// [config] // expect_result: pass // glsl_version: 1.10 // // # NOTE: Config section was auto-generated from file // # NOTE: 'glslparser.tests' at git revision // # NOTE: 6cc17ae70b70d150aa1751f8e28db7b2a9bd50f0 // [end config] /* PASS - GL_ARB_draw_buffers does exist in the vertex shader, but it only * makes the built in variable gl_MaxDrawBuffers be available. */ #version 110 void main() { gl_Position = vec4(gl_MaxDrawBuffers); }