorMaterial(GLbyte*); -extern void __glXDispSwap_CullFace(GLbyte*); -extern void __glXDispSwap_Fogf(GLbyte*); -extern void __glXDispSwap_Fogfv(GLbyte*); -extern void __glXDispSwap_Fogi(GLbyte*); -extern void __glXDispSwap_Fogiv(GLbyte*); -extern void __glXDispSwap_FrontFace(GLbyte*); -extern void __glXDispSwap_Hint(GLbyte*); -extern void __glXDispSwap_Lightf(GLbyte*); -extern void __glXDispSwap_Lightfv(GLbyte*); -extern void __glXDispSwap_Lighti(GLbyte*); -extern void __glXDispSwap_Lightiv(GLbyte*); -extern void __glXDispSwap_LightModelf(GLbyte*); -extern void __glXDispSwap_LightModelfv(GLbyte*); -extern void __glXDispSwap_LightModeli(GLbyte*); -extern void __glXDispSwap_LightModeliv(GLbyte*); -extern void __glXDispSwap_LineStipple(GLbyte*); -extern void __glXDispSwap_LineWidth(GLbyte*); -extern void __glXDispSwap_Materialf(GLbyte*); -extern void __glXDispSwap_Materialfv(GLbyte*); -extern void __glXDispSwap_Materiali(GLbyte*); -extern void __glXDispSwap_Materialiv(GLbyte*); -extern void __glXDispSwap_PointSize(GLbyte*); -extern void __glXDispSwap_PolygonMode(GLbyte*); -extern void __glXDispSwap_PolygonStipple(GLbyte*); -extern void __glXDispSwap_Scissor(GLbyte*); -extern void __glXDispSwap_ShadeModel(GLbyte*); -extern void __glXDispSwap_TexParameterf(GLbyte*); -extern void __glXDispSwap_TexParameterfv(GLbyte*); -extern void __glXDispSwap_TexParameteri(GLbyte*); -extern void __glXDispSwap_TexParameteriv(GLbyte*); -extern void __glXDispSwap_TexImage1D(GLbyte*); -extern void __glXDispSwap_TexImage2D(GLbyte*); -extern void __glXDispSwap_TexEnvf(GLbyte*); -extern void __glXDispSwap_TexEnvfv(GLbyte*); -extern void __glXDispSwap_TexEnvi(GLbyte*); -extern void __glXDispSwap_TexEnviv(GLbyte*); -extern void __glXDispSwap_TexGend(GLbyte*); -extern void __glXDispSwap_TexGendv(GLbyte*); -extern void __glXDispSwap_TexGenf(GLbyte*); -extern void __glXDispSwap_TexGenfv(GLbyte*); -extern void __glXDispSwap_TexGeni(GLbyte*); -extern void __glXDispSwap_TexGeniv(GLbyte*); -extern void __glXDispSwap_InitNames(GLbyte*); -extern void __glXDispSwap_LoadName(GLbyte*); -extern void __glXDispSwap_PassThrough(GLbyte*); -extern void __glXDispSwap_PopName(GLbyte*); -extern void __glXDispSwap_PushName(GLbyte*); -extern void __glXDispSwap_DrawBuffer(GLbyte*); -extern void __glXDispSwap_Clear(GLbyte*); -extern void __glXDispSwap_ClearAccum(GLbyte*); -extern void __glXDispSwap_ClearIndex(GLbyte*); -extern void __glXDispSwap_ClearColor(GLbyte*); -extern void __glXDispSwap_ClearStencil(GLbyte*); -extern void __glXDispSwap_ClearDepth(GLbyte*); -extern void __glXDispSwap_StencilMask(GLbyte*); -extern void __glXDispSwap_ColorMask(GLbyte*); -extern void __glXDispSwap_DepthMask(GLbyte*); -extern void __glXDispSwap_IndexMask(GLbyte*); -extern void __glXDispSwap_Accum(GLbyte*); -extern void __glXDispSwap_Disable(GLbyte*); -extern void __glXDispSwap_Enable(GLbyte*); -extern void __glXDispSwap_PopAttrib(GLbyte*); -extern void __glXDispSwap_PushAttrib(GLbyte*); -extern void __glXDispSwap_Map1d(GLbyte*); -extern void __glXDispSwap_Map1f(GLbyte*); -extern void __glXDispSwap_Map2d(GLbyte*); -extern void __glXDispSwap_Map2f(GLbyte*); -extern void __glXDispSwap_MapGrid1d(GLbyte*); -extern void __glXDispSwap_MapGrid1f(GLbyte*); -extern void __glXDispSwap_MapGrid2d(GLbyte*); -extern void __glXDispSwap_MapGrid2f(GLbyte*); -extern void __glXDispSwap_EvalCoord1dv(GLbyte*); -extern void __glXDispSwap_EvalCoord1fv(GLbyte*); -extern void __glXDispSwap_EvalCoord2dv(GLbyte*); -extern void __glXDispSwap_EvalCoord2fv(GLbyte*); -extern void __glXDispSwap_EvalMesh1(GLbyte*); -extern void __glXDispSwap_EvalPoint1(GLbyte*); -extern void __glXDispSwap_EvalMesh2(GLbyte*); -extern void __glXDispSwap_EvalPoint2(GLbyte*); -extern void __glXDispSwap_AlphaFunc(GLbyte*); -extern void __glXDispSwap_BlendFunc(GLbyte*); -extern void __glXDispSwap_LogicOp(GLbyte*); -extern void __glXDispSwap_StencilFunc(GLbyte*); -extern void __glXDispSwap_StencilOp(GLbyte*); -extern void __glXDispSwap_DepthFunc(GLbyte*); -extern void __glXDispSwap_PixelZoom(GLbyte*); -extern void __glXDispSwap_PixelTransferf(GLbyte*); -extern void __glXDispSwap_PixelTransferi(GLbyte*); -extern void __glXDispSwap_PixelMapfv(GLbyte*); -extern void __glXDispSwap_PixelMapuiv(GLbyte*); -extern void __glXDispSwap_PixelMapusv(GLbyte*); -extern void __glXDispSwap_ReadBuffer(GLbyte*); -extern void __glXDispSwap_CopyPixels(GLbyte*); -extern void __glXDispSwap_DrawPixels(GLbyte*); -extern void __glXDispSwap_DepthRange(GLbyte*); -extern void __glXDispSwap_Frustum(GLbyte*); -extern void __glXDispSwap_LoadIdentity(GLbyte*); -extern void __glXDispSwap_LoadMatrixf(GLbyte*); -extern void __glXDispSwap_LoadMatrixd(GLbyte*); -extern void __glXDispSwap_MatrixMode(GLbyte*); -extern void __glXDispSwap_MultMatrixf(GLbyte*); -extern void __glXDispSwap_MultMatrixd(GLbyte*); -extern void __glXDispSwap_Ortho(GLbyte*); -extern void __glXDispSwap_PopMatrix(GLbyte*); -extern void __glXDispSwap_PushMatrix(GLbyte*); -extern void __glXDispSwap_Rotated(GLbyte*); -extern void __glXDispSwap_Rotatef(GLbyte*); -extern void __glXDispSwap_Scaled(GLbyte*); -extern void __glXDispSwap_Scalef(GLbyte*); -extern void __glXDispSwap_Translated(GLbyte*); -extern void __glXDispSwap_Translatef(GLbyte*); -extern void __glXDispSwap_Viewport(GLbyte*); -extern void __glXDispSwap_PolygonOffset(GLbyte*); -extern void __glXDispSwap_DrawArrays(GLbyte*); -extern void __glXDispSwap_Indexubv(GLbyte*); -extern void __glXDispSwap_ColorSubTable(GLbyte*); -extern void __glXDispSwap_CopyColorSubTable(GLbyte*); -extern void __glXDispSwap_ActiveTextureARB(GLbyte*); -extern void __glXDispSwap_MultiTexCoord1dvARB(GLbyte*); -extern void __glXDispSwap_MultiTexCoord1fvARB(GLbyte*); -extern void __glXDispSwap_MultiTexCoord1ivARB(GLbyte*); -extern void __glXDispSwap_MultiTexCoord1svARB(GLbyte*); -extern void __glXDispSwap_MultiTexCoord2dvARB(GLbyte*); -extern void __glXDispSwap_MultiTexCoord2fvARB(GLbyte*); -extern void __glXDispSwap_MultiTexCoord2ivARB(GLbyte*); -extern void __glXDispSwap_MultiTexCoord2svARB(GLbyte*); -extern void __glXDispSwap_MultiTexCoord3dvARB(GLbyte*); -extern void __glXDispSwap_MultiTexCoord3fvARB(GLbyte*); -extern void __glXDispSwap_MultiTexCoord3ivARB(GLbyte*); -extern void __glXDispSwap_MultiTexCoord3svARB(GLbyte*); -extern void __glXDispSwap_MultiTexCoord4dvARB(GLbyte*); -extern void __glXDispSwap_MultiTexCoord4fvARB(GLbyte*); -extern void __glXDispSwap_MultiTexCoord4ivARB(GLbyte*); -extern void __glXDispSwap_MultiTexCoord4svARB(GLbyte*); -extern void __glXDispSwap_SampleCoverageARB(GLbyte *); -extern void __glXDispSwap_WindowPos3fARB(GLbyte *); - #define __GLX_MIN_GLXCMD_OPCODE 1 #define __GLX_MAX_GLXCMD_OPCODE 20 #define __GLX_MIN_RENDER_OPCODE 1 diff --git a/GL/glx/g_disptab_EXT.c b/GL/glx/g_disptab_EXT.c index d837c64d9..9582498b9 100644 --- a/GL/glx/g_disptab_EXT.c +++ b/GL/glx/g_disptab_EXT.c @@ -36,6 +36,8 @@ #include "glxserver.h" #include "glxext.h" #include "g_disptab_EXT.h" +#include "indirect_dispatch.h" + __GLXdispatchRenderProcPtr __glXRenderTable_EXT[__GLX_MAX_RENDER_OPCODE_EXT - __GLX_MIN_RENDER_OPCODE_EXT + 1] = { __glXDisp_ColorTable, /* 2053 */ __glXDisp_ColorTableParameterfv, /* 2054 */ @@ -50,8 +52,8 @@ __GLXdispatchRenderProcPtr __glXRenderTable_EXT[__GLX_MAX_RENDER_OPCODE_EXT - __ __glXNoSuchRenderOpcode, __glXNoSuchRenderOpcode, #ifndef MISSING_GL_EXTS - __glXDisp_PointParameterfARB, /* 2065 */ - __glXDisp_PointParameterfvARB, /* 2066 */ + __glXDisp_PointParameterfEXT, /* 2065 */ + __glXDisp_PointParameterfvEXT, /* 2066 */ #else __glXNoSuchRenderOpcode, __glXNoSuchRenderOpcode, @@ -2105,7 +2107,7 @@ __GLXdispatchRenderProcPtr __glXRenderTable_EXT[__GLX_MAX_RENDER_OPCODE_EXT - __ __glXDisp_ResetMinmax, __glXDisp_TexImage3D, __glXDisp_TexSubImage3D, - __glXDisp_DrawArraysEXT, + __glXDisp_DrawArrays, __glXDisp_BindTexture, __glXDisp_PrioritizeTextures, __glXDisp_CopyTexImage1D, @@ -2114,17 +2116,17 @@ __GLXdispatchRenderProcPtr __glXRenderTable_EXT[__GLX_MAX_RENDER_OPCODE_EXT - __ __glXDisp_CopyTexSubImage2D, /* 4122 */ __glXDisp_CopyTexSubImage3D, /* 4123 */ #ifndef MISSING_GL_EXTS - __glXDisp_FogCoordfv, /* 4124 */ - __glXDisp_FogCoorddv, /* 4125 */ - __glXDisp_SecondaryColor3bv, /* 4126 */ - __glXDisp_SecondaryColor3sv, /* 4127 */ - __glXDisp_SecondaryColor3iv, /* 4128 */ - __glXDisp_SecondaryColor3fv, /* 4129 */ - __glXDisp_SecondaryColor3dv, /* 4130 */ - __glXDisp_SecondaryColor3ubv, /* 4131 */ - __glXDisp_SecondaryColor3usv, /* 4132 */ - __glXDisp_SecondaryColor3uiv, /* 4133 */ - __glXDisp_BlendFuncSeparate, /* 4134 */ + __glXDisp_FogCoordfvEXT, /* 4124 */ + __glXDisp_FogCoorddvEXT, /* 4125 */ + __glXDisp_SecondaryColor3bvEXT, /* 4126 */ + __glXDisp_SecondaryColor3svEXT, /* 4127 */ + __glXDisp_SecondaryColor3ivEXT, /* 4128 */ + __glXDisp_SecondaryColor3fvEXT, /* 4129 */ + __glXDisp_SecondaryColor3dvEXT, /* 4130 */ + __glXDisp_SecondaryColor3ubvEXT, /* 4131 */ + __glXDisp_SecondaryColor3usvEXT, /* 4132 */ + __glXDisp_SecondaryColor3uivEXT, /* 4133 */ + __glXDisp_BlendFuncSeparateEXT, /* 4134 */ #else __glXNoSuchRenderOpcode, /* 4124 */ __glXNoSuchRenderOpcode, /* 4125 */ @@ -2235,7 +2237,7 @@ __GLXdispatchRenderProcPtr __glXRenderTable_EXT[__GLX_MAX_RENDER_OPCODE_EXT - __ }; __GLXdispatchVendorPrivProcPtr __glXVendorPrivTable_EXT[__GLX_MAX_VENDPRIV_OPCODE_EXT - __GLX_MIN_VENDPRIV_OPCODE_EXT + 1] = { __glXDisp_AreTexturesResidentEXT, /* 11 */ - __glXDisp_DeleteTexturesEXT, /* 12 */ + __glXDisp_DeleteTextures, /* 12 */ __glXDisp_GenTexturesEXT, /* 13 */ __glXDisp_IsTextureEXT, /* 14 */ }; @@ -2255,8 +2257,8 @@ __GLXdispatchRenderProcPtr __glXSwapRenderTable_EXT[__GLX_MAX_RENDER_OPCODE_EXT __glXNoSuchRenderOpcode, __glXNoSuchRenderOpcode, #ifndef MISSING_GL_EXTS - __glXDispSwap_PointParameterfARB, /* 2065 */ - __glXDispSwap_PointParameterfvARB, /* 2066 */ + __glXDispSwap_PointParameterfEXT, /* 2065 */ + __glXDispSwap_PointParameterfvEXT, /* 2066 */ #else __glXNoSuchRenderOpcode, __glXNoSuchRenderOpcode, @@ -4310,7 +4312,7 @@ __GLXdispatchRenderProcPtr __glXSwapRenderTable_EXT[__GLX_MAX_RENDER_OPCODE_EXT __glXDispSwap_ResetMinmax, __glXDispSwap_TexImage3D, __glXDispSwap_TexSubImage3D, - __glXDispSwap_DrawArraysEXT, + __glXDispSwap_DrawArrays, __glXDispSwap_BindTexture, __glXDispSwap_PrioritizeTextures, __glXDispSwap_CopyTexImage1D, @@ -4319,17 +4321,17 @@ __GLXdispatchRenderProcPtr __glXSwapRenderTable_EXT[__GLX_MAX_RENDER_OPCODE_EXT __glXDispSwap_CopyTexSubImage2D, /* 4122 */ __glXDispSwap_CopyTexSubImage3D, /* 4123 */ #ifndef MISSING_GL_EXTS - __glXDispSwap_FogCoordfv, /* 4124 */ - __glXDispSwap_FogCoorddv, /* 4125 */ - __glXDispSwap_SecondaryColor3bv, /* 4126 */ - __glXDispSwap_SecondaryColor3sv, /* 4127 */ - __glXDispSwap_SecondaryColor3iv, /* 4128 */ - __glXDispSwap_SecondaryColor3fv, /* 4129 */ - __glXDispSwap_SecondaryColor3dv, /* 4130 */ - __glXDispSwap_SecondaryColor3ubv, /* 4131 */ - __glXDispSwap_SecondaryColor3usv, /* 4132 */ - __glXDispSwap_SecondaryColor3uiv, /* 4133 */ - __glXDisp_BlendFuncSeparate, /* 4134 */ + __glXDispSwap_FogCoordfvEXT, /* 4124 */ + __glXDispSwap_FogCoorddvEXT, /* 4125 */ + __glXDispSwap_SecondaryColor3bvEXT, /* 4126 */ + __glXDispSwap_SecondaryColor3svEXT, /* 4127 */ + __glXDispSwap_SecondaryColor3ivEXT, /* 4128 */ + __glXDispSwap_SecondaryColor3fvEXT, /* 4129 */ + __glXDispSwap_SecondaryColor3dvEXT, /* 4130 */ + __glXDispSwap_SecondaryColor3ubvEXT, /* 4131 */ + __glXDispSwap_SecondaryColor3usvEXT, /* 4132 */ + __glXDispSwap_SecondaryColor3uivEXT, /* 4133 */ + __glXDisp_BlendFuncSeparateEXT, /* 4134 */ #else __glXNoSuchRenderOpcode, /* 4124 */ __glXNoSuchRenderOpcode, /* 4125 */ @@ -4440,7 +4442,7 @@ __GLXdispatchRenderProcPtr __glXSwapRenderTable_EXT[__GLX_MAX_RENDER_OPCODE_EXT }; __GLXdispatchVendorPrivProcPtr __glXSwapVendorPrivTable_EXT[__GLX_MAX_VENDPRIV_OPCODE_EXT - __GLX_MIN_VENDPRIV_OPCODE_EXT + 1] = { __glXDispSwap_AreTexturesResidentEXT, /* 11 */ - __glXDispSwap_DeleteTexturesEXT, /* 12 */ + __glXDispSwap_DeleteTextures, /* 12 */ __glXDispSwap_GenTexturesEXT, /* 13 */ __glXDispSwap_IsTextureEXT, /* 14 */ }; diff --git a/GL/glx/g_disptab_EXT.h b/GL/glx/g_disptab_EXT.h index 3def7f1c5..3f7c93618 100644 --- a/GL/glx/g_disptab_EXT.h +++ b/GL/glx/g_disptab_EXT.h @@ -35,117 +35,6 @@ ** version 1.2.1 Specification. */ -extern int __glXDisp_AreTexturesResidentEXT(__GLXclientState*, GLbyte*); -extern int __glXDisp_DeleteTexturesEXT(__GLXclientState*, GLbyte*); -extern int __glXDisp_GenTexturesEXT(__GLXclientState*, GLbyte*); -extern int __glXDisp_IsTextureEXT(__GLXclientState*, GLbyte*); - -extern void __glXDisp_ColorTable(GLbyte*); -extern void __glXDisp_ColorTableParameterfv(GLbyte*); -extern void __glXDisp_ColorTableParameteriv(GLbyte*); -extern void __glXDisp_CopyColorTable(GLbyte*); -extern void __glXDisp_BlendColor(GLbyte*); -extern void __glXDisp_BlendEquation(GLbyte*); -extern void __glXDisp_TexSubImage1D(GLbyte*); -extern void __glXDisp_TexSubImage2D(GLbyte*); -extern void __glXDisp_ConvolutionFilter1D(GLbyte*); -extern void __glXDisp_ConvolutionFilter2D(GLbyte*); -extern void __glXDisp_ConvolutionParameterf(GLbyte*); -extern void __glXDisp_ConvolutionParameterfv(GLbyte*); -extern void __glXDisp_ConvolutionParameteri(GLbyte*); -extern void __glXDisp_ConvolutionParameteriv(GLbyte*); -extern void __glXDisp_CopyConvolutionFilter1D(GLbyte*); -extern void __glXDisp_CopyConvolutionFilter2D(GLbyte*); -extern void __glXDisp_SeparableFilter2D(GLbyte*); -extern void __glXDisp_Histogram(GLbyte*); -extern void __glXDisp_Minmax(GLbyte*); -extern void __glXDisp_ResetHistogram(GLbyte*); -extern void __glXDisp_ResetMinmax(GLbyte*); -extern void __glXDisp_TexImage3D(GLbyte*); -extern void __glXDisp_TexSubImage3D(GLbyte*); -extern void __glXDisp_DrawArraysEXT(GLbyte*); -extern void __glXDisp_BindTexture(GLbyte*); -extern void __glXDisp_PrioritizeTextures(GLbyte*); -extern void __glXDisp_CopyTexImage1D(GLbyte*); -extern void __glXDisp_CopyTexImage2D(GLbyte*); -extern void __glXDisp_CopyTexSubImage1D(GLbyte*); -extern void __glXDisp_CopyTexSubImage2D(GLbyte*); -extern void __glXDisp_CopyTexSubImage3D(GLbyte*); -extern void __glXDisp_PointParameterfARB(GLbyte*); -extern void __glXDisp_PointParameterfvARB(GLbyte*); - -extern void __glXDisp_FogCoordfv(GLbyte *); -extern void __glXDisp_FogCoorddv(GLbyte *); -extern void __glXDispSwap_FogCoordfv(GLbyte *); -extern void __glXDispSwap_FogCoorddv(GLbyte *); - -extern void __glXDisp_SecondaryColor3bv(GLbyte *); -extern void __glXDisp_SecondaryColor3sv(GLbyte *); -extern void __glXDisp_SecondaryColor3iv(GLbyte *); -extern void __glXDisp_SecondaryColor3ubv(GLbyte *); -extern void __glXDisp_SecondaryColor3usv(GLbyte *); -extern void __glXDisp_SecondaryColor3uiv(GLbyte *); -extern void __glXDisp_SecondaryColor3fv(GLbyte *); -extern void __glXDisp_SecondaryColor3dv(GLbyte *); -extern void __glXDispSwap_SecondaryColor3bv(GLbyte *); -extern void __glXDispSwap_SecondaryColor3sv(GLbyte *); -extern void __glXDispSwap_SecondaryColor3iv(GLbyte *); -extern void __glXDispSwap_SecondaryColor3ubv(GLbyte *); -extern void __glXDispSwap_SecondaryColor3usv(GLbyte *); -extern void __glXDispSwap_SecondaryColor3uiv(GLbyte *); -extern void __glXDispSwap_SecondaryColor3fv(GLbyte *); -extern void __glXDispSwap_SecondaryColor3dv(GLbyte *); - -extern void __glXDisp_BlendFuncSeparate(GLbyte *); -extern void __glXDispSwap_BlendFuncSeparate(GLbyte *); - -extern void __glXDisp_PointParameteriNV(GLbyte *); -extern void __glXDisp_PointParameterivNV(GLbyte *); -extern void __glXDispSwap_PointParameteriNV(GLbyte *); -extern void __glXDispSwap_PointParameterivNV(GLbyte *); - -extern void __glXDisp_ActiveStencilFaceEXT(GLbyte*); - -extern int __glXDispSwap_AreTexturesResidentEXT(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_DeleteTexturesEXT(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_GenTexturesEXT(__GLXclientState*, GLbyte*); -extern int __glXDispSwap_IsTextureEXT(__GLXclientState*, GLbyte*); - -extern void __glXDispSwap_ColorTable(GLbyte*); -extern void __glXDispSwap_ColorTableParameterfv(GLbyte*); -extern void __glXDispSwap_ColorTableParameteriv(GLbyte*); -extern void __glXDispSwap_CopyColorTable(GLbyte*); -extern void __glXDispSwap_BlendColor(GLbyte*); -extern void __glXDispSwap_BlendEquation(GLbyte*); -extern void __glXDispSwap_TexSubImage1D(GLbyte*); -extern void __glXDispSwap_TexSubImage2D(GLbyte*); -extern void __glXDispSwap_ConvolutionFilter1D(GLbyte*); -extern void __glXDispSwap_ConvolutionFilter2D(GLbyte*); -extern void __glXDispSwap_ConvolutionParameterf(GLbyte*); -extern void __glXDispSwap_ConvolutionParameterfv(GLbyte*); -extern void __glXDispSwap_ConvolutionParameteri(GLbyte*); -extern void __glXDispSwap_ConvolutionParameteriv(GLbyte*); -extern void __glXDispSwap_CopyConvolutionFilter1D(GLbyte*); -extern void __glXDispSwap_CopyConvolutionFilter2D(GLbyte*); -extern void __glXDispSwap_SeparableFilter2D(GLbyte*); -extern void __glXDispSwap_Histogram(GLbyte*); -extern void __glXDispSwap_Minmax(GLbyte*); -extern void __glXDispSwap_ResetHistogram(GLbyte*); -extern void __glXDispSwap_ResetMinmax(GLbyte*); -extern void __glXDispSwap_TexImage3D(GLbyte*); -extern void __glXDispSwap_TexSubImage3D(GLbyte*); -extern void __glXDispSwap_DrawArraysEXT(GLbyte*); -extern void __glXDispSwap_BindTexture(GLbyte*); -extern void __glXDispSwap_PrioritizeTextures(GLbyte*); -extern void __glXDispSwap_CopyTexImage1D(GLbyte*); -extern void __glXDispSwap_CopyTexImage2D(GLbyte*); -extern void __glXDispSwap_CopyTexSubImage1D(GLbyte*); -extern void __glXDispSwap_CopyTexSubImage2D(GLbyte*); -extern void __glXDispSwap_CopyTexSubImage3D(GLbyte*); -extern void __glXDispSwap_PointParameterfARB(GLbyte*); -extern void __glXDispSwap_PointParameterfvARB(GLbyte*); -extern void __glXDispSwap_ActiveStencilFaceEXT(GLbyte*); - #define __GLX_MIN_RENDER_OPCODE_EXT 2053 #define __GLX_MAX_RENDER_OPCODE_EXT 4222 #define __GLX_MIN_VENDPRIV_OPCODE_EXT 11 diff --git a/GL/glx/g_render.c b/GL/glx/g_render.c deleted file mode 100644 index 24c64897e..000000000 --- a/GL/glx/g_render.c +++ /dev/null @@ -1,2282 +0,0 @@ -/* $XFree86: xc/programs/Xserver/GL/glx/g_render.c,v 1.8 2004/02/03 21:34:36 alanh Exp $ */ -/* DO NOT EDIT - THIS FILE IS AUTOMATICALLY GENERATED */ -/* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.1 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: This software was created using the -** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has -** not been independently verified as being compliant with the OpenGL(R) -** version 1.2.1 Specification. -*/ - -#define NEED_REPLIES -#ifdef HAVE_DIX_CONFIG_H -#include <dix-config.h> -#endif - -#include "glxserver.h" -#include "glxext.h" -#include "g_disptab.h" -#include "g_disptab_EXT.h" -#include "unpack.h" -#include "impsize.h" -#include "singlesize.h" - -void __glXDisp_CallList(GLbyte *pc) -{ - glCallList( - *(GLuint *)(pc + 0) - ); -} - -void __glXDisp_ListBase(GLbyte *pc) -{ - glListBase( - *(GLuint *)(pc + 0) - ); -} - -void __glXDisp_Begin(GLbyte *pc) -{ - glBegin( - *(GLenum *)(pc + 0) - ); -} - -#define __GLX_SWAP_GLbyte(ptr) -#define __GLX_SWAP_GLshort(ptr) __GLX_SWAP_SHORT(ptr) -#define __GLX_SWAP_GLint(ptr) __GLX_SWAP_INT(ptr) -#define __GLX_SWAP_GLubyte(ptr) -#define __GLX_SWAP_GLushort(ptr) __GLX_SWAP_SHORT(ptr) -#define __GLX_SWAP_GLuint(ptr) __GLX_SWAP_INT(ptr) -#define __GLX_SWAP_GLdouble(ptr) __GLX_SWAP_DOUBLE(ptr) -#define __GLX_SWAP_GLfloat(ptr) __GLX_SWAP_FLOAT(ptr) - -#define __GLX_SWAP_GLbyte_ARRAY(ptr,count) (void) swapEnd; (void) swapPC; (void) sw; -#define __GLX_SWAP_GLshort_ARRAY(ptr,count) __GLX_SWAP_SHORT_ARRAY(ptr,count) -#define __GLX_SWAP_GLint_ARRAY(ptr,count) __GLX_SWAP_INT_ARRAY(ptr,count) -#define __GLX_SWAP_GLenum_ARRAY(ptr,count) __GLX_SWAP_INT_ARRAY(ptr,count) -#define __GLX_SWAP_GLubyte_ARRAY(ptr,count) (void) swapEnd; (void) swapPC; (void) sw; -#define __GLX_SWAP_GLushort_ARRAY(ptr,count) __GLX_SWAP_SHORT_ARRAY(ptr,count) -#define __GLX_SWAP_GLuint_ARRAY(ptr,count) __GLX_SWAP_INT_ARRAY(ptr,count) -#define __GLX_SWAP_GLdouble_ARRAY(ptr,count) __GLX_SWAP_DOUBLE_ARRAY(ptr,count) -#define __GLX_SWAP_GLfloat_ARRAY(ptr,count) __GLX_SWAP_FLOAT_ARRAY(ptr,count) - -#ifdef __GLX_ALIGN64 -/* If type is not GLdouble, the compiler should optimize this away. - */ -# define GLX_DO_ALIGN_MAGIC(count, type) \ - do { \ - if ( (sizeof(type) == 8) && ((unsigned long)(pc) & 7)) \ - { \ - __GLX_MEM_COPY(pc-4, pc, (count * sizeof( type ) )); \ - pc -= 4; \ - } \ - } while( 0 ) -#else -# define GLX_DO_ALIGN_MAGIC(count, type) -#endif - -#define dispatch_template_1( name, type ) \ - void __glXDisp_ ## name ( GLbyte * pc ) \ - { \ - GLX_DO_ALIGN_MAGIC( 1, type ); \ - gl ## name ( (type *) pc ); \ - } \ - void __glXDispSwap_ ## name ( GLbyte * pc ) \ - { \ - __GLX_DECLARE_SWAP_VARIABLES; \ - GLX_DO_ALIGN_MAGIC( 1, type ); \ - __GLX_SWAP_ ## type ( pc ); \ - gl ## name ( (type *) pc ); \ - } - -#define dispatch_template_3( name, type ) \ - void __glXDisp_ ## name ( GLbyte * pc ) \ - { \ - GLX_DO_ALIGN_MAGIC( 3, type ); \ - gl ## name ( (type *) pc ); \ - } \ - void __glXDispSwap_ ## name ( GLbyte * pc ) \ - { \ - __GLX_DECLARE_SWAP_VARIABLES; \ - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; \ - GLX_DO_ALIGN_MAGIC( 3, type ); \ - __GLX_SWAP_ ## type ## _ARRAY(pc, 3); \ - gl ## name ( (type *) pc ); \ - } - -#define dispatch_template_4( name, type ) \ - void __glXDisp_ ## name ( GLbyte * pc ) \ - { \ - GLX_DO_ALIGN_MAGIC( 4, type ); \ - gl ## name ( (type *) pc ); \ - } \ - void __glXDispSwap_ ## name ( GLbyte * pc ) \ - { \ - __GLX_DECLARE_SWAP_VARIABLES; \ - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; \ - GLX_DO_ALIGN_MAGIC( 4, type ); \ - __GLX_SWAP_ ## type ## _ARRAY(pc, 4); \ - gl ## name ( (type *) pc ); \ - } - -#define dispatch_template_4s( name, type ) \ - void __glXDisp_ ## name ( GLbyte * pc ) \ - { \ - GLX_DO_ALIGN_MAGIC( 4, type ); \ - gl ## name ( ((type *) pc)[0], ((type *) pc)[1], \ - ((type *) pc)[2], ((type *) pc)[3] ); \ - } \ - void __glXDispSwap_ ## name ( GLbyte * pc ) \ - { \ - __GLX_DECLARE_SWAP_VARIABLES; \ - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; \ - GLX_DO_ALIGN_MAGIC( 4, type ); \ - __GLX_SWAP_ ## type ## _ARRAY(pc, 4); \ - gl ## name ( ((type *) pc)[0], ((type *) pc)[1], \ - ((type *) pc)[2], ((type *) pc)[3] ); \ - } - -/** - * \bug All of the enum1 templates need to be updated to handle the case where - * \c type is \c GLdouble. When the type is a double, the data comes before - * the enum. This is also the reason the invocation of the - * \c GLX_DO_ALIGN_MAGIC macro was removed. - */ -#define dispatch_template_enum1_1s( name, type ) \ - void __glXDisp_ ## name ( GLbyte * pc ) \ - { \ - gl ## name ( *(GLenum *) (pc + 0), \ - *(type *) (pc + 4) ); \ - } \ - void __glXDispSwap_ ## name ( GLbyte * pc ) \ - { \ - __GLX_DECLARE_SWAP_VARIABLES; \ - __GLX_SWAP_INT (pc + 0); \ - __GLX_SWAP_ ## type (pc + 4); \ - gl ## name ( *(GLenum *) (pc + 0), \ - *(type *) (pc + 4) ); \ - } - -#define dispatch_template_enum1_Vv( name, type ) \ - void __glXDisp_ ## name ( GLbyte * pc ) \ - { \ - gl ## name ( *(GLenum *) (pc + 0), \ - (type *) (pc + 4) ); \ - } \ - void __glXDispSwap_ ## name ( GLbyte * pc ) \ - { \ - GLenum pname; GLint compsize; \ - __GLX_DECLARE_SWAP_VARIABLES; \ - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; \ - __GLX_SWAP_INT(pc + 0); \ - pname = *(GLenum *)(pc + 0); \ - compsize = __gl ## name ## _size(pname); \ - if (compsize < 0) compsize = 0; \ - __GLX_SWAP_ ## type ## _ARRAY(pc + 4, compsize); \ - gl ## name ( *(GLenum *) (pc + 0), \ - (type *) (pc + 4) ); \ - } - -#ifndef MISSING_GL_EXTS -dispatch_template_1( FogCoordfv, GLfloat ) -dispatch_template_1( FogCoorddv, GLdouble ) -dispatch_template_3( SecondaryColor3bv, GLbyte ) -dispatch_template_3( SecondaryColor3sv, GLshort ) -dispatch_template_3( SecondaryColor3iv, GLint ) -dispatch_template_3( SecondaryColor3ubv, GLubyte ) -dispatch_template_3( SecondaryColor3usv, GLushort ) -dispatch_template_3( SecondaryColor3uiv, GLuint ) -dispatch_template_3( SecondaryColor3fv, GLfloat ) -dispatch_template_3( SecondaryColor3dv, GLdouble ) - -dispatch_template_4s( BlendFuncSeparate, GLenum ) -#endif /* !MISSING_GL_EXTS */ - -void __glXDisp_Color3bv(GLbyte *pc) -{ - glColor3bv( - (GLbyte *)(pc + 0) - ); -} - -void __glXDisp_Color3dv(GLbyte *pc) -{ - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 24); - pc -= 4; - } -#endif - glColor3dv( - (GLdouble *)(pc + 0) - ); -} - -void __glXDisp_Color3fv(GLbyte *pc) -{ - glColor3fv( - (GLfloat *)(pc + 0) - ); -} - -void __glXDisp_Color3iv(GLbyte *pc) -{ - glColor3iv( - (GLint *)(pc + 0) - ); -} - -void __glXDisp_Color3sv(GLbyte *pc) -{ - glColor3sv( - (GLshort *)(pc + 0) - ); -} - -void __glXDisp_Color3ubv(GLbyte *pc) -{ - glColor3ubv( - (GLubyte *)(pc + 0) - ); -} - -void __glXDisp_Color3uiv(GLbyte *pc) -{ - glColor3uiv( - (GLuint *)(pc + 0) - ); -} - -void __glXDisp_Color3usv(GLbyte *pc) -{ - glColor3usv( - (GLushort *)(pc + 0) - ); -} - -void __glXDisp_Color4bv(GLbyte *pc) -{ - glColor4bv( - (GLbyte *)(pc + 0) - ); -} - -void __glXDisp_Color4dv(GLbyte *pc) -{ - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 32); - pc -= 4; - } -#endif - glColor4dv( - (GLdouble *)(pc + 0) - ); -} - -void __glXDisp_Color4fv(GLbyte *pc) -{ - glColor4fv( - (GLfloat *)(pc + 0) - ); -} - -void __glXDisp_Color4iv(GLbyte *pc) -{ - glColor4iv( - (GLint *)(pc + 0) - ); -} - -void __glXDisp_Color4sv(GLbyte *pc) -{ - glColor4sv( - (GLshort *)(pc + 0) - ); -} - -void __glXDisp_Color4ubv(GLbyte *pc) -{ - glColor4ubv( - (GLubyte *)(pc + 0) - ); -} - -void __glXDisp_Color4uiv(GLbyte *pc) -{ - glColor4uiv( - (GLuint *)(pc + 0) - ); -} - -void __glXDisp_Color4usv(GLbyte *pc) -{ - glColor4usv( - (GLushort *)(pc + 0) - ); -} - -void __glXDisp_EdgeFlagv(GLbyte *pc) -{ - glEdgeFlagv( - (GLboolean *)(pc + 0) - ); -} - -void __glXDisp_End(GLbyte *pc) -{ - glEnd( - ); -} - -void __glXDisp_Indexdv(GLbyte *pc) -{ - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 8); - pc -= 4; - } -#endif - glIndexdv( - (GLdouble *)(pc + 0) - ); -} - -void __glXDisp_Indexfv(GLbyte *pc) -{ - glIndexfv( - (GLfloat *)(pc + 0) - ); -} - -void __glXDisp_Indexiv(GLbyte *pc) -{ - glIndexiv( - (GLint *)(pc + 0) - ); -} - -void __glXDisp_Indexsv(GLbyte *pc) -{ - glIndexsv( - (GLshort *)(pc + 0) - ); -} - -void __glXDisp_Normal3bv(GLbyte *pc) -{ - glNormal3bv( - (GLbyte *)(pc + 0) - ); -} - -void __glXDisp_Normal3dv(GLbyte *pc) -{ - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 24); - pc -= 4; - } -#endif - glNormal3dv( - (GLdouble *)(pc + 0) - ); -} - -void __glXDisp_Normal3fv(GLbyte *pc) -{ - glNormal3fv( - (GLfloat *)(pc + 0) - ); -} - -void __glXDisp_Normal3iv(GLbyte *pc) -{ - glNormal3iv( - (GLint *)(pc + 0) - ); -} - -void __glXDisp_Normal3sv(GLbyte *pc) -{ - glNormal3sv( - (GLshort *)(pc + 0) - ); -} - -void __glXDisp_RasterPos2dv(GLbyte *pc) -{ - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 16); - pc -= 4; - } -#endif - glRasterPos2dv( - (GLdouble *)(pc + 0) - ); -} - -void __glXDisp_RasterPos2fv(GLbyte *pc) -{ - glRasterPos2fv( - (GLfloat *)(pc + 0) - ); -} - -void __glXDisp_RasterPos2iv(GLbyte *pc) -{ - glRasterPos2iv( - (GLint *)(pc + 0) - ); -} - -void __glXDisp_RasterPos2sv(GLbyte *pc) -{ - glRasterPos2sv( - (GLshort *)(pc + 0) - ); -} - -void __glXDisp_RasterPos3dv(GLbyte *pc) -{ - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 24); - pc -= 4; - } -#endif - glRasterPos3dv( - (GLdouble *)(pc + 0) - ); -} - -void __glXDisp_RasterPos3fv(GLbyte *pc) -{ - glRasterPos3fv( - (GLfloat *)(pc + 0) - ); -} - -void __glXDisp_RasterPos3iv(GLbyte *pc) -{ - glRasterPos3iv( - (GLint *)(pc + 0) - ); -} - -void __glXDisp_RasterPos3sv(GLbyte *pc) -{ - glRasterPos3sv( - (GLshort *)(pc + 0) - ); -} - -void __glXDisp_RasterPos4dv(GLbyte *pc) -{ - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 32); - pc -= 4; - } -#endif - glRasterPos4dv( - (GLdouble *)(pc + 0) - ); -} - -void __glXDisp_RasterPos4fv(GLbyte *pc) -{ - glRasterPos4fv( - (GLfloat *)(pc + 0) - ); -} - -void __glXDisp_RasterPos4iv(GLbyte *pc) -{ - glRasterPos4iv( - (GLint *)(pc + 0) - ); -} - -void __glXDisp_RasterPos4sv(GLbyte *pc) -{ - glRasterPos4sv( - (GLshort *)(pc + 0) - ); -} - -void __glXDisp_Rectdv(GLbyte *pc) -{ - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 32); - pc -= 4; - } -#endif - glRectdv( - (GLdouble *)(pc + 0), - (GLdouble *)(pc + 16) - ); -} - -void __glXDisp_Rectfv(GLbyte *pc) -{ - glRectfv( - (GLfloat *)(pc + 0), - (GLfloat *)(pc + 8) - ); -} - -void __glXDisp_Rectiv(GLbyte *pc) -{ - glRectiv( - (GLint *)(pc + 0), - (GLint *)(pc + 8) - ); -} - -void __glXDisp_Rectsv(GLbyte *pc) -{ - glRectsv( - (GLshort *)(pc + 0), - (GLshort *)(pc + 4) - ); -} - -void __glXDisp_TexCoord1dv(GLbyte *pc) -{ - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 8); - pc -= 4; - } -#endif - glTexCoord1dv( - (GLdouble *)(pc + 0) - ); -} - -void __glXDisp_TexCoord1fv(GLbyte *pc) -{ - glTexCoord1fv( - (GLfloat *)(pc + 0) - ); -} - -void __glXDisp_TexCoord1iv(GLbyte *pc) -{ - glTexCoord1iv( - (GLint *)(pc + 0) - ); -} - -void __glXDisp_TexCoord1sv(GLbyte *pc) -{ - glTexCoord1sv( - (GLshort *)(pc + 0) - ); -} - -void __glXDisp_TexCoord2dv(GLbyte *pc) -{ - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 16); - pc -= 4; - } -#endif - glTexCoord2dv( - (GLdouble *)(pc + 0) - ); -} - -void __glXDisp_TexCoord2fv(GLbyte *pc) -{ - glTexCoord2fv( - (GLfloat *)(pc + 0) - ); -} - -void __glXDisp_TexCoord2iv(GLbyte *pc) -{ - glTexCoord2iv( - (GLint *)(pc + 0) - ); -} - -void __glXDisp_TexCoord2sv(GLbyte *pc) -{ - glTexCoord2sv( - (GLshort *)(pc + 0) - ); -} - -void __glXDisp_TexCoord3dv(GLbyte *pc) -{ - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 24); - pc -= 4; - } -#endif - glTexCoord3dv( - (GLdouble *)(pc + 0) - ); -} - -void __glXDisp_TexCoord3fv(GLbyte *pc) -{ - glTexCoord3fv( - (GLfloat *)(pc + 0) - ); -} - -void __glXDisp_TexCoord3iv(GLbyte *pc) -{ - glTexCoord3iv( - (GLint *)(pc + 0) - ); -} - -void __glXDisp_TexCoord3sv(GLbyte *pc) -{ - glTexCoord3sv( - (GLshort *)(pc + 0) - ); -} - -void __glXDisp_TexCoord4dv(GLbyte *pc) -{ - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 32); - pc -= 4; - } -#endif - glTexCoord4dv( - (GLdouble *)(pc + 0) - ); -} - -void __glXDisp_TexCoord4fv(GLbyte *pc) -{ - glTexCoord4fv( - (GLfloat *)(pc + 0) - ); -} - -void __glXDisp_TexCoord4iv(GLbyte *pc) -{ - glTexCoord4iv( - (GLint *)(pc + 0) - ); -} - -void __glXDisp_TexCoord4sv(GLbyte *pc) -{ - glTexCoord4sv( - (GLshort *)(pc + 0) - ); -} - -void __glXDisp_Vertex2dv(GLbyte *pc) -{ - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 16); - pc -= 4; - } -#endif - glVertex2dv( - (GLdouble *)(pc + 0) - ); -} - -void __glXDisp_Vertex2fv(GLbyte *pc) -{ - glVertex2fv( - (GLfloat *)(pc + 0) - ); -} - -void __glXDisp_Vertex2iv(GLbyte *pc) -{ - glVertex2iv( - (GLint *)(pc + 0) - ); -} - -void __glXDisp_Vertex2sv(GLbyte *pc) -{ - glVertex2sv( - (GLshort *)(pc + 0) - ); -} - -void __glXDisp_Vertex3dv(GLbyte *pc) -{ - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 24); - pc -= 4; - } -#endif - glVertex3dv( - (GLdouble *)(pc + 0) - ); -} - -void __glXDisp_Vertex3fv(GLbyte *pc) -{ - glVertex3fv( - (GLfloat *)(pc + 0) - ); -} - -void __glXDisp_Vertex3iv(GLbyte *pc) -{ - glVertex3iv( - (GLint *)(pc + 0) - ); -} - -void __glXDisp_Vertex3sv(GLbyte *pc) -{ - glVertex3sv( - (GLshort *)(pc + 0) - ); -} - -void __glXDisp_Vertex4dv(GLbyte *pc) -{ - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 32); - pc -= 4; - } -#endif - glVertex4dv( - (GLdouble *)(pc + 0) - ); -} - -void __glXDisp_Vertex4fv(GLbyte *pc) -{ - glVertex4fv( - (GLfloat *)(pc + 0) - ); -} - -void __glXDisp_Vertex4iv(GLbyte *pc) -{ - glVertex4iv( - (GLint *)(pc + 0) - ); -} - -void __glXDisp_Vertex4sv(GLbyte *pc) -{ - glVertex4sv( - (GLshort *)(pc + 0) - ); -} - -void __glXDisp_ClipPlane(GLbyte *pc) -{ - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 36); - pc -= 4; - } -#endif - glClipPlane( - *(GLenum *)(pc + 32), - (GLdouble *)(pc + 0) - ); -} - -void __glXDisp_ColorMaterial(GLbyte *pc) -{ - glColorMaterial( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4) - ); -} - -void __glXDisp_CullFace(GLbyte *pc) -{ - glCullFace( - *(GLenum *)(pc + 0) - ); -} - -void __glXDisp_Fogf(GLbyte *pc) -{ - glFogf( - *(GLenum *)(pc + 0), - *(GLfloat *)(pc + 4) - ); -} - -void __glXDisp_Fogfv(GLbyte *pc) -{ - glFogfv( - *(GLenum *)(pc + 0), - (GLfloat *)(pc + 4) - ); -} - -void __glXDisp_Fogi(GLbyte *pc) -{ - glFogi( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4) - ); -} - -void __glXDisp_Fogiv(GLbyte *pc) -{ - glFogiv( - *(GLenum *)(pc + 0), - (GLint *)(pc + 4) - ); -} - -void __glXDisp_FrontFace(GLbyte *pc) -{ - glFrontFace( - *(GLenum *)(pc + 0) - ); -} - -void __glXDisp_Hint(GLbyte *pc) -{ - glHint( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4) - ); -} - -void __glXDisp_Lightf(GLbyte *pc) -{ - glLightf( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLfloat *)(pc + 8) - ); -} - -void __glXDisp_Lightfv(GLbyte *pc) -{ - glLightfv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLfloat *)(pc + 8) - ); -} - -void __glXDisp_Lighti(GLbyte *pc) -{ - glLighti( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8) - ); -} - -void __glXDisp_Lightiv(GLbyte *pc) -{ - glLightiv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLint *)(pc + 8) - ); -} - -void __glXDisp_LightModelf(GLbyte *pc) -{ - glLightModelf( - *(GLenum *)(pc + 0), - *(GLfloat *)(pc + 4) - ); -} - -void __glXDisp_LightModelfv(GLbyte *pc) -{ - glLightModelfv( - *(GLenum *)(pc + 0), - (GLfloat *)(pc + 4) - ); -} - -void __glXDisp_LightModeli(GLbyte *pc) -{ - glLightModeli( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4) - ); -} - -void __glXDisp_LightModeliv(GLbyte *pc) -{ - glLightModeliv( - *(GLenum *)(pc + 0), - (GLint *)(pc + 4) - ); -} - -void __glXDisp_LineStipple(GLbyte *pc) -{ - glLineStipple( - *(GLint *)(pc + 0), - *(GLushort *)(pc + 4) - ); -} - -void __glXDisp_LineWidth(GLbyte *pc) -{ - glLineWidth( - *(GLfloat *)(pc + 0) - ); -} - -void __glXDisp_Materialf(GLbyte *pc) -{ - glMaterialf( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLfloat *)(pc + 8) - ); -} - -void __glXDisp_Materialfv(GLbyte *pc) -{ - glMaterialfv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLfloat *)(pc + 8) - ); -} - -void __glXDisp_Materiali(GLbyte *pc) -{ - glMateriali( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8) - ); -} - -void __glXDisp_Materialiv(GLbyte *pc) -{ - glMaterialiv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLint *)(pc + 8) - ); -} - -void __glXDisp_PointSize(GLbyte *pc) -{ - glPointSize( - *(GLfloat *)(pc + 0) - ); -} - -void __glXDisp_PolygonMode(GLbyte *pc) -{ - glPolygonMode( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4) - ); -} - -void __glXDisp_Scissor(GLbyte *pc) -{ - glScissor( - *(GLint *)(pc + 0), - *(GLint *)(pc + 4), - *(GLsizei *)(pc + 8), - *(GLsizei *)(pc + 12) - ); -} - -void __glXDisp_ShadeModel(GLbyte *pc) -{ - glShadeModel( - *(GLenum *)(pc + 0) - ); -} - -void __glXDisp_TexParameterf(GLbyte *pc) -{ - glTexParameterf( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLfloat *)(pc + 8) - ); -} - -void __glXDisp_TexParameterfv(GLbyte *pc) -{ - glTexParameterfv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLfloat *)(pc + 8) - ); -} - -void __glXDisp_TexParameteri(GLbyte *pc) -{ - glTexParameteri( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8) - ); -} - -void __glXDisp_TexParameteriv(GLbyte *pc) -{ - glTexParameteriv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLint *)(pc + 8) - ); -} - -void __glXDisp_TexEnvf(GLbyte *pc) -{ - glTexEnvf( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLfloat *)(pc + 8) - ); -} - -void __glXDisp_TexEnvfv(GLbyte *pc) -{ - glTexEnvfv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLfloat *)(pc + 8) - ); -} - -void __glXDisp_TexEnvi(GLbyte *pc) -{ - glTexEnvi( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8) - ); -} - -void __glXDisp_TexEnviv(GLbyte *pc) -{ - glTexEnviv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLint *)(pc + 8) - ); -} - -void __glXDisp_TexGend(GLbyte *pc) -{ - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 16); - pc -= 4; - } -#endif - glTexGend( - *(GLenum *)(pc + 8), - *(GLenum *)(pc + 12), - *(GLdouble *)(pc + 0) - ); -} - -void __glXDisp_TexGendv(GLbyte *pc) -{ -#ifdef __GLX_ALIGN64 - GLenum pname; - GLint cmdlen; - GLint compsize; - - pname = *(GLenum *)(pc + 4); - compsize = __glTexGendv_size(pname); - if (compsize < 0) compsize = 0; - cmdlen = __GLX_PAD(8+compsize*8); - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, cmdlen); - pc -= 4; - } -#endif - - glTexGendv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLdouble *)(pc + 8) - ); -} - -void __glXDisp_TexGenf(GLbyte *pc) -{ - glTexGenf( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLfloat *)(pc + 8) - ); -} - -void __glXDisp_TexGenfv(GLbyte *pc) -{ - glTexGenfv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLfloat *)(pc + 8) - ); -} - -void __glXDisp_TexGeni(GLbyte *pc) -{ - glTexGeni( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8) - ); -} - -void __glXDisp_TexGeniv(GLbyte *pc) -{ - glTexGeniv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLint *)(pc + 8) - ); -} - -void __glXDisp_InitNames(GLbyte *pc) -{ - glInitNames( - ); -} - -void __glXDisp_LoadName(GLbyte *pc) -{ - glLoadName( - *(GLuint *)(pc + 0) - ); -} - -void __glXDisp_PassThrough(GLbyte *pc) -{ - glPassThrough( - *(GLfloat *)(pc + 0) - ); -} - -void __glXDisp_PopName(GLbyte *pc) -{ - glPopName( - ); -} - -void __glXDisp_PushName(GLbyte *pc) -{ - glPushName( - *(GLuint *)(pc + 0) - ); -} - -void __glXDisp_DrawBuffer(GLbyte *pc) -{ - glDrawBuffer( - *(GLenum *)(pc + 0) - ); -} - -void __glXDisp_Clear(GLbyte *pc) -{ - glClear( - *(GLbitfield *)(pc + 0) - ); -} - -void __glXDisp_ClearAccum(GLbyte *pc) -{ - glClearAccum( - *(GLfloat *)(pc + 0), - *(GLfloat *)(pc + 4), - *(GLfloat *)(pc + 8), - *(GLfloat *)(pc + 12) - ); -} - -void __glXDisp_ClearIndex(GLbyte *pc) -{ - glClearIndex( - *(GLfloat *)(pc + 0) - ); -} - -void __glXDisp_ClearColor(GLbyte *pc) -{ - glClearColor( - *(GLclampf *)(pc + 0), - *(GLclampf *)(pc + 4), - *(GLclampf *)(pc + 8), - *(GLclampf *)(pc + 12) - ); -} - -void __glXDisp_ClearStencil(GLbyte *pc) -{ - glClearStencil( - *(GLint *)(pc + 0) - ); -} - -void __glXDisp_ClearDepth(GLbyte *pc) -{ - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 8); - pc -= 4; - } -#endif - glClearDepth( - *(GLclampd *)(pc + 0) - ); -} - -void __glXDisp_StencilMask(GLbyte *pc) -{ - glStencilMask( - *(GLuint *)(pc + 0) - ); -} - -void __glXDisp_ColorMask(GLbyte *pc) -{ - glColorMask( - *(GLboolean *)(pc + 0), - *(GLboolean *)(pc + 1), - *(GLboolean *)(pc + 2), - *(GLboolean *)(pc + 3) - ); -} - -void __glXDisp_DepthMask(GLbyte *pc) -{ - glDepthMask( - *(GLboolean *)(pc + 0) - ); -} - -void __glXDisp_IndexMask(GLbyte *pc) -{ - glIndexMask( - *(GLuint *)(pc + 0) - ); -} - -void __glXDisp_Accum(GLbyte *pc) -{ - glAccum( - *(GLenum *)(pc + 0), - *(GLfloat *)(pc + 4) - ); -} - -void __glXDisp_Disable(GLbyte *pc) -{ - glDisable( - *(GLenum *)(pc + 0) - ); -} - -void __glXDisp_Enable(GLbyte *pc) -{ - glEnable( - *(GLenum *)(pc + 0) - ); -} - -void __glXDisp_PopAttrib(GLbyte *pc) -{ - glPopAttrib( - ); -} - -void __glXDisp_PushAttrib(GLbyte *pc) -{ - glPushAttrib( - *(GLbitfield *)(pc + 0) - ); -} - -void __glXDisp_MapGrid1d(GLbyte *pc) -{ - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 20); - pc -= 4; - } -#endif - glMapGrid1d( - *(GLint *)(pc + 16), - *(GLdouble *)(pc + 0), - *(GLdouble *)(pc + 8) - ); -} - -void __glXDisp_MapGrid1f(GLbyte *pc) -{ - glMapGrid1f( - *(GLint *)(pc + 0), - *(GLfloat *)(pc + 4), - *(GLfloat *)(pc + 8) - ); -} - -void __glXDisp_MapGrid2d(GLbyte *pc) -{ - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 40); - pc -= 4; - } -#endif - glMapGrid2d( - *(GLint *)(pc + 32), - *(GLdouble *)(pc + 0), - *(GLdouble *)(pc + 8), - *(GLint *)(pc + 36), - *(GLdouble *)(pc + 16), - *(GLdouble *)(pc + 24) - ); -} - -void __glXDisp_MapGrid2f(GLbyte *pc) -{ - glMapGrid2f( - *(GLint *)(pc + 0), - *(GLfloat *)(pc + 4), - *(GLfloat *)(pc + 8), - *(GLint *)(pc + 12), - *(GLfloat *)(pc + 16), - *(GLfloat *)(pc + 20) - ); -} - -void __glXDisp_EvalCoord1dv(GLbyte *pc) -{ - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 8); - pc -= 4; - } -#endif - glEvalCoord1dv( - (GLdouble *)(pc + 0) - ); -} - -void __glXDisp_EvalCoord1fv(GLbyte *pc) -{ - glEvalCoord1fv( - (GLfloat *)(pc + 0) - ); -} - -void __glXDisp_EvalCoord2dv(GLbyte *pc) -{ - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 16); - pc -= 4; - } -#endif - glEvalCoord2dv( - (GLdouble *)(pc + 0) - ); -} - -void __glXDisp_EvalCoord2fv(GLbyte *pc) -{ - glEvalCoord2fv( - (GLfloat *)(pc + 0) - ); -} - -void __glXDisp_EvalMesh1(GLbyte *pc) -{ - glEvalMesh1( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLint *)(pc + 8) - ); -} - -void __glXDisp_EvalPoint1(GLbyte *pc) -{ - glEvalPoint1( - *(GLint *)(pc + 0) - ); -} - -void __glXDisp_EvalMesh2(GLbyte *pc) -{ - glEvalMesh2( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLint *)(pc + 16) - ); -} - -void __glXDisp_EvalPoint2(GLbyte *pc) -{ - glEvalPoint2( - *(GLint *)(pc + 0), - *(GLint *)(pc + 4) - ); -} - -void __glXDisp_AlphaFunc(GLbyte *pc) -{ - glAlphaFunc( - *(GLenum *)(pc + 0), - *(GLclampf *)(pc + 4) - ); -} - -void __glXDisp_BlendFunc(GLbyte *pc) -{ - glBlendFunc( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4) - ); -} - -void __glXDisp_LogicOp(GLbyte *pc) -{ - glLogicOp( - *(GLenum *)(pc + 0) - ); -} - -void __glXDisp_StencilFunc(GLbyte *pc) -{ - glStencilFunc( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLuint *)(pc + 8) - ); -} - -void __glXDisp_StencilOp(GLbyte *pc) -{ - glStencilOp( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLenum *)(pc + 8) - ); -} - -void __glXDisp_DepthFunc(GLbyte *pc) -{ - glDepthFunc( - *(GLenum *)(pc + 0) - ); -} - -void __glXDisp_PixelZoom(GLbyte *pc) -{ - glPixelZoom( - *(GLfloat *)(pc + 0), - *(GLfloat *)(pc + 4) - ); -} - -void __glXDisp_PixelTransferf(GLbyte *pc) -{ - glPixelTransferf( - *(GLenum *)(pc + 0), - *(GLfloat *)(pc + 4) - ); -} - -void __glXDisp_PixelTransferi(GLbyte *pc) -{ - glPixelTransferi( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4) - ); -} - -void __glXDisp_PixelMapfv(GLbyte *pc) -{ - glPixelMapfv( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - (GLfloat *)(pc + 8) - ); -} - -void __glXDisp_PixelMapuiv(GLbyte *pc) -{ - glPixelMapuiv( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - (GLuint *)(pc + 8) - ); -} - -void __glXDisp_PixelMapusv(GLbyte *pc) -{ - glPixelMapusv( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - (GLushort *)(pc + 8) - ); -} - -void __glXDisp_ReadBuffer(GLbyte *pc) -{ - glReadBuffer( - *(GLenum *)(pc + 0) - ); -} - -void __glXDisp_CopyPixels(GLbyte *pc) -{ - glCopyPixels( - *(GLint *)(pc + 0), - *(GLint *)(pc + 4), - *(GLsizei *)(pc + 8), - *(GLsizei *)(pc + 12), - *(GLenum *)(pc + 16) - ); -} - -void __glXDisp_DepthRange(GLbyte *pc) -{ - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 16); - pc -= 4; - } -#endif - glDepthRange( - *(GLclampd *)(pc + 0), - *(GLclampd *)(pc + 8) - ); -} - -void __glXDisp_Frustum(GLbyte *pc) -{ - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 48); - pc -= 4; - } -#endif - glFrustum( - *(GLdouble *)(pc + 0), - *(GLdouble *)(pc + 8), - *(GLdouble *)(pc + 16), - *(GLdouble *)(pc + 24), - *(GLdouble *)(pc + 32), - *(GLdouble *)(pc + 40) - ); -} - -void __glXDisp_LoadIdentity(GLbyte *pc) -{ - glLoadIdentity( - ); -} - -void __glXDisp_LoadMatrixf(GLbyte *pc) -{ - glLoadMatrixf( - (GLfloat *)(pc + 0) - ); -} - -void __glXDisp_LoadMatrixd(GLbyte *pc) -{ - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 128); - pc -= 4; - } -#endif - glLoadMatrixd( - (GLdouble *)(pc + 0) - ); -} - -void __glXDisp_MatrixMode(GLbyte *pc) -{ - glMatrixMode( - *(GLenum *)(pc + 0) - ); -} - -void __glXDisp_MultMatrixf(GLbyte *pc) -{ - glMultMatrixf( - (GLfloat *)(pc + 0) - ); -} - -void __glXDisp_MultMatrixd(GLbyte *pc) -{ - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 128); - pc -= 4; - } -#endif - glMultMatrixd( - (GLdouble *)(pc + 0) - ); -} - -void __glXDisp_Ortho(GLbyte *pc) -{ - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 48); - pc -= 4; - } -#endif - glOrtho( - *(GLdouble *)(pc + 0), - *(GLdouble *)(pc + 8), - *(GLdouble *)(pc + 16), - *(GLdouble *)(pc + 24), - *(GLdouble *)(pc + 32), - *(GLdouble *)(pc + 40) - ); -} - -void __glXDisp_PopMatrix(GLbyte *pc) -{ - glPopMatrix( - ); -} - -void __glXDisp_PushMatrix(GLbyte *pc) -{ - glPushMatrix( - ); -} - -void __glXDisp_Rotated(GLbyte *pc) -{ - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 32); - pc -= 4; - } -#endif - glRotated( - *(GLdouble *)(pc + 0), - *(GLdouble *)(pc + 8), - *(GLdouble *)(pc + 16), - *(GLdouble *)(pc + 24) - ); -} - -void __glXDisp_Rotatef(GLbyte *pc) -{ - glRotatef( - *(GLfloat *)(pc + 0), - *(GLfloat *)(pc + 4), - *(GLfloat *)(pc + 8), - *(GLfloat *)(pc + 12) - ); -} - -void __glXDisp_Scaled(GLbyte *pc) -{ - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 24); - pc -= 4; - } -#endif - glScaled( - *(GLdouble *)(pc + 0), - *(GLdouble *)(pc + 8), - *(GLdouble *)(pc + 16) - ); -} - -void __glXDisp_Scalef(GLbyte *pc) -{ - glScalef( - *(GLfloat *)(pc + 0), - *(GLfloat *)(pc + 4), - *(GLfloat *)(pc + 8) - ); -} - -void __glXDisp_Translated(GLbyte *pc) -{ - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 24); - pc -= 4; - } -#endif - glTranslated( - *(GLdouble *)(pc + 0), - *(GLdouble *)(pc + 8), - *(GLdouble *)(pc + 16) - ); -} - -void __glXDisp_Translatef(GLbyte *pc) -{ - glTranslatef( - *(GLfloat *)(pc + 0), - *(GLfloat *)(pc + 4), - *(GLfloat *)(pc + 8) - ); -} - -void __glXDisp_Viewport(GLbyte *pc) -{ - glViewport( - *(GLint *)(pc + 0), - *(GLint *)(pc + 4), - *(GLsizei *)(pc + 8), - *(GLsizei *)(pc + 12) - ); -} - -void __glXDisp_PolygonOffset(GLbyte *pc) -{ - glPolygonOffset( - *(GLfloat *)(pc + 0), - *(GLfloat *)(pc + 4) - ); -} - -void __glXDisp_CopyTexImage1D(GLbyte *pc) -{ - glCopyTexImage1D( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLint *)(pc + 12), - *(GLint *)(pc + 16), - *(GLsizei *)(pc + 20), - *(GLint *)(pc + 24) - ); -} - -void __glXDisp_CopyTexImage2D(GLbyte *pc) -{ - glCopyTexImage2D( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLint *)(pc + 12), - *(GLint *)(pc + 16), - *(GLsizei *)(pc + 20), - *(GLsizei *)(pc + 24), - *(GLint *)(pc + 28) - ); -} - -void __glXDisp_CopyTexSubImage1D(GLbyte *pc) -{ - glCopyTexSubImage1D( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLint *)(pc + 16), - *(GLsizei *)(pc + 20) - ); -} - -void __glXDisp_CopyTexSubImage2D(GLbyte *pc) -{ - glCopyTexSubImage2D( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLint *)(pc + 16), - *(GLint *)(pc + 20), - *(GLsizei *)(pc + 24), - *(GLsizei *)(pc + 28) - ); -} - -void __glXDisp_BindTexture(GLbyte *pc) -{ - glBindTexture( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4) - ); -} - -void __glXDisp_PrioritizeTextures(GLbyte *pc) -{ - GLsizei n; - - n = *(GLsizei *)(pc + 0); - - glPrioritizeTextures( - *(GLsizei *)(pc + 0), - (GLuint *)(pc + 4), - (GLclampf *)(pc + 4+n*4) - ); -} - -void __glXDisp_Indexubv(GLbyte *pc) -{ - glIndexubv( - (GLubyte *)(pc + 0) - ); -} - -void __glXDisp_BlendColor(GLbyte *pc) -{ - glBlendColor( - *(GLclampf *)(pc + 0), - *(GLclampf *)(pc + 4), - *(GLclampf *)(pc + 8), - *(GLclampf *)(pc + 12) - ); -} - -void __glXDisp_BlendEquation(GLbyte *pc) -{ - glBlendEquation( - *(GLenum *)(pc + 0) - ); -} - -void __glXDisp_ColorTableParameterfv(GLbyte *pc) -{ - glColorTableParameterfv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLfloat *)(pc + 8) - ); -} - -void __glXDisp_ColorTableParameteriv(GLbyte *pc) -{ - glColorTableParameteriv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLint *)(pc + 8) - ); -} - -void __glXDisp_CopyColorTable(GLbyte *pc) -{ - glCopyColorTable( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLsizei *)(pc + 16) - ); -} - -void __glXDisp_CopyColorSubTable(GLbyte *pc) -{ - glCopyColorSubTable( - *(GLenum *)(pc + 0), - *(GLsizei *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLsizei *)(pc + 16) - ); -} - -void __glXDisp_ConvolutionParameterf(GLbyte *pc) -{ - glConvolutionParameterf( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLfloat *)(pc + 8) - ); -} - -void __glXDisp_ConvolutionParameterfv(GLbyte *pc) -{ - glConvolutionParameterfv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLfloat *)(pc + 8) - ); -} - -void __glXDisp_ConvolutionParameteri(GLbyte *pc) -{ - glConvolutionParameteri( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8) - ); -} - -void __glXDisp_ConvolutionParameteriv(GLbyte *pc) -{ - glConvolutionParameteriv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLint *)(pc + 8) - ); -} - -void __glXDisp_CopyConvolutionFilter1D(GLbyte *pc) -{ - glCopyConvolutionFilter1D( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLsizei *)(pc + 16) - ); -} - -void __glXDisp_CopyConvolutionFilter2D(GLbyte *pc) -{ - glCopyConvolutionFilter2D( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLsizei *)(pc + 16), - *(GLsizei *)(pc + 20) - ); -} - -void __glXDisp_Histogram(GLbyte *pc) -{ - glHistogram( - *(GLenum *)(pc + 0), - *(GLsizei *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLboolean *)(pc + 12) - ); -} - -void __glXDisp_Minmax(GLbyte *pc) -{ - glMinmax( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLboolean *)(pc + 8) - ); -} - -void __glXDisp_ResetHistogram(GLbyte *pc) -{ - glResetHistogram( - *(GLenum *)(pc + 0) - ); -} - -void __glXDisp_ResetMinmax(GLbyte *pc) -{ - glResetMinmax( - *(GLenum *)(pc + 0) - ); -} - -void __glXDisp_CopyTexSubImage3D(GLbyte *pc) -{ - glCopyTexSubImage3D( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLint *)(pc + 16), - *(GLint *)(pc + 20), - *(GLint *)(pc + 24), - *(GLsizei *)(pc + 28), - *(GLsizei *)(pc + 32) - ); -} - -void __glXDisp_ActiveTextureARB(GLbyte *pc) -{ - glActiveTextureARB( - *(GLenum *)(pc + 0) - ); -} - -void __glXDisp_MultiTexCoord1dvARB(GLbyte *pc) -{ - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 12); - pc -= 4; - } -#endif - glMultiTexCoord1dvARB( - *(GLenum *)(pc + 8), - (GLdouble *)(pc + 0) - ); -} - -void __glXDisp_MultiTexCoord1fvARB(GLbyte *pc) -{ - glMultiTexCoord1fvARB( - *(GLenum *)(pc + 0), - (GLfloat *)(pc + 4) - ); -} - -void __glXDisp_MultiTexCoord1ivARB(GLbyte *pc) -{ - glMultiTexCoord1ivARB( - *(GLenum *)(pc + 0), - (GLint *)(pc + 4) - ); -} - -void __glXDisp_MultiTexCoord1svARB(GLbyte *pc) -{ - glMultiTexCoord1svARB( - *(GLenum *)(pc + 0), - (GLshort *)(pc + 4) - ); -} - -void __glXDisp_MultiTexCoord2dvARB(GLbyte *pc) -{ - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 20); - pc -= 4; - } -#endif - glMultiTexCoord2dvARB( - *(GLenum *)(pc + 16), - (GLdouble *)(pc + 0) - ); -} - -void __glXDisp_MultiTexCoord2fvARB(GLbyte *pc) -{ - glMultiTexCoord2fvARB( - *(GLenum *)(pc + 0), - (GLfloat *)(pc + 4) - ); -} - -void __glXDisp_MultiTexCoord2ivARB(GLbyte *pc) -{ - glMultiTexCoord2ivARB( - *(GLenum *)(pc + 0), - (GLint *)(pc + 4) - ); -} - -void __glXDisp_MultiTexCoord2svARB(GLbyte *pc) -{ - glMultiTexCoord2svARB( - *(GLenum *)(pc + 0), - (GLshort *)(pc + 4) - ); -} - -void __glXDisp_MultiTexCoord3dvARB(GLbyte *pc) -{ - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 28); - pc -= 4; - } -#endif - glMultiTexCoord3dvARB( - *(GLenum *)(pc + 24), - (GLdouble *)(pc + 0) - ); -} - -void __glXDisp_MultiTexCoord3fvARB(GLbyte *pc) -{ - glMultiTexCoord3fvARB( - *(GLenum *)(pc + 0), - (GLfloat *)(pc + 4) - ); -} - -void __glXDisp_MultiTexCoord3ivARB(GLbyte *pc) -{ - glMultiTexCoord3ivARB( - *(GLenum *)(pc + 0), - (GLint *)(pc + 4) - ); -} - -void __glXDisp_MultiTexCoord3svARB(GLbyte *pc) -{ - glMultiTexCoord3svARB( - *(GLenum *)(pc + 0), - (GLshort *)(pc + 4) - ); -} - -void __glXDisp_MultiTexCoord4dvARB(GLbyte *pc) -{ - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 36); - pc -= 4; - } -#endif - glMultiTexCoord4dvARB( - *(GLenum *)(pc + 32), - (GLdouble *)(pc + 0) - ); -} - -void __glXDisp_MultiTexCoord4fvARB(GLbyte *pc) -{ - glMultiTexCoord4fvARB( - *(GLenum *)(pc + 0), - (GLfloat *)(pc + 4) - ); -} - -void __glXDisp_MultiTexCoord4ivARB(GLbyte *pc) -{ - glMultiTexCoord4ivARB( - *(GLenum *)(pc + 0), - (GLint *)(pc + 4) - ); -} - -void __glXDisp_MultiTexCoord4svARB(GLbyte *pc) -{ - glMultiTexCoord4svARB( - *(GLenum *)(pc + 0), - (GLshort *)(pc + 4) - ); -} - - -/* - * Extensions - */ - -#ifndef MISSING_GL_EXTS - -void __glXDisp_PointParameterfARB(GLbyte *pc) -{ - glPointParameterfARB( - *(GLenum *)(pc + 0), - *(GLfloat *)(pc + 4) - ); -} - - -void __glXDisp_PointParameterfvARB(GLbyte *pc) -{ - glPointParameterfvARB( - *(GLenum *)(pc + 0), - (GLfloat *)(pc + 4) - ); -} - -dispatch_template_enum1_1s(PointParameteriNV, GLint) -dispatch_template_enum1_Vv(PointParameterivNV, GLint) - -void __glXDisp_ActiveStencilFaceEXT(GLbyte *pc) -{ - glActiveStencilFaceEXT( - *(GLenum *)(pc + 0) - ); -} - -void __glXDisp_WindowPos3fARB(GLbyte *pc) -{ - glWindowPos3fARB( - *(GLfloat *)(pc + 0), - *(GLfloat *)(pc + 4), - *(GLfloat *)(pc + 8) - ); -} -#endif /* !MISSING_GL_EXTS */ - -void __glXDisp_SampleCoverageARB(GLbyte *pc) -{ - glSampleCoverageARB( - *(GLfloat *)(pc + 0), - *(GLboolean *)(pc + 4) - ); -} diff --git a/GL/glx/g_renderswap.c b/GL/glx/g_renderswap.c deleted file mode 100644 index f485a2690..000000000 --- a/GL/glx/g_renderswap.c +++ /dev/null @@ -1,3387 +0,0 @@ -/* $XFree86: xc/programs/Xserver/GL/glx/g_renderswap.c,v 1.8 2004/01/28 18:11:50 alanh Exp $ */ -/* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.1 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: This software was created using the -** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has -** not been independently verified as being compliant with the OpenGL(R) -** version 1.2.1 Specification. -*/ - -#define NEED_REPLIES -#ifdef HAVE_DIX_CONFIG_H -#include <dix-config.h> -#endif - -#include "glxserver.h" -#include "glxext.h" -#include "g_disptab.h" -#include "g_disptab_EXT.h" -#include "unpack.h" -#include "impsize.h" -#include "singlesize.h" - -void __glXDispSwap_CallList(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - - glCallList( - *(GLuint *)(pc + 0) - ); -} - -void __glXDispSwap_ListBase(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - - glListBase( - *(GLuint *)(pc + 0) - ); -} - -void __glXDispSwap_Begin(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - - glBegin( - *(GLenum *)(pc + 0) - ); -} - -void __glXDispSwap_Color3bv(GLbyte *pc) -{ - glColor3bv( - (GLbyte *)(pc + 0) - ); -} - -void __glXDispSwap_Color3dv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 24); - pc -= 4; - } -#endif - __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); - - glColor3dv( - (GLdouble *)(pc + 0) - ); -} - -void __glXDispSwap_Color3fv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3); - - glColor3fv( - (GLfloat *)(pc + 0) - ); -} - -void __glXDispSwap_Color3iv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT_ARRAY(pc + 0, 3); - - glColor3iv( - (GLint *)(pc + 0) - ); -} - -void __glXDispSwap_Color3sv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); - - glColor3sv( - (GLshort *)(pc + 0) - ); -} - -void __glXDispSwap_Color3ubv(GLbyte *pc) -{ - glColor3ubv( - (GLubyte *)(pc + 0) - ); -} - -void __glXDispSwap_Color3uiv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT_ARRAY(pc + 0, 3); - - glColor3uiv( - (GLuint *)(pc + 0) - ); -} - -void __glXDispSwap_Color3usv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); - - glColor3usv( - (GLushort *)(pc + 0) - ); -} - -void __glXDispSwap_Color4bv(GLbyte *pc) -{ - glColor4bv( - (GLbyte *)(pc + 0) - ); -} - -void __glXDispSwap_Color4dv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 32); - pc -= 4; - } -#endif - __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); - - glColor4dv( - (GLdouble *)(pc + 0) - ); -} - -void __glXDispSwap_Color4fv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4); - - glColor4fv( - (GLfloat *)(pc + 0) - ); -} - -void __glXDispSwap_Color4iv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT_ARRAY(pc + 0, 4); - - glColor4iv( - (GLint *)(pc + 0) - ); -} - -void __glXDispSwap_Color4sv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_SHORT_ARRAY(pc + 0, 4); - - glColor4sv( - (GLshort *)(pc + 0) - ); -} - -void __glXDispSwap_Color4ubv(GLbyte *pc) -{ - glColor4ubv( - (GLubyte *)(pc + 0) - ); -} - -void __glXDispSwap_Color4uiv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT_ARRAY(pc + 0, 4); - - glColor4uiv( - (GLuint *)(pc + 0) - ); -} - -void __glXDispSwap_Color4usv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_SHORT_ARRAY(pc + 0, 4); - - glColor4usv( - (GLushort *)(pc + 0) - ); -} - -void __glXDispSwap_EdgeFlagv(GLbyte *pc) -{ - glEdgeFlagv( - (GLboolean *)(pc + 0) - ); -} - -void __glXDispSwap_End(GLbyte *pc) -{ - glEnd( - ); -} - -void __glXDispSwap_Indexdv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 8); - pc -= 4; - } -#endif - __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1); - - glIndexdv( - (GLdouble *)(pc + 0) - ); -} - -void __glXDispSwap_Indexfv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1); - - glIndexfv( - (GLfloat *)(pc + 0) - ); -} - -void __glXDispSwap_Indexiv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT_ARRAY(pc + 0, 1); - - glIndexiv( - (GLint *)(pc + 0) - ); -} - -void __glXDispSwap_Indexsv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_SHORT_ARRAY(pc + 0, 1); - - glIndexsv( - (GLshort *)(pc + 0) - ); -} - -void __glXDispSwap_Normal3bv(GLbyte *pc) -{ - glNormal3bv( - (GLbyte *)(pc + 0) - ); -} - -void __glXDispSwap_Normal3dv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 24); - pc -= 4; - } -#endif - __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); - - glNormal3dv( - (GLdouble *)(pc + 0) - ); -} - -void __glXDispSwap_Normal3fv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3); - - glNormal3fv( - (GLfloat *)(pc + 0) - ); -} - -void __glXDispSwap_Normal3iv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT_ARRAY(pc + 0, 3); - - glNormal3iv( - (GLint *)(pc + 0) - ); -} - -void __glXDispSwap_Normal3sv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); - - glNormal3sv( - (GLshort *)(pc + 0) - ); -} - -void __glXDispSwap_RasterPos2dv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 16); - pc -= 4; - } -#endif - __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); - - glRasterPos2dv( - (GLdouble *)(pc + 0) - ); -} - -void __glXDispSwap_RasterPos2fv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2); - - glRasterPos2fv( - (GLfloat *)(pc + 0) - ); -} - -void __glXDispSwap_RasterPos2iv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT_ARRAY(pc + 0, 2); - - glRasterPos2iv( - (GLint *)(pc + 0) - ); -} - -void __glXDispSwap_RasterPos2sv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_SHORT_ARRAY(pc + 0, 2); - - glRasterPos2sv( - (GLshort *)(pc + 0) - ); -} - -void __glXDispSwap_RasterPos3dv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 24); - pc -= 4; - } -#endif - __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); - - glRasterPos3dv( - (GLdouble *)(pc + 0) - ); -} - -void __glXDispSwap_RasterPos3fv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3); - - glRasterPos3fv( - (GLfloat *)(pc + 0) - ); -} - -void __glXDispSwap_RasterPos3iv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT_ARRAY(pc + 0, 3); - - glRasterPos3iv( - (GLint *)(pc + 0) - ); -} - -void __glXDispSwap_RasterPos3sv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); - - glRasterPos3sv( - (GLshort *)(pc + 0) - ); -} - -void __glXDispSwap_RasterPos4dv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 32); - pc -= 4; - } -#endif - __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); - - glRasterPos4dv( - (GLdouble *)(pc + 0) - ); -} - -void __glXDispSwap_RasterPos4fv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4); - - glRasterPos4fv( - (GLfloat *)(pc + 0) - ); -} - -void __glXDispSwap_RasterPos4iv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT_ARRAY(pc + 0, 4); - - glRasterPos4iv( - (GLint *)(pc + 0) - ); -} - -void __glXDispSwap_RasterPos4sv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_SHORT_ARRAY(pc + 0, 4); - - glRasterPos4sv( - (GLshort *)(pc + 0) - ); -} - -void __glXDispSwap_Rectdv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 32); - pc -= 4; - } -#endif - __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); - __GLX_SWAP_DOUBLE_ARRAY(pc + 16, 2); - - glRectdv( - (GLdouble *)(pc + 0), - (GLdouble *)(pc + 16) - ); -} - -void __glXDispSwap_Rectfv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2); - __GLX_SWAP_FLOAT_ARRAY(pc + 8, 2); - - glRectfv( - (GLfloat *)(pc + 0), - (GLfloat *)(pc + 8) - ); -} - -void __glXDispSwap_Rectiv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT_ARRAY(pc + 0, 2); - __GLX_SWAP_INT_ARRAY(pc + 8, 2); - - glRectiv( - (GLint *)(pc + 0), - (GLint *)(pc + 8) - ); -} - -void __glXDispSwap_Rectsv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_SHORT_ARRAY(pc + 0, 2); - __GLX_SWAP_SHORT_ARRAY(pc + 4, 2); - - glRectsv( - (GLshort *)(pc + 0), - (GLshort *)(pc + 4) - ); -} - -void __glXDispSwap_TexCoord1dv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 8); - pc -= 4; - } -#endif - __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1); - - glTexCoord1dv( - (GLdouble *)(pc + 0) - ); -} - -void __glXDispSwap_TexCoord1fv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1); - - glTexCoord1fv( - (GLfloat *)(pc + 0) - ); -} - -void __glXDispSwap_TexCoord1iv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT_ARRAY(pc + 0, 1); - - glTexCoord1iv( - (GLint *)(pc + 0) - ); -} - -void __glXDispSwap_TexCoord1sv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_SHORT_ARRAY(pc + 0, 1); - - glTexCoord1sv( - (GLshort *)(pc + 0) - ); -} - -void __glXDispSwap_TexCoord2dv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 16); - pc -= 4; - } -#endif - __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); - - glTexCoord2dv( - (GLdouble *)(pc + 0) - ); -} - -void __glXDispSwap_TexCoord2fv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2); - - glTexCoord2fv( - (GLfloat *)(pc + 0) - ); -} - -void __glXDispSwap_TexCoord2iv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT_ARRAY(pc + 0, 2); - - glTexCoord2iv( - (GLint *)(pc + 0) - ); -} - -void __glXDispSwap_TexCoord2sv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_SHORT_ARRAY(pc + 0, 2); - - glTexCoord2sv( - (GLshort *)(pc + 0) - ); -} - -void __glXDispSwap_TexCoord3dv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 24); - pc -= 4; - } -#endif - __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); - - glTexCoord3dv( - (GLdouble *)(pc + 0) - ); -} - -void __glXDispSwap_TexCoord3fv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3); - - glTexCoord3fv( - (GLfloat *)(pc + 0) - ); -} - -void __glXDispSwap_TexCoord3iv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT_ARRAY(pc + 0, 3); - - glTexCoord3iv( - (GLint *)(pc + 0) - ); -} - -void __glXDispSwap_TexCoord3sv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); - - glTexCoord3sv( - (GLshort *)(pc + 0) - ); -} - -void __glXDispSwap_TexCoord4dv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 32); - pc -= 4; - } -#endif - __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); - - glTexCoord4dv( - (GLdouble *)(pc + 0) - ); -} - -void __glXDispSwap_TexCoord4fv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4); - - glTexCoord4fv( - (GLfloat *)(pc + 0) - ); -} - -void __glXDispSwap_TexCoord4iv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT_ARRAY(pc + 0, 4); - - glTexCoord4iv( - (GLint *)(pc + 0) - ); -} - -void __glXDispSwap_TexCoord4sv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_SHORT_ARRAY(pc + 0, 4); - - glTexCoord4sv( - (GLshort *)(pc + 0) - ); -} - -void __glXDispSwap_Vertex2dv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 16); - pc -= 4; - } -#endif - __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); - - glVertex2dv( - (GLdouble *)(pc + 0) - ); -} - -void __glXDispSwap_Vertex2fv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2); - - glVertex2fv( - (GLfloat *)(pc + 0) - ); -} - -void __glXDispSwap_Vertex2iv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT_ARRAY(pc + 0, 2); - - glVertex2iv( - (GLint *)(pc + 0) - ); -} - -void __glXDispSwap_Vertex2sv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_SHORT_ARRAY(pc + 0, 2); - - glVertex2sv( - (GLshort *)(pc + 0) - ); -} - -void __glXDispSwap_Vertex3dv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 24); - pc -= 4; - } -#endif - __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); - - glVertex3dv( - (GLdouble *)(pc + 0) - ); -} - -void __glXDispSwap_Vertex3fv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3); - - glVertex3fv( - (GLfloat *)(pc + 0) - ); -} - -void __glXDispSwap_Vertex3iv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT_ARRAY(pc + 0, 3); - - glVertex3iv( - (GLint *)(pc + 0) - ); -} - -void __glXDispSwap_Vertex3sv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_SHORT_ARRAY(pc + 0, 3); - - glVertex3sv( - (GLshort *)(pc + 0) - ); -} - -void __glXDispSwap_Vertex4dv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 32); - pc -= 4; - } -#endif - __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); - - glVertex4dv( - (GLdouble *)(pc + 0) - ); -} - -void __glXDispSwap_Vertex4fv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4); - - glVertex4fv( - (GLfloat *)(pc + 0) - ); -} - -void __glXDispSwap_Vertex4iv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT_ARRAY(pc + 0, 4); - - glVertex4iv( - (GLint *)(pc + 0) - ); -} - -void __glXDispSwap_Vertex4sv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_SHORT_ARRAY(pc + 0, 4); - - glVertex4sv( - (GLshort *)(pc + 0) - ); -} - -void __glXDispSwap_ClipPlane(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 36); - pc -= 4; - } -#endif - __GLX_SWAP_INT(pc + 32); - __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); - - glClipPlane( - *(GLenum *)(pc + 32), - (GLdouble *)(pc + 0) - ); -} - -void __glXDispSwap_ColorMaterial(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - - glColorMaterial( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4) - ); -} - -void __glXDispSwap_CullFace(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - - glCullFace( - *(GLenum *)(pc + 0) - ); -} - -void __glXDispSwap_Fogf(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_FLOAT(pc + 4); - - glFogf( - *(GLenum *)(pc + 0), - *(GLfloat *)(pc + 4) - ); -} - -void __glXDispSwap_Fogfv(GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - pname = *(GLenum *)(pc + 0); - compsize = __glFogfv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_FLOAT_ARRAY(pc + 4, compsize); - - glFogfv( - *(GLenum *)(pc + 0), - (GLfloat *)(pc + 4) - ); -} - -void __glXDispSwap_Fogi(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - - glFogi( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4) - ); -} - -void __glXDispSwap_Fogiv(GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - pname = *(GLenum *)(pc + 0); - compsize = __glFogiv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT_ARRAY(pc + 4, compsize); - - glFogiv( - *(GLenum *)(pc + 0), - (GLint *)(pc + 4) - ); -} - -void __glXDispSwap_FrontFace(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - - glFrontFace( - *(GLenum *)(pc + 0) - ); -} - -void __glXDispSwap_Hint(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - - glHint( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4) - ); -} - -void __glXDispSwap_Lightf(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_FLOAT(pc + 8); - - glLightf( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLfloat *)(pc + 8) - ); -} - -void __glXDispSwap_Lightfv(GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glLightfv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); - - glLightfv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLfloat *)(pc + 8) - ); -} - -void __glXDispSwap_Lighti(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 8); - - glLighti( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8) - ); -} - -void __glXDispSwap_Lightiv(GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glLightiv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT_ARRAY(pc + 8, compsize); - - glLightiv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLint *)(pc + 8) - ); -} - -void __glXDispSwap_LightModelf(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_FLOAT(pc + 4); - - glLightModelf( - *(GLenum *)(pc + 0), - *(GLfloat *)(pc + 4) - ); -} - -void __glXDispSwap_LightModelfv(GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - pname = *(GLenum *)(pc + 0); - compsize = __glLightModelfv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_FLOAT_ARRAY(pc + 4, compsize); - - glLightModelfv( - *(GLenum *)(pc + 0), - (GLfloat *)(pc + 4) - ); -} - -void __glXDispSwap_LightModeli(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - - glLightModeli( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4) - ); -} - -void __glXDispSwap_LightModeliv(GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - pname = *(GLenum *)(pc + 0); - compsize = __glLightModeliv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT_ARRAY(pc + 4, compsize); - - glLightModeliv( - *(GLenum *)(pc + 0), - (GLint *)(pc + 4) - ); -} - -void __glXDispSwap_LineStipple(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_SHORT(pc + 4); - - glLineStipple( - *(GLint *)(pc + 0), - *(GLushort *)(pc + 4) - ); -} - -void __glXDispSwap_LineWidth(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_FLOAT(pc + 0); - - glLineWidth( - *(GLfloat *)(pc + 0) - ); -} - -void __glXDispSwap_Materialf(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_FLOAT(pc + 8); - - glMaterialf( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLfloat *)(pc + 8) - ); -} - -void __glXDispSwap_Materialfv(GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glMaterialfv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); - - glMaterialfv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLfloat *)(pc + 8) - ); -} - -void __glXDispSwap_Materiali(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 8); - - glMateriali( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8) - ); -} - -void __glXDispSwap_Materialiv(GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glMaterialiv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT_ARRAY(pc + 8, compsize); - - glMaterialiv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLint *)(pc + 8) - ); -} - -void __glXDispSwap_PointSize(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_FLOAT(pc + 0); - - glPointSize( - *(GLfloat *)(pc + 0) - ); -} - -void __glXDispSwap_PolygonMode(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - - glPolygonMode( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4) - ); -} - -void __glXDispSwap_Scissor(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 8); - __GLX_SWAP_INT(pc + 12); - - glScissor( - *(GLint *)(pc + 0), - *(GLint *)(pc + 4), - *(GLsizei *)(pc + 8), - *(GLsizei *)(pc + 12) - ); -} - -void __glXDispSwap_ShadeModel(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - - glShadeModel( - *(GLenum *)(pc + 0) - ); -} - -void __glXDispSwap_TexParameterf(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_FLOAT(pc + 8); - - glTexParameterf( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLfloat *)(pc + 8) - ); -} - -void __glXDispSwap_TexParameterfv(GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glTexParameterfv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); - - glTexParameterfv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLfloat *)(pc + 8) - ); -} - -void __glXDispSwap_TexParameteri(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 8); - - glTexParameteri( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8) - ); -} - -void __glXDispSwap_TexParameteriv(GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glTexParameteriv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT_ARRAY(pc + 8, compsize); - - glTexParameteriv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLint *)(pc + 8) - ); -} - -void __glXDispSwap_TexEnvf(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_FLOAT(pc + 8); - - glTexEnvf( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLfloat *)(pc + 8) - ); -} - -void __glXDispSwap_TexEnvfv(GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glTexEnvfv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); - - glTexEnvfv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLfloat *)(pc + 8) - ); -} - -void __glXDispSwap_TexEnvi(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 8); - - glTexEnvi( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8) - ); -} - -void __glXDispSwap_TexEnviv(GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glTexEnviv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT_ARRAY(pc + 8, compsize); - - glTexEnviv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLint *)(pc + 8) - ); -} - -void __glXDispSwap_TexGend(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 16); - pc -= 4; - } -#endif - __GLX_SWAP_INT(pc + 8); - __GLX_SWAP_INT(pc + 12); - __GLX_SWAP_DOUBLE(pc + 0); - - glTexGend( - *(GLenum *)(pc + 8), - *(GLenum *)(pc + 12), - *(GLdouble *)(pc + 0) - ); -} - -void __glXDispSwap_TexGendv(GLbyte *pc) -{ - GLenum pname; -#ifdef __GLX_ALIGN64 - GLint cmdlen; -#endif - GLint compsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glTexGendv_size(pname); - if (compsize < 0) compsize = 0; - -#ifdef __GLX_ALIGN64 - cmdlen = __GLX_PAD(8+compsize*8); - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, cmdlen); - pc -= 4; - } -#endif - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_DOUBLE_ARRAY(pc + 8, compsize); - - glTexGendv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLdouble *)(pc + 8) - ); -} - -void __glXDispSwap_TexGenf(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_FLOAT(pc + 8); - - glTexGenf( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLfloat *)(pc + 8) - ); -} - -void __glXDispSwap_TexGenfv(GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glTexGenfv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); - - glTexGenfv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLfloat *)(pc + 8) - ); -} - -void __glXDispSwap_TexGeni(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 8); - - glTexGeni( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8) - ); -} - -void __glXDispSwap_TexGeniv(GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glTexGeniv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT_ARRAY(pc + 8, compsize); - - glTexGeniv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLint *)(pc + 8) - ); -} - -void __glXDispSwap_InitNames(GLbyte *pc) -{ - glInitNames( - ); -} - -void __glXDispSwap_LoadName(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - - glLoadName( - *(GLuint *)(pc + 0) - ); -} - -void __glXDispSwap_PassThrough(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_FLOAT(pc + 0); - - glPassThrough( - *(GLfloat *)(pc + 0) - ); -} - -void __glXDispSwap_PopName(GLbyte *pc) -{ - glPopName( - ); -} - -void __glXDispSwap_PushName(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - - glPushName( - *(GLuint *)(pc + 0) - ); -} - -void __glXDispSwap_DrawBuffer(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - - glDrawBuffer( - *(GLenum *)(pc + 0) - ); -} - -void __glXDispSwap_Clear(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - - glClear( - *(GLbitfield *)(pc + 0) - ); -} - -void __glXDispSwap_ClearAccum(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_FLOAT(pc + 0); - __GLX_SWAP_FLOAT(pc + 4); - __GLX_SWAP_FLOAT(pc + 8); - __GLX_SWAP_FLOAT(pc + 12); - - glClearAccum( - *(GLfloat *)(pc + 0), - *(GLfloat *)(pc + 4), - *(GLfloat *)(pc + 8), - *(GLfloat *)(pc + 12) - ); -} - -void __glXDispSwap_ClearIndex(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_FLOAT(pc + 0); - - glClearIndex( - *(GLfloat *)(pc + 0) - ); -} - -void __glXDispSwap_ClearColor(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_FLOAT(pc + 0); - __GLX_SWAP_FLOAT(pc + 4); - __GLX_SWAP_FLOAT(pc + 8); - __GLX_SWAP_FLOAT(pc + 12); - - glClearColor( - *(GLclampf *)(pc + 0), - *(GLclampf *)(pc + 4), - *(GLclampf *)(pc + 8), - *(GLclampf *)(pc + 12) - ); -} - -void __glXDispSwap_ClearStencil(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - - glClearStencil( - *(GLint *)(pc + 0) - ); -} - -void __glXDispSwap_ClearDepth(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 8); - pc -= 4; - } -#endif - __GLX_SWAP_DOUBLE(pc + 0); - - glClearDepth( - *(GLclampd *)(pc + 0) - ); -} - -void __glXDispSwap_StencilMask(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - - glStencilMask( - *(GLuint *)(pc + 0) - ); -} - -void __glXDispSwap_ColorMask(GLbyte *pc) -{ - glColorMask( - *(GLboolean *)(pc + 0), - *(GLboolean *)(pc + 1), - *(GLboolean *)(pc + 2), - *(GLboolean *)(pc + 3) - ); -} - -void __glXDispSwap_DepthMask(GLbyte *pc) -{ - glDepthMask( - *(GLboolean *)(pc + 0) - ); -} - -void __glXDispSwap_IndexMask(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - - glIndexMask( - *(GLuint *)(pc + 0) - ); -} - -void __glXDispSwap_Accum(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_FLOAT(pc + 4); - - glAccum( - *(GLenum *)(pc + 0), - *(GLfloat *)(pc + 4) - ); -} - -void __glXDispSwap_Disable(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - - glDisable( - *(GLenum *)(pc + 0) - ); -} - -void __glXDispSwap_Enable(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - - glEnable( - *(GLenum *)(pc + 0) - ); -} - -void __glXDispSwap_PopAttrib(GLbyte *pc) -{ - glPopAttrib( - ); -} - -void __glXDispSwap_PushAttrib(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - - glPushAttrib( - *(GLbitfield *)(pc + 0) - ); -} - -void __glXDispSwap_MapGrid1d(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 20); - pc -= 4; - } -#endif - __GLX_SWAP_INT(pc + 16); - __GLX_SWAP_DOUBLE(pc + 0); - __GLX_SWAP_DOUBLE(pc + 8); - - glMapGrid1d( - *(GLint *)(pc + 16), - *(GLdouble *)(pc + 0), - *(GLdouble *)(pc + 8) - ); -} - -void __glXDispSwap_MapGrid1f(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_FLOAT(pc + 4); - __GLX_SWAP_FLOAT(pc + 8); - - glMapGrid1f( - *(GLint *)(pc + 0), - *(GLfloat *)(pc + 4), - *(GLfloat *)(pc + 8) - ); -} - -void __glXDispSwap_MapGrid2d(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 40); - pc -= 4; - } -#endif - __GLX_SWAP_INT(pc + 32); - __GLX_SWAP_DOUBLE(pc + 0); - __GLX_SWAP_DOUBLE(pc + 8); - __GLX_SWAP_INT(pc + 36); - __GLX_SWAP_DOUBLE(pc + 16); - __GLX_SWAP_DOUBLE(pc + 24); - - glMapGrid2d( - *(GLint *)(pc + 32), - *(GLdouble *)(pc + 0), - *(GLdouble *)(pc + 8), - *(GLint *)(pc + 36), - *(GLdouble *)(pc + 16), - *(GLdouble *)(pc + 24) - ); -} - -void __glXDispSwap_MapGrid2f(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_FLOAT(pc + 4); - __GLX_SWAP_FLOAT(pc + 8); - __GLX_SWAP_INT(pc + 12); - __GLX_SWAP_FLOAT(pc + 16); - __GLX_SWAP_FLOAT(pc + 20); - - glMapGrid2f( - *(GLint *)(pc + 0), - *(GLfloat *)(pc + 4), - *(GLfloat *)(pc + 8), - *(GLint *)(pc + 12), - *(GLfloat *)(pc + 16), - *(GLfloat *)(pc + 20) - ); -} - -void __glXDispSwap_EvalCoord1dv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 8); - pc -= 4; - } -#endif - __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1); - - glEvalCoord1dv( - (GLdouble *)(pc + 0) - ); -} - -void __glXDispSwap_EvalCoord1fv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1); - - glEvalCoord1fv( - (GLfloat *)(pc + 0) - ); -} - -void __glXDispSwap_EvalCoord2dv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 16); - pc -= 4; - } -#endif - __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); - - glEvalCoord2dv( - (GLdouble *)(pc + 0) - ); -} - -void __glXDispSwap_EvalCoord2fv(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2); - - glEvalCoord2fv( - (GLfloat *)(pc + 0) - ); -} - -void __glXDispSwap_EvalMesh1(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 8); - - glEvalMesh1( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLint *)(pc + 8) - ); -} - -void __glXDispSwap_EvalPoint1(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - - glEvalPoint1( - *(GLint *)(pc + 0) - ); -} - -void __glXDispSwap_EvalMesh2(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 8); - __GLX_SWAP_INT(pc + 12); - __GLX_SWAP_INT(pc + 16); - - glEvalMesh2( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLint *)(pc + 16) - ); -} - -void __glXDispSwap_EvalPoint2(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - - glEvalPoint2( - *(GLint *)(pc + 0), - *(GLint *)(pc + 4) - ); -} - -void __glXDispSwap_AlphaFunc(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_FLOAT(pc + 4); - - glAlphaFunc( - *(GLenum *)(pc + 0), - *(GLclampf *)(pc + 4) - ); -} - -void __glXDispSwap_BlendFunc(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - - glBlendFunc( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4) - ); -} - -void __glXDispSwap_LogicOp(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - - glLogicOp( - *(GLenum *)(pc + 0) - ); -} - -void __glXDispSwap_StencilFunc(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 8); - - glStencilFunc( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLuint *)(pc + 8) - ); -} - -void __glXDispSwap_StencilOp(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 8); - - glStencilOp( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLenum *)(pc + 8) - ); -} - -void __glXDispSwap_DepthFunc(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - - glDepthFunc( - *(GLenum *)(pc + 0) - ); -} - -void __glXDispSwap_PixelZoom(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_FLOAT(pc + 0); - __GLX_SWAP_FLOAT(pc + 4); - - glPixelZoom( - *(GLfloat *)(pc + 0), - *(GLfloat *)(pc + 4) - ); -} - -void __glXDispSwap_PixelTransferf(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_FLOAT(pc + 4); - - glPixelTransferf( - *(GLenum *)(pc + 0), - *(GLfloat *)(pc + 4) - ); -} - -void __glXDispSwap_PixelTransferi(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - - glPixelTransferi( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4) - ); -} - -void __glXDispSwap_PixelMapfv(GLbyte *pc) -{ - GLint mapsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(pc + 4); - mapsize = *(GLint *)(pc + 4); - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_FLOAT_ARRAY(pc + 8, mapsize); - - glPixelMapfv( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - (GLfloat *)(pc + 8) - ); -} - -void __glXDispSwap_PixelMapuiv(GLbyte *pc) -{ - GLint mapsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(pc + 4); - mapsize = *(GLint *)(pc + 4); - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT_ARRAY(pc + 8, mapsize); - - glPixelMapuiv( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - (GLuint *)(pc + 8) - ); -} - -void __glXDispSwap_PixelMapusv(GLbyte *pc) -{ - GLint mapsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(pc + 4); - mapsize = *(GLint *)(pc + 4); - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_SHORT_ARRAY(pc + 8, mapsize); - - glPixelMapusv( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - (GLushort *)(pc + 8) - ); -} - -void __glXDispSwap_ReadBuffer(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - - glReadBuffer( - *(GLenum *)(pc + 0) - ); -} - -void __glXDispSwap_CopyPixels(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 8); - __GLX_SWAP_INT(pc + 12); - __GLX_SWAP_INT(pc + 16); - - glCopyPixels( - *(GLint *)(pc + 0), - *(GLint *)(pc + 4), - *(GLsizei *)(pc + 8), - *(GLsizei *)(pc + 12), - *(GLenum *)(pc + 16) - ); -} - -void __glXDispSwap_DepthRange(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 16); - pc -= 4; - } -#endif - __GLX_SWAP_DOUBLE(pc + 0); - __GLX_SWAP_DOUBLE(pc + 8); - - glDepthRange( - *(GLclampd *)(pc + 0), - *(GLclampd *)(pc + 8) - ); -} - -void __glXDispSwap_Frustum(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 48); - pc -= 4; - } -#endif - __GLX_SWAP_DOUBLE(pc + 0); - __GLX_SWAP_DOUBLE(pc + 8); - __GLX_SWAP_DOUBLE(pc + 16); - __GLX_SWAP_DOUBLE(pc + 24); - __GLX_SWAP_DOUBLE(pc + 32); - __GLX_SWAP_DOUBLE(pc + 40); - - glFrustum( - *(GLdouble *)(pc + 0), - *(GLdouble *)(pc + 8), - *(GLdouble *)(pc + 16), - *(GLdouble *)(pc + 24), - *(GLdouble *)(pc + 32), - *(GLdouble *)(pc + 40) - ); -} - -void __glXDispSwap_LoadIdentity(GLbyte *pc) -{ - glLoadIdentity( - ); -} - -void __glXDispSwap_LoadMatrixf(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_FLOAT_ARRAY(pc + 0, 16); - - glLoadMatrixf( - (GLfloat *)(pc + 0) - ); -} - -void __glXDispSwap_LoadMatrixd(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 128); - pc -= 4; - } -#endif - __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 16); - - glLoadMatrixd( - (GLdouble *)(pc + 0) - ); -} - -void __glXDispSwap_MatrixMode(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - - glMatrixMode( - *(GLenum *)(pc + 0) - ); -} - -void __glXDispSwap_MultMatrixf(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_FLOAT_ARRAY(pc + 0, 16); - - glMultMatrixf( - (GLfloat *)(pc + 0) - ); -} - -void __glXDispSwap_MultMatrixd(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 128); - pc -= 4; - } -#endif - __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 16); - - glMultMatrixd( - (GLdouble *)(pc + 0) - ); -} - -void __glXDispSwap_Ortho(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 48); - pc -= 4; - } -#endif - __GLX_SWAP_DOUBLE(pc + 0); - __GLX_SWAP_DOUBLE(pc + 8); - __GLX_SWAP_DOUBLE(pc + 16); - __GLX_SWAP_DOUBLE(pc + 24); - __GLX_SWAP_DOUBLE(pc + 32); - __GLX_SWAP_DOUBLE(pc + 40); - - glOrtho( - *(GLdouble *)(pc + 0), - *(GLdouble *)(pc + 8), - *(GLdouble *)(pc + 16), - *(GLdouble *)(pc + 24), - *(GLdouble *)(pc + 32), - *(GLdouble *)(pc + 40) - ); -} - -void __glXDispSwap_PopMatrix(GLbyte *pc) -{ - glPopMatrix( - ); -} - -void __glXDispSwap_PushMatrix(GLbyte *pc) -{ - glPushMatrix( - ); -} - -void __glXDispSwap_Rotated(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 32); - pc -= 4; - } -#endif - __GLX_SWAP_DOUBLE(pc + 0); - __GLX_SWAP_DOUBLE(pc + 8); - __GLX_SWAP_DOUBLE(pc + 16); - __GLX_SWAP_DOUBLE(pc + 24); - - glRotated( - *(GLdouble *)(pc + 0), - *(GLdouble *)(pc + 8), - *(GLdouble *)(pc + 16), - *(GLdouble *)(pc + 24) - ); -} - -void __glXDispSwap_Rotatef(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_FLOAT(pc + 0); - __GLX_SWAP_FLOAT(pc + 4); - __GLX_SWAP_FLOAT(pc + 8); - __GLX_SWAP_FLOAT(pc + 12); - - glRotatef( - *(GLfloat *)(pc + 0), - *(GLfloat *)(pc + 4), - *(GLfloat *)(pc + 8), - *(GLfloat *)(pc + 12) - ); -} - -void __glXDispSwap_Scaled(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 24); - pc -= 4; - } -#endif - __GLX_SWAP_DOUBLE(pc + 0); - __GLX_SWAP_DOUBLE(pc + 8); - __GLX_SWAP_DOUBLE(pc + 16); - - glScaled( - *(GLdouble *)(pc + 0), - *(GLdouble *)(pc + 8), - *(GLdouble *)(pc + 16) - ); -} - -void __glXDispSwap_Scalef(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_FLOAT(pc + 0); - __GLX_SWAP_FLOAT(pc + 4); - __GLX_SWAP_FLOAT(pc + 8); - - glScalef( - *(GLfloat *)(pc + 0), - *(GLfloat *)(pc + 4), - *(GLfloat *)(pc + 8) - ); -} - -void __glXDispSwap_Translated(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 24); - pc -= 4; - } -#endif - __GLX_SWAP_DOUBLE(pc + 0); - __GLX_SWAP_DOUBLE(pc + 8); - __GLX_SWAP_DOUBLE(pc + 16); - - glTranslated( - *(GLdouble *)(pc + 0), - *(GLdouble *)(pc + 8), - *(GLdouble *)(pc + 16) - ); -} - -void __glXDispSwap_Translatef(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_FLOAT(pc + 0); - __GLX_SWAP_FLOAT(pc + 4); - __GLX_SWAP_FLOAT(pc + 8); - - glTranslatef( - *(GLfloat *)(pc + 0), - *(GLfloat *)(pc + 4), - *(GLfloat *)(pc + 8) - ); -} - -void __glXDispSwap_Viewport(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 8); - __GLX_SWAP_INT(pc + 12); - - glViewport( - *(GLint *)(pc + 0), - *(GLint *)(pc + 4), - *(GLsizei *)(pc + 8), - *(GLsizei *)(pc + 12) - ); -} - -void __glXDispSwap_PolygonOffset(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_FLOAT(pc + 0); - __GLX_SWAP_FLOAT(pc + 4); - - glPolygonOffset( - *(GLfloat *)(pc + 0), - *(GLfloat *)(pc + 4) - ); -} - -void __glXDispSwap_CopyTexImage1D(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 8); - __GLX_SWAP_INT(pc + 12); - __GLX_SWAP_INT(pc + 16); - __GLX_SWAP_INT(pc + 20); - __GLX_SWAP_INT(pc + 24); - - glCopyTexImage1D( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLint *)(pc + 12), - *(GLint *)(pc + 16), - *(GLsizei *)(pc + 20), - *(GLint *)(pc + 24) - ); -} - -void __glXDispSwap_CopyTexImage2D(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 8); - __GLX_SWAP_INT(pc + 12); - __GLX_SWAP_INT(pc + 16); - __GLX_SWAP_INT(pc + 20); - __GLX_SWAP_INT(pc + 24); - __GLX_SWAP_INT(pc + 28); - - glCopyTexImage2D( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLint *)(pc + 12), - *(GLint *)(pc + 16), - *(GLsizei *)(pc + 20), - *(GLsizei *)(pc + 24), - *(GLint *)(pc + 28) - ); -} - -void __glXDispSwap_CopyTexSubImage1D(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 8); - __GLX_SWAP_INT(pc + 12); - __GLX_SWAP_INT(pc + 16); - __GLX_SWAP_INT(pc + 20); - - glCopyTexSubImage1D( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLint *)(pc + 16), - *(GLsizei *)(pc + 20) - ); -} - -void __glXDispSwap_CopyTexSubImage2D(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 8); - __GLX_SWAP_INT(pc + 12); - __GLX_SWAP_INT(pc + 16); - __GLX_SWAP_INT(pc + 20); - __GLX_SWAP_INT(pc + 24); - __GLX_SWAP_INT(pc + 28); - - glCopyTexSubImage2D( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLint *)(pc + 16), - *(GLint *)(pc + 20), - *(GLsizei *)(pc + 24), - *(GLsizei *)(pc + 28) - ); -} - -void __glXDispSwap_BindTexture(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - - glBindTexture( - *(GLenum *)(pc + 0), - *(GLuint *)(pc + 4) - ); -} - -void __glXDispSwap_PrioritizeTextures(GLbyte *pc) -{ - GLsizei n; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - n = *(GLsizei *)(pc + 0); - __GLX_SWAP_INT_ARRAY(pc + 4, n); - __GLX_SWAP_FLOAT_ARRAY(pc + 4+n*4, n); - - glPrioritizeTextures( - *(GLsizei *)(pc + 0), - (GLuint *)(pc + 4), - (GLclampf *)(pc + 4+n*4) - ); -} - -void __glXDispSwap_Indexubv(GLbyte *pc) -{ - glIndexubv( - (GLubyte *)(pc + 0) - ); -} - -void __glXDispSwap_BlendColor(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_FLOAT(pc + 0); - __GLX_SWAP_FLOAT(pc + 4); - __GLX_SWAP_FLOAT(pc + 8); - __GLX_SWAP_FLOAT(pc + 12); - - glBlendColor( - *(GLclampf *)(pc + 0), - *(GLclampf *)(pc + 4), - *(GLclampf *)(pc + 8), - *(GLclampf *)(pc + 12) - ); -} - -void __glXDispSwap_BlendEquation(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - - glBlendEquation( - *(GLenum *)(pc + 0) - ); -} - -void __glXDispSwap_ColorTableParameterfv(GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glColorTableParameterfv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); - - glColorTableParameterfv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLfloat *)(pc + 8) - ); -} - -void __glXDispSwap_ColorTableParameteriv(GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glColorTableParameteriv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT_ARRAY(pc + 8, compsize); - - glColorTableParameteriv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLint *)(pc + 8) - ); -} - -void __glXDispSwap_CopyColorTable(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 8); - __GLX_SWAP_INT(pc + 12); - __GLX_SWAP_INT(pc + 16); - - glCopyColorTable( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLsizei *)(pc + 16) - ); -} - -void __glXDispSwap_CopyColorSubTable(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 8); - __GLX_SWAP_INT(pc + 12); - __GLX_SWAP_INT(pc + 16); - - glCopyColorSubTable( - *(GLenum *)(pc + 0), - *(GLsizei *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLsizei *)(pc + 16) - ); -} - -void __glXDispSwap_ConvolutionParameterf(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_FLOAT(pc + 8); - - glConvolutionParameterf( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLfloat *)(pc + 8) - ); -} - -void __glXDispSwap_ConvolutionParameterfv(GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glConvolutionParameterfv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize); - - glConvolutionParameterfv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLfloat *)(pc + 8) - ); -} - -void __glXDispSwap_ConvolutionParameteri(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 8); - - glConvolutionParameteri( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8) - ); -} - -void __glXDispSwap_ConvolutionParameteriv(GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glConvolutionParameteriv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT_ARRAY(pc + 8, compsize); - - glConvolutionParameteriv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLint *)(pc + 8) - ); -} - -void __glXDispSwap_CopyConvolutionFilter1D(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 8); - __GLX_SWAP_INT(pc + 12); - __GLX_SWAP_INT(pc + 16); - - glCopyConvolutionFilter1D( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLsizei *)(pc + 16) - ); -} - -void __glXDispSwap_CopyConvolutionFilter2D(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 8); - __GLX_SWAP_INT(pc + 12); - __GLX_SWAP_INT(pc + 16); - __GLX_SWAP_INT(pc + 20); - - glCopyConvolutionFilter2D( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLsizei *)(pc + 16), - *(GLsizei *)(pc + 20) - ); -} - -void __glXDispSwap_Histogram(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 8); - - glHistogram( - *(GLenum *)(pc + 0), - *(GLsizei *)(pc + 4), - *(GLenum *)(pc + 8), - *(GLboolean *)(pc + 12) - ); -} - -void __glXDispSwap_Minmax(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - - glMinmax( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - *(GLboolean *)(pc + 8) - ); -} - -void __glXDispSwap_ResetHistogram(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - - glResetHistogram( - *(GLenum *)(pc + 0) - ); -} - -void __glXDispSwap_ResetMinmax(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - - glResetMinmax( - *(GLenum *)(pc + 0) - ); -} - -void __glXDispSwap_CopyTexSubImage3D(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 8); - __GLX_SWAP_INT(pc + 12); - __GLX_SWAP_INT(pc + 16); - __GLX_SWAP_INT(pc + 20); - __GLX_SWAP_INT(pc + 24); - __GLX_SWAP_INT(pc + 28); - __GLX_SWAP_INT(pc + 32); - - glCopyTexSubImage3D( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLint *)(pc + 8), - *(GLint *)(pc + 12), - *(GLint *)(pc + 16), - *(GLint *)(pc + 20), - *(GLint *)(pc + 24), - *(GLsizei *)(pc + 28), - *(GLsizei *)(pc + 32) - ); -} - -void __glXDispSwap_ActiveTextureARB(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - - glActiveTextureARB( - *(GLenum *)(pc + 0) - ); -} - -void __glXDispSwap_MultiTexCoord1dvARB(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 12); - pc -= 4; - } -#endif - __GLX_SWAP_INT(pc + 8); - __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1); - - glMultiTexCoord1dvARB( - *(GLenum *)(pc + 8), - (GLdouble *)(pc + 0) - ); -} - -void __glXDispSwap_MultiTexCoord1fvARB(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_FLOAT_ARRAY(pc + 4, 1); - - glMultiTexCoord1fvARB( - *(GLenum *)(pc + 0), - (GLfloat *)(pc + 4) - ); -} - -void __glXDispSwap_MultiTexCoord1ivARB(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT_ARRAY(pc + 4, 1); - - glMultiTexCoord1ivARB( - *(GLenum *)(pc + 0), - (GLint *)(pc + 4) - ); -} - -void __glXDispSwap_MultiTexCoord1svARB(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_SHORT_ARRAY(pc + 4, 1); - - glMultiTexCoord1svARB( - *(GLenum *)(pc + 0), - (GLshort *)(pc + 4) - ); -} - -void __glXDispSwap_MultiTexCoord2dvARB(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 20); - pc -= 4; - } -#endif - __GLX_SWAP_INT(pc + 16); - __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2); - - glMultiTexCoord2dvARB( - *(GLenum *)(pc + 16), - (GLdouble *)(pc + 0) - ); -} - -void __glXDispSwap_MultiTexCoord2fvARB(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_FLOAT_ARRAY(pc + 4, 2); - - glMultiTexCoord2fvARB( - *(GLenum *)(pc + 0), - (GLfloat *)(pc + 4) - ); -} - -void __glXDispSwap_MultiTexCoord2ivARB(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT_ARRAY(pc + 4, 2); - - glMultiTexCoord2ivARB( - *(GLenum *)(pc + 0), - (GLint *)(pc + 4) - ); -} - -void __glXDispSwap_MultiTexCoord2svARB(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_SHORT_ARRAY(pc + 4, 2); - - glMultiTexCoord2svARB( - *(GLenum *)(pc + 0), - (GLshort *)(pc + 4) - ); -} - -void __glXDispSwap_MultiTexCoord3dvARB(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 28); - pc -= 4; - } -#endif - __GLX_SWAP_INT(pc + 24); - __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3); - - glMultiTexCoord3dvARB( - *(GLenum *)(pc + 24), - (GLdouble *)(pc + 0) - ); -} - -void __glXDispSwap_MultiTexCoord3fvARB(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_FLOAT_ARRAY(pc + 4, 3); - - glMultiTexCoord3fvARB( - *(GLenum *)(pc + 0), - (GLfloat *)(pc + 4) - ); -} - -void __glXDispSwap_MultiTexCoord3ivARB(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT_ARRAY(pc + 4, 3); - - glMultiTexCoord3ivARB( - *(GLenum *)(pc + 0), - (GLint *)(pc + 4) - ); -} - -void __glXDispSwap_MultiTexCoord3svARB(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_SHORT_ARRAY(pc + 4, 3); - - glMultiTexCoord3svARB( - *(GLenum *)(pc + 0), - (GLshort *)(pc + 4) - ); -} - -void __glXDispSwap_MultiTexCoord4dvARB(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - -#ifdef __GLX_ALIGN64 - if ((unsigned long)(pc) & 7) { - __GLX_MEM_COPY(pc-4, pc, 36); - pc -= 4; - } -#endif - __GLX_SWAP_INT(pc + 32); - __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4); - - glMultiTexCoord4dvARB( - *(GLenum *)(pc + 32), - (GLdouble *)(pc + 0) - ); -} - -void __glXDispSwap_MultiTexCoord4fvARB(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_FLOAT_ARRAY(pc + 4, 4); - - glMultiTexCoord4fvARB( - *(GLenum *)(pc + 0), - (GLfloat *)(pc + 4) - ); -} - -void __glXDispSwap_MultiTexCoord4ivARB(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT_ARRAY(pc + 4, 4); - - glMultiTexCoord4ivARB( - *(GLenum *)(pc + 0), - (GLint *)(pc + 4) - ); -} - -void __glXDispSwap_MultiTexCoord4svARB(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_SHORT_ARRAY(pc + 4, 4); - - glMultiTexCoord4svARB( - *(GLenum *)(pc + 0), - (GLshort *)(pc + 4) - ); -} - - -/* - * Extensions - */ - -#ifndef MISSING_GL_EXTS - -void __glXDispSwap_PointParameterfARB(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_FLOAT(pc + 4); - glPointParameterfARB( - *(GLenum *)(pc + 0), - *(GLfloat *)(pc + 4) - ); -} - -void __glXDispSwap_PointParameterfvARB(GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - pname = *(GLenum *)(pc + 0); - compsize = __glPointParameterfvEXT_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_FLOAT_ARRAY(pc + 4, compsize); - - glPointParameterfvARB( - *(GLenum *)(pc + 0), - (GLfloat *)(pc + 4) - ); -} - -void __glXDispSwap_ActiveStencilFaceEXT(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(pc + 0); - - glActiveStencilFaceEXT( - *(GLenum *)(pc + 0) - ); -} - -void __glXDispSwap_WindowPos3fARB(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_FLOAT(pc + 0); - __GLX_SWAP_FLOAT(pc + 4); - __GLX_SWAP_FLOAT(pc + 8); - glWindowPos3fARB( - *(GLfloat *)(pc + 0), - *(GLfloat *)(pc + 4), - *(GLfloat *)(pc + 8) - ); -} -#endif /* !MISSING_GL_EXTS */ - -void __glXDispSwap_SampleCoverageARB(GLbyte *pc) -{ - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_SWAP_FLOAT(pc + 0); - __GLX_SWAP_INT(pc + 4); - - glSampleCoverageARB( - *(GLfloat *)(pc + 0), - *(GLboolean *)(pc + 4) - ); -} diff --git a/GL/glx/g_single.c b/GL/glx/g_single.c deleted file mode 100644 index a60bf44c1..000000000 --- a/GL/glx/g_single.c +++ /dev/null @@ -1,1787 +0,0 @@ -/* $XFree86: xc/programs/Xserver/GL/glx/g_single.c,v 1.5tsi Exp $ */ -/* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.1 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: This software was created using the -** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has -** not been independently verified as being compliant with the OpenGL(R) -** version 1.2.1 Specification. -*/ - -#define NEED_REPLIES -#ifdef HAVE_DIX_CONFIG_H -#include <dix-config.h> -#endif - -#include "glxserver.h" -#include "glxext.h" -#include "g_disptab.h" -#include "g_disptab_EXT.h" -#include "unpack.h" -#include "impsize.h" -#include "singlesize.h" - -int __glXDisp_NewList(__GLXclientState *cl, GLbyte *pc) -{ - __GLXcontext *cx; - int error; - - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - - glNewList( - *(GLuint *)(pc + 0), - *(GLenum *)(pc + 4) - ); - __GLX_NOTE_UNFLUSHED_CMDS(cx); - return Success; -} - -int __glXDisp_EndList(__GLXclientState *cl, GLbyte *pc) -{ - __GLXcontext *cx; - int error; - - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - - glEndList( - ); - return Success; -} - -int __glXDisp_DeleteLists(__GLXclientState *cl, GLbyte *pc) -{ - __GLXcontext *cx; - int error; - - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - - glDeleteLists( - *(GLuint *)(pc + 0), - *(GLsizei *)(pc + 4) - ); - __GLX_NOTE_UNFLUSHED_CMDS(cx); - return Success; -} - -int __glXDisp_GenLists(__GLXclientState *cl, GLbyte *pc) -{ - GLuint retval; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - - retval = - glGenLists( - *(GLsizei *)(pc + 0) - ); - __GLX_PUT_RETVAL(retval); - __GLX_BEGIN_REPLY(0); - __GLX_SEND_HEADER(); - return Success; -} - -int __glXDisp_PixelStoref(__GLXclientState *cl, GLbyte *pc) -{ - __GLXcontext *cx; - int error; - - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - - glPixelStoref( - *(GLenum *)(pc + 0), - *(GLfloat *)(pc + 4) - ); - __GLX_NOTE_UNFLUSHED_CMDS(cx); - return Success; -} - -int __glXDisp_PixelStorei(__GLXclientState *cl, GLbyte *pc) -{ - __GLXcontext *cx; - int error; - - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - - glPixelStorei( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4) - ); - __GLX_NOTE_UNFLUSHED_CMDS(cx); - return Success; -} - -int __glXDisp_GetBooleanv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLboolean answerBuffer[200]; - char *answer; - - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - pname = *(GLenum *)(pc + 0); - compsize = __glGetBooleanv_size(pname); - if (compsize < 0) compsize = 0; - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); - __glXClearErrorOccured(); - glGetBooleanv( - *(GLenum *)(pc + 0), - (GLboolean *) answer - ); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(1); - __GLX_PUT_BYTE(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize); - __GLX_PUT_SIZE(compsize); - __GLX_SEND_HEADER(); - __GLX_SEND_BYTE_ARRAY(compsize); - } - return Success; -} - -int __glXDisp_GetDoublev(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLdouble answerBuffer[200]; - char *answer; - - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - pname = *(GLenum *)(pc + 0); - compsize = __glGetDoublev_size(pname); - if (compsize < 0) compsize = 0; - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*8,8); - __glXClearErrorOccured(); - glGetDoublev( - *(GLenum *)(pc + 0), - (GLdouble *) answer - ); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(1); - __GLX_PUT_DOUBLE(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*8); - __GLX_PUT_SIZE(compsize); - __GLX_SEND_HEADER(); - __GLX_SEND_DOUBLE_ARRAY(compsize); - } - return Success; -} - -int __glXDisp_GetError(__GLXclientState *cl, GLbyte *pc) -{ - GLenum retval; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - - retval = - glGetError( - ); - __GLX_PUT_RETVAL(retval); - __GLX_BEGIN_REPLY(0); - __GLX_SEND_HEADER(); - return Success; -} - -int __glXDisp_GetFloatv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLfloat answerBuffer[200]; - char *answer; - - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - pname = *(GLenum *)(pc + 0); - compsize = __glGetFloatv_size(pname); - if (compsize < 0) compsize = 0; - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetFloatv( - *(GLenum *)(pc + 0), - (GLfloat *) answer - ); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(1); - __GLX_PUT_FLOAT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_PUT_SIZE(compsize); - __GLX_SEND_HEADER(); - __GLX_SEND_FLOAT_ARRAY(compsize); - } - return Success; -} - -int __glXDisp_GetIntegerv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLint answerBuffer[200]; - char *answer; - - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - pname = *(GLenum *)(pc + 0); - compsize = __glGetIntegerv_size(pname); - if (compsize < 0) compsize = 0; - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetIntegerv( - *(GLenum *)(pc + 0), - (GLint *) answer - ); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(1); - __GLX_PUT_INT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_PUT_SIZE(compsize); - __GLX_SEND_HEADER(); - __GLX_SEND_INT_ARRAY(compsize); - } - return Success; -} - -int __glXDisp_GetLightfv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLfloat answerBuffer[200]; - char *answer; - - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - pname = *(GLenum *)(pc + 4); - compsize = __glGetLightfv_size(pname); - if (compsize < 0) compsize = 0; - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetLightfv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLfloat *) answer - ); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(1); - __GLX_PUT_FLOAT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_PUT_SIZE(compsize); - __GLX_SEND_HEADER(); - __GLX_SEND_FLOAT_ARRAY(compsize); - } - return Success; -} - -int __glXDisp_GetLightiv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLint answerBuffer[200]; - char *answer; - - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - pname = *(GLenum *)(pc + 4); - compsize = __glGetLightiv_size(pname); - if (compsize < 0) compsize = 0; - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetLightiv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLint *) answer - ); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(1); - __GLX_PUT_INT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_PUT_SIZE(compsize); - __GLX_SEND_HEADER(); - __GLX_SEND_INT_ARRAY(compsize); - } - return Success; -} - -int __glXDisp_GetMapdv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum target; - GLenum query; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLdouble answerBuffer[200]; - char *answer; - - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - target = *(GLenum *)(pc + 0); - query = *(GLenum *)(pc + 4); - compsize = __glGetMapdv_size(target,query); - if (compsize < 0) compsize = 0; - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*8,8); - __glXClearErrorOccured(); - glGetMapdv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLdouble *) answer - ); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(1); - __GLX_PUT_DOUBLE(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*8); - __GLX_PUT_SIZE(compsize); - __GLX_SEND_HEADER(); - __GLX_SEND_DOUBLE_ARRAY(compsize); - } - return Success; -} - -int __glXDisp_GetMapfv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum target; - GLenum query; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLfloat answerBuffer[200]; - char *answer; - - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - target = *(GLenum *)(pc + 0); - query = *(GLenum *)(pc + 4); - compsize = __glGetMapfv_size(target,query); - if (compsize < 0) compsize = 0; - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetMapfv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLfloat *) answer - ); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(1); - __GLX_PUT_FLOAT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_PUT_SIZE(compsize); - __GLX_SEND_HEADER(); - __GLX_SEND_FLOAT_ARRAY(compsize); - } - return Success; -} - -int __glXDisp_GetMapiv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum target; - GLenum query; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLint answerBuffer[200]; - char *answer; - - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - target = *(GLenum *)(pc + 0); - query = *(GLenum *)(pc + 4); - compsize = __glGetMapiv_size(target,query); - if (compsize < 0) compsize = 0; - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetMapiv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLint *) answer - ); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(1); - __GLX_PUT_INT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_PUT_SIZE(compsize); - __GLX_SEND_HEADER(); - __GLX_SEND_INT_ARRAY(compsize); - } - return Success; -} - -int __glXDisp_GetMaterialfv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLfloat answerBuffer[200]; - char *answer; - - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - pname = *(GLenum *)(pc + 4); - compsize = __glGetMaterialfv_size(pname); - if (compsize < 0) compsize = 0; - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetMaterialfv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLfloat *) answer - ); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(1); - __GLX_PUT_FLOAT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_PUT_SIZE(compsize); - __GLX_SEND_HEADER(); - __GLX_SEND_FLOAT_ARRAY(compsize); - } - return Success; -} - -int __glXDisp_GetMaterialiv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLint answerBuffer[200]; - char *answer; - - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - pname = *(GLenum *)(pc + 4); - compsize = __glGetMaterialiv_size(pname); - if (compsize < 0) compsize = 0; - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetMaterialiv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLint *) answer - ); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(1); - __GLX_PUT_INT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_PUT_SIZE(compsize); - __GLX_SEND_HEADER(); - __GLX_SEND_INT_ARRAY(compsize); - } - return Success; -} - -int __glXDisp_GetPixelMapfv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum map; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLfloat answerBuffer[200]; - char *answer; - - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - map = *(GLenum *)(pc + 0); - compsize = __glGetPixelMapfv_size(map); - if (compsize < 0) compsize = 0; - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetPixelMapfv( - *(GLenum *)(pc + 0), - (GLfloat *) answer - ); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(1); - __GLX_PUT_FLOAT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_PUT_SIZE(compsize); - __GLX_SEND_HEADER(); - __GLX_SEND_FLOAT_ARRAY(compsize); - } - return Success; -} - -int __glXDisp_GetPixelMapuiv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum map; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLuint answerBuffer[200]; - char *answer; - - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - map = *(GLenum *)(pc + 0); - compsize = __glGetPixelMapuiv_size(map); - if (compsize < 0) compsize = 0; - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetPixelMapuiv( - *(GLenum *)(pc + 0), - (GLuint *) answer - ); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(1); - __GLX_PUT_INT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_PUT_SIZE(compsize); - __GLX_SEND_HEADER(); - __GLX_SEND_INT_ARRAY(compsize); - } - return Success; -} - -int __glXDisp_GetPixelMapusv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum map; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLushort answerBuffer[200]; - char *answer; - - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - map = *(GLenum *)(pc + 0); - compsize = __glGetPixelMapusv_size(map); - if (compsize < 0) compsize = 0; - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*2,2); - __glXClearErrorOccured(); - glGetPixelMapusv( - *(GLenum *)(pc + 0), - (GLushort *) answer - ); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(1); - __GLX_PUT_SHORT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*2); - __GLX_PUT_SIZE(compsize); - __GLX_SEND_HEADER(); - __GLX_SEND_SHORT_ARRAY(compsize); - } - return Success; -} - -int __glXDisp_GetTexEnvfv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLfloat answerBuffer[200]; - char *answer; - - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - pname = *(GLenum *)(pc + 4); - compsize = __glGetTexEnvfv_size(pname); - if (compsize < 0) compsize = 0; - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetTexEnvfv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLfloat *) answer - ); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(1); - __GLX_PUT_FLOAT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_PUT_SIZE(compsize); - __GLX_SEND_HEADER(); - __GLX_SEND_FLOAT_ARRAY(compsize); - } - return Success; -} - -int __glXDisp_GetTexEnviv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLint answerBuffer[200]; - char *answer; - - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - pname = *(GLenum *)(pc + 4); - compsize = __glGetTexEnviv_size(pname); - if (compsize < 0) compsize = 0; - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetTexEnviv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLint *) answer - ); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(1); - __GLX_PUT_INT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_PUT_SIZE(compsize); - __GLX_SEND_HEADER(); - __GLX_SEND_INT_ARRAY(compsize); - } - return Success; -} - -int __glXDisp_GetTexGendv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLdouble answerBuffer[200]; - char *answer; - - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - pname = *(GLenum *)(pc + 4); - compsize = __glGetTexGendv_size(pname); - if (compsize < 0) compsize = 0; - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*8,8); - __glXClearErrorOccured(); - glGetTexGendv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLdouble *) answer - ); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(1); - __GLX_PUT_DOUBLE(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*8); - __GLX_PUT_SIZE(compsize); - __GLX_SEND_HEADER(); - __GLX_SEND_DOUBLE_ARRAY(compsize); - } - return Success; -} - -int __glXDisp_GetTexGenfv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLfloat answerBuffer[200]; - char *answer; - - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - pname = *(GLenum *)(pc + 4); - compsize = __glGetTexGenfv_size(pname); - if (compsize < 0) compsize = 0; - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetTexGenfv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLfloat *) answer - ); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(1); - __GLX_PUT_FLOAT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_PUT_SIZE(compsize); - __GLX_SEND_HEADER(); - __GLX_SEND_FLOAT_ARRAY(compsize); - } - return Success; -} - -int __glXDisp_GetTexGeniv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLint answerBuffer[200]; - char *answer; - - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - pname = *(GLenum *)(pc + 4); - compsize = __glGetTexGeniv_size(pname); - if (compsize < 0) compsize = 0; - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetTexGeniv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLint *) answer - ); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(1); - __GLX_PUT_INT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_PUT_SIZE(compsize); - __GLX_SEND_HEADER(); - __GLX_SEND_INT_ARRAY(compsize); - } - return Success; -} - -int __glXDisp_GetTexParameterfv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLfloat answerBuffer[200]; - char *answer; - - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - pname = *(GLenum *)(pc + 4); - compsize = __glGetTexParameterfv_size(pname); - if (compsize < 0) compsize = 0; - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetTexParameterfv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLfloat *) answer - ); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(1); - __GLX_PUT_FLOAT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_PUT_SIZE(compsize); - __GLX_SEND_HEADER(); - __GLX_SEND_FLOAT_ARRAY(compsize); - } - return Success; -} - -int __glXDisp_GetTexParameteriv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLint answerBuffer[200]; - char *answer; - - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - pname = *(GLenum *)(pc + 4); - compsize = __glGetTexParameteriv_size(pname); - if (compsize < 0) compsize = 0; - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetTexParameteriv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLint *) answer - ); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(1); - __GLX_PUT_INT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_PUT_SIZE(compsize); - __GLX_SEND_HEADER(); - __GLX_SEND_INT_ARRAY(compsize); - } - return Success; -} - -int __glXDisp_GetTexLevelParameterfv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLfloat answerBuffer[200]; - char *answer; - - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - pname = *(GLenum *)(pc + 8); - compsize = __glGetTexLevelParameterfv_size(pname); - if (compsize < 0) compsize = 0; - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetTexLevelParameterfv( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLenum *)(pc + 8), - (GLfloat *) answer - ); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(1); - __GLX_PUT_FLOAT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_PUT_SIZE(compsize); - __GLX_SEND_HEADER(); - __GLX_SEND_FLOAT_ARRAY(compsize); - } - return Success; -} - -int __glXDisp_GetTexLevelParameteriv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLint answerBuffer[200]; - char *answer; - - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - pname = *(GLenum *)(pc + 8); - compsize = __glGetTexLevelParameteriv_size(pname); - if (compsize < 0) compsize = 0; - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetTexLevelParameteriv( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLenum *)(pc + 8), - (GLint *) answer - ); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(1); - __GLX_PUT_INT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_PUT_SIZE(compsize); - __GLX_SEND_HEADER(); - __GLX_SEND_INT_ARRAY(compsize); - } - return Success; -} - -int __glXDisp_IsEnabled(__GLXclientState *cl, GLbyte *pc) -{ - GLboolean retval; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - - retval = - glIsEnabled( - *(GLenum *)(pc + 0) - ); - __GLX_PUT_RETVAL(retval); - __GLX_BEGIN_REPLY(0); - __GLX_SEND_HEADER(); - return Success; -} - -int __glXDisp_IsList(__GLXclientState *cl, GLbyte *pc) -{ - GLboolean retval; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - - retval = - glIsList( - *(GLuint *)(pc + 0) - ); - __GLX_PUT_RETVAL(retval); - __GLX_BEGIN_REPLY(0); - __GLX_SEND_HEADER(); - return Success; -} - -int __glXDisp_AreTexturesResident(__GLXclientState *cl, GLbyte *pc) -{ - GLsizei n; - GLboolean retval; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLboolean answerBuffer[200]; - char *answer; - - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - n = *(GLsizei *)(pc + 0); - - __GLX_GET_ANSWER_BUFFER(answer,cl,n,1); - retval = - glAreTexturesResident( - *(GLsizei *)(pc + 0), - (GLuint *)(pc + 4), - (GLboolean *) answer - ); - __GLX_PUT_RETVAL(retval); - __GLX_BEGIN_REPLY(n); - __GLX_SEND_HEADER(); - __GLX_SEND_BYTE_ARRAY(n); - return Success; -} - -int __glXDisp_DeleteTextures(__GLXclientState *cl, GLbyte *pc) -{ - __GLXcontext *cx; - int error; - - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - - glDeleteTextures( - *(GLsizei *)(pc + 0), - (GLuint *)(pc + 4) - ); - return Success; -} - -int __glXDisp_GenTextures(__GLXclientState *cl, GLbyte *pc) -{ - GLsizei n; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLuint answerBuffer[200]; - char *answer; - - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - n = *(GLsizei *)(pc + 0); - - __GLX_GET_ANSWER_BUFFER(answer,cl,n*4,4); - glGenTextures( - *(GLsizei *)(pc + 0), - (GLuint *) answer - ); - __GLX_BEGIN_REPLY(n*4); - __GLX_SEND_HEADER(); - __GLX_SEND_INT_ARRAY(n); - return Success; -} - -int __glXDisp_IsTexture(__GLXclientState *cl, GLbyte *pc) -{ - GLboolean retval; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - - retval = - glIsTexture( - *(GLuint *)(pc + 0) - ); - __GLX_PUT_RETVAL(retval); - __GLX_BEGIN_REPLY(0); - __GLX_SEND_HEADER(); - return Success; -} - -int __glXDisp_GetColorTableParameterfv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLfloat answerBuffer[200]; - char *answer; - - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - pname = *(GLenum *)(pc + 4); - compsize = __glGetColorTableParameterfv_size(pname); - if (compsize < 0) compsize = 0; - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetColorTableParameterfv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLfloat *) answer - ); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(1); - __GLX_PUT_FLOAT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_PUT_SIZE(compsize); - __GLX_SEND_HEADER(); - __GLX_SEND_FLOAT_ARRAY(compsize); - } - return Success; -} - -int __glXDisp_GetColorTableParameteriv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLint answerBuffer[200]; - char *answer; - - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - pname = *(GLenum *)(pc + 4); - compsize = __glGetColorTableParameteriv_size(pname); - if (compsize < 0) compsize = 0; - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetColorTableParameteriv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLint *) answer - ); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(1); - __GLX_PUT_INT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_PUT_SIZE(compsize); - __GLX_SEND_HEADER(); - __GLX_SEND_INT_ARRAY(compsize); - } - return Success; -} - -int __glXDisp_GetConvolutionParameterfv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLfloat answerBuffer[200]; - char *answer; - - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - pname = *(GLenum *)(pc + 4); - compsize = __glGetConvolutionParameterfv_size(pname); - if (compsize < 0) compsize = 0; - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetConvolutionParameterfv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLfloat *) answer - ); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(1); - __GLX_PUT_FLOAT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_PUT_SIZE(compsize); - __GLX_SEND_HEADER(); - __GLX_SEND_FLOAT_ARRAY(compsize); - } - return Success; -} - -int __glXDisp_GetConvolutionParameteriv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLint answerBuffer[200]; - char *answer; - - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - pname = *(GLenum *)(pc + 4); - compsize = __glGetConvolutionParameteriv_size(pname); - if (compsize < 0) compsize = 0; - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetConvolutionParameteriv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLint *) answer - ); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(1); - __GLX_PUT_INT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_PUT_SIZE(compsize); - __GLX_SEND_HEADER(); - __GLX_SEND_INT_ARRAY(compsize); - } - return Success; -} - -int __glXDisp_GetHistogramParameterfv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLfloat answerBuffer[200]; - char *answer; - - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - pname = *(GLenum *)(pc + 4); - compsize = __glGetHistogramParameterfv_size(pname); - if (compsize < 0) compsize = 0; - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetHistogramParameterfv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLfloat *) answer - ); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(1); - __GLX_PUT_FLOAT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_PUT_SIZE(compsize); - __GLX_SEND_HEADER(); - __GLX_SEND_FLOAT_ARRAY(compsize); - } - return Success; -} - -int __glXDisp_GetHistogramParameteriv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLint answerBuffer[200]; - char *answer; - - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - pname = *(GLenum *)(pc + 4); - compsize = __glGetHistogramParameteriv_size(pname); - if (compsize < 0) compsize = 0; - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetHistogramParameteriv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLint *) answer - ); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(1); - __GLX_PUT_INT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_PUT_SIZE(compsize); - __GLX_SEND_HEADER(); - __GLX_SEND_INT_ARRAY(compsize); - } - return Success; -} - -int __glXDisp_GetMinmaxParameterfv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLfloat answerBuffer[200]; - char *answer; - - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - pname = *(GLenum *)(pc + 4); - compsize = __glGetMinmaxParameterfv_size(pname); - if (compsize < 0) compsize = 0; - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetMinmaxParameterfv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLfloat *) answer - ); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(1); - __GLX_PUT_FLOAT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_PUT_SIZE(compsize); - __GLX_SEND_HEADER(); - __GLX_SEND_FLOAT_ARRAY(compsize); - } - return Success; -} - -int __glXDisp_GetMinmaxParameteriv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLint answerBuffer[200]; - char *answer; - - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - pname = *(GLenum *)(pc + 4); - compsize = __glGetMinmaxParameteriv_size(pname); - if (compsize < 0) compsize = 0; - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetMinmaxParameteriv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLint *) answer - ); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_PUT_SIZE(1); - __GLX_PUT_INT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_PUT_SIZE(compsize); - __GLX_SEND_HEADER(); - __GLX_SEND_INT_ARRAY(compsize); - } - return Success; -} - -int __glXDisp_AreTexturesResidentEXT(__GLXclientState *cl, GLbyte *pc) -{ - GLsizei n; - GLboolean retval; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLboolean answerBuffer[200]; - char *answer; - - cx = __glXForceCurrent(cl, __GLX_GET_VENDPRIV_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_VENDPRIV_HDR_SIZE; - n = *(GLsizei *)(pc + 0); - - __GLX_GET_ANSWER_BUFFER(answer,cl,n,1); - retval = - glAreTexturesResidentEXT( - *(GLsizei *)(pc + 0), - (GLuint *)(pc + 4), - (GLboolean *) answer - ); - __GLX_PUT_RETVAL(retval); - __GLX_BEGIN_REPLY(n); - __GLX_SEND_HEADER(); - __GLX_SEND_BYTE_ARRAY(n); - return Success; -} - -int __glXDisp_DeleteTexturesEXT(__GLXclientState *cl, GLbyte *pc) -{ - __GLXcontext *cx; - int error; - - cx = __glXForceCurrent(cl, __GLX_GET_VENDPRIV_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_VENDPRIV_HDR_SIZE; - - glDeleteTexturesEXT( - *(GLsizei *)(pc + 0), - (GLuint *)(pc + 4) - ); - return Success; -} - -int __glXDisp_GenTexturesEXT(__GLXclientState *cl, GLbyte *pc) -{ - GLsizei n; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLuint answerBuffer[200]; - char *answer; - - cx = __glXForceCurrent(cl, __GLX_GET_VENDPRIV_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_VENDPRIV_HDR_SIZE; - n = *(GLsizei *)(pc + 0); - - __GLX_GET_ANSWER_BUFFER(answer,cl,n*4,4); - glGenTexturesEXT( - *(GLsizei *)(pc + 0), - (GLuint *) answer - ); - __GLX_BEGIN_REPLY(n*4); - __GLX_SEND_HEADER(); - __GLX_SEND_INT_ARRAY(n); - return Success; -} - -int __glXDisp_IsTextureEXT(__GLXclientState *cl, GLbyte *pc) -{ - GLboolean retval; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - - cx = __glXForceCurrent(cl, __GLX_GET_VENDPRIV_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_VENDPRIV_HDR_SIZE; - - retval = - glIsTextureEXT( - *(GLuint *)(pc + 0) - ); - __GLX_PUT_RETVAL(retval); - __GLX_BEGIN_REPLY(0); - __GLX_SEND_HEADER(); - return Success; -} - diff --git a/GL/glx/g_singleswap.c b/GL/glx/g_singleswap.c deleted file mode 100644 index 026530374..000000000 --- a/GL/glx/g_singleswap.c +++ /dev/null @@ -1,2208 +0,0 @@ -/* $XFree86: xc/programs/Xserver/GL/glx/g_singleswap.c,v 1.4tsi Exp $ */ -/* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.1 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: This software was created using the -** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has -** not been independently verified as being compliant with the OpenGL(R) -** version 1.2.1 Specification. -*/ - -#define NEED_REPLIES -#ifdef HAVE_DIX_CONFIG_H -#include <dix-config.h> -#endif - -#include "glxserver.h" -#include "glxext.h" -#include "g_disptab.h" -#include "g_disptab_EXT.h" -#include "unpack.h" -#include "impsize.h" -#include "singlesize.h" - -int __glXDispSwap_NewList(__GLXclientState *cl, GLbyte *pc) -{ - __GLXcontext *cx; - int error; - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - - glNewList( - *(GLuint *)(pc + 0), - *(GLenum *)(pc + 4) - ); - __GLX_NOTE_UNFLUSHED_CMDS(cx); - return Success; -} - -int __glXDispSwap_EndList(__GLXclientState *cl, GLbyte *pc) -{ - __GLXcontext *cx; - int error; - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - - glEndList( - ); - return Success; -} - -int __glXDispSwap_DeleteLists(__GLXclientState *cl, GLbyte *pc) -{ - __GLXcontext *cx; - int error; - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - - glDeleteLists( - *(GLuint *)(pc + 0), - *(GLsizei *)(pc + 4) - ); - __GLX_NOTE_UNFLUSHED_CMDS(cx); - return Success; -} - -int __glXDispSwap_GenLists(__GLXclientState *cl, GLbyte *pc) -{ - GLuint retval; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - __GLX_SWAP_INT(pc + 0); - - retval = - glGenLists( - *(GLsizei *)(pc + 0) - ); - __GLX_PUT_RETVAL(retval); - __GLX_SWAP_REPLY_RETVAL(); - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_SEND_HEADER(); - return Success; -} - -int __glXDispSwap_PixelStoref(__GLXclientState *cl, GLbyte *pc) -{ - __GLXcontext *cx; - int error; - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_FLOAT(pc + 4); - - glPixelStoref( - *(GLenum *)(pc + 0), - *(GLfloat *)(pc + 4) - ); - __GLX_NOTE_UNFLUSHED_CMDS(cx); - return Success; -} - -int __glXDispSwap_PixelStorei(__GLXclientState *cl, GLbyte *pc) -{ - __GLXcontext *cx; - int error; - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - - glPixelStorei( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4) - ); - __GLX_NOTE_UNFLUSHED_CMDS(cx); - return Success; -} - -int __glXDispSwap_GetBooleanv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLboolean answerBuffer[200]; - char *answer; - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - __GLX_SWAP_INT(pc + 0); - pname = *(GLenum *)(pc + 0); - compsize = __glGetBooleanv_size(pname); - if (compsize < 0) compsize = 0; - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); - __glXClearErrorOccured(); - glGetBooleanv( - *(GLenum *)(pc + 0), - (GLboolean *) answer - ); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(1); - __GLX_SWAP_REPLY_SIZE(); - __GLX_PUT_BYTE(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(compsize); - __GLX_SWAP_REPLY_SIZE(); - __GLX_SEND_HEADER(); - __GLX_SEND_BYTE_ARRAY(compsize); - } - return Success; -} - -int __glXDispSwap_GetDoublev(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLdouble answerBuffer[200]; - char *answer; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - __GLX_SWAP_INT(pc + 0); - pname = *(GLenum *)(pc + 0); - compsize = __glGetDoublev_size(pname); - if (compsize < 0) compsize = 0; - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*8,8); - __glXClearErrorOccured(); - glGetDoublev( - *(GLenum *)(pc + 0), - (GLdouble *) answer - ); - __GLX_SWAP_DOUBLE_ARRAY(answer, compsize); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(1); - __GLX_SWAP_REPLY_SIZE(); - __GLX_PUT_DOUBLE(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*8); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(compsize); - __GLX_SWAP_REPLY_SIZE(); - __GLX_SEND_HEADER(); - __GLX_SEND_DOUBLE_ARRAY(compsize); - } - return Success; -} - -int __glXDispSwap_GetError(__GLXclientState *cl, GLbyte *pc) -{ - GLenum retval; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - - retval = - glGetError( - ); - __GLX_PUT_RETVAL(retval); - __GLX_SWAP_REPLY_RETVAL(); - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_SEND_HEADER(); - return Success; -} - -int __glXDispSwap_GetFloatv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLfloat answerBuffer[200]; - char *answer; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - __GLX_SWAP_INT(pc + 0); - pname = *(GLenum *)(pc + 0); - compsize = __glGetFloatv_size(pname); - if (compsize < 0) compsize = 0; - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetFloatv( - *(GLenum *)(pc + 0), - (GLfloat *) answer - ); - __GLX_SWAP_FLOAT_ARRAY(answer, compsize); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(1); - __GLX_SWAP_REPLY_SIZE(); - __GLX_PUT_FLOAT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(compsize); - __GLX_SWAP_REPLY_SIZE(); - __GLX_SEND_HEADER(); - __GLX_SEND_FLOAT_ARRAY(compsize); - } - return Success; -} - -int __glXDispSwap_GetIntegerv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLint answerBuffer[200]; - char *answer; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - __GLX_SWAP_INT(pc + 0); - pname = *(GLenum *)(pc + 0); - compsize = __glGetIntegerv_size(pname); - if (compsize < 0) compsize = 0; - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetIntegerv( - *(GLenum *)(pc + 0), - (GLint *) answer - ); - __GLX_SWAP_INT_ARRAY(answer, compsize); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(1); - __GLX_SWAP_REPLY_SIZE(); - __GLX_PUT_INT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(compsize); - __GLX_SWAP_REPLY_SIZE(); - __GLX_SEND_HEADER(); - __GLX_SEND_INT_ARRAY(compsize); - } - return Success; -} - -int __glXDispSwap_GetLightfv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLfloat answerBuffer[200]; - char *answer; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glGetLightfv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetLightfv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLfloat *) answer - ); - __GLX_SWAP_FLOAT_ARRAY(answer, compsize); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(1); - __GLX_SWAP_REPLY_SIZE(); - __GLX_PUT_FLOAT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(compsize); - __GLX_SWAP_REPLY_SIZE(); - __GLX_SEND_HEADER(); - __GLX_SEND_FLOAT_ARRAY(compsize); - } - return Success; -} - -int __glXDispSwap_GetLightiv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLint answerBuffer[200]; - char *answer; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glGetLightiv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetLightiv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLint *) answer - ); - __GLX_SWAP_INT_ARRAY(answer, compsize); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(1); - __GLX_SWAP_REPLY_SIZE(); - __GLX_PUT_INT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(compsize); - __GLX_SWAP_REPLY_SIZE(); - __GLX_SEND_HEADER(); - __GLX_SEND_INT_ARRAY(compsize); - } - return Success; -} - -int __glXDispSwap_GetMapdv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum target; - GLenum query; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLdouble answerBuffer[200]; - char *answer; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - target = *(GLenum *)(pc + 0); - query = *(GLenum *)(pc + 4); - compsize = __glGetMapdv_size(target,query); - if (compsize < 0) compsize = 0; - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*8,8); - __glXClearErrorOccured(); - glGetMapdv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLdouble *) answer - ); - __GLX_SWAP_DOUBLE_ARRAY(answer, compsize); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(1); - __GLX_SWAP_REPLY_SIZE(); - __GLX_PUT_DOUBLE(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*8); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(compsize); - __GLX_SWAP_REPLY_SIZE(); - __GLX_SEND_HEADER(); - __GLX_SEND_DOUBLE_ARRAY(compsize); - } - return Success; -} - -int __glXDispSwap_GetMapfv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum target; - GLenum query; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLfloat answerBuffer[200]; - char *answer; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - target = *(GLenum *)(pc + 0); - query = *(GLenum *)(pc + 4); - compsize = __glGetMapfv_size(target,query); - if (compsize < 0) compsize = 0; - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetMapfv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLfloat *) answer - ); - __GLX_SWAP_FLOAT_ARRAY(answer, compsize); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(1); - __GLX_SWAP_REPLY_SIZE(); - __GLX_PUT_FLOAT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(compsize); - __GLX_SWAP_REPLY_SIZE(); - __GLX_SEND_HEADER(); - __GLX_SEND_FLOAT_ARRAY(compsize); - } - return Success; -} - -int __glXDispSwap_GetMapiv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum target; - GLenum query; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLint answerBuffer[200]; - char *answer; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - target = *(GLenum *)(pc + 0); - query = *(GLenum *)(pc + 4); - compsize = __glGetMapiv_size(target,query); - if (compsize < 0) compsize = 0; - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetMapiv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLint *) answer - ); - __GLX_SWAP_INT_ARRAY(answer, compsize); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(1); - __GLX_SWAP_REPLY_SIZE(); - __GLX_PUT_INT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(compsize); - __GLX_SWAP_REPLY_SIZE(); - __GLX_SEND_HEADER(); - __GLX_SEND_INT_ARRAY(compsize); - } - return Success; -} - -int __glXDispSwap_GetMaterialfv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLfloat answerBuffer[200]; - char *answer; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glGetMaterialfv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetMaterialfv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLfloat *) answer - ); - __GLX_SWAP_FLOAT_ARRAY(answer, compsize); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(1); - __GLX_SWAP_REPLY_SIZE(); - __GLX_PUT_FLOAT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(compsize); - __GLX_SWAP_REPLY_SIZE(); - __GLX_SEND_HEADER(); - __GLX_SEND_FLOAT_ARRAY(compsize); - } - return Success; -} - -int __glXDispSwap_GetMaterialiv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLint answerBuffer[200]; - char *answer; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glGetMaterialiv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetMaterialiv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLint *) answer - ); - __GLX_SWAP_INT_ARRAY(answer, compsize); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(1); - __GLX_SWAP_REPLY_SIZE(); - __GLX_PUT_INT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(compsize); - __GLX_SWAP_REPLY_SIZE(); - __GLX_SEND_HEADER(); - __GLX_SEND_INT_ARRAY(compsize); - } - return Success; -} - -int __glXDispSwap_GetPixelMapfv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum map; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLfloat answerBuffer[200]; - char *answer; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - __GLX_SWAP_INT(pc + 0); - map = *(GLenum *)(pc + 0); - compsize = __glGetPixelMapfv_size(map); - if (compsize < 0) compsize = 0; - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetPixelMapfv( - *(GLenum *)(pc + 0), - (GLfloat *) answer - ); - __GLX_SWAP_FLOAT_ARRAY(answer, compsize); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(1); - __GLX_SWAP_REPLY_SIZE(); - __GLX_PUT_FLOAT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(compsize); - __GLX_SWAP_REPLY_SIZE(); - __GLX_SEND_HEADER(); - __GLX_SEND_FLOAT_ARRAY(compsize); - } - return Success; -} - -int __glXDispSwap_GetPixelMapuiv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum map; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLuint answerBuffer[200]; - char *answer; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - __GLX_SWAP_INT(pc + 0); - map = *(GLenum *)(pc + 0); - compsize = __glGetPixelMapuiv_size(map); - if (compsize < 0) compsize = 0; - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetPixelMapuiv( - *(GLenum *)(pc + 0), - (GLuint *) answer - ); - __GLX_SWAP_INT_ARRAY(answer, compsize); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(1); - __GLX_SWAP_REPLY_SIZE(); - __GLX_PUT_INT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(compsize); - __GLX_SWAP_REPLY_SIZE(); - __GLX_SEND_HEADER(); - __GLX_SEND_INT_ARRAY(compsize); - } - return Success; -} - -int __glXDispSwap_GetPixelMapusv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum map; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLushort answerBuffer[200]; - char *answer; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - __GLX_SWAP_INT(pc + 0); - map = *(GLenum *)(pc + 0); - compsize = __glGetPixelMapusv_size(map); - if (compsize < 0) compsize = 0; - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*2,2); - __glXClearErrorOccured(); - glGetPixelMapusv( - *(GLenum *)(pc + 0), - (GLushort *) answer - ); - __GLX_SWAP_SHORT_ARRAY(answer, compsize); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(1); - __GLX_SWAP_REPLY_SIZE(); - __GLX_PUT_SHORT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*2); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(compsize); - __GLX_SWAP_REPLY_SIZE(); - __GLX_SEND_HEADER(); - __GLX_SEND_SHORT_ARRAY(compsize); - } - return Success; -} - -int __glXDispSwap_GetTexEnvfv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLfloat answerBuffer[200]; - char *answer; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glGetTexEnvfv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetTexEnvfv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLfloat *) answer - ); - __GLX_SWAP_FLOAT_ARRAY(answer, compsize); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(1); - __GLX_SWAP_REPLY_SIZE(); - __GLX_PUT_FLOAT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(compsize); - __GLX_SWAP_REPLY_SIZE(); - __GLX_SEND_HEADER(); - __GLX_SEND_FLOAT_ARRAY(compsize); - } - return Success; -} - -int __glXDispSwap_GetTexEnviv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLint answerBuffer[200]; - char *answer; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glGetTexEnviv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetTexEnviv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLint *) answer - ); - __GLX_SWAP_INT_ARRAY(answer, compsize); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(1); - __GLX_SWAP_REPLY_SIZE(); - __GLX_PUT_INT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(compsize); - __GLX_SWAP_REPLY_SIZE(); - __GLX_SEND_HEADER(); - __GLX_SEND_INT_ARRAY(compsize); - } - return Success; -} - -int __glXDispSwap_GetTexGendv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLdouble answerBuffer[200]; - char *answer; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glGetTexGendv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*8,8); - __glXClearErrorOccured(); - glGetTexGendv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLdouble *) answer - ); - __GLX_SWAP_DOUBLE_ARRAY(answer, compsize); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(1); - __GLX_SWAP_REPLY_SIZE(); - __GLX_PUT_DOUBLE(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*8); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(compsize); - __GLX_SWAP_REPLY_SIZE(); - __GLX_SEND_HEADER(); - __GLX_SEND_DOUBLE_ARRAY(compsize); - } - return Success; -} - -int __glXDispSwap_GetTexGenfv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLfloat answerBuffer[200]; - char *answer; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glGetTexGenfv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetTexGenfv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLfloat *) answer - ); - __GLX_SWAP_FLOAT_ARRAY(answer, compsize); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(1); - __GLX_SWAP_REPLY_SIZE(); - __GLX_PUT_FLOAT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(compsize); - __GLX_SWAP_REPLY_SIZE(); - __GLX_SEND_HEADER(); - __GLX_SEND_FLOAT_ARRAY(compsize); - } - return Success; -} - -int __glXDispSwap_GetTexGeniv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLint answerBuffer[200]; - char *answer; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glGetTexGeniv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetTexGeniv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLint *) answer - ); - __GLX_SWAP_INT_ARRAY(answer, compsize); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(1); - __GLX_SWAP_REPLY_SIZE(); - __GLX_PUT_INT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(compsize); - __GLX_SWAP_REPLY_SIZE(); - __GLX_SEND_HEADER(); - __GLX_SEND_INT_ARRAY(compsize); - } - return Success; -} - -int __glXDispSwap_GetTexParameterfv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLfloat answerBuffer[200]; - char *answer; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glGetTexParameterfv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetTexParameterfv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLfloat *) answer - ); - __GLX_SWAP_FLOAT_ARRAY(answer, compsize); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(1); - __GLX_SWAP_REPLY_SIZE(); - __GLX_PUT_FLOAT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(compsize); - __GLX_SWAP_REPLY_SIZE(); - __GLX_SEND_HEADER(); - __GLX_SEND_FLOAT_ARRAY(compsize); - } - return Success; -} - -int __glXDispSwap_GetTexParameteriv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLint answerBuffer[200]; - char *answer; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glGetTexParameteriv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetTexParameteriv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLint *) answer - ); - __GLX_SWAP_INT_ARRAY(answer, compsize); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(1); - __GLX_SWAP_REPLY_SIZE(); - __GLX_PUT_INT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(compsize); - __GLX_SWAP_REPLY_SIZE(); - __GLX_SEND_HEADER(); - __GLX_SEND_INT_ARRAY(compsize); - } - return Success; -} - -int __glXDispSwap_GetTexLevelParameterfv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLfloat answerBuffer[200]; - char *answer; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - __GLX_SWAP_INT(pc + 8); - pname = *(GLenum *)(pc + 8); - compsize = __glGetTexLevelParameterfv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetTexLevelParameterfv( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLenum *)(pc + 8), - (GLfloat *) answer - ); - __GLX_SWAP_FLOAT_ARRAY(answer, compsize); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(1); - __GLX_SWAP_REPLY_SIZE(); - __GLX_PUT_FLOAT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(compsize); - __GLX_SWAP_REPLY_SIZE(); - __GLX_SEND_HEADER(); - __GLX_SEND_FLOAT_ARRAY(compsize); - } - return Success; -} - -int __glXDispSwap_GetTexLevelParameteriv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLint answerBuffer[200]; - char *answer; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - __GLX_SWAP_INT(pc + 8); - pname = *(GLenum *)(pc + 8); - compsize = __glGetTexLevelParameteriv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - __GLX_SWAP_INT(pc + 4); - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetTexLevelParameteriv( - *(GLenum *)(pc + 0), - *(GLint *)(pc + 4), - *(GLenum *)(pc + 8), - (GLint *) answer - ); - __GLX_SWAP_INT_ARRAY(answer, compsize); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(1); - __GLX_SWAP_REPLY_SIZE(); - __GLX_PUT_INT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(compsize); - __GLX_SWAP_REPLY_SIZE(); - __GLX_SEND_HEADER(); - __GLX_SEND_INT_ARRAY(compsize); - } - return Success; -} - -int __glXDispSwap_IsEnabled(__GLXclientState *cl, GLbyte *pc) -{ - GLboolean retval; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - __GLX_SWAP_INT(pc + 0); - - retval = - glIsEnabled( - *(GLenum *)(pc + 0) - ); - __GLX_PUT_RETVAL(retval); - __GLX_SWAP_REPLY_RETVAL(); - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_SEND_HEADER(); - return Success; -} - -int __glXDispSwap_IsList(__GLXclientState *cl, GLbyte *pc) -{ - GLboolean retval; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - __GLX_SWAP_INT(pc + 0); - - retval = - glIsList( - *(GLuint *)(pc + 0) - ); - __GLX_PUT_RETVAL(retval); - __GLX_SWAP_REPLY_RETVAL(); - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_SEND_HEADER(); - return Success; -} - -int __glXDispSwap_AreTexturesResident(__GLXclientState *cl, GLbyte *pc) -{ - GLsizei n; - GLboolean retval; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLboolean answerBuffer[200]; - char *answer; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - __GLX_SWAP_INT(pc + 0); - n = *(GLsizei *)(pc + 0); - __GLX_SWAP_INT_ARRAY(pc + 4, n); - - __GLX_GET_ANSWER_BUFFER(answer,cl,n,1); - retval = - glAreTexturesResident( - *(GLsizei *)(pc + 0), - (GLuint *)(pc + 4), - (GLboolean *) answer - ); - __GLX_PUT_RETVAL(retval); - __GLX_SWAP_REPLY_RETVAL(); - __GLX_BEGIN_REPLY(n); - __GLX_SWAP_REPLY_HEADER(); - __GLX_SEND_HEADER(); - __GLX_SEND_BYTE_ARRAY(n); - return Success; -} - -int __glXDispSwap_DeleteTextures(__GLXclientState *cl, GLbyte *pc) -{ - GLsizei n; - __GLXcontext *cx; - int error; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - __GLX_SWAP_INT(pc + 0); - n = *(GLsizei *)(pc + 0); - __GLX_SWAP_INT_ARRAY(pc + 4, n); - - glDeleteTextures( - *(GLsizei *)(pc + 0), - (GLuint *)(pc + 4) - ); - return Success; -} - -int __glXDispSwap_GenTextures(__GLXclientState *cl, GLbyte *pc) -{ - GLsizei n; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLuint answerBuffer[200]; - char *answer; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - __GLX_SWAP_INT(pc + 0); - n = *(GLsizei *)(pc + 0); - - __GLX_GET_ANSWER_BUFFER(answer,cl,n*4,4); - glGenTextures( - *(GLsizei *)(pc + 0), - (GLuint *) answer - ); - __GLX_SWAP_INT_ARRAY(answer, n); - __GLX_BEGIN_REPLY(n*4); - __GLX_SWAP_REPLY_HEADER(); - __GLX_SEND_HEADER(); - __GLX_SEND_INT_ARRAY(n); - return Success; -} - -int __glXDispSwap_IsTexture(__GLXclientState *cl, GLbyte *pc) -{ - GLboolean retval; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - __GLX_SWAP_INT(pc + 0); - - retval = - glIsTexture( - *(GLuint *)(pc + 0) - ); - __GLX_PUT_RETVAL(retval); - __GLX_SWAP_REPLY_RETVAL(); - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_SEND_HEADER(); - return Success; -} - -int __glXDispSwap_GetColorTableParameterfv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLfloat answerBuffer[200]; - char *answer; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glGetColorTableParameterfv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetColorTableParameterfv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLfloat *) answer - ); - __GLX_SWAP_FLOAT_ARRAY(answer, compsize); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(1); - __GLX_SWAP_REPLY_SIZE(); - __GLX_PUT_FLOAT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(compsize); - __GLX_SWAP_REPLY_SIZE(); - __GLX_SEND_HEADER(); - __GLX_SEND_FLOAT_ARRAY(compsize); - } - return Success; -} - -int __glXDispSwap_GetColorTableParameteriv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLint answerBuffer[200]; - char *answer; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glGetColorTableParameteriv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetColorTableParameteriv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLint *) answer - ); - __GLX_SWAP_INT_ARRAY(answer, compsize); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(1); - __GLX_SWAP_REPLY_SIZE(); - __GLX_PUT_INT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(compsize); - __GLX_SWAP_REPLY_SIZE(); - __GLX_SEND_HEADER(); - __GLX_SEND_INT_ARRAY(compsize); - } - return Success; -} - -int __glXDispSwap_GetConvolutionParameterfv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLfloat answerBuffer[200]; - char *answer; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glGetConvolutionParameterfv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetConvolutionParameterfv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLfloat *) answer - ); - __GLX_SWAP_FLOAT_ARRAY(answer, compsize); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(1); - __GLX_SWAP_REPLY_SIZE(); - __GLX_PUT_FLOAT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(compsize); - __GLX_SWAP_REPLY_SIZE(); - __GLX_SEND_HEADER(); - __GLX_SEND_FLOAT_ARRAY(compsize); - } - return Success; -} - -int __glXDispSwap_GetConvolutionParameteriv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLint answerBuffer[200]; - char *answer; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glGetConvolutionParameteriv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetConvolutionParameteriv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLint *) answer - ); - __GLX_SWAP_INT_ARRAY(answer, compsize); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(1); - __GLX_SWAP_REPLY_SIZE(); - __GLX_PUT_INT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(compsize); - __GLX_SWAP_REPLY_SIZE(); - __GLX_SEND_HEADER(); - __GLX_SEND_INT_ARRAY(compsize); - } - return Success; -} - -int __glXDispSwap_GetHistogramParameterfv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLfloat answerBuffer[200]; - char *answer; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glGetHistogramParameterfv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetHistogramParameterfv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLfloat *) answer - ); - __GLX_SWAP_FLOAT_ARRAY(answer, compsize); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(1); - __GLX_SWAP_REPLY_SIZE(); - __GLX_PUT_FLOAT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(compsize); - __GLX_SWAP_REPLY_SIZE(); - __GLX_SEND_HEADER(); - __GLX_SEND_FLOAT_ARRAY(compsize); - } - return Success; -} - -int __glXDispSwap_GetHistogramParameteriv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLint answerBuffer[200]; - char *answer; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glGetHistogramParameteriv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetHistogramParameteriv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLint *) answer - ); - __GLX_SWAP_INT_ARRAY(answer, compsize); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(1); - __GLX_SWAP_REPLY_SIZE(); - __GLX_PUT_INT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(compsize); - __GLX_SWAP_REPLY_SIZE(); - __GLX_SEND_HEADER(); - __GLX_SEND_INT_ARRAY(compsize); - } - return Success; -} - -int __glXDispSwap_GetMinmaxParameterfv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLfloat answerBuffer[200]; - char *answer; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glGetMinmaxParameterfv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetMinmaxParameterfv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLfloat *) answer - ); - __GLX_SWAP_FLOAT_ARRAY(answer, compsize); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(1); - __GLX_SWAP_REPLY_SIZE(); - __GLX_PUT_FLOAT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(compsize); - __GLX_SWAP_REPLY_SIZE(); - __GLX_SEND_HEADER(); - __GLX_SEND_FLOAT_ARRAY(compsize); - } - return Success; -} - -int __glXDispSwap_GetMinmaxParameteriv(__GLXclientState *cl, GLbyte *pc) -{ - GLenum pname; - GLint compsize; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLint answerBuffer[200]; - char *answer; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - __GLX_SWAP_INT(pc + 4); - pname = *(GLenum *)(pc + 4); - compsize = __glGetMinmaxParameteriv_size(pname); - if (compsize < 0) compsize = 0; - __GLX_SWAP_INT(pc + 0); - - __GLX_GET_ANSWER_BUFFER(answer,cl,compsize*4,4); - __glXClearErrorOccured(); - glGetMinmaxParameteriv( - *(GLenum *)(pc + 0), - *(GLenum *)(pc + 4), - (GLint *) answer - ); - __GLX_SWAP_INT_ARRAY(answer, compsize); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(0); - __GLX_SEND_HEADER(); - } else if (compsize == 1) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(1); - __GLX_SWAP_REPLY_SIZE(); - __GLX_PUT_INT(); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(compsize*4); - __GLX_SWAP_REPLY_HEADER(); - __GLX_PUT_SIZE(compsize); - __GLX_SWAP_REPLY_SIZE(); - __GLX_SEND_HEADER(); - __GLX_SEND_INT_ARRAY(compsize); - } - return Success; -} - -int __glXDispSwap_AreTexturesResidentEXT(__GLXclientState *cl, GLbyte *pc) -{ - GLsizei n; - GLboolean retval; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLboolean answerBuffer[200]; - char *answer; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(&((xGLXVendorPrivateReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_VENDPRIV_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_VENDPRIV_HDR_SIZE; - __GLX_SWAP_INT(pc + 0); - n = *(GLsizei *)(pc + 0); - __GLX_SWAP_INT_ARRAY(pc + 4, n); - - __GLX_GET_ANSWER_BUFFER(answer,cl,n,1); - retval = - glAreTexturesResidentEXT( - *(GLsizei *)(pc + 0), - (GLuint *)(pc + 4), - (GLboolean *) answer - ); - __GLX_PUT_RETVAL(retval); - __GLX_SWAP_REPLY_RETVAL(); - __GLX_BEGIN_REPLY(n); - __GLX_SWAP_REPLY_HEADER(); - __GLX_SEND_HEADER(); - __GLX_SEND_BYTE_ARRAY(n); - return Success; -} - -int __glXDispSwap_DeleteTexturesEXT(__GLXclientState *cl, GLbyte *pc) -{ - GLsizei n; - __GLXcontext *cx; - int error; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(&((xGLXVendorPrivateReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_VENDPRIV_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_VENDPRIV_HDR_SIZE; - __GLX_SWAP_INT(pc + 0); - n = *(GLsizei *)(pc + 0); - __GLX_SWAP_INT_ARRAY(pc + 4, n); - - glDeleteTexturesEXT( - *(GLsizei *)(pc + 0), - (GLuint *)(pc + 4) - ); - return Success; -} - -int __glXDispSwap_GenTexturesEXT(__GLXclientState *cl, GLbyte *pc) -{ - GLsizei n; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLuint answerBuffer[200]; - char *answer; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(&((xGLXVendorPrivateReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_VENDPRIV_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_VENDPRIV_HDR_SIZE; - __GLX_SWAP_INT(pc + 0); - n = *(GLsizei *)(pc + 0); - - __GLX_GET_ANSWER_BUFFER(answer,cl,n*4,4); - glGenTexturesEXT( - *(GLsizei *)(pc + 0), - (GLuint *) answer - ); - __GLX_SWAP_INT_ARRAY(answer, n); - __GLX_BEGIN_REPLY(n*4); - __GLX_SWAP_REPLY_HEADER(); - __GLX_SEND_HEADER(); - __GLX_SEND_INT_ARRAY(n); - return Success; -} - -int __glXDispSwap_IsTextureEXT(__GLXclientState *cl, GLbyte *pc) -{ - GLboolean retval; - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT(&((xGLXVendorPrivateReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_VENDPRIV_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_VENDPRIV_HDR_SIZE; - __GLX_SWAP_INT(pc + 0); - - retval = - glIsTextureEXT( - *(GLuint *)(pc + 0) - ); - __GLX_PUT_RETVAL(retval); - __GLX_SWAP_REPLY_RETVAL(); - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_SEND_HEADER(); - return Success; -} - diff --git a/GL/glx/glxcmds.c b/GL/glx/glxcmds.c index ca5eee82a..f889d4286 100644 --- a/GL/glx/glxcmds.c +++ b/GL/glx/glxcmds.c @@ -52,6 +52,10 @@ #include "glxext.h" #include "GL/glx_ansic.h" #include "glcontextmodes.h" +#include "glapitable.h" +#include "glapi.h" +#include "glthread.h" +#include "dispatch.h" /************************************************************************/ @@ -624,7 +628,7 @@ int DoMakeCurrent( __GLXclientState *cl, */ if (__GLX_HAS_UNFLUSHED_CMDS(prevglxc)) { if (__glXForceCurrent(cl, tag, (int *)&error)) { - glFlush(); + CALL_Flush( GET_DISPATCH(), () ); __GLX_NOTE_FLUSHED_CMDS(prevglxc); } else { return error; @@ -810,7 +814,7 @@ int __glXWaitGL(__GLXclientState *cl, GLbyte *pc) if (!__glXForceCurrent(cl, req->contextTag, &error)) { return error; } - glFinish(); + CALL_Finish( GET_DISPATCH(), () ); return Success; } @@ -896,7 +900,7 @@ int __glXCopyContext(__GLXclientState *cl, GLbyte *pc) ** Do whatever is needed to make sure that all preceding requests ** in both streams are completed before the copy is executed. */ - glFinish(); + CALL_Finish( GET_DISPATCH(), () ); __GLX_NOTE_FLUSHED_CMDS(tagcx); } else { return error; @@ -1325,7 +1329,7 @@ int __glXSwapBuffers(__GLXclientState *cl, GLbyte *pc) ** Do whatever is needed to make sure that all preceding requests ** in both streams are completed before the swap is executed. */ - glFinish(); + CALL_Finish( GET_DISPATCH(), () ); __GLX_NOTE_FLUSHED_CMDS(glxc); } else { return error; @@ -1971,11 +1975,11 @@ int __glXVendorPrivate(__GLXclientState *cl, GLbyte *pc) #ifndef __DARWIN__ switch( vendorcode ) { case X_GLvop_SampleMaskSGIS: - glSampleMaskSGIS(*(GLfloat *)(pc + 4), - *(GLboolean *)(pc + 8)); + CALL_SampleMaskSGIS( GET_DISPATCH(), + (*(GLfloat *)(pc + 4), *(GLboolean *)(pc + 8)) ); return Success; case X_GLvop_SamplePatternSGIS: - glSamplePatternSGIS( *(GLenum *)(pc + 4)); + CALL_SamplePatternSGIS( GET_DISPATCH(), (*(GLenum *)(pc + 4)) ); return Success; case X_GLXvop_BindSwapBarrierSGIX: return __glXBindSwapBarrierSGIX(cl, pc); diff --git a/GL/glx/glxcmdsswap.c b/GL/glx/glxcmdsswap.c index 595e814e5..5729cf851 100644 --- a/GL/glx/glxcmdsswap.c +++ b/GL/glx/glxcmdsswap.c @@ -50,6 +50,10 @@ #include <windowstr.h> #include "glxext.h" #include "GL/glx_ansic.h" +#include "glapitable.h" +#include "glapi.h" +#include "glthread.h" +#include "dispatch.h" static int __glXSwapGetFBConfigsSGIX(__GLXclientState *cl, GLbyte *pc); static int __glXSwapCreateContextWithConfigSGIX(__GLXclientState *cl, GLbyte *pc); @@ -813,12 +817,12 @@ int __glXSwapVendorPrivate(__GLXclientState *cl, GLbyte *pc) case X_GLvop_SampleMaskSGIS: __GLX_SWAP_FLOAT(pc + 4); __GLX_SWAP_INT(pc + 8); - glSampleMaskSGIS(*(GLfloat *)(pc + 4), - *(GLboolean *)(pc + 8)); + CALL_SampleMaskSGIS( GET_DISPATCH(), + (*(GLfloat *)(pc + 4), *(GLboolean *)(pc + 8)) ); return Success; case X_GLvop_SamplePatternSGIS: __GLX_SWAP_INT(pc + 4); - glSamplePatternSGIS( *(GLenum *)(pc + 4)); + CALL_SamplePatternSGIS( GET_DISPATCH(), (*(GLenum *)(pc + 4)) ); return Success; } #endif diff --git a/GL/glx/glxserver.h b/GL/glx/glxserver.h index e8449b2bb..2609b1674 100644 --- a/GL/glx/glxserver.h +++ b/GL/glx/glxserver.h @@ -178,7 +178,7 @@ extern __GLXprocPtr __glXProcTable[]; */ typedef struct { int bytes; - int (*varsize)(GLbyte *pc, Bool swap); + int (*varsize)(const GLbyte *pc, Bool swap); } __GLXrenderSizeData; extern __GLXrenderSizeData __glXRenderSizeTable[]; extern __GLXrenderSizeData __glXRenderSizeTable_EXT[]; @@ -230,58 +230,6 @@ extern int __glXImageSize(GLenum format, GLenum type, GLint imageHeight, GLint rowLength, GLint skipImages, GLint skipRows, GLint alignment); -extern int __glXCallListsReqSize(GLbyte *pc, Bool swap); -extern int __glXBitmapReqSize(GLbyte *pc, Bool swap); -extern int __glXFogfvReqSize(GLbyte *pc, Bool swap); -extern int __glXFogivReqSize(GLbyte *pc, Bool swap); -extern int __glXLightfvReqSize(GLbyte *pc, Bool swap); -extern int __glXLightivReqSize(GLbyte *pc, Bool swap); -extern int __glXLightModelfvReqSize(GLbyte *pc, Bool swap); -extern int __glXLightModelivReqSize(GLbyte *pc, Bool swap); -extern int __glXMaterialfvReqSize(GLbyte *pc, Bool swap); -extern int __glXMaterialivReqSize(GLbyte *pc, Bool swap); -extern int __glXTexParameterfvReqSize(GLbyte *pc, Bool swap); -extern int __glXTexParameterivReqSize(GLbyte *pc, Bool swap); -extern int __glXTexImage1DReqSize(GLbyte *pc, Bool swap); -extern int __glXTexImage2DReqSize(GLbyte *pc, Bool swap); -extern int __glXTexEnvfvReqSize(GLbyte *pc, Bool swap); -extern int __glXTexEnvivReqSize(GLbyte *pc, Bool swap); -extern int __glXTexGendvReqSize(GLbyte *pc, Bool swap); -extern int __glXTexGenfvReqSize(GLbyte *pc, Bool swap); -extern int __glXTexGenivReqSize(GLbyte *pc, Bool swap); -extern int __glXMap1dReqSize(GLbyte *pc, Bool swap); -extern int __glXMap1fReqSize(GLbyte *pc, Bool swap); -extern int __glXMap2dReqSize(GLbyte *pc, Bool swap); -extern int __glXMap2fReqSize(GLbyte *pc, Bool swap); -extern int __glXPixelMapfvReqSize(GLbyte *pc, Bool swap); -extern int __glXPixelMapuivReqSize(GLbyte *pc, Bool swap); -extern int __glXPixelMapusvReqSize(GLbyte *pc, Bool swap); -extern int __glXDrawPixelsReqSize(GLbyte *pc, Bool swap); -extern int __glXDrawArraysSize(GLbyte *pc, Bool swap); -extern int __glXPrioritizeTexturesReqSize(GLbyte *pc, Bool swap); -extern int __glXTexSubImage1DReqSize(GLbyte *pc, Bool swap); -extern int __glXTexSubImage2DReqSize(GLbyte *pc, Bool swap); -extern int __glXTexImage3DReqSize(GLbyte *pc, Bool swap ); -extern int __glXTexSubImage3DReqSize(GLbyte *pc, Bool swap); -extern int __glXConvolutionFilter1DReqSize(GLbyte *pc, Bool swap); -extern int __glXConvolutionFilter2DReqSize(GLbyte *pc, Bool swap); -extern int __glXConvolutionParameterivReqSize(GLbyte *pc, Bool swap); -extern int __glXConvolutionParameterfvReqSize(GLbyte *pc, Bool swap); -extern int __glXSeparableFilter2DReqSize(GLbyte *pc, Bool swap); -extern int __glXColorTableReqSize(GLbyte *pc, Bool swap); -extern int __glXColorSubTableReqSize(GLbyte *pc, Bool swap); -extern int __glXColorTableParameterfvReqSize(GLbyte *pc, Bool swap); -extern int __glXColorTableParameterivReqSize(GLbyte *pc, Bool swap); - -/* - * Routines for computing the size of returned data. - */ -extern int __glXConvolutionParameterivSize(GLenum pname); -extern int __glXConvolutionParameterfvSize(GLenum pname); -extern int __glXColorTableParameterfvSize(GLenum pname); -extern int __glXColorTableParameterivSize(GLenum pname); - -extern int __glXPointParameterfvARBReqSize(GLbyte *pc, Bool swap); -extern int __glXPointParameterivReqSize(GLbyte *pc, Bool swap); +extern int __glXDrawArraysSize(const GLbyte *pc, Bool swap); #endif /* !__GLX_server_h__ */ diff --git a/GL/glx/impsize.h b/GL/glx/impsize.h deleted file mode 100644 index 0eaebb6d5..000000000 --- a/GL/glx/impsize.h +++ /dev/null @@ -1,56 +0,0 @@ -/* $XFree86: xc/programs/Xserver/GL/glx/impsize.h,v 1.4 2003/09/28 20:15:43 alanh Exp $ */ -#ifdef HAVE_DIX_CONFIG_H -#include <dix-config.h> -#endif - -#ifndef _impsize_h_ -#define _impsize_h_ - -/* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.1 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: The application programming interfaces -** established by SGI in conjunction with the Original Code are The -** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released -** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version -** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X -** Window System(R) (Version 1.3), released October 19, 1998. This software -** was created using the OpenGL(R) version 1.2.1 Sample Implementation -** published by SGI, but has not been independently verified as being -** compliant with the OpenGL(R) version 1.2.1 Specification. -** -*/ - -/* -** These are defined in libsampleGL.a. They are not technically part of -** the defined interface between libdixGL.a and libsampleGL.a (that interface -** being the functions in the __glXScreenInfo structure, plus the OpenGL API -** itself), but we thought it was better to call these routines than to -** replicate the code in here. -*/ - -#include "indirect_size.h" - -extern int __glDrawPixels_size(GLenum format, GLenum type, GLsizei w,GLsizei h); - -#endif /* _impsize_h_ */ diff --git a/GL/glx/indirect_dispatch.c b/GL/glx/indirect_dispatch.c new file mode 100644 index 000000000..3aabd8cf8 --- /dev/null +++ b/GL/glx/indirect_dispatch.c @@ -0,0 +1,5654 @@ +/* DO NOT EDIT - This file generated automatically by glX_proto_recv.py (from Mesa) script */ + +/* + * (C) Copyright IBM Corporation 2005 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#include <X11/Xmd.h> +#include <GL/gl.h> +#include <GL/glxproto.h> +#include <byteswap.h> +#include <inttypes.h> +#include "indirect_size.h" +#include "indirect_size_get.h" +#include "indirect_dispatch.h" +#include "glxserver.h" +#include "indirect_util.h" +#include "singlesize.h" +#include "glapitable.h" +#include "glapi.h" +#include "glthread.h" +#include "dispatch.h" + +#define __GLX_PAD(x) (((x) + 3) & ~3) + +typedef struct { + __GLX_PIXEL_3D_HDR; +} __GLXpixel3DHeader; + +extern GLboolean __glXErrorOccured( void ); +extern void __glXClearErrorOccured( void ); + +static const unsigned dummy_answer[2] = {0, 0}; + +int __glXDisp_NewList(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + CALL_NewList( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + *(GLenum *)(pc + 4) + ) ); + error = Success; + } + + return error; +} + +int __glXDisp_EndList(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + CALL_EndList( GET_DISPATCH(), () ); + error = Success; + } + + return error; +} + +void __glXDisp_CallList(GLbyte * pc) +{ + CALL_CallList( GET_DISPATCH(), ( + *(GLuint *)(pc + 0) + ) ); +} + +void __glXDisp_CallLists(GLbyte * pc) +{ + const GLsizei n = *(GLsizei *)(pc + 0); + const GLenum type = *(GLenum *)(pc + 4); + const GLvoid * lists = (const GLvoid *)(pc + 8); + + lists = (const GLvoid *) (pc + 8); + + CALL_CallLists( GET_DISPATCH(), ( + n, + *(GLenum *)(pc + 4), + lists + ) ); +} + +int __glXDisp_DeleteLists(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + CALL_DeleteLists( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + *(GLsizei *)(pc + 4) + ) ); + error = Success; + } + + return error; +} + +int __glXDisp_GenLists(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + GLuint retval; + retval = CALL_GenLists( GET_DISPATCH(), ( + *(GLsizei *)(pc + 0) + ) ); + __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +void __glXDisp_ListBase(GLbyte * pc) +{ + CALL_ListBase( GET_DISPATCH(), ( + *(GLuint *)(pc + 0) + ) ); +} + +void __glXDisp_Begin(GLbyte * pc) +{ + CALL_Begin( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); +} + +void __glXDisp_Bitmap(GLbyte * pc) +{ + const GLubyte * const bitmap = (const GLubyte *) (pc + 44); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + + CALL_Bitmap( GET_DISPATCH(), ( + *(GLsizei *)(pc + 20), + *(GLsizei *)(pc + 24), + *(GLfloat *)(pc + 28), + *(GLfloat *)(pc + 32), + *(GLfloat *)(pc + 36), + *(GLfloat *)(pc + 40), + bitmap + ) ); +} + +void __glXDisp_Color3bv(GLbyte * pc) +{ + CALL_Color3bv( GET_DISPATCH(), ( + (const GLbyte *)(pc + 0) + ) ); +} + +void __glXDisp_Color3dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); + pc -= 4; + } +#endif + + CALL_Color3dv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_Color3fv(GLbyte * pc) +{ + CALL_Color3fv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_Color3iv(GLbyte * pc) +{ + CALL_Color3iv( GET_DISPATCH(), ( + (const GLint *)(pc + 0) + ) ); +} + +void __glXDisp_Color3sv(GLbyte * pc) +{ + CALL_Color3sv( GET_DISPATCH(), ( + (const GLshort *)(pc + 0) + ) ); +} + +void __glXDisp_Color3ubv(GLbyte * pc) +{ + CALL_Color3ubv( GET_DISPATCH(), ( + (const GLubyte *)(pc + 0) + ) ); +} + +void __glXDisp_Color3uiv(GLbyte * pc) +{ + CALL_Color3uiv( GET_DISPATCH(), ( + (const GLuint *)(pc + 0) + ) ); +} + +void __glXDisp_Color3usv(GLbyte * pc) +{ + CALL_Color3usv( GET_DISPATCH(), ( + (const GLushort *)(pc + 0) + ) ); +} + +void __glXDisp_Color4bv(GLbyte * pc) +{ + CALL_Color4bv( GET_DISPATCH(), ( + (const GLbyte *)(pc + 0) + ) ); +} + +void __glXDisp_Color4dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 32); + pc -= 4; + } +#endif + + CALL_Color4dv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_Color4fv(GLbyte * pc) +{ + CALL_Color4fv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_Color4iv(GLbyte * pc) +{ + CALL_Color4iv( GET_DISPATCH(), ( + (const GLint *)(pc + 0) + ) ); +} + +void __glXDisp_Color4sv(GLbyte * pc) +{ + CALL_Color4sv( GET_DISPATCH(), ( + (const GLshort *)(pc + 0) + ) ); +} + +void __glXDisp_Color4ubv(GLbyte * pc) +{ + CALL_Color4ubv( GET_DISPATCH(), ( + (const GLubyte *)(pc + 0) + ) ); +} + +void __glXDisp_Color4uiv(GLbyte * pc) +{ + CALL_Color4uiv( GET_DISPATCH(), ( + (const GLuint *)(pc + 0) + ) ); +} + +void __glXDisp_Color4usv(GLbyte * pc) +{ + CALL_Color4usv( GET_DISPATCH(), ( + (const GLushort *)(pc + 0) + ) ); +} + +void __glXDisp_EdgeFlagv(GLbyte * pc) +{ + CALL_EdgeFlagv( GET_DISPATCH(), ( + (const GLboolean *)(pc + 0) + ) ); +} + +void __glXDisp_End(GLbyte * pc) +{ + CALL_End( GET_DISPATCH(), () ); +} + +void __glXDisp_Indexdv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 8); + pc -= 4; + } +#endif + + CALL_Indexdv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_Indexfv(GLbyte * pc) +{ + CALL_Indexfv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_Indexiv(GLbyte * pc) +{ + CALL_Indexiv( GET_DISPATCH(), ( + (const GLint *)(pc + 0) + ) ); +} + +void __glXDisp_Indexsv(GLbyte * pc) +{ + CALL_Indexsv( GET_DISPATCH(), ( + (const GLshort *)(pc + 0) + ) ); +} + +void __glXDisp_Normal3bv(GLbyte * pc) +{ + CALL_Normal3bv( GET_DISPATCH(), ( + (const GLbyte *)(pc + 0) + ) ); +} + +void __glXDisp_Normal3dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); + pc -= 4; + } +#endif + + CALL_Normal3dv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_Normal3fv(GLbyte * pc) +{ + CALL_Normal3fv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_Normal3iv(GLbyte * pc) +{ + CALL_Normal3iv( GET_DISPATCH(), ( + (const GLint *)(pc + 0) + ) ); +} + +void __glXDisp_Normal3sv(GLbyte * pc) +{ + CALL_Normal3sv( GET_DISPATCH(), ( + (const GLshort *)(pc + 0) + ) ); +} + +void __glXDisp_RasterPos2dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 16); + pc -= 4; + } +#endif + + CALL_RasterPos2dv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_RasterPos2fv(GLbyte * pc) +{ + CALL_RasterPos2fv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_RasterPos2iv(GLbyte * pc) +{ + CALL_RasterPos2iv( GET_DISPATCH(), ( + (const GLint *)(pc + 0) + ) ); +} + +void __glXDisp_RasterPos2sv(GLbyte * pc) +{ + CALL_RasterPos2sv( GET_DISPATCH(), ( + (const GLshort *)(pc + 0) + ) ); +} + +void __glXDisp_RasterPos3dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); + pc -= 4; + } +#endif + + CALL_RasterPos3dv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_RasterPos3fv(GLbyte * pc) +{ + CALL_RasterPos3fv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_RasterPos3iv(GLbyte * pc) +{ + CALL_RasterPos3iv( GET_DISPATCH(), ( + (const GLint *)(pc + 0) + ) ); +} + +void __glXDisp_RasterPos3sv(GLbyte * pc) +{ + CALL_RasterPos3sv( GET_DISPATCH(), ( + (const GLshort *)(pc + 0) + ) ); +} + +void __glXDisp_RasterPos4dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 32); + pc -= 4; + } +#endif + + CALL_RasterPos4dv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_RasterPos4fv(GLbyte * pc) +{ + CALL_RasterPos4fv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_RasterPos4iv(GLbyte * pc) +{ + CALL_RasterPos4iv( GET_DISPATCH(), ( + (const GLint *)(pc + 0) + ) ); +} + +void __glXDisp_RasterPos4sv(GLbyte * pc) +{ + CALL_RasterPos4sv( GET_DISPATCH(), ( + (const GLshort *)(pc + 0) + ) ); +} + +void __glXDisp_Rectdv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 32); + pc -= 4; + } +#endif + + CALL_Rectdv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0), + (const GLdouble *)(pc + 16) + ) ); +} + +void __glXDisp_Rectfv(GLbyte * pc) +{ + CALL_Rectfv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0), + (const GLfloat *)(pc + 8) + ) ); +} + +void __glXDisp_Rectiv(GLbyte * pc) +{ + CALL_Rectiv( GET_DISPATCH(), ( + (const GLint *)(pc + 0), + (const GLint *)(pc + 8) + ) ); +} + +void __glXDisp_Rectsv(GLbyte * pc) +{ + CALL_Rectsv( GET_DISPATCH(), ( + (const GLshort *)(pc + 0), + (const GLshort *)(pc + 4) + ) ); +} + +void __glXDisp_TexCoord1dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 8); + pc -= 4; + } +#endif + + CALL_TexCoord1dv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_TexCoord1fv(GLbyte * pc) +{ + CALL_TexCoord1fv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_TexCoord1iv(GLbyte * pc) +{ + CALL_TexCoord1iv( GET_DISPATCH(), ( + (const GLint *)(pc + 0) + ) ); +} + +void __glXDisp_TexCoord1sv(GLbyte * pc) +{ + CALL_TexCoord1sv( GET_DISPATCH(), ( + (const GLshort *)(pc + 0) + ) ); +} + +void __glXDisp_TexCoord2dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 16); + pc -= 4; + } +#endif + + CALL_TexCoord2dv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_TexCoord2fv(GLbyte * pc) +{ + CALL_TexCoord2fv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_TexCoord2iv(GLbyte * pc) +{ + CALL_TexCoord2iv( GET_DISPATCH(), ( + (const GLint *)(pc + 0) + ) ); +} + +void __glXDisp_TexCoord2sv(GLbyte * pc) +{ + CALL_TexCoord2sv( GET_DISPATCH(), ( + (const GLshort *)(pc + 0) + ) ); +} + +void __glXDisp_TexCoord3dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); + pc -= 4; + } +#endif + + CALL_TexCoord3dv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_TexCoord3fv(GLbyte * pc) +{ + CALL_TexCoord3fv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_TexCoord3iv(GLbyte * pc) +{ + CALL_TexCoord3iv( GET_DISPATCH(), ( + (const GLint *)(pc + 0) + ) ); +} + +void __glXDisp_TexCoord3sv(GLbyte * pc) +{ + CALL_TexCoord3sv( GET_DISPATCH(), ( + (const GLshort *)(pc + 0) + ) ); +} + +void __glXDisp_TexCoord4dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 32); + pc -= 4; + } +#endif + + CALL_TexCoord4dv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_TexCoord4fv(GLbyte * pc) +{ + CALL_TexCoord4fv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_TexCoord4iv(GLbyte * pc) +{ + CALL_TexCoord4iv( GET_DISPATCH(), ( + (const GLint *)(pc + 0) + ) ); +} + +void __glXDisp_TexCoord4sv(GLbyte * pc) +{ + CALL_TexCoord4sv( GET_DISPATCH(), ( + (const GLshort *)(pc + 0) + ) ); +} + +void __glXDisp_Vertex2dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 16); + pc -= 4; + } +#endif + + CALL_Vertex2dv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_Vertex2fv(GLbyte * pc) +{ + CALL_Vertex2fv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_Vertex2iv(GLbyte * pc) +{ + CALL_Vertex2iv( GET_DISPATCH(), ( + (const GLint *)(pc + 0) + ) ); +} + +void __glXDisp_Vertex2sv(GLbyte * pc) +{ + CALL_Vertex2sv( GET_DISPATCH(), ( + (const GLshort *)(pc + 0) + ) ); +} + +void __glXDisp_Vertex3dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); + pc -= 4; + } +#endif + + CALL_Vertex3dv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_Vertex3fv(GLbyte * pc) +{ + CALL_Vertex3fv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_Vertex3iv(GLbyte * pc) +{ + CALL_Vertex3iv( GET_DISPATCH(), ( + (const GLint *)(pc + 0) + ) ); +} + +void __glXDisp_Vertex3sv(GLbyte * pc) +{ + CALL_Vertex3sv( GET_DISPATCH(), ( + (const GLshort *)(pc + 0) + ) ); +} + +void __glXDisp_Vertex4dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 32); + pc -= 4; + } +#endif + + CALL_Vertex4dv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_Vertex4fv(GLbyte * pc) +{ + CALL_Vertex4fv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_Vertex4iv(GLbyte * pc) +{ + CALL_Vertex4iv( GET_DISPATCH(), ( + (const GLint *)(pc + 0) + ) ); +} + +void __glXDisp_Vertex4sv(GLbyte * pc) +{ + CALL_Vertex4sv( GET_DISPATCH(), ( + (const GLshort *)(pc + 0) + ) ); +} + +void __glXDisp_ClipPlane(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 36); + pc -= 4; + } +#endif + + CALL_ClipPlane( GET_DISPATCH(), ( + *(GLenum *)(pc + 32), + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_ColorMaterial(GLbyte * pc) +{ + CALL_ColorMaterial( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4) + ) ); +} + +void __glXDisp_CullFace(GLbyte * pc) +{ + CALL_CullFace( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); +} + +void __glXDisp_Fogf(GLbyte * pc) +{ + CALL_Fogf( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLfloat *)(pc + 4) + ) ); +} + +void __glXDisp_Fogfv(GLbyte * pc) +{ + const GLenum pname = *(GLenum *)(pc + 0); + const GLfloat * params; + + params = (const GLfloat *) (pc + 4); + + CALL_Fogfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + params + ) ); +} + +void __glXDisp_Fogi(GLbyte * pc) +{ + CALL_Fogi( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4) + ) ); +} + +void __glXDisp_Fogiv(GLbyte * pc) +{ + const GLenum pname = *(GLenum *)(pc + 0); + const GLint * params; + + params = (const GLint *) (pc + 4); + + CALL_Fogiv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + params + ) ); +} + +void __glXDisp_FrontFace(GLbyte * pc) +{ + CALL_FrontFace( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); +} + +void __glXDisp_Hint(GLbyte * pc) +{ + CALL_Hint( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4) + ) ); +} + +void __glXDisp_Lightf(GLbyte * pc) +{ + CALL_Lightf( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLfloat *)(pc + 8) + ) ); +} + +void __glXDisp_Lightfv(GLbyte * pc) +{ + const GLenum pname = *(GLenum *)(pc + 4); + const GLfloat * params; + + params = (const GLfloat *) (pc + 8); + + CALL_Lightfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + params + ) ); +} + +void __glXDisp_Lighti(GLbyte * pc) +{ + CALL_Lighti( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8) + ) ); +} + +void __glXDisp_Lightiv(GLbyte * pc) +{ + const GLenum pname = *(GLenum *)(pc + 4); + const GLint * params; + + params = (const GLint *) (pc + 8); + + CALL_Lightiv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + params + ) ); +} + +void __glXDisp_LightModelf(GLbyte * pc) +{ + CALL_LightModelf( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLfloat *)(pc + 4) + ) ); +} + +void __glXDisp_LightModelfv(GLbyte * pc) +{ + const GLenum pname = *(GLenum *)(pc + 0); + const GLfloat * params; + + params = (const GLfloat *) (pc + 4); + + CALL_LightModelfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + params + ) ); +} + +void __glXDisp_LightModeli(GLbyte * pc) +{ + CALL_LightModeli( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4) + ) ); +} + +void __glXDisp_LightModeliv(GLbyte * pc) +{ + const GLenum pname = *(GLenum *)(pc + 0); + const GLint * params; + + params = (const GLint *) (pc + 4); + + CALL_LightModeliv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + params + ) ); +} + +void __glXDisp_LineStipple(GLbyte * pc) +{ + CALL_LineStipple( GET_DISPATCH(), ( + *(GLint *)(pc + 0), + *(GLushort *)(pc + 4) + ) ); +} + +void __glXDisp_LineWidth(GLbyte * pc) +{ + CALL_LineWidth( GET_DISPATCH(), ( + *(GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_Materialf(GLbyte * pc) +{ + CALL_Materialf( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLfloat *)(pc + 8) + ) ); +} + +void __glXDisp_Materialfv(GLbyte * pc) +{ + const GLenum pname = *(GLenum *)(pc + 4); + const GLfloat * params; + + params = (const GLfloat *) (pc + 8); + + CALL_Materialfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + params + ) ); +} + +void __glXDisp_Materiali(GLbyte * pc) +{ + CALL_Materiali( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8) + ) ); +} + +void __glXDisp_Materialiv(GLbyte * pc) +{ + const GLenum pname = *(GLenum *)(pc + 4); + const GLint * params; + + params = (const GLint *) (pc + 8); + + CALL_Materialiv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + params + ) ); +} + +void __glXDisp_PointSize(GLbyte * pc) +{ + CALL_PointSize( GET_DISPATCH(), ( + *(GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_PolygonMode(GLbyte * pc) +{ + CALL_PolygonMode( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4) + ) ); +} + +void __glXDisp_PolygonStipple(GLbyte * pc) +{ + const GLubyte * const mask = (const GLubyte *) (pc + 20); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + + CALL_PolygonStipple( GET_DISPATCH(), ( + mask + ) ); +} + +void __glXDisp_Scissor(GLbyte * pc) +{ + CALL_Scissor( GET_DISPATCH(), ( + *(GLint *)(pc + 0), + *(GLint *)(pc + 4), + *(GLsizei *)(pc + 8), + *(GLsizei *)(pc + 12) + ) ); +} + +void __glXDisp_ShadeModel(GLbyte * pc) +{ + CALL_ShadeModel( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); +} + +void __glXDisp_TexParameterf(GLbyte * pc) +{ + CALL_TexParameterf( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLfloat *)(pc + 8) + ) ); +} + +void __glXDisp_TexParameterfv(GLbyte * pc) +{ + const GLenum pname = *(GLenum *)(pc + 4); + const GLfloat * params; + + params = (const GLfloat *) (pc + 8); + + CALL_TexParameterfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + params + ) ); +} + +void __glXDisp_TexParameteri(GLbyte * pc) +{ + CALL_TexParameteri( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8) + ) ); +} + +void __glXDisp_TexParameteriv(GLbyte * pc) +{ + const GLenum pname = *(GLenum *)(pc + 4); + const GLint * params; + + params = (const GLint *) (pc + 8); + + CALL_TexParameteriv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + params + ) ); +} + +void __glXDisp_TexImage1D(GLbyte * pc) +{ + const GLvoid * const pixels = (const GLvoid *) (pc + 52); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + + CALL_TexImage1D( GET_DISPATCH(), ( + *(GLenum *)(pc + 20), + *(GLint *)(pc + 24), + *(GLint *)(pc + 28), + *(GLsizei *)(pc + 32), + *(GLint *)(pc + 40), + *(GLenum *)(pc + 44), + *(GLenum *)(pc + 48), + pixels + ) ); +} + +void __glXDisp_TexImage2D(GLbyte * pc) +{ + const GLvoid * const pixels = (const GLvoid *) (pc + 52); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + + CALL_TexImage2D( GET_DISPATCH(), ( + *(GLenum *)(pc + 20), + *(GLint *)(pc + 24), + *(GLint *)(pc + 28), + *(GLsizei *)(pc + 32), + *(GLsizei *)(pc + 36), + *(GLint *)(pc + 40), + *(GLenum *)(pc + 44), + *(GLenum *)(pc + 48), + pixels + ) ); +} + +void __glXDisp_TexEnvf(GLbyte * pc) +{ + CALL_TexEnvf( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLfloat *)(pc + 8) + ) ); +} + +void __glXDisp_TexEnvfv(GLbyte * pc) +{ + const GLenum pname = *(GLenum *)(pc + 4); + const GLfloat * params; + + params = (const GLfloat *) (pc + 8); + + CALL_TexEnvfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + params + ) ); +} + +void __glXDisp_TexEnvi(GLbyte * pc) +{ + CALL_TexEnvi( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8) + ) ); +} + +void __glXDisp_TexEnviv(GLbyte * pc) +{ + const GLenum pname = *(GLenum *)(pc + 4); + const GLint * params; + + params = (const GLint *) (pc + 8); + + CALL_TexEnviv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + params + ) ); +} + +void __glXDisp_TexGend(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 16); + pc -= 4; + } +#endif + + CALL_TexGend( GET_DISPATCH(), ( + *(GLenum *)(pc + 8), + *(GLenum *)(pc + 12), + *(GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_TexGendv(GLbyte * pc) +{ + const GLenum pname = *(GLenum *)(pc + 4); + const GLdouble * params; + +#ifdef __GLX_ALIGN64 + const GLuint compsize = __glTexGendv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4; + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); + pc -= 4; + } +#endif + + params = (const GLdouble *) (pc + 8); + + CALL_TexGendv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + params + ) ); +} + +void __glXDisp_TexGenf(GLbyte * pc) +{ + CALL_TexGenf( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLfloat *)(pc + 8) + ) ); +} + +void __glXDisp_TexGenfv(GLbyte * pc) +{ + const GLenum pname = *(GLenum *)(pc + 4); + const GLfloat * params; + + params = (const GLfloat *) (pc + 8); + + CALL_TexGenfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + params + ) ); +} + +void __glXDisp_TexGeni(GLbyte * pc) +{ + CALL_TexGeni( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8) + ) ); +} + +void __glXDisp_TexGeniv(GLbyte * pc) +{ + const GLenum pname = *(GLenum *)(pc + 4); + const GLint * params; + + params = (const GLint *) (pc + 8); + + CALL_TexGeniv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + params + ) ); +} + +void __glXDisp_InitNames(GLbyte * pc) +{ + CALL_InitNames( GET_DISPATCH(), () ); +} + +void __glXDisp_LoadName(GLbyte * pc) +{ + CALL_LoadName( GET_DISPATCH(), ( + *(GLuint *)(pc + 0) + ) ); +} + +void __glXDisp_PassThrough(GLbyte * pc) +{ + CALL_PassThrough( GET_DISPATCH(), ( + *(GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_PopName(GLbyte * pc) +{ + CALL_PopName( GET_DISPATCH(), () ); +} + +void __glXDisp_PushName(GLbyte * pc) +{ + CALL_PushName( GET_DISPATCH(), ( + *(GLuint *)(pc + 0) + ) ); +} + +void __glXDisp_DrawBuffer(GLbyte * pc) +{ + CALL_DrawBuffer( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); +} + +void __glXDisp_Clear(GLbyte * pc) +{ + CALL_Clear( GET_DISPATCH(), ( + *(GLbitfield *)(pc + 0) + ) ); +} + +void __glXDisp_ClearAccum(GLbyte * pc) +{ + CALL_ClearAccum( GET_DISPATCH(), ( + *(GLfloat *)(pc + 0), + *(GLfloat *)(pc + 4), + *(GLfloat *)(pc + 8), + *(GLfloat *)(pc + 12) + ) ); +} + +void __glXDisp_ClearIndex(GLbyte * pc) +{ + CALL_ClearIndex( GET_DISPATCH(), ( + *(GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_ClearColor(GLbyte * pc) +{ + CALL_ClearColor( GET_DISPATCH(), ( + *(GLclampf *)(pc + 0), + *(GLclampf *)(pc + 4), + *(GLclampf *)(pc + 8), + *(GLclampf *)(pc + 12) + ) ); +} + +void __glXDisp_ClearStencil(GLbyte * pc) +{ + CALL_ClearStencil( GET_DISPATCH(), ( + *(GLint *)(pc + 0) + ) ); +} + +void __glXDisp_ClearDepth(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 8); + pc -= 4; + } +#endif + + CALL_ClearDepth( GET_DISPATCH(), ( + *(GLclampd *)(pc + 0) + ) ); +} + +void __glXDisp_StencilMask(GLbyte * pc) +{ + CALL_StencilMask( GET_DISPATCH(), ( + *(GLuint *)(pc + 0) + ) ); +} + +void __glXDisp_ColorMask(GLbyte * pc) +{ + CALL_ColorMask( GET_DISPATCH(), ( + *(GLboolean *)(pc + 0), + *(GLboolean *)(pc + 1), + *(GLboolean *)(pc + 2), + *(GLboolean *)(pc + 3) + ) ); +} + +void __glXDisp_DepthMask(GLbyte * pc) +{ + CALL_DepthMask( GET_DISPATCH(), ( + *(GLboolean *)(pc + 0) + ) ); +} + +void __glXDisp_IndexMask(GLbyte * pc) +{ + CALL_IndexMask( GET_DISPATCH(), ( + *(GLuint *)(pc + 0) + ) ); +} + +void __glXDisp_Accum(GLbyte * pc) +{ + CALL_Accum( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLfloat *)(pc + 4) + ) ); +} + +void __glXDisp_Disable(GLbyte * pc) +{ + CALL_Disable( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); +} + +void __glXDisp_Enable(GLbyte * pc) +{ + CALL_Enable( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); +} + +void __glXDisp_PopAttrib(GLbyte * pc) +{ + CALL_PopAttrib( GET_DISPATCH(), () ); +} + +void __glXDisp_PushAttrib(GLbyte * pc) +{ + CALL_PushAttrib( GET_DISPATCH(), ( + *(GLbitfield *)(pc + 0) + ) ); +} + +void __glXDisp_MapGrid1d(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 20); + pc -= 4; + } +#endif + + CALL_MapGrid1d( GET_DISPATCH(), ( + *(GLint *)(pc + 16), + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8) + ) ); +} + +void __glXDisp_MapGrid1f(GLbyte * pc) +{ + CALL_MapGrid1f( GET_DISPATCH(), ( + *(GLint *)(pc + 0), + *(GLfloat *)(pc + 4), + *(GLfloat *)(pc + 8) + ) ); +} + +void __glXDisp_MapGrid2d(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 40); + pc -= 4; + } +#endif + + CALL_MapGrid2d( GET_DISPATCH(), ( + *(GLint *)(pc + 32), + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8), + *(GLint *)(pc + 36), + *(GLdouble *)(pc + 16), + *(GLdouble *)(pc + 24) + ) ); +} + +void __glXDisp_MapGrid2f(GLbyte * pc) +{ + CALL_MapGrid2f( GET_DISPATCH(), ( + *(GLint *)(pc + 0), + *(GLfloat *)(pc + 4), + *(GLfloat *)(pc + 8), + *(GLint *)(pc + 12), + *(GLfloat *)(pc + 16), + *(GLfloat *)(pc + 20) + ) ); +} + +void __glXDisp_EvalCoord1dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 8); + pc -= 4; + } +#endif + + CALL_EvalCoord1dv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_EvalCoord1fv(GLbyte * pc) +{ + CALL_EvalCoord1fv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_EvalCoord2dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 16); + pc -= 4; + } +#endif + + CALL_EvalCoord2dv( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_EvalCoord2fv(GLbyte * pc) +{ + CALL_EvalCoord2fv( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_EvalMesh1(GLbyte * pc) +{ + CALL_EvalMesh1( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLint *)(pc + 8) + ) ); +} + +void __glXDisp_EvalPoint1(GLbyte * pc) +{ + CALL_EvalPoint1( GET_DISPATCH(), ( + *(GLint *)(pc + 0) + ) ); +} + +void __glXDisp_EvalMesh2(GLbyte * pc) +{ + CALL_EvalMesh2( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLint *)(pc + 16) + ) ); +} + +void __glXDisp_EvalPoint2(GLbyte * pc) +{ + CALL_EvalPoint2( GET_DISPATCH(), ( + *(GLint *)(pc + 0), + *(GLint *)(pc + 4) + ) ); +} + +void __glXDisp_AlphaFunc(GLbyte * pc) +{ + CALL_AlphaFunc( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLclampf *)(pc + 4) + ) ); +} + +void __glXDisp_BlendFunc(GLbyte * pc) +{ + CALL_BlendFunc( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4) + ) ); +} + +void __glXDisp_LogicOp(GLbyte * pc) +{ + CALL_LogicOp( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); +} + +void __glXDisp_StencilFunc(GLbyte * pc) +{ + CALL_StencilFunc( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLuint *)(pc + 8) + ) ); +} + +void __glXDisp_StencilOp(GLbyte * pc) +{ + CALL_StencilOp( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLenum *)(pc + 8) + ) ); +} + +void __glXDisp_DepthFunc(GLbyte * pc) +{ + CALL_DepthFunc( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); +} + +void __glXDisp_PixelZoom(GLbyte * pc) +{ + CALL_PixelZoom( GET_DISPATCH(), ( + *(GLfloat *)(pc + 0), + *(GLfloat *)(pc + 4) + ) ); +} + +void __glXDisp_PixelTransferf(GLbyte * pc) +{ + CALL_PixelTransferf( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLfloat *)(pc + 4) + ) ); +} + +void __glXDisp_PixelTransferi(GLbyte * pc) +{ + CALL_PixelTransferi( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4) + ) ); +} + +int __glXDisp_PixelStoref(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + CALL_PixelStoref( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLfloat *)(pc + 4) + ) ); + error = Success; + } + + return error; +} + +int __glXDisp_PixelStorei(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + CALL_PixelStorei( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4) + ) ); + error = Success; + } + + return error; +} + +void __glXDisp_PixelMapfv(GLbyte * pc) +{ + const GLsizei mapsize = *(GLsizei *)(pc + 4); + + CALL_PixelMapfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + mapsize, + (const GLfloat *)(pc + 8) + ) ); +} + +void __glXDisp_PixelMapuiv(GLbyte * pc) +{ + const GLsizei mapsize = *(GLsizei *)(pc + 4); + + CALL_PixelMapuiv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + mapsize, + (const GLuint *)(pc + 8) + ) ); +} + +void __glXDisp_PixelMapusv(GLbyte * pc) +{ + const GLsizei mapsize = *(GLsizei *)(pc + 4); + + CALL_PixelMapusv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + mapsize, + (const GLushort *)(pc + 8) + ) ); +} + +void __glXDisp_ReadBuffer(GLbyte * pc) +{ + CALL_ReadBuffer( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); +} + +void __glXDisp_CopyPixels(GLbyte * pc) +{ + CALL_CopyPixels( GET_DISPATCH(), ( + *(GLint *)(pc + 0), + *(GLint *)(pc + 4), + *(GLsizei *)(pc + 8), + *(GLsizei *)(pc + 12), + *(GLenum *)(pc + 16) + ) ); +} + +void __glXDisp_DrawPixels(GLbyte * pc) +{ + const GLvoid * const pixels = (const GLvoid *) (pc + 36); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + + CALL_DrawPixels( GET_DISPATCH(), ( + *(GLsizei *)(pc + 20), + *(GLsizei *)(pc + 24), + *(GLenum *)(pc + 28), + *(GLenum *)(pc + 32), + pixels + ) ); +} + +int __glXDisp_GetBooleanv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 0); + + const GLuint compsize = __glGetBooleanv_size(pname); + GLboolean answerBuffer[200]; + GLboolean * params = __glXGetAnswerBuffer(cl, compsize, answerBuffer, sizeof(answerBuffer), 1); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetBooleanv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + params + ) ); + __glXSendReply(cl->client, params, compsize, 1, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetClipPlane(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + GLdouble equation[4]; + CALL_GetClipPlane( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + equation + ) ); + __glXSendReply(cl->client, equation, 4, 8, GL_TRUE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetDoublev(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 0); + + const GLuint compsize = __glGetDoublev_size(pname); + GLdouble answerBuffer[200]; + GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetDoublev( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + params + ) ); + __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetError(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + GLenum retval; + retval = CALL_GetError( GET_DISPATCH(), () ); + __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +int __glXDisp_GetFloatv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 0); + + const GLuint compsize = __glGetFloatv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetFloatv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetIntegerv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 0); + + const GLuint compsize = __glGetIntegerv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetIntegerv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetLightfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetLightfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetLightfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetLightiv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetLightiv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetLightiv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetMapdv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum target = *(GLenum *)(pc + 0); + const GLenum query = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetMapdv_size(target,query); + GLdouble answerBuffer[200]; + GLdouble * v = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); + + if (v == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetMapdv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + v + ) ); + __glXSendReply(cl->client, v, compsize, 8, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetMapfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum target = *(GLenum *)(pc + 0); + const GLenum query = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetMapfv_size(target,query); + GLfloat answerBuffer[200]; + GLfloat * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (v == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetMapfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + v + ) ); + __glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetMapiv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum target = *(GLenum *)(pc + 0); + const GLenum query = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetMapiv_size(target,query); + GLint answerBuffer[200]; + GLint * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (v == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetMapiv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + v + ) ); + __glXSendReply(cl->client, v, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetMaterialfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetMaterialfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetMaterialfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetMaterialiv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetMaterialiv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetMaterialiv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetPixelMapfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum map = *(GLenum *)(pc + 0); + + const GLuint compsize = __glGetPixelMapfv_size(map); + GLfloat answerBuffer[200]; + GLfloat * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (values == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetPixelMapfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + values + ) ); + __glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetPixelMapuiv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum map = *(GLenum *)(pc + 0); + + const GLuint compsize = __glGetPixelMapuiv_size(map); + GLuint answerBuffer[200]; + GLuint * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (values == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetPixelMapuiv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + values + ) ); + __glXSendReply(cl->client, values, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetPixelMapusv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum map = *(GLenum *)(pc + 0); + + const GLuint compsize = __glGetPixelMapusv_size(map); + GLushort answerBuffer[200]; + GLushort * values = __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer, sizeof(answerBuffer), 2); + + if (values == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetPixelMapusv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + values + ) ); + __glXSendReply(cl->client, values, compsize, 2, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetTexEnvfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetTexEnvfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetTexEnvfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetTexEnviv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetTexEnviv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetTexEnviv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetTexGendv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetTexGendv_size(pname); + GLdouble answerBuffer[200]; + GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetTexGendv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + params + ) ); + __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetTexGenfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetTexGenfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetTexGenfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetTexGeniv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetTexGeniv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetTexGeniv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetTexParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetTexParameterfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetTexParameterfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetTexParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetTexParameteriv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetTexParameteriv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetTexLevelParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 8); + + const GLuint compsize = __glGetTexLevelParameterfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetTexLevelParameterfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLenum *)(pc + 8), + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetTexLevelParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 8); + + const GLuint compsize = __glGetTexLevelParameteriv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetTexLevelParameteriv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLenum *)(pc + 8), + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_IsEnabled(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + GLboolean retval; + retval = CALL_IsEnabled( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); + __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +int __glXDisp_IsList(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + GLboolean retval; + retval = CALL_IsList( GET_DISPATCH(), ( + *(GLuint *)(pc + 0) + ) ); + __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +void __glXDisp_DepthRange(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 16); + pc -= 4; + } +#endif + + CALL_DepthRange( GET_DISPATCH(), ( + *(GLclampd *)(pc + 0), + *(GLclampd *)(pc + 8) + ) ); +} + +void __glXDisp_Frustum(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 48); + pc -= 4; + } +#endif + + CALL_Frustum( GET_DISPATCH(), ( + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8), + *(GLdouble *)(pc + 16), + *(GLdouble *)(pc + 24), + *(GLdouble *)(pc + 32), + *(GLdouble *)(pc + 40) + ) ); +} + +void __glXDisp_LoadIdentity(GLbyte * pc) +{ + CALL_LoadIdentity( GET_DISPATCH(), () ); +} + +void __glXDisp_LoadMatrixf(GLbyte * pc) +{ + CALL_LoadMatrixf( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_LoadMatrixd(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 128); + pc -= 4; + } +#endif + + CALL_LoadMatrixd( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_MatrixMode(GLbyte * pc) +{ + CALL_MatrixMode( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); +} + +void __glXDisp_MultMatrixf(GLbyte * pc) +{ + CALL_MultMatrixf( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_MultMatrixd(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 128); + pc -= 4; + } +#endif + + CALL_MultMatrixd( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_Ortho(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 48); + pc -= 4; + } +#endif + + CALL_Ortho( GET_DISPATCH(), ( + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8), + *(GLdouble *)(pc + 16), + *(GLdouble *)(pc + 24), + *(GLdouble *)(pc + 32), + *(GLdouble *)(pc + 40) + ) ); +} + +void __glXDisp_PopMatrix(GLbyte * pc) +{ + CALL_PopMatrix( GET_DISPATCH(), () ); +} + +void __glXDisp_PushMatrix(GLbyte * pc) +{ + CALL_PushMatrix( GET_DISPATCH(), () ); +} + +void __glXDisp_Rotated(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 32); + pc -= 4; + } +#endif + + CALL_Rotated( GET_DISPATCH(), ( + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8), + *(GLdouble *)(pc + 16), + *(GLdouble *)(pc + 24) + ) ); +} + +void __glXDisp_Rotatef(GLbyte * pc) +{ + CALL_Rotatef( GET_DISPATCH(), ( + *(GLfloat *)(pc + 0), + *(GLfloat *)(pc + 4), + *(GLfloat *)(pc + 8), + *(GLfloat *)(pc + 12) + ) ); +} + +void __glXDisp_Scaled(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); + pc -= 4; + } +#endif + + CALL_Scaled( GET_DISPATCH(), ( + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8), + *(GLdouble *)(pc + 16) + ) ); +} + +void __glXDisp_Scalef(GLbyte * pc) +{ + CALL_Scalef( GET_DISPATCH(), ( + *(GLfloat *)(pc + 0), + *(GLfloat *)(pc + 4), + *(GLfloat *)(pc + 8) + ) ); +} + +void __glXDisp_Translated(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); + pc -= 4; + } +#endif + + CALL_Translated( GET_DISPATCH(), ( + *(GLdouble *)(pc + 0), + *(GLdouble *)(pc + 8), + *(GLdouble *)(pc + 16) + ) ); +} + +void __glXDisp_Translatef(GLbyte * pc) +{ + CALL_Translatef( GET_DISPATCH(), ( + *(GLfloat *)(pc + 0), + *(GLfloat *)(pc + 4), + *(GLfloat *)(pc + 8) + ) ); +} + +void __glXDisp_Viewport(GLbyte * pc) +{ + CALL_Viewport( GET_DISPATCH(), ( + *(GLint *)(pc + 0), + *(GLint *)(pc + 4), + *(GLsizei *)(pc + 8), + *(GLsizei *)(pc + 12) + ) ); +} + +void __glXDisp_BindTexture(GLbyte * pc) +{ + CALL_BindTexture( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4) + ) ); +} + +void __glXDisp_Indexubv(GLbyte * pc) +{ + CALL_Indexubv( GET_DISPATCH(), ( + (const GLubyte *)(pc + 0) + ) ); +} + +void __glXDisp_PolygonOffset(GLbyte * pc) +{ + CALL_PolygonOffset( GET_DISPATCH(), ( + *(GLfloat *)(pc + 0), + *(GLfloat *)(pc + 4) + ) ); +} + +int __glXDisp_AreTexturesResident(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = *(GLsizei *)(pc + 0); + + GLboolean retval; + GLboolean answerBuffer[200]; + GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); + retval = CALL_AreTexturesResident( GET_DISPATCH(), ( + n, + (const GLuint *)(pc + 4), + residences + ) ); + __glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval); + error = Success; + } + + return error; +} + +void __glXDisp_CopyTexImage1D(GLbyte * pc) +{ + CALL_CopyTexImage1D( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLint *)(pc + 12), + *(GLint *)(pc + 16), + *(GLsizei *)(pc + 20), + *(GLint *)(pc + 24) + ) ); +} + +void __glXDisp_CopyTexImage2D(GLbyte * pc) +{ + CALL_CopyTexImage2D( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLint *)(pc + 12), + *(GLint *)(pc + 16), + *(GLsizei *)(pc + 20), + *(GLsizei *)(pc + 24), + *(GLint *)(pc + 28) + ) ); +} + +void __glXDisp_CopyTexSubImage1D(GLbyte * pc) +{ + CALL_CopyTexSubImage1D( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLint *)(pc + 16), + *(GLsizei *)(pc + 20) + ) ); +} + +void __glXDisp_CopyTexSubImage2D(GLbyte * pc) +{ + CALL_CopyTexSubImage2D( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLint *)(pc + 16), + *(GLint *)(pc + 20), + *(GLsizei *)(pc + 24), + *(GLsizei *)(pc + 28) + ) ); +} + +int __glXDisp_DeleteTextures(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = *(GLsizei *)(pc + 0); + + CALL_DeleteTextures( GET_DISPATCH(), ( + n, + (const GLuint *)(pc + 4) + ) ); + error = Success; + } + + return error; +} + +int __glXDisp_GenTextures(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = *(GLsizei *)(pc + 0); + + GLuint answerBuffer[200]; + GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + CALL_GenTextures( GET_DISPATCH(), ( + n, + textures + ) ); + __glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_IsTexture(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + GLboolean retval; + retval = CALL_IsTexture( GET_DISPATCH(), ( + *(GLuint *)(pc + 0) + ) ); + __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +void __glXDisp_PrioritizeTextures(GLbyte * pc) +{ + const GLsizei n = *(GLsizei *)(pc + 0); + + CALL_PrioritizeTextures( GET_DISPATCH(), ( + n, + (const GLuint *)(pc + 4), + (const GLclampf *)(pc + 4) + ) ); +} + +void __glXDisp_TexSubImage1D(GLbyte * pc) +{ + const CARD32 ptr_is_null = *(CARD32 *)(pc + 52); + const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 56); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + + CALL_TexSubImage1D( GET_DISPATCH(), ( + *(GLenum *)(pc + 20), + *(GLint *)(pc + 24), + *(GLint *)(pc + 28), + *(GLsizei *)(pc + 36), + *(GLenum *)(pc + 44), + *(GLenum *)(pc + 48), + pixels + ) ); +} + +void __glXDisp_TexSubImage2D(GLbyte * pc) +{ + const CARD32 ptr_is_null = *(CARD32 *)(pc + 52); + const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 56); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + + CALL_TexSubImage2D( GET_DISPATCH(), ( + *(GLenum *)(pc + 20), + *(GLint *)(pc + 24), + *(GLint *)(pc + 28), + *(GLint *)(pc + 32), + *(GLsizei *)(pc + 36), + *(GLsizei *)(pc + 40), + *(GLenum *)(pc + 44), + *(GLenum *)(pc + 48), + pixels + ) ); +} + +void __glXDisp_BlendColor(GLbyte * pc) +{ + CALL_BlendColor( GET_DISPATCH(), ( + *(GLclampf *)(pc + 0), + *(GLclampf *)(pc + 4), + *(GLclampf *)(pc + 8), + *(GLclampf *)(pc + 12) + ) ); +} + +void __glXDisp_BlendEquation(GLbyte * pc) +{ + CALL_BlendEquation( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); +} + +void __glXDisp_ColorTable(GLbyte * pc) +{ + const GLvoid * const table = (const GLvoid *) (pc + 40); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + + CALL_ColorTable( GET_DISPATCH(), ( + *(GLenum *)(pc + 20), + *(GLenum *)(pc + 24), + *(GLsizei *)(pc + 28), + *(GLenum *)(pc + 32), + *(GLenum *)(pc + 36), + table + ) ); +} + +void __glXDisp_ColorTableParameterfv(GLbyte * pc) +{ + const GLenum pname = *(GLenum *)(pc + 4); + const GLfloat * params; + + params = (const GLfloat *) (pc + 8); + + CALL_ColorTableParameterfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + params + ) ); +} + +void __glXDisp_ColorTableParameteriv(GLbyte * pc) +{ + const GLenum pname = *(GLenum *)(pc + 4); + const GLint * params; + + params = (const GLint *) (pc + 8); + + CALL_ColorTableParameteriv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + params + ) ); +} + +void __glXDisp_CopyColorTable(GLbyte * pc) +{ + CALL_CopyColorTable( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLsizei *)(pc + 16) + ) ); +} + +int __glXDisp_GetColorTableParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetColorTableParameterfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetColorTableParameterfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetColorTableParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetColorTableParameteriv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetColorTableParameteriv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +void __glXDisp_ColorSubTable(GLbyte * pc) +{ + const GLvoid * const data = (const GLvoid *) (pc + 40); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + + CALL_ColorSubTable( GET_DISPATCH(), ( + *(GLenum *)(pc + 20), + *(GLsizei *)(pc + 24), + *(GLsizei *)(pc + 28), + *(GLenum *)(pc + 32), + *(GLenum *)(pc + 36), + data + ) ); +} + +void __glXDisp_CopyColorSubTable(GLbyte * pc) +{ + CALL_CopyColorSubTable( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLsizei *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLsizei *)(pc + 16) + ) ); +} + +void __glXDisp_ConvolutionFilter1D(GLbyte * pc) +{ + const GLvoid * const image = (const GLvoid *) (pc + 44); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + + CALL_ConvolutionFilter1D( GET_DISPATCH(), ( + *(GLenum *)(pc + 20), + *(GLenum *)(pc + 24), + *(GLsizei *)(pc + 28), + *(GLenum *)(pc + 36), + *(GLenum *)(pc + 40), + image + ) ); +} + +void __glXDisp_ConvolutionFilter2D(GLbyte * pc) +{ + const GLvoid * const image = (const GLvoid *) (pc + 44); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + + CALL_ConvolutionFilter2D( GET_DISPATCH(), ( + *(GLenum *)(pc + 20), + *(GLenum *)(pc + 24), + *(GLsizei *)(pc + 28), + *(GLsizei *)(pc + 32), + *(GLenum *)(pc + 36), + *(GLenum *)(pc + 40), + image + ) ); +} + +void __glXDisp_ConvolutionParameterf(GLbyte * pc) +{ + CALL_ConvolutionParameterf( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLfloat *)(pc + 8) + ) ); +} + +void __glXDisp_ConvolutionParameterfv(GLbyte * pc) +{ + const GLenum pname = *(GLenum *)(pc + 4); + const GLfloat * params; + + params = (const GLfloat *) (pc + 8); + + CALL_ConvolutionParameterfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + params + ) ); +} + +void __glXDisp_ConvolutionParameteri(GLbyte * pc) +{ + CALL_ConvolutionParameteri( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8) + ) ); +} + +void __glXDisp_ConvolutionParameteriv(GLbyte * pc) +{ + const GLenum pname = *(GLenum *)(pc + 4); + const GLint * params; + + params = (const GLint *) (pc + 8); + + CALL_ConvolutionParameteriv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + params + ) ); +} + +void __glXDisp_CopyConvolutionFilter1D(GLbyte * pc) +{ + CALL_CopyConvolutionFilter1D( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLsizei *)(pc + 16) + ) ); +} + +void __glXDisp_CopyConvolutionFilter2D(GLbyte * pc) +{ + CALL_CopyConvolutionFilter2D( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLsizei *)(pc + 16), + *(GLsizei *)(pc + 20) + ) ); +} + +int __glXDisp_GetConvolutionParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetConvolutionParameterfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetConvolutionParameterfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetConvolutionParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetConvolutionParameteriv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetConvolutionParameteriv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetHistogramParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetHistogramParameterfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetHistogramParameterfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetHistogramParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetHistogramParameteriv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetHistogramParameteriv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetMinmaxParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetMinmaxParameterfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetMinmaxParameterfv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetMinmaxParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetMinmaxParameteriv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetMinmaxParameteriv( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +void __glXDisp_Histogram(GLbyte * pc) +{ + CALL_Histogram( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLsizei *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLboolean *)(pc + 12) + ) ); +} + +void __glXDisp_Minmax(GLbyte * pc) +{ + CALL_Minmax( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLboolean *)(pc + 8) + ) ); +} + +void __glXDisp_ResetHistogram(GLbyte * pc) +{ + CALL_ResetHistogram( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); +} + +void __glXDisp_ResetMinmax(GLbyte * pc) +{ + CALL_ResetMinmax( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); +} + +void __glXDisp_TexImage3D(GLbyte * pc) +{ + const CARD32 ptr_is_null = *(CARD32 *)(pc + 76); + const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 80); + __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + + CALL_TexImage3D( GET_DISPATCH(), ( + *(GLenum *)(pc + 36), + *(GLint *)(pc + 40), + *(GLint *)(pc + 44), + *(GLsizei *)(pc + 48), + *(GLsizei *)(pc + 52), + *(GLsizei *)(pc + 56), + *(GLint *)(pc + 64), + *(GLenum *)(pc + 68), + *(GLenum *)(pc + 72), + pixels + ) ); +} + +void __glXDisp_TexSubImage3D(GLbyte * pc) +{ + const CARD32 ptr_is_null = *(CARD32 *)(pc + 84); + const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 88); + __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) hdr->imageHeight) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) hdr->skipImages) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment) ); + + CALL_TexSubImage3D( GET_DISPATCH(), ( + *(GLenum *)(pc + 36), + *(GLint *)(pc + 40), + *(GLint *)(pc + 44), + *(GLint *)(pc + 48), + *(GLint *)(pc + 52), + *(GLsizei *)(pc + 60), + *(GLsizei *)(pc + 64), + *(GLsizei *)(pc + 68), + *(GLenum *)(pc + 76), + *(GLenum *)(pc + 80), + pixels + ) ); +} + +void __glXDisp_CopyTexSubImage3D(GLbyte * pc) +{ + CALL_CopyTexSubImage3D( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLint *)(pc + 16), + *(GLint *)(pc + 20), + *(GLint *)(pc + 24), + *(GLsizei *)(pc + 28), + *(GLsizei *)(pc + 32) + ) ); +} + +void __glXDisp_ActiveTextureARB(GLbyte * pc) +{ + CALL_ActiveTextureARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); +} + +void __glXDisp_MultiTexCoord1dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 12); + pc -= 4; + } +#endif + + CALL_MultiTexCoord1dvARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 8), + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_MultiTexCoord1fvARB(GLbyte * pc) +{ + CALL_MultiTexCoord1fvARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + (const GLfloat *)(pc + 4) + ) ); +} + +void __glXDisp_MultiTexCoord1ivARB(GLbyte * pc) +{ + CALL_MultiTexCoord1ivARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + (const GLint *)(pc + 4) + ) ); +} + +void __glXDisp_MultiTexCoord1svARB(GLbyte * pc) +{ + CALL_MultiTexCoord1svARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + (const GLshort *)(pc + 4) + ) ); +} + +void __glXDisp_MultiTexCoord2dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 20); + pc -= 4; + } +#endif + + CALL_MultiTexCoord2dvARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 16), + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_MultiTexCoord2fvARB(GLbyte * pc) +{ + CALL_MultiTexCoord2fvARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + (const GLfloat *)(pc + 4) + ) ); +} + +void __glXDisp_MultiTexCoord2ivARB(GLbyte * pc) +{ + CALL_MultiTexCoord2ivARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + (const GLint *)(pc + 4) + ) ); +} + +void __glXDisp_MultiTexCoord2svARB(GLbyte * pc) +{ + CALL_MultiTexCoord2svARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + (const GLshort *)(pc + 4) + ) ); +} + +void __glXDisp_MultiTexCoord3dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 28); + pc -= 4; + } +#endif + + CALL_MultiTexCoord3dvARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 24), + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_MultiTexCoord3fvARB(GLbyte * pc) +{ + CALL_MultiTexCoord3fvARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + (const GLfloat *)(pc + 4) + ) ); +} + +void __glXDisp_MultiTexCoord3ivARB(GLbyte * pc) +{ + CALL_MultiTexCoord3ivARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + (const GLint *)(pc + 4) + ) ); +} + +void __glXDisp_MultiTexCoord3svARB(GLbyte * pc) +{ + CALL_MultiTexCoord3svARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + (const GLshort *)(pc + 4) + ) ); +} + +void __glXDisp_MultiTexCoord4dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 36); + pc -= 4; + } +#endif + + CALL_MultiTexCoord4dvARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 32), + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_MultiTexCoord4fvARB(GLbyte * pc) +{ + CALL_MultiTexCoord4fvARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + (const GLfloat *)(pc + 4) + ) ); +} + +void __glXDisp_MultiTexCoord4ivARB(GLbyte * pc) +{ + CALL_MultiTexCoord4ivARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + (const GLint *)(pc + 4) + ) ); +} + +void __glXDisp_MultiTexCoord4svARB(GLbyte * pc) +{ + CALL_MultiTexCoord4svARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + (const GLshort *)(pc + 4) + ) ); +} + +void __glXDisp_SampleCoverageARB(GLbyte * pc) +{ + CALL_SampleCoverageARB( GET_DISPATCH(), ( + *(GLclampf *)(pc + 0), + *(GLboolean *)(pc + 4) + ) ); +} + +void __glXDisp_DrawBuffersARB(GLbyte * pc) +{ + const GLsizei n = *(GLsizei *)(pc + 0); + + CALL_DrawBuffersARB( GET_DISPATCH(), ( + n, + (const GLenum *)(pc + 4) + ) ); +} + +int __glXDisp_AreTexturesResidentEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = *(GLsizei *)(pc + 0); + + GLboolean retval; + GLboolean answerBuffer[200]; + GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); + retval = CALL_AreTexturesResidentEXT( GET_DISPATCH(), ( + n, + (const GLuint *)(pc + 4), + residences + ) ); + __glXSendReply(cl->client, residences, n, 1, GL_TRUE, retval); + error = Success; + } + + return error; +} + +int __glXDisp_GenTexturesEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = *(GLsizei *)(pc + 0); + + GLuint answerBuffer[200]; + GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + CALL_GenTexturesEXT( GET_DISPATCH(), ( + n, + textures + ) ); + __glXSendReply(cl->client, textures, n, 4, GL_TRUE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_IsTextureEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLboolean retval; + retval = CALL_IsTextureEXT( GET_DISPATCH(), ( + *(GLuint *)(pc + 0) + ) ); + __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +void __glXDisp_SampleMaskSGIS(GLbyte * pc) +{ + CALL_SampleMaskSGIS( GET_DISPATCH(), ( + *(GLclampf *)(pc + 0), + *(GLboolean *)(pc + 4) + ) ); +} + +void __glXDisp_SamplePatternSGIS(GLbyte * pc) +{ + CALL_SamplePatternSGIS( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); +} + +void __glXDisp_PointParameterfEXT(GLbyte * pc) +{ + CALL_PointParameterfEXT( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLfloat *)(pc + 4) + ) ); +} + +void __glXDisp_PointParameterfvEXT(GLbyte * pc) +{ + const GLenum pname = *(GLenum *)(pc + 0); + const GLfloat * params; + + params = (const GLfloat *) (pc + 4); + + CALL_PointParameterfvEXT( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + params + ) ); +} + +void __glXDisp_WindowPos3fvMESA(GLbyte * pc) +{ + CALL_WindowPos3fvMESA( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_BlendFuncSeparateEXT(GLbyte * pc) +{ + CALL_BlendFuncSeparateEXT( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLenum *)(pc + 12) + ) ); +} + +void __glXDisp_FogCoordfvEXT(GLbyte * pc) +{ + CALL_FogCoordfvEXT( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_FogCoorddvEXT(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 8); + pc -= 4; + } +#endif + + CALL_FogCoorddvEXT( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_CompressedTexImage3DARB(GLbyte * pc) +{ + const GLsizei imageSize = *(GLsizei *)(pc + 28); + + CALL_CompressedTexImage3DARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLsizei *)(pc + 12), + *(GLsizei *)(pc + 16), + *(GLsizei *)(pc + 20), + *(GLint *)(pc + 24), + imageSize, + (const GLvoid *)(pc + 32) + ) ); +} + +void __glXDisp_CompressedTexImage2DARB(GLbyte * pc) +{ + const GLsizei imageSize = *(GLsizei *)(pc + 24); + + CALL_CompressedTexImage2DARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLsizei *)(pc + 12), + *(GLsizei *)(pc + 16), + *(GLint *)(pc + 20), + imageSize, + (const GLvoid *)(pc + 28) + ) ); +} + +void __glXDisp_CompressedTexImage1DARB(GLbyte * pc) +{ + const GLsizei imageSize = *(GLsizei *)(pc + 20); + + CALL_CompressedTexImage1DARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLsizei *)(pc + 12), + *(GLint *)(pc + 16), + imageSize, + (const GLvoid *)(pc + 24) + ) ); +} + +void __glXDisp_CompressedTexSubImage3DARB(GLbyte * pc) +{ + const GLsizei imageSize = *(GLsizei *)(pc + 36); + + CALL_CompressedTexSubImage3DARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLint *)(pc + 16), + *(GLsizei *)(pc + 20), + *(GLsizei *)(pc + 24), + *(GLsizei *)(pc + 28), + *(GLenum *)(pc + 32), + imageSize, + (const GLvoid *)(pc + 40) + ) ); +} + +void __glXDisp_CompressedTexSubImage2DARB(GLbyte * pc) +{ + const GLsizei imageSize = *(GLsizei *)(pc + 28); + + CALL_CompressedTexSubImage2DARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLint *)(pc + 8), + *(GLint *)(pc + 12), + *(GLsizei *)(pc + 16), + *(GLsizei *)(pc + 20), + *(GLenum *)(pc + 24), + imageSize, + (const GLvoid *)(pc + 32) + ) ); +} + +void __glXDisp_CompressedTexSubImage1DARB(GLbyte * pc) +{ + const GLsizei imageSize = *(GLsizei *)(pc + 20); + + CALL_CompressedTexSubImage1DARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4), + *(GLint *)(pc + 8), + *(GLsizei *)(pc + 12), + *(GLenum *)(pc + 16), + imageSize, + (const GLvoid *)(pc + 24) + ) ); +} + +void __glXDisp_SecondaryColor3bvEXT(GLbyte * pc) +{ + CALL_SecondaryColor3bvEXT( GET_DISPATCH(), ( + (const GLbyte *)(pc + 0) + ) ); +} + +void __glXDisp_SecondaryColor3dvEXT(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); + pc -= 4; + } +#endif + + CALL_SecondaryColor3dvEXT( GET_DISPATCH(), ( + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_SecondaryColor3fvEXT(GLbyte * pc) +{ + CALL_SecondaryColor3fvEXT( GET_DISPATCH(), ( + (const GLfloat *)(pc + 0) + ) ); +} + +void __glXDisp_SecondaryColor3ivEXT(GLbyte * pc) +{ + CALL_SecondaryColor3ivEXT( GET_DISPATCH(), ( + (const GLint *)(pc + 0) + ) ); +} + +void __glXDisp_SecondaryColor3svEXT(GLbyte * pc) +{ + CALL_SecondaryColor3svEXT( GET_DISPATCH(), ( + (const GLshort *)(pc + 0) + ) ); +} + +void __glXDisp_SecondaryColor3ubvEXT(GLbyte * pc) +{ + CALL_SecondaryColor3ubvEXT( GET_DISPATCH(), ( + (const GLubyte *)(pc + 0) + ) ); +} + +void __glXDisp_SecondaryColor3uivEXT(GLbyte * pc) +{ + CALL_SecondaryColor3uivEXT( GET_DISPATCH(), ( + (const GLuint *)(pc + 0) + ) ); +} + +void __glXDisp_SecondaryColor3usvEXT(GLbyte * pc) +{ + CALL_SecondaryColor3usvEXT( GET_DISPATCH(), ( + (const GLushort *)(pc + 0) + ) ); +} + +int __glXDisp_AreProgramsResidentNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = *(GLsizei *)(pc + 0); + + GLboolean retval; + GLboolean answerBuffer[200]; + GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); + retval = CALL_AreProgramsResidentNV( GET_DISPATCH(), ( + n, + (const GLuint *)(pc + 4), + residences + ) ); + __glXSendReply(cl->client, residences, n, 1, GL_FALSE, retval); + error = Success; + } + + return error; +} + +void __glXDisp_BindProgramNV(GLbyte * pc) +{ + CALL_BindProgramNV( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4) + ) ); +} + +int __glXDisp_DeleteProgramsNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = *(GLsizei *)(pc + 0); + + CALL_DeleteProgramsNV( GET_DISPATCH(), ( + n, + (const GLuint *)(pc + 4) + ) ); + error = Success; + } + + return error; +} + +void __glXDisp_ExecuteProgramNV(GLbyte * pc) +{ + CALL_ExecuteProgramNV( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + (const GLfloat *)(pc + 8) + ) ); +} + +int __glXDisp_GenProgramsNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = *(GLsizei *)(pc + 0); + + GLuint answerBuffer[200]; + GLuint * programs = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + CALL_GenProgramsNV( GET_DISPATCH(), ( + n, + programs + ) ); + __glXSendReply(cl->client, programs, n, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetProgramParameterdvNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLdouble params[4]; + CALL_GetProgramParameterdvNV( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + *(GLenum *)(pc + 8), + params + ) ); + __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetProgramParameterfvNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLfloat params[4]; + CALL_GetProgramParameterfvNV( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + *(GLenum *)(pc + 8), + params + ) ); + __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetProgramivNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetProgramivNV_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetProgramivNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + *(GLenum *)(pc + 4), + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetTrackMatrixivNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLint params[1]; + CALL_GetTrackMatrixivNV( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + *(GLenum *)(pc + 8), + params + ) ); + __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetVertexAttribdvARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetVertexAttribdvARB_size(pname); + GLdouble answerBuffer[200]; + GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetVertexAttribdvARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + *(GLenum *)(pc + 4), + params + ) ); + __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetVertexAttribfvARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetVertexAttribfvARB_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetVertexAttribfvARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + *(GLenum *)(pc + 4), + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetVertexAttribivARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetVertexAttribivARB_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetVertexAttribivARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + *(GLenum *)(pc + 4), + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_IsProgramNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLboolean retval; + retval = CALL_IsProgramNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0) + ) ); + __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +void __glXDisp_LoadProgramNV(GLbyte * pc) +{ + const GLsizei len = *(GLsizei *)(pc + 8); + + CALL_LoadProgramNV( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + len, + (const GLubyte *)(pc + 12) + ) ); +} + +void __glXDisp_ProgramParameter4dvNV(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 40); + pc -= 4; + } +#endif + + CALL_ProgramParameter4dvNV( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + (const GLdouble *)(pc + 8) + ) ); +} + +void __glXDisp_ProgramParameter4fvNV(GLbyte * pc) +{ + CALL_ProgramParameter4fvNV( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + (const GLfloat *)(pc + 8) + ) ); +} + +void __glXDisp_ProgramParameters4dvNV(GLbyte * pc) +{ + const GLuint num = *(GLuint *)(pc + 8); + +#ifdef __GLX_ALIGN64 + const GLuint cmdlen = 16 + __GLX_PAD((num * 32)) - 4; + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); + pc -= 4; + } +#endif + + CALL_ProgramParameters4dvNV( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + num, + (const GLdouble *)(pc + 12) + ) ); +} + +void __glXDisp_ProgramParameters4fvNV(GLbyte * pc) +{ + const GLuint num = *(GLuint *)(pc + 8); + + CALL_ProgramParameters4fvNV( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + num, + (const GLfloat *)(pc + 12) + ) ); +} + +void __glXDisp_RequestResidentProgramsNV(GLbyte * pc) +{ + const GLsizei n = *(GLsizei *)(pc + 0); + + CALL_RequestResidentProgramsNV( GET_DISPATCH(), ( + n, + (const GLuint *)(pc + 4) + ) ); +} + +void __glXDisp_TrackMatrixNV(GLbyte * pc) +{ + CALL_TrackMatrixNV( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLenum *)(pc + 12) + ) ); +} + +void __glXDisp_VertexAttrib1dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 12); + pc -= 4; + } +#endif + + CALL_VertexAttrib1dvARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 8), + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_VertexAttrib1fvARB(GLbyte * pc) +{ + CALL_VertexAttrib1fvARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLfloat *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib1svARB(GLbyte * pc) +{ + CALL_VertexAttrib1svARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLshort *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib2dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 20); + pc -= 4; + } +#endif + + CALL_VertexAttrib2dvARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 16), + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_VertexAttrib2fvARB(GLbyte * pc) +{ + CALL_VertexAttrib2fvARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLfloat *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib2svARB(GLbyte * pc) +{ + CALL_VertexAttrib2svARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLshort *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib3dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 28); + pc -= 4; + } +#endif + + CALL_VertexAttrib3dvARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 24), + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_VertexAttrib3fvARB(GLbyte * pc) +{ + CALL_VertexAttrib3fvARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLfloat *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib3svARB(GLbyte * pc) +{ + CALL_VertexAttrib3svARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLshort *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib4dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 36); + pc -= 4; + } +#endif + + CALL_VertexAttrib4dvARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 32), + (const GLdouble *)(pc + 0) + ) ); +} + +void __glXDisp_VertexAttrib4fvARB(GLbyte * pc) +{ + CALL_VertexAttrib4fvARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLfloat *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib4svARB(GLbyte * pc) +{ + CALL_VertexAttrib4svARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLshort *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib4NubvARB(GLbyte * pc) +{ + CALL_VertexAttrib4NubvARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLubyte *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttribs1dvNV(GLbyte * pc) +{ + const GLsizei n = *(GLsizei *)(pc + 4); + +#ifdef __GLX_ALIGN64 + const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4; + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); + pc -= 4; + } +#endif + + CALL_VertexAttribs1dvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + n, + (const GLdouble *)(pc + 8) + ) ); +} + +void __glXDisp_VertexAttribs1fvNV(GLbyte * pc) +{ + const GLsizei n = *(GLsizei *)(pc + 4); + + CALL_VertexAttribs1fvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + n, + (const GLfloat *)(pc + 8) + ) ); +} + +void __glXDisp_VertexAttribs1svNV(GLbyte * pc) +{ + const GLsizei n = *(GLsizei *)(pc + 4); + + CALL_VertexAttribs1svNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + n, + (const GLshort *)(pc + 8) + ) ); +} + +void __glXDisp_VertexAttribs2dvNV(GLbyte * pc) +{ + const GLsizei n = *(GLsizei *)(pc + 4); + +#ifdef __GLX_ALIGN64 + const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4; + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); + pc -= 4; + } +#endif + + CALL_VertexAttribs2dvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + n, + (const GLdouble *)(pc + 8) + ) ); +} + +void __glXDisp_VertexAttribs2fvNV(GLbyte * pc) +{ + const GLsizei n = *(GLsizei *)(pc + 4); + + CALL_VertexAttribs2fvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + n, + (const GLfloat *)(pc + 8) + ) ); +} + +void __glXDisp_VertexAttribs2svNV(GLbyte * pc) +{ + const GLsizei n = *(GLsizei *)(pc + 4); + + CALL_VertexAttribs2svNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + n, + (const GLshort *)(pc + 8) + ) ); +} + +void __glXDisp_VertexAttribs3dvNV(GLbyte * pc) +{ + const GLsizei n = *(GLsizei *)(pc + 4); + +#ifdef __GLX_ALIGN64 + const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4; + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); + pc -= 4; + } +#endif + + CALL_VertexAttribs3dvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + n, + (const GLdouble *)(pc + 8) + ) ); +} + +void __glXDisp_VertexAttribs3fvNV(GLbyte * pc) +{ + const GLsizei n = *(GLsizei *)(pc + 4); + + CALL_VertexAttribs3fvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + n, + (const GLfloat *)(pc + 8) + ) ); +} + +void __glXDisp_VertexAttribs3svNV(GLbyte * pc) +{ + const GLsizei n = *(GLsizei *)(pc + 4); + + CALL_VertexAttribs3svNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + n, + (const GLshort *)(pc + 8) + ) ); +} + +void __glXDisp_VertexAttribs4dvNV(GLbyte * pc) +{ + const GLsizei n = *(GLsizei *)(pc + 4); + +#ifdef __GLX_ALIGN64 + const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4; + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); + pc -= 4; + } +#endif + + CALL_VertexAttribs4dvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + n, + (const GLdouble *)(pc + 8) + ) ); +} + +void __glXDisp_VertexAttribs4fvNV(GLbyte * pc) +{ + const GLsizei n = *(GLsizei *)(pc + 4); + + CALL_VertexAttribs4fvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + n, + (const GLfloat *)(pc + 8) + ) ); +} + +void __glXDisp_VertexAttribs4svNV(GLbyte * pc) +{ + const GLsizei n = *(GLsizei *)(pc + 4); + + CALL_VertexAttribs4svNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + n, + (const GLshort *)(pc + 8) + ) ); +} + +void __glXDisp_VertexAttribs4ubvNV(GLbyte * pc) +{ + const GLsizei n = *(GLsizei *)(pc + 4); + + CALL_VertexAttribs4ubvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + n, + (const GLubyte *)(pc + 8) + ) ); +} + +void __glXDisp_PointParameteriNV(GLbyte * pc) +{ + CALL_PointParameteriNV( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLint *)(pc + 4) + ) ); +} + +void __glXDisp_PointParameterivNV(GLbyte * pc) +{ + const GLenum pname = *(GLenum *)(pc + 0); + const GLint * params; + + params = (const GLint *) (pc + 4); + + CALL_PointParameterivNV( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + params + ) ); +} + +void __glXDisp_ActiveStencilFaceEXT(GLbyte * pc) +{ + CALL_ActiveStencilFaceEXT( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); +} + +void __glXDisp_VertexAttrib4bvARB(GLbyte * pc) +{ + CALL_VertexAttrib4bvARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLbyte *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib4ivARB(GLbyte * pc) +{ + CALL_VertexAttrib4ivARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLint *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib4ubvARB(GLbyte * pc) +{ + CALL_VertexAttrib4ubvARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLubyte *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib4usvARB(GLbyte * pc) +{ + CALL_VertexAttrib4usvARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLushort *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib4uivARB(GLbyte * pc) +{ + CALL_VertexAttrib4uivARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLuint *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib4NbvARB(GLbyte * pc) +{ + CALL_VertexAttrib4NbvARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLbyte *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib4NsvARB(GLbyte * pc) +{ + CALL_VertexAttrib4NsvARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLshort *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib4NivARB(GLbyte * pc) +{ + CALL_VertexAttrib4NivARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLint *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib4NusvARB(GLbyte * pc) +{ + CALL_VertexAttrib4NusvARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLushort *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib4NuivARB(GLbyte * pc) +{ + CALL_VertexAttrib4NuivARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLuint *)(pc + 4) + ) ); +} + +void __glXDisp_ProgramStringARB(GLbyte * pc) +{ + const GLsizei len = *(GLsizei *)(pc + 8); + + CALL_ProgramStringARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + len, + (const GLvoid *)(pc + 12) + ) ); +} + +void __glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 40); + pc -= 4; + } +#endif + + CALL_ProgramEnvParameter4dvARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + (const GLdouble *)(pc + 8) + ) ); +} + +void __glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc) +{ + CALL_ProgramEnvParameter4fvARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + (const GLfloat *)(pc + 8) + ) ); +} + +void __glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 40); + pc -= 4; + } +#endif + + CALL_ProgramLocalParameter4dvARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + (const GLdouble *)(pc + 8) + ) ); +} + +void __glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc) +{ + CALL_ProgramLocalParameter4fvARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + (const GLfloat *)(pc + 8) + ) ); +} + +int __glXDisp_GetProgramEnvParameterdvARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLdouble params[4]; + CALL_GetProgramEnvParameterdvARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + params + ) ); + __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetProgramEnvParameterfvARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLfloat params[4]; + CALL_GetProgramEnvParameterfvARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + params + ) ); + __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetProgramLocalParameterdvARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLdouble params[4]; + CALL_GetProgramLocalParameterdvARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + params + ) ); + __glXSendReply(cl->client, params, 4, 8, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetProgramLocalParameterfvARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLfloat params[4]; + CALL_GetProgramLocalParameterfvARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4), + params + ) ); + __glXSendReply(cl->client, params, 4, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetProgramivARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetProgramivARB_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetProgramivARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +void __glXDisp_ProgramNamedParameter4fvNV(GLbyte * pc) +{ + const GLsizei len = *(GLsizei *)(pc + 4); + + CALL_ProgramNamedParameter4fvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + len, + (const GLubyte *)(pc + 24), + (const GLfloat *)(pc + 8) + ) ); +} + +void __glXDisp_ProgramNamedParameter4dvNV(GLbyte * pc) +{ + const GLsizei len = *(GLsizei *)(pc + 36); + +#ifdef __GLX_ALIGN64 + const GLuint cmdlen = 44 + __GLX_PAD(len) - 4; + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); + pc -= 4; + } +#endif + + CALL_ProgramNamedParameter4dvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 32), + len, + (const GLubyte *)(pc + 40), + (const GLdouble *)(pc + 0) + ) ); +} + +int __glXDisp_GetProgramNamedParameterfvNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei len = *(GLsizei *)(pc + 4); + + GLfloat params[4]; + CALL_GetProgramNamedParameterfvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + len, + (const GLubyte *)(pc + 8), + params + ) ); + __glXSendReply(cl->client, params, 4, 4, GL_TRUE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetProgramNamedParameterdvNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei len = *(GLsizei *)(pc + 4); + + GLdouble params[4]; + CALL_GetProgramNamedParameterdvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + len, + (const GLubyte *)(pc + 8), + params + ) ); + __glXSendReply(cl->client, params, 4, 8, GL_TRUE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GenQueriesARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = *(GLsizei *)(pc + 0); + + GLuint answerBuffer[200]; + GLuint * ids = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + CALL_GenQueriesARB( GET_DISPATCH(), ( + n, + ids + ) ); + __glXSendReply(cl->client, ids, n, 4, GL_TRUE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_DeleteQueriesARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = *(GLsizei *)(pc + 0); + + CALL_DeleteQueriesARB( GET_DISPATCH(), ( + n, + (const GLuint *)(pc + 4) + ) ); + error = Success; + } + + return error; +} + +int __glXDisp_IsQueryARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + GLboolean retval; + retval = CALL_IsQueryARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0) + ) ); + __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +void __glXDisp_BeginQueryARB(GLbyte * pc) +{ + CALL_BeginQueryARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4) + ) ); +} + +void __glXDisp_EndQueryARB(GLbyte * pc) +{ + CALL_EndQueryARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); +} + +int __glXDisp_GetQueryivARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetQueryivARB_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetQueryivARB( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetQueryObjectivARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetQueryObjectivARB_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetQueryObjectivARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + *(GLenum *)(pc + 4), + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetQueryObjectuivARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetQueryObjectuivARB_size(pname); + GLuint answerBuffer[200]; + GLuint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetQueryObjectuivARB( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + *(GLenum *)(pc + 4), + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetVertexAttribdvNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetVertexAttribdvNV_size(pname); + GLdouble answerBuffer[200]; + GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetVertexAttribdvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + *(GLenum *)(pc + 4), + params + ) ); + __glXSendReply(cl->client, params, compsize, 8, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetVertexAttribfvNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetVertexAttribfvNV_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetVertexAttribfvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + *(GLenum *)(pc + 4), + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_GetVertexAttribivNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = *(GLenum *)(pc + 4); + + const GLuint compsize = __glGetVertexAttribivNV_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetVertexAttribivNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + *(GLenum *)(pc + 4), + params + ) ); + __glXSendReply(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +void __glXDisp_VertexAttrib1dvNV(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 12); + pc -= 4; + } +#endif + + CALL_VertexAttrib1dvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLdouble *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib1fvNV(GLbyte * pc) +{ + CALL_VertexAttrib1fvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLfloat *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib1svNV(GLbyte * pc) +{ + CALL_VertexAttrib1svNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLshort *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib2dvNV(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 20); + pc -= 4; + } +#endif + + CALL_VertexAttrib2dvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLdouble *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib2fvNV(GLbyte * pc) +{ + CALL_VertexAttrib2fvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLfloat *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib2svNV(GLbyte * pc) +{ + CALL_VertexAttrib2svNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLshort *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib3dvNV(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 28); + pc -= 4; + } +#endif + + CALL_VertexAttrib3dvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLdouble *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib3fvNV(GLbyte * pc) +{ + CALL_VertexAttrib3fvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLfloat *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib3svNV(GLbyte * pc) +{ + CALL_VertexAttrib3svNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLshort *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib4dvNV(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 36); + pc -= 4; + } +#endif + + CALL_VertexAttrib4dvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLdouble *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib4fvNV(GLbyte * pc) +{ + CALL_VertexAttrib4fvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLfloat *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib4svNV(GLbyte * pc) +{ + CALL_VertexAttrib4svNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLshort *)(pc + 4) + ) ); +} + +void __glXDisp_VertexAttrib4ubvNV(GLbyte * pc) +{ + CALL_VertexAttrib4ubvNV( GET_DISPATCH(), ( + *(GLuint *)(pc + 0), + (const GLubyte *)(pc + 4) + ) ); +} + +int __glXDisp_IsRenderbufferEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLboolean retval; + retval = CALL_IsRenderbufferEXT( GET_DISPATCH(), ( + *(GLuint *)(pc + 0) + ) ); + __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +void __glXDisp_BindRenderbufferEXT(GLbyte * pc) +{ + CALL_BindRenderbufferEXT( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4) + ) ); +} + +void __glXDisp_DeleteRenderbuffersEXT(GLbyte * pc) +{ + const GLsizei n = *(GLsizei *)(pc + 0); + + CALL_DeleteRenderbuffersEXT( GET_DISPATCH(), ( + n, + (const GLuint *)(pc + 4) + ) ); +} + +int __glXDisp_GenRenderbuffersEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = *(GLsizei *)(pc + 0); + + GLuint answerBuffer[200]; + GLuint * renderbuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + CALL_GenRenderbuffersEXT( GET_DISPATCH(), ( + n, + renderbuffers + ) ); + __glXSendReply(cl->client, renderbuffers, n, 4, GL_TRUE, 0); + error = Success; + } + + return error; +} + +void __glXDisp_RenderbufferStorageEXT(GLbyte * pc) +{ + CALL_RenderbufferStorageEXT( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLsizei *)(pc + 8), + *(GLsizei *)(pc + 12) + ) ); +} + +int __glXDisp_GetRenderbufferParameterivEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLint params[1]; + CALL_GetRenderbufferParameterivEXT( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + params + ) ); + __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_IsFramebufferEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLboolean retval; + retval = CALL_IsFramebufferEXT( GET_DISPATCH(), ( + *(GLuint *)(pc + 0) + ) ); + __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +void __glXDisp_BindFramebufferEXT(GLbyte * pc) +{ + CALL_BindFramebufferEXT( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLuint *)(pc + 4) + ) ); +} + +void __glXDisp_DeleteFramebuffersEXT(GLbyte * pc) +{ + const GLsizei n = *(GLsizei *)(pc + 0); + + CALL_DeleteFramebuffersEXT( GET_DISPATCH(), ( + n, + (const GLuint *)(pc + 4) + ) ); +} + +int __glXDisp_GenFramebuffersEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = *(GLsizei *)(pc + 0); + + GLuint answerBuffer[200]; + GLuint * framebuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + CALL_GenFramebuffersEXT( GET_DISPATCH(), ( + n, + framebuffers + ) ); + __glXSendReply(cl->client, framebuffers, n, 4, GL_TRUE, 0); + error = Success; + } + + return error; +} + +int __glXDisp_CheckFramebufferStatusEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLenum retval; + retval = CALL_CheckFramebufferStatusEXT( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); + __glXSendReply(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +void __glXDisp_FramebufferTexture1DEXT(GLbyte * pc) +{ + CALL_FramebufferTexture1DEXT( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLuint *)(pc + 12), + *(GLint *)(pc + 16) + ) ); +} + +void __glXDisp_FramebufferTexture2DEXT(GLbyte * pc) +{ + CALL_FramebufferTexture2DEXT( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLuint *)(pc + 12), + *(GLint *)(pc + 16) + ) ); +} + +void __glXDisp_FramebufferTexture3DEXT(GLbyte * pc) +{ + CALL_FramebufferTexture3DEXT( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLuint *)(pc + 12), + *(GLint *)(pc + 16), + *(GLint *)(pc + 20) + ) ); +} + +void __glXDisp_FramebufferRenderbufferEXT(GLbyte * pc) +{ + CALL_FramebufferRenderbufferEXT( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLenum *)(pc + 8), + *(GLuint *)(pc + 12) + ) ); +} + +int __glXDisp_GetFramebufferAttachmentParameterivEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, req->contextTag, &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLint params[1]; + CALL_GetFramebufferAttachmentParameterivEXT( GET_DISPATCH(), ( + *(GLenum *)(pc + 0), + *(GLenum *)(pc + 4), + *(GLenum *)(pc + 8), + params + ) ); + __glXSendReply(cl->client, params, 1, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +void __glXDisp_GenerateMipmapEXT(GLbyte * pc) +{ + CALL_GenerateMipmapEXT( GET_DISPATCH(), ( + *(GLenum *)(pc + 0) + ) ); +} + diff --git a/GL/glx/indirect_dispatch.h b/GL/glx/indirect_dispatch.h new file mode 100644 index 000000000..950d484bd --- /dev/null +++ b/GL/glx/indirect_dispatch.h @@ -0,0 +1,931 @@ +/* DO NOT EDIT - This file generated automatically by glX_proto_recv.py (from Mesa) script */ + +/* + * (C) Copyright IBM Corporation 2005 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#if !defined( _INDIRECT_DISPATCH_H_ ) +# define _INDIRECT_DISPATCH_H_ + +# if (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 3)) && defined(__ELF__) +# define HIDDEN __attribute__((visibility("hidden"))) +# else +# define HIDDEN +# endif +struct __GLXclientStateRec; + +extern HIDDEN void __glXDisp_MapGrid1d(GLbyte * pc); +extern HIDDEN void __glXDispSwap_MapGrid1d(GLbyte * pc); +extern HIDDEN void __glXDisp_MapGrid1f(GLbyte * pc); +extern HIDDEN void __glXDispSwap_MapGrid1f(GLbyte * pc); +extern HIDDEN int __glXDisp_NewList(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_NewList(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_LoadIdentity(GLbyte * pc); +extern HIDDEN void __glXDispSwap_LoadIdentity(GLbyte * pc); +extern HIDDEN void __glXDisp_SampleCoverageARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_SampleCoverageARB(GLbyte * pc); +extern HIDDEN void __glXDisp_ConvolutionFilter1D(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ConvolutionFilter1D(GLbyte * pc); +extern HIDDEN void __glXDisp_BeginQueryARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_BeginQueryARB(GLbyte * pc); +extern HIDDEN void __glXDisp_RasterPos3dv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_RasterPos3dv(GLbyte * pc); +extern HIDDEN void __glXDisp_PointParameteriNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_PointParameteriNV(GLbyte * pc); +extern HIDDEN void __glXDisp_TexCoord1iv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexCoord1iv(GLbyte * pc); +extern HIDDEN void __glXDisp_TexCoord4sv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexCoord4sv(GLbyte * pc); +extern HIDDEN void __glXDisp_ActiveTextureARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ActiveTextureARB(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib4ubvNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib4ubvNV(GLbyte * pc); +extern HIDDEN int __glXDisp_GetProgramNamedParameterdvNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetProgramNamedParameterdvNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_Histogram(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Histogram(GLbyte * pc); +extern HIDDEN int __glXDisp_GetMapfv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetMapfv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_PolygonStipple(GLbyte * pc); +extern HIDDEN void __glXDispSwap_PolygonStipple(GLbyte * pc); +extern HIDDEN int __glXDisp_GetPixelMapfv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetPixelMapfv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_Color3uiv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Color3uiv(GLbyte * pc); +extern HIDDEN int __glXDisp_IsEnabled(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_IsEnabled(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_VertexAttrib4svNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib4svNV(GLbyte * pc); +extern HIDDEN void __glXDisp_EvalCoord2fv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_EvalCoord2fv(GLbyte * pc); +extern HIDDEN void __glXDisp_ProgramEnvParameter4dvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * pc); +extern HIDDEN int __glXDisp_GetMapiv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetMapiv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_Indexubv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Indexubv(GLbyte * pc); +extern HIDDEN int __glXDisp_GetQueryivARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetQueryivARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_TexImage3D(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexImage3D(GLbyte * pc); +extern HIDDEN void __glXDisp_Color3ubv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Color3ubv(GLbyte * pc); +extern HIDDEN int __glXDisp_GetQueryObjectivARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetQueryObjectivARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_Vertex3dv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Vertex3dv(GLbyte * pc); +extern HIDDEN void __glXDisp_CompressedTexSubImage2DARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_CompressedTexSubImage2DARB(GLbyte * pc); +extern HIDDEN void __glXDisp_LightModeliv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_LightModeliv(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib1svARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib1svARB(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttribs1dvNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttribs1dvNV(GLbyte * pc); +extern HIDDEN void __glXDisp_Normal3bv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Normal3bv(GLbyte * pc); +extern HIDDEN void __glXDisp_TexGeniv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexGeniv(GLbyte * pc); +extern HIDDEN void __glXDisp_Vertex3iv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Vertex3iv(GLbyte * pc); +extern HIDDEN void __glXDisp_CopyConvolutionFilter1D(GLbyte * pc); +extern HIDDEN void __glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc); +extern HIDDEN void __glXDisp_BlendColor(GLbyte * pc); +extern HIDDEN void __glXDispSwap_BlendColor(GLbyte * pc); +extern HIDDEN void __glXDisp_CallLists(GLbyte * pc); +extern HIDDEN void __glXDispSwap_CallLists(GLbyte * pc); +extern HIDDEN void __glXDisp_Normal3iv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Normal3iv(GLbyte * pc); +extern HIDDEN void __glXDisp_PassThrough(GLbyte * pc); +extern HIDDEN void __glXDispSwap_PassThrough(GLbyte * pc); +extern HIDDEN void __glXDisp_Viewport(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Viewport(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib4NusvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib4NusvARB(GLbyte * pc); +extern HIDDEN void __glXDisp_PrioritizeTextures(GLbyte * pc); +extern HIDDEN void __glXDispSwap_PrioritizeTextures(GLbyte * pc); +extern HIDDEN void __glXDisp_ResetHistogram(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ResetHistogram(GLbyte * pc); +extern HIDDEN int __glXDisp_GetProgramNamedParameterfvNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetProgramNamedParameterfvNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_PointParameterfEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_PointParameterfEXT(GLbyte * pc); +extern HIDDEN void __glXDisp_ProgramParameter4dvNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ProgramParameter4dvNV(GLbyte * pc); +extern HIDDEN void __glXDisp_TexCoord2sv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexCoord2sv(GLbyte * pc); +extern HIDDEN void __glXDisp_Vertex4dv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Vertex4dv(GLbyte * pc); +extern HIDDEN void __glXDisp_CompressedTexImage3DARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_CompressedTexImage3DARB(GLbyte * pc); +extern HIDDEN void __glXDisp_Color3sv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Color3sv(GLbyte * pc); +extern HIDDEN int __glXDisp_GetConvolutionParameteriv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetConvolutionParameteriv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_Vertex2dv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Vertex2dv(GLbyte * pc); +extern HIDDEN void __glXDisp_MultiTexCoord1fvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc); +extern HIDDEN void __glXDisp_TexCoord3iv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexCoord3iv(GLbyte * pc); +extern HIDDEN void __glXDisp_Color3fv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Color3fv(GLbyte * pc); +extern HIDDEN void __glXDisp_PointSize(GLbyte * pc); +extern HIDDEN void __glXDispSwap_PointSize(GLbyte * pc); +extern HIDDEN void __glXDisp_PopName(GLbyte * pc); +extern HIDDEN void __glXDispSwap_PopName(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib4NbvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib4NbvARB(GLbyte * pc); +extern HIDDEN void __glXDisp_Vertex4sv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Vertex4sv(GLbyte * pc); +extern HIDDEN int __glXDisp_GetTexEnvfv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetTexEnvfv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_TexEnvi(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexEnvi(GLbyte * pc); +extern HIDDEN int __glXDisp_GetClipPlane(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetClipPlane(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_VertexAttribs3dvNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttribs3dvNV(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttribs4fvNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttribs4fvNV(GLbyte * pc); +extern HIDDEN void __glXDisp_Scaled(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Scaled(GLbyte * pc); +extern HIDDEN void __glXDisp_Scalef(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Scalef(GLbyte * pc); +extern HIDDEN void __glXDisp_AlphaFunc(GLbyte * pc); +extern HIDDEN void __glXDispSwap_AlphaFunc(GLbyte * pc); +extern HIDDEN void __glXDisp_TexCoord2iv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexCoord2iv(GLbyte * pc); +extern HIDDEN void __glXDisp_CompressedTexImage1DARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_CompressedTexImage1DARB(GLbyte * pc); +extern HIDDEN void __glXDisp_Rotated(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Rotated(GLbyte * pc); +extern HIDDEN int __glXDisp_ReadPixels(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_ReadPixels(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_EdgeFlagv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_EdgeFlagv(GLbyte * pc); +extern HIDDEN void __glXDisp_Color4iv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Color4iv(GLbyte * pc); +extern HIDDEN void __glXDisp_TexParameterf(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexParameterf(GLbyte * pc); +extern HIDDEN void __glXDisp_TexParameteri(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexParameteri(GLbyte * pc); +extern HIDDEN void __glXDisp_DrawPixels(GLbyte * pc); +extern HIDDEN void __glXDispSwap_DrawPixels(GLbyte * pc); +extern HIDDEN void __glXDisp_MultiTexCoord2svARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_MultiTexCoord2svARB(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttribs3fvNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttribs3fvNV(GLbyte * pc); +extern HIDDEN void __glXDisp_GenerateMipmapEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_GenerateMipmapEXT(GLbyte * pc); +extern HIDDEN int __glXDisp_GenLists(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GenLists(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_MapGrid2d(GLbyte * pc); +extern HIDDEN void __glXDispSwap_MapGrid2d(GLbyte * pc); +extern HIDDEN void __glXDisp_MapGrid2f(GLbyte * pc); +extern HIDDEN void __glXDispSwap_MapGrid2f(GLbyte * pc); +extern HIDDEN void __glXDisp_Scissor(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Scissor(GLbyte * pc); +extern HIDDEN void __glXDisp_Fogf(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Fogf(GLbyte * pc); +extern HIDDEN void __glXDisp_TexSubImage1D(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexSubImage1D(GLbyte * pc); +extern HIDDEN void __glXDisp_Color4usv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Color4usv(GLbyte * pc); +extern HIDDEN void __glXDisp_Fogi(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Fogi(GLbyte * pc); +extern HIDDEN void __glXDisp_DepthRange(GLbyte * pc); +extern HIDDEN void __glXDispSwap_DepthRange(GLbyte * pc); +extern HIDDEN void __glXDisp_RasterPos3iv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_RasterPos3iv(GLbyte * pc); +extern HIDDEN void __glXDisp_PixelMapfv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_PixelMapfv(GLbyte * pc); +extern HIDDEN void __glXDisp_Color3usv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Color3usv(GLbyte * pc); +extern HIDDEN void __glXDisp_DrawBuffersARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_DrawBuffersARB(GLbyte * pc); +extern HIDDEN int __glXDisp_AreTexturesResident(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_AreTexturesResident(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_IsRenderbufferEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_IsRenderbufferEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_ColorTableParameteriv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ColorTableParameteriv(GLbyte * pc); +extern HIDDEN void __glXDisp_PointParameterfvEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_PointParameterfvEXT(GLbyte * pc); +extern HIDDEN void __glXDisp_Color3bv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Color3bv(GLbyte * pc); +extern HIDDEN void __glXDisp_SecondaryColor3bvEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_SecondaryColor3bvEXT(GLbyte * pc); +extern HIDDEN int __glXDisp_GetProgramLocalParameterfvARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetProgramLocalParameterfvARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_RenderbufferStorageEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_RenderbufferStorageEXT(GLbyte * pc); +extern HIDDEN void __glXDisp_ColorTable(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ColorTable(GLbyte * pc); +extern HIDDEN void __glXDisp_Accum(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Accum(GLbyte * pc); +extern HIDDEN int __glXDisp_GetTexImage(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetTexImage(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_ConvolutionFilter2D(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ConvolutionFilter2D(GLbyte * pc); +extern HIDDEN int __glXDisp_Finish(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_Finish(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_ClearStencil(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ClearStencil(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib3dvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib3dvARB(GLbyte * pc); +extern HIDDEN void __glXDisp_ConvolutionParameteriv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ConvolutionParameteriv(GLbyte * pc); +extern HIDDEN void __glXDisp_RasterPos2fv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_RasterPos2fv(GLbyte * pc); +extern HIDDEN void __glXDisp_TexCoord1fv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexCoord1fv(GLbyte * pc); +extern HIDDEN void __glXDisp_ProgramEnvParameter4fvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ProgramEnvParameter4fvARB(GLbyte * pc); +extern HIDDEN void __glXDisp_RasterPos4fv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_RasterPos4fv(GLbyte * pc); +extern HIDDEN void __glXDisp_ClearIndex(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ClearIndex(GLbyte * pc); +extern HIDDEN void __glXDisp_LoadMatrixd(GLbyte * pc); +extern HIDDEN void __glXDispSwap_LoadMatrixd(GLbyte * pc); +extern HIDDEN void __glXDisp_RasterPos2dv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_RasterPos2dv(GLbyte * pc); +extern HIDDEN void __glXDisp_ConvolutionParameterfv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ConvolutionParameterfv(GLbyte * pc); +extern HIDDEN int __glXDisp_GetTexGendv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetTexGendv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_LoadProgramNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_LoadProgramNV(GLbyte * pc); +extern HIDDEN int __glXDisp_EndList(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_EndList(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_VertexAttrib4fvNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib4fvNV(GLbyte * pc); +extern HIDDEN void __glXDisp_EvalCoord1fv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_EvalCoord1fv(GLbyte * pc); +extern HIDDEN void __glXDisp_EvalMesh2(GLbyte * pc); +extern HIDDEN void __glXDispSwap_EvalMesh2(GLbyte * pc); +extern HIDDEN void __glXDisp_Vertex4fv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Vertex4fv(GLbyte * pc); +extern HIDDEN int __glXDisp_CheckFramebufferStatusEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_CheckFramebufferStatusEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetVertexAttribivARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetVertexAttribivARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetMinmax(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetMinmax(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_Normal3fv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Normal3fv(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib4ivARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib4ivARB(GLbyte * pc); +extern HIDDEN void __glXDisp_End(GLbyte * pc); +extern HIDDEN void __glXDispSwap_End(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttribs2dvNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttribs2dvNV(GLbyte * pc); +extern HIDDEN void __glXDisp_MultiTexCoord3fvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc); +extern HIDDEN int __glXDisp_GetProgramParameterfvNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetProgramParameterfvNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_TexSubImage2D(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexSubImage2D(GLbyte * pc); +extern HIDDEN void __glXDisp_DeleteRenderbuffersEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_DeleteRenderbuffersEXT(GLbyte * pc); +extern HIDDEN void __glXDisp_TexGenfv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexGenfv(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib4bvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib4bvARB(GLbyte * pc); +extern HIDDEN void __glXDisp_FramebufferTexture3DEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_FramebufferTexture3DEXT(GLbyte * pc); +extern HIDDEN void __glXDisp_BlendEquation(GLbyte * pc); +extern HIDDEN void __glXDispSwap_BlendEquation(GLbyte * pc); +extern HIDDEN int __glXDisp_GetError(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetError(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_TexCoord3dv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexCoord3dv(GLbyte * pc); +extern HIDDEN void __glXDisp_Indexdv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Indexdv(GLbyte * pc); +extern HIDDEN void __glXDisp_PushName(GLbyte * pc); +extern HIDDEN void __glXDispSwap_PushName(GLbyte * pc); +extern HIDDEN void __glXDisp_MultiTexCoord2dvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_MultiTexCoord2dvARB(GLbyte * pc); +extern HIDDEN void __glXDisp_ProgramNamedParameter4fvNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ProgramNamedParameter4fvNV(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib4fvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib4fvARB(GLbyte * pc); +extern HIDDEN void __glXDisp_MultiTexCoord1svARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_MultiTexCoord1svARB(GLbyte * pc); +extern HIDDEN void __glXDisp_EndQueryARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_EndQueryARB(GLbyte * pc); +extern HIDDEN void __glXDisp_DepthMask(GLbyte * pc); +extern HIDDEN void __glXDispSwap_DepthMask(GLbyte * pc); +extern HIDDEN int __glXDisp_GetMaterialiv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetMaterialiv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_StencilOp(GLbyte * pc); +extern HIDDEN void __glXDispSwap_StencilOp(GLbyte * pc); +extern HIDDEN void __glXDisp_MultiTexCoord3svARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_MultiTexCoord3svARB(GLbyte * pc); +extern HIDDEN void __glXDisp_TexEnvfv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexEnvfv(GLbyte * pc); +extern HIDDEN void __glXDisp_LoadMatrixf(GLbyte * pc); +extern HIDDEN void __glXDispSwap_LoadMatrixf(GLbyte * pc); +extern HIDDEN void __glXDisp_Color4bv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Color4bv(GLbyte * pc); +extern HIDDEN void __glXDisp_SecondaryColor3usvEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_SecondaryColor3usvEXT(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib2fvNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib2fvNV(GLbyte * pc); +extern HIDDEN void __glXDisp_ProgramLocalParameter4dvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ProgramLocalParameter4dvARB(GLbyte * pc); +extern HIDDEN int __glXDisp_DeleteLists(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_DeleteLists(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_LogicOp(GLbyte * pc); +extern HIDDEN void __glXDispSwap_LogicOp(GLbyte * pc); +extern HIDDEN void __glXDisp_TexCoord4fv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexCoord4fv(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib2dvNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib2dvNV(GLbyte * pc); +extern HIDDEN void __glXDisp_FramebufferRenderbufferEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_FramebufferRenderbufferEXT(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib1dvNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib1dvNV(GLbyte * pc); +extern HIDDEN int __glXDisp_GenTextures(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GenTextures(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_FramebufferTexture1DEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_FramebufferTexture1DEXT(GLbyte * pc); +extern HIDDEN void __glXDisp_ProgramParameter4fvNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ProgramParameter4fvNV(GLbyte * pc); +extern HIDDEN void __glXDisp_RasterPos2sv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_RasterPos2sv(GLbyte * pc); +extern HIDDEN void __glXDisp_Color4ubv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Color4ubv(GLbyte * pc); +extern HIDDEN void __glXDisp_DrawBuffer(GLbyte * pc); +extern HIDDEN void __glXDispSwap_DrawBuffer(GLbyte * pc); +extern HIDDEN void __glXDisp_TexCoord2fv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexCoord2fv(GLbyte * pc); +extern HIDDEN void __glXDisp_TexCoord1sv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexCoord1sv(GLbyte * pc); +extern HIDDEN void __glXDisp_DepthFunc(GLbyte * pc); +extern HIDDEN void __glXDispSwap_DepthFunc(GLbyte * pc); +extern HIDDEN void __glXDisp_PixelMapusv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_PixelMapusv(GLbyte * pc); +extern HIDDEN void __glXDisp_PointParameterivNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_PointParameterivNV(GLbyte * pc); +extern HIDDEN void __glXDisp_BlendFunc(GLbyte * pc); +extern HIDDEN void __glXDispSwap_BlendFunc(GLbyte * pc); +extern HIDDEN void __glXDisp_MultiTexCoord3dvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_MultiTexCoord3dvARB(GLbyte * pc); +extern HIDDEN void __glXDisp_ProgramNamedParameter4dvNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ProgramNamedParameter4dvNV(GLbyte * pc); +extern HIDDEN int __glXDisp_Flush(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_Flush(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_Color4uiv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Color4uiv(GLbyte * pc); +extern HIDDEN void __glXDisp_RasterPos3sv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_RasterPos3sv(GLbyte * pc); +extern HIDDEN void __glXDisp_BindFramebufferEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_BindFramebufferEXT(GLbyte * pc); +extern HIDDEN void __glXDisp_PushAttrib(GLbyte * pc); +extern HIDDEN void __glXDispSwap_PushAttrib(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib4usvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib4usvARB(GLbyte * pc); +extern HIDDEN void __glXDisp_TexParameteriv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexParameteriv(GLbyte * pc); +extern HIDDEN void __glXDisp_WindowPos3fvMESA(GLbyte * pc); +extern HIDDEN void __glXDispSwap_WindowPos3fvMESA(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib1svNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib1svNV(GLbyte * pc); +extern HIDDEN void __glXDisp_RasterPos3fv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_RasterPos3fv(GLbyte * pc); +extern HIDDEN void __glXDisp_CopyTexSubImage3D(GLbyte * pc); +extern HIDDEN void __glXDispSwap_CopyTexSubImage3D(GLbyte * pc); +extern HIDDEN int __glXDisp_GetColorTable(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetColorTable(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_SelectBuffer(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_SelectBuffer(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_Indexiv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Indexiv(GLbyte * pc); +extern HIDDEN void __glXDisp_CopyColorTable(GLbyte * pc); +extern HIDDEN void __glXDispSwap_CopyColorTable(GLbyte * pc); +extern HIDDEN int __glXDisp_GetHistogramParameterfv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetHistogramParameterfv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_Frustum(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Frustum(GLbyte * pc); +extern HIDDEN int __glXDisp_GetString(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetString(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_TexEnvf(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexEnvf(GLbyte * pc); +extern HIDDEN void __glXDisp_MultiTexCoord3ivARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_MultiTexCoord3ivARB(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib1dvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib1dvARB(GLbyte * pc); +extern HIDDEN int __glXDisp_DeleteTextures(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_DeleteTextures(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetTexLevelParameteriv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetTexLevelParameteriv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_ClearAccum(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ClearAccum(GLbyte * pc); +extern HIDDEN int __glXDisp_GetVertexAttribfvARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetVertexAttribfvARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_SecondaryColor3ivEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_SecondaryColor3ivEXT(GLbyte * pc); +extern HIDDEN void __glXDisp_TexCoord4iv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexCoord4iv(GLbyte * pc); +extern HIDDEN void __glXDisp_PolygonOffset(GLbyte * pc); +extern HIDDEN void __glXDispSwap_PolygonOffset(GLbyte * pc); +extern HIDDEN void __glXDisp_SampleMaskSGIS(GLbyte * pc); +extern HIDDEN void __glXDispSwap_SampleMaskSGIS(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib4ubvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib4ubvARB(GLbyte * pc); +extern HIDDEN void __glXDisp_CopyTexImage2D(GLbyte * pc); +extern HIDDEN void __glXDispSwap_CopyTexImage2D(GLbyte * pc); +extern HIDDEN void __glXDisp_Lightfv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Lightfv(GLbyte * pc); +extern HIDDEN void __glXDisp_ClearDepth(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ClearDepth(GLbyte * pc); +extern HIDDEN void __glXDisp_ColorSubTable(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ColorSubTable(GLbyte * pc); +extern HIDDEN void __glXDisp_Color4fv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Color4fv(GLbyte * pc); +extern HIDDEN void __glXDisp_MultiTexCoord4ivARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_MultiTexCoord4ivARB(GLbyte * pc); +extern HIDDEN void __glXDisp_Lightiv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Lightiv(GLbyte * pc); +extern HIDDEN int __glXDisp_GetQueryObjectuivARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetQueryObjectuivARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetTexParameteriv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetTexParameteriv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GenRenderbuffersEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GenRenderbuffersEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_VertexAttrib2dvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib2dvARB(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttribs2svNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttribs2svNV(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib2fvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib2fvARB(GLbyte * pc); +extern HIDDEN void __glXDisp_Rectdv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Rectdv(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib4NivARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib4NivARB(GLbyte * pc); +extern HIDDEN void __glXDisp_Materialiv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Materialiv(GLbyte * pc); +extern HIDDEN void __glXDisp_SecondaryColor3fvEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc); +extern HIDDEN void __glXDisp_PolygonMode(GLbyte * pc); +extern HIDDEN void __glXDispSwap_PolygonMode(GLbyte * pc); +extern HIDDEN void __glXDisp_CompressedTexSubImage1DARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_CompressedTexSubImage1DARB(GLbyte * pc); +extern HIDDEN int __glXDisp_GetVertexAttribivNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetVertexAttribivNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetProgramStringARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetProgramStringARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_TexGeni(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexGeni(GLbyte * pc); +extern HIDDEN void __glXDisp_TexGenf(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexGenf(GLbyte * pc); +extern HIDDEN void __glXDisp_TexGend(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexGend(GLbyte * pc); +extern HIDDEN int __glXDisp_GetPolygonStipple(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetPolygonStipple(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetVertexAttribfvNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetVertexAttribfvNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_VertexAttrib2svNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib2svNV(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttribs1fvNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttribs1fvNV(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib4NuivARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib4NuivARB(GLbyte * pc); +extern HIDDEN void __glXDisp_Color4sv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Color4sv(GLbyte * pc); +extern HIDDEN int __glXDisp_IsProgramNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_IsProgramNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_PixelZoom(GLbyte * pc); +extern HIDDEN void __glXDispSwap_PixelZoom(GLbyte * pc); +extern HIDDEN void __glXDisp_ColorTableParameterfv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ColorTableParameterfv(GLbyte * pc); +extern HIDDEN void __glXDisp_PixelMapuiv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_PixelMapuiv(GLbyte * pc); +extern HIDDEN void __glXDisp_Color3dv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Color3dv(GLbyte * pc); +extern HIDDEN int __glXDisp_IsTexture(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_IsTexture(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_DeleteQueriesARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_DeleteQueriesARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetMapdv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetMapdv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_SamplePatternSGIS(GLbyte * pc); +extern HIDDEN void __glXDispSwap_SamplePatternSGIS(GLbyte * pc); +extern HIDDEN int __glXDisp_PixelStoref(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_PixelStoref(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_IsQueryARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_IsQueryARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_PixelStorei(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_PixelStorei(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_EvalCoord2dv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_EvalCoord2dv(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib3svARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib3svARB(GLbyte * pc); +extern HIDDEN void __glXDisp_ColorMaterial(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ColorMaterial(GLbyte * pc); +extern HIDDEN void __glXDisp_CompressedTexSubImage3DARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_CompressedTexSubImage3DARB(GLbyte * pc); +extern HIDDEN int __glXDisp_IsFramebufferEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_IsFramebufferEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetVertexAttribdvARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetVertexAttribdvARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetSeparableFilter(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetSeparableFilter(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_RequestResidentProgramsNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_RequestResidentProgramsNV(GLbyte * pc); +extern HIDDEN int __glXDisp_FeedbackBuffer(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_FeedbackBuffer(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_RasterPos2iv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_RasterPos2iv(GLbyte * pc); +extern HIDDEN void __glXDisp_TexImage1D(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexImage1D(GLbyte * pc); +extern HIDDEN void __glXDisp_FrontFace(GLbyte * pc); +extern HIDDEN void __glXDispSwap_FrontFace(GLbyte * pc); +extern HIDDEN void __glXDisp_SecondaryColor3ubvEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_SecondaryColor3ubvEXT(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib4dvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib4dvARB(GLbyte * pc); +extern HIDDEN void __glXDisp_ExecuteProgramNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ExecuteProgramNV(GLbyte * pc); +extern HIDDEN void __glXDisp_Normal3dv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Normal3dv(GLbyte * pc); +extern HIDDEN void __glXDisp_Lightf(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Lightf(GLbyte * pc); +extern HIDDEN void __glXDisp_MatrixMode(GLbyte * pc); +extern HIDDEN void __glXDispSwap_MatrixMode(GLbyte * pc); +extern HIDDEN void __glXDisp_FramebufferTexture2DEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_FramebufferTexture2DEXT(GLbyte * pc); +extern HIDDEN int __glXDisp_GetPixelMapusv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetPixelMapusv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_Lighti(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Lighti(GLbyte * pc); +extern HIDDEN int __glXDisp_GetFramebufferAttachmentParameterivEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetFramebufferAttachmentParameterivEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_MultiTexCoord4dvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_MultiTexCoord4dvARB(GLbyte * pc); +extern HIDDEN int __glXDisp_GetDoublev(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetDoublev(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_MultMatrixd(GLbyte * pc); +extern HIDDEN void __glXDispSwap_MultMatrixd(GLbyte * pc); +extern HIDDEN void __glXDisp_MultMatrixf(GLbyte * pc); +extern HIDDEN void __glXDispSwap_MultMatrixf(GLbyte * pc); +extern HIDDEN void __glXDisp_MultiTexCoord4fvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc); +extern HIDDEN void __glXDisp_TrackMatrixNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TrackMatrixNV(GLbyte * pc); +extern HIDDEN void __glXDisp_RasterPos4sv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_RasterPos4sv(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib4NsvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib4NsvARB(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib3fvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib3fvARB(GLbyte * pc); +extern HIDDEN void __glXDisp_ClearColor(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ClearColor(GLbyte * pc); +extern HIDDEN void __glXDisp_DeleteFramebuffersEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_DeleteFramebuffersEXT(GLbyte * pc); +extern HIDDEN void __glXDisp_TexEnviv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexEnviv(GLbyte * pc); +extern HIDDEN void __glXDisp_TexSubImage3D(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexSubImage3D(GLbyte * pc); +extern HIDDEN void __glXDisp_SecondaryColor3uivEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_SecondaryColor3uivEXT(GLbyte * pc); +extern HIDDEN int __glXDisp_GetColorTableParameterfv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetColorTableParameterfv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_Bitmap(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Bitmap(GLbyte * pc); +extern HIDDEN int __glXDisp_GetTexLevelParameterfv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetTexLevelParameterfv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GenFramebuffersEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GenFramebuffersEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetProgramParameterdvNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetProgramParameterdvNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_Vertex2sv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Vertex2sv(GLbyte * pc); +extern HIDDEN int __glXDisp_GetIntegerv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetIntegerv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetProgramEnvParameterfvARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetProgramEnvParameterfvARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetTrackMatrixivNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetTrackMatrixivNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_VertexAttrib3svNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib3svNV(GLbyte * pc); +extern HIDDEN int __glXDisp_GetTexEnviv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetTexEnviv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_SeparableFilter2D(GLbyte * pc); +extern HIDDEN void __glXDispSwap_SeparableFilter2D(GLbyte * pc); +extern HIDDEN void __glXDisp_Map1d(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Map1d(GLbyte * pc); +extern HIDDEN void __glXDisp_Map1f(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Map1f(GLbyte * pc); +extern HIDDEN void __glXDisp_CompressedTexImage2DARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_CompressedTexImage2DARB(GLbyte * pc); +extern HIDDEN void __glXDisp_TexImage2D(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexImage2D(GLbyte * pc); +extern HIDDEN void __glXDisp_ProgramParameters4fvNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ProgramParameters4fvNV(GLbyte * pc); +extern HIDDEN int __glXDisp_GetProgramivNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetProgramivNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetMinmaxParameteriv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetMinmaxParameteriv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_PixelTransferf(GLbyte * pc); +extern HIDDEN void __glXDispSwap_PixelTransferf(GLbyte * pc); +extern HIDDEN void __glXDisp_CopyTexImage1D(GLbyte * pc); +extern HIDDEN void __glXDispSwap_CopyTexImage1D(GLbyte * pc); +extern HIDDEN void __glXDisp_PushMatrix(GLbyte * pc); +extern HIDDEN void __glXDispSwap_PushMatrix(GLbyte * pc); +extern HIDDEN void __glXDisp_Fogiv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Fogiv(GLbyte * pc); +extern HIDDEN void __glXDisp_TexCoord1dv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexCoord1dv(GLbyte * pc); +extern HIDDEN void __glXDisp_PixelTransferi(GLbyte * pc); +extern HIDDEN void __glXDispSwap_PixelTransferi(GLbyte * pc); +extern HIDDEN int __glXDisp_GetVertexAttribdvNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetVertexAttribdvNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_VertexAttrib3fvNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib3fvNV(GLbyte * pc); +extern HIDDEN void __glXDisp_Rotatef(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Rotatef(GLbyte * pc); +extern HIDDEN void __glXDisp_Clear(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Clear(GLbyte * pc); +extern HIDDEN void __glXDisp_ReadBuffer(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ReadBuffer(GLbyte * pc); +extern HIDDEN void __glXDisp_ConvolutionParameteri(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ConvolutionParameteri(GLbyte * pc); +extern HIDDEN void __glXDisp_Ortho(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Ortho(GLbyte * pc); +extern HIDDEN void __glXDisp_ListBase(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ListBase(GLbyte * pc); +extern HIDDEN void __glXDisp_ConvolutionParameterf(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ConvolutionParameterf(GLbyte * pc); +extern HIDDEN int __glXDisp_GetColorTableParameteriv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetColorTableParameteriv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_ShadeModel(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ShadeModel(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttribs2fvNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttribs2fvNV(GLbyte * pc); +extern HIDDEN void __glXDisp_Rectiv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Rectiv(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib1fvNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib1fvNV(GLbyte * pc); +extern HIDDEN void __glXDisp_SecondaryColor3dvEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_SecondaryColor3dvEXT(GLbyte * pc); +extern HIDDEN void __glXDisp_Vertex2fv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Vertex2fv(GLbyte * pc); +extern HIDDEN void __glXDisp_BindRenderbufferEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_BindRenderbufferEXT(GLbyte * pc); +extern HIDDEN void __glXDisp_Vertex3sv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Vertex3sv(GLbyte * pc); +extern HIDDEN void __glXDisp_ProgramLocalParameter4fvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ProgramLocalParameter4fvARB(GLbyte * pc); +extern HIDDEN int __glXDisp_DeleteProgramsNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_DeleteProgramsNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_EvalMesh1(GLbyte * pc); +extern HIDDEN void __glXDispSwap_EvalMesh1(GLbyte * pc); +extern HIDDEN void __glXDisp_MultiTexCoord1dvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_MultiTexCoord1dvARB(GLbyte * pc); +extern HIDDEN void __glXDisp_Vertex2iv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Vertex2iv(GLbyte * pc); +extern HIDDEN int __glXDisp_GetProgramStringNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetProgramStringNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_LineWidth(GLbyte * pc); +extern HIDDEN void __glXDispSwap_LineWidth(GLbyte * pc); +extern HIDDEN void __glXDisp_TexGendv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexGendv(GLbyte * pc); +extern HIDDEN void __glXDisp_ResetMinmax(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ResetMinmax(GLbyte * pc); +extern HIDDEN int __glXDisp_GenTexturesEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GenTexturesEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetConvolutionParameterfv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetConvolutionParameterfv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_VertexAttribs4dvNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttribs4dvNV(GLbyte * pc); +extern HIDDEN int __glXDisp_GetMaterialfv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetMaterialfv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_CallList(GLbyte * pc); +extern HIDDEN void __glXDispSwap_CallList(GLbyte * pc); +extern HIDDEN void __glXDisp_Materialfv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Materialfv(GLbyte * pc); +extern HIDDEN void __glXDisp_TexCoord3fv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexCoord3fv(GLbyte * pc); +extern HIDDEN void __glXDisp_FogCoordfvEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_FogCoordfvEXT(GLbyte * pc); +extern HIDDEN void __glXDisp_MultiTexCoord1ivARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_MultiTexCoord1ivARB(GLbyte * pc); +extern HIDDEN void __glXDisp_MultiTexCoord2ivARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_MultiTexCoord2ivARB(GLbyte * pc); +extern HIDDEN void __glXDisp_CopyTexSubImage2D(GLbyte * pc); +extern HIDDEN void __glXDispSwap_CopyTexSubImage2D(GLbyte * pc); +extern HIDDEN void __glXDisp_Color3iv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Color3iv(GLbyte * pc); +extern HIDDEN int __glXDisp_GetProgramLocalParameterdvARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetProgramLocalParameterdvARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetHistogramParameteriv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetHistogramParameteriv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetConvolutionFilter(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetConvolutionFilter(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetProgramivARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetProgramivARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_BlendFuncSeparateEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_BlendFuncSeparateEXT(GLbyte * pc); +extern HIDDEN void __glXDisp_ProgramParameters4dvNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ProgramParameters4dvNV(GLbyte * pc); +extern HIDDEN void __glXDisp_EvalPoint2(GLbyte * pc); +extern HIDDEN void __glXDispSwap_EvalPoint2(GLbyte * pc); +extern HIDDEN void __glXDisp_EvalPoint1(GLbyte * pc); +extern HIDDEN void __glXDispSwap_EvalPoint1(GLbyte * pc); +extern HIDDEN void __glXDisp_PopMatrix(GLbyte * pc); +extern HIDDEN void __glXDispSwap_PopMatrix(GLbyte * pc); +extern HIDDEN int __glXDisp_AreTexturesResidentEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_AreTexturesResidentEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetTexGeniv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetTexGeniv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_Map2d(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Map2d(GLbyte * pc); +extern HIDDEN void __glXDisp_Map2f(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Map2f(GLbyte * pc); +extern HIDDEN void __glXDisp_ProgramStringARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ProgramStringARB(GLbyte * pc); +extern HIDDEN void __glXDisp_RasterPos4dv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_RasterPos4dv(GLbyte * pc); +extern HIDDEN int __glXDisp_GetCompressedTexImageARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetCompressedTexImageARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetTexGenfv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetTexGenfv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetHistogram(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetHistogram(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_ActiveStencilFaceEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc); +extern HIDDEN void __glXDisp_Materialf(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Materialf(GLbyte * pc); +extern HIDDEN void __glXDisp_Materiali(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Materiali(GLbyte * pc); +extern HIDDEN void __glXDisp_Indexsv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Indexsv(GLbyte * pc); +extern HIDDEN void __glXDisp_MultiTexCoord4svARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_MultiTexCoord4svARB(GLbyte * pc); +extern HIDDEN void __glXDisp_LightModelfv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_LightModelfv(GLbyte * pc); +extern HIDDEN void __glXDisp_TexCoord2dv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexCoord2dv(GLbyte * pc); +extern HIDDEN int __glXDisp_GenQueriesARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GenQueriesARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_EvalCoord1dv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_EvalCoord1dv(GLbyte * pc); +extern HIDDEN void __glXDisp_Translated(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Translated(GLbyte * pc); +extern HIDDEN void __glXDisp_Translatef(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Translatef(GLbyte * pc); +extern HIDDEN void __glXDisp_StencilMask(GLbyte * pc); +extern HIDDEN void __glXDispSwap_StencilMask(GLbyte * pc); +extern HIDDEN int __glXDisp_GetLightiv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetLightiv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_IsList(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_IsList(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_RenderMode(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_RenderMode(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_LoadName(GLbyte * pc); +extern HIDDEN void __glXDispSwap_LoadName(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttribs4ubvNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttribs4ubvNV(GLbyte * pc); +extern HIDDEN void __glXDisp_CopyTexSubImage1D(GLbyte * pc); +extern HIDDEN void __glXDispSwap_CopyTexSubImage1D(GLbyte * pc); +extern HIDDEN void __glXDisp_CullFace(GLbyte * pc); +extern HIDDEN void __glXDispSwap_CullFace(GLbyte * pc); +extern HIDDEN void __glXDisp_BindTexture(GLbyte * pc); +extern HIDDEN void __glXDispSwap_BindTexture(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttribs3svNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttribs3svNV(GLbyte * pc); +extern HIDDEN void __glXDisp_StencilFunc(GLbyte * pc); +extern HIDDEN void __glXDispSwap_StencilFunc(GLbyte * pc); +extern HIDDEN void __glXDisp_CopyPixels(GLbyte * pc); +extern HIDDEN void __glXDispSwap_CopyPixels(GLbyte * pc); +extern HIDDEN void __glXDisp_Rectsv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Rectsv(GLbyte * pc); +extern HIDDEN void __glXDisp_CopyConvolutionFilter2D(GLbyte * pc); +extern HIDDEN void __glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc); +extern HIDDEN void __glXDisp_TexParameterfv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexParameterfv(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib4uivARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib4uivARB(GLbyte * pc); +extern HIDDEN void __glXDisp_ClipPlane(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ClipPlane(GLbyte * pc); +extern HIDDEN int __glXDisp_IsTextureEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_IsTextureEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetPixelMapuiv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetPixelMapuiv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_Indexfv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Indexfv(GLbyte * pc); +extern HIDDEN void __glXDisp_SecondaryColor3svEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_SecondaryColor3svEXT(GLbyte * pc); +extern HIDDEN void __glXDisp_IndexMask(GLbyte * pc); +extern HIDDEN void __glXDispSwap_IndexMask(GLbyte * pc); +extern HIDDEN void __glXDisp_BindProgramNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_BindProgramNV(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib4svARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib4svARB(GLbyte * pc); +extern HIDDEN int __glXDisp_GetFloatv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetFloatv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_TexCoord3sv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexCoord3sv(GLbyte * pc); +extern HIDDEN void __glXDisp_PopAttrib(GLbyte * pc); +extern HIDDEN void __glXDispSwap_PopAttrib(GLbyte * pc); +extern HIDDEN void __glXDisp_Fogfv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Fogfv(GLbyte * pc); +extern HIDDEN void __glXDisp_InitNames(GLbyte * pc); +extern HIDDEN void __glXDispSwap_InitNames(GLbyte * pc); +extern HIDDEN void __glXDisp_Normal3sv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Normal3sv(GLbyte * pc); +extern HIDDEN void __glXDisp_Minmax(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Minmax(GLbyte * pc); +extern HIDDEN void __glXDisp_FogCoorddvEXT(GLbyte * pc); +extern HIDDEN void __glXDispSwap_FogCoorddvEXT(GLbyte * pc); +extern HIDDEN int __glXDisp_GetBooleanv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetBooleanv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_Hint(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Hint(GLbyte * pc); +extern HIDDEN void __glXDisp_Color4dv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Color4dv(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib2svARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib2svARB(GLbyte * pc); +extern HIDDEN int __glXDisp_AreProgramsResidentNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_AreProgramsResidentNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_CopyColorSubTable(GLbyte * pc); +extern HIDDEN void __glXDispSwap_CopyColorSubTable(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib4NubvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib4NubvARB(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttrib3dvNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib3dvNV(GLbyte * pc); +extern HIDDEN void __glXDisp_Vertex4iv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Vertex4iv(GLbyte * pc); +extern HIDDEN int __glXDisp_GetProgramEnvParameterdvARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetProgramEnvParameterdvARB(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_TexCoord4dv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_TexCoord4dv(GLbyte * pc); +extern HIDDEN void __glXDisp_Begin(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Begin(GLbyte * pc); +extern HIDDEN void __glXDisp_LightModeli(GLbyte * pc); +extern HIDDEN void __glXDispSwap_LightModeli(GLbyte * pc); +extern HIDDEN void __glXDisp_Rectfv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Rectfv(GLbyte * pc); +extern HIDDEN void __glXDisp_LightModelf(GLbyte * pc); +extern HIDDEN void __glXDispSwap_LightModelf(GLbyte * pc); +extern HIDDEN int __glXDisp_GetTexParameterfv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetTexParameterfv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDisp_GetLightfv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetLightfv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_Disable(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Disable(GLbyte * pc); +extern HIDDEN void __glXDisp_MultiTexCoord2fvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc); +extern HIDDEN int __glXDisp_GetRenderbufferParameterivEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetRenderbufferParameterivEXT(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_DrawArrays(GLbyte * pc); +extern HIDDEN void __glXDispSwap_DrawArrays(GLbyte * pc); +extern HIDDEN void __glXDisp_ColorMask(GLbyte * pc); +extern HIDDEN void __glXDispSwap_ColorMask(GLbyte * pc); +extern HIDDEN void __glXDisp_RasterPos4iv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_RasterPos4iv(GLbyte * pc); +extern HIDDEN void __glXDisp_Enable(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Enable(GLbyte * pc); +extern HIDDEN void __glXDisp_LineStipple(GLbyte * pc); +extern HIDDEN void __glXDispSwap_LineStipple(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttribs4svNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttribs4svNV(GLbyte * pc); +extern HIDDEN int __glXDisp_GetMinmaxParameterfv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GetMinmaxParameterfv(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_VertexAttrib1fvARB(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib1fvARB(GLbyte * pc); +extern HIDDEN void __glXDisp_VertexAttribs1svNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttribs1svNV(GLbyte * pc); +extern HIDDEN void __glXDisp_Vertex3fv(GLbyte * pc); +extern HIDDEN void __glXDispSwap_Vertex3fv(GLbyte * pc); +extern HIDDEN int __glXDisp_GenProgramsNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN int __glXDispSwap_GenProgramsNV(struct __GLXclientStateRec *, GLbyte *); +extern HIDDEN void __glXDisp_VertexAttrib4dvNV(GLbyte * pc); +extern HIDDEN void __glXDispSwap_VertexAttrib4dvNV(GLbyte * pc); + +# undef HIDDEN + +#endif /* !defined( _INDIRECT_DISPATCH_H_ ) */ diff --git a/GL/glx/indirect_dispatch_swap.c b/GL/glx/indirect_dispatch_swap.c new file mode 100644 index 000000000..16e2b605a --- /dev/null +++ b/GL/glx/indirect_dispatch_swap.c @@ -0,0 +1,5806 @@ +/* DO NOT EDIT - This file generated automatically by glX_proto_recv.py (from Mesa) script */ + +/* + * (C) Copyright IBM Corporation 2005 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#include <X11/Xmd.h> +#include <GL/gl.h> +#include <GL/glxproto.h> +#include <byteswap.h> +#include <inttypes.h> +#include "indirect_size.h" +#include "indirect_size_get.h" +#include "indirect_dispatch.h" +#include "glxserver.h" +#include "indirect_util.h" +#include "singlesize.h" +#include "glapitable.h" +#include "glapi.h" +#include "glthread.h" +#include "dispatch.h" + +#define __GLX_PAD(x) (((x) + 3) & ~3) + +typedef struct { + __GLX_PIXEL_3D_HDR; +} __GLXpixel3DHeader; + +extern GLboolean __glXErrorOccured( void ); +extern void __glXClearErrorOccured( void ); + +static const unsigned dummy_answer[2] = {0, 0}; + +static GLenum +bswap_ENUM( const void * src ) +{ + union { uint32_t dst; GLenum ret; } x; + x.dst = bswap_32( *(uint32_t *) src ); + return x.ret; +} + +static GLintptr +bswap_CARD32( const void * src ) +{ + union { uint32_t dst; GLintptr ret; } x; + x.dst = bswap_32( *(uint32_t *) src ); + return x.ret; +} + +static GLshort +bswap_CARD16( const void * src ) +{ + union { uint16_t dst; GLshort ret; } x; + x.dst = bswap_16( *(uint16_t *) src ); + return x.ret; +} + +static GLfloat +bswap_FLOAT32( const void * src ) +{ + union { uint32_t dst; GLfloat ret; } x; + x.dst = bswap_32( *(uint32_t *) src ); + return x.ret; +} + +static GLclampd +bswap_FLOAT64( const void * src ) +{ + union { uint64_t dst; GLclampd ret; } x; + x.dst = bswap_64( *(uint64_t *) src ); + return x.ret; +} + +static void * +bswap_16_array( uint16_t * src, unsigned count ) +{ + unsigned i; + + for ( i = 0 ; i < count ; i++ ) { + uint16_t temp = bswap_16( src[i] ); + src[i] = temp; + } + + return src; +} + +static void * +bswap_32_array( uint32_t * src, unsigned count ) +{ + unsigned i; + + for ( i = 0 ; i < count ; i++ ) { + uint32_t temp = bswap_32( src[i] ); + src[i] = temp; + } + + return src; +} + +static void * +bswap_64_array( uint64_t * src, unsigned count ) +{ + unsigned i; + + for ( i = 0 ; i < count ; i++ ) { + uint64_t temp = bswap_64( src[i] ); + src[i] = temp; + } + + return src; +} + +int __glXDispSwap_NewList(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + CALL_NewList( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ) + ) ); + error = Success; + } + + return error; +} + +int __glXDispSwap_EndList(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + CALL_EndList( GET_DISPATCH(), () ); + error = Success; + } + + return error; +} + +void __glXDispSwap_CallList(GLbyte * pc) +{ + CALL_CallList( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); +} + +void __glXDispSwap_CallLists(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + const GLenum type = (GLenum )bswap_ENUM ( pc + 4 ); + const GLvoid * lists; + + switch(type) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + case GL_2_BYTES: + case GL_3_BYTES: + case GL_4_BYTES: + lists = (const GLvoid *) (pc + 8); break; + case GL_SHORT: + case GL_UNSIGNED_SHORT: + lists = (const GLvoid *) bswap_16_array( (uint16_t *) (pc + 8), n ); break; + case GL_INT: + case GL_UNSIGNED_INT: + case GL_FLOAT: + lists = (const GLvoid *) bswap_32_array( (uint32_t *) (pc + 8), n ); break; + } + + CALL_CallLists( GET_DISPATCH(), ( + n, + (GLenum )bswap_ENUM ( pc + 4 ), + lists + ) ); +} + +int __glXDispSwap_DeleteLists(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + CALL_DeleteLists( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (GLsizei )bswap_CARD32 ( pc + 4 ) + ) ); + error = Success; + } + + return error; +} + +int __glXDispSwap_GenLists(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + GLuint retval; + retval = CALL_GenLists( GET_DISPATCH(), ( + (GLsizei )bswap_CARD32 ( pc + 0 ) + ) ); + __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +void __glXDispSwap_ListBase(GLbyte * pc) +{ + CALL_ListBase( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); +} + +void __glXDispSwap_Begin(GLbyte * pc) +{ + CALL_Begin( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_Bitmap(GLbyte * pc) +{ + const GLubyte * const bitmap = (const GLubyte *) (pc + 44); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); + + CALL_Bitmap( GET_DISPATCH(), ( + (GLsizei )bswap_CARD32 ( pc + 20 ), + (GLsizei )bswap_CARD32 ( pc + 24 ), + (GLfloat )bswap_FLOAT32( pc + 28 ), + (GLfloat )bswap_FLOAT32( pc + 32 ), + (GLfloat )bswap_FLOAT32( pc + 36 ), + (GLfloat )bswap_FLOAT32( pc + 40 ), + bitmap + ) ); +} + +void __glXDispSwap_Color3bv(GLbyte * pc) +{ + CALL_Color3bv( GET_DISPATCH(), ( + (const GLbyte *)(pc + 0) + ) ); +} + +void __glXDispSwap_Color3dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); + pc -= 4; + } +#endif + + CALL_Color3dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_Color3fv(GLbyte * pc) +{ + CALL_Color3fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_Color3iv(GLbyte * pc) +{ + CALL_Color3iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_Color3sv(GLbyte * pc) +{ + CALL_Color3sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_Color3ubv(GLbyte * pc) +{ + CALL_Color3ubv( GET_DISPATCH(), ( + (const GLubyte *)(pc + 0) + ) ); +} + +void __glXDispSwap_Color3uiv(GLbyte * pc) +{ + CALL_Color3uiv( GET_DISPATCH(), ( + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_Color3usv(GLbyte * pc) +{ + CALL_Color3usv( GET_DISPATCH(), ( + (const GLushort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_Color4bv(GLbyte * pc) +{ + CALL_Color4bv( GET_DISPATCH(), ( + (const GLbyte *)(pc + 0) + ) ); +} + +void __glXDispSwap_Color4dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 32); + pc -= 4; + } +#endif + + CALL_Color4dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_Color4fv(GLbyte * pc) +{ + CALL_Color4fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_Color4iv(GLbyte * pc) +{ + CALL_Color4iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_Color4sv(GLbyte * pc) +{ + CALL_Color4sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_Color4ubv(GLbyte * pc) +{ + CALL_Color4ubv( GET_DISPATCH(), ( + (const GLubyte *)(pc + 0) + ) ); +} + +void __glXDispSwap_Color4uiv(GLbyte * pc) +{ + CALL_Color4uiv( GET_DISPATCH(), ( + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_Color4usv(GLbyte * pc) +{ + CALL_Color4usv( GET_DISPATCH(), ( + (const GLushort *)bswap_16_array( (uint16_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_EdgeFlagv(GLbyte * pc) +{ + CALL_EdgeFlagv( GET_DISPATCH(), ( + (const GLboolean *)(pc + 0) + ) ); +} + +void __glXDispSwap_End(GLbyte * pc) +{ + CALL_End( GET_DISPATCH(), () ); +} + +void __glXDispSwap_Indexdv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 8); + pc -= 4; + } +#endif + + CALL_Indexdv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 ) + ) ); +} + +void __glXDispSwap_Indexfv(GLbyte * pc) +{ + CALL_Indexfv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 ) + ) ); +} + +void __glXDispSwap_Indexiv(GLbyte * pc) +{ + CALL_Indexiv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 1 ) + ) ); +} + +void __glXDispSwap_Indexsv(GLbyte * pc) +{ + CALL_Indexsv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 1 ) + ) ); +} + +void __glXDispSwap_Normal3bv(GLbyte * pc) +{ + CALL_Normal3bv( GET_DISPATCH(), ( + (const GLbyte *)(pc + 0) + ) ); +} + +void __glXDispSwap_Normal3dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); + pc -= 4; + } +#endif + + CALL_Normal3dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_Normal3fv(GLbyte * pc) +{ + CALL_Normal3fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_Normal3iv(GLbyte * pc) +{ + CALL_Normal3iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_Normal3sv(GLbyte * pc) +{ + CALL_Normal3sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_RasterPos2dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 16); + pc -= 4; + } +#endif + + CALL_RasterPos2dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ) + ) ); +} + +void __glXDispSwap_RasterPos2fv(GLbyte * pc) +{ + CALL_RasterPos2fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) + ) ); +} + +void __glXDispSwap_RasterPos2iv(GLbyte * pc) +{ + CALL_RasterPos2iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) + ) ); +} + +void __glXDispSwap_RasterPos2sv(GLbyte * pc) +{ + CALL_RasterPos2sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 ) + ) ); +} + +void __glXDispSwap_RasterPos3dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); + pc -= 4; + } +#endif + + CALL_RasterPos3dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_RasterPos3fv(GLbyte * pc) +{ + CALL_RasterPos3fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_RasterPos3iv(GLbyte * pc) +{ + CALL_RasterPos3iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_RasterPos3sv(GLbyte * pc) +{ + CALL_RasterPos3sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_RasterPos4dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 32); + pc -= 4; + } +#endif + + CALL_RasterPos4dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_RasterPos4fv(GLbyte * pc) +{ + CALL_RasterPos4fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_RasterPos4iv(GLbyte * pc) +{ + CALL_RasterPos4iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_RasterPos4sv(GLbyte * pc) +{ + CALL_RasterPos4sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_Rectdv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 32); + pc -= 4; + } +#endif + + CALL_Rectdv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 16), 2 ) + ) ); +} + +void __glXDispSwap_Rectfv(GLbyte * pc) +{ + CALL_Rectfv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 2 ) + ) ); +} + +void __glXDispSwap_Rectiv(GLbyte * pc) +{ + CALL_Rectiv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 ), + (const GLint *)bswap_32_array( (uint32_t *) (pc + 8), 2 ) + ) ); +} + +void __glXDispSwap_Rectsv(GLbyte * pc) +{ + CALL_Rectsv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 ) + ) ); +} + +void __glXDispSwap_TexCoord1dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 8); + pc -= 4; + } +#endif + + CALL_TexCoord1dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 ) + ) ); +} + +void __glXDispSwap_TexCoord1fv(GLbyte * pc) +{ + CALL_TexCoord1fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 ) + ) ); +} + +void __glXDispSwap_TexCoord1iv(GLbyte * pc) +{ + CALL_TexCoord1iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 1 ) + ) ); +} + +void __glXDispSwap_TexCoord1sv(GLbyte * pc) +{ + CALL_TexCoord1sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 1 ) + ) ); +} + +void __glXDispSwap_TexCoord2dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 16); + pc -= 4; + } +#endif + + CALL_TexCoord2dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ) + ) ); +} + +void __glXDispSwap_TexCoord2fv(GLbyte * pc) +{ + CALL_TexCoord2fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) + ) ); +} + +void __glXDispSwap_TexCoord2iv(GLbyte * pc) +{ + CALL_TexCoord2iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) + ) ); +} + +void __glXDispSwap_TexCoord2sv(GLbyte * pc) +{ + CALL_TexCoord2sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 ) + ) ); +} + +void __glXDispSwap_TexCoord3dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); + pc -= 4; + } +#endif + + CALL_TexCoord3dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_TexCoord3fv(GLbyte * pc) +{ + CALL_TexCoord3fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_TexCoord3iv(GLbyte * pc) +{ + CALL_TexCoord3iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_TexCoord3sv(GLbyte * pc) +{ + CALL_TexCoord3sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_TexCoord4dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 32); + pc -= 4; + } +#endif + + CALL_TexCoord4dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_TexCoord4fv(GLbyte * pc) +{ + CALL_TexCoord4fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_TexCoord4iv(GLbyte * pc) +{ + CALL_TexCoord4iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_TexCoord4sv(GLbyte * pc) +{ + CALL_TexCoord4sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_Vertex2dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 16); + pc -= 4; + } +#endif + + CALL_Vertex2dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ) + ) ); +} + +void __glXDispSwap_Vertex2fv(GLbyte * pc) +{ + CALL_Vertex2fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) + ) ); +} + +void __glXDispSwap_Vertex2iv(GLbyte * pc) +{ + CALL_Vertex2iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) + ) ); +} + +void __glXDispSwap_Vertex2sv(GLbyte * pc) +{ + CALL_Vertex2sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 2 ) + ) ); +} + +void __glXDispSwap_Vertex3dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); + pc -= 4; + } +#endif + + CALL_Vertex3dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_Vertex3fv(GLbyte * pc) +{ + CALL_Vertex3fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_Vertex3iv(GLbyte * pc) +{ + CALL_Vertex3iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_Vertex3sv(GLbyte * pc) +{ + CALL_Vertex3sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_Vertex4dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 32); + pc -= 4; + } +#endif + + CALL_Vertex4dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_Vertex4fv(GLbyte * pc) +{ + CALL_Vertex4fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_Vertex4iv(GLbyte * pc) +{ + CALL_Vertex4iv( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_Vertex4sv(GLbyte * pc) +{ + CALL_Vertex4sv( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_ClipPlane(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 36); + pc -= 4; + } +#endif + + CALL_ClipPlane( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 32 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_ColorMaterial(GLbyte * pc) +{ + CALL_ColorMaterial( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ) + ) ); +} + +void __glXDispSwap_CullFace(GLbyte * pc) +{ + CALL_CullFace( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_Fogf(GLbyte * pc) +{ + CALL_Fogf( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ) + ) ); +} + +void __glXDispSwap_Fogfv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); + const GLfloat * params; + + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 4), __glFogfv_size(pname) ); + + CALL_Fogfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + params + ) ); +} + +void __glXDispSwap_Fogi(GLbyte * pc) +{ + CALL_Fogi( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ) + ) ); +} + +void __glXDispSwap_Fogiv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); + const GLint * params; + + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 4), __glFogiv_size(pname) ); + + CALL_Fogiv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + params + ) ); +} + +void __glXDispSwap_FrontFace(GLbyte * pc) +{ + CALL_FrontFace( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_Hint(GLbyte * pc) +{ + CALL_Hint( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ) + ) ); +} + +void __glXDispSwap_Lightf(GLbyte * pc) +{ + CALL_Lightf( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ) + ) ); +} + +void __glXDispSwap_Lightfv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLfloat * params; + + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glLightfv_size(pname) ); + + CALL_Lightfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); +} + +void __glXDispSwap_Lighti(GLbyte * pc) +{ + CALL_Lighti( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ) + ) ); +} + +void __glXDispSwap_Lightiv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLint * params; + + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glLightiv_size(pname) ); + + CALL_Lightiv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); +} + +void __glXDispSwap_LightModelf(GLbyte * pc) +{ + CALL_LightModelf( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ) + ) ); +} + +void __glXDispSwap_LightModelfv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); + const GLfloat * params; + + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 4), __glLightModelfv_size(pname) ); + + CALL_LightModelfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + params + ) ); +} + +void __glXDispSwap_LightModeli(GLbyte * pc) +{ + CALL_LightModeli( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ) + ) ); +} + +void __glXDispSwap_LightModeliv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); + const GLint * params; + + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 4), __glLightModeliv_size(pname) ); + + CALL_LightModeliv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + params + ) ); +} + +void __glXDispSwap_LineStipple(GLbyte * pc) +{ + CALL_LineStipple( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 0 ), + (GLushort)bswap_CARD16 ( pc + 4 ) + ) ); +} + +void __glXDispSwap_LineWidth(GLbyte * pc) +{ + CALL_LineWidth( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ) + ) ); +} + +void __glXDispSwap_Materialf(GLbyte * pc) +{ + CALL_Materialf( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ) + ) ); +} + +void __glXDispSwap_Materialfv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLfloat * params; + + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glMaterialfv_size(pname) ); + + CALL_Materialfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); +} + +void __glXDispSwap_Materiali(GLbyte * pc) +{ + CALL_Materiali( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ) + ) ); +} + +void __glXDispSwap_Materialiv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLint * params; + + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glMaterialiv_size(pname) ); + + CALL_Materialiv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); +} + +void __glXDispSwap_PointSize(GLbyte * pc) +{ + CALL_PointSize( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ) + ) ); +} + +void __glXDispSwap_PolygonMode(GLbyte * pc) +{ + CALL_PolygonMode( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ) + ) ); +} + +void __glXDispSwap_PolygonStipple(GLbyte * pc) +{ + const GLubyte * const mask = (const GLubyte *) (pc + 20); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); + + CALL_PolygonStipple( GET_DISPATCH(), ( + mask + ) ); +} + +void __glXDispSwap_Scissor(GLbyte * pc) +{ + CALL_Scissor( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLsizei )bswap_CARD32 ( pc + 8 ), + (GLsizei )bswap_CARD32 ( pc + 12 ) + ) ); +} + +void __glXDispSwap_ShadeModel(GLbyte * pc) +{ + CALL_ShadeModel( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_TexParameterf(GLbyte * pc) +{ + CALL_TexParameterf( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ) + ) ); +} + +void __glXDispSwap_TexParameterfv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLfloat * params; + + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glTexParameterfv_size(pname) ); + + CALL_TexParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); +} + +void __glXDispSwap_TexParameteri(GLbyte * pc) +{ + CALL_TexParameteri( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ) + ) ); +} + +void __glXDispSwap_TexParameteriv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLint * params; + + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glTexParameteriv_size(pname) ); + + CALL_TexParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); +} + +void __glXDispSwap_TexImage1D(GLbyte * pc) +{ + const GLvoid * const pixels = (const GLvoid *) (pc + 52); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); + + CALL_TexImage1D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 20 ), + (GLint )bswap_CARD32 ( pc + 24 ), + (GLint )bswap_CARD32 ( pc + 28 ), + (GLsizei )bswap_CARD32 ( pc + 32 ), + (GLint )bswap_CARD32 ( pc + 40 ), + (GLenum )bswap_ENUM ( pc + 44 ), + (GLenum )bswap_ENUM ( pc + 48 ), + pixels + ) ); +} + +void __glXDispSwap_TexImage2D(GLbyte * pc) +{ + const GLvoid * const pixels = (const GLvoid *) (pc + 52); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); + + CALL_TexImage2D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 20 ), + (GLint )bswap_CARD32 ( pc + 24 ), + (GLint )bswap_CARD32 ( pc + 28 ), + (GLsizei )bswap_CARD32 ( pc + 32 ), + (GLsizei )bswap_CARD32 ( pc + 36 ), + (GLint )bswap_CARD32 ( pc + 40 ), + (GLenum )bswap_ENUM ( pc + 44 ), + (GLenum )bswap_ENUM ( pc + 48 ), + pixels + ) ); +} + +void __glXDispSwap_TexEnvf(GLbyte * pc) +{ + CALL_TexEnvf( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ) + ) ); +} + +void __glXDispSwap_TexEnvfv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLfloat * params; + + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glTexEnvfv_size(pname) ); + + CALL_TexEnvfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); +} + +void __glXDispSwap_TexEnvi(GLbyte * pc) +{ + CALL_TexEnvi( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ) + ) ); +} + +void __glXDispSwap_TexEnviv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLint * params; + + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glTexEnviv_size(pname) ); + + CALL_TexEnviv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); +} + +void __glXDispSwap_TexGend(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 16); + pc -= 4; + } +#endif + + CALL_TexGend( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 8 ), + (GLenum )bswap_ENUM ( pc + 12 ), + (GLdouble)bswap_FLOAT64( pc + 0 ) + ) ); +} + +void __glXDispSwap_TexGendv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLdouble * params; + +#ifdef __GLX_ALIGN64 + const GLuint compsize = __glTexGendv_size(pname); + const GLuint cmdlen = 12 + __GLX_PAD((compsize * 8)) - 4; + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); + pc -= 4; + } +#endif + + params = (const GLdouble *) bswap_64_array( (uint64_t *) (pc + 8), __glTexGendv_size(pname) ); + + CALL_TexGendv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); +} + +void __glXDispSwap_TexGenf(GLbyte * pc) +{ + CALL_TexGenf( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ) + ) ); +} + +void __glXDispSwap_TexGenfv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLfloat * params; + + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glTexGenfv_size(pname) ); + + CALL_TexGenfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); +} + +void __glXDispSwap_TexGeni(GLbyte * pc) +{ + CALL_TexGeni( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ) + ) ); +} + +void __glXDispSwap_TexGeniv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLint * params; + + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glTexGeniv_size(pname) ); + + CALL_TexGeniv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); +} + +void __glXDispSwap_InitNames(GLbyte * pc) +{ + CALL_InitNames( GET_DISPATCH(), () ); +} + +void __glXDispSwap_LoadName(GLbyte * pc) +{ + CALL_LoadName( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); +} + +void __glXDispSwap_PassThrough(GLbyte * pc) +{ + CALL_PassThrough( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ) + ) ); +} + +void __glXDispSwap_PopName(GLbyte * pc) +{ + CALL_PopName( GET_DISPATCH(), () ); +} + +void __glXDispSwap_PushName(GLbyte * pc) +{ + CALL_PushName( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); +} + +void __glXDispSwap_DrawBuffer(GLbyte * pc) +{ + CALL_DrawBuffer( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_Clear(GLbyte * pc) +{ + CALL_Clear( GET_DISPATCH(), ( + (GLbitfield)bswap_CARD32 ( pc + 0 ) + ) ); +} + +void __glXDispSwap_ClearAccum(GLbyte * pc) +{ + CALL_ClearAccum( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ), + (GLfloat )bswap_FLOAT32( pc + 12 ) + ) ); +} + +void __glXDispSwap_ClearIndex(GLbyte * pc) +{ + CALL_ClearIndex( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ) + ) ); +} + +void __glXDispSwap_ClearColor(GLbyte * pc) +{ + CALL_ClearColor( GET_DISPATCH(), ( + (GLclampf)bswap_FLOAT32( pc + 0 ), + (GLclampf)bswap_FLOAT32( pc + 4 ), + (GLclampf)bswap_FLOAT32( pc + 8 ), + (GLclampf)bswap_FLOAT32( pc + 12 ) + ) ); +} + +void __glXDispSwap_ClearStencil(GLbyte * pc) +{ + CALL_ClearStencil( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 0 ) + ) ); +} + +void __glXDispSwap_ClearDepth(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 8); + pc -= 4; + } +#endif + + CALL_ClearDepth( GET_DISPATCH(), ( + (GLclampd)bswap_FLOAT64( pc + 0 ) + ) ); +} + +void __glXDispSwap_StencilMask(GLbyte * pc) +{ + CALL_StencilMask( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); +} + +void __glXDispSwap_ColorMask(GLbyte * pc) +{ + CALL_ColorMask( GET_DISPATCH(), ( + *(GLboolean *)(pc + 0), + *(GLboolean *)(pc + 1), + *(GLboolean *)(pc + 2), + *(GLboolean *)(pc + 3) + ) ); +} + +void __glXDispSwap_DepthMask(GLbyte * pc) +{ + CALL_DepthMask( GET_DISPATCH(), ( + *(GLboolean *)(pc + 0) + ) ); +} + +void __glXDispSwap_IndexMask(GLbyte * pc) +{ + CALL_IndexMask( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); +} + +void __glXDispSwap_Accum(GLbyte * pc) +{ + CALL_Accum( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ) + ) ); +} + +void __glXDispSwap_Disable(GLbyte * pc) +{ + CALL_Disable( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_Enable(GLbyte * pc) +{ + CALL_Enable( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_PopAttrib(GLbyte * pc) +{ + CALL_PopAttrib( GET_DISPATCH(), () ); +} + +void __glXDispSwap_PushAttrib(GLbyte * pc) +{ + CALL_PushAttrib( GET_DISPATCH(), ( + (GLbitfield)bswap_CARD32 ( pc + 0 ) + ) ); +} + +void __glXDispSwap_MapGrid1d(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 20); + pc -= 4; + } +#endif + + CALL_MapGrid1d( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 16 ), + (GLdouble)bswap_FLOAT64( pc + 0 ), + (GLdouble)bswap_FLOAT64( pc + 8 ) + ) ); +} + +void __glXDispSwap_MapGrid1f(GLbyte * pc) +{ + CALL_MapGrid1f( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ) + ) ); +} + +void __glXDispSwap_MapGrid2d(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 40); + pc -= 4; + } +#endif + + CALL_MapGrid2d( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 32 ), + (GLdouble)bswap_FLOAT64( pc + 0 ), + (GLdouble)bswap_FLOAT64( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 36 ), + (GLdouble)bswap_FLOAT64( pc + 16 ), + (GLdouble)bswap_FLOAT64( pc + 24 ) + ) ); +} + +void __glXDispSwap_MapGrid2f(GLbyte * pc) +{ + CALL_MapGrid2f( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLfloat )bswap_FLOAT32( pc + 16 ), + (GLfloat )bswap_FLOAT32( pc + 20 ) + ) ); +} + +void __glXDispSwap_EvalCoord1dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 8); + pc -= 4; + } +#endif + + CALL_EvalCoord1dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 ) + ) ); +} + +void __glXDispSwap_EvalCoord1fv(GLbyte * pc) +{ + CALL_EvalCoord1fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 ) + ) ); +} + +void __glXDispSwap_EvalCoord2dv(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 16); + pc -= 4; + } +#endif + + CALL_EvalCoord2dv( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ) + ) ); +} + +void __glXDispSwap_EvalCoord2fv(GLbyte * pc) +{ + CALL_EvalCoord2fv( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 2 ) + ) ); +} + +void __glXDispSwap_EvalMesh1(GLbyte * pc) +{ + CALL_EvalMesh1( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ) + ) ); +} + +void __glXDispSwap_EvalPoint1(GLbyte * pc) +{ + CALL_EvalPoint1( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 0 ) + ) ); +} + +void __glXDispSwap_EvalMesh2(GLbyte * pc) +{ + CALL_EvalMesh2( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ) + ) ); +} + +void __glXDispSwap_EvalPoint2(GLbyte * pc) +{ + CALL_EvalPoint2( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ) + ) ); +} + +void __glXDispSwap_AlphaFunc(GLbyte * pc) +{ + CALL_AlphaFunc( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLclampf)bswap_FLOAT32( pc + 4 ) + ) ); +} + +void __glXDispSwap_BlendFunc(GLbyte * pc) +{ + CALL_BlendFunc( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ) + ) ); +} + +void __glXDispSwap_LogicOp(GLbyte * pc) +{ + CALL_LogicOp( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_StencilFunc(GLbyte * pc) +{ + CALL_StencilFunc( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLuint )bswap_CARD32 ( pc + 8 ) + ) ); +} + +void __glXDispSwap_StencilOp(GLbyte * pc) +{ + CALL_StencilOp( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ) + ) ); +} + +void __glXDispSwap_DepthFunc(GLbyte * pc) +{ + CALL_DepthFunc( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_PixelZoom(GLbyte * pc) +{ + CALL_PixelZoom( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ) + ) ); +} + +void __glXDispSwap_PixelTransferf(GLbyte * pc) +{ + CALL_PixelTransferf( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ) + ) ); +} + +void __glXDispSwap_PixelTransferi(GLbyte * pc) +{ + CALL_PixelTransferi( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ) + ) ); +} + +int __glXDispSwap_PixelStoref(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + CALL_PixelStoref( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ) + ) ); + error = Success; + } + + return error; +} + +int __glXDispSwap_PixelStorei(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + CALL_PixelStorei( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ) + ) ); + error = Success; + } + + return error; +} + +void __glXDispSwap_PixelMapfv(GLbyte * pc) +{ + const GLsizei mapsize = (GLsizei )bswap_CARD32 ( pc + 4 ); + + CALL_PixelMapfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + mapsize, + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 ) + ) ); +} + +void __glXDispSwap_PixelMapuiv(GLbyte * pc) +{ + const GLsizei mapsize = (GLsizei )bswap_CARD32 ( pc + 4 ); + + CALL_PixelMapuiv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + mapsize, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 8), 0 ) + ) ); +} + +void __glXDispSwap_PixelMapusv(GLbyte * pc) +{ + const GLsizei mapsize = (GLsizei )bswap_CARD32 ( pc + 4 ); + + CALL_PixelMapusv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + mapsize, + (const GLushort *)bswap_16_array( (uint16_t *) (pc + 8), 0 ) + ) ); +} + +void __glXDispSwap_ReadBuffer(GLbyte * pc) +{ + CALL_ReadBuffer( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_CopyPixels(GLbyte * pc) +{ + CALL_CopyPixels( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLsizei )bswap_CARD32 ( pc + 8 ), + (GLsizei )bswap_CARD32 ( pc + 12 ), + (GLenum )bswap_ENUM ( pc + 16 ) + ) ); +} + +void __glXDispSwap_DrawPixels(GLbyte * pc) +{ + const GLvoid * const pixels = (const GLvoid *) (pc + 36); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); + + CALL_DrawPixels( GET_DISPATCH(), ( + (GLsizei )bswap_CARD32 ( pc + 20 ), + (GLsizei )bswap_CARD32 ( pc + 24 ), + (GLenum )bswap_ENUM ( pc + 28 ), + (GLenum )bswap_ENUM ( pc + 32 ), + pixels + ) ); +} + +int __glXDispSwap_GetBooleanv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); + + const GLuint compsize = __glGetBooleanv_size(pname); + GLboolean answerBuffer[200]; + GLboolean * params = __glXGetAnswerBuffer(cl, compsize, answerBuffer, sizeof(answerBuffer), 1); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetBooleanv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + params + ) ); + __glXSendReplySwap(cl->client, params, compsize, 1, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetClipPlane(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + GLdouble equation[4]; + CALL_GetClipPlane( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + equation + ) ); + (void) bswap_64_array( (uint64_t *) equation, 4 ); + __glXSendReplySwap(cl->client, equation, 4, 8, GL_TRUE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetDoublev(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); + + const GLuint compsize = __glGetDoublev_size(pname); + GLdouble answerBuffer[200]; + GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetDoublev( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + params + ) ); + (void) bswap_64_array( (uint64_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetError(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + GLenum retval; + retval = CALL_GetError( GET_DISPATCH(), () ); + __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetFloatv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); + + const GLuint compsize = __glGetFloatv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetFloatv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetIntegerv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); + + const GLuint compsize = __glGetIntegerv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetIntegerv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetLightfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetLightfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetLightfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetLightiv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetLightiv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetLightiv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetMapdv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum target = (GLenum )bswap_ENUM ( pc + 0 ); + const GLenum query = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetMapdv_size(target,query); + GLdouble answerBuffer[200]; + GLdouble * v = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); + + if (v == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetMapdv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + v + ) ); + (void) bswap_64_array( (uint64_t *) v, compsize ); + __glXSendReplySwap(cl->client, v, compsize, 8, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetMapfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum target = (GLenum )bswap_ENUM ( pc + 0 ); + const GLenum query = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetMapfv_size(target,query); + GLfloat answerBuffer[200]; + GLfloat * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (v == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetMapfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + v + ) ); + (void) bswap_32_array( (uint32_t *) v, compsize ); + __glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetMapiv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum target = (GLenum )bswap_ENUM ( pc + 0 ); + const GLenum query = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetMapiv_size(target,query); + GLint answerBuffer[200]; + GLint * v = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (v == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetMapiv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + v + ) ); + (void) bswap_32_array( (uint32_t *) v, compsize ); + __glXSendReplySwap(cl->client, v, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetMaterialfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetMaterialfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetMaterialfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetMaterialiv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetMaterialiv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetMaterialiv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetPixelMapfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum map = (GLenum )bswap_ENUM ( pc + 0 ); + + const GLuint compsize = __glGetPixelMapfv_size(map); + GLfloat answerBuffer[200]; + GLfloat * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (values == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetPixelMapfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + values + ) ); + (void) bswap_32_array( (uint32_t *) values, compsize ); + __glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetPixelMapuiv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum map = (GLenum )bswap_ENUM ( pc + 0 ); + + const GLuint compsize = __glGetPixelMapuiv_size(map); + GLuint answerBuffer[200]; + GLuint * values = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (values == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetPixelMapuiv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + values + ) ); + (void) bswap_32_array( (uint32_t *) values, compsize ); + __glXSendReplySwap(cl->client, values, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetPixelMapusv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum map = (GLenum )bswap_ENUM ( pc + 0 ); + + const GLuint compsize = __glGetPixelMapusv_size(map); + GLushort answerBuffer[200]; + GLushort * values = __glXGetAnswerBuffer(cl, compsize * 2, answerBuffer, sizeof(answerBuffer), 2); + + if (values == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetPixelMapusv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + values + ) ); + (void) bswap_16_array( (uint16_t *) values, compsize ); + __glXSendReplySwap(cl->client, values, compsize, 2, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetTexEnvfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetTexEnvfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetTexEnvfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetTexEnviv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetTexEnviv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetTexEnviv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetTexGendv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetTexGendv_size(pname); + GLdouble answerBuffer[200]; + GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetTexGendv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); + (void) bswap_64_array( (uint64_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetTexGenfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetTexGenfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetTexGenfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetTexGeniv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetTexGeniv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetTexGeniv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetTexParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetTexParameterfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetTexParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetTexParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetTexParameteriv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetTexParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetTexLevelParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 8 ); + + const GLuint compsize = __glGetTexLevelParameterfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetTexLevelParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetTexLevelParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 8 ); + + const GLuint compsize = __glGetTexLevelParameteriv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetTexLevelParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_IsEnabled(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + GLboolean retval; + retval = CALL_IsEnabled( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); + __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +int __glXDispSwap_IsList(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + GLboolean retval; + retval = CALL_IsList( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); + __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +void __glXDispSwap_DepthRange(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 16); + pc -= 4; + } +#endif + + CALL_DepthRange( GET_DISPATCH(), ( + (GLclampd)bswap_FLOAT64( pc + 0 ), + (GLclampd)bswap_FLOAT64( pc + 8 ) + ) ); +} + +void __glXDispSwap_Frustum(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 48); + pc -= 4; + } +#endif + + CALL_Frustum( GET_DISPATCH(), ( + (GLdouble)bswap_FLOAT64( pc + 0 ), + (GLdouble)bswap_FLOAT64( pc + 8 ), + (GLdouble)bswap_FLOAT64( pc + 16 ), + (GLdouble)bswap_FLOAT64( pc + 24 ), + (GLdouble)bswap_FLOAT64( pc + 32 ), + (GLdouble)bswap_FLOAT64( pc + 40 ) + ) ); +} + +void __glXDispSwap_LoadIdentity(GLbyte * pc) +{ + CALL_LoadIdentity( GET_DISPATCH(), () ); +} + +void __glXDispSwap_LoadMatrixf(GLbyte * pc) +{ + CALL_LoadMatrixf( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 16 ) + ) ); +} + +void __glXDispSwap_LoadMatrixd(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 128); + pc -= 4; + } +#endif + + CALL_LoadMatrixd( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 16 ) + ) ); +} + +void __glXDispSwap_MatrixMode(GLbyte * pc) +{ + CALL_MatrixMode( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_MultMatrixf(GLbyte * pc) +{ + CALL_MultMatrixf( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 16 ) + ) ); +} + +void __glXDispSwap_MultMatrixd(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 128); + pc -= 4; + } +#endif + + CALL_MultMatrixd( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 16 ) + ) ); +} + +void __glXDispSwap_Ortho(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 48); + pc -= 4; + } +#endif + + CALL_Ortho( GET_DISPATCH(), ( + (GLdouble)bswap_FLOAT64( pc + 0 ), + (GLdouble)bswap_FLOAT64( pc + 8 ), + (GLdouble)bswap_FLOAT64( pc + 16 ), + (GLdouble)bswap_FLOAT64( pc + 24 ), + (GLdouble)bswap_FLOAT64( pc + 32 ), + (GLdouble)bswap_FLOAT64( pc + 40 ) + ) ); +} + +void __glXDispSwap_PopMatrix(GLbyte * pc) +{ + CALL_PopMatrix( GET_DISPATCH(), () ); +} + +void __glXDispSwap_PushMatrix(GLbyte * pc) +{ + CALL_PushMatrix( GET_DISPATCH(), () ); +} + +void __glXDispSwap_Rotated(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 32); + pc -= 4; + } +#endif + + CALL_Rotated( GET_DISPATCH(), ( + (GLdouble)bswap_FLOAT64( pc + 0 ), + (GLdouble)bswap_FLOAT64( pc + 8 ), + (GLdouble)bswap_FLOAT64( pc + 16 ), + (GLdouble)bswap_FLOAT64( pc + 24 ) + ) ); +} + +void __glXDispSwap_Rotatef(GLbyte * pc) +{ + CALL_Rotatef( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ), + (GLfloat )bswap_FLOAT32( pc + 12 ) + ) ); +} + +void __glXDispSwap_Scaled(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); + pc -= 4; + } +#endif + + CALL_Scaled( GET_DISPATCH(), ( + (GLdouble)bswap_FLOAT64( pc + 0 ), + (GLdouble)bswap_FLOAT64( pc + 8 ), + (GLdouble)bswap_FLOAT64( pc + 16 ) + ) ); +} + +void __glXDispSwap_Scalef(GLbyte * pc) +{ + CALL_Scalef( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ) + ) ); +} + +void __glXDispSwap_Translated(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); + pc -= 4; + } +#endif + + CALL_Translated( GET_DISPATCH(), ( + (GLdouble)bswap_FLOAT64( pc + 0 ), + (GLdouble)bswap_FLOAT64( pc + 8 ), + (GLdouble)bswap_FLOAT64( pc + 16 ) + ) ); +} + +void __glXDispSwap_Translatef(GLbyte * pc) +{ + CALL_Translatef( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ) + ) ); +} + +void __glXDispSwap_Viewport(GLbyte * pc) +{ + CALL_Viewport( GET_DISPATCH(), ( + (GLint )bswap_CARD32 ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLsizei )bswap_CARD32 ( pc + 8 ), + (GLsizei )bswap_CARD32 ( pc + 12 ) + ) ); +} + +void __glXDispSwap_BindTexture(GLbyte * pc) +{ + CALL_BindTexture( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ) + ) ); +} + +void __glXDispSwap_Indexubv(GLbyte * pc) +{ + CALL_Indexubv( GET_DISPATCH(), ( + (const GLubyte *)(pc + 0) + ) ); +} + +void __glXDispSwap_PolygonOffset(GLbyte * pc) +{ + CALL_PolygonOffset( GET_DISPATCH(), ( + (GLfloat )bswap_FLOAT32( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ) + ) ); +} + +int __glXDispSwap_AreTexturesResident(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + GLboolean retval; + GLboolean answerBuffer[200]; + GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); + retval = CALL_AreTexturesResident( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ), + residences + ) ); + __glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval); + error = Success; + } + + return error; +} + +void __glXDispSwap_CopyTexImage1D(GLbyte * pc) +{ + CALL_CopyTexImage1D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ), + (GLsizei )bswap_CARD32 ( pc + 20 ), + (GLint )bswap_CARD32 ( pc + 24 ) + ) ); +} + +void __glXDispSwap_CopyTexImage2D(GLbyte * pc) +{ + CALL_CopyTexImage2D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ), + (GLsizei )bswap_CARD32 ( pc + 20 ), + (GLsizei )bswap_CARD32 ( pc + 24 ), + (GLint )bswap_CARD32 ( pc + 28 ) + ) ); +} + +void __glXDispSwap_CopyTexSubImage1D(GLbyte * pc) +{ + CALL_CopyTexSubImage1D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ), + (GLsizei )bswap_CARD32 ( pc + 20 ) + ) ); +} + +void __glXDispSwap_CopyTexSubImage2D(GLbyte * pc) +{ + CALL_CopyTexSubImage2D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ), + (GLint )bswap_CARD32 ( pc + 20 ), + (GLsizei )bswap_CARD32 ( pc + 24 ), + (GLsizei )bswap_CARD32 ( pc + 28 ) + ) ); +} + +int __glXDispSwap_DeleteTextures(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + CALL_DeleteTextures( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) + ) ); + error = Success; + } + + return error; +} + +int __glXDispSwap_GenTextures(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + GLuint answerBuffer[200]; + GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + CALL_GenTextures( GET_DISPATCH(), ( + n, + textures + ) ); + (void) bswap_32_array( (uint32_t *) textures, n ); + __glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_IsTexture(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + GLboolean retval; + retval = CALL_IsTexture( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); + __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +void __glXDispSwap_PrioritizeTextures(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + CALL_PrioritizeTextures( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ), + (const GLclampf *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) + ) ); +} + +void __glXDispSwap_TexSubImage1D(GLbyte * pc) +{ + const CARD32 ptr_is_null = *(CARD32 *)(pc + 52); + const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 56); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); + + CALL_TexSubImage1D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 20 ), + (GLint )bswap_CARD32 ( pc + 24 ), + (GLint )bswap_CARD32 ( pc + 28 ), + (GLsizei )bswap_CARD32 ( pc + 36 ), + (GLenum )bswap_ENUM ( pc + 44 ), + (GLenum )bswap_ENUM ( pc + 48 ), + pixels + ) ); +} + +void __glXDispSwap_TexSubImage2D(GLbyte * pc) +{ + const CARD32 ptr_is_null = *(CARD32 *)(pc + 52); + const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 56); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); + + CALL_TexSubImage2D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 20 ), + (GLint )bswap_CARD32 ( pc + 24 ), + (GLint )bswap_CARD32 ( pc + 28 ), + (GLint )bswap_CARD32 ( pc + 32 ), + (GLsizei )bswap_CARD32 ( pc + 36 ), + (GLsizei )bswap_CARD32 ( pc + 40 ), + (GLenum )bswap_ENUM ( pc + 44 ), + (GLenum )bswap_ENUM ( pc + 48 ), + pixels + ) ); +} + +void __glXDispSwap_BlendColor(GLbyte * pc) +{ + CALL_BlendColor( GET_DISPATCH(), ( + (GLclampf)bswap_FLOAT32( pc + 0 ), + (GLclampf)bswap_FLOAT32( pc + 4 ), + (GLclampf)bswap_FLOAT32( pc + 8 ), + (GLclampf)bswap_FLOAT32( pc + 12 ) + ) ); +} + +void __glXDispSwap_BlendEquation(GLbyte * pc) +{ + CALL_BlendEquation( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_ColorTable(GLbyte * pc) +{ + const