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authorBrian Paul <brian.paul@tungstengraphics.com>2004-03-21 17:09:59 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2004-03-21 17:09:59 +0000
commit57ff474cb01160d9e6b12512135b945fb1f151a1 (patch)
treeed3f143e2156964cef9cb3f84cc69a3d303043ee
parent04da5cea31e7152232824bd6519bd950756b568f (diff)
added aux buffers item
-rw-r--r--docs/VERSIONS1
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS
index dfaa63dc993..0739e12d8ff 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -1212,6 +1212,7 @@ Mesa Version History
allocation, vertex/fragment programs, BlendEquationSeparate, etc.
- option to walk triangle edges with double-precision floats
(Justin Novosad of Discreet) (see config.h file)
+ - support for AUX buffers in software GLX driver
Changes:
- fragment fog interpolation is perspective corrected now
Bug fixes: