1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
|
/**********************************************************
* Copyright 2008-2009 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************/
#include "util/u_format.h"
#include "util/u_memory.h"
#include "util/u_inlines.h"
#include "util/u_string.h"
#include "util/u_math.h"
#include "svga_winsys.h"
#include "svga_public.h"
#include "svga_context.h"
#include "svga_format.h"
#include "svga_screen.h"
#include "svga_tgsi.h"
#include "svga_resource_texture.h"
#include "svga_resource.h"
#include "svga_debug.h"
#include "svga3d_shaderdefs.h"
#include "VGPU10ShaderTokens.h"
/* NOTE: this constant may get moved into a svga3d*.h header file */
#define SVGA3D_DX_MAX_RESOURCE_SIZE (128 * 1024 * 1024)
#ifdef DEBUG
int SVGA_DEBUG = 0;
static const struct debug_named_value svga_debug_flags[] = {
{ "dma", DEBUG_DMA, NULL },
{ "tgsi", DEBUG_TGSI, NULL },
{ "pipe", DEBUG_PIPE, NULL },
{ "state", DEBUG_STATE, NULL },
{ "screen", DEBUG_SCREEN, NULL },
{ "tex", DEBUG_TEX, NULL },
{ "swtnl", DEBUG_SWTNL, NULL },
{ "const", DEBUG_CONSTS, NULL },
{ "viewport", DEBUG_VIEWPORT, NULL },
{ "views", DEBUG_VIEWS, NULL },
{ "perf", DEBUG_PERF, NULL },
{ "flush", DEBUG_FLUSH, NULL },
{ "sync", DEBUG_SYNC, NULL },
{ "cache", DEBUG_CACHE, NULL },
{ "streamout", DEBUG_STREAMOUT, NULL },
{ "query", DEBUG_QUERY, NULL },
DEBUG_NAMED_VALUE_END
};
#endif
static const char *
svga_get_vendor( struct pipe_screen *pscreen )
{
return "VMware, Inc.";
}
static const char *
svga_get_name( struct pipe_screen *pscreen )
{
const char *build = "", *llvm = "", *mutex = "";
static char name[100];
#ifdef DEBUG
/* Only return internal details in the DEBUG version:
*/
build = "build: DEBUG;";
mutex = "mutex: " PIPE_ATOMIC ";";
#else
build = "build: RELEASE;";
#endif
#ifdef HAVE_LLVM
llvm = "LLVM;";
#endif
util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
return name;
}
/** Helper for querying float-valued device cap */
static float
get_float_cap(struct svga_winsys_screen *sws, unsigned cap, float defaultVal)
{
SVGA3dDevCapResult result;
if (sws->get_cap(sws, cap, &result))
return result.f;
else
return defaultVal;
}
/** Helper for querying uint-valued device cap */
static unsigned
get_uint_cap(struct svga_winsys_screen *sws, unsigned cap, unsigned defaultVal)
{
SVGA3dDevCapResult result;
if (sws->get_cap(sws, cap, &result))
return result.u;
else
return defaultVal;
}
/** Helper for querying boolean-valued device cap */
static boolean
get_bool_cap(struct svga_winsys_screen *sws, unsigned cap, boolean defaultVal)
{
SVGA3dDevCapResult result;
if (sws->get_cap(sws, cap, &result))
return result.b;
else
return defaultVal;
}
static float
svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
{
struct svga_screen *svgascreen = svga_screen(screen);
struct svga_winsys_screen *sws = svgascreen->sws;
switch (param) {
case PIPE_CAPF_MAX_LINE_WIDTH:
return svgascreen->maxLineWidth;
case PIPE_CAPF_MAX_LINE_WIDTH_AA:
return svgascreen->maxLineWidthAA;
case PIPE_CAPF_MAX_POINT_WIDTH:
/* fall-through */
case PIPE_CAPF_MAX_POINT_WIDTH_AA:
return svgascreen->maxPointSize;
case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
return (float) get_uint_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, 4);
case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
return 15.0;
case PIPE_CAPF_GUARD_BAND_LEFT:
case PIPE_CAPF_GUARD_BAND_TOP:
case PIPE_CAPF_GUARD_BAND_RIGHT:
case PIPE_CAPF_GUARD_BAND_BOTTOM:
return 0.0;
}
debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
return 0;
}
static int
svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
{
struct svga_screen *svgascreen = svga_screen(screen);
struct svga_winsys_screen *sws = svgascreen->sws;
SVGA3dDevCapResult result;
switch (param) {
case PIPE_CAP_NPOT_TEXTURES:
case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
return 1;
case PIPE_CAP_TWO_SIDED_STENCIL:
return 1;
case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
/*
* "In virtually every OpenGL implementation and hardware,
* GL_MAX_DUAL_SOURCE_DRAW_BUFFERS is 1"
* http://www.opengl.org/wiki/Blending
*/
return sws->have_vgpu10 ? 1 : 0;
case PIPE_CAP_ANISOTROPIC_FILTER:
return 1;
case PIPE_CAP_POINT_SPRITE:
return 1;
case PIPE_CAP_TGSI_TEXCOORD:
return 0;
case PIPE_CAP_MAX_RENDER_TARGETS:
return svgascreen->max_color_buffers;
case PIPE_CAP_OCCLUSION_QUERY:
return 1;
case PIPE_CAP_QUERY_TIME_ELAPSED:
return 0;
case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
return sws->have_vgpu10;
case PIPE_CAP_TEXTURE_SHADOW_MAP:
return 1;
case PIPE_CAP_TEXTURE_SWIZZLE:
return 1;
case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
return 0;
case PIPE_CAP_USER_VERTEX_BUFFERS:
case PIPE_CAP_USER_INDEX_BUFFERS:
return 0;
case PIPE_CAP_USER_CONSTANT_BUFFERS:
return 1;
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
return 256;
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
{
unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
levels = MIN2(util_logbase2(result.u) + 1, levels);
else
levels = 12 /* 2048x2048 */;
if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
levels = MIN2(util_logbase2(result.u) + 1, levels);
else
levels = 12 /* 2048x2048 */;
return levels;
}
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
return 8; /* max 128x128x128 */
return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
/*
* No mechanism to query the host, and at least limited to 2048x2048 on
* certain hardware.
*/
return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
12 /* 2048x2048 */);
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
return sws->have_vgpu10 ? SVGA3D_MAX_SURFACE_ARRAYSIZE : 0;
case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
return 1;
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
return 1;
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
return sws->have_vgpu10;
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
return 0;
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
return !sws->have_vgpu10;
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
return 1; /* The color outputs of vertex shaders are not clamped */
case PIPE_CAP_VERTEX_COLOR_CLAMPED:
return 0; /* The driver can't clamp vertex colors */
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
return 0; /* The driver can't clamp fragment colors */
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
return 1; /* expected for GL_ARB_framebuffer_object */
case PIPE_CAP_GLSL_FEATURE_LEVEL:
return sws->have_vgpu10 ? 330 : 120;
case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
return 0;
case PIPE_CAP_SM3:
return 1;
case PIPE_CAP_DEPTH_CLIP_DISABLE:
case PIPE_CAP_INDEP_BLEND_ENABLE:
case PIPE_CAP_CONDITIONAL_RENDER:
case PIPE_CAP_QUERY_TIMESTAMP:
case PIPE_CAP_TGSI_INSTANCEID:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
case PIPE_CAP_SEAMLESS_CUBE_MAP:
case PIPE_CAP_FAKE_SW_MSAA:
return sws->have_vgpu10;
case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
return sws->have_vgpu10 ? SVGA3D_DX_MAX_SOTARGETS : 0;
case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
return sws->have_vgpu10 ? 4 : 0;
case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
return sws->have_vgpu10 ? SVGA3D_MAX_STREAMOUT_DECLS : 0;
case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
return 0;
case PIPE_CAP_TEXTURE_MULTISAMPLE:
return svgascreen->ms_samples ? 1 : 0;
case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
return SVGA3D_DX_MAX_RESOURCE_SIZE;
case PIPE_CAP_MIN_TEXEL_OFFSET:
return sws->have_vgpu10 ? VGPU10_MIN_TEXEL_FETCH_OFFSET : 0;
case PIPE_CAP_MAX_TEXEL_OFFSET:
return sws->have_vgpu10 ? VGPU10_MAX_TEXEL_FETCH_OFFSET : 0;
case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
return 0;
case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
return sws->have_vgpu10 ? 256 : 0;
