index
:
~airlied/mesa
10.4
7.10
7.11
7.8
7.8-gles
7.9
8.0
965-glsl
965-ttm
R300_DRIVER
amdgpu-sharing
arb_bindless_texture
arb_copy_buffer
arb_cull_distance
arb_cull_distance-core
arb_fbo
arb_fbo_cleanup
arb_fbo_indirect
arb_geometry_shader4
arb_gpu_shader_fp64
arb_gpu_shader_fp64-fixes
arb_gpu_shader_fp64-submit
arb_gpu_shader_fp64_cayman
arb_gpu_shader_fp64_fixes-2
arb_gpu_shader_int64
arb_gpu_shader_int64_prep
arb_half_float_vertex
arb_map_buffer_range
arb_query_buffer_object
arb_robustness
arb_sampler_objects
arb_shader_subroutine
arb_sync
arb_texture_cube_map_array
arb_texture_query_levels
arb_texture_query_lod
arb_texture_stencil8
arb_vertex_array_object
arb_vertex_attrib_64bit
arb_vertex_attrib_64bit_todo
arb_viewport_array
asm-shader-rework-1
asm-shader-rework-2
asm-shader-rework-3
auto-cherry-for-8.0
autoconf
bindless-int64-rebase
cts-hacks
cts-swap-bytes-fixes
cxx-1-branch
d3d1x-addons
draw-instanced
draw-ply
dri2-swapbuffers
dri3prime
dri3prime-step1
drisw-shm-fix
drm-gem
egl-mesa-drm-buf-export
embedded-1-branch
embedded-2-branch
experimental-1
ext-provoking-vertex
flex-and-bison-required
floating
fp64-5
fp64-7
fp64-8
framebuffer_srgb
frontbuffer-removal
gallium-0.1
gallium-0.1-dri
gallium-0.1-dri2
gallium-0.2
gallium-array-textures
gallium-buffer-usage-cleanup
gallium-clip-state
gallium-compute
gallium-context-transfers-2
gallium-cylindrical-wrap
gallium-double-opcodes
gallium-drm-driver-descriptor
gallium-dynamicstencilref
gallium-fb-dimensions
gallium-fix-nonconst-samplers
gallium-float-1111-format
gallium-format-cleanup
gallium-front-ccw
gallium-gpu4-texture-opcodes
gallium-integer-opcodes
gallium-llvmpipe
gallium-mesa-7.4
gallium-msaa
gallium-new-formats
gallium-newclear
gallium-no-nvidia-opcodes
gallium-no-rhw-position
gallium-no-texture-blanket
gallium-nopointsizeminmax
gallium-render-condition-predicate
gallium-resource-sampling
gallium-resources
gallium-sampler-fix
gallium-sampler-view
gallium-softpipe-winsys
gallium-st-api
gallium-st-api-dri
gallium-stream-out
gallium-sw-api
gallium-tbo
gallium-texture-multisample
gallium-tgsi-semantic-cleanup
gallium-userbuf
gallium-util-format-is-supported
gallium-vertexelementcso
gallium_draw_llvm
gallivm-call
gallivm-mask-reg-load
glapi-reorg
glsl-array-fix
glsl-compiler-1
glsl-continue-return
glsl-continue-return-7-5
glsl-pp-rework-1
glsl-pp-rework-2
glsl-to-tgsi
glsl2
glsl2-llvm
glsl2-lower-variable-indexing
glsl_arb_gpu_shader_fp64
glsl_arb_gpu_shader_fp64_v3
glsl_arb_gpu_shader_fp64_v4
graw-tests
hw_gl_select
i-cant-believe-its-not-arb_shader_subroutine
i915tex-pageflip
i915tex-zone-rendering
i915tex_branch
i915tex_privbuffers
index-swtnl-0.1
indirect-vbo
intel-2008-q3
intel-2008-q4
iris
jenkins
kasanen-post-process
kasanen-post-process-v2
less-interesting
llvm-cliptest-viewport
llvm-context
llvmpipe-cube-map-array
llvmpipe-disk-cache
llvmpipe-duma
llvmpipe-fp64
llvmpipe-map-fix
llvmpipe-query-wip
llvmpipe-wider-regs
llvmpipe-wip-tess
lp-line-rast
lp-offset-twoside
lp-setup-llvm
lp-surface-tiling
map-tex-branch
map-texture-image-v4
map-texture-image-v5
master
mesa
mesa-glsl-130
mesa_20040127_branch
mesa_20040309_branch
mesa_20050114_branch
mesa_3_2_dev
mesa_3_3_texture_env_combine2
mesa_3_4_branch
mesa_4_0_branch
mesa_5_0_branch
mesa_6_0_branch
mesa_6_2_branch
mesa_6_4_branch
mesa_7_0_branch
mesa_7_2_branch
mesa_7_4_branch
mesa_7_4_idr_staging
