diff options
-rw-r--r-- | src/mesa/drivers/dri/i810/i810screen.c | 183 |
1 files changed, 183 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i810/i810screen.c b/src/mesa/drivers/dri/i810/i810screen.c index 369619dad63..232f62d41d8 100644 --- a/src/mesa/drivers/dri/i810/i810screen.c +++ b/src/mesa/drivers/dri/i810/i810screen.c @@ -49,8 +49,149 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #include "i810tris.h" #include "i810ioctl.h" +#ifndef _SOLO +#include "glxextensions.h" +#endif + +#ifdef USE_NEW_INTERFACE +static PFNGLXCREATECONTEXTMODES create_context_modes = NULL; +#endif /* USE_NEW_INTERFACE */ + +#ifdef USE_NEW_INTERFACE +static __GLcontextModes *fill_in_modes( __GLcontextModes *modes, + unsigned pixel_bits, + unsigned depth_bits, + unsigned stencil_bits, + const GLenum * db_modes, + unsigned num_db_modes, + int visType ) +{ + static const uint8_t bits[1][4] = { + { 5, 6, 5, 0 } + }; + + static const uint32_t masks[1][4] = { + { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 } + }; + + unsigned i; + unsigned j; + const unsigned index = 0; + + for ( i = 0 ; i < num_db_modes ; i++ ) { + for ( j = 0 ; j < 2 ; j++ ) { + + modes->redBits = bits[index][0]; + modes->greenBits = bits[index][1]; + modes->blueBits = bits[index][2]; + modes->alphaBits = bits[index][3]; + modes->redMask = masks[index][0]; + modes->greenMask = masks[index][1]; + modes->blueMask = masks[index][2]; + modes->alphaMask = masks[index][3]; + modes->rgbBits = modes->redBits + modes->greenBits + + modes->blueBits + modes->alphaBits; + + modes->accumRedBits = 16 * j; + modes->accumGreenBits = 16 * j; + modes->accumBlueBits = 16 * j; + modes->accumAlphaBits = (masks[index][3] != 0) ? 16 * j : 0; + modes->visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG; + + modes->stencilBits = stencil_bits; + modes->depthBits = depth_bits; + + modes->visualType = visType; + modes->renderType = GLX_RGBA_BIT; + modes->drawableType = GLX_WINDOW_BIT; + modes->rgbMode = GL_TRUE; + + if ( db_modes[i] == GLX_NONE ) { + modes->doubleBufferMode = GL_FALSE; + } + else { + modes->doubleBufferMode = GL_TRUE; + modes->swapMethod = db_modes[i]; + } + + modes = modes->next; + } + } + + return modes; +} +#endif /* USE_NEW_INTERFACE */ + +#ifdef USE_NEW_INTERFACE +static __GLcontextModes * +i810FillInModes( unsigned pixel_bits, unsigned depth_bits, + unsigned stencil_bits, GLboolean have_back_buffer ) +{ __GLcontextModes * modes; + __GLcontextModes * m; + unsigned num_modes; + unsigned depth_buffer_factor; + unsigned back_buffer_factor; + unsigned i; + + /* Right now GLX_SWAP_COPY_OML isn't supported, but it would be easy + * enough to add support. Basically, if a context is created with an + * fbconfig where the swap method is GLX_SWAP_COPY_OML, pageflipping + * will never be used. + */ + static const GLenum back_buffer_modes[] = { + GLX_NONE, GLX_SWAP_UNDEFINED_OML /*, GLX_SWAP_COPY_OML */ + }; + + int depth_buffer_modes[2][2]; + + + depth_buffer_modes[0][0] = depth_bits; + depth_buffer_modes[1][0] = depth_bits; + + /* Just like with the accumulation buffer, always provide some modes + * with a stencil buffer. It will be a sw fallback, but some apps won't + * care about that. + */ + depth_buffer_modes[0][1] = 0; + depth_buffer_modes[1][1] = (stencil_bits == 0) ? 8 : stencil_bits; + + depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1; + back_buffer_factor = (have_back_buffer) ? 2 : 1; + + num_modes = depth_buffer_factor * back_buffer_factor * 4; + + modes = (*create_context_modes)( num_modes, sizeof( __GLcontextModes ) ); + m = modes; + for ( i = 0 ; i < depth_buffer_factor ; i++ ) { + m = fill_in_modes( m, pixel_bits, + depth_buffer_modes[i][0], depth_buffer_modes[i][1], + back_buffer_modes, back_buffer_factor, + GLX_TRUE_COLOR ); + } + + for ( i = 0 ; i < depth_buffer_factor ; i++ ) { + m = fill_in_modes( m, pixel_bits, + depth_buffer_modes[i][0], depth_buffer_modes[i][1], + back_buffer_modes, back_buffer_factor, + GLX_DIRECT_COLOR ); + } + + /* Mark the visual as slow if there are "fake" stencil bits. + */ + for ( m = modes ; m != NULL ; m = m->next ) { + if ( (m->stencilBits != 0) && (m->stencilBits != stencil_bits) ) { + m->visualRating = GLX_SLOW_CONFIG; + } + } + + return modes; +} +#endif /* USE_NEW_INTERFACE */ + + + /* static int i810_malloc_proxy_buf(drmBufMapPtr buffers) */ /* { */ /* char *buffer; */ @@ -269,3 +410,45 @@ void *__driCreateScreen(struct DRIDriverRec *driver, return (void *) psp; } #endif + +/** + * This is the bootstrap function for the driver. libGL supplies all of the + * requisite information about the system, and the driver initializes itself. + * This routine also fills in the linked list pointed to by \c driver_modes + * with the \c __GLcontextModes that the driver can support for windows or + * pbuffers. + * + * \return A pointer to a \c __DRIscreenPrivate on success, or \c NULL on + * failure. + */ +#ifdef USE_NEW_INTERFACE +void * __driCreateNewScreen( Display *dpy, int scrn, __DRIscreen *psc, + const __GLcontextModes * modes, + const __DRIversion * ddx_version, + const __DRIversion * dri_version, + const __DRIversion * drm_version, + const __DRIframebuffer * frame_buffer, + drmAddress pSAREA, int fd, + int internal_api_version, + __GLcontextModes ** driver_modes ) + +{ + __DRIscreenPrivate *psp; + + psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL, + ddx_version, dri_version, drm_version, + frame_buffer, pSAREA, fd, + internal_api_version, &i810API); + + + create_context_modes = + (PFNGLXCREATECONTEXTMODES) glXGetProcAddress( (const GLubyte *) "__glXCreateContextModes" ); + if ( create_context_modes != NULL ) { + *driver_modes = i810FillInModes( 16, + 16, 0, + 1); + } + + return (void *) psp; +} +#endif /* USE_NEW_INTERFACE */ |