diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2003-09-17 21:22:54 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2003-09-17 21:22:54 +0000 |
commit | 83f57e32ca4ace7f37030841f108f008a94e3845 (patch) | |
tree | 7c66ced9b89f2e393d79f6b3e7d28b570a761591 /docs | |
parent | bbd9a0c2b4d314059e7212f973034fcc774093e0 (diff) |
updated with new extension info
Diffstat (limited to 'docs')
-rw-r--r-- | docs/RELNOTES-5.1 | 13 | ||||
-rw-r--r-- | docs/VERSIONS | 8 |
2 files changed, 18 insertions, 3 deletions
diff --git a/docs/RELNOTES-5.1 b/docs/RELNOTES-5.1 index d720ba8dedf..035d0271282 100644 --- a/docs/RELNOTES-5.1 +++ b/docs/RELNOTES-5.1 @@ -66,6 +66,13 @@ GL_ARB_occlusion_query GL_ARB_texture_non_power_of_two Removes the restriction that texture dimensions must be powers of two. +GL_ARB_vertex_buffer_object + Allows server-side vertex arrays, optimized host/card data transfers, etc. + +GL_ARB_point_sprite + ARB-approved version of GL_NV_point_sprite. Basically allows textures + to be applied to points. + GL_IBM_multimode_draw_arrays Allows multiple vertex arrays to be drawn with one call, including arrays of different types of primitives. @@ -74,6 +81,12 @@ GL_SUN_multi_draw_arrays An alias for GL_EXT_multi_draw_arrays, standard in OpenGL 1.4. +With the addition of GL_ARB_occlusion_query, GL_ARB_vertex_buffer_object, +GL_ARB_texture_non_power_of_two and GL_EXT_shadow_funcs, Mesa 5.1 supports +all the new features of OpenGL 1.5. Mesa 6.0 (the next stable release) +will advertise GL_VERSION = "1.5". + + Build System Changes -------------------- diff --git a/docs/VERSIONS b/docs/VERSIONS index 2fb6b844754..14652bf6843 100644 --- a/docs/VERSIONS +++ b/docs/VERSIONS @@ -1152,12 +1152,14 @@ Mesa Version History - GL_ATI_texture_env_combine3 extension (Ian Romanick) - GL_SGI_texture_color_table extension (Eric Plante) - GL_NV_fragment_program extension - - GL_NV_light_max_exponent + - GL_NV_light_max_exponent extension - GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle) - - GL_ARB_occlusion_query - - GL_ARB_texture_non_power_of_two + - GL_ARB_occlusion_query extension + - GL_ARB_point_sprite extension + - GL_ARB_texture_non_power_of_two extension - GL_IBM_multimode_draw_arrays extension - GL_EXT_texture_mirror_clamp extension (Ian Romanick) + - GL_ARB_vertex_buffer_object extension - new X86 feature detection code (Petr Sebor) - less memory used for display lists and vertex buffers - demo of per-pixel lighting with a fragment program (demos/fplight.c) |