index
:
~airlied/mesa
10.4
7.10
7.11
7.8
7.8-gles
7.9
8.0
965-glsl
965-ttm
R300_DRIVER
amdgpu-sharing
arb_bindless_texture
arb_copy_buffer
arb_cull_distance
arb_cull_distance-core
arb_fbo
arb_fbo_cleanup
arb_fbo_indirect
arb_geometry_shader4
arb_gpu_shader_fp64
arb_gpu_shader_fp64-fixes
arb_gpu_shader_fp64-submit
arb_gpu_shader_fp64_cayman
arb_gpu_shader_fp64_fixes-2
arb_gpu_shader_int64
arb_gpu_shader_int64_prep
arb_half_float_vertex
arb_map_buffer_range
arb_query_buffer_object
arb_robustness
arb_sampler_objects
arb_shader_subroutine
arb_sync
arb_texture_cube_map_array
arb_texture_query_levels
arb_texture_query_lod
arb_texture_stencil8
arb_vertex_array_object
arb_vertex_attrib_64bit
arb_vertex_attrib_64bit_todo
arb_viewport_array
asm-shader-rework-1
asm-shader-rework-2
asm-shader-rework-3
auto-cherry-for-8.0
autoconf
bindless-int64-rebase
cts-hacks
cts-swap-bytes-fixes
cxx-1-branch
d3d1x-addons
draw-instanced
draw-ply
dri2-swapbuffers
dri3prime
dri3prime-step1
drisw-shm-fix
drm-gem
egl-mesa-drm-buf-export
embedded-1-branch
embedded-2-branch
experimental-1
ext-provoking-vertex
flex-and-bison-required
floating
fp64-5
fp64-7
fp64-8
framebuffer_srgb
frontbuffer-removal
gallium-0.1
gallium-0.1-dri
gallium-0.1-dri2
gallium-0.2
gallium-array-textures
gallium-buffer-usage-cleanup
gallium-clip-state
gallium-compute
gallium-context-transfers-2
gallium-cylindrical-wrap
gallium-double-opcodes
gallium-drm-driver-descriptor
gallium-dynamicstencilref
gallium-fb-dimensions
gallium-fix-nonconst-samplers
gallium-float-1111-format
gallium-format-cleanup
gallium-front-ccw
gallium-gpu4-texture-opcodes
gallium-integer-opcodes
gallium-llvmpipe
gallium-mesa-7.4
gallium-msaa
gallium-new-formats
gallium-newclear
gallium-no-nvidia-opcodes
gallium-no-rhw-position
gallium-no-texture-blanket
gallium-nopointsizeminmax
gallium-render-condition-predicate
gallium-resource-sampling
gallium-resources
gallium-sampler-fix
gallium-sampler-view
gallium-softpipe-winsys
gallium-st-api
gallium-st-api-dri
gallium-stream-out
gallium-sw-api
gallium-tbo
gallium-texture-multisample
gallium-tgsi-semantic-cleanup
gallium-userbuf
gallium-util-format-is-supported
gallium-vertexelementcso
gallium_draw_llvm
gallivm-call
gallivm-mask-reg-load
glapi-reorg
glsl-array-fix
glsl-compiler-1
glsl-continue-return
glsl-continue-return-7-5
glsl-pp-rework-1
glsl-pp-rework-2
glsl-to-tgsi
glsl2
glsl2-llvm
glsl2-lower-variable-indexing
glsl_arb_gpu_shader_fp64
glsl_arb_gpu_shader_fp64_v3
glsl_arb_gpu_shader_fp64_v4
graw-tests
hw_gl_select
i-cant-believe-its-not-arb_shader_subroutine
i915tex-pageflip
i915tex-zone-rendering
i915tex_branch
i915tex_privbuffers
index-swtnl-0.1
indirect-vbo
intel-2008-q3
intel-2008-q4
iris
jenkins
kasanen-post-process
kasanen-post-process-v2
less-interesting
llvm-cliptest-viewport
llvm-context
llvmpipe-cube-map-array
llvmpipe-disk-cache
llvmpipe-duma
llvmpipe-fp64
llvmpipe-map-fix
llvmpipe-query-wip
llvmpipe-wider-regs
llvmpipe-wip-tess
lp-line-rast
lp-offset-twoside
lp-setup-llvm
lp-surface-tiling
map-tex-branch
map-texture-image-v4
map-texture-image-v5
master
mesa
mesa-glsl-130
mesa_20040127_branch
mesa_20040309_branch
mesa_20050114_branch
mesa_3_2_dev
mesa_3_3_texture_env_combine2
mesa_3_4_branch
mesa_4_0_branch
mesa_5_0_branch
mesa_6_0_branch
mesa_6_2_branch
mesa_6_4_branch
mesa_7_0_branch
mesa_7_2_branch
mesa_7_4_branch
mesa_7_4_idr_staging
mesa_7_5_branch
mesa_7_6_branch
mesa_7_7_branch
multi-bind
nonya
not-a-vulkan-swrast
not-a-vulkan-swrast-2
not-a-vulkan-swrast-3
