diff options
author | Anuj Phogat <anuj.phogat@gmail.com> | 2014-02-10 14:12:40 -0800 |
---|---|---|
committer | Anuj Phogat <anuj.phogat@gmail.com> | 2014-05-01 10:58:39 -0700 |
commit | 9bcb0a85321c128b6e5ff8fc6694c2eff613e65a (patch) | |
tree | 8e9b96c46f0d1b97d73915ba3ac86293ccff3edf /src/glsl/linker.cpp | |
parent | 35f11e85cbe82b4bb77535e84e5515a5c49f67a6 (diff) |
glsl: Apply the link error conditions to GL_ARB_fragment_coord_conventions
Link error conditions added in previous patch are equally applicable
to GL_ARB_fragment_coord_conventions implementation. Extension's spec
says:
"If gl_FragCoord is redeclared in any fragment shader in a program,
it must be redeclared in all the fragment shaders in that program
that have a static use of gl_FragCoord. All redeclarations of
gl_FragCoord in all fragment shaders in a single program must have
the same set of qualifiers."
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Diffstat (limited to 'src/glsl/linker.cpp')
-rw-r--r-- | src/glsl/linker.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 9a018774f80..a1bae297eaa 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -1210,7 +1210,8 @@ link_fs_input_layout_qualifiers(struct gl_shader_program *prog, linked_shader->origin_upper_left = false; linked_shader->pixel_center_integer = false; - if (linked_shader->Stage != MESA_SHADER_FRAGMENT || prog->Version < 150) + if (linked_shader->Stage != MESA_SHADER_FRAGMENT || + (prog->Version < 150 && !prog->ARB_fragment_coord_conventions_enable)) return; for (unsigned i = 0; i < num_shaders; i++) { @@ -2249,6 +2250,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) ralloc_free(prog->AtomicBuffers); prog->AtomicBuffers = NULL; prog->NumAtomicBuffers = 0; + prog->ARB_fragment_coord_conventions_enable = false; /* Separate the shaders into groups based on their type. */ @@ -2275,6 +2277,9 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) goto done; } + prog->ARB_fragment_coord_conventions_enable |= + prog->Shaders[i]->ARB_fragment_coord_conventions_enable; + gl_shader_stage shader_type = prog->Shaders[i]->Stage; shader_list[shader_type][num_shaders[shader_type]] = prog->Shaders[i]; num_shaders[shader_type]++; |