Age | Commit message (Collapse) | Author | Files | Lines |
|
|
|
this avoids a case where we weren't returning from X to console
properly
|
|
|
|
this tries to catch large shaders and realloc things properly
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Fix from Marc-Andre Lureau for egl/spice.
|
|
|
|
|
|
|
|
geometry shaders pass more than they fail now.
|
|
|
|
|
|
|
|
|
|
when the fake transform feedback outputs are not required,
we should try and avoid using them to not take up space
in max varyings.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
glBLitFramebuffer doesn't support mismatched Z depths.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|