summaryrefslogtreecommitdiff
AgeCommit message (Collapse)AuthorFilesLines
2008-07-04missed piece of mergegallium-0.1-dri2Alan Hourihane1-0/+2
2008-07-04disable egl_xlib for nowAlan Hourihane1-1/+1
2008-07-04gallium: handle msaaRoland Scheidegger1-3/+3
2008-07-04Check in SwapBuffers for any new pending dri2 eventsAlan Hourihane1-2/+5
2008-07-04Fix build problemAlan Hourihane1-1/+1
2008-07-04remove obsolete codeAlan Hourihane1-70/+0
2008-07-04add DRI2 changes on new gallium-0.1-dri2 branchAlan Hourihane46-3315/+6115
2008-07-04scons: Enable gcc SSE2 intrinsics on x86.José Fonseca1-1/+6
2008-07-03mesa: added _vbo_VertexAttrib4f()Brian Paul2-0/+9
2008-07-03mesa: fix incorrect array size, added assertionBrian Paul1-1/+2
2008-07-03mesa: fix array storage allocation bugBrian Paul1-0/+8
2008-07-03mesa: regenerated fileBrian Paul1-761/+763
2008-07-03mesa: additional vec4 constructorBrian Paul1-0/+8
2008-07-03mesa: fix various error codesBrian Paul1-94/+144
2008-07-03mesa: fix some error codes in _mesa_ShaderSourceARB()Brian Paul1-4/+4
2008-07-03mesa: fix problem freeing framebuffer/renderbuffer objectsBrian Paul3-4/+62
Basically, set up no-op Delete() methods for the DummyFrame/Renderbuffer obj
2008-07-03gallium: added a4r4g4b4_put_tile_rgba()Brian Paul1-0/+31
2008-07-03mesa: added case for fixed ptBrian Paul1-0/+5
2008-07-03gallium: increase TGSI interpreter's number of temp registers to 64Brian Paul2-24/+28
Also, clean up the definitions of the misc/extra temp regs. A few new assertions too.
2008-07-03gallium: move, increase ST_MAX_SHADER_TOKENSBrian Paul2-3/+7
2008-07-03gallium: increase TGSI_EXEC_MAX_COND_NESTING, etcBrian Paul1-3/+3
2008-07-03gallium: fix surface memleak in bitmap codeBrian Paul1-0/+5
Found w/ tunnel2.c demo.
2008-07-03pipebuffer: Silent warnings.José Fonseca1-0/+4
Although rarely hit in normal apps, they are too noisy with test suites.
2008-07-03Support conversion of YUV surfaces.José Fonseca1-13/+55
2008-07-03gallium: Don't forget to get overllaping blits working again.José Fonseca1-0/+1
2008-07-03i915: EGL almost works againJakob Bornecrantz6-40/+67
2008-07-03egl: Fix demodriverJakob Bornecrantz1-11/+11
2008-07-03gallium: Use surface_copy for 1:1 blits.José Fonseca1-0/+10
2008-07-03scons: Add a env.CodeGenerate method to simplify code generation via python ↵José Fonseca1-3/+69
scripts. env.CodeGenerate( target = 'my_source.c', script = 'my_generator.py', source = ['input.txt', 'another.txt'], command = 'python $SCRIPT $SOURCE > $TARGET' ) It will take care generating all appropriate dependencies, including any module imported by the generator script, and the respective .pyc file side effects.
2008-07-02mesa: fix vertex array validation test for attribute 0 (vert pos)Brian Paul1-8/+12
We don't actually need vertex array[0] enabled when using a vertex program/shader. cherry-picked from master
2008-07-02gallium: replace an assertion with "if (!texobj) continue"Brian Paul1-1/+2
It's possible to call update_samplers() between the time a fragment shader is bound and when a texture image is defined (such as glClear). This fixes the case where we don't have a complete texture object yet.
2008-07-02gallium: fix a bug in vertex program output mappingBrian Paul1-9/+24
Need to translate VERT_RESULT_PSIZ, BFC0, BFC1 to TGSI shader output slots after all other attributes have been handled. This fixes a bug where generic vertex program outputs (varying vars) could get mapped to the same slot at point size or back-face colors.
2008-07-02gallium: nr_attrs was off by one, updated comments, minor code movementBrian Paul1-2/+4
2008-07-02mesa: additional GLSL built-in constantsBrian Paul2-13/+20
2008-07-02mesa: when linking a shader program, make sure all the shaders compiled OKBrian Paul1-0/+8
cherry-picked from master
2008-07-02mesa: added some debug code (disabled)Brian Paul2-0/+9
cherry-picked from master
2008-07-02mesa: fix error codes in _mesa_shader_source(), _mesa_get_shader_source()Brian Paul1-2/+12
If the 'shader' parameter is wrong, need to either generate GL_INVALID_VALUE or GL_INVALID_OPERATION. It depends on whether 'shader' actually names a 'program' or is a totally unknown ID. There might be other cases to fix... cherry-picked from master
2008-07-02mesa: regenerated fileBrian Paul1-152/+163
2008-07-02mesa: added some missing equal() notEqual() intrinsicsBrian Paul1-0/+33
cherry-picked from master
2008-07-02mesa: disable some debug assertionsBrian Paul1-0/+5
We can sometimes fail these assertions because of how swizzled storage works. Will revisit someday.
2008-07-02mesa: regenerated filesBrian Paul2-20/+35
2008-07-02mesa: fix all(bvec2) function typo, add missing bvec2/3/4() constuctorsBrian Paul2-1/+39
cherry-picked from master
2008-07-02gallium: replace 128 with MAX_LABELSBrian Paul2-2/+4
2008-07-02mesa: added _mesa_print_swizzle() debugging helperBrian Paul2-0/+16
2008-07-02mesa: fix issues around multisample enableRoland Scheidegger6-4/+22
multisample enable is enabled by default, however gl mandates multisample rendering rules only apply if there's also a multisampled buffer.
2008-07-02gallium: Allow draw module to work on non-x86 platforms again.Michel Dänzer1-0/+2
2008-07-02pipebuffer: Debug buffer manager to detect buffer under- and overflows.José Fonseca4-1/+309
It should detect both cpu and gpu buffer overflows.
2008-07-02pipebuffer: Verify usage flag consistency. Minor cleanups.José Fonseca8-17/+43
2008-07-01mesa: fix a GLSL vector subscript/writemask bugBrian Paul1-47/+90
This fixes a failure for cases like: vec4 v; v[1] *= 2.0; The v[1] actually acts like a writemask, equivalent to v.y The fix is a bit convoluted, but will do for now. cherry-picked from master
2008-07-01mesa: move some functionsBrian Paul1-99/+99
cherry-picked from master