case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
return sws->have_vgpu10 ? 1024 : 0;
case PIPE_CAP_PRIMITIVE_RESTART:
return 1; /* may be a sw fallback, depending on restart index */
case PIPE_CAP_GENERATE_MIPMAP:
return sws->have_vgpu10;
/* Unsupported features */
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
case PIPE_CAP_SHADER_STENCIL_EXPORT:
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
case PIPE_CAP_INDEP_BLEND_FUNC:
case PIPE_CAP_TEXTURE_BARRIER:
case PIPE_CAP_MAX_VERTEX_STREAMS:
case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
case PIPE_CAP_COMPUTE:
case PIPE_CAP_START_INSTANCE:
case PIPE_CAP_CUBE_MAP_ARRAY:
case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
case PIPE_CAP_TEXTURE_GATHER_SM5:
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
case PIPE_CAP_TEXTURE_QUERY_LOD:
case PIPE_CAP_SAMPLE_SHADING:
case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
case PIPE_CAP_DRAW_INDIRECT:
case PIPE_CAP_MULTI_DRAW_INDIRECT:
case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
case PIPE_CAP_SAMPLER_VIEW_TARGET:
case PIPE_CAP_CLIP_HALFZ:
case PIPE_CAP_VERTEXID_NOBASE:
case PIPE_CAP_POLYGON_OFFSET_CLAMP:
case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
case PIPE_CAP_INVALIDATE_BUFFER:
case PIPE_CAP_STRING_MARKER:
case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
case PIPE_CAP_QUERY_MEMORY_INFO:
case PIPE_CAP_PCI_GROUP:
case PIPE_CAP_PCI_BUS:
case PIPE_CAP_PCI_DEVICE:
case PIPE_CAP_PCI_FUNCTION:
case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
return 0;
case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
return 64;
case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
return 1; /* need 4-byte alignment for all offsets and strides */
case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
return 2048;
case PIPE_CAP_MAX_VIEWPORTS:
return 1;
case PIPE_CAP_ENDIANNESS:
return PIPE_ENDIAN_LITTLE;
case PIPE_CAP_VENDOR_ID:
return 0x15ad; /* VMware Inc. */
case PIPE_CAP_DEVICE_ID:
return 0x0405; /* assume SVGA II */
case PIPE_CAP_ACCELERATED:
return 0; /* XXX: */
case PIPE_CAP_VIDEO_MEMORY:
/* XXX: Query the host ? */
return 1;
case PIPE_CAP_UMA:
case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
case PIPE_CAP_DEPTH_BOUNDS_TEST:
case PIPE_CAP_TGSI_TXQS:
case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
case PIPE_CAP_SHAREABLE_SHADERS:
case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
case PIPE_CAP_CLEAR_TEXTURE:
case PIPE_CAP_DRAW_PARAMETERS:
case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
case PIPE_CAP_QUERY_BUFFER_OBJECT:
case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
return 0;
}
debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
return 0;
}
static int
vgpu9_get_shader_param(struct pipe_screen *screen, unsigned shader,
enum pipe_shader_cap param)
{
struct svga_screen *svgascreen = svga_screen(screen);
struct svga_winsys_screen *sws = svgascreen->sws;
unsigned val;
assert(!sws->have_vgpu10);
switch (shader)
{
case PIPE_SHADER_FRAGMENT:
switch (param)
{
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
return 512;
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
return SVGA3D_MAX_NESTING_LEVEL;
case PIPE_SHADER_CAP_MAX_INPUTS:
return 10;
case PIPE_SHADER_CAP_MAX_OUTPUTS:
return svgascreen->max_color_buffers;
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
return 224 * sizeof(float[4]);
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return 1;
case PIPE_SHADER_CAP_MAX_TEMPS:
val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, 32);
return MIN2(val, SVGA3D_TEMPREG_MAX);
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
/*
* Although PS 3.0 has some addressing abilities it can only represent
* loops that can be statically determined and unrolled. Given we can
* only handle a subset of the cases that the state tracker already
* does it is better to defer loop unrolling to the state tracker.
*/
return 0;
case PIPE_SHADER_CAP_MAX_PREDS:
return 1;
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
return 0;
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
return 0;
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
return 0;
case PIPE_SHADER_CAP_SUBROUTINES:
return 0;
case PIPE_SHADER_CAP_INTEGERS:
return 0;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
return 16;
case PIPE_SHADER_CAP_PREFERRED_IR:
return PIPE_SHADER_IR_TGSI;
case PIPE_SHADER_CAP_SUPPORTED_IRS:
return 0;
case PIPE_SHADER_CAP_DOUBLES:
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
return 0;
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
return 32;
}
/* If we get here, we failed to handle a cap above */
debug_printf("Unexpected fragment shader query %u\n", param);
return 0;
case PIPE_SHADER_VERTEX:
switch (param)
{
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
return get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS,
512);
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
/* XXX: until we have vertex texture support */
return 0;
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
return SVGA3D_MAX_NESTING_LEVEL;
case PIPE_SHADER_CAP_MAX_INPUTS:
return 16;
case PIPE_SHADER_CAP_MAX_OUTPUTS:
return 10;
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
return 256 * sizeof(float[4]);
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return 1;
case PIPE_SHADER_CAP_MAX_TEMPS:
val = get_uint_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, 32);
return MIN2(val, SVGA3D_TEMPREG_MAX);
case PIPE_SHADER_CAP_MAX_PREDS:
return 1;
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
return 0;
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
return 0;
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
return 1;
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
return 0;
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
return 1;
case PIPE_SHADER_CAP_SUBROUTINES:
return 0;
case PIPE_SHADER_CAP_INTEGERS:
return 0;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
return 0;
case PIPE_SHADER_CAP_PREFERRED_IR:
return PIPE_SHADER_IR_TGSI;
case PIPE_SHADER_CAP_SUPPORTED_IRS:
return 0;
case PIPE_SHADER_CAP_DOUBLES:
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
return 0;
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
return 32;
}
/* If we get here, we failed to handle a cap above */
debug_printf("Unexpected vertex shader query %u\n", param);
return 0;
case PIPE_SHADER_GEOMETRY:
case PIPE_SHADER_COMPUTE:
case PIPE_SHADER_TESS_CTRL:
case PIPE_SHADER_TESS_EVAL:
/* no support for geometry, tess or compute shaders at this time */
return 0;
default:
debug_printf("Unexpected shader type (%u) query\n", shader);
return 0;
}
return 0;
}
static int
vgpu10_get_shader_param(struct pipe_screen *screen, unsigned shader,
enum pipe_shader_cap param)
{
struct svga_screen *svgascreen = svga_screen(screen);
struct svga_winsys_screen *sws = svgascreen->sws;
assert(sws->have_vgpu10);
(void) sws; /* silence unused var warnings in non-debug builds */
/* Only VS, GS, FS supported */
if (shader != PIPE_SHADER_VERTEX &&
shader != PIPE_SHADER_GEOMETRY &&
shader != PIPE_SHADER_FRAGMENT) {
return 0;
}
/* NOTE: we do not query the device for any caps/limits at this time */
