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|
/*
* Copyright (c) 2010 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NON-INFRINGEMENT. IN NO EVENT SHALL VMWARE AND/OR THEIR SUPPLIERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/**
* @file
* Tests GL_EXT_texture_integer texture formats (and GL_EXT_gpu_shader4).
*/
#include "piglit-util.h"
#define ELEMENTS(ARRAY) (sizeof(ARRAY) / sizeof(ARRAY[0]))
int piglit_width = 100, piglit_height = 100;
int piglit_window_mode = GLUT_RGB | GLUT_ALPHA | GLUT_DOUBLE;
static const char *TestName = "texture-integer";
static GLint TexWidth = 16, TexHeight = 16;
static GLuint Texture;
static GLint BiasUniform = -1, TexUniform = -1;
struct format_info
{
const char *Name;
GLenum IntFormat, BaseFormat;
GLuint BitsPerChannel;
GLboolean Signed;
};
static const struct format_info Formats[] = {
/* { "GL_RGBA", GL_RGBA, GL_RGBA, 8, GL_FALSE },*/
{ "GL_RGBA8I_EXT", GL_RGBA8I_EXT, GL_RGBA_INTEGER_EXT, 8, GL_TRUE },
{ "GL_RGBA8UI_EXT", GL_RGBA8UI_EXT , GL_RGBA_INTEGER_EXT, 8, GL_FALSE },
{ "GL_RGBA16I_EXT", GL_RGBA16I_EXT, GL_RGBA_INTEGER_EXT, 16, GL_TRUE },
{ "GL_RGBA16UI_EXT", GL_RGBA16UI_EXT, GL_RGBA_INTEGER_EXT, 16, GL_FALSE },
{ "GL_RGBA32I_EXT", GL_RGBA32I_EXT, GL_RGBA_INTEGER_EXT, 32, GL_TRUE },
{ "GL_RGBA32UI_EXT", GL_RGBA32UI_EXT, GL_RGBA_INTEGER_EXT, 32, GL_FALSE },
{ "GL_RGB8I_EXT", GL_RGB8I_EXT, GL_RGB_INTEGER_EXT, 8, GL_TRUE },
{ "GL_RGB8UI_EXT", GL_RGB8UI_EXT , GL_RGB_INTEGER_EXT, 8, GL_FALSE },
{ "GL_RGB16I_EXT", GL_RGB16I_EXT, GL_RGB_INTEGER_EXT, 16, GL_TRUE },
{ "GL_RGB16UI_EXT", GL_RGB16UI_EXT, GL_RGB_INTEGER_EXT, 16, GL_FALSE },
{ "GL_RGB32I_EXT", GL_RGB32I_EXT, GL_RGB_INTEGER_EXT, 32, GL_TRUE },
{ "GL_RGB32UI_EXT", GL_RGB32UI_EXT, GL_RGB_INTEGER_EXT, 32, GL_FALSE },
{ "GL_ALPHA8I_EXT", GL_ALPHA8I_EXT, GL_ALPHA_INTEGER_EXT, 8, GL_TRUE },
{ "GL_ALPHA8UI_EXT", GL_ALPHA8UI_EXT , GL_ALPHA_INTEGER_EXT, 8, GL_FALSE },
{ "GL_ALPHA16I_EXT", GL_ALPHA16I_EXT, GL_ALPHA_INTEGER_EXT, 16, GL_TRUE },
{ "GL_ALPHA16UI_EXT", GL_ALPHA16UI_EXT, GL_ALPHA_INTEGER_EXT, 16, GL_FALSE },
{ "GL_ALPHA32I_EXT", GL_ALPHA32I_EXT, GL_ALPHA_INTEGER_EXT, 32, GL_TRUE },
{ "GL_ALPHA32UI_EXT", GL_ALPHA32UI_EXT, GL_ALPHA_INTEGER_EXT, 32, GL_FALSE },
{ "GL_LUMINANCE8I_EXT", GL_LUMINANCE8I_EXT, GL_LUMINANCE_INTEGER_EXT, 8, GL_TRUE },
{ "GL_LUMINANCE8UI_EXT", GL_LUMINANCE8UI_EXT , GL_LUMINANCE_INTEGER_EXT, 8, GL_FALSE },
{ "GL_LUMINANCE16I_EXT", GL_LUMINANCE16I_EXT, GL_LUMINANCE_INTEGER_EXT, 16, GL_TRUE },
{ "GL_LUMINANCE16UI_EXT", GL_LUMINANCE16UI_EXT, GL_LUMINANCE_INTEGER_EXT, 16, GL_FALSE },
{ "GL_LUMINANCE32I_EXT", GL_LUMINANCE32I_EXT, GL_LUMINANCE_INTEGER_EXT, 32, GL_TRUE },
{ "GL_LUMINANCE32UI_EXT", GL_LUMINANCE32UI_EXT, GL_LUMINANCE_INTEGER_EXT, 32, GL_FALSE },
{ "GL_LUMINANCE_ALPHA8I_EXT", GL_LUMINANCE_ALPHA8I_EXT, GL_LUMINANCE_ALPHA_INTEGER_EXT, 8, GL_TRUE },
{ "GL_LUMINANCE_ALPHA8UI_EXT", GL_LUMINANCE_ALPHA8UI_EXT , GL_LUMINANCE_ALPHA_INTEGER_EXT, 8, GL_FALSE },
