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authorBrian Paul <brianp@vmware.com>2012-03-20 17:43:12 -0600
committerIan Romanick <ian.d.romanick@intel.com>2012-05-18 16:08:33 -0700
commit9405567c28d188a7cf4b25f8a45e8165142463da (patch)
treeaaa450fdc34a4f7cdae95c7c75297237b5bf99c6
parente69758260b0403d47ec61692e1fc18bcbb14865e (diff)
glsl: propagate MaxUnrollIterations to the optimizer's loop unroller
Instead of the hard-coded value of 32. Note that MaxUnrollIterations defaults to 32 so there's no net change. But the gallium state tracker can override this. NOTE: This is a candidate for the 8.0 branch. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (cherry picked from commit 7feabfe23dc54960abba34755f484f786575ac49)
-rw-r--r--src/glsl/linker.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 509575192e7..f028ab37d82 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2263,7 +2263,9 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
if (ctx->ShaderCompilerOptions[i].LowerClipDistance)
lower_clip_distance(prog->_LinkedShaders[i]->ir);
- while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, false, 32))
+ unsigned max_unroll = ctx->ShaderCompilerOptions[i].MaxUnrollIterations;
+
+ while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, false, max_unroll))
;
}