/* Generally the same limits for vertex, geometry and fragment shaders */
switch (param) {
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
return 64 * 1024;
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
return 64;
case PIPE_SHADER_CAP_MAX_INPUTS:
if (shader == PIPE_SHADER_FRAGMENT)
return VGPU10_MAX_FS_INPUTS;
else if (shader == PIPE_SHADER_GEOMETRY)
return VGPU10_MAX_GS_INPUTS;
else
return VGPU10_MAX_VS_INPUTS;
case PIPE_SHADER_CAP_MAX_OUTPUTS:
if (shader == PIPE_SHADER_FRAGMENT)
return VGPU10_MAX_FS_OUTPUTS;
else if (shader == PIPE_SHADER_GEOMETRY)
return VGPU10_MAX_GS_OUTPUTS;
else
return VGPU10_MAX_VS_OUTPUTS;
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
return VGPU10_MAX_CONSTANT_BUFFER_ELEMENT_COUNT * sizeof(float[4]);
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return svgascreen->max_const_buffers;
case PIPE_SHADER_CAP_MAX_TEMPS:
return VGPU10_MAX_TEMPS;
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
return TRUE; /* XXX verify */
case PIPE_SHADER_CAP_MAX_PREDS:
return 0;
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
case PIPE_SHADER_CAP_SUBROUTINES:
case PIPE_SHADER_CAP_INTEGERS:
return TRUE;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
return SVGA3D_DX_MAX_SAMPLERS;
case PIPE_SHADER_CAP_PREFERRED_IR:
return PIPE_SHADER_IR_TGSI;
case PIPE_SHADER_CAP_SUPPORTED_IRS:
return 0;
case PIPE_SHADER_CAP_DOUBLES:
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
return 0;
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
return 32;
default:
debug_printf("Unexpected vgpu10 shader query %u\n", param);
return 0;
}
return 0;
}
static int
svga_get_shader_param(struct pipe_screen *screen, unsigned shader,
enum pipe_shader_cap param)
{
struct svga_screen *svgascreen = svga_screen(screen);
struct svga_winsys_screen *sws = svgascreen->sws;
if (sws->have_vgpu10) {
return vgpu10_get_shader_param(screen, shader, param);
}
else {
return vgpu9_get_shader_param(screen, shader, param);
}
}
/**
* Implement pipe_screen::is_format_supported().
* \param bindings bitmask of PIPE_BIND_x flags
*/
static boolean
svga_is_format_supported( struct pipe_screen *screen,
enum pipe_format format,
enum pipe_texture_target target,
unsigned sample_count,
unsigned bindings)
{
struct svga_screen *ss = svga_screen(screen);
SVGA3dSurfaceFormat svga_format;
SVGA3dSurfaceFormatCaps caps;
SVGA3dSurfaceFormatCaps mask;
assert(bindings);
if (sample_count > 1) {
/* In ms_samples, if bit N is set it means that we support
* multisample with N+1 samples per pixel.
*/
if ((ss->ms_samples & (1 << (sample_count - 1))) == 0) {
return FALSE;
}
}
svga_format = svga_translate_format(ss, format, bindings);
if (svga_format == SVGA3D_FORMAT_INVALID) {
return FALSE;
}
/* we don't support sRGB rendering into display targets */
if (util_format_is_srgb(format) && (bindings & PIPE_BIND_DISPLAY_TARGET)) {
return FALSE;
}
/*
* For VGPU10 vertex formats, skip querying host capabilities
*/
if (ss->sws->have_vgpu10 && (bindings & PIPE_BIND_VERTEX_BUFFER)) {
SVGA3dSurfaceFormat svga_format;
unsigned flags;
svga_translate_vertex_format_vgpu10(format, &svga_format, &flags);
return svga_format != SVGA3D_FORMAT_INVALID;
}
/*
* Override host capabilities, so that we end up with the same
* visuals for all virtual hardware implementations.