GLvoid * const table = (const GLvoid *) (pc + 40); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); + + CALL_ColorTable( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 20 ), + (GLenum )bswap_ENUM ( pc + 24 ), + (GLsizei )bswap_CARD32 ( pc + 28 ), + (GLenum )bswap_ENUM ( pc + 32 ), + (GLenum )bswap_ENUM ( pc + 36 ), + table + ) ); +} + +void __glXDispSwap_ColorTableParameterfv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLfloat * params; + + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glColorTableParameterfv_size(pname) ); + + CALL_ColorTableParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); +} + +void __glXDispSwap_ColorTableParameteriv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLint * params; + + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glColorTableParameteriv_size(pname) ); + + CALL_ColorTableParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); +} + +void __glXDispSwap_CopyColorTable(GLbyte * pc) +{ + CALL_CopyColorTable( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLsizei )bswap_CARD32 ( pc + 16 ) + ) ); +} + +int __glXDispSwap_GetColorTableParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetColorTableParameterfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetColorTableParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetColorTableParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetColorTableParameteriv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetColorTableParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +void __glXDispSwap_ColorSubTable(GLbyte * pc) +{ + const GLvoid * const data = (const GLvoid *) (pc + 40); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); + + CALL_ColorSubTable( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 20 ), + (GLsizei )bswap_CARD32 ( pc + 24 ), + (GLsizei )bswap_CARD32 ( pc + 28 ), + (GLenum )bswap_ENUM ( pc + 32 ), + (GLenum )bswap_ENUM ( pc + 36 ), + data + ) ); +} + +void __glXDispSwap_CopyColorSubTable(GLbyte * pc) +{ + CALL_CopyColorSubTable( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLsizei )bswap_CARD32 ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLsizei )bswap_CARD32 ( pc + 16 ) + ) ); +} + +void __glXDispSwap_ConvolutionFilter1D(GLbyte * pc) +{ + const GLvoid * const image = (const GLvoid *) (pc + 44); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); + + CALL_ConvolutionFilter1D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 20 ), + (GLenum )bswap_ENUM ( pc + 24 ), + (GLsizei )bswap_CARD32 ( pc + 28 ), + (GLenum )bswap_ENUM ( pc + 36 ), + (GLenum )bswap_ENUM ( pc + 40 ), + image + ) ); +} + +void __glXDispSwap_ConvolutionFilter2D(GLbyte * pc) +{ + const GLvoid * const image = (const GLvoid *) (pc + 44); + __GLXpixelHeader * const hdr = (__GLXpixelHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); + + CALL_ConvolutionFilter2D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 20 ), + (GLenum )bswap_ENUM ( pc + 24 ), + (GLsizei )bswap_CARD32 ( pc + 28 ), + (GLsizei )bswap_CARD32 ( pc + 32 ), + (GLenum )bswap_ENUM ( pc + 36 ), + (GLenum )bswap_ENUM ( pc + 40 ), + image + ) ); +} + +void __glXDispSwap_ConvolutionParameterf(GLbyte * pc) +{ + CALL_ConvolutionParameterf( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLfloat )bswap_FLOAT32( pc + 8 ) + ) ); +} + +void __glXDispSwap_ConvolutionParameterfv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLfloat * params; + + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 8), __glConvolutionParameterfv_size(pname) ); + + CALL_ConvolutionParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); +} + +void __glXDispSwap_ConvolutionParameteri(GLbyte * pc) +{ + CALL_ConvolutionParameteri( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ) + ) ); +} + +void __glXDispSwap_ConvolutionParameteriv(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + const GLint * params; + + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 8), __glConvolutionParameteriv_size(pname) ); + + CALL_ConvolutionParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); +} + +void __glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc) +{ + CALL_CopyConvolutionFilter1D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLsizei )bswap_CARD32 ( pc + 16 ) + ) ); +} + +void __glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc) +{ + CALL_CopyConvolutionFilter2D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLsizei )bswap_CARD32 ( pc + 16 ), + (GLsizei )bswap_CARD32 ( pc + 20 ) + ) ); +} + +int __glXDispSwap_GetConvolutionParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetConvolutionParameterfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetConvolutionParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetConvolutionParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetConvolutionParameteriv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetConvolutionParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetHistogramParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetHistogramParameterfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetHistogramParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetHistogramParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetHistogramParameteriv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetHistogramParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetMinmaxParameterfv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetMinmaxParameterfv_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetMinmaxParameterfv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetMinmaxParameteriv(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetMinmaxParameteriv_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetMinmaxParameteriv( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +void __glXDispSwap_Histogram(GLbyte * pc) +{ + CALL_Histogram( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLsizei )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + *(GLboolean *)(pc + 12) + ) ); +} + +void __glXDispSwap_Minmax(GLbyte * pc) +{ + CALL_Minmax( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + *(GLboolean *)(pc + 8) + ) ); +} + +void __glXDispSwap_ResetHistogram(GLbyte * pc) +{ + CALL_ResetHistogram( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_ResetMinmax(GLbyte * pc) +{ + CALL_ResetMinmax( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_TexImage3D(GLbyte * pc) +{ + const CARD32 ptr_is_null = *(CARD32 *)(pc + 76); + const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 80); + __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) bswap_CARD32( & hdr->imageHeight )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) bswap_CARD32( & hdr->skipImages )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); + + CALL_TexImage3D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 36 ), + (GLint )bswap_CARD32 ( pc + 40 ), + (GLint )bswap_CARD32 ( pc + 44 ), + (GLsizei )bswap_CARD32 ( pc + 48 ), + (GLsizei )bswap_CARD32 ( pc + 52 ), + (GLsizei )bswap_CARD32 ( pc + 56 ), + (GLint )bswap_CARD32 ( pc + 64 ), + (GLenum )bswap_ENUM ( pc + 68 ), + (GLenum )bswap_ENUM ( pc + 72 ), + pixels + ) ); +} + +void __glXDispSwap_TexSubImage3D(GLbyte * pc) +{ + const CARD32 ptr_is_null = *(CARD32 *)(pc + 84); + const GLvoid * const pixels = (const GLvoid *) (ptr_is_null != 0) ? NULL : (pc + 88); + __GLXpixel3DHeader * const hdr = (__GLXpixel3DHeader *)(pc); + + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, (GLint) bswap_CARD32( & hdr->rowLength )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_IMAGE_HEIGHT, (GLint) bswap_CARD32( & hdr->imageHeight )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, (GLint) bswap_CARD32( & hdr->skipRows )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_IMAGES, (GLint) bswap_CARD32( & hdr->skipImages )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, (GLint) bswap_CARD32( & hdr->skipPixels )) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, (GLint) bswap_CARD32( & hdr->alignment )) ); + + CALL_TexSubImage3D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 36 ), + (GLint )bswap_CARD32 ( pc + 40 ), + (GLint )bswap_CARD32 ( pc + 44 ), + (GLint )bswap_CARD32 ( pc + 48 ), + (GLint )bswap_CARD32 ( pc + 52 ), + (GLsizei )bswap_CARD32 ( pc + 60 ), + (GLsizei )bswap_CARD32 ( pc + 64 ), + (GLsizei )bswap_CARD32 ( pc + 68 ), + (GLenum )bswap_ENUM ( pc + 76 ), + (GLenum )bswap_ENUM ( pc + 80 ), + pixels + ) ); +} + +void __glXDispSwap_CopyTexSubImage3D(GLbyte * pc) +{ + CALL_CopyTexSubImage3D( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ), + (GLint )bswap_CARD32 ( pc + 20 ), + (GLint )bswap_CARD32 ( pc + 24 ), + (GLsizei )bswap_CARD32 ( pc + 28 ), + (GLsizei )bswap_CARD32 ( pc + 32 ) + ) ); +} + +void __glXDispSwap_ActiveTextureARB(GLbyte * pc) +{ + CALL_ActiveTextureARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_MultiTexCoord1dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 12); + pc -= 4; + } +#endif + + CALL_MultiTexCoord1dvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 8 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 ) + ) ); +} + +void __glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc) +{ + CALL_MultiTexCoord1fvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 1 ) + ) ); +} + +void __glXDispSwap_MultiTexCoord1ivARB(GLbyte * pc) +{ + CALL_MultiTexCoord1ivARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 1 ) + ) ); +} + +void __glXDispSwap_MultiTexCoord1svARB(GLbyte * pc) +{ + CALL_MultiTexCoord1svARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 1 ) + ) ); +} + +void __glXDispSwap_MultiTexCoord2dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 20); + pc -= 4; + } +#endif + + CALL_MultiTexCoord2dvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 16 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ) + ) ); +} + +void __glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc) +{ + CALL_MultiTexCoord2fvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 2 ) + ) ); +} + +void __glXDispSwap_MultiTexCoord2ivARB(GLbyte * pc) +{ + CALL_MultiTexCoord2ivARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 2 ) + ) ); +} + +void __glXDispSwap_MultiTexCoord2svARB(GLbyte * pc) +{ + CALL_MultiTexCoord2svARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 ) + ) ); +} + +void __glXDispSwap_MultiTexCoord3dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 28); + pc -= 4; + } +#endif + + CALL_MultiTexCoord3dvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 24 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc) +{ + CALL_MultiTexCoord3fvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 3 ) + ) ); +} + +void __glXDispSwap_MultiTexCoord3ivARB(GLbyte * pc) +{ + CALL_MultiTexCoord3ivARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 3 ) + ) ); +} + +void __glXDispSwap_MultiTexCoord3svARB(GLbyte * pc) +{ + CALL_MultiTexCoord3svARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 3 ) + ) ); +} + +void __glXDispSwap_MultiTexCoord4dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 36); + pc -= 4; + } +#endif + + CALL_MultiTexCoord4dvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 32 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc) +{ + CALL_MultiTexCoord4fvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_MultiTexCoord4ivARB(GLbyte * pc) +{ + CALL_MultiTexCoord4ivARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_MultiTexCoord4svARB(GLbyte * pc) +{ + CALL_MultiTexCoord4svARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_SampleCoverageARB(GLbyte * pc) +{ + CALL_SampleCoverageARB( GET_DISPATCH(), ( + (GLclampf)bswap_FLOAT32( pc + 0 ), + *(GLboolean *)(pc + 4) + ) ); +} + +void __glXDispSwap_DrawBuffersARB(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + CALL_DrawBuffersARB( GET_DISPATCH(), ( + n, + (const GLenum *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) + ) ); +} + +int __glXDispSwap_AreTexturesResidentEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + GLboolean retval; + GLboolean answerBuffer[200]; + GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); + retval = CALL_AreTexturesResidentEXT( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ), + residences + ) ); + __glXSendReplySwap(cl->client, residences, n, 1, GL_TRUE, retval); + error = Success; + } + + return error; +} + +int __glXDispSwap_GenTexturesEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + GLuint answerBuffer[200]; + GLuint * textures = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + CALL_GenTexturesEXT( GET_DISPATCH(), ( + n, + textures + ) ); + (void) bswap_32_array( (uint32_t *) textures, n ); + __glXSendReplySwap(cl->client, textures, n, 4, GL_TRUE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_IsTextureEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLboolean retval; + retval = CALL_IsTextureEXT( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); + __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +void __glXDispSwap_SampleMaskSGIS(GLbyte * pc) +{ + CALL_SampleMaskSGIS( GET_DISPATCH(), ( + (GLclampf)bswap_FLOAT32( pc + 0 ), + *(GLboolean *)(pc + 4) + ) ); +} + +void __glXDispSwap_SamplePatternSGIS(GLbyte * pc) +{ + CALL_SamplePatternSGIS( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_PointParameterfEXT(GLbyte * pc) +{ + CALL_PointParameterfEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLfloat )bswap_FLOAT32( pc + 4 ) + ) ); +} + +void __glXDispSwap_PointParameterfvEXT(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); + const GLfloat * params; + + params = (const GLfloat *) bswap_32_array( (uint32_t *) (pc + 4), __glPointParameterfvEXT_size(pname) ); + + CALL_PointParameterfvEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + params + ) ); +} + +void __glXDispSwap_WindowPos3fvMESA(GLbyte * pc) +{ + CALL_WindowPos3fvMESA( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_BlendFuncSeparateEXT(GLbyte * pc) +{ + CALL_BlendFuncSeparateEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLenum )bswap_ENUM ( pc + 12 ) + ) ); +} + +void __glXDispSwap_FogCoordfvEXT(GLbyte * pc) +{ + CALL_FogCoordfvEXT( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 1 ) + ) ); +} + +void __glXDispSwap_FogCoorddvEXT(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 8); + pc -= 4; + } +#endif + + CALL_FogCoorddvEXT( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 ) + ) ); +} + +void __glXDispSwap_CompressedTexImage3DARB(GLbyte * pc) +{ + const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 28 ); + + CALL_CompressedTexImage3DARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLsizei )bswap_CARD32 ( pc + 12 ), + (GLsizei )bswap_CARD32 ( pc + 16 ), + (GLsizei )bswap_CARD32 ( pc + 20 ), + (GLint )bswap_CARD32 ( pc + 24 ), + imageSize, + (const GLvoid *)(pc + 32) + ) ); +} + +void __glXDispSwap_CompressedTexImage2DARB(GLbyte * pc) +{ + const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 24 ); + + CALL_CompressedTexImage2DARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLsizei )bswap_CARD32 ( pc + 12 ), + (GLsizei )bswap_CARD32 ( pc + 16 ), + (GLint )bswap_CARD32 ( pc + 20 ), + imageSize, + (const GLvoid *)(pc + 28) + ) ); +} + +void __glXDispSwap_CompressedTexImage1DARB(GLbyte * pc) +{ + const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 20 ); + + CALL_CompressedTexImage1DARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLsizei )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ), + imageSize, + (const GLvoid *)(pc + 24) + ) ); +} + +void __glXDispSwap_CompressedTexSubImage3DARB(GLbyte * pc) +{ + const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 36 ); + + CALL_CompressedTexSubImage3DARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ), + (GLsizei )bswap_CARD32 ( pc + 20 ), + (GLsizei )bswap_CARD32 ( pc + 24 ), + (GLsizei )bswap_CARD32 ( pc + 28 ), + (GLenum )bswap_ENUM ( pc + 32 ), + imageSize, + (const GLvoid *)(pc + 40) + ) ); +} + +void __glXDispSwap_CompressedTexSubImage2DARB(GLbyte * pc) +{ + const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 28 ); + + CALL_CompressedTexSubImage2DARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLint )bswap_CARD32 ( pc + 12 ), + (GLsizei )bswap_CARD32 ( pc + 16 ), + (GLsizei )bswap_CARD32 ( pc + 20 ), + (GLenum )bswap_ENUM ( pc + 24 ), + imageSize, + (const GLvoid *)(pc + 32) + ) ); +} + +void __glXDispSwap_CompressedTexSubImage1DARB(GLbyte * pc) +{ + const GLsizei imageSize = (GLsizei )bswap_CARD32 ( pc + 20 ); + + CALL_CompressedTexSubImage1DARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ), + (GLint )bswap_CARD32 ( pc + 8 ), + (GLsizei )bswap_CARD32 ( pc + 12 ), + (GLenum )bswap_ENUM ( pc + 16 ), + imageSize, + (const GLvoid *)(pc + 24) + ) ); +} + +void __glXDispSwap_SecondaryColor3bvEXT(GLbyte * pc) +{ + CALL_SecondaryColor3bvEXT( GET_DISPATCH(), ( + (const GLbyte *)(pc + 0) + ) ); +} + +void __glXDispSwap_SecondaryColor3dvEXT(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 24); + pc -= 4; + } +#endif + + CALL_SecondaryColor3dvEXT( GET_DISPATCH(), ( + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_SecondaryColor3fvEXT(GLbyte * pc) +{ + CALL_SecondaryColor3fvEXT( GET_DISPATCH(), ( + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_SecondaryColor3ivEXT(GLbyte * pc) +{ + CALL_SecondaryColor3ivEXT( GET_DISPATCH(), ( + (const GLint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_SecondaryColor3svEXT(GLbyte * pc) +{ + CALL_SecondaryColor3svEXT( GET_DISPATCH(), ( + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_SecondaryColor3ubvEXT(GLbyte * pc) +{ + CALL_SecondaryColor3ubvEXT( GET_DISPATCH(), ( + (const GLubyte *)(pc + 0) + ) ); +} + +void __glXDispSwap_SecondaryColor3uivEXT(GLbyte * pc) +{ + CALL_SecondaryColor3uivEXT( GET_DISPATCH(), ( + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_SecondaryColor3usvEXT(GLbyte * pc) +{ + CALL_SecondaryColor3usvEXT( GET_DISPATCH(), ( + (const GLushort *)bswap_16_array( (uint16_t *) (pc + 0), 3 ) + ) ); +} + +int __glXDispSwap_AreProgramsResidentNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + GLboolean retval; + GLboolean answerBuffer[200]; + GLboolean * residences = __glXGetAnswerBuffer(cl, n, answerBuffer, sizeof(answerBuffer), 1); + retval = CALL_AreProgramsResidentNV( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ), + residences + ) ); + __glXSendReplySwap(cl->client, residences, n, 1, GL_FALSE, retval); + error = Success; + } + + return error; +} + +void __glXDispSwap_BindProgramNV(GLbyte * pc) +{ + CALL_BindProgramNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ) + ) ); +} + +int __glXDispSwap_DeleteProgramsNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + CALL_DeleteProgramsNV( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) + ) ); + error = Success; + } + + return error; +} + +void __glXDispSwap_ExecuteProgramNV(GLbyte * pc) +{ + CALL_ExecuteProgramNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 ) + ) ); +} + +int __glXDispSwap_GenProgramsNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + GLuint answerBuffer[200]; + GLuint * programs = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + CALL_GenProgramsNV( GET_DISPATCH(), ( + n, + programs + ) ); + (void) bswap_32_array( (uint32_t *) programs, n ); + __glXSendReplySwap(cl->client, programs, n, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetProgramParameterdvNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLdouble params[4]; + CALL_GetProgramParameterdvNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + params + ) ); + (void) bswap_64_array( (uint64_t *) params, 4 ); + __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetProgramParameterfvNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLfloat params[4]; + CALL_GetProgramParameterfvNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, 4 ); + __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetProgramivNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetProgramivNV_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetProgramivNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetTrackMatrixivNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLint params[1]; + CALL_GetTrackMatrixivNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, 1 ); + __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetVertexAttribdvARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetVertexAttribdvARB_size(pname); + GLdouble answerBuffer[200]; + GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetVertexAttribdvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); + (void) bswap_64_array( (uint64_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetVertexAttribfvARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetVertexAttribfvARB_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetVertexAttribfvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetVertexAttribivARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetVertexAttribivARB_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetVertexAttribivARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_IsProgramNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLboolean retval; + retval = CALL_IsProgramNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); + __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +void __glXDispSwap_LoadProgramNV(GLbyte * pc) +{ + const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 8 ); + + CALL_LoadProgramNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + len, + (const GLubyte *)(pc + 12) + ) ); +} + +void __glXDispSwap_ProgramParameter4dvNV(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 40); + pc -= 4; + } +#endif + + CALL_ProgramParameter4dvNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 4 ) + ) ); +} + +void __glXDispSwap_ProgramParameter4fvNV(GLbyte * pc) +{ + CALL_ProgramParameter4fvNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 ) + ) ); +} + +void __glXDispSwap_ProgramParameters4dvNV(GLbyte * pc) +{ + const GLuint num = (GLuint )bswap_CARD32 ( pc + 8 ); + +#ifdef __GLX_ALIGN64 + const GLuint cmdlen = 16 + __GLX_PAD((num * 32)) - 4; + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); + pc -= 4; + } +#endif + + CALL_ProgramParameters4dvNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + num, + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 12), 0 ) + ) ); +} + +void __glXDispSwap_ProgramParameters4fvNV(GLbyte * pc) +{ + const GLuint num = (GLuint )bswap_CARD32 ( pc + 8 ); + + CALL_ProgramParameters4fvNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + num, + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 12), 0 ) + ) ); +} + +void __glXDispSwap_RequestResidentProgramsNV(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + CALL_RequestResidentProgramsNV( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) + ) ); +} + +void __glXDispSwap_TrackMatrixNV(GLbyte * pc) +{ + CALL_TrackMatrixNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLenum )bswap_ENUM ( pc + 12 ) + ) ); +} + +void __glXDispSwap_VertexAttrib1dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 12); + pc -= 4; + } +#endif + + CALL_VertexAttrib1dvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 8 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 1 ) + ) ); +} + +void __glXDispSwap_VertexAttrib1fvARB(GLbyte * pc) +{ + CALL_VertexAttrib1fvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 1 ) + ) ); +} + +void __glXDispSwap_VertexAttrib1svARB(GLbyte * pc) +{ + CALL_VertexAttrib1svARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 1 ) + ) ); +} + +void __glXDispSwap_VertexAttrib2dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 20); + pc -= 4; + } +#endif + + CALL_VertexAttrib2dvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 16 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 2 ) + ) ); +} + +void __glXDispSwap_VertexAttrib2fvARB(GLbyte * pc) +{ + CALL_VertexAttrib2fvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 2 ) + ) ); +} + +void __glXDispSwap_VertexAttrib2svARB(GLbyte * pc) +{ + CALL_VertexAttrib2svARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 ) + ) ); +} + +void __glXDispSwap_VertexAttrib3dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 28); + pc -= 4; + } +#endif + + CALL_VertexAttrib3dvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 24 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 3 ) + ) ); +} + +void __glXDispSwap_VertexAttrib3fvARB(GLbyte * pc) +{ + CALL_VertexAttrib3fvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 3 ) + ) ); +} + +void __glXDispSwap_VertexAttrib3svARB(GLbyte * pc) +{ + CALL_VertexAttrib3svARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 3 ) + ) ); +} + +void __glXDispSwap_VertexAttrib4dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 36); + pc -= 4; + } +#endif + + CALL_VertexAttrib4dvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 32 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) + ) ); +} + +void __glXDispSwap_VertexAttrib4fvARB(GLbyte * pc) +{ + CALL_VertexAttrib4fvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_VertexAttrib4svARB(GLbyte * pc) +{ + CALL_VertexAttrib4svARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_VertexAttrib4NubvARB(GLbyte * pc) +{ + CALL_VertexAttrib4NubvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLubyte *)(pc + 4) + ) ); +} + +void __glXDispSwap_VertexAttribs1dvNV(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); + +#ifdef __GLX_ALIGN64 + const GLuint cmdlen = 12 + __GLX_PAD((n * 8)) - 4; + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); + pc -= 4; + } +#endif + + CALL_VertexAttribs1dvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 ) + ) ); +} + +void __glXDispSwap_VertexAttribs1fvNV(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); + + CALL_VertexAttribs1fvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 ) + ) ); +} + +void __glXDispSwap_VertexAttribs1svNV(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); + + CALL_VertexAttribs1svNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 ) + ) ); +} + +void __glXDispSwap_VertexAttribs2dvNV(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); + +#ifdef __GLX_ALIGN64 + const GLuint cmdlen = 12 + __GLX_PAD((n * 16)) - 4; + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); + pc -= 4; + } +#endif + + CALL_VertexAttribs2dvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 ) + ) ); +} + +void __glXDispSwap_VertexAttribs2fvNV(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); + + CALL_VertexAttribs2fvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 ) + ) ); +} + +void __glXDispSwap_VertexAttribs2svNV(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); + + CALL_VertexAttribs2svNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 ) + ) ); +} + +void __glXDispSwap_VertexAttribs3dvNV(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); + +#ifdef __GLX_ALIGN64 + const GLuint cmdlen = 12 + __GLX_PAD((n * 24)) - 4; + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); + pc -= 4; + } +#endif + + CALL_VertexAttribs3dvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 ) + ) ); +} + +void __glXDispSwap_VertexAttribs3fvNV(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); + + CALL_VertexAttribs3fvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 ) + ) ); +} + +void __glXDispSwap_VertexAttribs3svNV(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); + + CALL_VertexAttribs3svNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 ) + ) ); +} + +void __glXDispSwap_VertexAttribs4dvNV(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); + +#ifdef __GLX_ALIGN64 + const GLuint cmdlen = 12 + __GLX_PAD((n * 32)) - 4; + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); + pc -= 4; + } +#endif + + CALL_VertexAttribs4dvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 0 ) + ) ); +} + +void __glXDispSwap_VertexAttribs4fvNV(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); + + CALL_VertexAttribs4fvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 0 ) + ) ); +} + +void __glXDispSwap_VertexAttribs4svNV(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); + + CALL_VertexAttribs4svNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 8), 0 ) + ) ); +} + +void __glXDispSwap_VertexAttribs4ubvNV(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 4 ); + + CALL_VertexAttribs4ubvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + n, + (const GLubyte *)(pc + 8) + ) ); +} + +void __glXDispSwap_PointParameteriNV(GLbyte * pc) +{ + CALL_PointParameteriNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLint )bswap_CARD32 ( pc + 4 ) + ) ); +} + +void __glXDispSwap_PointParameterivNV(GLbyte * pc) +{ + const GLenum pname = (GLenum )bswap_ENUM ( pc + 0 ); + const GLint * params; + + params = (const GLint *) bswap_32_array( (uint32_t *) (pc + 4), __glPointParameterivNV_size(pname) ); + + CALL_PointParameterivNV( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + params + ) ); +} + +void __glXDispSwap_ActiveStencilFaceEXT(GLbyte * pc) +{ + CALL_ActiveStencilFaceEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +void __glXDispSwap_VertexAttrib4bvARB(GLbyte * pc) +{ + CALL_VertexAttrib4bvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLbyte *)(pc + 4) + ) ); +} + +void __glXDispSwap_VertexAttrib4ivARB(GLbyte * pc) +{ + CALL_VertexAttrib4ivARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_VertexAttrib4ubvARB(GLbyte * pc) +{ + CALL_VertexAttrib4ubvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLubyte *)(pc + 4) + ) ); +} + +void __glXDispSwap_VertexAttrib4usvARB(GLbyte * pc) +{ + CALL_VertexAttrib4usvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLushort *)bswap_16_array( (uint16_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_VertexAttrib4uivARB(GLbyte * pc) +{ + CALL_VertexAttrib4uivARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_VertexAttrib4NbvARB(GLbyte * pc) +{ + CALL_VertexAttrib4NbvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLbyte *)(pc + 4) + ) ); +} + +void __glXDispSwap_VertexAttrib4NsvARB(GLbyte * pc) +{ + CALL_VertexAttrib4NsvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_VertexAttrib4NivARB(GLbyte * pc) +{ + CALL_VertexAttrib4NivARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLint *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_VertexAttrib4NusvARB(GLbyte * pc) +{ + CALL_VertexAttrib4NusvARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLushort *)bswap_16_array( (uint16_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_VertexAttrib4NuivARB(GLbyte * pc) +{ + CALL_VertexAttrib4NuivARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_ProgramStringARB(GLbyte * pc) +{ + const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 8 ); + + CALL_ProgramStringARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + len, + (const GLvoid *)(pc + 12) + ) ); +} + +void __glXDispSwap_ProgramEnvParameter4dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 40); + pc -= 4; + } +#endif + + CALL_ProgramEnvParameter4dvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 4 ) + ) ); +} + +void __glXDispSwap_ProgramEnvParameter4fvARB(GLbyte * pc) +{ + CALL_ProgramEnvParameter4fvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 ) + ) ); +} + +void __glXDispSwap_ProgramLocalParameter4dvARB(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 40); + pc -= 4; + } +#endif + + CALL_ProgramLocalParameter4dvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 8), 4 ) + ) ); +} + +void __glXDispSwap_ProgramLocalParameter4fvARB(GLbyte * pc) +{ + CALL_ProgramLocalParameter4fvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 ) + ) ); +} + +int __glXDispSwap_GetProgramEnvParameterdvARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLdouble params[4]; + CALL_GetProgramEnvParameterdvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + params + ) ); + (void) bswap_64_array( (uint64_t *) params, 4 ); + __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetProgramEnvParameterfvARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLfloat params[4]; + CALL_GetProgramEnvParameterfvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, 4 ); + __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetProgramLocalParameterdvARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLdouble params[4]; + CALL_GetProgramLocalParameterdvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + params + ) ); + (void) bswap_64_array( (uint64_t *) params, 4 ); + __glXSendReplySwap(cl->client, params, 4, 8, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetProgramLocalParameterfvARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLfloat params[4]; + CALL_GetProgramLocalParameterfvARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, 4 ); + __glXSendReplySwap(cl->client, params, 4, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetProgramivARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetProgramivARB_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetProgramivARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +void __glXDispSwap_ProgramNamedParameter4fvNV(GLbyte * pc) +{ + const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 4 ); + + CALL_ProgramNamedParameter4fvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + len, + (const GLubyte *)(pc + 24), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 8), 4 ) + ) ); +} + +void __glXDispSwap_ProgramNamedParameter4dvNV(GLbyte * pc) +{ + const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 36 ); + +#ifdef __GLX_ALIGN64 + const GLuint cmdlen = 44 + __GLX_PAD(len) - 4; + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, cmdlen); + pc -= 4; + } +#endif + + CALL_ProgramNamedParameter4dvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 32 ), + len, + (const GLubyte *)(pc + 40), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 0), 4 ) + ) ); +} + +int __glXDispSwap_GetProgramNamedParameterfvNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 4 ); + + GLfloat params[4]; + CALL_GetProgramNamedParameterfvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + len, + (const GLubyte *)(pc + 8), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, 4 ); + __glXSendReplySwap(cl->client, params, 4, 4, GL_TRUE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetProgramNamedParameterdvNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei len = (GLsizei )bswap_CARD32 ( pc + 4 ); + + GLdouble params[4]; + CALL_GetProgramNamedParameterdvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + len, + (const GLubyte *)(pc + 8), + params + ) ); + (void) bswap_64_array( (uint64_t *) params, 4 ); + __glXSendReplySwap(cl->client, params, 4, 8, GL_TRUE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GenQueriesARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + GLuint answerBuffer[200]; + GLuint * ids = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + CALL_GenQueriesARB( GET_DISPATCH(), ( + n, + ids + ) ); + (void) bswap_32_array( (uint32_t *) ids, n ); + __glXSendReplySwap(cl->client, ids, n, 4, GL_TRUE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_DeleteQueriesARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + CALL_DeleteQueriesARB( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) + ) ); + error = Success; + } + + return error; +} + +int __glXDispSwap_IsQueryARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + GLboolean retval; + retval = CALL_IsQueryARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); + __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +void __glXDispSwap_BeginQueryARB(GLbyte * pc) +{ + CALL_BeginQueryARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ) + ) ); +} + +void __glXDispSwap_EndQueryARB(GLbyte * pc) +{ + CALL_EndQueryARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + +int __glXDispSwap_GetQueryivARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetQueryivARB_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetQueryivARB( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetQueryObjectivARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetQueryObjectivARB_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetQueryObjectivARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetQueryObjectuivARB(__GLXclientState *cl, GLbyte *pc) +{ + xGLXSingleReq * const req = (xGLXSingleReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_SINGLE_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetQueryObjectuivARB_size(pname); + GLuint answerBuffer[200]; + GLuint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetQueryObjectuivARB( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetVertexAttribdvNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetVertexAttribdvNV_size(pname); + GLdouble answerBuffer[200]; + GLdouble * params = __glXGetAnswerBuffer(cl, compsize * 8, answerBuffer, sizeof(answerBuffer), 8); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetVertexAttribdvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); + (void) bswap_64_array( (uint64_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 8, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetVertexAttribfvNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetVertexAttribfvNV_size(pname); + GLfloat answerBuffer[200]; + GLfloat * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetVertexAttribfvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_GetVertexAttribivNV(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLenum pname = (GLenum )bswap_ENUM ( pc + 4 ); + + const GLuint compsize = __glGetVertexAttribivNV_size(pname); + GLint answerBuffer[200]; + GLint * params = __glXGetAnswerBuffer(cl, compsize * 4, answerBuffer, sizeof(answerBuffer), 4); + + if (params == NULL) return BadAlloc; + __glXClearErrorOccured(); + + CALL_GetVertexAttribivNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, compsize ); + __glXSendReplySwap(cl->client, params, compsize, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +void __glXDispSwap_VertexAttrib1dvNV(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 12); + pc -= 4; + } +#endif + + CALL_VertexAttrib1dvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 1 ) + ) ); +} + +void __glXDispSwap_VertexAttrib1fvNV(GLbyte * pc) +{ + CALL_VertexAttrib1fvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 1 ) + ) ); +} + +void __glXDispSwap_VertexAttrib1svNV(GLbyte * pc) +{ + CALL_VertexAttrib1svNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 1 ) + ) ); +} + +void __glXDispSwap_VertexAttrib2dvNV(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 20); + pc -= 4; + } +#endif + + CALL_VertexAttrib2dvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 2 ) + ) ); +} + +void __glXDispSwap_VertexAttrib2fvNV(GLbyte * pc) +{ + CALL_VertexAttrib2fvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 2 ) + ) ); +} + +void __glXDispSwap_VertexAttrib2svNV(GLbyte * pc) +{ + CALL_VertexAttrib2svNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 2 ) + ) ); +} + +void __glXDispSwap_VertexAttrib3dvNV(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 28); + pc -= 4; + } +#endif + + CALL_VertexAttrib3dvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 3 ) + ) ); +} + +void __glXDispSwap_VertexAttrib3fvNV(GLbyte * pc) +{ + CALL_VertexAttrib3fvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 3 ) + ) ); +} + +void __glXDispSwap_VertexAttrib3svNV(GLbyte * pc) +{ + CALL_VertexAttrib3svNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 3 ) + ) ); +} + +void __glXDispSwap_VertexAttrib4dvNV(GLbyte * pc) +{ +#ifdef __GLX_ALIGN64 + if ((unsigned long)(pc) & 7) { + (void) memmove(pc-4, pc, 36); + pc -= 4; + } +#endif + + CALL_VertexAttrib4dvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLdouble *)bswap_64_array( (uint64_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_VertexAttrib4fvNV(GLbyte * pc) +{ + CALL_VertexAttrib4fvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLfloat *)bswap_32_array( (uint32_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_VertexAttrib4svNV(GLbyte * pc) +{ + CALL_VertexAttrib4svNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLshort *)bswap_16_array( (uint16_t *) (pc + 4), 4 ) + ) ); +} + +void __glXDispSwap_VertexAttrib4ubvNV(GLbyte * pc) +{ + CALL_VertexAttrib4ubvNV( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ), + (const GLubyte *)(pc + 4) + ) ); +} + +int __glXDispSwap_IsRenderbufferEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLboolean retval; + retval = CALL_IsRenderbufferEXT( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); + __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +void __glXDispSwap_BindRenderbufferEXT(GLbyte * pc) +{ + CALL_BindRenderbufferEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ) + ) ); +} + +void __glXDispSwap_DeleteRenderbuffersEXT(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + CALL_DeleteRenderbuffersEXT( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) + ) ); +} + +int __glXDispSwap_GenRenderbuffersEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + GLuint answerBuffer[200]; + GLuint * renderbuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + CALL_GenRenderbuffersEXT( GET_DISPATCH(), ( + n, + renderbuffers + ) ); + (void) bswap_32_array( (uint32_t *) renderbuffers, n ); + __glXSendReplySwap(cl->client, renderbuffers, n, 4, GL_TRUE, 0); + error = Success; + } + + return error; +} + +void __glXDispSwap_RenderbufferStorageEXT(GLbyte * pc) +{ + CALL_RenderbufferStorageEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLsizei )bswap_CARD32 ( pc + 8 ), + (GLsizei )bswap_CARD32 ( pc + 12 ) + ) ); +} + +int __glXDispSwap_GetRenderbufferParameterivEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLint params[1]; + CALL_GetRenderbufferParameterivEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, 1 ); + __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_IsFramebufferEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLboolean retval; + retval = CALL_IsFramebufferEXT( GET_DISPATCH(), ( + (GLuint )bswap_CARD32 ( pc + 0 ) + ) ); + __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +void __glXDispSwap_BindFramebufferEXT(GLbyte * pc) +{ + CALL_BindFramebufferEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLuint )bswap_CARD32 ( pc + 4 ) + ) ); +} + +void __glXDispSwap_DeleteFramebuffersEXT(GLbyte * pc) +{ + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + CALL_DeleteFramebuffersEXT( GET_DISPATCH(), ( + n, + (const GLuint *)bswap_32_array( (uint32_t *) (pc + 4), 0 ) + ) ); +} + +int __glXDispSwap_GenFramebuffersEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + const GLsizei n = (GLsizei )bswap_CARD32 ( pc + 0 ); + + GLuint answerBuffer[200]; + GLuint * framebuffers = __glXGetAnswerBuffer(cl, n * 4, answerBuffer, sizeof(answerBuffer), 4); + CALL_GenFramebuffersEXT( GET_DISPATCH(), ( + n, + framebuffers + ) ); + (void) bswap_32_array( (uint32_t *) framebuffers, n ); + __glXSendReplySwap(cl->client, framebuffers, n, 4, GL_TRUE, 0); + error = Success; + } + + return error; +} + +int __glXDispSwap_CheckFramebufferStatusEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLenum retval; + retval = CALL_CheckFramebufferStatusEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); + __glXSendReplySwap(cl->client, dummy_answer, 0, 0, GL_FALSE, retval); + error = Success; + } + + return error; +} + +void __glXDispSwap_FramebufferTexture1DEXT(GLbyte * pc) +{ + CALL_FramebufferTexture1DEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLuint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ) + ) ); +} + +void __glXDispSwap_FramebufferTexture2DEXT(GLbyte * pc) +{ + CALL_FramebufferTexture2DEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLuint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ) + ) ); +} + +void __glXDispSwap_FramebufferTexture3DEXT(GLbyte * pc) +{ + CALL_FramebufferTexture3DEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLuint )bswap_CARD32 ( pc + 12 ), + (GLint )bswap_CARD32 ( pc + 16 ), + (GLint )bswap_CARD32 ( pc + 20 ) + ) ); +} + +void __glXDispSwap_FramebufferRenderbufferEXT(GLbyte * pc) +{ + CALL_FramebufferRenderbufferEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + (GLuint )bswap_CARD32 ( pc + 12 ) + ) ); +} + +int __glXDispSwap_GetFramebufferAttachmentParameterivEXT(__GLXclientState *cl, GLbyte *pc) +{ + xGLXVendorPrivateReq * const req = (xGLXVendorPrivateReq *) pc; + int error; + __GLXcontext * const cx = __glXForceCurrent(cl, bswap_CARD32( &req->contextTag ), &error); + + pc += __GLX_VENDPRIV_HDR_SIZE; + if ( cx != NULL ) { + GLint params[1]; + CALL_GetFramebufferAttachmentParameterivEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ), + (GLenum )bswap_ENUM ( pc + 4 ), + (GLenum )bswap_ENUM ( pc + 8 ), + params + ) ); + (void) bswap_32_array( (uint32_t *) params, 1 ); + __glXSendReplySwap(cl->client, params, 1, 4, GL_FALSE, 0); + error = Success; + } + + return error; +} + +void __glXDispSwap_GenerateMipmapEXT(GLbyte * pc) +{ + CALL_GenerateMipmapEXT( GET_DISPATCH(), ( + (GLenum )bswap_ENUM ( pc + 0 ) + ) ); +} + diff --git a/GL/glx/indirect_reqsize.c b/GL/glx/indirect_reqsize.c new file mode 100644 index 000000000..05a157be9 --- /dev/null +++ b/GL/glx/indirect_reqsize.c @@ -0,0 +1,839 @@ +/* DO NOT EDIT - This file generated automatically by glX_proto_size.py (from Mesa) script */ + +/* + * (C) Copyright IBM Corporation 2005 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + + +#include <GL/gl.h> +#include "glxserver.h" +#include "indirect_size.h" +#include "indirect_reqsize.h" + +#if defined(linux) +# include <byteswap.h> +# define SWAP_32(v) do { (v) = bswap_32(v); } while(0) +#else +# include <X11/misc.h> +# define SWAP_32(v) do { char tmp; swapl(&v, tmp); } while(0) +#endif + +#define __GLX_PAD(x) (((x) + 3) & ~3) + +#if defined(__CYGWIN__) || defined(__MINGW32__) +# undef HAVE_ALIAS +#endif +#ifdef HAVE_ALIAS +# define ALIAS2(from,to) \ + GLint __glX ## from ## ReqSize( const GLbyte * pc, Bool swap ) \ + __attribute__ ((alias( # to ))); +# define ALIAS(from,to) ALIAS2( from, __glX ## to ## ReqSize ) +#else +# define ALIAS(from,to) \ + GLint __glX ## from ## ReqSize( const GLbyte * pc, Bool swap ) \ + { return __glX ## to ## ReqSize( pc, swap ); } +#endif + + +int +__glXCallListsReqSize( const GLbyte * pc, Bool swap ) +{ + GLsizei n = *(GLsizei *)(pc + 0); + GLenum type = * (GLenum *)(pc + 4); + GLsizei compsize; + + if (swap) { + SWAP_32( n ); + SWAP_32( type ); + } + + compsize = __glCallLists_size(type); + return __GLX_PAD((compsize * n)); +} + +int +__glXBitmapReqSize( const GLbyte * pc, Bool swap ) +{ + GLint row_length = * (GLint *)(pc + 4); + GLint image_height = 0; + GLint skip_images = 0; + GLint skip_rows = * (GLint *)(pc + 8); + GLint alignment = * (GLint *)(pc + 16); + GLsizei width = *(GLsizei *)(pc + 20); + GLsizei height = *(GLsizei *)(pc + 24); + + if (swap) { + SWAP_32( row_length ); + SWAP_32( skip_rows ); + SWAP_32( alignment ); + SWAP_32( width ); + SWAP_32( height ); + } + + return __glXImageSize(GL_COLOR_INDEX, GL_BITMAP, 0, width, height, 1, + image_height, row_length, skip_images, + skip_rows, alignment); +} + +int +__glXFogfvReqSize( const GLbyte * pc, Bool swap ) +{ + GLenum pname = * (GLenum *)(pc + 0); + GLsizei compsize; + + if (swap) { + SWAP_32( pname ); + } + + compsize = __glFogfv_size(pname); + return __GLX_PAD((compsize * 4)); +} + +int +__glXLightfvReqSize( const GLbyte * pc, Bool swap ) +{ + GLenum pname = * (GLenum *)(pc + 4); + GLsizei compsize; + + if (swap) { + SWAP_32( pname ); + } + + compsize = __glLightfv_size(pname); + return __GLX_PAD((compsize * 4)); +} + +int +__glXLightModelfvReqSize( const GLbyte * pc, Bool swap ) +{ + GLenum pname = * (GLenum *)(pc + 0); + GLsizei compsize; + + if (swap) { + SWAP_32( pname ); + } + + compsize = __glLightModelfv_size(pname); + return __GLX_PAD((compsize * 4)); +} + +int +__glXMaterialfvReqSize( const GLbyte * pc, Bool swap ) +{ + GLenum pname = * (GLenum *)(pc + 4); + GLsizei compsize; + + if (swap) { + SWAP_32( pname ); + } + + compsize = __glMaterialfv_size(pname); + return __GLX_PAD((compsize * 4)); +} + +int +__glXPolygonStippleReqSize( const GLbyte * pc, Bool swap ) +{ + GLint row_length = * (GLint *)(pc + 4); + GLint image_height = 0; + GLint skip_images = 0; + GLint skip_rows = * (GLint *)(pc + 8); + GLint alignment = * (GLint *)(pc + 16); + + if (swap) { + SWAP_32( row_length ); + SWAP_32( skip_rows ); + SWAP_32( alignment ); + } + + return __glXImageSize(GL_COLOR_INDEX, GL_BITMAP, 0, 32, 32, 1, + image_height, row_length, skip_images, + skip_rows, alignment); +} + +int +__glXTexParameterfvReqSize( const GLbyte * pc, Bool swap ) +{ + GLenum pname = * (GLenum *)(pc + 4); + GLsizei compsize; + + if (swap) { + SWAP_32( pname ); + } + + compsize = __glTexParameterfv_size(pname); + return __GLX_PAD((compsize * 4)); +} + +int +__glXTexImage1DReqSize( const GLbyte * pc, Bool swap ) +{ + GLint row_length = * (GLint *)(pc + 4); + GLint image_height = 0; + GLint skip_images = 0; + GLint skip_rows = * (GLint *)(pc + 8); + GLint alignment = * (GLint *)(pc + 16); + GLenum target = * (GLenum *)(pc + 20); + GLsizei width = *(GLsizei *)(pc + 32); + GLenum format = * (GLenum *)(pc + 44); + GLenum type = * (GLenum *)(pc + 48); + + if (swap) { + SWAP_32( row_length ); + SWAP_32( skip_rows ); + SWAP_32( alignment ); + SWAP_32( target ); + SWAP_32( width ); + SWAP_32( format ); + SWAP_32( type ); + } + + return __glXImageSize(format, type, target, width, 1, 1, + image_height, row_length, skip_images, + skip_rows, alignment); +} + +int +__glXTexImage2DReqSize( const GLbyte * pc, Bool swap ) +{ + GLint row_length = * (GLint *)(pc + 4); + GLint image_height = 0; + GLint skip_images = 0; + GLint skip_rows = * (GLint *)(pc + 8); + GLint alignment = * (GLint *)(pc + 16); + GLenum target = * (GLenum *)(pc + 20); + GLsizei width = *(GLsizei *)(pc + 32); + GLsizei height = *(GLsizei *)(pc + 36); + GLenum format = * (GLenum *)(pc + 44); + GLenum type = * (GLenum *)(pc + 48); + + if (swap) { + SWAP_32( row_length ); + SWAP_32( skip_rows ); + SWAP_32( alignment ); + SWAP_32( target ); + SWAP_32( width ); + SWAP_32( height ); + SWAP_32( format ); + SWAP_32( type ); + } + + return __glXImageSize(format, type, target, width, height, 1, + image_height, row_length, skip_images, + skip_rows, alignment); +} + +int +__glXTexEnvfvReqSize( const GLbyte * pc, Bool swap ) +{ + GLenum pname = * (GLenum *)(pc + 4); + GLsizei compsize; + + if (swap) { + SWAP_32( pname ); + } + + compsize = __glTexEnvfv_size(pname); + return __GLX_PAD((compsize * 4)); +} + +int +__glXTexGendvReqSize( const GLbyte * pc, Bool swap ) +{ + GLenum pname = * (GLenum *)(pc + 4); + GLsizei compsize; + + if (swap) { + SWAP_32( pname ); + } + + compsize = __glTexGendv_size(pname); + return __GLX_PAD((compsize * 8)); +} + +int +__glXTexGenfvReqSize( const GLbyte * pc, Bool swap ) +{ + GLenum pname = * (GLenum *)(pc + 4); + GLsizei compsize; + + if (swap) { + SWAP_32( pname ); + } + + compsize = __glTexGenfv_size(pname); + return __GLX_PAD((compsize * 4)); +} + +int +__glXPixelMapfvReqSize( const GLbyte * pc, Bool swap ) +{ + GLsizei mapsize = *(GLsizei *)(pc + 4); + + if (swap) { + SWAP_32( mapsize ); + } + + return __GLX_PAD((mapsize * 4)); +} + +int +__glXPixelMapusvReqSize( const GLbyte * pc, Bool swap ) +{ + GLsizei mapsize = *(GLsizei *)(pc + 4); + + if (swap) { + SWAP_32( mapsize ); + } + + return __GLX_PAD((mapsize * 2)); +} + +int +__glXDrawPixelsReqSize( const GLbyte * pc, Bool swap ) +{ + GLint row_length = * (GLint *)(pc + 4); + GLint image_height = 0; + GLint skip_images = 0; + GLint skip_rows = * (GLint *)(pc + 8); + GLint alignment = * (GLint *)(pc + 16); + GLsizei width = *(GLsizei *)(pc + 20); + GLsizei height = *(GLsizei *)(pc + 24); + GLenum format = * (GLenum *)(pc + 28); + GLenum type = * (GLenum *)(pc + 32); + + if (swap) { + SWAP_32( row_length ); + SWAP_32( skip_rows ); + SWAP_32( alignment ); + SWAP_32( width ); + SWAP_32( height ); + SWAP_32( format ); + SWAP_32( type ); + } + + return __glXImageSize(format, type, 0, width, height, 1, + image_height, row_length, skip_images, + skip_rows, alignment); +} + +int +__glXPrioritizeTexturesReqSize( const GLbyte * pc, Bool swap ) +{ + GLsizei n = *(GLsizei *)(pc + 0); + + if (swap) { + SWAP_32( n ); + } + + return __GLX_PAD((n * 4) + (n * 4)); +} + +int +__glXTexSubImage1DReqSize( const GLbyte * pc, Bool swap ) +{ + GLint row_length = * (GLint *)(pc + 4); + GLint image_height = 0; + GLint skip_images = 0; + GLint skip_rows = * (GLint *)(pc + 8); + GLint alignment = * (GLint *)(pc + 16); + GLenum target = * (GLenum *)(pc + 20); + GLsizei width = *(GLsizei *)(pc + 36); + GLenum format = * (GLenum *)(pc + 44); + GLenum type = * (GLenum *)(pc + 48); + + if (swap) { + SWAP_32( row_length ); + SWAP_32( skip_rows ); + SWAP_32( alignment ); + SWAP_32( target ); + SWAP_32( width ); + SWAP_32( format ); + SWAP_32( type ); + } + + return __glXImageSize(format, type, target, width, 1, 1, + image_height, row_length, skip_images, + skip_rows, alignment); +} + +int +__glXTexSubImage2DReqSize( const GLbyte * pc, Bool swap ) +{ + GLint row_length = * (GLint *)(pc + 4); + GLint image_height = 0; + GLint skip_images = 0; + GLint skip_rows = * (GLint *)(pc + 8); + GLint alignment = * (GLint *)(pc + 16); + GLenum target = * (GLenum *)(pc + 20); + GLsizei width = *(GLsizei *)(pc + 36); + GLsizei height = *(GLsizei *)(pc + 40); + GLenum format = * (GLenum *)(pc + 44); + GLenum type = * (GLenum *)(pc + 48); + + if (swap) { + SWAP_32( row_length ); + SWAP_32( skip_rows ); + SWAP_32( alignment ); + SWAP_32( target ); + SWAP_32( width ); + SWAP_32( height ); + SWAP_32( format ); + SWAP_32( type ); + } + + return __glXImageSize(format, type, target, width, height, 1, + image_height, row_length, skip_images, + skip_rows, alignment); +} + +int +__glXColorTableReqSize( const GLbyte * pc, Bool swap ) +{ + GLint row_length = * (GLint *)(pc + 4); + GLint image_height = 0; + GLint skip_images = 0; + GLint skip_rows = * (GLint *)(pc + 8); + GLint alignment = * (GLint *)(pc + 16); + GLenum target = * (GLenum *)(pc + 20); + GLsizei width = *(GLsizei *)(pc + 28); + GLenum format = * (GLenum *)(pc + 32); + GLenum type = * (GLenum *)(pc + 36); + + if (swap) { + SWAP_32( row_length ); + SWAP_32( skip_rows ); + SWAP_32( alignment ); + SWAP_32( target ); + SWAP_32( width ); + SWAP_32( format ); + SWAP_32( type ); + } + + return __glXImageSize(format, type, target, width, 1, 1, + image_height, row_length, skip_images, + skip_rows, alignment); +} + +int +__glXColorTableParameterfvReqSize( const GLbyte * pc, Bool swap ) +{ + GLenum pname = * (GLenum *)(pc + 4); + GLsizei compsize; + + if (swap) { + SWAP_32( pname ); + } + + compsize = __glColorTableParameterfv_size(pname); + return __GLX_PAD((compsize * 4)); +} + +int +__glXColorSubTableReqSize( const GLbyte * pc, Bool swap ) +{ + GLint row_length = * (GLint *)(pc + 4); + GLint image_height = 0; + GLint skip_images = 0; + GLint skip_rows = * (GLint *)(pc + 8); + GLint alignment = * (GLint *)(pc + 16); + GLenum target = * (GLenum *)(pc + 20); + GLsizei count = *(GLsizei *)(pc + 28); + GLenum format = * (GLenum *)(pc + 32); + GLenum type = * (GLenum *)(pc + 36); + + if (swap) { + SWAP_32( row_length ); + SWAP_32( skip_rows ); + SWAP_32( alignment ); + SWAP_32( target ); + SWAP_32( count ); + SWAP_32( format ); + SWAP_32( type ); + } + + return __glXImageSize(format, type, target, count, 1, 1, + image_height, row_length, skip_images, + skip_rows, alignment); +} + +int +__glXConvolutionFilter1DReqSize( const GLbyte * pc, Bool swap ) +{ + GLint row_length = * (GLint *)(pc + 4); + GLint image_height = 0; + GLint skip_images = 0; + GLint skip_rows = * (GLint *)(pc + 8); + GLint alignment = * (GLint *)(pc + 16); + GLenum target = * (GLenum *)(pc + 20); + GLsizei width = *(GLsizei *)(pc + 28); + GLenum format = * (GLenum *)(pc + 36); + GLenum type = * (GLenum *)(pc + 40); + + if (swap) { + SWAP_32( row_length ); + SWAP_32( skip_rows ); + SWAP_32( alignment ); + SWAP_32( target ); + SWAP_32( width ); + SWAP_32( format ); + SWAP_32( type ); + } + + return __glXImageSize(format, type, target, width, 1, 1, + image_height, row_length, skip_images, + skip_rows, alignment); +} + +int +__glXConvolutionFilter2DReqSize( const GLbyte * pc, Bool swap ) +{ + GLint row_length = * (GLint *)(pc + 4); + GLint image_height = 0; + GLint skip_images = 0; + GLint skip_rows = * (GLint *)(pc + 8); + GLint alignment = * (GLint *)(pc + 16); + GLenum target = * (GLenum *)(pc + 20); + GLsizei width = *(GLsizei *)(pc + 28); + GLsizei height = *(GLsizei *)(pc + 32); + GLenum format = * (GLenum *)(pc + 36); + GLenum type = * (GLenum *)(pc + 40); + + if (swap) { + SWAP_32( row_length ); + SWAP_32( skip_rows ); + SWAP_32( alignment ); + SWAP_32( target ); + SWAP_32( width ); + SWAP_32( height ); + SWAP_32( format ); + SWAP_32( type ); + } + + return __glXImageSize(format, type, target, width, height, 1, + image_height, row_length, skip_images, + skip_rows, alignment); +} + +int +__glXConvolutionParameterfvReqSize( const GLbyte * pc, Bool swap ) +{ + GLenum pname = * (GLenum *)(pc + 4); + GLsizei compsize; + + if (swap) { + SWAP_32( pname ); + } + + compsize = __glConvolutionParameterfv_size(pname); + return __GLX_PAD((compsize * 4)); +} + +int +__glXTexImage3DReqSize( const GLbyte * pc, Bool swap ) +{ + GLint row_length = * (GLint *)(pc + 4); + GLint image_height = * (GLint *)(pc + 8); + GLint skip_rows = * (GLint *)(pc + 16); + GLint skip_images = * (GLint *)(pc + 20); + GLint alignment = * (GLint *)(pc + 32); + GLenum target = * (GLenum *)(pc + 36); + GLsizei width = *(GLsizei *)(pc + 48); + GLsizei height = *(GLsizei *)(pc + 52); + GLsizei depth = *(GLsizei *)(pc + 56); + GLenum format = * (GLenum *)(pc + 68); + GLenum type = * (GLenum *)(pc + 72); + + if (swap) { + SWAP_32( row_length ); + SWAP_32( image_height ); + SWAP_32( skip_rows ); + SWAP_32( skip_images ); + SWAP_32( alignment ); + SWAP_32( target ); + SWAP_32( width ); + SWAP_32( height ); + SWAP_32( depth ); + SWAP_32( format ); + SWAP_32( type ); + } + + return __glXImageSize(format, type, target, width, height, depth, + image_height, row_length, skip_images, + skip_rows, alignment); +} + +int +__glXTexSubImage3DReqSize( const GLbyte * pc, Bool swap ) +{ + GLint row_length = * (GLint *)(pc + 4); + GLint image_height = * (GLint *)(pc + 8); + GLint skip_rows = * (GLint *)(pc + 16); + GLint skip_images = * (GLint *)(pc + 20); + GLint alignment = * (GLint *)(pc + 32); + GLenum target = * (GLenum *)(pc + 36); + GLsizei width = *(GLsizei *)(pc + 60); + GLsizei height = *(GLsizei *)(pc + 64); + GLsizei depth = *(GLsizei *)(pc + 68); + GLenum format = * (GLenum *)(pc + 76); + GLenum type = * (GLenum *)(pc + 80); + + if (swap) { + SWAP_32( row_length ); + SWAP_32( image_height ); + SWAP_32( skip_rows ); + SWAP_32( skip_images ); + SWAP_32( alignment ); + SWAP_32( target ); + SWAP_32( width ); + SWAP_32( height ); + SWAP_32( depth ); + SWAP_32( format ); + SWAP_32( type ); + } + + return __glXImageSize(format, type, target, width, height, depth, + image_height, row_length, skip_images, + skip_rows, alignment); +} + +int +__glXDrawBuffersARBReqSize( const GLbyte * pc, Bool swap ) +{ + GLsizei n = *(GLsizei *)(pc + 0); + + if (swap) { + SWAP_32( n ); + } + + return __GLX_PAD((n * 4)); +} + +int +__glXPointParameterfvEXTReqSize( const GLbyte * pc, Bool swap ) +{ + GLenum pname = * (GLenum *)(pc + 0); + GLsizei compsize; + + if (swap) { + SWAP_32( pname ); + } + + compsize = __glPointParameterfvEXT_size(pname); + return __GLX_PAD((compsize * 4)); +} + +int +__glXCompressedTexImage3DARBReqSize( const GLbyte * pc, Bool swap ) +{ + GLsizei imageSize = *(GLsizei *)(pc + 28); + + if (swap) { + SWAP_32( imageSize ); + } + + return __GLX_PAD(imageSize); +} + +int +__glXCompressedTexImage2DARBReqSize( const GLbyte * pc, Bool swap ) +{ + GLsizei imageSize = *(GLsizei *)(pc + 24); + + if (swap) { + SWAP_32( imageSize ); + } + + return __GLX_PAD(imageSize); +} + +int +__glXCompressedTexImage1DARBReqSize( const GLbyte * pc, Bool swap ) +{ + GLsizei imageSize = *(GLsizei *)(pc + 20); + + if (swap) { + SWAP_32( imageSize ); + } + + return __GLX_PAD(imageSize); +} + +int +__glXCompressedTexSubImage3DARBReqSize( const GLbyte * pc, Bool swap ) +{ + GLsizei imageSize = *(GLsizei *)(pc + 36); + + if (swap) { + SWAP_32( imageSize ); + } + + return __GLX_PAD(imageSize); +} + +int +__glXLoadProgramNVReqSize( const GLbyte * pc, Bool swap ) +{ + GLsizei len = *(GLsizei *)(pc + 8); + + if (swap) { + SWAP_32( len ); + } + + return __GLX_PAD(len); +} + +int +__glXProgramParameters4dvNVReqSize( const GLbyte * pc, Bool swap ) +{ + GLuint num = * (GLuint *)(pc + 8); + + if (swap) { + SWAP_32( num ); + } + + return __GLX_PAD((num * 32)); +} + +int +__glXProgramParameters4fvNVReqSize( const GLbyte * pc, Bool swap ) +{ + GLuint num = * (GLuint *)(pc + 8); + + if (swap) { + SWAP_32( num ); + } + + return __GLX_PAD((num * 16)); +} + +int +__glXVertexAttribs1dvNVReqSize( const GLbyte * pc, Bool swap ) +{ + GLsizei n = *(GLsizei *)(pc + 4); + + if (swap) { + SWAP_32( n ); + } + + return __GLX_PAD((n * 8)); +} + +int +__glXVertexAttribs2dvNVReqSize( const GLbyte * pc, Bool swap ) +{ + GLsizei n = *(GLsizei *)(pc + 4); + + if (swap) { + SWAP_32( n ); + } + + return __GLX_PAD((n * 16)); +} + +int +__glXVertexAttribs3dvNVReqSize( const GLbyte * pc, Bool swap ) +{ + GLsizei n = *(GLsizei *)(pc + 4); + + if (swap) { + SWAP_32( n ); + } + + return __GLX_PAD((n * 24)); +} + +int +__glXVertexAttribs3fvNVReqSize( const GLbyte * pc, Bool swap ) +{ + GLsizei n = *(GLsizei *)(pc + 4); + + if (swap) { + SWAP_32( n ); + } + + return __GLX_PAD((n * 12)); +} + +int +__glXVertexAttribs3svNVReqSize( const GLbyte * pc, Bool swap ) +{ + GLsizei n = *(GLsizei *)(pc + 4); + + if (swap) { + SWAP_32( n ); + } + + return __GLX_PAD((n * 6)); +} + +int +__glXVertexAttribs4dvNVReqSize( const GLbyte * pc, Bool swap ) +{ + GLsizei n = *(GLsizei *)(pc + 4); + + if (swap) { + SWAP_32( n ); + } + + return __GLX_PAD((n * 32)); +} + +int +__glXProgramNamedParameter4fvNVReqSize( const GLbyte * pc, Bool swap ) +{ + GLsizei len = *(GLsizei *)(pc + 4); + + if (swap) { + SWAP_32( len ); + } + + return __GLX_PAD(len); +} + +ALIAS( Fogiv, Fogfv ) +ALIAS( Lightiv, Lightfv ) +ALIAS( LightModeliv, LightModelfv ) +ALIAS( Materialiv, Materialfv ) +ALIAS( TexParameteriv, TexParameterfv ) +ALIAS( TexEnviv, TexEnvfv ) +ALIAS( TexGeniv, TexGenfv ) +ALIAS( PixelMapuiv, PixelMapfv ) +ALIAS( ColorTableParameteriv, ColorTableParameterfv ) +ALIAS( ConvolutionParameteriv, ConvolutionParameterfv ) +ALIAS( CompressedTexSubImage2DARB, CompressedTexImage3DARB ) +ALIAS( CompressedTexSubImage1DARB, CompressedTexImage1DARB ) +ALIAS( RequestResidentProgramsNV, DrawBuffersARB ) +ALIAS( VertexAttribs1fvNV, PixelMapfv ) +ALIAS( VertexAttribs1svNV, PixelMapusv ) +ALIAS( VertexAttribs2fvNV, VertexAttribs1dvNV ) +ALIAS( VertexAttribs2svNV, PixelMapfv ) +ALIAS( VertexAttribs4fvNV, VertexAttribs2dvNV ) +ALIAS( VertexAttribs4svNV, VertexAttribs1dvNV ) +ALIAS( VertexAttribs4ubvNV, PixelMapfv ) +ALIAS( PointParameterivNV, PointParameterfvEXT ) +ALIAS( ProgramStringARB, LoadProgramNV ) +ALIAS( ProgramNamedParameter4dvNV, CompressedTexSubImage3DARB ) +ALIAS( DeleteRenderbuffersEXT, DrawBuffersARB ) +ALIAS( DeleteFramebuffersEXT, DrawBuffersARB ) diff --git a/GL/glx/indirect_reqsize.h b/GL/glx/indirect_reqsize.h new file mode 100644 index 000000000..23bc41c78 --- /dev/null +++ b/GL/glx/indirect_reqsize.h @@ -0,0 +1,121 @@ +/* DO NOT EDIT - This file generated automatically by glX_proto_size.py (from Mesa) script */ + +/* + * (C) Copyright IBM Corporation 2005 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#if !defined( _INDIRECT_REQSIZE_H_ ) +# define _INDIRECT_REQSIZE_H_ + +# if (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 3)) && defined(__ELF__) +# define HIDDEN __attribute__((visibility("hidden"))) +# else +# define HIDDEN +# endif + +# if __GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 96) +# define PURE __attribute__((pure)) +# else +# define PURE +# endif + +extern PURE HIDDEN int __glXCallListsReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXBitmapReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXFogfvReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXFogivReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXLightfvReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXLightivReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXLightModelfvReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXLightModelivReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXMaterialfvReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXMaterialivReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXPolygonStippleReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXTexParameterfvReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXTexParameterivReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXTexImage1DReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXTexImage2DReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXTexEnvfvReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXTexEnvivReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXTexGendvReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXTexGenfvReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXTexGenivReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXMap1dReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXMap1fReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXMap2dReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXMap2fReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXPixelMapfvReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXPixelMapuivReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXPixelMapusvReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXDrawPixelsReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXDrawArraysReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXPrioritizeTexturesReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXTexSubImage1DReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXTexSubImage2DReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXColorTableReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXColorTableParameterfvReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXColorTableParameterivReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXColorSubTableReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXConvolutionFilter1DReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXConvolutionFilter2DReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXConvolutionParameterfvReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXConvolutionParameterivReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXSeparableFilter2DReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXTexImage3DReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXTexSubImage3DReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXDrawBuffersARBReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXPointParameterfvEXTReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXCompressedTexImage3DARBReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXCompressedTexImage2DARBReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXCompressedTexImage1DARBReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXCompressedTexSubImage3DARBReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXCompressedTexSubImage2DARBReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXCompressedTexSubImage1DARBReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXLoadProgramNVReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXProgramParameters4dvNVReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXProgramParameters4fvNVReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXRequestResidentProgramsNVReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXVertexAttribs1dvNVReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXVertexAttribs1fvNVReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXVertexAttribs1svNVReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXVertexAttribs2dvNVReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXVertexAttribs2fvNVReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXVertexAttribs2svNVReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXVertexAttribs3dvNVReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXVertexAttribs3fvNVReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXVertexAttribs3svNVReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXVertexAttribs4dvNVReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXVertexAttribs4fvNVReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXVertexAttribs4svNVReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXVertexAttribs4ubvNVReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXPointParameterivNVReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXProgramStringARBReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXProgramNamedParameter4fvNVReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXProgramNamedParameter4dvNVReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXDeleteRenderbuffersEXTReqSize(const GLbyte *pc, Bool swap); +extern PURE HIDDEN int __glXDeleteFramebuffersEXTReqSize(const GLbyte *pc, Bool swap); + +# undef HIDDEN +# undef PURE + +#endif /* !defined( _INDIRECT_REQSIZE_H_ ) */ diff --git a/GL/glx/indirect_size_get.c b/GL/glx/indirect_size_get.c new file mode 100644 index 000000000..27204dcfc --- /dev/null +++ b/GL/glx/indirect_size_get.c @@ -0,0 +1,1161 @@ +/* DO NOT EDIT - This file generated automatically by glX_proto_size.py (from Mesa) script */ + +/* + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + + +#include <GL/gl.h> +#include "indirect_size_get.h" +#include "indirect_size.h" + +# if __GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 96) +# define PURE __attribute__((pure)) +# else +# define PURE +# endif + +# if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__) +# define FASTCALL __attribute__((fastcall)) +# else +# define FASTCALL +# endif + +# if (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 3)) && defined(__ELF__) +# define INTERNAL __attribute__((visibility("internal"))) +# else +# define INTERNAL +# endif + + +#if defined(__CYGWIN__) || defined(__MINGW32__) || defined(__APPLE__) +# undef HAVE_ALIAS +#endif +#ifdef HAVE_ALIAS +# define ALIAS2(from,to) \ + INTERNAL PURE FASTCALL GLint __gl ## from ## _size( GLenum e ) \ + __attribute__ ((alias( # to ))); +# define ALIAS(from,to) ALIAS2( from, __gl ## to ## _size ) +#else +# define ALIAS(from,to) \ + INTERNAL PURE FASTCALL GLint __gl ## from ## _size( GLenum e ) \ + { return __gl ## to ## _size( e ); } +#endif + + +INTERNAL PURE FASTCALL GLint +__glCallLists_size( GLenum e ) +{ + switch( e ) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + return 1; + case GL_SHORT: + case GL_UNSIGNED_SHORT: + case GL_2_BYTES: + return 2; + case GL_3_BYTES: + return 3; + case GL_INT: + case GL_UNSIGNED_INT: + case GL_FLOAT: + case GL_4_BYTES: + return 4; + default: return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glFogfv_size( GLenum