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author | Brian Paul <brian.paul@tungstengraphics.com> | 2004-03-21 17:09:59 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2004-03-21 17:09:59 +0000 |
commit | 57ff474cb01160d9e6b12512135b945fb1f151a1 (patch) | |
tree | ed3f143e2156964cef9cb3f84cc69a3d303043ee | |
parent | 04da5cea31e7152232824bd6519bd950756b568f (diff) |
added aux buffers item
-rw-r--r-- | docs/VERSIONS | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS index dfaa63dc993..0739e12d8ff 100644 --- a/docs/VERSIONS +++ b/docs/VERSIONS @@ -1212,6 +1212,7 @@ Mesa Version History allocation, vertex/fragment programs, BlendEquationSeparate, etc. - option to walk triangle edges with double-precision floats (Justin Novosad of Discreet) (see config.h file) + - support for AUX buffers in software GLX driver Changes: - fragment fog interpolation is perspective corrected now Bug fixes: |