mesa_7_5_branch
mesa_7_6_branch
mesa_7_7_branch
multi-bind
nonya
not-a-vulkan-swrast
not-a-vulkan-swrast-2
not-a-vulkan-swrast-3
not-a-vulkan-swrast-4
nv50-compiler
nvc0
openchrome-branch
opengl-es
opengl-es-v2
openvg-1.0
outputswritten64
pipe-video
ppc64be-fixes
prime
primitive-restart
qxl-dri2-driver
r300-bufmgr
r500-support
r600-arb_gpu_shader5
r600-atomic-submit
r600-cayman-fp64
r600-compute-cleanup
r600-cts-wa
r600-geom-shaders
r600-geom-shaders-r7xx
r600-geom-shaders-todo
r600-get-texture-levels
r600-gl-4.3
r600-glennk-spill
r600-gs-hacks
r600-gs-hacks-fail
r600-gs-opt-hack
r600-gs-streams-sb
r600-images
r600-qbo-wip
r600-rats
r600-rats-in-progress
r600-sb-fix
r600-sb-lds-wip
r600-sb-move-gcm
r600-sb-translate
r600-spill-glennk
r600-texture-query-lod
r600-tmp-fixes
r600-viewport-array
r600-wip-cs
r600g-gs-streams
r600g-ms
r600g-poly-stipple
r600g-rats-wip
r600g-tess
r600g-tess-cleanup
r600g-tess-staging
r600g-tess-submit
r600g-texture-gather
r600g-tmp-fixes
r600g-vs-prim-id
r6xx-r7xx-support
r6xx-rewrite
radeon-rewrite
radeonsi-41-staging
radeonsi-dev
radeonsi-nir-wip
radeonsi-upstream
remove-copyteximage-hook
remove-driver-date
remove-max-width
remove-max-width-2
remove-redundant-helpers
renderbuffer-cleanups-v2
renderer-1
renderer-1-old
renderer-1-prerebase
renderer-1-wip
shader-file-reorg
shader-work
softpipe-330
softpipe-buffers
softpipe-cleanups
softpipe-compute
softpipe-images
softpipe-tg4
softpipe_0_1_branch
softpipe_gpu_shader5
sp-msaa
sp-msaa-extreme-edition
sp-tf2
sprite-coord
st-mesa-per-context-shaders
st-vbo
st_viewport_array
texfilter_float_branch
texformat-xrgb
texman_0_1_branch
texmem-1.0
texmem_0_2_branch
texmem_0_3_branch
texture_rg
texture_rg-2
tgsi-lifetimes
tgsi-to-gl
tgsi_glsl_opt
thalloc
vbo_0_1_branch
virgl-fp64
virgl-gl-4.1
virgl-gl-4.5
virgl-gles31-sketch
virgl-mesa-driver
virgl-mesa-driver-rebase
virgl-mesa-driver-rebase-gpu5
virgl-mesa-driver-so-wip
virgl-mesa-driver-vtest
virgl-mesa-submit
virgl-mesa-submit-large-shaders
virgl-readpixels-sync
virgl-sm5-hacks
virgl-ssbo-submit
virgl-tess-shaders
vk-common-cleanups
vtest-fd-pass
vtx-0-1-branch
vtx-0-2-branch
wip-vulkan-wsi
xa_branch
xshm
Dave's mesa hackery
airlied
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
glsl
/
linker.cpp
Age
Commit message (
Expand
)
Author
Files
Lines
2014-11-13
linker: Add a missing space in an error message
Neil Roberts
1
-1
/
+1
2014-11-06
glsl: Lower constant arrays to uniform arrays.
Kenneth Graunke
1
-0
/
+2
2014-10-24
glsl: Standardize names and fix typos
Andres Gomez
1
-2
/
+2
2014-10-24
linker: Rely on _mesa_clear_shader_program_data to clear link information
Ian Romanick
1
-14
/
+0
2014-09-30
glsl: Never put ir_var_temporary variables in the symbol table
Ian Romanick
1
-1
/
+3
2014-09-30
glsl: Make ir_variable::num_state_slots and ir_variable::state_slots private
Ian Romanick
1
-3
/
+4
2014-09-30
glsl: Make ir_variable::max_ifc_array_access private
Ian Romanick
1
-2
/
+3
2014-09-23
glsl: Check calloc return value in link_intrastage_shaders()
Juha-Pekka Heikkila
1
-4
/
+11
2014-09-15
Generate a warning when not writing gl_Position with GLES.
Kalyan Kondapally
1
-2
/
+9
2014-09-10
glsl: Add a lowering pass for gl_VertexID
Ian Romanick
1
-0
/
+3
2014-09-10
glsl/linker: Make get_main_function_signature public
Ian Romanick
1
-4
/
+5
2014-09-09
Linking fails when not writing gl_Position.