{ "GL_LUMINANCE_ALPHA16I_EXT", GL_LUMINANCE_ALPHA16I_EXT, GL_LUMINANCE_ALPHA_INTEGER_EXT, 16, GL_TRUE },
{ "GL_LUMINANCE_ALPHA16UI_EXT", GL_LUMINANCE_ALPHA16UI_EXT, GL_LUMINANCE_ALPHA_INTEGER_EXT, 16, GL_FALSE },
{ "GL_LUMINANCE_ALPHA32I_EXT", GL_LUMINANCE_ALPHA32I_EXT, GL_LUMINANCE_ALPHA_INTEGER_EXT, 32, GL_TRUE },
{ "GL_LUMINANCE_ALPHA32UI_EXT", GL_LUMINANCE_ALPHA32UI_EXT, GL_LUMINANCE_ALPHA_INTEGER_EXT, 32, GL_FALSE },
{ "GL_INTENSITY8I_EXT", GL_INTENSITY8I_EXT, GL_RED_INTEGER_EXT, 8, GL_TRUE },
{ "GL_INTENSITY8UI_EXT", GL_INTENSITY8UI_EXT , GL_RED_INTEGER_EXT, 8, GL_FALSE },
{ "GL_INTENSITY16I_EXT", GL_INTENSITY16I_EXT, GL_RED_INTEGER_EXT, 16, GL_TRUE },
{ "GL_INTENSITY16UI_EXT", GL_INTENSITY16UI_EXT, GL_RED_INTEGER_EXT, 16, GL_FALSE },
{ "GL_INTENSITY32I_EXT", GL_INTENSITY32I_EXT, GL_RED_INTEGER_EXT, 32, GL_TRUE },
{ "GL_INTENSITY32UI_EXT", GL_INTENSITY32UI_EXT, GL_RED_INTEGER_EXT, 32, GL_FALSE },
};
#define NUM_FORMATS (sizeof(Formats) / sizeof(Formats[0]))
static const char *FragShaderText =
#if 1
"#extension GL_EXT_gpu_shader4: enable \n"
"uniform vec4 bias; \n"
"#if GL_EXT_gpu_shader4 \n"
" uniform isampler2D tex; \n"
"#else \n"
" uniform sampler2D tex; \n"
"#endif \n"
"void main() \n"
"{ \n"
"#if GL_EXT_gpu_shader4 \n"
" vec4 t = vec4(texture2D(tex, gl_TexCoord[0].xy)); \n"
"#else \n"
" vec4 t = texture2D(tex, gl_TexCoord[0].xy); \n"
"#endif \n"
" gl_FragColor = t + bias; \n"
"} \n";
#else
/* XXX temporary shader for mesa testing */
"uniform vec4 bias; \n"
" uniform sampler2D tex; \n"
"void main() \n"
"{ \n"
" vec4 t = vec4(texture2D(tex, gl_TexCoord[0].xy)); \n"
" gl_FragColor = t + bias; \n"
"} \n";
#endif
static GLuint FragShader, Program;
static int
get_max_val(const struct format_info *info)
{
int max;
switch (info->BitsPerChannel) {
case 8:
if (info->Signed)
max = 127;
else
max = 255;
break;
case 16:
if (info->Signed)
max = 32767;
else
max = 65535;
break;
case 32:
if (info->Signed)
max = 10*1000; /* don't use 0x8fffffff to avoid overflow issues */
else
max = 20*1000;
break;
default:
assert(0);
max = 0;
}
return max;
}
static int
num_components(GLenum format)
{
switch (format) {
case GL_RGBA:
case GL_RGBA_INTEGER_EXT:
return 4;
case GL_RGB_INTEGER_EXT:
return 3;
case GL_ALPHA_INTEGER_EXT:
return 1;
case GL_LUMINANCE_INTEGER_EXT:
return 1;
case GL_LUMINANCE_ALPHA_INTEGER_EXT:
return 2;
case GL_RED_INTEGER_EXT:
return 1;
default:
assert(0);
return 0;
}
}
static void
fill_array(int comps, int texels, void *buf, int bpp, const int val[4])
{
int i, j;
switch (bpp) {
case 8:
{
GLubyte *b = (GLubyte *) buf;
for (i = 0; i < texels; i++) {
for (j = 0; j < comps; j++) {
b[i * comps + j] = val[j];
}
}
}
break;
case 16:
{
GLushort *b = (GLushort *) buf;
for (i = 0; i < texels; i++) {
for (j = 0; j < comps; j++) {
b[i * comps + j] = val[j];
}
}
}
break;
case 32:
{
GLuint *b = (GLuint *) buf;
for (i = 0; i < texels; i++) {
for (j = 0; j < comps; j++) {
b[i * comps + j] = val[j];
}
}
}
break;
default:
assert(0);
}
}
static GLenum
get_datatype(const struct format_info *info)