*/
if (bindings & PIPE_BIND_DISPLAY_TARGET) {
switch (svga_format) {
case SVGA3D_A8R8G8B8:
case SVGA3D_X8R8G8B8:
case SVGA3D_R5G6B5:
break;
/* VGPU10 formats */
case SVGA3D_B8G8R8A8_UNORM:
case SVGA3D_B8G8R8X8_UNORM:
case SVGA3D_B5G6R5_UNORM:
break;
/* Often unsupported/problematic. This means we end up with the same
* visuals for all virtual hardware implementations.
*/
case SVGA3D_A4R4G4B4:
case SVGA3D_A1R5G5B5:
return FALSE;
default:
return FALSE;
}
}
/*
* Query the host capabilities.
*/
svga_get_format_cap(ss, svga_format, &caps);
if (bindings & PIPE_BIND_RENDER_TARGET) {
/* Check that the color surface is blendable, unless it's an
* integer format.
*/
if (!svga_format_is_integer(svga_format) &&
(caps.value & SVGA3DFORMAT_OP_NOALPHABLEND)) {
return FALSE;
}
}
mask.value = 0;
if (bindings & PIPE_BIND_RENDER_TARGET) {
mask.value |= SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET;
}
if (bindings & PIPE_BIND_DEPTH_STENCIL) {
mask.value |= SVGA3DFORMAT_OP_ZSTENCIL;
}
if (bindings & PIPE_BIND_SAMPLER_VIEW) {
mask.value |= SVGA3DFORMAT_OP_TEXTURE;
}
if (target == PIPE_TEXTURE_CUBE) {
mask.value |= SVGA3DFORMAT_OP_CUBETEXTURE;
}
else if (target == PIPE_TEXTURE_3D) {
mask.value |= SVGA3DFORMAT_OP_VOLUMETEXTURE;
}
return (caps.value & mask.value) == mask.value;
}
static void
svga_fence_reference(struct pipe_screen *screen,
struct pipe_fence_handle **ptr,
struct pipe_fence_handle *fence)
{
struct svga_winsys_screen *sws = svga_screen(screen)->sws;
sws->fence_reference(sws, ptr, fence);
}
static boolean
svga_fence_finish(struct pipe_screen *screen,
struct pipe_fence_handle *fence,
uint64_t timeout)
{
struct svga_winsys_screen *sws = svga_screen(screen)->sws;
if (!timeout)
return sws->fence_signalled(sws, fence, 0) == 0;
SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
__FUNCTION__, fence);
return sws->fence_finish(sws, fence, 0) == 0;
}
static int
svga_get_driver_query_info(struct pipe_screen *screen,
unsigned index,
struct pipe_driver_query_info *info)
{
#define QUERY(NAME, ENUM, UNITS) \
{NAME, ENUM, {0}, UNITS, PIPE_DRIVER_QUERY_RESULT_TYPE_AVERAGE, 0, 0x0}
static const struct pipe_driver_query_info queries[] = {
/* per-frame counters */
QUERY("num-draw-calls", SVGA_QUERY_NUM_DRAW_CALLS,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("num-fallbacks", SVGA_QUERY_NUM_FALLBACKS,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("num-flushes", SVGA_QUERY_NUM_FLUSHES,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("num-validations", SVGA_QUERY_NUM_VALIDATIONS,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("map-buffer-time", SVGA_QUERY_MAP_BUFFER_TIME,
PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
QUERY("num-resources-mapped", SVGA_QUERY_NUM_RESOURCES_MAPPED,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("num-bytes-uploaded", SVGA_QUERY_NUM_BYTES_UPLOADED,
PIPE_DRIVER_QUERY_TYPE_BYTES),
QUERY("command-buffer-size", SVGA_QUERY_COMMAND_BUFFER_SIZE,
PIPE_DRIVER_QUERY_TYPE_BYTES),
QUERY("flush-time", SVGA_QUERY_FLUSH_TIME,
PIPE_DRIVER_QUERY_TYPE_MICROSECONDS),
QUERY("surface-write-flushes", SVGA_QUERY_SURFACE_WRITE_FLUSHES,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("num-readbacks", SVGA_QUERY_NUM_READBACKS,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("num-resource-updates", SVGA_QUERY_NUM_RESOURCE_UPDATES,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("num-buffer-uploads", SVGA_QUERY_NUM_BUFFER_UPLOADS,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("num-const-buf-updates", SVGA_QUERY_NUM_CONST_BUF_UPDATES,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("num-const-updates", SVGA_QUERY_NUM_CONST_UPDATES,