Kalyan Kondapally
1
-3
/
+3
2014-09-02
glsl: free uniform_map on failure path.
Dave Airlie
1
-1
/
+3
2014-08-18
glsl: Use UniformBooleanTrue value for uniform initializers.
Matt Turner
1
-1
/
+1
2014-08-11
mesa: move ShaderCompilerOptions into gl_constants
Marek Olšák
1
-2
/
+2
2014-08-04
glsl: Make it possible to ignore built-ins when matching signatures.
Kenneth Graunke
1
-1
/
+2
2014-07-01
glsl: Use typed foreach_in_list_safe instead of foreach_list_safe.
Matt Turner
1
-3
/
+1
2014-07-01
glsl: Use typed foreach_in_list instead of foreach_list.
Matt Turner
1
-27
/
+23
2014-06-30
glsl: Validate vertex emission in geometry shaders.
Iago Toral Quiroga
1
-14
/
+134
2014-06-26
glsl: check _mesa_hash_table_create return value in link_uniform_blocks
Juha-Pekka Heikkila
1
-0
/
+2
2014-06-16
glsl/linker: initialize explicit uniform locations
Tapani Pälli
1
-0
/
+114
2014-05-02
mesa: Eliminate gl_shader_program::InternalSeparateShader
Ian Romanick
1
-2
/
+1
2014-05-02
mesa: Enable GL_EXT_separate_shader_objects for OpenGL ES
Ian Romanick
1
-1
/
+2
2014-05-02
linker: Allow geometry shader without vertex shader for separable programs
Ian Romanick
1
-1
/
+2
2014-05-02
linker: Assign varying locations for separable programs
Ian Romanick
1
-3
/
+13
2014-05-01
glsl: Apply the link error conditions to GL_ARB_fragment_coord_conventions
Anuj Phogat
1
-1
/
+6
2014-05-01
glsl: Link error if fs defines conflicting qualifiers for gl_FragCoord
Anuj Phogat
1
-0
/
+77
2014-05-01
glsl: Allow overlapping locations for vertex input attributes
Anuj Phogat
1
-15
/
+72
2014-04-16
glsl: Fix copy-paste error in linker_warning()
Anuj Phogat
1
-1
/
+1
2014-04-11
glsl: Drop do_common_optimization's max_unroll_iterations parameter.
Kenneth Graunke
1
-3
/
+1
2014-04-08
glsl: Pass ctx->Const.NativeIntegers to do_common_optimization().
Kenneth Graunke
1
-1
/
+3
2014-03-12
glsl: Rewrite unrolled link_invalidate_variable_locations calls as a loop
Ian Romanick
1
-11
/
+4
2014-02-20
glsl/linker: produce gl_shader_program Geom.Invocations
Jordan Justen
1
-0
/
+18
2014-02-18
glsl: Fix condition to generate shader link error
Anuj Phogat
1
-4
/
+5
2014-02-12
glsl/linker: Count and check image resources.
Francisco Jerez
1
-0
/
+41
2014-02-05
glsl/cs: Prohibit mixing of compute and non-compute shaders.
Paul Berry
1
-0
/
+7
2014-02-05
mesa/cs: Handle compute shader local size during linking.
Paul Berry
1
-0
/
+64
2014-02-05
glsl/cs: Change some linker loops to use MESA_SHADER_FRAGMENT as a bound.
Paul Berry
1
-4
/
+4
2014-01-21
glsl/linker: Refactor in preparation for adding more shader stages.
Paul Berry
1
-75
/
+41
2014-01-21
glsl: Match unnamed record types across stages.
Grigori Goronzy
1
-0
/
+4
2014-01-13
glsl: Use a new foreach_two_lists macro for walking two lists at once.
Kenneth Graunke
1
-5
/
+4
2014-01-13
glsl: Convert piles of foreach_iter to the newer foreach_list macro.
Kenneth Graunke
1
-5
/
+4
2014-01-09
glsl: Index into ctx->Const.Program[] rather than using ad-hoc code.
Paul Berry
1
-35
/
+8
2014-01-09
mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array.
Paul Berry
1
-12
/
+12
2014-01-08
mesa: Use gl_shader::Stage instead of gl_shader::Type where possible.
Paul Berry
1
-8
/
+8
2014-01-08
mesa: Clean up nomenclature for pipeline stages.
Paul Berry
1
-31
/
+31
2013-12-30
mesa: Improve static error checking of arrays sized by MESA_SHADER_TYPES.
Paul Berry
1
-4
/
+10
2013-12-30
glsl: Remove extraneous shader_type argument from analyze_clip_usage().
Paul Berry
1
-4
/
+5
2013-12-30
glsl: Get rid of hardcoded arrays of shader target names.
Paul Berry
1
-10
/
+6
2013-12-30
Rename overloads of _mesa_glsl_shader_target_name().
Paul Berry
1
-1
/
+1
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