e ) +{ + switch( e ) { + case GL_FOG_INDEX: + case GL_FOG_DENSITY: + case GL_FOG_START: + case GL_FOG_END: + case GL_FOG_MODE: + case GL_FOG_OFFSET_VALUE_SGIX: + case GL_FOG_DISTANCE_MODE_NV: + return 1; + case GL_FOG_COLOR: + return 4; + default: return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glLightfv_size( GLenum e ) +{ + switch( e ) { + case GL_SPOT_EXPONENT: + case GL_SPOT_CUTOFF: + case GL_CONSTANT_ATTENUATION: + case GL_LINEAR_ATTENUATION: + case GL_QUADRATIC_ATTENUATION: + return 1; + case GL_SPOT_DIRECTION: + return 3; + case GL_AMBIENT: + case GL_DIFFUSE: + case GL_SPECULAR: + case GL_POSITION: + return 4; + default: return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glLightModelfv_size( GLenum e ) +{ + switch( e ) { + case GL_LIGHT_MODEL_LOCAL_VIEWER: + case GL_LIGHT_MODEL_TWO_SIDE: + case GL_LIGHT_MODEL_COLOR_CONTROL: +/* case GL_LIGHT_MODEL_COLOR_CONTROL_EXT:*/ + return 1; + case GL_LIGHT_MODEL_AMBIENT: + return 4; + default: return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glMaterialfv_size( GLenum e ) +{ + switch( e ) { + case GL_SHININESS: + return 1; + case GL_COLOR_INDEXES: + return 3; + case GL_AMBIENT: + case GL_DIFFUSE: + case GL_SPECULAR: + case GL_EMISSION: + case GL_AMBIENT_AND_DIFFUSE: + return 4; + default: return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glTexParameterfv_size( GLenum e ) +{ + switch( e ) { + case GL_TEXTURE_MAG_FILTER: + case GL_TEXTURE_MIN_FILTER: + case GL_TEXTURE_WRAP_S: + case GL_TEXTURE_WRAP_T: + case GL_TEXTURE_PRIORITY: + case GL_TEXTURE_WRAP_R: + case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: +/* case GL_SHADOW_AMBIENT_SGIX:*/ + case GL_TEXTURE_MIN_LOD: + case GL_TEXTURE_MAX_LOD: + case GL_TEXTURE_BASE_LEVEL: + case GL_TEXTURE_MAX_LEVEL: + case GL_TEXTURE_CLIPMAP_FRAME_SGIX: + case GL_TEXTURE_LOD_BIAS_S_SGIX: + case GL_TEXTURE_LOD_BIAS_T_SGIX: + case GL_TEXTURE_LOD_BIAS_R_SGIX: + case GL_GENERATE_MIPMAP: +/* case GL_GENERATE_MIPMAP_SGIS:*/ + case GL_TEXTURE_COMPARE_SGIX: + case GL_TEXTURE_COMPARE_OPERATOR_SGIX: + case GL_TEXTURE_MAX_CLAMP_S_SGIX: + case GL_TEXTURE_MAX_CLAMP_T_SGIX: + case GL_TEXTURE_MAX_CLAMP_R_SGIX: + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + case GL_TEXTURE_LOD_BIAS: +/* case GL_TEXTURE_LOD_BIAS_EXT:*/ + case GL_DEPTH_TEXTURE_MODE: +/* case GL_DEPTH_TEXTURE_MODE_ARB:*/ + case GL_TEXTURE_COMPARE_MODE: +/* case GL_TEXTURE_COMPARE_MODE_ARB:*/ + case GL_TEXTURE_COMPARE_FUNC: +/* case GL_TEXTURE_COMPARE_FUNC_ARB:*/ + case GL_TEXTURE_UNSIGNED_REMAP_MODE_NV: + return 1; + case GL_TEXTURE_CLIPMAP_CENTER_SGIX: + case GL_TEXTURE_CLIPMAP_OFFSET_SGIX: + return 2; + case GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX: + return 3; + case GL_TEXTURE_BORDER_COLOR: + case GL_POST_TEXTURE_FILTER_BIAS_SGIX: + case GL_POST_TEXTURE_FILTER_SCALE_SGIX: + return 4; + default: return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glTexEnvfv_size( GLenum e ) +{ + switch( e ) { + case GL_ALPHA_SCALE: + case GL_TEXTURE_ENV_MODE: + case GL_TEXTURE_LOD_BIAS: + case GL_COMBINE_RGB: + case GL_COMBINE_ALPHA: + case GL_RGB_SCALE: + case GL_SOURCE0_RGB: + case GL_SOURCE1_RGB: + case GL_SOURCE2_RGB: + case GL_SOURCE3_RGB_NV: + case GL_SOURCE0_ALPHA: + case GL_SOURCE1_ALPHA: + case GL_SOURCE2_ALPHA: + case GL_SOURCE3_ALPHA_NV: + case GL_OPERAND0_RGB: + case GL_OPERAND1_RGB: + case GL_OPERAND2_RGB: + case GL_OPERAND3_RGB_NV: + case GL_OPERAND0_ALPHA: + case GL_OPERAND1_ALPHA: + case GL_OPERAND2_ALPHA: + case GL_OPERAND3_ALPHA_NV: + case GL_COORD_REPLACE_ARB: +/* case GL_COORD_REPLACE_NV:*/ + return 1; + case GL_TEXTURE_ENV_COLOR: + return 4; + default: return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glTexGendv_size( GLenum e ) +{ + switch( e ) { + case GL_TEXTURE_GEN_MODE: + return 1; + case GL_OBJECT_PLANE: + case GL_EYE_PLANE: + return 4; + default: return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glMap1d_size( GLenum e ) +{ + switch( e ) { + case GL_MAP1_INDEX: + case GL_MAP1_TEXTURE_COORD_1: + return 1; + case GL_MAP1_TEXTURE_COORD_2: + return 2; + case GL_MAP1_NORMAL: + case GL_MAP1_TEXTURE_COORD_3: + case GL_MAP1_VERTEX_3: + return 3; + case GL_MAP1_COLOR_4: + case GL_MAP1_TEXTURE_COORD_4: + case GL_MAP1_VERTEX_4: + return 4; + default: return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glMap2d_size( GLenum e ) +{ + switch( e ) { + case GL_MAP2_INDEX: + case GL_MAP2_TEXTURE_COORD_1: + return 1; + case GL_MAP2_TEXTURE_COORD_2: + return 2; + case GL_MAP2_NORMAL: + case GL_MAP2_TEXTURE_COORD_3: + case GL_MAP2_VERTEX_3: + return 3; + case GL_MAP2_COLOR_4: + case GL_MAP2_TEXTURE_COORD_4: + case GL_MAP2_VERTEX_4: + return 4; + default: return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glGetBooleanv_size( GLenum e ) +{ + switch( e ) { + case GL_CURRENT_INDEX: + case GL_CURRENT_RASTER_INDEX: + case GL_CURRENT_RASTER_POSITION_VALID: + case GL_CURRENT_RASTER_DISTANCE: + case GL_POINT_SMOOTH: + case GL_POINT_SIZE: + case GL_SMOOTH_POINT_SIZE_GRANULARITY: + case GL_LINE_SMOOTH: + case GL_LINE_WIDTH: + case GL_LINE_WIDTH_GRANULARITY: + case GL_LINE_STIPPLE: + case GL_LINE_STIPPLE_PATTERN: + case GL_LINE_STIPPLE_REPEAT: + case GL_LIST_MODE: + case GL_MAX_LIST_NESTING: + case GL_LIST_BASE: + case GL_LIST_INDEX: + case GL_POLYGON_SMOOTH: + case GL_POLYGON_STIPPLE: + case GL_EDGE_FLAG: + case GL_CULL_FACE: + case GL_CULL_FACE_MODE: + case GL_FRONT_FACE: + case GL_LIGHTING: + case GL_LIGHT_MODEL_LOCAL_VIEWER: + case GL_LIGHT_MODEL_TWO_SIDE: + case GL_SHADE_MODEL: + case GL_COLOR_MATERIAL_FACE: + case GL_COLOR_MATERIAL_PARAMETER: + case GL_COLOR_MATERIAL: + case GL_FOG: + case GL_FOG_INDEX: + case GL_FOG_DENSITY: + case GL_FOG_START: + case GL_FOG_END: + case GL_FOG_MODE: + case GL_DEPTH_TEST: + case GL_DEPTH_WRITEMASK: + case GL_DEPTH_CLEAR_VALUE: + case GL_DEPTH_FUNC: + case GL_STENCIL_TEST: + case GL_STENCIL_CLEAR_VALUE: + case GL_STENCIL_FUNC: + case GL_STENCIL_VALUE_MASK: + case GL_STENCIL_FAIL: + case GL_STENCIL_PASS_DEPTH_FAIL: + case GL_STENCIL_PASS_DEPTH_PASS: + case GL_STENCIL_REF: + case GL_STENCIL_WRITEMASK: + case GL_MATRIX_MODE: + case GL_NORMALIZE: + case GL_MODELVIEW_STACK_DEPTH: + case GL_PROJECTION_STACK_DEPTH: + case GL_TEXTURE_STACK_DEPTH: + case GL_ATTRIB_STACK_DEPTH: + case GL_ALPHA_TEST: + case GL_ALPHA_TEST_FUNC: + case GL_ALPHA_TEST_REF: + case GL_DITHER: + case GL_BLEND_DST: + case GL_BLEND_SRC: + case GL_BLEND: + case GL_LOGIC_OP_MODE: + case GL_LOGIC_OP: + case GL_AUX_BUFFERS: + case GL_DRAW_BUFFER: + case GL_READ_BUFFER: + case GL_SCISSOR_TEST: + case GL_INDEX_CLEAR_VALUE: + case GL_INDEX_WRITEMASK: + case GL_INDEX_MODE: + case GL_RGBA_MODE: + case GL_DOUBLEBUFFER: + case GL_STEREO: + case GL_RENDER_MODE: + case GL_PERSPECTIVE_CORRECTION_HINT: + case GL_POINT_SMOOTH_HINT: + case GL_LINE_SMOOTH_HINT: + case GL_POLYGON_SMOOTH_HINT: + case GL_FOG_HINT: + case GL_TEXTURE_GEN_S: + case GL_TEXTURE_GEN_T: + case GL_TEXTURE_GEN_R: + case GL_TEXTURE_GEN_Q: + case GL_PIXEL_MAP_I_TO_I: + case GL_PIXEL_MAP_I_TO_I_SIZE: + case GL_PIXEL_MAP_S_TO_S_SIZE: + case GL_PIXEL_MAP_I_TO_R_SIZE: + case GL_PIXEL_MAP_I_TO_G_SIZE: + case GL_PIXEL_MAP_I_TO_B_SIZE: + case GL_PIXEL_MAP_I_TO_A_SIZE: + case GL_PIXEL_MAP_R_TO_R_SIZE: + case GL_PIXEL_MAP_G_TO_G_SIZE: + case GL_PIXEL_MAP_B_TO_B_SIZE: + case GL_PIXEL_MAP_A_TO_A_SIZE: + case GL_UNPACK_SWAP_BYTES: + case GL_UNPACK_LSB_FIRST: + case GL_UNPACK_ROW_LENGTH: + case GL_UNPACK_SKIP_ROWS: + case GL_UNPACK_SKIP_PIXELS: + case GL_UNPACK_ALIGNMENT: + case GL_PACK_SWAP_BYTES: + case GL_PACK_LSB_FIRST: + case GL_PACK_ROW_LENGTH: + case GL_PACK_SKIP_ROWS: + case GL_PACK_SKIP_PIXELS: + case GL_PACK_ALIGNMENT: + case GL_MAP_COLOR: + case GL_MAP_STENCIL: + case GL_INDEX_SHIFT: + case GL_INDEX_OFFSET: + case GL_RED_SCALE: + case GL_RED_BIAS: + case GL_ZOOM_X: + case GL_ZOOM_Y: + case GL_GREEN_SCALE: + case GL_GREEN_BIAS: + case GL_BLUE_SCALE: + case GL_BLUE_BIAS: + case GL_ALPHA_SCALE: + case GL_ALPHA_BIAS: + case GL_DEPTH_SCALE: + case GL_DEPTH_BIAS: + case GL_MAX_EVAL_ORDER: + case GL_MAX_LIGHTS: + case GL_MAX_CLIP_PLANES: + case GL_MAX_TEXTURE_SIZE: + case GL_MAX_PIXEL_MAP_TABLE: + case GL_MAX_ATTRIB_STACK_DEPTH: + case GL_MAX_MODELVIEW_STACK_DEPTH: + case GL_MAX_NAME_STACK_DEPTH: + case GL_MAX_PROJECTION_STACK_DEPTH: + case GL_MAX_TEXTURE_STACK_DEPTH: + case GL_SUBPIXEL_BITS: + case GL_INDEX_BITS: + case GL_RED_BITS: + case GL_GREEN_BITS: + case GL_BLUE_BITS: + case GL_ALPHA_BITS: + case GL_DEPTH_BITS: + case GL_STENCIL_BITS: + case GL_ACCUM_RED_BITS: + case GL_ACCUM_GREEN_BITS: + case GL_ACCUM_BLUE_BITS: + case GL_ACCUM_ALPHA_BITS: + case GL_NAME_STACK_DEPTH: + case GL_AUTO_NORMAL: + case GL_MAP1_COLOR_4: + case GL_MAP1_INDEX: + case GL_MAP1_NORMAL: + case GL_MAP1_TEXTURE_COORD_1: + case GL_MAP1_TEXTURE_COORD_2: + case GL_MAP1_TEXTURE_COORD_3: + case GL_MAP1_TEXTURE_COORD_4: + case GL_MAP1_VERTEX_3: + case GL_MAP1_VERTEX_4: + case GL_MAP2_COLOR_4: + case GL_MAP2_INDEX: + case GL_MAP2_NORMAL: + case GL_MAP2_TEXTURE_COORD_1: + case GL_MAP2_TEXTURE_COORD_2: + case GL_MAP2_TEXTURE_COORD_3: + case GL_MAP2_TEXTURE_COORD_4: + case GL_MAP2_VERTEX_3: + case GL_MAP2_VERTEX_4: + case GL_MAP1_GRID_SEGMENTS: + case GL_TEXTURE_1D: + case GL_TEXTURE_2D: + case GL_POLYGON_OFFSET_UNITS: + case GL_CLIP_PLANE0: + case GL_CLIP_PLANE1: + case GL_CLIP_PLANE2: + case GL_CLIP_PLANE3: + case GL_CLIP_PLANE4: + case GL_CLIP_PLANE5: + case GL_LIGHT0: + case GL_LIGHT1: + case GL_LIGHT2: + case GL_LIGHT3: + case GL_LIGHT4: + case GL_LIGHT5: + case GL_LIGHT6: + case GL_LIGHT7: + case GL_BLEND_EQUATION: +/* case GL_BLEND_EQUATION_EXT:*/ + case GL_CONVOLUTION_1D: + case GL_CONVOLUTION_2D: + case GL_SEPARABLE_2D: + case GL_MAX_CONVOLUTION_WIDTH: +/* case GL_MAX_CONVOLUTION_WIDTH_EXT:*/ + case GL_MAX_CONVOLUTION_HEIGHT: +/* case GL_MAX_CONVOLUTION_HEIGHT_EXT:*/ + case GL_POST_CONVOLUTION_RED_SCALE: +/* case GL_POST_CONVOLUTION_RED_SCALE_EXT:*/ + case GL_POST_CONVOLUTION_GREEN_SCALE: +/* case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:*/ + case GL_POST_CONVOLUTION_BLUE_SCALE: +/* case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:*/ + case GL_POST_CONVOLUTION_ALPHA_SCALE: +/* case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:*/ + case GL_POST_CONVOLUTION_RED_BIAS: +/* case GL_POST_CONVOLUTION_RED_BIAS_EXT:*/ + case GL_POST_CONVOLUTION_GREEN_BIAS: +/* case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:*/ + case GL_POST_CONVOLUTION_BLUE_BIAS: +/* case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:*/ + case GL_POST_CONVOLUTION_ALPHA_BIAS: +/* case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:*/ + case GL_HISTOGRAM: + case GL_MINMAX: + case GL_POLYGON_OFFSET_FACTOR: + case GL_RESCALE_NORMAL: +/* case GL_RESCALE_NORMAL_EXT:*/ + case GL_TEXTURE_BINDING_1D: + case GL_TEXTURE_BINDING_2D: + case GL_TEXTURE_BINDING_3D: + case GL_PACK_SKIP_IMAGES: + case GL_PACK_IMAGE_HEIGHT: + case GL_UNPACK_SKIP_IMAGES: + case GL_UNPACK_IMAGE_HEIGHT: + case GL_TEXTURE_3D: + case GL_VERTEX_ARRAY: + case GL_NORMAL_ARRAY: + case GL_COLOR_ARRAY: + case GL_INDEX_ARRAY: + case GL_TEXTURE_COORD_ARRAY: + case GL_EDGE_FLAG_ARRAY: + case GL_VERTEX_ARRAY_SIZE: + case GL_VERTEX_ARRAY_TYPE: + case GL_VERTEX_ARRAY_STRIDE: + case GL_NORMAL_ARRAY_TYPE: + case GL_NORMAL_ARRAY_STRIDE: + case GL_COLOR_ARRAY_SIZE: + case GL_COLOR_ARRAY_TYPE: + case GL_COLOR_ARRAY_STRIDE: + case GL_INDEX_ARRAY_TYPE: + case GL_INDEX_ARRAY_STRIDE: + case GL_TEXTURE_COORD_ARRAY_SIZE: + case GL_TEXTURE_COORD_ARRAY_TYPE: + case GL_TEXTURE_COORD_ARRAY_STRIDE: + case GL_EDGE_FLAG_ARRAY_STRIDE: + case GL_MULTISAMPLE: +/* case GL_MULTISAMPLE_ARB:*/ + case GL_SAMPLE_ALPHA_TO_COVERAGE: +/* case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:*/ + case GL_SAMPLE_ALPHA_TO_ONE: +/* case GL_SAMPLE_ALPHA_TO_ONE_ARB:*/ + case GL_SAMPLE_COVERAGE: +/* case GL_SAMPLE_COVERAGE_ARB:*/ + case GL_SAMPLE_BUFFERS: +/* case GL_SAMPLE_BUFFERS_ARB:*/ + case GL_SAMPLES: +/* case GL_SAMPLES_ARB:*/ + case GL_SAMPLE_COVERAGE_VALUE: +/* case GL_SAMPLE_COVERAGE_VALUE_ARB:*/ + case GL_SAMPLE_COVERAGE_INVERT: +/* case GL_SAMPLE_COVERAGE_INVERT_ARB:*/ + case GL_COLOR_MATRIX_STACK_DEPTH: + case GL_MAX_COLOR_MATRIX_STACK_DEPTH: + case GL_POST_COLOR_MATRIX_RED_SCALE: + case GL_POST_COLOR_MATRIX_GREEN_SCALE: + case GL_POST_COLOR_MATRIX_BLUE_SCALE: + case GL_POST_COLOR_MATRIX_ALPHA_SCALE: + case GL_POST_COLOR_MATRIX_RED_BIAS: + case GL_POST_COLOR_MATRIX_GREEN_BIAS: + case GL_POST_COLOR_MATRIX_BLUE_BIAS: + case GL_POST_COLOR_MATRIX_ALPHA_BIAS: + case GL_BLEND_DST_RGB: + case GL_BLEND_SRC_RGB: + case GL_BLEND_DST_ALPHA: + case GL_BLEND_SRC_ALPHA: + case GL_COLOR_TABLE: + case GL_POST_CONVOLUTION_COLOR_TABLE: + case GL_POST_COLOR_MATRIX_COLOR_TABLE: + case GL_MAX_ELEMENTS_VERTICES: + case GL_MAX_ELEMENTS_INDICES: + case GL_CLIP_VOLUME_CLIPPING_HINT_EXT: + case GL_OCCLUSION_TEST_HP: + case GL_OCCLUSION_TEST_RESULT_HP: + case GL_LIGHT_MODEL_COLOR_CONTROL: + case GL_CURRENT_FOG_COORD: + case GL_FOG_COORDINATE_ARRAY_TYPE: + case GL_FOG_COORDINATE_ARRAY_STRIDE: + case GL_FOG_COORD_ARRAY: + case GL_COLOR_SUM_ARB: + case GL_SECONDARY_COLOR_ARRAY_SIZE: + case GL_SECONDARY_COLOR_ARRAY_TYPE: + case GL_SECONDARY_COLOR_ARRAY_STRIDE: + case GL_SECONDARY_COLOR_ARRAY: + case GL_ACTIVE_TEXTURE: +/* case GL_ACTIVE_TEXTURE_ARB:*/ + case GL_CLIENT_ACTIVE_TEXTURE: +/* case GL_CLIENT_ACTIVE_TEXTURE_ARB:*/ + case GL_MAX_TEXTURE_UNITS: +/* case GL_MAX_TEXTURE_UNITS_ARB:*/ + case GL_TEXTURE_COMPRESSION_HINT: +/* case GL_TEXTURE_COMPRESSION_HINT_ARB:*/ + case GL_TEXTURE_RECTANGLE_ARB: +/* case GL_TEXTURE_RECTANGLE_NV:*/ + case GL_TEXTURE_BINDING_RECTANGLE_ARB: +/* case GL_TEXTURE_BINDING_RECTANGLE_NV:*/ + case GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB: +/* case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:*/ + case GL_MAX_TEXTURE_LOD_BIAS: + case GL_MAX_SHININESS_NV: + case GL_MAX_SPOT_EXPONENT_NV: + case GL_TEXTURE_CUBE_MAP: +/* case GL_TEXTURE_CUBE_MAP_ARB:*/ + case GL_TEXTURE_BINDING_CUBE_MAP: +/* case GL_TEXTURE_BINDING_CUBE_MAP_ARB:*/ + case GL_MAX_CUBE_MAP_TEXTURE_SIZE: +/* case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:*/ + case GL_MULTISAMPLE_FILTER_HINT_NV: + case GL_FOG_DISTANCE_MODE_NV: + case GL_VERTEX_PROGRAM_ARB: + case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB: + case GL_MAX_PROGRAM_MATRICES_ARB: + case GL_CURRENT_MATRIX_STACK_DEPTH_ARB: + case GL_VERTEX_PROGRAM_POINT_SIZE_ARB: + case GL_VERTEX_PROGRAM_TWO_SIDE_ARB: + case GL_PROGRAM_ERROR_POSITION_ARB: + case GL_DEPTH_CLAMP_NV: + case GL_NUM_COMPRESSED_TEXTURE_FORMATS: +/* case GL_NUM_TEXTURE_COMPRESSED_FORMATS_ARB:*/ + case GL_MAX_VERTEX_UNITS_ARB: + case GL_ACTIVE_VERTEX_UNITS_ARB: + case GL_WEIGHT_SUM_UNITY_ARB: + case GL_VERTEX_BLEND_ARB: + case GL_CURRENT_WEIGHT_ARB: + case GL_WEIGHT_ARRAY_TYPE_ARB: + case GL_WEIGHT_ARRAY_STRIDE_ARB: + case GL_WEIGHT_ARRAY_SIZE_ARB: + case GL_WEIGHT_ARRAY_ARB: + case GL_PACK_INVERT_MESA: + case GL_FRAGMENT_PROGRAM_ARB: + case GL_MAX_DRAW_BUFFERS_ARB: +/* case GL_MAX_DRAW_BUFFERS_ATI:*/ + case GL_DRAW_BUFFER0_ARB: +/* case GL_DRAW_BUFFER0_ATI:*/ + case GL_DRAW_BUFFER1_ARB: +/* case GL_DRAW_BUFFER1_ATI:*/ + case GL_DRAW_BUFFER2_ARB: +/* case GL_DRAW_BUFFER2_ATI:*/ + case GL_DRAW_BUFFER3_ARB: +/* case GL_DRAW_BUFFER3_ATI:*/ + case GL_DRAW_BUFFER4_ARB: +/* case GL_DRAW_BUFFER4_ATI:*/ + case GL_DRAW_BUFFER5_ARB: +/* case GL_DRAW_BUFFER5_ATI:*/ + case GL_DRAW_BUFFER6_ARB: +/* case GL_DRAW_BUFFER6_ATI:*/ + case GL_DRAW_BUFFER7_ARB: +/* case GL_DRAW_BUFFER7_ATI:*/ + case GL_DRAW_BUFFER8_ARB: +/* case GL_DRAW_BUFFER8_ATI:*/ + case GL_DRAW_BUFFER9_ARB: +/* case GL_DRAW_BUFFER9_ATI:*/ + case GL_DRAW_BUFFER10_ARB: +/* case GL_DRAW_BUFFER10_ATI:*/ + case GL_DRAW_BUFFER11_ARB: +/* case GL_DRAW_BUFFER11_ATI:*/ + case GL_DRAW_BUFFER12_ARB: +/* case GL_DRAW_BUFFER12_ATI:*/ + case GL_DRAW_BUFFER13_ARB: +/* case GL_DRAW_BUFFER13_ATI:*/ + case GL_DRAW_BUFFER14_ARB: +/* case GL_DRAW_BUFFER14_ATI:*/ + case GL_DRAW_BUFFER15_ARB: +/* case GL_DRAW_BUFFER15_ATI:*/ + case GL_BLEND_EQUATION_ALPHA_EXT: + case GL_MATRIX_PALETTE_ARB: + case GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB: + case GL_MAX_PALETTE_MATRICES_ARB: + case GL_CURRENT_PALETTE_MATRIX_ARB: + case GL_MATRIX_INDEX_ARRAY_ARB: + case GL_CURRENT_MATRIX_INDEX_ARB: + case GL_MATRIX_INDEX_ARRAY_SIZE_ARB: + case GL_MATRIX_INDEX_ARRAY_TYPE_ARB: + case GL_MATRIX_INDEX_ARRAY_STRIDE_ARB: + case GL_POINT_SPRITE_ARB: +/* case GL_POINT_SPRITE_NV:*/ + case GL_POINT_SPRITE_R_MODE_NV: + case GL_MAX_VERTEX_ATTRIBS_ARB: + case GL_DEPTH_BOUNDS_TEST_EXT: + case GL_STENCIL_TEST_TWO_SIDE_EXT: + case GL_ACTIVE_STENCIL_FACE_EXT: + case GL_RASTER_POSITION_UNCLIPPED_IBM: + return 1; + case GL_SMOOTH_POINT_SIZE_RANGE: + case GL_LINE_WIDTH_RANGE: + case GL_POLYGON_MODE: + case GL_DEPTH_RANGE: + case GL_MAX_VIEWPORT_DIMS: + case GL_MAP1_GRID_DOMAIN: + case GL_MAP2_GRID_SEGMENTS: + case GL_ALIASED_POINT_SIZE_RANGE: + case GL_ALIASED_LINE_WIDTH_RANGE: + case GL_DEPTH_BOUNDS_EXT: + return 2; + case GL_CURRENT_NORMAL: + return 3; + case GL_CURRENT_COLOR: + case GL_CURRENT_TEXTURE_COORDS: + case GL_CURRENT_RASTER_COLOR: + case GL_CURRENT_RASTER_TEXTURE_COORDS: + case GL_CURRENT_RASTER_POSITION: + case GL_LIGHT_MODEL_AMBIENT: + case GL_FOG_COLOR: + case GL_ACCUM_CLEAR_VALUE: + case GL_VIEWPORT: + case GL_SCISSOR_BOX: + case GL_COLOR_CLEAR_VALUE: + case GL_COLOR_WRITEMASK: + case GL_MAP2_GRID_DOMAIN: + case GL_BLEND_COLOR: +/* case GL_BLEND_COLOR_EXT:*/ + case GL_CURRENT_SECONDARY_COLOR: + return 4; + case GL_MODELVIEW_MATRIX: + case GL_PROJECTION_MATRIX: + case GL_TEXTURE_MATRIX: + case GL_MODELVIEW0_ARB: + case GL_COLOR_MATRIX: + case GL_MODELVIEW1_ARB: + case GL_CURRENT_MATRIX_ARB: + case GL_MODELVIEW2_ARB: + case GL_MODELVIEW3_ARB: + case GL_MODELVIEW4_ARB: + case GL_MODELVIEW5_ARB: + case GL_MODELVIEW6_ARB: + case GL_MODELVIEW7_ARB: + case GL_MODELVIEW8_ARB: + case GL_MODELVIEW9_ARB: + case GL_MODELVIEW10_ARB: + case GL_MODELVIEW11_ARB: + case GL_MODELVIEW12_ARB: + case GL_MODELVIEW13_ARB: + case GL_MODELVIEW14_ARB: + case GL_MODELVIEW15_ARB: + case GL_MODELVIEW16_ARB: + case GL_MODELVIEW17_ARB: + case GL_MODELVIEW18_ARB: + case GL_MODELVIEW19_ARB: + case GL_MODELVIEW20_ARB: + case GL_MODELVIEW21_ARB: + case GL_MODELVIEW22_ARB: + case GL_MODELVIEW23_ARB: + case GL_MODELVIEW24_ARB: + case GL_MODELVIEW25_ARB: + case GL_MODELVIEW26_ARB: + case GL_MODELVIEW27_ARB: + case GL_MODELVIEW28_ARB: + case GL_MODELVIEW29_ARB: + case GL_MODELVIEW30_ARB: + case GL_MODELVIEW31_ARB: + case GL_TRANSPOSE_CURRENT_MATRIX_ARB: + return 16; + case GL_FOG_COORDINATE_SOURCE: + case GL_COMPRESSED_TEXTURE_FORMATS: + return __glGetBooleanv_variable_size( e ); + default: return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glGetTexParameterfv_size( GLenum e ) +{ + switch( e ) { + case GL_TEXTURE_MAG_FILTER: + case GL_TEXTURE_MIN_FILTER: + case GL_TEXTURE_WRAP_S: + case GL_TEXTURE_WRAP_T: + case GL_TEXTURE_PRIORITY: + case GL_TEXTURE_RESIDENT: + case GL_TEXTURE_WRAP_R: + case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: +/* case GL_SHADOW_AMBIENT_SGIX:*/ + case GL_TEXTURE_MIN_LOD: + case GL_TEXTURE_MAX_LOD: + case GL_TEXTURE_BASE_LEVEL: + case GL_TEXTURE_MAX_LEVEL: + case GL_TEXTURE_CLIPMAP_FRAME_SGIX: + case GL_TEXTURE_LOD_BIAS_S_SGIX: + case GL_TEXTURE_LOD_BIAS_T_SGIX: + case GL_TEXTURE_LOD_BIAS_R_SGIX: + case GL_GENERATE_MIPMAP: +/* case GL_GENERATE_MIPMAP_SGIS:*/ + case GL_TEXTURE_COMPARE_SGIX: + case GL_TEXTURE_COMPARE_OPERATOR_SGIX: + case GL_TEXTURE_MAX_CLAMP_S_SGIX: + case GL_TEXTURE_MAX_CLAMP_T_SGIX: + case GL_TEXTURE_MAX_CLAMP_R_SGIX: + case GL_TEXTURE_MAX_ANISOTROPY_EXT: + case GL_TEXTURE_LOD_BIAS: +/* case GL_TEXTURE_LOD_BIAS_EXT:*/ + case GL_DEPTH_TEXTURE_MODE: +/* case GL_DEPTH_TEXTURE_MODE_ARB:*/ + case GL_TEXTURE_COMPARE_MODE: +/* case GL_TEXTURE_COMPARE_MODE_ARB:*/ + case GL_TEXTURE_COMPARE_FUNC: +/* case GL_TEXTURE_COMPARE_FUNC_ARB:*/ + case GL_TEXTURE_UNSIGNED_REMAP_MODE_NV: + return 1; + case GL_TEXTURE_CLIPMAP_CENTER_SGIX: + case GL_TEXTURE_CLIPMAP_OFFSET_SGIX: + return 2; + case GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX: + return 3; + case GL_TEXTURE_BORDER_COLOR: + case GL_POST_TEXTURE_FILTER_BIAS_SGIX: + case GL_POST_TEXTURE_FILTER_SCALE_SGIX: + return 4; + default: return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glGetTexLevelParameterfv_size( GLenum e ) +{ + switch( e ) { + case GL_TEXTURE_WIDTH: + case GL_TEXTURE_HEIGHT: + case GL_TEXTURE_COMPONENTS: + case GL_TEXTURE_BORDER: + case GL_TEXTURE_RED_SIZE: +/* case GL_TEXTURE_RED_SIZE_EXT:*/ + case GL_TEXTURE_GREEN_SIZE: +/* case GL_TEXTURE_GREEN_SIZE_EXT:*/ + case GL_TEXTURE_BLUE_SIZE: +/* case GL_TEXTURE_BLUE_SIZE_EXT:*/ + case GL_TEXTURE_ALPHA_SIZE: +/* case GL_TEXTURE_ALPHA_SIZE_EXT:*/ + case GL_TEXTURE_LUMINANCE_SIZE: +/* case GL_TEXTURE_LUMINANCE_SIZE_EXT:*/ + case GL_TEXTURE_INTENSITY_SIZE: +/* case GL_TEXTURE_INTENSITY_SIZE_EXT:*/ + case GL_TEXTURE_DEPTH: + case GL_TEXTURE_INDEX_SIZE_EXT: + case GL_TEXTURE_COMPRESSED_IMAGE_SIZE: +/* case GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB:*/ + case GL_TEXTURE_COMPRESSED: +/* case GL_TEXTURE_COMPRESSED_ARB:*/ + case GL_TEXTURE_DEPTH_SIZE: +/* case GL_TEXTURE_DEPTH_SIZE_ARB:*/ + return 1; + default: return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glColorTableParameterfv_size( GLenum e ) +{ + switch( e ) { + case GL_COLOR_TABLE_SCALE: + case GL_COLOR_TABLE_BIAS: + return 4; + default: return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glGetColorTableParameterfv_size( GLenum e ) +{ + switch( e ) { + case GL_COLOR_TABLE_FORMAT: +/* case GL_COLOR_TABLE_FORMAT_EXT:*/ + case GL_COLOR_TABLE_WIDTH: +/* case GL_COLOR_TABLE_WIDTH_EXT:*/ + case GL_COLOR_TABLE_RED_SIZE: +/* case GL_COLOR_TABLE_RED_SIZE_EXT:*/ + case GL_COLOR_TABLE_GREEN_SIZE: +/* case GL_COLOR_TABLE_GREEN_SIZE_EXT:*/ + case GL_COLOR_TABLE_BLUE_SIZE: +/* case GL_COLOR_TABLE_BLUE_SIZE_EXT:*/ + case GL_COLOR_TABLE_ALPHA_SIZE: +/* case GL_COLOR_TABLE_ALPHA_SIZE_EXT:*/ + case GL_COLOR_TABLE_LUMINANCE_SIZE: +/* case GL_COLOR_TABLE_LUMINANCE_SIZE_EXT:*/ + case GL_COLOR_TABLE_INTENSITY_SIZE: +/* case GL_COLOR_TABLE_INTENSITY_SIZE_EXT:*/ + return 1; + case GL_COLOR_TABLE_SCALE: + case GL_COLOR_TABLE_BIAS: + return 4; + default: return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glConvolutionParameterfv_size( GLenum e ) +{ + switch( e ) { + case GL_CONVOLUTION_BORDER_MODE: +/* case GL_CONVOLUTION_BORDER_MODE_EXT:*/ + return 1; + case GL_CONVOLUTION_FILTER_SCALE: +/* case GL_CONVOLUTION_FILTER_SCALE_EXT:*/ + case GL_CONVOLUTION_FILTER_BIAS: +/* case GL_CONVOLUTION_FILTER_BIAS_EXT:*/ + case GL_CONVOLUTION_BORDER_COLOR: +/* case GL_CONVOLUTION_BORDER_COLOR_HP:*/ + return 4; + default: return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glGetConvolutionParameterfv_size( GLenum e ) +{ + switch( e ) { + case GL_CONVOLUTION_BORDER_MODE: +/* case GL_CONVOLUTION_BORDER_MODE_EXT:*/ + case GL_CONVOLUTION_FORMAT: +/* case GL_CONVOLUTION_FORMAT_EXT:*/ + case GL_CONVOLUTION_WIDTH: +/* case GL_CONVOLUTION_WIDTH_EXT:*/ + case GL_CONVOLUTION_HEIGHT: +/* case GL_CONVOLUTION_HEIGHT_EXT:*/ + case GL_MAX_CONVOLUTION_WIDTH: +/* case GL_MAX_CONVOLUTION_WIDTH_EXT:*/ + case GL_MAX_CONVOLUTION_HEIGHT: +/* case GL_MAX_CONVOLUTION_HEIGHT_EXT:*/ + return 1; + case GL_CONVOLUTION_FILTER_SCALE: +/* case GL_CONVOLUTION_FILTER_SCALE_EXT:*/ + case GL_CONVOLUTION_FILTER_BIAS: +/* case GL_CONVOLUTION_FILTER_BIAS_EXT:*/ + case GL_CONVOLUTION_BORDER_COLOR: +/* case GL_CONVOLUTION_BORDER_COLOR_HP:*/ + return 4; + default: return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glGetHistogramParameterfv_size( GLenum e ) +{ + switch( e ) { + case GL_HISTOGRAM_WIDTH: + case GL_HISTOGRAM_FORMAT: + case GL_HISTOGRAM_RED_SIZE: + case GL_HISTOGRAM_GREEN_SIZE: + case GL_HISTOGRAM_BLUE_SIZE: + case GL_HISTOGRAM_ALPHA_SIZE: + case GL_HISTOGRAM_LUMINANCE_SIZE: + case GL_HISTOGRAM_SINK: + return 1; + default: return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glGetMinmaxParameterfv_size( GLenum e ) +{ + switch( e ) { + case GL_MINMAX_FORMAT: + case GL_MINMAX_SINK: + return 1; + default: return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glPointParameterfvEXT_size( GLenum e ) +{ + switch( e ) { + case GL_POINT_SIZE_MIN: +/* case GL_POINT_SIZE_MIN_ARB:*/ +/* case GL_POINT_SIZE_MIN_SGIS:*/ + case GL_POINT_SIZE_MAX: +/* case GL_POINT_SIZE_MAX_ARB:*/ +/* case GL_POINT_SIZE_MAX_SGIS:*/ + case GL_POINT_FADE_THRESHOLD_SIZE: +/* case GL_POINT_FADE_THRESHOLD_SIZE_ARB:*/ +/* case GL_POINT_FADE_THRESHOLD_SIZE_SGIS:*/ + case GL_POINT_SPRITE_R_MODE_NV: + case GL_POINT_SPRITE_COORD_ORIGIN: + return 1; + case GL_POINT_DISTANCE_ATTENUATION: +/* case GL_POINT_DISTANCE_ATTENUATION_ARB:*/ +/* case GL_POINT_DISTANCE_ATTENUATION_SGIS:*/ + return 3; + default: return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glGetProgramivNV_size( GLenum e ) +{ + switch( e ) { + case GL_PROGRAM_LENGTH_NV: + case GL_PROGRAM_TARGET_NV: + case GL_PROGRAM_RESIDENT_NV: + return 1; + default: return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glGetVertexAttribdvARB_size( GLenum e ) +{ + switch( e ) { + case GL_VERTEX_PROGRAM_ARB: + case GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB: + case GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB: + case GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB: + case GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB: + case GL_CURRENT_VERTEX_ATTRIB_ARB: + return 1; + default: return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glGetProgramivARB_size( GLenum e ) +{ + switch( e ) { + case GL_PROGRAM_LENGTH_ARB: + case GL_PROGRAM_BINDING_ARB: + case GL_PROGRAM_ALU_INSTRUCTIONS_ARB: + case GL_PROGRAM_TEX_INSTRUCTIONS_ARB: + case GL_PROGRAM_TEX_INDIRECTIONS_ARB: + case GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB: + case GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB: + case GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB: + case GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB: + case GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB: + case GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB: + case GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB: + case GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB: + case GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB: + case GL_MAX_TEXTURE_COORDS_ARB: + case GL_MAX_TEXTURE_IMAGE_UNITS_ARB: + case GL_PROGRAM_FORMAT_ARB: + case GL_PROGRAM_INSTRUCTIONS_ARB: + case GL_MAX_PROGRAM_INSTRUCTIONS_ARB: + case GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: + case GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB: + case GL_PROGRAM_TEMPORARIES_ARB: + case GL_MAX_PROGRAM_TEMPORARIES_ARB: + case GL_PROGRAM_NATIVE_TEMPORARIES_ARB: + case GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB: + case GL_PROGRAM_PARAMETERS_ARB: + case GL_MAX_PROGRAM_PARAMETERS_ARB: + case GL_PROGRAM_NATIVE_PARAMETERS_ARB: + case GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB: + case GL_PROGRAM_ATTRIBS_ARB: + case GL_MAX_PROGRAM_ATTRIBS_ARB: + case GL_PROGRAM_NATIVE_ATTRIBS_ARB: + case GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB: + case GL_PROGRAM_ADDRESS_REGISTERS_ARB: + case GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB: + case GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: + case GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: + case GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB: + case GL_MAX_PROGRAM_ENV_PARAMETERS_ARB: + case GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB: + case GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV: + case GL_MAX_PROGRAM_CALL_DEPTH_NV: + case GL_MAX_PROGRAM_IF_DEPTH_NV: + case GL_MAX_PROGRAM_LOOP_DEPTH_NV: + case GL_MAX_PROGRAM_LOOP_COUNT_NV: + return 1; + default: return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glGetQueryivARB_size( GLenum e ) +{ + switch( e ) { + case GL_QUERY_COUNTER_BITS_ARB: + case GL_CURRENT_QUERY_ARB: + return 1; + default: return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glGetQueryObjectivARB_size( GLenum e ) +{ + switch( e ) { + case GL_QUERY_RESULT_ARB: + case GL_QUERY_RESULT_AVAILABLE_ARB: + return 1; + default: return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glGetVertexAttribdvNV_size( GLenum e ) +{ + switch( e ) { + case GL_ATTRIB_ARRAY_SIZE_NV: + case GL_ATTRIB_ARRAY_STRIDE_NV: + case GL_ATTRIB_ARRAY_TYPE_NV: + case GL_CURRENT_ATTRIB_NV: + return 1; + default: return 0; + } +} + +INTERNAL PURE FASTCALL GLint +__glGetFramebufferAttachmentParameterivEXT_size( GLenum e ) +{ + switch( e ) { + case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT: + case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT: + return 1; + default: return 0; + } +} + +ALIAS( Fogiv, Fogfv ) +ALIAS( Lightiv, Lightfv ) +ALIAS( LightModeliv, LightModelfv ) +ALIAS( Materialiv, Materialfv ) +ALIAS( TexParameteriv, TexParameterfv ) +ALIAS( TexEnviv, TexEnvfv ) +ALIAS( TexGenfv, TexGendv ) +ALIAS( TexGeniv, TexGendv ) +ALIAS( Map1f, Map1d ) +ALIAS( Map2f, Map2d ) +ALIAS( GetDoublev, GetBooleanv ) +ALIAS( GetFloatv, GetBooleanv ) +ALIAS( GetIntegerv, GetBooleanv ) +ALIAS( GetLightfv, Lightfv ) +ALIAS( GetLightiv, Lightfv ) +ALIAS( GetMaterialfv, Materialfv ) +ALIAS( GetMaterialiv, Materialfv ) +ALIAS( GetTexEnvfv, TexEnvfv ) +ALIAS( GetTexEnviv, TexEnvfv ) +ALIAS( GetTexGendv, TexGendv ) +ALIAS( GetTexGenfv, TexGendv ) +ALIAS( GetTexGeniv, TexGendv ) +ALIAS( GetTexParameteriv, GetTexParameterfv ) +ALIAS( GetTexLevelParameteriv, GetTexLevelParameterfv ) +ALIAS( ColorTableParameteriv, ColorTableParameterfv ) +ALIAS( GetColorTableParameteriv, GetColorTableParameterfv ) +ALIAS( ConvolutionParameteriv, ConvolutionParameterfv ) +ALIAS( GetConvolutionParameteriv, GetConvolutionParameterfv ) +ALIAS( GetHistogramParameteriv, GetHistogramParameterfv ) +ALIAS( GetMinmaxParameteriv, GetMinmaxParameterfv ) +ALIAS( GetVertexAttribfvARB, GetVertexAttribdvARB ) +ALIAS( GetVertexAttribivARB, GetVertexAttribdvARB ) +ALIAS( PointParameterivNV, PointParameterfvEXT ) +ALIAS( GetQueryObjectuivARB, GetQueryObjectivARB ) +ALIAS( GetVertexAttribfvNV, GetVertexAttribdvNV ) +ALIAS( GetVertexAttribivNV, GetVertexAttribdvNV ) + +# undef PURE +# undef FASTCALL +# undef INTERNAL diff --git a/GL/glx/indirect_size_get.h b/GL/glx/indirect_size_get.h new file mode 100644 index 000000000..5329d41bf --- /dev/null +++ b/GL/glx/indirect_size_get.h @@ -0,0 +1,99 @@ +/* DO NOT EDIT - This file generated automatically by glX_proto_size.py (from Mesa) script */ + +/* + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#if !defined( _INDIRECT_SIZE_GET_H_ ) +# define _INDIRECT_SIZE_GET_H_ + +/** + * \file + * Prototypes for functions used to determine the number of data elements in + * various GLX protocol messages. + * + * \author Ian Romanick <idr@us.ibm.com> + */ + +# if __GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 96) +# define PURE __attribute__((pure)) +# else +# define PURE +# endif + +# if defined(__i386__) && defined(__GNUC__) && !defined(__CYGWIN__) && !defined(__MINGW32__) +# define FASTCALL __attribute__((fastcall)) +# else +# define FASTCALL +# endif + +# if (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 3)) && defined(__ELF__) +# define INTERNAL __attribute__((visibility("internal"))) +# else +# define INTERNAL +# endif + +extern INTERNAL PURE FASTCALL GLint __glGetBooleanv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetDoublev_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetFloatv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetIntegerv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetLightfv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetLightiv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetMaterialfv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetMaterialiv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetTexEnvfv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetTexEnviv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetTexGendv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetTexGenfv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetTexGeniv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetTexParameterfv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetTexParameteriv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetTexLevelParameterfv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetTexLevelParameteriv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetColorTableParameterfv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetColorTableParameteriv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetConvolutionParameterfv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetConvolutionParameteriv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetHistogramParameterfv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetHistogramParameteriv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetMinmaxParameterfv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetMinmaxParameteriv_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetProgramivNV_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetVertexAttribdvARB_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetVertexAttribfvARB_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetVertexAttribivARB_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetProgramivARB_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetQueryivARB_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetQueryObjectivARB_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetQueryObjectuivARB_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetVertexAttribdvNV_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetVertexAttribfvNV_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetVertexAttribivNV_size(GLenum); +extern INTERNAL PURE FASTCALL GLint __glGetFramebufferAttachmentParameterivEXT_size(GLenum); + +# undef PURE +# undef FASTCALL +# undef INTERNAL + +#endif /* !defined( _INDIRECT_SIZE_GET_H_ ) */ diff --git a/GL/glx/indirect_util.c b/GL/glx/indirect_util.c new file mode 100644 index 000000000..d969cc298 --- /dev/null +++ b/GL/glx/indirect_util.c @@ -0,0 +1,192 @@ +/* + * (C) Copyright IBM Corporation 2005 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#include <X11/Xmd.h> +#include <GL/gl.h> +#include <GL/glxproto.h> +#include <byteswap.h> +#include <inttypes.h> +#include "indirect_size.h" +#include "indirect_size_get.h" +#include "indirect_dispatch.h" +#include "glxserver.h" +#include "singlesize.h" +#include "glapitable.h" +#include "glapi.h" +#include "glthread.h" +#include "dispatch.h" +#include "glxext.h" +#include "indirect_util.h" + + +#define __GLX_PAD(a) (((a)+3)&~3) + +extern xGLXSingleReply __glXReply; + + +GLint +__glGetBooleanv_variable_size( GLenum e ) +{ + if ( e == GL_COMPRESSED_TEXTURE_FORMATS ) { + GLint temp; + + CALL_GetIntegerv( GET_DISPATCH(), + (GL_NUM_COMPRESSED_TEXTURE_FORMATS, & temp) ); + return temp; + } + else { + return 0; + } +} + + +/** + * Get a properly aligned buffer to hold reply data. + * + * \warning + * This function assumes that \c local_buffer is already properly aligned. + * It also assumes that \c alignment is a power of two. + */ +void * +__glXGetAnswerBuffer( __GLXclientState * cl, size_t required_size, + void * local_buffer, size_t local_size, unsigned alignment ) +{ + void * buffer = local_buffer; + const unsigned mask = alignment - 1; + + if ( local_size < required_size ) { + const size_t worst_case_size = required_size + alignment; + intptr_t temp_buf; + + if ( cl->returnBufSize < worst_case_size ) { + void * temp = xrealloc( cl->returnBuf, worst_case_size ); + + if ( temp == NULL ) { + return NULL; + } + + cl->returnBuf = temp; + cl->returnBufSize = worst_case_size; + } + + temp_buf = (intptr_t) cl->returnBuf; + temp_buf = (temp_buf + mask) & ~mask; + buffer = (void *) temp_buf; + } + + return buffer; +} + + +/** + * Send a GLX reply to the client. + * + * Technically speaking, there are several different ways to encode a GLX + * reply. The primary difference is whether or not certain fields (e.g., + * retval, size, and "pad3") are set. This function gets around that by + * always setting all of the fields to "reasonable" values. This does no + * harm to clients, but it does make the server-side code much more compact. + */ +void +__glXSendReply( ClientPtr client, const void * data, size_t elements, + size_t element_size, GLboolean always_array, CARD32 retval ) +{ + size_t reply_ints = 0; + + if ( __glXErrorOccured() ) { + elements = 0; + } + else if ( (elements > 1) || always_array ) { + reply_ints = ((elements * element_size) + 3) >> 2; + } + + __glXReply.length = reply_ints; + __glXReply.type = X_Reply; + __glXReply.sequenceNumber = client->sequence; + __glXReply.size = elements; + __glXReply.retval = retval; + + + /* It is faster on almost always every architecture to just copy the 8 + * bytes, even when not necessary, than check to see of the value of + * elements requires it. Copying the data when not needed will do no + * harm. + */ + + (void) memcpy( & __glXReply.pad3, data, 8 ); + WriteToClient( client, sz_xGLXSingleReply, (char *) & __glXReply ); + + if ( reply_ints != 0 ) { + WriteToClient( client, reply_ints * 4, (char *) data ); + } +} + + +/** + * Send a GLX reply to the client. + * + * Technically speaking, there are several different ways to encode a GLX + * reply. The primary difference is whether or not certain fields (e.g., + * retval, size, and "pad3") are set. This function gets around that by + * always setting all of the fields to "reasonable" values. This does no + * harm to clients, but it does make the server-side code much more compact. + * + * \warning + * This function assumes that values stored in \c data will be byte-swapped + * by the caller if necessary. + */ +void +__glXSendReplySwap( ClientPtr client, const void * data, size_t elements, + size_t element_size, GLboolean always_array, CARD32 retval ) +{ + size_t reply_ints = 0; + + if ( __glXErrorOccured() ) { + elements = 0; + } + else if ( (elements > 1) || always_array ) { + reply_ints = ((elements * element_size) + 3) >> 2; + } + + __glXReply.length = bswap_32( reply_ints ); + __glXReply.type = bswap_32( X_Reply ); + __glXReply.sequenceNumber = bswap_32( client->sequence ); + __glXReply.size = bswap_32( elements ); + __glXReply.retval = bswap_32( retval ); + + + /* It is faster on almost always every architecture to just copy the 8 + * bytes, even when not necessary, than check to see of the value of + * elements requires it. Copying the data when not needed will do no + * harm. + */ + + (void) memcpy( & __glXReply.pad3, data, 8 ); + WriteToClient( client, sz_xGLXSingleReply, (char *) & __glXReply ); + + if ( reply_ints != 0 ) { + WriteToClient( client, reply_ints * 4, (char *) data ); + } +} diff --git a/GL/glx/indirect_util.h b/GL/glx/indirect_util.h new file mode 100644 index 000000000..3abe81f13 --- /dev/null +++ b/GL/glx/indirect_util.h @@ -0,0 +1,43 @@ +/* + * (C) Copyright IBM Corporation 2005 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + +#ifndef __GLX_INDIRECT_UTIL_H__ +#define __GLX_INDIRECT_UTIL_H__ + +extern GLint __glGetBooleanv_variable_size( GLenum e ); + +extern void * __glXGetAnswerBuffer( __GLXclientState * cl, + size_t required_size, void * local_buffer, size_t local_size, + unsigned alignment ); + +extern void __glXSendReply( ClientPtr client, const void * data, + size_t elements, size_t element_size, GLboolean always_array, + CARD32 retval ); + +extern void __glXSendReplySwap( ClientPtr client, const void * data, + size_t elements, size_t element_size, GLboolean always_array, + CARD32 retval ); + +#endif /* __GLX_INDIRECT_UTIL_H__ */ diff --git a/GL/glx/render2.c b/GL/glx/render2.c index 39d0c132a..b126638a1 100644 --- a/GL/glx/render2.c +++ b/GL/glx/render2.c @@ -41,8 +41,12 @@ #include <glxserver.h> #include "unpack.h" -#include "g_disptab.h" -#include "g_disptab_EXT.h" +#include "indirect_size.h" +#include "indirect_dispatch.h" +#include "glapitable.h" +#include "glapi.h" +#include "glthread.h" +#include "dispatch.h" void __glXDisp_Map1f(GLbyte *pc) @@ -58,7 +62,7 @@ void __glXDisp_Map1f(GLbyte *pc) points = (GLfloat *)(pc + 16); k = __glMap1f_size(target); - glMap1f(target, u1, u2, k, order, points); + CALL_Map1f( GET_DISPATCH(), (target, u1, u2, k, order, points) ); } void __glXDisp_Map2f(GLbyte *pc) @@ -80,7 +84,7 @@ void __glXDisp_Map2f(GLbyte *pc) ustride = vorder * k; vstride = k; - glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); + CALL_Map2f( GET_DISPATCH(), (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points) ); } void __glXDisp_Map1d(GLbyte *pc) @@ -122,7 +126,7 @@ void __glXDisp_Map1d(GLbyte *pc) #else points = (GLdouble*) pc; #endif - glMap1d(target, u1, u2, k, order, points); + CALL_Map1d( GET_DISPATCH(), (target, u1, u2, k, order, points) ); } void __glXDisp_Map2d(GLbyte *pc) @@ -170,17 +174,7 @@ void __glXDisp_Map2d(GLbyte *pc) #else points = (GLdouble*) pc; #endif - glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -void __glXDisp_CallLists(GLbyte *pc) -{ - GLenum type; - GLsizei n; - - type = *(GLenum *)(pc + 4); - n = *(GLsizei *)(pc + 0); - glCallLists(n, type, pc + 8); + CALL_Map2d( GET_DISPATCH(), (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points) ); } void __glXDisp_DrawArrays(GLbyte *pc) @@ -214,36 +208,36 @@ void __glXDisp_DrawArrays(GLbyte *pc) switch (component) { case GL_VERTEX_ARRAY: - glEnableClientState(GL_VERTEX_ARRAY); - glVertexPointer(numVals, datatype, stride, pc); + CALL_EnableClientState( GET_DISPATCH(), (GL_VERTEX_ARRAY) ); + CALL_VertexPointer( GET_DISPATCH(), (numVals, datatype, stride, pc) ); break; case GL_NORMAL_ARRAY: - glEnableClientState(GL_NORMAL_ARRAY); - glNormalPointer(datatype, stride, pc); + CALL_EnableClientState( GET_DISPATCH(), (GL_NORMAL_ARRAY) ); + CALL_NormalPointer( GET_DISPATCH(), (datatype, stride, pc) ); break; case GL_COLOR_ARRAY: - glEnableClientState(GL_COLOR_ARRAY); - glColorPointer(numVals, datatype, stride, pc); + CALL_EnableClientState( GET_DISPATCH(), (GL_COLOR_ARRAY) ); + CALL_ColorPointer( GET_DISPATCH(), (numVals, datatype, stride, pc) ); break; case GL_INDEX_ARRAY: - glEnableClientState(GL_INDEX_ARRAY); - glIndexPointer(datatype, stride, pc); + CALL_EnableClientState( GET_DISPATCH(), (GL_INDEX_ARRAY) ); + CALL_IndexPointer( GET_DISPATCH(), (datatype, stride, pc) ); break; case GL_TEXTURE_COORD_ARRAY: - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glTexCoordPointer(numVals, datatype, stride, pc); + CALL_EnableClientState( GET_DISPATCH(), (GL_TEXTURE_COORD_ARRAY) ); + CALL_TexCoordPointer( GET_DISPATCH(), (numVals, datatype, stride, pc) ); break; case GL_EDGE_FLAG_ARRAY: - glEnableClientState(GL_EDGE_FLAG_ARRAY); - glEdgeFlagPointer(stride, (const GLboolean *)pc); + CALL_EnableClientState( GET_DISPATCH(), (GL_EDGE_FLAG_ARRAY) ); + CALL_EdgeFlagPointer( GET_DISPATCH(), (stride, (const GLboolean *)pc) ); break; case GL_SECONDARY_COLOR_ARRAY: - glEnableClientState(GL_SECONDARY_COLOR_ARRAY); - glSecondaryColorPointer(numVals, datatype, stride, pc); + CALL_EnableClientState( GET_DISPATCH(), (GL_SECONDARY_COLOR_ARRAY) ); + CALL_SecondaryColorPointerEXT( GET_DISPATCH(), (numVals, datatype, stride, pc) ); break; case GL_FOG_COORD_ARRAY: - glEnableClientState(GL_FOG_COORD_ARRAY); - glFogCoordPointer(datatype, stride, pc); + CALL_EnableClientState( GET_DISPATCH(), (GL_FOG_COORD_ARRAY) ); + CALL_FogCoordPointerEXT( GET_DISPATCH(), (datatype, stride, pc) ); break; default: break; @@ -252,17 +246,17 @@ void __glXDisp_DrawArrays(GLbyte *pc) pc += __GLX_PAD(numVals * __glXTypeSize(datatype)); } - glDrawArrays(primType, 0, numVertexes); + CALL_DrawArrays( GET_DISPATCH(), (primType, 0, numVertexes) ); /* turn off anything we might have turned on */ - glDisableClientState(GL_VERTEX_ARRAY); - glDisableClientState(GL_NORMAL_ARRAY); - glDisableClientState(GL_COLOR_ARRAY); - glDisableClientState(GL_INDEX_ARRAY); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - glDisableClientState(GL_EDGE_FLAG_ARRAY); - glDisableClientState(GL_SECONDARY_COLOR_ARRAY); - glDisableClientState(GL_FOG_COORD_ARRAY); + CALL_DisableClientState( GET_DISPATCH(), (GL_VERTEX_ARRAY) ); + CALL_DisableClientState( GET_DISPATCH(), (GL_NORMAL_ARRAY) ); + CALL_DisableClientState( GET_DISPATCH(), (GL_COLOR_ARRAY) ); + CALL_DisableClientState( GET_DISPATCH(), (GL_INDEX_ARRAY) ); + CALL_DisableClientState( GET_DISPATCH(), (GL_TEXTURE_COORD_ARRAY) ); + CALL_DisableClientState( GET_DISPATCH(), (GL_EDGE_FLAG_ARRAY) ); + CALL_DisableClientState( GET_DISPATCH(), (GL_SECONDARY_COLOR_ARRAY) ); + CALL_DisableClientState( GET_DISPATCH(), (GL_FOG_COORD_ARRAY) ); } void __glXDisp_DrawArraysEXT(GLbyte *pc) diff --git a/GL/glx/render2swap.c b/GL/glx/render2swap.c index 65ac5e18a..f8b57cb4c 100644 --- a/GL/glx/render2swap.c +++ b/GL/glx/render2swap.c @@ -41,8 +41,12 @@ #include "glxserver.h" #include "unpack.h" -#include "g_disptab.h" -#include "g_disptab_EXT.h" +#include "indirect_size.h" +#include "indirect_dispatch.h" +#include "glapitable.h" +#include "glapi.h" +#include "glthread.h" +#include "dispatch.h" void __glXDispSwap_Map1f(GLbyte *pc) @@ -74,7 +78,7 @@ void __glXDispSwap_Map1f(GLbyte *pc) } __GLX_SWAP_FLOAT_ARRAY(points, compsize); - glMap1f(target, u1, u2, k, order, points); + CALL_Map1f( GET_DISPATCH(), (target, u1, u2, k, order, points) ); } void __glXDispSwap_Map2f(GLbyte *pc) @@ -115,7 +119,7 @@ void __glXDispSwap_Map2f(GLbyte *pc) } __GLX_SWAP_FLOAT_ARRAY(points, compsize); - glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); + CALL_Map2f( GET_DISPATCH(), (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points) ); } void __glXDispSwap_Map1d(GLbyte *pc) @@ -159,7 +163,7 @@ void __glXDispSwap_Map1d(GLbyte *pc) #else points = (GLdouble*) pc; #endif - glMap1d(target, u1, u2, k, order, points); + CALL_Map1d( GET_DISPATCH(), (target, u1, u2, k, order, points) ); } void __glXDispSwap_Map2d(GLbyte *pc) @@ -211,42 +215,7 @@ void __glXDispSwap_Map2d(GLbyte *pc) #else points = (GLdouble*) pc; #endif - glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points); -} - -void __glXDispSwap_CallLists(GLbyte *pc) -{ - GLenum type; - GLsizei n; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(pc + 4); - __GLX_SWAP_INT(pc + 0); - type = *(GLenum *)(pc + 4); - n = *(GLsizei *)(pc + 0); - - switch (type) { - case GL_BYTE: - case GL_UNSIGNED_BYTE: - case GL_2_BYTES: - case GL_3_BYTES: - case GL_4_BYTES: - break; - case GL_SHORT: - case GL_UNSIGNED_SHORT: - __GLX_SWAP_SHORT_ARRAY(pc+8, n); - break; - case GL_INT: - case GL_UNSIGNED_INT: - __GLX_SWAP_INT_ARRAY(pc+8, n); - break; - case GL_FLOAT: - __GLX_SWAP_FLOAT_ARRAY(pc+8, n); - break; - } - - glCallLists(n, type, pc+8); + CALL_Map2d( GET_DISPATCH(), (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points) ); } static void swapArray(GLint numVals, GLenum datatype, @@ -346,28 +315,28 @@ void __glXDispSwap_DrawArrays(GLbyte *pc) switch (component) { case GL_VERTEX_ARRAY: - glEnableClientState(GL_VERTEX_ARRAY); - glVertexPointer(numVals, datatype, stride, pc); + CALL_EnableClientState( GET_DISPATCH(), (GL_VERTEX_ARRAY) ); + CALL_VertexPointer( GET_DISPATCH(), (numVals, datatype, stride, pc) ); break; case GL_NORMAL_ARRAY: - glEnableClientState(GL_NORMAL_ARRAY); - glNormalPointer(datatype, stride, pc); + CALL_EnableClientState( GET_DISPATCH(), (GL_NORMAL_ARRAY) ); + CALL_NormalPointer( GET_DISPATCH(), (datatype, stride, pc) ); break; case GL_COLOR_ARRAY: - glEnableClientState(GL_COLOR_ARRAY); - glColorPointer(numVals, datatype, stride, pc); + CALL_EnableClientState( GET_DISPATCH(), (GL_COLOR_ARRAY) ); + CALL_ColorPointer( GET_DISPATCH(), (numVals, datatype, stride, pc) ); break; case GL_INDEX_ARRAY: - glEnableClientState(GL_INDEX_ARRAY); - glIndexPointer(datatype, stride, pc); + CALL_EnableClientState( GET_DISPATCH(), (GL_INDEX_ARRAY) ); + CALL_IndexPointer( GET_DISPATCH(), (datatype, stride, pc) ); break; case GL_TEXTURE_COORD_ARRAY: - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glTexCoordPointer(numVals, datatype, stride, pc); + CALL_EnableClientState( GET_DISPATCH(), (GL_TEXTURE_COORD_ARRAY) ); + CALL_TexCoordPointer( GET_DISPATCH(), (numVals, datatype, stride, pc) ); break; case GL_EDGE_FLAG_ARRAY: - glEnableClientState(GL_EDGE_FLAG_ARRAY); - glEdgeFlagPointer(stride, (const GLboolean *)pc); + CALL_EnableClientState( GET_DISPATCH(), (GL_EDGE_FLAG_ARRAY) ); + CALL_EdgeFlagPointer( GET_DISPATCH(), (stride, (const GLboolean *)pc) ); break; default: break; @@ -376,15 +345,15 @@ void __glXDispSwap_DrawArrays(GLbyte *pc) pc += __GLX_PAD(numVals * __glXTypeSize(datatype)); } - glDrawArrays(primType, 0, numVertexes); + CALL_DrawArrays( GET_DISPATCH(), (primType, 0, numVertexes) ); /* turn off anything we might have turned on */ - glDisableClientState(GL_VERTEX_ARRAY); - glDisableClientState(GL_NORMAL_ARRAY); - glDisableClientState(GL_COLOR_ARRAY); - glDisableClientState(GL_INDEX_ARRAY); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - glDisableClientState(GL_EDGE_FLAG_ARRAY); + CALL_DisableClientState( GET_DISPATCH(), (GL_VERTEX_ARRAY) ); + CALL_DisableClientState( GET_DISPATCH(), (GL_NORMAL_ARRAY) ); + CALL_DisableClientState( GET_DISPATCH(), (GL_COLOR_ARRAY) ); + CALL_DisableClientState( GET_DISPATCH(), (GL_INDEX_ARRAY) ); + CALL_DisableClientState( GET_DISPATCH(), (GL_TEXTURE_COORD_ARRAY) ); + CALL_DisableClientState( GET_DISPATCH(), (GL_EDGE_FLAG_ARRAY) ); } void __glXDispSwap_DrawArraysEXT(GLbyte *pc) diff --git a/GL/glx/renderpix.c b/GL/glx/renderpix.c index fe508e299..cd2a78d4e 100644 --- a/GL/glx/renderpix.c +++ b/GL/glx/renderpix.c @@ -41,247 +41,11 @@ #include "glxserver.h" #include "unpack.h" -#include "g_disptab.h" -#include "g_disptab_EXT.h" - -void __glXDisp_PolygonStipple(GLbyte *pc) -{ - __GLXpixelHeader *hdr = (__GLXpixelHeader *) pc; - - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); - - glPolygonStipple((GLubyte *)(hdr+1)); -} - -void __glXDisp_Bitmap(GLbyte *pc) -{ - __GLXdispatchBitmapHeader *hdr = (__GLXdispatchBitmapHeader *) pc; - - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); - - glBitmap((GLsizei) hdr->width, - (GLsizei) hdr->height, - (GLfloat) hdr->xorig, - (GLfloat) hdr->yorig, - (GLfloat) hdr->xmove, - (GLfloat) hdr->ymove, - (GLubyte *)(hdr+1)); -} - -void __glXDisp_TexImage1D(GLbyte *pc) -{ - __GLXdispatchTexImageHeader *hdr = (__GLXdispatchTexImageHeader *) pc; - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); - - glTexImage1D(hdr->target, - (GLint) hdr->level, - (GLint) hdr->components, - (GLsizei) hdr->width, - (GLint) hdr->border, - hdr->format, - hdr->type, - (GLvoid *)(hdr+1)); -} - -void __glXDisp_TexImage2D(GLbyte *pc) -{ - __GLXdispatchTexImageHeader *hdr = (__GLXdispatchTexImageHeader *) pc; - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); - - glTexImage2D(hdr->target, - (GLint) hdr->level, - (GLint) hdr->components, - (GLsizei) hdr->width, - (GLsizei) hdr->height, - (GLint) hdr->border, - hdr->format, - hdr->type, - (GLvoid *)(hdr+1)); -} - -void __glXDisp_TexImage3D(GLbyte *pc) -{ - __GLXdispatchTexImage3DHeader *hdr = (__GLXdispatchTexImage3DHeader *) pc; - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength); - glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, hdr->imageHeight); - glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_IMAGES, hdr->skipImages); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment); - - glTexImage3D(hdr->target, hdr->level, hdr->internalformat, hdr->width, - hdr->height, hdr->depth, hdr->border, hdr->format, hdr->type, - (GLvoid *)(hdr+1)); -} - -void __glXDisp_DrawPixels(GLbyte *pc) -{ - __GLXdispatchDrawPixelsHeader *hdr = (__GLXdispatchDrawPixelsHeader *) pc; - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); - - glDrawPixels((GLsizei) hdr->width, - (GLsizei) hdr->height, - hdr->format, - hdr->type, - (GLvoid *)(hdr+1)); -} - -void __glXDisp_TexSubImage1D(GLbyte *pc) -{ - __GLXdispatchTexSubImageHeader *hdr = (__GLXdispatchTexSubImageHeader *) pc; - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); - - glTexSubImage1D(hdr->target, - (GLint) hdr->level, - (GLint) hdr->xoffset, - (GLsizei) hdr->width, - hdr->format, - hdr->type, - (GLvoid *)(hdr+1)); -} - -void __glXDisp_TexSubImage2D(GLbyte *pc) -{ - __GLXdispatchTexSubImageHeader *hdr = (__GLXdispatchTexSubImageHeader *) pc; - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); - - glTexSubImage2D(hdr->target, - (GLint) hdr->level, - (GLint) hdr->xoffset, - (GLint) hdr->yoffset, - (GLsizei) hdr->width, - (GLsizei) hdr->height, - hdr->format, - hdr->type, - (GLvoid *)(hdr+1)); -} - -void __glXDisp_TexSubImage3D(GLbyte *pc) -{ - __GLXdispatchTexSubImage3DHeader *hdr = - (__GLXdispatchTexSubImage3DHeader *) pc; - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength); - glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, hdr->imageHeight); - glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_IMAGES, hdr->skipImages); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment); - - glTexSubImage3D(hdr->target, hdr->level, hdr->xoffset, hdr->yoffset, - hdr->zoffset, hdr->width, hdr->height, hdr->depth, - hdr->format, hdr->type, (GLvoid *)(hdr+1)); -} - -void __glXDisp_ColorTable(GLbyte *pc) -{ - __GLXdispatchColorTableHeader *hdr = - (__GLXdispatchColorTableHeader *) pc; - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment); - - glColorTable(hdr->target, hdr->internalformat, - hdr->width, hdr->format, hdr->type, - (GLvoid *)(hdr+1)); -} - -void __glXDisp_ColorSubTable(GLbyte *pc) -{ - __GLXdispatchColorSubTableHeader *hdr = - (__GLXdispatchColorSubTableHeader *) pc; - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment); - - glColorSubTable(hdr->target, hdr->start, hdr->count, hdr->format, - hdr->type, (GLvoid *)(hdr+1)); -} - -void __glXDisp_ConvolutionFilter1D(GLbyte *pc) -{ - __GLXdispatchConvolutionFilterHeader *hdr = - (__GLXdispatchConvolutionFilterHeader *) pc; - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment); - - glConvolutionFilter1D(hdr->target, hdr->internalformat, - hdr->width, hdr->format, hdr->type, - (GLvoid *)(hdr+1)); -} - -void __glXDisp_ConvolutionFilter2D(GLbyte *pc) -{ - __GLXdispatchConvolutionFilterHeader *hdr = - (__GLXdispatchConvolutionFilterHeader *) pc; - - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment); - - glConvolutionFilter2D(hdr->target, hdr->internalformat, - hdr->width, hdr->height, hdr->format, hdr->type, - (GLvoid *)(hdr+1)); -} +#include "indirect_dispatch.h" +#include "glapitable.h" +#include "glapi.h" +#include "glthread.h" +#include "dispatch.h" void __glXDisp_SeparableFilter2D(GLbyte *pc) { @@ -291,12 +55,12 @@ void __glXDisp_SeparableFilter2D(GLbyte *pc) hdrlen = __GLX_PAD(__GLX_CONV_FILT_CMD_DISPATCH_HDR_SIZE); - glPixelStorei(GL_UNPACK_SWAP_BYTES, hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, hdr->rowLength) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, hdr->skipRows) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, hdr->skipPixels) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, hdr->alignment) ); /* XXX check this usage - internal code called ** a version without the packing parameters @@ -306,7 +70,7 @@ void __glXDisp_SeparableFilter2D(GLbyte *pc) hdr->alignment); image1len = __GLX_PAD(image1len); - glSeparableFilter2D(hdr->target, hdr->internalformat, + CALL_SeparableFilter2D( GET_DISPATCH(), (hdr->target, hdr->internalformat, hdr->width, hdr->height, hdr->format, hdr->type, - ((GLubyte *)hdr+hdrlen), ((GLubyte *)hdr+hdrlen+image1len)); + ((GLubyte *)hdr+hdrlen), ((GLubyte *)hdr+hdrlen+image1len)) ); } diff --git a/GL/glx/renderpixswap.c b/GL/glx/renderpixswap.c index 9c3100fb3..0a9f60f6f 100644 --- a/GL/glx/renderpixswap.c +++ b/GL/glx/renderpixswap.c @@ -41,472 +41,11 @@ #include "glxserver.h" #include "unpack.h" -#include "g_disptab.h" -#include "g_disptab_EXT.h" - -void __glXDispSwap_PolygonStipple(GLbyte *pc) -{ - __GLXpixelHeader *hdr = (__GLXpixelHeader *) pc; - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); - __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); - __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); - __GLX_SWAP_INT((GLbyte *)&hdr->alignment); - - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); - - glPolygonStipple((GLubyte *)(hdr+1)); -} - -void __glXDispSwap_Bitmap(GLbyte *pc) -{ - __GLXdispatchBitmapHeader *hdr = (__GLXdispatchBitmapHeader *) pc; - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); - __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); - __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); - __GLX_SWAP_INT((GLbyte *)&hdr->alignment); - - __GLX_SWAP_INT((GLbyte *)&hdr->width); - __GLX_SWAP_INT((GLbyte *)&hdr->height); - __GLX_SWAP_FLOAT((GLbyte *)&hdr->xorig); - __GLX_SWAP_FLOAT((GLbyte *)&hdr->yorig); - __GLX_SWAP_FLOAT((GLbyte *)&hdr->xmove); - __GLX_SWAP_FLOAT((GLbyte *)&hdr->ymove); - - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); - - glBitmap((GLsizei) hdr->width, - (GLsizei) hdr->height, - (GLfloat) hdr->xorig, - (GLfloat) hdr->yorig, - (GLfloat) hdr->xmove, - (GLfloat) hdr->ymove, - (GLubyte *)(hdr+1)); -} - -void __glXDispSwap_TexImage1D(GLbyte *pc) -{ - __GLXdispatchTexImageHeader *hdr = (__GLXdispatchTexImageHeader *) pc; - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); - __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); - __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); - __GLX_SWAP_INT((GLbyte *)&hdr->alignment); - - __GLX_SWAP_INT((GLbyte *)&hdr->target); - __GLX_SWAP_INT((GLbyte *)&hdr->level); - __GLX_SWAP_INT((GLbyte *)&hdr->components); - __GLX_SWAP_INT((GLbyte *)&hdr->width); - __GLX_SWAP_INT((GLbyte *)&hdr->height); - __GLX_SWAP_INT((GLbyte *)&hdr->border); - __GLX_SWAP_INT((GLbyte *)&hdr->format); - __GLX_SWAP_INT((GLbyte *)&hdr->type); - - /* - ** Just invert swapBytes flag; the GL will figure out if it needs to swap - ** the pixel data. - */ - glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); - - glTexImage1D(hdr->target, - (GLint) hdr->level, - (GLint) hdr->components, - (GLsizei) hdr->width, - (GLint) hdr->border, - hdr->format, - hdr->type, - (GLvoid *)(hdr+1)); -} - -void __glXDispSwap_TexImage2D(GLbyte *pc) -{ - __GLXdispatchTexImageHeader *hdr = (__GLXdispatchTexImageHeader *) pc; - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); - __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); - __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); - __GLX_SWAP_INT((GLbyte *)&hdr->alignment); - - __GLX_SWAP_INT((GLbyte *)&hdr->target); - __GLX_SWAP_INT((GLbyte *)&hdr->level); - __GLX_SWAP_INT((GLbyte *)&hdr->components); - __GLX_SWAP_INT((GLbyte *)&hdr->width); - __GLX_SWAP_INT((GLbyte *)&hdr->height); - __GLX_SWAP_INT((GLbyte *)&hdr->border); - __GLX_SWAP_INT((GLbyte *)&hdr->format); - __GLX_SWAP_INT((GLbyte *)&hdr->type); - - /* - ** Just invert swapBytes flag; the GL will figure out if it needs to swap - ** the pixel data. - */ - glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); - - glTexImage2D(hdr->target, - (GLint) hdr->level, - (GLint) hdr->components, - (GLsizei) hdr->width, - (GLsizei) hdr->height, - (GLint) hdr->border, - hdr->format, - hdr->type, - (GLvoid *)(hdr+1)); -} - -void __glXDispSwap_TexImage3D(GLbyte *pc) -{ - __GLXdispatchTexImage3DHeader *hdr = (__GLXdispatchTexImage3DHeader *) pc; - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); - __GLX_SWAP_INT((GLbyte *)&hdr->imageHeight); - __GLX_SWAP_INT((GLbyte *)&hdr->imageDepth); - __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); - __GLX_SWAP_INT((GLbyte *)&hdr->skipImages); - __GLX_SWAP_INT((GLbyte *)&hdr->skipVolumes); - __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); - __GLX_SWAP_INT((GLbyte *)&hdr->alignment); - - __GLX_SWAP_INT((GLbyte *)&hdr->target); - __GLX_SWAP_INT((GLbyte *)&hdr->level); - __GLX_SWAP_INT((GLbyte *)&hdr->internalformat); - __GLX_SWAP_INT((GLbyte *)&hdr->width); - __GLX_SWAP_INT((GLbyte *)&hdr->height); - __GLX_SWAP_INT((GLbyte *)&hdr->depth); - __GLX_SWAP_INT((GLbyte *)&hdr->size4d); - __GLX_SWAP_INT((GLbyte *)&hdr->border); - __GLX_SWAP_INT((GLbyte *)&hdr->format); - __GLX_SWAP_INT((GLbyte *)&hdr->type); - - /* - ** Just invert swapBytes flag; the GL will figure out if it needs to swap - ** the pixel data. - */ - glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength); - glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, hdr->imageHeight); - glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_IMAGES, hdr->skipImages); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment); - - glTexImage3D(hdr->target, hdr->level, hdr->internalformat, hdr->width, - hdr->height, hdr->depth, hdr->border, hdr->format, hdr->type, - (GLvoid *)(hdr+1)); -} - -void __glXDispSwap_DrawPixels(GLbyte *pc) -{ - __GLXdispatchDrawPixelsHeader *hdr = (__GLXdispatchDrawPixelsHeader *) pc; - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); - __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); - __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); - __GLX_SWAP_INT((GLbyte *)&hdr->alignment); - - __GLX_SWAP_INT((GLbyte *)&hdr->width); - __GLX_SWAP_INT((GLbyte *)&hdr->height); - __GLX_SWAP_INT((GLbyte *)&hdr->format); - __GLX_SWAP_INT((GLbyte *)&hdr->type); - - /* - ** Just invert swapBytes flag; the GL will figure out if it needs to swap - ** the pixel data. - */ - glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); - - glDrawPixels((GLsizei) hdr->width, - (GLsizei) hdr->height, - hdr->format, - hdr->type, - (GLvoid *)(hdr+1)); -} - -void __glXDispSwap_TexSubImage1D(GLbyte *pc) -{ - __GLXdispatchTexSubImageHeader *hdr = (__GLXdispatchTexSubImageHeader *) pc; - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); - __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); - __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); - __GLX_SWAP_INT((GLbyte *)&hdr->alignment); - - __GLX_SWAP_INT((GLbyte *)&hdr->target); - __GLX_SWAP_INT((GLbyte *)&hdr->level); - __GLX_SWAP_INT((GLbyte *)&hdr->xoffset); - __GLX_SWAP_INT((GLbyte *)&hdr->width); - __GLX_SWAP_INT((GLbyte *)&hdr->format); - __GLX_SWAP_INT((GLbyte *)&hdr->type); - - /* - ** Just invert swapBytes flag; the GL will figure out if it needs to swap - ** the pixel data. - */ - glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); - - glTexSubImage1D(hdr->target, - (GLint) hdr->level, - (GLint) hdr->xoffset, - (GLsizei) hdr->width, - hdr->format, - hdr->type, - (GLvoid *)(hdr+1)); -} - -void __glXDispSwap_TexSubImage2D(GLbyte *pc) -{ - __GLXdispatchTexSubImageHeader *hdr = (__GLXdispatchTexSubImageHeader *) pc; - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); - __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); - __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); - __GLX_SWAP_INT((GLbyte *)&hdr->alignment); - - __GLX_SWAP_INT((GLbyte *)&hdr->target); - __GLX_SWAP_INT((GLbyte *)&hdr->level); - __GLX_SWAP_INT((GLbyte *)&hdr->xoffset); - __GLX_SWAP_INT((GLbyte *)&hdr->yoffset); - __GLX_SWAP_INT((GLbyte *)&hdr->width); - __GLX_SWAP_INT((GLbyte *)&hdr->height); - __GLX_SWAP_INT((GLbyte *)&hdr->format); - __GLX_SWAP_INT((GLbyte *)&hdr->type); - - /* - ** Just invert swapBytes flag; the GL will figure out if it needs to swap - ** the pixel data. - */ - glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, (GLint) hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, (GLint) hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, (GLint) hdr->alignment); - - glTexSubImage2D(hdr->target, - (GLint) hdr->level, - (GLint) hdr->xoffset, - (GLint) hdr->yoffset, - (GLsizei) hdr->width, - (GLsizei) hdr->height, - hdr->format, - hdr->type, - (GLvoid *)(hdr+1)); -} - -void __glXDispSwap_TexSubImage3D(GLbyte *pc) -{ - __GLXdispatchTexSubImage3DHeader *hdr = - (__GLXdispatchTexSubImage3DHeader *) pc; - - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); - __GLX_SWAP_INT((GLbyte *)&hdr->imageHeight); - __GLX_SWAP_INT((GLbyte *)&hdr->imageDepth); - __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); - __GLX_SWAP_INT((GLbyte *)&hdr->skipImages); - __GLX_SWAP_INT((GLbyte *)&hdr->skipVolumes); - __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); - __GLX_SWAP_INT((GLbyte *)&hdr->alignment); - - __GLX_SWAP_INT((GLbyte *)&hdr->target); - __GLX_SWAP_INT((GLbyte *)&hdr->level); - __GLX_SWAP_INT((GLbyte *)&hdr->xoffset); - __GLX_SWAP_INT((GLbyte *)&hdr->yoffset); - __GLX_SWAP_INT((GLbyte *)&hdr->zoffset); - __GLX_SWAP_INT((GLbyte *)&hdr->width); - __GLX_SWAP_INT((GLbyte *)&hdr->height); - __GLX_SWAP_INT((GLbyte *)&hdr->depth); - __GLX_SWAP_INT((GLbyte *)&hdr->size4d); - __GLX_SWAP_INT((GLbyte *)&hdr->format); - __GLX_SWAP_INT((GLbyte *)&hdr->type); - - /* - ** Just invert swapBytes flag; the GL will figure out if it needs to swap - ** the pixel data. - */ - glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength); - glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, hdr->imageHeight); - glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_IMAGES, hdr->skipImages); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment); - - glTexSubImage3D(hdr->target, hdr->level, hdr->xoffset, hdr->yoffset, - hdr->zoffset, hdr->width, hdr->height, hdr->depth, - hdr->format, hdr->type, (GLvoid *)(hdr+1)); -} - -void __glXDispSwap_ColorTable(GLbyte *pc) -{ - __GLXdispatchColorTableHeader *hdr = - (__GLXdispatchColorTableHeader *) pc; - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); - __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); - __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); - __GLX_SWAP_INT((GLbyte *)&hdr->alignment); - - __GLX_SWAP_INT((GLbyte *)&hdr->target); - __GLX_SWAP_INT((GLbyte *)&hdr->internalformat); - __GLX_SWAP_INT((GLbyte *)&hdr->width); - __GLX_SWAP_INT((GLbyte *)&hdr->format); - __GLX_SWAP_INT((GLbyte *)&hdr->type); - - /* - ** Just invert swapBytes flag; the GL will figure out if it needs to swap - ** the pixel data. - */ - glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment); - - glColorTable(hdr->target, hdr->internalformat, - hdr->width, hdr->format, hdr->type, - (GLvoid *)(hdr+1)); -} - -void __glXDispSwap_ColorSubTable(GLbyte *pc) -{ - __GLXdispatchColorSubTableHeader *hdr = - (__GLXdispatchColorSubTableHeader *) pc; - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); - __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); - __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); - __GLX_SWAP_INT((GLbyte *)&hdr->alignment); - - __GLX_SWAP_INT((GLbyte *)&hdr->target); - __GLX_SWAP_INT((GLbyte *)&hdr->start); - __GLX_SWAP_INT((GLbyte *)&hdr->count); - __GLX_SWAP_INT((GLbyte *)&hdr->format); - __GLX_SWAP_INT((GLbyte *)&hdr->type); - - /* - ** Just invert swapBytes flag; the GL will figure out if it needs to swap - ** the pixel data. - */ - glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment); - - glColorSubTable(hdr->target, hdr->start, hdr->count, hdr->format, - hdr->type, (GLvoid *)(hdr+1)); -} - -void __glXDispSwap_ConvolutionFilter1D(GLbyte *pc) -{ - __GLXdispatchConvolutionFilterHeader *hdr = - (__GLXdispatchConvolutionFilterHeader *) pc; - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); - __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); - __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); - __GLX_SWAP_INT((GLbyte *)&hdr->alignment); - - __GLX_SWAP_INT((GLbyte *)&hdr->target); - __GLX_SWAP_INT((GLbyte *)&hdr->internalformat); - __GLX_SWAP_INT((GLbyte *)&hdr->width); - __GLX_SWAP_INT((GLbyte *)&hdr->format); - __GLX_SWAP_INT((GLbyte *)&hdr->type); - - /* - ** Just invert swapBytes flag; the GL will figure out if it needs to swap - ** the pixel data. - */ - glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment); - - glConvolutionFilter2D(hdr->target, hdr->internalformat, - hdr->width, 1, hdr->format, hdr->type, - (GLvoid *)(hdr+1)); -} - -void __glXDispSwap_ConvolutionFilter2D(GLbyte *pc) -{ - __GLXdispatchConvolutionFilterHeader *hdr = - (__GLXdispatchConvolutionFilterHeader *) pc; - __GLX_DECLARE_SWAP_VARIABLES; - - __GLX_SWAP_INT((GLbyte *)&hdr->rowLength); - __GLX_SWAP_INT((GLbyte *)&hdr->skipRows); - __GLX_SWAP_INT((GLbyte *)&hdr->skipPixels); - __GLX_SWAP_INT((GLbyte *)&hdr->alignment); - - __GLX_SWAP_INT((GLbyte *)&hdr->target); - __GLX_SWAP_INT((GLbyte *)&hdr->internalformat); - __GLX_SWAP_INT((GLbyte *)&hdr->width); - __GLX_SWAP_INT((GLbyte *)&hdr->height); - __GLX_SWAP_INT((GLbyte *)&hdr->format); - __GLX_SWAP_INT((GLbyte *)&hdr->type); - - /* - ** Just invert swapBytes flag; the GL will figure out if it needs to swap - ** the pixel data. - */ - glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment); - - glConvolutionFilter2D(hdr->target, hdr->internalformat, - hdr->width, hdr->height, hdr->format, hdr->type, - (GLvoid *)(hdr+1)); -} +#include "indirect_dispatch.h" +#include "glapitable.h" +#include "glapi.h" +#include "glthread.h" +#include "dispatch.h" void __glXDispSwap_SeparableFilter2D(GLbyte *pc) { @@ -533,12 +72,12 @@ void __glXDispSwap_SeparableFilter2D(GLbyte *pc) ** Just invert swapBytes flag; the GL will figure out if it needs to swap ** the pixel data. */ - glPixelStorei(GL_UNPACK_SWAP_BYTES, !hdr->swapBytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, hdr->lsbFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, hdr->rowLength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, hdr->skipRows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, hdr->skipPixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, hdr->alignment); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, !hdr->swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, hdr->lsbFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, hdr->rowLength) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, hdr->skipRows) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, hdr->skipPixels) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, hdr->alignment) ); /* XXX check this usage - internal code called ** a version without the packing parameters @@ -549,7 +88,7 @@ void __glXDispSwap_SeparableFilter2D(GLbyte *pc) image1len = __GLX_PAD(image1len); - glSeparableFilter2D(hdr->target, hdr->internalformat, + CALL_SeparableFilter2D( GET_DISPATCH(), (hdr->target, hdr->internalformat, hdr->width, hdr->height, hdr->format, hdr->type, - ((GLubyte *)hdr+hdrlen), ((GLubyte *)hdr+hdrlen+image1len)); + ((GLubyte *)hdr+hdrlen), ((GLubyte *)hdr+hdrlen+image1len)) ); } diff --git a/GL/glx/rensize.c b/GL/glx/rensize.c index 7ab02d257..d37958207 100644 --- a/GL/glx/rensize.c +++ b/GL/glx/rensize.c @@ -42,138 +42,20 @@ #include "glxserver.h" #include "GL/glxproto.h" #include "unpack.h" -#include "impsize.h" +#include "indirect_size.h" +#include "indirect_reqsize.h" #define SWAPL(a) \ (((a & 0xff000000U)>>24) | ((a & 0xff0000U)>>8) | \ ((a & 0xff00U)<<8) | ((a & 0xffU)<<24)) -int __glXCallListsReqSize(GLbyte *pc, Bool swap ) -{ - GLsizei n = *(GLsizei *)(pc + 0); - GLenum type = *(GLenum *)(pc + 4); - - if (swap) { - n = SWAPL( n ); - type = SWAPL( type ); - } - return n * __glCallLists_size( type ); -} - -int __glXFogivReqSize(GLbyte *pc, Bool swap ) -{ - GLenum pname = *(GLenum *)(pc + 0); - if (swap) { - pname = SWAPL( pname ); - } - return 4 * __glFogiv_size( pname ); /* defined in samplegl lib */ -} - -int __glXFogfvReqSize(GLbyte *pc, Bool swap ) -{ - return __glXFogivReqSize( pc, swap ); -} - -int __glXLightfvReqSize(GLbyte *pc, Bool swap ) -{ - GLenum pname = *(GLenum *)(pc + 4); - if (swap) { - pname = SWAPL( pname ); - } - return 4 * __glLightfv_size( pname ); /* defined in samplegl lib */ -} - -int __glXLightivReqSize(GLbyte *pc, Bool swap ) -{ - return __glXLightfvReqSize( pc, swap ); -} - -int __glXLightModelfvReqSize(GLbyte *pc, Bool swap ) -{ - GLenum pname = *(GLenum *)(pc + 0); - if (swap) { - pname = SWAPL( pname ); - } - return 4 * __glLightModelfv_size( pname ); /* defined in samplegl lib */ -} - -int __glXLightModelivReqSize(GLbyte *pc, Bool swap ) -{ - return __glXLightModelfvReqSize( pc, swap ); -} - -int __glXMaterialfvReqSize(GLbyte *pc, Bool swap ) -{ - GLenum pname = *(GLenum *)(pc + 4); - if (swap) { - pname = SWAPL( pname ); - } - return 4 * __glMaterialfv_size( pname ); /* defined in samplegl lib */ -} - -int __glXMaterialivReqSize(GLbyte *pc, Bool swap ) -{ - return __glXMaterialfvReqSize( pc, swap ); -} - -int __glXTexGendvReqSize(GLbyte *pc, Bool swap ) -{ - GLenum pname = *(GLenum *)(pc + 4); - if (swap) { - pname = SWAPL( pname ); - } - return 8 * __glTexGendv_size( pname ); /* defined in samplegl lib */ -} - -int __glXTexGenfvReqSize(GLbyte *pc, Bool swap ) -{ - GLenum pname = *(GLenum *)(pc + 4); - if (swap) { - pname = SWAPL( pname ); - } - return 4 * __glTexGenfv_size( pname ); /* defined in samplegl lib */ -} - -int __glXTexGenivReqSize(GLbyte *pc, Bool swap ) -{ - return __glXTexGenfvReqSize( pc, swap ); -} - -int __glXTexParameterfvReqSize(GLbyte *pc, Bool swap ) -{ - GLenum pname = *(GLenum *)(pc + 4); - if (swap) { - pname = SWAPL( pname ); - } - return 4 * __glTexParameterfv_size( pname ); /* defined in samplegl lib */ -} - -int __glXTexParameterivReqSize(GLbyte *pc, Bool swap ) -{ - return __glXTexParameterfvReqSize( pc, swap ); -} - -int __glXTexEnvfvReqSize(GLbyte *pc, Bool swap ) -{ - GLenum pname = *(GLenum *)(pc + 4); - if (swap) { - pname = SWAPL( pname ); - } - return 4 * __glTexEnvfv_size( pname ); /* defined in samplegl lib */ -} - -int __glXTexEnvivReqSize(GLbyte *pc, Bool swap ) -{ - return __glXTexEnvfvReqSize( pc, swap ); -} - static int Map1Size( GLint k, GLint order) { if (order <= 0 || k < 0) return -1; return k * order; } -int __glXMap1dReqSize(GLbyte *pc, Bool swap ) +int __glXMap1dReqSize( const GLbyte *pc, Bool swap ) { GLenum target; GLint order, k; @@ -188,7 +70,7 @@ int __glXMap1dReqSize(GLbyte *pc, Bool swap ) return 8 * Map1Size( k, order ); } -int __glXMap1fReqSize(GLbyte *pc, Bool swap ) +int __glXMap1fReqSize( const GLbyte *pc, Bool swap ) { GLenum target; GLint order, k; @@ -209,7 +91,7 @@ static int Map2Size(int k, int majorOrder, int minorOrder) return k * majorOrder * minorOrder; } -int __glXMap2dReqSize(GLbyte *pc, Bool swap ) +int __glXMap2dReqSize( const GLbyte *pc, Bool swap ) { GLenum target; GLint uorder, vorder, k; @@ -226,7 +108,7 @@ int __glXMap2dReqSize(GLbyte *pc, Bool swap ) return 8 * Map2Size( k, uorder, vorder ); } -int __glXMap2fReqSize(GLbyte *pc, Bool swap ) +int __glXMap2fReqSize( const GLbyte *pc, Bool swap ) { GLenum target; GLint uorder, vorder, k; @@ -243,31 +125,6 @@ int __glXMap2fReqSize(GLbyte *pc, Bool swap ) return 4 * Map2Size( k, uorder, vorder ); } -int __glXPixelMapfvReqSize(GLbyte *pc, Bool swap ) -{ - GLint mapsize; - mapsize = *(GLint *)(pc + 4); - if (swap) { - mapsize = SWAPL( mapsize ); - } - return 4 * mapsize; -} - -int __glXPixelMapuivReqSize(GLbyte *pc, Bool swap ) -{ - return __glXPixelMapfvReqSize( pc, swap ); -} - -int __glXPixelMapusvReqSize(GLbyte *pc, Bool swap ) -{ - GLint mapsize; - mapsize = *(GLint *)(pc + 4); - if (swap) { - mapsize = SWAPL( mapsize ); - } - return 2 * mapsize; -} - /** * Calculate the size of an image. * @@ -451,110 +308,6 @@ int __glXImageSize( GLenum format, GLenum type, GLenum target, } -int __glXDrawPixelsReqSize(GLbyte *pc, Bool swap ) -{ - __GLXdispatchDrawPixelsHeader *hdr = (__GLXdispatchDrawPixelsHeader *) pc; - GLenum format = hdr->format; - GLenum type = hdr->type; - GLint w = hdr->width; - GLint h = hdr->height; - GLint rowLength = hdr->rowLength; - GLint skipRows = hdr->skipRows; - GLint alignment = hdr->alignment; - - if (swap) { - format = SWAPL( format ); - type = SWAPL( type ); - w = SWAPL( w ); - h = SWAPL( h ); - rowLength = SWAPL( rowLength ); - skipRows = SWAPL( skipRows ); - alignment = SWAPL( alignment ); - } - return __glXImageSize( format, type, 0, w, h, 1, - 0, rowLength, 0, skipRows, alignment ); -} - -int __glXBitmapReqSize(GLbyte *pc, Bool swap ) -{ - __GLXdispatchBitmapHeader *hdr = (__GLXdispatchBitmapHeader *) pc; - GLint w = hdr->width; - GLint h = hdr->height; - GLint rowLength = hdr->rowLength; - GLint skipRows = hdr->skipRows; - GLint alignment = hdr->alignment; - - if (swap) { - w = SWAPL( w ); - h = SWAPL( h ); - rowLength = SWAPL( rowLength ); - skipRows = SWAPL( skipRows ); - alignment = SWAPL( alignment ); - } - return __glXImageSize( GL_COLOR_INDEX, GL_BITMAP, 0, w, h, 1, - 0, rowLength, 0, skipRows, alignment ); -} - -int __glXTexImage1DReqSize(GLbyte *pc, Bool swap ) -{ - __GLXdispatchTexImageHeader *hdr = (__GLXdispatchTexImageHeader *) pc; - GLenum target = hdr->target; - GLenum format = hdr->format; - GLenum type = hdr->type; - GLint w = hdr->width; - GLint rowLength = hdr->rowLength; - GLint skipRows = hdr->skipRows; - GLint alignment = hdr->alignment; - - if (swap) { - target = SWAPL( target ); - format = SWAPL( format ); - type = SWAPL( type ); - w = SWAPL( w ); - rowLength = SWAPL( rowLength ); - skipRows = SWAPL( skipRows ); - alignment = SWAPL( alignment ); - } - if (target == GL_PROXY_TEXTURE_1D) { - return 0; - } else if (format == GL_STENCIL_INDEX || format == GL_DEPTH_COMPONENT) { - return -1; - } - return __glXImageSize( format, type, 0, w, 1, 1, - 0, rowLength, 0, skipRows, alignment ); -} - -int __glXTexImage2DReqSize(GLbyte *pc, Bool swap ) -{ - __GLXdispatchTexImageHeader *hdr = (__GLXdispatchTexImageHeader *) pc; - GLenum target = hdr->target; - GLenum format = hdr->format; - GLenum type = hdr->type; - GLint w = hdr->width; - GLint h = hdr->height; - GLint rowLength = hdr->rowLength; - GLint skipRows = hdr->skipRows; - GLint alignment = hdr->alignment; - - if (swap) { - target = SWAPL( target ); - format = SWAPL( format ); - type = SWAPL( type ); - w = SWAPL( w ); - h = SWAPL( h ); - rowLength = SWAPL( rowLength ); - skipRows = SWAPL( skipRows ); - alignment = SWAPL( alignment ); - } - if (target == GL_PROXY_TEXTURE_2D || target == GL_PROXY_TEXTURE_CUBE_MAP_ARB) { - return 0; - } else if (format == GL_STENCIL_INDEX || format == GL_DEPTH_COMPONENT) { - return -1; - } - return __glXImageSize( format, type, 0, w, h, 1, - 0, rowLength, 0, skipRows, alignment ); -} - /* XXX this is used elsewhere - should it be exported from glxserver.h? */ int __glXTypeSize(GLenum enm) { @@ -571,7 +324,7 @@ int __glXTypeSize(GLenum enm) } } -int __glXDrawArraysSize( GLbyte *pc, Bool swap ) +int __glXDrawArraysSize( const GLbyte *pc, Bool swap ) { __GLXdispatchDrawArraysHeader *hdr = (__GLXdispatchDrawArraysHeader *) pc; __GLXdispatchDrawArraysComponentHeader *compHeader; @@ -638,217 +391,7 @@ int __glXDrawArraysSize( GLbyte *pc, Bool swap ) (numVertexes * arrayElementSize)); } -int __glXPrioritizeTexturesReqSize(GLbyte *pc, Bool swap ) -{ - GLint n = *(GLsizei *)(pc + 0); - if (swap) n = SWAPL(n); - return(8*n); /* 4*n for textures, 4*n for priorities */ -} - -int __glXTexSubImage1DReqSize(GLbyte *pc, Bool swap ) -{ - __GLXdispatchTexSubImageHeader *hdr = (__GLXdispatchTexSubImageHeader *) pc; - GLenum format = hdr->format; - GLenum type = hdr->type; - GLint w = hdr->width; - GLint rowLength = hdr->rowLength; - GLint skipRows = hdr->skipRows; - GLint alignment = hdr->alignment; - - if (swap) { - format = SWAPL( format ); - type = SWAPL( type ); - w = SWAPL( w ); - rowLength = SWAPL( rowLength ); - skipRows = SWAPL( skipRows ); - alignment = SWAPL( alignment ); - } - return __glXImageSize( format, type, 0, w, 1, 1, - 0, rowLength, 0, skipRows, alignment ); -} - -int __glXTexSubImage2DReqSize(GLbyte *pc, Bool swap ) -{ - __GLXdispatchTexSubImageHeader *hdr = (__GLXdispatchTexSubImageHeader *) pc; - GLenum format = hdr->format; - GLenum type = hdr->type; - GLint w = hdr->width; - GLint h = hdr->height; - GLint rowLength = hdr->rowLength; - GLint skipRows = hdr->skipRows; - GLint alignment = hdr->alignment; - - if (swap) { - format = SWAPL( format ); - type = SWAPL( type ); - w = SWAPL( w ); - h = SWAPL( h ); - rowLength = SWAPL( rowLength ); - skipRows = SWAPL( skipRows ); - alignment = SWAPL( alignment ); - } - return __glXImageSize( format, type, 0, w, h, 1, - 0, rowLength, 0, skipRows, alignment ); -} - -int __glXTexImage3DReqSize(GLbyte *pc, Bool swap ) -{ - __GLXdispatchTexImage3DHeader *hdr = (__GLXdispatchTexImage3DHeader *) pc; - GLenum target = hdr->target; - GLenum format = hdr->format; - GLenum type = hdr->type; - GLint w = hdr->width; - GLint h = hdr->height; - GLint d = hdr->depth; - GLint imageHeight = hdr->imageHeight; - GLint rowLength = hdr->rowLength; - GLint skipImages = hdr->skipImages; - GLint skipRows = hdr->skipRows; - GLint alignment = hdr->alignment; - GLint nullImage = hdr->nullimage; - - if (swap) { - target = SWAPL( target ); - format = SWAPL( format ); - type = SWAPL( type ); - w = SWAPL( w ); - h = SWAPL( h ); - d = SWAPL( d ); - imageHeight = SWAPL( imageHeight ); - rowLength = SWAPL( rowLength ); - skipImages = SWAPL( skipImages ); - skipRows = SWAPL( skipRows ); - alignment = SWAPL( alignment ); - } - if (target == GL_PROXY_TEXTURE_3D || nullImage) { - return 0; - } else { - return __glXImageSize( format, type, target, w, h, d, imageHeight, - rowLength, skipImages, skipRows, alignment ); - } -} - -int __glXTexSubImage3DReqSize(GLbyte *pc, Bool swap ) -{ - __GLXdispatchTexSubImage3DHeader *hdr = - (__GLXdispatchTexSubImage3DHeader *) pc; - GLenum target = hdr->target; - GLenum format = hdr->format; - GLenum type = hdr->type; - GLint w = hdr->width; - GLint h = hdr->height; - GLint d = hdr->depth; - GLint imageHeight = hdr->imageHeight; - GLint rowLength = hdr->rowLength; - GLint skipImages = hdr->skipImages; - GLint skipRows = hdr->skipRows; - GLint alignment = hdr->alignment; - - if (swap) { - target = SWAPL( target ); - format = SWAPL( format ); - type = SWAPL( type ); - w = SWAPL( w ); - h = SWAPL( h ); - d = SWAPL( d ); - imageHeight = SWAPL( imageHeight ); - rowLength = SWAPL( rowLength ); - skipImages = SWAPL( skipImages ); - skipRows = SWAPL( skipRows ); - alignment = SWAPL( alignment ); - } - if (target == GL_PROXY_TEXTURE_3D) { - return 0; - } else { - return __glXImageSize( format, type, target, w, h, d, imageHeight, - rowLength, skipImages, skipRows, alignment ); - } -} - -int __glXConvolutionFilter1DReqSize(GLbyte *pc, Bool swap ) -{ - __GLXdispatchConvolutionFilterHeader *hdr = - (__GLXdispatchConvolutionFilterHeader *) pc; - - GLenum format = hdr->format; - GLenum type = hdr->type; - GLint w = hdr->width; - GLint rowLength = hdr->rowLength; - GLint alignment = hdr->alignment; - - if (swap) { - format = SWAPL( format ); - type = SWAPL( type ); - w = SWAPL( w ); - rowLength = SWAPL( rowLength ); - alignment = SWAPL( alignment ); - } - - return __glXImageSize( format, type, 0, w, 1, 1, - 0, rowLength, 0, 0, alignment ); -} - -int __glXConvolutionFilter2DReqSize(GLbyte *pc, Bool swap ) -{ - __GLXdispatchConvolutionFilterHeader *hdr = - (__GLXdispatchConvolutionFilterHeader *) pc; - - GLenum format = hdr->format; - GLenum type = hdr->type; - GLint w = hdr->width; - GLint h = hdr->height; - GLint rowLength = hdr->rowLength; - GLint skipRows = hdr->skipRows; - GLint alignment = hdr->alignment; - - if (swap) { - format = SWAPL( format ); - type = SWAPL( type ); - w = SWAPL( w ); - h = SWAPL( h ); - rowLength = SWAPL( rowLength ); - skipRows = SWAPL( skipRows ); - alignment = SWAPL( alignment ); - } - - return __glXImageSize( format, type, 0, w, h, 1, - 0, rowLength, 0, skipRows, alignment ); -} - -int __glXConvolutionParameterivSize(GLenum pname) -{ - switch (pname) { - case GL_CONVOLUTION_BORDER_COLOR: - case GL_CONVOLUTION_FILTER_SCALE: - case GL_CONVOLUTION_FILTER_BIAS: - return 4; - case GL_CONVOLUTION_BORDER_MODE: - return 1; - default: - return -1; - } -} - -int __glXConvolutionParameterfvSize(GLenum pname) -{ - return __glXConvolutionParameterivSize(pname); -} - -int __glXConvolutionParameterivReqSize(GLbyte *pc, Bool swap ) -{ - GLenum pname = *(GLenum *)(pc + 4); - if (swap) { - pname = SWAPL( pname ); - } - return 4 * __glXConvolutionParameterivSize( pname ); -} - -int __glXConvolutionParameterfvReqSize(GLbyte *pc, Bool swap ) -{ - return __glXConvolutionParameterivReqSize( pc, swap ); -} - -int __glXSeparableFilter2DReqSize(GLbyte *pc, Bool swap ) +int __glXSeparableFilter2DReqSize( const GLbyte *pc, Bool swap ) { __GLXdispatchConvolutionFilterHeader *hdr = (__GLXdispatchConvolutionFilterHeader *) pc; @@ -879,109 +422,3 @@ int __glXSeparableFilter2DReqSize(GLbyte *pc, Bool swap ) return image1size + image2size; } - -int __glXColorTableParameterfvSize(GLenum pname) -{ - /* currently, only scale and bias are supported; return RGBA */ - switch(pname) { - case GL_COLOR_TABLE_SCALE: - case GL_COLOR_TABLE_BIAS: - return 4; - default: - return 0; - } -} - -int __glXColorTableParameterivSize(GLenum pname) -{ - /* fv and iv are the same in this context */ - return __glXColorTableParameterfvSize(pname); -} - -int __glXColorTableReqSize(GLbyte *pc, Bool swap ) -{ - __GLXdispatchColorTableHeader *hdr = - (__GLXdispatchColorTableHeader *) pc; - - GLenum target = hdr->target; - GLenum format = hdr->format; - GLenum type = hdr->type; - GLint w = hdr->width; - GLint rowLength = hdr->rowLength; - GLint alignment = hdr->alignment; - - switch (target) { - case GL_PROXY_TEXTURE_1D: - case GL_PROXY_TEXTURE_2D: - case GL_PROXY_TEXTURE_3D: - case GL_PROXY_COLOR_TABLE: - case GL_PROXY_POST_CONVOLUTION_COLOR_TABLE: - case GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE: - case GL_PROXY_TEXTURE_CUBE_MAP_ARB: - return 0; - } - - if (swap) { - format = SWAPL( format ); - type = SWAPL( type ); - w = SWAPL( w ); - rowLength = SWAPL( rowLength ); - alignment = SWAPL( alignment ); - } - - return __glXImageSize( format, type, 0, w, 1, 1, - 0, rowLength, 0, 0, alignment ); -} - -int __glXColorSubTableReqSize(GLbyte *pc, Bool swap ) -{ - __GLXdispatchColorSubTableHeader *hdr = - (__GLXdispatchColorSubTableHeader *) pc; - - GLenum format = hdr->format; - GLenum type = hdr->type; - GLint count = hdr->count; - GLint rowLength = hdr->rowLength; - GLint alignment = hdr->alignment; - - if (swap) { - format = SWAPL( format ); - type = SWAPL( type ); - count = SWAPL( count ); - rowLength = SWAPL( rowLength ); - alignment = SWAPL( alignment ); - } - - return __glXImageSize( format, type, 0, count, 1, 1, - 0, rowLength, 0, 0, alignment ); -} - -int __glXColorTableParameterfvReqSize(GLbyte *pc, Bool swap ) -{ - GLenum pname = *(GLenum *)(pc + 4); - if (swap) { - pname = SWAPL( pname ); - } - return 4 * __glXColorTableParameterfvSize(pname); -} - -int __glXColorTableParameterivReqSize(GLbyte *pc, Bool swap ) -{ - /* no difference between fv and iv versions */ - return __glXColorTableParameterfvReqSize(pc, swap); -} - -int __glXPointParameterfvARBReqSize(GLbyte *pc, Bool swap ) -{ - GLenum pname = *(GLenum *)(pc + 0); - if (swap) { - pname = SWAPL( pname ); - } - return 4 * __glPointParameterfvEXT_size( pname ); -} - -int __glXPointParameterivReqSize(GLbyte *pc, Bool swap ) -{ - /* no difference between fv and iv versions */ - return __glXPointParameterfvARBReqSize(pc, swap); -} diff --git a/GL/glx/rensizetab.c b/GL/glx/rensizetab.c index 41656890c..25d1474f7 100644 --- a/GL/glx/rensizetab.c +++ b/GL/glx/rensizetab.c @@ -39,6 +39,7 @@ #endif #include "glxserver.h" +#include "indirect_reqsize.h" #include "g_disptab_EXT.h" __GLXrenderSizeData __glXRenderSizeTable[__GLX_MAX_RENDER_OPCODE_EXT - __GLX_MIN_RENDER_OPCODE_EXT + 1] = { @@ -272,7 +273,7 @@ __GLXrenderSizeData __glXRenderSizeTable[__GLX_MAX_RENDER_OPCODE_EXT - __GLX_MIN /* no such opcode */ { 0, 0 }, /* no such opcode */ { 0, 0 }, /* no such opcode */ { 0, 0 }, - /* WindowPos3fARB 230 */ { 16, 0 }, + /* WindowPos3fvMESA 230 */ { 16, 0 }, }; __GLXrenderSizeData __glXRenderSizeTable_EXT[__GLX_MAX_RENDER_OPCODE_EXT - __GLX_MIN_RENDER_OPCODE_EXT + 1] = { /* ColorTable 2053 */ { 44, __glXColorTableReqSize }, @@ -287,8 +288,8 @@ __GLXrenderSizeData __glXRenderSizeTable_EXT[__GLX_MAX_RENDER_OPCODE_EXT - __GLX /* no such opcode */ { 0, 0 }, /* no such opcode */ { 0, 0 }, /* no such opcode */ { 0, 0 }, - /* PointParameterfARB 2065 */ { 12, 0 }, - /* PointParameterfvARB 2066 */ { 8, __glXPointParameterfvARBReqSize }, + /* PointParameterfEXT 2065 */ { 12, 0 }, + /* PointParameterfvEXT 2066 */ { 8, __glXPointParameterfvEXTReqSize }, /* no such opcode */ { 0, 0 }, /* no such opcode */ { 0, 0 }, /* no such opcode */ { 0, 0 }, @@ -2443,6 +2444,6 @@ __GLXrenderSizeData __glXRenderSizeTable_EXT[__GLX_MAX_RENDER_OPCODE_EXT - __GLX /* no such opcode */ { 0, 0 }, /* no such opcode */ { 0, 0 }, /* ActiveStencilFaceEXT 4220 */ { 8, 0 }, - /* PointParameteri 4221 */ { 12, 0 }, - /* PointParameteriv 4222 */ { 8, __glXPointParameterivReqSize }, + /* PointParameteriNV 4221 */ { 12, 0 }, + /* PointParameterivNV 4222 */ { 8, __glXPointParameterivNVReqSize }, }; diff --git a/GL/glx/single2.c b/GL/glx/single2.c index 9fee5ff49..fc6cdf160 100644 --- a/GL/glx/single2.c +++ b/GL/glx/single2.c @@ -42,9 +42,13 @@ #include "glxserver.h" #include "glxutil.h" #include "glxext.h" +#include "indirect_dispatch.h" #include "unpack.h" -#include "g_disptab.h" #include "GL/glx_ansic.h" +#include "glapitable.h" +#include "glapi.h" +#include "glthread.h" +#include "dispatch.h" int __glXDisp_FeedbackBuffer(__GLXclientState *cl, GLbyte *pc) { @@ -71,7 +75,7 @@ int __glXDisp_FeedbackBuffer(__GLXclientState *cl, GLbyte *pc) } cx->feedbackBufSize = size; } - glFeedbackBuffer(size, type, cx->feedbackBuf); + CALL_FeedbackBuffer( GET_DISPATCH(), (size, type, cx->feedbackBuf) ); __GLX_NOTE_UNFLUSHED_CMDS(cx); return Success; } @@ -99,7 +103,7 @@ int __glXDisp_SelectBuffer(__GLXclientState *cl, GLbyte *pc) } cx->selectBufSize = size; } - glSelectBuffer(size, cx->selectBuf); + CALL_SelectBuffer( GET_DISPATCH(), (size, cx->selectBuf) ); __GLX_NOTE_UNFLUSHED_CMDS(cx); return Success; } @@ -121,10 +125,10 @@ int __glXDisp_RenderMode(__GLXclientState *cl, GLbyte *pc) pc += __GLX_SINGLE_HDR_SIZE; newMode = *(GLenum*) pc; - retval = glRenderMode(newMode); + retval = CALL_RenderMode( GET_DISPATCH(), (newMode) ); /* Check that render mode worked */ - glGetIntegerv(GL_RENDER_MODE, &newModeCheck); + CALL_GetIntegerv( GET_DISPATCH(), (GL_RENDER_MODE, &newModeCheck) ); if (newModeCheck != newMode) { /* Render mode change failed. Bail */ newMode = newModeCheck; @@ -212,7 +216,7 @@ int __glXDisp_Flush(__GLXclientState *cl, GLbyte *pc) return error; } - glFlush(); + CALL_Flush( GET_DISPATCH(), () ); __GLX_NOTE_FLUSHED_CMDS(cx); return Success; } @@ -229,7 +233,7 @@ int __glXDisp_Finish(__GLXclientState *cl, GLbyte *pc) } /* Do a local glFinish */ - glFinish(); + CALL_Finish( GET_DISPATCH(), () ); __GLX_NOTE_FLUSHED_CMDS(cx); /* Send empty reply packet to indicate finish is finished */ @@ -326,7 +330,7 @@ int DoGetString(__GLXclientState *cl, GLbyte *pc, GLboolean need_swap) pc += __GLX_SINGLE_HDR_SIZE; name = *(GLenum *)(pc + 0); - string = (const char *)glGetString(name); + string = (const char *) CALL_GetString( GET_DISPATCH(), (name) ); client = cl->client; /* @@ -382,30 +386,3 @@ int __glXDisp_GetString(__GLXclientState *cl, GLbyte *pc) { return DoGetString(cl, pc, GL_FALSE); } - -int __glXDisp_GetClipPlane(__GLXclientState *cl, GLbyte *pc) -{ - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLdouble answer[4]; - - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - - __glXClearErrorOccured(); - glGetClipPlane(*(GLenum *)(pc + 0), answer); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SEND_HEADER(); - } else { - __GLX_BEGIN_REPLY(32); - __GLX_SEND_HEADER(); - __GLX_SEND_DOUBLE_ARRAY(4); - } - return Success; -} - diff --git a/GL/glx/single2swap.c b/GL/glx/single2swap.c index dab98ade9..54dbc99bf 100644 --- a/GL/glx/single2swap.c +++ b/GL/glx/single2swap.c @@ -42,9 +42,13 @@ #include "glxserver.h" #include "glxutil.h" #include "glxext.h" +#include "indirect_dispatch.h" #include "unpack.h" -#include "g_disptab.h" #include "GL/glx_ansic.h" +#include "glapitable.h" +#include "glapi.h" +#include "glthread.h" +#include "dispatch.h" int __glXDispSwap_FeedbackBuffer(__GLXclientState *cl, GLbyte *pc) { @@ -75,7 +79,7 @@ int __glXDispSwap_FeedbackBuffer(__GLXclientState *cl, GLbyte *pc) } cx->feedbackBufSize = size; } - glFeedbackBuffer(size, type, cx->feedbackBuf); + CALL_FeedbackBuffer( GET_DISPATCH(), (size, type, cx->feedbackBuf) ); __GLX_NOTE_UNFLUSHED_CMDS(cx); return Success; } @@ -106,7 +110,7 @@ int __glXDispSwap_SelectBuffer(__GLXclientState *cl, GLbyte *pc) } cx->selectBufSize = size; } - glSelectBuffer(size, cx->selectBuf); + CALL_SelectBuffer( GET_DISPATCH(), (size, cx->selectBuf) ); __GLX_NOTE_UNFLUSHED_CMDS(cx); return Success; } @@ -132,10 +136,10 @@ int __glXDispSwap_RenderMode(__GLXclientState *cl, GLbyte *pc) pc += __GLX_SINGLE_HDR_SIZE; __GLX_SWAP_INT(pc); newMode = *(GLenum*) pc; - retval = glRenderMode(newMode); + retval = CALL_RenderMode( GET_DISPATCH(), (newMode) ); /* Check that render mode worked */ - glGetIntegerv(GL_RENDER_MODE, &newModeCheck); + CALL_GetIntegerv( GET_DISPATCH(), (GL_RENDER_MODE, &newModeCheck) ); if (newModeCheck != newMode) { /* Render mode change failed. Bail */ newMode = newModeCheck; @@ -232,7 +236,7 @@ int __glXDispSwap_Flush(__GLXclientState *cl, GLbyte *pc) return error; } - glFlush(); + CALL_Flush( GET_DISPATCH(), () ); __GLX_NOTE_FLUSHED_CMDS(cx); return Success; } @@ -251,7 +255,7 @@ int __glXDispSwap_Finish(__GLXclientState *cl, GLbyte *pc) } /* Do a local glFinish */ - glFinish(); + CALL_Finish( GET_DISPATCH(), () ); __GLX_NOTE_FLUSHED_CMDS(cx); /* Send empty reply packet to indicate finish is finished */ @@ -268,36 +272,3 @@ int __glXDispSwap_GetString(__GLXclientState *cl, GLbyte *pc) { return DoGetString(cl, pc, GL_TRUE); } - -int __glXDispSwap_GetClipPlane(__GLXclientState *cl, GLbyte *pc) -{ - __GLXcontext *cx; - ClientPtr client = cl->client; - int error; - GLdouble answer[4]; - __GLX_DECLARE_SWAP_VARIABLES; - __GLX_DECLARE_SWAP_ARRAY_VARIABLES; - - __GLX_SWAP_INT(&((xGLXSingleReq *)pc)->contextTag); - cx = __glXForceCurrent(cl, __GLX_GET_SINGLE_CONTEXT_TAG(pc), &error); - if (!cx) { - return error; - } - pc += __GLX_SINGLE_HDR_SIZE; - __GLX_SWAP_INT(pc + 0); - - __glXClearErrorOccured(); - glGetClipPlane(*(GLenum *)(pc + 0), answer); - if (__glXErrorOccured()) { - __GLX_BEGIN_REPLY(0); - __GLX_SWAP_REPLY_HEADER(); - __GLX_SEND_HEADER(); - } else { - __GLX_SWAP_DOUBLE_ARRAY((GLbyte *)answer, 4); - __GLX_BEGIN_REPLY(32); - __GLX_SWAP_REPLY_HEADER(); - __GLX_SEND_HEADER(); - __GLX_SEND_DOUBLE_ARRAY(4); - } - return Success; -} diff --git a/GL/glx/singlepix.c b/GL/glx/singlepix.c index 845c46a64..ae64db4ca 100644 --- a/GL/glx/singlepix.c +++ b/GL/glx/singlepix.c @@ -43,8 +43,12 @@ #include "glxext.h" #include "singlesize.h" #include "unpack.h" -#include "g_disptab.h" -#include "g_disptab_EXT.h" +#include "indirect_size_get.h" +#include "indirect_dispatch.h" +#include "glapitable.h" +#include "glapi.h" +#include "glthread.h" +#include "dispatch.h" int __glXDisp_ReadPixels(__GLXclientState *cl, GLbyte *pc) { @@ -72,11 +76,11 @@ int __glXDisp_ReadPixels(__GLXclientState *cl, GLbyte *pc) compsize = __glReadPixels_size(format,type,width,height); if (compsize < 0) compsize = 0; - glPixelStorei(GL_PACK_SWAP_BYTES, swapBytes); - glPixelStorei(GL_PACK_LSB_FIRST, lsbFirst); + CALL_PixelStorei( GET_DISPATCH(), (GL_PACK_SWAP_BYTES, swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_PACK_LSB_FIRST, lsbFirst) ); __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); __glXClearErrorOccured(); - glReadPixels( + CALL_ReadPixels( GET_DISPATCH(), ( *(GLint *)(pc + 0), *(GLint *)(pc + 4), *(GLsizei *)(pc + 8), @@ -84,7 +88,7 @@ int __glXDisp_ReadPixels(__GLXclientState *cl, GLbyte *pc) *(GLenum *)(pc + 16), *(GLenum *)(pc + 20), answer - ); + ) ); if (__glXErrorOccured()) { __GLX_BEGIN_REPLY(0); @@ -120,10 +124,10 @@ int __glXDisp_GetTexImage(__GLXclientState *cl, GLbyte *pc) target = *(GLenum *)(pc + 0); swapBytes = *(GLboolean *)(pc + 16); - glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width); - glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height); + CALL_GetTexLevelParameteriv( GET_DISPATCH(), (target, level, GL_TEXTURE_WIDTH, &width) ); + CALL_GetTexLevelParameteriv( GET_DISPATCH(), (target, level, GL_TEXTURE_HEIGHT, &height) ); if ( target == GL_TEXTURE_3D) { - glGetTexLevelParameteriv(target, level, GL_TEXTURE_DEPTH, &depth); + CALL_GetTexLevelParameteriv( GET_DISPATCH(), (target, level, GL_TEXTURE_DEPTH, &depth) ); } /* * The three queries above might fail if we're in a state where queries @@ -132,16 +136,16 @@ int __glXDisp_GetTexImage(__GLXclientState *cl, GLbyte *pc) compsize = __glGetTexImage_size(target,level,format,type,width,height,depth); if (compsize < 0) compsize = 0; - glPixelStorei(GL_PACK_SWAP_BYTES, swapBytes); + CALL_PixelStorei( GET_DISPATCH(), (GL_PACK_SWAP_BYTES, swapBytes) ); __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); __glXClearErrorOccured(); - glGetTexImage( + CALL_GetTexImage( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLint *)(pc + 4), *(GLenum *)(pc + 8), *(GLenum *)(pc + 12), answer - ); + ) ); if (__glXErrorOccured()) { __GLX_BEGIN_REPLY(0); @@ -174,13 +178,11 @@ int __glXDisp_GetPolygonStipple(__GLXclientState *cl, GLbyte *pc) pc += __GLX_SINGLE_HDR_SIZE; lsbFirst = *(GLboolean *)(pc + 0); - glPixelStorei(GL_PACK_LSB_FIRST, lsbFirst); + CALL_PixelStorei( GET_DISPATCH(), (GL_PACK_LSB_FIRST, lsbFirst) ); __GLX_GET_ANSWER_BUFFER(answer,cl,128,1); __glXClearErrorOccured(); - glGetPolygonStipple( - (GLubyte *) answer - ); + CALL_GetPolygonStipple( GET_DISPATCH(), ((GLubyte *) answer) ); if (__glXErrorOccured()) { __GLX_BEGIN_REPLY(0); @@ -218,8 +220,8 @@ int __glXDisp_GetSeparableFilter(__GLXclientState *cl, GLbyte *pc) /* target must be SEPARABLE_2D, however I guess we can let the GL barf on this one.... */ - glGetConvolutionParameteriv(target, GL_CONVOLUTION_WIDTH, &width); - glGetConvolutionParameteriv(target, GL_CONVOLUTION_HEIGHT, &height); + CALL_GetConvolutionParameteriv( GET_DISPATCH(), (target, GL_CONVOLUTION_WIDTH, &width) ); + CALL_GetConvolutionParameteriv( GET_DISPATCH(), (target, GL_CONVOLUTION_HEIGHT, &height) ); /* * The two queries above might fail if we're in a state where queries * are illegal, but then width and height would still be zero anyway. @@ -232,17 +234,17 @@ int __glXDisp_GetSeparableFilter(__GLXclientState *cl, GLbyte *pc) compsize = __GLX_PAD(compsize); compsize2 = __GLX_PAD(compsize2); - glPixelStorei(GL_PACK_SWAP_BYTES, swapBytes); + CALL_PixelStorei( GET_DISPATCH(), (GL_PACK_SWAP_BYTES, swapBytes) ); __GLX_GET_ANSWER_BUFFER(answer,cl,compsize + compsize2,1); __glXClearErrorOccured(); - glGetSeparableFilter( + CALL_GetSeparableFilter( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), *(GLenum *)(pc + 8), answer, answer + compsize, NULL - ); + ) ); if (__glXErrorOccured()) { __GLX_BEGIN_REPLY(0); @@ -280,11 +282,11 @@ int __glXDisp_GetConvolutionFilter(__GLXclientState *cl, GLbyte *pc) target = *(GLenum *)(pc + 0); swapBytes = *(GLboolean *)(pc + 12); - glGetConvolutionParameteriv(target, GL_CONVOLUTION_WIDTH, &width); + CALL_GetConvolutionParameteriv( GET_DISPATCH(), (target, GL_CONVOLUTION_WIDTH, &width) ); if (target == GL_CONVOLUTION_1D) { height = 1; } else { - glGetConvolutionParameteriv(target, GL_CONVOLUTION_HEIGHT, &height); + CALL_GetConvolutionParameteriv( GET_DISPATCH(), (target, GL_CONVOLUTION_HEIGHT, &height) ); } /* * The two queries above might fail if we're in a state where queries @@ -293,15 +295,15 @@ int __glXDisp_GetConvolutionFilter(__GLXclientState *cl, GLbyte *pc) compsize = __glGetTexImage_size(target,1,format,type,width,height,1); if (compsize < 0) compsize = 0; - glPixelStorei(GL_PACK_SWAP_BYTES, swapBytes); + CALL_PixelStorei( GET_DISPATCH(), (GL_PACK_SWAP_BYTES, swapBytes) ); __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); __glXClearErrorOccured(); - glGetConvolutionFilter( + CALL_GetConvolutionFilter( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), *(GLenum *)(pc + 8), answer - ); + ) ); if (__glXErrorOccured()) { __GLX_BEGIN_REPLY(0); @@ -340,7 +342,7 @@ int __glXDisp_GetHistogram(__GLXclientState *cl, GLbyte *pc) swapBytes = *(GLboolean *)(pc + 12); reset = *(GLboolean *)(pc + 13); - glGetHistogramParameteriv(target, GL_HISTOGRAM_WIDTH, &width); + CALL_GetHistogramParameteriv( GET_DISPATCH(), (target, GL_HISTOGRAM_WIDTH, &width) ); /* * The one query above might fail if we're in a state where queries * are illegal, but then width would still be zero anyway. @@ -348,10 +350,10 @@ int __glXDisp_GetHistogram(__GLXclientState *cl, GLbyte *pc) compsize = __glGetTexImage_size(target,1,format,type,width,1,1); if (compsize < 0) compsize = 0; - glPixelStorei(GL_PACK_SWAP_BYTES, swapBytes); + CALL_PixelStorei( GET_DISPATCH(), (GL_PACK_SWAP_BYTES, swapBytes) ); __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); __glXClearErrorOccured(); - glGetHistogram( target, reset, format, type, answer); + CALL_GetHistogram( GET_DISPATCH(), (target, reset, format, type, answer) ); if (__glXErrorOccured()) { __GLX_BEGIN_REPLY(0); @@ -391,10 +393,10 @@ int __glXDisp_GetMinmax(__GLXclientState *cl, GLbyte *pc) compsize = __glGetTexImage_size(target,1,format,type,2,1,1); if (compsize < 0) compsize = 0; - glPixelStorei(GL_PACK_SWAP_BYTES, swapBytes); + CALL_PixelStorei( GET_DISPATCH(), (GL_PACK_SWAP_BYTES, swapBytes) ); __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); __glXClearErrorOccured(); - glGetMinmax( target, reset, format, type, answer); + CALL_GetMinmax( GET_DISPATCH(), (target, reset, format, type, answer) ); if (__glXErrorOccured()) { __GLX_BEGIN_REPLY(0); @@ -430,7 +432,7 @@ int __glXDisp_GetColorTable(__GLXclientState *cl, GLbyte *pc) type = *(GLenum *)(pc + 8); swapBytes = *(GLboolean *)(pc + 12); - glGetColorTableParameteriv(target, GL_COLOR_TABLE_WIDTH, &width); + CALL_GetColorTableParameteriv( GET_DISPATCH(), (target, GL_COLOR_TABLE_WIDTH, &width) ); /* * The one query above might fail if we're in a state where queries * are illegal, but then width would still be zero anyway. @@ -438,15 +440,15 @@ int __glXDisp_GetColorTable(__GLXclientState *cl, GLbyte *pc) compsize = __glGetTexImage_size(target,1,format,type,width,1,1); if (compsize < 0) compsize = 0; - glPixelStorei(GL_PACK_SWAP_BYTES, swapBytes); + CALL_PixelStorei( GET_DISPATCH(), (GL_PACK_SWAP_BYTES, swapBytes) ); __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); __glXClearErrorOccured(); - glGetColorTable( + CALL_GetColorTable( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), *(GLenum *)(pc + 8), answer - ); + ) ); if (__glXErrorOccured()) { __GLX_BEGIN_REPLY(0); diff --git a/GL/glx/singlepixswap.c b/GL/glx/singlepixswap.c index ff68ecedf..91cebff46 100644 --- a/GL/glx/singlepixswap.c +++ b/GL/glx/singlepixswap.c @@ -43,8 +43,12 @@ #include "glxext.h" #include "singlesize.h" #include "unpack.h" -#include "g_disptab.h" -#include "g_disptab_EXT.h" +#include "indirect_dispatch.h" +#include "indirect_size_get.h" +#include "glapitable.h" +#include "glapi.h" +#include "glthread.h" +#include "dispatch.h" int __glXDispSwap_ReadPixels(__GLXclientState *cl, GLbyte *pc) { @@ -81,18 +85,18 @@ int __glXDispSwap_ReadPixels(__GLXclientState *cl, GLbyte *pc) compsize = __glReadPixels_size(format,type,width,height); if (compsize < 0) compsize = 0; - glPixelStorei(GL_PACK_SWAP_BYTES, !swapBytes); - glPixelStorei(GL_PACK_LSB_FIRST, lsbFirst); + CALL_PixelStorei( GET_DISPATCH(), (GL_PACK_SWAP_BYTES, !swapBytes) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_PACK_LSB_FIRST, lsbFirst) ); __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); __glXClearErrorOccured(); - glReadPixels( - *(GLint *)(pc + 0), + CALL_ReadPixels( GET_DISPATCH(), + (*(GLint *)(pc + 0), *(GLint *)(pc + 4), *(GLsizei *)(pc + 8), *(GLsizei *)(pc + 12), *(GLenum *)(pc + 16), *(GLenum *)(pc + 20), - answer + answer) ); if (__glXErrorOccured()) { @@ -138,10 +142,10 @@ int __glXDispSwap_GetTexImage(__GLXclientState *cl, GLbyte *pc) target = *(GLenum *)(pc + 0); swapBytes = *(GLboolean *)(pc + 16); - glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width); - glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height); + CALL_GetTexLevelParameteriv( GET_DISPATCH(), (target, level, GL_TEXTURE_WIDTH, &width) ); + CALL_GetTexLevelParameteriv( GET_DISPATCH(), (target, level, GL_TEXTURE_HEIGHT, &height) ); if ( target == GL_TEXTURE_3D) { - glGetTexLevelParameteriv(target, level, GL_TEXTURE_DEPTH, &depth); + CALL_GetTexLevelParameteriv( GET_DISPATCH(), (target, level, GL_TEXTURE_DEPTH, &depth) ); } /* * The three queries above might fail if we're in a state where queries @@ -150,16 +154,16 @@ int __glXDispSwap_GetTexImage(__GLXclientState *cl, GLbyte *pc) compsize = __glGetTexImage_size(target,level,format,type,width,height,depth); if (compsize < 0) compsize = 0; - glPixelStorei(GL_PACK_SWAP_BYTES, !swapBytes); + CALL_PixelStorei( GET_DISPATCH(), (GL_PACK_SWAP_BYTES, !swapBytes) ); __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); __glXClearErrorOccured(); - glGetTexImage( + CALL_GetTexImage( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLint *)(pc + 4), *(GLenum *)(pc + 8), *(GLenum *)(pc + 12), answer - ); + ) ); if (__glXErrorOccured()) { __GLX_BEGIN_REPLY(0); @@ -198,13 +202,11 @@ int __glXDispSwap_GetPolygonStipple(__GLXclientState *cl, GLbyte *pc) pc += __GLX_SINGLE_HDR_SIZE; lsbFirst = *(GLboolean *)(pc + 0); - glPixelStorei(GL_PACK_LSB_FIRST, lsbFirst); + CALL_PixelStorei( GET_DISPATCH(), (GL_PACK_LSB_FIRST, lsbFirst) ); __GLX_GET_ANSWER_BUFFER(answer,cl,128,1); __glXClearErrorOccured(); - glGetPolygonStipple( - (GLubyte *) answer - ); + CALL_GetPolygonStipple( GET_DISPATCH(), ((GLubyte *) answer) ); if (__glXErrorOccured()) { __GLX_BEGIN_REPLY(0); __GLX_SWAP_REPLY_HEADER(); @@ -248,8 +250,8 @@ int __glXDispSwap_GetSeparableFilter(__GLXclientState *cl, GLbyte *pc) /* target must be SEPARABLE_2D, however I guess we can let the GL barf on this one.... */ - glGetConvolutionParameteriv(target, GL_CONVOLUTION_WIDTH, &width); - glGetConvolutionParameteriv(target, GL_CONVOLUTION_HEIGHT, &height); + CALL_GetConvolutionParameteriv( GET_DISPATCH(), (target, GL_CONVOLUTION_WIDTH, &width) ); + CALL_GetConvolutionParameteriv( GET_DISPATCH(), (target, GL_CONVOLUTION_HEIGHT, &height) ); /* * The two queries above might fail if we're in a state where queries * are illegal, but then width and height would still be zero anyway. @@ -262,17 +264,17 @@ int __glXDispSwap_GetSeparableFilter(__GLXclientState *cl, GLbyte *pc) compsize = __GLX_PAD(compsize); compsize2 = __GLX_PAD(compsize2); - glPixelStorei(GL_PACK_SWAP_BYTES, !swapBytes); + CALL_PixelStorei( GET_DISPATCH(), (GL_PACK_SWAP_BYTES, !swapBytes) ); __GLX_GET_ANSWER_BUFFER(answer,cl,compsize + compsize2,1); __glXClearErrorOccured(); - glGetSeparableFilter( + CALL_GetSeparableFilter( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), *(GLenum *)(pc + 8), answer, answer + compsize, NULL - ); + ) ); if (__glXErrorOccured()) { __GLX_BEGIN_REPLY(0); @@ -317,11 +319,11 @@ int __glXDispSwap_GetConvolutionFilter(__GLXclientState *cl, GLbyte *pc) target = *(GLenum *)(pc + 0); swapBytes = *(GLboolean *)(pc + 12); - glGetConvolutionParameteriv(target, GL_CONVOLUTION_WIDTH, &width); + CALL_GetConvolutionParameteriv( GET_DISPATCH(), (target, GL_CONVOLUTION_WIDTH, &width) ); if (target == GL_CONVOLUTION_2D) { height = 1; } else { - glGetConvolutionParameteriv(target, GL_CONVOLUTION_HEIGHT, &height); + CALL_GetConvolutionParameteriv( GET_DISPATCH(), (target, GL_CONVOLUTION_HEIGHT, &height) ); } /* * The two queries above might fail if we're in a state where queries @@ -330,15 +332,15 @@ int __glXDispSwap_GetConvolutionFilter(__GLXclientState *cl, GLbyte *pc) compsize = __glGetTexImage_size(target,1,format,type,width,height,1); if (compsize < 0) compsize = 0; - glPixelStorei(GL_PACK_SWAP_BYTES, !swapBytes); + CALL_PixelStorei( GET_DISPATCH(), (GL_PACK_SWAP_BYTES, !swapBytes) ); __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); __glXClearErrorOccured(); - glGetConvolutionFilter( + CALL_GetConvolutionFilter( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), *(GLenum *)(pc + 8), answer - ); + ) ); if (__glXErrorOccured()) { __GLX_BEGIN_REPLY(0); @@ -384,7 +386,7 @@ int __glXDispSwap_GetHistogram(__GLXclientState *cl, GLbyte *pc) swapBytes = *(GLboolean *)(pc + 12); reset = *(GLboolean *)(pc + 13); - glGetHistogramParameteriv(target, GL_HISTOGRAM_WIDTH, &width); + CALL_GetHistogramParameteriv( GET_DISPATCH(), (target, GL_HISTOGRAM_WIDTH, &width) ); /* * The one query above might fail if we're in a state where queries * are illegal, but then width would still be zero anyway. @@ -392,10 +394,10 @@ int __glXDispSwap_GetHistogram(__GLXclientState *cl, GLbyte *pc) compsize = __glGetTexImage_size(target,1,format,type,width,1,1); if (compsize < 0) compsize = 0; - glPixelStorei(GL_PACK_SWAP_BYTES, !swapBytes); + CALL_PixelStorei( GET_DISPATCH(), (GL_PACK_SWAP_BYTES, !swapBytes) ); __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); __glXClearErrorOccured(); - glGetHistogram( target, reset, format, type, answer); + CALL_GetHistogram( GET_DISPATCH(), (target, reset, format, type, answer) ); if (__glXErrorOccured()) { __GLX_BEGIN_REPLY(0); @@ -441,10 +443,10 @@ int __glXDispSwap_GetMinmax(__GLXclientState *cl, GLbyte *pc) compsize = __glGetTexImage_size(target,1,format,type,2,1,1); if (compsize < 0) compsize = 0; - glPixelStorei(GL_PACK_SWAP_BYTES, !swapBytes); + CALL_PixelStorei( GET_DISPATCH(), (GL_PACK_SWAP_BYTES, !swapBytes) ); __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); __glXClearErrorOccured(); - glGetMinmax( target, reset, format, type, answer); + CALL_GetMinmax( GET_DISPATCH(), (target, reset, format, type, answer) ); if (__glXErrorOccured()) { __GLX_BEGIN_REPLY(0); @@ -485,7 +487,7 @@ int __glXDispSwap_GetColorTable(__GLXclientState *cl, GLbyte *pc) target = *(GLenum *)(pc + 0); swapBytes = *(GLboolean *)(pc + 12); - glGetColorTableParameteriv(target, GL_COLOR_TABLE_WIDTH, &width); + CALL_GetColorTableParameteriv( GET_DISPATCH(), (target, GL_COLOR_TABLE_WIDTH, &width) ); /* * The one query above might fail if we're in a state where queries * are illegal, but then width would still be zero anyway. @@ -493,15 +495,15 @@ int __glXDispSwap_GetColorTable(__GLXclientState *cl, GLbyte *pc) compsize = __glGetTexImage_size(target,1,format,type,width,1,1); if (compsize < 0) compsize = 0; - glPixelStorei(GL_PACK_SWAP_BYTES, !swapBytes); + CALL_PixelStorei( GET_DISPATCH(), (GL_PACK_SWAP_BYTES, !swapBytes) ); __GLX_GET_ANSWER_BUFFER(answer,cl,compsize,1); __glXClearErrorOccured(); - glGetColorTable( + CALL_GetColorTable( GET_DISPATCH(), ( *(GLenum *)(pc + 0), *(GLenum *)(pc + 4), *(GLenum *)(pc + 8), answer - ); + ) ); if (__glXErrorOccured()) { __GLX_BEGIN_REPLY(0); diff --git a/GL/glx/singlesize.c b/GL/glx/singlesize.c index 7ed5fe3ef..116c6dc41 100644 --- a/GL/glx/singlesize.c +++ b/GL/glx/singlesize.c @@ -41,6 +41,11 @@ #include <GL/gl.h> #include "glxserver.h" #include "singlesize.h" +#include "indirect_size_get.h" +#include "glapitable.h" +#include "glapi.h" +#include "glthread.h" +#include "dispatch.h" /* ** These routines compute the size of variable-size returned parameters. @@ -54,183 +59,6 @@ GLint __glReadPixels_size(GLenum format, GLenum type, GLint w, GLint h) return __glXImageSize( format, type, 0, w, h, 1, 0, 0, 0, 0, 4 ); } -/** - * Determine the number of data elements that go with the specified \c pname - * to a \c glGetTexEnvfv or \c glGetTexEnviv call. - * - * \todo - * Replace this function with a call to \c __glTexEnvfv_size. Make that there - * aren't any values of \c pname that are valid for one but not the other. - */ -GLint __glGetTexEnvfv_size(GLenum pname) -{ - switch (pname) { - case GL_TEXTURE_ENV_MODE: - case GL_TEXTURE_LOD_BIAS: - case GL_COMBINE_RGB: - case GL_COMBINE_ALPHA: - case GL_SOURCE0_RGB: - case GL_SOURCE1_RGB: - case GL_SOURCE2_RGB: - case GL_SOURCE0_ALPHA: - case GL_SOURCE1_ALPHA: - case GL_SOURCE2_ALPHA: - case GL_OPERAND0_RGB: - case GL_OPERAND1_RGB: - case GL_OPERAND2_RGB: - case GL_OPERAND0_ALPHA: - case GL_OPERAND1_ALPHA: - case GL_OPERAND2_ALPHA: - case GL_RGB_SCALE: - case GL_ALPHA_SCALE: - - /* GL_ARB_point_sprite / GL_NV_point_sprite */ - case GL_COORD_REPLACE_ARB: - - /* GL_NV_texture_env_combine4 */ - case GL_SOURCE3_RGB_NV: - case GL_SOURCE3_ALPHA_NV: - case GL_OPERAND3_RGB_NV: - case GL_OPERAND3_ALPHA_NV: - return 1; - - case GL_TEXTURE_ENV_COLOR: - return 4; - default: - return -1; - } -} - - -GLint __glGetTexEnviv_size(GLenum pname) -{ - return __glGetTexEnvfv_size(pname); -} - -GLint __glGetTexGenfv_size(GLenum pname) -{ - switch (pname) { - case GL_TEXTURE_GEN_MODE: - return 1; - case GL_OBJECT_PLANE: - return 4; - case GL_EYE_PLANE: - return 4; - default: - return -1; - } -} - -GLint __glGetTexGendv_size(GLenum pname) -{ - return __glGetTexGenfv_size(pname); -} - -GLint __glGetTexGeniv_size(GLenum pname) -{ - return __glGetTexGenfv_size(pname); -} - -GLint __glGetTexParameterfv_size(GLenum pname) -{ - switch (pname) { - case GL_TEXTURE_BORDER_COLOR: - return 4; - - case GL_TEXTURE_WRAP_S: - case GL_TEXTURE_WRAP_T: - case GL_TEXTURE_WRAP_R: - case GL_TEXTURE_MIN_FILTER: - case GL_TEXTURE_MAG_FILTER: - case GL_TEXTURE_PRIORITY: - case GL_TEXTURE_RESIDENT: - - /* GL_SGIS_texture_lod / GL_EXT_texture_lod / GL 1.2 */ - case GL_TEXTURE_MIN_LOD: - case GL_TEXTURE_MAX_LOD: - case GL_TEXTURE_BASE_LEVEL: - case GL_TEXTURE_MAX_LEVEL: - - /* GL_SGIX_texture_lod_bias */ - case GL_TEXTURE_LOD_BIAS_S_SGIX: - case GL_TEXTURE_LOD_BIAS_T_SGIX: - case GL_TEXTURE_LOD_BIAS_R_SGIX: - - /* GL_ARB_shadow / GL 1.4 */ - case GL_TEXTURE_COMPARE_MODE: - case GL_TEXTURE_COMPARE_FUNC: - - /* GL_SGIS_generate_mipmap / GL 1.4 */ - case GL_GENERATE_MIPMAP: - - /* GL_ARB_depth_texture / GL 1.4 */ - case GL_DEPTH_TEXTURE_MODE: - - /* GL_EXT_texture_lod_bias / GL 1.4 */ - case GL_TEXTURE_LOD_BIAS: - - /* GL_SGIX_shadow_ambient / GL_ARB_shadow_ambient */ - case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB: - - /* GL_SGIX_shadow */ - case GL_TEXTURE_COMPARE_SGIX: - case GL_TEXTURE_COMPARE_OPERATOR_SGIX: - - /* GL_SGIX_texture_coordinate_clamp */ - case GL_TEXTURE_MAX_CLAMP_S_SGIX: - case GL_TEXTURE_MAX_CLAMP_T_SGIX: - case GL_TEXTURE_MAX_CLAMP_R_SGIX: - - /* GL_EXT_texture_filter_anisotropic */ - case GL_TEXTURE_MAX_ANISOTROPY_EXT: - - /* GL_NV_texture_expand_normal */ - case GL_TEXTURE_UNSIGNED_REMAP_MODE_NV: - return 1; - - default: - return -1; - } -} - -GLint __glGetTexParameteriv_size(GLenum pname) -{ - return __glGetTexParameterfv_size(pname); -} - -GLint __glGetLightfv_size(GLenum pname) -{ - switch (pname) { - case GL_AMBIENT: - return 4; - case GL_DIFFUSE: - return 4; - case GL_SPECULAR: - return 4; - case GL_POSITION: - return 4; - case GL_SPOT_DIRECTION: - return 3; - case GL_SPOT_EXPONENT: - return 1; - case GL_SPOT_CUTOFF: - return 1; - case GL_CONSTANT_ATTENUATION: - return 1; - case GL_LINEAR_ATTENUATION: - return 1; - case GL_QUADRATIC_ATTENUATION: - return 1; - default: - return -1; - } -} - -GLint __glGetLightiv_size(GLenum pname) -{ - return __glGetLightfv_size(pname); -} - GLint __glGetMap_size(GLenum target, GLenum query) { GLint k, order=0, majorMinor[2]; @@ -251,7 +79,7 @@ GLint __glGetMap_size(GLenum target, GLenum query) switch (query) { case GL_COEFF: k = __glMap1d_size(target); - glGetMapiv(target, GL_ORDER, &order); + CALL_GetMapiv( GET_DISPATCH(), (target, GL_ORDER, &order) ); /* ** The query above might fail, but then order will be zero anyway. */ @@ -275,7 +103,7 @@ GLint __glGetMap_size(GLenum target, GLenum query) case GL_COEFF: k = __glMap2d_size(target); majorMinor[0] = majorMinor[1] = 0; - glGetMapiv(target, GL_ORDER, majorMinor); + CALL_GetMapiv( GET_DISPATCH(), (target, GL_ORDER, majorMinor) ); /* ** The query above might fail, but then majorMinor will be zeroes */ @@ -305,33 +133,6 @@ GLint __glGetMapiv_size(GLenum target, GLenum query) return __glGetMap_size(target, query); } -GLint __glGetMaterialfv_size(GLenum pname) -{ - switch (pname) { - case GL_SHININESS: - return 1; - case GL_COLOR_INDEXES: - return 3; - case GL_EMISSION: - return 4; - case GL_AMBIENT: - return 4; - case GL_DIFFUSE: - return 4; - case GL_SPECULAR: - return 4; - case GL_AMBIENT_AND_DIFFUSE: - return 4; - default: - return -1; - } -} - -GLint __glGetMaterialiv_size(GLenum pname) -{ - return __glGetMaterialfv_size(pname); -} - GLint __glGetPixelMap_size(GLenum map) { GLint size; @@ -371,7 +172,7 @@ GLint __glGetPixelMap_size(GLenum map) default: return -1; } - glGetIntegerv(query, &size); + CALL_GetIntegerv( GET_DISPATCH(), (query, &size) ); return size; } @@ -390,833 +191,9 @@ GLint __glGetPixelMapusv_size(GLenum map) return __glGetPixelMap_size(map); } -/* -** Return the number of words needed to pass back the requested -** value. -*/ -GLint __glGet_size(GLenum sq) -{ - switch (sq) { - case GL_MAX_TEXTURE_SIZE: - return 1; - case GL_SUBPIXEL_BITS: - return 1; - case GL_MAX_LIST_NESTING: - return 1; - case GL_MAP1_COLOR_4: - case GL_MAP1_INDEX: - case GL_MAP1_NORMAL: - case GL_MAP1_TEXTURE_COORD_1: - case GL_MAP1_TEXTURE_COORD_2: - case GL_MAP1_TEXTURE_COORD_3: - case GL_MAP1_TEXTURE_COORD_4: - case GL_MAP1_VERTEX_3: - case GL_MAP1_VERTEX_4: - return 1; - case GL_MAP2_COLOR_4: - case GL_MAP2_INDEX: - case GL_MAP2_NORMAL: - case GL_MAP2_TEXTURE_COORD_1: - case GL_MAP2_TEXTURE_COORD_2: - case GL_MAP2_TEXTURE_COORD_3: - case GL_MAP2_TEXTURE_COORD_4: - case GL_MAP2_VERTEX_3: - case GL_MAP2_VERTEX_4: - return 1; - case GL_AUTO_NORMAL: - return 1; - case GL_CURRENT_COLOR: - return 4; - case GL_CURRENT_INDEX: - return 1; - case GL_CURRENT_NORMAL: - return 3; - case GL_CURRENT_TEXTURE_COORDS: - return 4; - case GL_CURRENT_RASTER_INDEX: - return 1; - case GL_CURRENT_RASTER_COLOR: - return 4; - case GL_CURRENT_RASTER_TEXTURE_COORDS: - return 4; - case GL_CURRENT_RASTER_POSITION: - return 4; - case GL_CURRENT_RASTER_POSITION_VALID: - return 1; - case GL_CURRENT_RASTER_DISTANCE: - return 1; - case GL_POINT_SIZE: - return 1; - case GL_POINT_SIZE_RANGE: - /* case GL_SMOOTH_POINT_SIZE_RANGE: */ /* alias */ - return 2; - case GL_POINT_SIZE_GRANULARITY: - /* case GL_SMOOTH_POINT_SIZE_GRANULARITY: */ /* alias */ - return 1; - case GL_ALIASED_POINT_SIZE_RANGE: - return 2; - case GL_POINT_SMOOTH: - return 1; - case GL_LINE_SMOOTH: - return 1; - case GL_LINE_WIDTH: - return 1; - case GL_LINE_WIDTH_RANGE: - /* case GL_SMOOTH_LINE_WIDTH_RANGE: */ /* alias */ - return 2; - case GL_LINE_WIDTH_GRANULARITY: - /* case GL_SMOOTH_LINE_WIDTH_GRANULARITY: */ /* alias */ - return 1; - case GL_ALIASED_LINE_WIDTH_RANGE: - return 2; - case GL_LINE_STIPPLE_PATTERN: - return 1; - case GL_LINE_STIPPLE_REPEAT: - return 1; - case GL_LINE_STIPPLE: - return 1; - case GL_POLYGON_MODE: - return 2; - case GL_POLYGON_SMOOTH: - return 1; - case GL_POLYGON_STIPPLE: - return 1; - case GL_EDGE_FLAG: - return 1; - case GL_CULL_FACE: - return 1; - case GL_CULL_FACE_MODE: - return 1; - case GL_FRONT_FACE: - return 1; - case GL_LIGHTING: - return 1; - case GL_LIGHT_MODEL_LOCAL_VIEWER: - return 1; - case GL_LIGHT_MODEL_TWO_SIDE: - return 1; - case GL_LIGHT_MODEL_AMBIENT: - return 4; - case GL_LIGHT_MODEL_COLOR_CONTROL: - return 1; - case GL_COLOR_MATERIAL: - return 1; - case GL_COLOR_MATERIAL_FACE: - return 1; - case GL_COLOR_MATERIAL_PARAMETER: - return 1; - case GL_SHADE_MODEL: - return 1; - case GL_FOG: - return 1; - case GL_FOG_INDEX: - return 1; - case GL_FOG_DENSITY: - return 1; - case GL_FOG_START: - return 1; - case GL_FOG_END: - return 1; - case GL_FOG_MODE: - return 1; - case GL_FOG_COLOR: - return 4; - case GL_DEPTH_RANGE: - return 2; - case GL_DEPTH_TEST: - return 1; - case GL_DEPTH_WRITEMASK: - return 1; - case GL_DEPTH_CLEAR_VALUE: - return 1; - case GL_DEPTH_FUNC: - return 1; - case GL_ACCUM_CLEAR_VALUE: - return 4; - case GL_STENCIL_TEST: - return 1; - case GL_STENCIL_CLEAR_VALUE: - return 1; - case GL_STENCIL_FUNC: - return 1; - case GL_STENCIL_VALUE_MASK: - return 1; - case GL_STENCIL_FAIL: - return 1; - case GL_STENCIL_PASS_DEPTH_FAIL: - return 1; - case GL_STENCIL_PASS_DEPTH_PASS: - return 1; - case GL_STENCIL_REF: - return 1; - case GL_STENCIL_WRITEMASK: - return 1; - case GL_MATRIX_MODE: - return 1; - case GL_NORMALIZE: - return 1; - case GL_VIEWPORT: - return 4; - case GL_ATTRIB_STACK_DEPTH: - return 1; - case GL_MODELVIEW_STACK_DEPTH: - return 1; - case GL_PROJECTION_STACK_DEPTH: - return 1; - case GL_TEXTURE_STACK_DEPTH: - return 1; - case GL_MODELVIEW_MATRIX: - return 16; - case GL_PROJECTION_MATRIX: - return 16; - case GL_TEXTURE_MATRIX: - return 16; - case GL_ALPHA_TEST: - return 1; - case GL_ALPHA_TEST_FUNC: - return 1; - case GL_ALPHA_TEST_REF: - return 1; - case GL_DITHER: - return 1; - case GL_BLEND_DST: - return 1; - case GL_BLEND_SRC: - return 1; - case GL_BLEND: - return 1; - case GL_LOGIC_OP_MODE: - return 1; - case GL_LOGIC_OP: - return 1; - case GL_DRAW_BUFFER: - return 1; - case GL_READ_BUFFER: - return 1; - case GL_SCISSOR_TEST: - return 1; - case GL_SCISSOR_BOX: - return 4; - case GL_INDEX_CLEAR_VALUE: - return 1; - case GL_INDEX_MODE: - return 1; - case GL_INDEX_WRITEMASK: - return 1; - case GL_COLOR_CLEAR_VALUE: - return 4; - case GL_RGBA_MODE: - return 1; - case GL_COLOR_WRITEMASK: - return 4; - case GL_RENDER_MODE: - return 1; - case GL_PERSPECTIVE_CORRECTION_HINT: - return 1; - case GL_POINT_SMOOTH_HINT: - return 1; - case GL_LINE_SMOOTH_HINT: - return 1; - case GL_POLYGON_SMOOTH_HINT: - return 1; - case GL_FOG_HINT: - return 1; - case GL_LIST_BASE: - return 1; - case GL_LIST_INDEX: - return 1; - case GL_LIST_MODE: - return 1; - case GL_TEXTURE_GEN_S: - return 1; - case GL_TEXTURE_GEN_T: - return 1; - case GL_TEXTURE_GEN_R: - return 1; - case GL_TEXTURE_GEN_Q: - return 1; - case GL_PACK_SWAP_BYTES: - return 1; - case GL_PACK_LSB_FIRST: - return 1; - case GL_PACK_ROW_LENGTH: - return 1; - case GL_PACK_IMAGE_HEIGHT: - return 1; - case GL_PACK_SKIP_ROWS: - return 1; - case GL_PACK_SKIP_PIXELS: - return 1; - case GL_PACK_SKIP_IMAGES: - return 1; - case GL_PACK_ALIGNMENT: - return 1; - case GL_UNPACK_SWAP_BYTES: - return 1; - case GL_UNPACK_LSB_FIRST: - return 1; - case GL_UNPACK_ROW_LENGTH: - return 1; - case GL_UNPACK_IMAGE_HEIGHT: - return 1; - case GL_UNPACK_SKIP_ROWS: - return 1; - case GL_UNPACK_SKIP_PIXELS: - return 1; - case GL_UNPACK_SKIP_IMAGES: - return 1; - case GL_UNPACK_ALIGNMENT: - return 1; - case GL_MAP_COLOR: - return 1; - case GL_MAP_STENCIL: - return 1; - case GL_INDEX_SHIFT: - return 1; - case GL_INDEX_OFFSET: - return 1; - case GL_RED_SCALE: - case GL_GREEN_SCALE: - case GL_BLUE_SCALE: - case GL_ALPHA_SCALE: - case GL_DEPTH_SCALE: - return 1; - case GL_RED_BIAS: - case GL_GREEN_BIAS: - case GL_BLUE_BIAS: - case GL_ALPHA_BIAS: - case GL_DEPTH_BIAS: - return 1; - case GL_ZOOM_X: - case GL_ZOOM_Y: - return 1; - case GL_PIXEL_MAP_I_TO_I_SIZE: case GL_PIXEL_MAP_S_TO_S_SIZE: - case GL_PIXEL_MAP_I_TO_R_SIZE: case GL_PIXEL_MAP_I_TO_G_SIZE: - case GL_PIXEL_MAP_I_TO_B_SIZE: case GL_PIXEL_MAP_I_TO_A_SIZE: - case GL_PIXEL_MAP_R_TO_R_SIZE: case GL_PIXEL_MAP_G_TO_G_SIZE: - case GL_PIXEL_MAP_B_TO_B_SIZE: case GL_PIXEL_MAP_A_TO_A_SIZE: - return 1; - case GL_MAX_EVAL_ORDER: - return 1; - case GL_MAX_LIGHTS: - return 1; - case GL_MAX_CLIP_PLANES: - return 1; - case GL_MAX_PIXEL_MAP_TABLE: - return 1; - case GL_MAX_ATTRIB_STACK_DEPTH: - return 1; - case GL_MAX_MODELVIEW_STACK_DEPTH: - return 1; - case GL_MAX_NAME_STACK_DEPTH: - return 1; - case GL_MAX_PROJECTION_STACK_DEPTH: - return 1; - case GL_MAX_TEXTURE_STACK_DEPTH: - return 1; - case GL_INDEX_BITS: - return 1; - case GL_RED_BITS: - return 1; - case GL_GREEN_BITS: - return 1; - case GL_BLUE_BITS: - return 1; - case GL_ALPHA_BITS: - return 1; - case GL_DEPTH_BITS: - return 1; - case GL_STENCIL_BITS: - return 1; - case GL_ACCUM_RED_BITS: - case GL_ACCUM_GREEN_BITS: - case GL_ACCUM_BLUE_BITS: - case GL_ACCUM_ALPHA_BITS: - return 1; - case GL_MAP1_GRID_DOMAIN: - return 2; - case GL_MAP1_GRID_SEGMENTS: - return 1; - case GL_MAP2_GRID_DOMAIN: - return 4; - case GL_MAP2_GRID_SEGMENTS: - return 2; - case GL_TEXTURE_1D: - case GL_TEXTURE_2D: - case GL_TEXTURE_3D: - return 1; - case GL_NAME_STACK_DEPTH: - return 1; - case GL_MAX_VIEWPORT_DIMS: - return 2; - case GL_DOUBLEBUFFER: - return 1; - case GL_AUX_BUFFERS: - return 1; - case GL_STEREO: - return 1; - case GL_CLIP_PLANE0: case GL_CLIP_PLANE1: - case GL_CLIP_PLANE2: case GL_CLIP_PLANE3: - case GL_CLIP_PLANE4: case GL_CLIP_PLANE5: - return 1; - case GL_LIGHT0: case GL_LIGHT1: - case GL_LIGHT2: case GL_LIGHT3: - case GL_LIGHT4: case GL_LIGHT5: - case GL_LIGHT6: case GL_LIGHT7: - return 1; - case GL_VERTEX_ARRAY: - case GL_VERTEX_ARRAY_SIZE: - case GL_VERTEX_ARRAY_TYPE: - case GL_VERTEX_ARRAY_STRIDE: - case GL_NORMAL_ARRAY: - case GL_NORMAL_ARRAY_TYPE: - case GL_NORMAL_ARRAY_STRIDE: - case GL_COLOR_ARRAY: - case GL_COLOR_ARRAY_SIZE: - case GL_COLOR_ARRAY_TYPE: - case GL_COLOR_ARRAY_STRIDE: - case GL_INDEX_ARRAY: - case GL_INDEX_ARRAY_TYPE: - case GL_INDEX_ARRAY_STRIDE: - case GL_TEXTURE_COORD_ARRAY: - case GL_TEXTURE_COORD_ARRAY_SIZE: - case GL_TEXTURE_COORD_ARRAY_TYPE: - case GL_TEXTURE_COORD_ARRAY_STRIDE: - case GL_EDGE_FLAG_ARRAY: - case GL_EDGE_FLAG_ARRAY_STRIDE: - return 1; - case GL_TEXTURE_BINDING_1D: - case GL_TEXTURE_BINDING_2D: - case GL_TEXTURE_BINDING_3D: - return 1; - case GL_BLEND_COLOR: - return 4; - case GL_BLEND_EQUATION: - return 1; - case GL_COLOR_MATRIX: - return 16; - case GL_COLOR_MATRIX_STACK_DEPTH: - return 1; - case GL_COLOR_TABLE: - case GL_POST_CONVOLUTION_COLOR_TABLE: - case GL_POST_COLOR_MATRIX_COLOR_TABLE: - case GL_CONVOLUTION_1D: - case GL_CONVOLUTION_2D: - case GL_SEPARABLE_2D: - case GL_HISTOGRAM: - case GL_MINMAX: - return 1; - case GL_POLYGON_OFFSET_FACTOR: - case GL_POLYGON_OFFSET_UNITS: - return 1; - case GL_POST_CONVOLUTION_RED_SCALE: - case GL_POST_CONVOLUTION_GREEN_SCALE: - case GL_POST_CONVOLUTION_BLUE_SCALE: - case GL_POST_CONVOLUTION_ALPHA_SCALE: - case GL_POST_CONVOLUTION_RED_BIAS: - case GL_POST_CONVOLUTION_GREEN_BIAS: - case GL_POST_CONVOLUTION_BLUE_BIAS: - case GL_POST_CONVOLUTION_ALPHA_BIAS: - return 1; - case GL_POST_COLOR_MATRIX_RED_SCALE: - case GL_POST_COLOR_MATRIX_GREEN_SCALE: - case GL_POST_COLOR_MATRIX_BLUE_SCALE: - case GL_POST_COLOR_MATRIX_ALPHA_SCALE: - case GL_POST_COLOR_MATRIX_RED_BIAS: - case GL_POST_COLOR_MATRIX_GREEN_BIAS: - case GL_POST_COLOR_MATRIX_BLUE_BIAS: - case GL_POST_COLOR_MATRIX_ALPHA_BIAS: - return 1; - case GL_RESCALE_NORMAL: - return 1; - case GL_MAX_ELEMENTS_INDICES: - case GL_MAX_ELEMENTS_VERTICES: - return 1; - case GL_ACTIVE_TEXTURE_ARB: - case GL_CLIENT_ACTIVE_TEXTURE_ARB: - case GL_MAX_TEXTURE_UNITS_ARB: - return 1; - case GL_MAX_COLOR_MATRIX_STACK_DEPTH: - case GL_MAX_CONVOLUTION_WIDTH: - case GL_MAX_CONVOLUTION_HEIGHT: - return 1; - case GL_OCCLUSION_TEST_RESULT_HP: - case GL_OCCLUSION_TEST_HP: - return 1; - case GL_PACK_INVERT_MESA: - return 1; - case GL_CULL_VERTEX_IBM: - return 1; - case GL_RASTER_POSITION_UNCLIPPED_IBM: - return 1; - - /* GL_ARB_texture_cube_map / GL 1.3 */ - case GL_TEXTURE_CUBE_MAP: - case GL_TEXTURE_BINDING_CUBE_MAP: - case GL_MAX_CUBE_MAP_TEXTURE_SIZE: - - /* GL_ARB_multisample / GL 1.3 */ - case GL_MULTISAMPLE: - case GL_SAMPLE_ALPHA_TO_COVERAGE: - case GL_SAMPLE_ALPHA_TO_ONE: - case GL_SAMPLE_COVERAGE: - case GL_SAMPLE_BUFFERS: - case GL_SAMPLES: - case GL_SAMPLE_COVERAGE_VALUE: - case GL_SAMPLE_COVERAGE_INVERT: - - /* GL_ARB_texture_comrpession / GL 1.3 */ - case GL_TEXTURE_COMPRESSION_HINT: - case GL_NUM_COMPRESSED_TEXTURE_FORMATS: - - /* GL_EXT_blend_func_separate / GL 1.4 */ - case GL_BLEND_DST_RGB: - case GL_BLEND_SRC_RGB: - case GL_BLEND_DST_ALPHA: - case GL_BLEND_SRC_ALPHA: - - /* GL_EXT_fog_coord / GL 1.4 */ - case GL_CURRENT_FOG_COORD: - case GL_FOG_COORD_ARRAY_TYPE: - case GL_FOG_COORD_ARRAY_STRIDE: - case GL_FOG_COORD_ARRAY: - case GL_FOG_COORD_SRC: - - /* GL_EXT_secondary_color / GL 1.4 */ - case GL_COLOR_SUM: - case GL_SECONDARY_COLOR_ARRAY_SIZE: - case GL_SECONDARY_COLOR_ARRAY_TYPE: - case GL_SECONDARY_COLOR_ARRAY_STRIDE: - case GL_SECONDARY_COLOR_ARRAY: - - /* GL_EXT_texture_lod_bias / GL 1.4 */ - case GL_MAX_TEXTURE_LOD_BIAS: - - /* GL_ARB_point_sprite */ - case GL_POINT_SPRITE_ARB: - - /* GL_ARB_vertex_blend */ - case GL_MAX_VERTEX_UNITS_ARB: - case GL_ACTIVE_VERTEX_UNITS_ARB: - case GL_WEIGHT_SUM_UNITY_ARB: - case GL_VERTEX_BLEND_ARB: - case GL_CURRENT_WEIGHT_ARB: - case GL_WEIGHT_ARRAY_ARB: - case GL_WEIGHT_ARRAY_TYPE_ARB: - case GL_WEIGHT_ARRAY_STRIDE_ARB: - case GL_WEIGHT_ARRAY_SIZE_ARB: - - /* GL_ARB_matrix_palette */ - case GL_MATRIX_PALETTE_ARB: - case GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB: - case GL_MAX_PALETTE_MATRICES_ARB: - case GL_CURRENT_PALETTE_MATRIX_ARB: - case GL_CURRENT_MATRIX_INDEX_ARB: - case GL_MATRIX_INDEX_ARRAY_ARB: - case GL_MATRIX_INDEX_ARRAY_SIZE_ARB: - case GL_MATRIX_INDEX_ARRAY_TYPE_ARB: - case GL_MATRIX_INDEX_ARRAY_STRIDE_ARB: - - /* GL_EXT_clip_volume_hint */ - case GL_CLIP_VOLUME_CLIPPING_HINT_EXT: - - /* GL_EXT_depth_bounds_test */ - case GL_DEPTH_BOUNDS_TEST_EXT: - - /* GL_EXT_stencil_two_size */ - case GL_STENCIL_TEST_TWO_SIDE_EXT: - case GL_ACTIVE_STENCIL_FACE_EXT: - - /* GL_EXT_vertex_weighting */ - case GL_VERTEX_WEIGHTING_EXT: - case GL_MODELVIEW0_EXT: - case GL_MODELVIEW1_EXT: - case GL_CURRENT_VERTEX_WEIGHT_EXT: - case GL_VERTEX_WEIGHT_ARRAY_EXT: - case GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT: - case GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT: - case GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT: - /* case GL_MODELVIEW0_STACK_DEPTH_EXT: */ /* alias */ - case GL_MODELVIEW1_STACK_DEPTH_EXT: - - /* GL_EXT_blend_equation_separate */ - /* case GL_BLEND_EQUATION_RGB_EXT: */ /* alias */ - case GL_BLEND_EQUATION_ALPHA_EXT: - - /* GL_ATI_vertex_streams */ - case GL_MAX_VERTEX_STREAMS_ATI: - - /* GL_ATI_draw_buffers */ - case GL_MAX_DRAW_BUFFERS_ATI: - case GL_DRAW_BUFFER0_ATI: - case GL_DRAW_BUFFER1_ATI: - case GL_DRAW_BUFFER2_ATI: - case GL_DRAW_BUFFER3_ATI: - case GL_DRAW_BUFFER4_ATI: - case GL_DRAW_BUFFER5_ATI: - case GL_DRAW_BUFFER6_ATI: - case GL_DRAW_BUFFER7_ATI: - case GL_DRAW_BUFFER8_ATI: - case GL_DRAW_BUFFER9_ATI: - case GL_DRAW_BUFFER10_ATI: - case GL_DRAW_BUFFER11_ATI: - case GL_DRAW_BUFFER12_ATI: - case GL_DRAW_BUFFER13_ATI: - case GL_DRAW_BUFFER14_ATI: - case GL_DRAW_BUFFER15_ATI: - - /* GL_ATI_separate_stencil */ - case GL_STENCIL_BACK_FUNC_ATI: - case GL_STENCIL_BACK_FAIL_ATI: - case GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI: - case GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI: - - /* GL_NV_depth_clamp */ - case GL_DEPTH_CLAMP_NV: - - /* GL_NV_fog_distance */ - case GL_FOG_DISTANCE_MODE_NV: - - /* GL_NV_light_max_exponent */ - case GL_MAX_SHININESS_NV: - case GL_MAX_SPOT_EXPONENT_NV: - - /* GL_NV_multisample_filter_hint */ - case GL_MULTISAMPLE_FILTER_HINT_NV: - - /* GL_NV_point_sprite */ - /* case GL_POINT_SPRITE_NV: */ /* alias */ - case GL_POINT_SPRITE_R_MODE_NV: - - /* GL_NV_primitive_restart */ - case GL_PRIMITIVE_RESTART_NV: - case GL_PRIMITIVE_RESTART_INDEX_NV: - - /* GL_NV_register_combiners */ - case GL_REGISTER_COMBINERS_NV: - case GL_NUM_GENERAL_COMBINERS_NV: - case GL_COLOR_SUM_CLAMP_NV: - case GL_MAX_GENERAL_COMBINERS_NV: - - /* GL_NV_register_combiners2 */ - case GL_PER_STAGE_CONSTANTS_NV: - - /* GL_NV_texture_rectangle */ - case GL_TEXTURE_RECTANGLE_NV: - case GL_TEXTURE_BINDING_RECTANGLE_NV: - case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV: - return 1; - - /* GL_EXT_depth_bounds_test */ - case GL_DEPTH_BOUNDS_EXT: - return 2; - - /* GL_EXT_secondary_color / GL 1.4 */ - case GL_CURRENT_SECONDARY_COLOR: - - /* GL_NV_register_combiners */ - case GL_CONSTANT_COLOR0_NV: - case GL_CONSTANT_COLOR1_NV: - return 4; - - /* GL_ARB_vertex_blend */ - /* case GL_MODELVIEW0_ARB: */ /* alias */ - /* case GL_MODELVIEW1_ARB: */ /* alias */ - case GL_MODELVIEW2_ARB: - case GL_MODELVIEW3_ARB: - case GL_MODELVIEW4_ARB: - case GL_MODELVIEW5_ARB: - case GL_MODELVIEW6_ARB: - case GL_MODELVIEW7_ARB: - case GL_MODELVIEW8_ARB: - case GL_MODELVIEW9_ARB: - case GL_MODELVIEW10_ARB: - case GL_MODELVIEW11_ARB: - case GL_MODELVIEW12_ARB: - case GL_MODELVIEW13_ARB: - case GL_MODELVIEW14_ARB: - case GL_MODELVIEW15_ARB: - case GL_MODELVIEW16_ARB: - case GL_MODELVIEW17_ARB: - case GL_MODELVIEW18_ARB: - case GL_MODELVIEW19_ARB: - case GL_MODELVIEW20_ARB: - case GL_MODELVIEW21_ARB: - case GL_MODELVIEW22_ARB: - case GL_MODELVIEW23_ARB: - case GL_MODELVIEW24_ARB: - case GL_MODELVIEW25_ARB: - case GL_MODELVIEW26_ARB: - case GL_MODELVIEW27_ARB: - case GL_MODELVIEW28_ARB: - case GL_MODELVIEW29_ARB: - case GL_MODELVIEW30_ARB: - case GL_MODELVIEW31_ARB: - - /* GL_EXT_vertex_weighting */ - /* case GL_MODELVIEW0_MATRIX_EXT: */ /* alias */ - case GL_MODELVIEW1_MATRIX_EXT: - return 32; - - /* GL_ARB_texture_comrpession / GL 1.3 */ - case GL_COMPRESSED_TEXTURE_FORMATS: { - GLint temp; - - glGetIntegerv( GL_NUM_COMPRESSED_TEXTURE_FORMATS, & temp ); - return temp; - } - - default: - return -1; - } -} - -GLint __glGetDoublev_size(GLenum sq) -{ - return __glGet_size(sq); -} - -GLint __glGetFloatv_size(GLenum sq) -{ - return __glGet_size(sq); -} - -GLint __glGetIntegerv_size(GLenum sq) -{ - return __glGet_size(sq); -} - -GLint __glGetBooleanv_size(GLenum sq) -{ - return __glGet_size(sq); -} - -GLint __glGetTexLevelParameterfv_size(GLenum pname) -{ - switch (pname) { - case GL_TEXTURE_WIDTH: - case GL_TEXTURE_HEIGHT: - case GL_TEXTURE_DEPTH: - case GL_TEXTURE_COMPONENTS: - case GL_TEXTURE_BORDER: - case GL_TEXTURE_RED_SIZE: - case GL_TEXTURE_GREEN_SIZE: - case GL_TEXTURE_BLUE_SIZE: - case GL_TEXTURE_ALPHA_SIZE: - case GL_TEXTURE_LUMINANCE_SIZE: - case GL_TEXTURE_INTENSITY_SIZE: - - /* GL_ARB_texture_compression / GL 1.3 */ - case GL_TEXTURE_COMPRESSED_IMAGE_SIZE: - case GL_TEXTURE_COMPRESSED: - - /* GL_ARB_depth_texture / GL 1.4 */ - case GL_TEXTURE_DEPTH_SIZE: - return 1; - - default: - return -1; - } -} - -GLint __glGetTexLevelParameteriv_size(GLenum pname) -{ - return __glGetTexLevelParameterfv_size(pname); -} - GLint __glGetTexImage_size(GLenum target, GLint level, GLenum format, GLenum type, GLint width, GLint height, GLint depth) { return __glXImageSize( format, type, target, width, height, depth, 0, 0, 0, 0, 4 ); } - -GLint __glGetConvolutionParameteriv_size(GLenum pname) -{ - switch (pname) { - case GL_CONVOLUTION_BORDER_COLOR: - case GL_CONVOLUTION_FILTER_SCALE: - case GL_CONVOLUTION_FILTER_BIAS: - return 4; - case GL_CONVOLUTION_BORDER_MODE: - case GL_CONVOLUTION_FORMAT: - case GL_CONVOLUTION_WIDTH: - case GL_CONVOLUTION_HEIGHT: - case GL_MAX_CONVOLUTION_WIDTH: - case GL_MAX_CONVOLUTION_HEIGHT: - return 1; - default: - return -1; - } -} - -GLint __glGetConvolutionParameterfv_size(GLenum pname) -{ - return __glGetConvolutionParameteriv_size(pname); -} - - -GLint __glGetHistogramParameterfv_size(GLenum pname) -{ - switch (pname) { - case GL_HISTOGRAM_WIDTH: - case GL_HISTOGRAM_FORMAT: - case GL_HISTOGRAM_RED_SIZE: - case GL_HISTOGRAM_GREEN_SIZE: - case GL_HISTOGRAM_BLUE_SIZE: - case GL_HISTOGRAM_ALPHA_SIZE: - case GL_HISTOGRAM_LUMINANCE_SIZE: - case GL_HISTOGRAM_SINK: - return 1; - default: - return -1; - } -} - -GLint __glGetHistogramParameteriv_size(GLenum pname) -{ - return __glGetHistogramParameterfv_size(pname); -} - -GLint __glGetMinmaxParameterfv_size(GLenum pname) -{ - switch (pname) { - case GL_MINMAX_FORMAT: - case GL_MINMAX_SINK: - return 1; - default: - return -1; - } -} - -GLint __glGetMinmaxParameteriv_size(GLenum pname) -{ - return __glGetMinmaxParameterfv_size(pname); -} - -GLint __glGetColorTableParameterfv_size(GLenum pname) -{ - switch(pname) { - - case GL_COLOR_TABLE_SCALE: /* return RGBA */ - case GL_COLOR_TABLE_BIAS: - return 4; - case GL_COLOR_TABLE_FORMAT: - case GL_COLOR_TABLE_WIDTH: - case GL_COLOR_TABLE_RED_SIZE: - case GL_COLOR_TABLE_GREEN_SIZE: - case GL_COLOR_TABLE_BLUE_SIZE: - case GL_COLOR_TABLE_ALPHA_SIZE: - case GL_COLOR_TABLE_LUMINANCE_SIZE: - case GL_COLOR_TABLE_INTENSITY_SIZE: - return 1; - default: - return 0; - } -} - -GLint __glGetColorTableParameteriv_size(GLenum pname) -{ - return __glGetColorTableParameterfv_size(pname); -} - diff --git a/GL/glx/singlesize.h b/GL/glx/singlesize.h index 4804a9982..5d25b24ce 100644 --- a/GL/glx/singlesize.h +++ b/GL/glx/singlesize.h @@ -45,43 +45,16 @@ extern GLint __glReadPixels_size(GLenum format, GLenum type, GLint width, GLint height); -extern GLint __glGetTexEnvfv_size(GLenum pname); -extern GLint __glGetTexEnviv_size(GLenum pname); -extern GLint __glGetTexGenfv_size(GLenum pname); -extern GLint __glGetTexGendv_size(GLenum pname); -extern GLint __glGetTexGeniv_size(GLenum pname); -extern GLint __glGetTexParameterfv_size(GLenum pname); -extern GLint __glGetTexParameteriv_size(GLenum pname); -extern GLint __glGetLightfv_size(GLenum pname); -extern GLint __glGetLightiv_size(GLenum pname); extern GLint __glGetMap_size(GLenum pname, GLenum query); extern GLint __glGetMapdv_size(GLenum target, GLenum query); extern GLint __glGetMapfv_size(GLenum target, GLenum query); extern GLint __glGetMapiv_size(GLenum target, GLenum query); -extern GLint __glGetMaterialfv_size(GLenum pname); -extern GLint __glGetMaterialiv_size(GLenum pname); extern GLint __glGetPixelMap_size(GLenum map); extern GLint __glGetPixelMapfv_size(GLenum map); extern GLint __glGetPixelMapuiv_size(GLenum map); extern GLint __glGetPixelMapusv_size(GLenum map); -extern GLint __glGet_size(GLenum sq); -extern GLint __glGetDoublev_size(GLenum sq); -extern GLint __glGetFloatv_size(GLenum sq); -extern GLint __glGetIntegerv_size(GLenum sq); -extern GLint __glGetBooleanv_size(GLenum sq); -extern GLint __glGetTexLevelParameterfv_size(GLenum pname); -extern GLint __glGetTexLevelParameteriv_size(GLenum pname); extern GLint __glGetTexImage_size(GLenum target, GLint level, GLenum format, GLenum type, GLint width, GLint height, GLint depth); -extern GLint __glGetColorTableParameterfv_size(GLenum pname); -extern GLint __glGetColorTableParameteriv_size(GLenum pname); -extern GLint __glGetConvolutionParameterfv_size(GLenum pname); -extern GLint __glGetConvolutionParameteriv_size(GLenum pname); -extern GLint __glGetHistogramParameterfv_size(GLenum pname); -extern GLint __glGetHistogramParameteriv_size(GLenum pname); -extern GLint __glGetMinmaxParameterfv_size(GLenum pname); -extern GLint __glGetMinmaxParameteriv_size(GLenum pname); #endif /* _singlesize_h_ */ - diff --git a/GL/glx/xfont.c b/GL/glx/xfont.c index c4995e272..6628f568d 100644 --- a/GL/glx/xfont.c +++ b/GL/glx/xfont.c @@ -41,8 +41,12 @@ #include "glxserver.h" #include "glxutil.h" +#include "unpack.h" #include "g_disptab.h" -#include <unpack.h> +#include "glapitable.h" +#include "glapi.h" +#include "glthread.h" +#include "dispatch.h" #include <GL/gl.h> #include <pixmapstr.h> #include <windowstr.h> @@ -96,8 +100,10 @@ static int __glXMakeBitmapFromGlyph(FontPtr font, CharInfoPtr pci) pglyph -= widthPadded; p += widthPadded; } - glBitmap(w, h, -pci->metrics.leftSideBearing, pci->metrics.descent, - pci->metrics.characterWidth, 0, allocbuf ? allocbuf : buf); + CALL_Bitmap( GET_DISPATCH(), (w, h, -pci->metrics.leftSideBearing, + pci->metrics.descent, + pci->metrics.characterWidth, 0, + allocbuf ? allocbuf : buf) ); if (allocbuf) { __glXFree(allocbuf); @@ -120,12 +126,12 @@ MakeBitmapsFromFont(FontPtr pFont, int first, int count, int list_base) int rv; /* return value */ int encoding = (FONTLASTROW(pFont) == 0) ? Linear16Bit : TwoD16Bit; - glPixelStorei(GL_UNPACK_SWAP_BYTES, FALSE); - glPixelStorei(GL_UNPACK_LSB_FIRST, BITMAP_BIT_ORDER == LSBFirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); - glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); - glPixelStorei(GL_UNPACK_ALIGNMENT, GLYPHPADBYTES); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SWAP_BYTES, FALSE) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_LSB_FIRST, BITMAP_BIT_ORDER == LSBFirst) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ROW_LENGTH, 0) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_ROWS, 0) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_SKIP_PIXELS, 0) ); + CALL_PixelStorei( GET_DISPATCH(), (GL_UNPACK_ALIGNMENT, GLYPHPADBYTES) ); for (i=0; i < count; i++) { chs[0] = (first + i) >> 8; /* high byte is first byte */ chs[1] = first + i; @@ -136,14 +142,14 @@ MakeBitmapsFromFont(FontPtr pFont, int first, int count, int list_base) /* ** Define a display list containing just a glBitmap() call. */ - glNewList(list_base + i, GL_COMPILE); + CALL_NewList( GET_DISPATCH(), (list_base + i, GL_COMPILE) ); if (nglyphs ) { rv = __glXMakeBitmapFromGlyph(pFont, pci); if (rv) { return rv; } } - glEndList(); + CALL_EndList( GET_DISPATCH(), () ); } return Success; } @@ -166,7 +172,7 @@ int __glXUseXFont(__GLXclientState *cl, GLbyte *pc) return error; } - glGetIntegerv(GL_LIST_INDEX, (GLint*) ¤tListIndex); + CALL_GetIntegerv( GET_DISPATCH(), (GL_LIST_INDEX, (GLint*) ¤tListIndex) ); if (currentListIndex != 0) { /* ** A display list is currently being made. It is an error diff --git a/GL/mesa/Makefile.am b/GL/mesa/Makefile.am index 72a7488eb..72b699476 100644 --- a/GL/mesa/Makefile.am +++ b/GL/mesa/Makefile.am @@ -1,10 +1,9 @@ -SUBDIRS = glapi main math array_cache swrast swrast_setup tnl shader X +SUBDIRS = main math array_cache swrast swrast_setup tnl shader X noinst_LTLIBRARIES = libGLcore.la libGLcore_la_SOURCES = dummy.c -libGLcore_la_LIBADD = glapi/libglapi.la \ - main/libmain.la \ +libGLcore_la_LIBADD = main/libmain.la \ math/libmath.la \ array_cache/libac.la \ swrast/libswrast.la \ diff --git a/GL/mesa/main/Makefile.am b/GL/mesa/main/Makefile.am index 31e5751c6..3b8b26cb5 100644 --- a/GL/mesa/main/Makefile.am +++ b/GL/mesa/main/Makefile.am @@ -34,7 +34,6 @@ nodist_libmain_la_SOURCES = accum.c \ convolve.c \ debug.c \ depth.c \ - dispatch.c \ dlist.c \ drawpix.c \ enable.c \ diff --git a/GL/symlink-mesa.sh b/GL/symlink-mesa.sh index 3acff15c5..b95fd6aaa 100755 --- a/GL/symlink-mesa.sh +++ b/GL/symlink-mesa.sh @@ -63,7 +63,6 @@ symlink_mesa_glapi() { dst_dir mesa/glapi action dispatch.h - action glapi.c action glapi.h action glapioffsets.h action glapitable.h @@ -111,7 +110,6 @@ symlink_mesa_main() { action debug.h action depth.c action depth.h - action dispatch.c action dlist.c action dlist.h action drawpix.c @@ -521,13 +519,17 @@ symlink_glx() { src_dir src/glx/x11 dst_dir glx - action indirect_size.c action indirect_size.h src_dir src/mesa/drivers/dri/common action glcontextmodes.c action glcontextmodes.h + + src_dir src/mesa/glapi + + action glapi.c + action glthread.c } ######### |