not-a-vulkan-swrast-4
nv50-compiler
nvc0
openchrome-branch
opengl-es
opengl-es-v2
openvg-1.0
outputswritten64
pipe-video
ppc64be-fixes
prime
primitive-restart
qxl-dri2-driver
r300-bufmgr
r500-support
r600-arb_gpu_shader5
r600-atomic-submit
r600-cayman-fp64
r600-compute-cleanup
r600-cts-wa
r600-geom-shaders
r600-geom-shaders-r7xx
r600-geom-shaders-todo
r600-get-texture-levels
r600-gl-4.3
r600-glennk-spill
r600-gs-hacks
r600-gs-hacks-fail
r600-gs-opt-hack
r600-gs-streams-sb
r600-images
r600-qbo-wip
r600-rats
r600-rats-in-progress
r600-sb-fix
r600-sb-lds-wip
r600-sb-move-gcm
r600-sb-translate
r600-spill-glennk
r600-texture-query-lod
r600-tmp-fixes
r600-viewport-array
r600-wip-cs
r600g-gs-streams
r600g-ms
r600g-poly-stipple
r600g-rats-wip
r600g-tess
r600g-tess-cleanup
r600g-tess-staging
r600g-tess-submit
r600g-texture-gather
r600g-tmp-fixes
r600g-vs-prim-id
r6xx-r7xx-support
r6xx-rewrite
radeon-rewrite
radeonsi-41-staging
radeonsi-dev
radeonsi-nir-wip
radeonsi-upstream
remove-copyteximage-hook
remove-driver-date
remove-max-width
remove-max-width-2
remove-redundant-helpers
renderbuffer-cleanups-v2
renderer-1
renderer-1-old
renderer-1-prerebase
renderer-1-wip
shader-file-reorg
shader-work
softpipe-330
softpipe-buffers
softpipe-cleanups
softpipe-compute
softpipe-images
softpipe-tg4
softpipe_0_1_branch
softpipe_gpu_shader5
sp-msaa
sp-msaa-extreme-edition
sp-tf2
sprite-coord
st-mesa-per-context-shaders
st-vbo
st_viewport_array
texfilter_float_branch
texformat-xrgb
texman_0_1_branch
texmem-1.0
texmem_0_2_branch
texmem_0_3_branch
texture_rg
texture_rg-2
tgsi-lifetimes
tgsi-to-gl
tgsi_glsl_opt
thalloc
vbo_0_1_branch
virgl-fp64
virgl-gl-4.1
virgl-gl-4.5
virgl-gles31-sketch
virgl-mesa-driver
virgl-mesa-driver-rebase
virgl-mesa-driver-rebase-gpu5
virgl-mesa-driver-so-wip
virgl-mesa-driver-vtest
virgl-mesa-submit
virgl-mesa-submit-large-shaders
virgl-readpixels-sync
virgl-sm5-hacks
virgl-ssbo-submit
virgl-tess-shaders
vk-common-cleanups
vtest-fd-pass
vtx-0-1-branch
vtx-0-2-branch
wip-vulkan-wsi
xa_branch
xshm
Dave's mesa hackery
airlied
summary
refs
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tree
commit
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log msg
author
committer
range
path:
root
/
src
/
glsl
Age
Commit message (
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)
Author
Files
Lines
2016-01-26
glsl: move to compiler/
Emil Velikov
451
-85231
/
+0
2016-01-26
nir: move to compiler/
Emil Velikov
74
-24253
/
+4
2016-01-26
compiler: move the glsl_types C wrapper alongside their C++ brethren
Emil Velikov
5
-283
/
+3
2016-01-26
nir: move glsl_types.{cpp,h} to compiler
Emil Velikov
57
-2708
/
+54
2016-01-26
nir: move shader_enums.[ch] to compiler
Emil Velikov
8
-807
/
+13
2016-01-26
compiler: introduce a libcompiler static library
Emil Velikov
5
-175
/
+4
2016-01-22
glsl: Conditionalize atan2 math.
Kenneth Graunke
1
-1
/
+1
2016-01-22
glsl: add support for GL_OES_geometry_shader
Marta Lofstedt
4
-14
/
+23
2016-01-22
glsl: always compute proper varying type, irrespective of varying packing
Ilia Mirkin
1
-8
/
+5
2016-01-22
glsl/lower_instructions: fix regression in dldexp_to_arith
Iago Toral Quiroga
1
-2
/
+2
2016-01-20
Revert "glsl: move uniform calculation to link_uniforms"
Tapani Pälli
3
-85
/
+24
2016-01-20
glsl: move uniform calculation to link_uniforms
Tapani Pälli
3
-24
/
+85
2016-01-20
glsl: add missing explicit_image_format flag to has_layout()
Timothy Arceri
1
-0
/
+1
2016-01-19
glsl: Don't abbreviate tessellation shader stage names.