{
switch (info->BitsPerChannel) {
case 8:
return info->Signed ? GL_BYTE : GL_UNSIGNED_BYTE;
case 16:
return info->Signed ? GL_SHORT : GL_UNSIGNED_SHORT;
case 32:
return info->Signed ? GL_INT : GL_UNSIGNED_INT;
default:
assert(0);
return 0;
}
}
static GLboolean
check_error(const char *file, int line)
{
GLenum err = glGetError();
if (err) {
fprintf(stderr, "%s: error 0x%x at %s:%d\n", TestName, err, file, line);
return GL_TRUE;
}
return GL_FALSE;
}
/** \return GL_TRUE for pass, GL_FALSE for fail */
static GLboolean
test_format(const struct format_info *info)
{
const int max = get_max_val(info);
const int comps = num_components(info->BaseFormat);
const int texels = TexWidth * TexHeight;
const GLenum type = get_datatype(info);
const int w = piglit_width / 10;
const int h = piglit_height / 10;
const float error = 2.0 / 255.0; /* XXX fix */
GLfloat expected[4];
void *buf;
int value[4];
GLfloat result[4], bias[4];
GLint f;
/* pick random texture color */
value[0] = rand() % max;
value[1] = rand() % max;
value[2] = rand() % max;
value[3] = rand() % max;
/* alloc, fill texture image */
buf = malloc(comps * texels * info->BitsPerChannel / 8);
fill_array(comps, texels, buf, info->BitsPerChannel, value);
glTexImage2D(GL_TEXTURE_2D, 0, info->IntFormat, TexWidth, TexHeight, 0,
info->BaseFormat, type, buf);
if (check_error(__FILE__, __LINE__))
return GL_FALSE;
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &f);
assert(f == info->IntFormat);
/* setup expected polygon color */
expected[0] = 0.25;
expected[1] = 0.50;
expected[2] = 0.75;
expected[3] = 1.00;
/* need to swizzle things depending on texture format */
switch (info->BaseFormat) {
case GL_RGBA_INTEGER_EXT:
/* nothing */
break;
case GL_RGB_INTEGER_EXT:
expected[3] = 0.0;
break;
case GL_ALPHA_INTEGER_EXT:
expected[0] = expected[1] = expected[2] = 0.0;
expected[3] = 0.25;
value[3] = value[0];
break;
case GL_LUMINANCE_INTEGER_EXT:
expected[0] = expected[1] = expected[2] = 0.25;
expected[3] = 1.0;
value[1] = value[2] = value[0];
value[3] = 1.0;
break;
case GL_LUMINANCE_ALPHA_INTEGER_EXT:
expected[0] = expected[1] = expected[2] = 0.25;
value[3] = value[1];
value[1] = value[2] = value[0];
break;
case GL_RED_INTEGER_EXT:
expected[0] = expected[1] = expected[2] = expected[3] = 0.25;
value[1] = value[2] = value[3] = value[0];
break;
default:
;
}
/* compute, set test bias */
bias[0] = expected[0] - value[0];
bias[1] = expected[1] - value[1];
bias[2] = expected[2] - value[2];
bias[3] = expected[3] - value[3];
glUniform4fv(BiasUniform, 1, bias);
/* draw */
glClearColor(0, 1, 1, 0);
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POLYGON);
glTexCoord2f(0, 0); glVertex2f(0, 0);
glTexCoord2f(1, 0); glVertex2f(w, 0);
glTexCoord2f(1, 1); glVertex2f(w, h);
glTexCoord2f(0, 1); glVertex2f(0, h);
glEnd();
if (check_error(__FILE__, __LINE__))
return GL_FALSE;
/* test */
glReadPixels(w/2, h/2, 1, 1, GL_RGBA, GL_FLOAT, result);
if (check_error(__FILE__, __LINE__))
return GL_FALSE;
if (fabsf(result[0] - expected[0]) > error ||
fabsf(result[1] - expected[1]) > error ||
fabsf(result[2] - expected[2]) > error ||
fabsf(result[3] - expected[3]) > error) {
fprintf(stderr, "%s: failure with format %s:\n", TestName, info->Name);
fprintf(stderr, " texture color = %d, %d, %d, %d\n",
value[0], value[1], value[2], value[3]);
fprintf(stderr, " expected color = %g, %g, %g, %g\n",
expected[0], expected[1], expected[2], expected[3]);
fprintf(stderr, " result color = %g, %g, %g, %g\n",
result[0], result[1], result[2], result[3]);
return GL_FALSE;
}
glutSwapBuffers();
free(buf);
return GL_TRUE;
}
static GLboolean
test_general_formats(void)
{
int f, i;
for (f = 0; f < NUM_FORMATS; f++) {
for (i = 0; i < 5; i++) {
if (!test_format(&Formats[f]))
return GL_FALSE;
}
}
return GL_TRUE;
}
static GLboolean
test_specific_formats(void)
{
/* These format combinations should all work */
struct {
GLenum intFormat, srcFormat, srcType;
} formats[] = {
{ GL_RGBA8UI_EXT, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE },
{ GL_RGBA8UI_EXT, GL_RGBA_INTEGER, GL_SHORT },
{ GL_RGBA8UI_EXT, GL_RGBA_INTEGER, GL_UNSIGNED_INT_8_8_8_8 },
{ GL_RGBA8UI_EXT, GL_BGRA_INTEGER, GL_UNSIGNED_INT_8_8_8_8 },
{ GL_LUMINANCE8I_EXT, GL_RGBA_INTEGER, GL_UNSIGNED_INT_8_8_8_8 },
{ GL_RGB16I_EXT, GL_RGB_INTEGER, GL_UNSIGNED_SHORT_5_6_5 },
{ GL_RGB32I_EXT, GL_RGB_INTEGER, GL_UNSIGNED_SHORT_5_6_5 }
};
int i;
GLenum err;
GLboolean pass = GL_TRUE;
while (glGetError() != GL_NO_ERROR)
;
for (i = 0; i < ELEMENTS(formats); i++) {
glTexImage2D(GL_TEXTURE_2D, 0, formats[i].intFormat,
16, 16, 0,
formats[i].srcFormat, formats[i].srcType, NULL);
err = glGetError();
if (err != GL_NO_ERROR) {
fprintf(stderr, "%s failure: glTexImage2D(0x%x, 0x%x, 0x%x) generated"
" error 0x%x (case %d)\n",
TestName, formats[i].intFormat,
formats[i].srcFormat, formats[i].srcType, err, i);
pass = GL_FALSE;
}
}
return pass;
}
/** check that an expected error is actually generated */
static GLboolean
verify_error(const char *func, GLenum error)
{
GLenum err = glGetError();
if (err != error) {
fprintf(stderr, "%s: %s didn't generate '%s' error, found '%s'.\n",
TestName, func, gluErrorString(error), gluErrorString(err));
return GL_FALSE;
}
return GL_TRUE;
}
/** Test the various error conditions which are defined in the extension spec */
static GLboolean
test_errors(void)
{
/* clear any prev errors */
while (glGetError())
;
/* use a new tex obj */
glBindTexture(GL_TEXTURE_2D, 42);
/* Check that GL_FLOAT type is not accepted with integer formats */
{
static const GLfloat pixel[4] = {0, 0, 0, 0};
glDrawPixels(1, 1, GL_RGBA_INTEGER_EXT, GL_FLOAT, pixel);
if (!verify_error("glDrawPixels", GL_INVALID_ENUM))
return GL_FALSE;
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16UI_EXT, 1, 1, 0,
GL_RGBA_INTEGER, GL_FLOAT, pixel);
if (!verify_error("glTexImage2D", GL_INVALID_ENUM))
return GL_FALSE;
}
/* Check that GL_INVALID_OPERATION is generated by trying to mix
* integer/float formats/types.