PIPE_DRIVER_QUERY_TYPE_UINT64),
/* running total counters */
QUERY("memory-used", SVGA_QUERY_MEMORY_USED,
PIPE_DRIVER_QUERY_TYPE_BYTES),
QUERY("num-shaders", SVGA_QUERY_NUM_SHADERS,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("num-resources", SVGA_QUERY_NUM_RESOURCES,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("num-state-objects", SVGA_QUERY_NUM_STATE_OBJECTS,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("num-surface-views", SVGA_QUERY_NUM_SURFACE_VIEWS,
PIPE_DRIVER_QUERY_TYPE_UINT64),
QUERY("num-generate-mipmap", SVGA_QUERY_NUM_GENERATE_MIPMAP,
PIPE_DRIVER_QUERY_TYPE_UINT64),
};
#undef QUERY
if (!info)
return Elements(queries);
if (index >= Elements(queries))
return 0;
*info = queries[index];
return 1;
}
static void
svga_destroy_screen( struct pipe_screen *screen )
{
struct svga_screen *svgascreen = svga_screen(screen);
svga_screen_cache_cleanup(svgascreen);
pipe_mutex_destroy(svgascreen->swc_mutex);
pipe_mutex_destroy(svgascreen->tex_mutex);
svgascreen->sws->destroy(svgascreen->sws);
FREE(svgascreen);
}
/**
* Create a new svga_screen object
*/
struct pipe_screen *
svga_screen_create(struct svga_winsys_screen *sws)
{
struct svga_screen *svgascreen;
struct pipe_screen *screen;
#ifdef DEBUG
SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
#endif
svgascreen = CALLOC_STRUCT(svga_screen);
if (!svgascreen)
goto error1;
svgascreen->debug.force_level_surface_view =
debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
svgascreen->debug.force_surface_view =
debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
svgascreen->debug.force_sampler_view =
debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
svgascreen->debug.no_surface_view =
debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
svgascreen->debug.no_sampler_view =
debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
screen = &svgascreen->screen;
screen->destroy = svga_destroy_screen;
screen->get_name = svga_get_name;
screen->get_vendor = svga_get_vendor;
screen->get_device_vendor = svga_get_vendor; // TODO actual device vendor
screen->get_param = svga_get_param;
screen->get_shader_param = svga_get_shader_param;
screen->get_paramf = svga_get_paramf;
screen->get_timestamp = NULL;
screen->is_format_supported = svga_is_format_supported;
screen->context_create = svga_context_create;
screen->fence_reference = svga_fence_reference;
screen->fence_finish = svga_fence_finish;
screen->get_driver_query_info = svga_get_driver_query_info;
svgascreen->sws = sws;
svga_init_screen_resource_functions(svgascreen);
if (sws->get_hw_version) {
svgascreen->hw_version = sws->get_hw_version(sws);
} else {
svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
}
/*
* The D16, D24X8, and D24S8 formats always do an implicit shadow compare
* when sampled from, where as the DF16, DF24, and D24S8_INT do not. So
* we prefer the later when available.
*
* This mimics hardware vendors extensions for D3D depth sampling. See also
* http://aras-p.info/texts/D3D9GPUHacks.html
*/
{
boolean has_df16, has_df24, has_d24s8_int;
SVGA3dSurfaceFormatCaps caps;
SVGA3dSurfaceFormatCaps mask;
mask.value = 0;
mask.zStencil = 1;
mask.texture = 1;
svgascreen->depth.z16 = SVGA3D_Z_D16;
svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
has_df16 = (caps.value & mask.value) == mask.value;
svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
has_df24 = (caps.value & mask.value) == mask.value;
svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
has_d24s8_int = (caps.value & mask.value) == mask.value;
/* XXX: We might want some other logic here.
