// [config] // expect_result: fail // glsl_version: 1.10 // // # NOTE: Config section was auto-generated from file // # NOTE: 'glslparser.tests' at git revision // # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 // [end config] /* FAIL * Without GLSL 1.40 or GL_ARB_shader_texture_lod, the "Lod" versions of the * texture lookup functions are not available in fragment shaders. */ uniform sampler1DShadow s; varying vec4 coord; varying float lod; void main() { gl_FragColor = shadow1DProjLod(s, coord, lod); }