*/
{
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0,
GL_RGBA_INTEGER, GL_SHORT, NULL);
if (!verify_error("glTexImage2D", GL_INVALID_OPERATION))
return GL_FALSE;
glTexSubImage2D(GL_TEXTURE_2D, 0,
0, 0, 4, 4,
GL_RGBA_INTEGER, GL_FLOAT, NULL);
if (!verify_error("glTexSubImage2D", GL_INVALID_OPERATION))
return GL_FALSE;
}
/* Check for GL_INVALID_OPERATION when trying to copy framebuffer pixels
* to an integer texture when the framebuffer is not an integer format.
*/
{
/* make valid texture image here */
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16UI_EXT, 4, 4, 0,
GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, NULL);
glCopyTexSubImage2D(GL_TEXTURE_2D, 0,
0, 0, 0, 0, 4, 4);
if (!verify_error("glCopyTexSubImage2D", GL_INVALID_OPERATION))
return GL_FALSE;
}
/* Is GL_INVALID_ENUM generated by glReadPixels? */
{
GLfloat buf[64];
glReadPixels(0, 0, 4, 4, GL_RGBA_INTEGER, GL_FLOAT, buf);
if (glGetError() != GL_INVALID_ENUM) {
fprintf(stderr,
"%s: glReadPixels didn't generate GL_INVALID_ENUM\n",
TestName);
return GL_FALSE;
}
}
/* Is GL_INVALID_OPERATION generated by glReadPixels? */
{
GLuint buf[64];
glReadPixels(0, 0, 4, 4, GL_RGBA_INTEGER, GL_UNSIGNED_INT, buf);
if (!verify_error("glReadPixels", GL_INVALID_OPERATION))
return GL_FALSE;
}
return GL_TRUE;
}
/** test some glGetInteger queries */
static GLboolean
test_limits(void)
{
GLint val = 0;
glGetIntegerv(GL_MIN_PROGRAM_TEXEL_OFFSET, &val);
if (val > -8) {
fprintf(stderr,
"%s failure: query of GL_MIN_PROGRAM_TEXEL_OFFSET "
"returned %d\n",
TestName, val);
return GL_FALSE;
}
glGetIntegerv(GL_MAX_PROGRAM_TEXEL_OFFSET, &val);
if (val < 7) {
fprintf(stderr,
"%s failure: query of GL_MAX_PROGRAM_TEXEL_OFFSET "
"returned %d\n",
TestName, val);
return GL_FALSE;
}
return GL_TRUE;
}
enum piglit_result
piglit_display(void)
{
if (!test_general_formats())
return PIGLIT_FAILURE;
if (!test_specific_formats())
return PIGLIT_FAILURE;
if (!test_errors())
return PIGLIT_FAILURE;
if (!test_limits())
return PIGLIT_FAILURE;
return PIGLIT_SUCCESS;
}
void
piglit_init(int argc, char **argv)
{
piglit_require_extension("GL_EXT_texture_integer");
piglit_require_extension("GL_EXT_gpu_shader4");
FragShader = piglit_compile_shader_text(GL_FRAGMENT_SHADER, FragShaderText);
assert(FragShader);
Program = piglit_link_simple_program(0, FragShader);
glUseProgram(Program);
BiasUniform = glGetUniformLocation(Program, "bias");
TexUniform = glGetUniformLocation(Program, "tex");
glUniform1i(TexUniform, 0); /* tex unit zero */
(void) check_error(__FILE__, __LINE__);
glGenTextures(1, &Texture);
glBindTexture(GL_TEXTURE_2D, Texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
(void) check_error(__FILE__, __LINE__);
piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE);
}
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