* Like if we only have d24s8_int we should
* emulate the other formats with that.
*/
if (has_df16) {
svgascreen->depth.z16 = SVGA3D_Z_DF16;
}
if (has_df24) {
svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
}
if (has_d24s8_int) {
svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
}
}
/* Query device caps
*/
if (sws->have_vgpu10) {
svgascreen->haveProvokingVertex
= get_bool_cap(sws, SVGA3D_DEVCAP_DX_PROVOKING_VERTEX, FALSE);
svgascreen->haveLineSmooth = TRUE;
svgascreen->maxPointSize = 80.0F;
svgascreen->max_color_buffers = SVGA3D_DX_MAX_RENDER_TARGETS;
/* Multisample samples per pixel */
if (debug_get_bool_option("SVGA_MSAA", TRUE)) {
svgascreen->ms_samples =
get_uint_cap(sws, SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES, 0);
}
/* Maximum number of constant buffers */
svgascreen->max_const_buffers =
get_uint_cap(sws, SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS, 1);
assert(svgascreen->max_const_buffers <= SVGA_MAX_CONST_BUFS);
}
else {
/* VGPU9 */
unsigned vs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION,
SVGA3DVSVERSION_NONE);
unsigned fs_ver = get_uint_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION,
SVGA3DPSVERSION_NONE);
/* we require Shader model 3.0 or later */
if (fs_ver < SVGA3DPSVERSION_30 || vs_ver < SVGA3DVSVERSION_30) {
goto error2;
}
svgascreen->haveProvokingVertex = FALSE;
svgascreen->haveLineSmooth =
get_bool_cap(sws, SVGA3D_DEVCAP_LINE_AA, FALSE);
svgascreen->maxPointSize =
get_float_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, 1.0f);
/* Keep this to a reasonable size to avoid failures in conform/pntaa.c */
svgascreen->maxPointSize = MIN2(svgascreen->maxPointSize, 80.0f);
/* The SVGA3D device always supports 4 targets at this time, regardless
* of what querying SVGA3D_DEVCAP_MAX_RENDER_TARGETS might return.
*/
svgascreen->max_color_buffers = 4;
/* Only support one constant buffer
*/
svgascreen->max_const_buffers = 1;
/* No multisampling */
svgascreen->ms_samples = 0;
}
/* common VGPU9 / VGPU10 caps */
svgascreen->haveLineStipple =
get_bool_cap(sws, SVGA3D_DEVCAP_LINE_STIPPLE, FALSE);
svgascreen->maxLineWidth =
get_float_cap(sws, SVGA3D_DEVCAP_MAX_LINE_WIDTH, 1.0f);
svgascreen->maxLineWidthAA =
get_float_cap(sws, SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH, 1.0f);
if (0) {
debug_printf("svga: haveProvokingVertex %u\n",
svgascreen->haveProvokingVertex);
debug_printf("svga: haveLineStip %u "
"haveLineSmooth %u maxLineWidth %f\n",
svgascreen->haveLineStipple, svgascreen->haveLineSmooth,
svgascreen->maxLineWidth);
debug_printf("svga: maxPointSize %g\n", svgascreen->maxPointSize);
}
pipe_mutex_init(svgascreen->tex_mutex);
pipe_mutex_init(svgascreen->swc_mutex);
svga_screen_cache_init(svgascreen);
return screen;
error2:
FREE(svgascreen);
error1:
return NULL;
}
struct svga_winsys_screen *
svga_winsys_screen(struct pipe_screen *screen)
{
return svga_screen(screen)->sws;
}
#ifdef DEBUG
struct svga_screen *
svga_screen(struct pipe_screen *screen)
{
assert(screen);
assert(screen->destroy == svga_destroy_screen);
return (struct svga_screen *)screen;
}
#endif
|