diff options
author | Maciej Cencora <m.cencora@gmail.com> | 2009-08-14 17:04:08 +0200 |
---|---|---|
committer | Maciej Cencora <m.cencora@gmail.com> | 2009-08-14 17:10:21 +0200 |
commit | cdaf63d0eac3787c2e153c91925ced5237ed7941 (patch) | |
tree | a36021a6815ae4748a258dc74c91cfa0068580b8 | |
parent | 9e018d822523e559fa8d92c3b5a83dd5554a0676 (diff) |
r300: remove broken vertex splitting
Revert to previous behaviour of dropping to big render operations.
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_draw.c | 13 | ||||
-rw-r--r-- | src/mesa/drivers/dri/r300/r300_render.c | 5 |
2 files changed, 5 insertions, 13 deletions
diff --git a/src/mesa/drivers/dri/r300/r300_draw.c b/src/mesa/drivers/dri/r300/r300_draw.c index 1d6e6db773d..e261d94eb05 100644 --- a/src/mesa/drivers/dri/r300/r300_draw.c +++ b/src/mesa/drivers/dri/r300/r300_draw.c @@ -594,25 +594,12 @@ static void r300DrawPrims(GLcontext *ctx, GLuint min_index, GLuint max_index) { - struct split_limits limits; GLboolean retval; - if (ib) - limits.max_verts = 0xffffffff; - else - limits.max_verts = 65535; - - limits.max_indices = 65535; - limits.max_vb_size = 1024*1024; - if (min_index) { vbo_rebase_prims( ctx, arrays, prim, nr_prims, ib, min_index, max_index, r300DrawPrims ); return; } - if ((ib && ib->count > 65535)) { - vbo_split_prims (ctx, arrays, prim, nr_prims, ib, min_index, max_index, r300DrawPrims, &limits); - return; - } /* Make an attempt at drawing */ retval = r300TryDrawPrims(ctx, arrays, prim, nr_prims, ib, min_index, max_index); diff --git a/src/mesa/drivers/dri/r300/r300_render.c b/src/mesa/drivers/dri/r300/r300_render.c index 196cb47fef7..26953cd9d1a 100644 --- a/src/mesa/drivers/dri/r300/r300_render.c +++ b/src/mesa/drivers/dri/r300/r300_render.c @@ -337,6 +337,11 @@ void r300RunRenderPrimitive(GLcontext * ctx, int start, int end, int prim) if (type < 0 || num_verts <= 0) return; + if (num_verts > 65535) { + WARN_ONCE("Can't handle more then 65535 vertices at once\n"); + return; + } + /* Make space for at least 128 dwords. * This is supposed to ensure that we can get all rendering * commands into a single command buffer. |