Kenneth Graunke
1
-2
/
+2
2016-01-20
glsl: allow multiple layout qualifiers for a single declaration
Timothy Arceri
3
-19
/
+28
2016-01-20
glsl: update parser to allow duplicate default layout qualifiers
Timothy Arceri
3
-15
/
+73
2016-01-20
glsl: move default layout qualifier rules out of the parser
Timothy Arceri
2
-28
/
+23
2016-01-20
glsl: split layout_defaults into specific types
Timothy Arceri
1
-4
/
+22
2016-01-20
glsl: allow duplicate layout-qualifier-names
Timothy Arceri
1
-1
/
+2
2016-01-19
glsl: Restore Mesa-style to shader_enums.c/h.
Matt Turner
2
-16
/
+24
2016-01-19
glsl: fix interface block error message
Timothy Arceri
1
-1
/
+1
2016-01-18
glsl: fix subroutine lowering reusing actual parmaters
Dave Airlie
1
-5
/
+19
2016-01-18
glsl: remove special case for detecting stream duplicates
Timothy Arceri
1
-5
/
+0
2016-01-18
glsl: add missing explicit_stream flag to has_layout()
Timothy Arceri
1
-1
/
+2
2016-01-18
glsl: fix segfault linking subroutine uniform with explicit location
Timothy Arceri
1
-1
/
+1
2016-01-16
nir/print: const_index is signed
Rob Clark
1
-1
/
+1
2016-01-16
nir: few missing struct names
Rob Clark
1
-3
/
+3
2016-01-15
glsl: Allow implicit int -> uint conversions for bitwise operators (&, ^, |).
Kenneth Graunke
1
-8
/
+38
2016-01-15
glsl: restrict consumer stage condition to modify interpolation type
Samuel Iglesias Gonsálvez
1
-3
/
+5
2016-01-14
nir/builder: Add a nir_build_ivec4() convenience helper.
Kenneth Graunke
1
-0
/
+14
2016-01-15
glsl: mark explicit uniforms as explicit in other stages too
Tapani Pälli
1
-1
/
+11
2016-01-14
nir: Lower bitfield_extract.
Matt Turner
3
-0
/
+42
2016-01-14
nir: Handle <bits>=32 case in bitfield_insert lowering.
Matt Turner
2
-1
/
+6
2016-01-13
nir: Change bfm's semantics to match Intel/AMD/SM5.
Matt Turner
1
-3
/
+6
2016-01-13
glsl: Fix undefined shifts.
Matt Turner
2
-7
/
+7
2016-01-13
glsl: Handle failure of Python codegen scripts.
Matt Turner
1
-5
/
+5
2016-01-13
glsl, nir: Make ir_triop_bitfield_extract a vectorized operation.
Kenneth Graunke
6
-15
/
+20
2016-01-13
glsl, nir: Make ir_quadop_bitfield_insert a vectorized operation.
Kenneth Graunke
7
-18
/
+24
2016-01-13
glsl: Delete the ir_binop_bfm and ir_triop_bfi opcodes.
Kenneth Graunke
7
-112
/
+7
2016-01-13
nir: Fix constant evaluation of bfm.
Matt Turner
1
-1
/
+1
2016-01-13
glsl: add image_format check in cross_validate_globals()
Samuel Iglesias Gonsálvez
1
-0
/
+6
2016-01-13
glsl: add packed varyings for outputs with single stage program
Tapani Pälli
1
-7
/
+2
2016-01-12
glsl: Make read_from_write_only_variable_visitor ignore .length().
Kenneth Graunke
1
-0
/
+9
2016-01-12
mesa: use gl_shader_variable in program resource list
Tapani Pälli
1
-9
/
+49
2016-01-12
glsl: track total amount of uniform locations used
Tapani Pälli
1
-2
/
+15
2016-01-11
glsl: replace unreachable code path with assert
Timothy Arceri
1
-5
/
+4
2016-01-11
Revert "glsl: replace unreachable code path with assert"
Timothy Arceri
1
-4
/
+5
2016-01-11
glsl: replace unreachable code path with assert
Timothy Arceri
1
-5
/
+4
2016-01-11
glsl: combine if blocks
Timothy Arceri
1
-6
/
+3
2016-01-09
glsl: Make bitfield_insert/extract and bfi/bfm non-vectorizable.
Kenneth Graunke
1
-1
/
+6
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